Commit Graph
138 Commits
Author SHA1 Message Date
RealtaNuaandClaude Opus 5.5 4744c2f04b Fix #1373: --control without a valid port stops the desktop before it starts
--control took the next argument as its port and dropped it when it wasn't a number, so the app
started without a control server and `--control --automation-read-root DIR` opened DIR as a
document. automation_args::ControlArg now reads --control <port> or --control=<port> once and
requires a port from 1 to 65535; VECTORCRAFT_CONTROL_PORT must be one too, checked only when
--control isn't given so --control and --version win over a bad value. Errors go through the
same exit as the root flags (#1157).

Tests: unit tests in automation_args.rs; tests/automation_args.rs runs the binary for each bad
form and checks the exact message and a prompt failing exit.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-12 18:56:36 +07:00
skylar taylor-barrick e74c2f113c Print: adopt craft-print while retaining Windows 7 support 2026-10-12 14:20:48 +07:00
arhammusheerandClaude Opus 5.5 023c8e3edd #1244: streaming open and save, per-section limits, recovery that keeps images apart, background open
Save serializes JSON straight into the compressor and writes images from their Arc into the
file; open reads each image into its own buffer, and NodeKind reads its tag first instead of
buffering every node. Already-compressed images are stored rather than deflated again in the
same gzip stream. Limits apply per section, so any file VectorCraft writes opens again. Data
Recovery writes each image once, content-addressed, instead of every interval. Native files open
on a background thread. Files stay readable by main both ways; JSON-only saves are identical.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:33 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
arhammusheerandClaude Opus 5.5 454f1737a3 #1244: perf --deep measures four embedded photos drawn by three renderers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
LosminekandClaude Opus 5.5 e3dec2e87b M14.i18n: translate Czech labels at UI render sites
Localize native/web file filters, diagnostic labels, numbered presets
and contributor tooltips with English fallback and Czech plural forms.
Fix gradient adjective agreement and disambiguate Japanese printer marks
in PDF/Print choices and summaries. Keep file extensions and names intact.

Add Czech catalog rows and regression coverage; update localization evidence.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 08:18:13 +07:00
Ikki Nishihara f08c970588 fix: macOSの保存画面に形式選択を追加する #866 2026-10-12 01:15:16 +07:00
arhammusheerandClaude Opus 5.5 7652439b40 #1172: Pathfinder Outline 19x, SVG export 1.5x and open 1.2x faster, same output
At 50,000 paths unless noted, against main:

- Pathfinder Outline (300 paths): 145 → 7.5 ms. Each segment was tested against every junction
  of the arrangement, and each chain against every chain kept so far. Now a segment tests only
  the junctions inside its control box (junctions are sorted by x; a point within reach of a
  curve is within reach of that box), with the same nearest-point test. Coincident chains are
  found through a grid on their midpoints, taking the first match in the same order a scan does.
- export SVG: 267 → 176 ms. Path data is written straight into one string (`push_num`, the
  same digits and trimming as `fmt_num`) instead of a string per number, point and segment.
- open .vectorcraft: 239 → 195 ms. The JSON was parsed once only to find where it ends:
  - A file with no NUL has no data after it.
  - Otherwise the marker (which holds the first NUL, as JSON can't) is taken when it directly
    follows the JSON's last byte, as the writer puts it.
  - Anything else takes the old parse.

`perf --deep` prints output hashes of an SVG export and a save → open → save round trip; main
and this branch print the same ones. pathfinder_pinned (Outline included) passes, and so do the
pathops, format and svg suites (345 tests).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 4b260c364d #1172: edit a large selection in time linear in the document, not quadratic
Every lookup by id walked the whole tree, and the edit path did one per selected id, so editing
a selection of n objects cost O(n²). Measured with the new `perf --deep` rows at 25,000 paths:

- Select All: 458 → 3.5 ms
- nudge the selection: 3,517 → 34 ms
- drag it with the Selection tool, per pointer move: 3,413 → 35 ms
- undo / redo: 407 → 3.1 ms

