# Conflicts:
#	docs/parity-checklist.md
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bflatastic committed 2026-10-13 11:05:48 +07:00
commit bac147a460
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+118 -19
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@@ -1394,6 +1394,9 @@ fn grading_wheel(app: &mut LightcraftApp, ui: &mut egui::Ui, d: &DevelopSettings
let zone = r.expand(10.0);
let hovering = ui.rect_contains_pointer(zone);
let resp = ui.interact(r, egui::Id::new(("wheel", key)), Sense::click_and_drag());
let resp = resp.on_hover_text(crate::i18n::tr(
"Drag to set hue and saturation. Hold Shift to keep the hue, Cmd/Ctrl to keep the saturation, Alt/Option to fine-adjust. Double-click to reset.",
));
register(ui.ctx(), format!("wheel:{key}"), r);
paint_wheel(ui.painter(), c, rad);
if hidden {
@@ -1410,25 +1413,40 @@ fn grading_wheel(app: &mut LightcraftApp, ui: &mut egui::Ui, d: &DevelopSettings
}
let a = (wh.hue as f32).to_radians();
let dot = c + vec2(a.cos(), -a.sin()) * rad * (wh.sat as f32 / 100.0);
// Shift-drag: saturation only, the hue locked to the spoke the point is on (as in Lightroom).
// Pressing or releasing Shift mid-drag turns the lock on or off there.
let lock_id = egui::Id::new(("wheelHueLock", key));
let shift = ui.input(|i| i.modifiers.shift);
let lock = match resp.interact_pointer_pos() {
Some(q) if resp.dragged() && shift => {
// a point at the centre has no hue yet: lock to where the pointer is
let start = if wh.sat >= 1.0 { wh.hue as f32 } else { wheel_pick(q - c, rad, None).0 };
Some(ui.data_mut(|m| *m.get_temp_mut_or_insert_with(lock_id, || start)))
// Modifiers (as in Lightroom): Shift keeps the hue, Cmd/Ctrl keeps the saturation, Alt moves
// the puck a tenth as far as the pointer. Pressing or releasing one mid-drag re-grabs the
// puck as it is at that moment.
let grab_id = egui::Id::new(("wheelGrab", key));
let mods = ui.input(|i| WheelMods::from_modifiers(i.modifiers));
let grab = match resp.interact_pointer_pos() {
Some(q) if resp.dragged() || resp.clicked() => {
let held = ui.data(|m| m.get_temp::<WheelGrab>(grab_id)).filter(|g| g.mods == mods && !resp.drag_started());
Some(held.unwrap_or_else(|| {
// a fine drag counts the pointer's travel from the press, not from the frame
// egui first called it a drag
let origin = if resp.drag_started() { ui.input(|i| i.pointer.press_origin()).unwrap_or(q) } else { q };
let g = WheelGrab::new(mods, wh.hue as f32, wh.sat as f32, origin - c, rad);
ui.data_mut(|m| m.insert_temp(grab_id, g));
g
}))
}
_ => {
ui.data_mut(|m| m.remove::<f32>(lock_id));
ui.data_mut(|m| m.remove::<WheelGrab>(grab_id));
None
}
};
// while locked: the whole spoke, a guide for the saturation-only move
if let Some(h) = lock {
let a = h.to_radians();
ui.painter().line_segment([c, c + vec2(a.cos(), -a.sin()) * rad], Stroke::new(1.5, Color32::from_white_alpha(170)));
// while a constraint is held: the guide for the one move left (the whole spoke for the hue,
// the circle for the saturation)
let guide = Stroke::new(1.5, Color32::from_white_alpha(170));
match grab.and_then(|g| g.lock()) {
Some(WheelLock::Hue(h)) => {
let a = h.to_radians();
ui.painter().line_segment([c, c + vec2(a.cos(), -a.sin()) * rad], guide);
}
Some(WheelLock::Sat(s)) => {
ui.painter().circle_stroke(c, rad * s / 100.0, guide);
}
None => {}
}
// the neutral centre (issue #559), under the point
ui.painter().circle_filled(c, 2.0, Color32::WHITE);
