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Author SHA1 Message Date
maxjivi05 ee2284f330 l10n: follow the reworded Force fullscreen hints (#276) 2026-10-05 13:38:50 -04:00
maxjivi05 0bb0ca8141 Merge main into feat/language-selection 2026-10-05 13:36:33 -04:00
maxjivi05 2a1c4e819b Merge main into feat/language-selection
Brings in the app UI scale presets (#272), compact settings headers (#268), the
undimmed session menu (#267) and the MangoHud battery fix (#270). Setup's
Launcher group lists Language first and App scale after it; the scale's three
new strings are translated.
2026-10-05 13:35:53 -04:00
maxjivi05 2467db90b4 Merge main into feat/language-selection 2026-10-05 08:11:42 -04:00
maxjivi05 7558503b0d Merge main into feat/language-selection 2026-10-05 07:38:15 -04:00
maxjivi05 0efc34f1e5 Tabs: scroll the chosen tab into view
Steam session settings now has six tabs; on a small phone the last one (Steam)
was left cut off at the strip's edge even when chosen.
2026-10-05 01:47:01 -04:00
maxjivi05 ca5f3c97fc Merge main into feat/language-selection
Brings in the display settings and in-session controls rework (#247). Its
layout and behaviour are kept; the choices it shows (scaling filters, frame
limits, texture options, effect presets, Back order, the auto touch mode)
use the translated labels, and its new strings are translated.
2026-10-05 01:27:34 -04:00
maxjivi05 f632112f0f Menus: open scrolled to the current choice
On a short screen the language menu shows five entries; with Chinese chosen
the checked one was below the fold. A menu now brings its checked entry into
view when it opens.
2026-10-05 00:59:36 -04:00
maxjivi05 cf995915be l10n: name the update channels in Spanish, Korean and Taiwanese Chinese
Japanese and both other Chinese translations call Stable and Preview by
translated names; these three kept the English ones.
2026-10-05 00:55:42 -04:00
maxjivi05 ed41001005 Updates: stack the channels under the status on a small phone
Side by side in a pane under 720dp, each channel's name and date were cut to a
word in every language. Also lowercase the relative time inside "Checked
...", which Android capitalizes to stand alone (Spanish "Comprobado Hace 5
minutos").
2026-10-05 00:55:42 -04:00
maxjivi05 8e4bade2b4 Desktop page: fit the desktop card and the emulator tiles on a small phone
On a 640dp-wide screen the Japanese "Install & open desktop" button left the
card's title a character a line, and three tiles a row left the emulators'
names as an ellipsis in every language. The button now goes under the title
when the card is under 640dp, and the grid shows two tiles a row under 720dp.
2026-10-05 00:52:43 -04:00
maxjivi05 2cac9c7e94 l10n: shorten the Spanish and Japanese first-run runtime note to fit its pill 2026-10-05 00:49:52 -04:00
maxjivi05 0e018ce09f Tabs: close up a tab row that does not fit before scrolling it
Spanish labels on a 640dp-wide screen pushed Components' last tab past the
edge. A row that overflows now narrows its tabs' padding first.
2026-10-05 00:49:52 -04:00
maxjivi05 644c63358f GPU drivers: let the support verdict wrap beside the GPU's name
On a small phone the verdict took the width it needed and squeezed the name
column to a letter a line ("ranc / hu"). It now shares the row and wraps.
2026-10-05 00:49:52 -04:00
maxjivi05 7f63c514a8 l10n: translate the Back button's order labels
The Session tab's Back setting showed "1: menu 2: QAM" in every language: the
two orders were Kotlin constants. They are string resources now, written as
"Menu → QAM" and "QAM → Menu" and translated.
2026-10-05 00:32:54 -04:00
maxjivi05 4a19ee9e55 l10n: name the Play button in Spanish and Japanese hints as the button reads 2026-10-05 00:05:38 -04:00
maxjivi05 af252d3b76 Menus: show that a list runs on below the fold
On a phone in landscape the language menu shows five of its eight entries and
ends on a whole row, so nothing hints that more follow. While the list can
scroll further it now fades out at the bottom over a down arrow.
2026-10-05 00:05:38 -04:00
maxjivi05 1ff9492220 l10n: keep a percent sign that is not a placeholder from being read as one in translations 2026-10-04 22:54:43 -04:00
maxjivi05 da5613a34a l10n: translate the last strings and name the Play button as each language does 2026-10-04 22:51:02 -04:00
maxjivi05 3515d2495a l10n: drop two strings nothing shows any more 2026-10-04 22:50:13 -04:00
maxjivi05 6b646de9e3 l10n: localize the remaining UI text (#212)
Text that still reached the screen in English because its function had no
Context now comes from resources: the child-process limit's titles and
instructions, the update blocks and install failures, game save and storage
errors, game file export errors, component package errors, the GPU's support
line, family and unnamed fallback, and the driver source tags. The setting
choice lists and screen effect Looks use their localized labels, the second
library menu is built from separate resources instead of splitting a label at
its separators, and an account without a name gets whole sentences rather than
a stand-in name. The device report keeps its English text.
2026-10-04 22:49:13 -04:00
maxjivi05 3df5a7f807 Rail: shrink a label that does not fit rather than cut it off 2026-10-04 22:45:24 -04:00
maxjivi05 2951c88b96 l10n: translate every string into Spanish, Japanese, Korean and Chinese (Simplified, Taiwan, Hong Kong)
Fills the 600-700 strings each language was missing, including the text just moved out of the
code (#212), and corrects existing translations that had lost a sentence, inverted a meaning or
broken a placeholder. Hong Kong Chinese now uses Hong Kong terms throughout rather than mainland
ones in traditional characters. Plurals carry every quantity each language needs.
2026-10-04 22:45:24 -04:00
maxjivi05 aece5b9bcb l10n: drive loading and install stages from step IDs, not their text
The loading screen's checklist, the session's package lines and the Decky
plugin button branched on the English wording of progress lines that are now
translated. They now carry what the line is about beside it: the installer's
Step, a LoadingState topic and readable flag (the session script's English
"== STEP" lines are still classified by their text), and DeckyManager's
downloadingBinary. English behaviour is unchanged.

Refs #212
2026-10-04 22:44:10 -04:00
maxjivi05 51e3423f58 l10n: keep every English string in strings.xml 2026-10-04 22:35:59 -04:00
maxjivi05 ccb726a9f2 Steam language: pass the app's language to the session 2026-10-04 22:35:59 -04:00
maxjivi05 44030cac0c Merge branch 'wip/l10n-g3' into feat/language-selection 2026-10-04 22:34:43 -04:00
maxjivi05 bd458667db Merge branch 'wip/l10n-g4' into feat/language-selection 2026-10-04 22:34:40 -04:00
maxjivi05 4fff23a47f Steam language: set the client's language from the app's before every start 2026-10-04 22:34:40 -04:00
maxjivi05 59010f1def l10n: move runtime, update and core manager UI text into string resources (#212) 2026-10-04 22:34:18 -04:00
maxjivi05 94bae6ea52 l10n: move session, GPU and display UI text into string resources (#212) 2026-10-04 22:33:23 -04:00
maxjivi05 bee4f82485 Merge branch 'wip/l10n-g2' into feat/language-selection 2026-10-04 22:33:09 -04:00
maxjivi05 7bb07d5dba Steam language: a guest helper that sets the client's language before it starts 2026-10-04 22:33:09 -04:00
maxjivi05 88716f756d l10n: move ui, files, input, store and frontend UI text into string resources (#212) 2026-10-04 22:32:19 -04:00
maxjivi05 9c72e3daf7 Tests: let Robolectric read the app's string resources 2026-10-04 22:31:48 -04:00
maxjivi05 fba2f378be Merge branch 'wip/l10n-g1' into feat/language-selection 2026-10-04 22:30:42 -04:00
maxjivi05 0fc6ccb6f4 Language setting: name the system language without its region 2026-10-04 22:30:42 -04:00
maxjivi05 2422cc9fef l10n: move launcher, session and component menu UI text into string resources (#212) 2026-10-04 22:30:07 -04:00
maxjivi05 1addb5c848 Guest fonts: give the runtime Android's fonts for Chinese, Japanese, Korean and other scripts (#118, #206) 2026-10-04 22:24:49 -04:00
輕鈴 b3ec65f41b Refine Simplified Chinese localization 2026-10-04 22:23:32 -04:00
maxjivi05 1560817716 Language setting: follow the system by default, or a language picked in Setup 2026-10-04 22:20:51 -04:00
530 changed files with 4550 additions and 72933 deletions

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-101
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@@ -1,101 +0,0 @@
name: Build desktop package (KDE Plasma)
# The desktop the app installs into its Linux runtime on first use: KDE Plasma as SteamOS's desktop
# mode has it, the closure of tools/desktop-kde/seeds.txt over Arch Linux ARM minus what the runtime
# already carries, plus tools/desktop-kde/overlay (tools/desktop-kde/build.sh), every package
# signature-checked. Published as a release in Droid-Deck/DroidDeck-Components with DroidDeck's
# other components; the apk pins it in tools/desktop-kde/release.env (tag, sha256, size). A
# published tag is never rebuilt: the packages are Arch Linux ARM's current ones, so a rebuild
# would not match the pinned sha256. A changed package gets a new tag (desktop-kde-r2, ...) and a
# release.env update.
on:
push:
paths:
- 'tools/desktop-kde/**'
- '.github/workflows/build-desktop-kde.yml'
workflow_dispatch:
inputs:
tag:
description: 'Release tag to publish as (e.g. desktop-kde-r1); empty = artifact only'
required: false
default: ''
permissions:
contents: write
jobs:
kwin:
runs-on: ubuntu-24.04-arm
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- name: Build KWin with nested desktop scaling
run: |
sudo apt-get update -qq && sudo apt-get install -y -qq zstd xz-utils gpgv patch binutils >/dev/null
bash tools/desktop-kde/build-kwin.sh out/kwin
- uses: actions/upload-artifact@v4
with:
name: desktop-kde-kwin
retention-days: 7
path: out/kwin/
build:
needs: kwin
runs-on: ubuntu-24.04
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
with:
name: desktop-kde-kwin
path: out/kwin
- uses: actions/create-github-app-token@v2
id: components-token
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-Components
- name: Refuse a published tag
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
env:
GH_TOKEN: ${{ steps.components-token.outputs.token }}
run: |
if gh release view '${{ inputs.tag }}' -R Droid-Deck/DroidDeck-Components >/dev/null 2>&1; then
echo "::error::${{ inputs.tag }} is already published, and published tags are never replaced: use a new tag"
exit 1
fi
- name: Build
run: |
set -euo pipefail
sudo apt-get update -qq && sudo apt-get install -y -qq zstd xz-utils gpgv >/dev/null
KDE_KWIN_OVERRIDE="$PWD/out/kwin" tools/desktop-kde/build.sh out
cp out/kwin/desktop-kde.kwin.txt out/
echo "size $(stat -c %s out/desktop-kde.tar.zst) sha256 $(cat out/desktop-kde.sha256)"
# The package itself too, briefly: enough to try a build on a device before publishing it.
- uses: actions/upload-artifact@v4
with:
name: desktop-kde
retention-days: 7
compression-level: 0
path: |
out/desktop-kde.tar.zst
out/desktop-kde.packages.txt
out/desktop-kde.kwin.txt
out/desktop-kde.sha256
- name: Publish
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
env:
GH_TOKEN: ${{ steps.components-token.outputs.token }}
GH_REPO: Droid-Deck/DroidDeck-Components
run: |
set -euo pipefail
TAG='${{ inputs.tag }}'
if gh release view "$TAG" >/dev/null 2>&1; then
echo "::error::$TAG is already published in DroidDeck-Components, and published tags are never replaced: use a new tag"
exit 1
fi
gh release create "$TAG" --latest=false --prerelease=false --title "$TAG" \
--notes "KDE Plasma desktop package for DroidDeck's Linux runtime ($GITHUB_REPOSITORY tools/desktop-kde, $GITHUB_SHA). size $(stat -c %s out/desktop-kde.tar.zst), sha256 $(cat out/desktop-kde.sha256). desktop-kde.packages.txt lists the signature-checked Arch Linux ARM packages it was built from." \
out/desktop-kde.tar.zst out/desktop-kde.sha256 out/desktop-kde.packages.txt out/desktop-kde.kwin.txt
gh release edit "$TAG" --latest=false --prerelease=false
+49
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@@ -0,0 +1,49 @@
name: Build wlroots (patched)
# The desktop's wlroots (Arch Linux ARM's wlroots0.20, what the desktop package's labwc links)
# rebuilt with tools/wlroots/patches: a Vulkan DMA-BUF allocator for the Adreno node, which is not
# a DRM device, so labwc's vulkan and gles2 renderers can start. Built in an Arch Linux ARM
# container on an arm64 runner and published as a release asset the apk build fetches
# (tools/wlroots/release.env names the tag and sha). The hosted desktop package is never changed.
on:
push:
paths:
- 'tools/wlroots/**'
- '.github/workflows/build-wlroots.yml'
workflow_dispatch:
inputs:
tag:
description: 'Release tag to publish as (e.g. wlroots-0.20.2-p1); empty = artifact only'
required: false
default: ''
permissions:
contents: write
jobs:
build:
runs-on: ubuntu-24.04-arm
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- name: Build in Arch Linux ARM
run: |
set -euo pipefail
docker run --rm -v "$PWD:/work" -w /work menci/archlinuxarm:base-devel bash tools/wlroots/build-in-arch.sh
sudo chown -R "$(id -u):$(id -g)" .
- uses: actions/upload-artifact@v4
with:
name: wlroots-patched
path: |
wlroots.tzst
wlroots.tzst.sha256
- name: Publish
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
gh release create "${{ inputs.tag }}" --latest=false --prerelease=false --title "${{ inputs.tag }}" --notes "wlroots 0.20.2 with tools/wlroots/patches (Vulkan DMA-BUF allocator for non-DRM GPU nodes); staged by the apk at /usr/local/lib/droiddeck-wlroots for the desktop's GPU renderers. sha256 $(cut -d' ' -f1 wlroots.tzst.sha256)" wlroots.tzst wlroots.tzst.sha256 || gh release upload "${{ inputs.tag }}" wlroots.tzst wlroots.tzst.sha256 --clobber
# A component the apk fetches by tag, never something users install: it must not
# become the repo's Latest release or appear as a pre-release, also when re-uploaded.
gh release edit "${{ inputs.tag }}" --latest=false --prerelease=false
+63 -169
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@@ -44,19 +44,6 @@ jobs:
ref: ${{ github.event_name == 'pull_request' && github.event.pull_request.head.sha || github.sha }}
fetch-depth: 0
- name: Check co-authors
if: github.event_name == 'pull_request'
run: |
set -euo pipefail
git fetch --no-tags origin main
base=$(git merge-base origin/main HEAD)
messages=$(git log --format=%B "$base..HEAD")
messages+=$'\n'"$(jq -r '.pull_request.title, (.pull_request.body // "")' "$GITHUB_EVENT_PATH")"
if grep -Eiq '^[[:space:]]*Co-authored-by:.*(Claude|Anthropic|OpenAI|ChatGPT|GPT|Copilot|Cursor|Gemini|Codex|Devin|Windsurf|Codeium|Amazon Q|Tabnine|Cody|\[bot\])' <<<"$messages"; then
echo "::error::AI and bot identities cannot be co-authors; remove the Co-authored-by trailer."
exit 1
fi
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
@@ -70,22 +57,6 @@ jobs:
exit 1
fi
- name: Version bumps are isolated
if: github.event_name == 'pull_request'
run: |
set -euo pipefail
git fetch --no-tags origin main
base=$(git merge-base origin/main HEAD)
diff=$(git diff -U0 "$base..HEAD" -- app/build.gradle)
grep -Eq '^[+-][[:space:]]*version(Code|Name)[[:space:]]' <<<"$diff" || exit 0
other_files=$(git diff --name-only "$base..HEAD" | grep -v '^app/build.gradle$' || true)
other_gradle=$(grep -E '^[+-]' <<<"$diff" | grep -Ev '^(---|\+\+\+)' | grep -Ev '^[+-][[:space:]]*version(Code|Name)[[:space:]]' || true)
if [[ -n "$other_files" || -n "$other_gradle" ]]; then
echo "::error::versionCode/versionName changes must be isolated in their own PR"
echo "A version PR may only change the versionCode/versionName lines in app/build.gradle." >> "$GITHUB_STEP_SUMMARY"
exit 1
fi
- name: Merge onto main, or say what conflicts
if: github.event_name == 'pull_request'
run: |
@@ -186,7 +157,7 @@ jobs:
uses: actions/cache@v4
with:
path: app/src/main/assets/linuxfs
key: preloads-${{ env.PRELOAD_CACHE_VERSION }}-${{ hashFiles('app/src/main/cpp/fakeinput_steam.cpp', 'tools/linuxfs/preload/*.c', 'tools/linuxfs/build-x86-preloads.sh', 'tools/linuxfs/fex/*', 'tools/linuxfs/clipboard/*.c', 'tools/linuxfs/ssbs/*.c', 'tools/proot/fastpath/*.c', 'tools/linuxfs/overlay/usr/local/bin/*', 'tools/linuxfs/overlay/usr/bin/**', 'tools/linuxfs/desktop/*', 'tools/gamescope/release.env', 'tools/wlroots/release.env', 'tools/linuxfs/uruntime.env', 'tools/linuxfs/licenses/*', 'tools/mangoapp/*', 'tools/msitools/**', 'tools/linuxfs/debian-image.env') }}
key: preloads-${{ env.PRELOAD_CACHE_VERSION }}-${{ hashFiles('app/src/main/cpp/fakeinput_steam.cpp', 'tools/linuxfs/preload/*.c', 'tools/linuxfs/build-x86-preloads.sh', 'tools/linuxfs/fex/*', 'tools/linuxfs/clipboard/*.c', 'tools/proot/fastpath/*.c', 'tools/linuxfs/overlay/usr/local/bin/*', 'tools/linuxfs/overlay/usr/bin/**', 'tools/linuxfs/desktop/*', 'tools/gamescope/release.env', 'tools/wlroots/release.env', 'tools/linuxfs/uruntime.env', 'tools/linuxfs/licenses/*', 'tools/mangoapp/*') }}
- name: Build libfakeinput.so and libblsession.so (glibc aarch64)
if: steps.preloads.outputs.cache-hit != 'true'
@@ -208,13 +179,6 @@ jobs:
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -pthread \
-o "$D/libblfastpath.so" tools/proot/fastpath/fastpath.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/libblfastpath.so"
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -nostdlib -ffreestanding -fno-stack-protector \
-fno-tree-loop-distribute-patterns -Wl,-z,defs -o "$D/libblaudit.so" tools/proot/fastpath/audit.c
aarch64-linux-gnu-strip --strip-unneeded "$D/libblaudit.so"
# Force-SSBS adapter, preloaded into a game's Wine only when the game asks for it.
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -pthread \
-o "$D/libssbs.so" tools/linuxfs/ssbs/ssbs_adapter.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/libssbs.so"
mkdir -p "$D/usr/local/bin"
aarch64-linux-gnu-gcc -O2 -Wall -Wextra -o "$D/usr/local/bin/droiddeck-clipboard" tools/linuxfs/clipboard/clipboard.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/usr/local/bin/droiddeck-clipboard"
@@ -226,12 +190,20 @@ jobs:
done
if [ -f tools/gamescope/release.env ]; then
. tools/gamescope/release.env
gh release download "${GAMESCOPE_TAG}" -R "${GAMESCOPE_REPO:-${GITHUB_REPOSITORY}}" -p gamescope.tzst -O gamescope.tzst
gh release download "${GAMESCOPE_TAG}" -R "${GITHUB_REPOSITORY}" -p gamescope.tzst -O gamescope.tzst
echo "${GAMESCOPE_SHA256} gamescope.tzst" | sha256sum -c -
tar --use-compress-program=unzstd -xf gamescope.tzst -C "$D"
test -f "$D/usr/local/bin/gamescope"
rm gamescope.tzst
fi
if [ -f tools/wlroots/release.env ]; then
. tools/wlroots/release.env
gh release download "${WLROOTS_TAG}" -R "${GITHUB_REPOSITORY}" -p wlroots.tzst -O wlroots.tzst
echo "${WLROOTS_SHA256} wlroots.tzst" | sha256sum -c -
tar --use-compress-program=unzstd -xf wlroots.tzst -C "$D"
test -f "$D/usr/local/lib/droiddeck-wlroots/libwlroots-0.20.so"
rm wlroots.tzst
fi
. tools/linuxfs/uruntime.env
curl -fsSL --retry 3 -o uruntime "https://github.com/VHSgunzo/uruntime/releases/download/${URUNTIME_VERSION}/${URUNTIME_ASSET}"
echo "${URUNTIME_SHA256} uruntime" | sha256sum -c -
@@ -258,68 +230,20 @@ jobs:
install -Dm644 tools/mangoapp/mangoapp "$D/usr/local/bin/mangoapp"
rm -rf mango-pkgs
ls -l "$M"
