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Revert #200 (text always continuously rasterised): breaks kinetic_typography
The QA test's time-remapped precomp no longer matches the precomp rendered directly (crates/automation/tests/qa/kinetic.rs:78); FreeBSD CI has been red since. Reverting until the PR is reworked against that test. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -667,21 +667,18 @@ impl<'a> Renderer<'a> {
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Region::Full
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}
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/// Rasterisation scale of a layer's source: the output scale, or — for text layers, which are
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/// always continuously rasterised, and Continuously Rasterize shape layers and vector footage —
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/// the output scale times the layer's on-screen scale (quarter-octave steps, rounded up, so
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/// vector content is drawn at its final size and stays sharp when scaled up).
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/// Rasterisation scale of a layer's source: the output scale, or — for Continuously
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/// Rasterize text and shape layers — the output scale times the layer's on-screen scale
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/// (quarter-octave steps, rounded up, so vector content is drawn at its final size and
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/// stays sharp when scaled up).
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pub fn raster_scale(&self, ctx: &EvalCtx, layer: &Layer) -> f64 {
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let s = self.opts.scale;
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let continuous = match layer.source {
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LayerSource::Text => true,
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LayerSource::Shape => layer.switches.collapse,
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LayerSource::Footage { item } => {
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layer.switches.collapse && matches!(self.project.item(item).map(|i| &i.kind), Some(ItemKind::Footage(f)) if is_vector_footage(f))
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}
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let vector = match layer.source {
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LayerSource::Text | LayerSource::Shape => true,
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LayerSource::Footage { item } => matches!(self.project.item(item).map(|i| &i.kind), Some(ItemKind::Footage(f)) if is_vector_footage(f)),
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_ => false,
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};
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if !continuous {
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if !layer.switches.collapse || !vector {
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return s;
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}
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let (l2c, _) = ctx.layer_to_comp(layer);
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@@ -1,7 +1,7 @@
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//! Collapse Transformations, Continuously Rasterize and the Quality switch.
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use effectcraft_color::{BlendMode, Label};
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use effectcraft_keyframe::{TextDoc, Value};
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use effectcraft_keyframe::Value;
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use effectcraft_project::build::{self, Ids};
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use effectcraft_project::{BitDepth, Comp, ItemId, ItemKind, Layer, LayerSource, Project, Quality, Solid};
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use effectcraft_time::{FrameRate, Tick};
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@@ -234,32 +234,3 @@ fn collapsed_precomp_of_another_size_renders_through_the_parent_camera() {
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assert!(img.get(100, 100)[3] < 0.01, "only the 40 px solid is drawn");
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}
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}
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/// Text layers are always continuously rasterised (#194): text scaled up with the layer's Scale is drawn
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/// at its on-screen size, as sharp as text set at that font size, without the switch.
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#[test]
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fn text_scaled_up_stays_sharp_without_the_switch() {
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let run = |size: f64, scale: f64| {
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let mut p = project();
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let comp = Comp::new(240, 160, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
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let mut l = build::layer(&mut p, &comp, "Text", LayerSource::Text, (240, 160), None);
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l.props.prop_mut("text/sourceText").unwrap().value = Value::Text(Box::new(TextDoc { text: "HE".into(), size, ..Default::default() }));
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set(&mut l, "transform/anchor", Value::Vec3([0.0, 0.0, 0.0]));
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set(&mut l, "transform/position", Value::Vec3([40.0, 120.0, 0.0]));
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set(&mut l, "transform/scale", Value::Vec3([scale, scale, 100.0]));
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assert!(!l.switches.collapse);
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let mut c = comp;
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c.layers = vec![l];
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let cid = p.add_item("Comp", Label::Sandstone, None, ItemKind::Comp(c.into()));
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render_frame(&p, cid, Tick::ZERO, 1.0)
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};
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let partial = |img: &Image| img.data.iter().filter(|px| (0.02..0.98).contains(&px[3])).count();
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let scaled = run(10.0, 800.0);
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let native = run(80.0, 100.0);
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let (ps, pn) = (partial(&scaled), partial(&native));
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let d = max_diff(&scaled, &native);
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eprintln!("partially covered pixels: scaled {ps}, native {pn}; max difference {d}");
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assert!(native.data.iter().filter(|px| px[3] > 0.98).count() > 1000, "the text renders");
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assert!(ps <= pn + pn / 2, "scaled text is blurred: {ps} soft pixels against {pn}");
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assert!(d < 0.05, "scaled text differs from text set at that size by {d}");
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}
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@@ -318,9 +318,8 @@ hierarchical block-matching optical flow and a bidirectional warp (Pixel Motion,
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its nested layers straight into the parent with concatenated transforms (one resample), so
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nested blend modes and adjustment layers act on the parent's layers; nested 3D layers use the
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parent's camera and lights and, when the precomp layer is 3D, are depth-sorted with the parent's
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3D run. Masks, effects or styles force a flattened render. Text layers are always rasterised at
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their on-screen scale; on shape layers and vector footage the switch is Continuously Rasterize and
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does the same. Quality: Draft samples
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3D run. Masks, effects or styles force a flattened render. On text and shape layers the switch is
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Continuously Rasterize: the source is rasterised at its on-screen scale. Quality: Draft samples
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nearest-neighbour, Wireframe draws the layer bounds. Slip edit (`layer.slip`, Alt+PageUp/Down,
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dragging the source bar in the timeline) moves the source under fixed in/out points.
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