- vectorcraft_doc: Document::index_paths (every id's index path, in one walk; the first in tree
  order for a duplicated id, as index_path), node_at, node_mut_at (copy-on-write, as node_mut)
  and ancestry_at.
- apply_transform, roots_of, transform_patterns, doc_sane, Selection::prune and
  Document::paint_order look their ids up with one walk instead of one each.
- Selection::set dedups with a hash set instead of Vec::contains per id.
- vectorcraft-cli perf --deep: tracked rows for editing a whole selection (select, nudge, drag,
  undo, redo), live effects, every Pathfinder operation, typing in a long story, and memory.

tests_lookups checks the batched lookups against the one-id ones on nested trees with missing and
duplicated ids; storing the last duplicate instead of the first fails it. The doc and engine
suites (2,000 tests) pass unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
bflatastic 6a214253a8 Review: rewrap the adapter order docs (#1200) 2026-10-11 22:18:10 +07:00
Atos Lins 9c40a2643f Linux: Automatic draws on the GPU the Wayland compositor draws with
On a hybrid laptop whose Wayland compositor runs on the discrete GPU
(Hyprland with AQ_DRM_DEVICES naming the NVIDIA card first), the built-in
panel still hangs off the integrated GPU, so the display rule put it first,
and the window stayed empty: the compositor took the frames and showed
nothing, with no error, so neither the restart on a failed adapter (#502)
nor the first-frame watch (#964) noticed.

Which GPU drives a display stands in for which GPU the compositor draws
with. Under Wayland the compositor says so itself: the main_device of its
linux-dmabuf feedback (version 4), the device it imports client buffers on,
which Mesa's Vulkan device-select layer reads for the same purpose.
compositor_gpu.rs asks for it on a short-lived connection, maps the dev_t
to PCI ids through /sys/dev/char, and under Automatic adapter_order ranks
that adapter ahead of the display GPUs. No answer (X11, an older compositor,
a GPU no adapter matches) leaves the existing rules in charge; a user's own
choice, WGPU_ADAPTER_NAME and the restart skip list still come first.

wayland-client and wayland-protocols are already in the tree through winit;
they become direct Linux-only dependencies.
2026-10-11 22:18:06 +07:00
bflatastic 21459f4df4 #1194: Direct3D 12 shaders compile with FXC
wgpu's default DX12 shader compiler loads whichever dxcompiler.dll the
DLL search path finds first; VectorCraft ships none, so it was another
program's, and one without its dxil.dll warns that the DXIL is unsigned.
wgpu takes the warning for a compile error, the device is lost before
the first frame, and the app falls back to OpenGL. FXC (d3dcompiler_47,
part of Windows) compiles everything the window needs, as LightCraft
does since its #484; WGPU_DX12_COMPILER still picks another.
2026-10-11 22:03:40 +07:00
bflatasticandClaude Opus 5.5 731c30ff6d Review: house header for the root-argument integration test (#1157)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 18:16:43 +07:00
BFlat 71b7ae3d56 Merge pull request #1157 from piero-83/ll-root-preflight
Reject malformed desktop automation root arguments before startup
2026-10-11 18:15:54 +07:00
bflatasticandClaude Opus 5.5 a809f270eb #1151: Preferences › Performance › Linux display server opens the window through Xwayland, where file drops work
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:29:23 +07:00
piero-83 dea33fe5b4 test(cli): preserve confinement after rejected paths 2026-10-11 11:18:43 +02:00
piero-83 d9c48bddef test(app): reject root errors before initialization 2026-10-11 11:18:31 +02:00
piero-83 3d4caa917a fix(app): reject malformed automation roots before startup 2026-10-11 11:17:58 +02:00
EmlembowandClaude Opus 5.5 7ff0269a1d Fix #867: macOS file dialogs are sheets, and no dialog runs inside the event handler
The crash: rfd's blocking dialog ran -[NSSavePanel runModal] inside
winit's event handler; when a resize of the panel ends, AppKit runs the
closures winit queued meanwhile, and winit's re-entrancy panic fires
inside an Objective-C block, where it can't unwind, so the app aborts.
As PhotoCraft (#673) and PdfCraft (#145) ship it:

