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+1 -5
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@@ -64,7 +64,6 @@ jobs:
KDE_KWIN_OVERRIDE="$PWD/out/kwin" tools/desktop-kde/build.sh out
cp out/kwin/desktop-kde.kwin.txt out/
echo "size $(stat -c %s out/desktop-kde.tar.zst) sha256 $(cat out/desktop-kde.sha256)"
echo "language packs $(ls out/desktop-kde-i18n-*.tar.zst | wc -l)"
- uses: actions/upload-artifact@v4
with:
name: desktop-kde
@@ -75,8 +74,6 @@ jobs:
out/desktop-kde.packages.txt
out/desktop-kde.kwin.txt
out/desktop-kde.sha256
out/desktop-kde.i18n.txt
out/desktop-kde-i18n-*.tar.zst
- name: Publish
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
env:
@@ -91,6 +88,5 @@ jobs:
fi
gh release create "$TAG" --latest=false --prerelease=false --title "$TAG" \
--notes "KDE Plasma desktop package for DroidDeck's Linux runtime ($GITHUB_REPOSITORY tools/desktop-kde, $GITHUB_SHA). size $(stat -c %s out/desktop-kde.tar.zst), sha256 $(cat out/desktop-kde.sha256). desktop-kde.packages.txt lists the signature-checked Arch Linux ARM packages it was built from." \
out/desktop-kde.tar.zst out/desktop-kde.sha256 out/desktop-kde.packages.txt out/desktop-kde.kwin.txt \
out/desktop-kde.i18n.txt out/desktop-kde-i18n-*.tar.zst
out/desktop-kde.tar.zst out/desktop-kde.sha256 out/desktop-kde.packages.txt out/desktop-kde.kwin.txt
gh release edit "$TAG" --latest=false --prerelease=false
+1 -1
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@@ -47,7 +47,7 @@ Compatibility and performance vary by device; hardware validation is limited. De
## Credits and licence
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). Epic Games and GOG support build on [Phobos’s](https://github.com/phobos665) adaptation of [Legendary](https://github.com/legendary-gl/legendary) and [gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl), respectively. LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence. The Steam client's audio goes through [@The412Banner](https://github.com/The412Banner)'s [DirectAudio](https://github.com/The412Banner/directaudio) PulseAudio sink (LGPL-2.1-or-later), built from `tools/directaudio/sink` with its request size kept to its ring so clients are not asked to queue 100 ms ahead. mmap ring-buffer controller input was developed by ribbit384 ([WinNative #345](https://github.com/WinNative-Emu/WinNative/pull/345)). Why the x86-64 Steam client refused the arm64 client's sign-in was checked by reading Steam's saved token with the `ConnectCache` format from [deadlock-api-ingest](https://github.com/deadlock-api/deadlock-api-ingest). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). Epic Games and GOG support build on [Phobos’s](https://github.com/phobos665) adaptation of [Legendary](https://github.com/legendary-gl/legendary) and [gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl), respectively. LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence. mmap ring-buffer controller input was developed by ribbit384 ([WinNative #345](https://github.com/WinNative-Emu/WinNative/pull/345)). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
XR glasses support builds on WinNative's VITURE glasses work. VITURE protocol details were checked against [XRLinuxDriver](https://github.com/wheaney/XRLinuxDriver) by [@wheaney](https://github.com/wheaney), including the VITURE protocol header it ships, [ar-drivers-rs](https://github.com/badicsalex/ar-drivers-rs) by [@badicsalex](https://github.com/badicsalex) and the [go-macos/iokit VITURE package](https://pkg.go.dev/github.com/go-macos/iokit/viture); the optional VITURE SDK belongs to VITURE and is not included. RayNeo support adapts [@informalTechCode](https://github.com/informalTechCode)'s [RayNeo-Air-Series-3DoF-Scaffold](https://github.com/informalTechCode/RayNeo-Air-Series-3DoF-Scaffold) (Apache-2.0) and references [@verncat](https://github.com/verncat)'s [RayNeo-Air-3S-Pro-OpenVR](https://github.com/verncat/RayNeo-Air-3S-Pro-OpenVR) (MIT) and [Monado](https://gitlab.freedesktop.org/monado/monado) (BSL-1.0); see [docs/third-party/rayneo](docs/third-party/rayneo/README.md). XREAL 1S support references [XRLinuxDriver](https://github.com/wheaney/XRLinuxDriver) and [xrealOneDeviceKit](https://github.com/wheaney/xrealOneDeviceKit) by @wheaney, [xreal_one_driver](https://github.com/rohitsangwan01/xreal_one_driver) by [@rohitsangwan01](https://github.com/rohitsangwan01) (MIT) and [xr-tools](https://github.com/0xcaff/xr-tools) by [@0xcaff](https://github.com/0xcaff). The REDMAGIC glasses-display findings draw on [@mekhontsev](https://github.com/mekhontsev)'s [MagicDesk investigation](https://github.com/mekhontsev/magicdesk/blob/main/docs/xr-resolution-fix.md) and [@Coding-BR](https://github.com/Coding-BR)'s [decompiled Nubia kernel](https://github.com/Coding-BR/android_kernel_nubia_sm8850_qwjujube). VITURE, RayNeo, XREAL and REDMAGIC are trademarks of their owners; this project is not affiliated with them.
-2
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@@ -192,8 +192,6 @@ android {
unitTests.returnDefaultValues = true
unitTests.includeAndroidResources = true
unitTests.all {
// Robolectric keeps a sandbox per SDK level the tests ask for; seven no longer fit in Gradle's default 512 MB.
maxHeapSize = '2g'
def logTarget = providers.systemProperty('robolectric.logging').orNull
if (logTarget != null) systemProperty 'robolectric.logging', logTarget
}
+5 -25
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@@ -65,6 +65,11 @@
android:exported="true"
android:screenOrientation="sensorLandscape"
android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|density|keyboard|keyboardHidden|navigation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
@@ -83,31 +88,6 @@
</intent-filter>
</activity>
<activity-alias
android:name=".LauncherDark"
android:targetActivity=".MainActivity"
android:icon="@mipmap/ic_launcher"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
</activity-alias>
<activity-alias
android:name=".LauncherLight"
android:targetActivity=".MainActivity"
android:icon="@mipmap/ic_launcher_light"
android:enabled="false"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
</activity-alias>
<activity
android:name=".HomeActivity"
android:enabled="false"
+14 -14
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@@ -11,23 +11,23 @@ add_subdirectory(adrenotools)
# DXVK's DXBC->SPIR-V translator is zlib licensed (vendored under thirdparty/dxbc).
add_subdirectory(thirdparty/dxbc)
set(DDFG_UPSTREAM "v0.3.0")
set(DDFG_CHAIN_SRC
framegen/ddfg/framegen.cpp
framegen/ddfg/framegen.hpp
framegen/ddfg/record_impl.inc
framegen/ddfg/config.hpp
framegen/ddfg/embedded_shaders.hpp
framegen/ddfg/ddfg_engine.cpp
set(WINFG_UPSTREAM "v0.3.0")
set(WINFG_CHAIN_SRC
framegen/winfg/framegen.cpp
framegen/winfg/framegen.hpp
framegen/winfg/record_impl.inc
framegen/winfg/config.hpp
framegen/winfg/embedded_shaders.hpp
framegen/winfg/winfg_engine.cpp
)
set(DDFG_HASH_INPUT "")
foreach(f ${DDFG_CHAIN_SRC})
set(WINFG_HASH_INPUT "")
foreach(f ${WINFG_CHAIN_SRC})
file(SHA256 "${CMAKE_CURRENT_SOURCE_DIR}/${f}" _h)
string(APPEND DDFG_HASH_INPUT "${_h}")
string(APPEND WINFG_HASH_INPUT "${_h}")
endforeach()
string(SHA256 DDFG_CHAIN_HASH_FULL "${DDFG_HASH_INPUT}")
string(SUBSTRING "${DDFG_CHAIN_HASH_FULL}" 0 12 DDFG_CHAIN_HASH)
message(STATUS "dd-fg chain: win-fg ${DDFG_UPSTREAM} (src ${DDFG_CHAIN_HASH})")
string(SHA256 WINFG_CHAIN_HASH_FULL "${WINFG_HASH_INPUT}")
string(SUBSTRING "${WINFG_CHAIN_HASH_FULL}" 0 12 WINFG_CHAIN_HASH)
message(STATUS "win-fg chain: ${WINFG_UPSTREAM} (src ${WINFG_CHAIN_HASH})")
add_subdirectory(waylandcomp)
add_subdirectory(questxr)
@@ -131,7 +131,7 @@ struct VkTable {
#include <string>
namespace lsfg { class Engine; }
namespace ddfg { class Engine; }
namespace winfg { class Engine; }
static constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 2;
@@ -280,7 +280,7 @@ public:
static constexpr int32_t kFgCaptureGame = -1;
void setFrameGenTuning(float flowScale, float refreshHz, int32_t captureHeight = 0);
void setFrameGenEngine(int kind);
void setDdFgTuning(int model, int perfPreset);
void setWinFgTuning(int model, int perfPreset);
private:
struct WinTex {
@@ -468,12 +468,12 @@ private:
uint64_t fgSourceFrames_ = 0;
std::string lsfgCachePath_;
bool lsfgEngineTried_ = false;
std::unique_ptr<ddfg::Engine> ddfgEngine_;
bool ddfgEngineTried_ = false;
std::unique_ptr<winfg::Engine> winfgEngine_;
bool winfgEngineTried_ = false;
std::atomic<int> fgEngineKind_{0};
std::atomic<int> fgModel_{4};
std::atomic<int> fgPerfPreset_{1};
bool ensureDdFgEngine();
bool ensureWinFgEngine();
bool fgCapsOk() const;
uint32_t syncSlot(uint32_t k) const { return currentFrame * kMaxPresentsPerFrame + k; }
@@ -1,4 +0,0 @@
#pragma once
#include "vk_dispatch.hpp"
struct VkTable;
bool ddfgVkdInit(const VkTable& table, ddfg::DeviceDispatch& dd, ddfg::InstanceDispatch& id);
-12
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@@ -1,12 +0,0 @@
#pragma once
#if defined(__ANDROID__)
#include <android/log.h>
#define DDFG_LOGI(...) __android_log_print(ANDROID_LOG_INFO, "dd-fg", __VA_ARGS__)
#define DDFG_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, "dd-fg", __VA_ARGS__)
#else
#include <cstdio>
#define DDFG_LOGI(...) do { std::fprintf(stderr, "[dd-fg] " __VA_ARGS__); std::fprintf(stderr, "\n"); } while(0)
#define DDFG_LOGE(...) do { std::fprintf(stderr, "[dd-fg][E] " __VA_ARGS__); std::fprintf(stderr, "\n"); } while(0)
#endif
#define DDFG_LOGD(cond, ...) do { if (cond) DDFG_LOGI(__VA_ARGS__); } while(0)
@@ -6,7 +6,7 @@
#include <fstream>
#include <sstream>
namespace ddfg {
namespace winfg {
struct Config {
bool enabled = false;
@@ -213,48 +213,48 @@ static inline void apply_toml(Config& c, const std::string& path) {
}
static inline std::string conf_path() {
if (const char* p = std::getenv("DD_FG_CONF")) return p;
if (const char* p = std::getenv("WIN_FG_CONF")) return p;
const char* home = std::getenv("HOME");
return home ? std::string(home) + "/.config/dd-fg/conf.toml" : std::string();
return home ? std::string(home) + "/.config/win-fg/conf.toml" : std::string();
}
static inline std::string capture_root(const Config& c) {
if (!c.capDir.empty()) return c.capDir;
if (const char* home = std::getenv("HOME")) return std::string(home) + "/.cache/ddfg-capture";
return std::string("/tmp/ddfg-capture");
if (const char* home = std::getenv("HOME")) return std::string(home) + "/.cache/winfg-capture";
return std::string("/tmp/winfg-capture");
}
static inline Config load_config() {
Config c;
c.enabled = envi("DD_FG_ENABLE", 0) != 0;
if (const char* d = std::getenv("DD_FG_DEBUG")) c.debug = parse_bool(d, c.debug);
if (const char* pc = std::getenv("DD_FG_PACING")) c.pacing = parse_bool(pc, c.pacing);
c.model = envi("DD_FG_MODEL", c.model);
c.multiplier = envi("DD_FG_MULT", c.multiplier);
c.extraImages = envi("DD_FG_EXTRA_IMAGES", c.extraImages);
c.perfPreset = envi("DD_FG_PERF_PRESET", c.perfPreset);
if (const char* g = std::getenv("DD_FG_GM")) c.gmMode = parse_tristate(g, c.gmMode);
if (const char* r = std::getenv("DD_FG_FLOWREG")) c.frMode = parse_tristate(r, c.frMode);
c.frIters = envi("DD_FG_FR_ITERS", c.frIters);
c.frLambda = envf("DD_FG_FR_LAMBDA", c.frLambda);
c.frDt = envf("DD_FG_FR_DT", c.frDt);
c.frEdge = envf("DD_FG_FR_EDGE", c.frEdge);
c.frEps = envf("DD_FG_FR_EPS", c.frEps);
c.flowScale = envf("DD_FG_FLOWSCALE", c.flowScale);
c.beta = envf("DD_FG_BETA", c.beta);
c.lambda = envf("DD_FG_LAMBDA", c.lambda);
c.epsilon = envf("DD_FG_EPSILON", c.epsilon);
c.photoScale = envf("DD_FG_PHOTOSCALE", c.photoScale);
if (const char* cc = std::getenv("DD_FG_CAPTURE")) c.capture = parse_bool(cc, c.capture);
c.captureW = envi("DD_FG_CAPTURE_W", c.captureW);
c.captureH = envi("DD_FG_CAPTURE_H", c.captureH);
if (const char* cm = std::getenv("DD_FG_CAPTURE_MODE")) c.capMode = parse_capmode(cm, c.capMode);
c.capPatches = envi("DD_FG_CAPTURE_PATCHES", c.capPatches);
c.capPatchSize = envi("DD_FG_CAPTURE_PATCH", c.capPatchSize);
c.capMotion = envf("DD_FG_CAPTURE_MOTION", c.capMotion);
c.capShardMB = envi("DD_FG_CAPTURE_SHARD_MB", c.capShardMB);
if (const char* cd = std::getenv("DD_FG_CAPTURE_DIR")) c.capDir = cd;
if (const char* h = std::getenv("DD_FG_HUD_RECT")) {
c.enabled = envi("WIN_FG_ENABLE", 0) != 0;
if (const char* d = std::getenv("WIN_FG_DEBUG")) c.debug = parse_bool(d, c.debug);
if (const char* pc = std::getenv("WIN_FG_PACING")) c.pacing = parse_bool(pc, c.pacing);
c.model = envi("WIN_FG_MODEL", c.model);
c.multiplier = envi("WIN_FG_MULT", c.multiplier);
c.extraImages = envi("WIN_FG_EXTRA_IMAGES", c.extraImages);
c.perfPreset = envi("WIN_FG_PERF_PRESET", c.perfPreset);
if (const char* g = std::getenv("WIN_FG_GM")) c.gmMode = parse_tristate(g, c.gmMode);
if (const char* r = std::getenv("WIN_FG_FLOWREG")) c.frMode = parse_tristate(r, c.frMode);
c.frIters = envi("WIN_FG_FR_ITERS", c.frIters);
c.frLambda = envf("WIN_FG_FR_LAMBDA", c.frLambda);
c.frDt = envf("WIN_FG_FR_DT", c.frDt);
c.frEdge = envf("WIN_FG_FR_EDGE", c.frEdge);
c.frEps = envf("WIN_FG_FR_EPS", c.frEps);
c.flowScale = envf("WIN_FG_FLOWSCALE", c.flowScale);
c.beta = envf("WIN_FG_BETA", c.beta);
c.lambda = envf("WIN_FG_LAMBDA", c.lambda);
c.epsilon = envf("WIN_FG_EPSILON", c.epsilon);
c.photoScale = envf("WIN_FG_PHOTOSCALE", c.photoScale);
if (const char* cc = std::getenv("WIN_FG_CAPTURE")) c.capture = parse_bool(cc, c.capture);
c.captureW = envi("WIN_FG_CAPTURE_W", c.captureW);
c.captureH = envi("WIN_FG_CAPTURE_H", c.captureH);
if (const char* cm = std::getenv("WIN_FG_CAPTURE_MODE")) c.capMode = parse_capmode(cm, c.capMode);
c.capPatches = envi("WIN_FG_CAPTURE_PATCHES", c.capPatches);
c.capPatchSize = envi("WIN_FG_CAPTURE_PATCH", c.capPatchSize);
c.capMotion = envf("WIN_FG_CAPTURE_MOTION", c.capMotion);
c.capShardMB = envi("WIN_FG_CAPTURE_SHARD_MB", c.capShardMB);
if (const char* cd = std::getenv("WIN_FG_CAPTURE_DIR")) c.capDir = cd;
if (const char* h = std::getenv("WIN_FG_HUD_RECT")) {
float r[4] = {0,0,0,0}; int n = 0;
std::string s = h; size_t start = 0;
for (; n < 4; ++n) {
@@ -266,8 +266,8 @@ static inline Config load_config() {
c.hudX0 = r[0]; c.hudY0 = r[1]; c.hudX1 = r[2]; c.hudY1 = r[3];
}
const char* home = std::getenv("HOME");
if (home) apply_toml(c, std::string(home) + "/.config/dd-fg/conf.toml");
if (const char* p = std::getenv("DD_FG_CONF")) apply_toml(c, p);
if (home) apply_toml(c, std::string(home) + "/.config/win-fg/conf.toml");
if (const char* p = std::getenv("WIN_FG_CONF")) apply_toml(c, p);
c.sanitize();
return c;
}
@@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include <cstddef>
namespace ddfg { namespace embedded {
namespace winfg { namespace embedded {
static const uint32_t OF3_LUMA_SPV[] = {0x07230203u,0x00010300u,0x0008000bu,0x00000054u,0x00000000u,0x00020011u,0x00000001u,0x00020011u,0x00000032u,0x0006000bu,0x00000001u,0x4c534c47u,0x6474732eu,0x3035342eu,0x00000000u,0x0003000eu,0x00000000u,0x00000001u,0x0006000fu,0x00000005u,0x00000004u,0x6e69616du,0x00000000u,0x0000000du,0x00060010u,0x00000004u,0x00000011u,0x00000010u,0x00000010u,0x00000001u,0x00030003u,0x00000002u,0x000001c2u,0x00040005u,0x00000004u,0x6e69616du,0x00000000u,0x00030005u,0x00000009u,0x00646967u,0x00080005u,0x0000000du,0x475f6c67u,0x61626f6cu,0x766e496cu,0x7461636fu,0x496e6f69u,0x00000044u,0x00030005u,0x00000012u,0x006d6964u,0x00040005u,0x00000016u,0x74734475u,0x00000000u,0x00030005u,0x00000030u,0x00007675u,0x00030005u,0x0000003bu,0x00626772u,0x00040005u,0x0000003fu,0x63725375u,0x00000000u,0x00030005u,0x00000047u,0x00005966u,0x00040047u,0x0000000du,0x0000000bu,0x0000001cu,0x00030047u,0x00000016u,0x00000019u,0x00040047u,0x00000016u,0x00000021u,0x00000030u,0x00040047u,0x00000016u,0x00000022u,0x00000000u,0x00040047u,0x0000003fu,0x00000021u,0x00000020u,0x00040047u,0x0000003fu,0x00000022u,0x00000000u,0x00040047u,0x00000053u,0x0000000bu,0x00000019u,0x00020013u,0x00000002u,0x00030021u,0x00000003u,0x00000002u,0x00040015u,0x00000006u,0x00000020u,0x00000001u,0x00040017u,0x00000007u,0x00000006u,0x00000002u,0x00040020u,0x00000008u,0x00000007u,0x00000007u,0x00040015u,0x0000000au,0x00000020u,0x00000000u,0x00040017u,0x0000000bu,0x0000000au,0x00000003u,0x00040020u,0x0000000cu,0x00000001u,0x0000000bu,0x0004003bu,0x0000000cu,0x0000000du,0x00000001u,0x00040017u,0x0000000eu,0x0000000au,0x00000002u,0x00030016u,0x00000013u,0x00000020u,0x00090019u,0x00000014u,0x00000013u,0x00000001u,0x00000000u,0x00000000u,0x00000000u,0x00000002u,0x00000003u,0x00040020u,0x00000015u,0x00000000u,0x00000014u,0x0004003bu,0x00000015u,0x00000016u,0x00000000u,0x00020014u,0x00000019u,0x0004002bu,0x0000000au,0x0000001au,0x00000000u,0x00040020u,0x0000001bu,0x00000007u,0x00000006u,0x0004002bu,0x0000000au,0x00000024u,0x00000001u,0x00040017u,0x0000002eu,0x00000013u,0x00000002u,0x00040020u,0x0000002fu,0x00000007u,0x0000002eu,0x0004002bu,0x00000013u,0x00000033u,0x3f000000u,0x00040017u,0x00000039u,0x00000013u,0x00000003u,0x00040020u,0x0000003au,0x00000007u,0x00000039u,0x00090019u,0x0000003cu,0x00000013u,0x00000001u,0x00000000u,0x00000000u,0x00000000u,0x00000001u,0x00000000u,0x0003001bu,0x0000003du,0x0000003cu,0x00040020u,0x0000003eu,0x00000000u,0x0000003du,0x0004003bu,0x0000003eu,0x0000003fu,0x00000000u,0x0004002bu,0x00000013u,0x00000042u,0x00000000u,0x00040017u,0x00000043u,0x00000013u,0x00000004u,0x00040020u,0x00000046u,0x00000007u,0x00000013u,0x0004002bu,0x00000013u,0x00000049u,0x3e59b3d0u,0x0004002bu,0x00000013u,0x0000004au,0x3f371759u,0x0004002bu,0x00000013u,0x0000004bu,0x3d93dd98u,0x0006002cu,0x00000039u,0x0000004cu,0x00000049u,0x0000004au,0x0000004bu,0x0004002bu,0x0000000au,0x00000052u,0x00000010u,0x0006002cu,0x0000000bu,0x00000053u,0x00000052u,0x00000052u,0x00000024u,0x00050036u,0x00000002u,0x00000004u,0x00000000u,0x00000003u,0x000200f8u,0x00000005u,0x0004003bu,0x00000008u,0x00000009u,0x00000007u,0x0004003bu,0x00000008u,0x00000012u,0x00000007u,0x0004003bu,0x0000002fu,0x00000030u,0x00000007u,0x0004003bu,0x0000003au,0x0000003bu,0x00000007u,0x0004003bu,0x00000046u,0x00000047u,0x00000007u,0x0004003du,0x0000000bu,0x0000000fu,0x0000000du,0x0007004fu,0x0000000eu,0x00000010u,0x0000000fu,0x0000000fu,0x00000000u,0x00000001u,0x0004007cu,0x00000007u,0x00000011u,0x00000010u,0x0003003eu,0x00000009u,0x00000011u,0x0004003du,0x00000014u,0x00000017u,0x00000016u,0x00040068u,0x00000007u,0x00000018u,0x00000017u,0x0003003eu,0x00000012u,0x00000018u,0x00050041u,0x0000001bu,0x0000001cu,0x00000009u,0x0000001au,0x0004003du,0x00000006u,0x0000001du,0x0000001cu,0x00050041u,0x0000001bu,0x0000001eu,0x00000012u,0x0000001au,0x0004003du,0x00000006u,0x0000001fu,0x0000001eu,0x000500afu,0x00000019u,0x00000020u,0x0000001du,0x0000001fu,0x000400a8u,0x00000019u,0x00000021u,0x00000020u,0x000300f7u,0x00000023u,0x00000000u,0x000400fau,0x00000021u,0x00000022u,0x00000023u,0x000200f8u,0x00000022u,0x00050041u,0x0000001bu,0x00000025u,0x00000009u,0x00000024u,0x0004003du,0x00000006u,0x00000026u,0x00000025u,0x00050041u,0x0000001bu,0x00000027u,0x00000012u,0x00000024u,0x0004003du,0x00000006u,0x00000028u,0x00000027u,0x000500afu,0x00000019u,0x00000029u,0x00000026u,0x00000028u,0x000200f9u,0x00000023u,0x000200f8u,0x00000023u,0x000700f5u,0x00000019u,0x0000002au,0x00000020u,0x00000005u,0x00000029u,0x00000022u,0x000300f7u,0x0000002cu,0x00000000u,0x000400fau,0x0000002au,0x0000002bu,0x0000002cu,0x000200f8u,0x0000002bu,0x000100fdu,0x000200f8u,0x0000002cu,0x0004003du,0x00000007u,0x00000031u,0x00000009u,0x0004006fu,0x0000002eu,0x00000032u,0x00000031u,0x00050050u,0x0000002eu,0x00000034u,0x00000033u,0x00000033u,0x00050081u,0x0000002eu,0x00000035u,0x00000032u,0x00000034u,0x0004003du,0x00000007u,0x00000036u,0x00000012u,0x0004006fu,0x0000002eu,0x00000037u,0x00000036u,0x00050088u,0x0000002eu,0x00000038u,0x0Line truncated
static const size_t OF3_LUMA_LEN = 481;
static const uint32_t OF3_DOWNSAMPLE_SPV[] = {0x07230203u,0x00010300u,0x0008000bu,0x0000008au,0x00000000u,0x00020011u,0x00000001u,0x00020011u,0x00000032u,0x0006000bu,0x00000001u,0x4c534c47u,0x6474732eu,0x3035342eu,0x00000000u,0x0003000eu,0x00000000u,0x00000001u,0x0006000fu,0x00000005u,0x00000004u,0x6e69616du,0x00000000u,0x0000000du,0x00060010u,0x00000004u,0x00000011u,0x00000010u,0x00000010u,0x00000001u,0x00030003u,0x00000002u,0x000001c2u,0x00040005u,0x00000004u,0x6e69616du,0x00000000u,0x00030005u,0x00000009u,0x00646967u,0x00080005u,0x0000000du,0x475f6c67u,0x61626f6cu,0x766e496cu,0x7461636fu,0x496e6f69u,0x00000044u,0x00030005u,0x00000012u,0x006d6964u,0x00040005u,0x00000016u,0x74734475u,0x00000000u,0x00040005u,0x00000030u,0x44637273u,0x00006d69u,0x00040005u,0x00000034u,0x63725375u,0x00000000u,0x00040005u,0x0000003au,0x65736162u,0x00000000u,0x00030005u,0x00000044u,0x00000068u,0x00030005u,0x0000004au,0x00000061u,0x00030005u,0x00000059u,0x00000062u,0x00030005u,0x00000065u,0x00000063u,0x00030005u,0x00000071u,0x00000064u,0x00040047u,0x0000000du,0x0000000bu,0x0000001cu,0x00030047u,0x00000016u,0x00000019u,0x00040047u,0x00000016u,0x00000021u,0x00000030u,0x00040047u,0x00000016u,0x00000022u,0x00000000u,0x00040047u,0x00000034u,0x00000021u,0x00000020u,0x00040047u,0x00000034u,0x00000022u,0x00000000u,0x00040047u,0x00000089u,0x0000000bu,0x00000019u,0x00020013u,0x00000002u,0x00030021u,0x00000003u,0x00000002u,0x00040015u,0x00000006u,0x00000020u,0x00000001u,0x00040017u,0x00000007u,0x00000006u,0x00000002u,0x00040020u,0x00000008u,0x00000007u,0x00000007u,0x00040015u,0x0000000au,0x00000020u,0x00000000u,0x00040017u,0x0000000bu,0x0000000au,0x00000003u,0x00040020u,0x0000000cu,0x00000001u,0x0000000bu,0x0004003bu,0x0000000cu,0x0000000du,0x00000001u,0x00040017u,0x0000000eu,0x0000000au,0x00000002u,0x00030016u,0x00000013u,0x00000020u,0x00090019u,0x00000014u,0x00000013u,0x00000001u,0x00000000u,0x00000000u,0x00000000u,0x00000002u,0x00000003u,0x00040020u,0x00000015u,0x00000000u,0x00000014u,0x0004003bu,0x00000015u,0x00000016u,0x00000000u,0x00020014u,0x00000019u,0x0004002bu,0x0000000au,0x0000001au,0x00000000u,0x00040020u,0x0000001bu,0x00000007u,0x00000006u,0x0004002bu,0x0000000au,0x00000024u,0x00000001u,0x00040017u,0x0000002eu,0x00000013u,0x00000002u,0x00040020u,0x0000002fu,0x00000007u,0x0000002eu,0x00090019u,0x00000031u,0x00000013u,0x00000001u,0x00000000u,0x00000000u,0x00000000u,0x00000001u,0x00000000u,0x0003001bu,0x00000032u,0x00000031u,0x00040020u,0x00000033u,0x00000000u,0x00000032u,0x0004003bu,0x00000033u,0x00000034u,0x00000000u,0x0004002bu,0x00000006u,0x00000036u,0x00000000u,0x0004002bu,0x00000013u,0x0000003du,0x40000000u,0x0004002bu,0x00000013u,0x0000003fu,0x3f800000u,0x0004002bu,0x00000013u,0x00000045u,0x3f000000u,0x00040020u,0x00000049u,0x00000007u,0x00000013u,0x0004002bu,0x00000013u,0x00000055u,0x00000000u,0x00040017u,0x00000056u,0x00000013u,0x00000004u,0x0004002bu,0x00000013u,0x00000085u,0x3e800000u,0x0004002bu,0x0000000au,0x00000088u,0x00000010u,0x0006002cu,0x0000000bu,0x00000089u,0x00000088u,0x00000088u,0x00000024u,0x00050036u,0x00000002u,0x00000004u,0x00000000u,0x00000003u,0x000200f8u,0x00000005u,0x0004003bu,0x00000008u,0x00000009u,0x00000007u,0x0004003bu,0x00000008u,0x00000012u,0x00000007u,0x0004003bu,0x0000002fu,0x00000030u,0x00000007u,0x0004003bu,0x0000002fu,0x0000003au,0x00000007u,0x0004003bu,0x0000002fu,0x00000044u,0x00000007u,0x0004003bu,0x00000049u,0x0000004au,0x00000007u,0x0004003bu,0x00000049u,0x00000059u,0x00000007u,0x0004003bu,0x00000049u,0x00000065u,0x00000007u,0x0004003bu,0x00000049u,0x00000071u,0x00000007u,0x0004003du,0x0000000bu,0x0000000fu,0x0000000du,0x0007004fu,0x0000000eu,0x00000010u,0x0000000fu,0x0000000fu,0x00000000u,0x00000001u,0x0004007cu,0x00000007u,0x00000011u,0x00000010u,0x0003003eu,0x00000009u,0x00000011u,0x0004003du,0x00000014u,0x00000017u,0x00000016u,0x00040068u,0x00000007u,0x00000018u,0x00000017u,0x0003003eu,0x00000012u,0x00000018u,0x00050041u,0x0000001bu,0x0000001cu,0x00000009u,0x0000001au,0x0004003du,0x00000006u,0x0000001du,0x0000001cu,0x00050041u,0x0000001bu,0x0000001eu,0x00000012u,0x0000001au,0x0004003du,0x00000006u,0x0000001fu,0x0000001eu,0x000500afu,0x00000019u,0x00000020u,0x0000001du,0x0000001fu,0x000400a8u,0x00000019u,0x00000021u,0x00000020u,0x000300f7u,0x00000023u,0x00000000u,0x000400fau,0x00000021u,0x00000022u,0x00000023u,0x000200f8u,0x00000022u,0x00050041u,0x0000001bu,0x00000025u,0x00000009u,0x00000024u,0x0004003du,0x00000006u,0x00000026u,0x00000025u,0x00050041u,0x0000001bu,0x00000027u,0x00000012u,0x00000024u,0x0004003du,0x00000006u,0x00000028u,0x00000027u,0x000500afu,0x00000019u,0x00000029u,0x00000026u,0x00000028u,0x000200f9u,0x00000023u,0x000200f8u,0x00000023u,0x000700f5u,0x00000019u,0x0000002au,0x00000020u,0x00000005u,0x00000029u,0x00000022u,0x000300f7u,0x0000002cu,0x00000000u,0x000400fau,0x0000002au,0x0000002bu,0x0000002cu,0x000200f8u,0x0000002bu,0x000100fdu,0x000200f8u,0x0000002cu,0x0004003du,0x00000032u,0x00000035u,0x00000034u,0x00040064u,0x00000031u,0x00000037u,0x00000035u,0x0005006Line truncated
@@ -20,10 +20,10 @@ static const uint32_t OF3_GM_PREWARP_SPV[] = {0x07230203u,0x00010300u,0x0008000b
static const size_t OF3_GM_PREWARP_LEN = 706;
