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M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now reads its Bump Layer (it read the nonexistent bumpMap id). Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -716,13 +716,26 @@ fn sample_color(img: &Image, how: u32, clip: f64) -> ([f32; 3], f32) {
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/// Color Link: colours the layer with a colour sampled from the Source Layer (its source, no
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/// masks or effects) or, with no source layer, from the layer itself.
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fn color_link(ctx: &EffectCtx, mut b: Buf) -> Buf {
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/// Color Link's sampled colour (RGB) and alpha: from the Source Layer, or from `img` (the
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/// layer's own pixels; `None` = the caller has not read them back) when no source is chosen.
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/// `None` when the own pixels are needed but not given.
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pub fn color_link_sample(ctx: &EffectCtx, img: Option<&Image>) -> Option<([f32; 3], f32)> {
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let how = ctx.params.e("sampleSource");
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let clip = ctx.params.f("clip") / 100.0;
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let (c, sa) = match ctx.layer_param("sourceLayer", false) {
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Some(match ctx.layer_param("sourceLayer", false) {
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Some(lp) => sample_color(&lp.buf.img, how, clip),
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None => sample_color(&b.img, how, clip),
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};
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None => sample_color(img?, how, clip),
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})
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}
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/// Color Link's Blending Mode.
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pub fn color_link_mode(ctx: &EffectCtx) -> BlendMode {
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LINK_MODES[(ctx.params.e("blendingMode") as usize).min(LINK_MODES.len() - 1)].1
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}
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fn color_link(ctx: &EffectCtx, mut b: Buf) -> Buf {
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let how = ctx.params.e("sampleSource");
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let Some((c, sa)) = color_link_sample(ctx, Some(&b.img)) else { return b };
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let op = (ctx.params.f("opacity") / 100.0).clamp(0.0, 1.0) as f32;
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let stencil = ctx.params.b("stencilOriginalAlpha");
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if how >= 6 {
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@@ -737,7 +750,7 @@ fn color_link(ctx: &EffectCtx, mut b: Buf) -> Buf {
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});
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return b;
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}
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let mode = LINK_MODES[(ctx.params.e("blendingMode") as usize).min(LINK_MODES.len() - 1)].1;
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let mode = color_link_mode(ctx);
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let src = [c[0] * op, c[1] * op, c[2] * op, op];
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b.img.data.par_iter_mut().for_each(|px| {
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let a0 = px[3];
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@@ -101,24 +101,40 @@ fn mask_sdf(ctx: &EffectCtx, b: &Buf, idx: &[u32]) -> Option<Plane> {
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Some(pl)
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}
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fn inner_outer_key(ctx: &EffectCtx, mut b: Buf) -> Buf {
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/// Inner/Outer Key's geometry (shared with the GPU compositor, effectcraft-gpu `fx_pixel2`):
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/// the trimap of the selected masks and the Cleanup brush strokes, in buffer pixels.
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pub struct InnerOuterPlan {
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/// 1 = known foreground, 0 = known background, 0.5 = unknown.
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pub tri: Plane,
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/// Some pixel is unknown (edge colours are estimated and decontaminated).
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pub unknown: bool,
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/// Blur radius of the local foreground / background colour estimates.
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pub sigma: f64,
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/// Cleanup strokes in order: (matte target, coverage per pixel; negative = beyond the brush).
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pub strokes: Vec<(f32, Vec<f32>)>,
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/// Edge Thin, Edge Feather (buffer px), Edge Threshold, Invert Extraction, Blend with Original.
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pub thin: f64,
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pub feather: f64,
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pub threshold: f32,
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pub invert: bool,
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pub original: f32,
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}
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/// [`InnerOuterPlan`] of an Inner/Outer Key instance on `b`'s geometry (`None` = no foreground
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/// mask: the layer passes through).
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pub fn inner_outer_plan(ctx: &EffectCtx, b: &Buf) -> Option<InnerOuterPlan> {
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// Foreground (Inside) plus Additional Foreground 1–10; likewise for the background.
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let fg_idx: Vec<u32> =
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std::iter::once(ctx.params.e("foreground")).chain((1..=10).map(|k| ctx.params.e(&format!("additionalForeground/foreground{k}")))).collect();
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let bg_idx: Vec<u32> =
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std::iter::once(ctx.params.e("background")).chain((1..=10).map(|k| ctx.params.e(&format!("additionalBackground/background{k}")))).collect();
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let radius = (ctx.params.f("singleMaskHighlightRadius") * b.scale) as f32;
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let thin = ctx.params.f("edgeThin") * b.scale;
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let feather = ctx.params.f("edgeFeather") * b.scale;
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let thr = (ctx.params.f("edgeThreshold") / 100.0) as f32;
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let invert = ctx.params.b("invertExtraction");
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let orig = (ctx.params.f("blendWithOriginal") / 100.0) as f32;
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let (w, h) = (b.img.width as usize, b.img.height as usize);
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// Trimap: 1 = known foreground, 0 = known background, 0.5 = unknown.
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let fg = mask_plane(ctx, &b, &fg_idx);
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let bg = mask_plane(ctx, &b, &bg_idx);
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let fg = mask_plane(ctx, b, &fg_idx);
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let bg = mask_plane(ctx, b, &bg_idx);
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let tri: Plane = match (fg, bg) {
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(None, _) => return b,
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(None, _) => return None,
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(Some(f), Some(bk)) => f.zip_map(&bk, |f, bk| {
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if f > 0.5 {
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1.0
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@@ -132,7 +148,7 @@ fn inner_outer_key(ctx: &EffectCtx, mut b: Buf) -> Buf {
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if radius <= 0.0 {
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f
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} else {
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let sdf = mask_sdf(ctx, &b, &fg_idx).unwrap_or(f);
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let sdf = mask_sdf(ctx, b, &fg_idx).unwrap_or(f);
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sdf.map(|d| {
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if d > radius {
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1.0
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@@ -146,11 +162,50 @@ fn inner_outer_key(ctx: &EffectCtx, mut b: Buf) -> Buf {
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}
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};
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let unknown = tri.data.par_iter().any(|&t| t > 0.25 && t < 0.75);
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let sigma = (radius.max(4.0) as f64).max(w.min(h) as f64 * 0.02);
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// Cleanup Foreground / Background: brush strokes along mask paths that paint the matte
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// towards opaque / transparent (Brush Radius, Brush Pressure).
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let mut strokes = Vec::new();
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for (side, target) in [("Foreground", 1.0f32), ("Background", 0.0)] {
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for k in 1..=10 {
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let g = format!("cleanup{side}/cleanup{side}{k}");
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let idx = ctx.params.e(&format!("{g}/path"));
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let Some(m) = (idx > 0).then(|| ctx.env.masks.get(idx as usize - 1)).flatten() else { continue };
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let rad = (ctx.params.f(&format!("{g}/brushRadius")) * b.scale).max(0.5);
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let pressure = (ctx.params.f(&format!("{g}/brushPressure")) / 100.0).clamp(0.0, 1.0) as f32;
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let pts: Vec<[f64; 2]> = m.points.iter().map(|q| [q[0] * b.scale + b.offset[0], q[1] * b.scale + b.offset[1]]).collect();
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let cov: Vec<f32> = (0..w * h)
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.into_par_iter()
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.map(|i| {
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let (x, y) = ((i % w) as f64 + 0.5, (i / w) as f64 + 0.5);
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let d = dist_to_poly(&pts, m.closed, x, y);
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if d < rad + 1.0 { ((rad - d) / rad.max(1.0) * 2.0).clamp(0.0, 1.0) as f32 * pressure } else { -1.0 }
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})
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.collect();
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strokes.push((target, cov));
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}
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}
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Some(InnerOuterPlan {
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tri,
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unknown,
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sigma,
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strokes,
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thin: ctx.params.f("edgeThin") * b.scale,
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feather: ctx.params.f("edgeFeather") * b.scale,
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threshold: (ctx.params.f("edgeThreshold") / 100.0) as f32,
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invert: ctx.params.b("invertExtraction"),
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original: (ctx.params.f("blendWithOriginal") / 100.0) as f32,
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})
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}
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fn inner_outer_key(ctx: &EffectCtx, mut b: Buf) -> Buf {
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let Some(plan) = inner_outer_plan(ctx, &b) else { return b };
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let InnerOuterPlan { tri, unknown, sigma, strokes, thin, feather, threshold: thr, invert, original: orig } = plan;
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let (w, h) = (b.img.width as usize, b.img.height as usize);
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let mut alpha = tri.clone();
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let mut colours: Option<Vec<[f32; 3]>> = None;
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if unknown {
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// Local foreground / background colour estimates: normalised blurs over known regions.
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let sigma = (radius.max(4.0) as f64).max(w.min(h) as f64 * 0.02);
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let known_f = tri.map(|t| if t > 0.75 { 1.0 } else { 0.0 });
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let known_b = tri.map(|t| if t < 0.25 { 1.0 } else { 0.0 });
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let straight: Vec<[f32; 3]> = b.img.data.par_iter().map(|&px| unpremul(px).0).collect();
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@@ -190,25 +245,12 @@ fn inner_outer_key(ctx: &EffectCtx, mut b: Buf) -> Buf {
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.collect(),
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);
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}
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// Cleanup Foreground / Background: brush strokes along mask paths that paint the matte
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// towards opaque / transparent (Brush Radius, Brush Pressure).
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for (side, target) in [("Foreground", 1.0f32), ("Background", 0.0)] {
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for k in 1..=10 {
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let g = format!("cleanup{side}/cleanup{side}{k}");
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let idx = ctx.params.e(&format!("{g}/path"));
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let Some(m) = (idx > 0).then(|| ctx.env.masks.get(idx as usize - 1)).flatten() else { continue };
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let rad = (ctx.params.f(&format!("{g}/brushRadius")) * b.scale).max(0.5);
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let pressure = (ctx.params.f(&format!("{g}/brushPressure")) / 100.0).clamp(0.0, 1.0) as f32;
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let pts: Vec<[f64; 2]> = m.points.iter().map(|q| [q[0] * b.scale + b.offset[0], q[1] * b.scale + b.offset[1]]).collect();
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alpha.data.par_iter_mut().enumerate().for_each(|(i, a)| {
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let (x, y) = ((i % w) as f64 + 0.5, (i / w) as f64 + 0.5);
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let d = dist_to_poly(&pts, m.closed, x, y);
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if d < rad + 1.0 {
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let cov = ((rad - d) / rad.max(1.0) * 2.0).clamp(0.0, 1.0) as f32 * pressure;
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*a += (target - *a) * cov;
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}
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});
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}
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for (target, cov) in &strokes {
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alpha.data.par_iter_mut().zip(cov.par_iter()).for_each(|(a, &c)| {
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if c >= 0.0 {
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*a += (target - *a) * c;
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}
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});
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}
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if thin.abs() > 0.01 {
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alpha = morph_frac(&alpha, thin.abs(), thin < 0.0);
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@@ -71,7 +71,7 @@ pub use color_fx::{
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HUESAT_CHANNELS, HUESAT_RANGES, LEVELS_CHANNELS, PHOTO_FILTER_CUSTOM, PHOTO_FILTERS, exposure_settings, fill_uses_masks, huesat_ranges_identity,
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levels_channel_ids, levels_channel_settings, levels_channels_identity, levels_clip,
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};
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pub use color2::{Curve, auto_correct_settings, equalize_tables, luma_clip_points, shadow_highlight_amounts};
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pub use color2::{Curve, auto_correct_settings, color_link_mode, color_link_sample, equalize_tables, luma_clip_points, shadow_highlight_amounts};
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pub use color3::OffsetCurve;
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pub use distort::transform_shutter;
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pub use distort2::{MAGNIFY_MODES, bezier_grid, parse_mesh};
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@@ -92,8 +92,10 @@ pub use generate2::pattern_kind as cell_pattern_kind;
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pub use noise::GrainLook;
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pub use transition::place_layer;
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// effectcraft-gpu fx_noise.
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pub use keying2::{InnerOuterPlan, inner_outer_plan};
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pub use noise::remove_grain_level;
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pub use noise3::{FractalGpu, fractal_gpu};
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pub use stylize3::{BumpLight, bump_layer_id};
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pub use textfx::{TextLayer, text_layer};
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pub use time_fx::{PixelMotion, TimewarpPlan, TwStep, posterized_time, time_frames, timewarp_crop, timewarp_plan};
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// effectcraft-gpu fx_tone.
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@@ -1017,6 +1019,27 @@ pub const GPU_EFFECTS: &[&str] = &[
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"ec.time.ccwidetime",
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"ec.time.pixelmotionblur",
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"ec.time.timewarp",
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// effectcraft-gpu fx_pixel2 (pixel ports, part C)
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"ec.blur.cccross",
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"ec.blur.ccradial",
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"ec.blur.ccvector",
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"ec.blur.reduceflicker",
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"ec.channel.cccomposite",
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"ec.color.colorlink",
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"ec.utility.cineon",
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"ec.utility.hdrcompander",
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"ec.utility.hdrcompression",
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"ec.utility.growbounds",
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"ec.utility.ccoverbrights",
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"ec.stylize.ccblockload",
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"ec.stylize.ccburnfilm",
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"ec.stylize.ccglass",
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"ec.stylize.cchextile",
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"ec.stylize.ccmrsmoothie",
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"ec.stylize.ccplastic",
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"ec.key.innerouter",
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"ec.key.ccsimplewireremoval",
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"ec.obsolete.basic3d",
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];
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/// Effects whose output depends on [`EffectCtx::time`] directly (not only through animated
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@@ -180,9 +180,14 @@ fn burn_film(ctx: &EffectCtx, mut b: Buf) -> Buf {
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const BUMP_PROPS: [&str; 6] = ["Red", "Green", "Blue", "Alpha", "Luminance", "Lightness"];
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/// The bump-map layer parameter: CC Glass's Bump Map, CC Plastic's Bump Layer.
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pub fn bump_layer_id(ctx: &EffectCtx) -> &'static str {
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if ctx.params.get("bumpLayer").is_some() { "bumpLayer" } else { "bumpMap" }
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}
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/// Height field (0..1) from the bump-map layer (or the layer itself), softened.
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fn height_field(ctx: &EffectCtx, b: &Buf) -> Plane {
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let src = layer_or_self(ctx, b, "bumpMap", true, false);
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let src = layer_or_self(ctx, b, bump_layer_id(ctx), true, false);
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let prop = ctx.params.e("property");
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let mut pl = Plane::from_image(&src, |p| {
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let (c, a) = unpremul(p);
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@@ -203,30 +208,31 @@ fn height_field(ctx: &EffectCtx, b: &Buf) -> Plane {
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pl
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}
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struct Light {
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intensity: f32,
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color: [f32; 3],
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point: bool,
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pos: (f64, f64),
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/// The effect light and surface of CC Glass / CC Plastic (shared with the GPU compositor).
