Commit Graph
991 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 67305fbcd1 Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
What: the Composition panel's Resolution (Auto, Full, Half, Third, Quarter, Custom) is now a
property of the composition (`Comp::resolution`, moved with its `Resolution` type from the UI
into the project crate) instead of one global viewer setting. Switching to another comp shows
that comp's resolution, switching back shows the first one's again, and saving and reopening the
project keeps them. `view.res.full|half|third|quarter|custom` and the new engine command
`view.res.auto` set it (headless too, with an optional `comp`); `ui.set {viewer: {res}}` sets
the active comp's and `ui.inspect` still reports `ui.viewer.res`; `comp.info` reports
`resolution` and `resolutionFactor`; View ▸ Resolution's check marks come from the engine.

Why: After Effects saves each composition's Resolution with the project (CompItem.resolutionFactor
is a per-comp attribute). As there, changing it marks the project modified but adds no undo step:
undo, redo and History jumps carry the current values over to the restored state. It is not part
of the comp's pixels (`Comp::same_pixels` ignores it and `Comp::pixel_form` normalises it), so
changing it keeps the comp's RAM and disk cache keys. Auto is not written (serde default and
skip_serializing_if), so projects saved before open with Auto and older versions read new files.
The magnification is not saved per comp: Adobe's documentation doesn't say it is.

Tests: project `comp_resolution_is_saved_and_old_projects_load_with_auto`,
`resolution_factors_and_scales`; engine
`each_comp_keeps_its_resolution_outside_the_undo_history_and_in_the_file` (switching comps,
no undo step, undo/redo keep it, save/open round trip, menu check marks, Custom dialog);
ui-egui `each_comp_keeps_its_viewer_resolution` (the viewer popup on comp A, comp B through
`ui.set`, back to A, unchanged frame cache identity, save/open). They don't build before the
change (no `Comp::resolution`, no `view.res.auto` engine command).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 00:57:00 +07:00
BFlat 176cddcdad Merge pull request #444 from storytold/fix/415-416-417-text-fidelity
Text and viewer fidelity: glyph seams, overlay fringes, text raster scale, viewer minification (#415, #416, #390, #417)
2026-10-09 23:56:18 +07:00
bflatasticandClaude Opus 5.5 9d85d4f116 Viewer: Auto resolution follows the magnification; minified frames are averaged (#417)
Cause: Auto dropped to Half below 75 % magnification, so text between
50 % and 75 % was rendered with fewer pixels than the screen shows and
looked soft. Below 100 % the frame texture was minified with a plain
bilinear sampler and no mip levels (Full at 46 % skipped most frame
pixels), so edges stair-stepped.

Fix:
- Auto renders the pixels the magnification needs, as in After Effects:
  the coarsest whole factor that still gives every screen pixel a
  rendered one (Full above 50 %, Half down to 33.3 %, Third down to
  25 %, Quarter below).
- GPU frames: the display texture carries a full mip chain, each level
  the 2 x 2 mean of the one above (display.wgsl `mip`, same bind group
  layout as `display`), sampled trilinearly with Viewer Zoom Quality
  More Accurate (Faster keeps the nearest pixel of the full-size frame).
- CPU frames (egui-wgpu textures have no mips): uploaded averaged down
  by the whole factor that leaves about one texel per screen pixel, the
  same box average as the texture-limit fit (#201), re-uploaded when the
  magnification calls for another factor; drawn with texture coordinates
  that keep each texel over its pixels when the size isn't a multiple.
  Show Channel / exposure textures follow.

Tests: gpu tests::display_frames_are_mipmapped (level count and level 1
= 2 x 2 means of level 0), viewer_tools
auto_resolution_follows_the_magnification (60 % was Half) and
minified_frames_keep_their_texels_in_place.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:17:33 +07:00
bflatasticandClaude Opus 5.5 94e4afe8de Text: text layers are always rasterised at their on-screen scale (#390)
Text is vector in After Effects and stays sharp at any Scale. Here a
text layer was drawn at its font size and the bitmap resampled by Scale
unless Continuously Rasterize was on, so text grown with Scale went soft.
This reworks #200 (reverted in 29c4d3a for kinetic_typography).