@@ -1441,7 +1459,7 @@ fn grading_wheel(app: &mut LightcraftApp, ui: &mut egui::Ui, d: &DevelopSettings
if (resp.dragged() || resp.clicked())
&& let Some(q) = resp.interact_pointer_pos()
{
let (hue, sat) = wheel_pick(q - c, rad, lock);
let (hue, sat) = grab.map_or_else(|| wheel_pick(q - c, rad, None), |g| g.pick(q - c, rad));
let _ = app.run("develop.set", json!({"values": {format!("grading.{key}.hue"): hue.round(), format!("grading.{key}.sat"): sat.round()}}));
}
if resp.drag_stopped() || resp.clicked() {
@@ -1474,17 +1492,98 @@ fn grading_wheel(app: &mut LightcraftApp, ui: &mut egui::Ui, d: &DevelopSettings
}
}
/// A wheel's modifier state. Shift keeps the hue, Cmd/Ctrl the saturation (Shift wins when both
/// are down: keeping both would freeze the puck), Alt fine-adjusts.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub(crate) struct WheelMods {
pub keep_hue: bool,
pub keep_sat: bool,
pub fine: bool,
}
impl WheelMods {
pub(crate) fn from_modifiers(m: egui::Modifiers) -> Self {
Self { keep_hue: m.shift, keep_sat: m.command && !m.shift, fine: m.alt }
}
}
/// What a constraint holds still while the pointer moves.
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) enum WheelLock {
/// Keep this hue (degrees): only the saturation changes, along the spoke at that hue.
Hue(f32),
/// Keep this saturation (0..100): only the hue changes, round the circle at that radius.
Sat(f32),
}
/// Pointer travel to puck travel with Alt held, as for a slider's fine adjust.
const WHEEL_FINE: f32 = 0.1;
/// The puck as it was when the pointer grabbed it (or a modifier last changed): the hue and
/// saturation a constraint keeps, and the origin a fine adjust measures the pointer's travel from.
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) struct WheelGrab {
pub mods: WheelMods,
/// The puck's hue (degrees) and saturation (0..100) at the grab.
hue: f32,
sat: f32,
/// The pointer at the grab, as an offset from the wheel's centre.
origin: egui::Vec2,
}
impl WheelGrab {
/// Grab a puck at `hue` / `sat` with the pointer `origin` from the centre of a wheel of
/// radius `rad`. The kept hue is the puck's own, never the angle the pointer happens to be
/// at. A puck at the centre (saturation under 1) has no hue yet, so there it is the angle of
/// the pointer at the grab; the same rule covers a non-finite hue.
pub(crate) fn new(mods: WheelMods, hue: f32, sat: f32, origin: egui::Vec2, rad: f32) -> Self {
let sat = if sat.is_finite() { sat.clamp(0.0, 100.0) } else { 0.0 };
let hue = if hue.is_finite() && sat >= 1.0 { hue.rem_euclid(360.0) } else { wheel_pick(origin, rad, None).0 };
Self { mods, hue, sat, origin }
}
/// The constraint this grab holds, if any.
pub(crate) fn lock(&self) -> Option<WheelLock> {
if self.mods.keep_hue {
Some(WheelLock::Hue(self.hue))
} else if self.mods.keep_sat {
Some(WheelLock::Sat(self.sat))
} else {
None
}
}
/// The new hue and saturation for the pointer at offset `v` from the centre.
pub(crate) fn pick(&self, v: egui::Vec2, rad: f32) -> (f32, f32) {
let v = if self.mods.fine {
// the puck where it was, moved a tenth of the pointer's travel since the grab
let a = self.hue.to_radians();
let puck = vec2(a.cos(), -a.sin()) * rad.max(1.0) * (self.sat / 100.0);
puck + (v - self.origin) * WHEEL_FINE
} else {
v
};
wheel_pick(v, rad, self.lock())
}
}
/// Hue (degrees) and saturation (0..100) for a pointer at offset `v` from a wheel's centre.