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pub struct BumpLight {
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pub intensity: f32,
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pub color: [f32; 3],
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pub point: bool,
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pub pos: (f64, f64),
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/// Distant light direction (towards the light).
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dir: [f32; 3],
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height: f32,
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ambient: f32,
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diffuse: f32,
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specular: f32,
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shininess: f32,
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metal: f32,
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pub dir: [f32; 3],
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pub height: f32,
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pub ambient: f32,
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pub diffuse: f32,
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pub specular: f32,
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pub shininess: f32,
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pub metal: f32,
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}
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impl Light {
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fn from(ctx: &EffectCtx, b: &Buf) -> Light {
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impl BumpLight {
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pub fn from(ctx: &EffectCtx, b: &Buf) -> BumpLight {
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let pr = &ctx.params;
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let elev = (pr.f("lightHeight").clamp(-100.0, 100.0) / 100.0 * 90.0).to_radians();
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let az = pr.f("lightDirection").to_radians();
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let dir = [(az.sin() * elev.cos()) as f32, (-az.cos() * elev.cos()) as f32, elev.sin() as f32];
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let c = pr.color("lightColor");
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let rough = pr.f("roughness").clamp(0.001, 1.0) as f32;
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Light {
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BumpLight {
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intensity: (pr.f("lightIntensity") / 100.0) as f32,
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color: [c[0], c[1], c[2]],
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point: pr.e("lightType") == 1,
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@@ -288,7 +294,7 @@ fn glass(ctx: &EffectCtx, mut b: Buf) -> Buf {
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let height = ctx.params.f("height") as f32 / 100.0;
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let k = height * 25.0;
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let disp = ctx.params.f("displacement") * b.scale * 0.25;
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let light = Light::from(ctx, &b);
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let light = BumpLight::from(ctx, &b);
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let src = b.img.clone();
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b.img.rows_mut().for_each(|(y, row)| {
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for (x, px) in row.iter_mut().enumerate() {
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@@ -321,7 +327,7 @@ fn plastic(ctx: &EffectCtx, mut b: Buf) -> Buf {
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hf = hf.map(|v| v.clamp(lo.min(hi), hi.max(lo)));
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}
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let k = ctx.params.f("height") as f32 / 100.0 * 25.0;
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let light = Light::from(ctx, &b);
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let light = BumpLight::from(ctx, &b);
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b.img.rows_mut().for_each(|(y, row)| {
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for (x, px) in row.iter_mut().enumerate() {
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if px[3] <= 0.0 {
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@@ -324,6 +324,7 @@ impl GpuContext {
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include_str!("shaders/fx_transition.wgsl"),
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include_str!("shaders/fx_text.wgsl"),
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include_str!("shaders/fx_time.wgsl"),
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include_str!("shaders/fx_pixel2.wgsl"),
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include_str!("shaders/sky.wgsl"),
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]
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.concat();
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@@ -392,6 +393,7 @@ impl GpuContext {
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.chain(crate::fx_transition::KERNELS)
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.chain(crate::fx_text::KERNELS)
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.chain(crate::fx_time::KERNELS)
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.chain(crate::fx_pixel2::KERNELS)
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.chain(crate::adv3d::SKY_KERNELS)
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.map(|e| (e, &layout))
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.chain(EXT_ENTRIES.iter().map(|e| (e, &layout_ext)))
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@@ -175,6 +175,7 @@ fn apply(e: &mut Enc, id: &str, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
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_ if crate::fx_transition::IDS.contains(&id) => crate::fx_transition::apply(e, id, ctx, b),
|
||||
_ if crate::fx_text::IDS.contains(&id) => crate::fx_text::apply(e, id, ctx, b),
|
||||
_ if crate::fx_time::IDS.contains(&id) => crate::fx_time::apply(e, id, ctx, b),
|
||||
_ if crate::fx_pixel2::IDS.contains(&id) => crate::fx_pixel2::apply(e, id, ctx, b),
|
||||
_ => pointwise(e, id, ctx, b),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ fn src_index(s: Src) -> u32 {
|
||||
|
||||
/// Layer parameter `id` resampled into the buffer's pixel grid (`util::fit_layer`):
|
||||
/// `Some(None)` when no layer is chosen (the effect then uses its own layer).
|
||||
fn fitted(e: &mut Enc, ctx: &EffectCtx, b: &GBuf, id: &str, masks_and_effects: bool, stretch: bool) -> Option<Option<GpuImage>> {
|
||||
pub(crate) fn fitted(e: &mut Enc, ctx: &EffectCtx, b: &GBuf, id: &str, masks_and_effects: bool, stretch: bool) -> Option<Option<GpuImage>> {
|
||||
let Some(o) = ctx.layer_param(id, masks_and_effects) else { return Some(None) };
|
||||
let (w, h) = (b.img.width, b.img.height);
|
||||
if o.buf.img.is_empty() {
|
||||
|
||||
@@ -0,0 +1,518 @@
|
||||
//! GPU effects, pixel ports of part C (kernels in `shaders/fx_pixel2.wgsl`, every entry point
|
||||
//! prefixed `fp2_`): CC Cross Blur, CC Radial Blur, CC Vector Blur, Reduce Interlace Flicker,
|
||||
//! CC Composite, Color Link, Cineon Converter, HDR Compander, HDR Highlight Compression, Grow
|
||||
//! Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass, CC HexTile, CC Mr. Smoothie,
|
||||
//! CC Plastic, Inner/Outer Key, CC Simple Wire Removal and Basic 3D, with the CPU effects'
|
||||
//! exact steps (padding, box-blur radii, parameter conversions in f64 on the CPU).
|
||||
//!
|
||||
//! What only depends on parameters and geometry is prepared on the CPU and shared with the CPU
|
||||
//! effect: Inner/Outer Key's trimap and Cleanup strokes (`effects::inner_outer_plan`), CC Glass /
|
||||
//! Plastic's light (`effects::BumpLight`). Color Link's sample statistics (sorting, trimmed
|
||||
//! means) run on the CPU over the read-back layer (`effects::color_link_sample`) unless a Source
|
||||
//! Layer is chosen; the colouring runs here.
|
||||
|
||||
use effectcraft_color::BlendMode;
|
||||
use effectcraft_effects::EffectCtx;
|
||||
use effectcraft_raster::Image;
|
||||
|
||||
use crate::context::{Enc, GpuImage, Params};
|
||||
use crate::effects::{GBuf, box_passes, gaussian_blur};
|
||||
use crate::ops::mode_id;
|
||||
|
||||
/// Compute entry points in `fx_pixel2.wgsl`.
|
||||
pub(crate) const KERNELS: &[&str] = &[
|
||||
"fp2_cross",
|
||||
"fp2_box",
|
||||
"fp2_radial",
|
||||
"fp2_plane",
|
||||
"fp2_vector",
|
||||
"fp2_point",
|
||||
"fp2_block_means",
|
||||
"fp2_block_load",
|
||||
"fp2_burn",
|
||||
"fp2_bump",
|
||||
"fp2_hextile",
|
||||
"fp2_smoothie",
|
||||
"fp2_io_prep",
|
||||
"fp2_io_known",
|
||||
"fp2_io_est",
|
||||
"fp2_io_strokes",
|
||||
"fp2_io_final",
|
||||
"fp2_wire",
|
||||
"fp2_basic3d",
|
||||
];
|
||||
|
||||
/// Effect ids implemented here.
|
||||
pub(crate) const IDS: &[&str] = &[
|
||||
"ec.blur.cccross",
|
||||
"ec.blur.ccradial",
|
||||
"ec.blur.ccvector",
|
||||
"ec.blur.reduceflicker",
|
||||
"ec.channel.cccomposite",
|
||||
"ec.color.colorlink",
|
||||
"ec.utility.cineon",
|
||||
"ec.utility.hdrcompander",
|
||||
"ec.utility.hdrcompression",
|
||||
"ec.utility.growbounds",
|
||||
"ec.utility.ccoverbrights",
|
||||
"ec.stylize.ccblockload",
|
||||
"ec.stylize.ccburnfilm",
|
||||
"ec.stylize.ccglass",
|
||||
"ec.stylize.cchextile",
|
||||
"ec.stylize.ccmrsmoothie",
|
||||
"ec.stylize.ccplastic",
|
||||
"ec.key.innerouter",
|
||||
"ec.key.ccsimplewireremoval",
|
||||
"ec.obsolete.basic3d",
|
||||
];
|
||||
|
||||
/// Run effect `id` (one of [`IDS`]); `None` = this parameter combination runs on the CPU.
|
||||
pub(crate) fn apply(e: &mut Enc, id: &str, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
match id {
|
||||
"ec.blur.cccross" => cross_blur(e, ctx, b),
|
||||
"ec.blur.ccradial" => radial_blur(e, ctx, b),
|
||||
"ec.blur.ccvector" => vector_blur(e, ctx, b),
|
||||
"ec.blur.reduceflicker" => reduce_flicker(e, ctx, b),
|
||||
"ec.utility.growbounds" => grow_bounds(e, ctx, b),
|
||||
"ec.stylize.ccblockload" => block_load(e, ctx, b),
|
||||
"ec.stylize.ccburnfilm" => burn_film(e, ctx, b),
|
||||
"ec.stylize.ccglass" | "ec.stylize.ccplastic" => bump(e, id, ctx, b),
|
||||
"ec.stylize.cchextile" => hextile(e, ctx, b),
|
||||
"ec.stylize.ccmrsmoothie" => smoothie(e, ctx, b),
|
||||
"ec.key.innerouter" => inner_outer(e, ctx, b),
|
||||
"ec.key.ccsimplewireremoval" => wire_removal(e, ctx, b),
|
||||
"ec.obsolete.basic3d" => basic_3d(e, ctx, b),
|
||||
_ => point(e, id, ctx, b),
|
||||
}
|
||||
}
|
||||
|
||||
/// A same-size per-pixel kernel over the buffer.
|
||||
fn run(e: &mut Enc, entry: &str, p: &Params, mut b: GBuf, aux: Option<&GpuImage>, data: Option<&wgpu::Buffer>) -> Option<GBuf> {
|
||||
let out = e.scratch(b.img.width, b.img.height);
|
||||
e.pixels(entry, p, &b.img, aux, &out, data);
|
||||
b.img = out;
|
||||
Some(b)
|
||||
}
|
||||
|
||||
/// A one-value plane (x) of `img` (`fp2_plane` kind / property), softened by util::gauss_plane.
|
||||
fn plane(e: &mut Enc, img: &GpuImage, kind: u32, prop: u32, soft: f64) -> GpuImage {
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [kind, prop, 0, 0];
|
||||
let pl = e.scratch(img.width, img.height);
|
||||
e.pixels("fp2_plane", &p, img, None, &pl, None);
|
||||
gauss_plane(e, &pl, soft, soft)
|
||||
}
|
||||
|
||||
/// util::gauss_plane on every channel: 3 box passes per axis (edges repeated), each window
|
||||
/// summed directly (the CPU sums in f64; see `fp2_box`).
|
||||
pub(crate) fn gauss_plane(e: &mut Enc, img: &GpuImage, sx: f64, sy: f64) -> GpuImage {
|
||||
let mut cur = img.clone();
|
||||
for (vertical, sigma) in [(0, sx), (1, sy)] {
|
||||
if sigma <= 0.05 {
|
||||
continue;
|
||||
}
|
||||
for r in crate::effects::box_radii(sigma, 3) {
|
||||
if r == 0 {
|
||||
continue;
|
||||
}
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [r as u32, vertical, 0, 0];
|
||||
let out = e.scratch(cur.width, cur.height);
|
||||
e.pixels("fp2_box", &p, &cur, None, &out, None);
|
||||
cur = out;
|
||||
}
|
||||
}
|
||||
cur
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- blurs (blur2, blur3)
|
||||
|
||||
fn cross_blur(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option<GBuf> {
|
||||
let rx = (ctx.params.f("radiusX").max(0.0) * b.scale).round() as usize;
|
||||
let ry = (ctx.params.f("radiusY").max(0.0) * b.scale).round() as usize;
|
||||
if rx == 0 && ry == 0 {
|
||||
return Some(b);
|
||||
}
|
||||
if !ctx.adjustment {
|
||||
b.pad(e, (rx.max(ry) * 3) as u32 + 1)?;
|
||||
}
|
||||
let repeat = ctx.adjustment;
|
||||
let hz = box_passes(e, &b.img, &[rx; 3], &[], repeat);
|
||||
let vt = box_passes(e, &b.img, &[], &[ry; 3], repeat);
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = ctx.params.e("transferMode");
|
||||
let out = e.scratch(b.img.width, b.img.height);
|
||||
e.pixels("fp2_cross", &p, &hz, Some(&vt), &out, None);
|
||||
b.img = out;
|
||||
Some(b)
|
||||
}
|
||||
|
||||
fn radial_blur(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let amount = ctx.params.f("amount");
|
||||
if amount == 0.0 {
|
||||
return Some(b);
|
||||
}
|
||||
let c = b.to_px(ctx.params.v2("center"));
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = ctx.params.e("type");
|
||||
p.f[0] = [c.0 as f32, c.1 as f32, ((amount / 100.0).clamp(-1.0, 1.0) * 0.5) as f32, (amount.to_radians() * 0.25) as f32];
|
||||
p.f[1][0] = ctx.params.f("quality").clamp(1.0, 100.0) as f32;
|
||||
run(e, "fp2_radial", &p, b, None, None)
|
||||
}
|
||||
|
||||
fn vector_blur(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let amount = ctx.params.f("amount").max(0.0) * b.scale;
|
||||
if amount < 0.5 {
|
||||
return Some(b);
|
||||
}
|
||||
let soft = ctx.params.f("mapSoftness").max(0.0) * 0.5 * b.scale;
|
||||
let map = plane(e, &b.img, 0, 0, soft);
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = ctx.params.e("type");
|
||||
p.f[0] = [amount as f32, ctx.params.f("angleOffset").to_radians() as f32, 0.0, 0.0];
|
||||
run(e, "fp2_vector", &p, b, Some(&map), None)
|
||||
}
|
||||
|
||||
fn reduce_flicker(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option<GBuf> {
|
||||
let s = ctx.params.f("softness").max(0.0) * b.scale;
|
||||
if s < 0.05 {
|
||||
return Some(b);
|
||||
}
|
||||
b.img = gaussian_blur(e, &b.img, 0.0, s, true);
|
||||
Some(b)
|
||||
}
|
||||
|
||||
fn grow_bounds(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option<GBuf> {
|
||||
let px = (ctx.params.f("pixels") * b.scale).round().max(0.0) as u32;
|
||||
if !ctx.adjustment {
|
||||
b.pad(e, px)?;
|
||||
}
|
||||
Some(b)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- per-pixel colour effects
|
||||
|
||||
/// channel2::cc_composite's Composite Original modes.
