Masking: keep mask_overlay's doc comment on mask_overlay (#957 put the eyedropper between them)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BKWB9TCnvzJHV6xMLAj2J4
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Claude committed 2026-10-11 11:40:59 +00:00
1 parent 761a91c233
commit e2a38c26e0
1 file changed
+3 -3
+3 -3
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@@ -1619,9 +1619,6 @@ fn radial_body_contains(shape: &MaskShape, at: Point, map: &CanvasMap) -> bool {
x * x + y * y <= 1.0
}
/// The Masking tool on the photo: outlines and handles of the selected mask, a pin per mask
/// component (click selects its mask, drag moves the component), and brush painting. The mask
/// itself shows as a rendered overlay ([`view_overlay`]).
/// Colour Range eyedropper: a click samples the colour under it for the selected mask's
/// colour range, at normalized frame coordinates (crop, rotation and zoom aware);
/// ⇧-click adds a sample (up to 5).
@@ -1637,6 +1634,9 @@ fn color_range_pick(app: &mut LightcraftApp, ui: &egui::Ui, resp: &egui::Respons
}
}
/// The Masking tool on the photo: outlines and handles of the selected mask, a pin per mask
/// component (click selects its mask, drag moves the component), and brush painting. The mask
/// itself shows as a rendered overlay ([`view_overlay`]).
fn mask_overlay(app: &mut LightcraftApp, ui: &mut egui::Ui, resp: &egui::Response, map: &CanvasMap, d: &DevelopSettings) {
let tint = {
let [r, g, b] = app.ui.mask_overlay_color;