M0.11: parity audit at fa26ad9 (≈93% weighted; 298/298 effects; ≈11–14 h wall clock left)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Brandon ThomasandClaude Opus 5.5 committed 2026-10-02 23:41:28 -04:00
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## How far from full parity
Measured feature by feature in [docs/parity.md](docs/parity.md) (end of 2 October 2026):
Measured feature by feature in [docs/parity.md](docs/parity.md) (late 2 October 2026):
- **≈ 79% of After Effects' features, weighted by importance** (87% of the essentials, 67% of
professional daily-use features, 21% of the long tail); 298 of 298 effects, 16 of them on the GPU.
- **≈ 100 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents in
parallel that is **≈ 8–10 hours of wall-clock time at the pace measured so far, up to ≈ 25 hours**
by the audit's conservative per-feature figures.
- Hardest remaining pieces: Advanced 3D, a scripting object model (Roto Brush & Refine Edge landed in M6.7, the 3D Camera Tracker in M12.6).
- **≈ 93% of After Effects' features, weighted by importance** (96% of the essentials, 90% of
professional daily-use features, 65% of the long tail); all 298 After Effects effects.
- **≈ 50–55 agent-hours of work remain**: about **11–14 hours of wall-clock time** with five Claude
Opus 5.5 agents in parallel, ≈ 6–8 hours for the essentials and daily-use features.
- Hardest remaining pieces: the web app's depth, GPU 3D, Content-Aware Fill, a plug-in API.
Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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# Parity with After Effects
How close EffectCraft is to After Effects 2026, feature by feature, and how much work is left.
Audited against the code at commit `5273f1b` (2 October 2026). Every feature in our catalog was
graded from the code itself: a disabled menu entry, or a setting that is stored but never
rendered, does not count as done.
## Current status (audit at commit `fa26ad9`, 2 October 2026, late)
| Measure | Value |
|---|---|
| **Feature parity, weighted by tier** (P0 ×3, P1 ×2, P2 ×1) | **≈ 93%** |
| Unweighted | ≈ 91% |
| P0 / P1 / P2 | ≈ 96% / 90% / 65% |
| Features done / partial / missing | 41 / 50 / 1 of 92 (missing: a plug-in API) |
| **Effects** | **298 of 298** After Effects 2026 effects exist (some still simplified) |
| Disabled menu entries left | 26 commands (31 menu items) |
| Remaining work | ≈ 50–55 agent-hours at the pace measured so far (≈ 150 by the original conservative audit scale) |
| **Wall-clock estimate** | **≈ 11–14 hours** with five agents in parallel; ≈ 6–8 hours for 100% of P0 + P1 |
By area: Layers 98%, Output 95%, Compositions 95%, Automation 96%, Paint 95%, Text 95%, Import 96%,
Animation 94%, Masks 94%, Preview 94%, Interface 93%, Shapes 93%, 3D 91%, Audio 90%, Project 90%,
Tracking 88%, Effects 85%, Web 65%.
What is left, in priority order: the web app's depth (threads, storage, audio, non-blocking
renders); stroke taper/wave and multi-segment dashes; variable mask feather points; real
`sampleImage` and `footage()` in expressions; camera iris/bokeh and focus-link commands; GPU
rendering of 3D runs and adjustment layers; Render Queue field render, crop/resize and templates;
approximated effects (Subspace Warp, Key Cleaner) and Liquify's viewer brush; Advanced 3D motion blur
and blend modes; a few viewer and colour-management menu items; OpenType features and variable
font axes; AI/EPS/PDF import; more codecs; 59 preferences not yet wired; proxies; ScriptUI;
Lumetri Scopes, Footage, Media Browser and Metadata panels; Content-Aware Fill; face tracking; and
the "better than After Effects" items (a plug-in API, branching history, GPU particles).
The sections below are the original audit (morning of 2 October, ≈ 64%) and its updates, kept for
history.
## Summary