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Merge pull request #1369 from callmeBalloch/fix/affinity-rectangle-corners
Part of #666: Affinity rectangles keep per-corner radii and straight corners
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@@ -25,10 +25,6 @@ real_name = "Brandon Thomas"
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display_name = "Brandon Thomas"
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sync_github_name = false
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[people.callmeBalloch]
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real_name = "Riccardo Balloch"
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sync_github_name = false
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[people.crqch]
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sync_github_name = true
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@@ -14,7 +14,7 @@ Affinity files.
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| Artboards (legacy `ABEn` or Affinity 3 `phrp`/`aprp`), with name, paint and any transform | artboards plus a clip group with the actual vector outline, background and stroke |
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| Layers (`Scop`), groups (`Grup`), pass-through or isolated | layers and sublayers, groups |
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| Curves (`PCrv`): cubic subpaths, closed flags, live corners (`CnrD`) | paths (multi-subpath curves fill even-odd) |
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| Rectangles with corner radii (relative or absolute), ellipses, polygons (smooth too), stars, square stars, pies, triangles, trapezoids | paths |
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| Rectangles with corner radii (relative or absolute, locked or per corner) and round or straight corners, ellipses, polygons (smooth too), stars, square stars, pies, triangles, trapezoids | paths |
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| Compound shapes (`Comp`, add and subtract) | one even-odd path |
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| A shape or curve with children clips them | clip group whose clipping path keeps its fill (behind) and stroke (over) |
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| Vector masks (`AdCh` curves and shapes) | clip group |
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@@ -33,7 +33,7 @@ Everything else is reported in the import warnings, one line per kind with a cou
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dropped silently: layer effects, adjustment layers and live filters, brush and pressure strokes,
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transparency gradients, fill opacity, bitmap fills, master pages, conical gradients (as radial),
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special shapes (cloud, heart, cog, callouts, arrows…, imported as their bounding ellipse), corner
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types other than round, stars with rounded points, several fills or strokes on one object (the
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types other than round or straight, stars with rounded points, several fills or strokes on one object (the
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active one is used), outlined or scaled text, text fields such as page numbers, frames with
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columns or a curved outline, paragraph indents/spacing, mixed paragraph alignments, unsupported font selectors, grey/Lab/32-bit pixels, CMYK pixels (converted to RGB without the
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document's profile) and Affinity-only blend modes (Add, Linear Light… as Normal).
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@@ -51,28 +51,44 @@ pub(crate) fn shape(r: &mut Reader, shape: ObjId, b: [f64; 4], world: Affine) ->
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let class = r.s.class(shape)?;
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let sub = match &class.0.to_be_bytes() {
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b"ShNR" | b"ShRR" => {
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let rounded = matches!(last(r, shape, b"CTyp"), Some(Value::Array(a)) if !a.is_empty());
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let radius = match last(r, shape, b"ShCR") {
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Some(Value::Floats(v)) => v.first().copied().filter(|f| f.is_finite() && *f > 0.0),
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_ => None,
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let types = match last(r, shape, b"CTyp") {
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Some(Value::Array(a)) => a.iter().map(|t| if let Value::Enum { id, .. } = t { Some(*id) } else { None }).collect(),
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_ => Vec::new(),
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};
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if let (true, Some(f)) = (rounded, radius) {
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if let Some(Value::Array(types)) = last(r, shape, b"CTyp")
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&& types.iter().any(|t| !matches!(t, Value::Enum { id: 0 | 4, .. }))
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{
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r.warn("rectangles with straight, concave or other corner types (imported with round corners)");
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}
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let (crx, cry) = if r.s.bool(shape, b"AbSz") == Some(true) {
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// An absolute radius is in document pixels, whatever the node's scale.
