The412Banner c22cbc9f43 Type into the session: hardware keys to the compositor, and a log path that always exists
The session script redirects its own output into BL_LOG with exec, and a
redirection a non-interactive shell cannot open ends that shell — so a denied
storage permission would have killed the session rather than just losing the
log. Downloads is used once proven writable, files/logs otherwise.

Keyboard events now reach wl_keyboard, which is what the client's first-run
login needs on a device with a keyboard attached.
2026-09-19 13:49:29 -04:00

SteamDeck

Valve's native aarch64 Linux Steam client, running on an Android phone or handheld: a glibc rootfs under proot, gamescope as a Wayland client of an in-app Vulkan compositor, Xwayland and Zink for the client's CEF, and the device's Turnip driver underneath. There is no Wine here, and no x86 translation for the client itself — it is ARM code running as ARM code. Windows games it launches go through Valve's own ARM64 Proton build, which is where FEX comes in.

One screen, one button: install the runtime, press Play, Big Picture comes up.

How it fits together

 Android app (this repo)
 ├── libbannerwayland.so      Wayland compositor, presents into the activity's Surface (Vulkan/Turnip)
 ├── PulseAudio 13 + AAudio   the guest's audio server, on a socket bound into the session
 ├── fake-evdev rings         a physical pad, republished as /dev/input/eventN for the client
 └── proot ── linuxfs (~790 MB, downloaded once)
              ├── gamescope ── Xwayland ── Zink
              └── Steam (steamrtarm64, fetched from Valve on first run) ── Proton ARM64 ── FEX

The runtime image is the one published for Bannerlator (linuxfs.json in The412Banner/winlator-contents); this app installs and updates it from that catalog. No Valve software is redistributed — the client is fetched from Valve's own manifest on the device at first use.

Building

Nothing is built locally. Push, and the Build APK workflow produces steamdeck-apk, a debug-signed arm64 apk. It cross-compiles the two glibc preloads the session needs (libfakeinput.so, libblsession.so) from the sources in this repo before the app build, so those can never drift from what ships.

Device switches

Files in /sdcard/Download, for a device that cannot be reached with a debugger:

File Effect
steamdeck-no-pad Turns the controller feature off entirely (a true baseline)
steamdeck-pad-log Traces every interposer call into the session log
steamdeck-driver a7xx, a8xx or system — overrides the Turnip build the compositor loads

Session logs land in /sdcard/Download/SteamDeck/.

Lineage and licence

GPL-3.0. The gamescope runtime, the session shim and the fake-evdev interposer come from maxjivi05's WinNative work and from Bannerlator, both GPL-3.0; the Wayland compositor and the runtime plumbing are Bannerlator's. Valve, Steam and Proton are Valve Corporation's; this project is not affiliated with Valve.

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