# The Windows components installer's tools (tools/msitools/packages.txt).
T="$D/usr/local/lib/droiddeck-msitools"
mkdir -p "$T" msi-pkgs
grep -v '^#' tools/msitools/packages.txt | while read -r sum url; do
[ -n "$url" ] || continue
curl -fsSL --retry 3 -o msi-pkgs/pkg.tar.xz "$url"
echo "$sum msi-pkgs/pkg.tar.xz" | sha256sum -c -
tar -xJf msi-pkgs/pkg.tar.xz -C msi-pkgs
rm msi-pkgs/pkg.tar.xz
done
install -m644 msi-pkgs/usr/bin/msiinfo "$T/msiinfo"
install -m644 msi-pkgs/usr/bin/cabextract "$T/cabextract"
# 7-Zip (the full build with its format plugin) opens installer .exe wrappers.
install -m644 msi-pkgs/usr/lib/7zip/7z "$T/7z"
install -m644 msi-pkgs/usr/lib/7zip/7z.so "$T/7z.so"
for so in libmsi-1.0.so.0 libgsf-1.so.114 libgcab-1.0.so.0; do
cp -L "msi-pkgs/usr/lib/$so" "$T/$so"
done
for f in NOTICE GPL-2 GPL-3 LGPL-2.1 7zip-License 7zip-unRarLicense; do
install -Dm644 "tools/msitools/licenses/$f" "$D/usr/local/share/licenses/droiddeck-msitools/$f"
done
rm -rf msi-pkgs
ls -l "$T"
install -Dm644 tools/linuxfs/desktop/droiddeck-desktop "$D/usr/local/bin/droiddeck-desktop"
install -Dm644 tools/linuxfs/desktop/droiddeck-gpu "$D/usr/local/bin/droiddeck-gpu"
install -Dm644 tools/linuxfs/desktop/droiddeck-desktop-gpu "$D/usr/local/bin/droiddeck-desktop-gpu"
install -Dm644 tools/linuxfs/desktop/kwin_wayland_wrapper "$D/usr/local/bin/kwin_wayland_wrapper"
install -Dm644 tools/linuxfs/desktop/autostart "$D/etc/xdg/labwc/autostart"
install -Dm644 tools/linuxfs/desktop/rc.xml "$D/etc/xdg/labwc/rc.xml"
install -Dm644 tools/linuxfs/desktop/panel.conf "$D/etc/xdg/lxqt/panel.conf"
install -Dm644 tools/linuxfs/desktop/firefox-droiddeck.js "$D/usr/lib/firefox/defaults/pref/droiddeck.js"
ls -lR "$D"
# The Debian 11 image the preloads are compiled in comes from a release on this repo
# (published once by ci-debian-image.yml, pinned in tools/linuxfs/debian-image.env): the
# public registry mirrors rate-limit the shared runner addresses and failed builds on a
# busy evening. Only if that download fails is the image pulled, with retries.
- name: Fetch the Debian image the preloads build in
if: steps.preloads.outputs.cache-hit != 'true'
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
. tools/linuxfs/debian-image.env
image=public.ecr.aws/docker/library/debian:bullseye
if gh release download "$DEBIAN_IMAGE_TAG" -R "$GITHUB_REPOSITORY" -p "$DEBIAN_IMAGE_ASSET" -O /tmp/debian-image.tar.zst \
&& { [ -z "$DEBIAN_IMAGE_SHA256" ] || echo "$DEBIAN_IMAGE_SHA256 /tmp/debian-image.tar.zst" | sha256sum -c -; }; then
zstd -dc /tmp/debian-image.tar.zst | docker load
rm -f /tmp/debian-image.tar.zst
else
echo "::warning::the hosted Debian image could not be fetched; pulling from the registry instead"
for attempt in 1 2 3 4 5; do
docker pull "$image" && break
[ "$attempt" -lt 5 ] || { echo "::error::could not pull $image after $attempt attempts"; exit 1; }
echo "pull attempt $attempt failed (registry busy?); retrying in $((attempt * 30)) s"
sleep $((attempt * 30))
done
fi
docker image ls "$image"
- name: Build the x86 preloads FEX guests load (glibc 2.31)
if: steps.preloads.outputs.cache-hit != 'true'
run: |
set -euo pipefail
docker run --rm -v "$PWD:/src" -w /src public.ecr.aws/docker/library/debian:bullseye bash -c '
docker run --rm -v "$PWD:/src" -w /src debian:bullseye bash -c '
set -euo pipefail
printf "deb http://archive.debian.org/debian bullseye main\ndeb http://archive.debian.org/debian-security bullseye-security main\n" > /etc/apt/sources.list
apt-get -o Acquire::Check-Valid-Until=false update -qq
@@ -367,11 +291,6 @@ jobs:
set -euo pipefail
curl -fsSL -o pa.tar.gz https://github.com/pulseaudio/pulseaudio/archive/refs/tags/v13.0.tar.gz
mkdir -p pa13 && tar -xzf pa.tar.gz -C pa13 --strip-components=1 && rm pa.tar.gz
# DirectAudio - the game driver (one set per Wine audio interface), the Android-side helper and
# the Steam client's sinks - comes from a pinned release of The412Banner/directaudio, checksummed,
# exactly like gamescope; nothing compiled for audio is kept in this repo.
- name: Fetch DirectAudio (tools/directaudio/release.env)
run: tools/directaudio/fetch.sh "$PWD" "$PWD/sink-out"
- name: Build the AAudio sink into the audio bundle
run: |
set -euo pipefail
@@ -381,12 +300,12 @@ jobs:
tar --use-compress-program=unzstd -xf app/src/main/assets/pulseaudio.tzst -C pa-bundle
test ! -f pa-bundle/modules/arm64/module-aaudio-sink.so
install -m755 sink-out/module-aaudio-sink.so pa-bundle/modules/arm64/module-aaudio-sink.so
install -m755 sink-out/module-directaudio-native-sink.so pa-bundle/modules/arm64/module-directaudio-native-sink.so
install -m755 sink-out/module-directaudio-sink.so pa-bundle/modules/arm64/module-directaudio-sink.so
(cd pa-bundle && tar --use-compress-program='zstd -19' -cf ../pulseaudio.tzst .)
mkdir -p app/build/prepared-assets
mv pulseaudio.tzst app/build/prepared-assets/pulseaudio.tzst
tar --use-compress-program=unzstd -tf app/build/prepared-assets/pulseaudio.tzst | grep -c '\.so$'
mv pulseaudio.tzst app/src/main/assets/pulseaudio.tzst
tar --use-compress-program=unzstd -tf app/src/main/assets/pulseaudio.tzst | grep -c '\.so$'
rm -rf pa-bundle sink-out
- name: Cache proot
id: proot
uses: actions/cache@v4
@@ -405,40 +324,30 @@ jobs:
- name: Check the preloads
run: |
set -euo pipefail
bash tools/linuxfs/check-preloads.sh app/src/main/assets/linuxfs
# The store download engines (app/src/main/rust/stores) are Rust, built by Gradle's
# buildRustStores task through cargo-ndk. rustup and cargo are on the runner image; the Android
# target and cargo-ndk are added here. Cache = cargo registry + cargo-ndk + the crate's target
# tree, keyed on the rustc version and Cargo.lock, so a source-only change rebuilds this crate
# on top of the cached dependency objects, and a lockfile change still starts from the
# previous objects (restore-keys).
- name: Rust toolchain for the store engines (aarch64-linux-android)
id: rust
run: |
set -euo pipefail
rustup target add aarch64-linux-android
echo "rustc=$(rustc -V | awk '{print $2}')" >> "$GITHUB_OUTPUT"
rustc -V; cargo -V
- name: Cache cargo registry and the store engines' target
uses: actions/cache@v4
with:
path: |
~/.cargo/registry/index
~/.cargo/registry/cache
~/.cargo/git/db
~/.cargo/bin/cargo-ndk
app/src/main/rust/stores/target
key: stores-${{ steps.rust.outputs.rustc }}-${{ hashFiles('app/src/main/rust/stores/Cargo.lock') }}
restore-keys: |
stores-${{ steps.rust.outputs.rustc }}-
- name: cargo-ndk
run: |
set -euo pipefail
command -v cargo-ndk >/dev/null || cargo install cargo-ndk --locked
cargo ndk --version
D=app/src/main/assets/linuxfs
NEED=$(readelf -d "$D/libfakeinput.so" | sed -n 's/.*NEEDED.*\[\(.*\)\]/\1/p')
for bad in libstdc++.so.6 libgcc_s.so.1; do
if printf '%s\n' "$NEED" | grep -qx "$bad"; then
echo "::error::libfakeinput.so links $bad - the C++ runtime must stay static"; exit 1
fi
done
syms() { readelf -Ws "$1" | awk '$4 == "FUNC" && $5 == "GLOBAL" {sub(/@.*/, "", $8); print $8}'; }
FAKE=$(syms "$D/libfakeinput.so")
for sym in open openat ioctl read close poll ppoll select stat fstat access scandir; do
grep -qx "$sym" <<<"$FAKE" || { echo "::error::libfakeinput.so does not export $sym"; exit 1; }
done
# The static C++ runtime stays private: every session process preloads this library,
# and an exported personality routine takes over other programs' unwinding (shadPS4
# aborted in pthread_exit).
if grep -qxE '__gxx_personality_v0|__cxa_throw|_Unwind_Resume' <<<"$FAKE"; then
echo "::error::libfakeinput.so exports the C++ runtime"; exit 1
fi
SESSION=$(syms "$D/libblsession.so")
for sym in socket bind getsockname setsockopt statfs statvfs syscall shm_open shm_unlink mmap mmap64 munmap drmPrimeFDToHandle drmCloseBufferHandle drmIoctl; do
grep -qx "$sym" <<<"$SESSION" || { echo "::error::libblsession.so does not export $sym"; exit 1; }
done
test -f "$D/usr/local/bin/droiddeck-session"
test -f "$D/usr/local/bin/droiddeck-proton-extra"
- name: Cache the CMake build tree
uses: actions/cache@v4
@@ -454,46 +363,10 @@ jobs:
id: build
env:
DROIDDECK_BUILD_LABEL: ${{ steps.build-label.outputs.label }}
SGDB_API_KEY: ${{ secrets.SGDB_API_KEY }}
run: |
set -o pipefail
python3 tools/release/runtime_inputs.py record
./gradlew assembleRelease --console=plain -PndkVersion="$NDK_VERSION" 2>&1 | tee /tmp/build.log
python3 tools/release/check_session_assets.py app/build/outputs/apk/release/app-release.apk
python3 tools/release/runtime_inputs.py apk app/build/outputs/apk/release/app-release.apk
- name: Check the store engines' library
# The exports Kotlin binds must be in the apk's libdroiddeckstores.so, or the stores fail on
# the device with an UnsatisfiedLinkError instead of here. The lockfile check is the
# reproducibility guard: cargo must not have had to re-resolve anything.
run: |
set -euo pipefail
NDK="${ANDROID_NDK_LATEST_HOME:-${ANDROID_NDK_HOME:-$ANDROID_NDK_ROOT}}"
python3 tools/release/check_android_libraries.py app/build/outputs/apk/release/app-release.apk \
--readelf "$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-readelf"
git diff --stat -- app/src/main/rust/stores/Cargo.lock
git diff --exit-code -- app/src/main/rust/stores/Cargo.lock \
|| { echo "::error::Cargo.lock changed during the build; commit the regenerated lockfile (uploaded as stores-cargo-lock)"; exit 1; }
- name: Store engines host unit tests
# The crate's #[test] functions are pure host-side logic (manifest parsing, chunk plans,
# assembly from a cache, hashes), so a plain `cargo test` on the runner's own architecture
# runs them; the Android build above compiles none of them. Informational on this first
# run - the point is to learn whether they pass - and bounded so a hang can never hold
# the apk. Make it blocking once it is known green.
timeout-minutes: 10
continue-on-error: true
run: |
cd app/src/main/rust/stores
cargo test --locked 2>&1 | tail -60
- name: Upload the regenerated Cargo.lock
if: failure()
uses: actions/upload-artifact@v4
with:
name: stores-cargo-lock
path: app/src/main/rust/stores/Cargo.lock
if-no-files-found: ignore
- name: Steam import and game environment tests
run: python3 -m unittest discover -s tools/tests -p 'test_*.py'
@@ -501,6 +374,27 @@ jobs:
- name: Unit tests
run: ./gradlew testReleaseUnitTest --console=plain -PndkVersion="$NDK_VERSION"
- name: Check the native dependency closure
run: |
set -euo pipefail
APK=$(find app/build/outputs/apk -name '*.apk' | head -1)
WORK=$(mktemp -d)
unzip -q "$APK" 'lib/arm64-v8a/*' -d "$WORK"
cd "$WORK/lib/arm64-v8a"
SYSTEM="libc.so libm.so libdl.so liblog.so libandroid.so libz.so libvulkan.so libstdc++.so
libGLESv2.so libEGL.so libnativewindow.so libjnigraphics.so libaaudio.so
libOpenSLES.so libmediandk.so libcamera2ndk.so libsync.so libneuralnetworks.so"
fail=0
for so in *.so; do
for need in $(readelf -d "$so" | sed -n 's/.*NEEDED.*\[\(.*\)\]/\1/p'); do
[ -f "$need" ] && continue
case " $(echo $SYSTEM) " in *" $need "*) continue ;; esac
echo "::error::$so needs $need, which is neither in the apk nor a platform library"
fail=1
done
done
exit $fail
- name: Sign with the testkey (v1 + v2 + v3)
run: |
set -euo pipefail
-55
View File
@@ -1,55 +0,0 @@
name: Publish the CI Debian image
# Pulls the Debian 11 image the x86 preloads build in, once, and publishes it as a release asset
# on this repo so build.yml never depends on a registry mirror's rate limit. Run it again (with a
# new tag) only to refresh the image; tools/linuxfs/debian-image.env names the one builds use.
on:
workflow_dispatch:
inputs:
tag:
description: 'Release tag to publish to (a new -rN tag for a refresh; builds pin the one in tools/linuxfs/debian-image.env)'
required: true
default: 'ci-debian-bullseye-r2'
replace:
description: 'Overwrite the asset if the release already has one (changes its checksum: re-pin it in debian-image.env)'
type: boolean
default: false
permissions:
contents: write
jobs:
publish:
runs-on: ubuntu-24.04
timeout-minutes: 30
steps:
- name: Pull, save and publish
env:
GH_TOKEN: ${{ github.token }}
TAG: ${{ inputs.tag }}
REPLACE: ${{ inputs.replace }}
run: |
set -euo pipefail
image=public.ecr.aws/docker/library/debian:bullseye
# A published image is pinned by checksum in the build; never replace one by accident.
if [ "$REPLACE" != true ] && gh release view "$TAG" -R "$GITHUB_REPOSITORY" --json assets -q '.assets[].name' 2>/dev/null | grep -qx debian-bullseye.tar.zst; then
echo "::error::$TAG already carries debian-bullseye.tar.zst; publish to a new tag, or set replace and re-pin tools/linuxfs/debian-image.env"
exit 1
fi
for attempt in 1 2 3 4 5 6; do
docker pull "$image" && break
[ "$attempt" -lt 6 ] || { echo "::error::could not pull $image"; exit 1; }
echo "pull attempt $attempt failed (registry busy?); retrying in $((attempt * 30)) s"
sleep $((attempt * 30))
done
docker image inspect "$image" --format 'image id {{.Id}} created {{.Created}}'
docker save "$image" | zstd -19 -T0 -o debian-bullseye.tar.zst
sha256sum debian-bullseye.tar.zst | tee SHA256SUMS
ls -l debian-bullseye.tar.zst
if ! gh release view "$TAG" -R "$GITHUB_REPOSITORY" >/dev/null 2>&1; then
gh release create "$TAG" -R "$GITHUB_REPOSITORY" --title "CI Debian 11 image ($TAG)" --latest=false \
--notes "The debian:bullseye image build.yml compiles the x86 preloads in (glibc 2.31), saved with docker save and compressed with zstd. Pulled from public.ecr.aws/docker/library/debian:bullseye on $(date -u +%Y-%m-%d); image id $(docker image inspect "$image" --format '{{.Id}}'). Pinned in tools/linuxfs/debian-image.env."
fi
gh release upload "$TAG" -R "$GITHUB_REPOSITORY" debian-bullseye.tar.zst SHA256SUMS --clobber
{ echo "Published \`$TAG\`:"; echo; echo '```'; cat SHA256SUMS; echo '```'; } >> "$GITHUB_STEP_SUMMARY"
-29
View File
@@ -13,28 +13,13 @@ permissions:
contents: read
pull-requests: read
concurrency:
group: pr-release-${{ github.event.pull_request.number }}
cancel-in-progress: false
queue: max
jobs:
cleanup:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
- name: Check the current PR state
id: state
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
run: |
set -euo pipefail
state=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .state)
echo "closed=$([ "$state" = closed ] && echo true || echo false)" >> "$GITHUB_OUTPUT"
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
if: ${{ steps.state.outputs.closed == 'true' }}
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
@@ -42,7 +27,6 @@ jobs:
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Delete the test build
if: ${{ steps.state.outputs.closed == 'true' }}
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
@@ -58,19 +42,6 @@ jobs:
done
[ "$found" = 1 ] || echo "No test build for PR #$PR_NUMBER"
- uses: actions/checkout@v4
if: ${{ steps.state.outputs.closed == 'true' }}
with:
ref: main
persist-credentials: false
- name: Retire the Discord PR announcement
if: ${{ steps.state.outputs.closed == 'true' }}
env:
WEBHOOK: ${{ secrets.DISCORD_PR_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
run: python3 tools/release/pr_discord.py retire
catalog:
needs: cleanup
if: ${{ always() }}
+21 -14
View File
@@ -26,7 +26,6 @@ permissions:
concurrency:
group: pr-release-${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }}
cancel-in-progress: false
queue: max
jobs:
authorize:
@@ -179,10 +178,6 @@ jobs:
issues: write
pull-requests: write
steps:
- uses: actions/checkout@v4
with:
ref: main
persist-credentials: false
- uses: actions/download-artifact@v4
with:
pattern: droiddeck-pr-signed-*
@@ -312,27 +307,39 @@ jobs:
$NEXT
EOF
)
comment=$(gh api "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" --paginate --slurp | \
jq "[.[][] | select(.user.login == \"github-actions[bot]\") | select(.body | startswith(\"$mark\"))] | first // {}")
id=$(jq -r '.id // empty' <<<"$comment")
id=$(gh api "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" --paginate \
--jq ".[] | select(.body | startswith(\"$mark\")) | .id" | head -1 || true)
if [ -n "$id" ]; then
state=$(jq -r '.body | split("\n")[] | select(startswith("<!-- droiddeck-discord: ") and endswith(" -->"))' <<<"$comment")
if [ -n "$state" ]; then body=$(printf '%s\n%s' "$body" "$state"); fi
gh api -X PATCH "repos/$GITHUB_REPOSITORY/issues/comments/$id" -f body="$body" >/dev/null
else
gh api -X POST "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" -f body="$body" >/dev/null
fi
- name: Update the Discord PR announcement
if: ${{ always() && steps.publish.outcome == 'success' }}
# Asked for (the label, a manual run): always announced. Signed on its own after a push:
# only a PR's first test build is, and later ones update its release quietly.
- name: Post to Discord
if: ${{ always() && steps.publish.outcome == 'success' && (needs.authorize.outputs.automatic != 'true' || steps.publish.outputs.first == 'true') }}
env:
WEBHOOK: ${{ secrets.DISCORD_PR_BUILDS_WEBHOOK }}
WEBHOOK: ${{ secrets.DISCORD_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
run: python3 tools/release/pr_discord.py publish
run: |
set -euo pipefail
if [ -z "$WEBHOOK" ]; then
echo "::notice::No DISCORD_BUILDS_WEBHOOK secret; nothing posted"
exit 0
fi
short=${HEAD_SHA:0:7}
title=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .title)
what="[#$PR_NUMBER]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$PR_NUMBER): $title"
get=$(printf 'Download: [standard APK](<%s>) · [all variants](<%s>)' "$APK" "$RELEASE")
content=$(printf '**New signed PR test build** \`pr-%s\` · \`%s\`\n%s\n_Not merged — for testing._\n%s' "$PR_NUMBER" "$short" "$what" "$get")
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
catalog:
needs: publish
-1
View File
@@ -13,7 +13,6 @@ permissions:
concurrency:
group: update-app-catalog
cancel-in-progress: false
queue: max
jobs:
catalog:
-6
View File
@@ -13,12 +13,7 @@ captures/
app/src/main/assets/linuxfs/
app/src/main/jniLibs/arm64-v8a/libproot.so
app/src/main/jniLibs/arm64-v8a/.proot-inputs
app/src/main/jniLibs/arm64-v8a/.proot-outputs
app/src/main/jniLibs/arm64-v8a/libproot-loader.so
app/src/main/jniLibs/arm64-v8a/libdirectaudiorelay.so
# The store download engines (app/src/main/rust/stores) are cross-compiled by Gradle into
# app/build/rustJniLibs; cargo's own build tree stays next to the crate. Neither is source.
app/src/main/rust/stores/target/
app/src/main/assets/droiddeck-esync/
# Kotlin compiler session files (build-tool state, never source).
@@ -39,4 +34,3 @@ __pycache__/
# Local signing with the release key (tools/build_local.sh); holds a password.
.signing.env
app/src/main/assets/directaudio/
+4 -8
View File
@@ -15,25 +15,21 @@ DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big
## Requirements and install
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Adreno 6xx is experimental: DirectX 11 uses DXVK 2 and may run, and DirectX 12 games can still crash. Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/Droid-Deck/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators. The **Store** installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; with additional options to install Appimages and set up scripts. **Stores** (Setup › Stores › "Show Stores in the rail") signs in to GOG, Epic Games and Amazon Games, browses their catalogs and libraries, downloads games into the Games storage and adds each one to the Steam client as a non-Steam game, so it launches through Proton like everything else; the cog on its chip row sets which tab a store opens on and the download speed tier.
