The public 3D and Materials panel options give the Light Settings as
Intensity (0–100 %), Rotation (-180° to 180°), Height (0° to 90°),
Softness (0–100 %) and Ambient Light (0–200 %), with the light moved to
the back or the front of the object. The 3D effects (Revolve included)
had Direction and Elevation (an azimuth and elevation), Intensity and
Ambient (0–100 %).
- Rotation turns the light round the object on the page (our reading:
0° on its right, counterclockwise); Height raises it from beside the
object (0°) to straight in front (90°); Light behind the object puts
it at the back. The light gizmo's ring and line are Rotation and
Height.
- Softness wraps the light round the object: at 0 % it falls off with
the angle as before, at 100 % it reaches nothing only straight away.
- Ambient Light runs to 200 %; faces stay no brighter than the art.
- lightRotation, lightHeight, lightBehind and lightSoftness replace
lightAzimuth and lightElevation. An earlier light is read as the same
direction, so it shades exactly as before (old and new code give the
same colours for the four effects and five lights); effect.setParams
turns a stored one into the new form before applying new values, and
the parameter description names lightAzimuth and lightElevation as the
earlier form, so effect.apply and effect.setParams still take them. The
default light is the earlier default's: Rotation 125.26°, Height 30°.
- The dialog's Lighting tab shows the settings in the documented order;
Softness, Ambient Light and Light behind the object are in every
catalog, and the unused Direction, Elevation and Ambient are gone.
Light colour, presets, several lights and shadows are not built.
The public 3D and Materials panel options give Perspective as 0° to 160°
("how close or far the object appears"); it was a 0–100 % strength, for
Revolve, Extrude & Bevel, Inflate and Rotate alike.
- The eye stands where a sphere about the object's centre, √3 times its
half size (the box around it fits inside), fills that angle of the
view: 0° is none, wider brings the eye nearer, and at 160° it is just
outside the sphere, never inside the object. The documentation doesn't
say how the angle places the eye; docs/three-d.md says this is our
reading.
- `perspectiveAngle` (degrees) replaces `perspective` (%). A strength from
an earlier file or script is read as the angle that shows exactly the
same view: sin(angle / 2) = √3 × strength / 4, 100 % about 51.3°. An
angle given too wins. effect.setParams turns a stored strength into the
angle before applying new values. The parameter description names
`perspective` as the earlier form, so effect.apply and effect.setParams
still take it under the key check of #1592. Old and new code draw the four effects identically at 0, 25,
60 and 100 % (bounds equal to 1e-9).
- The dialogs' Perspective fields run 0–160°.
# Conflicts:
# docs/target-app-parity.md
Fix#1726 with idle, absolute line and reply-write deadlines and connection-slot guards. Add real-loopback regressions and document reconnect behavior.
Validated with cargo xtask ci: all seven gates passed; 6156 tests passed, zero failed, seven existing ignored.
The public 3D and Materials panel options list Depth, Twist, Taper and Cap
for every 3D type; Inflate had only Depth.
- Twist (0° to 360°) and Taper (1–100 %) turn and scale the back about the
shape's centre, as Extrude & Bevel's do: a puffed back is turned and
lowered in proportion, and the sides follow in slices.
- Cap: Solid closes the back; Hollow leaves it off, so the inflated front is
a shell open behind. The documentation doesn't say what Cap means for
Inflate; this reading is stated in docs/three-d.md.
- The dialog's Object tab shows them in the documented order (Depth, Twist,
Taper, Cap), then Volume and Both sides.
At 0 % volume a twisted, tapered Inflate has the extrusion's outline from
every side (tested).
A twisted, tapered, hollow Inflate draws on the canvas exactly as it
exports, and expands to faces with their own ids (tested). ROADMAP and the
parity pages list the new options; the 3D score stays at ~25 %.
