M13.14: large-project generator, background compact auto-save

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Brandon ThomasandClaude Opus 5.5 committed 2026-10-03 09:59:23 -04:00
1 parent 0d5f60c4b7
commit 41f672eef5
5 files changed
+495 -11

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+65 -7
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@@ -25,6 +25,12 @@ const EXT: &str = "ecproj";
/// Auto-save bookkeeping of a session.
#[derive(Clone, Debug, Default)]
pub struct AutoSaveState {
/// Serialise and write on a background thread (frontends with an event loop turn this on;
/// ignored on wasm32). The UI thread then only picks the slot and snapshots the project
/// (an `Arc` clone), so a large project's auto-save never stalls a frame.
pub background: bool,
/// The background write in flight, if any.
pub pending: Option<PendingWrite>,
/// Wall-clock seconds of the last auto-save (or of the first tick).
pub last: Option<f64>,
/// Slot written last in this session.
@@ -37,6 +43,37 @@ pub struct AutoSaveState {
pub sentinel: bool,
}
/// A background auto-save write ([`AutoSaveState::background`]).
#[derive(Clone)]
pub struct PendingWrite {
pub path: PathBuf,
handle: std::sync::Arc<std::sync::Mutex<Option<std::thread::JoinHandle<std::io::Result<()>>>>>,
}
impl std::fmt::Debug for PendingWrite {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("PendingWrite").field("path", &self.path).finish()
}
}
impl PendingWrite {
pub fn spawn(path: PathBuf, work: impl FnOnce() -> std::io::Result<()> + Send + 'static) -> std::io::Result<PendingWrite> {
let h = std::thread::Builder::new().name("autosave".into()).spawn(work)?;
Ok(PendingWrite { path, handle: std::sync::Arc::new(std::sync::Mutex::new(Some(h))) })
}
pub fn is_finished(&self) -> bool {
self.handle.lock().map(|h| h.as_ref().is_none_or(|h| h.is_finished())).unwrap_or(true)
}
/// Wait for the write; its result (`Ok` if already collected).
pub fn join(&self) -> std::io::Result<()> {
let h = self.handle.lock().ok().and_then(|mut h| h.take());
match h {
Some(h) => h.join().unwrap_or_else(|_| Err(std::io::Error::other("auto-save thread panicked"))),
None => Ok(()),
}
}
}
/// File-name stem of a project (`/a/Intro.ecproj` → `Intro`; untitled → `Untitled Project`).
pub fn project_stem(path: Option<&str>) -> String {
path.and_then(|p| Path::new(p).file_stem()).map(|s| s.to_string_lossy().to_string()).unwrap_or_else(|| "Untitled Project".into())
@@ -103,20 +140,41 @@ pub fn write_in(
last_slot: Option<u32>,
json: &str,
) -> std::io::Result<(PathBuf, u32)> {
let plan = plan_in(fs, prefs, project, fallback, last_slot)?;
plan.write(fs, json.as_bytes())?;
Ok((plan.path, plan.slot))
}
/// Where the next auto-save goes ([`plan_in`]).
#[derive(Clone, Debug)]
pub struct WritePlan {
pub path: PathBuf,
pub slot: u32,
/// Slots above the (lowered) maximum, removed after the write.
pub stale: Vec<PathBuf>,
}
impl WritePlan {
pub fn write(&self, fs: &dyn FileOps, data: &[u8]) -> std::io::Result<()> {
fs.write(&self.path, data)?;
for p in &self.stale {
let _ = fs.remove(p);
}
Ok(())
}
}
/// Pick the next auto-save slot (without writing anything).
pub fn plan_in(fs: &dyn FileOps, prefs: &Prefs, project: Option<&str>, fallback: Option<&Path>, last_slot: Option<u32>) -> std::io::Result<WritePlan> {
let dir = folder(prefs, project, fallback).ok_or_else(|| std::io::Error::other("no auto-save folder for an untitled project"))?;
let stem = project_stem(project);
let max = prefs.auto_save.max_versions.max(1);
let have = existing_in(fs, &dir, &stem);
let slot = next_slot(&have, last_slot, max);
let path = dir.join(file_name(&stem, slot));
fs.write(&path, json.as_bytes())?;
// Max versions lowered: drop slots above it.
for (n, p, _) in have {
if n > max {
let _ = fs.remove(&p);
}
}
Ok((path, slot))
let stale = have.into_iter().filter(|(n, _, _)| *n > max).map(|(_, p, _)| p).collect();
Ok(WritePlan { path, slot, stale })
}
/// The newest auto-save of a project, if any.
