M14: add Windows 7 SP1 x64 compatibility build

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njmueller authored and bflatastic committed 2026-10-08 05:36:44 +07:00
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@@ -0,0 +1,52 @@
name: Windows 7 x64 compatibility
on:
workflow_dispatch:
pull_request:
paths:
- '**/*.rs'
- '**/Cargo.toml'
- Cargo.lock
- vendor/windows-link/**
- packaging/windows/windows7.ps1
- .github/workflows/windows7.yml
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- uses: dtolnay/rust-toolchain@master
with:
toolchain: nightly-2026-10-01
components: rust-src
- uses: Swatinem/rust-cache@v2
with:
key: windows7-x64
- name: Check that modern Windows backends are excluded
shell: pwsh
run: |
$tree = cargo +nightly-2026-10-01 tree --locked -p vectorcraft --target x86_64-win7-windows-msvc --no-default-features --features windows7 -e normal --prefix none
if ($LASTEXITCODE -ne 0) { throw 'dependency inspection failed' }
if ($tree -match '^(wgpu|wgpu-core|wgpu-hal|accesskit_windows) v') { throw 'unsupported Windows backend in compatibility build' }
- name: Build portable package
shell: pwsh
run: ./packaging/windows/windows7.ps1
- name: Test Windows code paths on the build host
shell: pwsh
env:
CARGO_TARGET_X86_64_WIN7_WINDOWS_MSVC_RUSTFLAGS: '-C target-feature=+crt-static'
run: |
cargo +nightly-2026-10-01 test -Z build-std=std,panic_unwind,test --locked --target x86_64-win7-windows-msvc --no-default-features --features vectorcraft/windows7 -p vectorcraft -p vectorcraft-cli
if ($LASTEXITCODE -ne 0) { throw 'tests failed' }
- uses: actions/upload-artifact@v4
with:
name: vectorcraft-windows7-x64-portable
path: dist/release/vectorcraft-windows7-x64-portable.zip
if-no-files-found: error
# A modern Windows runner proves compilation and host smoke tests only.
# Run the checklist in docs/windows7.md on actual Windows 7 before claiming support.
Generated
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@@ -952,6 +952,7 @@ dependencies = [
"egui-wgpu",
"egui-winit",
"egui_glow",
"glow",
"glutin",
"glutin-winit",
"image",
@@ -5354,8 +5355,6 @@ dependencies = [
[[package]]
name = "windows-link"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
[[package]]
name = "windows-numerics"
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@@ -96,3 +96,8 @@ opt-level = 1
[profile.release]
lto = "thin"
codegen-units = 1
# windows-sys 0.61.2 imports CoTaskMemFree from a Windows 8+ DLL. This tiny
# binding patch uses its documented Ole32 export only on the win7 target.
[patch.crates-io]
windows-link = { path = "vendor/windows-link" }
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@@ -67,3 +67,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- windows-link 0.2.1 (vendor/windows-link), Microsoft — MIT OR Apache-2.0.
Modified to bind CoTaskMemFree through Ole32 on the Windows 7 x64 target.
License texts: vendor/windows-link/license-mit and license-apache-2.0.
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@@ -176,6 +176,8 @@ claude mcp add vectorcraft -- /path/to/vectorcraft-cli mcp
The details are in [`docs/mcp.md`](docs/mcp.md) and [`docs/control-protocol.md`](docs/control-protocol.md).
For the experimental 64-bit Windows 7 build, see [Windows 7 instructions](docs/windows7.md).
## Status
VectorCraft is under active development. [**ROADMAP.md**](ROADMAP.md) covers what ships today, the
+2 -2
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@@ -42,7 +42,7 @@ since 2026-10-01.