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let [a, b2, c, d, ..] = world.0;
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let (sx, sy) = ((a * a + b2 * b2).sqrt(), (c * c + d * d).sqrt());
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if sx > 0.0 && sy > 0.0 { (f / sx, f / sy) } else { (0.0, 0.0) }
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} else {
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(f * w.min(h), f * w.min(h))
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};
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rounded_rect(b, crx.min(w / 2.0), cry.min(h / 2.0))
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} else {
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let radii = match last(r, shape, b"ShCR") {
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Some(Value::Floats(v)) => v.iter().map(|f| if f.is_finite() && *f > 0.0 { *f } else { 0.0 }).collect(),
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_ => Vec::new(),
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};
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// Corners follow the first one (top left) unless they were unlocked; then each has
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// its own radius and type, clockwise from the top left.
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let locked = !matches!(last(r, shape, b"Lock"), Some(Value::Bool(false)));
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let corners: [(f64, Option<u16>); 4] = std::array::from_fn(|i| {
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let i = if locked { 0 } else { i };
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(radii.get(i).copied().unwrap_or(0.0), types.get(i).copied().flatten())
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});
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if types.is_empty() || corners.iter().all(|(f, _)| *f == 0.0) {
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polygon([pt(x0, y0), pt(x1, y0), pt(x1, y1), pt(x0, y1)])?
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} else {
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if corners.iter().any(|(f, t)| *f > 0.0 && !matches!(t, Some(0 | 1 | 4))) {
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r.warn("rectangles with concave or other corner types (imported with round corners)");
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}
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let absolute = r.s.bool(shape, b"AbSz") == Some(true);
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let [a, b2, c, d, ..] = world.0;
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let (sx, sy) = ((a * a + b2 * b2).sqrt(), (c * c + d * d).sqrt());
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cornered_rect(
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b,
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corners.map(|(f, t)| {
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let (crx, cry) = if !absolute {
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(f * w.min(h), f * w.min(h))
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} else if sx > 0.0 && sy > 0.0 {
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// An absolute radius is in document pixels, whatever the node's scale.
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(f / sx, f / sy)
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} else {
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(0.0, 0.0)
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};
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(crx, cry, t == Some(1))
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}),
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)
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}
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}
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b"ShpE" => ellipse(cx, cy, rx, ry),
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@@ -165,22 +181,31 @@ fn ellipse(cx: f64, cy: f64, rx: f64, ry: f64) -> SubPath {
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}
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}
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fn rounded_rect([x0, y0, x1, y1]: [f64; 4], rx: f64, ry: f64) -> SubPath {
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let (kx, ky) = ((1.0 - KAPPA) * rx, (1.0 - KAPPA) * ry);
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SubPath {
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start: pt(x0 + rx, y0),
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segments: vec![
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[pt(x1 - rx, y0), pt(x1 - rx, y0), pt(x1 - rx, y0)],
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[pt(x1 - kx, y0), pt(x1, y0 + ky), pt(x1, y0 + ry)],
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[pt(x1, y1 - ry), pt(x1, y1 - ry), pt(x1, y1 - ry)],
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[pt(x1, y1 - ky), pt(x1 - kx, y1), pt(x1 - rx, y1)],
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[pt(x0 + rx, y1), pt(x0 + rx, y1), pt(x0 + rx, y1)],
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[pt(x0 + kx, y1), pt(x0, y1 - ky), pt(x0, y1 - ry)],
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[pt(x0, y0 + ry), pt(x0, y0 + ry), pt(x0, y0 + ry)],
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[pt(x0, y0 + ky), pt(x0 + kx, y0), pt(x0 + rx, y0)],
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],
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closed: true,
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/// A rectangle whose corners (top left, top right, bottom right, bottom left) are each rounded,
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/// or cut straight across, by their (horizontal, vertical) radii. Two radii that don't fit along
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/// one side shrink in proportion until they do.