Why kinetic_typography failed: its time remap key at 1.9 s sits on
frame 23 (1.917 s), so main-comp 0.3 s shows the precomp at 1.6026 s,
but the test compared it with the precomp rendered at 1.6 s. The moving,
motion-blurred title already differed by 0.89 of the 1.0 mean-difference
budget on main (0.987 in all); with continuous rasterisation the "Sub"
line, whose expression scale is 84.00 % at 1.6 s and 84.105 % at
1.6026 s, falls on either side of the 2^-1/4 quarter-octave step and was
drawn at 0.84 at one time and at 1.0 at the other, pushing the total to
1.075.

Fix: raster_scale treats text layers as always continuously rasterised
(shape layers and vector footage still follow the switch), and rounds
the quarter-octave step up past rounding noise only: an unscaled layer
at a fractional position measured its scale as 1 + 1e-15 and was
rasterised at 2^1/4, softening unscaled text. The QA test now compares
the remapped precomp with the precomp at the time the remap really
shows (read back from the property): difference 0.63, all of it the
title's motion blur, the Sub line identical.

Tests: tests_collapse::text_scaled_up_stays_sharp_without_the_switch
(from #200: 10 px text at 800 % matches 80 px text),
tests_collapse::unscaled_text_rasterises_at_the_output_scale (fails
without the noise tolerance), automation qa kinetic_typography.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:17:32 +07:00
bflatasticandClaude Opus 5.5 36ef45077a Styles: overlays keep anti-aliased edges clean (#416)
Cause: the interior styles were blended over the layer body with the
content's coverage folded into their opacity. On an edge pixel at 50 %
coverage a Gradient or Color Overlay went over the half-transparent body
as a half-transparent layer, so the result kept a quarter of the layer's
own fill and its alpha rose to 0.75: a light rim (the white fill
showing through) on styled text.

Fix: blend_clipped composites the interior styles (Gradient Overlay,
Color Overlay, Satin, Inner Glow, Inner Shadow and the inside of
Stroke) onto the layer within its shape: the body is divided by the
content coverage, blended with the style at its own opacity, and
multiplied back, so the alpha is kept and an edge pixel mixes the style
with the layer's colour inside the shape only, as a clipped layer does.
Fill Opacity and Blend Interior Styles as Group behave as before.

Tests: tests_styles::overlays_leave_antialiased_edges_clean (a masked
square with half-covered edge columns; Color Overlay, Gradient Overlay
and an inside Stroke now match a plain layer of the overlay colour;
Color Overlay's edge was 0.41 red against 0.23 before).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:17:32 +07:00
bflatasticandClaude Opus 5.5 88e2e6470a Text: touching glyphs join without a seam (#415)
Cause: each glyph's fill was rasterised and composited on its own, so
where two glyphs share an edge (the crossbars of "ff") two half-covered
pixels composited to 0.75 coverage instead of 1: a thin light seam,
where After Effects draws the line as one outline.

Fix: consecutive fill passes of the same opaque colour, without Blur,
under Normal Inter-Character Blending are rasterised as one coverage
mask (the glyphs' outlines in layer space, wound the same way so
overlaps add up under NonZero). Characters of other colours, translucent
or blurred ones, strokes and the other blending modes are drawn one by
one as before.

Tests: text::tests::touching_glyphs_join_without_a_seam (two glyphs
sharing an edge mid-pixel: 0.75 before, 1.0 now; opposite windings and
overlaps stay filled; other colours and Multiply still composite one by
one).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:17:32 +07:00
BFlat 2a460986ee Merge pull request #445 from storytold/fix/398-tr-lookup
i18n: interface translations are looked up by hash (#398 follow-up)
2026-10-09 23:16:12 +07:00
bflatasticandClaude Opus 5.5 ea5dfae95f i18n: interface translations are looked up by hash, not by scanning the catalog (#398)
tr() scanned the whole catalog (about 380 rows) for every string a panel
draws, every frame, in Chinese. Each catalog is now indexed once, on
first use, in a HashMap keyed by the English source; English and
languages without rows still skip the lookup. The catalogs already have
no duplicate sources (catalogs_are_unique_and_keep_the_english_shape),
so the index finds the same rows.

Test: the i18n tests (pass-through, tr_args, catalog shape).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 23:15:54 +07:00
BFlat 4fad3e7af4 Merge pull request #436 from storytold/fix/393-370-timeline-ux
Timeline and viewer: resize cursors, time display toggle, pick whip, expression field, Tab, property menu (#393, #370, #362, #363, #371, #361, #407)
2026-10-09 23:10:56 +07:00
bflatasticandClaude Opus 5.5 79bf5a6b59 Timeline: property names have the property menu (#407)
Right-clicking a property's name in the Timeline did nothing, so
Position's dimensions could be separated only from the Graph Editor.