/// `lock`: keep this hue and take the saturation from `v` projected onto its spoke (Shift-drag).
pub(crate) fn wheel_pick(v: egui::Vec2, rad: f32, lock: Option<f32>) -> (f32, f32) {
/// `lock`: hold the hue (the saturation is `v` projected onto that hue's spoke) or hold the
/// saturation (the hue is the angle of `v`). A non-finite `v` gives a finite answer (the locked
/// value, else 0).
pub(crate) fn wheel_pick(v: egui::Vec2, rad: f32, lock: Option<WheelLock>) -> (f32, f32) {
let rad = rad.max(1.0);
let v = if v.x.is_finite() && v.y.is_finite() { v } else { egui::Vec2::ZERO };
let angle = || ((-v.y).atan2(v.x).to_degrees() + 360.0) % 360.0;
match lock {
Some(h) => {
Some(WheelLock::Hue(h)) => {
let h = if h.is_finite() { h } else { 0.0 };
let a = h.to_radians();
let along = v.x * a.cos() - v.y * a.sin();
(h, (along / rad * 100.0).clamp(0.0, 100.0))
}
None => (((-v.y).atan2(v.x).to_degrees() + 360.0) % 360.0, (v.length() / rad * 100.0).min(100.0)),
Some(WheelLock::Sat(s)) => (angle(), if s.is_finite() { s.clamp(0.0, 100.0) } else { 0.0 }),
None => (angle(), (v.length() / rad * 100.0).min(100.0)),
}
}
+239 -6
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@@ -104,18 +104,251 @@ fn hovering_a_three_way_wheel_shows_its_hue_and_saturation() {
}
#[test]
fn shift_drag_keeps_the_hue_and_changes_only_saturation() {
use crate::panels::edit::wheel_pick;
fn wheel_pick_reads_the_angle_and_distance_and_honours_a_lock() {
use crate::panels::edit::{WheelLock, wheel_pick};
let close = |a: f32, b: f32| (a - b).abs() < 0.01;
// free: hue from the angle (screen y points down), saturation from the distance
let (h, s) = wheel_pick(egui::vec2(0.0, -20.0), 40.0, None);
assert!(close(h, 90.0) && close(s, 50.0), "{h} {s}");
// locked at 0°: a rough drag up and right keeps the hue; only the part along the spoke counts
let (h, s) = wheel_pick(egui::vec2(30.0, -12.0), 40.0, Some(0.0));
// hue locked at 0°: a rough drag up and right keeps the hue; only the part along the spoke counts
let (h, s) = wheel_pick(egui::vec2(30.0, -12.0), 40.0, Some(WheelLock::Hue(0.0)));
assert!(close(h, 0.0) && close(s, 75.0), "{h} {s}");
// past the centre or the rim: clamped to 0..100
assert_eq!(wheel_pick(egui::vec2(-10.0, 0.0), 40.0, Some(0.0)).1, 0.0);
assert_eq!(wheel_pick(egui::vec2(90.0, 0.0), 40.0, Some(0.0)).1, 100.0);
assert_eq!(wheel_pick(egui::vec2(-10.0, 0.0), 40.0, Some(WheelLock::Hue(0.0))).1, 0.0);
assert_eq!(wheel_pick(egui::vec2(90.0, 0.0), 40.0, Some(WheelLock::Hue(0.0))).1, 100.0);
assert_eq!(wheel_pick(egui::vec2(90.0, 0.0), 40.0, None).1, 100.0);
// saturation locked: the hue follows the pointer's angle whatever its distance
let (h, s) = wheel_pick(egui::vec2(0.0, -39.0), 40.0, Some(WheelLock::Sat(25.0)));
assert!(close(h, 90.0) && close(s, 25.0), "{h} {s}");
let (h, s) = wheel_pick(egui::vec2(-3.0, 0.0), 40.0, Some(WheelLock::Sat(25.0)));
assert!(close(h, 180.0) && close(s, 25.0), "{h} {s}");
// a degenerate radius doesn't divide by zero
assert!(wheel_pick(egui::vec2(1.0, 1.0), 0.0, None).1.is_finite());
}
#[test]
fn wheel_pick_never_returns_nan_or_inf() {