- macOS: picks::ask shows an rfd::AsyncFileDialog as a sheet on the
  window (beginSheetModalForWindow returns at once); a waiter thread
  sends the paths and wakes the window. A pick asked outside an entry is
  refused and logged instead of running a modal. Linux keeps its thread
  (#592) and now also wakes the window; Windows is unchanged.
- Nine paths that asked outside an entry now run as entries: Load
  Profile, Swatches and Graphic Styles Other Library, the shortcut
  editor's Import and Export, and the presets dialogs' Export.
- While a dialog is open: the macOS menu bar is inert except Hide, Hide
  Others and Minimize; Quit, Close, Close All and the close button are
  refused; Finder/Dock opens and the IME discard wait; another dialog
  is refused with a status message. The answer re-activates the
  document that asked (by uid) and Save Changes finds its document by
  uid; a frame guard clears a stale picks entry after a recovered panic.
- ui.inspect reports fileDialog.

Squashed onto current main by the maintainer (with main's automation
sandbox wrappers and font-name menus kept).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 12:14:17 +07:00
dotCooCoo 05bc89827b Drops: libraries, presets and plug-ins open on a drop, as File › Open opens them
With a document open, the desktop app ran File › Place on a swatch or
graphic style library, a Libraries panel file, a presets file or a
plug-in dropped on it. A desktop drop has no position, and without one
the app opened only documents and ran File › Place on every other file.
On the web, the app also ran File › Place on these files when they were
dropped on the canvas. File › Place can't read them, and the drop
failed with "Couldn't place X: ... not a format VectorCraft reads".

VectorcraftApp::drop_target now returns Open for these files, with or
without a drop position, and they open as File › Open opens them:
plug-ins are installed, presets are imported, swatch and graphic style
libraries open in the library panel, and a Libraries panel file is
added to the Libraries panel as a new library. A dropped library,
presets file or plug-in that has a path is added to Open Recent Files
when it opens, as File › Open adds it. io::opens_as returns the kind of
each of these files from its extension, and drop_target and
io::open_bytes both call it. The rules from #472 still apply to
documents, pictures and text. On the web the browser gives no file name
before the drop, so the app still outlines the canvas while such a file
is dragged over it.

Tests: drop_target returns Open for each of the eleven extensions, with
no position and with a position on the canvas. A .gpl dropped through
the desktop drop path loads in the library panel and is added to Open
Recent Files, and a .vclibrary dropped the same way becomes a new
library in the Libraries panel.

Docs: docs/control-protocol.md (file.place), docs/development.md
(Drag-and-drop), docs/target-app-parity.md (Evidence, UI).
2026-10-11 11:32:58 +07:00
skylar taylor-barrick 0c57b1d5d2 UI.6: reconcile shared docking with native panel sets 2026-10-10 19:28:31 -06:00
bflatastic 33b6a6323d #1005: vectorcraft-cli run ends quietly when its reader closes early
`run` reported "Broken pipe" (on Windows "The pipe is being closed") and exited 1 when the
reader of its stdout went away, unlike `commands` and the other subcommands, which end quietly.

Its step printer now treats a closed pipe as the end of output, not an error: the remaining
steps still run (an export is still written), unprinted, and the run exits 0. Other write
errors and failing steps still fail.

The test runs document.json, a rectangle and an SVG export with stdout closed: status 0, empty
stderr, the SVG written; `run --cmd not-a-command` still fails.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	ROADMAP.md
2026-10-11 03:51:23 +07:00
skylar taylor-barrick ed14640756 UI.9: integrate shared docking and preserve panel workflows 2026-10-10 14:49:35 -06:00
bflatasticandClaude Opus 5.5 199a464140 #964: start again when the first frame never reaches the screen
With High Performance chosen on a hybrid laptop, the window's first
frame never reached the screen: no error, no panic, the app stayed in
the background without a window and the log stopped after "rendering
with". The start-up recovery of #502 only saw failures.