As in After Effects, it now opens the property's menu: Reset, Edit
Value…, Separate Dimensions (Position and, once separated, X / Y / Z
Position, checked), Add / Remove Expression and Add Property to
Essential Graphics. Only Position separates, as in After Effects
(Scale stays one property).

`prop.reset` without `default` used to leave the value as it was: it
now gives the property its own default (an effect parameter's, or a
Transform property's, shared with Layer ▸ Transform ▸ Reset), which
also makes the Properties panel's Reset reset the values. `prop.set
{layer, prop}` without `value` opens the value dialog, like
`keys.set`.

Tests: timeline_property_names_have_the_property_menu
(ui_blank_context_menus), reset_gives_a_property_its_default (engine).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 9c9e954ee2 Timeline: Tab moves to the next value field (#361)
Tab in a value being typed (hot text) dropped the keyboard: egui moved
the focus to the next widget, and the inline editors asked for the
focus again every frame, which also reset what keys a field keeps for
itself.

As in After Effects, Tab now commits the value and types in the next
value field of the same panel (the next dimension, then the next
property's), Shift+Tab the previous one. The hot-text fields of each
panel register in drawing order; the dock tags each panel's Ui so the
order stays within it. `keep_focus` asks for the focus only when the
field doesn't have it.

Tests: tab_commits_a_value_and_moves_to_the_next (ui_inline_edit:
Timeline and Effect Controls).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 0171eb1e2e Timeline: the expression field grows while typing and drags taller (#371)
The inline expression field took its height from the saved
expression, so lines typed into it ran over the rows below until the
expression was committed.

Its height now comes from the text being typed (up to 8 lines, as
before), and its bottom edge drags it to any height in whole lines, as
in After Effects; the dragged height is kept per property in the
Timeline state (`expr_lines`).

Tests: the_expression_field_grows_while_editing_and_drags_taller
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 6fadae2818 Timeline: the pick whip picks the dimension it is dropped on (#363)
Dropping the expression pick whip on one of a property's values (the X
of Position) referenced the whole property. As in After Effects, a
drop on one value now picks that dimension: `transform.position[0]`;
a drop on the name still picks the whole property.

`prop.pickWhip` takes `target.dimension`.

The rest of #363 is unchanged: inserting at the cursor landed with
#284, and After Effects' property pick whip in the Parent & Link
column is left for later.

Tests: pick_whip_picks_one_dimension_of_the_target (engine),
the_expression_pick_whip_picks_the_dimension_it_is_dropped_on
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 639342a5e7 Timeline: the pick whip scrolls the layers at their edges (#362)
A pick whip dragged to the top or bottom of the Timeline's layers left
them where they were, so a property out of view couldn't be picked.

While a pick whip (expression or parent) is held within a row of the
top or bottom edge of the layers, or past it, the layers scroll that
way, faster the deeper, as in After Effects.

Tests: the_pick_whip_scrolls_the_timeline_at_its_edges
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 0b2ef8e584 Timeline: Ctrl/Cmd-click on the time display toggles Timecode / Frames (#370)
The Time Display Style could only be changed in Project Settings. As in
After Effects, Ctrl-click (Cmd-click on macOS) on the current-time
display of the Timeline or the Composition panel now toggles it between
Timecode and Frames (Feet + Frames goes to Timecode). It runs
`file.projectSettings {timeDisplay}`, so it is one undo step.

Under the Timeline's display the other style shows now (frames under
timecode, timecode under frames), as in After Effects; it always showed
frames.

Tests: ctrl_click_on_the_time_display_toggles_timecode_and_frames
(ui_inline_edit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 fcf3bb5dca Viewer: resize cursors follow each handle and the layer's rotation (#393)
Every bounding-box handle in the Composition viewer showed the
north-west / south-east resize cursor, so two corners and all four
edges showed the wrong direction.

Each handle now takes the cursor along the direction it scales, worked
out from the on-screen box: a corner points between its two edges (the
box's diagonal whatever its proportions), an edge handle across its
edge. The cursors turn with the layer's rotation, as in After Effects.

