Menus: arrow keys and Enter drive the menu bar; shortcuts wait while a menu is open (#279)

The in-window menu bar now works from the keyboard as After Effects' does on
Windows: Alt pressed and released on its own focuses the bar, Left / Right move
between its menus and Down, Enter or Space opens one. In an open menu Up / Down
move the highlight (skipping disabled entries, wrapping around), Right opens the
highlighted submenu and Left closes it (on a plain entry they open the next /
previous menu), Enter or Space chooses the entry and Escape closes the menus.
Hovering an entry moves the highlight there, and a highlighted entry scrolls
into view in long menus.

While a menu, context menu or popup list is open, or the bar has the keyboard,
keys go to the menus only: the app's shortcuts don't run (Space started the
preview behind an open menu) and the panels don't see the keys (Enter on an
entry no longer reaches the Project panel's rename).

Tall menus already scroll inside the window since #277 (ui_scrolling's
a_menu_taller_than_the_window_scrolls). F10 stays View > Switch 3D View > Front,
as in After Effects.

Test: ui_menus (shortcuts_wait_while_a_menu_is_open,
arrow_keys_drive_the_menu_bar, enter_chooses_the_highlighted_entry).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
bflatasticandClaude Opus 5.5 committed 2026-10-09 18:34:27 +07:00
1 parent 4aaadd0ed3
commit 6bb9bd8dab
6 files changed
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+1
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@@ -19,6 +19,7 @@ pub mod gpu_failure;
pub mod header;
pub mod i18n;
pub mod icons;
pub mod menu_keys;
pub mod menus;
pub mod native_menu;
pub mod panels;
+327
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@@ -0,0 +1,327 @@
//! The keyboard in the in-window menu bar (#279), as in After Effects on Windows: Alt pressed and
//! released on its own focuses the menu bar (and leaves it again); Left / Right move between its
//! menus, Down, Enter or Space opens one. In an open menu Up / Down move the highlight through
//! the entries (skipping disabled ones, wrapping around), Right opens the highlighted submenu and
//! Left closes it again (in the top menu they open the next / previous menu), Enter or Space
//! chooses the highlighted entry and Escape closes the menus. The highlight is egui's keyboard
//! focus, so Enter and Space are egui's own clicks on it.
//!
//! While a menu is open or the bar has the keyboard, keys go to the menus only: the app's
//! shortcuts and the panels don't see them (Space must not start a preview).
use egui::containers::menu::{MenuState, SubMenu, find_menu_root};
use egui::{Context, Event, Id, Key, Modifiers, Popup, Pos2, Response, Ui};
/// An entry of an open menu as drawn this frame.
#[derive(Clone, Copy)]
struct Row {
id: Id,
enabled: bool,
submenu: bool,
}
/// An open menu (or submenu) as drawn this frame.
#[derive(Default)]
struct Level {
/// The menu's root `Ui` (where egui keeps which submenu is open).
menu: Option<Id>,
/// The submenu entry it opened from (none for a top-level menu).
owner: Option<Id>,
/// Drawn only to measure it (its first frame): its entries can't take the highlight yet.
sizing: bool,
rows: Vec<Row>,
}
/// The menu bar's buttons and open menus, collected while they are drawn.
#[derive(Default)]
pub struct Nav {
/// The bar's menu buttons and their menus' popups.
tops: Vec<(Id, Id)>,
/// Open menus by depth: the top-level menu, then each open submenu.
levels: Vec<Level>,
}
/// What to highlight once a menu opened from the keyboard has been drawn: the first entry of the
/// menu at this depth.
#[derive(Clone, Copy)]
struct FirstEntry(usize);
/// Submenus opened from the keyboard, with where the pointer was: egui closes an open submenu
/// while the pointer rests on another entry of its menu, so they stay open until it moves.
#[derive(Clone, Default)]
struct KeyOpened {
submenus: Vec<(Id, Id)>,
pointer: Option<Pos2>,
}
fn pending_id() -> Id {
Id::new("menu-keys-first")
}
fn opened_id() -> Id {
Id::new("menu-keys-opened")
}
fn active_id() -> Id {
Id::new("menu-keys-active")
}
fn alt_id() -> Id {
Id::new("menu-keys-alt")
}
impl Nav {
/// A top-level menu button of the bar.
pub fn top(&mut self, button: &Response) {
self.tops.push((button.id, Popup::default_response_id(button)));
}
/// An entry drawn at `depth` (0: a top-level menu) in the menu `ui`. Hovering an entry moves
/// the keyboard highlight to it, and a highlighted entry scrolls into view.
pub fn entry(&mut self, ui: &Ui, depth: usize, r: &Response, submenu: bool) {
while self.levels.len() <= depth {
self.levels.push(Level::default());
}
let Some(level) = self.levels.get_mut(depth) else { return };
if level.menu.is_none() {
level.menu = Some(find_menu_root(ui).id);
level.sizing = ui.is_sizing_pass();
}
level.rows.push(Row { id: r.id, enabled: r.enabled(), submenu });
if r.gained_focus() {
r.scroll_to_me(None);
}
let ctx = ui.ctx();
let keyboard = active(ctx) && ctx.memory(|m| m.focused()).is_some();
if keyboard && r.enabled() && !r.has_focus() && r.hovered() && ctx.input(|i| i.pointer.delta() != egui::Vec2::ZERO) {
r.request_focus();
}
}
/// Submenu entry `button` at `depth` showed its submenu this frame (drawn at `depth + 1`).
