Commit Graph
100 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 93c858688b Licensing: standard LICENSE files, NOTICE, ArtCraft brand terms
- LICENSE-MIT / LICENSE-APACHE from the Crafting Apps standard: copyright
  "ArtCraft Team and the EffectCraft contributors", Apache-2.0 in the
  canonical apache.org layout.
- NOTICE (new): copyright, dual licence, brand carve-out, bundled OFL fonts.
- docs/brand/LICENSE-brand.txt (new): ArtCraft brand terms.
- docs/brand sidecars, ATTRIBUTION.md and AGENTS.md §1.8 point to the
  brand terms (owner ArtCraft Team; forks and modified versions remove them).
- README: standard "License and credits" section; badge alt text
  "License: MIT OR Apache-2.0".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 10:05:24 -04:00
Brandon Thomas fb87ac5647 Merge branch 'worktree-agent-a0407bd39e9d4b595' 2026-10-04 03:41:14 -04:00
Brandon ThomasandClaude Opus 5.5 a006ed5765 M13.32: web main-thread stall: Warp Stabilizer plans solved in job workers
warp.status solved the stabilization plan (Subspace Warp eigen-decompositions and mesh fits)
on the page the first time it saw an analysis: ~4.9 s blocking the browser's event loop in
the smoke test. The analysis job now sends the plan summary with its result, and a settings
change has a WarpPlan job solve it (status reports stabilizing meanwhile). Desktop unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 03:40:46 -04:00
Brandon Thomas 402b4cb52f Merge branch 'worktree-agent-abff9a10f06a98f2c' 2026-10-04 03:19:26 -04:00
Brandon Thomas f9e1807962 Merge branch 'main' into worktree-agent-abff9a10f06a98f2c
# Conflicts:
#	crates/gpu/src/tests_deferred.rs
2026-10-04 03:16:01 -04:00
Brandon ThomasandClaude Opus 5.5 3921e6c680 M13.30: Content-Aware Fill in a job worker on its GPU
contentFill.generate sends its plan (FillPlan) to a browser job worker:
the layer's frames render in passes on the worker's WebGPU device, the PNG
sequence goes back to browser storage (Services::store_file), and the page
adds the fill layer when the plan returns (WorkerReply::Fill). The smoke
test checks it; docs updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 03:15:54 -04:00
Brandon Thomas c8a42b2a26 Merge branch 'worktree-agent-afaf588d9c94630c4' 2026-10-04 03:06:47 -04:00
Brandon ThomasandClaude Opus 5.5 c59e0a6407 Merge main into M13.28 worktree
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 02:57:55 -04:00
Brandon Thomas 91f4a603a9 Merge branch 'main' into worktree-agent-abff9a10f06a98f2c
# Conflicts:
#	docs/parity.md
2026-10-04 02:57:35 -04:00
Brandon ThomasandClaude Opus 5.5 f3715aac32 M13.30: web depth and polish
- GPU in browser job workers: each job worker opens its own WebGPU device
  (deferred readbacks); the Render Queue export and the analyses' frame loops
  are futures (render::passes, offload::run_request_async) whose frames
  render in passes, awaiting the device between them. GPU particles and
  Advanced 3D read back under keys too. workers.jobs reports passes and
  readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
  layer caches with a PrefetchStore; the page plans what to fetch before a
  request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
  creating from a template extracts it next to the new project / into
  browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
  Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 02:57:17 -04:00
Brandon ThomasandClaude Opus 5.5 6f7e536ca6 M13.28: architecture notes for the part C GPU effects
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 02:56:16 -04:00
Brandon ThomasandClaude Opus 5.5 c4315818da M13.28: GPU generators (fx_gen2): Lightning, Advanced Lightning, Beam, Lens Flare, Radio Waves, Vegas, Stroke, Scribble, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum/Waveform, Basic Text, Path Text
The geometry stays on the CPU as per-frame plans shared with the CPU effects (bolts, mask
strokes, scribbles, contour segments, audio marks, glyph strokes, waves, flood-fill region,
eyedropper sample); segments and convex polygons are tile-binned and rasterised on the GPU
with the CPU's coverage functions. CPU output unchanged (gen_golden). CC Threads' exact ties
at round parameter values are a documented exception; Fractal stays on the CPU (needs f64).
