Fix #439: Shape Builder erase mode deletes edges, shows what will go and follows Alt live

Alt already deleted regions and pieces of open lines, but erase mode had
no edges of closed shapes, no distinct pointer, highlighted regions in the
merge-mode grey, only noticed Alt on a mouse move, and an erase drag could
flip mode at release. Like the reference app's erase mode:

- pathops::shape_builder(shapes, edges) returns a BuilderArrangement; with
  `edges` it also cuts the outlines of closed (and filled open) paths
  wherever other paths meet them. pathops::cut_out removes such a piece
  from a path: a closed subpath opens there, an open one splits or
  shortens, a piece all the way round takes its subpath, and a filled open
  path's invisible closing edge never comes back as a visible segment.
  Specks where paths only touch cut nothing; a zero-length input is no
  longer the source of edges running through it. encloses_area is shared
  with the tool's closing of filled open paths.
- BuilderMap (with_edges) hit-tests edges like line pieces (nearest wins);
  an erase gesture that crosses an edge into a region deletes the region,
  not the edge (erased_edges).
- shapeBuilder.merge {erase}: deletes the edges touched within tolerance
  (from every shape along them), after the regions; returns `edges`.
  shapeBuilder.regions lists `edges` (bounds, source). One undo step.
- Shape Builder tool: Alt held switches to erase mode and back on release:
  red mesh/edge highlights of what will be deleted, a minus pointer
  (Cursor::ShapeBuilder / ShapeBuilderErase, a plus in merge mode); a drag
  keeps the mode it started in. The canvas re-hovers the tool when a
  modifier changes, so the highlight follows Alt without a mouse move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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bflatasticandClaude Opus 5.5 committed 2026-10-08 13:37:35 +07:00
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@@ -4,7 +4,7 @@ VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adob
This file tracks **how far we are and what's left**. Time estimates are wall-clock hours of continuous Claude Opus 5.5 agent work (including builds and the CI gate), given both for **one agent** and for **4–6 parallel agents** on disjoint crates. They are counted from the remaining work (see [Parity estimate](#parity-estimate)), calibrated against measured throughput, and updated as work lands.
_Last updated: 2026-10-08 (after M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437); see [Honest assessment](#honest-assessment-2026-10-05))._
_Last updated: 2026-10-08 (after M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439); see [Honest assessment](#honest-assessment-2026-10-05))._
## Where we are
@@ -136,7 +136,7 @@ grade by behaviour against `plan/illustrator/`, not by whether a menu item exist
- **Type:** Text Wrap, Type on a Path effects (Rainbow/Skew/3D Ribbon/Stair Step/Gravity) and Options (Flip, Align to Path, Spacing; OK keeps the type where it is), type on a path's start, centre and end brackets (Selection and Direct Selection drag them to set where the type runs, slide it along its path and, across the path, flip it: #429), Character and Paragraph Styles (override-preserving redefine), Area Type Options (rows/columns/inset/first baseline), threaded text across any closed shapes, Fit Headline. Area type resizes like Illustrator's type areas: a bounding-box handle drag (Selection tool) or Area Type Options Width/Height size the frame and the text reflows at its size (threads too); Direct Selection drags a frame corner or edge (`text.reshapeArea`). Point type still scales. Variable fonts list every named instance as a style of their family (Figtree Light to Black and their italics, Bahnschrift, Segoe UI Variable), and the instance chosen is shaped, drawn, outlined and measured at its axis settings; PDF and SVG embed it as that instance. Variation axis sliders are not done. Hebrew and Arabic are laid out right to left with the Unicode bidirectional algorithm (embedded Latin and numbers keep their direction, lines put in visual order after wrapping) in point, area and path type, with caret, selection and arrow keys in visual order; each paragraph's direction comes from its first strong character unless Paragraph Direction sets it (Paragraph panel with Show Indic Options, `text.setFormat {direction}`), and new type aligns to the start of its direction. SVG export outlines right-to-left text.
- **Interface languages, vertical type:** VectorCraft ▸ Language (or Preferences ▸ User Interface) picks Automatic (the system locale) or a registered language, persisted as `interfaceLanguage`. Translations come from per-language catalogs (`i18n/*.tsv`): Traditional and Simplified Chinese, Japanese and Spanish (neutral international Spanish, for every `es-*` locale) cover the whole interface, Czech and Brazilian Portuguese every menu label, Brazilian Portuguese the shell's `tl!` literals too (tested); untranslated text stays English. Japanese and Chinese glyphs come from the craft-fonts build input (release builds) or the installed fonts, Czech and Spanish ones from the bundled UI fonts. The Basic toolbar's Type button holds Vertical Type in its flyout. Vertical Type, Vertical Area Type and Vertical Type on a Path create vertical text (columns right to left, upright CJK glyphs and marks with `vert` alternates, Latin and longer numbers on their side, two- and three-digit numbers set as tate-chu-yoko in one em of the column (kept whole when justified), upright glyphs centred on the column (tracked or justified too), point type's anchor on the first column's centre line); kinsoku (the strict set) applies to horizontal and vertical Japanese, and justified Japanese lines spread their room between characters (not inside Latin words); Paragraph panel › Mojikumi Set (shown with Preferences › Type › Show East Asian Options, `text.setFormat {mojikumi}`): None or Line-end Punctuation Half Width (new type's default, as in Illustrator; older documents and imported text keep None) shares one half-em space between consecutive punctuation, sets a closing mark ending a line half width and an opening bracket starting a wrapped line flush with its start, and puts a quarter em between Japanese and Latin letters or digits; Paragraph panel menu › Top-to-Top / Bottom-to-Bottom Leading measures leading from em box top to top (area type's first line touches the frame) or from baseline to baseline; Character panel menu › Character Alignment (with the East Asian options; `text.setFormat` or `text.setRangeStyle {charAlign}`) lines characters smaller than the largest on their line up on the Roman baseline or the em box top/right, centre or bottom/left (ICF top and bottom not yet); Type ▸ Type Orientation switches existing text; caret, selection, hit testing and arrow keys follow the writing direction. Vertical text exports to PDF as real text and to SVG as outlines.
- **Transparency:** opacity masks (clip/invert/disable/link), exported as SVG `<mask>` and PDF soft masks.
- **Advanced art:** live Blends (steps/distance/smooth colour, editable spine, anchor-targeted Blend tool, faithful interpolation, knockout), Envelope Distort (warp/mesh/top object, Reset, full Envelope Options, mesh handles, Edit Contents; type, images, symbols, gradients, patterns and appearance distorted everywhere), Liquify tools with options and pen pressure, Puppet Warp with rotating pins, Perspective Grid with presets, movable planes and projected type (choosing a perspective tool shows the grid; Hide Grid hides it with the tool still chosen), Gradient Mesh, Shape Builder (stroke-only open paths and lines cut the regions they cross and enclose regions of their own; Alt deletes their pieces; filled open paths count as closed), Live Paint (every path an edge, open lines included), Image Trace (12 presets), pattern swatches with pattern editing mode, live Repeat (radial/grid/mirror).
- **Advanced art:** live Blends (steps/distance/smooth colour, editable spine, anchor-targeted Blend tool, faithful interpolation, knockout), Envelope Distort (warp/mesh/top object, Reset, full Envelope Options, mesh handles, Edit Contents; type, images, symbols, gradients, patterns and appearance distorted everywhere), Liquify tools with options and pen pressure, Puppet Warp with rotating pins, Perspective Grid with presets, movable planes and projected type (choosing a perspective tool shows the grid; Hide Grid hides it with the tool still chosen), Gradient Mesh, Shape Builder (stroke-only open paths and lines cut the regions they cross and enclose regions of their own; filled open paths count as closed; erase mode while Alt/Option is held: a minus pointer, red highlights of what will go, a click or drag deletes the regions touched, the pieces of open lines and the edges (outline pieces between the points where paths meet, opening their paths there) it passes over, one undo step, `shapeBuilder.merge {erase}` and `shapeBuilder.regions` edges over MCP), Live Paint (every path an edge, open lines included), Image Trace (12 presets), pattern swatches with pattern editing mode, live Repeat (radial/grid/mirror).
