mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-14 19:27:05 -04:00
377 lines
23 KiB
Markdown
377 lines
23 KiB
Markdown
<p align="center">
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<a href="https://getartcraft.com/">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/brand/artcraft-logo-white.svg">
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<img alt="ArtCraft" src="docs/brand/artcraft-logo.svg" width="200">
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</picture>
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</a>
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</p>
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<h1 align="center">EffectCraft</h1>
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<p align="center">
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<b>Motion graphics and visual effects; an open-source, clean-room reimplementation of Adobe After Effects, rebuilt in pure Rust.</b>
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</p>
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<p align="center">
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A free, open-source compositor in the spirit of After Effects: compositions, layers,
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keyframes, 306 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS,
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Windows and Linux, and in the browser. Young, moving fast, and already usable.
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</p>
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<p align="center">
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<img alt="Status: young and moving fast" src="https://img.shields.io/badge/status-young%20and%20moving%20fast-e0368f?style=flat-square">
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<img alt="Written in Rust" src="https://img.shields.io/badge/rust-1.95%2B-b0206c?style=flat-square&logo=rust&logoColor=white">
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<img alt="License: MIT OR Apache-2.0" src="https://img.shields.io/badge/license-MIT%20%2F%20Apache--2.0-555?style=flat-square">
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</p>
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<p align="center">
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<a href="https://discord.gg/artcraft"><img alt="Join the ArtCraft community on Discord" src="https://img.shields.io/badge/Join%20us%20on%20Discord-5865F2?style=for-the-badge&logo=discord&logoColor=white" height="40"></a>
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</p>
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<p align="center">
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<a href="https://getartcraft.com/apps/effectcraft"><b>EffectCraft on getartcraft.com</b></a> ·
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<a href="https://getartcraft.com/">ArtCraft</a> ·
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<a href="https://getartcraft.com/apps">All Crafting Apps</a>
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</p>
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<br>
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<p align="center">
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<img src="docs/images/effectcraft-hero.png" alt="EffectCraft's main window: the animated demo composition in the Composition panel, the Project panel, a Timeline with text, shape and solid layers, and the Properties panel showing the selected text layer's transform, font and paragraph settings" width="100%">
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</p>
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> [!NOTE]
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> **ArtCraft is a community of artists from all walks of life.** Digital, generative, music,
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> games — if you make things, you're one of us. **[Come say hi on Discord](https://discord.gg/artcraft).**
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<p align="center">
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<a href="#what-effectcraft-is">What it is</a> ·
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<a href="#animate">Animate</a> ·
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<a href="#effects">Effects</a> ·
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<a href="#3d">3D</a> ·
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<a href="#export">Export</a> ·
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<a href="#built-for-agents">Agents</a> ·
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<a href="#get-started">Get started</a> ·
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<a href="#where-it-stands">Status</a> ·
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<a href="#how-its-made">How it's made</a> ·
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<a href="#downloads">Downloads</a> ·
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<a href="#the-crafting-apps">The Crafting Apps</a> ·
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<a href="#license-and-credits">License</a>
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</p>
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## What EffectCraft is
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EffectCraft is for animated titles, motion graphics and compositing work: the kind of thing
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people reach for After Effects to do. You build a composition out of layers (solids, shapes,
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text, footage, other compositions), animate their properties with keyframes, stack effects on
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them and render the result.
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The aim is to feel familiar to anyone who has used After Effects, with the same panels (Project,
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Composition, Timeline, Effect Controls, Effects & Presets) and the same keyframe behaviour, and
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then to go further in a few places where it matters to us:
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- **Lottie import and export built in**, so animations can go straight to the web and apps
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without a plugin.
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- **A project file you can read.** Projects are versioned JSON (`.ecproj`), so they diff cleanly
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in version control.
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- **Everything is scriptable.** Every menu item, timeline drag and property edit goes through one
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command registry, so the same actions are reachable from a command line, a JSON control
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channel and an MCP server for agents.
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- **No FFmpeg.** Video and audio decoding and encoding are pure Rust: FilmCraft's codecs and
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EffectCraft's own VP9, AV1, HEVC and Opus encoders.
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## Animate
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The panels, menus and shortcuts follow After Effects, so your muscle memory carries over:
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Project, Composition, Timeline, Effect Controls, Properties, Effects & Presets, Character,
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Paragraph, Align, Info, Preview, Audio and the Render Queue, docked the way you expect. Drag
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footage, comps and effects between them: onto the comp viewer, where they land under the pointer,
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or into the Timeline, between layers and at the time you point to.