static const uint32_t OF3_FLOWREG_SPV[] = {0x07230203u,0x00010300u,0x0008000bu,0x00000144u,0x00000000u,0x00020011u,0x00000001u,0x00020011u,0x00000032u,0x0006000bu,0x00000001u,0x4c534c47u,0x6474732eu,0x3035342eu,0x00000000u,0x0003000eu,0x00000000u,0x00000001u,0x0006000fu,0x00000005u,0x00000004u,0x6e69616du,0x00000000u,0x00000037u,0x00060010u,0x00000004u,0x00000011u,0x00000010u,0x00000010u,0x00000001u,0x00030003u,0x00000002u,0x000001c2u,0x00040005u,0x00000004u,0x6e69616du,0x00000000u,0x00060005u,0x0000000eu,0x63746566u,0x76285568u,0x763b3269u,0x003b3269u,0x00030005u,0x0000000cu,0x00000070u,0x00030005u,0x0000000du,0x006d6964u,0x00060005u,0x00000013u,0x63746566u,0x76284c68u,0x763b3269u,0x003b3269u,0x00030005u,0x00000011u,0x00000070u,0x00030005u,0x00000012u,0x006d6964u,0x00040005u,0x00000018u,0x6f6c4675u,0x006e4977u,0x00040005u,0x00000026u,0x6d754c75u,0x00000061u,0x00030005u,0x00000034u,0x00646967u,0x00080005u,0x00000037u,0x475f6c67u,0x61626f6cu,0x766e496cu,0x7461636fu,0x496e6f69u,0x00000044u,0x00030005u,0x0000003cu,0x006d6964u,0x00030005u,0x00000055u,0x00007464u,0x00030005u,0x00000056u,0x00000055u,0x00050006u,0x00000056u,0x00000000u,0x61726170u,0x0000736du,0x00030005u,0x00000058u,0x00000000u,0x00040005u,0x0000005cu,0x626d616cu,0x00006164u,0x00050005u,0x0000005fu,0x65676465u,0x68706c41u,0x00000061u,0x00040005u,0x00000063u,0x54737065u,0x00000056u,0x00030005u,0x00000068u,0x00004375u,0x00040005u,0x00000069u,0x61726170u,0x0000006du,0x00040005u,0x0000006bu,0x61726170u,0x0000006du,0x00030005u,0x0000006eu,0x00004c75u,0x00040005u,0x00000073u,0x61726170u,0x0000006du,0x00040005u,0x00000074u,0x61726170u,0x0000006du,0x00030005u,0x00000077u,0x00005275u,0x00040005u,0x0000007bu,0x61726170u,0x0000006du,0x00040005u,0x0000007cu,0x61726170u,0x0000006du,0x00030005u,0x0000007fu,0x00005575u,0x00040005u,0x00000083u,0x61726170u,0x0000006du,0x00040005u,0x00000084u,0x61726170u,0x0000006du,0x00030005u,0x00000087u,0x00004475u,0x00040005u,0x0000008bu,0x61726170u,0x0000006du,0x00040005u,0x0000008cu,0x61726170u,0x0000006du,0x00040005u,0x0000008fu,0x6d69646cu,0x00000000u,0x00030005u,0x00000093u,0x00004c6cu,0x00040005u,0x00000096u,0x61726170u,0x0000006du,0x00040005u,0x00000097u,0x61726170u,0x0000006du,0x00030005u,0x0000009au,0x0000526cu,0x00040005u,0x0000009du,0x61726170u,0x0000006du,0x00040005u,0x0000009eu,0x61726170u,0x0000006du,0x00030005u,0x000000a1u,0x0000556cu,0x00040005u,0x000000a4u,0x61726170u,0x0000006du,0x00040005u,0x000000a5u,0x61726170u,0x0000006du,0x00030005u,0x000000a8u,0x0000446cu,0x00040005u,0x000000abu,0x61726170u,0x0000006du,0x00040005u,0x000000acu,0x61726170u,0x0000006du,0x00040005u,0x000000afu,0x67616d67u,0x00000000u,0x00030005u,0x000000bbu,0x00000067u,0x00030005u,0x000000c4u,0x00004c64u,0x00030005u,0x000000c8u,0x00005264u,0x00030005u,0x000000ccu,0x00005564u,0x00030005u,0x000000d0u,0x00004464u,0x00030005u,0x000000d4u,0x00003265u,0x00030005u,0x000000d8u,0x00004c77u,0x00030005u,0x000000e1u,0x00005277u,0x00030005u,0x000000eau,0x00005577u,0x00030005u,0x000000f3u,0x00004477u,0x00040005u,0x000000fcu,0x576d7573u,0x00000000u,0x00040005u,0x00000104u,0x576d7573u,0x00000055u,0x00040005u,0x00000114u,0x66694475u,0x00000066u,0x00030005u,0x00000120u,0x00003066u,0x00050005u,0x00000121u,0x6f6c4675u,0x73624f77u,0x00000000u,0x00040005u,0x0000012au,0x74656874u,0x00000061u,0x00030005u,0x0000012eu,0x00000072u,0x00040005u,0x00000132u,0x77654e75u,0x00000000u,0x00050005u,0x0000013eu,0x6f6c4675u,0x74754f77u,0x00000000u,0x00040047u,0x00000018u,0x00000021u,0x00000020u,0x00040047u,0x00000018u,0x00000022u,0x00000000u,0x00040047u,0x00000026u,0x00000021u,0x00000022u,0x00040047u,0x00000026u,0x00000022u,0x00000000u,0x00040047u,0x00000037u,0x0000000bu,0x0000001cu,0x00030047u,0x00000056u,0x00000002u,0x00050048u,0x00000056u,0x00000000u,0x00000023u,0x00000000u,0x00040047u,0x00000058u,0x00000021u,0x00000000u,0x00040047u,0x00000058u,0x00000022u,0x00000000u,0x00040047u,0x00000121u,0x00000021u,0x00000021u,0x00040047u,0x00000121u,0x00000022u,0x00000000u,0x00030047u,0x0000013eu,0x00000019u,0x00040047u,0x0000013eu,0x00000021u,0x00000030u,0x00040047u,0x0000013eu,0x00000022u,0x00000000u,0x00040047u,0x00000143u,0x0000000bu,0x00000019u,0x00020013u,0x00000002u,0x00030021u,0x00000003u,0x00000002u,0x00040015u,0x00000006u,0x00000020u,0x00000001u,0x00040017u,0x00000007u,0x00000006u,0x00000002u,0x00040020u,0x00000008u,0x00000007u,0x00000007u,0x00030016u,0x00000009u,0x00000020u,0x00040017u,0x0000000au,0x00000009u,0x00000004u,0x00050021u,0x0000000bu,0x0000000au,0x00000008u,0x00000008u,0x00050021u,0x00000010u,0x00000009u,0x00000008u,0x00000008u,0x00090019u,0x00000015u,0x00000009u,0x00000001u,0x00000000u,0x00000000u,0x00000000u,0x00000001u,0x00000000u,0x0003001bu,0x00000016u,0x00000015u,0x00040020u,0x00000017u,0x00000000u,0x00000016u,0x0004003bu,0x00000017u,0x00000018u,0x00000000u,0x0004002bu,0x00000006u,0x0000001bu,0x00000000u,0x0005002cu,0x00000007u,0x0000001cu,0x0000001bu,0x0000001bu,0x0004002bu,0x00000006u,0x0000001eu,0x00000001u,0x0004003bu,0x00000017u,0x00000026u,0x00000000u,Line truncated
static const size_t OF3_FLOWREG_LEN = 1936;
static const uint32_t DDFG_SYNTH_SPV[] = {0x07230203u,0x00010300u,0x0008000bu,0x00000208u,0x00000000u,0x00020011u,0x00000001u,0x00020011u,0x00000032u,0x0006000bu,0x00000001u,0x4c534c47u,0x6474732eu,0x3035342eu,0x00000000u,0x0003000eu,0x00000000u,0x00000001u,0x0006000fu,0x00000005u,0x00000004u,0x6e69616du,0x00000000u,0x0000001cu,0x00060010u,0x00000004u,0x00000011u,0x00000010u,0x00000010u,0x00000001u,0x00030003u,0x00000002u,0x000001c2u,0x00040005u,0x00000004u,0x6e69616du,0x00000000u,0x00050005u,0x0000000bu,0x616d756cu,0x33667628u,0x0000003bu,0x00030005u,0x0000000au,0x00000063u,0x00030005u,0x00000018u,0x00646967u,0x00080005u,0x0000001cu,0x475f6c67u,0x61626f6cu,0x766e496cu,0x7461636fu,0x496e6f69u,0x00000044u,0x00030005u,0x00000021u,0x006d6964u,0x00040005u,0x00000024u,0x74754f75u,0x00000000u,0x00040005u,0x0000003eu,0x44766e69u,0x00006d69u,0x00030005u,0x00000044u,0x00007675u,0x00030005u,0x0000004du,0x00000055u,0x00060006u,0x0000004du,0x00000000u,0x776f6c66u,0x6c616353u,0x00000065u,0x00050006u,0x0000004du,0x00000001u,0x68706c61u,0x00000061u,0x00050006u,0x0000004du,0x00000002u,0x61746562u,0x00000000u,0x00050006u,0x0000004du,0x00000003u,0x626d616cu,0x00006164u,0x00050006u,0x0000004du,0x00000004u,0x69737065u,0x006e6f6cu,0x00060006u,0x0000004du,0x00000005u,0x746f6870u,0x6163536fu,0x0000656cu,0x00050006u,0x0000004du,0x00000006u,0x30646170u,0x00000000u,0x00050006u,0x0000004du,0x00000007u,0x31646170u,0x00000000u,0x00050006u,0x0000004du,0x00000008u,0x52647568u,0x00746365u,0x00030005u,0x0000004fu,0x00000000u,0x00040005u,0x0000008cu,0x72754375u,0x00000072u,0x00030005u,0x00000098u,0x00676264u,0x00030005u,0x0000009fu,0x00007366u,0x00040005u,0x000000a9u,0x64774273u,0x00000000u,0x00050005u,0x000000aau,0x6f6c4675u,0x64774277u,0x00000000u,0x00040005u,0x000000aeu,0x64774673u,0x00000000u,0x00050005u,0x000000afu,0x6f6c4675u,0x64774677u,0x00000000u,0x00030005u,0x000000b3u,0x00313046u,0x00030005u,0x000000bau,0x00303146u,0x00040005u,0x000000c1u,0x31306663u,0x00000000u,0x00040005u,0x000000c5u,0x30316663u,0x00000000u,0x00030005u,0x000000c9u,0x0031306du,0x00030005u,0x000000d5u,0x0030316du,0x00030005u,0x000000e0u,0x00004170u,0x00030005u,0x000000e8u,0x00004270u,0x00030005u,0x000000f0u,0x00003043u,0x00040005u,0x000000f1u,0x65725075u,0x00000076u,0x00030005u,0x000000f6u,0x00003143u,0x00030005u,0x000000fbu,0x00004165u,0x00040005u,0x000000fcu,0x61726170u,0x0000006du,0x00040005u,0x0000010cu,0x61726170u,0x0000006du,0x00030005u,0x00000111u,0x00004265u,0x00040005u,0x00000112u,0x61726170u,0x0000006du,0x00040005u,0x00000122u,0x61726170u,0x0000006du,0x00040005u,0x00000127u,0x76556266u,0x00000000u,0x00040005u,0x0000012bu,0x65526266u,0x00646973u,0x00040005u,0x00000138u,0x736e6f63u,0x00747369u,0x00030005u,0x00000149u,0x0000305au,0x00030005u,0x00000157u,0x0000315au,0x00040005u,0x00000163u,0x30756174u,0x00000000u,0x00040005u,0x00000167u,0x31756174u,0x00000000u,0x00040005u,0x0000016au,0x78616d7au,0x00000000u,0x00030005u,0x0000016eu,0x00003057u,0x00030005u,0x00000179u,0x00003157u,0x00040005u,0x00000183u,0x6d757357u,0x00000000u,0x00040005u,0x00000187u,0x70726177u,0x00006465u,0x00050005u,0x000001a0u,0x736f7263u,0x64616673u,0x00000065u,0x00050005u,0x000001adu,0x746f6870u,0x7272456fu,0x00000000u,0x00050005u,0x000001b1u,0x746f6870u,0x7572546fu,0x00007473u,0x00040005u,0x000001b7u,0x73757274u,0x00000074u,0x00040005u,0x000001c3u,0x76657270u,0x00000043u,0x00040005u,0x000001c8u,0x72727563u,0x00000043u,0x00050005u,0x000001cdu,0x746e6f63u,0x44746e65u,0x00666669u,0x00050005u,0x000001d2u,0x72746e75u,0x65747375u,0x00000064u,0x00040005u,0x000001d7u,0x44676962u,0x00666669u,0x00050005u,0x000001dcu,0x70616e73u,0x75436f54u,0x00007272u,0x00040005u,0x000001e5u,0x6374756fu,0x00000000u,0x00030005u,0x000001eeu,0x0067616du,0x00030005u,0x000001f2u,0x0000006eu,0x00030005u,0x000001f6u,0x00746173u,0x00040047u,0x0000001cu,0x0000000bu,0x0000001cu,0x00030047u,0x00000024u,0x00000019u,0x00040047u,0x00000024u,0x00000021u,0x00000030u,0x00040047u,0x00000024u,0x00000022u,0x00000000u,0x00030047u,0x0000004du,0x00000002u,0x00050048u,0x0000004du,0x00000000u,0x00000023u,0x00000000u,0x00050048u,0x0000004du,0x00000001u,0x00000023u,0x00000004u,0x00050048u,0x0000004du,0x00000002u,0x00000023u,0x00000008u,0x00050048u,0x0000004du,0x00000003u,0x00000023u,0x0000000cu,0x00050048u,0x0000004du,0x00000004u,0x00000023u,0x00000010u,0x00050048u,0x0000004du,0x00000005u,0x00000023u,0x00000014u,0x00050048u,0x0000004du,0x00000006u,0x00000023u,0x00000018u,0x00050048u,0x0000004du,0x00000007u,0x00000023u,0x0000001cu,0x00050048u,0x0000004du,0x00000008u,0x00000023u,0x00000020u,0x00040047u,0x0000004fu,0x00000021u,0x00000000u,0x00040047u,0x0000004fu,0x00000022u,0x00000000u,0x00040047u,0x0000008cu,0x00000021u,0x00000021u,0x00040047u,0x0000008cu,0x00000022u,0x00000000u,0x00040047u,0x000000aau,0x00000021u,0x00000023u,0x00040047u,0x000000aau,0x00000022u,0x00000000u,0x00040047u,0x000000afu,0x00000021u,0x00000022u,0x00040047u,0x000000afu,0x00000022u,0x00000000u,0x00040047u,0x000000f1u,0x00000021u,0x00000020u,0x00040047u,0x000000f1u,0Line truncated
static const size_t DDFG_SYNTH_LEN = 3082;
static const uint32_t WFG_SYNTH_SPV[] = {0x07230203u,0x00010300u,0x0008000bu,0x00000208u,0x00000000u,0x00020011u,0x00000001u,0x00020011u,0x00000032u,0x0006000bu,0x00000001u,0x4c534c47u,0x6474732eu,0x3035342eu,0x00000000u,0x0003000eu,0x00000000u,0x00000001u,0x0006000fu,0x00000005u,0x00000004u,0x6e69616du,0x00000000u,0x0000001cu,0x00060010u,0x00000004u,0x00000011u,0x00000010u,0x00000010u,0x00000001u,0x00030003u,0x00000002u,0x000001c2u,0x00040005u,0x00000004u,0x6e69616du,0x00000000u,0x00050005u,0x0000000bu,0x616d756cu,0x33667628u,0x0000003bu,0x00030005u,0x0000000au,0x00000063u,0x00030005u,0x00000018u,0x00646967u,0x00080005u,0x0000001cu,0x475f6c67u,0x61626f6cu,0x766e496cu,0x7461636fu,0x496e6f69u,0x00000044u,0x00030005u,0x00000021u,0x006d6964u,0x00040005u,0x00000024u,0x74754f75u,0x00000000u,0x00040005u,0x0000003eu,0x44766e69u,0x00006d69u,0x00030005u,0x00000044u,0x00007675u,0x00030005u,0x0000004du,0x00000055u,0x00060006u,0x0000004du,0x00000000u,0x776f6c66u,0x6c616353u,0x00000065u,0x00050006u,0x0000004du,0x00000001u,0x68706c61u,0x00000061u,0x00050006u,0x0000004du,0x00000002u,0x61746562u,0x00000000u,0x00050006u,0x0000004du,0x00000003u,0x626d616cu,0x00006164u,0x00050006u,0x0000004du,0x00000004u,0x69737065u,0x006e6f6cu,0x00060006u,0x0000004du,0x00000005u,0x746f6870u,0x6163536fu,0x0000656cu,0x00050006u,0x0000004du,0x00000006u,0x30646170u,0x00000000u,0x00050006u,0x0000004du,0x00000007u,0x31646170u,0x00000000u,0x00050006u,0x0000004du,0x00000008u,0x52647568u,0x00746365u,0x00030005u,0x0000004fu,0x00000000u,0x00040005u,0x0000008cu,0x72754375u,0x00000072u,0x00030005u,0x00000098u,0x00676264u,0x00030005u,0x0000009fu,0x00007366u,0x00040005u,0x000000a9u,0x64774273u,0x00000000u,0x00050005u,0x000000aau,0x6f6c4675u,0x64774277u,0x00000000u,0x00040005u,0x000000aeu,0x64774673u,0x00000000u,0x00050005u,0x000000afu,0x6f6c4675u,0x64774677u,0x00000000u,0x00030005u,0x000000b3u,0x00313046u,0x00030005u,0x000000bau,0x00303146u,0x00040005u,0x000000c1u,0x31306663u,0x00000000u,0x00040005u,0x000000c5u,0x30316663u,0x00000000u,0x00030005u,0x000000c9u,0x0031306du,0x00030005u,0x000000d5u,0x0030316du,0x00030005u,0x000000e0u,0x00004170u,0x00030005u,0x000000e8u,0x00004270u,0x00030005u,0x000000f0u,0x00003043u,0x00040005u,0x000000f1u,0x65725075u,0x00000076u,0x00030005u,0x000000f6u,0x00003143u,0x00030005u,0x000000fbu,0x00004165u,0x00040005u,0x000000fcu,0x61726170u,0x0000006du,0x00040005u,0x0000010cu,0x61726170u,0x0000006du,0x00030005u,0x00000111u,0x00004265u,0x00040005u,0x00000112u,0x61726170u,0x0000006du,0x00040005u,0x00000122u,0x61726170u,0x0000006du,0x00040005u,0x00000127u,0x76556266u,0x00000000u,0x00040005u,0x0000012bu,0x65526266u,0x00646973u,0x00040005u,0x00000138u,0x736e6f63u,0x00747369u,0x00030005u,0x00000149u,0x0000305au,0x00030005u,0x00000157u,0x0000315au,0x00040005u,0x00000163u,0x30756174u,0x00000000u,0x00040005u,0x00000167u,0x31756174u,0x00000000u,0x00040005u,0x0000016au,0x78616d7au,0x00000000u,0x00030005u,0x0000016eu,0x00003057u,0x00030005u,0x00000179u,0x00003157u,0x00040005u,0x00000183u,0x6d757357u,0x00000000u,0x00040005u,0x00000187u,0x70726177u,0x00006465u,0x00050005u,0x000001a0u,0x736f7263u,0x64616673u,0x00000065u,0x00050005u,0x000001adu,0x746f6870u,0x7272456fu,0x00000000u,0x00050005u,0x000001b1u,0x746f6870u,0x7572546fu,0x00007473u,0x00040005u,0x000001b7u,0x73757274u,0x00000074u,0x00040005u,0x000001c3u,0x76657270u,0x00000043u,0x00040005u,0x000001c8u,0x72727563u,0x00000043u,0x00050005u,0x000001cdu,0x746e6f63u,0x44746e65u,0x00666669u,0x00050005u,0x000001d2u,0x72746e75u,0x65747375u,0x00000064u,0x00040005u,0x000001d7u,0x44676962u,0x00666669u,0x00050005u,0x000001dcu,0x70616e73u,0x75436f54u,0x00007272u,0x00040005u,0x000001e5u,0x6374756fu,0x00000000u,0x00030005u,0x000001eeu,0x0067616du,0x00030005u,0x000001f2u,0x0000006eu,0x00030005u,0x000001f6u,0x00746173u,0x00040047u,0x0000001cu,0x0000000bu,0x0000001cu,0x00030047u,0x00000024u,0x00000019u,0x00040047u,0x00000024u,0x00000021u,0x00000030u,0x00040047u,0x00000024u,0x00000022u,0x00000000u,0x00030047u,0x0000004du,0x00000002u,0x00050048u,0x0000004du,0x00000000u,0x00000023u,0x00000000u,0x00050048u,0x0000004du,0x00000001u,0x00000023u,0x00000004u,0x00050048u,0x0000004du,0x00000002u,0x00000023u,0x00000008u,0x00050048u,0x0000004du,0x00000003u,0x00000023u,0x0000000cu,0x00050048u,0x0000004du,0x00000004u,0x00000023u,0x00000010u,0x00050048u,0x0000004du,0x00000005u,0x00000023u,0x00000014u,0x00050048u,0x0000004du,0x00000006u,0x00000023u,0x00000018u,0x00050048u,0x0000004du,0x00000007u,0x00000023u,0x0000001cu,0x00050048u,0x0000004du,0x00000008u,0x00000023u,0x00000020u,0x00040047u,0x0000004fu,0x00000021u,0x00000000u,0x00040047u,0x0000004fu,0x00000022u,0x00000000u,0x00040047u,0x0000008cu,0x00000021u,0x00000021u,0x00040047u,0x0000008cu,0x00000022u,0x00000000u,0x00040047u,0x000000aau,0x00000021u,0x00000023u,0x00040047u,0x000000aau,0x00000022u,0x00000000u,0x00040047u,0x000000afu,0x00000021u,0x00000022u,0x00040047u,0x000000afu,0x00000022u,0x00000000u,0x00040047u,0x000000f1u,0x00000021u,0x00000020u,0x00040047u,0x000000f1u,0xLine truncated
static const size_t WFG_SYNTH_LEN = 3082;
struct Blob { const uint32_t* code; size_t words; };
enum Shader { OF3_LUMA, OF3_DOWNSAMPLE, OF3_FLOW, OF3_EXPAND, OF3_FLOW_M4, OF3_EXPAND_M4, OF3_GM_REDUCE, OF3_GM_PREWARP, OF3_FLOWREG, DDFG_SYNTH, SHADER_COUNT };
enum Shader { OF3_LUMA, OF3_DOWNSAMPLE, OF3_FLOW, OF3_EXPAND, OF3_FLOW_M4, OF3_EXPAND_M4, OF3_GM_REDUCE, OF3_GM_PREWARP, OF3_FLOWREG, WFG_SYNTH, SHADER_COUNT };
static inline Blob blob(Shader s) {
switch (s) {
case OF3_LUMA: return { OF3_LUMA_SPV, OF3_LUMA_LEN };
@@ -35,7 +35,7 @@ static inline Blob blob(Shader s) {
case OF3_GM_REDUCE: return { OF3_GM_REDUCE_SPV, OF3_GM_REDUCE_LEN };
case OF3_GM_PREWARP: return { OF3_GM_PREWARP_SPV, OF3_GM_PREWARP_LEN };
case OF3_FLOWREG: return { OF3_FLOWREG_SPV, OF3_FLOWREG_LEN };
case DDFG_SYNTH: return { DDFG_SYNTH_SPV, DDFG_SYNTH_LEN };
case WFG_SYNTH: return { WFG_SYNTH_SPV, WFG_SYNTH_LEN };
default: return { nullptr, 0 };
}
}
@@ -4,9 +4,9 @@
#include <cmath>
#include <cstdio>
namespace ddfg {
namespace winfg {
#define VKOK(x) do { if ((x) != VK_SUCCESS) { DDFG_LOGE("vk fail: %s", #x); return false; } } while (0)
#define VKOK(x) do { if ((x) != VK_SUCCESS) { WFG_LOGE("vk fail: %s", #x); return false; } } while (0)
uint32_t FrameGen::findMemType(uint32_t bits, VkMemoryPropertyFlags props) const {
for (uint32_t i = 0; i < memProps_.memoryTypeCount; ++i)
@@ -153,9 +153,9 @@ bool FrameGen::init(const DeviceDispatch* dd, const InstanceDispatch* id,
if (!makePipe(pGmReduce_, embedded::OF3_GM_REDUCE, unused)) return false;
if (!makePipe(pGmPrewarp_, embedded::OF3_GM_PREWARP, unused)) return false;
if (!makePipe(pFlowReg_, embedded::OF3_FLOWREG, unused)) return false;
if (!makePipe(pSynth_, embedded::DDFG_SYNTH, unused)) return false;
if (!makeGmBuffers()) { DDFG_LOGE("framegen: GM SSBO alloc failed - C1 disabled"); }
DDFG_LOGI("framegen init ok (queueFamily=%u, 10 pipelines, model=%d, C1 gm=%d, C2 flow_reg=%d iters=%d)",
if (!makePipe(pSynth_, embedded::WFG_SYNTH, unused)) return false;
if (!makeGmBuffers()) { WFG_LOGE("framegen: GM SSBO alloc failed - C1 disabled"); }
WFG_LOGI("framegen init ok (queueFamily=%u, 10 pipelines, model=%d, C1 gm=%d, C2 flow_reg=%d iters=%d)",
queueFamily_, cfg_.model, cfg_.gmMode, cfg_.frMode, cfg_.frIters);
return true;
}
@@ -194,7 +194,7 @@ bool FrameGen::onResize(VkExtent2D extent, VkFormat , bool force) {
if (!makeImage(flowRegA_, levelExtent(extent, flowFinest_), VK_FORMAT_R16G16B16A16_SFLOAT, regUsage)) return false;
if (!makeImage(flowRegB_, levelExtent(extent, flowFinest_), VK_FORMAT_R16G16B16A16_SFLOAT, regUsage)) return false;
ready_ = true;
DDFG_LOGI("framegen resized to %ux%u (%d pyramid levels, kFlowFinest=%d perf_preset=%d)",
WFG_LOGI("framegen resized to %ux%u (%d pyramid levels, kFlowFinest=%d perf_preset=%d)",
extent.width, extent.height, kLevels, flowFinest_, cfg_.perfPreset);
return true;
}
@@ -3,7 +3,7 @@
#include "config.hpp"
#include <vector>
namespace ddfg {
namespace winfg {
class FrameGen {
public:
@@ -12,8 +12,7 @@ public:
void configure(const Config& c);
bool onResize(VkExtent2D extent, VkFormat colorFormat, bool force = false);
void record(VkCommandBuffer cmd, VkImageView prevView, VkImageView currView,
VkImageView outView, float alpha, uint32_t gmSlot = 0,
uint32_t synthSlot = 0, bool reuseFlow = false);
VkImageView outView, float alpha, uint32_t gmSlot = 0);
void destroy();
bool valid() const { return device_ != VK_NULL_HANDLE && ready_; }
const Config& config() const { return cfg_; }
@@ -26,7 +25,6 @@ public:
static constexpr int kGmSlots = 3;
static constexpr int kSynthSlots = 3;
static constexpr int kGmLevel = 3;
static constexpr int kGmThreads = 512;
static constexpr int kGmStride = 32;
+12
View File
@@ -0,0 +1,12 @@
#pragma once
#if defined(__ANDROID__)
#include <android/log.h>
#define WFG_LOGI(...) __android_log_print(ANDROID_LOG_INFO, "win-fg", __VA_ARGS__)
#define WFG_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, "win-fg", __VA_ARGS__)
#else
#include <cstdio>
#define WFG_LOGI(...) do { std::fprintf(stderr, "[win-fg] " __VA_ARGS__); std::fprintf(stderr, "\n"); } while(0)
#define WFG_LOGE(...) do { std::fprintf(stderr, "[win-fg][E] " __VA_ARGS__); std::fprintf(stderr, "\n"); } while(0)
#endif
#define WFG_LOGD(cond, ...) do { if (cond) WFG_LOGI(__VA_ARGS__); } while(0)
@@ -1,34 +1,31 @@
namespace {
struct ScratchState {
VkBuffer synthUbo[ddfg::FrameGen::kSynthSlots]{};
VkDeviceMemory synthUboMem[ddfg::FrameGen::kSynthSlots]{};
void* synthUboPtr[ddfg::FrameGen::kSynthSlots]{};
VkBuffer synthUbo = VK_NULL_HANDLE; VkDeviceMemory synthUboMem = VK_NULL_HANDLE; void* synthUboPtr = nullptr;
std::vector<VkBuffer> flowUbo; std::vector<VkDeviceMemory> flowUboMem; std::vector<void*> flowUboPtr;
VkBuffer expandUbo = VK_NULL_HANDLE; VkDeviceMemory expandUboMem = VK_NULL_HANDLE; void* expandUboPtr = nullptr;
VkBuffer flowRegUbo = VK_NULL_HANDLE; VkDeviceMemory flowRegUboMem = VK_NULL_HANDLE; void* flowRegUboPtr = nullptr;
VkBuffer gmUbo[ddfg::FrameGen::kGmSlots]{};
VkDeviceMemory gmUboMem[ddfg::FrameGen::kGmSlots]{};
void* gmUboPtr[ddfg::FrameGen::kGmSlots]{};
VkBuffer gmUbo[winfg::FrameGen::kGmSlots]{};
VkDeviceMemory gmUboMem[winfg::FrameGen::kGmSlots]{};
void* gmUboPtr[winfg::FrameGen::kGmSlots]{};
VkDescriptorSet sLumaCurr = VK_NULL_HANDLE, sLumaPrev = VK_NULL_HANDLE;
std::vector<VkDescriptorSet> sDownA, sDownB, sFlow;
VkDescriptorSet sExpand[ddfg::FrameGen::kGmSlots]{};
VkDescriptorSet sExpand[winfg::FrameGen::kGmSlots]{};
VkDescriptorSet sFlowReg0 = VK_NULL_HANDLE, sFlowRegAB = VK_NULL_HANDLE, sFlowRegBA = VK_NULL_HANDLE;
VkDescriptorSet sSynth[ddfg::FrameGen::kSynthSlots]{};
VkDescriptorSet sGmReduce[ddfg::FrameGen::kGmSlots]{};
std::vector<VkDescriptorSet> sGmPrewarp[ddfg::FrameGen::kGmSlots];
VkDescriptorSet sSynth = VK_NULL_HANDLE;
VkDescriptorSet sGmReduce[winfg::FrameGen::kGmSlots]{};
std::vector<VkDescriptorSet> sGmPrewarp[winfg::FrameGen::kGmSlots];
VkExtent2D builtFor{0,0};
bool built = false;
bool flowInited = false;
bool flowReady = false;
};
ScratchState g_scratch;
}
static bool makeUbo(const ddfg::DeviceDispatch* dd, VkDevice dev,
static bool makeUbo(const winfg::DeviceDispatch* dd, VkDevice dev,
const VkPhysicalDeviceMemoryProperties& mp,
VkDeviceSize size, VkBuffer& buf, VkDeviceMemory& mem, void*& ptr) {
VkBufferCreateInfo bi{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
@@ -44,21 +41,21 @@ static bool makeUbo(const ddfg::DeviceDispatch* dd, VkDevice dev,
return dd->MapMemory(dev, mem, 0, size, 0, &ptr) == VK_SUCCESS;
}
static VkDescriptorSet allocSet(const ddfg::DeviceDispatch* dd, VkDevice dev,
static VkDescriptorSet allocSet(const winfg::DeviceDispatch* dd, VkDevice dev,
VkDescriptorPool pool, VkDescriptorSetLayout layout) {
VkDescriptorSetAllocateInfo ai{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO};
ai.descriptorPool = pool; ai.descriptorSetCount = 1; ai.pSetLayouts = &layout;
VkDescriptorSet s = VK_NULL_HANDLE; dd->AllocateDescriptorSets(dev, &ai, &s); return s;
}
static void wImg(const ddfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
static void wImg(const winfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
VkDescriptorType type, VkImageView view, VkSampler samp, VkImageLayout layout) {
VkDescriptorImageInfo ii{}; ii.imageView = view; ii.sampler = samp; ii.imageLayout = layout;
VkWriteDescriptorSet w{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
w.dstSet = set; w.dstBinding = binding; w.descriptorCount = 1; w.descriptorType = type; w.pImageInfo = &ii;
dd->UpdateDescriptorSets(dev, 1, &w, 0, nullptr);
}
static void wUbo(const ddfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
static void wUbo(const winfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
VkBuffer buf, VkDeviceSize range) {
VkDescriptorBufferInfo bi{}; bi.buffer = buf; bi.range = range;
VkWriteDescriptorSet w{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
@@ -66,7 +63,7 @@ static void wUbo(const ddfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet s
w.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; w.pBufferInfo = &bi;
dd->UpdateDescriptorSets(dev, 1, &w, 0, nullptr);
}
static void wSsbo(const ddfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
static void wSsbo(const winfg::DeviceDispatch* dd, VkDevice dev, VkDescriptorSet set, uint32_t binding,
VkBuffer buf, VkDeviceSize range) {
VkDescriptorBufferInfo bi{}; bi.buffer = buf; bi.range = range;
VkWriteDescriptorSet w{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
@@ -120,7 +117,7 @@ static void mulAff(const double A[3][3], const double B[3][3], double out[3][3])
out[2][0]=0.0; out[2][1]=0.0; out[2][2]=1.0;
}
namespace ddfg {
namespace winfg {
static bool ensureScratch(FrameGen* fg, const DeviceDispatch* dd, VkDevice dev,
const VkPhysicalDeviceMemoryProperties& mp, VkDescriptorPool pool,
@@ -143,7 +140,7 @@ static void destroyScratch(const DeviceDispatch* dd, VkDevice dev, VkDescriptorP
b = VK_NULL_HANDLE; m = VK_NULL_HANDLE; p = nullptr;
};
auto& S = g_scratch;
for (int s = 0; s < FrameGen::kSynthSlots; ++s) freeUbo(S.synthUbo[s], S.synthUboMem[s], S.synthUboPtr[s]);
freeUbo(S.synthUbo, S.synthUboMem, S.synthUboPtr);
freeUbo(S.expandUbo, S.expandUboMem, S.expandUboPtr);
freeUbo(S.flowRegUbo, S.flowRegUboMem, S.flowRegUboPtr);
for (size_t i = 0; i < S.flowUbo.size(); ++i) freeUbo(S.flowUbo[i], S.flowUboMem[i], S.flowUboPtr[i]);
@@ -157,7 +154,7 @@ void FrameGen::configure(const Config& c) {
int want = flowFinestForPreset(cfg_.perfPreset);
const int maxFinest = kLevels - 2;
if (want > maxFinest) {
DDFG_LOGE("perf-preset=%d wants kFlowFinest=%d but only %d pyramid levels exist "
WFG_LOGE("perf-preset=%d wants kFlowFinest=%d but only %d pyramid levels exist "
"(need >=2 solved) - clamping to %d", cfg_.perfPreset, want, kLevels, maxFinest);
want = maxFinest;
}
@@ -166,7 +163,7 @@ void FrameGen::configure(const Config& c) {
const int prevFinest = flowFinest_;
flowFinest_ = want;
const bool live = (flowFinest_ != prevFinest) && ready_;
DDFG_LOGI("perf-preset=%d -> kFlowFinest=%d (was %d) live-rebuild=%d ready=%d",
WFG_LOGI("perf-preset=%d -> kFlowFinest=%d (was %d) live-rebuild=%d ready=%d",
cfg_.perfPreset, flowFinest_, prevFinest, live ? 1 : 0, ready_ ? 1 : 0);
if (!live) return;
@@ -177,12 +174,12 @@ void FrameGen::configure(const Config& c) {
dd_->DeviceWaitIdle(device_);
destroyScratch(dd_, device_, descPool_);
if (!onResize(extent_, VK_FORMAT_UNDEFINED, true))
DDFG_LOGE("perf-preset live rebuild: onResize FAILED at %ux%u - FG disabled until next resize",
WFG_LOGE("perf-preset live rebuild: onResize FAILED at %ux%u - FG disabled until next resize",
extent_.width, extent_.height);
for (int i = 0; i < 6; ++i) gmRun_[i] = 0.0;
for (int s = 0; s < kGmSlots; ++s) { gmSlotValid_[s] = false; for (int i = 0; i < 6; ++i) gmLinAt_[s][i] = 0.0; }
gmHaveEst_ = false; gmEngaged_ = false; gmStableCount_ = 0; gmLastTransPx_ = 0.0f;
DDFG_LOGI("perf-preset live rebuild DONE (kFlowFinest=%d, flow predictor reset)", flowFinest_);
WFG_LOGI("perf-preset live rebuild DONE (kFlowFinest=%d, flow predictor reset)", flowFinest_);
}
bool FrameGen::updateGlobalMotion(uint32_t gmSlot, VkExtent2D fullExtent) {
@@ -252,10 +249,9 @@ bool FrameGen::updateGlobalMotion(uint32_t gmSlot, VkExtent2D fullExtent) {
}
void FrameGen::record(VkCommandBuffer cmd, VkImageView prevView, VkImageView currView,
VkImageView outView, float alpha, uint32_t gmSlot, uint32_t synthSlot, bool reuseFlow) {
VkImageView outView, float alpha, uint32_t gmSlot) {
if (!valid()) return;
if (gmSlot >= (uint32_t)kGmSlots) gmSlot = 0;
if (synthSlot >= (uint32_t)kSynthSlots) synthSlot = 0;
const bool m4 = (cfg_.model == 4);
const Pipe& flowP = m4 ? pFlowM4_ : pFlow_;
const Pipe& expandP = m4 ? pExpandM4_ : pExpand_;
@@ -267,42 +263,35 @@ void FrameGen::record(VkCommandBuffer cmd, VkImageView prevView, VkImageView cur
pFlowReg_, flowRegA_, flowRegB_, gmSsbo_, kLevels, cfg_);
}
// Every generation of one real frame is recorded into the same command buffer, so the flow
// between prev and curr is computed once and each generation gets its own synth UBO and set.