pub fn opened(&mut self, depth: usize, button: &Response) {
if let Some(level) = self.levels.get_mut(depth + 1) {
level.owner = Some(button.id);
}
}
/// The keyboard highlight: (depth, index) of the focused entry.
fn focused(&self, focus: Option<Id>) -> Option<(usize, usize)> {
let f = focus?;
self.levels.iter().enumerate().rev().find_map(|(d, l)| l.rows.iter().position(|r| r.id == f).map(|i| (d, i)))
}
}
/// Whether the menu bar had the keyboard last frame (a menu open or the bar focused).
pub fn active(ctx: &Context) -> bool {
ctx.data(|d| d.get_temp(active_id())).unwrap_or(false)
}
/// Alt pressed and released with nothing else in between (no key, click or wheel), off macOS.
fn alt_tapped(ctx: &Context) -> bool {
if cfg!(target_os = "macos") {
return false;
}
let mut armed: bool = ctx.data(|d| d.get_temp(alt_id())).unwrap_or(false);
let mut tapped = false;
ctx.input(|i| {
for e in &i.events {
match e {
Event::ModifiersChanged(m) if *m == Modifiers::ALT => armed = true,
Event::ModifiersChanged(m) => {
tapped |= armed && *m == Modifiers::NONE;
armed = false;
}
Event::PointerMoved(_) | Event::MouseMoved(_) | Event::Zoom(_) => {}
_ => armed = false,
}
}
});
ctx.data_mut(|d| d.insert_temp(alt_id(), armed));
tapped
}
/// The next enabled entry of `rows` after `from` (`step` 1) or before it (-1), wrapping around;
/// from none: the first (or last) one.
fn step(rows: &[Row], from: Option<usize>, step: isize) -> Option<Id> {
let n = rows.len() as isize;
let start = from.map_or(if step > 0 { -1 } else { n }, |i| i as isize);
(1..=n).map(|k| (start + step * k).rem_euclid(n.max(1))).filter_map(|i| rows.get(i as usize)).find(|r| r.enabled).map(|r| r.id)
}
fn focus(ctx: &Context, id: Id) {
ctx.memory_mut(|m| m.request_focus(id));
}
/// The bar's menu `i`, wrapping around.
fn nth_top(nav: &Nav, i: isize) -> Option<(Id, Id)> {
nav.tops.get(i.rem_euclid((nav.tops.len() as isize).max(1)) as usize).copied()
}
/// Move the bar's keyboard focus to its menu `i` (wrapping).
fn focus_top(ctx: &Context, nav: &Nav, i: isize) {
if let Some((button, _)) = nth_top(nav, i) {
focus(ctx, button);
}
}
/// Open the top-level menu `i` (wrapping) with its first entry highlighted once drawn.
fn open_top(ctx: &Context, nav: &Nav, i: isize) {
let Some((button, popup)) = nth_top(nav, i) else { return };
Popup::open_id(ctx, popup);
focus(ctx, button);
ctx.data_mut(|d| {
d.insert_temp(pending_id(), FirstEntry(0));
d.remove::<KeyOpened>(opened_id());
});
}
/// Open the submenu of entry `row` in the menu at `depth`, its first entry highlighted once drawn.
fn open_submenu(ctx: &Context, nav: &Nav, depth: usize, row: Id) {
let Some(menu) = nav.levels.get(depth).and_then(|l| l.menu) else { return };
let sub = SubMenu::id_from_widget_id(row);
show_submenu(ctx, menu, sub);
let pointer = ctx.pointer_hover_pos();
ctx.data_mut(|d| {
let mut o: KeyOpened = d.get_temp(opened_id()).unwrap_or_default();
o.submenus.retain(|(m, _)| *m != menu);
o.submenus.push((menu, sub));
o.pointer = pointer;
d.insert_temp(opened_id(), o);
d.insert_temp(pending_id(), FirstEntry(depth + 1));
});
}
/// Handle this frame's keys once the bar and its open menus are drawn (`nav`).
pub fn handle(ctx: &Context, nav: &Nav) {
let was_active = active(ctx);
let open = nav.tops.iter().position(|(_, p)| Popup::is_id_open(ctx, *p));
let focus_id = ctx.memory(|m| m.focused());
let bar = focus_id.and_then(|f| nav.tops.iter().position(|(b, _)| *b == f));
if alt_tapped(ctx) {
if open.is_some() || bar.is_some() {
Popup::close_all(ctx);
if let Some(f) = focus_id {
ctx.memory_mut(|m| m.surrender_focus(f));
}
} else if let Some((first, _)) = nav.tops.first() {
focus(ctx, *first);
}
ctx.data_mut(|d| d.insert_temp(active_id(), true));
strip_keys(ctx);
return;
}
let now_active = open.is_some() || bar.is_some();
ctx.data_mut(|d| d.insert_temp(active_id(), now_active));
if !now_active {
ctx.data_mut(|d| {
d.remove::<FirstEntry>(pending_id());
d.remove::<KeyOpened>(opened_id());
});
if was_active {
// (The key that closed the menus, e.g. Enter on an entry, stays with them.)