| **Bundled content:** brush, symbol, style and swatch libraries | ~30% | Ours are original and generated in code, and far fewer than Illustrator ships; brush and symbol libraries are still missing |
| **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine |
| **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA |
| **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); hybrid-graphics laptops render on the power-saving GPU by default (#306); web drops land in the document they were dropped on (#359); Windows/Linux packaging and accessibility are pending |
| **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); hybrid-graphics laptops render on the power-saving GPU by default (#306); web drops land in the document they were dropped on (#359); Windows/Linux packaging and accessibility are pending; an experimental Windows 7 x64 OpenGL build runs on a user-tested SP1/NVIDIA system, with broader runtime QA still required |
| **Agent automation** | beyond Illustrator | Every command, gesture and dialog is drivable over MCP, the CLI and the control channel |
### Where we're lacking (in priority order)
@@ -169,7 +169,7 @@ grade by behaviour against `plan/illustrator/`, not by whether a menu item exist
| M11 | Artboards & views (artboard panel/tool, Trim View, middle-button pan, print tiling and the status bar's artboard navigator done; multiple windows, presentation polish) | 🟡 | 15–25 |
| M12 | Advanced color & art (CMYK/ICC, separations, Gradient Mesh, Live Paint, Image Trace, Graphs) | 🟡 Gradient Mesh, Live Paint, Image Trace (12 presets, 18 ms/1k² image), Recolor Artwork, colour management (ICC, soft proofing, separations preview), Graphs (all 9 tools, Graph Data/Type, regenerate in place) done; graph Design/Column/Marker designs pending | 6–10 |
| M13 | Automation (Actions ✅ record/playback, persisted; variables, scripting, batch) | 🟡 | 18–27 |
| M14 | 1.0 polish (preferences, shortcut editor, workspaces, accessibility, packaging for all OSes) | 🟡 Preferences, shortcut editor (chords with Shift and a punctuation key fire as typed), workspaces, a custom title bar on Windows/Linux with a Home button, content-sized dialogs and menus that scroll when longer than the window done; accessibility, Windows/Linux packaging pending | 18–28 |
| M14 | 1.0 polish (preferences, shortcut editor, workspaces, accessibility, packaging for all OSes) | 🟡 Preferences, shortcut editor (chords with Shift and a punctuation key fire as typed), workspaces, a custom title bar on Windows/Linux with a Home button, content-sized dialogs and menus that scroll when longer than the window done; experimental Windows 7 x64 portable OpenGL build with a user-confirmed SP1/NVIDIA launch; accessibility and broader Windows/Linux packaging/QA pending | 18–28 |
| — | Interaction fidelity pass (every tool's modifiers, Properties panel per context, isolation, nuance) | ⬜ | 60–90 |
| — | Hardening at scale (big-file corpus, fuzzing, cross-platform + browser QA) | 🟡 | 50–80 |
| | **Total to full parity** (one agent; re-derived from the [Parity estimate](#parity-estimate) table) | | **~320–500** |
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@@ -9,10 +9,17 @@ default-run = "vectorcraft"
[lints]
workspace = true
[features]
default = ["wgpu", "accessibility"]
wgpu = ["eframe/wgpu"]
accessibility = ["eframe/accesskit"]
# Build with --no-default-features --features windows7 and the win7 Rust target.
windows7 = ["eframe/glow"]
[dependencies]
vectorcraft-engine = { workspace = true }
vectorcraft-ui-egui = { workspace = true }
eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit", "wayland", "x11"] }
eframe = { workspace = true, features = ["default_fonts", "wayland", "x11"] }
egui = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
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@@ -7,6 +7,13 @@
//! See `vectorcraft_ui_egui::control` for the methods.
#![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
#[cfg(all(feature = "windows7", any(feature = "wgpu", feature = "accessibility")))]
compile_error!("windows7 requires --no-default-features (wgpu and accessibility must be disabled)");
#[cfg(all(windows, feature = "windows7", not(target_vendor = "win7")))]
compile_error!("windows7 requires --target x86_64-win7-windows-msvc; the ordinary Windows target still imports newer APIs");
#[cfg(all(target_vendor = "win7", not(feature = "windows7")))]
compile_error!("the win7 target requires --no-default-features --features windows7");
mod clipboard;
mod control_server;
#[cfg(target_os = "macos")]
@@ -50,9 +57,14 @@ impl eframe::App for App {
discard_marked_text();
}
}
#[cfg(not(feature = "windows7"))]
fn on_exit(&mut self) {
save_prefs(&self.0);
}
#[cfg(feature = "windows7")]
fn on_exit(&mut self, _gl: Option<&eframe::glow::Context>) {
save_prefs(&self.0);
}
}
/// Open files handed to the app (command line, macOS Finder and Dock) as documents. A file that
@@ -262,6 +274,7 @@ fn app_icon() -> egui::IconData {
/// integrated GPU of a hybrid-graphics laptop does easily, while presenting frames rendered on the
/// discrete GPU through the integrated one made the window flicker on some laptops. With a single
/// GPU both preferences pick it.
