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The footage item's context menu from #383 builds its entries with menu_nodes, which #391 gave the menu bar's keyboard navigator and depth; like the other context menus it passes a fresh one. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -1711,7 +1711,7 @@ pub(crate) fn submenu_at(app: &mut EffectcraftApp, ui: &mut egui::Ui, path: &[&s
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found = Some(n);
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}
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if let Some(n) = found {
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menu_nodes(app, ui, std::slice::from_ref(n), clicked);
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menu_nodes(app, ui, std::slice::from_ref(n), clicked, &mut crate::menu_keys::Nav::default(), 0);
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}
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if let Some((_, p)) = clicked.as_mut()
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&& p.is_null()
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