Adds a Spanish catalog (crates/ui-egui/src/i18n/es.tsv) covering the whole
interface like Japanese and Traditional Chinese: every menu string, every
tl! literal, the hint-bar fragments, plurals and the runtime strings the
other complete catalogs carry. It is written from the meaning of the
English labels in neutral, international Spanish (Latin American usage)
with the vocabulary users of vector illustration software know (Mesa de
trabajo, Muestras, Trazo, Relleno, Trazado, Pluma, Selección directa,
Buscatrazos, Motivo, Preajuste); no other application's localisation was
copied. Like Japanese it keeps the product, OpenType, the built-in
workspace names and the perspective grid preset names in English.
The language is registered with complete_menus (so the completeness
tests enforce it) and the one/other plural rule; every es-* system locale
(es-ES, es-MX, es-AR, es-419 ...) resolves to it.
Tests: es locale tags, Spanish vocabulary and plurals, Spanish letters in
the bundled UI fonts, and a new check that catalogs written with spaces
keep the leading/trailing spaces of joined fragments. ROADMAP, README and
docs/development.md list the language.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Drop the workspace [patch.crates-io] and restore windows-link's crates.io
source and checksum in Cargo.lock, so every normal build keeps the
checksum-verified crate. windows7.ps1 now applies vendor/windows-link with
--config, checks that only windows-link's lock entry moved, builds and tests
with --locked, checks the patched crate is the one in use, and restores
Cargo.lock afterwards.
- windows7.yml runs on demand and weekly instead of on every PR, pins every
action by commit SHA, and leaves the dependency check and host tests to the
script (-Test) so the Cargo arguments live in one place.
- ROADMAP, README, NOTICE and docs: experimental, unsupported, not verified by
maintainers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Add a linked Star History chart at the bottom of the README so readers can see the repository star count over time. Use the date view with a top-left legend.
- Taiwan vocabulary left over from the zh-hant rows #303 started from is
replaced with the mainland's, about 560 rows: 档案 → 文件, a Taiwan 文件
(document) → 文档, 工作区域 → 画板, 笔画 → 描边, 色票 → 色板, 遮色片 → 蒙版,
渐层 → 渐变, 偏好设定 → 首选项, 快速键 → 快捷键, 按一下 → 单击, 描述档 → 配置文件,
品质 → 质量, 汇出/汇入 → 导出/导入, 连结 → 链接, 点阵 → 栅格, a row 列 → 行,
「」 → “”, half-width parentheses; tool names that collided or were wrong
are fixed (Selection Tool 选择工具, Scale Tool 比例缩放工具, Warp 变形,
Puppet Warp 操控变形, Divide 分割, Exclude 差集, the 直排 type tools).
- 42 rows for strings that landed after #303 (Layers panel, graphics
processor preference, panel collapse, the font menu's filters).
- A catalog header documenting the format and the vocabulary, and a test
that zh-hans has no Traditional characters or Taiwan terms.
rows were the better base (hand-adjusted mainland terms in the menus and
dialogs), so no rows were taken from #316.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Illustrator sets a paragraph's direction (Left-to-Right / Right-to-Left
Paragraph Direction in the Paragraph panel, with the Middle Eastern
options) and keeps its alignment buttons physical; it has no automatic
alignment toggle. So:
- ParaStyle.direction (None: from each paragraph's first strong
character, as before; written only when set), the Paragraph panel's two
direction buttons with Show Indic Options (original icons), and
text.setFormat {direction: "auto"|"leftToRight"|"rightToLeft"}. The
layout uses it as the base direction.
- The Automatic alignment check box is gone. Justify::Auto stays as the
start of the paragraph's direction, set on new type only (text.create,
the Type tools, with the mojikumi default in one new_type_para()):
TextObject::point is Left again, so importers (PDF, SVG, DXF, EMF) keep
their own alignment. The alignment buttons show what Auto resolves to.
- Bidi only where there is something right to left: plain paragraphs skip
the algorithm (no per-layout allocation), it runs once per paragraph
(shaping takes the paragraph's levels instead of recomputing them; path
type computed it four times), and the shaper keeps Han, Hiragana,
Katakana and Bopomofo in one segment (splitting at every change of
script cost Japanese text a shaper call per kana-kanji switch).