A watch thread now gives the first frame 20 seconds from the app's
creation (after the files named at the start opened). When the second
frame hasn't begun by then, so the first was never presented, the app
starts again without that adapter, as it does after a graphics failure,
and this process ends. A window minimized at the start isn't counted.
When the hung processor was chosen in Preferences, the status bar's
note after the restart points to Automatic.

docs/development.md explains it and how to recover from a Graphics
Processor choice that doesn't work; ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 23:38:58 +07:00
bflatasticandClaude Opus 5.5 6315086f96 Review: System Title Bar only where it applies, docs, title repaint
- Preferences hides System Title Bar on macOS and the web, where it did
  nothing (it fell through to the plain checkbox row), and lists it with
  the window options instead of under Language.
- The next-launch note reuses "Applies the next time VectorCraft starts."
  instead of a second wording in every catalog.
- A new window title asks for one more frame: AppKit lays the title bar
  out again for it, and the next frame centres the window buttons (#968).
- The menu bar drops the bold branch for the VectorCraft menu it no
  longer shows; theme is imported where the tests use it.
- Docs: Language is Preferences › User Interface › Language (VectorCraft
  › Language on macOS); the control protocol describes System Title Bar;
  ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 21:15:21 +07:00
rafi612 12f8a77a00 User Interface › System Title Bar: native decorations on Windows/Linux, file in OS title 2026-10-10 21:01:38 +07:00
bflatasticandClaude Opus 5.5 258d61ced0 #968: centre the macOS window buttons on the app bar
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:56:18 +07:00
bflatasticandClaude Opus 5.5 0eb4ce5e98 Fix #918: PSD and PSB files open and place as their merged image
File › Place and File › Open read PSD and PSB files: the merged image
every such document carries after its layers, which is what a linked PSD
shows. A placed PSD links like any image, so the Links panel updates and
relinks it, and it is sized by its ResolutionInfo resource.

The reader is written from the public file format specification. It
reads Bitmap, Grayscale, Duotone, Indexed, RGB, CMYK (through the colour
settings' CMYK) and Lab, at 1, 8, 16 and 32 bits per channel (32-bit
values are linear), raw, PackBits or zipped with or without prediction.
A document with transparency stores its merged image on white with the
alpha in the first extra channel. It comes back with straight colours,
also for 16- and 32-bit files, which say so in their Lr16/Lr32 block.
Multichannel files are refused with a message. The file is untrusted:
every read is bounds-checked and the image's size is checked against
the decode budget before anything is allocated.

PSB is a read-only format of its own, so exports never write a PSD under
a .psb name. The desktop packaging still doesn't associate either
extension with VectorCraft (UNASSOCIATED_EXTS): they belong to raster
editors. Layers (import options) are left for later.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 16:09:41 +07:00
bflatasticandClaude Opus 5.5 9f875050ef Fix #832: --automation-read-root and --automation-write-root confine the MCP server's files
vectorcraft-cli mcp and vectorcraft --control take the flags PhotoCraft
takes. While roots are in force, every path a command reads (open, place,
relink, SVG image links, library and profile loads, plug-ins, preset
imports, font searches) must lie inside the read root and every path it
writes (save, export, package, Export for Screens and for Web, print to
file, captures, library saves) inside the write root. Paths are made
absolute, links are followed (a missing file's nearest folder's), and the
result is compared by whole components, ignoring case on Windows; `..`
below a missing folder, dangling links and device names are refused. A
root left out grants none of its access; without the flags nothing
changes.