+1
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@@ -23,6 +23,7 @@ pub mod media_browser;
pub mod media_cache;
pub mod menus;
pub mod offload;
pub mod perf;
pub mod prefs;
pub mod preview;
pub mod psd_import;
+383
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@@ -0,0 +1,383 @@
//! Everyday-operation performance: a large generated project and the engine-side measurements
//! behind `effectcraft-cli bench --ops` (open, save, auto-save, large edits with undo/redo, first
//! frame). The UI-side numbers (first UI frame, timeline and Project panel draw) live in
//! `effectcraft-ui-egui`'s `bench` module. See `docs/architecture.md` ▸ Performance.
use std::sync::Arc;
use effectcraft_keyframe::Value as KValue;
use effectcraft_project::build::{self, Ids};
use effectcraft_project::{AlphaMode, Comp, Expression, Footage, FootageKind, ItemId, ItemKind, Layer, LayerSource, Project, Solid};
use effectcraft_time::{FrameRate, Tick};
use serde_json::{Value, json};
use crate::Session;
/// What [`large_project`] builds.
#[derive(Clone, Debug)]
pub struct LargeSpec {
/// Compositions (the main comp, a precomp nesting chain and leaf comps).
pub comps: usize,
/// Layers in the main comp (the timeline stress case).
pub main_layers: usize,
/// Layers in every other comp.
pub comp_layers: usize,
/// Footage items: a third image sequences, a third movies, a third stills.
pub footage: usize,
/// Frames per image sequence.
pub sequence_frames: usize,
/// Depth of the precomp nesting chain under the main comp.
pub nest_depth: usize,
/// Every n-th layer gets expressions (0 = none).
pub expression_every: usize,
/// Folder the footage paths point into (the files need not exist).
pub media_dir: String,
}
impl Default for LargeSpec {
/// 200 comps, 5,000 layers in the main comp (plus 10 in each other comp), 300 footage items
/// (100 sequences of 240 frames, 100 movies, 100 stills), 20 levels of precomp nesting and
/// expressions on every 4th layer.
fn default() -> Self {
LargeSpec {
comps: 200,
main_layers: 5000,
comp_layers: 10,
footage: 300,
sequence_frames: 240,
nest_depth: 20,
expression_every: 4,
media_dir: "/nonexistent/effectcraft-bench-media".into(),
}
}
}
impl LargeSpec {
/// A small version for tests.
pub fn small() -> Self {
LargeSpec { comps: 12, main_layers: 300, comp_layers: 4, footage: 30, sequence_frames: 24, nest_depth: 5, expression_every: 3, ..Default::default() }
}
/// Total layers [`large_project`] makes.
pub fn total_layers(&self) -> usize {
self.main_layers + self.comps.saturating_sub(1) * self.comp_layers
}
}
fn base_comp(name: &str) -> Comp {
let mut s = Session::default();
s.execute("comp.new", json!({"name": name, "width": 1920, "height": 1080, "frameRate": 30, "duration": 10})).expect("comp.new");
s.active_comp().expect("comp").clone()
}
fn footage_item(spec: &LargeSpec, i: usize) -> Footage {
let dir = &spec.media_dir;
let base = Footage { width: 1920, height: 1080, pixel_aspect: 1.0, has_video: true, alpha: AlphaMode::Straight, ..Default::default() };
match i % 3 {
0 => {
let frames: Vec<String> = (0..spec.sequence_frames).map(|f| format!("{dir}/seq{i:03}/shot{i:03}_{f:05}.png")).collect();
Footage {
path: frames.first().cloned().unwrap_or_default(),
kind: FootageKind::Sequence,
frame_rate: FrameRate::FPS_30,
duration: Tick::from_seconds_f64(spec.sequence_frames as f64 / 30.0),
codec: "PNG".into(),
sequence: frames,
..base
}
}
1 => Footage {
path: format!("{dir}/clip{i:03}.mp4"),
kind: FootageKind::Video,
frame_rate: FrameRate::FPS_30,
duration: Tick::from_seconds_f64(20.0),
has_audio: true,
codec: "H.264".into(),
..base
},
_ => Footage { path: format!("{dir}/still{i:03}.png"), kind: FootageKind::Still, codec: "PNG".into(), ..base },
}
}
fn set_expr(l: &mut Layer, path: &str, text: &str) {
if let Some(p) = l.props.prop_mut(path) {
p.expr = Some(Expression { text: text.into(), enabled: true });
}
}
/// One layer of a varied mix: solids, footage, text, shapes, nulls, some with an effect, some
/// with expressions, parented to the layer above every 7th.