Regenerated docs/effects.md, docs/parity.md EFF-5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 02:56:00 -04:00
Brandon Thomas f1a999edbe Merge branch 'worktree-agent-a11430ddf8ce9f23d' 2026-10-04 02:34:35 -04:00
Brandon ThomasandClaude Opus 5.5 2d41ce612d M13.29: ROADMAP GPU effect count
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 02:33:51 -04:00
Brandon Thomas 47be3e18f3 Merge main into M13.29 worktree 2026-10-04 01:36:27 -04:00
Brandon ThomasandClaude Opus 5.5 1c855c3e07 M13.29: GPU effects part D (particles and remaining fallbacks)
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:35:56 -04:00
Brandon ThomasandClaude Opus 5.5 5df9cde182 M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's
light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now
reads its Bump Layer (it read the nonexistent bumpMap id).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:33:54 -04:00
Brandon ThomasandClaude Opus 5.5 764c3a31ad M13.28: golden hashes of the plan-drawn CPU effects (pinned before the GPU refactor)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:06:40 -04:00
Brandon ThomasandClaude Opus 5.5 b9f09869eb M13.29: particle effects golden hashes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:04:43 -04:00
Brandon ThomasandClaude Opus 5.5 51c21931ca Parity audit at d39c0e8: ≈99% weighted, 89/3/0, every P0 feature done
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:01:21 -04:00
Brandon Thomas d39c0e818c Merge branch 'worktree-agent-a9fea98fe9839069d' 2026-10-04 00:53:58 -04:00
Brandon Thomas d5bb5ad994 Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:52:53 -04:00
Brandon Thomas 14f9c44915 Merge branch 'worktree-agent-a3d97efbded4f5ed3' 2026-10-04 00:50:49 -04:00
Brandon Thomas b3a228ed74 Merge branch 'main' into worktree-agent-a3d97efbded4f5ed3 2026-10-04 00:50:03 -04:00
Brandon ThomasandClaude Opus 5.5 ce6ece4cd4 M13.27: sim effects golden hashes
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:50:03 -04:00
Brandon ThomasandClaude Opus 5.5 b73028d999 Merge branch 'main' into worktree-agent-a9fea98fe9839069d (filmcraft rev 2c5ba7a: AAF and OMF interchange)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:45:00 -04:00
Brandon ThomasandClaude Opus 5.5 8cb6d34c58 M13.26: import command keeps After Effects' menu label
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:41:06 -04:00
Brandon Thomas 1b61d81f3b Merge branch 'worktree-agent-a139f16b3a4130998' 2026-10-04 00:39:13 -04:00
Brandon Thomas 3ee5823429 Merge branch 'worktree-agent-a51902829f462d739' 2026-10-04 00:26:41 -04:00
Brandon Thomas 05b614990b Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:25:43 -04:00
Brandon ThomasandClaude Opus 5.5 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:25:43 -04:00
Brandon Thomas 808ca70d47 Merge origin/main (M13.22 GPU effects part A) into M13.23: both GPU effect lists (236), docs recounted 2026-10-04 00:17:37 -04:00
Brandon Thomas 299fe09efe Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-04 00:15:57 -04:00
Brandon ThomasandClaude Opus 5.5 32c53aa35e av1enc tests: decode with a single-threaded filmcraft-av1 decoder
FilmCraft's AV1 decoder now frame-threads by default, so a picture may
come out of a later decode call; the round-trip check wants each
packet's picture from its own call.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:15:39 -04:00
Brandon ThomasandClaude Opus 5.5 fe80862eeb M13.26: effectcraft-interchange crate (L3): timeline documents to compositions and back via filmcraft-interchange (FCP7 XML, FCPXML, OTIO, EDL)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 00:05:54 -04:00
Brandon Thomas 7c675124ae Merge origin/main (M13.24) into M13.23 2026-10-03 23:59:41 -04:00
Brandon ThomasandClaude Opus 5.5 4a2ca9115b M13.23: Shatter wireframe views and Foam's texture / map extras fall back via gpu_supported (no readback attempt)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 23:59:22 -04:00
Brandon Thomas 7a5a93bcbc Merge branch 'worktree-agent-a38a174c36aa9f23a' 2026-10-03 23:59:12 -04:00
Brandon Thomas d3a7777939 Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-03 23:57:57 -04:00
Brandon ThomasandClaude Opus 5.5 cc5c831c0a media: WebM VP9 alpha imports as straight alpha (FilmCraft 2c5ba7a)
Bump the FilmCraft crates from 89cfbf2 to 2c5ba7a (118 commits; no API
changes needed here), whose Matroska reader now decodes the VP9 alpha
stream from BlockAdditions. The compositing QA scenario now checks that
WebM renders round-trip their alpha like ProRes 4444.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 23:57:57 -04:00