The checks live in one place, vectorcraft_engine::file_access, consulted
by the engine's file helpers and the app's file services. The headless
server confines its whole process; the app confines control requests,
the frames carrying input they inject and the background saves they
start, leaving the person at the keyboard and the app's own folders
alone. The screenshot tool now has the backend write its file.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 14:27:24 +07:00
Fabio William Conceição 89812275d7 Part of #394: Show Font Names in English labels the font menus. 2026-10-10 14:10:31 +07:00
bflatasticandClaude Opus 5.5 dd8f144770 Fix #867: macOS file dialogs no longer run inside the window's event handler
On macOS the Open and Save panels ran modally on the UI thread, inside
the window's event handler. Resizing the panel delivered window events
to that handler again, and the app crashed when the mouse was released.
They now open from a thread of their own, as on Linux (#592): rfd runs
the panel on the main thread from the run loop, outside the handler, and
the app picks the answer up when it comes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 11:30:33 +07:00
bflatasticandClaude Opus 5.5 b767e850ed Part of #785: run and command_batch steps can use earlier results
A run (vectorcraft-cli run, the MCP command_batch tool) had no way to use
an id an earlier step returned. A parameter string that is exactly
$N.path or $last.path now takes that value from step N's result
(0-based), e.g. {"id":"$1.id"}; $$ starts a literal $, and a
reference to nothing fails the step. Objects given to a command are now
used as given: an ids element or id that isn't an object id (or an
unresolved reference) fails instead of the command acting on the
selection. text.setRangeStyle styles the selected type object when no
id is given, as text.setStyle does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 10:28:03 +07:00
bflatasticandClaude Opus 5.5 c19873e220 Part of #861: a file the user can't open is reported in a dialog
Opening a file that fails (File › Open, Open Recent, the Home screen, a
drop, the Finder or the command line) only set the status bar's
message, which is easily missed: it looked as if nothing happened. A
dialog now says "Can't open “name”." with the reason, as well. An
agent's file.open {path} still just answers with the error.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 10:27:59 +07:00
bflatasticandClaude Opus 5.5 de564bc24f Fix #806: Windows doesn't load Vulkan drivers unless asked
Creating a Vulkan instance loads every installed Vulkan driver into the
process, and a faulty one (Intel's igvk64.dll) crashed VectorCraft
before its window appeared. On Windows the window now starts with
Direct3D 12, falling back to OpenGL, as PdfCraft does; WGPU_BACKEND
(e.g. vulkan) still chooses others.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 10:27:51 +07:00
dotCooCoo 5709e636a5 Fonts: missing fonts are listed when a document opens, with Find Fonts and a folder search
When a document opens with fonts that aren't available, fonts used
only in its symbols included, VectorCraft lists them in a Missing
Fonts dialog after the missing linked file questions, one document at
a time, with Find Fonts and Close. Find Fonts opens Type › Find Font
on the first missing font of the layers' type, to replace it. After
Find Fonts or Close the dialog doesn't open again for that open; when
another dialog replaces it, it opens again once that dialog closes.

Search Fonts Folder (the Fonts folder File › Package writes next to
the document) and Find in Folder… search a folder and its subfolders
for the fonts' files, and Add Fonts copies the files the user chooses
into a Fonts folder next to the preferences. The desktop app and
vectorcraft-cli read that folder with the system's font folders. Type
› Find Font has a Find in Folder… button too when fonts the document
uses are missing. The web app shows no dialog; a status message says
how many fonts aren't available.

- text.missingFonts lists each missing family and style once,
  whatever version the document's type names, and leaves out CSS
  generic families such as sans-serif. text.findFontFiles searches a
  folder on up to 8 threads and returns at once; text.findFontFiles {}
  reports the search, and {stop: true} stops it. A search reads only
  what the font scan reads of font files (their table directories and
  name, fvar and OS/2 tables) and, on macOS, of suitcase fonts, and
  lists a file for a font only when the file makes the font resolve
  exactly. It does not enter app packages, the Program Files and
  ProgramData folders, the system's folders at the root of a volume,
  the Shared and Public folders in Users, a home folder's Library,
  AppData, Applications, snap and dot folders, a Library folder's app
  data folders or the folders the environment names for apps, and it
  skips other hidden folders and does not follow links below the
  picked folder. It ends after 60 s by default, after 10,000,000
  entries listed, with more than 1,000,000 folders waiting, after
  10,000 font files read or 1,000 kept, or once every font has a file;
  Stop and Close end it too.
- text.addFontFiles copies only files the last search found. Of
  those, it copies only regular .ttf, .otf, .ttc, .otc, .woff and
  .woff2 files and suitcase fonts with their resource fork, at most
  256 MB a file and 1 GB in all. It never replaces a file: a file with
  the same contents is kept, and when another file has that name, the
  copy gets a number (Name 2.otf). The fonts are then scanned again,
  and type set in them redraws.
- ui.missingFontsDialog and ui.findFontsInFolder open the dialog for
  agents; docs/control-protocol.md lists its fields.
- File › Package gives a font file whose name has no font extension
  the extension that matches its data (.ttf, .otf or .ttc).
- vectorcraft-text adds set_app_font_dir, which system_font_dirs
  reads, WantedFonts, which reads a font file's names as the font scan
  does, is_font_file and is_suitcase. #762 split its face reader, which
  now takes read budgets: file_face_names_within tries the suitcase
  reader first, and reader_face_names_within applies the budgets to
  each font. vectorcraft-format adds write_new_with.