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/Droid-Deck/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators. The **Store** installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; with additional options to install Appimages and set up scripts.
Before Steam launches, you must turn off **Restrict child processes** in Developer options. If this option is not available in developer settings (Android 12 and 13 devices), first launch of Steam will present a "Fix it for me" button, which will help automate the setup process.
## Community
Join the [DroidDeck Discord](https://discord.gg/JRGAvawjsm) for help, Preview builds, and device reports. Bug reports go in its **#bug-reports** forum; attach the zip from **Share logs** (Setup, or the session drawer) so the logs come with it.
Join the [DroidDeck Discord](https://discord.gg/JRGAvawjsm) for help, Preview builds, and device reports. Bug reports go in its **#bug-reports** forum; attach the session folder from `Download/DroidDeck/` so the logs come with it.
## Build
Run `tools/build_local.sh` with Docker, Java 17, the Android SDK/NDK, Rust through rustup, GitHub CLI, Python 3, and `zstd` installed. It prepares the same native libraries, pinned components and audio sinks as CI, then checks the APK's assets, JNI exports and dependencies. The APK is at `app/build/outputs/apk/release/app-release.apk`. Set `DROIDDECK_PA13_SOURCE_DIR` to an existing PulseAudio 13.0 source directory to skip downloading it. Set `DROIDDECK_SIGNING_ENV` to a signing environment file to install over a release build; relative keystore paths resolve beside that file. To install on an attached device, run `tools/deploy_local.sh`.
After preparation, ordinary `./gradlew :app:assembleRelease` builds can reuse the verified inputs. If native sources, component pins or staged files change, packaging stops with instructions to rerun the helper. Generated audio stays under `app/build/`; the tracked base bundle is never modified. `./gradlew -PskipRust=true :app:testDebugUnitTest` needs no native preparation. For an APK without store engines, use `DROIDDECK_SKIP_RUST=1 tools/build_local.sh`; it omits cached engine libraries too.
Run the helper and preload regression suite with `bash tools/test_local.sh`. On macOS it runs in Linux through Docker, matching the helpers' runtime and CI instead of compiling Linux preloads against macOS headers.
Run `tools/build_local.sh` with Docker, Java 17, the Android SDK/NDK, and `zstd` installed. It builds the ARM64 audio sinks from PulseAudio 13.0 and packages them into the APK at `app/build/outputs/apk/release/app-release.apk`. Set `DROIDDECK_PA13_SOURCE_DIR` to an existing PulseAudio 13.0 source directory to skip downloading it. To install the APK on an attached device, run `tools/deploy_local.sh`.
## Limits
Compatibility and performance vary by device; hardware validation is limited. Desktop compositing uses software rendering. Firefox sandboxing is reduced under proot. Logs are kept app-private (`files/logs/`, the last 30 sessions); **Share logs** packs the newest session, with the stores and tool logs, into one scrubbed zip.
Compatibility and performance vary by device; hardware validation is limited. Desktop compositing uses software rendering. Firefox sandboxing is reduced under proot. See the session logs in `Download/DroidDeck/` when diagnosing problems.
## Credits and licence
+2 -92
View File
@@ -59,19 +59,6 @@ def ciBuild = providers.environmentVariable('GITHUB_ACTIONS').getOrNull() == 'tr
def releaseSigner = rootProject.file('keystore/release-signer.sha256').text.trim()
// When the source was committed, for "built 3 hours ago": fixed per commit, so it costs no rebuilds.
def commitTime = (gitValue(['show', '-s', '--format=%ct', 'HEAD']) ?: '0').with { it.isLong() ? it : '0' }
// The desktop package this apk installs (tools/desktop-kde/release.env): published once per tag in
// DroidDeck-Components, pinned here with its checksum like gamescope and the esync packs, so the
// desktop scripts in the apk always get the package they were made for.
def desktopKde = rootProject.file('tools/desktop-kde/release.env').readLines()
.findAll { it.contains('=') && !it.startsWith('#') }
.collectEntries { def kv = it.split('=', 2); [(kv[0].trim()): kv[1].trim()] }
def desktopRemovalSources = new groovy.json.JsonSlurper().parse(file('src/main/assets/desktop-removal/sources.json'))
if (desktopRemovalSources.archives[desktopKde.DESKTOP_KDE_TAG] != desktopKde.DESKTOP_KDE_SHA256) {
throw new GradleException('Desktop removal inventories do not match the pinned archive')
}
if (!file('src/main/assets/desktop-removal/versions.txt').readLines().contains(desktopKde.DESKTOP_KDE_TAG)) {
throw new GradleException('Regenerate desktop removal inventories for ' + desktopKde.DESKTOP_KDE_TAG)
}
// tools/release/variants.txt as "package=suffix;...", so the updater picks the apk of the package it runs as.
def variantSuffixes = rootProject.file('tools/release/variants.txt').readLines()
.findAll { it.trim() && !it.startsWith('#') }
@@ -92,8 +79,8 @@ android {
// file out of its own data directory, and this app's entire job is to exec a rootfs:
// proot, gamescope, the Steam client and everything it launches all live under files/.
targetSdkVersion 28
versionCode 12
versionName "0.3.2"
versionCode 11
versionName "0.3.1"
buildConfigField "String", "BUILD_LABEL", "\"${escapedBuildLabel}\""
buildConfigField "String", "SOURCE_COMMIT", "\"${sourceCommit}\""
buildConfigField "int", "PR_NUMBER", "${prNumber}"
@@ -101,11 +88,6 @@ android {
buildConfigField "String", "RELEASE_SIGNER", "\"${releaseSigner}\""
buildConfigField "long", "COMMIT_TIME", "${commitTime}L * 1000L"
buildConfigField "String", "VARIANT_SUFFIXES", "\"${variantSuffixes}\""
buildConfigField "String", "SGDB_API_KEY", "\"${System.getenv("SGDB_API_KEY") ?: project.findProperty("sgdbApiKey") ?: ""}\""
buildConfigField "String", "DESKTOP_KDE_TAG", "\"${desktopKde.DESKTOP_KDE_TAG}\""
buildConfigField "String", "DESKTOP_KDE_URL", "\"https://github.com/${desktopKde.DESKTOP_KDE_REPO}/releases/download/${desktopKde.DESKTOP_KDE_TAG}/desktop-kde.tar.zst\""
buildConfigField "String", "DESKTOP_KDE_SHA256", "\"${desktopKde.DESKTOP_KDE_SHA256}\""
buildConfigField "long", "DESKTOP_KDE_SIZE", "${desktopKde.DESKTOP_KDE_SIZE}L"
ndk {
abiFilters 'arm64-v8a'
@@ -206,82 +188,10 @@ def stageSessionScripts = tasks.register('stageSessionScripts', Copy) {
}
tasks.named('preBuild').configure { dependsOn(stageSessionScripts) }
// Prepared audio lives under build/, so native builds never rewrite the tracked base bundle.
// Copying into one asset root also prevents an old base bundle winning a duplicate asset merge.
def runtimeAssetsDir = layout.buildDirectory.dir('runtimeAssets')
def stageRuntimeAssets = tasks.register('stageRuntimeAssets', Sync) {
dependsOn(stageSessionScripts)
from(layout.projectDirectory.dir('src/main/assets')) { exclude 'pulseaudio.tzst' }
from(layout.buildDirectory.dir('prepared-assets'))
into(runtimeAssetsDir)
}
android.sourceSets.main.assets.setSrcDirs([runtimeAssetsDir])
tasks.named('preBuild').configure { dependsOn(stageRuntimeAssets) }
// Unit tests and previews remain usable without Docker. Packaging an APK requires the complete
// runtime payload prepared by the local helper or CI, with matching sources and output hashes.
def verifyRuntimeInputs = tasks.register('verifyRuntimeInputs', Exec) {
// The session scripts are re-copied into the asset tree by stageSessionScripts; with parallel
// task execution this check once hashed a file mid-copy and failed a main build. Hash only
// once the staging has finished.
mustRunAfter(stageSessionScripts, stageRuntimeAssets)
workingDir rootProject.projectDir
commandLine 'python3', 'tools/release/runtime_inputs.py', 'verify'
}
tasks.configureEach { task ->
if (task.name in ['packageDebug', 'packageRelease']) task.dependsOn(verifyRuntimeInputs)
}
// The GOG / Epic / Amazon download engines are Rust (app/src/main/rust/stores, ported from
// Bannerlator's bl-steam-client crate). cargo-ndk cross-compiles them for arm64-v8a into the build
// directory, which is one more jniLibs source below: nothing compiled is committed, the same rule
// the preloads, proot and the DirectAudio relay follow. cargo-ndk exports the NDK clang/llvm-ar as
// the C compiler for the one C-compiling crate (ring, under rustls) - the step Bannerlator's CI
// does by hand - and reads the NDK from ANDROID_NDK_HOME, which is set to the NDK this build pins.
// -PskipRust=true builds without the library, for a checkout with no Rust toolchain: the stores
// then report themselves unavailable instead of the build failing.
def rustCrateDir = layout.projectDirectory.dir('src/main/rust/stores')
def rustJniLibsDir = layout.buildDirectory.dir('rustJniLibs')
def skipRust = (project.findProperty('skipRust') ?: 'false').toString().toBoolean()
def buildRustStores = tasks.register('buildRustStores', Exec) {
description = 'Cross-compiles the store download engines (libdroiddeckstores.so) with cargo-ndk.'
onlyIf { !skipRust }
inputs.dir(rustCrateDir.dir('src'))
inputs.files(rustCrateDir.file('Cargo.toml'), rustCrateDir.file('Cargo.lock'))
inputs.property('ndkVersion', android.ndkVersion)
if (!skipRust) inputs.property('rustToolchain', providers.exec {
environment 'PATH', "${System.getProperty('user.home')}/.cargo/bin${File.pathSeparator}${System.getenv('PATH')}"
commandLine 'rustup', 'run', 'stable', 'rustc', '-Vv'
}.standardOutput.asText)
outputs.dir(rustJniLibsDir)
workingDir rustCrateDir
// The configuration cache serialises the task, so everything it needs is resolved here, not
// in doFirst. ~/.cargo/bin is where rustup puts cargo and cargo-ndk; an IDE-launched Gradle
// does not always have it on PATH.
def cargoBin = "${System.getProperty('user.home')}/.cargo/bin"
environment 'PATH', "${cargoBin}${File.pathSeparator}${System.getenv('PATH')}"
environment 'ANDROID_NDK_HOME', android.ndkDirectory.absolutePath
environment 'CARGO_TERM_COLOR', 'never'
if (!skipRust) environment 'RUSTC', providers.exec {
commandLine 'rustup', 'which', '--toolchain', 'stable', 'rustc'
}.standardOutput.asText.get().trim()
// --platform 26 = minSdkVersion: the engines link against the API 26 libc, like the C++ code.
// Homebrew's cargo/rustc can precede rustup on macOS and use a different sysroot, despite
// rustup reporting the Android target installed. Run both through the selected toolchain.
commandLine 'rustup', 'run', 'stable', 'cargo', 'ndk', '--target', 'arm64-v8a', '--platform', '26',
'--output-dir', rustJniLibsDir.get().asFile.absolutePath,
'build', '--release', '--locked'
}
// Skipping Rust must omit its library even if another build left a cached .so behind.
if (!skipRust) android.sourceSets.main.jniLibs.srcDir(rustJniLibsDir)
tasks.named('preBuild').configure { dependsOn(buildRustStores) }
dependencies {
// The runtime tarball is a zstd-compressed tar.
implementation 'com.github.luben:zstd-jni:1.5.2-3@aar'
implementation 'org.apache.commons:commons-compress:1.27.1'
// Bannerlator's Windows components come as .tar.xz (WinComponents).
implementation 'org.tukaani:xz:1.10'
// The UI: every menu, dialog and overlay is Compose. The session's SurfaceView and the
// on-screen pad are Views underneath it, which is what they are in every Compose app.
implementation platform('androidx.compose:compose-bom:2024.02.00')
-21
View File
@@ -8,8 +8,6 @@
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<!-- Store download progress and "installed" / "failed" notices (Android 13+). -->
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<!-- The session keeps running while the app is not on screen: a foreground service holds the
process at perceptible priority, and a high-performance WiFi lock keeps a backgrounded
download from being throttled to nothing by the radio's power-save. -->
@@ -30,9 +28,6 @@
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Installs DroidDeck's own updates (Updates page) over itself, after the user allows it. -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<!-- A paired Steam Controller, read over Bluetooth LE out of lizard mode (SteamControllerBle).
Granted at install below targetSdk 31; no scan, so no location. -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
@@ -76,10 +71,6 @@
<action android:name="android.intent.action.CREATE_SHORTCUT" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<intent-filter>
<action android:name="com.droiddeck.launcher.LAUNCH_GAME" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
<!-- Android owns the Home key. This small translucent Home handler routes the resulting
@@ -132,13 +123,6 @@
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme" />
<!-- A store's own sign-in page (GOG, Epic Games, Amazon Games) in a WebView. -->
<activity
android:name=".stores.StoreLoginActivity"
android:exported="false"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme" />
<activity
android:name=".agent.AgentStartActivity"
android:exported="true"
@@ -175,11 +159,6 @@
<service
android:name=".core.WirelessAdbPairingService"
android:exported="false" />
<!-- Keeps the process alive while a store (GOG, Epic, Amazon) game downloads. -->
<service
android:name=".stores.download.StoreDownloadService"
android:exported="false"
android:foregroundServiceType="dataSync" />
<!-- Hands a zipped session folder to the share sheet; nothing else is exposed. -->
<provider
android:name="androidx.core.content.FileProvider"
Binary file not shown.
@@ -1,49 +0,0 @@
{
"archives": {
"lxqt-r1": "c2bb860b3b1688287451e2495be5db313ec07f8c8af501dfac2768a9f417bc86",
"desktop-kde-r1": "55747e75d0ec055ab7ea1e92a757f3be227cc3205bb9101f5b53cadef6318579",
"desktop-kde-r2": "9ba832677b498654136c69d8c8330434d17e4d53cd099acac9bde3ba429b35bf",
"emulators-r1": "a1f4806a9663d28f424b4cab1277e0ede80a92e69de5bc063cdc8b45af220164"
},
"desktopApplications": {
"ark-26.08.1-1-aarch64.pkg.tar.xz": "93e2c2b75ff20cd29b4f312ed1979ef6f27255b93232b93bfcdb31239903c1d4",
"breeze-6.7.5-1-aarch64.pkg.tar.xz": "1d7f4eb9d8d234caaea23621909f5233d19462c2f058afeeb54bed7b81bd03bd",
"breeze-gtk-6.7.5-1-any.pkg.tar.xz": "a0f59bc4fc426879c8f8a97f6dcc707fb7d1b52913da5eb7e9db83777b6957b7",
"breeze-icons-6.30.0-1-aarch64.pkg.tar.xz": "4bae4689032501156687a227024e56554820747644953c67fc8d2e2b6b0b045a",
"dolphin-26.08.1-1-aarch64.pkg.tar.xz": "fef738ab8132d3eba1156b98c116699ce0a5efcb4cb462efbacdcf4c47f79a23",
"firefox-157.0.1-1-aarch64.pkg.tar.xz": "d142fdb8a339a65eca7cea6a2bba5b29202386166abd9d59851d6757c9eb2163",
"gwenview-26.08.1-1-aarch64.pkg.tar.xz": "a9dc7d5ab73fa677905d5a57248b1b9b404b6b16e862958cc7443d387f684a47",
"kate-26.08.1-1-aarch64.pkg.tar.xz": "acf50710042746f243a3b219a1ae0f788e338f3dd9d75093e8bb671a618b83b6",
"kde-cli-tools-6.7.5-1-aarch64.pkg.tar.xz": "af466398a912a994a97fadfe46aff401d88a90d7fdce7e843dc4218098fa38ac",
"kde-gtk-config-6.7.5-1-aarch64.pkg.tar.xz": "ba6cb4cb01dbb3f2c247f2f6973ede3b64c0849f89340217b51dfbf11cb8cb5c",
"kinfocenter-6.7.5-1-aarch64.pkg.tar.xz": "f3d5416db96b50f9a5b8a284d82ae21d834a8cce646010abdd7087491c399b0b",
"konsole-26.08.1-1-aarch64.pkg.tar.xz": "1ecf87c0d11d620ebe4aeafb02788e0d5f4fe9019ad9c5d9f1011c43237dd5ec",
"kscreen-6.7.5-1-aarch64.pkg.tar.xz": "8fbaa6fedf93edeba021a5416b551663654919b27c2ee237d696ec0b0ce7d5b7",
"kwin-6.7.5-1-aarch64.pkg.tar.xz": "a7535710c74b90359f80306134b2b7581132cbac508dc84b7e07ef275cc8c3fe",
"mpv-1:0.41.0-6-aarch64.pkg.tar.xz": "6c89d00736820210a3c7f32af4cf95d155191d463f9df8bd22137c45f30a554a",
"plasma-desktop-6.7.5-1-aarch64.pkg.tar.xz": "b266dd42cea965b5ab1cc1ae600877e9d3bc83ec642c61fe1669c4457e641a55",
"plasma-integration-6.7.5-1-aarch64.pkg.tar.xz": "daa96da14d9a4d12c0d9c0341e1be6836a9a437c469d61da5e9844d51e2606cf",
"plasma-pa-6.7.5-1-aarch64.pkg.tar.xz": "02dbefe9d3e0069b2bb37cac2a6be18b8f0a1887c87704a0716e7a9268eadcd8",
"plasma-workspace-6.7.5-1-aarch64.pkg.tar.xz": "3a1455857afaa9ccf342ab6167f0f15794ee9d248b0925398ea6f62f12730a86",
"spectacle-1:6.7.5-1-aarch64.pkg.tar.xz": "0c9837412ea6119edef18bcb0a8fceb74634cb35be0ca78b3e1dd1ff2443866e",
"systemsettings-6.7.5-1-aarch64.pkg.tar.xz": "b02b6a726857d5125c92d1ec95379216c7a3bc1f187a3b46e88c0d056b29ce70",
"xdg-desktop-portal-kde-6.7.5-1-aarch64.pkg.tar.xz": "2c57d17d34d577023eb9cd7b0fca1ba9163549afe60450f6271aa148af099ef2"
},
"legacyApplications": {
"featherpad-1.6.3-1-aarch64.pkg.tar.xz": "fcac55215815c0b712453f9bcc09abfe4b518e36025a111a7a7598ef04913f3d",
"labwc-0.20.2-1-aarch64.pkg.tar.xz": "bcd4cc3945165b0fdd33c0117cd7b9dfd05cf8c327326c37f3c3a27ef23ee5ca",
"lximage-qt-2.4.0-1-aarch64.pkg.tar.xz": "5d6bdd5472ea6bcb4b993b36df3ab7010bb2e62b36a78a649708fc9a52cb0928",
"lxqt-config-2.4.0-1-aarch64.pkg.tar.xz": "4b601d798fc7689ee76787dbef8c8958c02429ee60248cd99d950c919dbefba5",
"lxqt-panel-2.4.1-1-aarch64.pkg.tar.xz": "a141e0f8049e73f859d843510c6f45d6ed9087c990bcebf44f5f2430621024c4",
"lxqt-qtplugin-2.4.0-3-aarch64.pkg.tar.xz": "61c8f828be73111ee0bd5e3163b0d64c2098dd0189710a190f42be11137695cf",
"lxqt-runner-2.4.0-1-aarch64.pkg.tar.xz": "5afa74652a37366ea4e7774cf33379977582fbdca599cef1005ebf637cbcae4b",
"lxqt-session-2.4.0-2-aarch64.pkg.tar.xz": "e9c7c8a0011859029622ad202e0d3826e4e5bc8d64659031f6efa211456ff6eb",
"lxqt-themes-2.4.0-1-any.pkg.tar.xz": "7ea16c62a1fa70cdac13cb3f8fdcdaad299ae1f5bd514acfda671484755787bf",
"lxqt-wayland-session-0.4.1-1-any.pkg.tar.xz": "cd8dc11f5035469d23b6bbd937a90593402428c43de37517412aa43fe1fc6b10",
"papirus-icon-theme-20260801-1-any.pkg.tar.xz": "4aae3f47b800a60d6fd360e55adc581408ceaafc481c5a420a681741a3966510",
"pcmanfm-qt-2.4.1-1-aarch64.pkg.tar.xz": "7ec1a6b39dd0e4055b39f0e2c0549ea263d83004e1b821fb9e42f1d7f5fff0f9",
"qterminal-2.4.0-1-aarch64.pkg.tar.xz": "aa4adc9c9d47641b9452ec8d879038a9cb4762c3b6b5299045fac968fd0ed22d",
"swaybg-1.2.2-1-aarch64.pkg.tar.xz": "a26caa16ca7d581b5ca05758677058b4b60af10dc8d83e447ad6824b762b48b8",
"wlr-randr-0.5.0-1-aarch64.pkg.tar.xz": "58c3651c6a15dc8f95a310c7e225f759aa766be2fb3c0981a9a8b567854675b3"
}
}
@@ -1,2 +0,0 @@
desktop-kde-r1
desktop-kde-r2
@@ -0,0 +1,115 @@
# DirectAudio for the Linux Steam client (relay build)
This is the driver for games that run under **Valve's ARM64 Proton inside a Linux
runtime on Android** - Bannerlator's linuxfs session with the native Steam client -
where the game process is a glibc process and cannot touch Android's audio
libraries itself.