- **Paint and appearance (M3):**
- **Swatches:** names follow the colour model and are unique; Swatch Options (process/spot, Global, Gray/RGB/HSB/CMYK/Web, live preview); editing a global or spot swatch recolours every linked fill, stroke and text run in one undo step; multi-select and delete with confirmation; New Swatch and New Color Group dialogs (a group from the selected artwork's colours); swatches in colour groups convert, separate and count like any other. The Swatches panel selects ranges and whole groups, has a find field, and drags swatches to reorder, regroup or paint art; Add Used Colors, Select All Unused, Merge, Ungroup and Sort by Kind; a CMYK document keeps applied colours in CMYK. Swatch libraries: nine generated colour libraries and five gradient libraries in a library panel, saved and loaded as `.vcswatches`, `.gpl` or CSS. Tints of global and spot colours ("Name 40%") stay linked and separate as a percentage of their plate. Spot colours can be defined in Lab (Spot Colors options). A built-in [Registration] swatch prints on every plate.
- **Colour:** a Color Picker (colour field, H/S/B/R/G/B channel slider, HSB/RGB/Lab/CMYK fields, hex, web-only snapping, out-of-gamut correction); the Color panel follows each colour's own model and Alt-click paints the other proxy; proxies look through groups and show "?" for mixed paint; Invert, Complement, Apply Last Color (`,`) and Apply Last Gradient (`.`) keep the colour model; every paint command feeds the recent colours. The Color Guide has 21 harmony rules, Steps and Variation options and Limit to Library. Adjust Color Balance (its Global mode shifts tints) and Saturate preview live; Edit Colors and Recolor also reach meshes, images and patterns. Recolor Artwork has colour reduction, five recolour methods, presets, Limit to Library, a colour-wheel Edit tab and Edit Color Group; a local Color Themes panel saves five-colour themes. Fill/Stroke chips open swatch and mixer popovers, panels have their shortcuts, and Eyedropper Options pick up and apply chosen attributes (Alt and Shift+Alt, image pixels). Fills and strokes can overprint (Attributes panel, Overprint Black options), and CMYK documents blend in inks on screen, in PDF and when flattening. Document Color Mode converts the art, symbols, pattern tiles and swatches through the colour settings: Gray stays Gray, RGB greys separate into four-colour greys and a rich black as Illustrator does, or go on the black plate only with `grays: "black"` (also for `document.open {colorMode}`).
@@ -197,7 +197,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale)
|---|---:|---:|---|---:|
| Selection, transform & align tools | 6 | 85% | Free Transform/Scale/Reflect along a rotated box, Start Global Edit, transform nuances (the rotated persistent bounding box is done) | 4–6 |
| Drawing tools | 7 | 85% | Shaper Groups (merge/punch overlapping shapes), pencil and the remaining pen modifier nuances, the freehand Tool Options' Keep selected, Alt to the Smooth tool, Blob Brush Merge Only with Selection and brush angle/roundness, Touch Type, Live Corners on plain paths and polygons (and Relative rounding) | 10–15 |
| Path operations, Pathfinder, Shape Builder, Live Paint | 5 | 86% | Live Paint gap options, Shape Builder gap detection and options | 3–6 |
| Path operations, Pathfinder, Shape Builder, Live Paint | 5 | 86% | Live Paint gap options, Shape Builder gap detection, options (Tool Options dialog, clicking a stroke in merge mode) and Shift-drag marquee | 3–6 |
| Colour, swatches, gradients, patterns, mesh, recolor | 7 | 96% | freeform and mixed spot/process gradients in SVG/PDF (exported as stops or process colours), pattern fills in Expand | 2–4 |
| Strokes, brushes, width profiles | 5 | 88% | brush options depth, brush libraries (generated in code), brushes driven by pen tilt, bearing and barrel rotation (6D art pens) | 12–20 |
| Appearance, transparency, graphic styles, masks | 5 | 98% | raster effect reach in preview bounds (flattener presets apply in PDF, EPS and print) | 1–2 |
+44 -18
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@@ -16,7 +16,7 @@ use serde_json::{Value, json};
use vectorcraft_color::{Color, Paint};
use vectorcraft_doc::appearance::{AppearanceItem, FillLayer, StrokeLayer};
use vectorcraft_doc::{Appearance, Document, Node, NodeId, NodeKind, Selection};
use vectorcraft_geom::{FillRule, PathData, Point, Rect};
use vectorcraft_geom::{FillRule, PathData, Point, Rect, SubPath};
use vectorcraft_pathops as po;
use vectorcraft_tools::builder::{
self as b, BuilderMap, EDGE_NAME, FACE_NAME, LIVE_PAINT_NAME, SOURCES_NAME, Touched, edge_near, face_at, is_live_paint, sample_polyline,
@@ -39,7 +39,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Shape Builder",
[],
None,
"{ids?: [id…] (default: selection), points: [[x,y]…] (drag path; one point = click), erase?: bool (Alt-drag deletes the regions, and the pieces of unfilled open paths within tolerance), tolerance?: pt (2, erase only), fill?: \"#rrggbb\" | {color|swatch|gradient|none} (default: the fill of the object under the first point; the current fill for an area only lines enclose)} → {ids, merged, regions, lines}",
"{ids?: [id…] (default: selection), points: [[x,y]…] (drag path; one point = click), erase?: bool (erase mode, Alt: deletes the regions touched, and the pieces of unfilled open paths and the edges (outline pieces between the points where paths meet; see shapeBuilder.regions) within tolerance; a deleted edge opens its path there, and edges bounding a deleted region go with it), tolerance?: pt (2, erase only), fill?: \"#rrggbb\" | {color|swatch|gradient|none} (default: the fill of the object under the first point; the current fill for an area only lines enclose)} → {ids, merged, regions, lines, edges} (counts deleted or merged)",
has_selection_or_ids,
sb_merge
),
@@ -48,7 +48,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Shape Builder Regions",
[],
None,
"{ids?} → {regions: [{bounds: [x0,y0,x1,y1], area, sources: [id…]}], lines: [{bounds, source: id}]} faces of the planar arrangement (unfilled open paths cut them; sources is empty for an area only they enclose) and the pieces of those open paths",
"{ids?} → {regions: [{bounds: [x0,y0,x1,y1], area, sources: [id…]}], lines: [{bounds, source: id}], edges: [{bounds, source: id}]} faces of the planar arrangement (unfilled open paths cut them; sources is empty for an area only they enclose), the pieces of those open paths and the edges (the other paths' outlines cut where paths meet; source: the front-most path along it), which erasing deletes",
has_selection_or_ids,
sb_regions
),
@@ -225,14 +225,14 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
return Err(bad(C, "points must be a non-empty list of finite [x,y]"));
}
let erase = bool_or(p, "erase", false);
// Line pieces are only deleted (Alt), never merged.
let line_tol = erase.then(|| f64_or(p, "tolerance", 2.0).clamp(0.0, 1000.0));
// Line pieces and edges are only deleted (erase mode), never merged.
let piece_tol = erase.then(|| f64_or(p, "tolerance", 2.0).clamp(0.0, 1000.0));
let fill = fill_param(s, p, C)?;
let current_fill = s.paint.fill.clone();
let roots = root_ids(s, p)?;
let label = if erase { "Shape Builder Delete" } else { "Shape Builder" };
let (ids, merged, regions, lines) = s.edit(label, |d, sel| {
let (map, leaves) = BuilderMap::new(d, &roots);
let (ids, merged, touched) = s.edit(label, |d, sel| {
let (map, leaves) = BuilderMap::new(d, &roots, erase);
let leaves: Vec<Node> = leaves.into_iter().cloned().collect();
if map.shapes.is_empty() {
return Err(EngineError::Other("Shape Builder: select paths or compound paths".into()));
@@ -240,11 +240,15 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
let step = (d.bounds_of(&roots, false).map(|r| r.width().max(r.height())).unwrap_or(100.0) / 2000.0).max(0.25);
let mut touched = Touched::default();
for q in sample_polyline(&pts, step) {
touched.add(map.hit(q, line_tol));
touched.add(map.hit(q, piece_tol));
}
touched.edges = map.erased_edges(&touched);
if touched.is_empty() {
return Err(EngineError::Other("Shape Builder: no region under the pointer".into()));
}
let cuts: Vec<&SubPath> = touched.edges.iter().filter_map(|&k| map.edges.get(k)?.0.path.subpaths.first()).collect();
// Edges come back from the planar map within a few hundredths of the outlines they follow.
let cut_tol = step * 0.2;
let picked: Vec<&po::Region> = touched.regions.iter().filter_map(|&i| map.regions.get(i).map(|r| &r.0)).collect();
let union = if picked.is_empty() { PathData::default() } else { po::merge_regions(&picked) };
// The merged shape takes the look of the front-most object over the first region, or (for an
@@ -269,11 +273,26 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
}
}
}
} else if !picked.iter().any(|r| r.sources.contains(&i)) {
new_nodes.push(d.reid(leaf));
} else {
let rest = po::boolean(&sh.path, sh.rule, &union, FillRule::NonZero, po::BoolOp::Difference);
if !rest.is_empty() {
// A shape loses the regions deleted or merged, then the edges deleted (each one on
// its outline, shared edges from every shape along them).