if (reuseFlow && !g_scratch.flowReady) return;
if (!reuseFlow) {
bool gmEngaged = updateGlobalMotion(gmSlot, extent_);
if (g_scratch.gmUboPtr[gmSlot]) {
GMUBO g{};
g.lin[0]=(float)gmRun_[0]; g.lin[1]=(float)gmRun_[1]; g.lin[2]=(float)gmRun_[2]; g.lin[3]=(float)gmRun_[3];
g.linT[0]=(float)gmRun_[4]; g.linT[1]=(float)gmRun_[5]; g.linT[2]=gmEngaged?1.0f:0.0f; g.linT[3]=0.0f;
if (gmEngaged) {
g.app[0]=(float)gmRun_[0]; g.app[1]=(float)gmRun_[1]; g.app[2]=(float)gmRun_[2]; g.app[3]=(float)gmRun_[3];
g.appT[0]=(float)gmRun_[4]; g.appT[1]=(float)gmRun_[5];
}
std::memcpy(g_scratch.gmUboPtr[gmSlot], &g, sizeof(g));
bool gmEngaged = updateGlobalMotion(gmSlot, extent_);
if (g_scratch.gmUboPtr[gmSlot]) {
GMUBO g{};
g.lin[0]=(float)gmRun_[0]; g.lin[1]=(float)gmRun_[1]; g.lin[2]=(float)gmRun_[2]; g.lin[3]=(float)gmRun_[3];
g.linT[0]=(float)gmRun_[4]; g.linT[1]=(float)gmRun_[5]; g.linT[2]=gmEngaged?1.0f:0.0f; g.linT[3]=0.0f;
if (gmEngaged) {
g.app[0]=(float)gmRun_[0]; g.app[1]=(float)gmRun_[1]; g.app[2]=(float)gmRun_[2]; g.app[3]=(float)gmRun_[3];
g.appT[0]=(float)gmRun_[4]; g.appT[1]=(float)gmRun_[5];
}
{
static int lastEng = -1;
if (gmEngaged != (lastEng == 1) || (gmFrames_ % 300ull) == 0) {
DDFG_LOGI("C1 global-motion: engaged=%d mode=%d stable=%d transPx=%.1f (model=%d)",
gmEngaged ? 1 : 0, cfg_.gmMode, gmStableCount_, gmLastTransPx_, cfg_.model);
lastEng = gmEngaged ? 1 : 0;
}
std::memcpy(g_scratch.gmUboPtr[gmSlot], &g, sizeof(g));
}
{
static int lastEng = -1;
if (gmEngaged != (lastEng == 1) || (gmFrames_ % 300ull) == 0) {
WFG_LOGI("C1 global-motion: engaged=%d mode=%d stable=%d transPx=%.1f (model=%d)",
gmEngaged ? 1 : 0, cfg_.gmMode, gmStableCount_, gmLastTransPx_, cfg_.model);
lastEng = gmEngaged ? 1 : 0;
}
wImg(dd_, device_, g_scratch.sLumaCurr, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, currView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, g_scratch.sLumaPrev, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, prevView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
SynthUBO su{cfg_.flowScale, alpha, cfg_.beta, cfg_.lambda, cfg_.epsilon, cfg_.photoScale, 0, 0,
cfg_.hudX0, cfg_.hudY0, cfg_.hudX1, cfg_.hudY1};
if (g_scratch.synthUboPtr[synthSlot]) std::memcpy(g_scratch.synthUboPtr[synthSlot], &su, sizeof(su));
if (g_scratch.synthUboPtr) std::memcpy(g_scratch.synthUboPtr, &su, sizeof(su));
const VkDescriptorSet synthSet = g_scratch.sSynth[synthSlot];
wImg(dd_, device_, synthSet, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, prevView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, synthSet, 33, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, currView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, synthSet, 48, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, outView, VK_NULL_HANDLE, VK_IMAGE_LAYOUT_GENERAL);
wImg(dd_, device_, g_scratch.sLumaCurr, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, currView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, g_scratch.sLumaPrev, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, prevView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, g_scratch.sSynth, 32, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, prevView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, g_scratch.sSynth, 33, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, currView, linear_, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
wImg(dd_, device_, g_scratch.sSynth, 48, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, outView, VK_NULL_HANDLE, VK_IMAGE_LAYOUT_GENERAL);
auto disp = [&](const Pipe& p, VkDescriptorSet set, VkExtent2D e) {
dd_->CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, p.pipeline);
@@ -311,109 +300,106 @@ void FrameGen::record(VkCommandBuffer cmd, VkImageView prevView, VkImageView cur
};
auto bar = [&](FrameGen::Img& i){ barrier(cmd, i.image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL); };
if (!reuseFlow) {
for (auto& i : pyrA_) barrier(cmd, i.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
for (auto& i : pyrB_) barrier(cmd, i.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
for (int l = flowFinest_; l < kLevels; ++l) barrier(cmd, pyrAs_[l].image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowExpA_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowExpB_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowRegA_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowRegB_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
{
VkClearColorValue zero{};
VkImageSubresourceRange rng{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
for (int l = flowFinest_; l < kLevels; ++l) {
VkImageMemoryBarrier b{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
b.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.srcAccessMask = 0; b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.image = flowLvl_[l].image; b.subresourceRange = rng;
b.srcQueueFamilyIndex = b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b);
dd_->CmdClearColorImage(cmd, flowLvl_[l].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &zero, 1, &rng);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; b.newLayout = VK_IMAGE_LAYOUT_GENERAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b);
}
}
disp(pLuma_, g_scratch.sLumaCurr, levelExtent(extent_, 0));
disp(pLuma_, g_scratch.sLumaPrev, levelExtent(extent_, 0));
bar(pyrA_[0]); bar(pyrB_[0]);
for (int l = 1; l < kLevels; ++l) {
disp(pDown_, g_scratch.sDownA[l - 1], levelExtent(extent_, l));
disp(pDown_, g_scratch.sDownB[l - 1], levelExtent(extent_, l));
bar(pyrA_[l]); bar(pyrB_[l]);
}
if (gmBuffersReady_ && g_scratch.sGmReduce[gmSlot]) {
dd_->CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pGmReduce_.pipeline);
dd_->CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pGmReduce_.layout, 0, 1, &g_scratch.sGmReduce[gmSlot], 0, nullptr);
dd_->CmdDispatch(cmd, (uint32_t)(kGmThreads / 64), 1, 1);
VkMemoryBarrier mb{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; mb.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
0, 1, &mb, 0, nullptr, 0, nullptr);
}
for (auto& i : pyrA_) barrier(cmd, i.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
for (auto& i : pyrB_) barrier(cmd, i.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
for (int l = flowFinest_; l < kLevels; ++l) barrier(cmd, pyrAs_[l].image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowExpA_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowExpB_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowRegA_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
barrier(cmd, flowRegB_.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
{
VkClearColorValue zero{};
VkImageSubresourceRange rng{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
for (int l = flowFinest_; l < kLevels; ++l) {
disp(pGmPrewarp_, g_scratch.sGmPrewarp[gmSlot][l], levelExtent(extent_, l));
bar(pyrAs_[l]);
VkImageMemoryBarrier b{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
b.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.srcAccessMask = 0; b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.image = flowLvl_[l].image; b.subresourceRange = rng;
b.srcQueueFamilyIndex = b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b);
dd_->CmdClearColorImage(cmd, flowLvl_[l].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &zero, 1, &rng);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; b.newLayout = VK_IMAGE_LAYOUT_GENERAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b);
}
for (int l = kLevels - 1; l >= flowFinest_; --l) {
disp(flowP, g_scratch.sFlow[l], levelExtent(extent_, l));
bar(flowLvl_[l]);
}
const bool frEngaged = (cfg_.frMode != 2) && (cfg_.frIters > 0);
if (frEngaged) {
const int F = flowFinest_;
const VkExtent2D fe = levelExtent(extent_, F);
if (g_scratch.flowRegUboPtr) {
FlowRegUBO fu{cfg_.frDt, cfg_.frLambda, cfg_.frEdge, cfg_.frEps};
std::memcpy(g_scratch.flowRegUboPtr, &fu, sizeof(fu));
}
FrameGen::Img* last = nullptr;
for (int it = 0; it < cfg_.frIters; ++it) {
VkDescriptorSet set; FrameGen::Img* outImg;
if (it == 0) { set = g_scratch.sFlowReg0; outImg = &flowRegA_; }
else if (it % 2 == 1) { set = g_scratch.sFlowRegAB; outImg = &flowRegB_; }
else { set = g_scratch.sFlowRegBA; outImg = &flowRegA_; }
dd_->CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pFlowReg_.pipeline);
dd_->CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pFlowReg_.layout, 0, 1, &set, 0, nullptr);
dd_->CmdDispatch(cmd, (fe.width + 15) / 16, (fe.height + 15) / 16, 1);
bar(*outImg);
last = outImg;
}
VkMemoryBarrier mb{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
mb.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 1, &mb, 0, nullptr, 0, nullptr);
VkImageCopy region{};
region.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.extent = {fe.width, fe.height, 1};
dd_->CmdCopyImage(cmd, last->image, VK_IMAGE_LAYOUT_GENERAL,
flowLvl_[F].image, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
VkMemoryBarrier mb2{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb2.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
mb2.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, 1, &mb2, 0, nullptr, 0, nullptr);
}
{
static int lastFr = -1;
int fe = frEngaged ? 1 : 0;
if (fe != lastFr || (gmFrames_ % 300ull) == 0) {
DDFG_LOGI("C2 flow-reg: engaged=%d mode=%d iters=%d lambda=%.2f dt=%.2f edge=%.1f eps=%.3f (model=%d)",
fe, cfg_.frMode, cfg_.frIters, cfg_.frLambda, cfg_.frDt, cfg_.frEdge, cfg_.frEps, cfg_.model);
lastFr = fe;
}
}
disp(expandP, g_scratch.sExpand[gmSlot], levelExtent(extent_, 0));
bar(flowExpA_); bar(flowExpB_);
g_scratch.flowReady = true;
}
disp(pSynth_, synthSet, levelExtent(extent_, 0));
disp(pLuma_, g_scratch.sLumaCurr, levelExtent(extent_, 0));
disp(pLuma_, g_scratch.sLumaPrev, levelExtent(extent_, 0));
bar(pyrA_[0]); bar(pyrB_[0]);
for (int l = 1; l < kLevels; ++l) {
disp(pDown_, g_scratch.sDownA[l - 1], levelExtent(extent_, l));
disp(pDown_, g_scratch.sDownB[l - 1], levelExtent(extent_, l));
bar(pyrA_[l]); bar(pyrB_[l]);
}
if (gmBuffersReady_ && g_scratch.sGmReduce[gmSlot]) {
dd_->CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pGmReduce_.pipeline);
dd_->CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pGmReduce_.layout, 0, 1, &g_scratch.sGmReduce[gmSlot], 0, nullptr);
dd_->CmdDispatch(cmd, (uint32_t)(kGmThreads / 64), 1, 1);
VkMemoryBarrier mb{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; mb.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
0, 1, &mb, 0, nullptr, 0, nullptr);
}
for (int l = flowFinest_; l < kLevels; ++l) {
disp(pGmPrewarp_, g_scratch.sGmPrewarp[gmSlot][l], levelExtent(extent_, l));
bar(pyrAs_[l]);
}
for (int l = kLevels - 1; l >= flowFinest_; --l) {
disp(flowP, g_scratch.sFlow[l], levelExtent(extent_, l));
bar(flowLvl_[l]);
}
const bool frEngaged = (cfg_.frMode != 2) && (cfg_.frIters > 0);
if (frEngaged) {
const int F = flowFinest_;
const VkExtent2D fe = levelExtent(extent_, F);
if (g_scratch.flowRegUboPtr) {
FlowRegUBO fu{cfg_.frDt, cfg_.frLambda, cfg_.frEdge, cfg_.frEps};
std::memcpy(g_scratch.flowRegUboPtr, &fu, sizeof(fu));
}
FrameGen::Img* last = nullptr;
for (int it = 0; it < cfg_.frIters; ++it) {
VkDescriptorSet set; FrameGen::Img* outImg;
if (it == 0) { set = g_scratch.sFlowReg0; outImg = &flowRegA_; }
else if (it % 2 == 1) { set = g_scratch.sFlowRegAB; outImg = &flowRegB_; }
else { set = g_scratch.sFlowRegBA; outImg = &flowRegA_; }
dd_->CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pFlowReg_.pipeline);
dd_->CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pFlowReg_.layout, 0, 1, &set, 0, nullptr);
dd_->CmdDispatch(cmd, (fe.width + 15) / 16, (fe.height + 15) / 16, 1);
bar(*outImg);
last = outImg;
}
VkMemoryBarrier mb{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
mb.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 1, &mb, 0, nullptr, 0, nullptr);
VkImageCopy region{};
region.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.extent = {fe.width, fe.height, 1};
dd_->CmdCopyImage(cmd, last->image, VK_IMAGE_LAYOUT_GENERAL,
flowLvl_[F].image, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
VkMemoryBarrier mb2{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
mb2.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
mb2.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dd_->CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, 1, &mb2, 0, nullptr, 0, nullptr);
}
{
static int lastFr = -1;
int fe = frEngaged ? 1 : 0;
if (fe != lastFr || (gmFrames_ % 300ull) == 0) {
WFG_LOGI("C2 flow-reg: engaged=%d mode=%d iters=%d lambda=%.2f dt=%.2f edge=%.1f eps=%.3f (model=%d)",
fe, cfg_.frMode, cfg_.frIters, cfg_.frLambda, cfg_.frDt, cfg_.frEdge, cfg_.frEps, cfg_.model);
lastFr = fe;
}
}
disp(expandP, g_scratch.sExpand[gmSlot], levelExtent(extent_, 0));
bar(flowExpA_); bar(flowExpB_);
disp(pSynth_, g_scratch.sSynth, levelExtent(extent_, 0));
}
static bool ensureScratch(FrameGen* fg, const DeviceDispatch* dd, VkDevice dev,
@@ -432,8 +418,7 @@ static bool ensureScratch(FrameGen* fg, const DeviceDispatch* dd, VkDevice dev,
S = ScratchState{};
const auto GEN = VK_IMAGE_LAYOUT_GENERAL;
for (int s = 0; s < FrameGen::kSynthSlots; ++s)
makeUbo(dd, dev, mp, sizeof(SynthUBO), S.synthUbo[s], S.synthUboMem[s], S.synthUboPtr[s]);
makeUbo(dd, dev, mp, sizeof(SynthUBO), S.synthUbo, S.synthUboMem, S.synthUboPtr);
makeUbo(dd, dev, mp, sizeof(FlowUBO), S.expandUbo, S.expandUboMem, S.expandUboPtr);
if (S.expandUboPtr) { FlowUBO u{cfg.flowScale, 0, 0.6f, 1.6f}; std::memcpy(S.expandUboPtr, &u, sizeof(u)); }
makeUbo(dd, dev, mp, sizeof(FlowRegUBO), S.flowRegUbo, S.flowRegUboMem, S.flowRegUboPtr);
@@ -524,12 +509,10 @@ static bool ensureScratch(FrameGen* fg, const DeviceDispatch* dd, VkDevice dev,
wImg(dd, dev, S.sFlowRegBA, 48, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, flowRegA.view, VK_NULL_HANDLE, GEN);
}
for (int s = 0; s < FrameGen::kSynthSlots; ++s) {
S.sSynth[s] = allocSet(dd, dev, pool, pSynth.setLayout);
wUbo(dd, dev, S.sSynth[s], 0, S.synthUbo[s], sizeof(SynthUBO));
wImg(dd, dev, S.sSynth[s], 34, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, expA.view, samp, GEN);
wImg(dd, dev, S.sSynth[s], 35, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, expB.view, samp, GEN);
}
S.sSynth = allocSet(dd, dev, pool, pSynth.setLayout);
wUbo(dd, dev, S.sSynth, 0, S.synthUbo, sizeof(SynthUBO));
wImg(dd, dev, S.sSynth, 34, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, expA.view, samp, GEN);
wImg(dd, dev, S.sSynth, 35, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, expB.view, samp, GEN);
S.builtFor = ext; S.built = true;
return true;
@@ -3,7 +3,7 @@
#include <vulkan/vk_layer.h>
#include <cstring>
namespace ddfg {
namespace winfg {
static inline void* dispatch_key(void* handle) { return *reinterpret_cast<void**>(handle); }
@@ -1,10 +1,10 @@
#include "ddfg_engine.h"
#include "ddfg_vkd.h"
#include "winfg_engine.h"
#include "winfg_vkd.h"
#include "log.hpp"
#include <algorithm>
#include <cstring>
namespace ddfg {
namespace winfg {
namespace {
float alphaFor(uint32_t k, uint32_t n) {
@@ -31,18 +31,18 @@ Engine::~Engine() { destroyRing(); fg_.destroy(); }
bool Engine::init(const VkTable& table, VkPhysicalDevice phys, VkDevice dev,
uint32_t queueFamily, VkQueue queue) {
if (!ddfgVkdInit(table, dd_, id_)) {
DDFG_LOGE("native: dispatch incomplete; frame generation unavailable");
if (!winfgVkdInit(table, dd_, id_)) {
WFG_LOGE("native: dispatch incomplete; frame generation unavailable");
return false;
}
phys_ = phys; dev_ = dev; qf_ = queueFamily; queue_ = queue;
id_.GetPhysicalDeviceMemoryProperties(phys_, &memProps_);
if (!fg_.init(&dd_, &id_, phys_, dev_, qf_, queue_)) {
DDFG_LOGE("native: FrameGen::init failed");
WFG_LOGE("native: FrameGen::init failed");
unavailable_ = true;
return false;
}
DDFG_LOGI("native: chain ready (10 pipelines, embedded shaders)");
WFG_LOGI("native: chain ready (10 pipelines, embedded shaders)");
return true;
}
@@ -61,7 +61,7 @@ bool Engine::prepare(uint32_t w, uint32_t h, VkFormat fmt) {
if (!fg_.onResize(VkExtent2D{w, h}, fmt, false)) {
DDFG_LOGE("native: onResize %ux%u failed; frame generation unavailable", w, h);
WFG_LOGE("native: onResize %ux%u failed; frame generation unavailable", w, h);
unavailable_ = true;
return false;
}
@@ -71,13 +71,11 @@ bool Engine::prepare(uint32_t w, uint32_t h, VkFormat fmt) {
}
builtW_ = w; builtH_ = h; builtFmt_ = fmt;
history_ = 0; curr_ = 0; frames_ = 0;
DDFG_LOGI("native: built %ux%u fmt=%d model=%d preset=%d flow=%.2f",
WFG_LOGI("native: built %ux%u fmt=%d model=%d preset=%d flow=%.2f",
w, h, (int)fmt, cfg_.model, cfg_.perfPreset, (double)cfg_.flowScale);
return true;
}
static_assert(kMaxGenerations <= (uint32_t)FrameGen::kSynthSlots, "each generation needs its own synth slot");
uint32_t Engine::plan(uint32_t capacity) const {
if (!valid() || history_ < 2) return 0;
const uint32_t want = (uint32_t)std::max(cfg_.multiplier - 1, 0);
@@ -133,8 +131,7 @@ void Engine::generateInto(VkCommandBuffer cmd, uint32_t generation, uint32_t cou
dd_.CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &toWrite);
fg_.record(cmd, prev.view, curr.view, targetView, alphaFor(generation, count), gmSlot_,
generation, generation > 0);
fg_.record(cmd, prev.view, curr.view, targetView, alphaFor(generation, count), gmSlot_);
if (generation + 1 == count) gmSlot_ = (gmSlot_ + 1) % (uint32_t)FrameGen::kGmSlots;
(void)w; (void)h;
@@ -6,7 +6,7 @@
struct VkTable;
namespace ddfg {
namespace winfg {
constexpr uint32_t kMaxGenerations = 3;
@@ -1,14 +1,14 @@
#include "ddfg_vkd.h"
#include "winfg_vkd.h"
#include "../VulkanRendererContext.h"
#include <android/log.h>
bool ddfgVkdInit(const VkTable& table, ddfg::DeviceDispatch& dd, ddfg::InstanceDispatch& id) {
bool winfgVkdInit(const VkTable& table, winfg::DeviceDispatch& dd, winfg::InstanceDispatch& id) {
bool ok = true;
#define COPY(dst, fn) \
do { \
dst.fn = table.fn; \
if (!dst.fn) { \
__android_log_print(ANDROID_LOG_ERROR, "DdFgVkd", \
__android_log_print(ANDROID_LOG_ERROR, "WinFgVkd", \
"entry point vk" #fn " did not resolve"); \
ok = false; \
} \
@@ -0,0 +1,4 @@
#pragma once
#include "vk_dispatch.hpp"
struct VkTable;
bool winfgVkdInit(const VkTable& table, winfg::DeviceDispatch& dd, winfg::InstanceDispatch& id);
+8 -8
View File
@@ -43,10 +43,10 @@ target_include_directories(droiddeckwayland PRIVATE
)
set(DROIDDECK_FRAMEGEN_LSFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/lsfg)
set(DROIDDECK_FRAMEGEN_DDFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/ddfg)
set(DROIDDECK_FRAMEGEN_WINFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/winfg)
if (TARGET dxbc AND EXISTS ${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
AND EXISTS ${DROIDDECK_FRAMEGEN_DDFG_DIR}/ddfg_engine.cpp)
message(STATUS "droiddeckwayland: frame-generation engines built in (LSFG Native, DD-FG Native)")
AND EXISTS ${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp)
message(STATUS "droiddeckwayland: frame-generation engines built in (LSFG Native, Win-FG Native)")
target_sources(droiddeckwayland PRIVATE
src/framegen_engine.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_probe.cpp
@@ -66,9 +66,9 @@ if (TARGET dxbc AND EXISTS ${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_governor.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_jni.cpp
${DROIDDECK_FRAMEGEN_DDFG_DIR}/framegen.cpp
${DROIDDECK_FRAMEGEN_DDFG_DIR}/ddfg_vkd.cpp
${DROIDDECK_FRAMEGEN_DDFG_DIR}/ddfg_engine.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/framegen.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_vkd.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp
)
target_include_directories(droiddeckwayland PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/..
@@ -77,8 +77,8 @@ if (TARGET dxbc AND EXISTS ${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
target_compile_options(droiddeckwayland PRIVATE
$<$<COMPILE_LANGUAGE:CXX>:-std=c++17 -fvisibility=hidden>)
target_compile_definitions(droiddeckwayland PRIVATE
DDFG_UPSTREAM="${DDFG_UPSTREAM}"
DDFG_CHAIN_HASH="${DDFG_CHAIN_HASH}"
WINFG_UPSTREAM="${WINFG_UPSTREAM}"
WINFG_CHAIN_HASH="${WINFG_CHAIN_HASH}"
)
target_link_libraries(droiddeckwayland dxbc atomic)
else()
@@ -86,7 +86,7 @@ static int64_t now_ns(void) {
void vkp_framegen_set_engine(int kind) {
if (kind != VKP_FG_ENGINE_LSFG && kind != VKP_FG_ENGINE_DDFG) kind = VKP_FG_ENGINE_LSFG;
if (kind != VKP_FG_ENGINE_LSFG && kind != VKP_FG_ENGINE_WINFG) kind = VKP_FG_ENGINE_LSFG;
atomic_store(&g_kind, kind);
atomic_store(&g_failed_kind, -1);
atomic_store(&g_cfg_dirty, 1);
@@ -125,7 +125,7 @@ void vkp_framegen_set_tuning(float flow_scale, float refresh_hz) {
atomic_store(&g_cfg_dirty, 1);
}
void vkp_framegen_set_ddfg_tuning(int model, int perf_preset) {
void vkp_framegen_set_winfg_tuning(int model, int perf_preset) {
atomic_store(&g_model, model == 3 ? 3 : 4);
atomic_store(&g_preset, perf_preset < 0 ? 0 : perf_preset > 2 ? 2 : perf_preset);
atomic_store(&g_cfg_dirty, 1);
@@ -180,9 +180,9 @@ void vkp_framegen_device_ready(VkDevice dev, VkQueue queue, uint32_t qfam, int f
g_vk.GetPhysicalDeviceMemoryProperties(g_pd, &g_memprops);
fge_device_ready(g_gipa, g_inst, g_pd, dev, queue, qfam, features_enabled);
g_dev_ready = vk.CreateImage && vk.CreateImageView && vk.CmdPipelineBarrier;
FGLOG("engines ready on the compositor's device: LSFG Native %s (%s), DD-FG Native %s",
FGLOG("engines ready on the compositor's device: LSFG Native %s (%s), Win-FG Native %s",
fge_caps_ok(VKP_FG_ENGINE_LSFG) ? "available" : "unavailable", fge_caps_reason(),
fge_caps_ok(VKP_FG_ENGINE_DDFG) ? "available" : "unavailable");
fge_caps_ok(VKP_FG_ENGINE_WINFG) ? "available" : "unavailable");
}
void vkp_framegen_device_lost(void) { g_dev_lost = 1; }
@@ -6,14 +6,14 @@
#endif
#include <vulkan/vulkan.h>
enum { VKP_FG_ENGINE_LSFG = 0, VKP_FG_ENGINE_DDFG = 1 };
enum { VKP_FG_ENGINE_LSFG = 0, VKP_FG_ENGINE_WINFG = 1 };
#define VKP_FG_MAX_GENERATIONS 3
void vkp_framegen_set_engine(int kind);
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps);
void vkp_framegen_set_lsfg_cache_path(const char *path);
void vkp_framegen_set_tuning(float flow_scale, float refresh_hz);
void vkp_framegen_set_ddfg_tuning(int model, int perf_preset);
void vkp_framegen_set_winfg_tuning(int model, int perf_preset);
int vkp_framegen_problem(void);
const char *vkp_framegen_caps_reason(void);
void vkp_framegen_stats(float out[6]);
@@ -12,7 +12,7 @@
#include "lsfg/lsfg_engine.h"
#include "lsfg/lsfg_probe.h"
#include "lsfg/lsfg_vkd.h"
#include "ddfg/ddfg_engine.h"
#include "winfg/winfg_engine.h"
#define ELOG(...) __android_log_print(ANDROID_LOG_INFO, "DroidDeckWayland", "framegen: " __VA_ARGS__)
#define ELOGE(...) __android_log_print(ANDROID_LOG_ERROR, "DroidDeckWayland", "framegen: " __VA_ARGS__)
@@ -30,7 +30,7 @@ uint32_t g_qfam = 0;
bool g_probed = false, g_ready = false;
std::unique_ptr<lsfg::Engine> g_lsfg;
std::unique_ptr<ddfg::Engine> g_ddfg;
std::unique_ptr<winfg::Engine> g_winfg;
int g_kind = -1;
char g_build[96] = "";
@@ -143,15 +143,15 @@ int fge_start(int kind, const char *cache_path) {
fge_stop();
if (!g_ready) return -1;
if (kind == 1) {
auto e = std::make_unique<ddfg::Engine>();
auto e = std::make_unique<winfg::Engine>();
if (!e->init(g_table, g_pd, g_dev, g_qfam, g_queue)) {
ELOGE("ddfg-native: engine init failed");
ELOGE("winfg-native: engine init failed");
return -1;
}
g_ddfg = std::move(e);
g_winfg = std::move(e);
g_kind = 1;
#if defined(DDFG_UPSTREAM) && defined(DDFG_CHAIN_HASH)
std::snprintf(g_build, sizeof(g_build), "chain %s, src %s", DDFG_UPSTREAM, DDFG_CHAIN_HASH);
#if defined(WINFG_UPSTREAM) && defined(WINFG_CHAIN_HASH)
std::snprintf(g_build, sizeof(g_build), "chain %s, src %s", WINFG_UPSTREAM, WINFG_CHAIN_HASH);
#else
std::snprintf(g_build, sizeof(g_build), "embedded chain");
#endif
@@ -176,46 +176,46 @@ int fge_start(int kind, const char *cache_path) {
}
void fge_stop(void) {
if ((g_lsfg || g_ddfg) && g_table.DeviceWaitIdle && g_dev) g_table.DeviceWaitIdle(g_dev);
if ((g_lsfg || g_winfg) && g_table.DeviceWaitIdle && g_dev) g_table.DeviceWaitIdle(g_dev);
g_lsfg.reset();
g_ddfg.reset();
g_winfg.reset();
g_kind = -1;
}
int fge_unavailable(void) {
if (g_kind == 1) return g_ddfg && g_ddfg->unavailable() ? 1 : 0;
if (g_kind == 1) return g_winfg && g_winfg->unavailable() ? 1 : 0;
return g_lsfg && g_lsfg->unavailable() ? 1 : 0;
}
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset) {
if (multiplier < 2) multiplier = 2;
if (g_kind == 1 && g_ddfg) g_ddfg->configure(multiplier, model, perf_preset, flow_scale);
if (g_kind == 1 && g_winfg) g_winfg->configure(multiplier, model, perf_preset, flow_scale);
else if (g_lsfg) g_lsfg->configure(multiplier, target_fps, flow_scale, refresh_hz);
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) {
if (g_kind == 1) return g_ddfg && g_ddfg->prepare(w, h, fmt) ? 1 : 0;
if (g_kind == 1) return g_winfg && g_winfg->prepare(w, h, fmt) ? 1 : 0;
if (!g_lsfg) return 0;
g_lsfg->setGuestExtent(w, h);
return g_lsfg->prepare(w, h, fmt) ? 1 : 0;
}
uint32_t fge_plan(uint32_t capacity, uint64_t source_frames, float presented_rate) {
if (g_kind == 1) return g_ddfg ? g_ddfg->plan(capacity) : 0;
if (g_kind == 1) return g_winfg ? g_winfg->plan(capacity) : 0;
if (!g_lsfg) return 0;
g_lsfg->setPresentedRate(presented_rate);
return g_lsfg->plan(capacity, source_frames);
}
void fge_process(VkCommandBuffer cmd, VkImage source, uint32_t w, uint32_t h, uint32_t gens) {
if (g_kind == 1) { if (g_ddfg) g_ddfg->process(cmd, source, w, h, gens); return; }
if (g_kind == 1) { if (g_winfg) g_winfg->process(cmd, source, w, h, gens); return; }
if (g_lsfg) g_lsfg->process(cmd, source, w, h, gens);
}
void fge_generate(VkCommandBuffer cmd, uint32_t g, uint32_t count, VkImage img, VkImageView view,
uint32_t w, uint32_t h) {
if (g_kind == 1) { if (g_ddfg) g_ddfg->generateInto(cmd, g, count, img, view, w, h); return; }
if (g_kind == 1) { if (g_winfg) g_winfg->generateInto(cmd, g, count, img, view, w, h); return; }
if (g_lsfg) g_lsfg->generateInto(cmd, g, g, img, view, w, h);
}
@@ -232,7 +232,7 @@ void fge_telemetry(float *accepted, float *source_rate, float *thermal) {
}
}
const char *fge_engine_name(int kind) { return kind == 1 ? "DD-FG Native" : "LSFG Native"; }
const char *fge_engine_name(int kind) { return kind == 1 ? "Win-FG Native" : "LSFG Native"; }
const char *fge_build_info(void) { return g_build; }
}
@@ -34,5 +34,5 @@ void fge_forget_targets(void) {}
void fge_telemetry(float *accepted, float *source_rate, float *thermal) {
*accepted = 0.0f; *source_rate = 0.0f; *thermal = -1.0f;
}
const char *fge_engine_name(int kind) { return kind == 1 ? "DD-FG Native" : "LSFG Native"; }
const char *fge_engine_name(int kind) { return kind == 1 ? "Win-FG Native" : "LSFG Native"; }
const char *fge_build_info(void) { return "stub"; }
@@ -31,10 +31,10 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenTuning(JN
}
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetDdFgTuning(JNIEnv *env, jclass clazz,
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetWinFgTuning(JNIEnv *env, jclass clazz,
jint model, jint perfPreset) {
(void)env; (void)clazz;
vkp_framegen_set_ddfg_tuning((int)model, (int)perfPreset);
vkp_framegen_set_winfg_tuning((int)model, (int)perfPreset);
}
JNIEXPORT jint JNICALL
@@ -35,6 +35,5 @@ class App : Application() {
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.gog.GogBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.epic.EpicBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.amazon.AmazonBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.itch.ItchBackend)
}
}
@@ -1,42 +0,0 @@
package com.droiddeck.launcher
import android.content.ComponentName
import android.content.Context
import android.content.pm.PackageManager
object LauncherIcon {
const val DARK = "dark"
const val LIGHT = "light"
private val aliases = linkedMapOf(DARK to "com.droiddeck.launcher.LauncherDark", LIGHT to "com.droiddeck.launcher.LauncherLight")
val options: List<Pair<String, Int>> = listOf(
DARK to R.string.setup_launcher_icon_dark,
LIGHT to R.string.setup_launcher_icon_light,
)
private fun component(context: Context, style: String) =
ComponentName(context, aliases.getValue(style))
private fun enabled(context: Context, style: String): Boolean =
when (context.packageManager.getComponentEnabledSetting(component(context, style))) {
PackageManager.COMPONENT_ENABLED_STATE_ENABLED -> true
PackageManager.COMPONENT_ENABLED_STATE_DEFAULT -> style == DARK
else -> false
}
fun current(context: Context): String = aliases.keys.firstOrNull { enabled(context, it) } ?: DARK
fun activity(context: Context): ComponentName = component(context, current(context))
fun set(context: Context, style: String) {
if (style !in aliases || style == current(context)) return
val pm = context.packageManager
pm.setComponentEnabledSetting(component(context, style),
PackageManager.COMPONENT_ENABLED_STATE_ENABLED, PackageManager.DONT_KILL_APP)
aliases.keys.filter { it != style }.forEach {
pm.setComponentEnabledSetting(component(context, it),
PackageManager.COMPONENT_ENABLED_STATE_DISABLED, PackageManager.DONT_KILL_APP)
}
}
}
@@ -164,7 +164,6 @@ class MainActivity : ComponentActivity() {
private var downloadMirror by mutableStateOf("")
private var downloadPrefix by mutableStateOf("")
private var animationsEnabled by mutableStateOf(true)
private var launcherIcon by mutableStateOf(LauncherIcon.DARK)
private var gameStoresEnabled by mutableStateOf(true)
private var gameStoresSpeedTier by mutableStateOf("fast")
private var storesOpenTab by mutableStateOf(SessionPrefs.STORES_OPEN_LIBRARY)
@@ -485,20 +484,6 @@ class MainActivity : ComponentActivity() {
pickSaveDir.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.game_file_folder), gameSyncFolder))
}
private fun switchLauncherIcon(style: String): Boolean {
val before = LauncherIcon.current(this)
LauncherIcon.set(this, style)
launcherIcon = LauncherIcon.current(this)
if (launcherIcon == before) return false
// Android finishes activities started through the alias that was just disabled.
startActivity(Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_LAUNCHER)
.setComponent(LauncherIcon.activity(this))
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_MULTIPLE_TASK)
.putExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV, "setup:launcher"))
finishAndRemoveTask()
return true
}
private fun readGameIntent(request: Intent) {
request.getStringExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV)?.let { navRequest = it; request.removeExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV) }
shortcutPicker = request.action == Intent.ACTION_CREATE_SHORTCUT
@@ -754,7 +739,6 @@ class MainActivity : ComponentActivity() {
downloadPrefix = DownloadSource.custom(this)
DownloadSource.probe()
animationsEnabled = SessionPrefs.animationsEnabled(this)
launcherIcon = LauncherIcon.current(this)
gameStoresEnabled = SessionPrefs.gameStoresEnabled(this)
gameStoresSpeedTier = SessionPrefs.gameStoresSpeedTier(this)
storesOpenTab = SessionPrefs.storesOpenTab(this)
@@ -815,7 +799,6 @@ class MainActivity : ComponentActivity() {
downloadMirror = downloadMirror,
downloadPrefix = downloadPrefix,
animationsEnabled = animationsEnabled,
launcherIcon = launcherIcon,
gameStoresEnabled = gameStoresEnabled,
gameStoresSpeedTier = gameStoresSpeedTier,
storesOpenTab = storesOpenTab,
@@ -969,7 +952,6 @@ class MainActivity : ComponentActivity() {
onPageBack = { showPerformance = false; showComponents = false; showMapping = false },
onGameStoresEnabled = { on -> SessionPrefs.setGameStoresEnabled(this, on); gameStoresEnabled = on },
onTheme = { id -> SessionPrefs.setTheme(this, id); theme = id },
onLauncherIcon = { style -> switchLauncherIcon(style) },
onLanguage = { tag ->
if (tag != com.droiddeck.launcher.core.AppLanguage.chosen(this)) {
com.droiddeck.launcher.core.AppLanguage.setChosen(this, tag)
@@ -1900,7 +1882,7 @@ class MainActivity : ComponentActivity() {
val listX64 = SessionPrefs.activeSteamClientArch(this) == "x86_64"
if (listX64 != steamGamesX64) {
steamGamesX64 = listX64
steamGames = steamGames.filterNot { Library.fromSteamClient(it) || (it.library == Library.ADDED && it.gameId in 1..0xFFFFFFFFL) }
steamGames = steamGames.filterNot(Library::fromSteamClient)
}
if (!busy && LinuxRuntimeInstaller.isBusy()) followRuntimeOperation { LinuxRuntimeInstaller.attach(it) }
if (showComponents) drivers.refreshDrivers()
@@ -1934,13 +1916,12 @@ class MainActivity : ComponentActivity() {
ui.post { if (scanGeneration == libraryScanGeneration) emulatorList = emus }
if (ready) {
val quick = runCatching { Library.steamGames(this) }.getOrNull()
val claimed = quick?.let { runCatching { Library.claimedFolders(it) }.getOrDefault(emptySet()) }.orEmpty()
if (quick != null) ui.post {
if (scanGeneration == libraryScanGeneration && steamGames.isNotEmpty()) {
val before = steamGames.map { it.gameId }.toSet()
val fresh = quick.filter { it.gameId !in before }
if (fresh.isNotEmpty()) {
steamGames = (quick + steamGames.filter { it.library == Library.ADDED && it.gameFiles?.absolutePath.let { path -> path == null || path !in claimed } }).distinctBy { it.gameId }
steamGames = (quick + steamGames.filter { it.library == Library.ADDED }).distinctBy { it.gameId }
fresh.forEach { com.droiddeck.launcher.frontend.AutoComponents.queueGame(this, it, asked = false) }
}
}
@@ -2063,7 +2044,7 @@ class MainActivity : ComponentActivity() {
com.droiddeck.launcher.core.AppLanguage.setChosen(this, com.droiddeck.launcher.core.AppLanguage.SYSTEM)
if (!ok) android.widget.Toast.makeText(this, R.string.setup_reset_settings_partial, android.widget.Toast.LENGTH_LONG).show()
com.droiddeck.launcher.ui.Motion.refresh(this)
if (!switchLauncherIcon(LauncherIcon.DARK)) recreate()
recreate()
}
}, "reset-settings").start()
}
@@ -1609,9 +1609,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
glassesScreen?.hz?.takeIf { it > 1f }?.let { return it }
val display = if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay
val wanted = window.attributes.preferredDisplayModeId
val requested = display?.supportedModes?.firstOrNull { wanted != 0 && it.modeId == wanted }?.refreshRate
val running = display?.refreshRate?.takeIf { it > 1f }
val hz = listOfNotNull(requested, running).minOrNull() ?: 60f
val hz = display?.supportedModes?.firstOrNull { wanted != 0 && it.modeId == wanted }?.refreshRate
?: display?.refreshRate ?: 60f
val mirrorCap = mirrorRefreshLimit().takeIf { it > 0 }?.toFloat() ?: Float.POSITIVE_INFINITY
val capped = minOf(hz, PerfMode.peakRefreshCap(this), mirrorCap)
return if (capped > 1f) capped else 60f
@@ -200,7 +200,6 @@ object DeviceReport {
h("Drivers")
val gpu = com.droiddeck.launcher.gpu.GpuInfo.detect()
k("GPU", "${gpu.name} · ${gpu.family.label} · ${gpu.supportText}" + if (gpu.oneUi8Gen2) " · One UI 8 Gen 2" else "")
if (gpu.model == 740) k("TP UBWC hint", com.droiddeck.launcher.gpu.TpUbwcHint.forThisDevice() ?: "driver default")
k("Driver mode", SessionPrefs.gpuDriverMode(context) +
(com.droiddeck.launcher.gpu.DriverPairs.recommendedKey(gpu, com.droiddeck.launcher.gpu.DriverPairs.from(
com.droiddeck.launcher.gpu.TurnipReleases.cached(context)), com.droiddeck.launcher.gpu.TurnipReleases.autoPicks(context),
@@ -32,6 +32,7 @@ object GameEnvironmentOptions {
Option("MESA_EXTENSION_MAX_YEAR", "", 0, Type.TEXT),
Option("MESA_GL_VERSION_OVERRIDE", "", 0, Type.TEXT),
Option("PULSE_LATENCY_MSEC", "", 0, Type.NUMBER),
Option("DROIDDECK_ANTICHEAT_OFFLINE", "1", R.string.game_env_anticheat_offline, Type.TOGGLE, listOf("0", "1")),
Option("WINE_LARGE_ADDRESS_AWARE", "0", 0, Type.TOGGLE, listOf("0", "1")),
Option("WINEDLLOVERRIDES", "", 0, Type.TEXT),
Option("GALLIUM_HUD", "simple", 0, Type.MULTIPLE, listOf("simple", "fps", "frametime")),
@@ -10,7 +10,6 @@ import android.graphics.BitmapFactory
import android.graphics.drawable.Icon
import android.net.Uri
import android.widget.Toast
import com.droiddeck.launcher.LauncherIcon
import com.droiddeck.launcher.MainActivity
import com.droiddeck.launcher.R
import java.io.File
@@ -24,7 +23,7 @@ object GameShortcuts {
val name = game.name.ifBlank { context.getString(R.string.app_name) }
val icon = iconBitmap(game)?.let(Icon::createWithBitmap) ?: Icon.createWithResource(context, R.mipmap.ic_launcher)
return ShortcutInfo.Builder(context, "game:${game.gameIdString}")
.setActivity(LauncherIcon.activity(context))
.setActivity(android.content.ComponentName(context, MainActivity::class.java))
.setShortLabel(name.take(40)).setLongLabel(name).setIcon(icon)
.setIntent(launchIntent(context, game.gameIdString)).build()
}
@@ -72,7 +72,6 @@ object Library {
private val NAME = Regex("^\\s*\"name\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
private val STATE = Regex("^\\s*\"StateFlags\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val LAST_PLAYED = Regex("^\\s*\"LastPlayed\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val PRIVATE_APPS = Regex("\"PrivateApps_\\d+\"\\s*\"\\[([^\\]]*)\\]\"")
private val INSTALL_DIR = Regex("^\\s*\"installdir\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
internal fun steamLibraries(context: Context, arch: String = SessionPrefs.activeSteamClientArch(context)): List<Pair<File, String>> {
@@ -138,35 +137,13 @@ object Library {
}
fun steamLibraryArt(context: Context): List<Pair<Int, File>> {
val root = SessionPrefs.activeSteamRoot(context)
val cache = File(root, "appcache/librarycache")
val concealed = concealedSteamApps(root)
val cache = File(SessionPrefs.activeSteamRoot(context), "appcache/librarycache")
return cache.listFiles().orEmpty().mapNotNull { dir ->
val appId = dir.name.toIntOrNull()?.takeIf { it !in NOT_GAMES && it.toLong() !in concealed } ?: return@mapNotNull null
val appId = dir.name.toIntOrNull()?.takeIf { it !in NOT_GAMES } ?: return@mapNotNull null
steamCacheImage(cache, appId, STEAM_CAPSULES)?.let { appId to it }
}
}
/** Apps the user hid (the "hidden" collection) or marked private in Steam. */
internal fun concealedSteamApps(root: File): Set<Long> {
val config = AddedGames.accountConfig(root) ?: return emptySet()
val hidden = runCatching {
val entries = org.json.JSONArray(File(config, "cloudstorage/cloud-storage-namespace-1.json").readText())
val entry = (0 until entries.length()).map { entries.getJSONArray(it) }
.firstOrNull { it.optString(0) == "user-collections.hidden" }?.optJSONObject(1)
if (entry == null || entry.optBoolean("is_deleted")) emptySet() else {
val collection = org.json.JSONObject(entry.optString("value"))
fun ids(key: String) = collection.optJSONArray(key)?.let { a -> (0 until a.length()).map { a.optLong(it) } }.orEmpty()
ids("added").toSet() - ids("removed").toSet()
}
}.getOrDefault(emptySet())
val private = runCatching {
PRIVATE_APPS.find(File(config, "localconfig.vdf").readText())?.groupValues?.get(1)
?.split(',')?.mapNotNull { it.trim().toLongOrNull() }?.toSet()
}.getOrNull().orEmpty()
return hidden + private
}
fun fromSteamClient(g: SteamGame): Boolean = g.library != ADDED && g.source == SOURCE_STEAM
fun launchableGames(
@@ -178,23 +155,9 @@ object Library {
var steam = steamGames(context, strictRead, arch)
val targets = steam.filter(::fromSteamClient).map { SteamGrid.target(it, context) } + list.map { SteamGrid.target(it, context) }
if (runCatching { SteamGrid.sync(context, targets) }.getOrDefault(false)) steam = steamGames(context, strictRead, arch)
val claimed = claimedFolders(steam)
val own = list.filter { g ->
g.steamAppId != null || claimed.isEmpty() ||
(runCatching { g.folder.canonicalPath }.getOrDefault(g.folder.absolutePath) !in claimed &&
AddedGames.guestPath(context, g.folder).let { it == null || it !in claimed })
}
return (steam + own.map { g -> addedGame(context, g, roots) }).distinctBy { it.gameId }
return (steam + list.map { g -> addedGame(context, g, roots) }).distinctBy { it.gameId }
}
fun claimedFolders(steam: List<SteamGame>): Set<String> = steam.filter(::fromSteamClient).flatMap { g ->
val dir = g.gameFiles ?: return@flatMap emptyList()
listOfNotNull(
runCatching { dir.canonicalPath }.getOrNull(),
runCatching { java.nio.file.Files.readSymbolicLink(dir.toPath()).toString() }.getOrNull(),
)
}.toSet()
fun addedGame(context: Context, g: AddedGames.Game, roots: List<File> = steamLibraries(context).map { it.first }): SteamGame =
AddedGameArt.resolve(context, g).let { art ->
SteamGame(
@@ -7,13 +7,12 @@ import com.droiddeck.launcher.wayland.WaylandCompositor
object FrameGen {
const val ENGINE_OFF = "off"
const val ENGINE_DDFG = "ddfg"
private const val LEGACY_ENGINE_WINFG = "winfg"
const val ENGINE_WINFG = "winfg"
const val ENGINE_LSFG = "lsfg"
private const val DDFG_PERF_PRESET = 2
private const val DDFG_MODEL = 4
private const val FLOW_SCALE_DDFG = 0.60f
private const val WINFG_PERF_PRESET = 2
private const val WINFG_MODEL = 4
private const val FLOW_SCALE_WINFG = 0.60f
private const val FLOW_SCALE_LSFG = 0.80f
val ADAPTIVE_TARGETS = listOf(120, 90, 60)
@@ -30,7 +29,7 @@ object FrameGen {
fun mode(context: Context): Mode {
val prefs = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val engine = prefs.getString("engine", ENGINE_OFF).let { if (it == LEGACY_ENGINE_WINFG) ENGINE_DDFG else it ?: ENGINE_OFF }
val engine = prefs.getString("engine", ENGINE_OFF) ?: ENGINE_OFF
val target = prefs.getInt("target", 0)
if (engine == ENGINE_LSFG && target in ADAPTIVE_TARGETS) return Mode(engine, target = target)
return Mode(engine, prefs.getInt("multiplier", 2).coerceIn(2, 4))
@@ -44,7 +43,7 @@ object FrameGen {
fun label(context: Context): String = label(context, mode(context))
fun label(context: Context, mode: Mode): String = when {
mode.engine == ENGINE_DDFG -> context.getString(R.string.frame_gen_ddfg, mode.multiplier)
mode.engine == ENGINE_WINFG -> context.getString(R.string.frame_gen_winfg, mode.multiplier)
mode.engine == ENGINE_LSFG && mode.target > 0 -> context.getString(R.string.frame_gen_lsfg_adaptive, mode.target)
mode.engine == ENGINE_LSFG -> context.getString(R.string.frame_gen_lsfg, mode.multiplier)
else -> context.getString(R.string.frame_gen_off)
@@ -69,10 +68,10 @@ object FrameGen {
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_LSFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, mode.target)
}
ENGINE_DDFG -> {
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_DDFG)
WaylandCompositor.nativeSetDdFgTuning(DDFG_MODEL, DDFG_PERF_PRESET)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_DDFG, refreshHz)
ENGINE_WINFG -> {
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_WINFG)
WaylandCompositor.nativeSetWinFgTuning(WINFG_MODEL, WINFG_PERF_PRESET)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_WINFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, 0)
}
else -> WaylandCompositor.nativeSetFrameGenArmed(false, 0, 0)
@@ -11,10 +11,8 @@ object TpUbwcHint {
// On Adreno 740, TPL1_DBG_ECO_CNTL1.TP_UBWC_FLAG_HINT is shared by every driver on the GPU and must
// match the system driver: blob v6xx leaves it off, newer blobs set it. A mismatch corrupts Android UI.