Two pieces, both required:
| piece | what it is | where it runs |
|---|---|---|
| `aarch64-unix/winedirectaudio.so` + the two PE shells | the Wine `mmdevapi` driver, glibc build, **no AAudio inside** | in the game, inside the Linux rootfs |
| `directaudio-relay` | a small bionic program that owns the AAudio output and microphone streams | on the Android side, under the app's uid |
They meet over a unix socket. The driver connects, sends its launch config, and
gets back two shared-memory rings: one it fills with mixed game audio, one the
helper fills with microphone audio. The helper plays and records; the driver
keeps doing everything else it always did.
## Which Proton
Built inside `ValveSoftware/wine` at `proton_11.0`. The private `mmdevapi`
interface it implements is byte-identical across **Proton 11.0 (ARM64)**,
**Proton Experimental (ARM64)** and our own Wine-11 layers (checked 2026-09-19),
so this one build serves any of them. A future Proton on a Wine 12 base will
need a rebuild - the interface is not versioned, and a mismatch is silence, not
an error.
## Installing the driver next to Proton (not into it)
Steam verifies and updates its Proton depots, so files added under
`steamapps/common/Proton .../files/lib/wine/` will not survive. Put the driver
in a directory of its own and point Wine at it:
```
<somewhere>/directaudio/lib/wine/aarch64-unix/winedirectaudio.so
<somewhere>/directaudio/lib/wine/aarch64-windows/winedirectaudio.drv
<somewhere>/directaudio/lib/wine/i386-windows/winedirectaudio.drv
```
and set, for the game process:
```
WINEDLLPATH=<somewhere>/directaudio/lib/wine
```
Wine searches `WINEDLLPATH` entries with the per-arch subdirectories appended,
so both the PE shell and the unixlib are found there. In Bannerlator's runtime
the natural place to export it is the `bannerlator-proton` compatibility-tool
wrapper, which every Proton launch goes through.
## Selecting the driver
`mmdevapi` only tries the drivers named in the registry (or its built-in
`pulse,alsa,oss,coreaudio` list, which does not know about this one). Set, in the
game's prefix:
```
wine reg add "HKCU\Software\Wine\Drivers" /v Audio /d directaudio /f
```
Under Proton the prefix is `compatdata/<appid>/pfx`; run the command with that
prefix as `WINEPREFIX` using Proton's own `bin-arm64/wine`, or write the key from
the wrapper before it hands off to Proton.
## Running the helper
```
directaudio-relay --socket <path> [--log]
```
- Run it **under the app's uid**, the way the app already runs its PulseAudio
daemon. Android checks `RECORD_AUDIO` against the calling uid, so a helper
started any other way can play but cannot record.
- Start it **before** the game: the driver asks "is a helper there?" once, when
Wine picks an audio driver, and falls back to unavailable if not.
- The socket path must be reachable from inside the Linux rootfs. Bannerlator
binds the app's files directory and its runtime directory into the session at
their own paths, so any socket under either works unchanged on both sides.
- The helper serves any number of game processes; each gets its own streams.
It exits on `SIGTERM`; a game exiting tears down that game's streams only.
## Telling the driver where the helper is
```
BANNER_AUDIO_DIRECT_RELAY=<the same socket path>
```
Unset, the driver looks for `$XDG_RUNTIME_DIR/directaudio-relay`.
## Everything else is unchanged
All `BANNER_AUDIO_DIRECT_*` knobs mean what they mean in the in-process build:
`_PERF`, `_ADAPTIVE`, `_DECAY`, `_MS`, `_MAXMS`, `_BF`, `_MBF`, `_EXCLUSIVE`,
`_WATCHDOG`, `_STALL_MS`, `_DECAY_*`, `_LOG`, `_PERIOD_MS`, `_MINPERIOD_MS`, and
the live-config mailbox `_RUNTIME` (the helper watches the file; it must be a
path the helper can read on the Android side). **`BANNER_AUDIO_DIRECT_MIC=1`**
exposes the capture endpoint exactly as before: the helper opens the input
stream (`VOICE_COMMUNICATION` preset) when the game connects and makes it hot on
the game's first capture start.
One thing is different: there is one extra hand-off, the ring. The helper's
callback pulls a burst from it, so the driver keeps two bursts queued (about 8 ms
on a 192-frame device) on top of the AAudio buffer the presets control, and the
helper raises that if a callback ever finds the ring short. `get_latency` reports
the sum, so a game that sizes its own buffers from it still sees the truth.
## Proving it is running
- Helper side: `logcat -s DA-Relay:I` shows `hello from <exe>`, then `open: buffer
... ring target ...`, then `capture open` / `capture start` for the mic.
- Game side: the session log carries `DirectAudio: relay: connected - ...`.
- The game process's `/proc/<pid>/maps` shows `winedirectaudio.so` and **no**
`libaaudio.so` (it is in the helper's maps instead). The AudioFlinger track is
owned by the helper's pid.
@@ -0,0 +1,4 @@
directaudio linux-wine11 relay build
source 3548a4a730e8d01cb0cb0268d51a2fb8f23dcd33
wine ValveSoftware/wine@proton_11.0
unixlib.h sha256 fdbed263338d0719c4d12e02b045c23721de33219ec8878e4c2d7ebc9efcbe09
-5
View File
@@ -44,11 +44,6 @@ add_subdirectory(waylandcomp)
add_library(sdnative SHARED sdnative/sdnative.c)
target_link_libraries(sdnative log)
# The device info window's Vulkan section: the phone's own driver, asked once through the system
# loader (opened with dlopen, so a phone without Vulkan still loads the app).
add_library(deviceinfo SHARED deviceinfo/vkinfo.c)
target_link_libraries(deviceinfo dl)
# Rebuild Termux terminal-emulator's PTY JNI helper with the app's NDK instead of carrying its
# prebuilt libtermux.so with a redundant libstdc++.so dependency.
add_library(termux SHARED termux/termux.c)
-112
View File
@@ -1,112 +0,0 @@
// What the phone's own Vulkan driver says about its GPU, for the app's device info window: one
// instance on the system loader, the first physical device's properties, a few limits and the
// extensions DXVK and VKD3D-Proton lean on. Returned as "key=value" lines; nothing is kept open.
#include <dlfcn.h>
#include <jni.h>
#include <stdio.h>
#include <string.h>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#define LINE(...) do { if (used < sizeof(out)) used += snprintf(out + used, sizeof(out) - used, __VA_ARGS__); } while (0)
static const char *const EXTENSIONS[] = {
"VK_EXT_robustness2", "VK_EXT_transform_feedback", "VK_EXT_custom_border_color",
"VK_KHR_dynamic_rendering", "VK_EXT_extended_dynamic_state3", "VK_EXT_descriptor_indexing",
"VK_KHR_timeline_semaphore", "VK_EXT_mesh_shader", "VK_KHR_ray_query",
};
static const char *type_name(VkPhysicalDeviceType type) {
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: return "integrated GPU";
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: return "discrete GPU";
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: return "virtual GPU";
case VK_PHYSICAL_DEVICE_TYPE_CPU: return "CPU";
default: return "other";
}
}
JNIEXPORT jstring JNICALL
Java_com_droiddeck_launcher_gpu_VulkanInfo_nativeQuery(JNIEnv *env, jclass clazz) {
static char out[4096];
size_t used = 0;
out[0] = 0;
void *lib = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL);
if (!lib) { LINE("error=no Vulkan loader\n"); return (*env)->NewStringUTF(env, out); }
PFN_vkGetInstanceProcAddr gipa = (PFN_vkGetInstanceProcAddr) dlsym(lib, "vkGetInstanceProcAddr");
PFN_vkCreateInstance create = gipa ? (PFN_vkCreateInstance) gipa(NULL, "vkCreateInstance") : NULL;
PFN_vkEnumerateInstanceVersion instanceVersion = gipa ? (PFN_vkEnumerateInstanceVersion) gipa(NULL, "vkEnumerateInstanceVersion") : NULL;
if (!create) { LINE("error=no vkCreateInstance\n"); dlclose(lib); return (*env)->NewStringUTF(env, out); }
uint32_t loader = VK_API_VERSION_1_0;
if (instanceVersion) instanceVersion(&loader);
LINE("loader=%u.%u.%u\n", VK_API_VERSION_MAJOR(loader), VK_API_VERSION_MINOR(loader), VK_API_VERSION_PATCH(loader));
VkApplicationInfo app = { .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pApplicationName = "DroidDeck device info",
.apiVersion = loader >= VK_API_VERSION_1_1 ? VK_API_VERSION_1_1 : VK_API_VERSION_1_0 };
VkInstanceCreateInfo info = { .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .pApplicationInfo = &app };
VkInstance instance = VK_NULL_HANDLE;
if (create(&info, NULL, &instance) != VK_SUCCESS) { LINE("error=vkCreateInstance failed\n"); dlclose(lib); return (*env)->NewStringUTF(env, out); }
#define GET(name) PFN_##name name = (PFN_##name) gipa(instance, #name)
GET(vkDestroyInstance); GET(vkEnumeratePhysicalDevices); GET(vkGetPhysicalDeviceProperties);
GET(vkGetPhysicalDeviceProperties2); GET(vkGetPhysicalDeviceMemoryProperties);
GET(vkEnumerateDeviceExtensionProperties); GET(vkGetPhysicalDeviceFeatures);
uint32_t count = 1;
VkPhysicalDevice device = VK_NULL_HANDLE;
VkResult listed = vkEnumeratePhysicalDevices ? vkEnumeratePhysicalDevices(instance, &count, &device) : VK_ERROR_INITIALIZATION_FAILED;
if ((listed != VK_SUCCESS && listed != VK_INCOMPLETE) || count == 0 || !device || !vkGetPhysicalDeviceProperties) {
LINE("error=no Vulkan device\n");
} else {
VkPhysicalDeviceProperties p;
vkGetPhysicalDeviceProperties(device, &p);
LINE("device=%s\n", p.deviceName);
LINE("type=%s\n", type_name(p.deviceType));
LINE("api=%u.%u.%u\n", VK_API_VERSION_MAJOR(p.apiVersion), VK_API_VERSION_MINOR(p.apiVersion), VK_API_VERSION_PATCH(p.apiVersion));
// Qualcomm packs its driver version as 10.10.12 bits, the same layout as VK_MAKE_VERSION.
LINE("driver_version=%u.%u.%u\n", p.driverVersion >> 22, (p.driverVersion >> 12) & 0x3ff, p.driverVersion & 0xfff);
LINE("vendor_id=0x%04x\ndevice_id=0x%08x\n", p.vendorID, p.deviceID);
LINE("max_image_2d=%u\n", p.limits.maxImageDimension2D);
// Driver name and build string (Vulkan 1.2 or VK_KHR_driver_properties).
uint32_t extCount = 0;
if (vkEnumerateDeviceExtensionProperties) vkEnumerateDeviceExtensionProperties(device, NULL, &extCount, NULL);
static VkExtensionProperties exts[512];
if (extCount > 512) extCount = 512;
if (extCount && vkEnumerateDeviceExtensionProperties) vkEnumerateDeviceExtensionProperties(device, NULL, &extCount, exts);
int driverProps = p.apiVersion >= VK_API_VERSION_1_2;
for (uint32_t i = 0; i < extCount; i++)
if (!strcmp(exts[i].extensionName, "VK_KHR_driver_properties")) driverProps = 1;
if (driverProps && vkGetPhysicalDeviceProperties2) {
VkPhysicalDeviceDriverProperties driver = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES };
VkPhysicalDeviceProperties2 p2 = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, .pNext = &driver };
vkGetPhysicalDeviceProperties2(device, &p2);
LINE("driver_name=%s\n", driver.driverName);
LINE("driver_info=%s\n", driver.driverInfo);
LINE("conformance=%u.%u.%u.%u\n", driver.conformanceVersion.major, driver.conformanceVersion.minor,
driver.conformanceVersion.subminor, driver.conformanceVersion.patch);
}
LINE("extension_count=%u\n", extCount);
for (size_t e = 0; e < sizeof(EXTENSIONS) / sizeof(*EXTENSIONS); e++) {
int has = 0;
for (uint32_t i = 0; i < extCount && !has; i++) has = !strcmp(exts[i].extensionName, EXTENSIONS[e]);
LINE("ext.%s=%s\n", EXTENSIONS[e], has ? "yes" : "no");
}
if (vkGetPhysicalDeviceFeatures) {
VkPhysicalDeviceFeatures f;
vkGetPhysicalDeviceFeatures(device, &f);
LINE("geometry_shader=%s\ntessellation_shader=%s\ntexture_bc=%s\n",
f.geometryShader ? "yes" : "no", f.tessellationShader ? "yes" : "no", f.textureCompressionBC ? "yes" : "no");
}
if (vkGetPhysicalDeviceMemoryProperties) {
VkPhysicalDeviceMemoryProperties m;
vkGetPhysicalDeviceMemoryProperties(device, &m);
VkDeviceSize largest = 0;
for (uint32_t i = 0; i < m.memoryHeapCount; i++)
if ((m.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) && m.memoryHeaps[i].size > largest) largest = m.memoryHeaps[i].size;
LINE("device_heap_mb=%llu\n", (unsigned long long) (largest >> 20));
}
}
if (vkDestroyInstance) vkDestroyInstance(instance, NULL);
dlclose(lib);
return (*env)->NewStringUTF(env, out);
}
File diff suppressed because it is too large. Load diff
+1 -3
View File
@@ -136,7 +136,6 @@ JNIEXPORT jint JNICALL Java_com_termux_terminal_JNI_createSubprocess(
if (!arg_utf8) return throw_runtime_exception(env, "GetStringUTFChars() failed for argv");
argv[i] = strdup(arg_utf8);
(*env)->ReleaseStringUTFChars(env, arg_java_string, arg_utf8);
(*env)->DeleteLocalRef(env, arg_java_string);
}
argv[size] = NULL;
}
@@ -152,7 +151,6 @@ JNIEXPORT jint JNICALL Java_com_termux_terminal_JNI_createSubprocess(
if (!env_utf8) return throw_runtime_exception(env, "GetStringUTFChars() failed for env");
envp[i] = strdup(env_utf8);
(*env)->ReleaseStringUTFChars(env, env_java_string, env_utf8);
(*env)->DeleteLocalRef(env, env_java_string);
}
envp[size] = NULL;
}
@@ -162,7 +160,7 @@ JNIEXPORT jint JNICALL Java_com_termux_terminal_JNI_createSubprocess(
char const* cmd_utf8 = (*env)->GetStringUTFChars(env, cmd, NULL);
int ptm = create_subprocess(env, cmd_utf8, cmd_cwd, argv, envp, &procId, rows, columns);
(*env)->ReleaseStringUTFChars(env, cmd, cmd_utf8);
(*env)->ReleaseStringUTFChars(env, cwd, cmd_cwd);
(*env)->ReleaseStringUTFChars(env, cmd, cmd_cwd);
if (argv) {
for (char** tmp = argv; *tmp; ++tmp) free(*tmp);
@@ -17,7 +17,6 @@ add_library(droiddeckwayland SHARED
src/wl_clipboard.c
src/wl_text_input.c
src/wl_toplevel_icon.c
src/wl_single_pixel.c
src/wl_color_mgmt.c
src/hdr_compose.c
src/blend_pass.c
@@ -32,7 +31,6 @@ add_library(droiddeckwayland SHARED
generated/wlr-data-control-unstable-v1-protocol.c
generated/text-input-unstable-v3-protocol.c
generated/xdg-toplevel-icon-v1-protocol.c
generated/single-pixel-buffer-v1-protocol.c
generated/banner-ahb-v1-protocol.c
src/framegen_bridge.c
src/framegen_jni.c
@@ -1,61 +0,0 @@
/* Generated by wayland-scanner 1.26.0 */
/*
* Copyright © 2022 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_buffer_interface;
static const struct wl_interface *single_pixel_buffer_v1_types[] = {
&wl_buffer_interface,
NULL,
NULL,
NULL,
NULL,
};
static const struct wl_message wp_single_pixel_buffer_manager_v1_requests[] = {
{ "destroy", "", single_pixel_buffer_v1_types + 0 },
{ "create_u32_rgba_buffer", "nuuuu", single_pixel_buffer_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface wp_single_pixel_buffer_manager_v1_interface = {
"wp_single_pixel_buffer_manager_v1", 1,
2, wp_single_pixel_buffer_manager_v1_requests,
0, NULL,
};
@@ -1,142 +0,0 @@
/* Generated by wayland-scanner 1.26.0 */
#ifndef SINGLE_PIXEL_BUFFER_V1_SERVER_PROTOCOL_H
#define SINGLE_PIXEL_BUFFER_V1_SERVER_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-server.h"
#ifdef __cplusplus
extern "C" {
#endif
struct wl_client;
struct wl_resource;
/**
* @page page_single_pixel_buffer_v1 The single_pixel_buffer_v1 protocol
* single pixel buffer factory
*
* @section page_desc_single_pixel_buffer_v1 Description
*
* This protocol extension allows clients to create single-pixel buffers.
*
* Compositors supporting this protocol extension should also support the
* viewporter protocol extension. Clients may use viewporter to scale a
* single-pixel buffer to a desired size.
*
* Warning! The protocol described in this file is currently in the testing
* phase. Backward compatible changes may be added together with the
* corresponding interface version bump. Backward incompatible changes can
* only be done by creating a new major version of the extension.
*
* @section page_ifaces_single_pixel_buffer_v1 Interfaces
* - @subpage page_iface_wp_single_pixel_buffer_manager_v1 - global factory for single-pixel buffers
* @section page_copyright_single_pixel_buffer_v1 Copyright
* <pre>
*
* Copyright © 2022 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_buffer;
struct wp_single_pixel_buffer_manager_v1;
#ifndef WP_SINGLE_PIXEL_BUFFER_MANAGER_V1_INTERFACE
#define WP_SINGLE_PIXEL_BUFFER_MANAGER_V1_INTERFACE
/**
* @page page_iface_wp_single_pixel_buffer_manager_v1 wp_single_pixel_buffer_manager_v1
* @section page_iface_wp_single_pixel_buffer_manager_v1_desc Description
*
* The wp_single_pixel_buffer_manager_v1 interface is a factory for
* single-pixel buffers.
* @section page_iface_wp_single_pixel_buffer_manager_v1_api API
* See @ref iface_wp_single_pixel_buffer_manager_v1.
*/
/**
* @defgroup iface_wp_single_pixel_buffer_manager_v1 The wp_single_pixel_buffer_manager_v1 interface
*
* The wp_single_pixel_buffer_manager_v1 interface is a factory for
* single-pixel buffers.
*/
extern const struct wl_interface wp_single_pixel_buffer_manager_v1_interface;
#endif
/**
* @ingroup iface_wp_single_pixel_buffer_manager_v1
* @struct wp_single_pixel_buffer_manager_v1_interface
*/
struct wp_single_pixel_buffer_manager_v1_interface {
/**
* destroy the manager
*
* Destroy the wp_single_pixel_buffer_manager_v1 object.