|
||||
fn composite_mode(m: u32) -> BlendMode {
|
||||
match m {
|
||||
2 => BlendMode::Add,
|
||||
3 => BlendMode::Multiply,
|
||||
4 => BlendMode::Screen,
|
||||
5 => BlendMode::Overlay,
|
||||
6 => BlendMode::SoftLight,
|
||||
7 => BlendMode::HardLight,
|
||||
8 => BlendMode::Darken,
|
||||
9 => BlendMode::Lighten,
|
||||
10 => BlendMode::Difference,
|
||||
11 => BlendMode::Hue,
|
||||
12 => BlendMode::Saturation,
|
||||
13 => BlendMode::Color,
|
||||
14 => BlendMode::Luminosity,
|
||||
15 => BlendMode::StencilAlpha,
|
||||
_ => BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
|
||||
fn point(e: &mut Enc, id: &str, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let pr = ctx.params;
|
||||
let mut p = Params::default();
|
||||
match id {
|
||||
"ec.utility.cineon" => {
|
||||
// utility::Cineon's offset and knee, in the CPU's f32.
|
||||
let black = pr.f("tenBitBlackPoint") as f32;
|
||||
let white = pr.f("tenBitWhitePoint") as f32;
|
||||
let rolloff = pr.f("highlightRolloff") as f32;
|
||||
let offset = |black: f32, white: f32| 10f32.powf((black - white) * 0.002 / 0.6);
|
||||
let knee = 1.0 - (rolloff / 100.0).clamp(0.0, 0.99);
|
||||
p.u[0] = [0, pr.e("conversionType"), 0, 0];
|
||||
p.f[0] = [offset(black, white), knee, white, pr.f("gamma") as f32];
|
||||
p.f[1] = [pr.f("internalBlackPoint") as f32, pr.f("internalWhitePoint") as f32, 0.0, 0.0];
|
||||
p.f[2] = [offset(95.0, 685.0), knee, 685.0, 1.7];
|
||||
}
|
||||
"ec.utility.hdrcompander" => {
|
||||
p.u[0] = [1, (pr.e("mode") == 1) as u32, 0, 0];
|
||||
p.f[0] = [pr.f("gain").max(1e-6) as f32, pr.f("gamma").max(1e-3) as f32, 0.0, 0.0];
|
||||
}
|
||||
"ec.utility.hdrcompression" => {
|
||||
let t = (pr.f("amount") / 100.0).clamp(0.0, 1.0) as f32;
|
||||
if t <= 0.0 {
|
||||
return Some(b);
|
||||
}
|
||||
p.u[0][0] = 2;
|
||||
p.f[0][0] = 1.0 - 0.5 * t;
|
||||
}
|
||||
"ec.utility.ccoverbrights" => {
|
||||
p.u[0] = [3, pr.e("channel"), 0, 0];
|
||||
p.f[0] = pr.color("highlightColor");
|
||||
}
|
||||
"ec.channel.cccomposite" => {
|
||||
let m = pr.e("compositeOriginal");
|
||||
let mode = if m == 1 { BlendMode::Normal } else { composite_mode(m) };
|
||||
p.u[0] = [6, (m == 1) as u32, mode_id(mode), pr.b("rgbOnly") as u32];
|
||||
p.f[0][0] = (pr.f("opacity") as f32 / 100.0).clamp(0.0, 1.0);
|
||||
}
|
||||
"ec.color.colorlink" => {
|
||||
// The sample statistics run on the CPU (the layer's own pixels are read back).
|
||||
let own = if ctx.layer_param("sourceLayer", false).is_none() { Some(e.download(&b.img)?) } else { None };
|
||||
let (c, sa) = effectcraft_effects::color_link_sample(ctx, own.as_ref())?;
|
||||
let op = (pr.f("opacity") / 100.0).clamp(0.0, 1.0) as f32;
|
||||
let stencil = pr.b("stencilOriginalAlpha") as u32;
|
||||
if pr.e("sampleSource") >= 6 {
|
||||
p.u[0] = [4, stencil, 0, 0];
|
||||
p.f[0] = [sa, op, 0.0, 0.0];
|
||||
} else {
|
||||
p.u[0] = [5, stencil, mode_id(effectcraft_effects::color_link_mode(ctx)), 0];
|
||||
p.f[0] = [c[0] * op, c[1] * op, c[2] * op, op];
|
||||
}
|
||||
}
|
||||
_ => return None,
|
||||
}
|
||||
run(e, "fp2_point", &p, b, None, None)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Block Load (stylize3)
|
||||
|
||||
fn block_load(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option<GBuf> {
|
||||
let c = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0);
|
||||
if c >= 1.0 {
|
||||
return Some(b);
|
||||
}
|
||||
let (w, h) = (b.img.width as usize, b.img.height as usize);
|
||||
let nlev = (w.max(h).max(2) as f64).log2().ceil() as u32;
|
||||
let lp = c * (nlev + 1) as f64;
|
||||
let done = lp.floor() as u32;
|
||||
let frac = (lp - done as f64) as f32;
|
||||
let size = |k: u32| 1usize << (nlev - k.min(nlev));
|
||||
let means = |e: &mut Enc, s: usize| {
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = s as u32;
|
||||
let g = e.scratch(w.div_ceil(s).max(1) as u32, h.div_ceil(s).max(1) as u32);
|
||||
e.pixels("fp2_block_means", &p, &b.img, None, &g, None);
|
||||
g
|
||||
};
|
||||
let s_new = size(done);
|
||||
let new = means(e, s_new);
|
||||
let old = (done > 0).then(|| (size(done - 1), means(e, size(done - 1))));
|
||||
let flags = ctx.params.b("scanlines") as u32
|
||||
| (ctx.params.b("smoothing") as u32) << 1
|
||||
| (ctx.params.b("bilinear") as u32) << 2
|
||||
| (old.is_some() as u32) << 3
|
||||
| (ctx.params.b("startCleared") as u32) << 4;
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [s_new as u32, old.as_ref().map_or(1, |o| o.0 as u32), flags, 0];
|
||||
p.f[0] = [frac, h.div_ceil(s_new) as f32, 0.0, 0.0];
|
||||
let out = e.scratch(w as u32, h as u32);
|
||||
e.pixels("fp2_block_load", &p, &new, old.as_ref().map(|o| &o.1), &out, None);
|
||||
b.img = out;
|
||||
Some(b)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Burn Film (stylize3)
|
||||
|
||||
fn burn_film(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let burn = (ctx.params.f("burn") / 100.0).clamp(0.0, 1.0) as f32;
|
||||
if burn <= 0.0 {
|
||||
return Some(b);
|
||||
}
|
||||
let c = b.to_px(ctx.params.v2("center"));
|
||||
let seed = ctx.params.f("randomSeed").max(0.0) as u32;
|
||||
let s = b.scale;
|
||||
let diag = (ctx.layer_size[0].hypot(ctx.layer_size[1]) * s).max(1.0);
|
||||
let feat = (60.0 * s).max(1e-3);
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = seed.wrapping_add(17);
|
||||
p.f[0] = [c.0 as f32, c.1 as f32, diag as f32, feat as f32];
|
||||
p.f[1] = [1.0 - burn * 1.25, 0.12 * (burn * 10.0).min(1.0), 0.0, 0.0];
|
||||
run(e, "fp2_burn", &p, b, None, None)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Glass / CC Plastic (stylize3)
|
||||
|
||||
fn bump(e: &mut Enc, id: &str, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let glass = id == "ec.stylize.ccglass";
|
||||
// stylize3::height_field.
|
||||
let src = crate::fx_key::fitted(e, ctx, &b, effectcraft_effects::bump_layer_id(ctx), true, false)?.unwrap_or_else(|| b.img.clone());
|
||||
let soft = ctx.params.f("softness") * b.scale * 0.5;
|
||||
let mut hf = plane(e, &src, 1, ctx.params.e("property"), soft);
|
||||
let height = ctx.params.f("height") as f32 / 100.0;
|
||||
let mut disp = 0.0;
|
||||
if glass {
|
||||
disp = (ctx.params.f("displacement") * b.scale * 0.25) as f32;
|
||||
} else {
|
||||
let lo = (ctx.params.f("cutMin") / 100.0) as f32;
|
||||
let hi = (ctx.params.f("cutMax") / 100.0) as f32;
|
||||
if lo > 0.0 || hi < 1.0 {
|
||||
hf = clamp_plane(e, &hf, lo.min(hi), hi.max(lo));
|
||||
}
|
||||
}
|
||||
let l = effectcraft_effects::BumpLight::from(ctx, &geo(&b));
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [glass as u32, l.point as u32, 0, 0];
|
||||
p.f[0] = [height * 25.0, disp, (height != 0.0) as u32 as f32, l.height];
|
||||
p.f[1] = [l.intensity, l.ambient, l.diffuse, l.specular];
|
||||
p.f[2] = [l.shininess, l.metal, l.pos.0 as f32, l.pos.1 as f32];
|
||||
p.f[3] = [l.color[0], l.color[1], l.color[2], 0.0];
|
||||
p.f[4] = [l.dir[0], l.dir[1], l.dir[2], 0.0];
|
||||
run(e, "fp2_bump", &p, b, Some(&hf), None)
|
||||
}
|
||||
|
||||
/// An empty CPU buffer with `b`'s geometry (for CPU helpers that only read positions).
|
||||
fn geo(b: &GBuf) -> effectcraft_effects::Buf {
|
||||
effectcraft_effects::Buf { img: Image { width: b.img.width, height: b.img.height, data: vec![] }, offset: b.offset, scale: b.scale }
|
||||
}
|
||||
|
||||
/// Clamp a plane (x) into [lo, hi] (Plane::map with f32::clamp).
|
||||
fn clamp_plane(e: &mut Enc, pl: &GpuImage, lo: f32, hi: f32) -> GpuImage {
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [3, 0, 0, 0];
|
||||
p.f[0] = [lo, hi, 0.0, 0.0];
|
||||
let out = e.scratch(pl.width, pl.height);
|
||||
e.pixels("fp2_plane", &p, pl, None, &out, None);
|
||||
out
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC HexTile / CC Mr. Smoothie (stylize3)
|
||||
|
||||
fn hextile(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let r = (ctx.params.f("radius") * b.scale).max(0.5);
|
||||
let c = b.to_px(ctx.params.v2("center"));
|
||||
let (sn, cs) = ctx.params.f("rotate").to_radians().sin_cos();
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = ctx.params.e("render");
|
||||
p.f[0] = [c.0 as f32, c.1 as f32, r as f32, (ctx.params.f("smearing") / 100.0).clamp(0.0, 1.0) as f32];
|
||||
p.f[1] = [sn as f32, cs as f32, 0.0, 0.0];
|
||||
run(e, "fp2_hextile", &p, b, None, None)
|
||||
}
|
||||
|
||||
fn smoothie(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let flow = crate::fx_key::fitted(e, ctx, &b, "flowLayer", true, false)?.unwrap_or_else(|| b.img.clone());
|
||||
let sm = ctx.params.f("smoothness") * b.scale * 0.5;
|
||||
let pl = plane(e, &flow, 2, ctx.params.e("property"), sm);
|
||||
let a = b.to_px(ctx.params.v2("sampleA"));
|
||||
let bb = b.to_px(ctx.params.v2("sampleB"));
|
||||
let mut p = Params::default();
|
||||
p.f[0] = [a.0 as f32, a.1 as f32, bb.0 as f32, bb.1 as f32];
|
||||
p.f[1] = [(ctx.params.f("phase") / 360.0) as f32, (ctx.params.e("colorLoop") + 1) as f32, 0.0, 0.0];
|
||||
run(e, "fp2_smoothie", &p, b, Some(&pl), None)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Inner/Outer Key (keying2)
|
||||
|
||||
fn inner_outer(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let Some(plan) = effectcraft_effects::inner_outer_plan(ctx, &geo(&b)) else { return Some(b) };
|
||||
let (w, h) = (b.img.width, b.img.height);
|
||||
let mut tri = Image::new(w, h);
|
||||
for (px, &t) in tri.data.iter_mut().zip(&plan.tri.data) {
|
||||
px[0] = t;
|
||||
}
|
||||
let tri = e.g.upload_image(&tri)?;
|
||||
// The matte (x, or w of the estimate) and the estimate's colours.