Each crack between an inside and an outside pixel is moved to where the pixels across it say the edge is (the
blend of the two tones in the column of pixels across the crack; a thin line by the centroid and sum of its
tone; hard-edged images are read as staircases), and the outline is fitted as Flat Logo mode fits its own:
corners put back, straight runs as lines, a round outline as a circle, the rest as few curves as Paths allows.
Snap Curves To Lines straightens slightly curved runs and makes arcs. A fit that strays from its outline
gives way to a plainer one, and at last to the outline's own points.
On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md):
- Default: outlines 0.313 -> 0.091 px off on average, largest 1.51 -> 1.02; edge error 17.2 -> 10.1;
gaps between abutting paths 63.5 -> 22.2 px, overlaps 67.0 -> 22.4 px
- Black and White Logo: 0.270 -> 0.064 px off, kinks 15.3 -> 0.3, anchors 3.78 -> 2.73 times the art's
- Technical Drawing: 0.201 -> 0.086 px off; Line Art: 0.158 -> 0.093
- Worse: anchors on blurred and scanned thin lines (Line Art 25 -> 77 on average), High Fidelity Photo
(colour error 2.30 -> 2.50, anchors 46,866 -> 81,597, 1 megapixel photo-like image 0.37 -> 1.98 s)
Bevel Shape, Space, Bevel Inside, Bevel both sides and Presets, as the public 3D and Materials panel
options page names them. The 3D effects' error messages get rows in the twelve complete catalogs.
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:
- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
and bevels in six original cross-sections (classic, rounded, cove, step,
ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
zero along the outline and holes), so it rises vertically from the edge
and rounds without creases; volume, depth and both sides. Steep cells
near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.
All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.
Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
A .ai file with placed files opened from its PDF part (no guides, no sublayers,
no hidden objects), because the editing-data reader stopped at them.
- Lexer: a placed file's preview section is one token (it was skipped).
- Reader: %AI5_BeginPlace ... ~ becomes a linked image with the file's path,
showing the preview the data keeps of it (premultiplied ARGB, capped at
MAX_PIXELS, its rows checked against the bytes there), in its place: the
matrix takes the file's pixels from the canvas, where they start at the point
of art space's origin. A placed file without a preview, a path or a matrix
still makes the file open from its PDF part.
- The open result lists one warning saying linked pictures show the
low-resolution preview until their files are found (rows in the catalogs).
- Engine: a link nothing is known of whose image shows a preview is read where
it is found as the document opens, into the image's bounds, and isn't
reported as modified.
- Tests: lexer, reader (hand-written data), engine open with the link missing
and found, fuzz tokens.
- Docs: file-format-parity, target-app-parity, gaps, ROADMAP.
Add a Korean catalog (crates/ui-egui/src/i18n/ko.tsv, 4,151 rows) covering
every menu string, every tl! literal and the status and error messages, and
register `ko` in i18n::LANGUAGES (plural_none; every ko-* locale resolves).
- tests: korean_reads_as_korean, ko locale tags, ko in KEEPS_MENU_NAMES and
COMPLETE_MESSAGES; is_cjk covers Hangul so the bundled-font glyph check
leaves Hangul to installed fonts, as it does CJK without craft-fonts.
- Hangul is drawn with an installed system font on the desktop; the web
build still needs a Korean UI face in craft-fonts.
- docs: localization-parity (Korean row, 12-language score 54% -> 63%,
60-100 h), ROADMAP, README, development.md, gaps.md G16,
target-app-parity.
Clean-room: written from the meaning of the English strings in ordinary
Korean vocabulary; no other product's Korean localisation was used.
AI-drafted; native-speaker review welcome.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Overnight doc conflicts were resolved by keeping both sides, which left two or three copies of
some milestone and parity rows (M1–M3, M5–M7, M14; six area rows; one type row). Each is now one
row with every note. The 2026-10-12 progress row takes the 30 PRs landed since and the Film
Grain row that #1282 added separately.
