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G1: preserve GPU Posterize threshold parity
Use an explicit FMA for the final quotient correction at Posterize boundaries. Align the kinetic motion-blur QA comparison with export settings and credit sanyamsingh001. Co-authored-by: Codex <[email protected]>
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@@ -29,3 +29,7 @@ sync_github_name = false
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[people.jonassneu]
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sync_github_name = true
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[people.sanyamsingh001]
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display_name = "sanyamsingh001"
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sync_github_name = false
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@@ -71,6 +71,8 @@ fn kinetic_typography() {
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// A precomp of everything, time-remapped to play backwards.
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let pre = qa.exec("layer.precompose", json!({"layers": ["Title", "Sub"], "name": "Type Pre", "mode": "move"}));
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assert!(pre["comp"].is_u64() && pre["layer"].is_u64(), "{pre}");
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// Nested switches pass the precomp layer's blur flag down to the animated title.
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qa.exec("layer.setSwitch", json!({"layers": [pre["layer"].clone()], "switch": "motionBlur", "value": true}));
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qa.exec("layer.enableTimeRemap", json!({"layers": [pre["layer"].clone()], "value": true}));
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qa.tool("add_keyframe", json!({"layer": pre["layer"].clone(), "path": "timeRemap", "keys": [{"time": 0, "value": 1.9}, {"time": 1.9, "value": 0}]}));
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let fwd = qa.frame(Some(pre["comp"].clone()), 1.6);
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@@ -40,7 +40,7 @@ fn fxs_smoothstep(e0: f32, e1: f32, x: f32) -> f32 {
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fn fxs_qdiv(x: vec3<f32>, a: f32) -> vec3<f32> {
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let q = x / a;
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let r = fma(-q, vec3<f32>(a), x);
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return q + r / a;
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return fma(r / a, vec3<f32>(1.0), q);
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}
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fn fxs_rem2(i: i32) -> i32 {
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