|
||||
let (mut matte, est) = if plan.unknown {
|
||||
let t = e.scratch(w, h);
|
||||
e.pixels("fp2_io_prep", &Params::default(), &b.img, Some(&tri), &t, None);
|
||||
let known = |e: &mut Enc, side: u32| {
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = side;
|
||||
let k = e.scratch(w, h);
|
||||
e.pixels("fp2_io_known", &p, &t, None, &k, None);
|
||||
gauss_plane(e, &k, plan.sigma, plan.sigma)
|
||||
};
|
||||
let fg = known(e, 0);
|
||||
let bg = known(e, 1);
|
||||
let (rows, stride) = e.image_rows(&t);
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = stride;
|
||||
let est = e.scratch(w, h);
|
||||
e.pixels("fp2_io_est", &p, &fg, Some(&bg), &est, Some(&rows));
|
||||
(est.clone(), Some(est))
|
||||
} else {
|
||||
(tri, None)
|
||||
};
|
||||
let from_w = est.is_some() as u32;
|
||||
if !plan.strokes.is_empty() || from_w != 0 {
|
||||
let n = plan.strokes.len();
|
||||
let mut data = Vec::with_capacity(n + n * (w * h) as usize);
|
||||
data.extend(plan.strokes.iter().map(|s| s.0));
|
||||
for (_, cov) in &plan.strokes {
|
||||
data.extend_from_slice(cov);
|
||||
}
|
||||
let buf = e.data(&data);
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [n as u32, from_w, 0, 0];
|
||||
let out = e.scratch(w, h);
|
||||
e.pixels("fp2_io_strokes", &p, &matte, None, &out, Some(&buf));
|
||||
matte = out;
|
||||
}
|
||||
if plan.thin.abs() > 0.01 {
|
||||
let modes = if plan.thin < 0.0 { crate::fx_color::DILATE_X } else { crate::fx_color::ERODE_X };
|
||||
matte = crate::fx_color::morph_frac(e, &matte, plan.thin.abs(), modes);
|
||||
}
|
||||
if plan.feather > 0.05 {
|
||||
matte = gauss_plane(e, &matte, plan.feather * 0.5, plan.feather * 0.5);
|
||||
}
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [0, from_w, plan.invert as u32, 0];
|
||||
p.f[0] = [plan.threshold, plan.original, 0.0, 0.0];
|
||||
match est {
|
||||
Some(est) => {
|
||||
let (rows, stride) = e.image_rows(&est);
|
||||
p.u[0][0] = stride;
|
||||
run(e, "fp2_io_final", &p, b, Some(&matte), Some(&rows))
|
||||
}
|
||||
None => run(e, "fp2_io_final", &p, b, Some(&matte), None),
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Simple Wire Removal (keying2)
|
||||
|
||||
fn wire_removal(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let half = (ctx.params.f("thickness") * b.scale * 0.5).max(0.0);
|
||||
if half <= 0.0 {
|
||||
return Some(b);
|
||||
}
|
||||
let slope = (ctx.params.f("slope") / 100.0).clamp(0.0, 1.0) as f32;
|
||||
let mirror = (ctx.params.f("mirrorBlend") / 100.0).clamp(0.0, 1.0) as f32;
|
||||
let a = b.to_px(ctx.params.v2("pointA"));
|
||||
let z = b.to_px(ctx.params.v2("pointB"));
|
||||
let (dx, dy) = (z.0 - a.0, z.1 - a.1);
|
||||
let len = (dx * dx + dy * dy).sqrt();
|
||||
if len < 1e-6 {
|
||||
return Some(b);
|
||||
}
|
||||
let (tx, ty) = (dx / len, dy / len);
|
||||
let mut p = Params::default();
|
||||
p.u[0][0] = ctx.params.e("removalStyle");
|
||||
p.f[0] = [a.0 as f32, a.1 as f32, -ty as f32, tx as f32];
|
||||
p.f[1] = [half as f32, (half * slope as f64) as f32, mirror, 0.0];
|
||||
run(e, "fp2_wire", &p, b, None, None)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Basic 3D (obsolete)
|
||||
|
||||
fn basic_3d(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option<GBuf> {
|
||||
let swivel = ctx.params.f("swivel").to_radians();
|
||||
let tilt = ctx.params.f("tilt").to_radians();
|
||||
let dist = ctx.params.f("distanceToImage") * b.scale;
|
||||
let spec_on = ctx.params.b("specularHighlight");
|
||||
let wire = ctx.params.b("preview/drawPreviewWireframe");
|
||||
if swivel == 0.0 && tilt == 0.0 && dist == 0.0 && !spec_on && !wire {
|
||||
return Some(b);
|
||||
}
|
||||
let (lx, ly, lw, lh) = (b.offset[0], b.offset[1], ctx.layer_size[0] * b.scale, ctx.layer_size[1] * b.scale);
|
||||
let (cx, cy) = (lx + lw * 0.5, ly + lh * 0.5);
|
||||
let f = lw.max(lh).max(1.0) * 1.4;
|
||||
let (cs, ss) = (swivel.cos(), swivel.sin());
|
||||
let (ct, st) = (tilt.cos(), tilt.sin());
|
||||
let v3 = |v: [f64; 3]| [v[0] as f32, v[1] as f32, v[2] as f32, 0.0];
|
||||
let l = [-0.5f64, -0.6, -1.0];
|
||||
let k = 1.0 / (l[0] * l[0] + l[1] * l[1] + l[2] * l[2]).sqrt();
|
||||
let mut p = Params::default();
|
||||
p.u[0] = [spec_on as u32, wire as u32, 0, 0];
|
||||
p.f[0] = [cx as f32, cy as f32, f as f32, dist as f32];
|
||||
p.f[1] = v3([cs, 0.0, -ss]);
|
||||
p.f[2] = v3([ss * st, ct, cs * st]);
|
||||
p.f[3] = v3([ss * ct, -st, cs * ct]);
|
||||
p.f[4] = v3(l.map(|v| v * k));
|
||||
p.f[5] = [(lw * 0.5) as f32, (lh * 0.5) as f32, 0.0, 0.0];
|
||||
run(e, "fp2_basic3d", &p, b, None, None)
|
||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
//! effect's exact steps (padding, box-blur radii, parameter conversions); chains of them are
|
||||
//! uploaded and read back once. Each family lives in its own module with its own WGSL file
|
||||
//! (`fx_color`, `fx_depth`, `fx_distort`, `fx_extra`, `fx_generate`, `fx_key`, `fx_light`,
|
||||
//! `fx_lut`, `fx_noise`, `fx_sim`, `fx_stylize`, `fx_text`, `fx_time`, `fx_tone`,
|
||||
//! `fx_lut`, `fx_noise`, `fx_pixel2`, `fx_sim`, `fx_stylize`, `fx_text`, `fx_time`, `fx_tone`,
|
||||
//! `fx_transition`, `fx_vr`, `fx_warp`); settings a kernel cannot match fall back to the CPU
|
||||
//! (`catalog::gpu_supported`, or `None` from the family's `apply`).
|
||||
//! The 3D Channel effects read the layer's aux channels as an extra texture (`fx_depth`), the
|
||||
@@ -64,6 +64,7 @@ mod fx_key;
|
||||
mod fx_light;
|
||||
mod fx_lut;
|
||||
mod fx_noise;
|
||||
mod fx_pixel2;
|
||||
mod fx_sim;
|
||||
mod fx_stylize;
|
||||
mod fx_text;
|
||||
@@ -332,6 +333,8 @@ mod tests_fx_lut;
|
||||
#[cfg(test)]
|
||||
mod tests_fx_noise;
|
||||
#[cfg(test)]
|
||||
mod tests_fx_pixel2;
|
||||
#[cfg(test)]
|
||||
mod tests_fx_sim;
|
||||
#[cfg(test)]
|
||||
mod tests_fx_stylize;
|
||||
|
||||
@@ -0,0 +1,947 @@
|
||||
// GPU effects, pixel ports (part C): see src/fx_pixel2.rs. Every entry point is prefixed
|
||||
// `fp2_` and mirrors the CPU effect operation for operation; positions are pixel centres
|
||||
// relative to the effect's centre or anchor so f32 keeps its precision.
|
||||
|
||||
fn fp2_inside(p: vec2<i32>) -> bool {
|
||||
let d = out_dims();
|
||||
return p.x < d.x && p.y < d.y;
|
||||
}
|
||||
|
||||
// util::unpremul (colour 0 below alpha 1e-6).
|
||||
fn fp2_unpremul(p: vec4<f32>) -> vec3<f32> {
|
||||
if (p.w > 1e-6) {
|
||||
return p.xyz / p.w;
|
||||
}
|
||||
return vec3<f32>(0.0);
|
||||
}
|
||||
|
||||
// util::smoothstep.
|
||||
fn fp2_smoothstep(e0: f32, e1: f32, x: f32) -> f32 {
|
||||
if (abs(e1 - e0) < 1e-9) {
|
||||
return select(1.0, 0.0, x < e0);
|
||||
}
|
||||
let t = clamp((x - e0) / (e1 - e0), 0.0, 1.0);
|
||||
return t * t * (3.0 - 2.0 * t);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Cross Blur (blur2::cross_blur)
|
||||
// src = horizontal blur, aux = vertical blur; u[0].x = transfer mode.
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_cross(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let a = textureLoad(src, p, 0);
|
||||
let v = textureLoad(aux, p, 0);
|
||||
var o: vec4<f32>;
|
||||
switch P.u[0].x {
|
||||
case 1u: {
|
||||
o = a + v;
|
||||
}
|
||||
case 2u: {
|
||||
o = a + v - a * v;
|
||||
}
|
||||
case 3u: {
|
||||
o = max(a, v);
|
||||
}
|
||||
default: {
|
||||
o = (a + v) * 0.5;
|
||||
}
|
||||
}
|
||||
o.w = clamp(o.w, 0.0, 1.0);
|
||||
textureStore(out, p, o);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Radial Blur (blur3::cc_radial_blur)
|
||||
// u[0].x = type; f[0] = (cx, cy, zoom, arc); f[1].x = quality.
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_radial(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let kind = P.u[0].x;
|
||||
let c = P.f[0].xy;
|
||||
let zoom = P.f[0].z;
|
||||
let arc = P.f[0].w;
|
||||
let dx = f32(p.x) + 0.5 - c.x;
|
||||
let dy = f32(p.y) + 0.5 - c.y;
|
||||
let r = sqrt(dx * dx + dy * dy);
|
||||
var span = r * abs(zoom);
|
||||
if (kind >= 3u) {
|
||||
span = r * abs(arc);
|
||||
}
|
||||
let n = u32(clamp(ceil(span * P.f[1].x / 50.0), 1.0, 256.0));
|
||||
if (n <= 1u) {
|
||||
textureStore(out, p, textureLoad(src, p, 0));
|
||||
return;
|
||||
}
|
||||
var acc = vec4<f32>(0.0);
|
||||
var wsum = 0.0;
|
||||
for (var i = 0u; i < n; i++) {
|
||||
let t = f32(i) / f32(n - 1u);
|
||||
var s = vec2<f32>(0.0);
|
||||
var w = 1.0;
|
||||
switch kind {
|
||||
case 0u: {
|
||||
let k = 1.0 - zoom * t;
|
||||
s = vec2<f32>(c.x + dx * k, c.y + dy * k);
|
||||
}
|
||||
case 1u: {
|
||||
let k = 1.0 - zoom * t;
|
||||
s = vec2<f32>(c.x + dx * k, c.y + dy * k);
|
||||
w = (1.0 - t) + 0.05;
|
||||
}
|
||||
case 2u: {
|
||||
let k = 1.0 + zoom * (t - 0.5);
|
||||
s = vec2<f32>(c.x + dx * k, c.y + dy * k);
|
||||
}
|
||||
default: {
|
||||
let a = arc * (t - 0.5);
|
||||
let sn = sin(a);
|
||||
let co = cos(a);
|
||||
if (kind == 4u) {
|
||||
w = (1.0 - abs(2.0 * t - 1.0)) + 0.05;
|
||||
}
|
||||
s = vec2<f32>(c.x + dx * co - dy * sn, c.y + dx * sn + dy * co);
|
||||
}
|
||||
}
|
||||
acc += sample_bilinear(src, s.x, s.y) * w;
|
||||
wsum += w;
|
||||
}
|
||||
textureStore(out, p, acc / wsum);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- util::gauss_plane
|
||||
// One box pass (edges repeated) summing each window directly: the CPU's planes accumulate
|
||||
// in f64, so a running f32 sum would lose the small values (normalised blurs divide them).
|
||||
// u[0] = (radius, vertical).
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_box(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let r = i32(P.u[0].x);
|
||||
var acc = vec4<f32>(0.0);
|
||||
for (var i = -r; i <= r; i++) {
|
||||
if (P.u[0].y != 0u) {
|
||||
acc += tex_get_clamped(src, p.x, p.y + i);
|
||||
} else {
|
||||
acc += tex_get_clamped(src, p.x + i, p.y);
|
||||
}
|
||||
}
|
||||
textureStore(out, p, acc * (1.0 / f32(2 * r + 1)));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- planes
|
||||
// One value per pixel into x. u[0] = (kind, property): kind 0 = luminance of the premultiplied
|
||||
// pixel (blur2::plum); 1 = CC Glass / Plastic height (stylize3::height_field: the property of
|
||||
// the straight colour times alpha, alpha itself); 2 = CC Mr. Smoothie's flow property (straight);
|
||||
// 3 = x clamped to [f[0].x, f[0].y] (CC Plastic's cut).
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_plane(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
let prop = P.u[0].y;
|
||||
var v = 0.0;
|
||||
if (P.u[0].x == 0u) {
|
||||
v = luminance(px.xyz);
|
||||
} else if (P.u[0].x == 3u) {
|
||||
v = clamp(px.x, P.f[0].x, P.f[0].y);
|
||||
} else {
|
||||
let c = fp2_unpremul(px);
|
||||
let a = px.w;
|
||||
switch prop {
|
||||
case 0u: {
|
||||
v = c.x;
|
||||
}
|
||||
case 1u: {
|
||||
v = c.y;
|
||||
}
|
||||
case 2u: {
|
||||
v = c.z;
|
||||
}
|
||||
case 3u: {
|
||||
v = a;
|
||||
}
|
||||
case 4u: {
|
||||
v = luminance(c);
|
||||
}
|
||||
case 5u: {
|
||||
v = rgb_to_hsl(c).z;
|
||||
}
|
||||
case 6u: {
|
||||
v = rgb_to_hsl(c).x;
|
||||
}
|
||||
default: {
|
||||
v = rgb_to_hsl(c).y;
|
||||
}
|
||||
}
|
||||
if (P.u[0].x == 1u && prop != 3u) {
|
||||
v = v * a;
|
||||
}
|
||||
}
|
||||
textureStore(out, p, vec4<f32>(v, 0.0, 0.0, 0.0));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Vector Blur (blur2::vector_blur)
|
||||
// aux = softened luminance map (x). u[0].x = type; f[0] = (amount, angle offset).
|
||||
|
||||
fn fp2_map(x: i32, y: i32) -> f32 {
|
||||
return tex_get_clamped(aux, x, y).x;
|
||||
}
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_vector(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let d = vec2<i32>(textureDimensions(aux));
|
||||
let x = p.x;
|
||||
let y = p.y;
|
||||
let gx = (fp2_map(min(x + 1, d.x - 1), y) - fp2_map(max(x - 1, 0), y)) * 0.5;
|
||||
let gy = (fp2_map(x, min(y + 1, d.y - 1)) - fp2_map(x, max(y - 1, 0))) * 0.5;
|
||||
let mag = sqrt(gx * gx + gy * gy);
|
||||
let m = fp2_map(x, y);
|
||||
let kind = P.u[0].x;
|
||||
let amount = P.f[0].x;
|
||||
let off = P.f[0].y;
|
||||
var ang = 0.0;
|
||||
var len = amount;
|
||||
if (kind <= 2u) {
|
||||
if (mag < 1e-6) {
|
||||
textureStore(out, p, textureLoad(src, p, 0));
|
||||
return;
|
||||
}
|
||||
let g = atan2(gy, gx);
|
||||
var base = g + 1.5707963267948966;
|
||||
if (kind == 2u) {
|
||||
base = g;
|
||||
}
|
||||
if (kind != 1u) {
|
||||
len = amount * min(mag * 10.0, 1.0);
|
||||
}
|
||||
ang = base + off;
|
||||
} else {
|
||||
ang = m * 6.283185307179586 + off;
|
||||
if (kind != 3u) {
|
||||
len = amount * m;
|
||||
}
|
||||
}
|
||||
if (len < 0.5) {
|
||||
textureStore(out, p, textureLoad(src, p, 0));
|
||||
return;
|
||||
}
|
||||
let dx = cos(ang) * len;
|
||||
let dy = sin(ang) * len;
|
||||
let n = u32(clamp(ceil(len * 2.0), 2.0, 48.0));
|
||||
var acc = vec4<f32>(0.0);
|
||||
for (var i = 0u; i < n; i++) {
|
||||
let t = f32(i) / f32(n - 1u) - 0.5;
|
||||
acc += sample_bilinear_clamped(src, f32(x) + 0.5 + dx * t, f32(y) + 0.5 + dy * t) / f32(n);
|
||||
}
|
||||
textureStore(out, p, acc);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- per-pixel colour effects
|
||||
// u[0].x = effect: 0 Cineon Converter, 1 HDR Compander, 2 HDR Highlight Compression,
|
||||
// 3 CC Overbrights, 4 Color Link (alpha), 5 Color Link (blend), 6 CC Composite.
