Commit Graph
1675 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 d4b0a5479b Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#994)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 14:11:14 -04:00
BFlat 7989d1345f Merge pull request #846 from alpha-rock/codex/3d-effects
Add live Revolve effect with artboard rotation and lighting gizmos
2026-10-11 00:50:04 +07:00
bflatasticandClaude Opus 5.5 f443dde16f Review: German for Revolve, one row per catalog key, README
The Revolve dialog and gizmo strings in German (the catalog landed after
this branch was written), with Kreiseln and Aussehen umwandeln as the
catalog already names them. Intensity, which main's Texture filters
added meanwhile, is kept once per catalog. README's missing list says
what 3D still lacks beyond the initial Revolve.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 00:04:55 +07:00
alpha-rock c36b6976e3 M9: add live Revolve with artboard rotation and lighting controls 2026-10-10 23:44:46 +07:00
BFlat 01e165af63 Merge pull request #982 from storytold/fix/964-first-frame-watch
#964: start again when the first frame never reaches the screen
2026-10-10 23:40:02 +07:00
bflatasticandClaude Opus 5.5 199a464140 #964: start again when the first frame never reaches the screen
With High Performance chosen on a hybrid laptop, the window's first
frame never reached the screen: no error, no panic, the app stayed in
the background without a window and the log stopped after "rendering
with". The start-up recovery of #502 only saw failures.

A watch thread now gives the first frame 20 seconds from the app's
creation (after the files named at the start opened). When the second
frame hasn't begun by then, so the first was never presented, the app
starts again without that adapter, as it does after a graphics failure,
and this process ends. A window minimized at the start isn't counted.
When the hung processor was chosen in Preferences, the status bar's
note after the restart points to Automatic.

docs/development.md explains it and how to recover from a Graphics
Processor choice that doesn't work; ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:38:58 +07:00
BFlat 45516a6a96 Merge pull request #761 from fahrim/mcp-variables
Variables (data merge): text/visibility variables, datasets, panel
2026-10-10 23:35:20 +07:00
bflatasticandClaude Opus 5.5 d0015a496b variables: Window › Variables opens the panel
As Window's other panel items do, and as the reference's Window menu has
it, Window › Variables is the panel itself instead of a submenu of
eighteen commands. The panel menu gains Make Text Dynamic, Make
Visibility Dynamic, Unbind Variable and Delete Variable beside the
bottom bar's buttons, which share one reading of what the selection
allows; every command stays in the command palette. The labels only
the submenu used leave the catalogs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:34:21 +07:00
bflatasticandClaude Opus 5.5 2e07f887bf docs: Variables in the ROADMAP's last-updated list (#761)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:34:21 +07:00
bflatasticandClaude Opus 5.5 500e19680d variables: review fixes for the panel, dialogs and translations
- Dataset and variable names are the user's: the panel's Data Set dropdown and
  the dialogs' name dropdowns show them as they are instead of translating
  them; the dialog's Kind dropdown shows translated kind names.
- Choosing the empty option in a dialog dropdown picked the first name.
- The panel reads the art once per frame for every row's italics, the dialog
  no longer clones the document's variables every frame, and slices are
  matched instead of indexed.
- "No document" and "Define a variable first" go through tl!, and the dialog
  headings Variable Options / Edit Data Set, Text and Visibility have rows in
  every complete catalog; the unused "{name} · {kind} · {count}" row is gone.
- German rows for every Variables string (the catalog predates this branch).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:34:21 +07:00
bflatasticandClaude Opus 5.5 b3fa281282 variables: review fixes for hidden objects, namespaces and agent params
- A visibility variable could hide an object but never show it again: dataset
  application, capture and binding refused any object that wasn't visible
  (`is_editable`), so a row that hid an object left it hidden for good and a
  capture after hiding it in the Layers panel didn't record it. They now use
  `Document::variable_target`, which ignores the object's own visibility
  (locked art and art on hidden or locked layers are still skipped).
- Renaming a variable renamed the active dataset when the two shared a name,
  leaving it pointing at a dataset that doesn't exist.
- `variable.delete` and `dataset.delete` without `names` act on the
  highlighted variable and the active dataset, so Window > Variables > Delete
  Variable / Delete Data Set no longer fail with "missing `names`".
- `ids` is checked like other commands' explicit targets (a non-list no longer
  falls back to the selection, bad ids are errors), names are trimmed and
  capped at 255 characters, and the bind checks are shared by Bind and Make
  Dynamic.
- Make Dynamic's fallback name no longer becomes " 2" for unnamed art.
- `dataset.list` reads the art once for every row's drift check, and
  `Variables::prune` looks names up in a set.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:34:21 +07:00
Fahri Meral f2252b0d9c variables: highlighted row owns Delete, Options and Select Bound Object
Select Bound Object ran variable.unbind on the selection, so choosing it silently
removed the bindings; Delete Variable and Delete Data Set deleted every row. Now
the panel keeps a highlighted variable row (a click highlights and selects what
it drives, as the reference panel does): Select Bound Object selects what the
highlighted variable drives via select.set, Delete Variable deletes only it, and
Delete Data Set deletes only the current set. Variable Options and Rename Data
Set open their dialogs preselected with the highlighted variable / active set
(the double-click used to invoke variable.rename with a bare name, which only
errored). Unbind enables only over a bound selection; Make Text Dynamic only for
exactly one type object.