#[cfg(feature = "wgpu")]
fn power_preference(pref: Option<&str>, env: Option<eframe::wgpu::PowerPreference>) -> eframe::wgpu::PowerPreference {
use eframe::wgpu::PowerPreference;
match (env, pref) {
@@ -272,6 +285,7 @@ fn power_preference(pref: Option<&str>, env: Option<eframe::wgpu::PowerPreferenc
}
/// "name (backend, kind)" of the adapter the window renders with, for Help › About and bug reports.
#[cfg(feature = "wgpu")]
fn adapter_summary(info: &eframe::wgpu::AdapterInfo) -> String {
format!("{} ({:?}, {:?})", info.name.trim(), info.backend, info.device_type)
}
@@ -297,9 +311,11 @@ fn main() -> eframe::Result {
}
let saved = read_prefs();
let saved_window = saved.as_ref().and_then(|ui| ui.window);
#[cfg(feature = "wgpu")]
let gpu_pref = saved.as_ref().and_then(|ui| ui.engine_prefs.get("gpuPreference")).and_then(serde_json::Value::as_str);
#[cfg(feature = "wgpu")]
let power = power_preference(gpu_pref, eframe::wgpu::PowerPreference::from_env());
let mut options = eframe::NativeOptions {
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_title("VectorCraft")
.with_inner_size(window::DEFAULT_SIZE)
@@ -311,11 +327,18 @@ fn main() -> eframe::Result {
.with_title_shown(false)
.with_icon(app_icon())
.with_app_id("ai.storyteller.vectorcraft"),
#[cfg(feature = "windows7")]
renderer: eframe::Renderer::Glow,
..Default::default()
};
if let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
create.power_preference = power;
}
#[cfg(feature = "wgpu")]
let options = {
let mut options = options;
if let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
create.power_preference = power;
}
options
};
// Files opened from Finder and the Dock arrive as events, not arguments.
#[cfg(target_os = "macos")]
open_documents::install();
@@ -340,11 +363,16 @@ fn main() -> eframe::Result {
let recovery = prefs_path().and_then(|p| Some(p.parent()?.join("Data Recovery").to_string_lossy().to_string()));
app.session.recovery.set_default_folder(recovery);
}
#[cfg(feature = "wgpu")]
if let Some(rs) = &cc.wgpu_render_state {
let summary = adapter_summary(&rs.adapter.get_info());
log::info!("vectorcraft: rendering with {summary} (power preference {power:?})");
app.graphics_adapter = Some(summary);
}
#[cfg(feature = "windows7")]
{
app.graphics_adapter = Some("OpenGL (Windows 7 compatibility)".into());
}
app.integrated_titlebar = cfg!(target_os = "macos");
app.custom_titlebar = CUSTOM_TITLEBAR;
if let Some(port) = control_port {
@@ -363,7 +391,7 @@ fn main() -> eframe::Result {
)
}
#[cfg(test)]
#[cfg(all(test, feature = "wgpu"))]
mod tests {
use super::*;
use eframe::wgpu::PowerPreference;
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@@ -156,6 +156,9 @@ mod system {
}
pub fn printers() -> Vec<Printer> {
#[cfg(feature = "windows7")]
let script = "Get-WmiObject Win32_Printer | ForEach-Object { \"$($_.Default)`t$($_.Name)\" }";
#[cfg(not(feature = "windows7"))]
let script = "Get-CimInstance Win32_Printer | ForEach-Object { \"$($_.Default)`t$($_.Name)\" }";
output(&mut powershell(script)).map(|t| windows_printers(&t)).unwrap_or_default()
}
@@ -174,7 +177,19 @@ mod system {
}
pub fn setup(_printer: Option<&str>) -> Result<(), String> {
Command::new("explorer").arg("ms-settings:printers").spawn().map(|_| ()).map_err(|e| e.to_string())
#[cfg(feature = "windows7")]
let mut command = {
let mut command = Command::new("control.exe");
command.arg("printers");
command
};
#[cfg(not(feature = "windows7"))]
let mut command = {
let mut command = Command::new("explorer");
command.arg("ms-settings:printers");
command
};
command.spawn().map(|_| ()).map_err(|e| e.to_string())
}
}
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@@ -0,0 +1,71 @@
# Windows 7 x64 compatibility build (experimental)
This separate build targets **64-bit Windows 7 SP1**. It uses OpenGL instead of wgpu,
and omits the native AccessKit accessibility adapter. Printer discovery supports the
PowerShell version included with Windows 7, and printer setup opens Control Panel.