Tests: handle_cursors_follow_each_handle_and_the_layer_rotation
(ui_viewer: a wide box at 0°, 90° and 45°).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:52:56 +07:00
BFlat 609ef9cacb Merge pull request #429 from storytold/fix/413-414-export-cache
Export: Render Queue jobs keep a layer cache and render on one compositor (#413, #414)
2026-10-09 22:51:10 +07:00
Brandon ThomasandClaude Opus 5.5 e3873ae92f CI: pushes to main no longer cancel the FreeBSD / Windows ARM64 run in progress
Merges land faster than the hour-long FreeBSD job, so every main run was
cancelled and main went unverified. Only PR pushes cancel now.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 11:37:20 -04:00
bflatasticandClaude Opus 5.5 8c4a3cbfe0 Export: a Render Queue job renders every frame on the project's renderer (#414)
Cause: pipeline::Cx rendered with Backend::Auto, which picks the CPU or the
GPU compositor for each top-level frame from measured frame times
(render::AutoPick: warm-up on both sides, a re-probe every 48 frames). The
two compositors differ slightly, so frames came out differently depending
on which side the timings favoured in that run, and two GPU exports of the
same frames differed.

Fix: the job renders every frame on the project's renderer, as After
Effects renders a job with one renderer: Backend::Gpu with Mercury GPU
Acceleration (frames the GPU declines still render on the CPU, as they do
in every GPU render), Backend::Cpu with Mercury Software Only. The viewer
and previews keep Auto. Docs (architecture, parity, web) say so.

Tests: render_settings::a_job_renders_on_one_compositor exports ten frames
with a stand-in GPU compositor that keeps Auto history and draws solid
green: with Mercury GPU Acceleration every frame is green and two runs are
identical (with Auto the warm-up sent frames to the CPU: it fails), with
Software Only the stand-in is never asked. The web worker GPU job test's
comment no longer describes Auto.

Diagnosis by @pat-the-wizard.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:26:17 +07:00
bflatasticandClaude Opus 5.5 1ccf7cb910 Export: Render Queue jobs keep a layer cache, so static layers render once (#413)
Cause: pipeline::Cx::render_at built the job's Renderer without a layer
cache, so every layer of every frame rendered from scratch (source, masks,
effects, styles), and the GPU compositor, whose uploads are keyed by the
cached buffers, uploaded every layer again on every frame.

Fix: each job (Cx) owns a LayerCache, the cache type the viewer uses, with
its default budget (1 GiB, the default Settings > Memory & CPU layer cache),
shared by the job's parallel frames and dropped with the job. With deferred
GPU readbacks it holds the accelerator's miss gate, as the job workers'
caches do. Cx::renderer builds the job's renderer (options, accelerator,
cache) for render_at and the test.

Tests: pipeline::tests::layers_render_once_per_job exports ten frames of a
solid animated only in Transform: the cache misses of the first frame are
the only ones (it fails without the cache: no layer is cached), and every
frame equals the frame rendered without the cache.

Diagnosis by @pat-the-wizard.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:26:16 +07:00
BFlat f08d090cd8 Merge pull request #433 from storytold/fix/402-no-row-separators
UI: no parameter row separators, as in After Effects (#402 follow-up)
2026-10-09 22:14:05 +07:00
bflatasticandClaude Opus 5.5 82f0cd9668 UI: Effect Controls and the Timeline have no parameter row separators, as in After Effects (#402)
#402 made Effect Controls' rows compact and aligned, as After Effects
draws them, and also added thin separator lines between parameter rows
in Effect Controls and the Timeline, with a Settings > Appearance > Show
Parameter Row Separators preference. After Effects has neither, so the
lines, the preference and the Tokens field go; the compact rows, the
alignment and the automation ids stay.

Saved settings with the old key load as before (unknown keys are
ignored).

Test: ui_parameter_spacing keeps the row geometry, hit target and
nesting tests; the separator tests go with the feature.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 22:13:31 +07:00
Brandon Thomas 9144eef269 Merge remote-tracking branch 'origin/main' into integrate5
# Conflicts:
#	docs/preferences.md
2026-10-09 10:33:41 -04:00
Brandon ThomasandClaude Opus 5.5 f1a31fb9eb i18n: drop the Ukrainian row for the removed Ease Presets panel (#401 follow-up)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 10:33:17 -04:00
BFlat be676f90ec Merge pull request #401 from dmatviichuk/i18n/ukrainian
i18n: add Ukrainian (uk) menu translation
2026-10-09 21:32:04 +07:00
Brandon Thomas 4047ea94ea Merge pull request #398 from FeiLiuEM/ui-i18n
i18n: translate the interface below the menu bar (panels, dialogs, tooltips)