// Samsung's One UI firmware sets it whatever blob version it reports.
internal fun features(model: Int, systemDriverVersion: String?, samsung: Boolean = false): String? {
internal fun features(model: Int, systemDriverVersion: String?): String? {
if (model != 740) return null
if (samsung) return "enable_tp_ubwc_flag_hint=1"
val blob = systemDriverVersion?.split('.')?.getOrNull(1)?.toIntOrNull() ?: return null
return "enable_tp_ubwc_flag_hint=" + if (blob >= 700) "1" else "0"
}
@@ -22,12 +20,11 @@ object TpUbwcHint {
@Synchronized
fun forThisDevice(): String? {
if (resolved) return cached
val gpu = GpuInfo.detect()
val model = gpu.model
val model = GpuInfo.detect().model
val version = if (model == 740) VulkanInfo.query()["driver_version"] else null
cached = features(model, version, gpu.oneUi8Gen2)
cached = features(model, version)
resolved = true
Log.i(TAG, "Adreno $model${if (gpu.oneUi8Gen2) " (One UI)" else ""}, system driver ${version ?: "n/a"}: ${cached ?: "driver default"}")
Log.i(TAG, "Adreno $model, system driver ${version ?: "n/a"}: ${cached ?: "driver default"}")
return cached
}
@@ -11,7 +11,7 @@ import java.io.File
object GuestCommand {
fun run(context: Context, argv: List<String>, fakeRoot: Boolean = false, logName: String? = null,
linkDir: File? = null, extraBinds: List<String>? = null, fastPath: Boolean = false, onLine: (String) -> Unit): Int {
linkDir: File? = null, onLine: (String) -> Unit): Int {
val log = logName?.let {
try {
File(File(LinuxRuntime.logDir(context), SessionPaths.TOOLS_DIR).apply { mkdirs() }, "$it.log").printWriter()
@@ -19,14 +19,13 @@ object GuestCommand {
}
log?.println("== ${java.util.Date()} ${argv.joinToString(" ")}")
try {
return runLogged(context, argv, fakeRoot, linkDir, extraBinds, fastPath) { line -> log?.println(line); log?.flush(); onLine(line) }
return runLogged(context, argv, fakeRoot, linkDir) { line -> log?.println(line); log?.flush(); onLine(line) }
} finally {
log?.close()
}
}
private fun runLogged(context: Context, argv: List<String>, fakeRoot: Boolean, linkDir: File?, extraBinds: List<String>?,
fastPath: Boolean, onLine: (String) -> Unit): Int {
private fun runLogged(context: Context, argv: List<String>, fakeRoot: Boolean, linkDir: File?, onLine: (String) -> Unit): Int {
val root = LinuxRuntime.rootDir(context)
LinuxRuntime.writeAccounts(context)
SessionFiles.stage(context, root)
@@ -34,10 +33,8 @@ object GuestCommand {
val runtimeDir = File(context.filesDir, ".flatpak-rt").apply { mkdirs() }
val cmd = LinuxRuntime.prootPrefix(context, root, "/root", fakeRoot)
if (linkDir != null) cmd.add(1, "--link2symlink")
val binds = LinuxRuntime.binds(context, null, runtimeDir, Environment.getExternalStorageDirectory(), extraBinds)
binds.forEach { cmd.add("-b"); cmd.add(it) }
// Fake root and link2symlink are emulated by proot, so their syscalls must stay on the traced path.
val fastPathKey = if (fastPath && !fakeRoot && linkDir == null && ProotFastPath.enabled(context)) ProotFastPath.key(root, binds) else null
LinuxRuntime.binds(context, null, runtimeDir, Environment.getExternalStorageDirectory(), null)
.forEach { cmd.add("-b"); cmd.add(it) }
cmd += listOf(
"/usr/bin/env", "-i", "HOME=/root", "USER=root", "LANG=C.UTF-8",
"PATH=/usr/local/bin:/usr/bin:/bin", "XDG_RUNTIME_DIR=${LinuxRuntime.GUEST_RUNTIME_DIR}",
@@ -45,7 +42,6 @@ object GuestCommand {
"DROIDDECK_BWRAP_SOCKET=${BwrapSpawner.socket(context)}",
"XDG_DATA_DIRS=/root/.local/share/flatpak/exports/share:/usr/local/share:/usr/share",
)
fastPathKey?.let { cmd += ProotFastPath.guestEnv(root, binds, it) }
cmd += argv
val builder = ProcessBuilder(cmd).directory(root).redirectErrorStream(true)
builder.environment().apply {
@@ -53,7 +49,6 @@ object GuestCommand {
put("PROOT_TMP_DIR", LinuxRuntime.prootTempDir(context).path)
if (linkDir != null) put("PROOT_L2S_DIR", linkDir.path)
if (SessionPrefs.prootNoSeccomp(context)) put("PROOT_NO_SECCOMP", "1")
fastPathKey?.let { ProotFastPath.hostEnv(it).let { (k, v) -> put(k, v) } }
LinuxRuntime.prootLibraryPath(context).takeIf { it.isNotEmpty() }?.let { put("LD_LIBRARY_PATH", it) }
}
val process = builder.start()
@@ -214,9 +214,6 @@ public final class LinuxRuntime {
bind(cmd, fake.getPath() + ":" + entry[1]);
}
}
if (unreadablePciDevice()) {
bind(cmd, new File(root, "etc/droiddeck/empty").getPath() + ":/sys/bus/pci/devices");
}
bindGpuNode(context, cmd);
bindAdrenoStats(cmd, extraBinds);
bindCpuTemps(cmd, root);
@@ -228,15 +225,6 @@ public final class LinuxRuntime {
return specs;
}
private static boolean unreadablePciDevice() {
File[] devices = new File("/sys/bus/pci/devices").listFiles();
if (devices == null) return false;
for (File device : devices) {
if (!new File(device, "vendor").canRead()) return true;
}
return false;
}
private static void bindGpuNode(Context context, List<String> cmd) {
StructStat st;
try {
@@ -77,7 +77,7 @@ class PerfHud(context: Context) {
val mode = FrameGen.mode(context)
if (mode.engine == FrameGen.ENGINE_OFF) return fps(base)
val lsfg = mode.engine == FrameGen.ENGINE_LSFG
val name = if (lsfg) "LSFG" else "DD-FG"
val name = if (lsfg) "LSFG" else "Win-FG"
val label = FrameGen.label(context, mode)
if (lsfg && Lossless.cacheFile(context)?.isFile != true) return context.getString(R.string.hud_fg_needs_lossless, name)
val stats = try { WaylandCompositor.nativeFrameGenStats() } catch (t: Throwable) { null }
@@ -119,7 +119,7 @@ object SessionPrefs {
}
val STORES_SORTS = listOf("lastPlayed", "recentlyInstalled", "titleAsc", "titleDesc", "sizeDesc", "sizeAsc", "releaseDateDesc")
val STORES_VIEWS = listOf("cards", "capsules", "list")
val STORES_VIEWS = listOf("cards", "list")
const val STORES_OPEN_LIBRARY = "library"
const val STORES_OPEN_STORE = "store"
@@ -57,7 +57,7 @@ object CloudSaves {
val item = sidecar.extra["catalogItemId"].orEmpty()
if (ns.isEmpty() || item.isEmpty()) "" else EpicApiClient.getCustomAttribute(token, ns, item, "CloudSaveFolder")
}
Store.AMAZON, Store.ITCH -> ""
Store.AMAZON -> ""
} ?: return null
p.edit().putString("cloud_template_$id", fetched).apply()
Log.i(TAG, "cloud ${store.id} $id template ${if (fetched.isEmpty()) "none" else "found"}")
@@ -95,7 +95,7 @@ object CloudSaves {
val dir = when (store) {
Store.GOG -> CloudSavePaths.gog(template, pfx, folder)
Store.EPIC -> CloudSavePaths.epic(template, pfx, folder, EpicCredentialStore.load(context)?.accountId.orEmpty(), id)
Store.AMAZON, Store.ITCH -> null
Store.AMAZON -> null
}
return dir to (if (dir == null) "unresolved" else "ok")
}
@@ -120,7 +120,7 @@ object CloudSaves {
val account = EpicCredentialStore.load(context)?.accountId.orEmpty()
if (token == null || account.isEmpty()) null else EpicCloud(account, id, token)
}
Store.AMAZON, Store.ITCH -> null
Store.AMAZON -> null
}
private fun gogScopedToken(context: Context, id: String, clientId: String): String? {
@@ -12,7 +12,6 @@ internal object LoginFlows {
Store.GOG -> GogFlow(state)
Store.EPIC -> epicFlow()
Store.AMAZON -> amazonFlow()
Store.ITCH -> null
}
@Volatile var epicFlow: () -> StoreLoginActivity.Flow? = { null }
@@ -3,8 +3,7 @@ package com.droiddeck.launcher.stores
enum class Store(val id: String, val label: String, val shortLabel: String) {
GOG("gog", "GOG", "GOG"),
EPIC("epic", "Epic Games", "Epic"),
AMAZON("amazon", "Amazon Games", "Amazon"),
ITCH("itch", "itch.io", "itch");
AMAZON("amazon", "Amazon Games", "Amazon");
companion object {
fun byId(id: String?): Store? = entries.firstOrNull { it.id == id }
@@ -54,7 +54,6 @@ object StoreSizes {
when (item.store) {
Store.EPIC -> EpicPrefs.get(app).edit().putLong("size_${item.id}", it).apply()
Store.AMAZON -> AmazonPrefs.get(app).edit().putLong("size_${item.id}", it).apply()
Store.ITCH -> {}
Store.GOG -> {}
}
}
@@ -109,6 +108,5 @@ object StoreSizes {
AmazonManifest.parse(bytes).totalInstallSize
}
Store.GOG -> 0L
Store.ITCH -> com.droiddeck.launcher.stores.itch.ItchLibrary.size(context, item)
} }
}
@@ -16,7 +16,6 @@ import java.util.Locale
object StoresState {
private const val TAG = "Stores"
private const val SEARCH_DELAY_MS = 400L
private val main = Handler(Looper.getMainLooper())
val accounts = mutableStateMapOf<Store, String>()
@@ -25,8 +24,6 @@ object StoresState {
val shelves = mutableStateMapOf<Store, StoreShelves>()
val found = mutableStateMapOf<Store, List<CatalogItem>>()
val status = mutableStateMapOf<Store, String>()
val problems = mutableStateMapOf<Store, String>()
@@ -67,8 +64,6 @@ object StoresState {
private val backends = HashMap<Store, StoreBackend>()
private val searchSeq = java.util.concurrent.ConcurrentHashMap<Store, Int>()
fun backend(store: Store): StoreBackend? = backends[store]
fun register(backend: StoreBackend) { backends[backend.store] = backend }
@@ -134,26 +129,6 @@ object StoresState {
if (!shelves.containsKey(store)) backends[store]?.loadShelves(context.applicationContext, false)
}
fun search(context: Context, store: Store, query: String) {
val backend = backends[store] ?: return
val text = query.trim()
if (text.isEmpty()) {
searchSeq.remove(store)
found.remove(store)
return
}
val seq = (searchSeq[store] ?: 0) + 1
searchSeq[store] = seq
val app = context.applicationContext
Thread({
Thread.sleep(SEARCH_DELAY_MS)
if (searchSeq[store] != seq) return@Thread
val items = runCatching { backend.search(app, text) }.getOrDefault(emptyList())
if (searchSeq[store] != seq) return@Thread
main.post { found[store] = items }
}, "stores-search").start()
}
fun signIn(context: Context, store: Store) {
expired.remove(store)
backends[store]?.signIn(context) ?: logLine("${store.label}: this build has no sign-in for it yet")
@@ -290,7 +265,6 @@ interface StoreBackend {
fun signOut(context: Context)
fun syncLibrary(context: Context, force: Boolean)
fun loadShelves(context: Context, force: Boolean)
fun search(context: Context, query: String): List<CatalogItem> = emptyList()
fun install(context: Context, item: CatalogItem, root: java.io.File)
fun uninstall(context: Context, game: InstalledStoreGame)
}
@@ -335,7 +335,7 @@ object DownloadQueue {
StoresState.logLine("installed \"${item.entry.name}\" → ${result}")
StoresState.notifyLibraryChanged(context)
val games = runCatching {
com.droiddeck.launcher.frontend.LibraryCache.load(context).firstOrNull { it.gameFiles?.absolutePath == result }?.let { "app:${it.appId}" }
com.droiddeck.launcher.frontend.Library.launchableGames(context).firstOrNull { it.gameFiles?.absolutePath == result }?.let { "app:${it.appId}" }
}.getOrNull()
StoreDownloadService.ended(context, item.entry, installed = true, gamesKey = games)
}
@@ -1,34 +0,0 @@
package com.droiddeck.launcher.stores.itch
import com.droiddeck.launcher.stores.StoreNet
import org.json.JSONArray
import org.json.JSONObject
internal object ItchApi {
const val KEYS_PAGE = "https://itch.io/user/settings/api-keys"
private const val BASE = "https://api.itch.io"
private const val WEB = "https://itch.io"
fun get(path: String, key: String): JSONObject? {
val body = StoreNet.get(BASE + path, bearer = key, timeoutMs = 25_000) ?: return null
return runCatching { JSONObject(body) }.getOrNull()
}
fun profile(key: String): JSONObject? = get("/profile", key)?.optJSONObject("user")
fun ownedKeys(key: String, page: Int): JSONObject? = get("/profile/owned-keys?page=$page&per_page=500", key)
fun uploads(key: String, gameId: String, downloadKeyId: String): JSONArray? =
get("/games/$gameId/uploads?download_key_id=$downloadKeyId", key)?.optJSONArray("uploads")
fun search(key: String, query: String, page: Int): JSONArray? {
val q = java.net.URLEncoder.encode(query, "UTF-8")
return get("/search/games?query=$q&page=$page", key)?.optJSONArray("games")
}
fun downloadUrl(uploadId: String, downloadKeyId: String): String =
"$BASE/uploads/$uploadId/download?download_key_id=$downloadKeyId"
fun pageUrl(slug: String): String = "$WEB/$slug"
}
@@ -1,36 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreAccounts
import org.json.JSONObject
internal object ItchAuth {
private val TOKEN = Regex("[A-Za-z0-9]{40,64}")
fun key(context: Context): String = StoreAccounts.read(context, Store.ITCH)?.optString("access_token").orEmpty()
fun name(context: Context): String = StoreAccounts.signedInAs(context, Store.ITCH).orEmpty()
fun verify(key: String): JSONObject? = ItchApi.profile(key)
fun save(context: Context, key: String, user: JSONObject) {
StoreAccounts.write(
context,
Store.ITCH,
JSONObject()
.put("access_token", key)
.put("username", user.optString("username"))
.put("display_name", user.optString("display_name").ifBlank { user.optString("displayName") }.ifBlank { user.optString("username") })
.put("user_id", user.optLong("id")),
)
}
fun candidates(text: String): List<String> {
if (text.isBlank()) return emptyList()
val out = LinkedHashSet<String>()
text.lineSequence().map { it.trim() }.filter { TOKEN.matches(it) }.forEach { out.add(it) }
TOKEN.findAll(text).forEach { out.add(it.value) }
return out.take(8)
}
}
@@ -1,71 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.Intent
import android.net.Uri
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.InstalledStoreGame
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreBackend
import com.droiddeck.launcher.stores.StoreInstallRoot
import com.droiddeck.launcher.stores.StoreSizes
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.download.DownloadEntry
import com.droiddeck.launcher.stores.download.DownloadQueue
import java.io.File
object ItchBackend : StoreBackend {
override val store: Store = Store.ITCH
override fun signIn(context: Context) {
context.startActivity(Intent(Intent.ACTION_VIEW, Uri.parse(ItchApi.KEYS_PAGE)).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
override fun signOut(context: Context) {
ItchPrefs.get(context).edit().remove("library_cache").remove("library_synced_at").apply()
StoresState.post {
StoresState.library.remove(store)
StoresState.shelves.remove(store)
StoresState.found.remove(store)
StoresState.problems.remove(store)
StoresState.status.remove(store)
}
}
override fun syncLibrary(context: Context, force: Boolean) {
val app = context.applicationContext
Thread({ ItchLibrary.sync(app, force) }, "itch-sync").start()
}
override fun loadShelves(context: Context, force: Boolean) {
val app = context.applicationContext
ItchShelves.cached(app)?.let { cached -> StoresState.post { StoresState.shelves[store] = cached } }
Thread({
val shelves = ItchShelves.featured(app, force)
if (shelves != null) {
StoresState.post { StoresState.shelves[store] = shelves }
} else {
StoresState.post { StoresState.problems[store] = app.getString(R.string.stores_itch_no_catalog) }
}
}, "itch-shelves").start()
}
override fun search(context: Context, query: String): List<CatalogItem> = ItchShelves.search(context, query)
override fun install(context: Context, item: CatalogItem, root: File) {
val app = context.applicationContext
if (item.extra["downloadKeyId"].isNullOrEmpty()) {
StoresState.logLine("itch.io: \"${item.title}\" is not in the library")
return
}
val folder = StoreInstallRoot.folderFor(app, Store.ITCH, item.id, item.title, root)
val entry = DownloadEntry(
Store.ITCH, item.id, item.title, cover = item.imageUrl, bytesTotal = StoreSizes.size(item),
location = StoreInstallRoot.labelFor(app, folder),
)
DownloadQueue.enqueue(app, entry) { ItchInstaller(app, item, folder) }
}
override fun uninstall(context: Context, game: InstalledStoreGame) {}
}
@@ -1,90 +0,0 @@
package com.droiddeck.launcher.stores.itch
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreShelves
import org.json.JSONArray
import org.json.JSONObject
internal object ItchCatalog {
fun slug(url: String): String = url.substringAfter("://", url).trimEnd('/')
fun shelvesJson(shelves: StoreShelves): String = JSONObject()
.put("new", array(shelves.whatsNew))
.put("deals", array(shelves.deals))
.put("free", array(shelves.free))
.put("top", array(shelves.trending))
.toString()
fun shelves(raw: String?): StoreShelves? {
if (raw.isNullOrBlank()) return null
val o = runCatching { JSONObject(raw) }.getOrNull() ?: return null
val shelves = StoreShelves(
whatsNew = list(o.optJSONArray("new")),
deals = list(o.optJSONArray("deals")),
free = list(o.optJSONArray("free")),
trending = list(o.optJSONArray("top")),
)
return shelves.takeUnless { it.isEmpty }
}
fun array(items: List<CatalogItem>): JSONArray {
val out = JSONArray()
items.forEach { out.put(json(it)) }
return out
}
fun list(raw: JSONArray?): List<CatalogItem> {
if (raw == null) return emptyList()
return (0 until raw.length()).mapNotNull { raw.optJSONObject(it)?.let(::item) }
}
private fun json(i: CatalogItem): JSONObject = JSONObject()
.put("id", i.id)
.put("title", i.title)
.put("image", i.imageUrl ?: "")
.put("tall", i.tallImageUrl ?: "")
.put("tags", i.tags)
.put("free", i.isFree)
.put("hasPrice", i.hasPrice)
.put("finalPrice", i.finalPrice)
.put("originalPrice", i.originalPrice)
.put("discount", i.discountPercent)
.put("url", i.storeUrl)
.put("developer", i.developer)
.put("publisher", i.publisher)
.put("releaseDate", i.releaseDate)
.put("description", i.description)
.put("owned", i.owned)
.put("size", i.sizeBytes)
.put("extra", JSONObject(i.extra))
.put("mature", i.mature)
private fun item(o: JSONObject): CatalogItem {
val extra = o.optJSONObject("extra")
val map = HashMap<String, String>()
extra?.keys()?.forEach { k -> map[k] = extra.optString(k) }
return CatalogItem(
store = Store.ITCH,
id = o.optString("id"),
title = o.optString("title"),
imageUrl = o.optString("image").ifBlank { null },
tallImageUrl = o.optString("tall").ifBlank { null },
tags = o.optString("tags"),
isFree = o.optBoolean("free"),
hasPrice = o.optBoolean("hasPrice"),
finalPrice = o.optString("finalPrice"),
originalPrice = o.optString("originalPrice"),
discountPercent = o.optInt("discount"),
storeUrl = o.optString("url"),
developer = o.optString("developer"),
publisher = o.optString("publisher"),
releaseDate = o.optString("releaseDate"),
description = o.optString("description"),
owned = o.optBoolean("owned"),
sizeBytes = o.optLong("size"),
extra = map,
mature = o.optBoolean("mature"),
)
}
}
@@ -1,372 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.R
import com.droiddeck.launcher.runtime.GuestCommand
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreExe
import com.droiddeck.launcher.stores.StoreGameSidecar
import com.droiddeck.launcher.stores.StoreInstallRoot
import com.droiddeck.launcher.stores.StoreInstalls
import com.droiddeck.launcher.stores.StoreNet
import com.droiddeck.launcher.stores.download.DownloadQueue
import com.droiddeck.launcher.stores.download.DownloadStage
import org.apache.commons.compress.archivers.sevenz.SevenZFile
import org.apache.commons.compress.archivers.tar.TarArchiveInputStream
import org.apache.commons.compress.archivers.zip.ZipFile
import org.apache.commons.compress.compressors.bzip2.BZip2CompressorInputStream
import org.apache.commons.compress.compressors.gzip.GzipCompressorInputStream
import org.apache.commons.compress.compressors.xz.XZCompressorInputStream
import java.io.BufferedInputStream
import java.io.File
import java.io.FileInputStream
import java.io.FileOutputStream
import java.net.HttpURLConnection
import java.net.URL
import java.util.concurrent.atomic.AtomicBoolean
internal class ItchInstaller(
private val app: Context,
private val item: CatalogItem,
private val folder: File,
) : DownloadQueue.DownloadJob {
private val cancelled = AtomicBoolean(false)
override fun run(handle: DownloadQueue.JobHandle): String? {
val key = ItchAuth.key(app)
if (key.isBlank()) throw IllegalStateException(app.getString(R.string.stores_sync_sign_in))
val downloadKeyId = item.extra["downloadKeyId"].orEmpty()
if (downloadKeyId.isBlank()) throw IllegalStateException(app.getString(R.string.stores_itch_not_owned))
val gameId = item.extra["gameId"].orEmpty().ifBlank { item.id.substringAfterLast('/') }
StoreInstalls.begin(folder, Store.ITCH, item.id, item.title, item.imageUrl, item.imageUrl)
handle.stage(DownloadStage.MANIFEST)
val upload = ItchUploads.windows(ItchApi.uploads(key, gameId, downloadKeyId))
?: throw IllegalStateException(app.getString(R.string.stores_itch_no_upload))
val uploadId = upload.optString("id")
val filename = ItchUploads.filename(upload)
val size = ItchUploads.size(upload)
val scratch = StoreInstallRoot.scratchDir(app, Store.ITCH, item.id)
scratch.mkdirs()
val archive = File(scratch, filename.ifBlank { "download.bin" })
val exe = try {
handle.stage(DownloadStage.DOWNLOAD)
download(key, downloadKeyId, uploadId, upload.optString("updated_at", upload.optString("updatedAt")), archive, size, handle)
if (cancelled.get()) return null
handle.stage(DownloadStage.INSTALL)
install(archive, filename, handle)
} catch (t: Throwable) {
if (!cancelled.get()) StoreInstalls.discard(app, folder, listOf(scratch))
throw t
}
if (exe == null) {
if (cancelled.get()) return null
StoreInstalls.discard(app, folder, listOf(scratch))
throw IllegalStateException(app.getString(R.string.stores_itch_no_exe))
}
archive.delete()
StoreInstalls.deleteTree(scratch)
val sidecar = StoreGameSidecar(
store = Store.ITCH,
id = item.id,
title = item.title,
exe = exe,
installVersion = upload.optString("updated_at", upload.optString("updatedAt")),
installedAt = System.currentTimeMillis(),
cover = item.imageUrl,
hero = item.imageUrl,
extra = mapOf("gameId" to gameId, "downloadKeyId" to downloadKeyId, "uploadId" to uploadId),
cloud = false,
)
StoreInstalls.complete(app, folder, sidecar) { done, steps -> handle.stageProgress(done.toLong(), steps.toLong()) }
return folder.path
}
override fun cancel(deleteFiles: Boolean) {
cancelled.set(true)
if (deleteFiles) StoreInstalls.discard(app, folder, listOf(StoreInstallRoot.scratchDir(app, Store.ITCH, item.id)))
}
private fun download(key: String, downloadKeyId: String, uploadId: String, version: String, target: File, expected: Long,
handle: DownloadQueue.JobHandle) {
// A partial file is only resumed when it came from this exact upload build.
val origin = File(target.path + ".from")
val stamp = "$uploadId $version $expected"
if (!target.isFile || runCatching { origin.readText() }.getOrNull() != stamp) {
target.delete()
origin.writeText(stamp)
}
if (expected > 0 && target.length() == expected) {
handle.progress(expected, expected)
return
}
for (attempt in 0..1) {
val have = target.length()
var conn: HttpURLConnection? = null
try {
conn = (URL(ItchApi.downloadUrl(uploadId, downloadKeyId)).openConnection() as HttpURLConnection).apply {
connectTimeout = 30_000
readTimeout = 60_000
instanceFollowRedirects = true
setRequestProperty("User-Agent", StoreNet.BROWSER_UA)
setRequestProperty("Authorization", "Bearer $key")
setRequestProperty("Accept", "*/*")
if (have > 0) setRequestProperty("Range", "bytes=$have-")
}
val code = conn.responseCode
if (code == 416 && attempt == 0) {
target.delete()
continue
}
if (code !in 200..299) throw IllegalStateException(app.getString(R.string.stores_itch_download_failed, code))
val append = code == 206 && have > 0
if (have > 0) handle.log(if (append) "itch.io: resuming at ${have} bytes" else "itch.io: server ignored the resume, starting over")
var done = if (append) have else 0L
val total = conn.contentLengthLong.takeIf { it > 0 }?.let { if (append) it + have else it } ?: expected
// The first report is the queue's speed baseline, so resumed bytes don't read as instant throughput.
handle.progress(done, total)
val buffer = ByteArray(128 * 1024)
conn.inputStream.use { input ->
FileOutputStream(target, append).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
done += read
handle.progress(done, total)
}
}
}
if (total > 0 && done < total) throw IllegalStateException(app.getString(R.string.stores_itch_download_failed, code))
return
} finally {
runCatching { conn?.disconnect() }
}
}
}
private fun install(archive: File, filename: String, handle: DownloadQueue.JobHandle): String? {
folder.mkdirs()
when (val kind = sniff(archive, filename)) {
"zip" -> unzip(archive, handle)
"7z" -> sevenZip(archive, handle)
"rar" -> unrar(archive, handle)
"exe" -> copy(archive, File(folder, filename.ifBlank { "game.exe" }))
"tar" -> untar(archive, null, handle)
"gz", "bz2", "xz" -> untar(archive, kind, handle) ?: single(archive, kind, handle)
else -> copy(archive, File(folder, filename.ifBlank { "game" }))
}
val hint = filename.substringBeforeLast('.')
val exe = StoreExe.pick(folder, hint.ifBlank { null }, item.title)
if (exe.isBlank()) {
handle.log("itch.io: no exe found in ${folder.name}")
return null
}
return exe
}
private fun sniff(file: File, filename: String): String {
val extension = filename.substringAfterLast('.', "").lowercase()
if (extension == "exe") return "exe"
val head = runCatching { FileInputStream(file).use { input -> ByteArray(300).also { input.read(it) } } }.getOrNull()
?: return extension
fun at(i: Int, vararg bytes: Int) = bytes.indices.all { head.getOrNull(i + it) == bytes[it].toByte() }
return when {
at(0, 0x50, 0x4B) -> "zip"
at(0, 0x37, 0x7A, 0xBC, 0xAF, 0x27, 0x1C) -> "7z"
at(0, 0x52, 0x61, 0x72, 0x21) -> "rar"
at(0, 0x1F, 0x8B) -> "gz"
at(0, 0x42, 0x5A, 0x68) -> "bz2"
at(0, 0xFD, 0x37, 0x7A, 0x58, 0x5A, 0x00) -> "xz"
at(257, 0x75, 0x73, 0x74, 0x61, 0x72) -> "tar"
else -> extension
}
}
private fun target(name: String): File? {
val file = File(folder, name.replace('\\', '/'))
val root = folder.canonicalPath
val path = file.canonicalPath
return if (path == root || path.startsWith(root + File.separator)) file else null
}
// No JVM library reads RAR5; the runtime's bsdtar (libarchive) does.
private fun unrar(archive: File, handle: DownloadQueue.JobHandle) {
if (!LinuxRuntime.isInstalled(app)) throw IllegalStateException(app.getString(R.string.stores_itch_archive, "rar"))
val binds = if (listOf(app.filesDir, app.cacheDir).any { folder.absolutePath.startsWith(it.absolutePath + "/") }) null
else listOf(folder.absolutePath)
fun bsdtar(args: List<String>, onLine: (String) -> Unit) =
GuestCommand.run(app, listOf("/usr/bin/bsdtar") + args, logName = "itch-unrar", extraBinds = binds, fastPath = true) { line ->
if (!line.startsWith("proot ")) onLine(line)
}
var entries = 0L
bsdtar(listOf("-tf", archive.absolutePath)) { entries++ }
var done = 0L
val tail = ArrayDeque<String>()
val code = bsdtar(listOf("-xvf", archive.absolutePath, "-C", folder.absolutePath)) { line ->
if (line.startsWith("x ")) handle.stageProgress(++done, entries) else {
if (tail.size == 5) tail.removeFirst()
tail.addLast(line)
}
}
if (cancelled.get()) return
if (code != 0) {
handle.log("itch.io: bsdtar exited $code: ${tail.joinToString(" | ")}")
throw IllegalStateException(app.getString(R.string.stores_itch_extract_failed, code))
}
}
private fun sevenZip(archive: File, handle: DownloadQueue.JobHandle) {
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
SevenZFile.builder().setFile(archive).get().use { seven ->
while (true) {
if (cancelled.get()) return
val entry = seven.nextEntry ?: break
val file = target(entry.name)
if (file == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
file.mkdirs()
continue
}
file.parentFile?.mkdirs()
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return
val read = seven.read(buffer, 0, buffer.size)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
private fun untar(archive: File, codec: String?, handle: DownloadQueue.JobHandle): Unit? {
val total = archive.length()
var written = 0L
var entries = 0
val buffer = ByteArray(64 * 1024)
val opened = runCatching {
FileInputStream(archive).use { raw ->
val stream = when (codec) {
"gz" -> GzipCompressorInputStream(BufferedInputStream(raw))
"bz2" -> BZip2CompressorInputStream(BufferedInputStream(raw))
"xz" -> XZCompressorInputStream(BufferedInputStream(raw))
else -> BufferedInputStream(raw)
}
stream.use { input ->
TarArchiveInputStream(input).use { tar ->
while (true) {
if (cancelled.get()) return null
val entry = tar.nextEntry ?: break
entries++
val file = target(entry.name)
if (file == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
file.mkdirs()
continue
}
file.parentFile?.mkdirs()
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return null
val read = tar.read(buffer, 0, buffer.size)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
}
true
}
if (opened.isSuccess && entries > 0) return Unit
if (opened.isFailure && codec == null) throw opened.exceptionOrNull() ?: IllegalStateException("tar")
return null
}
private fun single(archive: File, codec: String, handle: DownloadQueue.JobHandle) {
val name = archive.name.substringBeforeLast('.')
val file = target(name.ifBlank { "game" }) ?: throw IllegalStateException("archive")
file.parentFile?.mkdirs()
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
FileInputStream(archive).use { raw ->
val stream = when (codec) {
"bz2" -> BZip2CompressorInputStream(BufferedInputStream(raw))
"xz" -> XZCompressorInputStream(BufferedInputStream(raw))
else -> GzipCompressorInputStream(BufferedInputStream(raw))
}
stream.use { input ->
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
private fun copy(source: File, target: File) {
target.parentFile?.mkdirs()
FileInputStream(source).use { input -> FileOutputStream(target).use { out -> input.copyTo(out, 128 * 1024) } }
}
// Streaming readers stop silently on zips whose data descriptors disagree with the local headers;
// the central directory is authoritative.