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- **Layers of every kind:** solids, shapes, text, footage, nested compositions, nulls,
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adjustment layers, cameras and lights; parenting, track mattes, all 38 blend modes, motion blur.
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- **Keyframes that behave the same:** linear, Bezier, hold, auto and continuous Bezier, roving
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keys, Easy Ease (F9), Keyframe Velocity and Interpolation dialogs, copy and paste at the current
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time, and a **Graph Editor** with value and speed graphs and draggable handles.
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- **Time:** time remapping, time stretch, time-reverse, freeze frame, work area, markers, exact
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frame-accurate timing at every frame rate including 29.97 drop-frame.
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- **Shapes and masks:** shape layers with trim paths, repeaters, round corners, offset, zig zag,
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twist, wiggle, merge paths and gradient strokes; masks drawn with the pen tool, with modes,
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feather, expansion and vertex editing in the viewer.
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- **Text:** point and paragraph text with real shaping in any font installed on your machine, the
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Character and Paragraph panels, and text animators with range selectors.
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- **Expressions:** JavaScript with the After Effects object model (`wiggle`, `loopOut`,
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`thisComp.layer("…")`, vector maths on arrays), an inline editor and the pick-whip.
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- **Timeline like you know it:** twirl layers open to Transform, masks, effects and the rest; drag
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rows to reorder layers; rename with Enter or a double-click; the property shortcuts (A, P, S,
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R, T, M, F, E, L, U and their double presses AA, PP, SS, RR, TT, MM, FF, EE, LL, UU), Shift to
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add properties, Alt+Shift+A/P/S/R/T to key the current time, Ctrl+` to twirl selected layers.
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- **Puppet tools:** Position, Advanced, Bend, Starch and Overlap pins on a mesh built from the
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layer, real-time pin recording, rotate/scale handles, pins driven by (or carrying) nulls for
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rigging, and follow-through for hair and cloth.
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<p align="center">
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<img src="docs/images/effectcraft-graph-editor.png" alt="The Graph Editor showing an eased value curve for a text animator's Range Start, with the graph editor's button bar for hold, linear, auto Bezier and Easy Ease" width="100%">
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</p>
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## Effects
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306 effects (every one of After Effects' 298, and more) across its categories, each with its parameter names, order and
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defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri
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Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
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Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective,
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**simulation** (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…),
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stylize (Glow, CC Glass…), **time** (Echo, Posterize Time, Timewarp, Time Displacement…),
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**audio** (Reverb, Parametric EQ, Delay, Stereo Mixer…), text, transitions, utility and expression
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controls. All nine **Layer Styles** (Drop Shadow, Inner/Outer Glow, Bevel and Emboss, Satin,
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overlays, Stroke) with Global Light. Preview plays audio in sync, with meters and waveforms.
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<p align="center">
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<img src="docs/images/effectcraft-effects.png" alt="A CC Particle World burst with Glow, and the Effect Controls panel listing the particle system's parameters" width="100%">
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</p>
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## 3D
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Classic 3D the way After Effects does it: 3D layers with orientation and material options,
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one- and two-node **cameras** with depth of field, **lights** (parallel, spot, point, ambient)
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with soft ray-traced shadows, layers that intersect correctly, orbit, pan and dolly camera
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tools, and Front, Top, Left and Custom views.
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<p align="center">
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<img src="docs/images/effectcraft-3d.png" alt="The 3D Showcase demo in Custom View 1: intersecting cards lit by a spot light with soft shadows on a gridded floor, with the camera frustum and light drawn as wireframes" width="100%">
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</p>
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## Export
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A Render Queue like After Effects', with Render Settings and Output Modules: **H.264** MP4 and
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**ProRes** MOV (Proxy to 4444 XQ with alpha) with audio, **HEVC** (Main / Main 10) and **AV1**
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MP4, **WebM** (VP9 with inter frames and alpha, or AV1; Opus audio), PNG, JPEG, TIFF and 32-bit EXR sequences, animated GIF and WAV/AIFF. Field
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rendering with 3:2 pulldown, effect/solo/guide/depth overrides, crop, region of interest and
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resize, Render Settings and Output Module templates with defaults, post-render actions, storage
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overflow and render logs. The same queue runs from the command line. Every encoder is pure
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Rust (FilmCraft's H.264, ProRes and AAC; EffectCraft's own VP9, AV1, HEVC and Opus); there is no
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FFmpeg inside.
