# FilmCraft app icon **Creature:** an owl with ear tufts, in a frontal head-and-shoulders portrait. It is the template the other Crafting App icons follow. ## Palette Exactly three colours: | Colour | Hex | Used for | |---|---|---| | Ink | `#0b0b0c` | line work and the figure's contour | | Paper | `#efe9dc` | the figure (the owl) | | FilmCraft violet (app colour) | `#8b5cf6` | the full-bleed field behind the figure | ## Geometry and style - A 512-unit viewBox tile, rounded square `rx=112`, with the app colour full bleed (no frame or border). - An engraving-style portrait in the owl-template framing: the top of the head near y 80–100, the eyes at about 40 % of the height, and the shoulders running off the bottom edge. - macOS renders (`filmcraft.icns`, `filmcraft-macos-512.png`) put the tile in Apple's grid (824 of 1024 px, transparent margin). Windows, Linux and the web use the full-bleed tile. ## Provenance The owner drew it in ArtCraft as a 2880 px engraving-style image. The original is kept in craftrules at `craftrules/assets/app-icons/filmcraft/source.png` (not in this repo). It was vectorised with craftrules `assets/logo-options/_tools/vectorize_tile.py`, which keys the drawing to the three-colour palette and traces the ink with potrace. Licence: [LICENSE.txt](LICENSE.txt) (MIT OR Apache-2.0). ## Files | File | What | |---|---| | `filmcraft.svg` | canonical artwork, traced at 2048 px (about 1 MB) | | `filmcraft-small.svg` | lighter trace at 1024 px (about 450 KB), for when size matters | | `filmcraft-1024.png` | 1024 px render | | `filmcraft-macos-512.png` | runtime Dock icon on macOS (embedded by `apps/filmcraft/src/main.rs`) | | `filmcraft.icns` | macOS bundle icon (`CFBundleIconFile`) | | `filmcraft.ico` | Windows icon, 16–256 px (embedded in `filmcraft.exe` by `apps/filmcraft/build.rs`) | | `hicolor//apps/ai.storyteller.filmcraft.png`, `hicolor/scalable/…svg` | Linux icon theme, used by `packaging/linux/ai.storyteller.filmcraft.desktop` | The web app's `apps/filmcraft-web/web/favicon.png` (128 px) comes from the same artwork. ## How the icon reaches each OS - **macOS:** the window icon set at startup (`ViewportBuilder::with_icon`) is the Dock and app-switcher icon when the app runs unbundled. A future `.app` bundle points `CFBundleIconFile` at `filmcraft.icns`. - **Windows:** `build.rs` embeds `filmcraft.ico` as the exe's resource icon (Explorer, Start menu, pinned taskbar), and the runtime icon covers the window, taskbar and Alt-Tab. - **Linux:** the runtime icon plus `with_app_id("ai.storyteller.filmcraft")`, which Wayland matches to the `.desktop` file. Install the `hicolor/` tree under `/usr/share/icons/hicolor/` and the desktop file under `/usr/share/applications/`. ## Regenerate `packaging/icons.sh` (needs `resvg`; `iconutil` on macOS for the `.icns`; the `.ico` is packed by `cargo xtask ico`). To change the artwork, replace `filmcraft.svg` and `filmcraft-small.svg` with new exports from craftrules, then run the script. Every derived file needs its `.attribution` sidecar and a row in `ATTRIBUTION.md`.