fn make_layer(p: &mut Project, comp: &Comp, spec: &LargeSpec, n: usize, solid: ItemId, footage: &[ItemId], prev: Option<&Layer>) -> Layer {
let (src, size) = match n % 5 {
0 => (LayerSource::Solid { item: solid }, (1920, 1080)),
1 if !footage.is_empty() => (LayerSource::Footage { item: footage[n % footage.len()] }, (1920, 1080)),
2 => (LayerSource::Text, (0, 0)),
3 => (LayerSource::Shape, (0, 0)),
_ => (LayerSource::Null, (100, 100)),
};
let mut l = build::layer(p, comp, &format!("Layer {n}"), src, size, None);
if n.is_multiple_of(6)
&& let Some(fx) = crate::effects::find("ec.blur.gaussian")
{
let mut next = p.next_id;
let mut g = crate::effects::instantiate(fx, &mut Ids(&mut next), fx.name, [1920.0, 1080.0]);
p.next_id = next;
if let Some(b) = g.prop_mut("blurriness") {
b.value = KValue::Scalar(4.0);
}
if let Some(e) = l.props.sub_mut("effects") {
e.children.push(g.into());
}
}
if spec.expression_every > 0 && n.is_multiple_of(spec.expression_every) {
set_expr(&mut l, "transform/position", "wiggle(2, 20)");
set_expr(&mut l, "transform/rotation", "time * 30 + index");
set_expr(&mut l, "transform/opacity", "50 + 50 * Math.sin(time * 2)");
}
if n.is_multiple_of(7)
&& let Some(prev) = prev
{
l.parent = Some(prev.id);
}
// Stagger the bars so the timeline isn't one block.
let span = comp.duration.0.max(1);
let off = (n as i64 * 7919) % span;
l.in_point = Tick(off / 2);
l
}
/// A large project for performance work (see [`LargeSpec`]). The main comp is named `Main` and
/// is the first comp; the nesting chain is `Nest 1` (inside Main) … `Nest {depth}`.
pub fn large_project(spec: &LargeSpec) -> Project {
let mut p = Project::default();
let template = base_comp("Main");
let media = p.add_item("Media", crate::color::Label::None, None, ItemKind::Folder);
let comps_folder = p.add_item("Comps", crate::color::Label::None, None, ItemKind::Folder);
let footage: Vec<ItemId> = (0..spec.footage)
.map(|i| {
let f = footage_item(spec, i);
let name = std::path::Path::new(&f.path).file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_default();
p.add_item(&name, crate::color::Label::None, Some(media), ItemKind::Footage(f))
})
.collect();
let solid = p.add_item(
"Bench Solid",
crate::color::Label::None,
Some(media),
ItemKind::Solid(Solid { color: [0.2, 0.4, 0.8], width: 1920, height: 1080, pixel_aspect: 1.0 }),
);
// Leaf comps and the nesting chain are built bottom-up so each precomp layer can point at
// an existing item.
let mut n = 0usize;
let fill = |p: &mut Project, comp: &mut Comp, count: usize, n: &mut usize| {
let mut layers: Vec<Layer> = Vec::with_capacity(count);
for _ in 0..count {
let l = make_layer(p, comp, spec, *n, solid, &footage, layers.last());
*n += 1;
layers.push(l);
}
comp.layers = layers;
};
let others = spec.comps.saturating_sub(1);
let depth = spec.nest_depth.min(others);
// Nesting chain: Nest {depth} (deepest) … Nest 1.