let in_union = picked.iter().any(|r| r.sources.contains(&i));
let mut rest = if in_union {
po::boolean(&sh.path, sh.rule, &union, FillRule::NonZero, po::BoolOp::Difference)
} else {
b::node_outline(leaf).map_or_else(|| sh.path.clone(), |o| o.0)
};
let fill_closes = !leaf.appearance.fill_paint().is_none();
let mut cut = false;
for piece in &cuts {
if let Some(r) = po::cut_out(&rest, piece, fill_closes, cut_tol) {
rest = r;
cut = true;
}
}
if !in_union && !cut {
new_nodes.push(d.reid(leaf));
} else if !rest.is_empty() {
new_nodes.push(shape_node(d, rest, Some(leaf)));
}
}
@@ -288,9 +307,15 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
}
let new_ids = replace_roots(d, &roots, new_nodes)?;
sel.set(new_ids.iter().copied());
Ok((new_ids, merged_id, touched.regions.len(), touched.lines.len()))
Ok((new_ids, merged_id, touched))
})?;
Ok(json!({ "ids": ids_json(&ids), "merged": merged.map(|m| m.0), "regions": regions, "lines": lines }))
Ok(json!({
"ids": ids_json(&ids),
"merged": merged.map(|m| m.0),
"regions": touched.regions.len(),
"lines": touched.lines.len(),
"edges": touched.edges.len(),
}))
}
/// Remove the roots and insert `nodes` where the front-most root was. Returns the new ids.
@@ -315,7 +340,7 @@ fn replace_roots(d: &mut Document, roots: &[NodeId], nodes: Vec<Node>) -> Result
fn sb_regions(s: &mut Session, p: &Value) -> Result<Value> {
let roots = root_ids(s, p)?;
let d = &s.doc()?.doc;
let (map, leaves) = BuilderMap::new(d, &roots);
let (map, leaves) = BuilderMap::new(d, &roots, true);
let id_of = |i: usize| leaves.get(i).map(|n| n.id.0);
let regions: Vec<Value> = map
.regions
@@ -328,9 +353,10 @@ fn sb_regions(s: &mut Session, p: &Value) -> Result<Value> {
})
})
.collect();
let lines: Vec<Value> =
map.lines.iter().map(|(l, bb)| json!({ "bounds": [bb.x0, bb.y0, bb.x1, bb.y1], "source": id_of(l.key as usize) })).collect();
Ok(json!({ "regions": regions, "lines": lines }))
let pieces = |list: &[(po::Shape, Rect)]| -> Vec<Value> {
list.iter().map(|(l, bb)| json!({ "bounds": [bb.x0, bb.y0, bb.x1, bb.y1], "source": id_of(l.key as usize) })).collect()
};
Ok(json!({ "regions": regions, "lines": pieces(&map.lines), "edges": pieces(&map.edges) }))
}
// ---------- Live Paint ----------
+63
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@@ -320,6 +320,69 @@ fn shape_builder_tool_alt_deletes_line_pieces() {
assert_eq!(layer_children(&s), 3, "square + the line's two loose ends");
}
/// Red square A (0..100) and blue square B (50..150 both ways), overlapping at a corner, selected.
fn corner(s: &mut Session) -> (NodeId, NodeId) {
let a = rect(s, 0.0, 0.0, 100.0, 100.0);
let b = rect(s, 50.0, 50.0, 100.0, 100.0);
set_fill(s, a, Color::rgb(1.0, 0.0, 0.0));
set_fill(s, b, Color::rgb(0.0, 0.0, 1.0));
s.execute("select.set", &json!({"ids": [a.0, b.0]})).unwrap();
(a, b)
}
/// (closed, anchors, length) of each of `ids`.
fn shapes_of(s: &Session, ids: &[NodeId]) -> Vec<(bool, usize, f64)> {
ids.iter()
.map(|i| {
let (p, _) = outline(&node(s, *i));
(p.is_closed(), p.anchor_count(), (p.length() * 1e6).round() / 1e6)
})
.collect()
}
#[test]
fn shape_builder_erase_click_on_an_edge_opens_its_path() {
let mut s = session();
corner(&mut s);
let r = s.execute("shapeBuilder.regions", &json!({})).unwrap();
assert_eq!(r["edges"].as_array().unwrap().len(), 4, "each outline cut in two where the other crosses it: {r}");
// A's side inside B (1 pt off it).
let r = s.execute("shapeBuilder.merge", &json!({"points": [[101, 75]], "erase": true})).unwrap();
assert_eq!((r["regions"].as_u64(), r["lines"].as_u64(), r["edges"].as_u64()), (Some(0), Some(0), Some(1)));
let out = ids(&r);
// A opens where B's outline crosses it and keeps its look; B is untouched.
assert_eq!(shapes_of(&s, &out), vec![(false, 5, 300.0), (true, 4, 400.0)]);
assert_eq!(node(&s, out[0]).appearance.fill_paint(), Paint::solid(Color::rgb(1.0, 0.0, 0.0)));
assert_eq!(s.journal.last().unwrap().0, "shapeBuilder.merge");
s.execute("edit.undo", &json!({})).unwrap();
let back: Vec<NodeId> = s.doc().unwrap().doc.children(s.doc().unwrap().doc.default_layer()).unwrap().iter().map(|n| n.id).collect();
assert_eq!(shapes_of(&s, &back), vec![(true, 4, 400.0); 2], "one undo step");
}
#[test]
fn shape_builder_erase_drag_along_edges_deletes_each() {
let mut s = session();
corner(&mut s);
// Down A's side inside B, round the corner and along B's side inside A.
let r = s.execute("shapeBuilder.merge", &json!({"points": [[100, 75], [100, 50], [75, 50]], "erase": true})).unwrap();
assert_eq!((r["regions"].as_u64(), r["edges"].as_u64()), (Some(0), Some(2)));
assert_eq!(shapes_of(&s, &ids(&r)), vec![(false, 5, 300.0); 2]);
}
#[test]
fn shape_builder_erase_drag_into_regions_deletes_them_not_the_edges_it_crosses() {
let mut s = session();
corner(&mut s);
let r = s.execute("shapeBuilder.merge", &json!({"points": [[25, 25], [75, 75]], "erase": true})).unwrap();
assert_eq!((r["regions"].as_u64(), r["edges"].as_u64()), (Some(2), Some(0)));
// A is gone; what is left of B stays closed and blue.
let out = ids(&r);
assert_eq!(out.len(), 1);
assert!((area(&s, out[0]) - 7500.0).abs() < 1e-6);
assert!(outline(&node(&s, out[0])).0.is_closed());
assert_eq!(node(&s, out[0]).appearance.fill_paint(), Paint::solid(Color::rgb(0.0, 0.0, 1.0)));
}
// ---------- Live Paint ----------
fn live(s: &mut Session) -> NodeId {
+1 -1
View File
@@ -20,7 +20,7 @@ pub use edit::{
};
pub use offset::{Cap, Join, offset_path, outline_stroke, stroke_region};
pub use pathfinder::{PathfinderOp, Region, Shape, merge_regions, pathfinder, region_at, regions};
pub use planar::{SHAPE_BUILDER_MAX_SEGMENTS, interior_point, live_paint, shape_builder};
pub use planar::{BuilderArrangement, SHAPE_BUILDER_MAX_SEGMENTS, cut_out, encloses_area, interior_point, live_paint, shape_builder};
/// Errors from fallible operations.
#[derive(Clone, Copy, Debug, PartialEq, Eq, thiserror::Error)]
+253 -21
View File
@@ -21,7 +21,7 @@ use std::collections::HashMap;
use kurbo::{Affine, BezPath, CubicBez, ParamCurve, PathSeg, Point, Shape as _};
use linesweeper::topology::{Topology, WindingNumber};
use vectorcraft_geom::{FillRule, PathData};
use vectorcraft_geom::{FillRule, PathData, SubPath};
use crate::boolean::{DEFAULT_PRECISION, Seg, Tidy, eps_for, is_sliver, segs_to_subpath, snap_horizontals, tidy_segments, to_seg};
use crate::pathfinder::{Region, Shape};
@@ -102,7 +102,12 @@ struct Outlines {
impl Outlines {
fn new(inputs: &[(BezPath, usize)], eps: f64) -> Self {
let segs = inputs.iter().flat_map(|(bp, i)| bp.segments().map(move |s| (s.bounding_box(), s, *i))).collect();
// A zero-length segment (a point) is the source of no edge, even one running through it.
let segs = inputs
.iter()
.flat_map(|(bp, i)| bp.segments().map(move |s| (s.bounding_box(), s, *i)))
.filter(|(r, ..)| r.width() > 0.0 || r.height() > 0.0)
.collect();
// The sweep moves points by a few `eps` at most.