The highlight is per-document session state with its own command
(variable.highlight, no undo step, like layer.highlight): rename carries it,
delete clears it when stale. New engine tests (18) and panel tests cover the
reviewer's regression case, verified to fail on the old wiring.
2026-10-10 23:34:21 +07:00
Fahri Meral 06dbe5b1e8 variables: put the panel in the collapsed icon column
Opening the panel from the Window menu worked, but collapsing the dock did not
show it: `ICON_PANELS` only registers a panel (so `window.panel` finds it) while
`ICON_PANEL_GROUPS` is what the collapsed column actually draws, and `variables`
was in the first list only. Sixteen panels are registered without a group; for
the ones meant to live in the column, the entry in `ICON_PANELS` alone is not
enough.

`variables` gets a row of its own at the bottom of the column, where the
reference app keeps it. Both lists now say which is which, so the next panel
does not repeat this, and a test asserts a registered panel reaches the column
(it fails without the group entry) and that every grouped id names a registered
panel with an icon.

`floating.rs`'s icon test counted the column's icons, which only means
"one left" while the column is tall enough to show them all — past that, one
scrolling into view replaces the one that left. It runs on a window tall enough
for every icon now, and checks the count is the number of registered groups'
icons rather than a number that happens to pass.

Dragging a panel into the icon column still doesn't work, and is not something
this PR changes: tearing a panel off makes it float, for every panel. Docking it
back into the column would be a dock feature of its own.

cargo xtask ci: all 7 steps pass on Rust 1.99.
2026-10-10 23:34:21 +07:00
Fahri Meral 5a638b0a80 variables: the panel does the workflow itself, and rows can be captured
The engine side was called a solid base, but the panel could only list and
apply: variables and datasets were made through commands, which most people
won't find. The reference app's Variables workflow is now what the panel does,
and every button runs a `variable.*` / `dataset.*` command, so the panel and an
agent drive the document the same way.

New commands (all also in Window › Variables, the palette and over MCP):

- `variable.makeTextDynamic` / `variable.makeVisibilityDynamic`: define a
  variable of that kind over the selection, named after what it drives, and
  bind it — one step, as the panel's two buttons.
- `dataset.capture`: record what the bound objects hold right now as a new row
  ("Data Set 1"… ) and make it active. This, rather than typing values, is how
  rows are made: change the art, then capture.
- `dataset.update`: write what the art holds now into the active row. Without
  an active row it says so rather than picking one.
- `variable.rename` / `dataset.rename` (Variable Options…, Rename Data Set…):
  a name is how a variable is referred to, so renaming carries its bindings and
  its values in every row with it.
- `dataset.list` reports `matches` per row: whether the art still holds what
  that row says.