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**Lottie** goes both ways: File ▸ Export ▸ Lottie JSON… writes a composition (precomps, shape,
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solid, image, text and null layers, eased and spatial keyframes, masks, track mattes, blend
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modes, time remapping, optionally expressions) as `.json` or `.lottie`, and lists anything Lottie
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cannot express; File ▸ Import ▸ Lottie… opens one as a new composition.
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<p align="center">
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<img src="docs/images/effectcraft-render-queue.png" alt="The Render Queue panel with two compositions queued" width="100%">
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</p>
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## Built for agents
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Everything you can do from a menu is a command with an id, and agents can reach every one of
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them:
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- **MCP server:** `effectcraft-cli mcp` speaks the Model Context Protocol over stdio, headless
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or bridged to the running app (`--bridge 9877`). Tools cover commands, the project and property
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tree, keyframes and rendered frames. This repository ships a ready [`.mcp.json`](.mcp.json).
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- **Command line:** one-shot calls with JSON output, for example
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`effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save`
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or `effectcraft-cli render --comp Main --out main.mp4`, or
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`effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json"}' main.ecproj`.
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- **Control channel:** `effectcraft --control 9877` accepts JSON lines to run commands, inspect
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and click any widget by its automation id, and take screenshots.
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See [docs/agents.md](docs/agents.md) and [docs/control-protocol.md](docs/control-protocol.md).
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## Get started
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Installers for each version are on the [Releases](https://github.com/storytold/effectcraft/releases)
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page: a universal macOS app; Windows MSIs and portable zips for x64, x86 and ARM64; Linux
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AppImage, Flatpak, deb, rpm and tar.gz for x86_64 and aarch64; a FreeBSD x86_64 tarball; and the
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web build. [Downloads](#downloads) lists every file. The Windows ARM64 build runs natively on
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Windows on ARM, without x64 emulation. CI installs that MSI on Windows 11 ARM64 hardware, checks
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both programs are ARM64 and runs the command-line tool there, but it doesn't open the app's window
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or run the test suite natively on ARM64 yet, so please report anything that behaves differently.
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On Gentoo, the community [::snakebyte overlay](https://github.com/switch87/snakebyte-overlay) packages
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the Linux release as `media-video/effectcraft-bin` (not maintained by the EffectCraft team):
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```sh
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eselect repository add snakebyte git https://github.com/switch87/snakebyte-overlay.git
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emaint sync -r snakebyte
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echo 'media-video/effectcraft-bin ~amd64' >> /etc/portage/package.accept_keywords/effectcraft
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emerge --ask media-video/effectcraft-bin
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```
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To build it yourself you need [Rust](https://rustup.rs/) 1.95 or newer.
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```sh
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git clone https://github.com/storytold/effectcraft
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cd effectcraft
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cargo run --release -p effectcraft # the app (add `-- --demo` to open the demo project)
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cargo run --release -p effectcraft-cli -- render --out intro.mp4 # render the demo headless
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cargo xtask web --serve 8765 # the browser build on http://127.0.0.1:8765/ (docs/web.md)
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```
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New to it? [docs/footage.md](docs/footage.md) covers importing footage and image sequences and
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Interpret Footage.
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To work on it: `cargo test --workspace`, and `cargo xtask ci` before every commit (format, lints,
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tests, layering, asset attribution and the WebAssembly build). See [CONTRIBUTING.md](CONTRIBUTING.md),
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[docs/architecture.md](docs/architecture.md) and [docs/testing.md](docs/testing.md).
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## Where it stands
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EffectCraft is young: its first commit was on 1 October 2026. Nearly every After Effects feature
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exists, including all of its effects, but existing is not the same as behaving exactly like After
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Effects, and we haven't measured that yet. Today it's a good place to try things and to tell us
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what breaks. It isn't yet a replacement for After Effects on client work. In particular:
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- **After Effects projects can't be opened.** Projects are saved as `.ecproj`, readable versioned
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JSON, but EffectCraft can't open `.aep` / `.aepx` files, and After Effects plug-ins don't run.
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- **Behaviour still differs from After Effects in places.** Nothing yet compares our renders with
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After Effects automatically, so please report differences.
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- **macOS is the most tested platform.** Linux and Windows users have hit basic interaction
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bugs, which we're fixing first.