*
* The child objects created via this interface are unaffected.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* create a 1×1 buffer from 32-bit RGBA values
*
* Create a single-pixel buffer from four 32-bit RGBA values.
*
* Unless specified in another protocol extension, the RGBA values
* use pre-multiplied alpha.
*
* The width and height of the buffer are 1.
*
* The r, g, b and a arguments valid range is from UINT32_MIN (0)
* to UINT32_MAX (0xffffffff).
*
* These arguments should be interpreted as a percentage, i.e. -
* UINT32_MIN = 0% of the given color component - UINT32_MAX = 100%
* of the given color component
* @param r value of the buffer's red channel
* @param g value of the buffer's green channel
* @param b value of the buffer's blue channel
* @param a value of the buffer's alpha channel
*/
void (*create_u32_rgba_buffer)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
uint32_t r,
uint32_t g,
uint32_t b,
uint32_t a);
};
/**
* @ingroup iface_wp_single_pixel_buffer_manager_v1
*/
#define WP_SINGLE_PIXEL_BUFFER_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wp_single_pixel_buffer_manager_v1
*/
#define WP_SINGLE_PIXEL_BUFFER_MANAGER_V1_CREATE_U32_RGBA_BUFFER_SINCE_VERSION 1
#ifdef __cplusplus
}
#endif
#endif
@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="single_pixel_buffer_v1">
<copyright>
Copyright © 2022 Simon Ser
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="single pixel buffer factory">
This protocol extension allows clients to create single-pixel buffers.
Compositors supporting this protocol extension should also support the
viewporter protocol extension. Clients may use viewporter to scale a
single-pixel buffer to a desired size.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<interface name="wp_single_pixel_buffer_manager_v1" version="1">
<description summary="global factory for single-pixel buffers">
The wp_single_pixel_buffer_manager_v1 interface is a factory for
single-pixel buffers.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the manager">
Destroy the wp_single_pixel_buffer_manager_v1 object.
The child objects created via this interface are unaffected.
</description>
</request>
<request name="create_u32_rgba_buffer">
<description summary="create a 1×1 buffer from 32-bit RGBA values">
Create a single-pixel buffer from four 32-bit RGBA values.
Unless specified in another protocol extension, the RGBA values use
pre-multiplied alpha.
The width and height of the buffer are 1.
The r, g, b and a arguments valid range is from UINT32_MIN (0)
to UINT32_MAX (0xffffffff).
These arguments should be interpreted as a percentage, i.e.
- UINT32_MIN = 0% of the given color component
- UINT32_MAX = 100% of the given color component
</description>
<arg name="id" type="new_id" interface="wl_buffer"/>
<arg name="r" type="uint" summary="value of the buffer's red channel"/>
<arg name="g" type="uint" summary="value of the buffer's green channel"/>
<arg name="b" type="uint" summary="value of the buffer's blue channel"/>
<arg name="a" type="uint" summary="value of the buffer's alpha channel"/>
</request>
</interface>
</protocol>
+4 -59
View File
@@ -745,21 +745,6 @@ static void take_shm(struct surface *s, struct wl_shm_buffer *shm, struct wl_res
if (ci && ci->asked_feedback) ci->shm_frames++; /* since it asked for GPU buffers */
}
/* A single-pixel buffer (wl_single_pixel.c) as a 1x1 image, which the surface's viewport stretches. */
static void take_pixel(struct surface *s, const uint8_t bgra[4], struct wl_resource *buffer) {
if (s->shm_img && (vkp_image_width(s->shm_img) != 1 || vkp_image_height(s->shm_img) != 1)) {
vkp_image_destroy(s->shm_img);
s->shm_img = NULL;
}
if (!s->shm_img) s->shm_img = vkp_image_create_shm(1, 1);
if (s->shm_img) vkp_image_upload_shm(s->shm_img, bgra, 4);
wl_buffer_send_release(buffer);
s->buf_w = 1;
s->buf_h = 1;
s->buf_alpha = bgra[3] != 0xff;
s->has_content = s->shm_img != NULL;
}
/* The window the app's performance HUD follows: the latest one at least as big as the last to
* start presenting GPU frames (take_dmabuf) (X11 binds the HUD to the _MESA_DRV window and counts X presents instead). JNI upcalls. */
static struct surface *g_hud_surface;
@@ -1099,7 +1084,6 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
struct wl_resource *buffer = s->pending_buffer;
struct dmabuf_buffer *db = get_dmabuf(buffer);
struct wl_shm_buffer *shm = buffer && !db ? wl_shm_buffer_get(buffer) : NULL;
uint8_t pixel[4];
/* The previous content is replaced before reaching the screen. */
feedback_discard_all(&s->feedback);
@@ -1129,9 +1113,6 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
} else if (shm) {
drop_dmabuf(s, 1);
take_shm(s, shm, buffer);
} else if (single_pixel_buffer_get(buffer, pixel)) {
drop_dmabuf(s, 1);
take_pixel(s, pixel, buffer);
} else {
drop_dmabuf(s, 1);
s->has_content = 0;
@@ -1680,24 +1661,15 @@ static void bind_desktop(struct wl_client *c, void *data, uint32_t ver, uint32_t
static void output_release(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static const struct wl_output_interface output_impl = { .release = output_release };
/* Every bound wl_output, so a resized output (a foldable opening) can send its new mode. */
static struct wl_list g_outputs;
static void output_resource_destroy(struct wl_resource *r) { wl_list_remove(wl_resource_get_link(r)); }
static void output_send_mode(struct wl_resource *r) {
wl_output_send_mode(r, WL_OUTPUT_MODE_CURRENT | WL_OUTPUT_MODE_PREFERRED,
g_output_w > 0 ? g_output_w : 1920, g_output_h > 0 ? g_output_h : 1080,
g_output_refresh_mhz > 0 ? g_output_refresh_mhz : 60000);
}
static void bind_output(struct wl_client *c, void *data, uint32_t ver, uint32_t id) {
struct wl_resource *r = wl_resource_create(c, &wl_output_interface, ver, id);
if (!r) { wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(r, &output_impl, NULL, output_resource_destroy);
wl_list_insert(&g_outputs, wl_resource_get_link(r));
wl_resource_set_implementation(r, &output_impl, NULL, NULL);
wl_output_send_geometry(r, 0, 0, 340, 190, WL_OUTPUT_SUBPIXEL_UNKNOWN,
"DroidDeck", "Wayland", WL_OUTPUT_TRANSFORM_NORMAL);
output_send_mode(r);
wl_output_send_mode(r, WL_OUTPUT_MODE_CURRENT | WL_OUTPUT_MODE_PREFERRED,
g_output_w > 0 ? g_output_w : 1920, g_output_h > 0 ? g_output_h : 1080,
g_output_refresh_mhz > 0 ? g_output_refresh_mhz : 60000);
if (ver >= WL_OUTPUT_NAME_SINCE_VERSION) {
wl_output_send_name(r, "DroidDeck-1");
wl_output_send_description(r, "DroidDeck display");
@@ -3228,23 +3200,6 @@ static void key_event(uint32_t evdev, int pressed) {
wl_display_flush_clients(g_display);
}
/* The output changed size under a running session (a foldable opened or closed, with the
* session following the screen). Every client that has had its first configure is told the new
* size: gamescope's Wayland backend and the desktop's KWin both resize their output to it, and
* the next buffers they commit fill the new panel instead of being letterboxed onto it. */
static void output_resized(void) {
struct surface *s;
struct wl_resource *r;
wl_resource_for_each(r, &g_outputs) {
output_send_mode(r);
if (wl_resource_get_version(r) >= 2) wl_output_send_done(r);
}
wl_list_for_each(s, &g_surfaces, link)
if (s->xdg_toplevel && s->toplevel_committed) send_toplevel_configure(s);
droiddeck_log("display", "output resized to %dx%d", g_output_w, g_output_h);
wl_display_flush_clients(g_display);
}
/* wl event-loop callback: drain queued input events written by the Android UI thread. */
static int on_input_readable(int fd, uint32_t mask, void *data) {
struct input_msg m;
@@ -3257,7 +3212,6 @@ static int on_input_readable(int fd, uint32_t mask, void *data) {
case 5: on_vsync(((int64_t)m.p1 << 32) | (uint32_t)m.p2); break;
case 6: pointer_delta(m.p1 / 256.0, m.p2 / 256.0); break; /* relative motion, 1/256 px */
case 7: deliver_touch(&m); break;
case 8: output_resized(); break;
default: deliver_pointer(&m); break;
}
}
@@ -3288,14 +3242,6 @@ void droiddeck_wayland_send_key(int evdev, int state) {
(void)n;
}
/* Called from JNI after g_output_w/h changed: the compositor thread re-sends the size. */
void droiddeck_wayland_output_resized(void) {
if (g_input_pipe[1] < 0) return;
struct input_msg m = { 8, 0, 0, 0, 0 };
ssize_t n = write(g_input_pipe[1], &m, sizeof(m));
(void)n;
}
/* Called from JNI on every screen refresh (Choreographer). */
void droiddeck_wayland_vsync(int64_t frame_time_ns) {
if (g_input_pipe[1] < 0) return;
@@ -3493,7 +3439,6 @@ static struct wl_listener g_client_created = { .notify = on_client_created };
int droiddeck_wayland_run(void) {
wl_list_init(&g_surfaces);
wl_list_init(&g_toplevels);
wl_list_init(&g_outputs);
wl_list_init(&g_constraints);
wl_list_init(&g_relative_pointers);
open_session_log();
@@ -122,5 +122,4 @@ void droiddeck_ext_init(struct wl_display *display) {
clipboard_init(display);
text_input_init(display);
toplevel_icon_init(display);
single_pixel_init(display);
}
@@ -48,6 +48,3 @@ void text_input_host_commit(const char *utf8, size_t len);
void text_input_host_preedit(const char *utf8, size_t len, int cursor_begin, int cursor_end);
void text_input_host_delete(int before, int after);
void toplevel_icon_init(struct wl_display *display);
void single_pixel_init(struct wl_display *display);
/* A wp_single_pixel_buffer_manager_v1 buffer: 1 and its pixel (B, G, R, A, premultiplied), else 0. */
int single_pixel_buffer_get(struct wl_resource *buffer, uint8_t bgra[4]);
+1 -16
View File
@@ -160,11 +160,6 @@ static const char *vk_result_name(VkResult r);
static pthread_mutex_t g_req_lock = PTHREAD_MUTEX_INITIALIZER;
static ANativeWindow *g_req_window;
static int g_req_pending;
/* A detach was asked for since the compositor thread last looked. A rebind (null, then the same
* window) to rebuild the swapchain at a new size can land in full before the thread gets to it,
* and would otherwise read as the same window handed over again - nothing rebuilt, and the old
* size's buffers scaled onto the rotated or refolded panel. */
static int g_req_detached;
/* Scale mode + alignment (app values, see vk_present.h); written from any thread, read per frame. */
static volatile int g_mode = VKP_MODE_STRETCH, g_align = VKP_ALIGN_CENTER;
@@ -257,7 +252,6 @@ void vk_present_set_window(ANativeWindow *window) {
if (g_req_pending && g_req_window && g_req_window != window) superseded = g_req_window;
g_req_window = window;
g_req_pending = 1;
if (!window) g_req_detached = 1;
pthread_mutex_unlock(&g_req_lock);
if (superseded) ANativeWindow_release(superseded);
}
@@ -267,20 +261,13 @@ int vkp_apply_window_request(void) {
pthread_mutex_lock(&g_req_lock);
if (!g_req_pending) { pthread_mutex_unlock(&g_req_lock); return 0; }
w = g_req_window;
const int detached = g_req_detached;
g_req_window = NULL;
g_req_pending = 0;
g_req_detached = 0;
pthread_mutex_unlock(&g_req_lock);
if (w == g_window) {
/* The same window handed over again (ANativeWindow_fromSurface adds a reference each time). */
if (w) ANativeWindow_release(w);
if (!w || !detached) return 0;
/* ... after a detach: a rebind for a resized surface. Rebuilt at its size on the next frame. */
sc_layer_window_gone();
destroy_swapchain();
droiddeck_log("gpu", "screen surface rebound: rebuilding the swapchain at its new size");
return 1;
return 0;
}
sc_layer_window_gone(); /* the layer (if any) belongs to the old window */
destroy_swapchain(); /* recreated against the new window on the next frame */
@@ -1529,7 +1516,6 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
const struct vkp_hdr_frame *hf, int *how) {
if (how) *how = 0;
vkp_apply_window_request();
check_surface_changed(); /* a rotation or a fold the rebind did not cover: rebuild at the new size */
if (g_dev_state == -2) return -1;
if (dev_init() != 0 || !g_window || scene_w <= 0 || scene_h <= 0) return -1;
@@ -2113,7 +2099,6 @@ static int pass_begin_impl(int scene_w, int scene_h, const struct vkp_draw *draw
const struct vkp_hdr_frame *hf, int *rw, int *rh) {
if (g_pass.active) vkp_pass_abort();
if (g_dev_state == -2 || dev_init() != 0 || !g_window || scene_w <= 0 || scene_h <= 0) return -1;
check_surface_changed(); /* as in render_impl: the effects pass maps onto the output's size */
if (!g_swapchain && swap_init() != 0) return -1; /* the mapping is in output pixels */
update_map(scene_w, scene_h);
if (!g_map.valid) return -1;
@@ -30,7 +30,6 @@ extern int droiddeck_cursor_serial(void);
extern void droiddeck_wayland_send_key(int evdev, int state);
extern void droiddeck_wayland_send_scene_input(int type, int a, int b);
extern void droiddeck_wayland_vsync(int64_t frame_time_ns);
extern void droiddeck_wayland_output_resized(void);
extern volatile int g_fps_limit;
extern volatile int g_hide_shell;
extern volatile int g_zero_copy;
@@ -402,17 +401,6 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetOutputSize(JNIEnv
g_output_h = h > 0 ? h : 0;
}
/* The output's size changed while the compositor runs (a foldable opening or closing with the
* session following the screen): store it and have the compositor thread tell the clients. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeResizeOutput(JNIEnv *env, jclass clazz, jint w, jint h) {
(void)env; (void)clazz;
if (w <= 0 || h <= 0) return;
g_output_w = w;
g_output_h = h;
droiddeck_wayland_output_resized();
}
/* Fullscreen mode + screen alignment (Container.FULLSCREEN_* / ALIGN_* values): how the scene is
* fitted onto the output. Any thread, any time; the next frame uses it. */
JNIEXPORT void JNICALL
@@ -1,51 +0,0 @@
/*
* wp_single_pixel_buffer_manager_v1 (version 1): a wl_buffer of one pixel of one colour, which a
* client stretches over a surface with wp_viewporter. KWin's Wayland backend - the desktop's KWin
* nested in this compositor - refuses to start without it. The surface takes the pixel as a 1x1
* image, the way it takes a wl_shm buffer (compositor.c, take_pixel).
*/
#include <stdlib.h>
#include "droiddeck_ext.h"
#include "single-pixel-buffer-v1-server-protocol.h"
struct single_pixel {
uint8_t bgra[4]; /* premultiplied, as wl_shm's ARGB8888 lies in memory */
};
static void buffer_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static const struct wl_buffer_interface buffer_impl = { .destroy = buffer_destroy };
static void buffer_free(struct wl_resource *r) { free(wl_resource_get_user_data(r)); }
int single_pixel_buffer_get(struct wl_resource *buffer, uint8_t bgra[4]) {
if (!buffer || !wl_resource_instance_of(buffer, &wl_buffer_interface, &buffer_impl)) return 0;
struct single_pixel *p = wl_resource_get_user_data(buffer);
for (int i = 0; i < 4; i++) bgra[i] = p->bgra[i];
return 1;
}
static void mgr_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void mgr_create_buffer(struct wl_client *c, struct wl_resource *r, uint32_t id,
uint32_t red, uint32_t green, uint32_t blue, uint32_t alpha) {
struct single_pixel *p = calloc(1, sizeof(*p));
struct wl_resource *buffer = p ? wl_resource_create(c, &wl_buffer_interface, 1, id) : NULL;
if (!buffer) { free(p); wl_client_post_no_memory(c); return; }
/* The protocol's values span the whole u32 range; the top byte is the 8-bit channel. */
p->bgra[0] = blue >> 24;
p->bgra[1] = green >> 24;
p->bgra[2] = red >> 24;
p->bgra[3] = alpha >> 24;
wl_resource_set_implementation(buffer, &buffer_impl, p, buffer_free);
}
static const struct wp_single_pixel_buffer_manager_v1_interface mgr_impl = {
.destroy = mgr_destroy, .create_u32_rgba_buffer = mgr_create_buffer,
};
static void bind_manager(struct wl_client *c, void *data, uint32_t ver, uint32_t id) {
struct wl_resource *r = wl_resource_create(c, &wp_single_pixel_buffer_manager_v1_interface, ver, id);
if (!r) { wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(r, &mgr_impl, NULL, NULL);
}
void single_pixel_init(struct wl_display *display) {
wl_global_create(display, &wp_single_pixel_buffer_manager_v1_interface, 1, NULL, bind_manager);
}
@@ -22,15 +22,12 @@ class App : Application() {
override fun onCreate() {
super.onCreate()
CrashHandler.install(this)
// Before anything else touches the session prefs, so the first session already runs in Deck mode.
com.droiddeck.launcher.session.SessionPrefs.settleDeckModeDefault(this)
com.droiddeck.launcher.session.SessionPrefs.settleGpuDriverMode(this)
com.droiddeck.launcher.update.AppUpdates.init(this)
GpuClockPin.clearLeftover(this)
BwrapSpawner.start(this)
com.droiddeck.launcher.frontend.GameFileSync.start(this)
// The game stores the Stores section can talk to; the native engine loads only when one needs it.