Docs: docs/mcp.md, docs/control-protocol.md, ROADMAP.
2026-10-10 08:42:32 +07:00
Reinhard SchuererandClaude Fable 5.1 77a3cef4d1 Draw on the GPU that drives the primary display on Windows and Linux
On a desktop with a Ryzen integrated GPU without a monitor and an NVIDIA
card driving both monitors, Automatic (power saving on Windows) picked
the integrated GPU; Windows presented every frame across adapters and
the integrated GPU's driver reset, losing the graphics device or taking
every monitor down for minutes (same bug as pdfcraft#378).

Automatic now asks the system which GPU drives which display (Windows:
EnumDisplayDevices through winsafe; Linux: /sys/class/drm) and ranks the
GPU driving a display, and among those the primary display's, ahead of
the power preference. Where the system can't say, or no adapter's PCI
ids match (OpenGL, Metal), the order is the power preference's as
before, so nothing gets worse. Power Saving and High Performance chosen
by the user, and WGPU_POWER_PREF, keep ordering by kind alone.

The log now lists the display GPUs, which adapters drive a display, and
the adapter drawn on with the reason, the first question in every
black-window report. Tests cover the device-id parser, the rankings
(desktop with all monitors on the discrete GPU, hybrid laptop, a monitor
on each GPU, no match), the sysfs reader and a live EnumDisplayDevices
call.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
Claude-Session: https://claude.ai/code/session_017ZwZjADUZP4VzvrFGpiZch
2026-10-10 01:08:33 +02:00
bflatastic 8c1be41e08 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	ROADMAP.md
2026-10-10 01:56:46 +07:00
dotCooCoo 4b00c2d968 Part of #579: macOS fonts registered from other folders are listed too
The font scan read only the macOS font folders and the Additional
Fonts Folder, so fonts that apps and font managers register with
CoreText from their own folders were missing from the font menus, and
exports set such type in the fallback font. CoreText's font manager
lists them with the installed fonts.

- `mac_fonts.rs` lists the files of the fonts the font manager has
  available (`CTFontManagerCopyAvailableFontURLs`, through
  objc2-core-text), keeping only file URLs as `open_documents.rs` does
  (#433). The desktop app and `vectorcraft-cli` install it as they
  install the DirectWrite lister on Windows, and the scan reads the
  files outside the font folders in place.
- The scan leaves out faces with no outlines the font engine draws (no
  glyf, CFF, CFF2 or VARC table), on every platform. CoreText lists
  Apple's PingFang UI interface font (macOS 27), whose outlines are in
  an hvgl table; if the scan cataloged it, PingFang SC would count as
  installed, and Chinese characters in fallback text, Japanese kanji
  included, would draw blank.
- Tests: the list holds the installed fonts by full path, a font
  registered from another folder is listed while it is registered, and
  a face without outlines the engine draws isn't cataloged.
2026-10-09 08:16:33 -07:00
Ahmed Moussa 806ba127e7 Merge branch 'main' into feature/support-arabic-language 2026-10-09 17:19:05 +03:00
Ahmed Moussa 3e20c2cf29 build(web): copy web fonts with cargo xtask, not sh
Replace the Trunk post_build hook packaging/web/copy-fonts.sh with `cargo xtask web-fonts` (xtask/src/web_fonts.rs), so the web build only needs trunk, the wasm32 target and cargo, with no POSIX shell, and works the same on Windows.