private fun unzip(archive: File, handle: DownloadQueue.JobHandle) {
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
ZipFile.builder().setFile(archive).get().use { zip ->
for (entry in zip.entries) {
if (cancelled.get()) return
val target = target(entry.name)
if (target == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
target.mkdirs()
continue
}
target.parentFile?.mkdirs()
zip.getInputStream(entry).use { input ->
FileOutputStream(target).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
}
private companion object
}
@@ -1,162 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.cleanStoreText
import com.droiddeck.launcher.stores.mergeItems
import org.json.JSONArray
import org.json.JSONObject
import java.util.concurrent.atomic.AtomicBoolean
import kotlin.math.roundToInt
internal object ItchLibrary {
private const val KEY_CACHE = "library_cache"
private const val KEY_AT = "library_synced_at"
private const val MAX_PAGES = 20
private const val THROTTLE_MS = 6 * 60 * 60 * 1000L
private val running = AtomicBoolean(false)
fun cached(context: Context): List<CatalogItem> {
val raw = ItchPrefs.get(context).getString(KEY_CACHE, null) ?: return emptyList()
return runCatching { ItchCatalog.list(JSONArray(raw)) }.getOrDefault(emptyList())
}
fun sync(context: Context, force: Boolean) {
val app = context.applicationContext
if (!running.compareAndSet(false, true)) return
try {
val key = ItchAuth.key(app)
val cache = cached(app)
val prefs = ItchPrefs.get(app)
if (key.isBlank()) {
StoresState.post {
StoresState.status.remove(Store.ITCH)
if (cache.isNotEmpty()) StoresState.library[Store.ITCH] = cache
StoresState.problems[Store.ITCH] = app.getString(R.string.stores_sync_sign_in)
}
return
}
val quiet = cache.isNotEmpty() && !force
if (quiet && System.currentTimeMillis() - prefs.getLong(KEY_AT, 0L) < THROTTLE_MS) {
StoresState.post { StoresState.library[Store.ITCH] = cache }
return
}
if (!quiet) StoresState.post { StoresState.status[Store.ITCH] = app.getString(R.string.stores_sync_game_list) }
val items = fetch(key)
if (items == null) {
StoresState.post {
StoresState.status.remove(Store.ITCH)
if (cache.isNotEmpty()) StoresState.library[Store.ITCH] = cache
StoresState.problems[Store.ITCH] = app.getString(R.string.stores_sync_failed)
}
return
}
prefs.edit()
.putString(KEY_CACHE, ItchCatalog.array(items).toString())
.putLong(KEY_AT, System.currentTimeMillis())
.apply()
StoresState.post {
StoresState.status.remove(Store.ITCH)
StoresState.problems.remove(Store.ITCH)
StoresState.library[Store.ITCH] = mergeItems(StoresState.library[Store.ITCH] ?: cache, items)
}
StoresState.logLine("itch.io: ${items.size} owned games")
} finally {
running.set(false)
}
}
fun size(context: Context, item: CatalogItem): Long {
val key = ItchAuth.key(context.applicationContext)
if (key.isBlank()) return 0L
val downloadKeyId = item.extra["downloadKeyId"].orEmpty().ifEmpty { return 0L }
val gameId = item.extra["gameId"].orEmpty().ifEmpty { return 0L }
val upload = ItchUploads.windows(ItchApi.uploads(key, gameId, downloadKeyId)) ?: return 0L
return ItchUploads.size(upload)
}
private fun fetch(key: String): List<CatalogItem>? {
val out = ArrayList<CatalogItem>()
var page = 1
var keys = 0
while (page <= MAX_PAGES) {
val body = ItchApi.ownedKeys(key, page) ?: return null
val list = body.optJSONArray("owned_keys") ?: body.optJSONArray("ownedKeys") ?: return out
if (list.length() == 0) break
out.addAll(items(list))
keys += list.length()
page++
}
val games = out.distinctBy { it.id }
StoresState.logLine("itch.io: $keys download keys, ${games.size} games")
return games
}
internal fun items(keys: JSONArray): List<CatalogItem> {
val out = ArrayList<CatalogItem>(keys.length())
for (i in 0 until keys.length()) {
val entry = keys.optJSONObject(i) ?: continue
val game = entry.optJSONObject("game") ?: continue
item(game, entry.optString("id"))?.let { out.add(it) }
}
return out
}
private fun JSONObject.text(snake: String, camel: String): String =
optString(snake).ifBlank { optString(camel) }
internal fun item(game: JSONObject, downloadKeyId: String): CatalogItem? {
val gameId = game.optLong("id")
if (gameId <= 0L) return null
val user = game.optJSONObject("user")
val url = game.optString("url").ifBlank {
val owner = user?.optString("username").orEmpty()
if (owner.isBlank()) ItchApi.pageUrl(gameId.toString()) else ItchApi.pageUrl("$owner/$gameId")
}
val traits = game.optJSONArray("traits")?.let { arr ->
(0 until arr.length()).map { arr.optString(it) }
}.orEmpty()
val platforms = game.optJSONObject("platforms")
val sale = game.optJSONObject("sale")
val rate = sale?.optDouble("rate", 0.0) ?: 0.0
val cents = game.optLong("min_price", game.optLong("minPrice"))
val canBuy = game.optBoolean("can_be_bought", game.optBoolean("canBeBought", "can_be_bought" in traits))
val discount = if (rate > 0.0 && rate < 1.0) (rate * 100).roundToInt() else 0
val price = if (canBuy && cents > 0) money(cents) else ""
val salePrice = if (discount > 0 && price.isNotEmpty()) money((cents * (1.0 - rate)).roundToInt().toLong()) else ""
val tags = buildList {
if ("p_windows" in traits || platforms?.optBoolean("windows") == true) add("Windows")
if ("p_linux" in traits || platforms?.optBoolean("linux") == true) add("Linux")
if ("p_osx" in traits || platforms?.optBoolean("osx") == true) add("macOS")
}.joinToString(", ")
val cover = game.text("cover_url", "coverUrl").ifBlank { game.text("still_cover_url", "stillCoverUrl") }
val tall = game.text("still_cover_url", "stillCoverUrl")
val author = user?.text("display_name", "displayName").orEmpty().ifBlank { user?.optString("username").orEmpty() }
return CatalogItem(
store = Store.ITCH,
id = ItchCatalog.slug(url).ifBlank { gameId.toString() },
title = game.optString("title").ifBlank { "itch.io game $gameId" },
imageUrl = cover.ifBlank { null },
tallImageUrl = tall.ifBlank { null },
tags = tags,
isFree = price.isEmpty(),
hasPrice = price.isNotEmpty(),
finalPrice = salePrice.ifEmpty { price },
originalPrice = if (salePrice.isNotEmpty()) price else "",
discountPercent = if (salePrice.isNotEmpty()) discount else 0,
storeUrl = url,
developer = author,
publisher = author,
releaseDate = game.text("published_at", "publishedAt").take(10),
description = cleanStoreText(game.text("short_text", "shortText")),
owned = downloadKeyId.isNotBlank(),
extra = if (downloadKeyId.isBlank()) emptyMap() else mapOf("downloadKeyId" to downloadKeyId, "gameId" to gameId.toString()),
)
}
private fun money(cents: Long): String = "$" + (cents / 100) + "." + (cents % 100).toString().padStart(2, '0')
}
@@ -1,11 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.SharedPreferences
object ItchPrefs {
const val FILE = "stores.itch"
@JvmStatic
fun get(context: Context): SharedPreferences = context.applicationContext.getSharedPreferences(FILE, Context.MODE_PRIVATE)
}
@@ -1,199 +0,0 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.SharedPreferences
import android.util.Log
import android.util.Xml
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreNet
import com.droiddeck.launcher.stores.StoreShelves
import com.droiddeck.launcher.stores.cleanStoreText
import org.xmlpull.v1.XmlPullParser
import java.io.StringReader
import java.net.HttpURLConnection
import java.net.URL
import java.text.SimpleDateFormat
import java.util.Locale
internal object ItchShelves {
private const val TAG = "ItchShelves"
private const val KEY = "shelves_cache"
private const val KEY_AT = "shelves_at"
private const val FRESH_MS = 3 * 60 * 60 * 1000L
private const val GAP_MS = 1_200L
private const val RETRY_MS = 20_000L
private val FEEDS = listOf(
"https://itch.io/games/newest.xml",
"https://itch.io/games/on-sale.xml",
"https://itch.io/games/price-free.xml",
"https://itch.io/games/top-rated.xml",
)
private val PLATFORMS = setOf("windows", "linux", "osx", "mac", "android", "web", "vr", "mobile")
@Volatile
private var memory: StoreShelves? = null
fun cached(context: Context): StoreShelves? {
memory?.let { return it }
val stored = stored(ItchPrefs.get(context.applicationContext))
if (stored != null) memory = stored
return stored
}
fun featured(context: Context, force: Boolean): StoreShelves? {
val prefs = ItchPrefs.get(context.applicationContext)
val fresh = System.currentTimeMillis() - prefs.getLong(KEY_AT, 0L) < FRESH_MS
if (fresh && !force) {
cached(context)?.let { return it }
}
val fetched = fetch()
if (fetched != null) {
memory = fetched
prefs.edit().putString(KEY, ItchCatalog.shelvesJson(fetched)).putLong(KEY_AT, System.currentTimeMillis()).apply()
return fetched
}
return cached(context)
}
fun search(context: Context, query: String): List<CatalogItem> {
val key = ItchAuth.key(context.applicationContext)
if (key.isBlank()) return emptyList()
val out = ArrayList<CatalogItem>()
for (page in 1..2) {
val games = ItchApi.search(key, query, page) ?: break
if (games.length() == 0) break
for (i in 0 until games.length()) {
val game = games.optJSONObject(i) ?: continue
ItchLibrary.item(game, "")?.let { out.add(it) }
}
if (games.length() < 30) break
Thread.sleep(GAP_MS)
}
return out.distinctBy { it.id }
}
private fun stored(prefs: SharedPreferences): StoreShelves? = ItchCatalog.shelves(prefs.getString(KEY, null))
private fun fetch(): StoreShelves? {
val lists = ArrayList<List<CatalogItem>>(FEEDS.size)
var answered = false
for ((index, url) in FEEDS.withIndex()) {
if (index > 0) Thread.sleep(GAP_MS)
var (code, body) = open(url)
if (code == 429) {
Log.w(TAG, "feed 429; backing off")
Thread.sleep(RETRY_MS)
val again = open(url)
code = again.first
body = again.second
if (code == 429) {
Log.w(TAG, "feed still 429; keeping the cached shelves")
lists.add(emptyList())
break
}
}
if (code in 200..299 && body != null) {
answered = true
lists.add(parse(body))
} else {
lists.add(emptyList())
}
}
if (!answered) return null
while (lists.size < FEEDS.size) lists.add(emptyList())
val art = (lists[0] + lists[3]).mapNotNull { it.imageUrl }.distinct().take(12)
val shelves = StoreShelves(lists[0], lists[1], lists[2], lists[3], art)
return shelves.takeUnless { it.isEmpty }
}
private fun open(url: String): Pair<Int, String?> {
var conn: HttpURLConnection? = null
return try {
conn = (URL(url).openConnection() as HttpURLConnection).apply {
connectTimeout = 20_000
readTimeout = 20_000
instanceFollowRedirects = true
setRequestProperty("User-Agent", StoreNet.BROWSER_UA)
setRequestProperty("Accept", "application/xml, text/xml, application/rss+xml, */*")
}
val code = conn.responseCode
code to if (code in 200..299) conn.inputStream.bufferedReader().use { it.readText() } else null
} catch (e: Exception) {
Log.w(TAG, "feed ${e.javaClass.simpleName}")
0 to null
} finally {
runCatching { conn?.disconnect() }
}
}
internal fun parse(xml: String): List<CatalogItem> {
val out = ArrayList<CatalogItem>()
val parser = Xml.newPullParser()
parser.setFeature(XmlPullParser.FEATURE_PROCESS_NAMESPACES, false)
parser.setInput(StringReader(xml))
var event = parser.eventType
var field: String? = null
var current: HashMap<String, String>? = null
while (event != XmlPullParser.END_DOCUMENT) {
when (event) {
XmlPullParser.START_TAG -> {
if (parser.name == "item") current = HashMap()
field = parser.name
}
XmlPullParser.TEXT -> {
val map = current
val name = field
if (map != null && name != null) map[name] = (map[name] ?: "") + parser.text
}
XmlPullParser.END_TAG -> {
if (parser.name == "item") {
current?.let { item(it)?.let(out::add) }
current = null
}
field = null
}
}
event = parser.next()
}
return out
}
internal fun item(m: Map<String, String>): CatalogItem? {
val link = m["link"]?.trim().orEmpty().ifBlank { m["guid"]?.trim().orEmpty() }
if (link.isBlank()) return null
val title = m["plainTitle"]?.trim().orEmpty()
.ifBlank { m["title"].orEmpty().substringBefore(" [").trim() }
.ifBlank { ItchCatalog.slug(link) }
val price = m["price"]?.trim().orEmpty()
val free = price.isBlank() || price == "$0.00" || price == "0.00" || price.equals("free", ignoreCase = true)
val tags = Regex("\\[([^]]+)]").findAll(m["title"].orEmpty())
.map { it.groupValues[1].trim() }
.filterNot { it.endsWith("% Off") || it.startsWith("$") || it.equals("Free", true) || it.lowercase() in PLATFORMS }
.joinToString(", ")
return CatalogItem(
store = Store.ITCH,
id = ItchCatalog.slug(link),
title = title,
imageUrl = m["imageurl"]?.trim()?.ifBlank { null },
tags = tags,
isFree = free,
hasPrice = !free,
finalPrice = if (free) "" else price,
originalPrice = if (free) "" else m["fullPrice"]?.trim().orEmpty(),
discountPercent = m["discountpercent"]?.trim()?.toIntOrNull() ?: 0,
storeUrl = link,
releaseDate = date(m["pubDate"]),
description = cleanStoreText(m["description"]),
)
}
private fun date(raw: String?): String {
val text = raw?.trim().orEmpty()
if (text.isBlank()) return ""
return runCatching {
SimpleDateFormat("EEE, dd MMM yyyy HH:mm:ss zzz", Locale.US).parse(text)
}.getOrNull()?.let { SimpleDateFormat("yyyy-MM-dd", Locale.US).format(it) }.orEmpty()
}
}
@@ -1,36 +0,0 @@
package com.droiddeck.launcher.stores.itch
import org.json.JSONArray
import org.json.JSONObject
internal object ItchUploads {
private val GAME_TYPES = setOf("default", "flash", "unity", "java", "html", "")
private val PLATFORM_TRAITS = setOf("p_windows", "p_linux", "p_osx", "p_android")
fun windows(uploads: JSONArray?): JSONObject? {
if (uploads == null) return null
val all = (0 until uploads.length()).mapNotNull { uploads.optJSONObject(it) }
.filter { it.optString("storage") != "external" && !it.optBoolean("demo") }
if (all.isEmpty()) return null
val games = all.filter { it.optString("type") in GAME_TYPES }
val preferred = games.ifEmpty { all }
val candidates = preferred.filter { windows(it) }.ifEmpty { preferred }
return candidates.maxWithOrNull(compareBy({ it.optString("updated_at", it.optString("updatedAt")) }, { it.optLong("id") }))
}
fun windows(upload: JSONObject): Boolean {
val platforms = upload.optJSONObject("platforms")
if (platforms != null) {
if (platforms.optBoolean("windows")) return true
if (platforms.optBoolean("linux") || platforms.optBoolean("osx") || platforms.optBoolean("android")) return false
}
val traits = upload.optJSONArray("traits") ?: return true
val names = (0 until traits.length()).map { traits.optString(it) }
if (names.any { it == "p_windows" }) return true
return names.none { it in PLATFORM_TRAITS }
}
fun size(upload: JSONObject): Long = upload.optLong("size", upload.optLong("size_bytes"))
fun filename(upload: JSONObject): String = upload.optString("filename").substringAfterLast('/')
}
@@ -27,7 +27,7 @@ internal fun FrameGenMenu(
onPick(m); host.open = null
}
item(FrameGen.Mode.OFF, focus = firstItemFocus)
for (m in 2..4) item(FrameGen.Mode(FrameGen.ENGINE_DDFG, m))
for (m in 2..4) item(FrameGen.Mode(FrameGen.ENGINE_WINFG, m))
val lsfg = (2..4).map { FrameGen.Mode(FrameGen.ENGINE_LSFG, it) } +
FrameGen.ADAPTIVE_TARGETS.map { FrameGen.Mode(FrameGen.ENGINE_LSFG, target = it) }
lsfg.forEachIndexed { i, m -> item(m, enabled = lossless.ready, detail = need.takeIf { i == 0 }) }
@@ -138,7 +138,6 @@ class FrontEndState(
val downloadMirror: String = "",
val downloadPrefix: String = "",
val animationsEnabled: Boolean = true,
val launcherIcon: String = com.droiddeck.launcher.LauncherIcon.DARK,
val gameStoresEnabled: Boolean = true,
val gameStoresSpeedTier: String = "fast",
val storesOpenTab: String = SessionPrefs.STORES_OPEN_LIBRARY,
@@ -206,7 +205,6 @@ class FrontEndActions(
val onTheme: (String) -> Unit = {},
val onLanguage: (String) -> Unit = {},
val onAppScale: (Int) -> Unit = {},
val onLauncherIcon: (String) -> Unit = {},
val onOrientation: (Int) -> Unit = {},
val onLauncherFullscreen: (Boolean) -> Unit = {},
val onAnimationsEnabled: (Boolean) -> Unit = {},
@@ -388,7 +386,6 @@ private fun FrontEndScreenBody(s: FrontEndState, a: FrontEndActions, page: (@Com
when (target) {
"stores:downloads" -> { com.droiddeck.launcher.stores.StoresState.openDownloads = true; selected = "stores" }
"components" -> a.onComponents(true)
"setup:launcher" -> { SetupTabs.openLauncher = true; selected = "setup" }
else -> selected = target
}
a.onNavigated()
@@ -86,11 +86,6 @@ import com.droiddeck.launcher.R
private enum class CheckState { OK, WARN, BUSY }
private const val STORAGE_TAB = 3
private const val LAUNCHER_TAB = 2
internal object SetupTabs {
var openLauncher = false
}
private const val GLASSES_TAB = 5
@Composable
@@ -182,8 +177,7 @@ internal fun SetupPanel(
onSave = { a.onDownloadPrefix(it); editDownloadPrefix = false },
)
val tabs = listOf(stringResource(R.string.setup_tab_overview), stringResource(R.string.setup_tab_controller), stringResource(R.string.setup_tab_launcher), stringResource(R.string.setup_tab_storage), stringResource(R.string.setup_tab_diagnostics), stringResource(R.string.setup_tab_glasses))
var tab by rememberSaveable { mutableStateOf(if (SetupTabs.openLauncher) LAUNCHER_TAB else 0) }
SetupTabs.openLauncher = false
var tab by rememberSaveable { mutableStateOf(0) }
val chipFocus = remember { List(tabs.size) { FocusRequester() } }
var tabTurned by remember { mutableStateOf(false) }
val pick: (Int) -> Unit = { i -> tab = i; tabTurned = true }
@@ -368,11 +362,6 @@ internal fun SetupPanel(
)
}, s.appScale, onPick = a.onAppScale,
)
ChoiceRow(
host, "launcher-icon", stringResource(R.string.setup_launcher_icon), null,
com.droiddeck.launcher.LauncherIcon.options.map { (style, label) -> style to stringResource(label) },
s.launcherIcon, onPick = a.onLauncherIcon,
)
ToggleRow(host, "launcher-animations", stringResource(R.string.setup_animations), null,
s.animationsEnabled, onChange = a.onAnimationsEnabled)
LanguageRow(host, s.language, a.onLanguage)
@@ -1,115 +0,0 @@
package com.droiddeck.launcher.ui
import android.content.ClipboardManager
import android.content.Context
import android.content.Intent
import android.net.Uri
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.ImeAction
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.unit.dp
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.itch.ItchApi
import com.droiddeck.launcher.stores.itch.ItchAuth
import com.droiddeck.launcher.stores.itch.ItchLibrary
private fun copiedKey(ctx: Context): String? {
val clipboard = ctx.getSystemService(ClipboardManager::class.java)
val text = runCatching { clipboard?.primaryClip?.getItemAt(0)?.text?.toString() }.getOrNull() ?: return null
return ItchAuth.candidates(text).firstOrNull()
}
@Composable
internal fun ItchKeyDialog(onDismiss: () -> Unit) {
val ctx = LocalContext.current
var key by remember { mutableStateOf(copiedKey(ctx).orEmpty()) }
var busy by remember { mutableStateOf(false) }
var rejected by remember { mutableStateOf(false) }
val lifecycle = androidx.compose.ui.platform.LocalLifecycleOwner.current.lifecycle
DisposableEffect(lifecycle) {
val observer = androidx.lifecycle.LifecycleEventObserver { _, event ->
if (event == androidx.lifecycle.Lifecycle.Event.ON_RESUME && key.isBlank()) {
copiedKey(ctx)?.let { key = it }
}
}
lifecycle.addObserver(observer)
onDispose { lifecycle.removeObserver(observer) }
}
fun submit() {
val raw = key.trim()
if (raw.isEmpty() || busy) return
busy = true
rejected = false
Thread({
val user = ItchAuth.verify(raw)
if (user == null) {
StoresState.post { busy = false; rejected = true }
return@Thread
}
ItchAuth.save(ctx, raw, user)
StoresState.post { busy = false; onDismiss() }
StoresState.refresh(ctx)
ItchLibrary.sync(ctx, true)
}, "itch-key").start()
}
AlertDialog(
onDismissRequest = { if (!busy) onDismiss() },
title = { Text(Store.ITCH.label) },
text = {
Column {
AdbTextField(
value = key,
onValueChange = { key = it; rejected = false },
label = stringResource(R.string.stores_itch_key),
keyboardType = KeyboardType.Ascii,
imeAction = ImeAction.Done,
focusOnShow = true,
onDone = { submit() },
)
Row(horizontalArrangement = Arrangement.Start) {
TextButton(onClick = {
ctx.startActivity(Intent(Intent.ACTION_VIEW, Uri.parse(ItchApi.KEYS_PAGE)))
}) { Text(stringResource(R.string.stores_itch_get_key)) }
}
if (rejected) {
Spacer(Modifier.height(8.dp))
Text(
stringResource(R.string.stores_itch_key_rejected),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.error,
)
}
}
},
confirmButton = {
TextButton(enabled = key.isNotBlank() && !busy, onClick = { submit() }) {
Text(stringResource(R.string.game_env_save))
}
},
dismissButton = {
TextButton(enabled = !busy, onClick = onDismiss) { Text(stringResource(R.string.common_cancel)) }
},
)
}
@@ -29,7 +29,6 @@ internal fun sourceColours(source: String): SourceColours = when (source) {
Store.GOG.id -> SourceColours(Color(0xFF3A1A3C), Color(0xFFE6A3EA), Color(0xFFC25BC8))
Store.EPIC.id -> SourceColours(Color(0xFF2A2A2A), Color(0xFFDDDDDD), Color(0xFFBDBDBD))
Store.AMAZON.id -> SourceColours(Color(0xFF3A2A0A), Color(0xFFFFC266), Color(0xFFFF9900))
Store.ITCH.id -> SourceColours(Color(0xFF3A1A1E), Color(0xFFFFB3B3), Color(0xFFFF5C5C))
Library.SOURCE_STEAM -> SourceColours(Color(0xFF16293D), Color(0xFF7CC4FF), Color(0xFF1A9FFF))
FLATHUB -> SourceColours(Color(0xFF0B2E2B), Color(0xFF9FE3DD), FlathubTeal)
else -> SourceColours(Color(0xFF1A1D22), Color(0xFF9AA3AF), Color(0xFF9AA3AF))
@@ -41,7 +40,6 @@ internal fun sourceLabel(source: String): String = when (source) {
Store.GOG.id -> Store.GOG.label
Store.EPIC.id -> Store.EPIC.label
Store.AMAZON.id -> Store.AMAZON.label
Store.ITCH.id -> Store.ITCH.label
else -> stringResource(R.string.source_added)
}
@@ -1,19 +1,6 @@
package com.droiddeck.launcher.ui
// `split` is the size of a leading section that starts its own rows; 0 means one continuous grid.
internal fun storeGridNeighbor(index: Int, count: Int, columns: Int, direction: Int, split: Int = 0): Int? {
internal fun storeGridNeighbor(index: Int, count: Int, columns: Int, direction: Int): Int? {
if (index !in 0 until count || columns < 1 || direction !in listOf(-1, 1)) return null
if (split !in 1 until count) return (index + columns * direction).takeIf { it in 0 until count }
val inFirst = index < split
val start = if (inFirst) 0 else split
val end = if (inFirst) split else count
val local = index - start
val within = start + local + columns * direction
if (within in start until end) return within
val column = local % columns
return when {
inFirst && direction > 0 -> split + minOf(column, count - split - 1)
!inFirst && direction < 0 && local < columns -> ((split - 1) / columns) * columns + column.coerceAtMost((split - 1) % columns)
else -> null
}
return (index + columns * direction).takeIf { it in 0 until count }
}
@@ -23,8 +23,6 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
@@ -117,13 +115,10 @@ internal fun StoreGameDetail(store: Store, key: String, s: FrontEndState, a: Fro
Actions {
when {
installed != null -> {
val gone = StoresState.uninstalling["${store.id}:$id"]
PrimaryButton(stringResource(R.string.stores_play), enabled = !s.busy && gone == null && download == null, main = true, icon = Icons.Filled.PlayArrow, modifier = leadOn) {
launchStoreGame(ctx, store, id, s, a)
}
ActionChip(stringResource(R.string.stores_in_steam), ok = true)
val gone = StoresState.uninstalling["${store.id}:$id"]
if (gone != null) SecondaryButton(stringResource(R.string.stores_uninstalling), enabled = false, progress = gone) {}
else UninstallButton(title, installed, enabled = download == null) {
else UninstallButton(title, installed, enabled = download == null, modifier = leadOn) {
StoresState.uninstall(ctx, installed) { StoresState.refresh(ctx); a.onLibraryChanged() }
}
}
@@ -182,7 +182,10 @@ private fun DownloadList(s: FrontEndState, a: FrontEndActions) {
private fun InterruptedRow(item: com.droiddeck.launcher.stores.CatalogItem) {
val ctx = LocalContext.current
ArtStrip(item.imageUrl ?: item.tallImageUrl, item.title) {
StripLabel(item.title, item.store.id, stringResource(R.string.stores_dl_interrupted), Color(0xFFFFC24D))
Text(item.title, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(item.store.id, small = true)
Text(stringResource(R.string.stores_dl_interrupted), fontSize = 12.sp, color = Color(0xFFFFC24D), maxLines = 1)
Spacer(Modifier.weight(1f))
RoundAction(Icons.Filled.PlayArrow, stringResource(R.string.stores_dl_resume), primary = true) { StoresState.requestInstall(ctx, item) }
CancelAction { StoresState.clearUnfinished(ctx, item) }
}
@@ -204,20 +207,14 @@ private fun ArtStrip(cover: String?, name: String, content: @Composable androidx
}
}
@Composable
private fun androidx.compose.foundation.layout.RowScope.StripLabel(title: String, store: String, status: String, statusColor: Color) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(10.dp), modifier = Modifier.weight(1f)) {
Text(title, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(store, small = true)
Text(status, fontSize = 12.sp, color = statusColor, maxLines = 1)
}
}
@Composable
private fun FinishedRow(d: DownloadEntry, s: FrontEndState, a: FrontEndActions, bloom: Boolean = false) {
val ctx = LocalContext.current
ArtStrip(d.cover, d.name) {
StripLabel(d.name, d.store.id, stringResource(if (d.state == DownloadState.INSTALLED) R.string.stores_installed_chip else R.string.stores_dl_cancelled), Color.White.copy(alpha = 0.72f))
Text(d.name, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(d.store.id, small = true)
Text(stringResource(if (d.state == DownloadState.INSTALLED) R.string.stores_installed_chip else R.string.stores_dl_cancelled), fontSize = 12.sp, color = Color.White.copy(alpha = 0.72f), maxLines = 1)
Spacer(Modifier.weight(1f))
if (d.state == DownloadState.INSTALLED) Box(Modifier.bloomIn(bloom, GATHER_HOLD_MS + 150)) {
RoundAction(Icons.Filled.PlayArrow, stringResource(R.string.stores_play), primary = true) { if (d.key == EpicClient.DOWNLOAD_KEY) a.onEpicLauncher() else launchStoreGame(ctx, d.store, d.id, s, a) }
}
@@ -90,7 +90,6 @@ import androidx.compose.material.icons.automirrored.filled.Login
import androidx.compose.material.icons.filled.GridView
import androidx.compose.material.icons.filled.Sort
import androidx.compose.material.icons.filled.ViewList
import androidx.compose.material.icons.filled.ViewModule
import com.droiddeck.launcher.stores.sortCatalogItems
import com.droiddeck.launcher.stores.retainCatalogOrder
import androidx.compose.foundation.layout.widthIn
@@ -149,9 +148,9 @@ import kotlinx.coroutines.suspendCancellableCoroutine
private const val DOWNLOADS = "downloads"
private val TABS = listOf("library", "store")
private val TABS = listOf("store", "library", "installed")
internal fun tabsFor(store: Store?): List<String> = if (store == Store.AMAZON) TABS.take(1) else TABS
internal fun tabsFor(store: Store?): List<String> = if (store == Store.AMAZON) TABS.drop(1) else TABS
internal fun tabFor(store: Store?, tab: String): String = if (tab in tabsFor(store)) tab else "library"
@@ -215,13 +214,41 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
}
}
val pal = LocalPalette.current
fun cycleStore(step: Int) {
val ids = Store.entries.map { it.id }
val at = ids.indexOf(chip)
pickChip(ids[if (at < 0) (if (step > 0) 0 else ids.size - 1) else (at + step + ids.size) % ids.size])
}
fun openModes(st: Store) {
if (chip != st.id) pickChip(st.id) else move("first")
fun openModes(st: Store, at: Rect?) {
if (chip != st.id) { pickChip(st.id); return }
if (at == null || !StoresState.isSignedIn(st) || StoresState.expired[st] == true) { move("first"); return }
val modes = tabsFor(st)
val current = if (chip == st.id) shownTab else null
var picked = false
StoresMotion.ask(StepAsk(
anchor = at, side = StepSide.Right, accent = storePalette(pal, st).signal, items = modes.size,
onDismiss = { move(if (picked) "first" else "item:storechip:${st.id}") },
handle = { ChipLabel(st, MaterialTheme.colorScheme.onBackground) },
) {
StoreTheme(st) {
val library = StoresState.library[st].orEmpty()
val installedCount = remember(StoresState.installed, library) { com.droiddeck.launcher.stores.installedCards(st, StoresState.installed, library).size }
StepList {
modes.forEachIndexed { i, m ->
val label = when (m) {
"store" -> stringResource(R.string.stores_tab_store)
"installed" -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_installed), installedCount)
else -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
}
val focusHere = if (current != null) m == current else i == 0
StepChoice(
label, selected = m == current, enabled = open,
modifier = Modifier.fillMaxWidth().stepItem(i).then(if (focusHere) Modifier.focusRequester(first) else Modifier),
) {
picked = true
if (chip != st.id) { chip = st.id; openGame = null; query = "" }
tab = m
StoresMotion.fold()
}
}
}
}
})
}
BackHandler(enabled = openGame != null) { closeGame() }
val scroll = rememberScrollState()
@@ -299,13 +326,13 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
Column(
modifier = Modifier.fillMaxSize().padding(horizontal = padH, vertical = if (narrow) 10.dp else 14.dp)
.bumpers(
onPrevious = { if (openGame == null) cycleStore(-1) },
onNext = { if (openGame == null) cycleStore(1) },
onPrevious = { if (openGame == null && chip != DOWNLOADS) { val t = tabsFor(store); switchTab(t[(t.indexOf(shownTab) + t.size - 1) % t.size]) } },
onNext = { if (openGame == null && chip != DOWNLOADS) { val t = tabsFor(store); switchTab(t[(t.indexOf(shownTab) + 1) % t.size]) } },
),
) {
Box(Modifier.fillMaxWidth().padding(bottom = 8.dp)) {
StoreTheme(Store.byId(focusedChip ?: chip)) {
Rise(0) { StoreChips(chip, focusedChip, s.storeDownloadsActive, onStore = { st, _ -> openModes(st) }, onDownloads = { if (chip != DOWNLOADS) pickChip(DOWNLOADS) else move("first") },
Rise(0) { StoreChips(chip, focusedChip, s.storeDownloadsActive, onStore = { st, at -> openModes(st, at) }, onDownloads = { if (chip != DOWNLOADS) pickChip(DOWNLOADS) else move("first") },
onFocusChip = { focusedChip = it }, onSettings = { at -> if (at != null) StoresMotion.ask(storesSettingsStep(at, liveState, a, pal.signal)) }) }
}
}
@@ -363,7 +390,7 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
k.chip == DOWNLOADS -> Column(Modifier.fillMaxWidth().verticalScroll(scroll).padding(top = 4.dp, bottom = 16.dp)) { StoresDownloadsPane(s, a) }
st == null -> {}
!k.signedIn -> Box(Modifier.fillMaxWidth().verticalScroll(scroll).padding(top = 4.dp, bottom = 16.dp)) { SignInCard(st, viewportH - 20.dp) }
else -> Storefront(st, k.tab, query, s, a, grids.getOrPut(k) { LazyGridState() }, onQuery = { query = it }, onOpen = { open(it) }, onTab = { switchTab(it) })
else -> Storefront(st, k.tab, query, s, a, grids.getOrPut(k) { LazyGridState() }, onQuery = { query = it }, onOpen = { open(it) })
}
}
}
@@ -549,14 +576,13 @@ private fun StoreChips(
) { onStore(store, rootBounds[store.id]) }
}
StoreChip(
label = null, on = selected == DOWNLOADS, under = fillShown && highlighted == DOWNLOADS, key = DOWNLOADS, mark = pal.signal,
modifier = Modifier.onGloballyPositioned {
label = stringResource(R.string.stores_tab_downloads), on = selected == DOWNLOADS, under = fillShown && highlighted == DOWNLOADS, key = DOWNLOADS, mark = pal.signal,
modifier = Modifier.weight(1f).onGloballyPositioned {
bounds[DOWNLOADS] = it.boundsInParent()
StoresMotion.downloadsChip = it.boundsInRoot()
},
lead = { Icon(Icons.Outlined.Download, null, modifier = Modifier.size(18.dp)) },
trail = if (active > 0) { { CountPill(active) } } else null,
description = stringResource(R.string.stores_tab_downloads),
onFocused = onFocusChip,
) { onDownloads() }
var cogAt by remember { mutableStateOf<Rect?>(null) }
@@ -570,7 +596,7 @@ private fun StoreChips(
@Composable
private fun StoreChip(
label: String?, on: Boolean, under: Boolean, key: String, mark: Color, modifier: Modifier, lead: @Composable () -> Unit,
label: String, on: Boolean, under: Boolean, key: String, mark: Color, modifier: Modifier, lead: @Composable () -> Unit,
trail: (@Composable () -> Unit)? = null, description: String? = null,
onFocused: (String?) -> Unit = {}, onClick: () -> Unit,
) {
@@ -608,7 +634,7 @@ private fun StoreChip(
androidx.compose.runtime.CompositionLocalProvider(androidx.compose.material3.LocalContentColor provides ink) {
Box(Modifier.pulseRing(picked, mark), contentAlignment = Alignment.Center) { lead() }
}
if (label != null) Text(label, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1, overflow = TextOverflow.Ellipsis)
Text(label, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1, overflow = TextOverflow.Ellipsis)
trail?.invoke()
}
}
@@ -698,16 +724,11 @@ private fun SignInButton(store: Store, large: Boolean = false) {
val ctx = LocalContext.current
val colors = MaterialTheme.colorScheme
val placed = remember { arrayOfNulls<androidx.compose.ui.layout.LayoutCoordinates>(1) }
var askKey by remember { mutableStateOf(false) }
if (askKey) ItchKeyDialog { askKey = false }
Box(Modifier.onGloballyPositioned { placed[0] = it }) {
PrimaryButton(stringResource(R.string.stores_signin), main = true, large = large, icon = if (large) Icons.AutoMirrored.Filled.Login else null) {
if (store == Store.ITCH) askKey = true
else {
val at = placed[0]?.takeIf { it.isAttached }?.boundsInRoot()
if (at == null || Motion.scale == 0f || StoresMotion.signIn != null) StoresState.signIn(ctx, store)
else StoresMotion.signIn = SignInFlood(store, at, colors.primary, sourceColours(store.id).dot)
}
val at = placed[0]?.takeIf { it.isAttached }?.boundsInRoot()
if (at == null || Motion.scale == 0f || StoresMotion.signIn != null) StoresState.signIn(ctx, store)
else StoresMotion.signIn = SignInFlood(store, at, colors.primary, sourceColours(store.id).dot)
}
}
}
@@ -725,22 +746,20 @@ internal fun StoreLogo(store: Store, size: Dp) {
private fun Storefront(
store: Store, tab: String, query: String, s: FrontEndState, a: FrontEndActions,
grid: LazyGridState,
onQuery: (String) -> Unit, onOpen: (String) -> Unit, onTab: (String) -> Unit,
onQuery: (String) -> Unit, onOpen: (String) -> Unit,
) {
val ctx = LocalContext.current
val colors = MaterialTheme.colorScheme
val library = StoresState.library[store] ?: emptyList()
val shelves = StoresState.shelves[store]
val found = StoresState.found[store] ?: emptyList()
val installedItems = remember(StoresState.installed, library) { com.droiddeck.launcher.stores.installedCards(store, StoresState.installed, library) }
val installedKeys = remember(installedItems) { installedItems.map { it.id }.toSet() + StoresState.installed.filter { it.sidecar.store == store }.map { it.sidecar.id } }
val q = query.trim().lowercase()
val foundKeys = remember(found) { found.map { it.key }.toSet() }
fun matches(i: CatalogItem) = q.isEmpty() || i.title.lowercase().contains(q) || i.key in foundKeys
fun matches(i: CatalogItem) = q.isEmpty() || i.title.lowercase().contains(q)
fun shown(i: CatalogItem) = s.storesShowMature || !i.mature || i.owned
fun shelf(l: List<CatalogItem>?) = l?.filter(::shown)
val everything = remember(library, shelves, found) { (found + library + (shelves?.all ?: emptyList())).distinctBy { it.id } }
LaunchedEffect(store, q) { StoresState.search(ctx, store, q) }
val everything = remember(library, shelves) { (library + (shelves?.all ?: emptyList())).distinctBy { it.id } }
val installedOnly = tab == "installed"
val loaded = StoresState.library.containsKey(store)
val showGrid = tab != "store" || q.isNotEmpty()
val sort = s.storesSort
@@ -754,45 +773,63 @@ private fun Storefront(
val lookup: (CatalogItem) -> Long = { i -> byKey[i.key] ?: 0L }
lookup
}
val isSizeSort = tab == "library" && (sort == "sizeAsc" || sort == "sizeDesc")
val candidates = remember(library, everything, tab, q, s.storesShowMature) {
if (tab == "library") library.filter(::matches) else everything.filter { matches(it) && shown(it) }
val isSizeSort = (tab == "library" || tab == "installed") && (sort == "sizeAsc" || sort == "sizeDesc")
val candidates = remember(library, installedItems, everything, tab, q, s.storesShowMature) {
when (tab) {
"library" -> library.filter(::matches)
"installed" -> installedItems.filter(::matches)
else -> everything.filter { matches(it) && shown(it) }
}
}
val candidateKeys = remember(candidates) { candidates.map { it.key } }
var resolvedSizeSortKey by remember(store, tab) { mutableStateOf<List<String>?>(null) }
val sizeSortPending = isSizeSort && resolvedSizeSortKey != candidateKeys
var stableVisible by remember(store, tab) { mutableStateOf(emptyList<CatalogItem>()) }
val resolvedSizes = if (isSizeSort) com.droiddeck.launcher.stores.StoreSizes.known.toMap() else emptyMap()
val sizeFor = remember(resolvedSizes) {
val resolvedSizes = when {
!isSizeSort -> emptyMap<String, Long>()
installedOnly -> com.droiddeck.launcher.stores.StoreSizes.onDisk.toMap()
else -> com.droiddeck.launcher.stores.StoreSizes.known.toMap()
}
val sizeFor = remember(resolvedSizes, installedOnly) {
val resolved = resolvedSizes
val lookup: (CatalogItem) -> Long = { item -> resolved[item.key] ?: item.sizeBytes }
val lookup: (CatalogItem) -> Long = { item ->
resolved[item.key] ?: if (installedOnly) 0L else item.sizeBytes
}
lookup
}
val sortedVisible = remember(candidates, tab, sort, lastPlayedFor, installedAtFor, sizeFor, installedKeys) {
if (tab == "library") installedFirst(sortCatalogItems(candidates, sort, lastPlayed = lastPlayedFor, installedAt = installedAtFor, size = sizeFor), installedKeys)
val sortedVisible = remember(candidates, tab, sort, lastPlayedFor, installedAtFor, sizeFor) {
if (tab == "library" || tab == "installed")
sortCatalogItems(candidates, sort, lastPlayed = lastPlayedFor, installedAt = installedAtFor, size = sizeFor)
else candidates
}
val visible = remember(sizeSortPending, candidates, stableVisible, sortedVisible) {
if (sizeSortPending) retainCatalogOrder(candidates, stableVisible) else sortedVisible
}
val installedShown = if (tab == "library") visible.count { it.id in installedKeys } else 0
val split = installedShown.takeIf { it in 1 until visible.size } ?: 0
SideEffect {
if (!sizeSortPending && stableVisible != sortedVisible) stableVisible = sortedVisible
}
LaunchedEffect(store, tab, sort, candidates, candidateKeys) {
if (!isSizeSort || resolvedSizeSortKey == candidateKeys) return@LaunchedEffect
val requests = candidates.map { item ->
item to com.droiddeck.launcher.stores.StoreSizes.resolve(ctx, item)
val future: CompletableFuture<Long?> = if (tab == "installed") {
StoresState.installedGame(store, item.id)?.let {
com.droiddeck.launcher.stores.StoreSizes.resolveDisk(ctx, item.key, it)
} ?: CompletableFuture.completedFuture<Long?>(null)
} else {
com.droiddeck.launcher.stores.StoreSizes.resolve(ctx, item)
}
item to future
}
CompletableFuture.allOf(*requests.map { it.second }.toTypedArray()).await()
requests.forEach { (item, future) ->
val bytes = future.getNow(null) ?: return@forEach
if (item.owned && item.sizeBytes <= 0) com.droiddeck.launcher.stores.StoreSizes.known[item.key] = bytes
if (tab == "installed") com.droiddeck.launcher.stores.StoreSizes.onDisk[item.key] = bytes
else if (item.owned && item.sizeBytes <= 0) com.droiddeck.launcher.stores.StoreSizes.known[item.key] = bytes
}
resolvedSizeSortKey = candidateKeys
}
val empty = stringResource(when {
installedOnly -> R.string.stores_installed_empty
tab == "library" && library.isEmpty() && StoresState.status[store] != null -> R.string.stores_library_loading
else -> R.string.stores_nothing_matches
})
@@ -803,9 +840,7 @@ private fun Storefront(
val scope = rememberCoroutineScope()
val headerItems = 1 + (if (sizeSortPending) 1 else 0) +
(if (StoresState.status[store] != null) 1 else 0) + (if (StoresState.problems[store] != null) 1 else 0)
val listMode = s.storesView == "list" && tab == "library"
val capsules = s.storesView == "capsules" && tab == "library"
val tileWidth = if (capsules) CapsuleWidth else CardWidth
val listMode = s.storesView == "list" && (tab == "library" || tab == "installed")
val card: @Composable (CatalogItem) -> Unit = { item ->
val first = if (showGrid) item.key == visible.firstOrNull()?.key else !firstPlaced
firstPlaced = true
@@ -817,14 +852,14 @@ private fun Storefront(
else -> 0
}
val index = visible.indexOfFirst { it.key == item.key }
val next = storeGridNeighbor(index, visible.size, if (listMode) 1 else columns, direction, split)
val next = storeGridNeighbor(index, visible.size, if (listMode) 1 else columns, direction)
when {
direction == 0 || index < 0 -> false
next == null -> direction > 0
else -> {
if (key.action == KeyEvent.ACTION_DOWN) {
val target = "card:${visible[next].key}"
val targetIndex = headerItems + next + if (split == 0) 0 else if (next < split) 1 else 2
val targetIndex = headerItems + next
val visibleTarget = grid.layoutInfo.visibleItemsInfo.any { it.index == targetIndex }
if (!visibleTarget || (focus.attached[target] ?: 0) == 0 ||
runCatching { focus.items.getValue(target).requestFocus() }.isFailure) scope.launch {
@@ -837,12 +872,12 @@ private fun Storefront(
}
}
if (listMode) GameListRow(item, store, installedKeys, onOpen, first, navigation)
else GameCard(item, store, s, a, installedKeys, onOpen, first, navigation, capsule = capsules)
else GameCard(item, store, s, a, installedKeys, onOpen, first, navigation)
}
LazyVerticalGrid(
columns = if (listMode) GridCells.Fixed(1) else GridCells.Adaptive(tileWidth), state = grid, modifier = Modifier.fillMaxSize().focusGroup().onSizeChanged {
columns = if (listMode) GridCells.Fixed(1) else GridCells.Adaptive(CardWidth), state = grid, modifier = Modifier.fillMaxSize().focusGroup().onSizeChanged {
val gap = with(density) { 10.dp.roundToPx() }
val minimum = with(density) { (if (listMode) CardWidth * 2 else tileWidth).roundToPx() }
val minimum = with(density) { (if (listMode) CardWidth * 2 else CardWidth).roundToPx() }
columns = ((it.width + gap) / (minimum + gap)).toInt().coerceAtLeast(1)
},
horizontalArrangement = Arrangement.spacedBy(10.dp), verticalArrangement = Arrangement.spacedBy(10.dp),
@@ -850,19 +885,21 @@ private fun Storefront(
) {
item(key = "header", span = { GridItemSpan(maxLineSpan) }) {
Rise(1) {
val tabs = tabsFor(store)
val libraryLabel = if (loaded) stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
else stringResource(R.string.stores_tab_library)
ModeHeader(
libraryLabel,
when {
tab == "store" -> stringResource(R.string.stores_tab_store)
!loaded -> stringResource(if (installedOnly) R.string.stores_tab_installed else R.string.stores_tab_library)
installedOnly -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_installed), installedItems.size)
else -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
},
query, onQuery,
placeholder = if (tab == "store") stringResource(R.string.stores_search_catalog, store.label) else stringResource(R.string.stores_search_library),
lead = if (tabs.size < 2) null else { {
val labels = tabs.map { if (it == "store") stringResource(R.string.stores_tab_store) else libraryLabel }
HeaderTabs(labels, tabs.indexOf(tab).coerceAtLeast(0)) { onTab(tabs[it]) }
} },
placeholder = when {
tab == "store" -> stringResource(R.string.stores_search_catalog, store.label)
installedOnly -> stringResource(R.string.stores_search_installed)
else -> stringResource(R.string.stores_search_library)
},
) {
if (tab == "library") {
if (tab == "library" || tab == "installed") {
SortButton(s, a)
ViewButton(s, a)
}
@@ -888,14 +925,8 @@ private fun Storefront(
StoresState.status[store]?.let { line -> item(key = "sync", span = { GridItemSpan(maxLineSpan) }) { Rise(3) { SyncBar(line) } } }
StoresState.problems[store]?.let { line -> item(key = "problem", span = { GridItemSpan(maxLineSpan) }) { Rise(3) { Box(Modifier.padding(bottom = 8.dp)) { Note(line) } } } }
when (tab) {
"library" -> if (!loaded) Unit
else if (split == 0) storeGrid(visible, empty, card)
else {
item(key = "installed-label", span = { GridItemSpan(maxLineSpan) }) { SectionLabel(stringResource(R.string.stores_section_installed)) }
storeGrid(visible.take(split), empty, card)
item(key = "not-installed-label", span = { GridItemSpan(maxLineSpan) }) { SectionLabel(stringResource(R.string.stores_section_not_installed)) }
storeGrid(visible.drop(split), empty, card)
}
"library", "installed" -> if (!loaded) Unit
else storeGrid(visible, empty, card)
else -> {
if (q.isNotEmpty()) storeGrid(visible, empty, card)
else {
@@ -925,48 +956,14 @@ private suspend fun <T> CompletableFuture<T>.await(): T =
}
@Composable
private fun SectionLabel(title: String) {
Text(
title.uppercase(), fontSize = 12.sp, fontWeight = FontWeight.SemiBold, letterSpacing = 1.5.sp,
color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.fillMaxWidth().padding(top = 6.dp, start = 2.dp),
)
}
@Composable
private fun HeaderTabs(labels: List<String>, selected: Int, onSelect: (Int) -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val shape = RoundedCornerShape(8.dp)
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(6.dp)) {
labels.forEachIndexed { i, label ->
val src = remember { MutableInteractionSource() }
val hot = rememberHot(src)
val pick = { onSelect(i) }
Text(
label, fontSize = 15.sp, fontWeight = FontWeight.Bold, maxLines = 1,
color = if (i == selected || hot) colors.onBackground else colors.onSurfaceVariant.copy(alpha = 0.7f),
modifier = Modifier.clip(shape).glideBorder(hot, shape, pal.signal)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Tab, onClick = pick)
.controllerConfirm(onClick = pick)
.padding(horizontal = 4.dp, vertical = 6.dp),
)
}
}
}
@Composable
internal fun ModeHeader(
title: String, query: String, onQuery: (String) -> Unit, placeholder: String,
lead: (@Composable () -> Unit)? = null, trailing: @Composable () -> Unit,
) {
internal fun ModeHeader(title: String, query: String, onQuery: (String) -> Unit, placeholder: String, trailing: @Composable () -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
var searching by remember { mutableStateOf(query.isNotEmpty()) }
val open by animateFloatAsState(if (searching) 1f else 0f, Motion.sp(0.75f, 420f), label = "searchOpen")
Column(Modifier.fillMaxWidth()) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(6.dp), modifier = Modifier.fillMaxWidth().heightIn(min = 52.dp).padding(vertical = 4.dp)) {
if (lead != null) lead()
else Text(
Text(
title, fontSize = 15.sp, fontWeight = FontWeight.Bold, color = colors.onBackground, maxLines = 1,
modifier = Modifier.padding(start = 4.dp, end = 4.dp),
)
@@ -988,12 +985,19 @@ internal fun ModeHeader(
}
}
@Composable
private fun ChipLabel(store: Store, ink: Color) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Box(Modifier.size(12.dp).clip(CircleShape).background(sourceColours(store.id).dot))
Text(store.shortLabel, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1)
}
}
internal fun storePalette(base: Palette, store: Store?): Palette {
val (accent, deep) = when (store) {
Store.GOG -> Color(0xFFC25BC8) to Color(0xFF9A3FA1)
Store.EPIC -> Color(0xFFE6E6E6) to Color(0xFFBDBDBD)
Store.AMAZON -> Color(0xFFFF9900) to Color(0xFFE07800)
Store.ITCH -> Color(0xFFFF5C5C) to Color(0xFFD93B3B)
null -> return base
}
val on = if (accent.luminance() > 0.18f) Color(0xFF0B0B0D) else Color.White
@@ -1097,13 +1101,12 @@ private fun SortButton(s: FrontEndState, a: FrontEndActions) {
@Composable
private fun ViewButton(s: FrontEndState, a: FrontEndActions) {
val views = SessionPrefs.STORES_VIEWS
val next = views[(views.indexOf(s.storesView) + 1) % views.size]
val list = s.storesView == "list"
HeaderIconButton(
stringResource(when (next) { "capsules" -> R.string.stores_view_capsules; "list" -> R.string.stores_view_list; else -> R.string.stores_view_cards }),
when (next) { "capsules" -> Icons.Filled.ViewModule; "list" -> Icons.Filled.ViewList; else -> Icons.Filled.GridView },
if (list) stringResource(R.string.stores_view_cards) else stringResource(R.string.stores_view_list),
if (list) Icons.Filled.GridView else Icons.Filled.ViewList,
"view",
) { a.onStoresView(next) }
) { a.onStoresView(if (list) "cards" else "list") }
}
@Composable
@@ -1215,11 +1218,6 @@ private fun Shelf(title: String, items: List<CatalogItem>?, card: @Composable (C
}
}
internal fun installedFirst(items: List<CatalogItem>, installed: Set<String>): List<CatalogItem> {
val (on, off) = items.partition { it.id in installed }
return on + off
}
private fun LazyGridScope.storeGrid(games: List<CatalogItem>, empty: String, card: @Composable (CatalogItem) -> Unit) {
if (games.isEmpty()) item(key = "empty", span = { GridItemSpan(maxLineSpan) }) {
Box(Modifier.padding(vertical = 32.dp).fillMaxWidth(), contentAlignment = Alignment.Center) {
@@ -1230,13 +1228,9 @@ private fun LazyGridScope.storeGrid(games: List<CatalogItem>, empty: String, car
}
private val CardWidth = 112.dp
private val CapsuleWidth = 92.dp
@Composable
private fun GameCard(
item: CatalogItem, store: Store, s: FrontEndState, a: FrontEndActions, installedKeys: Set<String>, onOpen: (String) -> Unit,
first: Boolean = false, navigation: Modifier = Modifier, capsule: Boolean = false,
) {
private fun GameCard(item: CatalogItem, store: Store, s: FrontEndState, a: FrontEndActions, installedKeys: Set<String>, onOpen: (String) -> Unit, first: Boolean = false, navigation: Modifier = Modifier) {
val ctx = LocalContext.current
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
@@ -1249,8 +1243,7 @@ private fun GameCard(
val placed = remember { arrayOfNulls<androidx.compose.ui.layout.LayoutCoordinates>(1) }
val corner = with(androidx.compose.ui.platform.LocalDensity.current) { 10.dp.toPx() }
val open = {
val art = if (capsule) item.tallImageUrl ?: item.imageUrl else item.imageUrl ?: item.tallImageUrl
placed[0]?.takeIf { it.isAttached }?.let { StoresMotion.markCard(CardMark(item.key, it.boundsInRoot(), corner, art)) }
placed[0]?.takeIf { it.isAttached }?.let { StoresMotion.markCard(CardMark(item.key, it.boundsInRoot(), corner, item.imageUrl ?: item.tallImageUrl)) }
onOpen(item.key)
}
val screen = with(androidx.compose.ui.platform.LocalDensity.current) { androidx.compose.ui.platform.LocalConfiguration.current.screenHeightDp.dp.toPx() }
@@ -1268,7 +1261,7 @@ private fun GameCard(
.clip(RoundedCornerShape(10.dp)).glideBorder(hot, RoundedCornerShape(10.dp), pal.signal, pal.line)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, onClick = open).controllerConfirm(onClick = open),
) {
CardFace(item, download, hot, capsule) { CardMarker(item, installed, download, compact = capsule) }
CardFace(item, download, hot) { CardMarker(item, installed, download) }
}
}
@@ -1290,28 +1283,13 @@ private val CardStrip = 26.dp
@OptIn(androidx.compose.foundation.ExperimentalFoundationApi::class)
@Composable
private fun CardFace(
item: CatalogItem, download: com.droiddeck.launcher.stores.download.DownloadEntry?, hot: Boolean, capsule: Boolean = false,
marker: @Composable () -> Unit,
) {
val url = if (capsule) item.tallImageUrl ?: item.imageUrl else item.imageUrl ?: item.tallImageUrl
private fun CardFace(item: CatalogItem, download: com.droiddeck.launcher.stores.download.DownloadEntry?, hot: Boolean, marker: @Composable () -> Unit) {
val url = item.imageUrl ?: item.tallImageUrl
val blurs = android.os.Build.VERSION.SDK_INT >= 31
var landscape by remember(url) { mutableStateOf(false) }
BoxWithConstraints(Modifier.fillMaxWidth()) {
val total = if (capsule) maxWidth * 7f / 5f + CardStrip else maxWidth * 9f / 16f + CardStrip
val total = maxWidth * 9f / 16f + CardStrip
Box(Modifier.fillMaxWidth().height(total).background(Color(0xFF101318)).then(if (url == null) Modifier.background(artBrush(hueOf(item.title))) else Modifier)) {
if (url != null && capsule && landscape) {
// Stores without portrait covers (itch) would lose most of the art to a portrait crop.