The normal desktop and web builds retain their existing defaults. A vendor graphics driver providing **OpenGL 3.3 or newer**
is required; the Windows built-in generic display driver is insufficient. GPU selection
in Preferences and `WGPU_POWER_PREF` do not control this OpenGL build.
## Build or download
In your GitHub fork, open **Actions → Windows 7 x64 compatibility → Run workflow**.
When it succeeds, download the `vectorcraft-windows7-x64-portable` artifact, extract the
contained portable ZIP, then run `vectorcraft.exe` on Windows 7. The CLI is included.
No MSI is provided: the existing installer remains for modern Windows.
To build locally, use a **Windows 10/11 build computer**, with Rust/rustup and Visual Studio
2022 C++ build tools (x64 compiler and Windows SDK). Open an **x64 Native Tools Command
Prompt for VS 2022**, change to your clone's repository root (the directory containing
`Cargo.toml`), and run:
```powershell
powershell -ExecutionPolicy Bypass -File packaging/windows/windows7.ps1
```
Output: `dist/release/vectorcraft-windows7-x64-portable.zip`. The script installs the pinned
nightly compiler and `rust-src`, rebuilds the standard library for
`x86_64-win7-windows-msvc`, and links the C runtime statically. It never installs Rust on
the Windows 7 machine. The optional `CRAFT_FONTS_DIR` setting works as in the normal build.
Without it, install fonts for the languages you need on the destination machine.
The Windows 7 target matters: modern Rust's ordinary `x86_64-pc-windows-msvc` target
requires Windows 10, including standard-library and random-number APIs. Selecting OpenGL
alone or changing an installer version check cannot fix that.
References: [Rust's Windows 7 target](https://doc.rust-lang.org/rustc/platform-support/win7-windows-msvc.html)
and [Windows baseline change](https://blog.rust-lang.org/2024/02/26/Windows-7/).
The packaging script checks x64 PE headers, the subsystem version, and known incompatible
imports (including `GetSystemTimePreciseAsFileTime`) before creating the ZIP. This is a
regression check, not an exhaustive audit of every Windows API.
The small vendored `windows-link` patch routes `CoTaskMemFree` to its documented
`ole32.dll` export on the Windows 7 target; the newer binding otherwise imports
`combase.dll`, which is absent on Windows 7. Other targets keep upstream behavior.
## Runtime validation
A user confirmed that the portable x64 compatibility build runs on Windows 7 SP1
with an NVIDIA graphics card. Their original build failed at startup with
`GetSystemTimePreciseAsFileTime` missing from `kernel32.dll`; the compatibility
build resolved that failure. The tested build was based on upstream commit
`1f7873273b67007b0aefc63313e0d34a39f45453`. The exact GPU/driver version and completion
of every checklist item below were not recorded, so support remains experimental.
## Runtime acceptance checklist
A successful build on the Windows 2022 CI runner does **not** prove Windows 7 runtime
compatibility. Before declaring support, test on a Windows 7 SP1 x64 machine and record
its GPU, driver version, Windows updates and any missing-DLL/entry-point error:
- Start `vectorcraft.exe`; verify a visible canvas, resizing, minimize/restore and exit.
- Draw a shape, save a `.vectorcraft` document, close and reopen it.
- Open `examples/dusk-poster.vectorcraft`; export PNG and PDF and inspect both.
- Exercise native Open/Save dialogs, clipboard text/images and drag-and-drop.
- Change a preference, exit and verify it survives restarting.
- Run `vectorcraft-cli.exe --version` and a headless export from a Command Prompt in the
extracted application folder.
This build is experimental until that checklist passes. New dependency versions can add
newer Windows imports, so retain Cargo.lock and repeat runtime QA after dependency updates.
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<# Build on Windows 10/11 with the VS 2022 x64 C++ tools and Windows SDK.
From the repository root: powershell -File packaging/windows/windows7.ps1
The resulting portable ZIP targets Windows 7 SP1 x64 with an OpenGL 3.3 driver.