use crate::panels::edit::{WheelLock, wheel_pick};
let bad = [f32::NAN, f32::INFINITY, f32::NEG_INFINITY];
let locks = [None, Some(WheelLock::Hue(f32::NAN)), Some(WheelLock::Hue(400.0)), Some(WheelLock::Sat(f32::NAN)), Some(WheelLock::Sat(250.0))];
for lock in locks {
for x in bad {
for rad in [0.0, -5.0, f32::NAN, 40.0] {
for v in [egui::vec2(x, 3.0), egui::vec2(3.0, x), egui::vec2(x, x), egui::vec2(0.0, 0.0)] {
let (h, s) = wheel_pick(v, rad, lock);
assert!(h.is_finite() && s.is_finite() && (0.0..=100.0).contains(&s), "{v:?} {rad} {lock:?} -> {h} {s}");
}
}
}
}
// at the exact centre a saturation lock still answers
assert_eq!(wheel_pick(egui::Vec2::ZERO, 40.0, Some(WheelLock::Sat(30.0))).1, 30.0);
}
#[test]
fn a_grab_keeps_the_pucks_own_hue_not_the_pointers_angle() {
use crate::panels::edit::{WheelGrab, WheelLock, WheelMods};
let shift = WheelMods { keep_hue: true, ..Default::default() };
// the puck is at 100° / 60 %, the pointer grabs it at 10°: the locked hue is 100°
let g = WheelGrab::new(shift, 100.0, 60.0, egui::vec2(30.0, -5.0), 40.0);
assert_eq!(g.lock(), Some(WheelLock::Hue(100.0)));
// a puck at the centre has no hue yet: the pointer's angle at the grab stands in for it
let g = WheelGrab::new(shift, 100.0, 0.0, egui::vec2(0.0, -20.0), 40.0);
match g.lock() {
Some(WheelLock::Hue(h)) => assert!((h - 90.0).abs() < 0.01, "{h}"),
other => panic!("{other:?}"),
}
// Cmd/Ctrl keeps the puck's saturation; Shift wins when both are down
let m = crate::panels::edit::WheelMods::from_modifiers(egui::Modifiers { shift: true, command: true, ..Default::default() });
assert!(m.keep_hue && !m.keep_sat);
let m = crate::panels::edit::WheelMods::from_modifiers(egui::Modifiers { command: true, ..Default::default() });
assert_eq!(WheelGrab::new(m, 100.0, 60.0, egui::Vec2::ZERO, 40.0).lock(), Some(WheelLock::Sat(60.0)));
// nothing held: free
assert_eq!(WheelGrab::new(WheelMods::default(), 100.0, 60.0, egui::Vec2::ZERO, 40.0).lock(), None);
}
#[test]
fn a_fine_grab_moves_the_puck_a_tenth_as_far_as_the_pointer() {
use crate::panels::edit::{WheelGrab, WheelMods};
let fine = WheelMods { fine: true, ..Default::default() };
// the puck at 0° / 50 % on a wheel of radius 40 sits 20 right of the centre; the pointer
// grabs it there and moves 10 up: the puck moves 1 up (hue ≈ 2.9°), not 10
let g = WheelGrab::new(fine, 0.0, 50.0, egui::vec2(20.0, 0.0), 40.0);
let (h, s) = g.pick(egui::vec2(20.0, -10.0), 40.0);
assert!((h - (1.0f32 / 20.0).atan().to_degrees()).abs() < 0.01 && (s - 50.0 * (1.0 + 0.0025f32).sqrt()).abs() < 0.1, "{h} {s}");
// with no travel the puck stays put, wherever the pointer grabbed it
let g = WheelGrab::new(fine, 120.0, 30.0, egui::vec2(-5.0, 5.0), 40.0);
let (h, s) = g.pick(egui::vec2(-5.0, 5.0), 40.0);
assert!((h - 120.0).abs() < 0.01 && (s - 30.0).abs() < 0.01, "{h} {s}");
}
/// A wheel's size on screen: its radius.
fn wheel_radius(h: &Headless, key: &str) -> f32 {
widget(h, &format!("wheel:{key}")).unwrap().width() / 2.0
}
/// Where a puck at `hue` / `sat` sits, from the centre of a wheel of radius `rad`.
