Files
effectcraft/docs/agents.md
T
Brandon ThomasandClaude Opus 5.5 e57e6a5120 M12.3: tracker panel + apply
Tracker panel (Window > Tracker): Track Camera / Warp Stabilizer (disabled),
Track Motion / Stabilize Motion, Motion Source, Current Track, Track Type,
Position/Rotation/Scale, Motion Target with Edit Target..., Options...
(Motion Tracker Options dialog), Analyze (1 frame back, back, forward,
1 frame forward; stop while running) with progress, Reset and Apply (Apply
Dimensions dialog). Track point widgets in the viewer: feature and search
regions with corner handles, attach point crosshair and track path, all
draggable through track.setPoint (one undo step per drag). Automation ids for
every widget; headless UI test.

Tracker: featureless regions no longer drift (ties keep the prediction, only
confident matches predict motion). docs/agents.md: tracking example.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 08:52:20 -04:00

132 lines
7.7 KiB
Markdown

# Driving EffectCraft from agents
Everything in EffectCraft is an engine command with a stable id and JSON params. Menus, shortcuts,
panel gestures, the CLI, the control channel and MCP all go through the same commands, so anything a
user can do, an agent can do too. There are three ways in:
| Interface | Best for | Needs a window |
|---|---|---|
| **MCP** (`effectcraft-cli mcp`) | Claude Code and other MCP clients | no (headless), or yes with `--bridge` |
| **CLI** (`effectcraft-cli exec/get/set/...`) | one-shot scripting and CI; JSON output with `--json` | no |
| **Control channel** (`effectcraft --control 9877`) | driving and seeing the live UI; see [control-protocol.md](control-protocol.md) | yes |
## MCP setup
Build once with `cargo build --release -p effectcraft-cli`, then register the server. For Claude
Code, add a `.mcp.json` at the project root:
```json
{
"mcpServers": {
"effectcraft": {
"command": "/path/to/effectcraft/target/release/effectcraft-cli",
"args": ["mcp"]
}
}
}
```
This repository ships a ready-made [`.mcp.json`](../.mcp.json): `effectcraft` (headless, demo
project loaded) and `effectcraft-app` (bridged to a desktop app started with `--control 9877`). Both
run through `cargo run --release`, so the first start compiles; run
`cargo build --release -p effectcraft-cli` once beforehand to avoid an MCP startup timeout.
You can also register it from the command line:
`claude mcp add effectcraft -- /path/to/target/release/effectcraft-cli mcp`. Other clients (Claude
Desktop, Cursor and the like) take the same `command` and `args`.
- **Headless** (`["mcp"]`): an in-process session with no window. Add `"--demo"` or
`"--project", "file.ecproj"` to start with content. Startup is instant.
- **Bridge** (`["mcp", "--bridge", "9877"]`): drives a running `effectcraft --control 9877`, so you
see every change live. Bridge mode adds `screenshot` and the `ui_*` tools.
The server speaks JSON-RPC 2.0 over stdio, one message per line, and supports MCP protocol versions
2025-06-18, 2025-03-26 and 2024-11-05 (`initialize`, `ping`, `tools/list`, `tools/call`).
### Tools
| Tool | What it does |
|---|---|
| `list_commands {filter?, enabled_only?}` | Discover command ids, their param docs, and whether each can run now. |
| `execute_command {command, params?}` | Run any command (undoable). |
| `get_project` / `get_comp {comp?}` | Project items, comp settings and layers. |
| `get_layer {layer, comp?, time?, flat?}` | A layer's property tree. Every node has a `path`. |
| `get_property {layer, path, comp?, time?}` | Value at a time, keyframes and expression. |
| `set_property {layer, path, value?, time?, expression?, comp?}` | Sets a static value. With `time` it sets a keyframe; with `expression` it sets an expression. |
| `add_keyframe {layer, path, time+value \| keys:[...], interpolation?}` | Adds keys, then optionally applies linear/bezier/hold/easyEase. |
| `render_frame {comp?, time?, max_side?, path?, inline?}` | Returns a PNG image of a frame. |
| `open_project {path \| demo \| new}` / `save_project {path?}` | Open and save files. |
| `undo {steps?}` / `redo {steps?}` | History. |
| *(bridge)* `screenshot {panel?, id?}`, `ui_inspect`, `ui_elements {prefix?}`, `ui_click`, `ui_drag`, `ui_key`, `ui_type`, `ui_set`, `control {method, params}` | Look at and operate the live window. |