The new task reuses crates/text/build/web_fonts.rs for list parsing and URLs, so build.rs and the copier can't disagree on fonts/<sha16>/<file>. It still does nothing without CRAFT_FONTS_DIR, checks each file's SHA-256 against the manifest, and copies the licence next to each face. A listed face that an older craft-fonts checkout lacks is now skipped with a warning, as build.rs does, instead of failing the build. A relative CRAFT_FONTS_DIR is resolved from the workspace root.

Update the references in Trunk.toml, fonts.rs, build.rs, craft_fonts.rs and web-fonts.txt, and document the web build's requirements in docs/development.md. Add tests for the copy, a hash mismatch and the no-op case.

Signed-off-by: Ahmed Moussa <[email protected]>
2026-10-09 17:18:54 +03:00
bflatasticandClaude Opus 5.5 7255ac394d Fix #745: a working Libraries panel of graphics, colours and text styles
The Libraries panel was a placeholder: it invited dragging art onto it,
but nothing happened. It now keeps local libraries (no account, no
cloud), as Illustrator's Libraries panel does:

- drag art off the canvas (or a swatch) onto the panel to add it, or use
  + to add the selection's graphic, fill or stroke colour, character
  style or paragraph style;
- drag a graphic onto the canvas (or double-click it) to place a copy,
  click a colour to paint the selection through the active Fill/Stroke
  proxy, click a style to apply it to the selected type;
- the library picker and the panel menu create, rename and delete
  libraries; each is a .vclibrary file in a Libraries folder next to the
  preferences (session-only in the web app, headless sessions and runs
  without preferences).

Engine: library.list/get/setCurrent/create/rename/delete/add/use/
removeItem. A graphic is stored as a native document with a thumbnail:
adding copies as Copy does and placing pastes as Paste does, resources
and swatch-name conflicts included. Using a style adds it to the
document and applies it in one undo step.

Clipboard::to_document gave its layer the id u64::MAX, which made a
saved copy overflow Document::fix_next_id when read back; the layer now
takes an id above the objects', and fix_next_id saturates.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 20:12:59 +07:00
Ahmed Moussa 3c85f3f9e3 feat(text): load craft-fonts' Arabic families, fetch them on web
Desktop builds made with CRAFT_FONTS_DIR now load craft-fonts' 12 Arabic families into the document font database. Noto Sans Arabic comes first and is the fallback for Arabic text. Cairo, Tajawal, Almarai, IBM Plex Sans Arabic, Noto Kufi Arabic, Amiri, Alexandria, Fustat, Reem Kufi, Aref Ruqaa and Gulzar can be picked by name from the font menus.

The web build doesn't embed these fonts because they would make the wasm too large. It fetches them from beside the wasm instead:
- crates/text/web-fonts.txt lists each face as startup or background.
- build.rs turns that list into vectorcraft_text::WEB_FONTS, with each face's URL (fonts/<sha16>/<file>) and SRI hash taken from the craft-fonts manifest.
- packaging/web/copy-fonts.sh, a Trunk post_build hook, copies the font files and their OFL licences there.
- apps/vectorcraft-web/src/fonts.rs fetches Noto Sans Arabic before the app starts, so Arabic text never shows as boxes. It loads the other faces in the background and logs `web font …` for any that fail.

Because fonts can now arrive after startup, the Type tool's layout cache also checks the font database's generation, so text lays out again when new fonts arrive.

_headers and .htaccess serve fonts/* as font/ttf and cache it as immutable. packaging/web/README.md and docs/development.md explain the fonts folder, and ROADMAP.md lists the Arabic typefaces under Type. Also adds Ahmed Moussa to contributors/people.toml.

Signed-off-by: Ahmed Moussa <[email protected]>
2026-10-09 16:09:34 +03:00
BFlat be47c41b47 Merge pull request #715 from DisasterAreaDesigns/eps-editing-data-pr
Read Illustrator EPS and .ai layers from their editing data
2026-10-09 15:25:59 +07:00
BFlat 24c77e9ddf Merge pull request #713 from storybored379/feat/mcp-conventions
MCP: common command tools, strict arguments and session resources
2026-10-09 14:56:41 +07:00
Matthew FarrowandClaude Sonnet 5.5 ec43ac5a1e Read Illustrator EPS and .ai layers from their editing data
An Illustrator EPS is a flattened page plus, after %%EOF, an editing copy of
the document; a PDF-compatible .ai carries the same in its private data.
Importing only the page lost layer names, order, visibility, hidden layers
and hidden objects and hidden text.

