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https://github.com/Droid-Deck/DroidDeck.git
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The x86-64 Steam client branch (VAC-secured servers) and its VAC diagnostics, replayed onto current main as one commit. Originals, in order (kept at refs/backup/20261007/x86-64-steam-client-before-rebase):c8f4441Optional x86-64 Steam client under FEX (VAC-secured servers)43fcfe6x86-64 client: pin the x86 rootfs image's sha25625ca971x86-64 client: the arm64 client's Proton tools and one shared library020a0b7x86-64 client: arm64 Proton wrappers named *a64*0e11894x86-64 client: arm64 game overlay for arm Protons, GE-Proton by defaulta0441cex86-64 client: the arm64 web helper, and the client on the GPU6811f5dx86-64 client: the arm64 client's session steps, startup movie, Deckyfaa5803x86-64 client: the library beat and the shortcuts after exit95470a0x86-64 client: Deck mode by default2fa4bf2x86-64 client: install the arm64 client's parts first0e1cdcdx86-64 client: redirect the web helper's exec instead of editing Steamc3401ccx86-64 client: SteamRT3 opt-in marker, and the arm64 parts on its build99e92dabannerlator-steam-install: mark the arm64 client's programs executable209a0ffbannerlator-steam-install --sync: mark the programs executable when already current tood1074a5x86-64 client: start signed in with the arm64 client's account Adjusted for what main changed since the branch last synced: - Scripts follow main's droiddeck-* names: droiddeck-steam-x64, droiddeck-x64-arm-proton and droiddeck-x64-arm-webhelper, and every call into the renamed session scripts. - bannerlator-steam-compat is gone; its additions move to steam-compatibility: the VAC diagnostics hook (-condebug for Source titles) in both launcher templates, and an --x64 mode (x64_repoint) that points the x86-64 client's Valve Proton entries at its arm64 wrapper. The arm64 client keeps main's mapping, including its handling of titles installed while the client runs. - The x86 libblsession and libfakeinput come from main's build-x86-preloads.sh (staged under /usr/local/lib/droiddeck-fex); the branch's own host builds are dropped. PRELOAD_CACHE_VERSION v6. - droiddeck-steam-install keeps main's repair and channel handling next to --sync, and the system bus config moves to /usr/local/share/droiddeck. - The tracer-hiding caller check sits beside main's NTSync open in opens.c. - tools/tests/test_steam_compat_x64.py covers the --x64 mapping. Still opt-in (Steam settings > Client) and not device-tested on this base.
83 lines
3.3 KiB
C
83 lines
3.3 KiB
C
/*
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* Root's way past a read-only file, for the Steam client.
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*
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* The client runs as "root" inside the session - the rootfs names the app's own uid root, and
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* proot (-i) shows it that uid - but the kernel treats it as the ordinary user it is. The client
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* leaves many content files read-only (r-x------,
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* ~290 files of Proton Experimental (ARM64) alone), and when an update later rewrites one of them
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* it opens the file for writing expecting root's permission to override the mode. The kernel
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* refuses (EACCES), the client reports "Missing file permissions" and cancels the update
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* (2026-09-26: Proton Experimental (ARM64), "CFileWriter: errno: 13 ... wineopenxr.dll").
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*
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* So for the client's own processes, a refused write-open of a file this user owns is answered the
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* way root's would be: the owner's write bit is added - to the file, or to the directory a new
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* file is being created in - and the open is tried once more. chmod only succeeds on what the app
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* owns, so nothing it could not already change is touched. Games, Wine and everything else keep
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* ordinary permissions: only the processes started from the client's own directories take this.
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*/
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#define _GNU_SOURCE
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#include <errno.h>
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#include <fcntl.h>
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#include <limits.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <unistd.h>
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static int in_steam_dirs(const char *path) {
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return path != NULL && (strstr(path, "/Steam/steamrtarm64/") != NULL || strstr(path, "/Steam/steamrt64/") != NULL
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|| strstr(path, "/Steam/ubuntu12_64/") != NULL || strstr(path, "/Steam/linuxarm64/") != NULL);
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}
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/*
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* The client and its helpers run from the Steam root's platform directories. The kernel's
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* /proc/self/exe names proot's loader for every process in the session, so the program's own
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* name - the path it was started by - is asked as well.
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*/
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static int is_steam_client(void) {
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static int cached = -1;
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char exe[PATH_MAX];
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ssize_t n;
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if (cached >= 0) return cached;
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n = readlink("/proc/self/exe", exe, sizeof(exe) - 1);
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if (n > 0) exe[n] = '\0';
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cached = (n > 0 && in_steam_dirs(exe)) || in_steam_dirs(program_invocation_name);
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return cached;
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}
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static int grant_owner_write(int dirfd, const char *path) {
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struct stat st;
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if (fstatat(dirfd, path, &st, 0) != 0 || (st.st_mode & S_IWUSR)) return 0;
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return fchmodat(dirfd, path, (st.st_mode & 07777) | S_IWUSR, 0) == 0;
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}
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/*
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* After an open refused with EACCES: returns 1 when a write bit was added and the open is worth
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* one more try. errno is left as the open set it.
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*/
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__attribute__((visibility("hidden")))
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int bl_writable_retry(int dirfd, const char *path, int flags) {
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int saved = errno;
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int granted = 0;
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char parent[PATH_MAX];
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const char *slash;
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if (saved != EACCES || path == NULL || (flags & O_ACCMODE) == O_RDONLY || !is_steam_client()) return 0;
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if (faccessat(dirfd, path, F_OK, 0) == 0) {
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granted = grant_owner_write(dirfd, path);
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} else if (flags & O_CREAT) {
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/* A new file in a read-only directory. */
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slash = strrchr(path, '/');
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if (slash == NULL) {
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granted = grant_owner_write(dirfd, ".");
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} else if ((size_t) (slash - path) < sizeof(parent)) {
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memcpy(parent, path, slash - path);
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parent[slash - path] = '\0';
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granted = grant_owner_write(dirfd, parent[0] ? parent : "/");
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}
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}
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errno = saved;
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return granted;
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}
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