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https://github.com/storytold/effectcraft.git
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Merge pull request #1009 from marcoarnulfo/fix/portable-mode
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commit
3484f91c3f
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@@ -1363,6 +1363,7 @@ dependencies = [
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"exr",
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"gif",
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"image",
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"log",
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"rayon",
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"serde_json",
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]
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@@ -12,6 +12,7 @@ workspace = true
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[dependencies]
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effectcraft-engine = { workspace = true }
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effectcraft-project = { workspace = true }
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log = { workspace = true }
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effectcraft-media = { workspace = true }
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effectcraft-expr = { workspace = true }
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effectcraft-script = { workspace = true }
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@@ -0,0 +1,219 @@
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//! Where EffectCraft keeps its per-user data (settings, shortcuts, crash recovery, logs, models,
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//! plug-ins): the one directory [`config_dir`](crate::config_dir) returns.
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//!
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//! In order:
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//! 1. `EFFECTCRAFT_CONFIG_DIR`, when set (tests, agents, custom setups).
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//! 2. **Portable mode** (#993): a marker file ([`PORTABLE_MARKERS`]) beside the executable puts
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//! everything in `<exe dir>/EffectCraftData`, so a portable copy on a USB stick leaves nothing in
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//! `%APPDATA%`. The Windows portable zip ships with `portable.txt`; the MSI doesn't. If that
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//! folder can't be written (read-only medium, Program Files), a warning is logged and the
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//! platform folder is used.
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//! 3. The platform convention: macOS `~/Library/Application Support/EffectCraft`, Windows
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//! `%APPDATA%\EffectCraft`, Linux `$XDG_CONFIG_HOME/effectcraft` or `~/.config/effectcraft`.
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use std::ffi::OsString;
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use std::path::{Path, PathBuf};
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use std::sync::OnceLock;
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/// Files beside the executable that switch on portable mode (either one; contents are ignored).
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pub const PORTABLE_MARKERS: [&str; 2] = ["portable.txt", "EffectCraft.portable"];
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/// The data folder created beside the executable in portable mode.
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pub const PORTABLE_DATA_DIR: &str = "EffectCraftData";
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/// How [`DataDir::dir`] was chosen.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Mode {
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/// `EFFECTCRAFT_CONFIG_DIR`.
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Override,
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/// `<exe dir>/EffectCraftData`.
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Portable,
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/// The platform's per-user config directory.
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Platform,
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}
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/// The resolved data directory.
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#[derive(Clone, Debug)]
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pub struct DataDir {
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/// `None` only when no platform directory is known either (no `HOME`/`APPDATA`).
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pub dir: Option<PathBuf>,
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pub mode: Mode,
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/// Set when a portable marker was found but its data folder isn't writable.
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pub warning: Option<String>,
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}
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/// The data directory for this process, resolved once (the portable check probes the disk).
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pub fn current() -> &'static DataDir {
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static DIR: OnceLock<DataDir> = OnceLock::new();
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DIR.get_or_init(|| {
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let exe = std::env::current_exe().ok();
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let d = resolve(|k| std::env::var_os(k), exe.as_deref().and_then(Path::parent));
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if let Some(w) = &d.warning {
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log::warn!("{w}");
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}
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d
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})
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}
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/// Resolve the data directory from the environment (`env`) and the executable's folder.
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pub fn resolve(env: impl Fn(&str) -> Option<OsString>, exe_dir: Option<&Path>) -> DataDir {
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if let Some(d) = env("EFFECTCRAFT_CONFIG_DIR") {
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return DataDir { dir: Some(PathBuf::from(d)), mode: Mode::Override, warning: None };
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}
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let platform = platform_dir(&env);
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let Some((exe_dir, marker)) = exe_dir.and_then(|d| portable_marker(d).map(|m| (d, m))) else {
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return DataDir { dir: platform, mode: Mode::Platform, warning: None };
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};
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let data = exe_dir.join(PORTABLE_DATA_DIR);
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match ensure_writable(&data) {
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Ok(()) => DataDir { dir: Some(data), mode: Mode::Portable, warning: None },
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Err(e) => {
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let fallback = platform.as_ref().map_or_else(|| "nowhere (no user folder found)".to_string(), |p| p.display().to_string());
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let warning =
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format!("portable mode ({} found) but {} isn't writable ({e}); settings are kept in {fallback} instead", marker.display(), data.display());
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DataDir { dir: platform, mode: Mode::Platform, warning: Some(warning) }
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}
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}
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}
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/// The platform convention, from `env` (so tests can fake `HOME`/`APPDATA`/`XDG_CONFIG_HOME`).