# Conflicts:
#	crates/ui-egui/src/lib.rs
#	docs/preferences.md
2026-10-09 10:22:32 -04:00
bflatasticandClaude Opus 5.5 07e163db64 i18n: Ukrainian drops the Ease Presets panel entry, which became a ScriptUI panel (#395, #404)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:22:15 +07:00
Brandon Thomas a0c6a6e96e Merge pull request #401 from dmatviichuk/i18n/ukrainian
i18n: add Ukrainian (uk) menu translation

# Conflicts:
#	crates/text/src/fonts.rs
#	docs/preferences.md
2026-10-09 10:22:14 -04:00
Dmytro Matviichuk a787d077d4 i18n: add Ukrainian menu translation (#395) 2026-10-09 21:22:07 +07:00
Brandon ThomasandClaude Opus 5.5 ea785355cd GPU: note why Posterize's division correction is an fma (#405 follow-up)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 10:22:01 -04:00
Brandon Thomas 9b852b62af Merge pull request #405 from sanyamsingh001/fix/gpu-threshold-parity
Fix GPU Posterize threshold parity

# Conflicts:
#	contributors/people.toml
2026-10-09 10:21:53 -04:00
Brandon Thomas 9b62a4a833 Merge pull request #402 from cdinhoo/codex/parameter-row-spacing
UI: Compact and align effect parameter rows
2026-10-09 10:21:43 -04:00
BFlat 7885b67aa9 Merge pull request #404 from storytold/feat/plugins-ae-parity
Plug-ins and extensions as in After Effects: ScriptUI panels reopen, Ease Presets becomes a bundled panel, AE's Snapping options
2026-10-09 21:21:25 +07:00
bflatasticandClaude Opus 5.5 da165724e9 Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.

Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
  settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
  `removeKey`, the continuous / auto-Bezier / roving setters) no longer
  change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
  auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
  tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
  only hold.

Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.

Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:03:12 +07:00
bflatasticandClaude Opus 5.5 9da33c157e Plug-ins: ScriptUI Panels folder scripts dock as panels and reopen, as in After Effects
EffectCraft's extension points compared with After Effects' (public
user guide and Scripting Guide) are now in docs/plugins.md, which
becomes "Plug-ins and extensions": scripts, ScriptUI panels and effect
plug-ins, with a short guide and an example panel for writing your own.

ScriptUI panels already came from `Scripts/ScriptUI Panels/` in the
settings folder, were listed at the bottom of the Window menu and
docked as tabs. What was missing: After Effects reopens the panels
that were open when it quit. Now the open panels are remembered in
`scriptui_panels.json` in the settings folder (a panel is added when
it opens and dropped when its tab or its script closes it; quitting
leaves the list), and `window.restoreScriptPanels` opens them again;
the desktop and web apps run it at start-up. A panel whose script is
gone or fails is reported and forgotten, and the others still open.
Where a panel was docked isn't kept, as workspace layouts aren't saved
between launches.

Gaps recorded in plugins.md and gaps.md G8: the Startup and Shutdown
script folders, keyboard shortcuts for scripts, ExtendScript's
`#include` / `#target` directives and `.jsxbin`.

Test: open_panels_open_again_at_the_next_launch (fails before: no
restore command), a_panel_dropped_in_the_folder_is_listed_and_opens_as_a_panel
(script), panels_open_at_quit_dock_again_at_launch (UI: the restored
panel docks with its controls; closing the tab forgets it).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:03:12 +07:00
bflatasticandClaude Opus 5.5 6ce58040fd Viewer: the Snapping menu has After Effects' two options
The Tools bar's Snapping options menu (#265) offered per-feature
toggles (Edges, Corners, Centers, Anchor Points, Mask and Shape Path
Points) that After Effects' Snapping menu doesn't have. It now has the
two After Effects has:

- Snap Edges Extended (as before).
- Snap to Features in Collapsed Compositions and Text Layers: the
  visible layers inside a precomp layer with Collapse Transformations
  on are snap targets too, mapped into the outer comp (points always,
  edge lines while the precomp layer is unrotated); a snap highlights
  the precomp layer. Nested collapsed precomps are followed eight deep.

Every layer feature snaps again (corners, edge midpoints, centre,
anchor point, mask and shape path points); the snapping engine itself
is unchanged. `view.snappingOptions` takes `edgesExtended` and
`collapsedFeatures` (and `toggle` of either); the old keys are refused.