The compiler runs on the build host, not on Windows 7. #>
param([string] $Toolchain = 'nightly-2026-10-01')
$ErrorActionPreference = 'Stop'
$Root = (Resolve-Path (Join-Path $PSScriptRoot '..\..')).Path
$Target = 'x86_64-win7-windows-msvc'
function Invoke-Checked([scriptblock] $Command) {
& $Command
if ($LASTEXITCODE -ne 0) { throw "Command failed with exit code $LASTEXITCODE" }
}
Push-Location $Root
$FlagName = 'CARGO_TARGET_X86_64_WIN7_WINDOWS_MSVC_RUSTFLAGS'
$OldFlags = [Environment]::GetEnvironmentVariable($FlagName)
$OldWinres = $env:VECTORCRAFT_REQUIRE_WINRES
try {
Invoke-Checked { rustup toolchain install $Toolchain --profile minimal --component rust-src }
# The ordinary pc-windows-msvc standard library requires Windows 10. Rebuild std for win7.
[Environment]::SetEnvironmentVariable($FlagName, '-C target-feature=+crt-static')
$env:VECTORCRAFT_REQUIRE_WINRES = '1'
$BuildArgs = @('-Z', 'build-std=std,panic_unwind', '--locked',
'--target', $Target, '--no-default-features', '--features', 'vectorcraft/windows7',
'-p', 'vectorcraft', '-p', 'vectorcraft-cli')
Invoke-Checked { cargo "+$Toolchain" build @BuildArgs --release }
$TargetDir = if ($env:CARGO_TARGET_DIR) { $env:CARGO_TARGET_DIR } else { 'target' }
$Bin = Join-Path $TargetDir "$Target\release"
foreach ($Name in 'vectorcraft.exe', 'vectorcraft-cli.exe') {
$Exe = Join-Path $Bin $Name
$Bytes = [IO.File]::ReadAllBytes($Exe)
$Pe = [BitConverter]::ToInt32($Bytes, 0x3c)
if ([BitConverter]::ToUInt16($Bytes, $Pe + 4) -ne 0x8664) { throw "$Name is not x64" }
$Major = [BitConverter]::ToUInt16($Bytes, $Pe + 0x48)
$Minor = [BitConverter]::ToUInt16($Bytes, $Pe + 0x4a)
if ($Major -gt 6 -or ($Major -eq 6 -and $Minor -gt 1)) { throw "$Name requires subsystem $Major.$Minor" }
$Imports = & dumpbin /nologo /imports $Exe
if ($LASTEXITCODE -ne 0) { throw "Could not inspect $Name imports" }
# Regression gate for known loader failures; actual Win7 runtime QA remains necessary.
if ($Imports -match '(?i)\b(GetSystemTimePreciseAsFileTime|ProcessPrng|WaitOnAddress|WakeByAddressSingle|WakeByAddressAll)\b|combase\.dll|bcryptprimitives\.dll|d3d12\.dll|api-ms-win-core-path-') {
throw "$Name directly imports a known post-Windows-7 API"
}
}
Invoke-Checked { & (Join-Path $Bin 'vectorcraft-cli.exe') --version }
$Stage = Join-Path $TargetDir ('windows7-portable-' + [Guid]::NewGuid().ToString('N'))
New-Item -ItemType Directory -Force $Stage | Out-Null
Copy-Item (Join-Path $Bin 'vectorcraft.exe'), (Join-Path $Bin 'vectorcraft-cli.exe') $Stage
Copy-Item LICENSE-MIT, LICENSE-APACHE, NOTICE $Stage
Copy-Item vendor/windows-link/license-mit (Join-Path $Stage 'LICENSE-windows-link-MIT')
Copy-Item vendor/windows-link/license-apache-2.0 (Join-Path $Stage 'LICENSE-windows-link-Apache-2.0')
Copy-Item docs/windows7.md (Join-Path $Stage 'WINDOWS7.md')
if ($env:CRAFT_FONTS_DIR) {
foreach ($ofl in Get-ChildItem (Join-Path $env:CRAFT_FONTS_DIR 'fonts\*\OFL.txt')) {
Copy-Item $ofl.FullName (Join-Path $Stage "OFL-$($ofl.Directory.Name).txt")
}
}
New-Item -ItemType Directory -Force dist/release | Out-Null
$Zip = Join-Path $Root 'dist/release/vectorcraft-windows7-x64-portable.zip'
Compress-Archive -Path (Join-Path $Stage '*') -DestinationPath $Zip -Force
Remove-Item -Recurse -Force $Stage
Get-Item $Zip
} finally {
[Environment]::SetEnvironmentVariable($FlagName, $OldFlags)
$env:VECTORCRAFT_REQUIRE_WINRES = $OldWinres
Pop-Location
}
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@@ -0,0 +1,39 @@
# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies.