strip_keys(ctx);
}
return;
}
keep_key_opened(ctx);
// A menu opened from the keyboard and now shown: highlight its first entry (if it has an
// enabled one).
if let Some(FirstEntry(depth)) = ctx.data(|d| d.get_temp(pending_id()))
&& let Some(level) = nav.levels.get(depth).filter(|l| !l.sizing)
{
if let Some(id) = step(&level.rows, None, 1) {
focus(ctx, id);
}
ctx.data_mut(|d| d.remove::<FirstEntry>(pending_id()));
}
let pressed =
|k: Key| ctx.input(|i| i.events.iter().any(|e| matches!(e, Event::Key { key, pressed: true, modifiers, .. } if *key == k && !modifiers.any())));
let cur = nav.focused(focus_id);
let row = cur.and_then(|(d, i)| nav.levels.get(d)?.rows.get(i).copied());
for (key, dir) in [(Key::ArrowDown, 1), (Key::ArrowUp, -1)] {
if !pressed(key) {
continue;
}
match (open, cur) {
(Some(_), Some((d, i))) => {
if let Some(id) = nav.levels.get(d).and_then(|l| step(&l.rows, Some(i), dir)) {
focus(ctx, id);
}
}
// Opened with the pointer: the deepest open menu's first (last) entry.
(Some(_), None) => {
if let Some(id) = nav.levels.last().and_then(|l| step(&l.rows, None, dir)) {
focus(ctx, id);
}
}
(None, _) if dir > 0 => open_top(ctx, nav, bar.unwrap_or(0) as isize),
(None, _) => {}
}
}
let top = open.or(bar).unwrap_or(0) as isize;
if pressed(Key::ArrowRight) {
match (cur, row) {
(Some((d, _)), Some(r)) if r.submenu => open_submenu(ctx, nav, d, r.id),
_ if open.is_some() => open_top(ctx, nav, top + 1),
_ => focus_top(ctx, nav, top + 1),
}
}
if pressed(Key::ArrowLeft) {
match cur {
Some((d, _)) if d > 0 => {
let (menu, owner) = (nav.levels.get(d - 1).and_then(|l| l.menu), nav.levels.get(d).and_then(|l| l.owner));
if let Some(menu) = menu {
MenuState::from_id(ctx, menu, |s| s.open_item = None);
ctx.data_mut(|data| {
if let Some(mut o) = data.get_temp::<KeyOpened>(opened_id()) {
o.submenus.retain(|(m, _)| *m != menu);
data.insert_temp(opened_id(), o);
}
});
}
if let Some(owner) = owner {
focus(ctx, owner);
}
}
_ if open.is_some() => open_top(ctx, nav, top - 1),
_ => focus_top(ctx, nav, top - 1),
}
}
if pressed(Key::Enter) || pressed(Key::Space) {
match (cur, row) {
// egui toggles a submenu on Enter: it opens (again), highlighting its first entry.
(Some((d, _)), Some(r)) if r.submenu => open_submenu(ctx, nav, d, r.id),
// A top-level menu that the press opened.
(None, _) if bar.is_some() && open.is_some() => ctx.data_mut(|d| {
d.insert_temp(pending_id(), FirstEntry(0));
}),
_ => {}
}
}
// The arrows move the highlight here, not egui's spatial focus search.
ctx.memory_mut(|m| m.move_focus(egui::FocusDirection::None));
strip_keys(ctx);
ctx.request_repaint();
}
/// Keep the submenus opened from the keyboard open while the pointer hasn't moved.
fn keep_key_opened(ctx: &Context) {
let Some(o) = ctx.data(|d| d.get_temp::<KeyOpened>(opened_id())) else { return };
if ctx.pointer_hover_pos() != o.pointer {
ctx.data_mut(|d| d.remove::<KeyOpened>(opened_id()));
return;
}
for (menu, sub) in o.submenus {
show_submenu(ctx, menu, sub);
}
}
/// Make `sub` the open submenu of `menu`. (egui forgets an open submenu that wasn't shown last
/// frame, so it counts as shown now.)
fn show_submenu(ctx: &Context, menu: Id, sub: Id) {
MenuState::mark_shown(ctx, sub);
MenuState::from_id(ctx, menu, |s| s.open_item = Some(sub));
}
/// The rest of the frame (shortcuts, panels) doesn't see this frame's keys.
fn strip_keys(ctx: &Context) {
ctx.input_mut(|i| i.events.retain(|e| !matches!(e, Event::Key { .. } | Event::Text(_))));
}
+31 -11
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@@ -1480,7 +1480,9 @@ pub fn handle_shortcuts(app: &mut EffectcraftApp, ctx: &egui::Context) {
if ctx.input(|i| i.pointer.any_down()) || ctx.egui_wants_keyboard_input() {
ctx.data_mut(|d| d.remove::<bool>(space_tap_id()));
}
if ctx.egui_wants_keyboard_input() {
// While a menu or popup list is open, keys go to it, not to the app (Space must not start a
// preview behind the menu, #279).
if ctx.egui_wants_keyboard_input() || crate::widgets::any_menu_open(ctx) {
return;
}
// Text editing in the viewer takes the clipboard events itself.