|
||||
|
||||
// utility::Cineon::log_to_lin; c = (offset, knee, white, gamma), r = (internal black, white).
|
||||
fn fp2_log_to_lin(v: f32, c: vec4<f32>, r: vec2<f32>) -> f32 {
|
||||
let code = v * 1023.0;
|
||||
var lin = (pow(10.0, (code - c.z) * 0.002 / 0.6) - c.x) / max(1.0 - c.x, 1e-6);
|
||||
lin = powz(max(lin, 0.0), 1.7 / max(c.w, 0.01));
|
||||
let k = c.y;
|
||||
if (k < 1.0 && lin > k) {
|
||||
let w = 1.0 - k;
|
||||
lin = k + w * (1.0 - exp(-(lin - k) / w));
|
||||
}
|
||||
return r.x + (r.y - r.x) * lin;
|
||||
}
|
||||
|
||||
// utility::Cineon::lin_to_log.
|
||||
fn fp2_lin_to_log(v: f32, c: vec4<f32>, r: vec2<f32>) -> f32 {
|
||||
let d = r.y - r.x;
|
||||
var lin = (v - r.x) / select(d, 1e-6, abs(d) < 1e-6);
|
||||
let k = c.y;
|
||||
if (k < 1.0 && lin > k) {
|
||||
let w = 1.0 - k;
|
||||
lin = k - w * log(max(1.0 - (lin - k) / w, 1e-6));
|
||||
}
|
||||
lin = powz(max(lin, 0.0), max(c.w, 0.01) / 1.7);
|
||||
let code = c.z + log(max(lin * (1.0 - c.x) + c.x, 1e-9)) * 0.4342944819032518 * 0.6 / 0.002;
|
||||
return code / 1023.0;
|
||||
}
|
||||
|
||||
// utility2::spow.
|
||||
fn fp2_spow(v: f32, e: f32) -> f32 {
|
||||
return sign(v) * powz(abs(v), e);
|
||||
}
|
||||
|
||||
fn fp2_cineon(v: f32) -> f32 {
|
||||
let c = P.f[0];
|
||||
let r = P.f[1].xy;
|
||||
switch P.u[0].y {
|
||||
case 0u: {
|
||||
return fp2_lin_to_log(v, c, r);
|
||||
}
|
||||
case 1u: {
|
||||
return fp2_log_to_lin(v, c, r);
|
||||
}
|
||||
default: {
|
||||
return fp2_lin_to_log(fp2_log_to_lin(v, c, r), P.f[2], vec2<f32>(0.0, 1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_point(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
var o = px;
|
||||
switch P.u[0].x {
|
||||
// f[0], f[1], f[2]: see fp2_cineon; u[0].y = conversion type.
|
||||
case 0u: {
|
||||
if (px.w > 0.0) {
|
||||
let c = px.xyz / px.w;
|
||||
o = vec4<f32>(vec3<f32>(fp2_cineon(c.x), fp2_cineon(c.y), fp2_cineon(c.z)) * px.w, px.w);
|
||||
}
|
||||
}
|
||||
// u[0].y = expand; f[0] = (gain, gamma).
|
||||
case 1u: {
|
||||
if (px.w > 0.0) {
|
||||
let c = fp2_unpremul(px);
|
||||
let g = P.f[0].x;
|
||||
let e = P.f[0].y;
|
||||
var r = vec3<f32>(0.0);
|
||||
if (P.u[0].y != 0u) {
|
||||
r = vec3<f32>(fp2_spow(c.x, e), fp2_spow(c.y, e), fp2_spow(c.z, e)) * g;
|
||||
} else {
|
||||
r = vec3<f32>(fp2_spow(c.x / g, 1.0 / e), fp2_spow(c.y / g, 1.0 / e), fp2_spow(c.z / g, 1.0 / e));
|
||||
}
|
||||
o = vec4<f32>(r * px.w, px.w);
|
||||
}
|
||||
}
|
||||
// f[0].x = knee.
|
||||
case 2u: {
|
||||
if (px.w > 0.0) {
|
||||
let c = px.xyz / px.w;
|
||||
let m = max(max(c.x, c.y), c.z);
|
||||
let knee = P.f[0].x;
|
||||
if (m > knee) {
|
||||
let w = 1.0 - knee;
|
||||
let k = (knee + w * (m - knee) / ((m - knee) + w)) / m;
|
||||
o = vec4<f32>(c * k * px.w, px.w);
|
||||
}
|
||||
}
|
||||
}
|
||||
// u[0].y = channel; f[0] = highlight colour.
|
||||
case 3u: {
|
||||
if (px.w > 0.0) {
|
||||
let c = fp2_unpremul(px);
|
||||
var v = max(max(c.x, c.y), c.z);
|
||||
switch P.u[0].y {
|
||||
case 1u: {
|
||||
v = c.x;
|
||||
}
|
||||
case 2u: {
|
||||
v = c.y;
|
||||
}
|
||||
case 3u: {
|
||||
v = c.z;
|
||||
}
|
||||
case 4u: {
|
||||
v = px.w;
|
||||
}
|
||||
case 5u: {
|
||||
v = luminance(c);
|
||||
}
|
||||
default: {}
|
||||
}
|
||||
var r = vec3<f32>(v * 0.35);
|
||||
if (v > 1.0) {
|
||||
r = P.f[0].xyz;
|
||||
} else if (v < 0.0) {
|
||||
r = vec3<f32>(1.0) - P.f[0].xyz;
|
||||
}
|
||||
o = vec4<f32>(r * px.w, px.w);
|
||||
}
|
||||
}
|
||||
// f[0] = (sampled alpha, opacity); u[0].y = stencil.
|
||||
case 4u: {
|
||||
let c = fp2_unpremul(px);
|
||||
let a0 = select(max(px.w, 0.0), px.w, px.w > 1e-6);
|
||||
var na = a0 + (P.f[0].x - a0) * P.f[0].y;
|
||||
if (P.u[0].y != 0u) {
|
||||
na = min(na, a0);
|
||||
}
|
||||
let a = clamp(na, 0.0, 1.0);
|
||||
o = vec4<f32>(c * a, a);
|
||||
}
|
||||
// f[0] = premultiplied sampled colour; u[0] = (stencil, mode).
|
||||
case 5u: {
|
||||
o = blend_pixel(P.u[0].z, px, P.f[0], 0.5);
|
||||
o.w = clamp(o.w, 0.0, 1.0);
|
||||
if (P.u[0].y != 0u) {
|
||||
o = vec4<f32>(fp2_unpremul(o) * px.w, px.w);
|
||||
}
|
||||
}
|
||||
// u[0] = (_, composite original, mode, rgb only); f[0].x = opacity.
|
||||
default: {
|
||||
let orig = px * P.f[0].x;
|
||||
if (P.u[0].y == 1u) {
|
||||
o = blend_pixel(P.u[0].z, orig, px, 0.5);
|
||||
} else {
|
||||
o = blend_pixel(P.u[0].z, px, orig, 0.5);
|
||||
}
|
||||
o.w = clamp(o.w, 0.0, 1.0);
|
||||
if (P.u[0].w != 0u) {
|
||||
o = vec4<f32>(fp2_unpremul(o) * px.w, px.w);
|
||||
}
|
||||
}
|
||||
}
|
||||
textureStore(out, p, o);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Block Load (stylize3::block_load)
|
||||
|
||||
// Mean colour of every s×s block: one invocation per block (the CPU's summation order).
|
||||
// u[0].x = s.
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_block_means(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let s = i32(P.u[0].x);
|
||||
let d = vec2<i32>(textureDimensions(src));
|
||||
var acc = vec4<f32>(0.0);
|
||||
var n = 0.0;
|
||||
for (var y = p.y * s; y < min((p.y + 1) * s, d.y); y++) {
|
||||
for (var x = p.x * s; x < min((p.x + 1) * s, d.x); x++) {
|
||||
acc += textureLoad(src, vec2<i32>(x, y), 0);
|
||||
n += 1.0;
|
||||
}
|
||||
}
|
||||
if (n > 0.0) {
|
||||
acc = acc / n;
|
||||
}
|
||||
textureStore(out, p, acc);
|
||||
}
|
||||
|
||||
// stylize3::block_at on grid `t` (block size `s`).
|
||||
fn fp2_block_at(t: texture_2d<f32>, s: u32, x: i32, y: i32, bilinear: bool) -> vec4<f32> {
|
||||
let g = vec2<i32>(textureDimensions(t));
|
||||
if (!bilinear || s == 1u) {
|
||||
return textureLoad(t, vec2<i32>(min(x / i32(s), g.x - 1), min(y / i32(s), g.y - 1)), 0);
|
||||
}
|
||||
let fx = (f32(x) + 0.5) / f32(s) - 0.5;
|
||||
let fy = (f32(y) + 0.5) / f32(s) - 0.5;
|
||||
let x0 = floor(fx);
|
||||
let y0 = floor(fy);
|
||||
let tx = fx - x0;
|
||||
let ty = fy - y0;
|
||||
let xa = clamp(i32(x0), 0, g.x - 1);
|
||||
let xb = clamp(i32(x0 + 1.0), 0, g.x - 1);
|
||||
let ya = clamp(i32(y0), 0, g.y - 1);
|
||||
let yb = clamp(i32(y0 + 1.0), 0, g.y - 1);
|
||||
let a = textureLoad(t, vec2<i32>(xa, ya), 0);
|
||||
let b = textureLoad(t, vec2<i32>(xb, ya), 0);
|
||||
let c = textureLoad(t, vec2<i32>(xa, yb), 0);
|
||||
let e = textureLoad(t, vec2<i32>(xb, yb), 0);
|
||||
let top = a + (b - a) * tx;
|
||||
let bot = c + (e - c) * tx;
|
||||
return top + (bot - top) * ty;
|
||||
}
|
||||
|
||||
// src = the new level's grid, aux = the previous level's grid (or the new one).
|
||||
// u[0] = (new block size, old block size, flags: 1 scanlines, 2 smoothing, 4 bilinear,
|
||||
// 8 previous level exists, 16 start cleared); f[0] = (frac, rows of the new level).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_block_load(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let s_new = P.u[0].x;
|
||||
let flags = P.u[0].z;
|
||||
let scan = (flags & 1u) != 0u;
|
||||
let smoothing = (flags & 2u) != 0u;
|
||||
let bilinear = (flags & 4u) != 0u;
|
||||
let frac = P.f[0].x;
|
||||
let soft = select(0.0, 1.5, smoothing);
|
||||
var t = 0.0;
|
||||
if (scan) {
|
||||
let front = frac * (P.f[0].y + soft) - soft * 0.5;
|
||||
let r = f32(p.y / i32(s_new)) + 0.5;
|
||||
if (soft > 0.0) {
|
||||
t = fp2_smoothstep(r - soft * 0.5, r + soft * 0.5, front);
|
||||
} else if (r < front) {
|
||||
t = 1.0;
|
||||
}
|
||||
} else if (smoothing) {
|
||||
t = frac;
|
||||
}
|
||||
var n = vec4<f32>(0.0);
|
||||
if (t > 0.0) {
|
||||
n = fp2_block_at(src, s_new, p.x, p.y, bilinear);
|
||||
}
|
||||
var prev = vec4<f32>(0.0);
|
||||
if ((flags & 8u) != 0u) {
|
||||
prev = fp2_block_at(aux, P.u[0].y, p.x, p.y, bilinear);
|
||||
} else if ((flags & 16u) == 0u) {
|
||||
prev = fp2_block_at(src, s_new, p.x, p.y, bilinear);
|
||||
}
|
||||
var o = prev;
|
||||
if (t >= 1.0) {
|
||||
o = n;
|
||||
} else if (t > 0.0) {
|
||||
o = prev + (n - prev) * t;
|
||||
}
|
||||
textureStore(out, p, o);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Burn Film (stylize3::burn_film)
|
||||
// u[0].x = seed + 17; f[0] = (cx, cy, diagonal, feature size); f[1] = (threshold, band).
