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Review: rewrap the adapter order docs (#1200)
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@@ -283,8 +283,9 @@ fn key(backend: Backend, vendor: u32, device: u32, name: &str) -> String {
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/// The order to try `candidates` in (their indices): only those that present to the window and
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/// aren't in `skip`; the one whose name contains `named` (any case) first; hardware before
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/// software; native backends before OpenGL; the GPU the compositor draws with (`compositor`); the
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/// GPUs that drive one of `displays`, the primary display's first; then by `power`; then DX12 before Vulkan, keeping the system's order among
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/// equals (all of it for [`PowerPreference::None`]). Windows lists each GPU under both, and Intel's
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/// GPUs that drive one of `displays`, the primary display's first; then by `power`; then DX12
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/// before Vulkan, keeping the system's order among equals (all of it for
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/// [`PowerPreference::None`]). Windows lists each GPU under both, and Intel's
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/// Vulkan driver made the whole window flicker black where DX12 and OpenGL didn't (#545);
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/// elsewhere there is no DX12 adapter, so the order is unchanged.
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///
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@@ -426,8 +427,8 @@ pub fn watch_first_frame(startup: Arc<Startup>) {
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/// eframe's adapter choice: the first of [`adapter_order`] for `power`, the GPU the `compositor`
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/// draws with, the GPUs that drive a `displays`, `WGPU_ADAPTER_NAME` and the adapters a restart
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/// left out. Every adapter, the displays
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/// and the choice are logged: which GPU draws is the first question in every black-window report.
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/// left out. Every adapter, the displays and the choice are logged: which GPU draws is the first
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/// question in every black-window report.
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pub fn selector(
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power: PowerPreference,
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displays: Vec<DisplayGpu>,
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