com.droiddeck.launcher.stores.StoresState.init(this)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.gog.GogBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.epic.EpicBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.amazon.AmazonBackend)
}
}
@@ -14,7 +14,6 @@ class HomeActivity : Activity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = com.droiddeck.launcher.session.SessionPrefs.orientation(this)
routeHome()
}
@@ -10,7 +10,6 @@ import java.io.File
import android.content.pm.PackageManager
import android.hardware.display.DisplayManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
@@ -18,7 +17,6 @@ import android.util.Log
import android.view.Display
import android.view.KeyEvent
import android.view.View
import android.view.WindowManager
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.result.contract.ActivityResultContracts
@@ -37,7 +35,6 @@ import com.droiddeck.launcher.runtime.LinuxRuntimeInstaller
import com.droiddeck.launcher.runtime.DeckyManager
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.ui.PackageRow
import com.droiddeck.launcher.ui.exposeTestTags
import com.droiddeck.launcher.session.OfflineMode
import com.droiddeck.launcher.session.ProtonExtras
import com.droiddeck.launcher.session.ComponentsManager
@@ -68,9 +65,6 @@ import com.droiddeck.launcher.ui.FrontEndState
import com.droiddeck.launcher.ui.FrontEndActions
import com.droiddeck.launcher.frontend.CoverArt
import com.droiddeck.launcher.frontend.Library
import com.droiddeck.launcher.frontend.GameFiles
import com.droiddeck.launcher.frontend.GameFileSync
import com.droiddeck.launcher.frontend.GameLaunchIntent
import com.droiddeck.launcher.ui.DroidDeckTheme
import com.droiddeck.launcher.ui.RomsDialog
import com.droiddeck.launcher.files.InAppFilePicker
@@ -121,6 +115,7 @@ class MainActivity : ComponentActivity() {
private var showNonAdreno by mutableStateOf<LinuxRuntimeInstaller.Release?>(null)
private var glThread by mutableStateOf(true)
private var noGlError by mutableStateOf(true)
private var steamDeckMode by mutableStateOf(false)
private var steamRepairQueued by mutableStateOf(false)
private var mangoapp by mutableStateOf(true)
private var steamController by mutableStateOf(SessionPrefs.CONTROLLER_DECK)
@@ -140,7 +135,6 @@ class MainActivity : ComponentActivity() {
private var pkgStage by mutableStateOf<String?>(null)
private var pkgPercent by mutableIntStateOf(-1)
private var desktopInstalled by mutableStateOf(false)
private var desktopPresent by mutableStateOf(false)
private var offlineAccount by mutableStateOf<String?>(null)
private var offline by mutableStateOf(false)
private var showPerformance by mutableStateOf(false)
@@ -162,17 +156,12 @@ class MainActivity : ComponentActivity() {
private var phantomProcessStatus by mutableStateOf(PhantomProcessStatus.NOT_APPLICABLE)
private var showPhantomGate by mutableStateOf(false)
private var directAudio by mutableStateOf(false)
private var clientDirectAudio by mutableStateOf(false)
private var forceFullscreen by mutableStateOf(false)
private var stretch16x9 by mutableStateOf(false)
private var orientation by mutableStateOf(android.content.pm.ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE)
private var launcherFullscreen by mutableStateOf(true)
private var animationsEnabled by mutableStateOf(true)
private var storeEnabled by mutableStateOf(false)
private var gameStoresEnabled by mutableStateOf(false)
private var gameStoresSpeedTier by mutableStateOf("fast")
private var storesOpenTab by mutableStateOf(SessionPrefs.STORES_OPEN_LIBRARY)
/** A page a notification asked for ("stores:downloads", "app:<id>"), until the front end has gone there. */
private var navRequest by mutableStateOf<String?>(null)
private var storesShowMature by mutableStateOf(false)
private var mic by mutableStateOf(false)
private var wifiDiscovery by mutableStateOf(false)
private var wifiDiscoveryPermission by mutableStateOf(false)
@@ -184,16 +173,6 @@ class MainActivity : ComponentActivity() {
refreshWifiDiscovery()
}
}
private val mediaRefresh = Runnable {
refresh()
refreshAddedGames()
}
private val mediaReceiver = object : android.content.BroadcastReceiver() {
override fun onReceive(context: android.content.Context?, intent: Intent?) {
ui.removeCallbacks(mediaRefresh)
ui.postDelayed(mediaRefresh, MEDIA_SETTLE_MS)
}
}
private val wifiLocationPermission = registerForActivityResult(ActivityResultContracts.RequestMultiplePermissions()) {
SessionPrefs.setWifiDiscoveryEnabled(this, WifiDiscovery.permissionGranted(this))
refreshWifiDiscovery()
@@ -304,34 +283,29 @@ class MainActivity : ComponentActivity() {
GameSaves.savesDir().mkdirs()
pickSaveDir.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.main_saves_pick_folder, name, layout.label(this)), GameSaves.savesDir().path))
}
/** The Games tab's +: the picked .exe becomes a game (or selects / switches the one it belongs to). */
private fun addGameExe(path: String) {
val exe = java.io.File(path)
Thread({
val result = try { com.droiddeck.launcher.frontend.AddedGames.addExe(this, exe) } catch (e: Exception) {
Log.w(TAG, "add game: ${e.message}"); com.droiddeck.launcher.frontend.AddedGames.AddResult.NotFound
}
val game = when (result) {
is com.droiddeck.launcher.frontend.AddedGames.AddResult.Added -> result.game
is com.droiddeck.launcher.frontend.AddedGames.AddResult.Existing -> result.game
is com.droiddeck.launcher.frontend.AddedGames.AddResult.Switched -> result.game
else -> null
}
ui.post {
if (game == null) {
if (result is com.droiddeck.launcher.frontend.AddedGames.AddResult.Unreachable)
android.widget.Toast.makeText(this, R.string.games_add_unreachable, android.widget.Toast.LENGTH_LONG).show()
return@post
}
updateAddedGames(listOf(game.folder.path), then = { fetchAddedGameArt() })
navRequest = "app:${game.steamAppId ?: game.appId.toInt()}"
}
}, "add-game-exe").start()
private val pickAddedGamesDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setAddedGamesDirs(this, addedGamesDirs + path)
addedGamesDirs = SessionPrefs.addedGamesDirs(this)
addedGamesArt = SessionPrefs.addedGamesArt(this)
refreshAddedGames()
refresh()
}
}
private var pendingAddedGame: String? = null
private val pickAddedGameExe = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
val folder = pendingAddedGame ?: return@registerForActivityResult
pendingAddedGame = null
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setAddedGameExe(this, folder, path)
refreshAddedGames()
refresh()
}
}
private var addedGamesDirs by mutableStateOf<List<String>>(emptyList())
private var addedGamesArt by mutableStateOf(true)
@Volatile private var artFetchRunning = false
/** The user entered a SteamGridDB API key of their own. */
private var sgdbUserKey by mutableStateOf(false)
private var addedGames by mutableStateOf<List<com.droiddeck.launcher.ui.AddedGameRow>>(emptyList())
private val pickRomsDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setRomsDir(this, path)
@@ -342,7 +316,7 @@ class MainActivity : ComponentActivity() {
private var settingsMode by mutableStateOf<String?>(null)
private var resolution by mutableStateOf(com.droiddeck.launcher.session.SessionDisplay.DEFAULT_RESOLUTION)
private var fexPreset by mutableStateOf("")
private var forceSsbs by mutableStateOf(false)
private var steamChannel by mutableStateOf("steamdeck_publicbeta")
private var runSteamAtStartup by mutableStateOf(false)
private var theme by mutableStateOf("graphite")
private var appScale by mutableStateOf(com.droiddeck.launcher.core.AppUiPrefs.DEFAULT_SCALE)
@@ -353,9 +327,9 @@ class MainActivity : ComponentActivity() {
private var hdrReason by mutableStateOf<String?>(null)
private var touchMode by mutableStateOf(SessionPrefs.TOUCH_AUTO)
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
private var steamDownloadsInBackground by mutableStateOf(false)
private var oscMode by mutableStateOf(SessionPrefs.OSC_AUTO)
private var backActionsInverted by mutableStateOf(false)
private var renderer by mutableStateOf("vulkan")
private var gameStorage by mutableStateOf("")
private var storageDiagnostics by mutableStateOf(false)
private var storageOptions by mutableStateOf<List<GameStorage.Option>>(emptyList())
@@ -364,12 +338,9 @@ class MainActivity : ComponentActivity() {
}
private var romsDir by mutableStateOf<String?>(null)
private var steamGames by mutableStateOf<List<Library.SteamGame>>(emptyList())
@Volatile private var componentSweepDone = false
@Volatile private var componentSweepSession: String? = null
private var emulatorList by mutableStateOf<List<Library.Emulator>>(emptyList())
private var runningLabel by mutableStateOf<String?>(null)
private var logsEnabled by mutableStateOf(true)
private var agentCommands by mutableStateOf(false)
private var showRoms by mutableStateOf(false)
private var homeAppSelected by mutableStateOf(false)
private var homeScreenEnabled by mutableStateOf(false)
@@ -436,22 +407,16 @@ class MainActivity : ComponentActivity() {
private fun pickGameExport(game: Library.SteamGame?) {
onSavePicked = { folder ->
saveAction(getString(R.string.game_frontend_files)) {
val saved = if (game != null) GameFiles.export(this, folder, game)
else {
GameFileSync.enable(this, folder)
folder
}
ui.post {
gameSyncFolder = GameFileSync.folder(this)
}
getString(R.string.game_file_exported, saved.path)
if (game != null) com.droiddeck.launcher.frontend.GameFiles.export(this, folder, game)
else com.droiddeck.launcher.frontend.GameFileSync.enable(this, folder)
ui.post { gameSyncFolder = com.droiddeck.launcher.frontend.GameFileSync.folder(this) }
getString(R.string.game_file_exported, folder.path)
}
}
pickSaveDir.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.game_file_folder), gameSyncFolder))
}
private fun readGameIntent(request: Intent) {
request.getStringExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV)?.let { navRequest = it; request.removeExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV) }
shortcutPicker = request.action == Intent.ACTION_CREATE_SHORTCUT
if (shortcutPicker) {
// The shortcut picker must only offer games from the scan started for this request.
@@ -459,10 +424,10 @@ class MainActivity : ComponentActivity() {
shortcutLibraryScanning = true
} else shortcutLibraryScanning = false
pendingGameLink = null
if (GameLaunchIntent.accepts(request.action)) {
if (request.action == Intent.ACTION_VIEW) {
val copy = Intent(request)
Thread({
val id = GameLaunchIntent.read(this, copy)
val id = com.droiddeck.launcher.frontend.GameFiles.readIntent(this, copy)
ui.post {
if (intent === request && !isDestroyed) {
pendingGameLink = id
@@ -475,7 +440,7 @@ class MainActivity : ComponentActivity() {
}
}
private fun launchGame(game: Library.SteamGame, returnHome: Boolean = false): Boolean {
private fun launchGame(game: Library.SteamGame): Boolean {
if (protons.protonBusyId != null || ProtonExtras.installInProgress || pkgStage != null) {
android.widget.Toast.makeText(this, R.string.main_wait_install_game, android.widget.Toast.LENGTH_SHORT).show()
return false
@@ -490,12 +455,10 @@ class MainActivity : ComponentActivity() {
return false
}
startActivity(Intent(this, SessionActivity::class.java).setAction(SessionService.ACTION_RESUME)
.putExtra(SessionActivity.EXTRA_RETURN_HOME, returnHome)
.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP or Intent.FLAG_ACTIVITY_SINGLE_TOP))
return true
}
return startSession(Intent(this, SessionActivity::class.java)
.putExtra(SessionActivity.EXTRA_RETURN_HOME, returnHome)
.putExtra(SessionService.EXTRA_STEAM_URL,
com.droiddeck.launcher.frontend.GameLaunchLink.steamUrl(game.gameIdString)), steamSession = true)
}
@@ -507,14 +470,10 @@ class MainActivity : ComponentActivity() {
if (game == null) {
pendingGameLink = null
intent.data = null
intent.action = Intent.ACTION_MAIN
intent.removeExtra(GameLaunchIntent.EXTRA_APP_ID)
android.widget.Toast.makeText(this, R.string.game_link_missing, android.widget.Toast.LENGTH_LONG).show()
} else if (launchGame(game, returnHome = true)) {
} else if (launchGame(game)) {
pendingGameLink = null
intent.data = null
intent.action = Intent.ACTION_MAIN
intent.removeExtra(GameLaunchIntent.EXTRA_APP_ID)
}
}
@@ -526,7 +485,7 @@ class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
readGameIntent(intent)
gameSyncFolder = GameFileSync.folder(this)
gameSyncFolder = com.droiddeck.launcher.frontend.GameFileSync.folder(this)
displayManager = getSystemService(DISPLAY_SERVICE) as DisplayManager
refreshPhantomStatus()
theme = SessionPrefs.theme(this)
@@ -535,20 +494,14 @@ class MainActivity : ComponentActivity() {
// Last start's game list, so the Steam wall is up on the first frame; refresh() replaces it.
steamGames = if (shortcutPicker) emptyList() else com.droiddeck.launcher.frontend.LibraryCache.load(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
orientation = SessionPrefs.orientation(this)
requestedOrientation = orientation
launcherFullscreen = SessionPrefs.launcherFullscreen(this)
animationsEnabled = SessionPrefs.animationsEnabled(this)
storeEnabled = SessionPrefs.storeEnabled(this)
gameStoresEnabled = SessionPrefs.gameStoresEnabled(this)
gameStoresSpeedTier = SessionPrefs.gameStoresSpeedTier(this)
storesOpenTab = SessionPrefs.storesOpenTab(this)
storesShowMature = SessionPrefs.storesShowMature(this)
applyLauncherFullscreen()
updates.start()
setContent {
DroidDeckTheme(theme, appScale = appScale) {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize().exposeTestTags()) {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize()) {
val sm = settingsMode
val page: (@Composable () -> Unit)? = when {
sm != null -> { { ModeSettingsHost(sm) } }
@@ -566,9 +519,9 @@ class MainActivity : ComponentActivity() {
shortcutLibraryScanning = shortcutLibraryScanning,
gameSyncFolder = gameSyncFolder,
busy = busy, stage = stage, percent = percent,
desktopInstalled = desktopInstalled, desktopPresent = desktopPresent,
desktopInstalled = desktopInstalled,
offlineAccount = offlineAccount, offline = offline,
frameGenLabel = frameGenLabel, romsDir = romsDir, logsEnabled = logsEnabled, agentCommands = agentCommands,
frameGenLabel = frameGenLabel, romsDir = romsDir, logsEnabled = logsEnabled,
steamGames = steamGames, emulators = emulatorList, running = runningLabel,
frameGen = FrameGen.mode(this),
lossless = lossless,
@@ -594,57 +547,26 @@ class MainActivity : ComponentActivity() {
updates = updates.state(),
phantomProcessStatus = phantomProcessStatus,
showPhantomGate = showPhantomGate,
orientation = orientation,
launcherFullscreen = launcherFullscreen,
animationsEnabled = animationsEnabled,
storeEnabled = storeEnabled,
gameStoresEnabled = gameStoresEnabled,
gameStoresSpeedTier = gameStoresSpeedTier,
storesOpenTab = storesOpenTab,
navigate = navRequest,
addedGamesArt = addedGamesArt,
sgdbUserKey = sgdbUserKey,
storesShowMature = storesShowMature,
storeDownloadsActive = com.droiddeck.launcher.stores.StoresState.activeDownloads,
),
FrontEndActions(
onPlay = { startSteamSession() },
// The client's desktop UI, with gamescope's Deck integration disabled.
// Steam's desktop client as a window on the desktop: under gamescope the
// client puts itself into Big Picture whatever it is started with.
onPlayDesktopUi = {
startSession(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_STEAM)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP)
.putExtra(SessionService.EXTRA_STEAM_UI, "desktop"), steamSession = true)
},
// A store game may need something done first (an Epic game its sign-in code).
onSteamGame = { g ->
if (shortcutPicker) chooseGameShortcut(g)
else {
// The launch takes the Windows components already on; the game's list is
// looked at again in the background once the session is over.
com.droiddeck.launcher.frontend.AutoComponents.beforeLaunch(this, g)
com.droiddeck.launcher.stores.StoreLaunch.prepare(this, g) { launchGame(g) }
}
},
onSteamGame = { g -> if (shortcutPicker) chooseGameShortcut(g) else launchGame(g) },
onGameShortcut = { g -> com.droiddeck.launcher.frontend.GameShortcuts.pin(this, g) },
onExportGameFile = { g -> pickGameExport(g) },
onSyncGameFiles = { pickGameExport(null) },
onAddGameExe = { path -> addGameExe(path) },
onAddedGamesChanged = { folders ->
// New games want art; an edit does not.
val known = steamGames.mapNotNull { it.gameFiles?.path }.toSet()
updateAddedGames(folders, then = { if (folders.any { it !in known }) fetchAddedGameArt() })
},
onAddedGameRemoved = { folder, appId, name -> removeAddedGame(folder, appId, name) },
onAddedGamesArt = { on -> SessionPrefs.setAddedGamesArt(this, on); addedGamesArt = on; if (on) refreshAddedGames() },
onSgdbKey = { key ->
Thread({
com.droiddeck.launcher.frontend.SteamGridDb.setUserKey(this, key)
ui.post { sgdbUserKey = key.isNotBlank(); refreshAddedGames() }
}, "sgdb-key").start()
},
onStopGameFileSync = {
Thread({
GameFileSync.disable(this)
com.droiddeck.launcher.frontend.GameFileSync.disable(this)
ui.post { gameSyncFolder = null }
}, "game-file-stop-sync").start()
},
@@ -684,7 +606,6 @@ class MainActivity : ComponentActivity() {
// The activity re-attaches to the session that is running; nothing restarts.
onResume = { startActivity(Intent(this, SessionActivity::class.java)) },
onSteamSettings = { openModeSettings(SessionService.MODE_STEAM) },
onRemoveDesktop = { removeDesktop() },
onDesktopSettings = { openModeSettings(SessionService.MODE_DESKTOP) },
onInstallPackage = { id -> installPackage(id) },
onRemovePackage = { id -> removePackage(id) },
@@ -712,15 +633,14 @@ class MainActivity : ComponentActivity() {
SessionPrefs.setLogsEnabled(this, !SessionPrefs.logsEnabled(this))
logsEnabled = SessionPrefs.logsEnabled(this)
},
onAgentCommands = {
com.droiddeck.launcher.agent.AgentAccess.setCommandsEnabled(this, !com.droiddeck.launcher.agent.AgentAccess.commandsEnabled(this))
agentCommands = com.droiddeck.launcher.agent.AgentAccess.commandsEnabled(this)
},
onShareLogs = {
SessionLogShare.prepare(this, { SessionLogShare.latest(this) }) { zip ->
if (zip == null) android.widget.Toast.makeText(this, R.string.main_no_logs_yet, android.widget.Toast.LENGTH_LONG).show()
else startActivity(SessionLogShare.shareIntent(this, zip))
}
Thread({
val zip = runCatching { SessionLogShare.zipLatest(this) }.getOrNull()
ui.post {
if (zip == null) android.widget.Toast.makeText(this, R.string.main_no_logs_yet, android.widget.Toast.LENGTH_LONG).show()
else startActivity(SessionLogShare.shareIntent(this, zip))
}
}, "share-logs").start()
},
onClearLogs = {
Thread({
@@ -749,23 +669,12 @@ class MainActivity : ComponentActivity() {
com.droiddeck.launcher.core.AppUiPrefs.setScale(this, percent)
appScale = com.droiddeck.launcher.core.AppUiPrefs.scale(this)
},
onOrientation = { value ->
SessionPrefs.setOrientation(this, value)
orientation = value
requestedOrientation = value
},
onLauncherFullscreen = { on ->
SessionPrefs.setLauncherFullscreen(this, on)
launcherFullscreen = on
applyLauncherFullscreen()
},
onStoreEnabled = { on -> SessionPrefs.setStoreEnabled(this, on); storeEnabled = on },
onGameStoresEnabled = { on -> SessionPrefs.setGameStoresEnabled(this, on); gameStoresEnabled = on; if (on) com.droiddeck.launcher.stores.StoresState.refresh(this) },
onGameStoresSpeedTier = { tier -> SessionPrefs.setGameStoresSpeedTier(this, tier); gameStoresSpeedTier = tier },
onStoresOpenTab = { tab -> SessionPrefs.setStoresOpenTab(this, tab); storesOpenTab = tab },
onNavigated = { navRequest = null },
onStoresShowMature = { show -> SessionPrefs.setStoresShowMature(this, show); storesShowMature = show },
onLibraryChanged = { refreshAddedGames(); refresh() },
onAnimationsEnabled = { on ->
SessionPrefs.setAnimationsEnabled(this, on)
animationsEnabled = on
@@ -843,7 +752,6 @@ class MainActivity : ComponentActivity() {
onSteamButton = { on -> ControllerPrefs.setSteamButton(this, on); refreshController() },
onQamButton = { on -> ControllerPrefs.setQamButton(this, on); refreshController() },
onKeyboardButton = { on -> ControllerPrefs.setKeyboardButton(this, on); refreshController() },
onSelectSteam = { on -> ControllerPrefs.setSelectSteam(this, on); refreshController() },
onEditLayout = { startActivity(Intent(this, ControllerEditorActivity::class.java)) },
onResetLayout = { ControllerPrefs.resetAllLayouts(this); refreshController() },
onMapping = { settingsMode = null; showPerformance = false; showProtons = false; showComponents = false; showMapping = true },
@@ -908,13 +816,8 @@ class MainActivity : ComponentActivity() {
SessionPrefs.setMicAsked(this)
}
if (wanted.isNotEmpty()) requestPermissions(wanted.toTypedArray(), 1)
// A store sign-in an earlier build left in plain text is sealed with the Keystore key.