@@ -1581,6 +1583,7 @@ pub fn handle_shortcuts(app: &mut EffectcraftApp, ctx: &egui::Context) {
pub fn menu_bar(app: &mut EffectcraftApp, ui: &mut egui::Ui) {
let ctx = ui.ctx().clone();
let mut clicked: Option<(String, Value)> = None;
let mut nav = crate::menu_keys::Nav::default();
ui.horizontal_centered(|ui| {
ui.add_space(6.0);
egui::MenuBar::new().ui(ui, |ui| {
@@ -1588,13 +1591,15 @@ pub fn menu_bar(app: &mut EffectcraftApp, ui: &mut egui::Ui) {
if let MenuNode::Submenu { label, children } = node {
let r = ui.menu_button(crate::i18n::label(app, "", label), |ui| {
ui.set_min_width(if label == "Effect" { 200.0 } else { 280.0 });
crate::widgets::menu_scroll(ui, |ui| menu_nodes(app, ui, children, &mut clicked));
crate::widgets::menu_scroll(ui, |ui| menu_nodes(app, ui, children, &mut clicked, &mut nav, 0));
});
nav.top(&r.response);
app.auto.add(&format!("menu.{label}"), r.response.rect, label);
}
}
});
});
crate::menu_keys::handle(&ctx, &nav);
if let Some((id, params)) = clicked
&& let Err(e) = invoke(app, &ctx, &id, if params.is_null() { json!({}) } else { params })
{
@@ -1609,12 +1614,20 @@ pub(crate) fn menu_contents(app: &mut EffectcraftApp, ui: &mut egui::Ui, name: &
if let Some(MenuNode::Submenu { children, .. }) =
effectcraft_engine::menus::menu_bar().iter().find(|n| matches!(n, MenuNode::Submenu { label, .. } if label == name))
{
menu_nodes(app, ui, children, &mut clicked);
menu_nodes(app, ui, children, &mut clicked, &mut crate::menu_keys::Nav::default(), 0);
}
clicked.map(|(id, params)| (id, if params.is_null() { json!({}) } else { params }))
}
fn menu_nodes(app: &mut EffectcraftApp, ui: &mut egui::Ui, nodes: &[MenuNode], clicked: &mut Option<(String, Value)>) {
/// The entries `nodes` of a menu `depth` submenus deep, registered with `nav` for the keyboard.
fn menu_nodes(
app: &mut EffectcraftApp,
ui: &mut egui::Ui,
nodes: &[MenuNode],
clicked: &mut Option<(String, Value)>,
nav: &mut crate::menu_keys::Nav,
depth: usize,
) {
for n in nodes {
match n {
MenuNode::Separator => {
@@ -1644,6 +1657,7 @@ fn menu_nodes(app: &mut EffectcraftApp, ui: &mut egui::Ui, nodes: &[MenuNode], c
None => r,
};
app.auto.add(&format!("menu.{name}.{i}"), r.rect, &e.label);
nav.entry(ui, depth, &r, false);
if r.clicked() {
*clicked = Some((e.command.clone(), e.params.clone()));
ui.close();
@@ -1653,13 +1667,19 @@ fn menu_nodes(app: &mut EffectcraftApp, ui: &mut egui::Ui, nodes: &[MenuNode], c
MenuNode::Submenu { label, children } => {
let ws = app.ui.workspace.clone();
let shown = crate::i18n::submenu(app, label, effectcraft_engine::menus::submenu_label(&app.session, label, &dyn_ctx(&ws, &[])));
ui.menu_button((gutter(false), shown.as_str()), |ui| {
let r = ui.menu_button((gutter(false), shown.as_str()), |ui| {
ui.set_min_width(if children.len() > 30 { 200.0 } else { 240.0 });
crate::widgets::menu_scroll(ui, |ui| menu_nodes(app, ui, children, clicked));
crate::widgets::menu_scroll(ui, |ui| menu_nodes(app, ui, children, clicked, nav, depth + 1));
});
nav.entry(ui, depth, &r.response, true);
if r.inner.is_some() {
nav.opened(depth, &r.response);
}
}
MenuNode::Item(e) => {
if menu_entry(app, ui, e) {
let r = menu_entry(app, ui, e);
nav.entry(ui, depth, &r, false);
if r.clicked() {
*clicked = Some((e.command.clone(), e.params.clone()));
ui.close();
}
@@ -1693,7 +1713,7 @@ pub(crate) fn submenu_at(app: &mut EffectcraftApp, ui: &mut egui::Ui, path: &[&s
/// The menu bar's entry for `command` in a panel's context menu (see [`submenu_at`]).