#
# If you are reading this file be aware that the original Cargo.toml
# will likely look very different (and much more reasonable).
# See Cargo.toml.orig for the original contents.
[package]
edition = "2021"
rust-version = "1.71"
name = "windows-link"
version = "0.2.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Linking for Windows"
readme = "readme.md"
categories = ["os::windows-apis"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/microsoft/windows-rs"
[lib]
name = "windows_link"
path = "src/lib.rs"
[lints.rust]
missing_unsafe_on_extern = "warn"
[lints.rust.unexpected_cfgs]
level = "warn"
priority = 0
check-cfg = ["cfg(windows_raw_dylib, windows_slim_errors)"]
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@@ -0,0 +1,16 @@
# Windows 7 x64 import compatibility
Upstream: Microsoft windows-link 0.2.1, from crates.io, MIT OR Apache-2.0.
Source: https://crates.io/crates/windows-link/0.2.1
The original license texts are retained here.
Only the non-x86 win7-target macro differs: CoTaskMemFree is imported from
ole32.dll rather than combase.dll. windows-sys 0.61.2 otherwise causes native
file dialogs to introduce a DLL absent on Windows 7. Ordinary targets retain
upstream behavior. This is a binding correction, not a replacement allocator.
Microsoft documents Ole32.dll and Windows 2000 as the API's minimum:
https://learn.microsoft.com/en-us/windows/win32/api/combaseapi/nf-combaseapi-cotaskmemfree
The Windows 7 packaging check rejects combase.dll to guard this fix. Remove this
patch when upstream bindings provide the same compatibility and recheck imports.
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@@ -0,0 +1,201 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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APPENDIX: How to apply the Apache License to your work.
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MIT License
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SOFTWARE
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## Linking for Windows
The [windows-link](https://crates.io/crates/windows-link) crate provides the `link` macro that simplifies linking. The `link` macro is much the same as the one provided by [windows-targets](https://crates.io/crates/windows-targets) but uses `raw-dylib` and thus does not require import lib files.
* [Getting started](https://kennykerr.ca/rust-getting-started/)
* [Samples](https://github.com/microsoft/windows-rs/tree/master/crates/samples)
* [Releases](https://github.com/microsoft/windows-rs/releases)
Start by adding the following to your Cargo.toml file:
```toml
[dependencies.windows-link]
version = "0.2"
```
Use the `link` macro to define the external functions you wish to call:
```rust
windows_link::link!("kernel32.dll" "system" fn SetLastError(code: u32));
windows_link::link!("kernel32.dll" "system" fn GetLastError() -> u32);
unsafe {
SetLastError(1234);
assert_eq!(GetLastError(), 1234);
}
```
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#![doc = include_str!("../readme.md")]
#![no_std]
/// Defines an external function to import.
#[cfg(all(windows, target_arch = "x86"))]
#[macro_export]
macro_rules! link {
($library:literal $abi:literal $($link_name:literal)? fn $($function:tt)*) => (
#[link(name = $library, kind = "raw-dylib", modifiers = "+verbatim", import_name_type = "undecorated")]
extern $abi {
$(#[link_name=$link_name])?
pub fn $($function)*;
}
)
}
/// Defines an external function to import.
#[cfg(all(windows, not(target_arch = "x86"), not(target_vendor = "win7")))]
#[macro_export]
macro_rules! link {
($library:literal $abi:literal $($link_name:literal)? fn $($function:tt)*) => (
#[link(name = $library, kind = "raw-dylib", modifiers = "+verbatim")]
extern $abi {
$(#[link_name=$link_name])?
pub fn $($function)*;
}
)
}
/// Defines an external function to import.
#[cfg(not(windows))]
#[macro_export]
macro_rules! link {
($library:literal $abi:literal $($link_name:literal)? fn $($function:tt)*) => (
extern $abi {
pub fn $($function)*;
}
)
}
// VectorCraft compatibility patch: windows-sys 0.61.2 binds CoTaskMemFree to
// combase.dll (Windows 8+). The same API is exported by ole32.dll on Windows 7.
// Redirect only this known API; leave every other binding unchanged.
#[cfg(all(windows, not(target_arch = "x86"), target_vendor = "win7"))]
#[macro_export]
macro_rules! link {
("combase.dll" $abi:literal fn CoTaskMemFree $($signature:tt)*) => (
$crate::link!("ole32.dll" $abi fn CoTaskMemFree $($signature)*);
);
($library:literal $abi:literal $($link_name:literal)? fn $($function:tt)*) => (
#[link(name = $library, kind = "raw-dylib", modifiers = "+verbatim")]
extern $abi {
$(#[link_name=$link_name])?
pub fn $($function)*;
}
)
}