# Conflicts:
#	docs/whats-new.md
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Brandon Thomas committed 2026-10-13 11:49:13 -04:00
commit 2fd0530beb
4 files changed
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+2 -3
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@@ -245,10 +245,9 @@ fn box_pass(cx: &mut Cx<'_>, horizontal: bool, src: &Buf, dst: &Buf, (w, h): (us
/// Gaussian blur of a `w × h` image of `nc` interleaved channels: three box passes each way
/// (`lightcraft_raster::blur::gaussian`).
pub(crate) fn gaussian(cx: &mut Cx<'_>, src: &Buf, w: usize, h: usize, nc: usize, sigma: f32) -> Buf {
if sigma <= 0.3 || w * h == 0 {
let Some(radii) = lightcraft_raster::blur::radii_for(sigma, w, h) else {
return cx.copy(src);
}
let radii = lightcraft_raster::blur::box_radii(sigma);
};
let passes: Vec<(bool, usize)> = radii.iter().map(|r| (true, *r)).chain(radii.iter().map(|r| (false, *r))).filter(|p| p.1 > 0).collect();
if passes.is_empty() {
return cx.copy(src);
+24
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@@ -711,3 +711,27 @@ fn stored_process_numbers_render_with_a_known_process() {
}
}
}
/// A crop a hair wide (or of no size, as a command or a sidecar can set) shown to fit made the
/// tone, clarity and dehaze stages blur with sigmas of millions of pixels (infinite for no size):
/// the box width's square overflowed (a panic in debug builds, a radius of billions of pixels and
/// a hung render in release ones). The blur is held to twice the picture's size: the render is
/// quick and its pixels are numbers.
#[test]
fn sliver_crops_render_quickly_with_wide_stages_on() {
let src = scene();
for (rect, angle) in [([0.0, 0.0, 1e-9, 1.0], 45.0), ([0.5, 0.5, 0.5, 0.5], 0.0), ([0.0, 0.0, 1e-5, 1.0], -30.0)] {
let mut s = DevelopSettings::default();
s.crop.geometry.rect = lightcraft_geom::Rect::new(rect[0], rect[1], rect[2], rect[3]);
s.crop.geometry.angle = angle;
s.effects.clarity = 80.0;
s.effects.dehaze = 50.0;
s.effects.texture = 40.0;
s.light.highlights = -60.0;
s.light.shadows = 60.0;
let t = std::time::Instant::now();
let r = render(&src, &SourceInfo::default(), &s, &RenderRequest::fit(280, 180));
assert!(t.elapsed().as_secs_f64() < 20.0, "{rect:?}: {:?}", t.elapsed());
assert!(r.image.width >= 1 && r.image.height >= 1, "{rect:?}");
}
}
+76 -5
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@@ -3,8 +3,16 @@
use crate::resample::Pixel;
use crate::{Image, par_rows};
/// Box radii approximating a Gaussian of `sigma` with 3 passes (Kovesi / Wells).
/// The largest blur sigma (pixels) the box radii are made for. A box wider than any image (the
/// encoders' limit is 65535 px) blurs to the same flat result, and a larger sigma made the box
/// width's square overflow (from about 23 170 px: a panic where overflow is checked, a garbage
/// radius of billions of pixels, i.e. a hung render, where it isn't).
pub const MAX_SIGMA: f32 = 65_536.0;
/// Box radii approximating a Gaussian of `sigma` with 3 passes (Kovesi / Wells). A sigma that is
/// not a number counts as 0 (no blur); one above [`MAX_SIGMA`] (infinity too) as `MAX_SIGMA`.
pub fn box_radii(sigma: f32) -> [usize; 3] {
let sigma = if sigma.is_nan() { 0.0 } else { sigma.clamp(0.0, MAX_SIGMA) };
let n = 3.0f32;
let w_ideal = (12.0 * sigma * sigma / n + 1.0).sqrt();
let mut wl = w_ideal.floor() as i32;
@@ -12,7 +20,8 @@ pub fn box_radii(sigma: f32) -> [usize; 3] {
wl -= 1;
}
let wu = wl + 2;
let m_ideal = (12.0 * sigma * sigma - n * (wl * wl) as f32 - 4.0 * n * wl as f32 - 3.0 * n) / (-4.0 * wl as f32 - 4.0);
// (the square in i64: it passes i32 from a box 46 341 px wide)
let m_ideal = (12.0 * sigma * sigma - n * (i64::from(wl) * i64::from(wl)) as f32 - 4.0 * n * wl as f32 - 3.0 * n) / (-4.0 * wl as f32 - 4.0);
let m = m_ideal.round() as i32;
std::array::from_fn(|i| (((if (i as i32) < m { wl } else { wu }) - 1) / 2).max(0) as usize)
}
@@ -71,12 +80,24 @@ fn box_v<T: Pixel>(src: &Image<T>, dst: &mut Image<T>, r: usize) {
});
}
/// The box radii of [`gaussian`] on a `w × h` image (the GPU renderer's twin uses them too), or
/// `None` when the blur leaves the image as it is: `sigma` at most 0.3 or not a number, or an
/// empty image. A sigma wider than twice the image's long side counts as that: a crop a hair
/// wide shown to fit asked the tone and dehaze stages for sigmas of millions of pixels (infinite
/// for a crop of no size), which blur no flatter than that but cost boxes that wide on every row.