Brandon Thomas ca9a30bf0c Merge branch 'main' into worktree-agent-a38a174c36aa9f23a 2026-10-03 19:52:55 -04:00
Brandon Thomas 8ea5b861ed Merge branch 'worktree-agent-acd022ffe72ec3783' 2026-10-03 19:08:20 -04:00
Brandon ThomasandClaude Opus 5.5 49d0c16c9f M13.23: docs — GPU effects part B (parity EFF-5, architecture GPU section, ROADMAP count, gpu crate docs)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:36:26 -04:00
Brandon Thomas a55b07ef01 Merge main into M13.23 2026-10-03 18:35:42 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon ThomasandClaude Opus 5.5 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:35:22 -04:00
Brandon ThomasandClaude Opus 5.5 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:35:03 -04:00
Brandon Thomas 590c85bfb0 Merge branch 'main' into worktree-agent-a38a174c36aa9f23a
# Conflicts:
#	docs/parity.md
2026-10-03 18:28:15 -04:00
Brandon ThomasandClaude Opus 5.5 5d8ad635ad M13.22: docs — architecture GPU section (time / text / transition families, Advanced 3D split runs and skies on the GPU), parity (EFF-5, 196 GPU effects)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:27:39 -04:00
Brandon ThomasandClaude Opus 5.5 0c4e533460 M13.22: GPU compositing of Advanced 3D runs with blend modes, track mattes (2D and 3D), Preserve Transparency, and environment backgrounds (Classic and Advanced 3D skies)
render: three_d::adv::SplitRun (Renderer::split_adv_run) hands draw_run's split path to an
accelerator as data (main scene, special layers far to near, 3D mattes drawn solo);
Renderer::sky_draw / three_d::SkyDraw for Environment Light Background layers. gpu: the walk
draws skies (adv_sky kernel), resolves each special layer, hides it behind the nearer main
scene (occlude kernel) and composites it through the 2D path without readbacks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:26:06 -04:00
Brandon Thomas bbe29e7c5b Merge branch 'worktree-agent-aab5c21557d20742c' 2026-10-03 18:20:21 -04:00
Brandon Thomas bae3ccc410 Merge branch 'main' into worktree-agent-aab5c21557d20742c 2026-10-03 18:14:17 -04:00
Brandon ThomasandClaude Opus 5.5 3881dbb32e M13.25: Home Templates gallery (thumbnails, open, delete, Save Current as Template), Save as Template and My Custom RGB dialogs, form automation ids; parity update
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 18:14:17 -04:00
Brandon ThomasandClaude Opus 5.5 a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:57:03 -04:00
Brandon ThomasandClaude Opus 5.5 2e5ea051a8 M13.23: GPU Immersive Video effects
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:53:23 -04:00
Brandon ThomasandClaude Opus 5.5 d0b92948ee M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:48:02 -04:00
Brandon ThomasandClaude Opus 5.5 9e70cde725 M13.25: View > Simulate Output > My Custom RGB (primaries, white, gamma or an RGB ICC profile; kept in Settings; view.customRgb) and File menu entries for templates
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:46:41 -04:00
Brandon ThomasandClaude Opus 5.5 e3e35a7ec2 M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:43:24 -04:00
Brandon ThomasandClaude Opus 5.5 b760f1d23a M13.25: project templates engine — eight original built-in templates with Essential Graphics controls and rendered thumbnails; user .ectemplate templates in the config Templates folder; templates.list/thumbnail/create/saveAs/delete
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:37:18 -04:00
Brandon ThomasandClaude Opus 5.5 6b91afc087 M13.23: GPU 3D Channel effects (aux channels as textures)
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D,
ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes
upload as a texture and are resampled onto the buffer grid with the CPU's index
arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded
buffers, half resolution and 8 / 32 bpc composites.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:33:41 -04:00
Brandon ThomasandClaude Opus 5.5 f7927c8f9f M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:31:26 -04:00
Brandon ThomasandClaude Opus 5.5 f256677c8e Parity audit at 58163a2: ≈98% weighted (99.6% with fractions), 87/5/0, ≈2–2.5 h wall clock left
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:26:06 -04:00
Brandon ThomasandClaude Opus 5.5 081ce79de3 Merge M13.14 agent-interface audit + lazy open (worktree-agent-a5f8967ebd42ce98b)
The branch's commits say M13.14; on main that id is the puppet work, so this arc is M13.21.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 17:23:10 -04:00