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pub fn platform_dir(env: &impl Fn(&str) -> Option<OsString>) -> Option<PathBuf> {
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let home = || env("HOME").map(PathBuf::from);
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if cfg!(target_os = "macos") {
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return home().map(|h| h.join("Library/Application Support/EffectCraft"));
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}
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if cfg!(target_os = "windows") {
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return env("APPDATA").map(|a| PathBuf::from(a).join("EffectCraft"));
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}
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env("XDG_CONFIG_HOME").map(PathBuf::from).or_else(|| home().map(|h| h.join(".config"))).map(|c| c.join("effectcraft"))
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}
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/// The first portable marker file in `exe_dir`, if any.
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pub fn portable_marker(exe_dir: &Path) -> Option<PathBuf> {
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PORTABLE_MARKERS.iter().map(|m| exe_dir.join(m)).find(|p| p.is_file())
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}
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/// Create `dir` and prove a file can be written in it (a folder can exist yet be read-only).
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fn ensure_writable(dir: &Path) -> std::io::Result<()> {
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std::fs::create_dir_all(dir)?;
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let probe = dir.join(format!(".write-test-{}", std::process::id()));
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std::fs::write(&probe, b"")?;
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// A leftover probe is harmless; don't fail portable mode over it.
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let _ = std::fs::remove_file(&probe);
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::collections::HashMap;
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use std::sync::atomic::{AtomicUsize, Ordering};
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fn temp(tag: &str) -> PathBuf {
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static N: AtomicUsize = AtomicUsize::new(0);
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let d = std::env::temp_dir().join(format!("effectcraft-app-dirs-{tag}-{}-{}", std::process::id(), N.fetch_add(1, Ordering::Relaxed)));
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let _ = std::fs::remove_dir_all(&d);
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std::fs::create_dir_all(&d).unwrap();
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d
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}
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fn env_of(pairs: &[(&str, &Path)]) -> impl Fn(&str) -> Option<OsString> + use<> {
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let m: HashMap<String, OsString> = pairs.iter().map(|(k, v)| (k.to_string(), v.as_os_str().to_owned())).collect();
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move |k| m.get(k).cloned()
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}
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/// A fake user folder that every platform's convention resolves under.
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fn fake_home(root: &Path) -> impl Fn(&str) -> Option<OsString> + use<> {
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let home = root.join("home");
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let appdata = root.join("appdata");
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env_of(&[("HOME", &home), ("APPDATA", &appdata)])
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}
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#[test]
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fn no_marker_uses_the_platform_dir() {
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let root = temp("platform");
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let exe = root.join("bin");
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std::fs::create_dir_all(&exe).unwrap();
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let d = resolve(fake_home(&root), Some(&exe));
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assert_eq!(d.mode, Mode::Platform);
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assert!(d.warning.is_none());
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let dir = d.dir.unwrap();
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if cfg!(target_os = "macos") {
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assert_eq!(dir, root.join("home/Library/Application Support/EffectCraft"));
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} else if cfg!(target_os = "windows") {
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assert_eq!(dir, root.join("appdata").join("EffectCraft"));
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} else {
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assert_eq!(dir, root.join("home/.config/effectcraft"));
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}
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assert!(!exe.join(PORTABLE_DATA_DIR).exists(), "no portable folder without a marker");
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let _ = std::fs::remove_dir_all(&root);
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}
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#[test]
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fn either_marker_keeps_everything_beside_the_exe() {
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for marker in PORTABLE_MARKERS {
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let root = temp("portable");
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let exe = root.join("EffectCraft");
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std::fs::create_dir_all(&exe).unwrap();
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std::fs::write(exe.join(marker), b"").unwrap();
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let d = resolve(fake_home(&root), Some(&exe));
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assert_eq!(d.mode, Mode::Portable, "{marker}");
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assert!(d.warning.is_none());
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let dir = d.dir.unwrap();
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assert_eq!(dir, exe.join("EffectCraftData"));
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assert!(dir.is_dir(), "the data folder is created");
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assert_eq!(std::fs::read_dir(&dir).unwrap().count(), 0, "the write probe is removed");
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assert!(!root.join("home").exists() && !root.join("appdata").exists(), "nothing written to the user folder");
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let _ = std::fs::remove_dir_all(&root);
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}
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}
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#[test]
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fn a_marker_folder_is_not_a_marker() {
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let root = temp("dir-marker");
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let exe = root.join("bin");
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std::fs::create_dir_all(exe.join("portable.txt")).unwrap();
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assert_eq!(resolve(fake_home(&root), Some(&exe)).mode, Mode::Platform);
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assert!(!exe.join(PORTABLE_DATA_DIR).exists());
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let _ = std::fs::remove_dir_all(&root);
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}
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#[test]
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fn unwritable_portable_folder_falls_back_with_a_warning() {
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let root = temp("unwritable");
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let exe = root.join("bin");
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std::fs::create_dir_all(&exe).unwrap();
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std::fs::write(exe.join("portable.txt"), b"").unwrap();
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// A file where the data folder should go: it can't be created, on every platform.