pub fn radii_for(sigma: f32, w: usize, h: usize) -> Option<[usize; 3]> {
if sigma.is_nan() || sigma <= 0.3 || w == 0 || h == 0 {
return None;
}
let cap = (w.max(h) as f32 * 2.0).max(1.0);
Some(box_radii(sigma.min(cap)))
}
/// Blur with Gaussian `sigma` (pixels). `sigma <= 0.3` returns a copy.
pub fn gaussian<T: Pixel>(img: &Image<T>, sigma: f32) -> Image<T> {
if sigma <= 0.3 || img.is_empty() {
let Some(radii) = radii_for(sigma, img.width, img.height) else {
return img.clone();
}
let radii = box_radii(sigma);
};
let mut a = img.clone();
par_rows(&mut a.data, img.width, |_, row| {
let mut tmp = Vec::with_capacity(row.len());
@@ -97,6 +118,56 @@ pub fn gaussian<T: Pixel>(img: &Image<T>, sigma: f32) -> Image<T> {
#[cfg(test)]
mod tests {
/// The box radii of the formula as it was, for the check below.
fn box_radii_before(sigma: f32) -> [usize; 3] {
let n = 3.0f32;
let w_ideal = (12.0 * sigma * sigma / n + 1.0).sqrt();
let mut wl = w_ideal.floor() as i32;
if wl % 2 == 0 {
wl -= 1;
}
let wu = wl + 2;
let m_ideal = (12.0 * sigma * sigma - n * (wl * wl) as f32 - 4.0 * n * wl as f32 - 3.0 * n) / (-4.0 * wl as f32 - 4.0);
let m = m_ideal.round() as i32;
std::array::from_fn(|i| (((if (i as i32) < m { wl } else { wu }) - 1) / 2).max(0) as usize)
}
/// A blur sigma from a degenerate edit or a deep zoom (found by a UI campaign: a render
/// worker's blur with a huge sigma) squared the box width past i32, which panics in a debug
/// build and gave a radius of billions of pixels in a release one. Huge, infinite and NaN
/// sigmas give bounded radii, and a blur with them is quick and stays finite; every sigma that
/// worked before keeps exactly its radii.
#[test]
fn huge_and_non_finite_sigmas_give_bounded_radii() {
for sigma in [26_800.0, 46_341.0, 1e5, 1e9, f32::MAX, f32::INFINITY, f32::NEG_INFINITY, f32::NAN, -5.0] {
let r = box_radii(sigma);
assert!(r.iter().all(|&r| r <= MAX_SIGMA as usize * 2), "{sigma}: {r:?}");
}
assert_eq!(box_radii(f32::NAN), [0, 0, 0]);
assert_eq!(box_radii(f32::NEG_INFINITY), [0, 0, 0]);
assert_eq!(box_radii(1e9), box_radii(MAX_SIGMA));
assert_eq!(box_radii(f32::INFINITY), box_radii(MAX_SIGMA));
// on an image, the blur is at most twice its long side; NaN and tiny sigmas don't blur
assert_eq!(radii_for(3.1e7, 1400, 900), Some(box_radii(2800.0)));
assert_eq!(radii_for(f32::INFINITY, 1400, 900), Some(box_radii(2800.0)));
assert_eq!(radii_for(40.0, 1400, 900), Some(box_radii(40.0)), "an ordinary sigma is as asked");
assert_eq!(radii_for(f32::NAN, 1400, 900), None);
assert_eq!(radii_for(0.2, 1400, 900), None);
assert_eq!(radii_for(5.0, 0, 900), None);
let p = crate::Plane { width: 4, height: 3, data: (0..12).map(|i| i as f32).collect() };
let t = std::time::Instant::now();
for sigma in [1e9, f32::INFINITY, f32::NAN] {
let b = gaussian(&p, sigma);
assert!(b.data.iter().all(|v| v.is_finite()), "{sigma}");
}
assert!(t.elapsed().as_secs_f64() < 30.0, "a huge sigma's blur is bounded");
let mut s = 0.0f32;
while s < 23_000.0 {
assert_eq!(box_radii(s), box_radii_before(s), "sigma {s}");
s = s * 1.013 + 0.07;
}
}
use super::*;
#[test]
+4
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@@ -24,6 +24,10 @@
- A crop of no size (from an agent or a sidecar) no longer gives the Detail view a photo of no size to lay out
(its width over its height was 0 / 0, which stopped debug builds); it shows as a single pixel's colour.
### Reliability
- A crop a hair wide (or of no size), set by an agent or read from a sidecar, no longer crashes or hangs the
render with Clarity, Dehaze, Texture or Highlights / Shadows on: their blurs are held to the picture's size.
### Slider drags on large raws
- Dragging a slider no longer re-renders the edited photo's filmstrip thumbnail on every frame; it follows once you
let go. On a 64 MP raw the first of those renders decoded the whole file again, which held up the loupe's