`Document::captured_values` is the one place that reads a bound object's value,
so capture, update and the drift check can't disagree about what the art says.

Panel: the current data set across the top as a dropdown with ◀ ▶; variable
rows with their kind's icon and the name of the object they drive ("Multiple
objects" when it is more than one), a click selecting it and a double click
opening Variable Options; a dataset row in italics once an edit has moved the
art away from what it says; Make Text/Visibility Dynamic, New, Unbind and Delete
below, Capture and Update on a second line; and a (≡) menu with the same
commands for the ones that act on a row rather than the selection.

Checked on Rust 1.99 (the current stable), which is what the review asked for:
cargo xtask ci, all 7 steps pass.
2026-10-10 23:34:21 +07:00
Fahri Meral eb0f2ff2e4 variables: let one object be driven by several variables
`bindings` mapped an object id to a single variable name, so binding an object
to a second variable silently dropped the first — a binding lost with nothing
to show for it. The reference app binds the selected object to the selected
variable, one click at a time, and nowhere says a second binding replaces the
first (https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/
automate-actions/work-with-variables.html), so this allows several instead.

`bindings` is now a set of variable names per object. `dataset.select` walks
them in the order the variables are defined, which keeps two text variables on
one object deterministic (the later one's value is what is left, and `applied`
counts both). `variable.bind` reports `bound` (added) and `already` (was there
already); `variable.unbind` takes an optional `variable` to drop one binding
instead of all of them.

This is done before the field ships rather than after: `variables` has never
been in a released file, so the shape can still change for free. Once a version
with it is out, the same change would need a format version bump and a
migration, since `crates/format` keeps every version from 1 loading.

A strict superset of what worked before: every binding a document had is still
there and still applied, in the same order.

cargo xtask ci: all 7 steps pass.
2026-10-10 23:34:21 +07:00
Fahri Meral 202894372a variables: fix binding lifetime, dataset editing and the missing UI to define
Review of #761 turned up three real defects and a feature that was visible
but not usable. All of it is fixed here, each defect with a regression test
that fails without the fix.

- A binding outlived the object it named. Deleting art left its entry in
  `variables.bindings` forever: it counted as a skip in every dataset
  application, `variable.list` counted it, and the saved file grew with every
  delete. `Document::prune_variable_bindings` now lets them go after each
  edit, as `prune_assets` does for Asset Export's.
- `Variables::prune` cleared `active_dataset` by comparing it against the
  *variable* names being deleted. A dataset named like a variable lost its
  active state when the variable went. The two are separate namespaces; the
  block is gone (dataset.delete already did it right).
- `variable.delete` reported the number of names asked for, not the number
  deleted, so deleting a name that was not there still said `deleted: 1`.

- `dataset.set` (new): a dataset's values could only be set when it was
  created, so changing one meant deleting and rebuilding the row — losing its
  place in the list and the active one. This replaces the row's values and
  reports what it dropped.
- Window › Variables, and dialogs for the "…" commands. Every command had an
  empty menu path and the command palette runs those with `{}`, so nothing
  could be defined from the UI at all. The commands now carry their menu
  path, the "…" ones open a Variables dialog (a name and a kind; a name and a
  field per variable, its kind's editor), and `dataset.set` opens with the
  row's own values.
- Locked art is neither bound nor rewritten by a dataset, and says so.
- `set_plain_text` told a node that existed but was not type that it was
  missing.
- The panel had Document Info's icon, so the two were indistinguishable in
  the collapsed column; it gets its own, plus New/Delete buttons, and its
  rows say what their count is.