AsyncImage(model = url, contentDescription = null, contentScale = ContentScale.Crop, modifier = Modifier.matchParentSize().blur(24.dp))
Spacer(Modifier.matchParentSize().background(Color.Black.copy(alpha = if (blurs) 0.35f else 0.7f)))
AsyncImage(model = url, contentDescription = null, contentScale = ContentScale.Fit, modifier = Modifier.matchParentSize().padding(bottom = CardStrip))
} else if (url != null) AsyncImage(
model = url, contentDescription = null, contentScale = ContentScale.Crop, modifier = Modifier.matchParentSize(),
onSuccess = { r ->
val art = r.result.drawable
if (capsule && art.intrinsicWidth > 0 && art.intrinsicHeight > 0) landscape = art.intrinsicWidth > art.intrinsicHeight * 0.95f
},
)
if (url != null) AsyncImage(model = url, contentDescription = null, contentScale = ContentScale.Crop, modifier = Modifier.matchParentSize())
Box(Modifier.align(Alignment.BottomCenter).fillMaxWidth().height(CardStrip).clipToBounds()) {
if (url != null) AsyncImage(
model = url, contentDescription = null, contentScale = ContentScale.Crop,
@@ -1339,7 +1317,7 @@ private fun CardFace(
}
@Composable
private fun CardMarker(item: CatalogItem, installed: Boolean, download: com.droiddeck.launcher.stores.download.DownloadEntry?, compact: Boolean = false) {
private fun CardMarker(item: CatalogItem, installed: Boolean, download: com.droiddeck.launcher.stores.download.DownloadEntry?) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val small = 10.sp
@@ -1347,13 +1325,12 @@ private fun CardMarker(item: CatalogItem, installed: Boolean, download: com.droi
installed -> Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(3.dp)) {
val ctx = LocalContext.current
val game = StoresState.installedGame(item.store, item.id)
if (game != null && !compact) androidx.compose.runtime.LaunchedEffect(item.key) { com.droiddeck.launcher.stores.StoreSizes.requestDisk(ctx, item.key, game) }
if (!compact) com.droiddeck.launcher.stores.StoreSizes.onDisk[item.key]?.let { Text(formatBytes(it), fontSize = 11.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1) }
if (game != null) androidx.compose.runtime.LaunchedEffect(item.key) { com.droiddeck.launcher.stores.StoreSizes.requestDisk(ctx, item.key, game) }
com.droiddeck.launcher.stores.StoreSizes.onDisk[item.key]?.let { Text(formatBytes(it), fontSize = 11.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1) }
Icon(Icons.Filled.Check, stringResource(R.string.stores_installed_chip), tint = pal.good, modifier = Modifier.size(11.dp))
}
download != null -> Text("${download.percent}%", fontSize = small, fontWeight = FontWeight.Bold, color = pal.signal, maxLines = 1)
item.owned && StoresState.isUnfinished(item) -> Text(stringResource(R.string.stores_resume), fontSize = small, fontWeight = FontWeight.Bold, color = pal.signal, maxLines = 1)
item.owned && compact -> Unit
item.owned -> com.droiddeck.launcher.stores.StoreSizes.size(item).takeIf { it > 0 }?.let { Text(formatBytes(it), fontSize = 11.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1) }
item.isFree -> Text(stringResource(R.string.stores_free), fontSize = small, fontWeight = FontWeight.Bold, color = pal.good, maxLines = 1)
item.isDiscounted -> Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(4.dp)) {
@@ -290,7 +290,7 @@ public final class WaylandCompositor {
public static native void nativeSendSceneInput(int type, int a, int b);
public static final int FG_ENGINE_LSFG = 0, FG_ENGINE_DDFG = 1;
public static final int FG_ENGINE_LSFG = 0, FG_ENGINE_WINFG = 1;
public static native void nativeSetFrameGenEngine(int kind);
@@ -300,7 +300,7 @@ public final class WaylandCompositor {
public static native void nativeSetFrameGenTuning(float flowScale, float refreshHz);
public static native void nativeSetDdFgTuning(int model, int perfPreset);
public static native void nativeSetWinFgTuning(int model, int perfPreset);
public static native int nativeFrameGenProblem();
public static native String nativeFrameGenCapsReason();
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background_light" />
<foreground android:drawable="@mipmap/ic_launcher_foreground_light" />
</adaptive-icon>
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+7 -56
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@@ -30,7 +30,7 @@
<string name="frame_gen_title">توليد الإطارات</string>
<string name="frame_gen_hint">اختر وضع توليد الإطارات</string>
<string name="frame_gen_off">إيقاف</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG تكيّفي %1$d</string>
<string name="lsfg_needs_steam">يتطلب Lossless Scaling على Steam</string>
@@ -741,9 +741,6 @@
<string name="setup_app_scale_default">%1$d%% (افتراضي)</string>
<string name="setup_theme">المظهر</string>
<string name="setup_theme_hint">مظهر المشغّل</string>
<string name="setup_launcher_icon">أيقونة التطبيق</string>
<string name="setup_launcher_icon_dark">داكنة</string>
<string name="setup_launcher_icon_light">فاتحة</string>
<string name="setup_home">استخدام كشاشة رئيسية</string>
<string name="setup_home_on">يمكن أن يكون DroidDeck تطبيق الشاشة الرئيسية</string>
<string name="setup_home_off">لا يُعرَض DroidDeck أبدًا كتطبيق للشاشة الرئيسية</string>
@@ -2010,6 +2007,7 @@
<string name="stores_settings_eyebrow">الإعدادات</string>
<string name="stores_chip_signed_out">(لم يتم تسجيل الدخول)</string>
<string name="stores_tab_store">المتجر</string>
<string name="stores_tab_installed">المثبَّتة</string>
<string name="stores_tab_library">المكتبة</string>
<string name="stores_tab_all">الكل</string>
<string name="stores_tab_downloads">التنزيلات</string>
@@ -2021,8 +2019,10 @@
<string name="stores_signout_stay">البقاء مسجَّل الدخول</string>
<string name="stores_signout_go">تسجيل الخروج</string>
<string name="stores_search_catalog">البحث في كتالوج %1$s…</string>
<string name="stores_search_installed">البحث في الألعاب المثبَّتة…</string>
<string name="stores_search_library">البحث في مكتبتك…</string>
<string name="stores_search_open">البحث</string>
<string name="stores_installed_empty">لا شيء مثبَّت</string>
<string name="stores_library_loading">جارٍ التحميل</string>
<string name="stores_nothing_matches">لا توجد ألعاب</string>
<string name="stores_shelves_loading">جارٍ تحميل المتجر…</string>
@@ -2041,19 +2041,7 @@
<string name="stores_view_on">عرض على %1$s</string>
<string name="stores_buy_price">شراء · %1$s</string>
<string name="stores_installed_chip">مثبَّتة</string>
<string name="stores_section_installed">مثبَّتة</string>
<string name="stores_section_not_installed">غير مثبَّت</string>
<string name="stores_in_library">في المكتبة</string>
<string name="stores_itch_key">مفتاح API</string>
<string name="stores_itch_get_key">الحصول على مفتاح</string>
<string name="stores_itch_key_rejected">تم رفض المفتاح</string>
<string name="stores_itch_not_owned">ليس في مكتبة itch.io الخاصة بك</string>
<string name="stores_itch_no_upload">لا يوجد تنزيل لنظام Windows لهذه اللعبة</string>
<string name="stores_itch_no_exe">لم يتم العثور على لعبة Windows في التنزيل</string>
<string name="stores_itch_extract_failed">تعذر استخراج التنزيل (رمز الخروج %1$d)</string>
<string name="stores_itch_no_catalog">لم يستجب itch.io</string>
<string name="stores_itch_archive">أرشيفات %1$s غير مدعومة</string>
<string name="stores_itch_download_failed">استجاب itch.io بـ HTTP %1$d</string>
<string name="stores_free">مجاني</string>
<string name="stores_resume">استئناف</string>
<string name="stores_refresh">تحديث</string>
@@ -2067,7 +2055,6 @@
<string name="stores_sort_release_date">تاريخ الإصدار</string>
<string name="stores_view_list">عرض القائمة</string>
<string name="stores_view_cards">عرض البطاقات</string>
<string name="stores_view_capsules">عرض الأغلفة</string>
<string name="stores_show_mature">إظهار المحتوى للبالغين</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2700,61 +2687,33 @@
<string name="storage_free_up">تحرير مساحة</string>
<string name="storage_play_anyway">اللعب على أي حال</string>
<plurals name="storage_games_installed">
<item quantity="zero">%d مثبَّتة</item>
<item quantity="one">%d مثبَّتة</item>
<item quantity="two">%d مثبَّتة</item>
<item quantity="few">%d مثبَّتة</item>
<item quantity="many">%d مثبَّتة</item>
<item quantity="other">%d مثبَّتة</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="zero">%d على بطاقة SD</item>
<item quantity="one">%d على بطاقة SD</item>
<item quantity="two">%d على بطاقة SD</item>
<item quantity="few">%d على بطاقة SD</item>
<item quantity="many">%d على بطاقة SD</item>
<item quantity="other">%d على بطاقة SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="zero">%d أداة</item>
<item quantity="one">%d أداة</item>
<item quantity="two">%d أداة</item>
<item quantity="few">%d أدوات</item>
<item quantity="many">%d أداة</item>
<item quantity="other">%d أداة</item>
<item quantity="other">%d أدوات</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="zero">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="one">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="two">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="few">مجلدات بادئة فارغة وذاكرة شيدرات من %d ألعاب</item>
<item quantity="many">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="other">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="zero">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="one">بادئة %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="two">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="few">بادئات %d ألعاب تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="many">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="other">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="zero">%d لعبة</item>
<item quantity="one">%d لعبة</item>
<item quantity="two">%d لعبة</item>
<item quantity="few">%d ألعاب</item>
<item quantity="many">%d لعبة</item>
<item quantity="other">%d لعبة</item>
</plurals>
<string name="storage_tool_default_proton">Proton الافتراضي في DroidDeck</string>
<string name="storage_tool_proton">خيار Proton 11 في DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="zero">تستخدمه %d لعبة</item>
<item quantity="one">تستخدمه %d لعبة</item>
<item quantity="two">تستخدمه %d لعبة</item>
<item quantity="few">تستخدمه %d ألعاب</item>
<item quantity="many">تستخدمه %d لعبة</item>
<item quantity="other">تستخدمه %d لعبة</item>
</plurals>
<string name="storage_legend_components">المكوّنات</string>
@@ -2797,20 +2756,12 @@
<string name="storage_desktop_prune_body">يحذف بيئات التشغيل التي لا يحتاجها أي تطبيق مثبَّت وينظّف مخزن كائنات Flatpak. تبقى التطبيقات المثبَّتة تعمل.</string>
<string name="storage_flatpak_uninstall_body">يحذف التطبيق (%1$s) وبيئات التشغيل التي لا يستخدمها غيره. تبقى بياناته في مجلدك الرئيسي.</string>
<plurals name="storage_components_count">
<item quantity="zero">%d حزمة</item>
<item quantity="one">%d حزمة</item>
<item quantity="two">%d حزمة</item>
<item quantity="few">%d حزم</item>
<item quantity="many">%d حزمة</item>
<item quantity="other">%d حزمة</item>
<item quantity="other">%d حزم</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="zero">%d تطبيق</item>
<item quantity="one">%d تطبيق</item>
<item quantity="two">%d تطبيق</item>
<item quantity="few">%d تطبيقات</item>
<item quantity="many">%d تطبيقًا</item>
<item quantity="other">%d تطبيق</item>
<item quantity="other">%d تطبيقات</item>
</plurals>
<string name="boot_movie">فيديو الإقلاع</string>
<string name="boot_movie_video">الفيديو</string>
+4 -26
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Generación de fotogramas</string>
<string name="frame_gen_hint">Elige el modo de generación de fotogramas</string>
<string name="frame_gen_off">Desactivada</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adaptativo %1$d</string>
<string name="lsfg_needs_steam">Requiere Lossless Scaling en Steam</string>
@@ -752,9 +752,6 @@
<string name="setup_app_scale_default">%1$d%% (predeterminada)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Apariencia del launcher</string>
<string name="setup_launcher_icon">Ícono de la app</string>
<string name="setup_launcher_icon_dark">Oscuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como pantalla de inicio</string>
<string name="setup_home_on">DroidDeck puede ser la app de inicio</string>
<string name="setup_home_off">DroidDeck nunca se ofrece como app de inicio</string>
@@ -1977,6 +1974,7 @@
<string name="stores_settings_eyebrow">Ajustes</string>
<string name="stores_chip_signed_out">(sin iniciar sesión)</string>
<string name="stores_tab_store">Tienda</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Descargas</string>
@@ -1988,8 +1986,10 @@
<string name="stores_signout_stay">Mantener la sesión</string>
<string name="stores_signout_go">Cerrar sesión</string>
<string name="stores_search_catalog">Buscar en el catálogo de %1$s…</string>
<string name="stores_search_installed">Buscar juegos instalados…</string>
<string name="stores_search_library">Buscar en tu biblioteca…</string>
<string name="stores_search_open">Buscar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Cargando</string>
<string name="stores_nothing_matches">No hay juegos</string>
<string name="stores_shelves_loading">Cargando la tienda…</string>
@@ -2008,8 +2008,6 @@
<string name="stores_view_on">Ver en %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">No instalada</string>
<string name="stores_in_library">En la biblioteca</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Reanudar</string>
@@ -2024,7 +2022,6 @@
<string name="stores_sort_release_date">Fecha de lanzamiento</string>
<string name="stores_view_list">Vista de lista</string>
<string name="stores_view_cards">Vista de tarjetas</string>
<string name="stores_view_capsules">Vista de portadas</string>
<string name="stores_show_mature">Mostrar contenido para adultos</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2568,39 +2565,32 @@
<string name="storage_play_anyway">Jugar igualmente</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d en la tarjeta SD</item>
<item quantity="many">%d en la tarjeta SD</item>
<item quantity="other">%d en la tarjeta SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d herramienta</item>
<item quantity="many">%d herramientas</item>
<item quantity="other">%d herramientas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Carpetas de prefijo vacías y caché de shaders de %d juego</item>
<item quantity="many">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
<item quantity="other">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">El prefijo de %d juego aún contiene archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="many">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="other">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d juego</item>
<item quantity="many">%d juegos</item>
<item quantity="other">%d juegos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predeterminado de DroidDeck</string>
<string name="storage_tool_proton">Opción Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d juego</item>
<item quantity="many">Usado por %d juegos</item>
<item quantity="other">Usado por %d juegos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2644,12 +2634,10 @@
<string name="storage_flatpak_uninstall_body">Quita la app (%1$s) y cualquier runtime que no use nada más. Sus datos en tu carpeta personal se quedan.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquete</item>
<item quantity="many">%d paquetes</item>
<item quantity="other">%d paquetes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Video de arranque</string>
@@ -2669,16 +2657,6 @@
<string name="boot_movie_converting_started">Convirtiendo %1$s para Steam. Mantén DroidDeck abierto.</string>
<string name="boot_movie_unsupported">Este dispositivo no puede decodificar ese video.</string>
<string name="boot_movie_import_failed">No se pudo importar ese video</string>
<string name="stores_itch_key">Clave de API</string>
<string name="stores_itch_get_key">Obtener una clave</string>
<string name="stores_itch_key_rejected">Clave rechazada</string>
<string name="stores_itch_not_owned">No está en tu biblioteca de itch.io</string>
<string name="stores_itch_no_upload">Este juego no tiene descarga para Windows</string>
<string name="stores_itch_no_exe">No se encontró un juego de Windows en la descarga</string>
<string name="stores_itch_extract_failed">No se pudo extraer la descarga (salida %1$d)</string>
<string name="stores_itch_no_catalog">itch.io no respondió</string>
<string name="stores_itch_archive">Los archivos %1$s no son compatibles</string>
<string name="stores_itch_download_failed">itch.io respondió HTTP %1$d</string>
<string name="glasses_experimental">Cámaras Luma Ultra — Experimental</string>
<string name="glasses_joycons">Seguimiento de posición de los Joy-Con</string>
<string name="glasses_joycons_hint">Usa las cámaras de las gafas inteligentes para posicionar tus mandos Joy-Con emparejados. La rotación y las pulsaciones de los botones provienen de los mandos Joy-Con. La posición se estima cuando tus muñecas están ocultas. Reemplaza los mandos operados con las manos desnudas y pausa el seguimiento de la cámara del teléfono. Apunta los mandos Joy-Con hacia adelante al conectar o restablecer el centro de seguimiento.</string>
+8 -21
View File
@@ -30,9 +30,9 @@
<string name="frame_gen_title">Генериране на кадри</string>
<string name="frame_gen_hint">Изберете режима на генериране на кадри</string>
<string name="frame_gen_off">Изключено</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Адаптивно %1$d</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptive %1$d</string>
<string name="lsfg_needs_steam">Изисква Lossless Scaling в Steam</string>
<string name="lsfg_needs_install">Инсталирайте Lossless Scaling в Steam или импортирайте Lossless.dll</string>
<string name="lsfg_import">Импортиране на Lossless.dll…</string>
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Изключва проверките за самопроменящ се код. Игри с JIT и DRM може да спрат да работят.</string>
<string name="fex_extreme_tso_label">Екстремно + TSO</string>
<string name="fex_extreme_tso_detail">Екстремни настройки с включен основен TSO.</string>
<string name="fex_extreme_gn_label">Екстремно-gn</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_detail">Производителност с TSC и подсказки за метаданни. Пробвайте преди Екстремно.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Производителност с пълни проверки на кода и скрит hypervisor бит.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Инсталирано · %1$s</string>
<string name="mode_decky_update">Налична актуализация · %1$s</string>
<string name="mode_decky_current">Актуално · %1$s</string>
<string name="mode_decky_loader">Зареждач</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_install_latest">Инсталиране на последната версия</string>
<string name="mode_decky_on">Стартира заедно със Steam. Докато е включено, други приложения на това устройство може да могат да контролират Steam.</string>
<string name="mode_decky_off">Изключено. Портът за отдалечено дебъгване на Steam остава затворен.</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (по подразбиране)</string>
<string name="setup_theme">Тема</string>
<string name="setup_theme_hint">Облик на лаунчъра</string>
<string name="setup_launcher_icon">Икона на приложението</string>
<string name="setup_launcher_icon_dark">Тъмна</string>
<string name="setup_launcher_icon_light">Светла</string>
<string name="setup_home">Използване като начален екран</string>
<string name="setup_home_on">DroidDeck може да бъде приложението за начален екран</string>
<string name="setup_home_off">DroidDeck никога не се предлага като приложение за начален екран</string>
@@ -1100,7 +1097,7 @@
<string name="second_terminal_not_ready">Сесията на Linux все още не е готова за терминал.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Игри</string>
<string name="rail_desktop">Работен плот</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_store">Магазин</string>
<string name="rail_components">Компоненти</string>
<string name="rail_apps">Приложения</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Настройки</string>
<string name="stores_chip_signed_out">(не е вписан)</string>
<string name="stores_tab_store">Магазин</string>
<string name="stores_tab_installed">Инсталирани</string>
<string name="stores_tab_library">Библиотека</string>
<string name="stores_tab_all">Всички</string>
<string name="stores_tab_downloads">Изтегляния</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Остани вписан</string>
<string name="stores_signout_go">Изход</string>
<string name="stores_search_catalog">Търсене в каталога на %1$s…</string>
<string name="stores_search_installed">Търсене в инсталираните игри…</string>
<string name="stores_search_library">Търсене в твоята библиотека…</string>
<string name="stores_search_open">Търсене</string>
<string name="stores_installed_empty">Нищо инсталирано</string>
<string name="stores_library_loading">Зареждане</string>
<string name="stores_nothing_matches">Няма игри</string>
<string name="stores_shelves_loading">Зареждане на магазина…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Виж в %1$s</string>
<string name="stores_buy_price">Купи · %1$s</string>
<string name="stores_installed_chip">Инсталирана</string>
<string name="stores_section_installed">Инсталирана</string>
<string name="stores_section_not_installed">Не е инсталирано</string>
<string name="stores_in_library">В библиотеката</string>
<string name="stores_itch_key">API ключ</string>
<string name="stores_itch_get_key">Вземи ключ</string>
<string name="stores_itch_key_rejected">Ключът е отказан</string>
<string name="stores_itch_not_owned">Не е в библиотеката ви в itch.io</string>
<string name="stores_itch_no_upload">Няма изтегляне за Windows за тази игра</string>
<string name="stores_itch_no_exe">В изтеглянето не е намерена игра за Windows</string>
<string name="stores_itch_extract_failed">Изтеглянето не можа да бъде разархивирано (код %1$d)</string>
<string name="stores_itch_no_catalog">itch.io не отговори</string>
<string name="stores_itch_archive">Архивите %1$s не се поддържат</string>
<string name="stores_itch_download_failed">itch.io отговори HTTP %1$d</string>
<string name="stores_free">Безплатна</string>
<string name="stores_resume">Продължи</string>
<string name="stores_refresh">Обнови</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Дата на издаване</string>
<string name="stores_view_list">Изглед на списък</string>
<string name="stores_view_cards">Изглед с карти</string>
<string name="stores_view_capsules">Изглед с обложки</string>
<string name="stores_show_mature">Показвай съдържание за възрастни</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+5 -18
View File
@@ -30,9 +30,9 @@
<string name="frame_gen_title">Generování snímků</string>
<string name="frame_gen_hint">Vyberte režim generování snímků</string>
<string name="frame_gen_off">Vypnuto</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptivní %1$d</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptive %1$d</string>
<string name="lsfg_needs_steam">Vyžaduje Lossless Scaling na Steamu</string>
<string name="lsfg_needs_install">Nainstalujte Lossless Scaling ve Steamu nebo naimportujte Lossless.dll</string>
<string name="lsfg_import">Importovat Lossless.dll…</string>
@@ -735,9 +735,6 @@
<string name="setup_app_scale_default">%1$d %% (výchozí)</string>
<string name="setup_theme">Téma</string>
<string name="setup_theme_hint">Vzhled spouštěče</string>
<string name="setup_launcher_icon">Ikona aplikace</string>
<string name="setup_launcher_icon_dark">Tmavá</string>
<string name="setup_launcher_icon_light">Světlá</string>
<string name="setup_home">Použít jako domovskou obrazovku</string>
<string name="setup_home_on">DroidDeck může být domovská aplikace</string>
<string name="setup_home_off">DroidDeck se nikdy nenabízí jako domovská aplikace</string>
@@ -1968,6 +1965,7 @@
<string name="stores_settings_eyebrow">Nastavení</string>
<string name="stores_chip_signed_out">(nepřihlášen)</string>
<string name="stores_tab_store">Obchod</string>
<string name="stores_tab_installed">Nainstalované</string>
<string name="stores_tab_library">Knihovna</string>
<string name="stores_tab_all">Vše</string>
<string name="stores_tab_downloads">Stahování</string>
@@ -1979,8 +1977,10 @@
<string name="stores_signout_stay">Zůstat přihlášen</string>
<string name="stores_signout_go">Odhlásit se</string>
<string name="stores_search_catalog">Hledat v katalogu %1$s…</string>
<string name="stores_search_installed">Hledat v nainstalovaných hrách…</string>
<string name="stores_search_library">Hledat ve vaší knihovně…</string>
<string name="stores_search_open">Hledat</string>
<string name="stores_installed_empty">Nic není nainstalováno</string>
<string name="stores_library_loading">Načítání</string>
<string name="stores_nothing_matches">Žádné hry</string>
<string name="stores_shelves_loading">Načítání obchodu…</string>
@@ -1999,19 +1999,7 @@
<string name="stores_view_on">Zobrazit na %1$s</string>
<string name="stores_buy_price">Koupit · %1$s</string>
<string name="stores_installed_chip">Nainstalováno</string>
<string name="stores_section_installed">Nainstalováno</string>
<string name="stores_section_not_installed">Není nainstalováno</string>
<string name="stores_in_library">V knihovně</string>
<string name="stores_itch_key">Klíč API</string>
<string name="stores_itch_get_key">Získat klíč</string>
<string name="stores_itch_key_rejected">Klíč odmítnut</string>
<string name="stores_itch_not_owned">Není ve vaší knihovně itch.io</string>
<string name="stores_itch_no_upload">Pro tuto hru není ke stažení verze pro Windows</string>
<string name="stores_itch_no_exe">Ve stahování nebyla nalezena hra pro Windows</string>
<string name="stores_itch_extract_failed">Stažený soubor nelze rozbalit (kód %1$d)</string>
<string name="stores_itch_no_catalog">itch.io neodpovědělo</string>
<string name="stores_itch_archive">Archivy %1$s nejsou podporovány</string>
<string name="stores_itch_download_failed">itch.io odpovědělo HTTP %1$d</string>
<string name="stores_free">Zdarma</string>
<string name="stores_resume">Pokračovat</string>
<string name="stores_refresh">Obnovit</string>
@@ -2025,7 +2013,6 @@
<string name="stores_sort_release_date">Datum vydání</string>
<string name="stores_view_list">Zobrazení seznamu</string>
<string name="stores_view_cards">Zobrazení karet</string>
<string name="stores_view_capsules">Zobrazení obalů</string>
<string name="stores_show_mature">Zobrazovat obsah pro dospělé</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+7 -20
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Billedgenerering</string>
<string name="frame_gen_hint">Vælg metode til billedgenerering</string>
<string name="frame_gen_off">Fra</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptiv %1$d</string>
<string name="lsfg_needs_steam">Kræver Lossless Scaling på Steam</string>
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Klientgrænseflade</string>
<string name="perf_glthread">Threaded GL</string>
<string name="perf_glthread_hint">Kan gøre Steam-menuer mere lydhøre.</string>
<string name="perf_zink">Zink: dovne deskriptorer</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink_hint">Anbefalet til drivere uden descriptor buffers.</string>
<string name="perf_noglerror">Spring GL-fejlkontrol over</string>
<string name="perf_noglerror_hint">Slår validering af GL fra for hvert kald.</string>
@@ -549,7 +549,7 @@
<string name="perf_xalia_hint">Deaktiverer Protons gamepad-navigationshjælper, som koster CPU i hvert spil.</string>
<string name="perf_seccomp">Kør proot uden seccomp</string>
<string name="perf_seccomp_hint">Kan afhjælpe fejl om manglende systemkald på nogle kerner. Kan reducere ydelsen.</string>
<string name="perf_fastpath">proot-hurtigvej</string>
<string name="perf_fastpath">proot fast path</string>
<string name="perf_fastpath_needs_seccomp">Kræver prootets seccomp-filter.</string>
<string name="perf_fastpath_hint">Hurtigere filopslag og mindre hak. Slå fra, hvis et program ikke kan finde sine filer.</string>
<string name="perf_identity">Sessionsidentitet</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (standard)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Launcherens udseende</string>
<string name="setup_launcher_icon">Appikon</string>
<string name="setup_launcher_icon_dark">Mørk</string>
<string name="setup_launcher_icon_light">Lys</string>
<string name="setup_home">Brug som startskærm</string>
<string name="setup_home_on">DroidDeck kan være Home-appen</string>
<string name="setup_home_off">DroidDeck tilbydes aldrig som Home-app</string>
@@ -945,7 +942,7 @@
<string name="ctrl_size_hint" formatted="false">100% er standardstørrelsen</string>
<string name="ctrl_stick_click">Stick-klik</string>
<string name="ctrl_stick_click_hint">Dobbelttryk og hold en stick nede for L3 eller R3</string>
<string name="ctrl_adaptive">Adaptive styrepinde</string>
<string name="ctrl_adaptive">Adaptive sticks</string>
<string name="ctrl_rumble">Spilvibration</string>
<string name="ctrl_steam_button">Steam-knap</string>
<string name="ctrl_qam_button">QAM-knap</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Indstillinger</string>
<string name="stores_chip_signed_out">(ikke logget ind)</string>
<string name="stores_tab_store">Butik</string>
<string name="stores_tab_installed">Installeret</string>
<string name="stores_tab_library">Bibliotek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Bliv logget ind</string>
<string name="stores_signout_go">Log ud</string>
<string name="stores_search_catalog">Søg i %1$s-kataloget…</string>
<string name="stores_search_installed">Søg i installerede spil…</string>
<string name="stores_search_library">Søg i dit bibliotek…</string>
<string name="stores_search_open">Søg</string>
<string name="stores_installed_empty">Intet installeret</string>
<string name="stores_library_loading">Indlæser</string>
<string name="stores_nothing_matches">Ingen spil</string>
<string name="stores_shelves_loading">Indlæser butikken…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Se på %1$s</string>
<string name="stores_buy_price">Køb · %1$s</string>
<string name="stores_installed_chip">Installeret</string>
<string name="stores_section_installed">Installeret</string>
<string name="stores_section_not_installed">Ikke installeret</string>
<string name="stores_in_library">I biblioteket</string>
<string name="stores_itch_key">API-nøgle</string>
<string name="stores_itch_get_key">Hent en nøgle</string>
<string name="stores_itch_key_rejected">Nøgle afvist</string>
<string name="stores_itch_not_owned">Ikke i dit itch.io-bibliotek</string>
<string name="stores_itch_no_upload">Ingen Windows-download til dette spil</string>
<string name="stores_itch_no_exe">Der blev ikke fundet et Windows-spil i downloaden</string>
<string name="stores_itch_extract_failed">Downloaden kunne ikke udpakkes (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io svarede ikke</string>
<string name="stores_itch_archive">%1$s-arkiver understøttes ikke</string>
<string name="stores_itch_download_failed">itch.io svarede HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Genoptag</string>
<string name="stores_refresh">Opdater</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Udgivelsesdato</string>
<string name="stores_view_list">Listevisning</string>
<string name="stores_view_cards">Kortvisning</string>
<string name="stores_view_capsules">Omslagsvisning</string>
<string name="stores_show_mature">Vis indhold for voksne</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -17
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Frame-Generierung</string>
<string name="frame_gen_hint">Modus der Frame-Generierung auswählen</string>
<string name="frame_gen_off">Aus</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptiv %1$d</string>
<string name="lsfg_needs_steam">Benötigt Lossless Scaling auf Steam</string>
@@ -718,9 +718,6 @@
<string name="setup_app_scale_default">%1$d %% (Standard)</string>
<string name="setup_theme">Design</string>
<string name="setup_theme_hint">Aussehen des Launchers</string>
<string name="setup_launcher_icon">App-Symbol</string>
<string name="setup_launcher_icon_dark">Dunkel</string>
<string name="setup_launcher_icon_light">Hell</string>
<string name="setup_home">Als Startbildschirm verwenden</string>
<string name="setup_home_on">DroidDeck kann die Startbildschirm-App sein</string>
<string name="setup_home_off">DroidDeck wird nie als Startbildschirm-App angeboten</string>
@@ -1915,6 +1912,7 @@
<string name="stores_settings_eyebrow">Einstellungen</string>
<string name="stores_chip_signed_out">(nicht angemeldet)</string>
<string name="stores_tab_store">Store</string>
<string name="stores_tab_installed">Installiert</string>
<string name="stores_tab_library">Bibliothek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1926,8 +1924,10 @@
<string name="stores_signout_stay">Angemeldet bleiben</string>
<string name="stores_signout_go">Abmelden</string>
<string name="stores_search_catalog">Katalog von %1$s durchsuchen…</string>
<string name="stores_search_installed">Installierte Spiele durchsuchen…</string>
<string name="stores_search_library">Deine Bibliothek durchsuchen…</string>
<string name="stores_search_open">Suchen</string>
<string name="stores_installed_empty">Nichts installiert</string>
<string name="stores_library_loading">Wird geladen</string>
<string name="stores_nothing_matches">Keine Spiele</string>
<string name="stores_shelves_loading">Store wird geladen…</string>
@@ -1946,19 +1946,7 @@
<string name="stores_view_on">Auf %1$s ansehen</string>
<string name="stores_buy_price">Kaufen · %1$s</string>
<string name="stores_installed_chip">Installiert</string>
<string name="stores_section_installed">Installiert</string>
<string name="stores_section_not_installed">Nicht installiert</string>
<string name="stores_in_library">In der Bibliothek</string>
<string name="stores_itch_key">API-Schlüssel</string>
<string name="stores_itch_get_key">Schlüssel holen</string>
<string name="stores_itch_key_rejected">Schlüssel abgelehnt</string>
<string name="stores_itch_not_owned">Nicht in deiner itch.io-Bibliothek</string>
<string name="stores_itch_no_upload">Kein Windows-Download für dieses Spiel</string>
<string name="stores_itch_no_exe">Im Download wurde kein Windows-Spiel gefunden</string>
<string name="stores_itch_extract_failed">Download konnte nicht entpackt werden (Code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io hat nicht geantwortet</string>
<string name="stores_itch_archive">%1$s-Archive werden nicht unterstützt</string>
<string name="stores_itch_download_failed">itch.io antwortete mit HTTP %1$d</string>
<string name="stores_free">Kostenlos</string>
<string name="stores_resume">Fortsetzen</string>
<string name="stores_refresh">Aktualisieren</string>
@@ -1972,7 +1960,6 @@
<string name="stores_sort_release_date">Erscheinungsdatum</string>
<string name="stores_view_list">Listenansicht</string>
<string name="stores_view_cards">Kartenansicht</string>
<string name="stores_view_capsules">Coveransicht</string>
<string name="stores_show_mature">Inhalte für Erwachsene anzeigen</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+15 -28
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Δημιουργία καρέ</string>
<string name="frame_gen_hint">Επιλέξτε τη λειτουργία δημιουργίας καρέ</string>
<string name="frame_gen_off">Ανενεργό</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG προσαρμοστικό %1$d</string>
<string name="lsfg_needs_steam">Απαιτεί το Lossless Scaling στο Steam</string>
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Απενεργοποιεί τους ελέγχους αυτο-τροποποιούμενου κώδικα. Παιχνίδια με JIT και DRM μπορεί να πάθουν βλάβη.</string>
<string name="fex_extreme_tso_label">Ακραίο + TSO</string>
<string name="fex_extreme_tso_detail">Ρυθμίσεις Ακραίο με το κύριο TSO ενεργοποιημένο.</string>
<string name="fex_extreme_gn_label">Ακραίο-gn</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_detail">Απόδοση με υποδείξεις TSC και μεταδεδομένων. Δοκιμάστε το πριν το Ακραίο.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Απόδοση με πλήρεις ελέγχους κώδικα και το bit υπερεπόπτη κρυμμένο.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Εγκατεστημένο · %1$s</string>
<string name="mode_decky_update">Διαθέσιμη ενημέρωση · %1$s</string>
<string name="mode_decky_current">Ενημερωμένο · %1$s</string>
<string name="mode_decky_loader">Φορτωτής</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_install_latest">Εγκατάσταση τελευταίας έκδοσης</string>
<string name="mode_decky_on">Ξεκινά με το Steam. Όσο είναι ενεργό, άλλες εφαρμογές σε αυτή τη συσκευή μπορεί να είναι σε θέση να ελέγξουν το Steam.</string>
<string name="mode_decky_off">Ανενεργό. Η θύρα απομακρυσμένου εντοπισμού σφαλμάτων του Steam παραμένει κλειστή.</string>
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Διεπαφή πελάτη</string>
<string name="perf_glthread">Νηματοποιημένο GL</string>
<string name="perf_glthread_hint">Μπορεί να κάνει τα μενού του Steam πιο αποκρίσιμα.</string>
<string name="perf_zink">Zink: καθυστερημένοι περιγραφείς</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink_hint">Προτείνεται για προγράμματα οδήγησης χωρίς descriptor buffers.</string>
<string name="perf_noglerror">Παράβλεψη ελέγχων σφαλμάτων GL</string>
<string name="perf_noglerror_hint">Απενεργοποιεί την επικύρωση GL ανά κλήση.</string>
@@ -575,7 +575,7 @@
<string name="drawer_steam">Steam</string>
<string name="drawer_desktop">Επιφάνεια εργασίας</string>
<string name="drawer_steam_menu">Μενού Steam</string>
<string name="drawer_quick_access">Γρήγορη πρόσβαση</string>
<string name="drawer_quick_access">Quick access</string>
<string name="drawer_open_qam">Άνοιγμα Quick Access Menu</string>
<string name="drawer_prev_page">Προηγούμενη σελίδα</string>
<string name="drawer_next_page">Επόμενη σελίδα</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (Προεπιλογή)</string>
<string name="setup_theme">Θέμα</string>
<string name="setup_theme_hint">Εμφάνιση εκκινητή</string>
<string name="setup_launcher_icon">Εικονίδιο εφαρμογής</string>
<string name="setup_launcher_icon_dark">Σκούρο</string>
<string name="setup_launcher_icon_light">Ανοιχτό</string>
<string name="setup_home">Χρήση ως αρχική οθόνη</string>
<string name="setup_home_on">Το DroidDeck μπορεί να είναι η εφαρμογή αρχικής οθόνης</string>
<string name="setup_home_off">Το DroidDeck δεν προτείνεται ποτέ ως εφαρμογή αρχικής οθόνης</string>
@@ -1062,7 +1059,7 @@
<string name="load_runtime_detail">Προετοιμασία του runtime Linux</string>
<string name="load_session">Συνεδρία</string>
<string name="load_session_detail">Εκκίνηση οθόνης και ήχου</string>
<string name="load_steam">Πρόγραμμα-πελάτης Steam</string>
<string name="load_steam">Steam client</string>
<string name="load_steam_detail">Έλεγχος του Steam και των εργαλείων συμβατότητάς του</string>
<string name="load_opening_steam">Άνοιγμα Steam</string>
<string name="load_opening_steam_detail">Αναμονή για το πρώτο καρέ του Steam</string>
@@ -1431,8 +1428,8 @@
<string name="fm_pin_current">Καρφίτσωμα τρέχοντος φακέλου</string>
<string name="fm_no_favorites">Δεν υπάρχουν ακόμα αγαπημένα - καρφιτσώστε έναν φάκελο με το μενού ⋮ του για να έρχεστε εδώ γρήγορα.</string>
<string name="fm_unpin_favorite">Κατάργηση από τα αγαπημένα</string>
<string name="fm_size_zero">0 μπάιτ</string>
<string name="fm_unit_bytes">μπάιτ</string>
<string name="fm_size_zero">0 bytes</string>
<string name="fm_unit_bytes">bytes</string>
<string name="fm_prop_location">Τοποθεσία</string>
<string name="fm_prop_type">Τύπος</string>
<string name="fm_prop_size">Μέγεθος</string>
@@ -1788,7 +1785,7 @@
<string name="look_adaptive_sharpen_desc">Μόνο όξυνση, το χρώμα παραμένει ανεπηρέαστο.</string>
<string name="look_filmic">Φιλμικό</string>
<string name="look_filmic_desc">Καμπύλη σε στιλ φιλμ, ελαφρώς απαλή.</string>
<string name="look_arcade">Αρκέιντ</string>
<string name="look_arcade">Arcade</string>
<string name="look_arcade_desc">Έντονο και δυναμικό.</string>
<string name="look_retro_crt">Ρετρό CRT</string>