Layers are referenced by id (from `get_comp`), `"#n"` (1-based index from the top) or name. Comps are
referenced by id or name, and default to the active comp. Property paths come from `get_layer`, for
example `transform/position`, `transform/opacity`, `effects/#1/blurriness` or `@57` (by uid). Times
are in seconds. Keyframe times are layer time, which equals comp time unless the layer is offset or
stretched.
Command params are checked against each command's `params` doc. An unknown key, such as
`layer.select {"index": 2}`, returns an error that lists the accepted keys (here `layers, add, toggle`)
instead of being ignored.
### A typical session
1. `execute_command {"command":"comp.new","params":{"name":"Intro","width":1920,"height":1080,"frameRate":30,"duration":4}}`
2. `execute_command {"command":"layer.newText","params":{"text":"Hello","size":160,"fill":"#ffffff"}}` returns `{"layer": 2}`.
3. `add_keyframe {"layer":2,"path":"transform/position","keys":[{"time":0,"value":[-300,540]},{"time":1.5,"value":[960,540]}],"interpolation":"easyEase"}`
4. `execute_command {"command":"effect.apply","params":{"layer":2,"effect":"Gaussian Blur"}}`, then `set_property {"layer":2,"path":"effects/#1/blurriness","value":8}`
5. `render_frame {"time":1.0}` lets you look at the result, and `save_project {"path":"intro.ecproj"}` saves it.
### Motion tracking
Trackers live on the tracked layer (`Motion Trackers ▸ Tracker n ▸ Track Point n`) and are driven
with `track.*` commands. `track.analyze` runs in the background in the app (poll `track.status`);
pass `"wait": true` to block until it finishes, which is what the CLI and headless MCP want.
1. `execute_command {"command":"track.motion","params":{"layer":"clip.mov"}}` creates a Transform
tracker (Motion Target: the layer above). Use `track.stabilize` for Stabilize, or `track.new` with
`kind` `transform|stabilize|affine|perspective|raw` and `rotation`/`scale`.
2. `execute_command {"command":"track.setPoint","params":{"point":1,"center":[812,440],"featureSize":[40,40],"searchSize":[96,96]}}`
3. `execute_command {"command":"track.analyze","params":{"direction":"forward","wait":true}}` keys Feature
Center, Confidence and Attach Point on every frame from the current time to the layer's end.
4. `execute_command {"command":"track.apply","params":{"dimensions":"xy"}}` keys the target's Position
(and Rotation/Scale), the layer's own Anchor Point and Position for Stabilize, or a Corner Pin
effect for `affine`/`perspective` tracks. `track.options` sets the channel, blur/enhance,
adapt-feature and "If Confidence is Below" behaviour; `track.status` reports the track points.
```sh
effectcraft-cli run clip.ecproj track.motion '{"layer":"#2"}' \
track.setPoint '{"point":1,"center":[812,440]}' \
track.analyze '{"wait":true}' track.apply '{}' --save
```
## CLI
Each invocation runs a headless engine with no window. It opens the demo project unless you pass
`--project F.ecproj`, a positional `*.ecproj` or `--empty`. Add `--json` for one compact JSON document
on stdout. Errors print `{"error": ...}` and exit with status 1; usage errors exit with status 2.
```sh
effectcraft-cli info --json
effectcraft-cli commands --filter keys
effectcraft-cli exec comp.new --params '{"name":"Main","width":1280,"height":720}' --empty --save-as main.ecproj
effectcraft-cli exec layer.newSolid '{"color":"#3366ff"}' main.ecproj --save
effectcraft-cli props Main '#1' --project main.ecproj # flat property list with paths
effectcraft-cli set Main '#1' transform/opacity 40 main.ecproj --save
effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save
effectcraft-cli get Main '#1' transform/position --time 0.5 main.ecproj --json
effectcraft-cli run main.ecproj comp.open '{"comp":"Main"}' time.set '{"time":1}' --json
effectcraft-cli render-frame main.ecproj --time 1 --max-side 640 --out f.png --json
effectcraft-cli exec layer.newNull --bridge 9877 # same commands, against the live app
```
`<comp>` is an id or name, or `-` for the active comp. `<value>` is JSON (`50`, `[960,540]`,
`"#ff0000"`) or a bare string.
## Seeing the UI
To work on the UI, start the app with `cargo run -p effectcraft -- --control 9877` and use MCP bridge
mode or the raw control channel. A good loop is: `ui_elements` to find an id, `ui_click` or `ui_drag`
to act, then `screenshot {"panel":"Timeline"}` to check the result. `render_frame` shows the
composition itself at any zoom.