Format round trips now cover variables (the testkit fixture defines both
kinds, binds them and applies a row), and ROADMAP/README no longer list the
feature as missing.

cargo xtask ci: all 7 steps pass.
2026-10-10 23:34:21 +07:00
Fahri Meral c89906a13a docs: note variables in ROADMAP automation row 2026-10-10 23:32:59 +07:00
Fahri Meral ba2069c057 variables: panel, window menu entry and translations 2026-10-10 23:32:59 +07:00
Fahri Meral 555b0e60d3 variables: data-merge model and engine commands 2026-10-10 23:32:59 +07:00
BFlat e3874e89e7 Merge pull request #981 from storytold/feat/distort-effects
Part of gap 2: Effect › Distort (Diffuse Glow, Glass, Ocean Ripple)
2026-10-10 23:24:59 +07:00
bflatasticandClaude Opus 5.5 8a0cd9dbf6 Part of gap 2: Effect › Distort (Diffuse Glow, Glass, Ocean Ripple)
Three raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::distort), under a new Effect › Distort
submenu between Blur and Pixelate in the Raster Effects section (the
vector Distort & Transform stays its own submenu):

- Diffuse Glow (graininess 0..10, default 6; glowAmount 0..20, 10;
  clearAmount 0..20, 15): the highlights, softened over 2 points, glow
  white from the brightness Clear Amount leaves clear; white grain as
  dense as Graininess says is sprinkled over the object, thicker in the
  glow. Transparency stays as it was.
- Glass (distortion 0..20, 5; smoothness 1..15, 3; texture Blocks,
  Canvas, Frosted or Tiny Lens, default Frosted; scaling % 50..200, 100;
  invert): the object seen through a glass surface; each pixel takes the
  colour the surface's slope bends it to, sampled between pixels. Slopes
  are taken over a span Smoothness widens. The surfaces are made in code
  (Canvas is Texturizer's weave); Load Texture is left out.
- Ocean Ripple (rippleSize 1..15, 9; rippleMagnitude 0..20, 9): smooth
  noise ripples about Ripple Size + 2 points across shift the object by
  up to 0.03 x magnitude x their size.

The shifts are capped, so the effects' outsets and reaches are exact,
and every surface lies in document space around the object's centre:
the same at any zoom or resolution, moving with the object, identical
on every redraw.

Catalogue rows with parameter docs, menu entries, the Texture dropdown,
translations (and German's missing Canvas), tests (parameters and
clamping, outsets, each texture and Invert, the ripples' reach, the glow
and its grain, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:23:36 +07:00
BFlat f147eb58c7 Merge pull request #974 from IHAGI-c/fix/graph-tick-marks
Graph Type: tick mark length and count per axis, category tick marks, axis label prefix and suffix
2026-10-10 23:07:36 +07:00
bflatasticandClaude Opus 5.5 3a48de555e Review: translate the tick mark lengths; ROADMAP
Short and Full Width, the Graph Type dialog's new Length choices, in the
complete catalogs (None was there). The Value Axis dropdown keeps the
one that landed with #971. ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 22:49:15 +07:00
IHAGI-c d7fb5ec727 Graph Type: tick mark length and count per axis, category tick marks, axis label prefix and suffix
Each axis now takes its own tick marks, and the value axes a prefix and
suffix for their numbers:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/change-graph-value-axes.html

- Value axes (the left one, or a bar graph's bottom one, and the right
  one): tick marks of no, short or full length, and a count per
  division; labels stay at the divisions.
- Category axis: the same, at the labels or, with Draw Tick Marks
  Between Labels, between them (halfway between labels when they sit
  at the plot's edges).
- Add Labels: prefix and suffix per value axis ($, %).
- The Graph Type dialog offers the lengths and value axis sides as
  choices, and counts it sends back as floats are read.

Own choices, as the page doesn't say: the lengths are none, short (the
4 pt ticks as before) and full (across the plot); category axes start
with no tick marks, as they had none before. Counts are capped at 20
per division and 10,000 category tick marks, affixes at one line of 64
characters. A full-length tick on the zero line or an axis line is left
out.