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_burn(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
let fx = f32(p.x) + 0.5;
|
||||
let fy = f32(p.y) + 0.5;
|
||||
let dx = fx - P.f[0].x;
|
||||
let dy = fy - P.f[0].y;
|
||||
let d = sqrt(dx * dx + dy * dy) / P.f[0].z;
|
||||
let n = fxs_fbm(fx / P.f[0].w, fy / P.f[0].w, 0.0, P.u[0].x, 4.0);
|
||||
let f = n * 0.65 + (1.0 - min(d, 1.0)) * 0.35;
|
||||
let th = P.f[1].x;
|
||||
let band = P.f[1].y;
|
||||
var o = px;
|
||||
if (f > th + band) {
|
||||
o = vec4<f32>(0.0);
|
||||
} else if (f > th - band * 2.0) {
|
||||
let c = fp2_unpremul(px);
|
||||
let k = fp2_smoothstep(th - band * 2.0, th, f);
|
||||
let hot = fp2_smoothstep(th, th + band, f);
|
||||
let chr = 1.0 - k * 0.85;
|
||||
var r = c * chr;
|
||||
r = vec3<f32>(r.x + (1.0 - r.x) * hot * 0.9, r.y + (0.45 - r.y) * hot * 0.9, r.z * (1.0 - hot));
|
||||
let na = px.w * (1.0 - hot * 0.6);
|
||||
o = vec4<f32>(r * na, na);
|
||||
}
|
||||
textureStore(out, p, o);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Glass / CC Plastic (stylize3)
|
||||
// aux = height field (x). u[0] = (glass, point light); f[0] = (height scale k, displacement,
|
||||
// height != 0, light height); f[1] = (intensity, ambient, diffuse, specular);
|
||||
// f[2] = (shininess, metal, light x, light y); f[3] = light colour; f[4] = distant direction.
|
||||
|
||||
fn fp2_h(x: i32, y: i32) -> f32 {
|
||||
return tex_get_clamped(aux, x, y).x;
|
||||
}
|
||||
|
||||
// stylize3::BumpLight::shade.
|
||||
fn fp2_shade(c: vec3<f32>, n: vec3<f32>, l: vec3<f32>) -> vec3<f32> {
|
||||
let intensity = P.f[1].x;
|
||||
let ambient = P.f[1].y;
|
||||
let diffuse = P.f[1].z;
|
||||
let specular = P.f[1].w;
|
||||
let ndl = max(dot(n, l), 0.0);
|
||||
let flat_z = max(l.z, 0.0);
|
||||
let base = ambient + diffuse * flat_z;
|
||||
var lit = 1.0;
|
||||
if (base > 1e-4) {
|
||||
lit = (ambient + diffuse * ndl) / base;
|
||||
}
|
||||
lit = 1.0 + (lit - 1.0) * intensity;
|
||||
let hv = vec3<f32>(l.x, l.y, l.z + 1.0);
|
||||
let hl = max(sqrt(hv.x * hv.x + hv.y * hv.y + hv.z * hv.z), 1e-6);
|
||||
let ndh = max((n.x * hv.x + n.y * hv.y + n.z * hv.z) / hl, 0.0);
|
||||
let spec = specular * intensity * powz(ndh, P.f[2].x);
|
||||
let lc = P.f[3].xyz;
|
||||
let metal = P.f[2].y;
|
||||
let hl_col = lc * (1.0 - metal) + c * lc * metal;
|
||||
return c * lit * (vec3<f32>(1.0) + (lc - vec3<f32>(1.0)) * min(intensity, 1.0)) + spec * hl_col;
|
||||
}
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_bump(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
let glass = P.u[0].x != 0u;
|
||||
if (px.w <= 0.0) {
|
||||
textureStore(out, p, select(px, vec4<f32>(0.0), glass));
|
||||
return;
|
||||
}
|
||||
let k = P.f[0].x;
|
||||
let gx = (fp2_h(p.x + 1, p.y) - fp2_h(p.x - 1, p.y)) * 0.5 * k;
|
||||
let gy = (fp2_h(p.x, p.y + 1) - fp2_h(p.x, p.y - 1)) * 0.5 * k;
|
||||
let ln = sqrt(gx * gx + gy * gy + 1.0);
|
||||
let n = vec3<f32>(-gx / ln, -gy / ln, 1.0 / ln);
|
||||
let fx = f32(p.x) + 0.5;
|
||||
let fy = f32(p.y) + 0.5;
|
||||
var l = P.f[4].xyz;
|
||||
if (P.u[0].y != 0u) {
|
||||
let v = vec3<f32>(P.f[2].z - fx, P.f[2].w - fy, max(P.f[0].w, 1.0));
|
||||
let vl = max(sqrt(v.x * v.x + v.y * v.y + v.z * v.z), 1e-6);
|
||||
l = v / vl;
|
||||
}
|
||||
var c = fp2_unpremul(px);
|
||||
if (glass) {
|
||||
let disp = P.f[0].y;
|
||||
if (disp != 0.0 && P.f[0].z != 0.0) {
|
||||
let s = sample_bilinear_clamped(src, fx + n.x * disp, fy + n.y * disp);
|
||||
if (s.w > 0.0) {
|
||||
c = fp2_unpremul(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
let o = fp2_shade(c, n, l);
|
||||
textureStore(out, p, vec4<f32>(o * px.w, px.w));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC HexTile (stylize3::hextile)
|
||||
// u[0].x = render mode; f[0] = (cx, cy, radius, smearing); f[1] = (sin, cos).
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_hextile(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let cx = P.f[0].x;
|
||||
let cy = P.f[0].y;
|
||||
let r = P.f[0].z;
|
||||
let smear = P.f[0].w;
|
||||
let sn = P.f[1].x;
|
||||
let cs = P.f[1].y;
|
||||
let mode = P.u[0].x;
|
||||
let dx = f32(p.x) + 0.5 - cx;
|
||||
let dy = f32(p.y) + 0.5 - cy;
|
||||
let u = dx * cs + dy * sn;
|
||||
let v = -dx * sn + dy * cs;
|
||||
// stylize3::hex_cell (cube rounding).
|
||||
let q = (0.5773502691896257 * u - v / 3.0) / r;
|
||||
let rr = (2.0 / 3.0 * v) / r;
|
||||
let ccy = -q - rr;
|
||||
var rx = round_away(q);
|
||||
let ry = round_away(ccy);
|
||||
var rz = round_away(rr);
|
||||
let ddx = abs(rx - q);
|
||||
let ddy = abs(ry - ccy);
|
||||
let ddz = abs(rz - rr);
|
||||
if (ddx > ddy && ddx > ddz) {
|
||||
rx = -ry - rz;
|
||||
} else if (ddy <= ddz) {
|
||||
rz = -rx - ry;
|
||||
}
|
||||
let hx = r * 1.7320508075688772 * (rx + rz / 2.0);
|
||||
let hy = r * 1.5 * rz;
|
||||
var lu = u - hx;
|
||||
var lv = v - hy;
|
||||
let odd = ((i32(rx) + i32(rz)) % 2 + 2) % 2 == 1;
|
||||
if ((mode == 1u || mode == 2u) && odd) {
|
||||
lu = -lu;
|
||||
}
|
||||
if (mode == 2u && odd) {
|
||||
lv = -lv;
|
||||
}
|
||||
let ox = lu * cs - lv * sn;
|
||||
let oy = lu * sn + lv * cs;
|
||||
let tx = cx + ox;
|
||||
let ty = cy + oy;
|
||||
let sx = tx + (f32(p.x) + 0.5 - tx) * smear;
|
||||
let sy = ty + (f32(p.y) + 0.5 - ty) * smear;
|
||||
textureStore(out, p, sample_bilinear_clamped(src, sx, sy));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Mr. Smoothie (stylize3::smoothie)
|
||||
// aux = flow plane (x). f[0] = (ax, ay, bx, by); f[1] = (phase, loops).
|
||||
|
||||
fn fp2_pal(i: f32) -> vec4<f32> {
|
||||
let t = i / 255.0;
|
||||
let a = P.f[0].xy;
|
||||
let b = P.f[0].zw;
|
||||
let s = sample_bilinear_clamped(src, a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
|
||||
return vec4<f32>(fp2_unpremul(s), 1.0);
|
||||
}
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_smoothie(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
if (px.w <= 0.0) {
|
||||
textureStore(out, p, px);
|
||||
return;
|
||||
}
|
||||
let v = textureLoad(aux, p, 0).x;
|
||||
var t = fract_euclid(v * P.f[1].y + P.f[1].x);
|
||||
if (t < 0.5) {
|
||||
t = t * 2.0;
|
||||
} else {
|
||||
t = 2.0 - t * 2.0;
|
||||
}
|
||||
let f = t * 255.0;
|
||||
let i = min(floor(f), 254.0);
|
||||
let a = fp2_pal(i);
|
||||
let b = fp2_pal(i + 1.0);
|
||||
let c = a + (b - a) * (f - i);
|
||||
textureStore(out, p, vec4<f32>(c.xyz * px.w, px.w));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Inner/Outer Key (keying2)
|
||||
|
||||
// T = (straight colour, trimap) from src = the layer and aux = the trimap (x).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_io_prep(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
textureStore(out, p, vec4<f32>(fp2_unpremul(textureLoad(src, p, 0)), textureLoad(aux, p, 0).x));
|
||||
}
|
||||
|
||||
// A known region (u[0].x: 0 foreground, 1 background) of T: (colour × known, known).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_io_known(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let t = textureLoad(src, p, 0);
|
||||
var m = select(0.0, 1.0, t.w > 0.75);
|
||||
if (P.u[0].x == 1u) {
|
||||
m = select(0.0, 1.0, t.w < 0.25);
|
||||
}
|
||||
textureStore(out, p, vec4<f32>(t.xyz * m, m));
|
||||
}
|
||||
|
||||
// src = blurred foreground, aux = blurred background, data = T's rows (row length u[0].x):
|
||||
// the estimated matte with the decontaminated colours (colour, alpha).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_io_est(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let at = (u32(p.y) * P.u[0].x + u32(p.x)) * 4u;
|
||||
let c = vec3<f32>(data[at], data[at + 1u], data[at + 2u]);
|
||||
let tri = data[at + 3u];
|
||||
var a = tri;
|
||||
if (!(tri > 0.25 && tri < 0.75)) {
|
||||
textureStore(out, p, vec4<f32>(c, a));
|
||||
return;
|
||||
}
|
||||
let fs = textureLoad(src, p, 0);
|
||||
let bs = textureLoad(aux, p, 0);
|
||||
let fc = fs.xyz / max(fs.w, 1e-6);
|
||||
let bc = bs.xyz / max(bs.w, 1e-6);
|
||||
let d = fc - bc;
|
||||
let dd = d.x * d.x + d.y * d.y + d.z * d.z;
|
||||
if (dd < 1e-6) {
|
||||
a = 0.5;
|
||||
} else {
|
||||
a = clamp(((c.x - bc.x) * d.x + (c.y - bc.y) * d.y + (c.z - bc.z) * d.z) / dd, 0.0, 1.0);
|
||||
}
|
||||
var col = c;
|
||||
if (a > 0.02) {
|
||||
col = clamp((c - (1.0 - a) * bc) / a, vec3<f32>(0.0), vec3<f32>(1.0));
|
||||
}
|
||||
textureStore(out, p, vec4<f32>(col, a));
|
||||
}
|
||||
|
||||
// The matte (src.x, or src.w with u[0].y) after the Cleanup strokes: data = targets (u[0].x of
|
||||
// them) then each stroke's coverage plane (negative = untouched).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_io_strokes(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let s = textureLoad(src, p, 0);
|
||||
var a = select(s.x, s.w, P.u[0].y != 0u);
|
||||
let n = P.u[0].x;
|
||||
let d = out_dims();
|
||||
let plane = u32(d.x * d.y);
|
||||
let i = u32(p.y * d.x + p.x);
|
||||
for (var k = 0u; k < n; k++) {
|
||||
let c = data[n + k * plane + i];
|
||||
if (c >= 0.0) {
|
||||
a += (data[k] - a) * c;
|
||||
}
|
||||
}
|
||||
textureStore(out, p, vec4<f32>(a, 0.0, 0.0, 0.0));
|
||||
}
|
||||
|
||||
// src = the layer, aux = the final matte (x), data = estimated colours' rows (row length u[0].x,
|
||||
// colours used when u[0].y). u[0].z = invert; f[0] = (threshold, blend with original).
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_io_final(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
var m = textureLoad(aux, p, 0).x;
|
||||
let thr = P.f[0].x;
|
||||
if (thr > 0.0 && m < thr) {
|
||||
m = 0.0;
|
||||
}
|
||||
if (P.u[0].z != 0u) {
|
||||
m = 1.0 - m;
|
||||
}
|
||||
var c = fp2_unpremul(px);
|
||||
if (P.u[0].y != 0u) {
|
||||
let at = (u32(p.y) * P.u[0].x + u32(p.x)) * 4u;
|
||||
c = vec3<f32>(data[at], data[at + 1u], data[at + 2u]);
|
||||
}
|
||||
let a = max(px.w, 0.0);
|
||||
let keyed = vec4<f32>(c * (a * m), a * m);
|
||||
textureStore(out, p, keyed + (px - keyed) * P.f[0].y);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Simple Wire Removal (keying2::wire_removal)
|
||||
// u[0].x = style; f[0] = (ax, ay, nx, ny); f[1] = (hw thickness, soft width, mirror).
|
||||
|
||||
fn fp2_wire_pos(base: vec2<f32>, nrm: vec2<f32>, s: f32) -> vec4<f32> {
|
||||
return sample_bilinear_clamped(src, base.x + nrm.x * s, base.y + nrm.y * s);
|
||||
}
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_wire(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let px = textureLoad(src, p, 0);
|
||||
let a = P.f[0].xy;
|
||||
let nrm = P.f[0].zw;
|
||||
let hw = P.f[1].x;
|
||||
let soft_w = P.f[1].y;
|
||||
let mirror = P.f[1].z;
|
||||
let fx = f32(p.x) + 0.5;
|
||||
let fy = f32(p.y) + 0.5;
|
||||
let q = vec2<f32>(fx - a.x, fy - a.y);
|
||||
let d = q.x * nrm.x + q.y * nrm.y;
|
||||
let ad = abs(d);
|
||||
if (ad > hw + soft_w) {
|
||||
textureStore(out, p, px);
|
||||
return;
|
||||
}
|
||||
let base = vec2<f32>(fx - d * nrm.x, fy - d * nrm.y);
|
||||
let edge = hw + 1.0;
|
||||
var repl: vec4<f32>;
|
||||
switch P.u[0].x {
|
||||
case 0u: {
|
||||
let t = clamp((d + edge) / (2.0 * edge), 0.0, 1.0);
|
||||
let l = fp2_wire_pos(base, nrm, -edge);
|
||||
repl = l + (fp2_wire_pos(base, nrm, edge) - l) * t;
|
||||
}
|
||||
case 1u, 2u: {
|
||||
var s = d - 2.0 * (hw - ad) - 1.0;
|
||||
if (d >= 0.0) {
|
||||
s = d + 2.0 * (hw - ad) + 1.0;
|
||||
}
|
||||
let sh = fp2_wire_pos(base, nrm, s);
|
||||
repl = sh;
|
||||
if (mirror > 0.0) {
|
||||
repl = sh + (fp2_wire_pos(base, nrm, -s) - sh) * (mirror * 0.5);
|
||||
}
|
||||
}
|
||||
default: {
|
||||
var sx = 0.0;
|
||||
if (abs(nrm.x) > 1e-6) {
|
||||
sx = (hw - ad + 1.0) / abs(nrm.x);
|
||||
}
|
||||
let dir = select(-1.0, 1.0, d * nrm.x >= 0.0);
|
||||
let sh = sample_bilinear_clamped(src, fx + dir * sx, fy);
|
||||
let mi = sample_bilinear_clamped(src, fx - dir * sx, fy);
|
||||
repl = sh;
|
||||
if (mirror > 0.0) {
|
||||
repl = sh + (mi - sh) * (mirror * 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
var k = 1.0;
|
||||
if (ad > hw) {
|
||||
k = 1.0 - fp2_smoothstep(hw, hw + soft_w, ad);
|
||||
}
|
||||
textureStore(out, p, px + (repl - px) * k);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Basic 3D (obsolete::basic_3d)
|
||||
// u[0] = (specular, wireframe); f[0] = (cx, cy, focal, distance); f[1] = ux; f[2] = uy;
|
||||
// f[3] = normal; f[4] = light; f[5] = (hw width, hw height).