Self { segs, tol: 16.0 * eps }
}
@@ -292,26 +297,172 @@ pub fn live_paint(shapes: &[Shape]) -> (Vec<Region>, Vec<Shape>) {
/// than the filled areas' arrangement, so past this only the filled areas count.
pub const SHAPE_BUILDER_MAX_SEGMENTS: usize = 4096;
/// Shape Builder regions of `shapes` (back → front), and the pieces of their open paths.
/// The Shape Builder's arrangement: see [`shape_builder`].
#[derive(Clone, Debug, Default, PartialEq)]
pub struct BuilderArrangement {
pub regions: Vec<Region>,
/// The pieces of the paths with no closed subpath, keyed by input index.
pub lines: Vec<Shape>,
/// The pieces of the other paths' outlines, keyed by input index (the front-most where inputs
/// share one); only when asked for.
pub edges: Vec<Shape>,
}
/// Shape Builder regions of `shapes` (back → front), the pieces of their open paths and, with
/// `edges`, the pieces of their outlines (what erasing an edge deletes).
///
/// Closed paths bound regions with their filled areas, as in [`regions`](crate::regions). Open
/// paths (the caller closes the ones whose fill should count) are cutting edges: a line across a
/// shape splits it, lines around an area enclose a region nothing fills (empty `sources`), and each
/// path with no closed subpath comes back cut wherever another path meets it, as pieces keyed by
/// its index in `shapes`. With no open path, more than [`SHAPE_BUILDER_MAX_SEGMENTS`] segments or
/// a map that can't be built, only the filled areas count and there are no pieces.
pub fn shape_builder(shapes: &[Shape]) -> (Vec<Region>, Vec<Shape>) {
/// its index in `shapes`. Outlines are cut the same way. With no open path, more than
/// [`SHAPE_BUILDER_MAX_SEGMENTS`] segments or a map that can't be built, only the filled areas
/// count and there are no pieces.
pub fn shape_builder(shapes: &[Shape], edges: bool) -> BuilderArrangement {
let has_open = shapes.iter().flat_map(|s| &s.path.subpaths).any(|sp| !sp.closed && sp.anchors.len() >= 2);
let segments: usize = shapes.iter().flat_map(|s| &s.path.subpaths).map(|sp| sp.segment_count()).sum();
if has_open && segments <= SHAPE_BUILDER_MAX_SEGMENTS {
let keyed: Vec<Shape> = shapes.iter().enumerate().map(|(i, s)| Shape::new(s.path.clone(), s.rule, i as u64)).collect();
let (faces, edges) = live_paint(&keyed);
if !faces.is_empty() || !edges.is_empty() {
let is_line = |i: u64| shapes.get(i as usize).is_some_and(|s| !s.path.subpaths.iter().any(|sp| sp.closed));
return (faces, edges.into_iter().filter(|e| is_line(e.key)).collect());
let planar = ((has_open || edges) && segments <= SHAPE_BUILDER_MAX_SEGMENTS)
.then(|| {
let keyed: Vec<Shape> = shapes.iter().enumerate().map(|(i, s)| Shape::new(s.path.clone(), s.rule, i as u64)).collect();
live_paint(&keyed)
})
.filter(|(faces, pieces)| !faces.is_empty() || !pieces.is_empty());
let Some((faces, pieces)) = planar else {
return BuilderArrangement { regions: crate::regions(shapes), ..Default::default() };
};
let is_line = |i: u64| shapes.get(i as usize).is_some_and(|s| !s.path.subpaths.iter().any(|sp| sp.closed));
let (lines, outline): (Vec<Shape>, Vec<Shape>) = pieces.into_iter().partition(|e| is_line(e.key));
BuilderArrangement {
regions: if has_open { faces } else { crate::regions(shapes) },
lines: if has_open { lines } else { Vec::new() },
edges: if edges { outline } else { Vec::new() },
}
}
/// Does `sp`, closed, enclose an area (rather than retrace itself)? The Shape Builder closes the
/// open subpaths of filled paths that do.
pub fn encloses_area(sp: &SubPath) -> bool {
let mut closed = sp.clone();
closed.closed = true;
let mut bp = BezPath::new();
closed.to_bezpath_into(&mut bp);
let size = bp.bounding_box().size();
bp.area().abs() > 1e-9 * (size.width * size.width + size.height * size.height)
}
/// `path` without `piece`, a run along one of its subpaths between two points (a Shape Builder
/// edge): a closed subpath opens there, an open one splits in two (or loses an end), and a piece
/// that runs all the way round takes its subpath. With `fill_closes`, open subpaths that enclose an
/// area ([`encloses_area`]) run on round an invisible closing edge, as the Shape Builder sees a
/// filled path: a piece may run over it, and it never comes back as a visible segment. None when
/// the piece doesn't lie on `path` within `tol`.
pub fn cut_out(path: &PathData, piece: &SubPath, fill_closes: bool, tol: f64) -> Option<PathData> {
let n = piece.segment_count();
if n == 0 {
return None;
}
// A point well inside the piece: the middle of its longest segment.
let arclen = |k: usize| kurbo::ParamCurveArclen::arclen(&piece.segment(k), 1e-3);
let mid = (0..n).map(|k| (arclen(k), k)).max_by(|x, y| x.0.total_cmp(&y.0)).map(|(_, k)| piece.segment(k).eval(0.5))?;
let (a, b) = (piece.anchors.first()?.p, piece.anchors.last()?.p);
let mut bp = BezPath::new();
piece.to_bezpath_into(&mut bp);
if bp.perimeter(1e-6) <= tol {
// A speck (where paths touch): there's nothing to cut.
return None;
}
// A piece that ends where it starts runs all the way round.
let whole = piece.closed || a.distance(b) <= tol;
// Each subpath as the piece may run along it: round its closing edge when it has one.
let ring = |sp: &SubPath| SubPath { anchors: sp.anchors.clone(), closed: sp.closed || (fill_closes && encloses_area(sp)) };
let (si, geom, um) = path
.subpaths
.iter()
.enumerate()
.filter_map(|(i, sp)| {
let g = ring(sp);
let (u, d) = nearest_u(&g, mid)?;
(d <= tol).then_some((i, g, u, d))
})
.min_by(|x, y| x.3.total_cmp(&y.3))
.map(|(i, g, u, _)| (i, g, u))?;
let len = geom.segment_count() as f64;
let real = path.subpaths.get(si)?.segment_count() as f64;
let at = |p: Point| nearest_u(&geom, p).filter(|(_, d)| *d <= tol).map(|(u, _)| u);
// The parameter spans of `geom` that stay (unrolled past the end of a ring).
let keep: Vec<(f64, f64)> = if whole {
Vec::new()
} else if geom.closed {
let (ua, ub) = (at(a)?, at(b)?);
let fwd = |from: f64, to: f64| (to - from).rem_euclid(len);
// The piece runs from one end through `mid` to the other; what stays runs on round.
let (start, end) = if fwd(ua, um) <= fwd(ua, ub) { (ub, ua) } else { (ua, ub) };
let rest = fwd(start, end);
if rest <= 1e-9 || len - rest <= 1e-9 {
Vec::new()
} else {
// Where the ring closes with an invisible edge (`real..len`), what stays stops at it.
let parts: &[(f64, f64)] = if real >= len { &[(0.0, 2.0 * len)] } else { &[(0.0, real), (len, len + real)] };
parts.iter().map(|&(lo, hi)| (start.max(lo), (start + rest).min(hi))).filter(|(x, y)| y - x > 1e-9).collect()
}
} else {
let (ua, ub) = (at(a)?, at(b)?);
let (lo, hi) = (ua.min(ub), ua.max(ub));
if !(lo - 1e-9..=hi + 1e-9).contains(&um) {
return None;
}
[(0.0, lo), (hi, len)].into_iter().filter(|(x, y)| y - x > 1e-9).collect()
};
let mut subpaths: Vec<SubPath> = path.subpaths.iter().take(si).cloned().collect();
subpaths.extend(keep.into_iter().filter_map(|(u0, u1)| span(&geom, u0, u1)).map(|sp| snap_ends(sp, [a, b], tol)));
subpaths.extend(path.subpaths.iter().skip(si + 1).cloned());
Some(PathData::new(subpaths))
}
/// The point of `sp` nearest `p`, as a parameter `segment + t`, with its distance.