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std::fs::write(exe.join(PORTABLE_DATA_DIR), b"in the way").unwrap();
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let env = fake_home(&root);
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let d = resolve(&env, Some(&exe));
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assert_eq!(d.mode, Mode::Platform);
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assert_eq!(d.dir, platform_dir(&env));
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assert!(d.dir.is_some());
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let w = d.warning.unwrap();
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assert!(w.contains("portable") && w.contains("isn't writable"), "{w}");
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// No user folder at all: still no panic, just no directory.
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let d = resolve(|_| None, Some(&exe));
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assert!(d.dir.is_none() && d.warning.is_some());
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let _ = std::fs::remove_dir_all(&root);
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}
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#[test]
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fn override_wins_over_portable() {
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let root = temp("override");
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let exe = root.join("bin");
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std::fs::create_dir_all(&exe).unwrap();
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std::fs::write(exe.join("portable.txt"), b"").unwrap();
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let custom = root.join("custom");
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let d = resolve(env_of(&[("EFFECTCRAFT_CONFIG_DIR", &custom)]), Some(&exe));
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assert_eq!((d.mode, d.dir), (Mode::Override, Some(custom)));
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assert!(!exe.join(PORTABLE_DATA_DIR).exists());
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let _ = std::fs::remove_dir_all(&root);
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}
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#[test]
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fn missing_exe_dir_or_env_never_panics() {
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let d = resolve(|_| None, None);
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assert_eq!((d.mode, d.dir), (Mode::Platform, None));
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}
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}
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+5
-13
@@ -12,6 +12,8 @@ use effectcraft_engine::{ExportJob, ExportResult, Exporter, Importer, Session};
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use effectcraft_project::Footage;
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pub use effectcraft_script as script;
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pub mod app_dirs;
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struct MediaImporter;
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impl Importer for MediaImporter {
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@@ -97,20 +99,10 @@ pub fn session() -> Session {
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/// The platform config directory for EffectCraft (`EFFECTCRAFT_CONFIG_DIR` overrides):
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/// `~/Library/Application Support/EffectCraft` (macOS), `%APPDATA%\EffectCraft` (Windows),
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/// `$XDG_CONFIG_HOME/effectcraft` or `~/.config/effectcraft` (Linux and others).
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/// `$XDG_CONFIG_HOME/effectcraft` or `~/.config/effectcraft` (Linux and others). A `portable.txt`
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/// beside the executable puts it in `EffectCraftData` there instead ([`app_dirs`]).