fn puck(hue: f64, sat: f64, rad: f32) -> egui::Vec2 {
let a = (hue as f32).to_radians();
egui::vec2(a.cos(), -a.sin()) * rad * (sat as f32 / 100.0)
}
fn wheel_value(h: &Headless, key: &str) -> (f64, f64) {
let id = h.app.session.active().unwrap();
let g = h.app.session.catalog.photo(id).unwrap().develop.grading;
let w = match key {
"shadows" => g.shadows,
"midtones" => g.midtones,
_ => g.highlights,
};
(w.hue, w.sat)
}
fn set_wheel(h: &mut Headless, key: &str, hue: f64, sat: f64) {
h.app.session.execute("develop.set", &json!({"values": {format!("grading.{key}.hue"): hue, format!("grading.{key}.sat"): sat}})).unwrap();
h.step();
h.step();
}
/// Drag the midtones wheel from `from` (an offset from its centre) by `by`, holding `mods`
/// (`shift`, `cmd`, `alt`); the puck's new hue and saturation, and how many undo steps it took.
fn drag_wheel(h: &mut Headless, from: egui::Vec2, by: egui::Vec2, mods: &[&str]) -> ((f64, f64), usize) {
let w = widget(h, "wheel:midtones").unwrap().width();
let mut req = json!({"id": "wheel:midtones", "fx": 0.5 + from.x / w, "fy": 0.5 + from.y / w, "dx": by.x, "dy": by.y, "steps": 12});
for m in mods {
req[*m] = json!(true);
}
let undo = h.app.session.undo.len();
let r = h.request("ui.dragWidget", req, T);
assert_eq!(r["ok"], true, "{r}");
h.step();
h.step();
(wheel_value(h, "midtones"), h.app.session.undo.len() - undo)
}
/// The distance a puck moved, in points.
fn travelled(rad: f32, a: (f64, f64), b: (f64, f64)) -> f32 {
(puck(b.0, b.1, rad) - puck(a.0, a.1, rad)).length()
}
#[test]
fn shift_dragging_across_the_tangent_keeps_the_hue_and_moves_saturation() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
set_wheel(&mut h, "midtones", 30.0, 50.0);
let a = 30f32.to_radians();
let radial = egui::vec2(a.cos(), -a.sin());
let tangent = egui::vec2(-a.sin(), -a.cos());
// grab the puck and go 10 points outward and 15 round the wheel (rad 40: +25 % saturation)
let by = (radial * 10.0 + tangent * 15.0) * (rad / 40.0);
let ((hue, sat), undo) = drag_wheel(&mut h, puck(30.0, 50.0, rad), by, &["shift"]);
assert!((hue - 30.0).abs() <= 1.0, "hue stays: {hue}");
assert!((sat - 75.0).abs() <= 1.5, "saturation follows the radial part: {sat}");
assert_eq!(undo, 1, "one undo step per drag");
// the same drag unconstrained does swing the hue round, so the lock is what held it
set_wheel(&mut h, "midtones", 30.0, 50.0);
let ((hue, _), undo) = drag_wheel(&mut h, puck(30.0, 50.0, rad), by, &[]);
assert!(hue > 50.0, "unlocked, the hue follows the pointer: {hue}");
assert_eq!(undo, 1);
}
#[test]
fn shift_drag_keeps_the_pucks_hue_wherever_the_pointer_grabs() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
// the puck is at 30°, the pointer grabs the wheel far off that angle (at 120°, and at 250°):
// the hue stays the puck's own, it doesn't take the angle under the pointer
for grab_angle in [120.0f64, 250.0] {
set_wheel(&mut h, "midtones", 30.0, 50.0);
let from = puck(grab_angle, 60.0, rad);
let ((hue, sat), undo) = drag_wheel(&mut h, from, egui::vec2(8.0, -6.0) * (rad / 40.0), &["shift"]);
assert!((hue - 30.0).abs() <= 1.0, "grabbed at {grab_angle}°, the hue is {hue}");
let a = 30f32.to_radians();
let end = from + egui::vec2(8.0, -6.0) * (rad / 40.0);
let along = (end.x * a.cos() - end.y * a.sin()) / rad * 100.0;
assert!((sat as f32 - along.clamp(0.0, 100.0)).abs() <= 1.5, "saturation is the pointer's part along the spoke: {sat} vs {along}");
assert_eq!(undo, 1);
}
}
#[test]