fn nearest_u(sp: &SubPath, p: Point) -> Option<(f64, f64)> {
use kurbo::ParamCurveNearest;
(0..sp.segment_count())
.map(|k| {
let n = sp.segment(k).nearest(p, 1e-9);
(k as f64 + n.t, n.distance_sq.sqrt())
})
.min_by(|x, y| x.1.total_cmp(&y.1))
}
/// `sp` with its end anchors within `tol` of one of `to` put exactly on it (where the planar map
/// put the junction a piece ends at), handles moving with them.
fn snap_ends(mut sp: SubPath, to: [Point; 2], tol: f64) -> SubPath {
let last = sp.anchors.len().saturating_sub(1);
for i in [0, last] {
if let Some(an) = sp.anchors.get_mut(i)
&& let Some(q) = to.iter().find(|q| q.distance(an.p) <= tol)
{
let d = *q - an.p;
an.p = *q;
an.h_in += d;
an.h_out += d;
}
}
(crate::regions(shapes), Vec::new())
sp
}
/// The run of `sp` from parameter `u0` to `u1` (`u0 < u1`, unrolled past the end of a closed one),
/// open.
fn span(sp: &SubPath, u0: f64, u1: f64) -> Option<SubPath> {
let n = sp.segment_count();
if n == 0 || !(u0.is_finite() && u1.is_finite()) {
return None;
}
let first = u0.floor().max(0.0) as usize;
let last = (u1.ceil().max(0.0) as usize).min(first + 2 * n);
let segs: Vec<Seg> = (first..last)
.filter_map(|k| {
let (t0, t1) = ((u0 - k as f64).clamp(0.0, 1.0), (u1 - k as f64).clamp(0.0, 1.0));
(t1 - t0 > 1e-12).then(|| Seg { c: sp.segment(k % n).subsegment(t0..t1), line: sp.segment_is_line(k % n) })
})
.collect();
segs_to_subpath(&segs, false)
}
fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
@@ -618,7 +769,7 @@ pub fn interior_point(path: &PathData) -> Option<Point> {
mod tests {
use super::*;
use proptest::prelude::*;
use vectorcraft_geom::{Rect, SubPath, shapes};
use vectorcraft_geom::{Rect, shapes};
fn line(a: (f64, f64), b: (f64, f64), key: u64) -> Shape {
Shape::new(PathData::single(SubPath::polyline(&[Point::new(a.0, a.1), Point::new(b.0, b.1)], false)), FillRule::NonZero, key)
@@ -766,14 +917,14 @@ mod tests {
fn shape_builder_lines_cut_regions() {
// A line across a rectangle: two regions, the line in three pieces keyed by its index.
let s = [rect(0.0, 0.0, 100.0, 50.0, 7), line((40.0, -20.0), (60.0, 70.0), 8)];
let (regions, lines) = shape_builder(&s);
let BuilderArrangement { regions, lines, .. } = shape_builder(&s, false);
assert_eq!(regions.len(), 2);
assert!(regions.iter().all(|r| r.sources == [0]));
assert_eq!(lines.len(), 3);
assert!(lines.iter().all(|l| l.key == 1 && !l.path.is_closed()));
// Lines alone enclose a region nothing fills.
let s = [line((0.0, 0.0), (100.0, 100.0), 0), line((100.0, 0.0), (0.0, 100.0), 0), line((-10.0, 80.0), (110.0, 80.0), 0)];
let (regions, lines) = shape_builder(&s);
let BuilderArrangement { regions, lines, .. } = shape_builder(&s, false);
assert_eq!(regions.len(), 1);
assert!(regions[0].sources.is_empty() && regions[0].top().is_none());
assert_eq!(lines.len(), 9);
@@ -782,10 +933,10 @@ mod tests {
#[test]
fn shape_builder_closed_only_or_degenerate_is_the_filled_arrangement() {
let s = [rect(0.0, 0.0, 100.0, 100.0, 0), rect(50.0, 0.0, 150.0, 100.0, 1)];
assert_eq!(shape_builder(&s), (crate::regions(&s), vec![]));
assert_eq!(shape_builder(&s, false), BuilderArrangement { regions: crate::regions(&s), ..Default::default() });
// A broken line can't be swept: what the filled areas give (nothing here, without a panic).
let s = [rect(0.0, 0.0, 100.0, 100.0, 0), line((0.0, 0.0), (f64::NAN, 1.0), 1)];
assert_eq!(shape_builder(&s), (crate::regions(&s), vec![]));
assert_eq!(shape_builder(&s, false), BuilderArrangement { regions: crate::regions(&s), ..Default::default() });
// Zero-length and doubled-back lines don't break it either.
let s = [
rect(0.0, 0.0, 100.0, 100.0, 0),
@@ -793,7 +944,7 @@ mod tests {
line((0.0, 0.0), (100.0, 0.0), 2),
line((50.0, 0.0), (50.0, 100.0), 3),
];
let (regions, _) = shape_builder(&s);
let regions = shape_builder(&s, false).regions;
assert_eq!(regions.len(), 2);
assert!((regions.iter().map(area).sum::<f64>() - 10000.0).abs() < 1e-6);
}
@@ -815,14 +966,75 @@ mod tests {
s.push(line((-150.0, y), (150.0, y + 7.0), 1));
}
let started = std::time::Instant::now();
let (regions, lines) = shape_builder(&s);
let BuilderArrangement { regions, lines, .. } = shape_builder(&s, false);
assert!(regions.len() >= 5, "the ring cut in five bands at least (the waves make pockets)");
assert!(lines.len() >= 12, "{}", lines.len());
assert!(started.elapsed().as_secs_f64() < 5.0, "{:?}", started.elapsed());
// Past the cap, only the filled areas count.
s.push(line((0.0, 0.0), (1.0, 1.0), 2));
s[0].path.subpaths[0].anchors.extend((0..16).map(|k| vectorcraft_geom::Anchor::corner(Point::new(100.0, f64::from(k)))));
assert!(shape_builder(&s).1.is_empty());
assert!(shape_builder(&s, false).lines.is_empty());
}
fn poly(pts: &[(f64, f64)], closed: bool) -> SubPath {
SubPath::polyline(&pts.iter().map(|&(x, y)| Point::new(x, y)).collect::<Vec<_>>(), closed)
}
fn ends(sp: &SubPath) -> (Point, Point) {
(sp.anchors[0].p, sp.anchors[sp.anchors.len() - 1].p)
}
#[test]
fn shape_builder_edges_are_the_outlines_cut_where_paths_meet() {
// Two overlapping squares: each outline in two pieces, cut where the other crosses it.
let s = [rect(0.0, 0.0, 100.0, 100.0, 0), rect(50.0, 50.0, 150.0, 150.0, 1)];
let with = shape_builder(&s, true);
assert_eq!(with.regions, shape_builder(&s, false).regions, "the regions don't change");
assert!(with.lines.is_empty() && shape_builder(&s, false).edges.is_empty());
assert_eq!(with.edges.len(), 4);
for key in [0, 1] {
assert_eq!(with.edges.iter().filter(|e| e.key == key && !e.path.is_closed()).count(), 2);
}
let inner = with.edges.iter().find(|e| e.key == 0 && e.path.bounds() == Some(Rect::new(50.0, 50.0, 100.0, 100.0))).expect("A inside B");
// Erasing it opens A there.
let cut = cut_out(&s[0].path, &inner.path.subpaths[0], false, 1e-3).expect("on A");
assert_eq!(cut.subpaths.len(), 1);
let sp = &cut.subpaths[0];
assert!(!sp.closed && sp.anchors.len() == 5, "{sp:?}");
let (a, b) = ends(sp);
assert!([a, b].contains(&Point::new(100.0, 50.0)) && [a, b].contains(&Point::new(50.0, 100.0)), "{a:?} {b:?}");
assert!((cut.length() - 300.0).abs() < 1e-6, "{}", cut.length());
// Not on B.
assert_eq!(cut_out(&s[1].path, &inner.path.subpaths[0], false, 1e-3), None);
// A lone square's edge is its whole outline: erasing it leaves nothing.