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- **The trained models are new.** Roto Brush can use MobileSAM (an optional 40 MB download in
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Settings ▸ Roto Brush) and face tracking can use Google's MediaPipe Face Landmarker (an optional
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3.8 MB download in Settings ▸ Face Tracking). Neither is compared with After Effects yet.
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The [ROADMAP](ROADMAP.md) has the plan and [docs/gaps.md](docs/gaps.md) the full, honest
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assessment. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
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[Bug reports](https://github.com/storytold/effectcraft/issues) are the most useful thing you can
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send us right now.
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## How it's made
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- **Engine first.** A stack of small crates with strict layering. The interface (egui) sits on
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top and nothing underneath depends on it.
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- **Clean room.** We work from After Effects' public documentation and how it behaves, never
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from Adobe's files, icons, presets or code. No code is copied from GPL projects. The full rules
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are in [AGENTS.md](AGENTS.md).
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- **Private by default.** No telemetry, and no network access unless you ask for it.
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- **One family.** EffectCraft shares its time model and text engine design with FilmCraft, and
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gets its video and audio codecs from it.
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## Downloads
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**New to EffectCraft?** Download it from the [EffectCraft page on getartcraft.com](https://getartcraft.com/apps/effectcraft). That's the easiest way to install it.
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**Want a specific build or format?** On GitHub, the [latest release](https://github.com/storytold/effectcraft/releases/latest) has every build listed below, and [all releases](https://github.com/storytold/effectcraft/releases) has earlier versions and their notes. `<ver>` in the file names is the version number, and `SHA256SUMS.txt` lists a checksum for every file.
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### Windows
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| Build | Installer | Portable |
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| x64 (64-bit Intel/AMD) | `effectcraft-<ver>-windows-x64.msi` | `effectcraft-<ver>-windows-x64-portable.zip` |
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| arm64 (Snapdragon and other ARM PCs) | `effectcraft-<ver>-windows-arm64.msi` | `effectcraft-<ver>-windows-arm64-portable.zip` |
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| x86 (32-bit) | `effectcraft-<ver>-windows-x86.msi` | `effectcraft-<ver>-windows-x86-portable.zip` |
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Installers and executables are code-signed. The installer asks where to install EffectCraft
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(Program Files by default), and later versions install into the same folder. To install silently
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into a folder of your choice: `msiexec /i effectcraft-<ver>-windows-x64.msi /qn INSTALLFOLDER="D:\Apps\EffectCraft"`.
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### macOS
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| Build | File | Notes |
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| App, universal (Apple silicon + Intel) | `effectcraft-<ver>-macos-universal.dmg` | Signed and notarized |
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| Command-line tool, universal | `effectcraft-cli-<ver>-macos-universal.zip` | Signed and notarized |
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### Linux
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| Format | x86_64 | aarch64 (ARM64) | Notes |
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| AppImage | `effectcraft-<ver>-linux-x86_64.AppImage` | `effectcraft-<ver>-linux-aarch64.AppImage` | Runs anywhere; updates itself with [AppImageUpdate](https://github.com/AppImageCommunity/AppImageUpdate) (`.zsync` files) |
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| Flatpak | `effectcraft-<ver>-linux-x86_64.flatpak` | `effectcraft-<ver>-linux-aarch64.flatpak` | Sandboxed; `flatpak install --user <file>` |
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| Debian/Ubuntu | `effectcraft-<ver>-linux-x86_64.deb` | `effectcraft-<ver>-linux-aarch64.deb` | |
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| Fedora/RHEL/openSUSE | `effectcraft-<ver>-linux-x86_64.rpm` | `effectcraft-<ver>-linux-aarch64.rpm` | |
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| Tarball | `effectcraft-<ver>-linux-x86_64.tar.gz` | `effectcraft-<ver>-linux-aarch64.tar.gz` | Unpack anywhere |
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**File drag-and-drop on Linux:** The current eframe/winit 0.30 native Wayland backend does not
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deliver file-hover or file-drop events. On Hyprland and other native Wayland sessions, use
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**File ▸ Import ▸ File…** (which accepts multiple files), or start EffectCraft via XWayland if
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XWayland is installed and `DISPLAY` is set:
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```sh
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env -u WAYLAND_DISPLAY effectcraft
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```
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When the backend delivers events (X11/XWayland, Windows and macOS), dropping media anywhere
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in the window imports it, and a drop-target hint appears while hovering. On native Wayland the
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app cannot detect an attempt that generates no event; it shows a startup notice with the
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File ▸ Import fallback instead.