|
||||
|
||||
@compute @workgroup_size(16, 16)
|
||||
fn fp2_basic3d(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let p = vec2<i32>(gid.xy);
|
||||
if (!fp2_inside(p)) {
|
||||
return;
|
||||
}
|
||||
let cx = P.f[0].x;
|
||||
let cy = P.f[0].y;
|
||||
let f = P.f[0].z;
|
||||
let dist = P.f[0].w;
|
||||
let ux = P.f[1].xyz;
|
||||
let uy = P.f[2].xyz;
|
||||
let n = P.f[3].xyz;
|
||||
let d = vec3<f32>(f32(p.x) + 0.5 - cx, f32(p.y) + 0.5 - cy, f);
|
||||
let denom = dot(d, n);
|
||||
if (abs(denom) < 1e-9) {
|
||||
textureStore(out, p, vec4<f32>(0.0));
|
||||
return;
|
||||
}
|
||||
// Eye at (0, 0, -f), plane through (0, 0, dist).
|
||||
let t = (dist + f) * n.z / denom;
|
||||
if (t <= 0.0) {
|
||||
textureStore(out, p, vec4<f32>(0.0));
|
||||
return;
|
||||
}
|
||||
let hit = vec3<f32>(d.x * t, d.y * t, -f + d.z * t - dist);
|
||||
let u = dot(hit, ux);
|
||||
let v = dot(hit, uy);
|
||||
var c = sample_bilinear(src, cx + u, cy + v);
|
||||
if (P.u[0].x != 0u && c.w > 0.0) {
|
||||
let dv = d / sqrt(dot(d, d));
|
||||
let k = 2.0 * dot(dv, n);
|
||||
let r = dv - k * n;
|
||||
let s = powz(max(-dot(r, P.f[4].xyz), 0.0), 40.0);
|
||||
let a = c.w;
|
||||
c = vec4<f32>(c.xyz + s * a * max(vec3<f32>(1.0) - c.xyz / max(a, 1e-6), vec3<f32>(0.0)), a);
|
||||
}
|
||||
if (P.u[0].y != 0u) {
|
||||
let hw = P.f[5].x;
|
||||
let hh = P.f[5].y;
|
||||
let e = min(abs(abs(u) - hw), abs(abs(v) - hh));
|
||||
if (e < 0.75 && abs(u) <= hw + 0.75 && abs(v) <= hh + 0.75) {
|
||||
c = vec4<f32>(1.0);
|
||||
}
|
||||
}
|
||||
textureStore(out, p, c);
|
||||
}
|
||||
@@ -0,0 +1,245 @@
|
||||
//! GPU pixel ports of part C (CC Cross / Radial / Vector Blur, Reduce Interlace Flicker, CC
|
||||
//! Composite, Color Link, Cineon Converter, HDR Compander, HDR Highlight Compression, Grow
|
||||
//! Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass, CC HexTile, CC Mr. Smoothie,
|
||||
//! CC Plastic, Inner/Outer Key, CC Simple Wire Removal, Basic 3D) vs the CPU effects (the
|
||||
//! oracle): direct on a buffer at full and half resolution, as adjustment, and composited at 8
|
||||
//! and 32 bpc. Also the helpers for effects that read masks, other layers and audio.
|
||||
|
||||
use effectcraft_effects::{Buf, EffectEnv, EffectHost, LayerPixels, MaskShape};
|
||||
use effectcraft_keyframe::{ShapePath, Value};
|
||||
use effectcraft_project::build::{self, Ids};
|
||||
use effectcraft_project::{BitDepth, MaskMode};
|
||||
use effectcraft_render::RenderOpts;
|
||||
use effectcraft_time::Tick;
|
||||
|
||||
use crate::tests::{Scene, c, check, compare_at, diff, effect_case, gpu, n, opts, pattern, set};
|
||||
|
||||
pub(crate) fn e(v: u32) -> Value {
|
||||
Value::Enum(v)
|
||||
}
|
||||
|
||||
pub(crate) fn on() -> Value {
|
||||
Value::Bool(true)
|
||||
}
|
||||
|
||||
pub(crate) fn off() -> Value {
|
||||
Value::Bool(false)
|
||||
}
|
||||
|
||||
pub(crate) fn pt(x: f64, y: f64) -> Value {
|
||||
Value::Vec2([x, y])
|
||||
}
|
||||
|
||||
/// Size of the test layer (layer pixels).
|
||||
const SIZE: [f64; 2] = [70.0, 44.0];
|
||||
|
||||
/// The test layer's masks (layer pixels): a closed pentagon, a closed quad and an open curve.
|
||||
pub(crate) fn mask_points() -> Vec<(Vec<[f64; 2]>, bool)> {
|
||||
let pent = (0..5)
|
||||
.map(|i| {
|
||||
let a = i as f64 * std::f64::consts::TAU / 5.0 - 1.3;
|
||||
[33.3 + a.cos() * 17.1, 22.4 + a.sin() * 15.2]
|
||||
})
|
||||
.collect();
|
||||
vec![
|
||||
(pent, true),
|
||||
(vec![[6.3, 5.1], [62.2, 7.7], [59.4, 39.6], [9.1, 37.2]], true),
|
||||
(vec![[4.2, 30.3], [18.7, 12.4], [33.1, 28.9], [47.6, 9.8], [64.2, 25.5]], false),
|
||||
]
|
||||
}
|
||||
|
||||
/// Another layer (`id` 9) and an audio track for layer parameters.
|
||||
pub(crate) struct Host;
|
||||
impl EffectHost for Host {
|
||||
fn layer(&self, id: u64, _: bool) -> Option<LayerPixels> {
|
||||
Some(LayerPixels { buf: Buf { img: pattern(id as u32 + 3, 70, 44), offset: [0.0; 2], scale: 1.0 }, size: SIZE })
|
||||
}
|
||||
fn audio(&self, _: u64, start: f64, frames: usize, rate: u32) -> Option<Vec<f32>> {
|
||||
Some(
|
||||
(0..frames)
|
||||
.flat_map(|i| {
|
||||
let t = start + i as f64 / rate as f64;
|
||||
let l = 0.5 * (t * 440.0 * std::f64::consts::TAU).sin() + 0.2 * (t * 1300.0 * std::f64::consts::TAU).sin();
|
||||
let r = 0.4 * (t * (200.0 + 300.0 * t) * std::f64::consts::TAU).sin();
|
||||
[l as f32, r as f32]
|
||||
})
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// The effect alone on a buffer with the test masks and [`Host`]: GPU vs CPU (32-bit float)
|
||||
/// at full and half resolution (the half buffer padded and offset), direct and as adjustment.
|
||||
/// `allow` = fraction of pixels allowed over 1e-3.
|
||||
pub(crate) fn direct_env(id: &str, vals: &[(&str, Value)], allow: f64) {
|
||||
let Some(g) = gpu() else { return };
|
||||
let spec = effectcraft_effects::find(id).unwrap();
|
||||
let mut params =
|
||||
effectcraft_effects::Params { values: spec.params.iter().map(|ps| (ps.id.to_string(), effectcraft_effects::default_value(ps, SIZE))).collect() };
|
||||
for (k, v) in vals {
|
||||
assert!(params.values.contains_key(*k), "{id}: no {k}");
|
||||
params.values.insert(k.to_string(), v.clone());
|
||||
}
|
||||
let masks: Vec<MaskShape> = mask_points()
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, (points, closed))| MaskShape { name: format!("Mask {}", i + 1), points, closed, inverted: false })
|
||||
.collect();
|
||||
let host = Host;
|
||||
for adjustment in [false, true] {
|
||||
for scale in [1.0, 0.5] {
|
||||
let img = pattern(7, (SIZE[0] * scale) as u32, (SIZE[1] * scale) as u32);
|
||||
let mut buf = Buf { img, offset: [0.0, 0.0], scale };
|
||||
if scale < 1.0 {
|
||||
buf.pad(3);
|
||||
}
|
||||
let env = EffectEnv { masks: &masks, host: Some(&host), comp_time: 0.25, frame_rate: 30.0, ..Default::default() };
|
||||
let ctx = || effectcraft_effects::EffectCtx { params: ¶ms, time: 0.25, layer_size: SIZE, seed: 11, adjustment, env };
|
||||
let cpu = (spec.render)(&ctx(), buf.clone());
|
||||
let out =
|
||||
effectcraft_render::Accelerator::effects(g, &[effectcraft_render::FxStep { spec, ctx: ctx() }], &buf, None).expect("the GPU runs the effect");
|
||||
assert_eq!((out.offset, out.scale), (cpu.offset, cpu.scale), "{id}: geometry");
|
||||
let d = diff(&cpu.img, &out.img, 1e-3);
|
||||
assert!(
|
||||
d.over as f64 <= allow * d.total as f64,
|
||||
"{id} {vals:?} adj {adjustment} scale {scale}: {} of {} pixels over 1e-3 (max {}); worst {:?}",
|
||||
d.over,
|
||||
d.total,
|
||||
d.max,
|
||||
d.worst
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// [`direct_env`], then a footage layer with the test masks (mode None) and the effect,
|
||||
/// composited over a background at 8 and 32 bpc, full and half resolution.
|
||||
pub(crate) fn env_case(id: &str, vals: &[(&str, Value)]) {
|
||||
env_case_allow(id, vals, 0.0);
|
||||
}
|
||||
|
||||
/// [`env_case`] allowing a fraction of pixels over the tolerance (documented exceptions).
|
||||
pub(crate) fn env_case_allow(id: &str, vals: &[(&str, Value)], allow: f64) {
|
||||
direct_env(id, vals, allow);
|
||||
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
|
||||
let mut s = Scene::new(depth);
|
||||
let bg = s.solid([0.15, 0.1, 0.2], 97, 61);
|
||||
s.push(bg);
|
||||
let mut l = s.footage(70, 44);
|
||||
let mut next = s.p.next_id;
|
||||
for (i, (pts, closed)) in mask_points().into_iter().enumerate() {
|
||||
let m = build::mask(&mut Ids(&mut next), &format!("Mask {}", i + 1), ShapePath::polygon(&pts, closed), MaskMode::None, [255, 255, 0]);
|
||||
l.props.sub_mut("masks").unwrap().children.push(m.into());
|
||||
}
|
||||
s.p.next_id = next;
|
||||
s.effect(&mut l, id, vals);
|
||||
set(&mut l, "transform/rotation", Value::Scalar(8.0));
|
||||
s.push(l);
|
||||
check(&format!("{id} {vals:?} {depth:?}"), compare_at(&s, opts(), Tick::ZERO), allow);
|
||||
check(&format!("{id} {vals:?} {depth:?} half"), compare_at(&s, RenderOpts { scale: 0.5, ..opts() }, Tick::ZERO), allow);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn blurs() {
|
||||
effect_case("ec.blur.cccross", &[]);
|
||||
effect_case("ec.blur.cccross", &[("radiusX", n(4.0)), ("radiusY", n(0.0)), ("transferMode", e(1))]);
|
||||
effect_case("ec.blur.cccross", &[("radiusX", n(3.0)), ("radiusY", n(7.0)), ("transferMode", e(2))]);
|
||||
effect_case("ec.blur.cccross", &[("radiusX", n(6.0)), ("radiusY", n(2.0)), ("transferMode", e(3))]);
|
||||
effect_case("ec.blur.ccradial", &[]);
|
||||
effect_case("ec.blur.ccradial", &[("type", e(0)), ("amount", n(-40.0)), ("center", pt(20.0, 30.0))]);
|
||||
effect_case("ec.blur.ccradial", &[("type", e(2)), ("amount", n(60.0)), ("quality", n(20.0))]);
|
||||
effect_case("ec.blur.ccradial", &[("type", e(3)), ("amount", n(30.0))]);
|
||||
effect_case("ec.blur.ccradial", &[("type", e(4)), ("amount", n(-50.0)), ("quality", n(80.0))]);
|
||||
effect_case("ec.blur.ccvector", &[]);
|
||||
effect_case("ec.blur.ccvector", &[("type", e(1)), ("amount", n(6.0)), ("angleOffset", n(30.0))]);
|
||||
effect_case("ec.blur.ccvector", &[("type", e(2)), ("mapSoftness", n(0.0))]);
|
||||
effect_case("ec.blur.ccvector", &[("type", e(3)), ("amount", n(5.0))]);
|
||||
effect_case("ec.blur.ccvector", &[("type", e(4)), ("amount", n(12.0)), ("mapSoftness", n(40.0))]);
|
||||
effect_case("ec.blur.reduceflicker", &[("softness", n(3.0))]);
|
||||
effect_case("ec.blur.reduceflicker", &[("softness", n(0.5))]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn composites_and_colour() {
|
||||
for m in [0, 1, 2, 3, 5, 8, 11, 14, 15] {
|
||||
effect_case("ec.channel.cccomposite", &[("compositeOriginal", e(m)), ("opacity", n(70.0))]);
|
||||
}
|
||||
effect_case("ec.channel.cccomposite", &[("compositeOriginal", e(4)), ("rgbOnly", on())]);
|
||||
effect_case("ec.color.colorlink", &[]);
|
||||
effect_case("ec.color.colorlink", &[("sampleSource", e(2)), ("clip", n(10.0)), ("blendingMode", e(3)), ("opacity", n(60.0))]);
|
||||
effect_case("ec.color.colorlink", &[("sampleSource", e(1)), ("blendingMode", e(11)), ("stencilOriginalAlpha", off())]);
|
||||
effect_case("ec.color.colorlink", &[("sampleSource", e(9)), ("clip", n(20.0))]);
|
||||
effect_case("ec.color.colorlink", &[("sampleSource", e(6)), ("opacity", n(50.0)), ("stencilOriginalAlpha", off())]);
|
||||
env_case("ec.color.colorlink", &[("sourceLayer", Value::Layer(Some(9))), ("sampleSource", e(4)), ("clip", n(5.0))]);
|
||||
effect_case("ec.utility.cineon", &[]);
|
||||
effect_case("ec.utility.cineon", &[("conversionType", e(0)), ("gamma", n(2.2))]);
|
||||
effect_case("ec.utility.cineon", &[("conversionType", e(2)), ("highlightRolloff", n(60.0)), ("tenBitWhitePoint", n(800.0))]);
|
||||
effect_case("ec.utility.hdrcompander", &[("gain", n(4.0)), ("gamma", n(2.0))]);
|
||||
effect_case("ec.utility.hdrcompander", &[("mode", e(1)), ("gain", n(3.0)), ("gamma", n(1.5))]);
|
||||
effect_case("ec.utility.hdrcompression", &[]);
|
||||
effect_case("ec.utility.hdrcompression", &[("amount", n(40.0))]);
|
||||
effect_case("ec.utility.growbounds", &[("pixels", n(9.0))]);
|
||||