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fn cornered_rect([x0, y0, x1, y1]: [f64; 4], corners: [(f64, f64, bool); 4]) -> SubPath {
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let fit = |r: f64, pair: f64, side: f64| if pair > side { side * (r / pair) } else { r };
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let [tl, tr, br, bl] = corners;
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let (w, h) = (x1 - x0, y1 - y0);
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let rx = [fit(tl.0, tl.0 + tr.0, w), fit(tr.0, tl.0 + tr.0, w), fit(br.0, bl.0 + br.0, w), fit(bl.0, bl.0 + br.0, w)];
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let ry = [fit(tl.1, tl.1 + bl.1, h), fit(tr.1, tr.1 + br.1, h), fit(br.1, tr.1 + br.1, h), fit(bl.1, tl.1 + bl.1, h)];
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let (kx, ky) = (rx.map(|r| (1.0 - KAPPA) * r), ry.map(|r| (1.0 - KAPPA) * r));
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// (where the corner leaves the previous side, its two handles, where it joins the next side)
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let arcs = [
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[pt(x1 - rx[1], y0), pt(x1 - kx[1], y0), pt(x1, y0 + ky[1]), pt(x1, y0 + ry[1])],
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[pt(x1, y1 - ry[2]), pt(x1, y1 - ky[2]), pt(x1 - kx[2], y1), pt(x1 - rx[2], y1)],
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[pt(x0 + rx[3], y1), pt(x0 + kx[3], y1), pt(x0, y1 - ky[3]), pt(x0, y1 - ry[3])],
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[pt(x0, y0 + ry[0]), pt(x0, y0 + ky[0]), pt(x0 + kx[0], y0), pt(x0 + rx[0], y0)],
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];
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let mut segments = Vec::with_capacity(8);
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for ([s, c1, c2, e], straight) in arcs.into_iter().zip([tr.2, br.2, bl.2, tl.2]) {
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segments.push([s, s, s]);
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if s != e {
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segments.push(if straight { [e, e, e] } else { [c1, c2, e] });
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}
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}
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SubPath { start: pt(x0 + rx[0], y0), segments, closed: true }
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}
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/// Elliptical arc from angle `a0` to `a1` (radians, measured y-up as Affinity's pie angles are),
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@@ -166,3 +166,39 @@ fn wrapped_pie_angles_keep_the_same_geometry_as_the_positive_span() {
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let make = |end| read(vec![shape(100, b"ShPi", vec![(tag(b"AngS"), F::F64(0.0)), (tag(b"AngE"), F::F64(end))])], 100);
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assert_eq!(path(&make(-std::f64::consts::FRAC_PI_2)), path(&make(3.0 * std::f64::consts::FRAC_PI_2)));
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}
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/// `CTyp`: an array of corner-type enums (top left, top right, bottom right, bottom left).
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fn corner_types(ids: [u16; 4]) -> F {
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let mut raw = vec![0xaa];
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raw.extend(tag(b"CTyp").0.to_le_bytes());
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raw.extend(4u32.to_le_bytes());
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raw.extend(0u16.to_le_bytes());
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raw.extend(ids.iter().flat_map(|id| id.to_le_bytes()));
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F::Raw(raw)
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}
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#[test]
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fn unlocked_rectangle_corners_keep_their_own_radius_and_type() {
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let p = |x: f64, y: f64| Point { x, y };
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// 10×20 box: relative radii scale by 10. Round 5, round 1, straight 3, none.
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let corners = |lock: Option<bool>| {
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let mut fields = vec![(tag(b"ShCR"), F::F64s(vec![0.5, 0.1, 0.3, 0.0])), (tag(b"CTyp"), corner_types([0, 0, 1, 4]))];
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fields.extend(lock.map(|l| (tag(b"Lock"), F::Bool(l))));
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read(vec![shape(100, b"ShNR", fields)], 100)
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};
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let unlocked = corners(Some(false));
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assert!(unlocked.warnings.is_empty(), "{:?}", unlocked.warnings);
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let sub = &path(&unlocked).subpaths[0];
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assert_eq!(sub.start, p(5.0, 0.0));
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let ends: Vec<Point> = sub.segments.iter().map(|s| s[2]).collect();
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assert_eq!(ends, [p(9.0, 0.0), p(10.0, 1.0), p(10.0, 17.0), p(7.0, 20.0), p(0.0, 20.0), p(0.0, 5.0), p(5.0, 0.0)]);
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assert_eq!(sub.segments[3], [p(7.0, 20.0); 3], "the straight corner is a line");
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assert_ne!(sub.segments[1][0], p(9.0, 0.0), "the round corner is a curve");
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// Locked (the default): every corner follows the top left one.