Thread({ com.droiddeck.launcher.stores.StoreAccounts.encryptAll(this) }, "store-credentials").start()
// A session folder left without its ending - the process was killed - gets it now.
if (!SessionState.running) Thread({
com.droiddeck.launcher.session.LogMigration.run(this)
com.droiddeck.launcher.frontend.GamesFolderMigration.run(this)
SessionLogShare.clear(this)
SessionArtifacts.finishAbandoned(this)
SessionArtifacts.scrubOlder(this)
SessionArtifacts.prune(this)
@@ -955,20 +858,10 @@ class MainActivity : ComponentActivity() {
} else {
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
}
if (Build.VERSION.SDK_INT >= 28) {
window.attributes = window.attributes.apply {
layoutInDisplayCutoutMode = if (launcherFullscreen) {
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
} else {
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
}
}
}
}
/** On the Components page the pad's LB / RB step through GPU drivers, FEX, DXVK and VKD3D-Proton, wrapping around. */
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_A) com.droiddeck.launcher.ui.HeldKeys.confirm = event.action == KeyEvent.ACTION_DOWN
if (showComponents && (event.keyCode == KeyEvent.KEYCODE_BUTTON_L1 || event.keyCode == KeyEvent.KEYCODE_BUTTON_R1)) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) {
val all = listOf(com.droiddeck.launcher.ui.GPU_TAB) + ComponentsManager.COMPONENTS
@@ -977,26 +870,12 @@ class MainActivity : ComponentActivity() {
}
return true
}
// Compose throws when its focus tree has lost the focused node; one key is dropped
// instead of the app.
return try {
super.dispatchKeyEvent(event)
} catch (e: IllegalStateException) {
if (e.message?.contains("active focus target") != true) throw e
android.util.Log.w("MainActivity", "key ${event.keyCode} dropped: ${e.message}")
true
}
return super.dispatchKeyEvent(event)
}
override fun onResume() {
super.onResume()
orientation = SessionPrefs.orientation(this)
requestedOrientation = orientation
refreshWifiDiscovery()
// Back from a store's sign-in page: the Stores chips show the account at once. A store
// install finishing while this screen is up rebuilds the Games list through the listener.
if (gameStoresEnabled) com.droiddeck.launcher.stores.StoresState.refresh(this)
com.droiddeck.launcher.stores.StoresState.libraryListener = { refreshAddedGames(); refresh() }
com.droiddeck.launcher.ui.Motion.refresh(this)
// Back from a session stopped behind a flood: open on its blue, before the first frame.
com.droiddeck.launcher.ui.QuitFlood.take()?.let { c ->
@@ -1036,11 +915,6 @@ class MainActivity : ComponentActivity() {
override fun onStart() {
super.onStart()
registerReceiver(wifiLocationReceiver, android.content.IntentFilter(android.location.LocationManager.MODE_CHANGED_ACTION))
registerReceiver(mediaReceiver, android.content.IntentFilter().apply {
for (action in listOf(Intent.ACTION_MEDIA_MOUNTED, Intent.ACTION_MEDIA_UNMOUNTED, Intent.ACTION_MEDIA_REMOVED,
Intent.ACTION_MEDIA_EJECT, Intent.ACTION_MEDIA_BAD_REMOVAL)) addAction(action)
addDataScheme("file")
})
displayManager.registerDisplayListener(secondScreenDisplayListener, ui)
refreshSecondScreenDisplays()
}
@@ -1052,10 +926,6 @@ class MainActivity : ComponentActivity() {
override fun onStop() {
unregisterReceiver(wifiLocationReceiver)
unregisterReceiver(mediaReceiver)
ui.removeCallbacks(mediaRefresh)
// An install finishing while this screen is away is picked up by onResume's refresh.
com.droiddeck.launcher.stores.StoresState.libraryListener = null
displayManager.unregisterDisplayListener(secondScreenDisplayListener)
// The session covers the page by now; coming back finds it as it was.
flood = null
@@ -1232,7 +1102,6 @@ class MainActivity : ComponentActivity() {
private fun refreshPackages() {
packageRows = catalog?.map { PackageRow(it.id, it.kind, it.notes) }
desktopInstalled = DesktopCatalog.desktopInstalled(this)
desktopPresent = DesktopCatalog.desktopPresent(this)
}
private fun launchProgram(path: String) {
@@ -1283,22 +1152,23 @@ class MainActivity : ComponentActivity() {
gpuDrivers = drivers.summary(),
touchMode = touchMode,
suspendPolicy = suspendPolicy,
steamDownloadsInBackground = steamDownloadsInBackground,
pipSupported = com.droiddeck.launcher.session.SessionPipController.supported(this),
pipAutoEnter = pipAutoEnter,
unfoldedControls = if (mode == SessionService.MODE_STEAM &&
com.droiddeck.launcher.session.SessionDisplay.foldable(this)) unfoldedControls else null,
oscMode = if (mode == SessionService.MODE_STEAM) oscMode else null,
backActionsInverted = backActionsInverted,
directAudio = if (mode == SessionService.MODE_STEAM) directAudio else null,
clientDirectAudio = clientDirectAudio,
forceFullscreen = if (mode == SessionService.MODE_STEAM) forceFullscreen else null,
stretch16x9 = if (mode == SessionService.MODE_STEAM) stretch16x9 else null,
mic = if (mode == SessionService.MODE_STEAM) mic else null,
renderer = if (mode == SessionService.MODE_DESKTOP) renderer else null,
gameStorage = if (mode == SessionService.MODE_STEAM) gameStorage else null,
storageOptions = storageOptions,
storageDiagnostics = mode == SessionService.MODE_STEAM && storageDiagnostics,
fexPreset = if (mode == SessionService.MODE_STEAM) fexPreset else null,
forceSsbs = forceSsbs,
syncBackend = if (mode == SessionService.MODE_STEAM) SessionPrefs.syncBackendOf(fastSync, fsyncFirst, syncFallback) else null,
steamChannel = if (mode == SessionService.MODE_STEAM) steamChannel else null,
steamDeckMode = mode == SessionService.MODE_STEAM && steamDeckMode,
steamRepairQueued = steamRepairQueued,
mangoapp = mangoapp,
steamController = if (mode == SessionService.MODE_STEAM) steamController else null,
@@ -1308,6 +1178,9 @@ class MainActivity : ComponentActivity() {
wifiDiscoveryLocation = wifiDiscoveryLocation,
wifiDiscoveryAsked = wifiDiscoveryAsked,
wifiDiscoveryBlocked = wifiDiscoveryBlocked,
addedGamesDirs = if (mode == SessionService.MODE_STEAM) addedGamesDirs else null,
addedGames = if (mode == SessionService.MODE_STEAM) addedGames else emptyList(),
addedGamesArt = addedGamesArt,
deckyInstalled = if (mode == SessionService.MODE_STEAM) decky.deckyInstalled else null,
deckyLatestRelease = if (mode == SessionService.MODE_STEAM) decky.deckyReleases.firstOrNull() else null,
deckyChecking = decky.deckyChecking, deckyStage = decky.deckyStage, deckyPercent = decky.deckyPercent,
@@ -1338,18 +1211,15 @@ class MainActivity : ComponentActivity() {
onUpscaleSharpness = { pct -> SessionPrefs.setUpscaleSharpness(this, pct); upscaleSharpness = pct },
onTouch = { t -> SessionPrefs.setTouchMode(this, t); touchMode = t },
onSuspendPolicy = { policy -> SessionPrefs.setSuspendPolicy(this, mode, policy); suspendPolicy = policy },
onSteamDownloadsInBackground = { enabled ->
SessionPrefs.setSteamDownloadsInBackground(this, enabled)
steamDownloadsInBackground = enabled
},
onPipAutoEnter = { on -> SessionPrefs.setPipAutoEnter(this, on); pipAutoEnter = on },
onUnfoldedControls = { on -> SessionPrefs.setUnfoldedControls(this, on); unfoldedControls = on },
onOsc = { o -> SessionPrefs.setOscMode(this, o); oscMode = o },
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this, inverted)
backActionsInverted = inverted
},
onDirectAudio = { on -> SessionPrefs.setDirectAudio(this, on); directAudio = on },
onClientDirectAudio = { on -> SessionPrefs.setClientDirectAudio(this, on); clientDirectAudio = on },
onForceFullscreen = { on -> SessionPrefs.setForceFullscreen(this, on); forceFullscreen = on },
onStretch16x9 = { on -> SessionPrefs.setStretch16x9(this, on); stretch16x9 = on },
onMic = { on ->
SessionPrefs.setMicEnabled(this, on)
@@ -1360,6 +1230,7 @@ class MainActivity : ComponentActivity() {
requestPermissions(arrayOf(Manifest.permission.RECORD_AUDIO), 2)
}
},
onRenderer = { r -> SessionPrefs.setDesktopRenderer(this, r); renderer = r },
onGameStorage = { path, label -> setGameStorage(path, label) },
onPickGameStorageFolder = {
pickGameStorage.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.main_pick_game_storage), gameStorage.ifEmpty { null }))
@@ -1369,20 +1240,33 @@ class MainActivity : ComponentActivity() {
storageDiagnostics = on
},
onFexPreset = { id -> SessionPrefs.setFexPreset(this, id); fexPreset = id },
onForceSsbs = { on -> SessionPrefs.setForceSsbs(this, on); forceSsbs = on },
onSyncBackend = { id ->
SessionPrefs.setSyncBackend(this, id)
fastSync = SessionPrefs.fastSync(this)
fsyncFirst = SessionPrefs.fsyncFirst(this)
syncFallback = SessionPrefs.syncFallback(this)
},
onSteamChannel = { id -> SessionPrefs.setSteamChannel(this, id); steamChannel = id },
onSteamRepair = { steamRepairQueued = SteamRepair.queue(this) },
onSteamDeckMode = { on ->
SessionPrefs.setSteamDeckMode(this, on)
steamDeckMode = on
steamChannel = SessionPrefs.steamChannel(this)
},
onMangoapp = { on -> SessionPrefs.setMangoapp(this, on); mangoapp = on },
onSteamController = { id -> SessionPrefs.setSteamController(this, id); steamController = id },
onRunSteamAtStartup = { on ->
SessionPrefs.setRunSteamAtStartup(this, on)
runSteamAtStartup = on
},
onPickAddedGamesDir = { pickAddedGamesDir.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.main_pick_added_games), addedGamesDirs.lastOrNull())) },
onAddedGamesArt = { on -> SessionPrefs.setAddedGamesArt(this, on); addedGamesArt = on; if (on) refreshAddedGames() },
onForgetAddedGamesDir = { dir -> SessionPrefs.setAddedGamesDirs(this, addedGamesDirs - dir); addedGamesDirs = SessionPrefs.addedGamesDirs(this); refreshAddedGames(); refresh() },
onAddedGameExe = { folder, path -> SessionPrefs.setAddedGameExe(this, folder, path); refreshAddedGames(); refresh() },
onPickAddedGameExe = { folder ->
pendingAddedGame = folder
pickAddedGameExe.launch(InAppFilePicker.buildIntent(this, listOf("exe"), getString(R.string.main_pick_game_exe), folder))
},
onDeckyInstall = { release -> decky.installDecky(release) },
onDeckyCheck = { decky.refreshDecky() },
onDeckyEnabled = { enabled -> DeckyManager.setSupervisorEnabled(this, enabled); decky.deckySupervisor = enabled },
@@ -1437,44 +1321,18 @@ class MainActivity : ComponentActivity() {
)
}
/**
* The Games tab after these added games were added or edited: each read alone and put in
* place of its old entry (or added), no library-wide scan. [then] runs after, on the main thread.
*/
private fun updateAddedGames(folders: List<String>, then: () -> Unit = {}) {
if (folders.isEmpty()) return
Thread({
val fresh = folders.mapNotNull { f ->
com.droiddeck.launcher.frontend.AddedGames.single(this, f)?.let { com.droiddeck.launcher.frontend.Library.addedGame(this, it) }
}
// An added or edited game's Windows components, from its source's list.
fresh.forEach { com.droiddeck.launcher.frontend.AutoComponents.refreshLater(this, it) }
ui.post {
val paths = folders.toSet()
steamGames = (steamGames.filterNot { it.library == Library.ADDED && it.gameFiles?.path in paths } + fresh).distinctBy { it.gameId }
then()
}
}, "added-games-update").start()
}
/** An added game removed: off the Games tab now; the rest (cache, Steam, listing) off the main thread. */
private fun removeAddedGame(folder: String, appId: Long?, name: String) {
steamGames = steamGames.filterNot { it.library == Library.ADDED && it.gameFiles?.path == folder }
Thread({ com.droiddeck.launcher.frontend.AddedGames.remove(this, java.io.File(folder), appId, name) }, "added-game-remove").start()
}
/** After the added games changed: art that is missing is fetched (off the main thread). */
/** The added games as the settings page lists them; a scan of the folder, on this thread (one level, small). */
/** The added games for the session settings: a folder walk, so off the main thread. */
private fun refreshAddedGames() {
sgdbKeyKnown()
fetchAddedGameArt()
Thread({
val games = scanAddedGames()
ui.post { addedGames = games; fetchAddedGameArt() }
}, "added-games").start()
}
/** Whether the user has a SteamGridDB key of their own, for Setup; read off the main thread. */
private fun sgdbKeyKnown() {
Thread({
val set = com.droiddeck.launcher.frontend.SteamGridDb.userKey(this).isNotEmpty()
ui.post { sgdbUserKey = set }
}, "sgdb-key-state").start()
/** Walks the added-games folders, which can sit on slow shared storage or an SD card. */
private fun scanAddedGames() = com.droiddeck.launcher.frontend.AddedGames.scan(this).map { g ->
com.droiddeck.launcher.ui.AddedGameRow(g.folder.path, g.folderName(), g.exe.path, g.exe.name, g.candidates.map { c -> c.path to c.name }.distinctBy { it.first })
}
private fun fetchAddedGameArt() {
@@ -1494,25 +1352,25 @@ class MainActivity : ComponentActivity() {
}
private var pipAutoEnter by mutableStateOf(false)
private var unfoldedControls by mutableStateOf(false)
private fun openModeSettings(mode: String) {
pipAutoEnter = SessionPrefs.pipAutoEnter(this)
unfoldedControls = SessionPrefs.unfoldedControls(this)
showPerformance = false
showProtons = false
showComponents = false
showMapping = false
resolution = SessionPrefs.resolutionChoice(this, mode, com.droiddeck.launcher.session.SessionDisplay.panelSize(this))
fexPreset = SessionPrefs.fexPreset(this)
forceSsbs = SessionPrefs.forceSsbs(this)
fastSync = SessionPrefs.fastSync(this)
fsyncFirst = SessionPrefs.fsyncFirst(this)
syncFallback = SessionPrefs.syncFallback(this)
steamChannel = SessionPrefs.steamChannel(this)
steamDeckMode = SessionPrefs.steamDeckMode(this)
steamRepairQueued = SteamRepair.queued(this)
mangoapp = SessionPrefs.mangoapp(this)
steamController = SessionPrefs.steamController(this)
runSteamAtStartup = SessionPrefs.runSteamAtStartup(this)
addedGamesDirs = SessionPrefs.addedGamesDirs(this)
hdrOn = SessionPrefs.hdr(this, mode)
fpsLimit = SessionPrefs.fpsLimit(this, mode)
upscaler = SessionPrefs.upscaler(this)
@@ -1520,13 +1378,15 @@ class MainActivity : ComponentActivity() {
hdrReason = com.droiddeck.launcher.wayland.HdrSupport.probe(this).reason
touchMode = SessionPrefs.touchMode(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, mode)
steamDownloadsInBackground = SessionPrefs.steamDownloadsInBackground(this)
oscMode = SessionPrefs.oscMode(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
directAudio = SessionPrefs.directAudio(this)
clientDirectAudio = SessionPrefs.clientDirectAudio(this)
forceFullscreen = SessionPrefs.forceFullscreen(this)
stretch16x9 = SessionPrefs.stretch16x9(this)
mic = SessionPrefs.micEnabled(this)
refreshWifiDiscovery()
renderer = SessionPrefs.desktopRenderer(this)
gameStorage = SessionPrefs.gameStorage(this)
storageDiagnostics = SessionPrefs.storageDiagnosticsEnabled(this)
settingsMode = mode
@@ -1534,10 +1394,12 @@ class MainActivity : ComponentActivity() {
// added-games folders, the storage volumes) lands while it animates in.
Thread({
drivers.refreshDrivers()
val games = scanAddedGames()
val storage = GameStorage.options(this)
val deckyInstalled = if (mode == SessionService.MODE_STEAM) DeckyManager.installed(this) else null
val deckySupervisor = mode == SessionService.MODE_STEAM && DeckyManager.supervisorEnabled(this)
ui.post {
addedGames = games
storageOptions = storage
if (mode == SessionService.MODE_STEAM) {
decky.deckyInstalled = deckyInstalled
@@ -1567,6 +1429,7 @@ class MainActivity : ComponentActivity() {
clientOverride = SessionPrefs.clientCpusOverride(this)
glThread = SessionPrefs.glThread(this)
noGlError = SessionPrefs.noGlError(this)
steamDeckMode = SessionPrefs.steamDeckMode(this)
clientCores = CpuCores.parse(SessionPrefs.clientCpus(this)).ifEmpty { CpuCores.all.toSet() }
gameCores = CpuCores.parse(SessionPrefs.gameCpus(this)).ifEmpty { CpuCores.all.toSet() }
tuSysmem = SessionPrefs.tuSysmem(this)
@@ -1585,9 +1448,7 @@ class MainActivity : ComponentActivity() {
private fun refresh() {
if (!busy && LinuxRuntimeInstaller.isBusy()) followRuntimeOperation { LinuxRuntimeInstaller.attach(it) }
addedGamesArt = SessionPrefs.addedGamesArt(this)
desktopInstalled = DesktopCatalog.desktopInstalled(this)
desktopPresent = DesktopCatalog.desktopPresent(this)
offlineAccount = OfflineMode.account(this)
offline = OfflineMode.enabled(this)
installed = LinuxRuntimeInstaller.installedVersion(this)
@@ -1596,7 +1457,6 @@ class MainActivity : ComponentActivity() {
frameGenLabel = FrameGen.label(this)
romsDir = SessionPrefs.romsDir(this).takeIf { it.isNotEmpty() }
logsEnabled = SessionPrefs.logsEnabled(this)
agentCommands = com.droiddeck.launcher.agent.AgentAccess.commandsEnabled(this)
runningLabel = if (SessionState.running) when (SessionState.mode) {
SessionService.MODE_DESKTOP -> getString(R.string.rail_desktop)
SessionService.MODE_RUN -> Library.nameForProgram(SessionState.program)
@@ -1607,39 +1467,13 @@ class MainActivity : ComponentActivity() {
val scanGeneration = ++libraryScanGeneration
if (shortcutPicker) shortcutLibraryScanning = true
Thread({
// Steam's own games first, from their manifests alone (quick), beside the added games
// already listed: a game Steam installed during the session shows as the session ends,
// without waiting for the added games' walk below. Its Windows components' list is
// queued then too, on the low-priority worker, so its page is usually ready.
if (ready) {
val quick = runCatching { Library.steamGames(this) }.getOrNull()
if (quick != null) ui.post {
if (scanGeneration == libraryScanGeneration && steamGames.isNotEmpty()) {
val before = steamGames.map { it.gameId }.toSet()
val fresh = quick.filter { it.gameId !in before }
if (fresh.isNotEmpty()) {
steamGames = (quick + steamGames.filter { it.library == Library.ADDED }).distinctBy { it.gameId }
fresh.forEach { com.droiddeck.launcher.frontend.AutoComponents.queueGame(this, it, asked = false) }
}
}
}
}
// Then one update with the whole list: the wall places games by their position in it,
// so a partial list first would shuffle every capsule when the rest arrived.
// LibraryCache covers the wait.
// One update with the whole list: the wall places games by their position in it, so a
// partial list first would shuffle every capsule when the rest arrived. LibraryCache
// covers the wait.
val games = if (ready) Library.launchableGames(this) else emptyList()
val emus = Library.emulators(this) { id -> DesktopCatalog.installed(this, id) != null }
val all = games.distinctBy { it.gameId }
if (ready) com.droiddeck.launcher.frontend.LibraryCache.save(this, all)
// Once per app start: the Steam games' Windows components from Steam's lists.
// Queued only, after the launcher has been up a little; the worker takes them one at a time.