effect_case("ec.utility.ccoverbrights", &[]);
|
||||
for ch in 1..=5 {
|
||||
effect_case("ec.utility.ccoverbrights", &[("channel", e(ch)), ("highlightColor", c(0.2, 0.9, 0.4))]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stylize() {
|
||||
for (done, flags) in
|
||||
[(30.0, [true, true, true, false]), (55.0, [false, true, false, true]), (70.0, [true, false, false, false]), (10.0, [false, false, true, true])]
|
||||
{
|
||||
effect_case(
|
||||
"ec.stylize.ccblockload",
|
||||
&[
|
||||
("completion", n(done)),
|
||||
("scanlines", Value::Bool(flags[0])),
|
||||
("smoothing", Value::Bool(flags[1])),
|
||||
("startCleared", Value::Bool(flags[2])),
|
||||
("bilinear", Value::Bool(flags[3])),
|
||||
],
|
||||
);
|
||||
}
|
||||
effect_case("ec.stylize.ccburnfilm", &[("burn", n(30.0))]);
|
||||
effect_case("ec.stylize.ccburnfilm", &[("burn", n(60.0)), ("center", pt(20.0, 15.0)), ("randomSeed", n(4.0))]);
|
||||
effect_case("ec.stylize.ccglass", &[]);
|
||||
effect_case("ec.stylize.ccglass", &[("lightType", e(1)), ("displacement", n(-60.0)), ("property", e(4)), ("softness", n(4.0))]);
|
||||
effect_case("ec.stylize.ccglass", &[("height", n(0.0)), ("lightColor", c(1.0, 0.8, 0.5)), ("metal", n(60.0))]);
|
||||
effect_case("ec.stylize.ccplastic", &[]);
|
||||
effect_case("ec.stylize.ccplastic", &[("lightType", e(1)), ("cutMin", n(20.0)), ("cutMax", n(70.0)), ("property", e(5))]);
|
||||
env_case("ec.stylize.ccplastic", &[("bumpLayer", Value::Layer(Some(9))), ("property", e(0)), ("roughness", n(0.2))]);
|
||||
effect_case("ec.stylize.cchextile", &[("radius", n(9.3))]);
|
||||
effect_case("ec.stylize.cchextile", &[("radius", n(7.7)), ("render", e(1)), ("rotate", n(17.0)), ("smearing", n(30.0))]);
|
||||
effect_case("ec.stylize.cchextile", &[("radius", n(12.1)), ("render", e(2)), ("center", pt(31.3, 19.7))]);
|
||||
effect_case("ec.stylize.ccmrsmoothie", &[]);
|
||||
effect_case("ec.stylize.ccmrsmoothie", &[("property", e(6)), ("smoothness", n(5.0)), ("colorLoop", e(2)), ("phase", n(40.0))]);
|
||||
env_case("ec.stylize.ccmrsmoothie", &[("flowLayer", Value::Layer(Some(9))), ("property", e(1))]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keys_and_3d() {
|
||||
env_case("ec.key.innerouter", &[]);
|
||||
env_case("ec.key.innerouter", &[("foreground", e(1))]);
|
||||
direct_env("ec.key.innerouter", &[("foreground", e(1)), ("background", e(2))], 0.0);
|
||||
env_case("ec.key.innerouter", &[("foreground", e(1)), ("background", e(2)), ("edgeFeather", n(3.0)), ("edgeThin", n(1.5))]);
|
||||
env_case("ec.key.innerouter", &[("foreground", e(1)), ("singleMaskHighlightRadius", n(4.0)), ("invertExtraction", on()), ("blendWithOriginal", n(20.0))]);
|
||||
env_case(
|
||||
"ec.key.innerouter",
|
||||
&[
|
||||
("foreground", e(2)),
|
||||
("edgeThin", n(-2.3)),
|
||||
("edgeThreshold", n(30.0)),
|
||||
("cleanupForeground/cleanupForeground1/path", e(3)),
|
||||
("cleanupBackground/cleanupBackground1/path", e(1)),
|
||||
],
|
||||
);
|
||||
effect_case("ec.key.ccsimplewireremoval", &[]);
|
||||
effect_case("ec.key.ccsimplewireremoval", &[("removalStyle", e(0)), ("thickness", n(8.0)), ("slope", n(50.0))]);
|
||||
effect_case("ec.key.ccsimplewireremoval", &[("removalStyle", e(1)), ("mirrorBlend", n(60.0)), ("pointB", pt(60.0, 10.0))]);
|
||||
effect_case("ec.key.ccsimplewireremoval", &[("removalStyle", e(3)), ("mirrorBlend", n(30.0)), ("slope", n(20.0))]);
|
||||
effect_case("ec.obsolete.basic3d", &[("swivel", n(25.0))]);
|
||||
effect_case("ec.obsolete.basic3d", &[("tilt", n(-30.0)), ("swivel", n(10.0)), ("specularHighlight", on())]);
|
||||
effect_case("ec.obsolete.basic3d", &[("distanceToImage", n(20.0)), ("preview/drawPreviewWireframe", on()), ("tilt", n(15.0))]);
|
||||
}
|
||||
+21
-21
@@ -5,7 +5,7 @@
|
||||
|
||||
EffectCraft ships 306 effects with 3009 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
|
||||
|
||||
- **GPU**: 236 effects also run on the GPU compositor with identical results.
|
||||
- **GPU**: 256 effects also run on the GPU compositor with identical results.
|
||||
- **32**: 306 effects process 32-bit float (HDR, overbright) pixels without clamping.
|
||||
- **Status**: 306 implemented in full, 0 partial (what is missing is listed).
|
||||
|
||||
@@ -47,10 +47,10 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Bilateral Blur | `ec.blur.bilateral` | 3 | GPU | 32 | Implemented |
|
||||
| CC Cross Blur | `ec.blur.cccross` | 3 | | 32 | Implemented |
|
||||
| CC Radial Blur | `ec.blur.ccradial` | 4 | | 32 | Implemented |
|
||||
| CC Cross Blur | `ec.blur.cccross` | 3 | GPU | 32 | Implemented |
|
||||
| CC Radial Blur | `ec.blur.ccradial` | 4 | GPU | 32 | Implemented |
|
||||
| CC Radial Fast Blur | `ec.blur.ccradialfast` | 3 | GPU | 32 | Implemented |
|
||||
| CC Vector Blur | `ec.blur.ccvector` | 4 | | 32 | Implemented |
|
||||
| CC Vector Blur | `ec.blur.ccvector` | 4 | GPU | 32 | Implemented |
|
||||
| Camera Lens Blur | `ec.blur.cameralens` | 16 | GPU | 32 | Implemented |
|
||||
| Camera-Shake Deblur | `ec.blur.camerashakedeblur` | 8 | | 32 | Implemented |
|
||||
| Channel Blur | `ec.blur.channel` | 6 | GPU | 32 | Implemented |
|
||||
@@ -69,7 +69,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Arithmetic | `ec.channel.arithmetic` | 5 | GPU | 32 | Implemented |
|
||||
| Blend | `ec.channel.blend` | 4 | GPU | 32 | Implemented |
|
||||
| CC Composite | `ec.channel.cccomposite` | 3 | | 32 | Implemented |
|
||||
| CC Composite | `ec.channel.cccomposite` | 3 | GPU | 32 | Implemented |
|
||||
| Calculations | `ec.channel.calculations` | 9 | GPU | 32 | Implemented |
|
||||
| Channel Combiner | `ec.channel.combiner` | 6 | GPU | 32 | Implemented |
|
||||
| Compound Arithmetic | `ec.channel.compoundarithmetic` | 6 | GPU | 32 | Implemented |
|
||||
@@ -100,7 +100,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Channel Mixer | `ec.color.channelmixer` | 13 | GPU | 32 | Implemented |
|
||||
| Color Balance | `ec.color.colorbalance` | 10 | GPU | 32 | Implemented |
|
||||
| Color Balance (HLS) | `ec.color.colorbalancehls` | 3 | GPU | 32 | Implemented |
|
||||
| Color Link | `ec.color.colorlink` | 6 | | 32 | Implemented |
|
||||
| Color Link | `ec.color.colorlink` | 6 | GPU | 32 | Implemented |
|
||||
| Color Stabilizer | `ec.color.colorstabilizer` | 6 | GPU | 32 | Implemented |
|
||||
| Colorama | `ec.color.colorama` | 20 | GPU | 32 | Implemented |
|
||||
| Curves | `ec.color.curves` | 0 | GPU | 32 | Implemented |
|
||||
@@ -237,12 +237,12 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Advanced Spill Suppressor | `ec.key.advancedspill` | 8 | GPU | 32 | Implemented |
|
||||
| CC Simple Wire Removal | `ec.key.ccsimplewireremoval` | 7 | | 32 | Implemented |
|
||||
| CC Simple Wire Removal | `ec.key.ccsimplewireremoval` | 7 | GPU | 32 | Implemented |
|
||||
| Color Difference Key | `ec.key.colordifference` | 16 | GPU | 32 | Implemented |
|
||||
| Color Range | `ec.key.colorrange` | 8 | GPU | 32 | Implemented |
|
||||
| Difference Matte | `ec.key.differencematte` | 6 | GPU | 32 | Implemented |
|
||||
| Extract | `ec.key.extract` | 6 | GPU | 32 | Implemented |
|
||||
| Inner/Outer Key | `ec.key.innerouter` | 88 | | 32 | Implemented |
|
||||
| Inner/Outer Key | `ec.key.innerouter` | 88 | GPU | 32 | Implemented |
|
||||
| Key Cleaner | `ec.key.keycleaner` | 4 | GPU | 32 | Implemented |
|
||||
| Key Light | `ec.keying.keylight` | 56 | GPU | 32 | Implemented |
|
||||
| Linear Color Key | `ec.key.linearcolor` | 6 | GPU | 32 | Implemented |
|
||||
@@ -282,14 +282,14 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Basic 3D | `ec.obsolete.basic3d` | 5 | | 32 | Implemented |
|
||||
| Basic 3D | `ec.obsolete.basic3d` | 5 | GPU | 32 | Implemented |
|
||||
| Basic Text | `ec.obsolete.basictext` | 11 | | 32 | Implemented |
|
||||
| Color Key | `ec.key.colorkey` | 4 | GPU | 32 | Implemented |
|
||||
| Gaussian Blur (Legacy) | `ec.obsolete.gaussianlegacy` | 2 | GPU | 32 | Implemented |
|
||||
| Lightning | `ec.obsolete.lightning` | 25 | | 32 | Implemented |
|
||||
| Luma Key | `ec.key.luma` | 5 | GPU | 32 | Implemented |
|
||||
| Path Text | `ec.obsolete.pathtext` | 32 | | 32 | Implemented |
|
||||
| Reduce Interlace Flicker | `ec.blur.reduceflicker` | 1 | | 32 | Implemented |
|
||||
| Reduce Interlace Flicker | `ec.blur.reduceflicker` | 1 | GPU | 32 | Implemented |
|
||||
| Spill Suppressor | `ec.key.spill` | 3 | GPU | 32 | Implemented |
|
||||
|
||||
## Paint
|
||||
@@ -341,13 +341,13 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Brush Strokes | `ec.stylize.brushstrokes` | 7 | GPU | 32 | Implemented |
|
||||
| CC Block Load | `ec.stylize.ccblockload` | 5 | | 32 | Implemented |
|
||||
| CC Burn Film | `ec.stylize.ccburnfilm` | 3 | | 32 | Implemented |
|
||||
| CC Glass | `ec.stylize.ccglass` | 17 | | 32 | Implemented |
|
||||
| CC HexTile | `ec.stylize.cchextile` | 5 | | 32 | Implemented |
|
||||
| CC Block Load | `ec.stylize.ccblockload` | 5 | GPU | 32 | Implemented |
|
||||
| CC Burn Film | `ec.stylize.ccburnfilm` | 3 | GPU | 32 | Implemented |
|
||||
| CC Glass | `ec.stylize.ccglass` | 17 | GPU | 32 | Implemented |
|
||||
| CC HexTile | `ec.stylize.cchextile` | 5 | GPU | 32 | Implemented |
|
||||
| CC Kaleida | `ec.stylize.cckaleida` | 4 | GPU | 32 | Implemented |
|
||||
| CC Mr. Smoothie | `ec.stylize.ccmrsmoothie` | 7 | | 32 | Implemented |
|
||||
| CC Plastic | `ec.stylize.ccplastic` | 18 | | 32 | Implemented |
|
||||
| CC Mr. Smoothie | `ec.stylize.ccmrsmoothie` | 7 | GPU | 32 | Implemented |
|
||||
| CC Plastic | `ec.stylize.ccplastic` | 18 | GPU | 32 | Implemented |
|
||||
| CC RepeTile | `ec.stylize.ccrepetile` | 5 | GPU | 32 | Implemented |
|
||||
| CC Threshold | `ec.stylize.ccthreshold` | 4 | GPU | 32 | Implemented |
|
||||
| CC Threshold RGB | `ec.stylize.ccthresholdrgb` | 7 | GPU | 32 | Implemented |
|
||||
@@ -413,12 +413,12 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Apply Color LUT | `ec.utility.applylut` | 0 | GPU | 32 | Implemented |
|
||||
| CC Overbrights | `ec.utility.ccoverbrights` | 2 | | 32 | Implemented |
|
||||
| Cineon Converter | `ec.utility.cineon` | 7 | | 32 | Implemented |
|
||||
| CC Overbrights | `ec.utility.ccoverbrights` | 2 | GPU | 32 | Implemented |
|
||||
| Cineon Converter | `ec.utility.cineon` | 7 | GPU | 32 | Implemented |
|
||||
| Color Profile Converter | `ec.utility.colorprofileconverter` | 7 | GPU | 32 | Implemented |
|
||||
| Face Measurements | `ec.utility.facemeasurements` | 14 | | 32 | Implemented |
|
||||
| Face Track Points | `ec.utility.facetrackpoints` | 26 | | 32 | Implemented |
|
||||
| Grow Bounds | `ec.utility.growbounds` | 1 | | 32 | Implemented |
|
||||
| HDR Compander | `ec.utility.hdrcompander` | 3 | | 32 | Implemented |
|
||||
| HDR Highlight Compression | `ec.utility.hdrcompression` | 1 | | 32 | Implemented |
|
||||
| Grow Bounds | `ec.utility.growbounds` | 1 | GPU | 32 | Implemented |
|
||||
| HDR Compander | `ec.utility.hdrcompander` | 3 | GPU | 32 | Implemented |
|
||||
| HDR Highlight Compression | `ec.utility.hdrcompression` | 1 | GPU | 32 | Implemented |
|
||||
|
||||
Reference in new issue
Block a user