- assets/app-icon/: canonical SVG + light SVG, 1024 PNG, macOS runtime PNG, .icns, .ico, hicolor theme, LICENSE.txt and README (palette, geometry, provenance, regeneration). - packaging/icons.sh regenerates everything with resvg, iconutil and the new `cargo xtask ico`. - Native app sets the window icon (with_icon) and the Wayland app id; build.rs embeds the .ico and VERSIONINFO into filmcraft.exe on Windows (winresource, Windows-host build-dep only). - packaging/linux/ai.storyteller.filmcraft.desktop with Icon=ai.storyteller.filmcraft. - Web app: favicon.svg replaced by favicon.png from the same artwork; sidecars and ATTRIBUTION.md updated. Co-Authored-By: Claude Opus 5.5 <[email protected]>
3.0 KiB
FilmCraft app icon
Creature: an owl with ear tufts, in a frontal head-and-shoulders portrait. It is the template the other Crafting App icons follow.
Palette
Exactly three colours:
| Colour | Hex | Used for |
|---|---|---|
| Ink | #0b0b0c |
line work and the figure's contour |
| Paper | #efe9dc |
the figure (the owl) |
| FilmCraft violet (app colour) | #8b5cf6 |
the full-bleed field behind the figure |
Geometry and style
- A 512-unit viewBox tile, rounded square
rx=112, with the app colour full bleed (no frame or border). - An engraving-style portrait in the owl-template framing: the top of the head near y 80–100, the eyes at about 40 % of the height, and the shoulders running off the bottom edge.
- macOS renders (
filmcraft.icns,filmcraft-macos-512.png) put the tile in Apple's grid (824 of 1024 px, transparent margin). Windows, Linux and the web use the full-bleed tile.
Provenance
The owner drew it in ArtCraft as a 2880 px engraving-style image. The original is kept in craftrules
at craftrules/assets/app-icons/filmcraft/source.png (not in this repo). It was vectorised with
craftrules assets/logo-options/_tools/vectorize_tile.py, which keys the drawing to the three-colour
palette and traces the ink with potrace. Licence: LICENSE.txt (MIT OR Apache-2.0).
Files
| File | What |
|---|---|
filmcraft.svg |
canonical artwork, traced at 2048 px (about 1 MB) |
filmcraft-small.svg |
lighter trace at 1024 px (about 450 KB), for when size matters |
filmcraft-1024.png |
1024 px render |
filmcraft-macos-512.png |
runtime Dock icon on macOS (embedded by apps/filmcraft/src/main.rs) |
filmcraft.icns |
macOS bundle icon (CFBundleIconFile) |
filmcraft.ico |
Windows icon, 16–256 px (embedded in filmcraft.exe by apps/filmcraft/build.rs) |
hicolor/<size>/apps/ai.storyteller.filmcraft.png, hicolor/scalable/…svg |
Linux icon theme, used by packaging/linux/ai.storyteller.filmcraft.desktop |
The web app's apps/filmcraft-web/web/favicon.png (128 px) comes from the same artwork.
How the icon reaches each OS
- macOS: the window icon set at startup (
ViewportBuilder::with_icon) is the Dock and app-switcher icon when the app runs unbundled. A future.appbundle pointsCFBundleIconFileatfilmcraft.icns. - Windows:
build.rsembedsfilmcraft.icoas the exe's resource icon (Explorer, Start menu, pinned taskbar), and the runtime icon covers the window, taskbar and Alt-Tab. - Linux: the runtime icon plus
with_app_id("ai.storyteller.filmcraft"), which Wayland matches to the.desktopfile. Install thehicolor/tree under/usr/share/icons/hicolor/and the desktop file under/usr/share/applications/.
Regenerate
packaging/icons.sh (needs resvg; iconutil on macOS for the .icns; the .ico is packed by
cargo xtask ico). To change the artwork, replace filmcraft.svg and filmcraft-small.svg with new
exports from craftrules, then run the script. Every derived file needs its .attribution sidecar
and a row in ATTRIBUTION.md.