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VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new vectorcraft-plugins crate (L2), extended for vector documents: - Object filters read the selected paths and compound paths as JSON (native PathData and Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep, change, add or delete; the output is validated in full and applied as one undo step (plugin.run). A failing plug-in leaves the document untouched. - Live-effect plug-ins are geometry effects in the appearance stack (effect id plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable, exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is. - plugin.list / info / run / install / remove / reload; the preference folder installs every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web). - Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the plug-in boundary (engine/tests/plugin_fuzz.rs). Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md). Co-Authored-By: Claude Opus 5.5 <[email protected]>
22 lines
578 B
TOML
22 lines
578 B
TOML
[package]
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name = "vectorcraft-plugins"
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description = "Sandboxed WebAssembly plug-ins for VectorCraft: a resource-limited wasmi host for object filters and live effects"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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vectorcraft-geom = { workspace = true }
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vectorcraft-color = { workspace = true }
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vectorcraft-doc = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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thiserror = { workspace = true }
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wasmi = { workspace = true }
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[dev-dependencies]
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wat = { workspace = true }
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