let lone = shape_builder(&s[..1], true);
assert_eq!(lone.edges.len(), 1);
assert!(cut_out(&s[0].path, &lone.edges[0].path.subpaths[0], false, 1e-3).unwrap().is_empty());
}
#[test]
fn cut_out_splits_open_paths_and_keeps_closing_edges_invisible() {
let open = PathData::single(poly(&[(0.0, 0.0), (100.0, 0.0)], false));
let cut = cut_out(&open, &poly(&[(60.0, 0.0), (30.0, 0.0)], false), false, 1e-3).unwrap();
let mut parts: Vec<(Point, Point)> = cut.subpaths.iter().map(ends).collect();
parts.sort_by(|a, b| a.0.x.total_cmp(&b.0.x));
assert_eq!(parts, vec![(Point::new(0.0, 0.0), Point::new(30.0, 0.0)), (Point::new(60.0, 0.0), Point::new(100.0, 0.0))]);
// An end piece only shortens it.
let cut = cut_out(&open, &poly(&[(70.0, 0.0), (100.0, 0.0)], false), false, 1e-3).unwrap();
assert_eq!(cut.subpaths.iter().map(ends).collect::<Vec<_>>(), vec![(Point::new(0.0, 0.0), Point::new(70.0, 0.0))]);
// A filled open path runs on round its invisible closing edge (100,100) → (0,0).
let corner = PathData::single(poly(&[(0.0, 0.0), (100.0, 0.0), (100.0, 100.0)], false));
let piece = poly(&[(100.0, 50.0), (100.0, 100.0), (50.0, 50.0)], false);
assert_eq!(cut_out(&corner, &piece, false, 1e-3), None, "without the fill it isn't on the path");
let cut = cut_out(&corner, &piece, true, 1e-3).unwrap();
assert_eq!(cut.subpaths.len(), 1);
assert_eq!(cut.subpaths[0].anchors.iter().map(|a| a.p).collect::<Vec<_>>(), [(0.0, 0.0), (100.0, 0.0), (100.0, 50.0)].map(Point::from));
// Cut elsewhere, the closing edge stays invisible: two open runs, not one through it.
let cut = cut_out(&corner, &poly(&[(20.0, 0.0), (60.0, 0.0)], false), true, 1e-3).unwrap();
assert_eq!(cut.subpaths.len(), 2);
assert!(cut.subpaths.iter().all(|sp| !sp.closed));
assert!((cut.length() - 160.0).abs() < 1e-6, "{}", cut.length());
}
fn arb_segment() -> impl Strategy<Value = Shape> {
@@ -872,6 +1084,26 @@ mod tests {
prop_assert!((filled - regions).abs() <= 1e-9 + DEFAULT_PRECISION * outlines, "{} vs {}", filled, regions);
}
/// Every edge and line piece cuts out of the input it is keyed by, which loses its length
/// and nothing else.
#[test]
fn pieces_cut_out_of_their_inputs(shapes in prop::collection::vec(arb_segment(), 1..6)) {
let arr = shape_builder(&shapes, true);
for e in arr.edges.iter().chain(&arr.lines) {
let (Some(s), Some(piece)) = (shapes.get(e.key as usize), e.path.subpaths.first()) else { continue };
let len = e.path.length();
let cut = cut_out(&s.path, piece, false, 0.05);
if len <= 0.05 {
// A speck where two paths touch.
prop_assert!(cut.is_none());
continue;
}
prop_assert!(cut.is_some(), "{:?} not on {:?}", piece, s.path);
let lost = s.path.length() - cut.map_or(0.0, |c| c.length());
prop_assert!((lost - len).abs() <= 0.05 + 1e-3 * len, "lost {} for a piece {} long", lost, len);
}
}
/// Lines anywhere (not on a grid): faces stay disjoint, and nothing panics.
#[test]
fn free_lines_make_disjoint_faces(pts in prop::collection::vec((-50.0..150.0f64, -50.0..150.0f64, -50.0..150.0f64, -50.0..150.0f64), 2..9)) {
+181 -56
View File
@@ -162,12 +162,7 @@ fn shape_builder_shapes<'a>(doc: &'a Document, roots: &[NodeId]) -> (Vec<po::Sha
continue;
}
for sp in s.path.subpaths.iter_mut().filter(|sp| !sp.closed) {
let mut closed = sp.clone();
closed.closed = true;
let mut bp = BezPath::new();
closed.to_bezpath_into(&mut bp);
let size = bp.bounding_box().size();
sp.closed = bp.area().abs() > 1e-9 * (size.width * size.width + size.height * size.height);
sp.closed = po::encloses_area(sp);
}
}
(shapes, leaves)
@@ -195,6 +190,9 @@ pub struct BuilderMap {
pub regions: Vec<Face>,
/// Pieces of the unfilled open paths, keyed by input index, with their bounds.
pub lines: Vec<(po::Shape, Rect)>,
/// Pieces of the other inputs' outlines (cut wherever paths meet), keyed by input index, with
/// their bounds: the edges erasing deletes. Only in a map made `with_edges`.
pub edges: Vec<(po::Shape, Rect)>,
}
/// What a Shape Builder gesture touches at a point.
@@ -202,18 +200,43 @@ pub struct BuilderMap {
pub enum Hit {
Region(usize),
Line(usize),
Edge(usize),
}
/// The piece of `pieces` nearest `p` within `tol`, with its distance.
fn piece_near(pieces: &[(po::Shape, Rect)], p: Point, tol: f64) -> Option<(f64, usize)> {
let mut best: Option<(f64, usize)> = None;
for (i, (l, b)) in pieces.iter().enumerate() {
if b.inflate(tol, tol).contains(p)
&& let Some((.., d)) = l.path.nearest(p)
&& d <= tol
&& best.is_none_or(|b| d < b.0)
{
best = Some((d, i));
}
}
best
}
impl BuilderMap {
/// The map of `roots` (sorted back → front), with the leaves the inputs came from.
pub fn new<'a>(doc: &'a Document, roots: &[NodeId]) -> (Self, Vec<&'a Node>) {
/// The map of `roots` (sorted back → front), with the leaves the inputs came from; the outline
/// edges only `with_edges` (they cost a planar map of their own when no open path is in).
pub fn new<'a>(doc: &'a Document, roots: &[NodeId], with_edges: bool) -> (Self, Vec<&'a Node>) {
let (shapes, leaves) = shape_builder_shapes(doc, roots);
if shapes.is_empty() {
return (Self::default(), leaves);
}
let (regions, lines) = po::shape_builder(&shapes);
let lines = lines.into_iter().filter_map(|l| Some((l.path.bounds()?, l))).map(|(b, l)| (l, b)).collect();
(Self { shapes, regions: faces_of(regions), lines }, leaves)
let arr = po::shape_builder(&shapes, with_edges);
let bounded = |pieces: Vec<po::Shape>| {
pieces
.into_iter()
.filter_map(|l| {
let b = l.path.bounds()?;
Some((l, b))
})
.collect()
};
(Self { shapes, regions: faces_of(arr.regions), lines: bounded(arr.lines), edges: bounded(arr.edges) }, leaves)
}
/// The region containing `p`.
@@ -221,53 +244,56 @@ impl BuilderMap {
self.regions.iter().position(|(_, bp, b)| b.contains(p) && bp.winding(p) != 0)
}
/// The line piece nearest `p`, within `tol`.
pub fn line_near(&self, p: Point, tol: f64) -> Option<usize> {
let mut best: Option<(f64, usize)> = None;
for (i, (l, b)) in self.lines.iter().enumerate() {
if b.inflate(tol, tol).contains(p)
&& let Some((.., d)) = l.path.nearest(p)
&& d <= tol
&& best.is_none_or(|b| d < b.0)
{
best = Some((d, i));
}
}
best.map(|b| b.1)
/// What a gesture at `p` touches: with `piece_tol` (erasing), the line piece or edge that
/// close, else the region under it.
pub fn hit(&self, p: Point, piece_tol: Option<f64>) -> Option<Hit> {
let piece = piece_tol.and_then(|t| match (piece_near(&self.lines, p, t), piece_near(&self.edges, p, t)) {
(Some(l), Some(e)) if e.0 < l.0 => Some(Hit::Edge(e.1)),
(Some(l), _) => Some(Hit::Line(l.1)),
(None, e) => e.map(|e| Hit::Edge(e.1)),
});
piece.or_else(|| self.region_at(p).map(Hit::Region))
}
/// What a gesture at `p` touches: with `line_tol` (erasing), a line piece that close, else the
/// region under it.
pub fn hit(&self, p: Point, line_tol: Option<f64>) -> Option<Hit> {
line_tol.and_then(|t| self.line_near(p, t)).map(Hit::Line).or_else(|| self.region_at(p).map(Hit::Region))
}
/// Does line piece `i` run between two of `regions` (an edge that merging or deleting them
/// removes)?