fn shift_drag_from_the_neutral_centre_locks_the_hue_where_the_pointer_grabbed() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
set_wheel(&mut h, "midtones", 0.0, 0.0);
// no hue yet: the angle of the grab (90°, straight up) stands in for it
let ((hue, sat), undo) = drag_wheel(&mut h, puck(90.0, 50.0, rad), egui::vec2(6.0, -10.0) * (rad / 40.0), &["shift"]);
assert!((hue - 90.0).abs() <= 1.0, "{hue}");
assert!((sat - 75.0).abs() <= 1.5, "{sat}");
assert_eq!(undo, 1);
}
#[test]
fn cmd_drag_keeps_the_saturation_and_changes_only_the_hue() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
set_wheel(&mut h, "midtones", 30.0, 50.0);
// drag the puck out to 200° at 90 % of the radius: the hue follows, the saturation stays
let from = puck(30.0, 50.0, rad);
let to = puck(200.0, 90.0, rad);
let ((hue, sat), undo) = drag_wheel(&mut h, from, to - from, &["cmd"]);
assert!((hue - 200.0).abs() <= 1.0, "{hue}");
assert_eq!(sat, 50.0, "the saturation is held");
assert_eq!(undo, 1, "one undo step per drag");
// and the same drag without Cmd takes the pointer's saturation too
set_wheel(&mut h, "midtones", 30.0, 50.0);
let ((_, sat), _) = drag_wheel(&mut h, from, to - from, &[]);
assert!((sat - 90.0).abs() <= 1.5, "{sat}");
}
#[test]
fn alt_drag_fine_adjusts_to_a_tenth_of_the_pointers_travel() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
let start = (30.0, 50.0);
let from = puck(start.0, start.1, rad);
let by = egui::vec2(20.0, 0.0) * (rad / 40.0);
set_wheel(&mut h, "midtones", start.0, start.1);
let (free, undo_free) = drag_wheel(&mut h, from, by, &[]);
set_wheel(&mut h, "midtones", start.0, start.1);
let (fine, undo_fine) = drag_wheel(&mut h, from, by, &["alt"]);
let (free_move, fine_move) = (travelled(rad, start, free), travelled(rad, start, fine));
let expect = by.length() * 0.1;
assert!(free_move > by.length() * 0.7, "unmodified: the puck follows the pointer ({free_move})");
assert!((fine_move - expect).abs() <= 1.5 * (rad / 40.0), "Alt: a tenth of {} is {expect}, moved {fine_move}", by.length());
assert!(fine_move < free_move / 5.0);
assert_eq!((undo_free, undo_fine), (1, 1));
}
#[test]
fn alt_works_with_shift_and_cmd_constraints() {
let mut h = demo();
let rad = wheel_radius(&h, "midtones");
let from = puck(30.0, 50.0, rad);
let a = 30f32.to_radians();
// 20 points outward along the spoke, then 20 round the wheel
let radial = egui::vec2(a.cos(), -a.sin()) * 20.0 * (rad / 40.0);
let tangent = egui::vec2(-a.sin(), -a.cos()) * 20.0 * (rad / 40.0);
set_wheel(&mut h, "midtones", 30.0, 50.0);
let ((hue, sat), undo) = drag_wheel(&mut h, from, radial, &["shift", "alt"]);
assert!((hue - 30.0).abs() <= 1.0, "{hue}");
assert!((sat - 55.0).abs() <= 1.5, "20 points is 50 %, a tenth of it is 5: {sat}");
assert_eq!(undo, 1);
set_wheel(&mut h, "midtones", 30.0, 50.0);
let ((hue, sat), undo) = drag_wheel(&mut h, from, tangent, &["cmd", "alt"]);
assert_eq!(sat, 50.0);
// 2 points round a circle 20 points from the centre: 0.1 rad ≈ 5.7°
assert!((hue - 35.7).abs() <= 1.5, "{hue}");
assert_eq!(undo, 1);
}
#[test]
fn double_click_still_resets_the_wheel_with_a_modifier_held() {
let mut h = demo();
set_wheel(&mut h, "midtones", 30.0, 50.0);
let r = h.request("ui.clickWidget", json!({"id": "wheel:midtones", "count": 2, "shift": true}), T);
assert_eq!(r["ok"], true, "{r}");
h.step();
h.step();
assert_eq!(wheel_value(&h, "midtones"), (0.0, 0.0));
}
+1 -1
View File
@@ -209,7 +209,7 @@ differences and missing bindings are in [ui-parity.md](ui-parity.md#shortcuts).