- Vertical type keeps its logical order, so its glyphs and lines are not
marked right to left (the caret no longer runs backwards down a column).
- PDF import puts Hebrew and Arabic, which PDFs (and VectorCraft's own
export) draw in visual order, back in logical order with the direction
that shows it as drawn; with bidi layout it came back mirrored.
- SVG import pins the direction SVG implies (left to right unless
direction: rtl); SVG export also outlines right-to-left paragraphs.
- Docs (development.md), ROADMAP (folded into the Type entry, Type core
row) and README updated; catalog rows for the new labels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Unicode bidi (unicode-bidi, unicode-script, unicode-general-category):
each paragraph's direction from its first strong character, Hebrew and
Arabic shaped right to left, embedded Latin and numbers keep theirs,
lines wrapped in logical order and reordered per line by whole
clusters; source text, undo and style ranges stay logical.
- Caret, hit testing, selection and the arrow keys follow the visual
order.
- New text aligns automatically: right-to-left paragraphs right, others
left (Justify::Auto, text.setStyle {justify: "auto"}); the Paragraph
panel highlights the resolved alignment and has an Automatic alignment
toggle. Explicit alignments, and older documents', are kept.
- SVG export outlines bidirectional text (with a warning) until it can
be written as directional live text.
- Five app screenshots retaken from the current build at 2240x1400 (UI at
1.6x): the hero shows the Outer Glow settings in the Appearance panel, the
Live Blends shot shows the new Layers panel rows, and a new shot shows a
two-point Perspective Grid scene (examples/perspective-city.vectorcraft,
built through the command API).
- "A look around" is a 2x2 grid; captions and alt texts follow the shots.
- The "Made in VectorCraft" art is re-rendered with vectorcraft-cli (the
radial Repeat's gradients now turn with each instance).
- Every image is losslessly optimised with oxipng (7.2 MB -> 4.4 MB,
pixel-identical).
- ASSETS.md rows for the new screenshot and example.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On hybrid-graphics laptops (an integrated GPU driving the display plus a
discrete one), egui-wgpu's default power preference is HighPerformance, so
VectorCraft rendered on the discrete GPU and its frames were copied to the
display through the integrated one. On an Asus ZenBook with Intel Iris + Arc
the window flickered whenever the mouse moved over it (#306, #305).
The canvas is rasterized on the CPU (vello_cpu) and the GPU only composites
the canvas texture and draws the UI, so the integrated GPU is plenty. The
desktop app now asks wgpu for the power-saving adapter by default.
Single-GPU machines are unaffected.
- Preferences > Performance > Graphics Processor (`gpuPreference`:
powerSaving, the default, or highPerformance), with a note that it
applies after a restart. The app reads it from the saved preferences
before the window opens. WGPU_POWER_PREF still overrides it.
- Help > About and `ui.inspect` (`graphicsAdapter`) name the adapter in
use, and it is logged at startup, for future GPU bug reports.
- Docs (README, docs/development.md) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
release.yml's comments sent readers to docs/releasing.md, which never
existed: the workflow was ported from a sibling app without its document.