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pub fn config_dir() -> Option<std::path::PathBuf> {
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use std::path::PathBuf;
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if let Some(d) = std::env::var_os("EFFECTCRAFT_CONFIG_DIR") {
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return Some(PathBuf::from(d));
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}
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let home = || std::env::var_os("HOME").map(PathBuf::from);
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if cfg!(target_os = "macos") {
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return home().map(|h| h.join("Library/Application Support/EffectCraft"));
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}
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if cfg!(target_os = "windows") {
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return std::env::var_os("APPDATA").map(|a| PathBuf::from(a).join("EffectCraft"));
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}
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std::env::var_os("XDG_CONFIG_HOME").map(PathBuf::from).or_else(|| home().map(|h| h.join(".config"))).map(|c| c.join("effectcraft"))
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app_dirs::current().dir.clone()
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}
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#[cfg(test)]
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+2
-1
@@ -13,7 +13,8 @@ The model is `effectcraft_engine::prefs::Prefs`: serde, versioned (`version`), a
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keys (`general.undoLevels`, `autoSave.intervalMinutes`, `labels.3.name`). It is stored as
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`prefs.json` through the session's `ConfigStore` (the desktop app uses the platform config
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directory: `~/Library/Application Support/EffectCraft` on macOS, `%APPDATA%\EffectCraft` on
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Windows, `$XDG_CONFIG_HOME/effectcraft` on Linux; the web app keeps it in browser storage: the
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Windows, `$XDG_CONFIG_HOME/effectcraft` on Linux, or `EffectCraftData` beside the executable when a
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`portable.txt` sits there, as in the Windows portable zip; the web app keeps it in browser storage: the
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Origin Private File System, or IndexedDB where OPFS can't write, see [web.md](web.md)). Loading migrates older layouts, keeps unknown keys (from newer versions) and
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falls back to defaults for values that don't parse.
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@@ -74,6 +74,13 @@ that with stub binaries ([`test-msi.ps1`](../packaging/windows/test-msi.ps1)): a
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an upgrade that keeps it, a repair, uninstall, and the Program Files default. The wizard pages
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themselves are checked by hand.
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The portable zip ships [`portable.txt`](../packaging/windows/portable.txt) beside `effectcraft.exe`.
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That marker (or an `EffectCraft.portable` file) switches on portable mode: the settings folder
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(preferences, shortcuts, recovery files, logs, plug-ins) becomes `EffectCraftData\` next to the
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exe instead of `%APPDATA%\EffectCraft`. If that folder isn't writable the app logs a warning and
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uses `%APPDATA%`. The MSI has no marker. The logic is in `crates/host/src/app_dirs.rs` and works
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the same on macOS and Linux; `EFFECTCRAFT_CONFIG_DIR` still wins over it.
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Every binary reports its version: `effectcraft --version`, `effectcraft-cli --version` and
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*Help › About EffectCraft*.
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@@ -5,7 +5,7 @@
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.DESCRIPTION
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Produces, in $env:DIST (default: dist/release):
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effectcraft-<version>-windows-<arch>.msi per-machine installer (WiX v5)
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effectcraft-<version>-windows-<arch>-portable.zip effectcraft.exe + effectcraft-cli.exe
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effectcraft-<version>-windows-<arch>-portable.zip effectcraft.exe + effectcraft-cli.exe + portable.txt
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The binaries link the C runtime statically (+crt-static), so neither the MSI nor the portable
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zip needs the Visual C++ redistributable. Signing is delegated to sign.ps1 (skipped with a
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@@ -110,6 +110,9 @@ foreach ($f in 'README.md', 'LICENSE', 'LICENSE-MIT', 'LICENSE-APACHE') {
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$p = Join-Path $Root $f
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if (Test-Path $p) { Copy-Item $p $Portable }
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}
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# portable.txt beside effectcraft.exe switches on portable mode: settings, shortcuts and recovery
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# files go to EffectCraftData\ next to the exe instead of %APPDATA% (#993; see app_dirs.rs).
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Copy-Item (Join-Path $PSScriptRoot 'portable.txt') $Portable
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$Zip = Join-Path $Dist "effectcraft-$Version-windows-$Arch-portable.zip"
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Remove-Item -Force $Zip -ErrorAction SilentlyContinue
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Compress-Archive -Path $Portable -DestinationPath $Zip
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@@ -0,0 +1,12 @@
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EffectCraft portable mode
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While this file sits next to effectcraft.exe, EffectCraft keeps its settings, keyboard shortcuts,
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crash-recovery files, logs and plug-ins in the EffectCraftData folder beside it instead of
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%APPDATA%\EffectCraft. Copy the whole folder to move EffectCraft with its settings.
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The disk cache, media cache and conformed audio still go to %LOCALAPPDATA%\EffectCraft unless
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you choose other folders in Edit > Preferences > Disk.
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Delete this file to use the normal per-user settings folder (%APPDATA%\EffectCraft) instead.
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If EffectCraftData can't be written (for example on a read-only drive), EffectCraft logs a
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warning and uses %APPDATA%\EffectCraft instead.
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Reference in new issue
Block a user