- eps: read the editing copy (Zstandard %AI24_DataStream, older zlib
  %AI9_DataStream) into layers, sublayers, groups, compound paths, clip
  groups and hidden objects, run by the existing PostScript interpreter.
  Falls back to the page, with a warning, when a shown layer uses an
  operator that isn't read or the art differs from the page by over 5%.
- eps: read the text document (ate.rs) to place type on hidden layers and
  objects; the page's type is matched to the file's text objects by
  position (pieces of a line included) and kept with the nearest one when
  none claims it. Area type and type on a path are left out with a note.
- pdf/engine: .ai files go through the same reader.
- engine/cli: a file whose import left things out isn't overwritten unless
  asked (acknowledgeLoss, --replace-lossy).
- eps: font names re-encoded with a *<n> suffix resolve to their family.
- i18n: es/it/ru for the new import messages; ROADMAP updated.

Container and text-document formats were inferred from user-owned files; the
Adobe file format specification was not read.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-09 03:49:49 -04:00
bflatasticandClaude Opus 5.5 b554330d06 Windows: the taskbar and Alt+Tab show VectorCraft's icon
Windows shows a window's big icon (ICON_BIG) in the taskbar and Alt+Tab.
eframe sets only the window icon (the small one, in the title bar), so the
taskbar showed a generic window instead of VectorCraft's icon. The app now sets
the big icon from the same 256 px image when the window is created.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 13:12:25 +07:00
storybored379andOpenAI Codex 829ec48581 M1: command catalog resource and version-aware MCP results
Co-Authored-By: OpenAI Codex <[email protected]>
2026-10-08 21:35:07 -07:00
bflatasticandClaude Opus 5.5 f17bac2c64 Fix #661: quitting no longer crashes on Macs with a Touch Bar
On every quit (Cmd+Q, VectorCraft > Quit, the close button) on a MacBook Pro
with a Touch Bar, AppKit threw from -[_NSTouchBarFinderObservation invalidate]
and macOS reported a crash. AccessKit's macOS adapter subclasses the window's
content view and gives it back its own class when the window is torn down;
AppKit's Touch Bar support observes the view under the subclass, so removing
that observation throws (the same cause Zed fixed in zed-industries/zed#65186).

On macOS with accessibility, the app now ends the process at the end of
on_exit, once the preferences are saved, before eframe tears the window down.
Nothing after the window is needed on a normal quit. While the window is still
starting up it doesn't, so a graphics failure still starts the app again on
another adapter (#651).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 11:20:40 +07:00
bflatasticandClaude Opus 5.5 dc39146d0d Fix #651: a dual-GPU Mac falls back to its other GPU
Metal reports no PCI ids, so both GPUs of a dual-GPU Mac had the adapter key
Metal:0000:0000. When the integrated GPU failed at start-up, the restart left
out both and the app quit, although the discrete GPU works. An adapter without
ids is now keyed by its name, so the restart leaves out only the one that
failed.

The failure itself was wgpu's indirect-call validation compute shader, which
OCLP-patched Metal on an Iris Pro can't compile. Nothing in VectorCraft or
egui draws indirectly, so that validation is off (WGPU_VALIDATION_INDIRECT_CALL=1
turns it back on).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 10:26:55 +07:00
bflatasticandClaude Opus 5.5 aa5e8f46e9 Part of #579: vectorcraft-cli lists the fonts font services load too
The DirectWrite font lister (#594) was installed in the desktop app only:
`vectorcraft-cli` (convert, run, MCP) didn't see fonts that font services
such as Adobe Fonts load on Windows, so its exports set such type in a
fallback font.

- The CLI shares the app's `system_fonts.rs` and installs it first thing
  on Windows (not the win7 build). The text crate stays free of unsafe
  code; the CLI denies unsafe code instead of forbidding it, so the
  shared module's own allowance applies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 05:43:13 +07:00