docs/releasing.md now covers how a release is cut (version bump with
cargo xtask version, the release branch, the draft, publishing, test runs
with a version override), what each job builds and how (macOS universal
signing and notarization, Windows x64/x86/arm64 with the PE checks and the
two signing options, Linux packages and the glibc 2.35 floor behind the
ubuntu-22.04 runners, FreeBSD in a VM, the web build, craft-fonts), the
draft release job and the signing secrets. Every detail is checked against
this repository's workflow and packaging scripts. The README links it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Shippori Mincho (assets/fonts, from #145) moves to storytold/craft-fonts. crates/text/build.rs
embeds the fonts of a craft-fonts checkout when CRAFT_FONTS_DIR is set (web: BIZ UDPGothic
Regular only) as vectorcraft_text::CRAFT_FONTS; unset, it is empty and Japanese falls back to the
installed fonts. Document text gets the Japanese faces after the bundled fonts (Mincho first); the
UI adds them at the end of every egui family (BIZ UDPGothic first), before ui_fonts' system-font
discovery. Release and FreeBSD CI builds check craft-fonts out at a pinned commit; packages carry
the fonts' OFL texts.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The appended Interface localization section moves into the roadmap's structure: a
Shipped so far entry, the Type advanced row (45%, CJK composition left), the gap list,
the inventories (16 stubbed menu items; Touch Type the only missing tool) and totals
recomputed from the parity table (75.3%, 211–332 h to feature parity); README Status
follows.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The M8 row is done with what the fidelity pass delivered and what is left; the
Symbols/blends/envelopes/perspective parity row moves from 75% to 88%; feature
parity ~75%; Shipped so far and the README status follow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
compatibility "1.3" writes a %PDF-1.3 file (its XMP metadata says 1.3
too) without transparency: a copy of the document is flattened first
with flattenerPreset (stored with PDF presets; empty is High Resolution)
and the flattener options over it, see-through image pixels counting as
transparency and rasterized areas clipped to their regions so no soft
mask is needed. Page groups are left out and the writer refuses a file
that would still have transparency. PDF/X-1a and PDF/X-3 share this
path (their version is now PDF 1.3; 1.4 is still accepted and written
as 1.3), and with it the preset, the header and metadata code and the
transparency check. Passwords at PDF 1.3 encrypt with 40-bit RC4
(revision 2). The Save PDF dialog lists PDF 1.3 and picks the flattener
preset under Advanced.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- ROADMAP: a new "Honest assessment (2026-10-05)" section with:
- scores by dimension (breadth, depth, large missing subsystems, interaction
fidelity, look and feel, file interop, bundled content, performance,
robustness, platforms, automation) and how far to trust the self-graded scores;
- the prioritized gap list with one-agent hour sizes;
- the direction (next, then, alongside, 1.0).
- ROADMAP: the parity rows for files, export, print, links and UI chrome are
re-derived after M4 (feature parity ~74% on the rubric, 68–74% honest range;
~230–350 h to feature parity, ~335–520 h to full parity, one agent), the M4 and
M11 milestone rows and the inventories are updated, and "Shipped so far" lists M4
and the robustness work.
- README Status: where we are, what's missing, where we're going.
- AGENTS.md / CLAUDE.md: sessions start from the gap list; landing a task updates
the assessment, the parity row and the README status in the same PR.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.
- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
unimplemented and unreachable; clippy.toml allows them in tests, and
integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
the document back and returns EngineError::Internal; a panicking tool is
reset; the MCP server answers with an internal error and keeps serving; the
UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
return Result (JPEG/WebP errors used to write empty files),
FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
README pointer and a PR template checklist.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
ROADMAP: the M3 row lists what landed (swatches, colour picker and panel,
proxy commands, gradient transforms and annotator, stroke geometry, dotted
lines, arrowheads, appearance targeting, mask reach, clipping by any shape)
and what is pending; a "Paint and appearance" block in Shipped so far; the
colour, stroke and appearance parity rows and the totals re-derived from the
detailed M3 plan, calibrated on its first wave; the reference app is no longer
named. README: the open/export formats from the shared loader and the vendor
name step of cargo xtask ci.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Adds LICENSE-MIT, LICENSE-APACHE and docs/brand/LICENSE-brand.txt from the Crafting Apps
licensing standard. NOTICE follows the standard template (copyright, licence, brand carve-out)
and keeps the third-party list, now noting the Feather-derived Lucide icons (also MIT) and the
egui default fonts compiled into the app. ASSETS.md gives the docs/brand/ files their trademark
terms and marks the 21 Feather-derived Lucide icons. README uses the standard License and credits
section; AGENTS.md/CLAUDE.md point to the licence and brand files.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Drop the app icon from the top of the README, matching PhotoCraft, and
show each app's icon next to its name in the Crafting Apps table in place
of the coloured name badges. The table is now identical across all seven
apps apart from the "you are here" row.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- New original DrawCraft mark (gradient + pen nib) replaces the two-letter badge
- render: thumbnails and pattern tiles use a single-threaded context (vello's default is
multithreaded and panics on filters); per-item raster effects detected
- Type tool state no longer leaks across documents
- ui.set {status} for clean screenshots
- README: new hero, feature shots, Made in DrawCraft gallery; examples/neon-drive, ribbons,
feature-sheet; ASSETS.md updated; heading renamed to Crafting Apps
Co-Authored-By: Claude Opus 5.5 <[email protected]>