The legend moves past a bar graph's last value label when a suffix
runs it into the legend's gap. New fields are written only when set;
graphs with the default options draw the same art as before.
2026-10-10 22:38:35 +07:00
BFlat 6794385731 Merge pull request #971 from IHAGI-c/fix/graph-value-axes
Graph Type: value axis on the left, right or both sides; separate scales
2026-10-10 22:35:33 +07:00
bflatasticandClaude Opus 5.5 bea68002e9 Review: Graph Type's Value Axis is a dropdown
The generic Graph Type dialog showed `valueAxis` as a text field. It now
lists On Left Side, On Right Side and On Both Sides, translated in the
complete catalogs, with a test that the choices match the command's
params and that OK moves the axis. ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 21:48:51 +07:00
IHAGI-c 2f97c8ab49 Graph Type: value axis on the left, right or both sides; separate scales
The value axis can now go on the left side (as before), the right side
or both sides of column, stacked column, line, area and scatter graphs:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/change-graph-value-axes.html

With the axis on both sides, Separate Scales gives the series assigned
to the right axis a scale of their own there, with its own tick values
(rightTicks, rightAxisMin, rightAxisMax):
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/assign-different-scales-to-value-axes.html

- A series goes on an axis with Group Selection (or `seriesIndexes`)
  and `valueAxis` left or right. Without separate scales both sides
  show the one scale.
- Each axis stacks its own stacked columns and areas; stacked columns
  of the two axes take a slot of the cluster each instead of covering
  each other.
- An axis with no series of its own shows the other one's scale. The
  right scale's zero gets a line of its own when it isn't the left's.
- The right axis' labels push the legend further right.
- With series on both axes picked, the Graph Type query returns no
  value axis, so the dialog's OK leaves each series where it is.
- Graph Data drops right-axis assignments for series the new data no
  longer has.

Own choices, as the pages don't say: bar graphs keep their value axis
along the bottom, and scatter graphs draw every series on one scale.

New fields (valueAxis, separateScales, rightSeries, rightTicks,
rightAxisMin, rightAxisMax) are written only when set, so other files
are unchanged and older versions draw the left axis as before. Graphs
with the axis on the left draw the same art as before.
2026-10-10 21:38:15 +07:00
BFlat 2b000d828e Merge pull request #934 from dwetscher/feat/i18n-german
German interface language (de)
2026-10-10 21:28:40 +07:00
bflatasticandClaude Opus 5.5 a644c818c9 Review: German for the features landed since the catalog was written
Pixelate, Texture and Video raster effects, Libraries groups, search,
import and export, Update Changed Links, System Title Bar, Scatter, Art
and Pattern Brush Options with Colorization, and the PSD messages, in
the catalog's own conventions. ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 21:28:15 +07:00
dwetscherandClaude Opus 5.5 194968bc27 German interface language (de)
Add the German catalog: every menu string, every `tl!` literal, the plural
forms and the status and error messages (3,818 rows), written from the meaning
of the English labels in the vocabulary German-speaking users of vector
illustration software know (Zeichenfläche, Farbfelder, Kontur, Fläche, Pfad,
Ankerpunkt, Ebene, Verlauf, Deckkraft). Conventions are in the header of
`de.tsv`.