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### FreeBSD
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| Build | File |
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|---|---|
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| x86_64 | `effectcraft-<ver>-freebsd-x86_64.tar.gz` |
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### Web (WebAssembly)
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| Build | File | Notes |
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| Static site | `effectcraft-web-<ver>.zip` | Runs in a modern browser; host it on any static server |
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## The Crafting Apps
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EffectCraft is one of the **Crafting Apps**: free, open-source creative tools from the
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[ArtCraft](https://getartcraft.com/) team, each written from scratch in Rust and each able to
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stand on its own.
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| | App | What it's for | Code | Learn more |
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|:-:|---|---|---|---|
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| <img src="https://raw.githubusercontent.com/storytold/photocraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.photocraft.png" alt="" width="32" height="32"> | **PhotoCraft** | Image editing: layers, masks, type and real PSD files | [GitHub](https://github.com/storytold/photocraft) | [Website](https://getartcraft.com/apps/photocraft) |
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| <img src="https://raw.githubusercontent.com/storytold/vectorcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.vectorcraft.png" alt="" width="32" height="32"> | **VectorCraft** | Vector illustration | [GitHub](https://github.com/storytold/vectorcraft) | [Website](https://getartcraft.com/apps/vectorcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/filmcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.filmcraft.png" alt="" width="32" height="32"> | **FilmCraft** | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [Website](https://getartcraft.com/apps/filmcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/lightcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.lightcraft.png" alt="" width="32" height="32"> | **LightCraft** | Photo library and raw development | [GitHub](https://github.com/storytold/lightcraft) | [Website](https://getartcraft.com/apps/lightcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/pdfcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.pdfcraft.png" alt="" width="32" height="32"> | **PdfCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/pdfcraft) | [Website](https://getartcraft.com/apps/pdfcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/effectcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.effectcraft.png" alt="" width="32" height="32"> | **EffectCraft** | **Motion graphics and visual effects · you are here** | [GitHub](https://github.com/storytold/effectcraft) | [Website](https://getartcraft.com/apps/effectcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/designcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.designcraft.png" alt="" width="32" height="32"> | **DesignCraft** | Page layout and publishing | [GitHub](https://github.com/storytold/designcraft) | [Website](https://getartcraft.com/apps/designcraft) |
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And [**ArtCraft**](https://getartcraft.com/) itself, our AI image and video studio for artists who want real control.
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<br>
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<p align="center">
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<a href="https://discord.gg/artcraft"><img alt="Join the ArtCraft community on Discord" src="https://img.shields.io/badge/Join%20us%20on%20Discord-5865F2?style=for-the-badge&logo=discord&logoColor=white" height="40"></a>
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</p>
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<h3 align="center">Come make things with us</h3>
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<p align="center">
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Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film,
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set type, and people still figuring out what they like to make. Share what you're working on,
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ask for help, tell us what's broken, or tell us what you wish these tools could do.
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Whatever your medium and however long you've been at it, you're welcome here.
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</p>
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<p align="center">
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<a href="https://discord.gg/artcraft"><b>discord.gg/artcraft</b></a> ·
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<a href="https://getartcraft.com/">getartcraft.com</a> ·
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<a href="https://getartcraft.com/apps">The Crafting Apps</a> ·
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<a href="https://getartcraft.com/apps/effectcraft">EffectCraft</a>
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</p>
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## License and credits
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EffectCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
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Copyright (c) 2026 ArtCraft Team and the EffectCraft contributors. Required notices are in [NOTICE](NOTICE).
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Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed
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with its author, source and license in [ATTRIBUTION.md](ATTRIBUTION.md).
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The ArtCraft name, wordmark and logos in [`docs/brand/`](docs/brand/) are trademarks of the
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ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
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part of this repository and EffectCraft, under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt).
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Forks and modified versions must remove them.
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<sub>Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. EffectCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.</sub>
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<p align="center">
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<a href="https://getartcraft.com/"><img alt="ArtCraft" src="docs/brand/artcraft-mark.svg" width="28"></a><br>
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<sub>Made by the <a href="https://getartcraft.com/">ArtCraft</a> team and community.</sub>
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</p>
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## Star history
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[](https://www.star-history.com/?repos=storytold%2Feffectcraft&type=date&legend=top-left)
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