let mut below: Option<ItemId> = None;
for d in (1..=depth).rev() {
let mut c = template.clone();
fill(&mut p, &mut c, spec.comp_layers.saturating_sub(1), &mut n);
if let Some(b) = below {
let l = build::layer(&mut p, &c, &format!("Nest {}", d + 1), LayerSource::Comp { item: b }, (1920, 1080), None);
c.layers.insert(0, l);
}
below = Some(p.add_item(&format!("Nest {d}"), crate::color::Label::None, Some(comps_folder), ItemKind::Comp(Arc::new(c))));
}
let mut leaves = vec![];
for i in depth..others {
let mut c = template.clone();
fill(&mut p, &mut c, spec.comp_layers, &mut n);
leaves.push(p.add_item(&format!("Shot {:03}", i + 1), crate::color::Label::None, Some(comps_folder), ItemKind::Comp(Arc::new(c))));
}
// Main: the chain's top, a few leaf precomps, then the bulk.
let mut main = template;
let mut layers = vec![];
if let Some(b) = below {
layers.push(build::layer(&mut p, &main, "Nest 1", LayerSource::Comp { item: b }, (1920, 1080), None));
}
for (k, leaf) in leaves.iter().take(spec.main_layers.saturating_sub(1) / 10).enumerate() {
layers.push(build::layer(&mut p, &main, &format!("Shot {:03}", k + 1), LayerSource::Comp { item: *leaf }, (1920, 1080), None));
}
while layers.len() < spec.main_layers {
let l = make_layer(&mut p, &main, spec, n, solid, &footage, layers.last());
n += 1;
layers.push(l);
}
main.layers = layers;
p.add_item("Main", crate::color::Label::None, None, ItemKind::Comp(Arc::new(main)));
// `Main` must be the first comp `replace_project` opens: give it the smallest id.
let main_id = p.items.values().find(|i| i.name == "Main").map(|i| i.id).expect("main");
let first = p.items.keys().next().copied().expect("items");
if first != main_id {
let item = p.items.remove(&main_id).expect("main");
let other = p.items.remove(&first).expect("first");
// Swap ids: references to `first` (the Media folder) are the footage/solid parents.
p.items.insert(first, effectcraft_project::Item { id: first, ..item });
p.items.insert(main_id, effectcraft_project::Item { id: main_id, ..other });
for it in p.items.values_mut() {
if it.parent == Some(first) {
it.parent = Some(main_id);
}
}
}
p.fix_next_id();
p
}
/// One measurement.
#[derive(Clone, Debug)]
pub struct Measure {
pub name: &'static str,
pub ms: f64,
pub note: String,
}
impl Measure {
pub fn json(&self) -> Value {
json!({"name": self.name, "ms": (self.ms * 1000.0).round() / 1000.0, "note": self.note})
}
}
/// Time `f` (best of `runs`).
pub fn time_best<T>(runs: usize, mut f: impl FnMut() -> T) -> (f64, T) {
let mut best = f64::INFINITY;
let mut out = None;
for _ in 0..runs.max(1) {
let t0 = web_time::Instant::now();
let r = f();
best = best.min(t0.elapsed().as_secs_f64() * 1000.0);
out = Some(r);
}
(best, out.expect("ran"))
}
/// The engine-side everyday operations on a large project: build, save, open (into a session
/// from `fresh`), first frame, small and large edits with undo/redo, auto-save. Files go into
/// `dir`. Returns the measurements and the opened session (for the UI-side numbers).
pub fn ops_bench(spec: &LargeSpec, dir: &std::path::Path, fresh: &dyn Fn() -> Session) -> (Vec<Measure>, Session) {
let mut out = vec![];
let (ms, project) = time_best(1, || large_project(spec));
let comps = project.comps().count();
let layers: usize = project.comps().map(|(_, c)| c.layers.len()).sum();
out.push(Measure { name: "generate", ms, note: format!("{comps} comps, {layers} layers, {} items", project.items.len()) });
let path = dir.join("bench-large.ecproj");
let path_s = path.to_string_lossy().to_string();
let mut s = fresh();
s.replace_project(project, None);
let (ms, r) = time_best(3, || s.execute("file.saveAs", json!({"path": path_s})).expect("save"));
out.push(Measure { name: "save", ms, note: format!("{} bytes", r["bytes"]) });
// Open: what File ▸ Open does, into a fresh session.
let (ms, mut s) = time_best(3, || {
let mut s = fresh();
s.execute("file.open", json!({"path": path_s})).expect("open");
s
});
out.push(Measure { name: "open", ms, note: format!("active comp {:?}", s.state.active_comp.map(|c| c.0)) });
// First frame of the main comp at 1/4 resolution (the viewer's first request).