| LR-EDIT-COLOR-MIXER-HSL | 8-band colour mixer | P0 | ✅ | `ctl:mixer.*` | no targeted (drag-on-image) mode |
| LR-EDIT-COLOR-MIXER-BW | B&W mix | P1 | ✅ | `ctl:bw.*`, `cmd:develop.autoBwMix` | eight bands; Auto pushes each hue band's colourful pixels away from the mean lightness (own rule) |
| LR-EDIT-COLOR-POINTCOLOR | Point colour | P1 | ✅ | `cmd:pointColor.pick`, `cmd:pointColor.delete` | |
| LR-EDIT-COLOR-GRADING | Colour grading wheels | P0 | ✅ | `ctl:grading.*`, `crates/ui-egui/src/panels/edit.rs` (`grading`) | 3-Way / Shadows / Midtones / Highlights tabs; a range tab shows one large wheel with Hue, Saturation and Luminance sliders; Blending and Balance in every tab; 3-Way shows the hovered wheel's hue and saturation; every wheel marks its neutral centre; Shift-drag locks the hue and changes saturation only, showing the spoke as a guide; the large wheel adds 25/50/75 % saturation rings (issue #559); each wheel's eye hides its effect for viewing only (`RenderJob::with_hidden_grading`, not saved, export unaffected) (issue #737). No Global wheel tab yet |
| LR-EDIT-COLOR-GRADING | Colour grading wheels | P0 | ✅ | `ctl:grading.*`, `crates/ui-egui/src/panels/edit.rs` (`grading`) | 3-Way / Shadows / Midtones / Highlights tabs; a range tab shows one large wheel with Hue, Saturation and Luminance sliders; Blending and Balance in every tab; 3-Way shows the hovered wheel's hue and saturation; every wheel marks its neutral centre; wheel modifiers as in Lightroom: Shift-drag keeps the puck's hue and changes saturation only (the spoke is the guide; a puck at the centre has no hue, so it takes the angle where the pointer pressed), Cmd/Ctrl-drag keeps the saturation and changes hue only (the circle is the guide), Alt/Option-drag fine-adjusts at 0.1x and combines with either lock, and a hover tooltip lists them (issues #559, #1160; tests `shift_dragging_across_the_tangent_keeps_the_hue_and_moves_saturation`, `shift_drag_keeps_the_pucks_hue_wherever_the_pointer_grabs`, `cmd_drag_keeps_the_saturation_and_changes_only_the_hue`, `alt_drag_fine_adjusts_to_a_tenth_of_the_pointers_travel`, `alt_works_with_shift_and_cmd_constraints` in `crates/ui-egui/src/tests_grading.rs`); the large wheel adds 25/50/75 % saturation rings (issue #559); each wheel's eye hides its effect for viewing only (`RenderJob::with_hidden_grading`, not saved, export unaffected) (issue #737). No Global wheel tab yet |
| LR-EDIT-EFFECTS-TEXTURE | Texture | P0 | ✅ | `ctl:effects.texture` | |
| LR-EDIT-EFFECTS-CLARITY | Clarity | P0 | ✅ | `ctl:effects.clarity` | |
| LR-EDIT-EFFECTS-DEHAZE | Dehaze | P0 | ✅ | `ctl:effects.dehaze` | |