Test: collapsed_precomp_features_snap (fails before: no such option),
snapping_options_command_sets_and_toggles (the per-feature keys are
refused), snapping_options_pick_the_targets (AE behaviour kept: edges
extended or not, hidden layers, guides only), and the Snapping menu UI
test (only the two options are listed).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 21:03:12 +07:00
BFlat b9d1f79f7d Merge pull request #422 from storytold/fix/297-start-timecode
Import: Interpret Footage has Start Timecode, as in After Effects (#297)
2026-10-09 21:02:18 +07:00
bflatasticandClaude Opus 5.5 a34aecd719 Import: Interpret Footage has Start Timecode, as in After Effects (#297)
After Effects' Interpret Footage has Start Timecode: Use Source File
Timecode, or Override Start, which changes the timecode the footage
shows and leaves its frames alone. The Start Frame field that trimmed or
padded a sequence's head isn't in After Effects, so it is replaced.

Footage.start_timecode (Override Start, in frames at the footage's
rate; None = Use Source, 0 as file timecode isn't read) relabels source
time: the Footage panel's current time and footage.info's `timecode`
count from it. file.interpretFootage takes `overrideStart` and
`startTimecode` (timecode, read at the footage's rate after any frame
rate change, or a frame number, 0 to 1e9). It applies to every footage
with time, not only sequences, and Reload keeps it. A sequence's frames
always run from its first file's number to its last.

Test: start_timecode_only_relabels_source_time (project),
interpret_footage_start_timecode_relabels_source_time (engine: the
reply, the Footage panel's timecode, frame numbers, Use Source, the
footage's rate, bad values, undo), Reload keeps it, and the Interpret
Footage fields in ui_drag_drop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 20:50:39 +07:00
Brandon Thomas e12bf5ca7d Merge pull request #289 from storytold/fix/227-shape-effect-points
Effects: effect points on shape layers start at the layer centre (#227)

# Conflicts:
#	crates/ui-egui/src/panels/puppet_tool.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-09 09:32:13 -04:00
Brandon Thomas 2c199d55f8 Merge pull request #384 from storytold/feat/297-image-sequences
Import: image sequences with a Sequence option, ranges, folders and missing frames (#297)

# Conflicts:
#	docs/parity.md
2026-10-09 09:31:51 -04:00
Brandon Thomas 14417c0400 Merge pull request #354 from thanhcong2k7/fix/ui-dock-focus-outline-zorder
UI: Draw panel focus outline after panel body to prevent clipping
2026-10-09 09:31:43 -04:00
Brandon Thomas 3d1b87f0d4 Merge pull request #345 from thanhcong2k7/fix/ui-commit-text-on-tool-switch
UI: Commit text edit session when switching away from Type tool
2026-10-09 09:31:42 -04:00
Brandon Thomas e52ff9ab95 Merge pull request #342 from HEOJUNFO/fix-313-single-pin-jump
Puppet: the first pin no longer turns the layer about it (#313)
2026-10-09 09:31:41 -04:00
Brandon Thomas d5beb4b3c4 Merge pull request #344 from MindlessRuff/fix/exr-over-range
fix(export): keep values above 1.0 in EXR output (#339)
2026-10-09 09:31:40 -04:00
Brandon Thomas f87f3b3e1a Merge pull request #357 from HEOJUNFO/fix-317-aiff-float
Export: AIFF 32-bit float writes AIFF-C fl32 instead of 24-bit (#317)
2026-10-09 09:31:38 -04:00
Brandon Thomas b6ba84d828 Merge pull request #353 from cjcwwww/i18n/zh-hans-terminology
i18n: match the Simplified Chinese labels to the installed 26.5.0 UI
2026-10-09 09:28:40 -04:00
Brandon Thomas a990432962 Merge pull request #312 from FeiLiuEM/font/cjk-locale
text, ui: the CJK fallback fonts follow the interface language
2026-10-09 09:28:38 -04:00
Brandon Thomas 64d1965648 Merge pull request #319 from thanhcong2k7/main
fix: rewrite Audio Spectrum to match After Effects linear frequency/amplitude model
2026-10-09 09:28:36 -04:00
Brandon ThomasandClaude Opus 5.5 3df56ce9d9 MCP: describe_command and execute_command accept id again (#365 follow-up)
#365 rejects arguments missing from a tool's schema; both tools read `id`
as an alias of `command`, so declare it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 09:25:25 -04:00
Brandon Thomas 7b41793ab4 Merge pull request #365 from storybored379/feat/mcp-conventions
MCP: core tools, resources, render progress and cancellation
2026-10-09 09:25:25 -04:00