<string name="look_retro_crt_desc">Ο σωλήνας CRT και τα αναλογικά περάσματα σήματος μαζί.</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Ρυθμίσεις</string>
<string name="stores_chip_signed_out">(μη συνδεδεμένος)</string>
<string name="stores_tab_store">Κατάστημα</string>
<string name="stores_tab_installed">Εγκατεστημένα</string>
<string name="stores_tab_library">Βιβλιοθήκη</string>
<string name="stores_tab_all">Όλα</string>
<string name="stores_tab_downloads">Λήψεις</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Παραμονή συνδεδεμένου</string>
<string name="stores_signout_go">Αποσύνδεση</string>
<string name="stores_search_catalog">Αναζήτηση στον κατάλογο %1$s…</string>
<string name="stores_search_installed">Αναζήτηση εγκατεστημένων παιχνιδιών…</string>
<string name="stores_search_library">Αναζήτηση στη βιβλιοθήκη σας…</string>
<string name="stores_search_open">Αναζήτηση</string>
<string name="stores_installed_empty">Τίποτα εγκατεστημένο</string>
<string name="stores_library_loading">Φόρτωση</string>
<string name="stores_nothing_matches">Δεν υπάρχουν παιχνίδια</string>
<string name="stores_shelves_loading">Φόρτωση του καταστήματος…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Προβολή στο %1$s</string>
<string name="stores_buy_price">Αγορά · %1$s</string>
<string name="stores_installed_chip">Εγκατεστημένο</string>
<string name="stores_section_installed">Εγκατεστημένο</string>
<string name="stores_section_not_installed">Δεν είναι εγκατεστημένο</string>
<string name="stores_in_library">Στη βιβλιοθήκη</string>
<string name="stores_itch_key">Κλειδί API</string>
<string name="stores_itch_get_key">Λήψη κλειδιού</string>
<string name="stores_itch_key_rejected">Το κλειδί απορρίφθηκε</string>
<string name="stores_itch_not_owned">Δεν είναι στη βιβλιοθήκη σας στο itch.io</string>
<string name="stores_itch_no_upload">Δεν υπάρχει λήψη για Windows για αυτό το παιχνίδι</string>
<string name="stores_itch_no_exe">Δεν βρέθηκε παιχνίδι Windows στη λήψη</string>
<string name="stores_itch_extract_failed">Δεν ήταν δυνατή η αποσυμπίεση της λήψης (κωδικός %1$d)</string>
<string name="stores_itch_no_catalog">Το itch.io δεν απάντησε</string>
<string name="stores_itch_archive">Τα αρχεία %1$s δεν υποστηρίζονται</string>
<string name="stores_itch_download_failed">Το itch.io απάντησε HTTP %1$d</string>
<string name="stores_free">Δωρεάν</string>
<string name="stores_resume">Συνέχιση</string>
<string name="stores_refresh">Ανανέωση</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Ημερομηνία κυκλοφορίας</string>
<string name="stores_view_list">Προβολή λίστας</string>
<string name="stores_view_cards">Προβολή καρτών</string>
<string name="stores_view_capsules">Προβολή εξωφύλλων</string>
<string name="stores_show_mature">Εμφάνιση περιεχομένου για ενήλικες</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2079,7 +2066,7 @@
<string name="stores_dl_retry">Επανάληψη</string>
<string name="stores_dl_clear">Εκκαθάριση</string>
<string name="stores_dl_clear_all">Εκκαθάριση ολοκληρωμένων</string>
<string name="stores_stage_manifest">Μανιφέστο</string>
<string name="stores_stage_manifest">Manifest</string>
<string name="stores_stage_download">Λήψη</string>
<string name="stores_stage_verify">Επαλήθευση</string>
<string name="stores_stage_install">Εγκατάσταση</string>
@@ -2260,7 +2247,7 @@
<string name="setup_download_source_mirror">Καθρέφτης</string>
<string name="setup_download_source_custom">Δικό σου prefix</string>
<string name="setup_download_mirror">Ιστότοπος</string>
<string name="setup_download_prefix">Πρόθεμα</string>
<string name="setup_download_prefix">Prefix</string>
<string name="flathub_eyebrow">ΕΦΑΡΜΟΓΕΣ LINUX</string>
<string name="flathub_name">Flathub</string>
<string name="flathub_line">Εφαρμογές επιφάνειας εργασίας για την επιφάνεια εργασίας Linux, ανοίγουν από την Επιφάνεια εργασίας.</string>
@@ -2638,7 +2625,7 @@
<string name="storage_failed">Απέτυχε: %1$s</string>
<string name="storage_desktop_shared">%1$s κοινά</string>
<string name="storage_data_installed">Εγκατεστημένα παιχνίδια</string>
<string name="storage_data_parts">Πρόθεμα %1$s · σκιαστές %2$s · εργαστήριο %3$s</string>
<string name="storage_data_parts">Prefix %1$s · shaders %2$s · workshop %3$s</string>
<string name="storage_clear_shaders">Εκκαθάριση shaders</string>
<string name="storage_data_leftovers">Διαγραμμένα παιχνίδια</string>
<string name="storage_steam_app">Εφαρμογή Steam %1$d</string>
+4 -26
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Generación de fotogramas</string>
<string name="frame_gen_hint">Elige el modo de generación de fotogramas</string>
<string name="frame_gen_off">Desactivada</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adaptativo %1$d</string>
<string name="lsfg_needs_steam">Requiere Lossless Scaling en Steam</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (predeterminada)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Apariencia del launcher</string>
<string name="setup_launcher_icon">Icono de la app</string>
<string name="setup_launcher_icon_dark">Oscuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como pantalla de inicio</string>
<string name="setup_home_on">DroidDeck puede ser la app de inicio</string>
<string name="setup_home_off">DroidDeck nunca se ofrece como app de inicio</string>
@@ -1944,6 +1941,7 @@
<string name="stores_settings_eyebrow">Ajustes</string>
<string name="stores_chip_signed_out">(sin iniciar sesión)</string>
<string name="stores_tab_store">Tienda</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Descargas</string>
@@ -1955,8 +1953,10 @@
<string name="stores_signout_stay">Mantener la sesión</string>
<string name="stores_signout_go">Cerrar sesión</string>
<string name="stores_search_catalog">Buscar en el catálogo de %1$s…</string>
<string name="stores_search_installed">Buscar juegos instalados…</string>
<string name="stores_search_library">Buscar en tu biblioteca…</string>
<string name="stores_search_open">Buscar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Cargando</string>
<string name="stores_nothing_matches">No hay juegos</string>
<string name="stores_shelves_loading">Cargando la tienda…</string>
@@ -1975,19 +1975,7 @@
<string name="stores_view_on">Ver en %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">No instalada</string>
<string name="stores_in_library">En la biblioteca</string>
<string name="stores_itch_key">Clave de API</string>
<string name="stores_itch_get_key">Obtener una clave</string>
<string name="stores_itch_key_rejected">Clave rechazada</string>
<string name="stores_itch_not_owned">No está en tu biblioteca de itch.io</string>
<string name="stores_itch_no_upload">No hay descarga para Windows de este juego</string>
<string name="stores_itch_no_exe">No se ha encontrado un juego de Windows en la descarga</string>
<string name="stores_itch_extract_failed">No se ha podido extraer la descarga (código %1$d)</string>
<string name="stores_itch_no_catalog">itch.io no respondió</string>
<string name="stores_itch_archive">Los archivos %1$s no son compatibles</string>
<string name="stores_itch_download_failed">itch.io respondió HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Reanudar</string>
<string name="stores_refresh">Actualizar</string>
@@ -2001,7 +1989,6 @@
<string name="stores_sort_release_date">Fecha de lanzamiento</string>
<string name="stores_view_list">Vista de lista</string>
<string name="stores_view_cards">Vista de tarjetas</string>
<string name="stores_view_capsules">Vista de portadas</string>
<string name="stores_show_mature">Mostrar contenido para adultos</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2626,39 +2613,32 @@
<string name="storage_play_anyway">Jugar igualmente</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d en la tarjeta SD</item>
<item quantity="many">%d en la tarjeta SD</item>
<item quantity="other">%d en la tarjeta SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d herramienta</item>
<item quantity="many">%d herramientas</item>
<item quantity="other">%d herramientas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Carpetas de prefijo vacías y caché de shaders de %d juego</item>
<item quantity="many">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
<item quantity="other">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">El prefijo de %d juego aún contiene archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="many">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="other">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d juego</item>
<item quantity="many">%d juegos</item>
<item quantity="other">%d juegos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predeterminado de DroidDeck</string>
<string name="storage_tool_proton">Opción Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d juego</item>
<item quantity="many">Usado por %d juegos</item>
<item quantity="other">Usado por %d juegos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2702,12 +2682,10 @@
<string name="storage_flatpak_uninstall_body">Quita la app (%1$s) y cualquier runtime que no use nada más. Sus datos en tu carpeta personal se quedan.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquete</item>
<item quantity="many">%d paquetes</item>
<item quantity="other">%d paquetes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Vídeo de arranque</string>
+6 -19
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Kehysten generointi</string>
<string name="frame_gen_hint">Valitse kehysten generoinnin tila</string>
<string name="frame_gen_off">Pois</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Mukautuva %1$d</string>
<string name="lsfg_needs_steam">Vaatii Lossless Scalingin Steamista</string>
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Poistaa itseään muokkaavan koodin tarkistukset käytöstä. JIT-pelit ja DRM voivat hajota.</string>
<string name="fex_extreme_tso_label">Äärimmäinen + TSO</string>
<string name="fex_extreme_tso_detail">Äärimmäiset asetukset, pääasiallinen TSO käytössä.</string>
<string name="fex_extreme_gn_label">Äärimmäinen-gn</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_detail">Suorituskyky TSC- ja metadatavihjeillä. Kokeile ennen Äärimmäistä.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Suorituskyky täysin koodintarkistuksin ja hypervisor-bitti piilotettuna.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Asennettu · %1$s</string>
<string name="mode_decky_update">Päivitys saatavilla · %1$s</string>
<string name="mode_decky_current">Ajan tasalla · %1$s</string>
<string name="mode_decky_loader">Lataaja</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_install_latest">Asenna uusin</string>
<string name="mode_decky_on">Käynnistyy Steamin kanssa. Päällä ollessaan muut tämän laitteen sovellukset voivat pystyä ohjaamaan Steamia.</string>
<string name="mode_decky_off">Pois. Steamin etävianmääritysportti pysyy suljettuna.</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d %% (Oletus)</string>
<string name="setup_theme">Teema</string>
<string name="setup_theme_hint">Käynnistimen ulkoasu</string>
<string name="setup_launcher_icon">Sovelluskuvake</string>
<string name="setup_launcher_icon_dark">Tumma</string>
<string name="setup_launcher_icon_light">Vaalea</string>
<string name="setup_home">Käytä Aloitusnäyttönä</string>
<string name="setup_home_on">DroidDeck voi olla kotisovellus</string>
<string name="setup_home_off">DroidDeckiä ei koskaan tarjota kotisovellukseksi</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Asetukset</string>
<string name="stores_chip_signed_out">(ei kirjautunut)</string>
<string name="stores_tab_store">Kauppa</string>
<string name="stores_tab_installed">Asennetut</string>
<string name="stores_tab_library">Kirjasto</string>
<string name="stores_tab_all">Kaikki</string>
<string name="stores_tab_downloads">Lataukset</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Pysy kirjautuneena</string>
<string name="stores_signout_go">Kirjaudu ulos</string>
<string name="stores_search_catalog">Hae %1$s-luettelosta…</string>
<string name="stores_search_installed">Hae asennetuista peleistä…</string>
<string name="stores_search_library">Hae kirjastostasi…</string>
<string name="stores_search_open">Hae</string>
<string name="stores_installed_empty">Ei mitään asennettuna</string>
<string name="stores_library_loading">Latautuu</string>
<string name="stores_nothing_matches">Ei pelejä</string>
<string name="stores_shelves_loading">Ladataan kauppaa…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Näytä %1$s:ssä</string>
<string name="stores_buy_price">Osta · %1$s</string>
<string name="stores_installed_chip">Asennettu</string>
<string name="stores_section_installed">Asennettu</string>
<string name="stores_section_not_installed">Ei asennettu</string>
<string name="stores_in_library">Kirjastossa</string>
<string name="stores_itch_key">API-avain</string>
<string name="stores_itch_get_key">Hae avain</string>
<string name="stores_itch_key_rejected">Avain hylätty</string>
<string name="stores_itch_not_owned">Ei itch.io-kirjastossasi</string>
<string name="stores_itch_no_upload">Ei Windows-latausta tälle pelille</string>
<string name="stores_itch_no_exe">Latauksesta ei löytynyt Windows-peliä</string>
<string name="stores_itch_extract_failed">Latausta ei voitu purkaa (koodi %1$d)</string>
<string name="stores_itch_no_catalog">itch.io ei vastannut</string>
<string name="stores_itch_archive">%1$s-arkistot eivät ole tuettuja</string>
<string name="stores_itch_download_failed">itch.io vastasi HTTP %1$d</string>
<string name="stores_free">Ilmainen</string>
<string name="stores_resume">Jatka</string>
<string name="stores_refresh">Päivitä</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Julkaisupäivä</string>
<string name="stores_view_list">Luettelonäkymä</string>
<string name="stores_view_cards">Korttinäkymä</string>
<string name="stores_view_capsules">Kansinäkymä</string>
<string name="stores_show_mature">Näytä aikuisille tarkoitettu sisältö</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -26
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Génération d\'images</string>
<string name="frame_gen_hint">Sélectionnez le mode de génération d\'images à utiliser</string>
<string name="frame_gen_off">Désactivé</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptatif %1$d</string>
<string name="lsfg_needs_steam">Nécessite Lossless Scaling sur Steam</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (par défaut)</string>
<string name="setup_theme">Thème</string>
<string name="setup_theme_hint">Apparence du lanceur</string>
<string name="setup_launcher_icon">Icône de l\'app</string>
<string name="setup_launcher_icon_dark">Sombre</string>
<string name="setup_launcher_icon_light">Clair</string>
<string name="setup_home">Utiliser comme écran d\'accueil</string>
<string name="setup_home_on">DroidDeck peut être utilisé comme application d\'écran d\'accueil</string>
<string name="setup_home_off">DroidDeck ne sera pas proposé comme application d\'écran d\'accueil</string>
@@ -1944,6 +1941,7 @@
<string name="stores_settings_eyebrow">Paramètres</string>
<string name="stores_chip_signed_out">(non connecté)</string>
<string name="stores_tab_store">Boutique</string>
<string name="stores_tab_installed">Installés</string>
<string name="stores_tab_library">Bibliothèque</string>
<string name="stores_tab_all">Tous</string>
<string name="stores_tab_downloads">Téléchargements</string>
@@ -1955,8 +1953,10 @@
<string name="stores_signout_stay">Rester connecté</string>
<string name="stores_signout_go">Se déconnecter</string>
<string name="stores_search_catalog">Rechercher dans le catalogue %1$s…</string>
<string name="stores_search_installed">Rechercher dans les jeux installés…</string>
<string name="stores_search_library">Rechercher dans votre bibliothèque…</string>
<string name="stores_search_open">Rechercher</string>
<string name="stores_installed_empty">Aucun jeu installé</string>
<string name="stores_library_loading">Chargement</string>
<string name="stores_nothing_matches">Aucun jeu</string>
<string name="stores_shelves_loading">Chargement de la boutique…</string>
@@ -1975,19 +1975,7 @@
<string name="stores_view_on">Voir sur %1$s</string>
<string name="stores_buy_price">Acheter · %1$s</string>
<string name="stores_installed_chip">Installé</string>
<string name="stores_section_installed">Installé</string>
<string name="stores_section_not_installed">Non installé</string>
<string name="stores_in_library">Dans la bibliothèque</string>
<string name="stores_itch_key">Clé d\'API</string>
<string name="stores_itch_get_key">Obtenir une clé</string>
<string name="stores_itch_key_rejected">Clé refusée</string>
<string name="stores_itch_not_owned">Absent de votre bibliothèque itch.io</string>
<string name="stores_itch_no_upload">Pas de téléchargement Windows pour ce jeu</string>
<string name="stores_itch_no_exe">Aucun jeu Windows trouvé dans le téléchargement</string>
<string name="stores_itch_extract_failed">Impossible d\'extraire le téléchargement (code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io n\'a pas répondu</string>
<string name="stores_itch_archive">Les archives %1$s ne sont pas prises en charge</string>
<string name="stores_itch_download_failed">itch.io a répondu HTTP %1$d</string>
<string name="stores_free">Gratuit</string>
<string name="stores_resume">Reprendre</string>
<string name="stores_refresh">Actualiser</string>
@@ -2001,7 +1989,6 @@
<string name="stores_sort_release_date">Date de sortie</string>
<string name="stores_view_list">Vue liste</string>
<string name="stores_view_cards">Vue cartes</string>
<string name="stores_view_capsules">Vue jaquettes</string>
<string name="stores_show_mature">Afficher le contenu pour adultes</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2626,39 +2613,32 @@
<string name="storage_play_anyway">Jouer quand même</string>
<plurals name="storage_games_installed">
<item quantity="one">%d installé</item>
<item quantity="many">%d installés</item>
<item quantity="other">%d installés</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d sur la carte SD</item>
<item quantity="many">%d sur la carte SD</item>
<item quantity="other">%d sur la carte SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d outil</item>
<item quantity="many">%d outils</item>
<item quantity="other">%d outils</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Dossiers de préfixe vides et cache de shaders de %d jeu</item>
<item quantity="many">Dossiers de préfixe vides et caches de shaders de %d jeux</item>
<item quantity="other">Dossiers de préfixe vides et caches de shaders de %d jeux</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">Le préfixe de %d jeu contient encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
<item quantity="many">Les préfixes de %d jeux contiennent encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
<item quantity="other">Les préfixes de %d jeux contiennent encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jeu</item>
<item quantity="many">%d jeux</item>
<item quantity="other">%d jeux</item>
</plurals>
<string name="storage_tool_default_proton">Proton par défaut de DroidDeck</string>
<string name="storage_tool_proton">Option Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Utilisé par %d jeu</item>
<item quantity="many">Utilisé par %d jeux</item>
<item quantity="other">Utilisé par %d jeux</item>
</plurals>
<string name="storage_legend_components">Composants</string>
@@ -2702,12 +2682,10 @@
<string name="storage_flatpak_uninstall_body">Supprime l\'application (%1$s) et tout environnement d\'exécution que rien d\'autre n\'utilise. Ses données dans votre dossier personnel restent.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquet</item>
<item quantity="many">%d paquets</item>
<item quantity="other">%d paquets</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d application</item>
<item quantity="many">%d applications</item>
<item quantity="other">%d applications</item>
</plurals>
<string name="boot_movie">Vidéo de démarrage</string>
+5 -18
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">फ़्रेम जनरेशन</string>
<string name="frame_gen_hint">फ़्रेम जनरेशन मोड चुनें</string>
<string name="frame_gen_off">बंद</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG एडैप्टिव %1$d</string>
<string name="lsfg_needs_steam">Steam पर Lossless Scaling की ज़रूरत है</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (डिफ़ॉल्ट)</string>
<string name="setup_theme">थीम</string>
<string name="setup_theme_hint">लॉन्चर की दिखावट</string>
<string name="setup_launcher_icon">ऐप आइकन</string>
<string name="setup_launcher_icon_dark">गहरा</string>
<string name="setup_launcher_icon_light">हल्का</string>
<string name="setup_home">होम स्क्रीन के तौर पर इस्तेमाल करें</string>
<string name="setup_home_on">DroidDeck होम ऐप हो सकता है</string>
<string name="setup_home_off">DroidDeck को होम ऐप के तौर पर कभी नहीं दिखाया जाता</string>
@@ -1897,7 +1894,7 @@
<string name="display_sharpness">फ़िल्टर शार्पनेस</string>
<string name="display_frame_rate">फ़्रेम रेट</string>
<string name="display_look_filter">%1$s स्केलिंग को %2$s पर सेट करता है।</string>
<string name="display_match_screen">स्क्रीन से मिलाएँ (%1$d×%2$d)</string>
<string name="display_match_screen">Match screen (%1$d×%2$d)</string>
<string name="display_follow_screen">Follow screen (खुलने या बंद होने पर आकार बदलता है)</string>
<string name="mode_tab_steam">Steam</string>
<string name="device_info_show">डिवाइस जानकारी दिखाएं</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">सेटिंग</string>
<string name="stores_chip_signed_out">(साइन इन नहीं है)</string>
<string name="stores_tab_store">स्टोर</string>
<string name="stores_tab_installed">इंस्टॉल किए</string>
<string name="stores_tab_library">लाइब्रेरी</string>
<string name="stores_tab_all">सभी</string>
<string name="stores_tab_downloads">डाउनलोड</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">साइन इन रहें</string>
<string name="stores_signout_go">साइन आउट करें</string>
<string name="stores_search_catalog">%1$s के कैटलॉग में सर्च करें…</string>
<string name="stores_search_installed">इंस्टॉल किए गेम में सर्च करें…</string>
<string name="stores_search_library">अपनी लाइब्रेरी में सर्च करें…</string>
<string name="stores_search_open">सर्च</string>
<string name="stores_installed_empty">कुछ इंस्टॉल नहीं है</string>
<string name="stores_library_loading">लोड हो रहा है</string>
<string name="stores_nothing_matches">कोई गेम नहीं</string>
<string name="stores_shelves_loading">स्टोर लोड हो रहा है…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">%1$s पर देखें</string>
<string name="stores_buy_price">खरीदें · %1$s</string>
<string name="stores_installed_chip">इंस्टॉल है</string>
<string name="stores_section_installed">इंस्टॉल है</string>
<string name="stores_section_not_installed">इंस्टॉल नहीं है</string>
<string name="stores_in_library">लाइब्रेरी में</string>
<string name="stores_itch_key">API कुंजी</string>
<string name="stores_itch_get_key">कुंजी पाएं</string>
<string name="stores_itch_key_rejected">कुंजी अस्वीकृत</string>
<string name="stores_itch_not_owned">आपकी itch.io लाइब्रेरी में नहीं</string>
<string name="stores_itch_no_upload">इस गेम के लिए Windows डाउनलोड नहीं है</string>
<string name="stores_itch_no_exe">डाउनलोड में कोई Windows गेम नहीं मिला</string>
<string name="stores_itch_extract_failed">डाउनलोड एक्सट्रैक्ट नहीं हो सका (कोड %1$d)</string>
<string name="stores_itch_no_catalog">itch.io ने जवाब नहीं दिया</string>
<string name="stores_itch_archive">%1$s आर्काइव समर्थित नहीं हैं</string>
<string name="stores_itch_download_failed">itch.io ने HTTP %1$d लौटाया</string>
<string name="stores_free">फ़्री</string>
<string name="stores_resume">फिर से शुरू करें</string>
<string name="stores_refresh">रीफ़्रेश करें</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">रिलीज़ तिथि</string>
<string name="stores_view_list">सूची दृश्य</string>
<string name="stores_view_cards">कार्ड दृश्य</string>
<string name="stores_view_capsules">कवर व्यू</string>
<string name="stores_show_mature">वयस्क कंटेंट दिखाएं</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+5 -18
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Képkocka-generálás</string>
<string name="frame_gen_hint">Válassza ki a képkocka-generálás módját</string>
<string name="frame_gen_off">Ki</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adaptív %1$d</string>
<string name="lsfg_needs_steam">A Lossless Scaling szükséges a Steamen</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (Alapértelmezett)</string>
<string name="setup_theme">Téma</string>
<string name="setup_theme_hint">Az indítóalkalmazás megjelenése</string>
<string name="setup_launcher_icon">Alkalmazásikon</string>
<string name="setup_launcher_icon_dark">Sötét</string>
<string name="setup_launcher_icon_light">Világos</string>
<string name="setup_home">Használat kezdőképernyőként</string>
<string name="setup_home_on">A DroidDeck lehet a kezdőképernyő alkalmazás</string>
<string name="setup_home_off">A DroidDeck soha nem jelenik meg kezdőképernyő alkalmazásként</string>
@@ -1015,7 +1012,7 @@
<string name="games_launch_settings">Indítási beállítások</string>
<string name="games_launch">Indítás</string>
<string name="games_files">Játékfájlok</string>
<string name="games_prefix">Proton-prefix</string>
<string name="games_prefix">Proton prefix</string>
<string name="games_saves_looking">Mentések keresése…</string>
<string name="games_saves_none">Nem található mentésmappa név szerint. Az exportálás a teljes felhasználói mappát veszi.</string>
<string name="games_saves_folders">%1$d mentésmappa</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Beállítások</string>
<string name="stores_chip_signed_out">(nincs bejelentkezve)</string>
<string name="stores_tab_store">Áruház</string>
<string name="stores_tab_installed">Telepítve</string>
<string name="stores_tab_library">Könyvtár</string>
<string name="stores_tab_all">Összes</string>
<string name="stores_tab_downloads">Letöltések</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Bejelentkezve marad</string>
<string name="stores_signout_go">Kijelentkezés</string>
<string name="stores_search_catalog">Keresés a %1$s katalógusban…</string>
<string name="stores_search_installed">Keresés a telepített játékok között…</string>
<string name="stores_search_library">Keresés a könyvtárában…</string>
<string name="stores_search_open">Keresés</string>
<string name="stores_installed_empty">Nincs telepítve semmi</string>
<string name="stores_library_loading">Betöltés</string>
<string name="stores_nothing_matches">Nincs játék</string>
<string name="stores_shelves_loading">Az áruház betöltése…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Megtekintés itt: %1$s</string>
<string name="stores_buy_price">Megvétel · %1$s</string>
<string name="stores_installed_chip">Telepítve</string>
<string name="stores_section_installed">Telepítve</string>
<string name="stores_section_not_installed">Nincs telepítve</string>
<string name="stores_in_library">A könyvtárban</string>
<string name="stores_itch_key">API-kulcs</string>
<string name="stores_itch_get_key">Kulcs beszerzése</string>
<string name="stores_itch_key_rejected">A kulcs elutasítva</string>
<string name="stores_itch_not_owned">Nincs az itch.io-könyvtáradban</string>
<string name="stores_itch_no_upload">Ehhez a játékhoz nincs Windows-letöltés</string>
<string name="stores_itch_no_exe">A letöltésben nem található Windows-játék</string>
<string name="stores_itch_extract_failed">A letöltés nem bontható ki (kód: %1$d)</string>
<string name="stores_itch_no_catalog">Az itch.io nem válaszolt</string>
<string name="stores_itch_archive">A(z) %1$s archívumok nem támogatottak</string>
<string name="stores_itch_download_failed">Az itch.io HTTP %1$d választ adott</string>
<string name="stores_free">Ingyenes</string>
<string name="stores_resume">Folytatás</string>
<string name="stores_refresh">Frissítés</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Megjelenés dátuma</string>
<string name="stores_view_list">Listanézet</string>
<string name="stores_view_cards">Kártyanézet</string>
<string name="stores_view_capsules">Borítónézet</string>
<string name="stores_show_mature">Felnőtt tartalom megjelenítése</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+9 -22
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Pembuatan frame</string>
<string name="frame_gen_hint">Pilih mode pembuatan frame</string>
<string name="frame_gen_off">Nonaktif</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptif %1$d</string>
<string name="lsfg_needs_steam">Memerlukan Lossless Scaling di Steam</string>
@@ -726,9 +726,6 @@
<string name="setup_app_scale_default">%1$d%% (Default)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Tampilan peluncur</string>
<string name="setup_launcher_icon">Ikon aplikasi</string>
<string name="setup_launcher_icon_dark">Gelap</string>
<string name="setup_launcher_icon_light">Terang</string>
<string name="setup_home">Gunakan sebagai Layar Utama</string>
<string name="setup_home_on">DroidDeck dapat menjadi aplikasi Utama</string>
<string name="setup_home_off">DroidDeck tidak pernah ditawarkan sebagai aplikasi Utama</string>
@@ -1523,9 +1520,9 @@
<string name="ctrl_tint_steam_blue">Biru Steam</string>
<string name="ctrl_tint_sky">Langit</string>
<string name="ctrl_tint_white">Putih</string>
<string name="ctrl_tint_violet">Ungu</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_green">Hijau</string>
<string name="ctrl_tint_amber">Ambar</string>
<string name="ctrl_tint_amber">Amber</string>
<string name="ctrl_tint_red">Merah</string>
<string name="ctrl_tint_pink">Merah muda</string>
<string name="ctrl_button_a">Tombol A</string>
@@ -1748,8 +1745,8 @@
<string name="cmgr_list_predates_checksums">Daftar paket ini dibuat sebelum adanya checksum - segarkan dan coba lagi</string>
<string name="cmgr_checksum_mismatch">Checksum tidak cocok</string>
<string name="sprefs_upscaler_linear">Linier</string>
<string name="sprefs_upscaler_nearest">Terdekat</string>
<string name="sprefs_upscaler_linear">Linear</string>
<string name="sprefs_upscaler_nearest">Nearest</string>
<string name="sprefs_upscaler_gsr_quality">Snapdragon GSR (kualitas)</string>
<string name="sprefs_upscaler_sharpen">Hanya penajaman</string>
<string name="sprefs_lod_bias_auto">Otomatis (sesuaikan skala)</string>
@@ -1757,7 +1754,7 @@
<string name="look_off_desc">Tidak ada yang diterapkan.</string>
<string name="look_game_clarity">Kejernihan Gim</string>
<string name="look_game_clarity_desc">Penajaman dengan sedikit kontras - cocok untuk sehari-hari.</string>
<string name="look_vivid">Cerah</string>
<string name="look_vivid">Vivid</string>
<string name="look_vivid_desc">Warna didorong lebih kuat. Deband aktif agar langit tidak bergaris.</string>
<string name="look_cinematic">Sinematik</string>
<string name="look_cinematic_desc">Kontras lebih dalam, warna lebih dingin, tepi dihaluskan.</string>
@@ -1905,6 +1902,7 @@
<string name="stores_settings_eyebrow">Setelan</string>
<string name="stores_chip_signed_out">(belum masuk)</string>
<string name="stores_tab_store">Toko</string>
<string name="stores_tab_installed">Terinstal</string>
<string name="stores_tab_library">Pustaka</string>
<string name="stores_tab_all">Semua</string>
<string name="stores_tab_downloads">Unduhan</string>
@@ -1916,8 +1914,10 @@
<string name="stores_signout_stay">Tetap masuk</string>
<string name="stores_signout_go">Keluar</string>
<string name="stores_search_catalog">Cari katalog %1$s…</string>
<string name="stores_search_installed">Cari gim yang terinstal…</string>
<string name="stores_search_library">Cari pustaka Anda…</string>
<string name="stores_search_open">Cari</string>
<string name="stores_installed_empty">Belum ada yang terinstal</string>
<string name="stores_library_loading">Memuat</string>
<string name="stores_nothing_matches">Tidak ada gim</string>
<string name="stores_shelves_loading">Memuat toko…</string>
@@ -1936,19 +1936,7 @@
<string name="stores_view_on">Lihat di %1$s</string>
<string name="stores_buy_price">Beli · %1$s</string>
<string name="stores_installed_chip">Terinstal</string>
<string name="stores_section_installed">Terinstal</string>
<string name="stores_section_not_installed">Belum terinstal</string>
<string name="stores_in_library">Dalam pustaka</string>
<string name="stores_itch_key">Kunci API</string>
<string name="stores_itch_get_key">Dapatkan kunci</string>
<string name="stores_itch_key_rejected">Kunci ditolak</string>
<string name="stores_itch_not_owned">Tidak ada di pustaka itch.io Anda</string>
<string name="stores_itch_no_upload">Tidak ada unduhan Windows untuk game ini</string>
<string name="stores_itch_no_exe">Tidak ada game Windows di unduhan</string>
<string name="stores_itch_extract_failed">Tidak dapat mengekstrak unduhan (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io tidak menjawab</string>
<string name="stores_itch_archive">Arsip %1$s tidak didukung</string>
<string name="stores_itch_download_failed">itch.io menjawab HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Lanjutkan</string>
<string name="stores_refresh">Segarkan</string>
@@ -1962,7 +1950,6 @@
<string name="stores_sort_release_date">Tanggal rilis</string>
<string name="stores_view_list">Tampilan daftar</string>
<string name="stores_view_cards">Tampilan kartu</string>
<string name="stores_view_capsules">Tampilan sampul</string>
<string name="stores_show_mature">Tampilkan konten dewasa</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -26
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Generazione di frame</string>
<string name="frame_gen_hint">Seleziona la modalità di generazione di frame</string>
<string name="frame_gen_off">Disattivata</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adattivo %1$d</string>
<string name="lsfg_needs_steam">Richiede Lossless Scaling su Steam</string>
@@ -721,9 +721,6 @@
<string name="setup_app_scale_default">%1$d%% (predefinita)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aspetto del launcher</string>
<string name="setup_launcher_icon">Icona dell\'app</string>
<string name="setup_launcher_icon_dark">Scura</string>
<string name="setup_launcher_icon_light">Chiara</string>
<string name="setup_home">Usa come schermata Home</string>
<string name="setup_home_on">DroidDeck può essere l\'app Home</string>
<string name="setup_home_off">DroidDeck non viene mai proposta come app Home</string>
@@ -1936,6 +1933,7 @@
<string name="stores_settings_eyebrow">Impostazioni</string>
<string name="stores_chip_signed_out">(accesso non eseguito)</string>
<string name="stores_tab_store">Negozio</string>
<string name="stores_tab_installed">Installati</string>
<string name="stores_tab_library">Libreria</string>
<string name="stores_tab_all">Tutti</string>
<string name="stores_tab_downloads">Download</string>
@@ -1947,8 +1945,10 @@
<string name="stores_signout_stay">Resta connesso</string>
<string name="stores_signout_go">Esci</string>
<string name="stores_search_catalog">Cerca nel catalogo di %1$s…</string>
<string name="stores_search_installed">Cerca tra i giochi installati…</string>
<string name="stores_search_library">Cerca nella tua libreria…</string>
<string name="stores_search_open">Cerca</string>
<string name="stores_installed_empty">Niente di installato</string>
<string name="stores_library_loading">Caricamento</string>
<string name="stores_nothing_matches">Nessun gioco</string>
<string name="stores_shelves_loading">Caricamento del negozio…</string>
@@ -1967,19 +1967,7 @@
<string name="stores_view_on">Visualizza su %1$s</string>
<string name="stores_buy_price">Acquista · %1$s</string>
<string name="stores_installed_chip">Installato</string>
<string name="stores_section_installed">Installato</string>
<string name="stores_section_not_installed">Non installata</string>
<string name="stores_in_library">In libreria</string>
<string name="stores_itch_key">Chiave API</string>
<string name="stores_itch_get_key">Ottieni una chiave</string>
<string name="stores_itch_key_rejected">Chiave rifiutata</string>
<string name="stores_itch_not_owned">Non è nella tua libreria itch.io</string>
<string name="stores_itch_no_upload">Nessun download per Windows di questo gioco</string>
<string name="stores_itch_no_exe">Nessun gioco Windows trovato nel download</string>
<string name="stores_itch_extract_failed">Impossibile estrarre il download (codice %1$d)</string>
<string name="stores_itch_no_catalog">itch.io non ha risposto</string>
<string name="stores_itch_archive">Gli archivi %1$s non sono supportati</string>
<string name="stores_itch_download_failed">itch.io ha risposto HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Riprendi</string>
<string name="stores_refresh">Aggiorna</string>
@@ -1993,7 +1981,6 @@
<string name="stores_sort_release_date">Data di uscita</string>
<string name="stores_view_list">Visualizzazione elenco</string>
<string name="stores_view_cards">Visualizzazione schede</string>
<string name="stores_view_capsules">Vista copertine</string>
<string name="stores_show_mature">Mostra contenuti per adulti</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2626,39 +2613,32 @@
<string name="storage_play_anyway">Gioca comunque</string>
<plurals name="storage_games_installed">
<item quantity="one">%d installato</item>
<item quantity="many">%d installati</item>
<item quantity="other">%d installati</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d su scheda SD</item>
<item quantity="many">%d su scheda SD</item>
<item quantity="other">%d su scheda SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d strumento</item>
<item quantity="many">%d strumenti</item>
<item quantity="other">%d strumenti</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Cartelle di prefisso vuote e cache shader di %d gioco</item>
<item quantity="many">Cartelle di prefisso vuote e cache shader di %d giochi</item>
<item quantity="other">Cartelle di prefisso vuote e cache shader di %d giochi</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">Il prefisso di %d gioco contiene ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
<item quantity="many">I prefissi di %d giochi contengono ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
<item quantity="other">I prefissi di %d giochi contengono ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d gioco</item>
<item quantity="many">%d giochi</item>
<item quantity="other">%d giochi</item>
</plurals>
<string name="storage_tool_default_proton">Proton predefinito di DroidDeck</string>
<string name="storage_tool_proton">Opzione Proton 11 di DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usato da %d gioco</item>
<item quantity="many">Usato da %d giochi</item>
<item quantity="other">Usato da %d giochi</item>
</plurals>
<string name="storage_legend_components">Componenti</string>
@@ -2702,12 +2682,10 @@
<string name="storage_flatpak_uninstall_body">Rimuove l\'app (%1$s) e i runtime che nessun altro usa. I suoi dati nella cartella home restano.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacchetto</item>
<item quantity="many">%d pacchetti</item>
<item quantity="other">%d pacchetti</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d app</item>
<item quantity="other">%d app</item>
</plurals>
<string name="boot_movie">Video di avvio</string>
+4 -17
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">フレーム生成</string>
<string name="frame_gen_hint">使用するフレーム生成モードを選択してください</string>
<string name="frame_gen_off">オフ</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG アダプティブ %1$d</string>
<string name="lsfg_needs_steam">Steam版のLossless Scalingが必要です</string>
@@ -726,9 +726,6 @@
<string name="setup_app_scale_default">%1$d%%(デフォルト)</string>
<string name="setup_theme">テーマ</string>
<string name="setup_theme_hint">ランチャーの外観</string>
<string name="setup_launcher_icon">アプリアイコン</string>
<string name="setup_launcher_icon_dark">ダーク</string>
<string name="setup_launcher_icon_light">ライト</string>
<string name="setup_home">ホーム画面として使用</string>