let cid = s.active_comp_id().expect("main comp");
let (ms, _) = time_best(1, || {
let opts = crate::render::RenderOpts { scale: 0.25, ..Default::default() };
s.render(cid, Tick::ZERO, opts)
});
out.push(Measure { name: "firstFrame", ms, note: "Main at 1/4, cold".into() });
// A small edit in the big project (one property on one layer): the everyday cost of the
// undo snapshot.
let first = s.active_comp().and_then(|c| c.layers.get(10)).map(|l| l.id.0).expect("layer");
let mut v = 0.0;
let (ms, _) = time_best(20, || {
v += 1.0;
s.execute("prop.set", json!({"layer": first, "path": "transform/opacity", "value": 50.0 + v})).expect("prop.set")
});
out.push(Measure { name: "smallEdit", ms, note: "prop.set on one layer of Main".into() });
let (ms, _) = time_best(5, || {
s.undo();
s.redo();
});
out.push(Measure { name: "smallUndoRedo", ms, note: "one undo + one redo".into() });
// A large edit: every layer of Main at once.
let all: Vec<u64> = s.active_comp().map(|c| c.layers.iter().map(|l| l.id.0).collect()).unwrap_or_default();
let mut on = false;
let (ms, _) = time_best(3, || {
on = !on;
s.execute("layer.setSwitch", json!({"layers": all, "switch": "shy", "value": on})).expect("setSwitch")
});
out.push(Measure { name: "largeEdit", ms, note: format!("shy switch on {} layers", all.len()) });
let (ms, _) = time_best(3, || s.undo());
out.push(Measure { name: "largeUndo", ms, note: String::new() });
let (ms, _) = time_best(3, || s.redo());
out.push(Measure { name: "largeRedo", ms, note: String::new() });
// Auto-save: the full cost and what the UI thread pays.
let auto = dir.join("autosave");
let _ = s.execute("prefs.set", json!({"values": {"autoSave.location": "custom", "autoSave.folder": auto.to_string_lossy()}}));
s.path = Some(path_s.clone());
let (ms, _) = time_best(3, || s.autosave_now().expect("autosave"));
out.push(Measure { name: "autosaveSync", ms, note: "serialise + write on the calling thread".into() });
s.autosave.background = true;
let (ms, _) = time_best(3, || s.autosave_now().expect("autosave"));
out.push(Measure { name: "autosaveUiThread", ms, note: "background auto-save: UI-thread share".into() });
s.autosave.background = false;
let _ = s.autosave_wait();
(out, s)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn large_project_round_trips_and_opens_main() {
let spec = LargeSpec::small();
let p = large_project(&spec);
assert_eq!(p.comps().count(), spec.comps);
let layers: usize = p.comps().map(|(_, c)| c.layers.len()).sum();
assert!(layers >= spec.total_layers() - spec.comps, "{layers}");
let footage = p.items.values().filter(|i| matches!(i.kind, ItemKind::Footage(_))).count();
assert_eq!(footage, spec.footage);
let back = Project::from_json(&p.to_json()).unwrap();
assert_eq!(back, p);
let mut s = Session::default();
s.replace_project(p, None);
assert_eq!(s.active_comp().map(|c| c.layers.len()), Some(spec.main_layers));
// The nesting chain is `nest_depth` deep.
