Files
cadcraft/docs/control-protocol.md
T
a2b6c9ac4a Animation effects follow the operating system's setting; View ▸ Accessibility ▸ Animation Effects (#759)
With Windows set to show no animations (Settings ▸ Accessibility ▸ Visual
effects ▸ Animation effects), dialogs and menus still faded in and wheel
input glided. All of that motion is egui's default behaviour, and nothing
asked the operating system.

- crates/ui-egui/src/animation.rs: AnimationPref (System, On, Off). Off sets
  egui's animation_time to 0 and scroll_animation to none (window, menu,
  tooltip and popup fades, collapsing sections, scroll bars, scroll-to
  glides), hands each wheel notch to scroll areas whole, and lets
  Cmd/Ctrl+wheel zoom reach its zoom in one step.
- System, the default, follows the OS live: UISettings::AnimationsEnabled on
  Windows, NSWorkspace's Reduce motion on macOS, the XDG Desktop Portal's
  reduced-motion (then GNOME's enable-animations) on Linux and the BSDs,
  prefers-reduced-motion on the web.
- View ▸ Accessibility ▸ Animation Effects ▸ Use System Setting / On / Off,
  the same choice in Options ▸ Display, and `ui.animations`, `options` and
  `ui.set` {"animations"}; `ui.inspect` reports whether animations show.

Drafting behaviour is untouched: tracking's acquisition pause, the
time-sensitive right-click, previews, the caret blink, realtime pan and
zoom. Plain wheel zoom already moved a whole notch per frame (#692).

macOS and Linux are compile-checked (clippy -D warnings for
aarch64-apple-darwin and x86_64-unknown-linux-gnu), not run.

Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: Brandon Thomas <[email protected]>
2026-10-13 05:34:56 -04:00