- Register `de` ("Deutsch") in `i18n::LANGUAGES` as a complete language; every
  `de-*` locale (`de-DE`, `de-AT`, `de-CH` …) resolves to it.
- Tests: German joins the menu-label, menu-string, `tl!`-literal and message
  coverage checks; `german_reads_as_german` pins the core vocabulary, the
  plurals, a nested message, the joined "…format" style names and the theme
  context ("Erscheinungsbild" vs the Appearance panel's "Aussehen"); ä ö Ä Ö ß
  are checked in the bundled UI fonts. The "unsupported locale" cases use
  Dutch now that German is supported.
- README, ROADMAP and docs/development.md list German.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 21:28:15 +07:00
BFlat 58bb72ffc6 Merge pull request #969 from rafi612/system-title-bar
Compact app bar: 32 pt bar, PhotoCraft search icon, no app menu + System title bar option
2026-10-10 21:26:34 +07:00
bflatasticandClaude Opus 5.5 6315086f96 Review: System Title Bar only where it applies, docs, title repaint
- Preferences hides System Title Bar on macOS and the web, where it did
  nothing (it fell through to the plain checkbox row), and lists it with
  the window options instead of under Language.
- The next-launch note reuses "Applies the next time VectorCraft starts."
  instead of a second wording in every catalog.
- A new window title asks for one more frame: AppKit lays the title bar
  out again for it, and the next frame centres the window buttons (#968).
- The menu bar drops the bold branch for the VectorCraft menu it no
  longer shows; theme is imported where the tests use it.
- Docs: Language is Preferences › User Interface › Language (VectorCraft
  › Language on macOS); the control protocol describes System Title Bar;
  ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 21:15:21 +07:00
rafi612 2e643b0e76 Make the menu bar more compact 2026-10-10 21:01:38 +07:00
rafi612 bd895a1de7 Remove the in-window VectorCraft menu (File first, Exit quits, Mac unchanged) 2026-10-10 21:01:38 +07:00
rafi612 12f8a77a00 User Interface › System Title Bar: native decorations on Windows/Linux, file in OS title 2026-10-10 21:01:38 +07:00
BFlat 9f659195c3 Merge pull request #972 from storytold/fix/968-traffic-lights
#968: centre the macOS window buttons on the app bar
2026-10-10 20:56:34 +07:00
bflatasticandClaude Opus 5.5 258d61ced0 #968: centre the macOS window buttons on the app bar
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:56:18 +07:00
BFlat 5ff1b97376 Merge pull request #970 from storytold/fix/962-inner-glow-source
#962: Inner Glow's Source is a Center/Edge dropdown
2026-10-10 20:45:36 +07:00
bflatasticandClaude Opus 5.5 9216c47204 #962: Inner Glow's Source is a Center/Edge dropdown
The effect dialog showed Inner Glow's `source` as a text field, so the
only way to pick Center was to type the parameter value. It now lists
Center and Edge like the other fields that pick one of a few values.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:32:47 +07:00
BFlat 4eaf5e7b50 Merge pull request #967 from storytold/feat/link-watch
Links: Update Links applies while a document is open (from #956)
2026-10-10 20:20:24 +07:00
bflatasticandClaude Opus 5.5 068a934f6a Links: one watch for changed linked files
The link watch checks the active document's linked files every two
seconds and as the window comes back to the front, so the separate check
on focus that #925 added (missing_links::after_focus and its asked-files
set) goes: with both, a change was acted on twice. The watch also
walks the document's links only when a look is due, not every frame, and
wakes the app every two seconds only while the document has links. The
doc comments of status and links::groups are back on their functions.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:19:27 +07:00
KattandClaude Opus 5.5 079580257a Links: Update Links applies while a document is open
Linked files another app changes while their document is open now follow
Preferences > File Handling > Update Links, as they do when it opens:
Automatically reads them again (an Update Links undo step), Ask When
Modified offers to (a question worded for files changed on disk while
working), Manually leaves them modified in the Links panel.

The desktop app stamps the active document's linked files (size +
modification time) on a worker thread every two seconds and when its
window comes back to the front; no look starts while a dialog is open.
Stamps are kept per document; a change is acted on once; a file still
being written is tried again. links.updateChanged reads changed files
again regardless of the preference (CLI, MCP).

New strings translated in all ten catalogs; ROADMAP updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:19:27 +07:00
BFlat f81c0f51d7 Merge pull request #959 from IHAGI-c/fix/graph-combine-types
Graph Type: combine graph types, one type per series
2026-10-10 20:09:10 +07:00
IHAGI-c 01a65c44ab Graph Type: combine graph types, one type per series
Graph Type on series picked with Group Selection (or listed in the new
`seriesIndexes` param) now sets the type of those series only, so a
column graph can carry a line series:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/combine-different-graph-types.html

- Column, stacked column, line and area mix on the vertical value axis;
  bar and stacked bar on the horizontal one. Scatter, pie and radar take
  no other type. The help page doesn't list which types mix, so this is
  our own choice: types that share the value axis.
- Stacked columns take one slot of the column cluster (a graph of
  stacked columns only is unchanged); stacked series stack with each
  other, areas with each other, and the value axis covers both totals.
- Areas draw at the back, lines in front of columns. Category labels,
  areas and lines sit at the category centres once a series that isn't
  edge to edge is in the graph.
- With only series selected, the Graph Type query returns their type,
  so the dialog's OK keeps it, and they stay selected after the change.
  An explicit `id`, or anything else in the selection, is the whole
  graph, as before.
- A series given the graph's own type follows the graph again. A type
  the graph's type can't take is drawn as the graph's and kept.