pub(crate) fn entry_for(app: &EffectcraftApp, ui: &mut egui::Ui, command: &str, clicked: &mut Option<(String, Value)>) {
if let Some((_, e)) = effectcraft_engine::menus::entries().into_iter().find(|(_, e)| e.command == command)
&& menu_entry(app, ui, e)
&& menu_entry(app, ui, e).clicked()
{
*clicked = Some((e.command.clone(), e.params_or_empty()));
ui.close();
@@ -1711,7 +1731,7 @@ fn gutter(checked: bool) -> egui::Atom<'static> {
(if checked { "✔" } else { "" }).atom_size(egui::vec2(14.0, 14.0))
}
fn menu_entry(app: &EffectcraftApp, ui: &mut egui::Ui, e: &MenuEntry) -> bool {
fn menu_entry(app: &EffectcraftApp, ui: &mut egui::Ui, e: &MenuEntry) -> egui::Response {
let (label, check, enabled) = (entry_label(app, e), gutter(entry_checked(app, e) == Some(true)), entry_enabled(app, e));
// Edit ▸ Label's entries show the label's colour before its name.
if e.command == "edit.label"
@@ -1719,13 +1739,13 @@ fn menu_entry(app: &EffectcraftApp, ui: &mut egui::Ui, e: &MenuEntry) -> bool {
{
let out = ui.add_enabled_ui(enabled, |ui| egui::Button::new((check, crate::widgets::label_swatch(), label)).atom_ui(ui)).inner;
crate::widgets::paint_label_swatch(ui, &out, l, &app.tokens);
return out.response.clicked();
return out.response;
}
let mut b = egui::Button::new((check, label));
if let Some(s) = entry_shortcut(app, e) {
b = b.shortcut_text(shortcut_text(&s));
}
ui.add_enabled(enabled, b).clicked()
ui.add_enabled(enabled, b)
}
#[cfg(test)]
+14
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@@ -459,6 +459,8 @@ pub fn popup_list<R>(ui: &mut Ui, id: egui::Id, pos: egui::Pos2, anchor: Rect, r
egui::ScrollArea::vertical().max_height(max_h).min_scrolled_height((est - 16.0).min(max_h)).show(ui, |ui| chosen = body(ui));
});
});
let pass = ui.ctx().cumulative_pass_nr();
ui.ctx().data_mut(|d| d.insert_temp(popup_list_pass_id(), pass));
let outside = pressed_outside(ui.ctx(), &area.response) && !ui.input(|i| i.pointer.interact_pos()).is_some_and(|p| anchor.contains(p));
if chosen.is_some() || outside || ui.input(|i| i.key_pressed(egui::Key::Escape)) {
ui.data_mut(|d| d.insert_temp(id.with("open"), false));
@@ -466,6 +468,18 @@ pub fn popup_list<R>(ui: &mut Ui, id: egui::Id, pos: egui::Pos2, anchor: Rect, r
chosen
}
/// The pass a [`popup_list`] was last drawn in.
fn popup_list_pass_id() -> egui::Id {
egui::Id::new("popup-list-pass")
}
/// Whether a menu, context menu or popup list is open, or the menu bar has the keyboard (as of
/// the last frame): the app's keyboard shortcuts wait until it closes (#279).
pub fn any_menu_open(ctx: &egui::Context) -> bool {
let list_pass: Option<u64> = ctx.data(|d| d.get_temp(popup_list_pass_id()));
egui::Popup::is_any_open(ctx) || crate::menu_keys::active(ctx) || list_pass.is_some_and(|p| p + 1 >= ctx.cumulative_pass_nr())
}
/// A menu's (or submenu's) entries, scrolling with a scroll bar when they are taller than the
/// window instead of running off it (Edit on a short screen, #269; Blending Mode). Others show
/// whole: egui sizes a new menu from a default 400 pt area, so without a minimum a longer one
+122
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@@ -0,0 +1,122 @@
//! The menu bar from the keyboard, and the app's shortcuts waiting while a menu is open (#279)
//! (egui_kittest, UI logic only).
use effectcraft_engine::Session;
use effectcraft_ui_egui::EffectcraftApp;
use egui::{Event, Key, Modifiers, Pos2, Rect, pos2, vec2};
use egui_kittest::Harness;
use egui_kittest::kittest::{NodeT, Queryable};
use serde_json::json;
fn harness() -> Harness<'static, EffectcraftApp> {
let mut s = Session::default();
s.execute("file.openDemoProject", json!({})).unwrap();
let mut h = Harness::builder().with_size(vec2(1400.0, 900.0)).build_eframe(|_| EffectcraftApp::new(s));
h.run_steps(3);
h
}
fn rect(h: &Harness<'_, EffectcraftApp>, id: &str) -> Rect {
let e = h.state().auto.find(id).unwrap_or_else(|| panic!("no {id}"));
Rect::from_min_size(pos2(e.rect[0], e.rect[1]), vec2(e.rect[2], e.rect[3]))
}
fn click_at(h: &mut Harness<'_, EffectcraftApp>, p: Pos2) {
h.input_mut().events.push(Event::PointerMoved(p));
h.input_mut().events.push(Event::PointerButton { pos: p, button: egui::PointerButton::Primary, pressed: true, modifiers: Default::default() });
h.step();
h.input_mut().events.push(Event::PointerButton { pos: p, button: egui::PointerButton::Primary, pressed: false, modifiers: Default::default() });
h.run_steps(2);
}
/// Press and release `key` (one frame each), then let the UI settle.