<string name="setup_home_on">DroidDeckをホームアプリとして使用できます</string>
<string name="setup_home_off">DroidDeckはホームアプリとして提供されません</string>
@@ -1905,6 +1902,7 @@
<string name="stores_settings_eyebrow">設定</string>
<string name="stores_chip_signed_out">(未ログイン)</string>
<string name="stores_tab_store">ストア</string>
<string name="stores_tab_installed">インストール済み</string>
<string name="stores_tab_library">ライブラリ</string>
<string name="stores_tab_all">すべて</string>
<string name="stores_tab_downloads">ダウンロード</string>
@@ -1916,8 +1914,10 @@
<string name="stores_signout_stay">ログインしたままにする</string>
<string name="stores_signout_go">ログアウト</string>
<string name="stores_search_catalog">%1$sのカタログを検索…</string>
<string name="stores_search_installed">インストール済みのゲームを検索…</string>
<string name="stores_search_library">ライブラリを検索…</string>
<string name="stores_search_open">検索</string>
<string name="stores_installed_empty">何もインストールされていません</string>
<string name="stores_library_loading">読み込み中</string>
<string name="stores_nothing_matches">ゲームがありません</string>
<string name="stores_shelves_loading">ストアを読み込み中…</string>
@@ -1936,19 +1936,7 @@
<string name="stores_view_on">%1$sで見る</string>
<string name="stores_buy_price">購入 · %1$s</string>
<string name="stores_installed_chip">インストール済み</string>
<string name="stores_section_installed">インストール済み</string>
<string name="stores_section_not_installed">未インストール</string>
<string name="stores_in_library">ライブラリにあり</string>
<string name="stores_itch_key">APIキー</string>
<string name="stores_itch_get_key">キーを取得</string>
<string name="stores_itch_key_rejected">キーが拒否されました</string>
<string name="stores_itch_not_owned">itch.io ライブラリにありません</string>
<string name="stores_itch_no_upload">このゲームには Windows 版のダウンロードがありません</string>
<string name="stores_itch_no_exe">ダウンロードに Windows 版のゲームが見つかりません</string>
<string name="stores_itch_extract_failed">ダウンロードを展開できませんでした (終了コード %1$d)</string>
<string name="stores_itch_no_catalog">itch.io から応答がありません</string>
<string name="stores_itch_archive">%1$s 形式のアーカイブには対応していません</string>
<string name="stores_itch_download_failed">itch.io が HTTP %1$d を返しました</string>
<string name="stores_free">無料</string>
<string name="stores_resume">再開</string>
<string name="stores_refresh">更新</string>
@@ -1962,7 +1950,6 @@
<string name="stores_sort_release_date">リリース日</string>
<string name="stores_view_list">リスト表示</string>
<string name="stores_view_cards">カード表示</string>
<string name="stores_view_capsules">パッケージ表示</string>
<string name="stores_show_mature">成人向けコンテンツを表示</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -17
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">프레임 생성</string>
<string name="frame_gen_hint">사용할 프레임 생성 모드를 선택하세요</string>
<string name="frame_gen_off">끔</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG 적응형 %1$d</string>
<string name="lsfg_needs_steam">Steam에서 Lossless Scaling이 필요합니다</string>
@@ -726,9 +726,6 @@
<string name="setup_app_scale_default">%1$d%%(기본값)</string>
<string name="setup_theme">테마</string>
<string name="setup_theme_hint">런처 외관</string>
<string name="setup_launcher_icon">앱 아이콘</string>
<string name="setup_launcher_icon_dark">다크</string>
<string name="setup_launcher_icon_light">라이트</string>
<string name="setup_home">홈 화면으로 사용</string>
<string name="setup_home_on">DroidDeck을 홈 앱으로 사용할 수 있습니다</string>
<string name="setup_home_off">DroidDeck은 홈 앱으로 제공되지 않습니다</string>
@@ -1905,6 +1902,7 @@
<string name="stores_settings_eyebrow">설정</string>
<string name="stores_chip_signed_out">(로그인 안 됨)</string>
<string name="stores_tab_store">스토어</string>
<string name="stores_tab_installed">설치됨</string>
<string name="stores_tab_library">라이브러리</string>
<string name="stores_tab_all">전체</string>
<string name="stores_tab_downloads">다운로드</string>
@@ -1916,8 +1914,10 @@
<string name="stores_signout_stay">로그인 유지</string>
<string name="stores_signout_go">로그아웃</string>
<string name="stores_search_catalog">%1$s 카탈로그 검색…</string>
<string name="stores_search_installed">설치된 게임 검색…</string>
<string name="stores_search_library">내 라이브러리 검색…</string>
<string name="stores_search_open">검색</string>
<string name="stores_installed_empty">설치된 항목 없음</string>
<string name="stores_library_loading">불러오는 중</string>
<string name="stores_nothing_matches">게임 없음</string>
<string name="stores_shelves_loading">스토어 불러오는 중…</string>
@@ -1936,19 +1936,7 @@
<string name="stores_view_on">%1$s에서 보기</string>
<string name="stores_buy_price">구매 · %1$s</string>
<string name="stores_installed_chip">설치됨</string>
<string name="stores_section_installed">설치됨</string>
<string name="stores_section_not_installed">설치되지 않음</string>
<string name="stores_in_library">라이브러리에 있음</string>
<string name="stores_itch_key">API 키</string>
<string name="stores_itch_get_key">키 받기</string>
<string name="stores_itch_key_rejected">키가 거부되었습니다</string>
<string name="stores_itch_not_owned">itch.io 라이브러리에 없습니다</string>
<string name="stores_itch_no_upload">이 게임의 Windows 다운로드가 없습니다</string>
<string name="stores_itch_no_exe">다운로드에서 Windows 게임을 찾을 수 없습니다</string>
<string name="stores_itch_extract_failed">다운로드한 파일의 압축을 풀 수 없습니다(코드 %1$d)</string>
<string name="stores_itch_no_catalog">itch.io가 응답하지 않았습니다</string>
<string name="stores_itch_archive">%1$s 압축 파일은 지원하지 않습니다</string>
<string name="stores_itch_download_failed">itch.io가 HTTP %1$d을(를) 반환했습니다</string>
<string name="stores_free">무료</string>
<string name="stores_resume">재개</string>
<string name="stores_refresh">새로 고침</string>
@@ -1962,7 +1950,6 @@
<string name="stores_sort_release_date">출시일</string>
<string name="stores_view_list">목록 보기</string>
<string name="stores_view_cards">카드 보기</string>
<string name="stores_view_capsules">표지 보기</string>
<string name="stores_show_mature">성인용 콘텐츠 표시</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+9 -22
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Penjanaan bingkai</string>
<string name="frame_gen_hint">Pilih mod penjanaan bingkai</string>
<string name="frame_gen_off">Mati</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptif %1$d</string>
<string name="lsfg_needs_steam">Memerlukan Lossless Scaling pada Steam</string>
@@ -53,7 +53,7 @@
<string name="second_library_import_hint">Menambah pustaka Steam dan mengimbasnya untuk permainan Windows. Permainan yang dimiliki menggunakan entri Steam masing-masing; selebihnya menjadi pintasan bukan Steam.</string>
<string name="game_env_title">Persekitaran permainan</string>
<string name="game_env_hint">Pembolehubah persekitaran untuk permainan Proton.</string>
<string name="game_env_edit">Sunting</string>
<string name="game_env_edit">Edit</string>
<string name="game_env_shared">Semua permainan Proton</string>
<string name="game_env_scope">Profil</string>
<string name="game_env_app_id">ID apl Steam</string>
@@ -153,7 +153,7 @@
<string name="user_apps_update_failed">Mengemas kini apl gagal</string>
<string name="user_apps_icon_failed">Ikon itu tidak dapat dibaca</string>
<string name="user_apps_saved">%1$s disimpan</string>
<string name="user_apps_edit">Sunting</string>
<string name="user_apps_edit">Edit</string>
<string name="user_apps_check_updates">Semak kemas kini</string>
<string name="user_apps_checking_updates">Menyemak kemas kini…</string>
<string name="user_apps_update_to">Kemas kini kepada %1$s</string>
@@ -205,7 +205,7 @@
<string name="add_app_icon_suggestions">Daripada repositori</string>
<string name="add_app_icon_searching">Mencari ikon…</string>
<string name="add_app_icon_reset">Lalai</string>
<string name="edit_app_title">Sunting %1$s</string>
<string name="edit_app_title">Edit %1$s</string>
<string name="edit_app_save">Simpan</string>
<string name="add_app_checking_folder">Menyemak folder…</string>
<string name="add_app_folder_linked">Foldernya dipautkan ke dalam sesi: %1$s</string>
@@ -315,7 +315,7 @@
<string name="mode_added_art">Karya seni</string>
<string name="mode_sgdb_key">Kunci API SteamGridDB</string>
<string name="mode_sgdb_key_yours">Kunci anda</string>
<string name="mode_sgdb_edit">Sunting…</string>
<string name="mode_sgdb_edit">Edit…</string>
<string name="mode_added_art_hint">Melengkapkan karya seni yang hilang daripada Steam, kemudian SteamGridDB. cover.jpg, hero.jpg, logo.png atau icon.png anda sendiri dalam folder permainan diutamakan.</string>
<string name="summary_remove_game">Alih keluar %1$s</string>
<string name="mode_added_remove_confirm">Alih keluar?</string>
@@ -726,9 +726,6 @@
<string name="setup_app_scale_default">%1$d%% (Lalai)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Rupa pelancar</string>
<string name="setup_launcher_icon">Ikon apl</string>
<string name="setup_launcher_icon_dark">Gelap</string>
<string name="setup_launcher_icon_light">Cerah</string>
<string name="setup_home">Gunakan sebagai skrin Utama</string>
<string name="setup_home_on">DroidDeck boleh menjadi apl Utama</string>
<string name="setup_home_off">DroidDeck tidak sekali-kali ditawarkan sebagai apl Utama</string>
@@ -1523,7 +1520,7 @@
<string name="ctrl_tint_steam_blue">Biru Steam</string>
<string name="ctrl_tint_sky">Langit</string>
<string name="ctrl_tint_white">Putih</string>
<string name="ctrl_tint_violet">Ungu</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_green">Hijau</string>
<string name="ctrl_tint_amber">Ambar</string>
<string name="ctrl_tint_red">Merah</string>
@@ -1905,6 +1902,7 @@
<string name="stores_settings_eyebrow">Tetapan</string>
<string name="stores_chip_signed_out">(belum log masuk)</string>
<string name="stores_tab_store">Kedai</string>
<string name="stores_tab_installed">Dipasang</string>
<string name="stores_tab_library">Pustaka</string>
<string name="stores_tab_all">Semua</string>
<string name="stores_tab_downloads">Muat turun</string>
@@ -1916,8 +1914,10 @@
<string name="stores_signout_stay">Kekal log masuk</string>
<string name="stores_signout_go">Log keluar</string>
<string name="stores_search_catalog">Cari katalog %1$s…</string>
<string name="stores_search_installed">Cari permainan dipasang…</string>
<string name="stores_search_library">Cari pustaka anda…</string>
<string name="stores_search_open">Cari</string>
<string name="stores_installed_empty">Tiada apa dipasang</string>
<string name="stores_library_loading">Memuatkan</string>
<string name="stores_nothing_matches">Tiada permainan</string>
<string name="stores_shelves_loading">Memuatkan kedai…</string>
@@ -1936,19 +1936,7 @@
<string name="stores_view_on">Lihat pada %1$s</string>
<string name="stores_buy_price">Beli · %1$s</string>
<string name="stores_installed_chip">Dipasang</string>
<string name="stores_section_installed">Dipasang</string>
<string name="stores_section_not_installed">Belum dipasang</string>
<string name="stores_in_library">Dalam pustaka</string>
<string name="stores_itch_key">Kunci API</string>
<string name="stores_itch_get_key">Dapatkan kunci</string>
<string name="stores_itch_key_rejected">Kunci ditolak</string>
<string name="stores_itch_not_owned">Tiada dalam pustaka itch.io anda</string>
<string name="stores_itch_no_upload">Tiada muat turun Windows untuk permainan ini</string>
<string name="stores_itch_no_exe">Tiada permainan Windows ditemui dalam muat turun</string>
<string name="stores_itch_extract_failed">Tidak dapat mengekstrak muat turun (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io tidak menjawab</string>
<string name="stores_itch_archive">Arkib %1$s tidak disokong</string>
<string name="stores_itch_download_failed">itch.io menjawab HTTP %1$d</string>
<string name="stores_free">Percuma</string>
<string name="stores_resume">Sambung</string>
<string name="stores_refresh">Segar semula</string>
@@ -1962,7 +1950,6 @@
<string name="stores_sort_release_date">Tarikh keluaran</string>
<string name="stores_view_list">Paparan senarai</string>
<string name="stores_view_cards">Paparan kad</string>
<string name="stores_view_capsules">Paparan kulit</string>
<string name="stores_show_mature">Papar kandungan matang</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+5 -18
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Bildegenerering</string>
<string name="frame_gen_hint">Velg modus for bildegenerering</string>
<string name="frame_gen_off">Av</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptiv %1$d</string>
<string name="lsfg_needs_steam">Krever Lossless Scaling på Steam</string>
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Klientgrensesnitt</string>
<string name="perf_glthread">Trådet GL</string>
<string name="perf_glthread_hint">Kan gjøre Steam-menyer mer responsive.</string>
<string name="perf_zink">Zink: late deskriptorer</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink_hint">Anbefales for drivere uten descriptor buffers.</string>
<string name="perf_noglerror">Hopp over GL-feilkontroller</string>
<string name="perf_noglerror_hint">Slår av GL-validering per kall.</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (Standard)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Launcherens utseende</string>
<string name="setup_launcher_icon">Appikon</string>
<string name="setup_launcher_icon_dark">Mørk</string>
<string name="setup_launcher_icon_light">Lys</string>
<string name="setup_home">Bruk som Hjem-skjerm</string>
<string name="setup_home_on">DroidDeck kan være Hjem-appen</string>
<string name="setup_home_off">DroidDeck tilbys aldri som en Hjem-app</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Innstillinger</string>
<string name="stores_chip_signed_out">(ikke innlogget)</string>
<string name="stores_tab_store">Butikk</string>
<string name="stores_tab_installed">Installert</string>
<string name="stores_tab_library">Bibliotek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Nedlastinger</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Fortsett innlogget</string>
<string name="stores_signout_go">Logg ut</string>
<string name="stores_search_catalog">Søk i %1$s-katalogen…</string>
<string name="stores_search_installed">Søk i installerte spill…</string>
<string name="stores_search_library">Søk i biblioteket ditt…</string>
<string name="stores_search_open">Søk</string>
<string name="stores_installed_empty">Ingenting installert</string>
<string name="stores_library_loading">Laster</string>
<string name="stores_nothing_matches">Ingen spill</string>
<string name="stores_shelves_loading">Laster butikken…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Vis på %1$s</string>
<string name="stores_buy_price">Kjøp · %1$s</string>
<string name="stores_installed_chip">Installert</string>
<string name="stores_section_installed">Installert</string>
<string name="stores_section_not_installed">Ikke installert</string>
<string name="stores_in_library">I biblioteket</string>
<string name="stores_itch_key">API-nøkkel</string>
<string name="stores_itch_get_key">Hent en nøkkel</string>
<string name="stores_itch_key_rejected">Nøkkelen ble avvist</string>
<string name="stores_itch_not_owned">Ikke i itch.io-biblioteket ditt</string>
<string name="stores_itch_no_upload">Ingen Windows-nedlasting for dette spillet</string>
<string name="stores_itch_no_exe">Fant ikke noe Windows-spill i nedlastingen</string>
<string name="stores_itch_extract_failed">Kunne ikke pakke ut nedlastingen (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io svarte ikke</string>
<string name="stores_itch_archive">%1$s-arkiver støttes ikke</string>
<string name="stores_itch_download_failed">itch.io svarte HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Gjenoppta</string>
<string name="stores_refresh">Oppdater</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Utgivelsesdato</string>
<string name="stores_view_list">Listevisning</string>
<string name="stores_view_cards">Kortvisning</string>
<string name="stores_view_capsules">Omslagsvisning</string>
<string name="stores_show_mature">Vis innhold for voksne</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -17
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Framegeneratie</string>
<string name="frame_gen_hint">Kies de modus voor framegeneratie</string>
<string name="frame_gen_off">Uit</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adaptief %1$d</string>
<string name="lsfg_needs_steam">Vereist Lossless Scaling op Steam</string>
@@ -729,9 +729,6 @@
<string name="setup_app_scale_default">%1$d%% (Standaard)</string>
<string name="setup_theme">Thema</string>
<string name="setup_theme_hint">Uiterlijk van de launcher</string>
<string name="setup_launcher_icon">App-pictogram</string>
<string name="setup_launcher_icon_dark">Donker</string>
<string name="setup_launcher_icon_light">Licht</string>
<string name="setup_home">Als startscherm gebruiken</string>
<string name="setup_home_on">DroidDeck kan de startschermapp zijn</string>
<string name="setup_home_off">DroidDeck wordt nooit aangeboden als startschermapp</string>
@@ -1926,6 +1923,7 @@
<string name="stores_settings_eyebrow">Instellingen</string>
<string name="stores_chip_signed_out">(niet aangemeld)</string>
<string name="stores_tab_store">Winkel</string>
<string name="stores_tab_installed">Geïnstalleerd</string>
<string name="stores_tab_library">Bibliotheek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1937,8 +1935,10 @@
<string name="stores_signout_stay">Aangemeld blijven</string>
<string name="stores_signout_go">Afmelden</string>
<string name="stores_search_catalog">Zoeken in de catalogus van %1$s…</string>
<string name="stores_search_installed">Geïnstalleerde games zoeken…</string>
<string name="stores_search_library">Zoeken in je bibliotheek…</string>
<string name="stores_search_open">Zoeken</string>
<string name="stores_installed_empty">Niets geïnstalleerd</string>
<string name="stores_library_loading">Laden</string>
<string name="stores_nothing_matches">Geen games</string>
<string name="stores_shelves_loading">Winkel laden…</string>
@@ -1957,19 +1957,7 @@
<string name="stores_view_on">Bekijken op %1$s</string>
<string name="stores_buy_price">Kopen · %1$s</string>
<string name="stores_installed_chip">Geïnstalleerd</string>
<string name="stores_section_installed">Geïnstalleerd</string>
<string name="stores_section_not_installed">Niet geïnstalleerd</string>
<string name="stores_in_library">In bibliotheek</string>
<string name="stores_itch_key">API-sleutel</string>
<string name="stores_itch_get_key">Sleutel ophalen</string>
<string name="stores_itch_key_rejected">Sleutel geweigerd</string>
<string name="stores_itch_not_owned">Niet in je itch.io-bibliotheek</string>
<string name="stores_itch_no_upload">Geen Windows-download voor dit spel</string>
<string name="stores_itch_no_exe">Geen Windows-game gevonden in de download</string>
<string name="stores_itch_extract_failed">Download kan niet worden uitgepakt (code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io gaf geen antwoord</string>
<string name="stores_itch_archive">%1$s-archieven worden niet ondersteund</string>
<string name="stores_itch_download_failed">itch.io antwoordde HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Hervatten</string>
<string name="stores_refresh">Vernieuwen</string>
@@ -1983,7 +1971,6 @@
<string name="stores_sort_release_date">Releasedatum</string>
<string name="stores_view_list">Lijstweergave</string>
<string name="stores_view_cards">Kaartweergave</string>
<string name="stores_view_capsules">Hoesweergave</string>
<string name="stores_show_mature">Inhoud voor volwassenen tonen</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+4 -17
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Generowanie klatek</string>
<string name="frame_gen_hint">Wybierz tryb generowania klatek</string>
<string name="frame_gen_off">Wył.</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG adaptacyjne %1$d</string>
<string name="lsfg_needs_steam">Wymaga Lossless Scaling ze Steam</string>
@@ -735,9 +735,6 @@
<string name="setup_app_scale_default">%1$d%% (domyślnie)</string>
<string name="setup_theme">Motyw</string>
<string name="setup_theme_hint">Wygląd aplikacji</string>
<string name="setup_launcher_icon">Ikona aplikacji</string>
<string name="setup_launcher_icon_dark">Ciemna</string>
<string name="setup_launcher_icon_light">Jasna</string>
<string name="setup_home">Użyj jako ekranu głównego</string>
<string name="setup_home_on">DroidDeck może być aplikacją ekranu głównego</string>
<string name="setup_home_off">DroidDeck nigdy nie jest proponowany jako aplikacja ekranu głównego</string>
@@ -1968,6 +1965,7 @@
<string name="stores_settings_eyebrow">Ustawienia</string>
<string name="stores_chip_signed_out">(niezalogowano)</string>
<string name="stores_tab_store">Sklep</string>
<string name="stores_tab_installed">Zainstalowane</string>
<string name="stores_tab_library">Biblioteka</string>
<string name="stores_tab_all">Wszystkie</string>
<string name="stores_tab_downloads">Pobierania</string>
@@ -1979,8 +1977,10 @@
<string name="stores_signout_stay">Zostań zalogowany</string>
<string name="stores_signout_go">Wyloguj się</string>
<string name="stores_search_catalog">Szukaj w katalogu %1$s…</string>
<string name="stores_search_installed">Szukaj zainstalowanych gier…</string>
<string name="stores_search_library">Szukaj w Twojej bibliotece…</string>
<string name="stores_search_open">Szukaj</string>
<string name="stores_installed_empty">Nic nie zainstalowano</string>
<string name="stores_library_loading">Wczytywanie</string>
<string name="stores_nothing_matches">Brak gier</string>
<string name="stores_shelves_loading">Wczytywanie sklepu…</string>
@@ -1999,19 +1999,7 @@
<string name="stores_view_on">Zobacz w %1$s</string>
<string name="stores_buy_price">Kup · %1$s</string>
<string name="stores_installed_chip">Zainstalowano</string>
<string name="stores_section_installed">Zainstalowano</string>
<string name="stores_section_not_installed">Nie zainstalowano</string>
<string name="stores_in_library">W bibliotece</string>
<string name="stores_itch_key">Klucz API</string>
<string name="stores_itch_get_key">Pobierz klucz</string>
<string name="stores_itch_key_rejected">Klucz odrzucony</string>
<string name="stores_itch_not_owned">Nie ma go w Twojej bibliotece itch.io</string>
<string name="stores_itch_no_upload">Brak wersji na Windows dla tej gry</string>
<string name="stores_itch_no_exe">W pobranych plikach nie znaleziono gry na Windows</string>
<string name="stores_itch_extract_failed">Nie można rozpakować pobranego pliku (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io nie odpowiedziało</string>
<string name="stores_itch_archive">Archiwa %1$s nie są obsługiwane</string>
<string name="stores_itch_download_failed">itch.io odpowiedziało HTTP %1$d</string>
<string name="stores_free">Bezpłatna</string>
<string name="stores_resume">Wznów</string>
<string name="stores_refresh">Odśwież</string>
@@ -2025,7 +2013,6 @@
<string name="stores_sort_release_date">Data wydania</string>
<string name="stores_view_list">Widok listy</string>
<string name="stores_view_cards">Widok kart</string>
<string name="stores_view_capsules">Widok okładek</string>
<string name="stores_show_mature">Pokaż treści dla dorosłych</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
+7 -29
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Geração de fotogramas</string>
<string name="frame_gen_hint">Selecione o modo de geração de fotogramas</string>
<string name="frame_gen_off">Desligado</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptativo %1$d</string>
<string name="lsfg_needs_steam">Requer o Lossless Scaling no Steam</string>
@@ -721,9 +721,6 @@
<string name="setup_app_scale_default">%1$d%% (padrão)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aspeto do iniciador</string>
<string name="setup_launcher_icon">Ícone da app</string>
<string name="setup_launcher_icon_dark">Escuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Utilizar como página inicial</string>
<string name="setup_home_on">O DroidDeck pode ser a app de página inicial</string>
<string name="setup_home_off">O DroidDeck nunca é proposto como app de página inicial</string>
@@ -1095,10 +1092,10 @@
<string name="second_terminal_not_ready">A sessão Linux ainda não está pronta para um terminal.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Jogos</string>
<string name="rail_desktop">Ambiente de trabalho</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_store">Loja</string>
<string name="rail_components">Componentes</string>
<string name="rail_apps">Aplicações</string>
<string name="rail_apps">Apps</string>
<string name="rail_setup">Configuração</string>
<string name="rail_updates">Atualizações</string>
<string name="rail_percent">%1$d%%</string>
@@ -1936,6 +1933,7 @@
<string name="stores_settings_eyebrow">Definições</string>
<string name="stores_chip_signed_out">(sessão não iniciada)</string>
<string name="stores_tab_store">Loja</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Transferências</string>
@@ -1947,8 +1945,10 @@
<string name="stores_signout_stay">Manter sessão iniciada</string>
<string name="stores_signout_go">Terminar sessão</string>
<string name="stores_search_catalog">Pesquisar no catálogo %1$s…</string>
<string name="stores_search_installed">Pesquisar jogos instalados…</string>
<string name="stores_search_library">Pesquisar na sua biblioteca…</string>
<string name="stores_search_open">Pesquisar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">A carregar</string>
<string name="stores_nothing_matches">Nenhum jogo</string>
<string name="stores_shelves_loading">A carregar a loja…</string>
@@ -1967,19 +1967,7 @@
<string name="stores_view_on">Ver em %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">Não instalado</string>
<string name="stores_in_library">Na biblioteca</string>
<string name="stores_itch_key">Chave de API</string>
<string name="stores_itch_get_key">Obter uma chave</string>
<string name="stores_itch_key_rejected">Chave rejeitada</string>
<string name="stores_itch_not_owned">Não está na sua biblioteca do itch.io</string>
<string name="stores_itch_no_upload">Sem transferência para Windows deste jogo</string>
<string name="stores_itch_no_exe">Não foi encontrado nenhum jogo para Windows na transferência</string>
<string name="stores_itch_extract_failed">Não foi possível extrair a transferência (código %1$d)</string>
<string name="stores_itch_no_catalog">O itch.io não respondeu</string>
<string name="stores_itch_archive">Ficheiros %1$s não são suportados</string>
<string name="stores_itch_download_failed">O itch.io respondeu HTTP %1$d</string>
<string name="stores_free">Grátis</string>
<string name="stores_resume">Retomar</string>
<string name="stores_refresh">Atualizar</string>
@@ -1993,7 +1981,6 @@
<string name="stores_sort_release_date">Data de lançamento</string>
<string name="stores_view_list">Vista de lista</string>
<string name="stores_view_cards">Vista de cartões</string>
<string name="stores_view_capsules">Vista de capas</string>
<string name="stores_show_mature">Mostrar conteúdo para adultos</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2255,7 +2242,7 @@
<string name="setup_tab_diagnostics">Diagnóstico</string>
<string name="setup_ready">Pronto para jogar</string>
<string name="setup_not_ready">Ainda não está pronto para jogar</string>
<string name="setup_ready_runtime">ambiente de execução %1$s</string>
<string name="setup_ready_runtime">runtime %1$s</string>
<string name="setup_ready_limit_off">limite de processos desativado</string>
<string name="setup_ready_signed_in">sessão iniciada como %1$s</string>
<string name="setup_needs_you">Quando algo precisa de si</string>
@@ -2626,39 +2613,32 @@
<string name="storage_play_anyway">Jogar mesmo assim</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d no cartão SD</item>
<item quantity="many">%d no cartão SD</item>
<item quantity="other">%d no cartão SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d ferramenta</item>
<item quantity="many">%d ferramentas</item>
<item quantity="other">%d ferramentas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Pastas de prefixo vazias e cache de shaders de %d jogo</item>
<item quantity="many">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
<item quantity="other">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">O prefixo de %d jogo ainda tem ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="many">Os prefixos de %d jogos ainda têm ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="other">Os prefixos de %d jogos ainda têm ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jogo</item>
<item quantity="many">%d jogos</item>
<item quantity="other">%d jogos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predefinido do DroidDeck</string>
<string name="storage_tool_proton">Opção Proton 11 do DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d jogo</item>
<item quantity="many">Usado por %d jogos</item>
<item quantity="other">Usado por %d jogos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2702,12 +2682,10 @@
<string name="storage_flatpak_uninstall_body">Remove a aplicação (%1$s) e os ambientes de execução que mais ninguém usa. Os dados dela na pasta pessoal mantêm-se.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacote</item>
<item quantity="many">%d pacotes</item>
<item quantity="other">%d pacotes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d aplicação</item>
<item quantity="many">%d aplicações</item>
<item quantity="other">%d aplicações</item>
</plurals>
<string name="boot_movie">Vídeo de arranque</string>
+5 -27
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Geração de quadros</string>
<string name="frame_gen_hint">Selecione o modo de geração de quadros</string>
<string name="frame_gen_off">Desativada</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptativo %1$d</string>
<string name="lsfg_needs_steam">Requer o Lossless Scaling na Steam</string>
@@ -721,9 +721,6 @@
<string name="setup_app_scale_default">%1$d%% (padrão)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aparência do inicializador</string>
<string name="setup_launcher_icon">Ícone do app</string>
<string name="setup_launcher_icon_dark">Escuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como tela inicial</string>
<string name="setup_home_on">O DroidDeck pode ser o app de início</string>
<string name="setup_home_off">O DroidDeck nunca é oferecido como app de início</string>
@@ -1095,7 +1092,7 @@
<string name="second_terminal_not_ready">A sessão Linux ainda não está pronta para um terminal.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Jogos</string>
<string name="rail_desktop">Área de trabalho</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_store">Loja</string>
<string name="rail_components">Componentes</string>
<string name="rail_apps">Apps</string>
@@ -1936,6 +1933,7 @@
<string name="stores_settings_eyebrow">Configurações</string>
<string name="stores_chip_signed_out">(sem login)</string>
<string name="stores_tab_store">Loja</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1947,8 +1945,10 @@
<string name="stores_signout_stay">Continuar conectado</string>
<string name="stores_signout_go">Sair</string>
<string name="stores_search_catalog">Pesquisar no catálogo de %1$s…</string>
<string name="stores_search_installed">Pesquisar jogos instalados…</string>
<string name="stores_search_library">Pesquisar na sua biblioteca…</string>
<string name="stores_search_open">Pesquisar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Carregando</string>
<string name="stores_nothing_matches">Nenhum jogo</string>
<string name="stores_shelves_loading">Carregando a loja…</string>
@@ -1967,19 +1967,7 @@
<string name="stores_view_on">Ver em %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">Não instalado</string>
<string name="stores_in_library">Na biblioteca</string>
<string name="stores_itch_key">Chave de API</string>
<string name="stores_itch_get_key">Obter uma chave</string>
<string name="stores_itch_key_rejected">Chave rejeitada</string>
<string name="stores_itch_not_owned">Não está na sua biblioteca do itch.io</string>
<string name="stores_itch_no_upload">Sem download para Windows deste jogo</string>
<string name="stores_itch_no_exe">Nenhum jogo para Windows encontrado no download</string>
<string name="stores_itch_extract_failed">Não foi possível extrair o download (código %1$d)</string>
<string name="stores_itch_no_catalog">O itch.io não respondeu</string>
<string name="stores_itch_archive">Arquivos %1$s não são suportados</string>
<string name="stores_itch_download_failed">O itch.io respondeu HTTP %1$d</string>
<string name="stores_free">Grátis</string>
<string name="stores_resume">Retomar</string>
<string name="stores_refresh">Atualizar</string>
@@ -1993,7 +1981,6 @@
<string name="stores_sort_release_date">Data de lançamento</string>
<string name="stores_view_list">Vista de lista</string>
<string name="stores_view_cards">Vista de cartões</string>
<string name="stores_view_capsules">Visualização de capas</string>
<string name="stores_show_mature">Mostrar conteúdo adulto</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
@@ -2626,39 +2613,32 @@
<string name="storage_play_anyway">Jogar assim mesmo</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d no cartão SD</item>
<item quantity="many">%d no cartão SD</item>
<item quantity="other">%d no cartão SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d ferramenta</item>
<item quantity="many">%d ferramentas</item>
<item quantity="other">%d ferramentas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Pastas de prefixo vazias e cache de shaders de %d jogo</item>
<item quantity="many">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
<item quantity="other">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">O prefixo de %d jogo ainda tem arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="many">Os prefixos de %d jogos ainda têm arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="other">Os prefixos de %d jogos ainda têm arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jogo</item>
<item quantity="many">%d jogos</item>
<item quantity="other">%d jogos</item>
</plurals>
<string name="storage_tool_default_proton">Proton padrão do DroidDeck</string>
<string name="storage_tool_proton">Opção Proton 11 do DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d jogo</item>
<item quantity="many">Usado por %d jogos</item>
<item quantity="other">Usado por %d jogos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2702,12 +2682,10 @@
<string name="storage_flatpak_uninstall_body">Remove o app (%1$s) e os runtimes que mais ninguém usa. Os dados dele na pasta pessoal ficam.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacote</item>
<item quantity="many">%d pacotes</item>
<item quantity="other">%d pacotes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Vídeo de inicialização</string>
+8 -21
View File
@@ -30,7 +30,7 @@
<string name="frame_gen_title">Generare de cadre</string>
<string name="frame_gen_hint">Selectează modul de generare a cadrelor</string>
<string name="frame_gen_off">Dezactivat</string>
<string name="frame_gen_ddfg">DD-FG %1$d×</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptiv %1$d</string>
<string name="lsfg_needs_steam">Necesită Lossless Scaling pe Steam</string>
@@ -732,9 +732,6 @@
<string name="setup_app_scale_default">%1$d%% (Implicit)</string>
<string name="setup_theme">Temă</string>
<string name="setup_theme_hint">Aspectul launcherului</string>
<string name="setup_launcher_icon">Pictograma aplicației</string>
<string name="setup_launcher_icon_dark">Întunecată</string>
<string name="setup_launcher_icon_light">Luminoasă</string>
<string name="setup_home">Folosește ca ecran Acasă</string>
<string name="setup_home_on">DroidDeck poate fi aplicația Acasă</string>
<string name="setup_home_off">DroidDeck nu este niciodată oferit ca aplicație Acasă</string>
@@ -1445,8 +1442,8 @@
<string name="fm_pin_current">Fixează folderul curent</string>
<string name="fm_no_favorites">Niciun favorit încă - fixează un folder din meniul său ⋮ pentru a reveni rapid aici.</string>
<string name="fm_unpin_favorite">Elimină din favorite</string>
<string name="fm_size_zero">0 octeți</string>
<string name="fm_unit_bytes">octeți</string>
<string name="fm_size_zero">0 bytes</string>
<string name="fm_unit_bytes">bytes</string>
<string name="fm_prop_location">Locație</string>
<string name="fm_prop_type">Tip</string>
<string name="fm_prop_size">Dimensiune</string>
@@ -1565,7 +1562,7 @@
<string name="ctrl_tint_white">Alb</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_green">Verde</string>
<string name="ctrl_tint_amber">Chihlimbariu</string>
<string name="ctrl_tint_amber">Amber</string>
<string name="ctrl_tint_red">Roșu</string>
<string name="ctrl_tint_pink">Roz</string>
<string name="ctrl_button_a">Butonul A</string>
@@ -1801,7 +1798,7 @@
<string name="look_game_clarity_desc">Claritate cu puțin contrast - cea de zi cu zi.</string>
<string name="look_vivid">Viu</string>
<string name="look_vivid_desc">Culoare intensificată puternic. Eliminarea benzilor activată, ca cerurile să nu aibă dungi.</string>
<string name="look_cinematic">Cinematografic</string>
<string name="look_cinematic">Cinematic</string>
<string name="look_cinematic_desc">Contrast mai profund, culoare mai rece, margini netezite.</string>
<string name="look_competitive">Competitiv</string>
<string name="look_competitive_desc">Umbre ridicate și claritate puternică - observă persoanele mai întâi.</string>
@@ -1947,6 +1944,7 @@
<string name="stores_settings_eyebrow">Setări</string>
<string name="stores_chip_signed_out">(neautentificat)</string>
<string name="stores_tab_store">Magazin</string>
<string name="stores_tab_installed">Instalate</string>
<string name="stores_tab_library">Bibliotecă</string>
<string name="stores_tab_all">Toate</string>
<string name="stores_tab_downloads">Descărcări</string>
@@ -1958,8 +1956,10 @@
<string name="stores_signout_stay">Rămâi autentificat</string>
<string name="stores_signout_go">Deconectare</string>
<string name="stores_search_catalog">Caută în catalogul %1$s…</string>
<string name="stores_search_installed">Caută jocurile instalate…</string>
<string name="stores_search_library">Caută în biblioteca ta…</string>
<string name="stores_search_open">Căutare</string>
<string name="stores_installed_empty">Nimic instalat</string>
<string name="stores_library_loading">Se încarcă</string>
<string name="stores_nothing_matches">Niciun joc</string>
<string name="stores_shelves_loading">Se încarcă magazinul…</string>
@@ -1978,19 +1978,7 @@
<string name="stores_view_on">Vezi pe %1$s</string>
<string name="stores_buy_price">Cumpără · %1$s</string>
<string name="stores_installed_chip">Instalat</string>
<string name="stores_section_installed">Instalat</string>
<string name="stores_section_not_installed">Neinstalat</string>
<string name="stores_in_library">În bibliotecă</string>
<string name="stores_itch_key">Cheie API</string>
<string name="stores_itch_get_key">Obține o cheie</string>
<string name="stores_itch_key_rejected">Cheie respinsă</string>
<string name="stores_itch_not_owned">Nu este în biblioteca ta itch.io</string>
<string name="stores_itch_no_upload">Nu există descărcare pentru Windows la acest joc</string>
<string name="stores_itch_no_exe">Nu s-a găsit niciun joc Windows în descărcare</string>
<string name="stores_itch_extract_failed">Descărcarea nu a putut fi extrasă (cod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io nu a răspuns</string>
<string name="stores_itch_archive">Arhivele %1$s nu sunt acceptate</string>
<string name="stores_itch_download_failed">itch.io a răspuns HTTP %1$d</string>
<string name="stores_free">Gratuit</string>
<string name="stores_resume">Reluare</string>
<string name="stores_refresh">Reîmprospătează</string>
@@ -2004,7 +1992,6 @@
<string name="stores_sort_release_date">Data lansării</string>
<string name="stores_view_list">Vizualizare listă</string>
<string name="stores_view_cards">Vizualizare carduri</string>
<string name="stores_view_capsules">Vizualizare coperți</string>
<string name="stores_show_mature">Arată conținutul pentru adulți</string>
<string name="epic_card_title">Epic</string>
<string name="epic_card_eos">EOS</string>
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