Brandon Thomas 91bd8ca7c8 Merge main into M13.14
# Conflicts:
#	crates/engine/src/lib.rs
#	docs/agents.md
2026-10-03 13:13:50 -04:00
Brandon Thomas 9890a82796 Merge branch 'worktree-agent-a6553844386fd3ca8' 2026-10-03 13:10:45 -04:00
Brandon Thomas 56b3917a14 Merge main into M13.15
# Conflicts:
#	crates/engine/src/commands/essential.rs
2026-10-03 13:00:33 -04:00
Brandon Thomas 8b43adb8a0 Merge main into M13.14 2026-10-03 12:59:27 -04:00
Brandon ThomasandClaude Opus 5.5 e2d7a5a182 M13.15: qa batch tool and reply affordances
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 12:56:58 -04:00
Brandon ThomasandClaude Opus 5.5 12235b5dc5 M13.15: qa project lifecycle; Collect Files makes its folder; agents cookbook
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 12:56:41 -04:00
Brandon ThomasandClaude Opus 5.5 77ab92fb7d M13.15: qa essential graphics template via CLI script
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 12:30:11 -04:00
Brandon ThomasandClaude Opus 5.5 97329edb39 M13.14: performance section with before/after numbers; test tidy
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 12:17:46 -04:00
Brandon Thomas 9fb375e4b0 Merge branch 'worktree-agent-a4b0610bd14276508' 2026-10-03 12:17:22 -04:00
Brandon ThomasandClaude Opus 5.5 fecf054e5f M13.15: qa scenarios 1-4 (kinetic type, shape logo, compositing, tracking) and fixes
engine.batch + MCP batch tool; layer.newText/newShape name; prop.get evaluated
expression value; keys.select by path with errors; @uid paths; plain-JSON gradients;
addShapeItem/effect.apply return paths; unknown layers error; conform rescales
footage duration; render log name for [###]; render_frame transparent; clearer
mask errors; truncated groups in flat get_layer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 12:09:41 -04:00
Brandon Thomas 9904525591 Merge main into M13.14 2026-10-03 11:50:14 -04:00
Brandon ThomasandClaude Opus 5.5 8a4a2bfc52 M13.14: lazy project open, non-blocking UI with large projects, bench --ops
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
  expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
  the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 11:49:55 -04:00
Brandon ThomasandClaude Opus 5.5 39d53108f0 M13.13: docs (parity EFF-5 / PRV-3, architecture GPU section)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 11:04:47 -04:00
Brandon Thomas a4f4d72f27 Merge branch 'main' into worktree-agent-a4b0610bd14276508 2026-10-03 10:53:00 -04:00
Brandon ThomasandClaude Opus 5.5 750868244a M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:53:00 -04:00
Brandon Thomas 4bfb689f19 Merge branch 'worktree-agent-a0bd45f05d0d6b082' 2026-10-03 10:48:48 -04:00
Brandon ThomasandClaude Opus 5.5 07278305be M13.11: docs (parity PRV-3, 3D-3, CMP-7, AUT-2; architecture GPU Advanced 3D)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:48:14 -04:00
Brandon ThomasandClaude Opus 5.5 ea292a6e81 M13.13: fuse 8/16 bpc quantise into the layer composite; steady-state bench traffic
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:44:52 -04:00
Brandon ThomasandClaude Opus 5.5 9ff0e5aa3c M13.13: gpu texture pool, Auto per-comp backend choice, warp-family GPU ports
- gpu: pooled working textures (released once every encoder that could read
  them is submitted), shared zero images, reused readback staging buffers,
  direct readback into Image; NaN-poisoned scratch images under test and
  NaN-aware diffs; validation errors panic under test
- render: AutoPick (per comp / scale / path EWMA of CPU vs GPU frame times,
  warm-up and periodic re-probe) behind Backend::Auto; viewer uses it too;
  cached adjustment footprints (uploaded once)
- gpu fx_warp: Warp, Bezier Warp, CC Bend It, CC Page Turn, Smear, Reshape,
  Color Emboss, Cartoon; sliding-histogram median for large radii; CC Power
  Pin perspective < 100
- cli: bench --gpu reports Auto and per-frame upload / readback MB

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:31:31 -04:00
Brandon ThomasandClaude Opus 5.5 25aebc11d7 Merge main into M13.11
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:29:28 -04:00
Brandon ThomasandClaude Opus 5.5 cb516c91c3 M13.11: scriptui concave fills, real images, wasm cfg gating
onDraw fillPath tessellates any path (non-zero winding trapezoid
decomposition: concave, self-intersecting, holes) instead of egui's
convex-only polygon. ScriptUIImage holds a file path or embedded PNG/JPEG
bytes; drawImage, image controls and icon buttons draw the decoded image.