pub fn line_between(&self, i: usize, regions: &[usize]) -> bool {
let Some(sp) = self.lines.get(i).and_then(|(l, _)| l.path.subpaths.first()) else { return false };
/// The regions just either side of the middle of `piece` (None: outside every region).
fn sides(&self, piece: &po::Shape) -> [Option<usize>; 2] {
let Some(sp) = piece.path.subpaths.first() else { return [None; 2] };
let n = sp.segment_count();
if n == 0 {
return false;
return [None; 2];
}
let c = sp.segment(n / 2);
use kurbo::{ParamCurve as _, ParamCurveDeriv as _};
let (m, d) = (c.eval(0.5), c.deriv().eval(0.5).to_vec2());
let len = d.hypot();
if !(len.is_finite() && len > 0.0) {
return false;
return [None; 2];
}
// A little to each side: inside the faces next to it, which share it exactly.
let off = d.turn_90() * (0.05f64.min(0.05 * c.p0.distance(c.p3)).max(1e-6) / len);
[m + off, m - off].into_iter().all(|q| self.region_at(q).is_some_and(|r| regions.contains(&r)))
[m + off, m - off].map(|q| self.region_at(q))
}
/// Does line piece `i` run between two of `regions` (an edge that merging or deleting them
/// removes)?
pub fn line_between(&self, i: usize, regions: &[usize]) -> bool {
self.lines.get(i).is_some_and(|(l, _)| self.sides(l).iter().all(|r| r.is_some_and(|r| regions.contains(&r))))
}
/// The edges `touched` deletes: those that bound none of its regions (deleting a region takes
/// its edges with it, so an erase drag that crosses an edge into a region deletes the region).
pub fn erased_edges(&self, touched: &Touched) -> Vec<usize> {
let bounds_one = |(e, _): &(po::Shape, Rect)| self.sides(e).iter().any(|r| r.is_some_and(|r| touched.regions.contains(&r)));
touched.edges.iter().copied().filter(|&k| self.edges.get(k).is_some_and(|e| !bounds_one(e))).collect()
}
}
/// The regions and line pieces a Shape Builder gesture has touched, in the order touched.
/// The regions, line pieces and edges a Shape Builder gesture has touched, in the order touched.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Touched {
pub regions: Vec<usize>,
pub lines: Vec<usize>,
pub edges: Vec<usize>,
}
impl Touched {
@@ -275,6 +301,7 @@ impl Touched {
let (list, i) = match hit {
Some(Hit::Region(i)) => (&mut self.regions, i),
Some(Hit::Line(i)) => (&mut self.lines, i),
Some(Hit::Edge(i)) => (&mut self.edges, i),
None => return,
};
if !list.contains(&i) {
@@ -283,7 +310,7 @@ impl Touched {
}
pub fn is_empty(&self) -> bool {
self.regions.is_empty() && self.lines.is_empty()
self.regions.is_empty() && self.lines.is_empty() && self.edges.is_empty()
}
}
@@ -381,36 +408,42 @@ struct RegionCache {
map: BuilderMap,
/// Live Paint faces (every path an edge, filled or not) rather than Shape Builder regions.
live: bool,
/// The map has the Shape Builder's outline edges.
edges: bool,
}
impl RegionCache {
fn live_paint() -> Self {
Self { live: true, ..Default::default() }
}
fn get(&mut self, cx: &ToolContext) -> &BuilderMap {
/// The map, with the outline edges when `edges` (built the first time they're wanted).
fn get(&mut self, cx: &ToolContext, edges: bool) -> &BuilderMap {
let key = (cx.doc as *const Document as usize, cx.selection.objects.clone());
if self.key.as_ref() != Some(&key) {
if self.key.as_ref() != Some(&key) || (edges && !self.edges) {
let roots = sorted_roots(cx.doc, &cx.selection.objects);
self.map = if self.live {
let (shapes, _) = shapes_for(cx.doc, &roots);
let regions = if shapes.is_empty() { vec![] } else { faces_of(po::live_paint(&shapes).0) };
BuilderMap { regions, ..Default::default() }
} else {
BuilderMap::new(cx.doc, &roots).0
BuilderMap::new(cx.doc, &roots, edges).0
};
self.key = Some(key);
self.edges = edges;
}
&self.map
}
fn at(&mut self, cx: &ToolContext, p: Point) -> Option<usize> {
self.get(cx).region_at(p)
self.get(cx, false).region_at(p)
}
}
// ---------- Shape Builder ----------
/// Shape Builder tool: drag across regions to merge them, Alt-drag to delete them (and the pieces
/// of open paths it passes over).
/// Shape Builder tool: drag across regions to merge them. Holding Alt (Option) switches to erase
/// mode while it is held: the pointer shows a minus, what a click or drag would delete highlights in
/// red, and the gesture deletes the regions it touches, the pieces of open paths and the edges
/// (outline pieces between the points where paths meet) it passes over.
#[derive(Default)]
pub struct ShapeBuilderTool {
cache: RegionCache,
@@ -418,10 +451,11 @@ pub struct ShapeBuilderTool {
points: Vec<Point>,
touched: Touched,
dragging: bool,
/// Erase mode: Alt held while hovering, or when the drag started.
alt: bool,
}
/// How close (screen px) the pointer must come to a line piece to delete it.
/// How close (screen px) the pointer must come to a line piece or an edge to delete it.
const LINE_TOL_PX: f64 = 4.0;
impl ShapeBuilderTool {
@@ -435,9 +469,9 @@ impl ShapeBuilderTool {
None => vec![to],
};
let tol = Self::line_tol(cx, self.alt);
let map = self.cache.get(cx, self.alt);
for p in pts {
let hit = self.cache.get(cx).hit(p, tol);
self.touched.add(hit);
self.touched.add(map.hit(p, tol));
}
}
}
@@ -451,7 +485,8 @@ impl Tool for ShapeBuilderTool {
let p = ev.pos;
match ev.kind {
PointerKind::Move => {
self.hover = self.cache.get(cx).hit(p, Self::line_tol(cx, ev.mods.alt));
self.alt = ev.mods.alt;
self.hover = self.cache.get(cx, self.alt).hit(p, Self::line_tol(cx, self.alt));
vec![]
}
PointerKind::Down => {
@@ -487,7 +522,8 @@ impl Tool for ShapeBuilderTool {
self.cache.key = None;
let roots = sorted_roots(cx.doc, &cx.selection.objects);
let pts: Vec<Value> = points.iter().map(|q| json!([q.x, q.y])).collect();
let erase = self.alt || ev.mods.alt;
// The mode the drag started in, which its highlight showed.
let erase = self.alt;
let mut params = json!({ "ids": json_ids(&roots), "points": pts, "erase": erase });
if let Some(t) = Self::line_tol(cx, erase) {
params["tolerance"] = json!(t);
@@ -501,9 +537,11 @@ impl Tool for ShapeBuilderTool {
fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
let mut out = vec![];
let map = &self.cache.map;
let color = if self.dragging && self.alt { HIGHLIGHT_RED } else { HATCH };
let color = if self.alt { HIGHLIGHT_RED } else { HATCH };
let show: Vec<Hit> = if self.dragging {
self.touched.regions.iter().map(|&i| Hit::Region(i)).chain(self.touched.lines.iter().map(|&i| Hit::Line(i))).collect()
let t = &self.touched;
let regions = t.regions.iter().map(|&i| Hit::Region(i));
regions.chain(t.lines.iter().map(|&i| Hit::Line(i))).chain(map.erased_edges(t).into_iter().map(Hit::Edge)).collect()
} else {
self.hover.into_iter().collect()
};
@@ -515,8 +553,9 @@ impl Tool for ShapeBuilderTool {
out.push(Overlay::Path { path: bp.clone(), color, width: 1.0, dashed: false });
}
}
Hit::Line(i) => {
if let Some((l, _)) = map.lines.get(i) {
Hit::Line(i) | Hit::Edge(i) => {
let pieces = if matches!(hit, Hit::Line(_)) { &map.lines } else { &map.edges };
if let Some((l, _)) = pieces.get(i) {
out.push(Overlay::Path { path: l.path.to_bezpath(), color: HIGHLIGHT_RED, width: 3.0, dashed: false });
}
}
@@ -533,8 +572,10 @@ impl Tool for ShapeBuilderTool {
out
}
fn cursor(&self, _cx: &ToolContext, _p: Point, _m: Mods) -> Cursor {
Cursor::Crosshair
fn cursor(&self, _cx: &ToolContext, _p: Point, m: Mods) -> Cursor {
// A drag keeps the mode it started in; hovering follows the key.