fn key(h: &mut Harness<'_, EffectcraftApp>, key: Key) {
h.input_mut().events.push(Event::Key { key, physical_key: None, pressed: true, repeat: false, modifiers: Modifiers::NONE });
h.step();
h.input_mut().events.push(Event::Key { key, physical_key: None, pressed: false, repeat: false, modifiers: Modifiers::NONE });
h.run_steps(3);
}
/// The label of the widget with keyboard focus (the highlighted menu entry).
fn focused(h: &Harness<'_, EffectcraftApp>) -> String {
h.query_by(|n| n.is_focused()).and_then(|n| n.accesskit_node().label()).unwrap_or_default().trim().to_string()
}
fn shown(h: &Harness<'_, EffectcraftApp>, label: &str) -> bool {
h.query_by_label_contains(label).is_some()
}
/// Space (or any shortcut) while a menu is open goes to the menu, not the app: it started the
/// preview behind the open menu.
#[test]
fn shortcuts_wait_while_a_menu_is_open() {
let mut h = harness();
let edit = rect(&h, "menu.Edit");
click_at(&mut h, edit.center());
assert!(shown(&h, "Keyboard Shortcuts"), "the Edit menu is open");
key(&mut h, Key::Space);
assert!(!h.state().playback.playing, "Space didn't start the preview");
// With the menu closed, Space previews again.
key(&mut h, Key::Escape);
assert!(!shown(&h, "Keyboard Shortcuts"), "Escape closed the menu");
key(&mut h, Key::Space);
assert!(h.state().playback.playing, "Space previews with the menus closed");
}
/// Alt focuses the menu bar; Down opens the menu, Up / Down move the highlight, Right opens a
/// submenu and Left closes it, Right on an entry opens the next menu, Escape closes them.
#[test]
fn arrow_keys_drive_the_menu_bar() {
if cfg!(target_os = "macos") {
// (macOS menus are the system's.)
return;
}
let mut h = harness();
h.input_mut().events.push(Event::ModifiersChanged(Modifiers::ALT));
h.step();
h.input_mut().events.push(Event::ModifiersChanged(Modifiers::NONE));
h.run_steps(2);
assert_eq!(focused(&h), "File", "Alt focused the menu bar");
key(&mut h, Key::ArrowDown);
assert!(shown(&h, "Open Project"), "Down opened File");
assert!(focused(&h).starts_with("New"), "its first entry is highlighted: {:?}", focused(&h));
key(&mut h, Key::ArrowRight);
assert!(focused(&h).contains("New Project"), "Right opened the New submenu: {:?}", focused(&h));
key(&mut h, Key::ArrowDown);
assert!(focused(&h).contains("New Project from Template"), "Down moved down the submenu: {:?}", focused(&h));
key(&mut h, Key::ArrowLeft);
assert!(!shown(&h, "New Project from Template"), "Left closed the submenu");
assert!(focused(&h).starts_with("New"), "and went back to its entry: {:?}", focused(&h));
key(&mut h, Key::ArrowDown);
assert!(focused(&h).contains("Open Project"), "{:?}", focused(&h));
key(&mut h, Key::ArrowRight);
assert!(!shown(&h, "Open Project"), "Right on an entry left File");
assert!(shown(&h, "Keyboard Shortcuts"), "for Edit");
key(&mut h, Key::ArrowLeft);
assert!(shown(&h, "Open Project"), "Left went back to File");
key(&mut h, Key::Escape);
assert!(!shown(&h, "Open Project"), "Escape closed the menus");
assert!(!h.state().playback.playing, "no key reached the app");
}
/// Up in a menu opened with the pointer highlights its last entry (wrapping around); Enter on a
/// submenu entry opens it with its first entry highlighted, and Enter chooses an entry.
#[test]
fn enter_chooses_the_highlighted_entry() {
let mut h = harness();
let edit = rect(&h, "menu.Edit");
click_at(&mut h, edit.center());
key(&mut h, Key::ArrowUp);
if cfg!(target_os = "macos") {
assert!(focused(&h).starts_with("Keyboard Shortcuts"), "Up went to the last entry: {:?}", focused(&h));
key(&mut h, Key::Enter);
assert_eq!(h.state().dialog, Some(effectcraft_ui_egui::Dialog::Shortcuts), "Enter chose it");
} else {
assert!(focused(&h).starts_with("Preferences"), "Up went to the last entry: {:?}", focused(&h));
key(&mut h, Key::Enter);
assert!(focused(&h).starts_with("General"), "Enter opened the submenu: {:?}", focused(&h));
key(&mut h, Key::Enter);
assert_eq!(h.state().dialog, Some(effectcraft_ui_egui::Dialog::Settings), "Enter chose General...");
}
assert!(!shown(&h, "Quick Apply"), "and closed the menu");
}
+1 -1
View File
@@ -171,7 +171,7 @@ the disk cache in the formats wave; the 3D Camera Tracker in M12.6.)