Add the Hungarian catalog (4,524 rows): every menu string, every `tl!`
literal, the contextual and `@id` rows, the plurals and the status and
error messages, written from the meaning of the English labels in
general Hungarian vector-illustration vocabulary. Conventions are in the
header of `hu.tsv`.
- Register `hu` ("Magyar") in `i18n::LANGUAGES` as a complete language
with `plural_none` (a count takes the singular); every `hu-*` locale
resolves to it.
- Tests: Hungarian joins the menu-label, menu-string, `tl!`-literal and
message coverage checks; `hungarian_reads_as_hungarian` pins the core
vocabulary, the plural, the `file.close` override and a nested
message; ő ű Ő Ű are checked in the bundled UI fonts.
- README, ROADMAP, docs/development.md and docs/localization-parity.md
list Hungarian.
Localize native/web file filters, diagnostic labels, numbered presets
and contributor tooltips with English fallback and Czech plural forms.
Fix gradient adjective agreement and disambiguate Japanese printer marks
in PDF/Print choices and summaries. Keep file extensions and names intact.
Add Czech catalog rows and regression coverage; update localization evidence.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Add deterministic document-space grain, highlight controls and a live
dialog with preview, cancel, undo and appearance editing. Preserve
coverage, support existing native and raster export paths, translate
new labels and update parity documentation.
Validate the tonal curve, stationarity, subpixel strength, zoom filtering
and tile seams. Full cargo xtask ci passes all seven gates.
With Smart Guides on, a selection moved by the Selection tool only lined
its bounds up with the other art: grabbed by an anchor and dropped near
another object's anchor, it could stop a fraction of a point beside it
where an edge lined up instead. When the grabbed point comes within the
snapping tolerance of an anchor or a centre, it now lands on it, as
Smart Guides' anchor snapping does.
With anchor points selected by Direct Selection, the Align buttons moved
the whole path, so two points couldn't be lined up. As in Illustrator,
they now align the selected points: to the points' own bounds (Align To
Selection) or to the artboard. A path selected whole still aligns as an
object.
wgpu's default DX12 shader compiler loads whichever dxcompiler.dll the
DLL search path finds first; VectorCraft ships none, so it was another
program's, and one without its dxil.dll warns that the DXIL is unsigned.
wgpu takes the warning for a compile error, the device is lost before
the first frame, and the app falls back to OpenGL. FXC (d3dcompiler_47,
part of Windows) compiles everything the window needs, as LightCraft
does since its #484; WGPU_DX12_COMPILER still picks another.
Make Compound Path kept each path's direction under the non-zero fill
rule, so a shape drawn inside or across another, running the same way,
left the overlap filled instead of making a hole. The paths in front of
the backmost one now run against it, so where they overlap it they cut
holes, as users expect from a compound path.
Releases pinned craft-fonts at its first commit, with the Japanese fonts
only. The pin moves to its current main, as PdfCraft, LightCraft and
WordCraft have moved theirs: desktop builds embed Noto Sans Thai, Noto
Sans Arabic and Noto Sans CJK SC too (the web build still embeds only
the UI font and fetches Thai and Arabic beside the wasm). Packages
already copy every embedded font's licence.
The Thai loanword test no longer assumes the bundled fonts' widths: it
checks that no line ends inside โปรแกรม, whichever Thai font sets it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Ctrl/Alt+arrows and double-click treated a run of Thai (Lao, Khmer,
Myanmar) without spaces as one word, and stopped at a word's tone and
vowel marks, which didn't count as part of a word. They now stop at the
word boundaries the line segmenter finds in those scripts (shared with
line breaking, so no more data ships), and combining marks count as
part of a word, also for combining accents in other scripts.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The web build has no installed fonts, so Thai there showed as empty
boxes. With a craft-fonts checkout that has Noto Sans Thai, its Thai
font joins the document font database after the Arabic ones (the
fallback for Thai where no Thai font is installed) and the web build
fetches it before the app starts, as it does Noto Sans Arabic.
Co-Authored-By: Claude Opus 5.5 <[email protected]>