159 lines
12 KiB
Markdown

# CADCraft control protocol
Start the desktop app with `--control PORT` (or `CADCRAFT_CONTROL_PORT=PORT`). It listens on
`127.0.0.1:PORT` for JSON lines: one request per line, one reply per line. A port given with
`--control` wins over the variable; a bare `--control` keeps the variable's port.
```json
{"id": 1, "method": "cmdline.input", "params": {"text": "circle 0,0 5"}}
{"id": 1, "ok": true, "result": {"prompt": "Command:", "output": ["Command: CIRCLE"], ...}}
```
Errors come back as `{"id": …, "ok": false, "error": "message"}`. An unknown method's error points
to `control.methods`, which lists the methods the server answers.
The server waits up to 60 s for the app to answer a request. After that it replies with a timeout, and
`state` tells whether sending the request again is safe:
- `{"id": …, "ok": false, "error": "timeout", "state": "not-run"}`: the app had not started the request.
It is cancelled and will never run, so sending it again is safe.
- `{"id": …, "ok": false, "error": "timeout", "state": "may-have-run"}`: the app had already started it.
It may still finish and change the drawing, and its late result is discarded. Inspect the drawing
(`drawing.inspect`) before sending it again.
The table below describes top-level control-protocol methods: names for the request's `method`
field. `engine.commands` returns a separate command catalog, not a list of additional methods.
| Method | Params | What it does |
|---|---|---|
| `cmdline.input` | `{text}` | Type a line at the command line exactly like a user. Starts commands by name/alias and answers prompts (points `x,y`, `@dx,dy`, `@d<a`, distances, keywords, empty = Enter). Spaces act as Enter except at text prompts. |
| `cmdline.script` | `{text}` | Run a multi-line script (like `.scr` files). |
| `cmdline.key` | `{key: "enter"\|"escape"}` | Press Enter or Escape. Replies like `cmdline.input`: the state, `output`, and `error` when Enter was refused. |
| `cmdline.state` | | Current prompt, keywords, accepted input kinds, history tail. |
| `engine.execute` | `{command, params}` | Run any command with JSON parameters. Never opens a dialog. `command` is an alias of this method, with the same parameters and result. |
| `engine.commands` | | Every command: id, label, menu path, shortcut, aliases, params doc, enabled. |
| `drawing.inspect` | `{entities?, limit?}` | Drawing summary (counts, extents, layers, styles, blocks, layouts, selection, undo) and entities with handles and geometry. |
| `ui.inspect` | | UI state, canvas rect, view, cursor and snap, performance counters; `closePrompt`: the drawing a "Save changes?" prompt is asking about (null when none); and actual egui keyboard focus (`focus.id`, `focus.label`, `focus.role`). |
| `ui.elements` | `{label?, role?, focused?}` | Observed toolbar, tab, drafting and layer-palette controls from the latest UI frame. Filters match exactly. Each entry has its real egui `id`, label, role, rectangle `[x,y,width,height]`, enabled/visible/selected state and current focus. |
| `ui.menu.list` / `ui.menu.invoke` | `{command}` | The menu tree; invoke an item like a click (interactive). |
| `ui.pointer` | `{x, y, space?: "world"\|"screen", button?, action?: "click"\|"move"}` | Click in the drawing area (world coordinates by default). Right button = Enter. |
| `ui.click` / `ui.move` | `{x, y, button?, shift?, ctrl?}` | Real egui pointer events in screen points (reach every widget). |
| `ui.drag` | `{x, y, to: [x, y], button?}` | Real press, move and release (drag the command line's top edge, the ViewCube ring…). |
| `ui.key` / `ui.text` | `{key, cmd?, shift?, alt?}` / `{text}` | Synthetic keyboard input. |
| `ui.set` | UiState fields | Show/hide palettes, toolbars, command line, ViewCube…; `theme: "system"\|"light"\|"dark"` (also `engine.execute` with `ui.theme {theme}`); `ui.inspect` reports the theme shown (`theme`: light/dark). `animations: "system"\|"on"\|"off"` (also `ui.animations {animations}`) shows or hides animation effects (dialog and menu fades, smoothed scrolling), `system` following the operating system's setting; `ui.inspect` reports whether they show (`animations`: true/false). `saveFormat: "dxf"\|"dwg"` (also `ui.saveformat {format}`) is the format Save As suggests for new drawings; `saveVersion: "2000"`…`"2018"` (also `ui.saveversion {version}`) the version it saves them in (SAVEAS also takes `version` and `binary` directly). |
| `ui.resize` | `{width, height}` | Resize the window. |
| `ui.focus` | | Activate the native window. Does not assign focus to a widget. |
| `ui.screenshot` | `{path?}` | PNG of the window (needs a presented frame). |
| `ui.render` | `{path?, width?, height?, fit?}` | Headless render. `fit` (default true) frames the whole drawing; `false` uses the current view. Replies `{pngBase64, width, height, bytes, path?}`. |
| `app.open` / `app.save` / `app.quit` | `{path}` | File operations. |
| `control.methods` | | Every method this server answers: `{method, params, description}`. Headless (`cadcraft-cli mcp`) lists only the methods it serves. |
| `ping` | | Replies `"pong"`. A cheap health check. |
To run a command listed by `engine.commands`, put its id in `params.command` and its arguments
in the nested `params.params` object, using `engine.execute` as the top-level method. This
includes `open` and `document.bytes`, and the UI commands in the desktop app's catalog.
`drawing.inspect` is also an engine command, but has an explicit top-level method; a dotted
command id alone does not make it a protocol method.
For example, inspect the drawing and list commands directly, then open a drawing and get its
DXF bytes through `engine.execute` (one request per line):
```json
{"id":2,"method":"drawing.inspect","params":{}}
{"id":3,"method":"engine.commands","params":{}}
{"id":4,"method":"engine.execute","params":{"command":"open","params":{"path":"examples/apartment.dxf"}}}
{"id":5,"method":"engine.execute","params":{"command":"document.bytes","params":{}}}