let mut depth = 0;
let mut cur = s.project.items.values().find(|i| i.name == "Nest 1").map(|i| i.id);
while let Some(c) = cur {
depth += 1;
cur = s.project.comp(c).and_then(|c| {
c.layers.iter().find_map(|l| match l.source {
LayerSource::Comp { item } => Some(item),
_ => None,
})
});
}
assert_eq!(depth, spec.nest_depth);
}
#[test]
fn ops_bench_runs_on_a_small_project() {
let dir = std::env::temp_dir().join(format!("ec-ops-bench-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let (m, s) = ops_bench(&LargeSpec::small(), &dir, &Session::default);
let names: Vec<&str> = m.iter().map(|m| m.name).collect();
for want in ["generate", "save", "open", "firstFrame", "smallEdit", "largeEdit", "largeUndo", "largeRedo", "autosaveSync", "autosaveUiThread"] {
assert!(names.contains(&want), "{want}");
}
assert!(m.iter().all(|m| m.ms.is_finite() && m.ms >= 0.0));
assert!(s.autosave.last_path.as_deref().is_some_and(|p| std::path::Path::new(p).is_file()));
let _ = std::fs::remove_dir_all(dir);
}
}
+42 -4
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@@ -163,7 +163,9 @@ impl Session {
pub(crate) fn note_project_path(&mut self, path: &str) {
self.prefs.push_recent(path);
self.save_prefs();
self.autosave = autosave::AutoSaveState { last: self.autosave.last, sentinel: self.autosave.sentinel, ..Default::default() };
let _ = self.autosave_wait();
self.autosave =
autosave::AutoSaveState { last: self.autosave.last, sentinel: self.autosave.sentinel, background: self.autosave.background, ..Default::default() };
self.update_sentinel();
}
@@ -191,11 +193,34 @@ impl Session {
}
/// Write an auto-save now (whether or not the project is dirty). Returns its path.
///
/// With [`autosave::AutoSaveState::background`] the project is serialised and written on a
/// background thread (the path is returned at once; [`Session::autosave_wait`] waits).
/// Auto-saves are compact JSON (opened like any project); File ▸ Save writes pretty JSON.
pub fn autosave_now(&mut self) -> Result<String> {
let json = self.project.to_json();
// One write at a time: the previous one must land before its slot rotates.
self.autosave_wait()?;
let root = self.default_autosave_root();
let (path, slot) = autosave::write_in(self.file_ops(), &self.prefs, self.path.as_deref(), root.as_deref(), self.autosave.last_slot, &json)
.map_err(|e| EngineError::Other(format!("auto-save failed: {e}")))?;
let fail = |e: std::io::Error| EngineError::Other(format!("auto-save failed: {e}"));
let plan = autosave::plan_in(self.file_ops(), &self.prefs, self.path.as_deref(), root.as_deref(), self.autosave.last_slot).map_err(fail)?;
if self.autosave.background && !cfg!(target_arch = "wasm32") {
let project = self.project.clone();
let config = self.config.clone();
let job = plan.clone();
let pending = autosave::PendingWrite::spawn(plan.path.clone(), move || {
let json = project.to_json_compact();
match &config {
Some(c) => job.write(c.files(), json.as_bytes()),
None => job.write(&crate::config::StdFiles, json.as_bytes()),
}
})
.map_err(fail)?;
self.autosave.pending = Some(pending);
} else {
let json = self.project.to_json_compact();
plan.write(self.file_ops(), json.as_bytes()).map_err(fail)?;
}
let (path, slot) = (plan.path, plan.slot);
let p = path.to_string_lossy().to_string();
self.autosave.last_slot = Some(slot);
self.autosave.saved_revision = Some(self.revision);
@@ -204,9 +229,22 @@ impl Session {
Ok(p)
}
/// Wait for a background auto-save ([`autosave::AutoSaveState::background`]) to land.
pub fn autosave_wait(&mut self) -> Result<()> {
match self.autosave.pending.take() {
Some(w) => w.join().map_err(|e| EngineError::Other(format!("auto-save failed: {e}"))),
None => Ok(()),
}
}
/// Call periodically with wall-clock seconds: auto-saves a dirty project once the interval
/// has passed since the last auto-save (or since the first call). Returns the written path.
pub fn autosave_tick(&mut self, now: f64) -> Option<Result<String>> {
if self.autosave.pending.as_ref().is_some_and(autosave::PendingWrite::is_finished)
&& let Err(e) = self.autosave_wait()
{
return Some(Err(e));
}
let a = &self.prefs.auto_save;
if !a.enabled {
self.autosave.last = Some(now);
+4
View File
@@ -1042,6 +1042,10 @@ impl Project {
pub fn to_json(&self) -> String {
serde_json::to_string_pretty(self).unwrap_or_default()
}
/// [`Project::to_json`] without indentation: smaller and faster (auto-saves).
pub fn to_json_compact(&self) -> String {
serde_json::to_string(self).unwrap_or_default()
}
pub fn from_json(s: &str) -> Result<Project, ProjectError> {
let mut p: Project = serde_json::from_str(s).map_err(|e| ProjectError::Invalid(e.to_string()))?;
if p.schema > SCHEMA_VERSION {