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Merge pull request #9 from storybored379/pr/hold-key-incoming-segment
Keyframes: a Hold key no longer eases the motion into it
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1 file changed
+14
-1
@@ -441,7 +441,9 @@ pub fn segment_value(keys: &[Keyframe], i: usize, t: Tick, spatial: bool) -> Val
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let dur = (t1 - t0).max(1e-12);
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let x = ((secs(t) - t0) / dur).clamp(0.0, 1.0);
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let lin_out = a.out_interp == Interp::Linear;
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let lin_in = b.in_interp == Interp::Linear;
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// A Hold in-side only matters for the segment it ends, which the out side above decides:
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// it shapes the incoming segment like a linear side, as in the Graph Editor and Lottie export.
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let lin_in = b.in_interp != Interp::Bezier;
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let is_spatial = spatial && matches!(a.value, Value::Vec2(_) | Value::Vec3(_));
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if is_spatial {
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let p0 = v3(&a.value);
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@@ -584,6 +586,17 @@ mod tests {
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assert_eq!(evaluate(&held, s(1.999), false), Some(Value::Scalar(0.0)));
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}
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#[test]
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fn hold_key_keeps_its_incoming_segment_linear() {
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// Hold on the second key (in and out, as KeyframeInterpolationType.HOLD sets it) holds
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// what comes after it, not the linear motion into it.
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let keys = vec![Keyframe::new(s(0.0), Value::Scalar(0.0)), Keyframe::new(s(2.0), Value::Scalar(100.0)).hold()];
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assert_eq!(evaluate(&keys, s(0.5), false), Some(Value::Scalar(25.0)));
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let keys = vec![Keyframe::new(s(0.0), Value::Vec2([0.0, 0.0])), Keyframe::new(s(2.0), Value::Vec2([100.0, 0.0])).hold()];
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let p = evaluate(&keys, s(0.5), true).unwrap().as_vec2();
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assert!((p[0] - 25.0).abs() < 0.01, "{p:?}");
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}
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#[test]
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fn easy_ease_is_symmetric_and_slow_at_ends() {
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let keys = vec![Keyframe::new(s(0.0), Value::Scalar(0.0)).eased(), Keyframe::new(s(1.0), Value::Scalar(100.0)).eased()];
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