| Web | 98% | 0.1 | No shared-memory threads inside one engine instance (the decided design is one engine instance per worker; a threaded build needs nightly `build-std`) (M13.30: Render Queue, analyses and Content-Aware Fill render on each job worker's own WebGPU device in passes, particles and Advanced 3D read back under keys, layer buffers in the browser's disk cache; browser storage, Web Audio, Web Worker renders/analyses, WebGPU viewer and offline install landed in M15.2; viewer frames in frame workers fed by project diffs, Roto Brush propagation in a worker, non-blocking `wait: true` jobs and a browser Media Browser (File System Access folders, browser storage) in M13.10; WEB-1 in M13.24: GPU effects and the GPU compositor in the frame workers on their own WebGPU devices with deferred readbacks (frames render in passes; Backend Auto per comp), the disk cache in the Origin Private File System (written by the workers with sync access handles, LRU under the settings' limit, served after a reload), the storage manager (Settings ▸ Disk ▸ Browser Storage, `storage.info` / `storage.persist` / `storage.clear`), and a WGSL constant Chrome rejected (it disabled every GPU kernel in Chrome) fixed) |
| 3D | 88% | 5.5 | reflections of other layers (Advanced 3D surfaces reflect only the Environment light; Material Options ▸ Appears in Reflections is stored but has no visible effect yet, #261), multi-view layouts, the Extended Viewer for Advanced 3D comps (Classic 3D Extended Viewer landed in M13.5 UI completion); collapsed precomps of another size seen through the parent's camera render (fixed in M13.2); stereo rigs, orbit nulls, lights controlled by the camera, cameras/lights from glTF models, environment backgrounds, Advanced 3D motion blur, blend modes and track mattes landed in M7.7; Classic 3D iris-shaped bokeh with highlights, progressive depth of field on tilted layers and the focus-link commands landed in M13.5; Advanced 3D depth of field with the iris and highlight options, collapsed precomps as real Advanced 3D geometry and extruded text/shape strokes landed in M13.8; Advanced 3D (glTF/OBJ models, primitives, extruded text and shapes, PBR, image-based light, shadow maps, GPU rasteriser) in M7.4–M7.6; Advanced 3D end to end on the GPU (motion blur, iris depth of field, compositing) in M13.11 |
| Effects | ≈ 85% | 3.0 | GPU versions of the remaining effects (280 run on the GPU since M13.29, EFF-5: M13.28 added the remaining pixel effects and the geometry and audio generators (Lightning, Advanced Lightning, Beam, Lens Flare, Radio Waves, Vegas, Stroke, Scribble, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum / Waveform, Basic / Path Text); M13.29 added the particle effects (CC Particle World / Systems II, Particle Playground, CC Ball Action, CC Pixel Polly, CC Scatterize, Curl Noise) and removed the fallbacks of Shatter's wireframe views, Foam's extras, Timewarp's Matte Layer, strong Warp Fisheye / Twist bends and custom `.ocio` configs; M13.23 added the 3D Channel and Immersive Video families, Apply Color LUT, the OCIO effects, Color Profile Converter and the simulations' render passes (Card Wipe included); M13.22 added the CC light family, the CC transitions, Block Dissolve, Radial Shadow, CC Bender / Blobbylize / Cylinder / Sphere / Spotlight / Environment, 3D Glasses, Numbers, Timecode and the time effects joined the 166 of M13.13; Fractal and the analysis / tool effects still render on the CPU) and the missing controls listed as partial in [effects.md](effects.md) (every After Effects effect exists since M9.11, M12.5 and M12.6; parameter names, order, twirl-downs, popups, units and defaults were aligned in M9.12) |
| Interface | 75% | 5.0 | more Learn tutorials and pixel-level fidelity of dialogs (G2 on 7 October: Project items, files and effects dropped on the Composition viewer, Project items dropped in the Timeline between layers and at a time, #85, #88, #89; popup menus moved to fit the window take clicks, so Render Queue templates apply, #117; View ▸ New Viewer landed in M13.32; an automation id on every control of Composition and Solid Settings, Group / Ungroup Shapes in the Layer menu, Window ▸ Learn, the flowchart shortcuts and Reveal in Explorer landed in M3.10 and M3.13; the Home ▸ Templates gallery (eight original built-in templates, user templates from File ▸ Save as Template…) and View ▸ Simulate Output ▸ My Custom RGB… landed in M13.25; Timeline layer reordering by drag, a non-snapping viewer pan, a working rename field and twirl arrows, and the full set of property reveal shortcuts — double presses, Alt+Shift keyframes, Ctrl+` — landed in M13.17–M13.20; the Home ▸ Learn tab with interactive tutorials and a UI fidelity pass landed in M13.5 UI completion; visual editors for Lumetri RGB / hue-saturation curves, Colorama's output cycle wheel, Glow's colour map and Reshape's correspondence points (viewer handles), a scrolling Preview panel and AE-style Composition / Timeline tabs (close, label swatch, viewer lock) landed in M13.10; Timeline outline and Project panel columns scroll horizontally, the Layer Style dialog, ROI resize handles, Pan Behind snapping and 3D Reference Axes landed in M13.5; native macOS menu bar, Timeline columns/search/reveal-add, Home screen with recent projects and all AE workspaces landed; viewer rulers/snapping/channels/snapshots landed in M0.13) |