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let locked = corners(None);
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let sub = &path(&locked).subpaths[0];
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assert_eq!(sub.segments.len(), 8);
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assert_eq!(sub.segments[3][2], p(5.0, 20.0));
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}
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@@ -20,7 +20,7 @@ patchy-live-filter.af dpi=72;spreads=1;model_crc32=30c5f8ee;counts={"depth": 2,
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patchy-rgba16.af dpi=72;spreads=1;model_crc32=1bb23571;counts={"depth": 1, "images": 1, "nodes": 1};boards=[];fonts={};warnings=[]
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patchy-rgba8.af dpi=72;spreads=1;model_crc32=1bb23571;counts={"depth": 1, "images": 1, "nodes": 1};boards=[];fonts={};warnings=[]
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patchy-shapes-2.af dpi=72;spreads=1;model_crc32=7828d3cd;counts={"depth": 1, "fills": 12, "gradients": 0, "nodes": 12, "segments": 62, "shapes": 12, "strokes": 0, "subpaths": 12};boards=[];fonts={};warnings=["cloud, heart, cog, callout, arrow, tear and other special shapes (imported as their bounding ellipse) (9×)"]
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patchy-shapes.af dpi=72;spreads=1;model_crc32=e127e129;counts={"depth": 1, "fills": 4, "gradients": 0, "nodes": 4, "segments": 29, "shapes": 4, "strokes": 0, "subpaths": 4};boards=[];fonts={};warnings=["rectangles with straight, concave or other corner types (imported with round corners)"]
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patchy-shapes.af dpi=72;spreads=1;model_crc32=7519f5fe;counts={"depth": 1, "fills": 4, "gradients": 0, "nodes": 4, "segments": 28, "shapes": 4, "strokes": 0, "subpaths": 4};boards=[];fonts={};warnings=[]
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patchy-text-artistic.af dpi=72;spreads=1;model_crc32=b6137f6e;counts={"depth": 1, "nodes": 1, "text_chars": 5, "text_runs": 1, "texts": 1};boards=[];fonts={"Arial:ArialMT:400:false"};warnings=[]
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patchy-text-caps.af dpi=72;spreads=1;model_crc32=b5527e72;counts={"depth": 1, "nodes": 2, "text_chars": 21, "text_runs": 2, "texts": 2};boards=[];fonts={"Arial:ArialNarrow:400:false"};warnings=["font width variants (exact face depends on the installed PostScript font) (2×)"]
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patchy-text-frame.af dpi=72;spreads=1;model_crc32=7a2cd32d;counts={"depth": 1, "nodes": 1, "text_chars": 11, "text_runs": 1, "texts": 1};boards=[];fonts={"Arial:ArialMT:400:false"};warnings=["paragraph indents or spacing (imported with defaults)"]
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@@ -23,6 +23,7 @@ const FILES: &[(&str, f64)] = &[
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("patchy-group.af", 0.25), // 0.00
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("patchy-transform.af", 1.0), // 0.19
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("patchy-vector.af", 1.0), // 0.12
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("patchy-shapes.af", 1.0), // 0.24: per-corner radii, a straight corner
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("patchy-lazy-placed.af", 1.0), // 0.50: upstream byte-derived lazy-image regression
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("patchy-embedded-jpeg.af", 1.0), // 0.50
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("affinity3-mexican-guy.af", 3.0), // 1.80: brush strokes as plain strokes
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