Series types are stored in a new `seriesKinds` field, written only when
a series has its own type; versions that don't know it draw the whole
graph as the graph's type. Graphs of one type draw the same art as
before.
2026-10-10 20:08:33 +07:00
BFlat 11c3a99bfb Merge pull request #960 from storytold/feat/texture-effects
Part of gap 2: Effect › Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer)
2026-10-10 19:44:02 +07:00
bflatasticandClaude Opus 5.5 30ba774e6f Part of gap 2: Effect › Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer)
Six raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::texture), under a new Effect › Texture
submenu between Sharpen and Video in the Raster Effects section:

- Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6;
  crackBrightness 0..10, 9): the object on relief plaster that cracks into
  plates about Crack Spacing apart (a Voronoi network over jittered points)
  and along the quarter, half and three-quarter contours of its softened
  tones. Depth sets how dark and wide the cracks are and how high the
  plates' bevels and the tones stand (lit from the top left); Brightness
  how brightly the surface is lit.
- Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType
  Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled,
  Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains,
  smooth ones, clumps, 2-point grains, streaks along rows or columns, dark
  specks; Sprinkles and Stippled use the background colour, white.
- Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout
  0..10, 9): irregular tiles bevelled at their edges, with sunken grout half
  a point wide per step, lightened as Lighten Grout says.
- Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with
  the colour around their centres, raised to heights that follow the
  highlights and shadows, a little more or less at random.
- Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4;
  lightIntensity 0..10, 3): single-coloured panes leaded in the foreground
  colour (black, half a point per step), lit from behind at the object's
  centre and fading out towards its corners (PixelSpace gains `extent`).
- Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas;
  scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom
  Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top;
  invert): the object on a surface in relief. The four surfaces are height
  fields generated in code (bricks in stretcher bond, plain weaves coarse
  and fine, octaves of smooth noise); no image files. Load Texture is left
  out.

Every pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the object
and is identical on every redraw (hash noise of cell indices); slopes are
taken in document units. Work per pixel is bounded (a 5 x 5 cell search,
four or five height samples, box blurs); parameters are clamped to their
ranges and finite-checked. The Pixelate helpers (Place, the cell search,
the softened colours) are shared, Mezzotint uses the shared smooth noise,
and the effect dialogs' dropdowns translate their labels in an "effect"
context where the plain word means something else (Soft, Horizontal and
Vertical are type settings in Japanese and Chinese).

Catalogue rows with parameter docs, outsets and reaches, menu entries,
dropdowns (Grain Type, Texture, Light Direction), translations, tests
(parameters and clamping, cracks and contours, ten distinct grains, tiles
and grout, squares in relief, leaded panes and the centre light, the
textures lit and inverted, the same at twice the resolution and when
moved, canvas, multithreaded, PDF and SVG, the command sweep with junk
parameters, the dialogs and the menu) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 19:31:47 +07:00
BFlat 32a688d68b Merge pull request #953 from crqch/fix-contributor-links
Fix contributor links
2026-10-10 18:50:11 +07:00
BFlat 5d07d646a9 Merge pull request #950 from seldoms/i18n/chinese-translations
i18n: wrap hardcoded UI strings for Chinese localization
2026-10-10 18:40:44 +07:00
bflatasticandClaude Opus 5.5 22443d8711 Keep CJK UI fallback fonts to ui_fonts
The app already finds an installed font for CJK (and other) characters
the UI fonts lack, the first time a frame paints one (ui_fonts): reading
a system CJK font at every startup duplicated that, cost a font file's
read and memory for interfaces that never show CJK, and broke its test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 18:36:15 +07:00
Michał Kosior crqch a0cc4a4b94 Fix contributor links 2026-10-10 13:35:36 +02:00