Script-host thread code (host_main, run_threaded, ToHost::Start) is gated
off wasm32.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 10:28:56 -04:00
Brandon Thomas 95766755f3 Merge branch 'worktree-agent-a75983ccef1ea55ee' 2026-10-03 10:18:49 -04:00
Brandon Thomas 2673afcb72 Merge branch 'main' into worktree-agent-a75983ccef1ea55ee 2026-10-03 10:18:11 -04:00
Brandon Thomas 4f97cee207 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Cargo.lock
2026-10-03 10:00:40 -04:00
Brandon ThomasandClaude Opus 5.5 41f672eef5 M13.14: large-project generator, background compact auto-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:59:23 -04:00
Brandon ThomasandClaude Opus 5.5 0d5f60c4b7 M13.14: agent-interface audit (every command over MCP, control channel and exec --list; automation ids for every widget)
- command.describe / list_commands {schemas} give each command's params JSON Schema;
  MCP describe_command, add_effect, list_effects and get_state (app.capabilities)
- effectcraft-cli exec --list [--schemas]
- headless UI audit: every panel kind's interactive egui widgets are covered by
  automation ids (fixed: timeline navigator, label swatch, bar trim edges, group and
  property name cells)
- command lookup is indexed

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:59:23 -04:00
Brandon ThomasandClaude Opus 5.5 7cd84bacd3 Release 0.1.1
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:55:45 -04:00
Brandon ThomasandClaude Opus 5.5 dc132bc219 Merge main into M13.11 (bokeh kernel_spans/blur_levels, Essential Graphics as_type controls with mirrors and links)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:54:37 -04:00
Brandon ThomasandClaude Opus 5.5 f35c820c53 Merge main into M13.12
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:51:48 -04:00
Brandon ThomasandClaude Opus 5.5 5db4bff461 M13.12: docs (pdf README, parity, plug-ins), EPS Type 3 fonts reported
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:51:22 -04:00
Brandon Thomas c005493c84 Merge branch 'worktree-agent-a5ec24c82e394a621' 2026-10-03 09:48:56 -04:00
Brandon ThomasandClaude Opus 5.5 2f1788bdf6 M13.12: script socket port validation, resource-string trailing commas, parser and socket edge-case tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:48:14 -04:00
Brandon ThomasandClaude Opus 5.5 c1e79d7bb2 M13.4: engine tests after merge (12 formats; templates name the module)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:44:54 -04:00
Brandon ThomasandClaude Opus 5.5 88384197f9 M13.12: plug-in ABI hardening (memory limit, manifest length, slider schema) and tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:42:44 -04:00
Brandon ThomasandClaude Opus 5.5 d774d11231 M13.11: essential graphics mirrored and linked properties
Adding a property already in the Essential Graphics panel adds a mirror
(EgKind::Mirror: own name and place, one value in the comp and in every
instance; editing, reverting or pushing either acts on both). A property
control can also drive further properties of the comp (links follow the
main property both ways and take instance values). essential.addMirror,
essential.linkProperty, essential.unlinkProperty; panel badges and menu;
ExtendScript addToMotionGraphicsTemplate(As), canAddToMotionGraphicsTemplate,
motionGraphicsTemplateName, controller count/name and
exportAsMotionGraphicsTemplate.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:38:19 -04:00
Brandon ThomasandClaude Opus 5.5 bb24b931a6 M13.11: advanced 3d gpu
Advanced 3D runs render entirely on the GPU: every motion-blur sub-sample
rasterised, resolved and averaged, the depth-based iris depth of field
(Classic 3D bokeh spans, highlight boost, progressive levels), the sRGB
encode and the composite over the GPU canvas (Accelerator::render_3d,
Renderer::prepare_adv_run, adv3d.wgsl). Wireframe outlines draw on the GPU.
Fixes NaN environment lookups for straight up/down normals on Metal.
bench --gpu gains an Advanced 3D comp (--adv3d).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:38:11 -04:00
Brandon ThomasandClaude Opus 5.5 c3532df7ef M13.12: Variable Font Axes animators change advances (text re-spaced)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 09:34:15 -04:00