| Interface | 75% | 5.0 | more Learn tutorials and pixel-level fidelity of dialogs (G2 on 9 October: the in-window menu bar works from the keyboard (Alt, arrows, Enter, Escape) and the app's shortcuts wait while a menu is open, #279; G2 on 7 October: Project items, files and effects dropped on the Composition viewer, Project items dropped in the Timeline between layers and at a time, #85, #88, #89; popup menus moved to fit the window take clicks, so Render Queue templates apply, #117; View ▸ New Viewer landed in M13.32; an automation id on every control of Composition and Solid Settings, Group / Ungroup Shapes in the Layer menu, Window ▸ Learn, the flowchart shortcuts and Reveal in Explorer landed in M3.10 and M3.13; the Home ▸ Templates gallery (eight original built-in templates, user templates from File ▸ Save as Template…) and View ▸ Simulate Output ▸ My Custom RGB… landed in M13.25; Timeline layer reordering by drag, a non-snapping viewer pan, a working rename field and twirl arrows, and the full set of property reveal shortcuts — double presses, Alt+Shift keyframes, Ctrl+` — landed in M13.17–M13.20; the Home ▸ Learn tab with interactive tutorials and a UI fidelity pass landed in M13.5 UI completion; visual editors for Lumetri RGB / hue-saturation curves, Colorama's output cycle wheel, Glow's colour map and Reshape's correspondence points (viewer handles), a scrolling Preview panel and AE-style Composition / Timeline tabs (close, label swatch, viewer lock) landed in M13.10; Timeline outline and Project panel columns scroll horizontally, the Layer Style dialog, ROI resize handles, Pan Behind snapping and 3D Reference Axes landed in M13.5; native macOS menu bar, Timeline columns/search/reveal-add, Home screen with recent projects and all AE workspaces landed; viewer rulers/snapping/channels/snapshots landed in M0.13) |
| Project | ≈ 68% | 5.5 | OCIO displays beyond the built-in tone map; relative footage paths and relinking when a project moves (unsaved-changes prompts, a modified mark that follows undo and project files that name their version and always reopen landed in M3.9 and M3.14; auto-save and crash recovery in M3.7; Color Engine with OCIO/ACES working spaces, HDR compand/tone mapping, Rec. 2100 PQ/HLG output, Feet + Frames, display colour management, Simulate Output and the locked viewer landed in M7.7; proxies and Interpret Footage fields / pixel aspect / alpha guess landed: PRJ-8, PRJ-3) |
| Masks & roto | 74% | 5.0 | (audit estimates; Roto Brush 2.0 / 3.0's trained model, MobileSAM in the swappable `segment` module, has since landed in M13.35; variable-width mask feather points with the Mask Feather tool landed in M13.5; mask tracking and Mask Interpolation landed in M6.6; Roto Brush & Refine Edge with graph-cut segmentation, flow propagation, edge matting, decontamination and Freeze in M6.7) |
| Preview | 77% | 2.8 | GPU effects for the audio-driven effects and the stepped particle systems; content-keyed RAM preview frames (an edit drops every comp's), audio scrubbing, more snapshot slots (G2 on 7 October: Audio, Lock and Shy switches keep the cached frames and playback with audio waits for frames instead of skipping them, #103; running out of video memory renders the frame on the CPU and keeps fewer GPU frames instead of crashing, #106; RAM preview keys with the render options, least-recently-shown eviction, Auto resolution while playing, Cache Before Playback that fits, an achieved-fps readout, Cache Frames When Idle and purges that clear what they name landed in M4.5–M4.8; 3D channel, VR, OCIO, Card Wipe and the simulations' render passes run on the GPU since M13.23; Advanced 3D layers with blend modes / track mattes / Preserve Transparency and environment backgrounds composite on the GPU since M13.22; pooled GPU textures and fused quantisation since M13.13: Lower Third GPU warm 21 → 4 ms/frame, and Auto now picks the CPU or the GPU per comp from measured frame times; Advanced 3D runs — raster, motion blur, iris depth of field, compositing — and wireframes run on the GPU since M13.11: CPU warm 3394 → GPU warm 290 ms/frame at 1920×1080 (11.7×; Half 968 → 85 ms), GPU ≠ CPU on 0.005 % of pixels, on an M4 Pro under load; Classic 3D bokeh depth of field — iris shapes, highlights, fringe, progressive blur on tilted planes — runs in WGSL since M13.6: 3D Showcase GPU warm 205 → 54 ms/frame at full size on an M4 Pro; the Preview panel's five shortcuts with their own Include / Loop / Cache Before Playback / Range / Play From / Frame Rate / Skip / Resolution / Full Screen / stop options and `playback.settings.get/set` landed in M13.8; Classic 3D runs and adjustment layers composite on the GPU since M12.7; persistent disk cache with the blue cache bar landed; region of interest, snapshots, exposure and Fast Previews landed in M0.13) |