Files
filmcraft/assets/app-icon/README.md
T
Brandon ThomasandClaude Opus 5.5 4a931a3400 app icon: owl with ear tufts (owner's ArtCraft drawing), Dock/taskbar/launcher wiring, palette docs
- assets/app-icon/: canonical SVG + light SVG, 1024 PNG, macOS runtime PNG, .icns, .ico,
  hicolor theme, LICENSE.txt and README (palette, geometry, provenance, regeneration).
- packaging/icons.sh regenerates everything with resvg, iconutil and the new `cargo xtask ico`.
- Native app sets the window icon (with_icon) and the Wayland app id; build.rs embeds the .ico
  and VERSIONINFO into filmcraft.exe on Windows (winresource, Windows-host build-dep only).
- packaging/linux/ai.storyteller.filmcraft.desktop with Icon=ai.storyteller.filmcraft.
- Web app: favicon.svg replaced by favicon.png from the same artwork; sidecars and
  ATTRIBUTION.md updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 09:52:46 -04:00

3.0 KiB
Raw Blame History

FilmCraft app icon

Creature: an owl with ear tufts, in a frontal head-and-shoulders portrait. It is the template the other Crafting App icons follow.

Palette

Exactly three colours:

Colour Hex Used for
Ink #0b0b0c line work and the figure's contour
Paper #efe9dc the figure (the owl)
FilmCraft violet (app colour) #8b5cf6 the full-bleed field behind the figure

Geometry and style

  • A 512-unit viewBox tile, rounded square rx=112, with the app colour full bleed (no frame or border).
  • An engraving-style portrait in the owl-template framing: the top of the head near y 80–100, the eyes at about 40 % of the height, and the shoulders running off the bottom edge.
  • macOS renders (filmcraft.icns, filmcraft-macos-512.png) put the tile in Apple's grid (824 of 1024 px, transparent margin). Windows, Linux and the web use the full-bleed tile.

Provenance

The owner drew it in ArtCraft as a 2880 px engraving-style image. The original is kept in craftrules at craftrules/assets/app-icons/filmcraft/source.png (not in this repo). It was vectorised with craftrules assets/logo-options/_tools/vectorize_tile.py, which keys the drawing to the three-colour palette and traces the ink with potrace. Licence: LICENSE.txt (MIT OR Apache-2.0).

Files

File What
filmcraft.svg canonical artwork, traced at 2048 px (about 1 MB)
filmcraft-small.svg lighter trace at 1024 px (about 450 KB), for when size matters
filmcraft-1024.png 1024 px render
filmcraft-macos-512.png runtime Dock icon on macOS (embedded by apps/filmcraft/src/main.rs)
filmcraft.icns macOS bundle icon (CFBundleIconFile)
filmcraft.ico Windows icon, 16–256 px (embedded in filmcraft.exe by apps/filmcraft/build.rs)
hicolor/<size>/apps/ai.storyteller.filmcraft.png, hicolor/scalable/…svg Linux icon theme, used by packaging/linux/ai.storyteller.filmcraft.desktop

The web app's apps/filmcraft-web/web/favicon.png (128 px) comes from the same artwork.

How the icon reaches each OS

  • macOS: the window icon set at startup (ViewportBuilder::with_icon) is the Dock and app-switcher icon when the app runs unbundled. A future .app bundle points CFBundleIconFile at filmcraft.icns.
  • Windows: build.rs embeds filmcraft.ico as the exe's resource icon (Explorer, Start menu, pinned taskbar), and the runtime icon covers the window, taskbar and Alt-Tab.
  • Linux: the runtime icon plus with_app_id("ai.storyteller.filmcraft"), which Wayland matches to the .desktop file. Install the hicolor/ tree under /usr/share/icons/hicolor/ and the desktop file under /usr/share/applications/.

Regenerate

packaging/icons.sh (needs resvg; iconutil on macOS for the .icns; the .ico is packed by cargo xtask ico). To change the artwork, replace filmcraft.svg and filmcraft-small.svg with new exports from craftrules, then run the script. Every derived file needs its .attribution sidecar and a row in ATTRIBUTION.md.