let erase = if self.dragging { self.alt } else { m.alt };
if erase { Cursor::ShapeBuilderErase } else { Cursor::ShapeBuilder }
}
fn busy(&self) -> bool {
@@ -803,6 +844,90 @@ mod tests {
assert!(t.pointer(&cx, &ev(PointerKind::Up, 300.0, 300.0)).is_empty());
}
/// Squares A (0..100) and B (50..150 both ways), overlapping at a corner, selected.
fn corner_rects() -> (Document, Selection) {
let mut d = Document::new(500.0, 500.0);
let l = d.layers[0].id;
let mut s = Selection::default();
for (k, r) in [Rect::new(0.0, 0.0, 100.0, 100.0), Rect::new(50.0, 50.0, 150.0, 150.0)].into_iter().enumerate() {
let id = d.alloc_id();
d.insert(Some(l), k, Node::path(id, shapes::rectangle(r), Appearance::default_art())).unwrap();
s.add(id);
}
(d, s)
}
fn colors(ov: &[Overlay]) -> Vec<[u8; 3]> {
ov.iter().map(|o| if let Overlay::Path { color, .. } = o { *color } else { panic!("{o:?}") }).collect()
}
#[test]
fn shape_builder_alt_switches_to_erase_mode_while_held() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
let at = Point::new(75.0, 75.0);
// Merge mode: a grey mesh and the plus pointer.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y));
assert_eq!(colors(&t.overlays(&cx)), [HATCH; 2]);
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilder);
// Alt held: what would go highlights red, and the pointer shows a minus.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y).with_mods(alt));
assert_eq!(colors(&t.overlays(&cx)), [HIGHLIGHT_RED; 2]);
assert_eq!(t.cursor(&cx, at, alt), Cursor::ShapeBuilderErase);
// Released: merge mode again.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y));
assert_eq!(colors(&t.overlays(&cx)), [HATCH; 2]);
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilder);
// A drag keeps the mode it started in.
t.pointer(&cx, &ev(PointerKind::Down, at.x, at.y).with_mods(alt));
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilderErase);
let acts = t.pointer(&cx, &ev(PointerKind::Up, at.x, at.y));
let Action::Exec(_, v) = &acts[0] else { panic!("{acts:?}") };
assert_eq!(v["erase"], true);
}
#[test]
fn shape_builder_alt_on_an_edge_highlights_and_deletes_it() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
// A's side inside B, between the points where B's outline crosses it.
t.pointer(&cx, &ev(PointerKind::Move, 101.0, 75.0).with_mods(alt));
assert!(matches!(t.hover, Some(Hit::Edge(_))), "{:?}", t.hover);
let ov = t.overlays(&cx);
let [Overlay::Path { path, color: HIGHLIGHT_RED, width: 3.0, .. }] = ov.as_slice() else { panic!("{ov:?}") };
assert_eq!(path.bounding_box(), Rect::new(50.0, 50.0, 100.0, 100.0));
// Without Alt it's the region under the pointer.
t.pointer(&cx, &ev(PointerKind::Move, 101.0, 75.0));
assert!(matches!(t.hover, Some(Hit::Region(_))));
t.pointer(&cx, &ev(PointerKind::Down, 101.0, 75.0).with_mods(alt));
assert_eq!(t.touched.edges.len(), 1);
let acts = t.pointer(&cx, &ev(PointerKind::Up, 101.0, 75.0).with_mods(alt));
let Action::Exec(id, v) = &acts[0] else { panic!("{acts:?}") };
assert_eq!((id.as_str(), &v["erase"], &v["tolerance"]), ("shapeBuilder.merge", &json!(true), &json!(4.0)));
}
#[test]
fn shape_builder_erase_drag_into_regions_shows_the_regions_not_the_edges_it_crosses() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
t.pointer(&cx, &ev(PointerKind::Down, 25.0, 25.0).with_mods(alt));
t.pointer(&cx, &ev(PointerKind::Drag, 75.0, 75.0).with_mods(alt));
assert_eq!(t.touched.regions.len(), 2);
assert!(!t.touched.edges.is_empty(), "the drag crossed B's outline");
assert!(t.cache.map.erased_edges(&t.touched).is_empty(), "which goes with the regions");
// Two regions (mesh + outline each) and the drag's trail, all red.
assert_eq!(colors(&t.overlays(&cx)), [HIGHLIGHT_RED; 5]);
}
#[test]
fn hatch_stays_inside_region() {
let bp = shapes::rectangle(Rect::new(0.0, 0.0, 40.0, 20.0)).to_bezpath();
+7 -1
View File
@@ -412,6 +412,10 @@ pub enum Cursor {
BlendAnchor,
/// Over a bracket of selected type on a path (a drag moves it): the arrow with a bracket.
PathBracket,
/// The Shape Builder: a crosshair with a plus (merge mode)...
ShapeBuilder,
/// ...or, with Alt held, a minus (erase mode).
ShapeBuilderErase,
}
impl Cursor {
@@ -429,7 +433,9 @@ impl Cursor {
| Cursor::Slice
| Cursor::Blend
| Cursor::BlendObject
| Cursor::BlendAnchor => Cursor::Crosshair,
| Cursor::BlendAnchor
| Cursor::ShapeBuilder
| Cursor::ShapeBuilderErase => Cursor::Crosshair,
c => c,
}
}
+11 -3
View File
@@ -423,7 +423,7 @@ fn cursor_icon(c: Cursor) -> egui::CursorIcon {
Cursor::SliceSelect => C::Default,
Cursor::Width | Cursor::WidthAdd => C::Crosshair,
Cursor::WidthPoint => C::Move,
Cursor::Blend | Cursor::BlendObject | Cursor::BlendAnchor => C::Crosshair,
Cursor::Blend | Cursor::BlendObject | Cursor::BlendAnchor | Cursor::ShapeBuilder | Cursor::ShapeBuilderErase => C::Crosshair,
}
}
@@ -438,6 +438,14 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
app.hover_doc = hover.map(|p| xf.to_doc(p));
let view = app.view_info();
let drag: Option<Drag> = ui.data(|d| d.get_temp(drag_id()));
// A modifier pressed or released over the canvas re-hovers the tool, so what it changes shows
// without moving the mouse (Alt switches the Shape Builder to erase mode).
let mods_changed = ui.data_mut(|d| {
let id = egui::Id::new("canvas-mods");
let prev = d.get_temp::<egui::Modifiers>(id);
d.insert_temp(id, m);
prev.is_some_and(|prev| prev != m)
});
// Zoom around the pointer, or scroll ([`wheel`]).
if resp.hovered() {
@@ -576,7 +584,7 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
}
}
} else if let Some(p) = hover
&& pointer.is_moving()
&& (pointer.is_moving() || mods_changed)
{
let ev = PointerEvent { kind: PointerKind::Move, pos: xf.to_doc(p), mods: mods(m, space), pressure: 1.0 };
dispatch(app, &ev, view);
@@ -595,7 +603,7 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
}
}
}
if drag.is_some() || pointer.is_moving() {
if drag.is_some() || pointer.is_moving() || mods_changed {
ui.ctx().request_repaint();
}
}
+13
View File
@@ -201,6 +201,17 @@ fn blend(p: &Painter, o: Pos2, badge: Cursor) {
poly(p, vec![b, b + vec2(7.0, 0.0), b + vec2(7.0, 7.0), b + vec2(0.0, 7.0)], fill, INK);
}
/// The Shape Builder: a crosshair with a plus badge below right of the hotspot (merge mode), or a
/// minus (erase mode).
fn shape_builder(p: &Painter, o: Pos2, erase: bool) {
crosshair(p, o);
let c = o + vec2(12.0, 12.0);
line(p, c - vec2(3.5, 0.0), c + vec2(3.5, 0.0));
if !erase {
line(p, c - vec2(0.0, 3.5), c + vec2(0.0, 3.5));
}
}
/// Paint cursor `c` at `p` on the given (foreground) painter. Returns false for cursors that should
/// stay system cursors (hand, zoom, busy states).
pub fn paint(painter: &Painter, c: Cursor, p: Pos2) -> bool {
@@ -237,6 +248,8 @@ pub fn paint(painter: &Painter, c: Cursor, p: Pos2) -> bool {
Cursor::WidthPoint => width(painter, p, "point"),
Cursor::Blend | Cursor::BlendObject | Cursor::BlendAnchor => blend(painter, p, c),
Cursor::PathBracket => path_bracket(painter, p),
Cursor::ShapeBuilder => shape_builder(painter, p, false),
Cursor::ShapeBuilderErase => shape_builder(painter, p, true),
_ => return false,
}
let _ = pos2;