```
The `open` example assumes the app was started from the repository root; otherwise use a path
to an existing drawing accessible to the app. `document.bytes` defaults to DXF and returns
base64-encoded bytes in the result's `data` field. The `command` alias can be used identically:
```json
{"id":6,"method":"command","params":{"command":"document.bytes","params":{}}}
```
Sending `open` or `document.bytes` as the top-level `method` returns an `unknown method` error:
the protocol dispatches methods explicitly and does not fall through to the command registry.
`app.open` is a top-level convenience method for opening a drawing with `{path}`.
The MCP server (`cadcraft-cli mcp --connect 127.0.0.1:PORT`) wraps this protocol; headless
(`cadcraft-cli mcp`) it serves the same methods from an in-process session.
MCP tool names are another interface: `execute` maps to `engine.execute`, `list_commands` to
`engine.commands`, and the MCP `open` tool to `app.open`. See [mcp.md](mcp.md).
`ui.key` queues real egui key events; its reply acknowledges the queue. Poll `ui.inspect` or
`ui.elements` for the resulting focus or state before sending the next action. Use Tab and
Shift-Tab to traverse controls and Enter/Space to activate them. The observed registry is not
the operating system's accessibility tree and does not establish physical input or screen-reader
acceptance. Unregistered controls still report their actual focus ID, with a null label/role.
The native host restores layout choices from `workspace.json` and saves changes atomically.
It stores palette/toolset visibility, selected toolset, collapsed groups, command-line history
height and related chrome choices. It does not store drawings, command buffers, dialogs or the
current Start tab. The default directory is `~/Library/Application Support/CADCraft` on macOS,
`%APPDATA%/CADCraft` on Windows, and `$XDG_CONFIG_HOME/cadcraft` or `~/.config/cadcraft` elsewhere.
Set `CADCRAFT_CONFIG_DIR` to a private directory for an isolated profile; an explicitly empty
value disables workspace reads and writes. An invalid, oversized or newer-version file is
reported and left untouched, with persistence disabled for that launch. Repair or move that
file before restarting to resume saving workspace choices.
## Panel docking
Tool Sets, Layers, and Properties can be regrouped, split, floated within the app window, closed, and reopened. The drawing canvas stays visible and cannot be closed or turned into a tab. The document/session view is protected. Layouts, active tabs, panel visibility, and floating rectangles are saved with the app's existing UI preferences. These operations do not edit document contents.
Panel IDs: `toolSets`, `layers`, `properties`, `externalReferences`. The protected center is `canvas`.
`ui.dock` accepts `operation`; basic per-panel operations also require `panel`. The advanced `resizeSplit` operation below uses a split `path` instead of a panel. Basic operations are `open`, `close`, `activate`, `float` (with finite positive `rect: [x, y, width, height]`), or `move` (with `target` and `zone: center|left|right|top|bottom`). Center groups with the target; side zones split beside it. `ui.dock.reset` restores the default arrangement. Invalid moves return an error without changing the layout.
The QuickCalc palette (`quickCalc`) is not part of the default arrangement: QUICKCALC (`ui.panel.quickcalc`, Cmd+8) opens it, floating the first time.
Invoke these UI commands through `engine.execute`, for example `{"command":"ui.dock","params":{"operation":"float","panel":"layers","rect":[100,100,320,440]}}`.
Advanced `ui.dock` operations use the same validated transaction as pointer gestures:
`moveFloating` updates `rect`, `resizeSplit` accepts a boolean child `path` and
`size` (`{"Ratio":0.5}`, `{"FixedFirst":280}`, or `{"FixedSecond":280}`),
`setStackOpen` takes `open`, and `resizeStack` takes a point `height` or null.
A center `move` can include `before` (panel ID or null to append) for tab order.
The equivalent `{"action": ...}` form accepts a serialized shared docking action;
this is also the form emitted by the renderer. Protected-canvas and app-specific panel
rules apply equally to both forms.
## Command-line replies
The app and the headless session reply with the same fields.
`cmdline.state`, `cmdline.key` and `cmdline.input` return the command-line state:
| Field | Value |
|---|---|
| `prompt` | The prompt text (`"Command:"` when idle). |
| `running` | The id of the running command, or `null`. |
| `keywords` | The current prompt's options. |
| `accept` | The kinds of input the current prompt accepts, or `null` when idle. |
| `buffer` | Text typed in the command line but not yet submitted (always `""` headless). |
| `history` | The last 20 history lines. |
| `historyExpanded` | Whether the history is expanded (always `false` headless). |
`cmdline.input` adds:
- `output`: the history lines the input added. This includes the error message when the line was refused.
- `error`: the error message, only when the line was refused (unknown command, invalid input…).
A refused line still replies `"ok": true`, because the text was typed. Check `error`.
`app.open` without a string `path` fails with `"missing path"` before any command runs.
## Interface language
Select a language with `engine.execute` and the UI command `ui.language`:
```json
{"id":1,"method":"engine.execute","params":{"command":"ui.language","params":{"lang":"uk"}}}
```
Supported values are `auto`, `en`, `uk`, `pt-BR`, `de`, `es`, `cs`, `ru`, `fr`, `zh` and `it` (Chinese needs an installed CJK font; without one the result's `shown` is `en`). `ui.set` also accepts
`{"interfaceLanguage":"uk"}`; `ui.inspect` reports the saved choice in its UI state.
Invalid choices leave the current language unchanged. Menus, command labels and prompt text
returned by the control channel retain their English source text. See [localization.md](localization.md).