// And again after each session (a game installed in it, files changed).
val endedSession = SessionState.sessionId.takeIf { !SessionState.running && it != null && it != componentSweepSession }
if (ready && (!componentSweepDone || endedSession != null)) {
componentSweepDone = true
endedSession?.let { componentSweepSession = it }
ui.postDelayed({ Thread({ com.droiddeck.launcher.frontend.AutoComponents.sweep(this, all) }, "components-sweep").start() }, 10_000)
}
ui.post {
if (scanGeneration == libraryScanGeneration) {
steamGames = all
@@ -1726,15 +1560,6 @@ class MainActivity : ComponentActivity() {
protons.protonBusyId != null || ProtonExtras.installInProgress || pkgStage != null ||
components.compBusy != null || saveBusy != null || com.droiddeck.launcher.store.UserAppsState.working != null
private fun removeDesktop() {
if (runtimeChangesBlocked()) return
val operation = LinuxRuntimeInstaller.beginMaintenance(this, getString(R.string.desktop_removing)) ?: return
com.droiddeck.launcher.runtime.RuntimeInstallService.keepRemovalAlive(this)
followRuntimeOperation { listener ->
operation.run(listener) { progress -> DesktopCatalog.removeDesktop(this, progress) }
}
}
private fun removeRuntime() {
if (runtimeChangesBlocked()) return
val removal = LinuxRuntimeInstaller.beginUninstall(this) ?: return
@@ -1757,7 +1582,7 @@ class MainActivity : ComponentActivity() {
private fun followRuntimeOperation(run: (LinuxRuntimeInstaller.ProgressListener) -> Boolean?) {
busy = true
failed = false
stage = getString(if (LinuxRuntimeInstaller.isMaintaining()) R.string.desktop_removing else if (LinuxRuntimeInstaller.isRemoving()) R.string.main_removing_runtime else R.string.store_starting)
stage = getString(if (LinuxRuntimeInstaller.isRemoving()) R.string.main_removing_runtime else R.string.store_starting)
percent = -1
Thread({
val ok = run(LinuxRuntimeInstaller.ProgressListener { s, p ->
@@ -1782,7 +1607,6 @@ class MainActivity : ComponentActivity() {
companion object {
private const val TAG = "MainActivity"
private const val MEDIA_SETTLE_MS = 1500L
/** What the picker offers for a driver zip; some file apps label a zip as a plain stream. */
private val ZIP_EXT = listOf("zip")
private val WCP_EXT = listOf("wcp")
@@ -19,7 +19,6 @@ import android.view.MotionEvent
import android.view.ViewConfiguration
import android.view.Display
import android.view.SurfaceHolder
import android.view.Gravity
import android.view.SurfaceView
import android.view.View
import android.view.WindowManager
@@ -46,13 +45,11 @@ import com.droiddeck.launcher.gpu.ScreenEffects
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.input.EvdevKeys
import com.droiddeck.launcher.input.InputSpace
import com.droiddeck.launcher.input.KeyboardHost
import com.droiddeck.launcher.input.ControllerPrefs
import com.droiddeck.launcher.input.SessionClipboard
import com.droiddeck.launcher.input.OnScreenControls
import com.droiddeck.launcher.input.PadBridge
import com.droiddeck.launcher.input.SteamControllerBle
import com.droiddeck.launcher.input.PointerGestures
import com.droiddeck.launcher.input.SecondScreenDisplay
import com.droiddeck.launcher.input.SecondScreenDisplays
@@ -111,10 +108,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private lateinit var pip: com.droiddeck.launcher.session.SessionPipController
private var pipUi by mutableStateOf(false)
private var pipAutoEnter by mutableStateOf(false)
/** Unfolded controls: the setting, and the Deck controls under the game while they show. */
private var unfoldedControls by mutableStateOf(false)
private var unfoldedPanel: com.droiddeck.launcher.ui.DeckControlsPanel? = null
private lateinit var sessionRoot: FrameLayout
private val guestKeysDown = mutableSetOf<Int>()
private lateinit var surfaceView: SurfaceView
private lateinit var sessionOverlay: ComposeView
@@ -125,7 +118,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var padMotion: com.droiddeck.launcher.input.PadMotion? = null
/** Between onResume and onPause. */
private var resumed = false
private val deckPadListener: () -> Unit = { uiHandler.post { updatePadMotion(); openDeckRing("deck pad changed"); applyUnfoldedControls() } }
private val deckPadListener: () -> Unit = { uiHandler.post { updatePadMotion(); openDeckRing("deck pad changed") } }
/**
* A Deck's controller is there from the moment it boots, and the client looks for it once, as
@@ -138,8 +131,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private fun openDeckRing(why: String) {
val deck = SessionState.deckPad
val opened = if (deck) padBridge?.start() else null
// Every pad already connected is a player from the start, before its first press.
padBridge?.claimConnected()
Log.i(TAG, "deck ring ($why): deck pad $deck" + when (opened) {
null -> ", left for first input"
true -> ", ring open"
@@ -150,21 +141,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
/** Motion is read while the session shows and only if the pad is a Deck controller - which
* the service can decide after this activity has resumed (SessionState.deckPadListener). */
private fun updatePadMotion() {
// A Steam Controller brings its own gyro (SteamControllerBle); the phone's would fight it.
if (resumed && !pipUi && SessionState.deckPad && !SteamControllerBle.connected) padMotion?.start()
else padMotion?.stop()
if (resumed && !pipUi && SessionState.deckPad) padMotion?.start() else padMotion?.stop()
}
private var steamController: SteamControllerBle? = null
private var onScreenControls: OnScreenControls? = null
/** Steam's touch controls (SteamTouchControls), made once the session offers the device. */
private var steamTouchControls: com.droiddeck.launcher.input.SteamTouchControls? = null
private var steamTouchAvailable by mutableStateOf(false)
private val steamTouchRetry = Runnable { updateOnScreenControls() }
/** While Steam's touch controls are up: how the game's touch config says touches outside them
* act (Steam Link's input and mouse modes), in place of the drawer's touch mode. */
private var steamTouchOptions: com.droiddeck.launcher.input.SteamTouchConfig.Options? = null
/** The touch mode touches are routed by: the drawer's, or the game's while Steam's controls are up. */
private var routedTouchMode = SessionPrefs.TOUCH_AUTO
private var keyboard: KeyboardHost? = null
private var controllerSettings by mutableStateOf<ControllerPrefs.Settings?>(null)
private val sessionClipboard by lazy {
@@ -252,11 +231,10 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var drawerPage by mutableStateOf(SessionDrawerPage.CONTROLLER)
private var drawerControllerActive by mutableStateOf(false)
private var backActionsInverted by mutableStateOf(false)
/** What the pad is to the Steam client (SessionPrefs.CONTROLLER_*), switched from the drawer. */
private var padType by mutableStateOf(SessionPrefs.CONTROLLER_DECK)
/** The on-screen PC keyboard (ui/PcKeyboard): real key presses, Esc and F1 included. */
private var pcKeyboardOpen by mutableStateOf(false)
private var hudOn by mutableStateOf(true)
private var fillScreen by mutableStateOf(true)
private var upscaler by mutableStateOf(0)
private var upscaleSharpness by mutableStateOf(75)
private var effects by mutableStateOf(ScreenEffects.OFF)
@@ -269,7 +247,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var frameGen by mutableStateOf(FrameGen.Mode.OFF)
private var fexPreset by mutableStateOf("")
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
private var steamDownloadsInBackground by mutableStateOf(false)
private var oscMode by mutableStateOf(SessionPrefs.OSC_AUTO)
private var onScreenButtonsVisible by mutableStateOf(false)
private var secondScreenMode by mutableStateOf(SessionState.secondScreenMode)
@@ -312,13 +289,11 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private val deviceListener = object : InputManager.InputDeviceListener {
override fun onInputDeviceAdded(deviceId: Int) {
logInputDevice("connected", deviceId)
padBridge?.claimConnected()
updateOnScreenControls()
updatePointerCapture()
}
override fun onInputDeviceRemoved(deviceId: Int) {
Log.i(TAG, "input device $deviceId disconnected")
padBridge?.onDeviceRemoved(deviceId)
updateOnScreenControls()
updatePointerCapture()
}
@@ -329,9 +304,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = SessionPrefs.orientation(this)
if (com.droiddeck.launcher.runtime.LinuxRuntimeInstaller.isRemoving() ||
com.droiddeck.launcher.runtime.LinuxRuntimeInstaller.isMaintaining()) {
if (com.droiddeck.launcher.runtime.LinuxRuntimeInstaller.isRemoving()) {
runtimeRemovalBlocked = true
android.widget.Toast.makeText(this, R.string.session_wait_removal, android.widget.Toast.LENGTH_SHORT).show()
finish()
@@ -362,8 +335,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
)
}
Log.i(TAG, "perf: " + PerfMode.apply(this, SessionState.fpsLimit))
if (!SessionState.running) SessionState.followScreen = followChoice()
applyFollowOrientation(resources.configuration)
goFullscreen()
// The device's volume keys change the stream the session plays on (the relay and
// PulseAudio are media playback); they are never forwarded to the guest.
@@ -385,22 +356,12 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
Log.i(TAG, "pointer capture " + if (hasCapture) "on" else "off")
}
}
sessionRoot = root
surfaceView = SurfaceView(this)
surfaceView.holder.addCallback(this)
root.addView(surfaceView)
// The window's size is only known once laid out, and changes as the phone folds or turns.
root.addOnLayoutChangeListener { _, l, t, r, b, ol, ot, or, ob ->
if (r - l != or - ol || b - t != ob - ot) uiHandler.post { applyUnfoldedControls() }
}
val bridge = PadBridge(File(LinuxRuntime.sessionRoot(this), "dev/input"))
bridge.setSelectSteam(ControllerPrefs.read(this).selectSteam)
padBridge = bridge
SessionState.padBridge = bridge
// A paired Steam Controller is read over Bluetooth LE, out of lizard mode, as Steam Link reads it.
SteamControllerBle.listener = { uiHandler.post { updatePadMotion(); updateOnScreenControls() } }
steamController = SteamControllerBle(this).also { it.start() }
padMotion = com.droiddeck.launcher.input.PadMotion(this) {
@Suppress("DEPRECATION")
(if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay)?.rotation ?: android.view.Surface.ROTATION_0
@@ -546,18 +507,19 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
isHomeApp = isHomeApp,
androidApps = androidApps,
hudOn = hudOn,
fillScreen = if (SessionState.mode == SessionService.MODE_STEAM) fillScreen else null,
upscaler = upscaler, upscaleSharpness = upscaleSharpness,
effects = effects, textureAnisotropy = textureAnisotropy, textureLodBias = textureLodBias,
frameGen = frameGen,
lossless = lossless,
oscMode = oscMode, onScreenButtonsVisible = onScreenButtonsVisible, suspendPolicy = suspendPolicy,
steamDownloadsInBackground = steamDownloadsInBackground, touchMode = touchMode,
oscMode = oscMode, onScreenButtonsVisible = onScreenButtonsVisible, suspendPolicy = suspendPolicy, touchMode = touchMode,
touchAuto = getString(if (usingTouchpad()) R.string.session_touch_auto_touchpad else R.string.session_touch_auto_direct),
fexPreset = fexPreset,
secondScreenMode = secondScreenMode,
secondScreenDisplays = secondScreenDisplays,
selectedSecondScreenDisplay = selectedSecondScreenDisplay,
onHud = { on -> SessionPrefs.setHudEnabled(this@SessionActivity, on); hudOn = on; hud.refresh() },
onFillScreen = { on -> SessionPrefs.setForceFullscreen(this@SessionActivity, on); fillScreen = on },
onUpscaler = { m ->
SessionPrefs.setUpscaler(this@SessionActivity, m); upscaler = m
WaylandCompositor.nativeSetUpscaler(m)
@@ -592,40 +554,17 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
onKeyboardButton = { on -> updateControllerPrefs { ControllerPrefs.setKeyboardButton(this@SessionActivity, on) } },
onSteamMenu = if (SessionState.mode == SessionService.MODE_STEAM) ({ sendSteamGuide() }) else null,
onQam = if (SessionState.mode == SessionService.MODE_STEAM) ({ triggerSteamQam() }) else null,
// Only where the session set the pad up to be switched (SessionService: deckPad).
padType = if (SessionState.mode == SessionService.MODE_STEAM && SessionState.deckPad) padType else null,
onPadType = { id ->
SessionPrefs.setSteamController(this@SessionActivity, id)
com.droiddeck.launcher.session.SteamDeckPad.showPad(SessionPrefs.padType(id))
com.droiddeck.launcher.input.FakeInputWriter.setPadType(SessionPrefs.padType(id))
padType = id
},
backActionsInverted = backActionsInverted,
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this@SessionActivity, inverted)
backActionsInverted = inverted
},
onOsc = { v ->
SessionPrefs.setOscMode(this@SessionActivity, v)
readPrefs()
updateOnScreenControls()
if (v == SessionPrefs.OSC_STEAM_TOUCH && com.droiddeck.launcher.input.SteamTouchDevice.current == null)
Toast.makeText(this@SessionActivity, R.string.osc_style_next_session, Toast.LENGTH_LONG).show()
},
onEditSteamTouch = if (steamTouchAvailable && oscMode == SessionPrefs.OSC_STEAM_TOUCH && onScreenButtonsVisible) ({
drawerOpen = false
steamTouchControls?.startEditing()
}) else null,
onOsc = { v -> SessionPrefs.setOscMode(this@SessionActivity, v); readPrefs(); updateOnScreenControls() },
onSuspendPolicy = { policy ->
SessionPrefs.setSuspendPolicy(this@SessionActivity, SessionState.mode, policy)
suspendPolicy = policy
SessionService.suspendPolicyChanged(this@SessionActivity)
},
onSteamDownloadsInBackground = { enabled ->
SessionPrefs.setSteamDownloadsInBackground(this@SessionActivity, enabled)
steamDownloadsInBackground = enabled
SessionService.suspendPolicyChanged(this@SessionActivity)
},
onTouch = { v -> SessionPrefs.setTouchMode(this@SessionActivity, v); readPrefs() },
onFexPreset = { v -> SessionPrefs.setFexPreset(this@SessionActivity, v); readPrefs() },
onSecondScreenMode = ::selectSecondScreenMode,
@@ -652,8 +591,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
pipAutoEnter = on
pip.refresh(true)
},
unfoldedControls = if (com.droiddeck.launcher.session.SessionDisplay.foldable(this@SessionActivity)) unfoldedControls else null,
onUnfoldedControls = ::chooseUnfoldedControls,
onBackground = { drawerOpen = false; pip.background(); moveTaskToBack(true) },
onShareLogs = { drawerOpen = false; shareCurrentSessionLogs() },
onStop = { drawerOpen = false; SessionService.stop(this@SessionActivity); finish() },
@@ -800,9 +737,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
private fun loadingTitle(): String = when (loadingMode()) {
// Also when the desktop was asked for with Steam (Big Picture's Switch to Desktop): the client
// does not open on it.
SessionService.MODE_DESKTOP -> getString(R.string.session_starting_desktop)
SessionService.MODE_DESKTOP ->
if (!SessionState.running && intent.getStringExtra(SessionService.EXTRA_STEAM_UI) != null) getString(R.string.session_starting_steam_desktop)
else getString(R.string.session_starting_desktop)
SessionService.MODE_RUN -> {
val program = if (SessionState.running) SessionState.program else intent.getStringExtra(SessionService.EXTRA_PROGRAM)
com.droiddeck.launcher.frontend.Library.nameForProgram(program)?.let { getString(R.string.session_starting_named, it) }
@@ -819,23 +756,28 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
Toast.makeText(this, R.string.session_no_logs, Toast.LENGTH_LONG).show()
return
}
SessionLogShare.prepare(this, { folder }) { zip ->
if (zip == null) {
Toast.makeText(this, R.string.session_logs_archive_failed, Toast.LENGTH_LONG).show()
} else {
runCatching { startActivity(SessionLogShare.shareIntent(this, zip)) }
.onFailure {
Log.w(TAG, "could not share current session logs", it)
Toast.makeText(this, R.string.session_logs_share_failed, Toast.LENGTH_LONG).show()
}
Thread({
val zip = runCatching { SessionLogShare.zipFolder(this, folder) }
.onFailure { Log.w(TAG, "could not package current session logs", it) }
.getOrNull()
uiHandler.post {
if (zip == null) {
Toast.makeText(this, R.string.session_logs_archive_failed, Toast.LENGTH_LONG).show()
} else {
runCatching { startActivity(SessionLogShare.shareIntent(this, zip)) }
.onFailure {
Log.w(TAG, "could not share current session logs", it)
Toast.makeText(this, R.string.session_logs_share_failed, Toast.LENGTH_LONG).show()
}
}
}
}
}, "share-session-logs").start()
}
private fun readPrefs() {
pipAutoEnter = SessionPrefs.pipAutoEnter(this)
unfoldedControls = SessionPrefs.unfoldedControls(this)
hudOn = SessionPrefs.hudEnabled(this)
fillScreen = SessionPrefs.forceFullscreen(this)
upscaler = SessionPrefs.upscaler(this)
upscaleSharpness = SessionPrefs.upscaleSharpness(this)
effects = SessionPrefs.screenEffects(this)
@@ -850,17 +792,14 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
WaylandCompositor.nativeSendSceneInput(3, it, 0)
}
}
if (nextTouchMode == SessionPrefs.TOUCH_OFF || !usingTouchpad()) cursorVisible = false
if (nextTouchMode == SessionPrefs.TOUCH_OFF) cursorVisible = false
}
touchMode = nextTouchMode
routedTouchMode = effectiveTouchMode()
frameGen = FrameGen.mode(this)
fexPreset = SessionPrefs.fexPreset(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, SessionState.mode)
steamDownloadsInBackground = SessionPrefs.steamDownloadsInBackground(this)
oscMode = SessionPrefs.oscMode(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
padType = SessionPrefs.steamController(this)
}
// ── Compositor ──────────────────────────────────────────────────────────────────────────
@@ -987,7 +926,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
/** Null when the desktop package is in, else the loading screen's closing line. */
private fun installDesktop(): String? {
uiHandler.post { loading.percent = -1; loading.say(getString(DESKTOP_LINES.downloading), DESKTOP_LINES.topic, readable = true) }
val entry = com.droiddeck.launcher.runtime.DesktopCatalog.desktopEntry(this)
val entry = com.droiddeck.launcher.runtime.DesktopCatalog.fetch()?.firstOrNull { it.id == "desktop" }
?: return getString(R.string.session_desktop_catalog_unreachable)
val problem = com.droiddeck.launcher.runtime.DesktopCatalog.install(this, entry,
progressFor(DESKTOP_LINES, entry.size / 1_000_000))
return problem?.let { getString(R.string.session_desktop_install_failed, it) }
@@ -1021,13 +961,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
// sized once when the session starts and cannot change. A foldable recreates the Surface
// on the other panel, and recomputing the size there told the compositor a 21:9 buffer
// was 16:9 - the picture came back squashed sideways. While a session runs, keep its size.
// Follow screen is the exception: there the compositor tells gamescope the new size, so the
// session takes the shape of the Surface it now has.
val previous = SessionState.outputSize
val live = if (SessionState.followScreen && !isInPictureInPictureMode)
com.droiddeck.launcher.session.SessionDisplay.followSize(holder.surfaceFrame.width(), holder.surfaceFrame.height())
else null
val size = live ?: if (SessionState.running) previous else outputSize()
val size = if (SessionState.running) SessionState.outputSize else outputSize()
SessionState.outputSize = size
if (!SessionState.running) SessionState.refreshHz = refreshHz()
// How far the panel enlarges the session, for texture sharpness "Auto" (TextureFiltering):
@@ -1086,10 +1020,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
driverId?.let { turnip.driverPath(it) }, driverId?.let { turnip.libraryName(it) },
applicationInfo.nativeLibraryDir, size.first, size.second, refreshHz(), SessionState.fpsLimit,
)
if (SessionState.running && size != previous) {
Log.i(TAG, "follow screen: ${previous.first}x${previous.second} -> ${size.first}x${size.second} on a new surface")
WaylandCompositor.nativeResizeOutput(size.first, size.second)
}
if (!SessionState.running) SessionEvents.record("compositor.started")
// The service owns everything below the compositor. It is started whenever no session is
// running - NOT only when the compositor was just started: the compositor lives for the
@@ -1118,52 +1048,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
if (resized) {
Log.i(TAG, "surface resized to ${width}x$height - rebinding the compositor")
CompositorHost.resize(holder.surface) { applyFrameGen() }
followWindow(width, height)
}
}
/**
* Follow screen: the session's display takes the window's new size (a Fold opening onto its
* inner panel, or closing onto the cover), so the picture fills the panel instead of being
* letterboxed onto it. Not in picture-in-picture: that window is a preview of the session,
* and resizing the guest to it would leave Steam laid out for a thumbnail.
*/
private fun followWindow(width: Int, height: Int) {
if (!SessionState.followScreen || isInPictureInPictureMode || !CompositorHost.isStarted) return
val size = com.droiddeck.launcher.session.SessionDisplay.followSize(width, height) ?: return
if (size == SessionState.outputSize) return
Log.i(TAG, "follow screen: ${SessionState.outputSize.first}x${SessionState.outputSize.second} -> ${size.first}x${size.second}")
SessionState.outputSize = size
val panel = panelBounds()
SessionState.upscaleRatio = maxOf(panel.width(), panel.height()).toFloat() / maxOf(size.first, size.second).coerceAtLeast(1)
WaylandCompositor.nativeResizeOutput(size.first, size.second)
}
/** Whether this session's resolution is Follow screen; decided once, when it starts. */
private fun followChoice(): Boolean {
val mode = SessionPrefs.prefMode(intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM)
return SessionPrefs.resolutionChoice(this, mode, com.droiddeck.launcher.session.SessionDisplay.panelSize(this)) ==
com.droiddeck.launcher.session.SessionDisplay.FOLLOW_SCREEN
}
/**
* Follow screen on a large panel (a Fold's inner screen) may turn with the device: a window
* locked to landscape on a squarer panel is letterboxed by the system itself, which no output
* size can undo. A phone-sized panel (the cover screen) stays landscape as before.
*/
private fun applyFollowOrientation(config: android.content.res.Configuration) {
if (!SessionState.followScreen) return
val wanted = if (config.smallestScreenWidthDp >= 600) android.content.pm.ActivityInfo.SCREEN_ORIENTATION_USER
else android.content.pm.ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
if (requestedOrientation != wanted) requestedOrientation = wanted
}
override fun onConfigurationChanged(newConfig: android.content.res.Configuration) {
super.onConfigurationChanged(newConfig)
applyFollowOrientation(newConfig)
applyUnfoldedControls()
}
override fun surfaceDestroyed(holder: SurfaceHolder) {
surfaceW = 0
surfaceH = 0
@@ -1288,7 +1175,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
// the request landed in this instance's onNewIntent and went with its finish().
SessionState.relaunch?.let { next ->
SessionState.relaunch = null
next.putExtra(EXTRA_RETURN_HOME, intent.getBooleanExtra(EXTRA_RETURN_HOME, false))
setIntent(next)
recreate()
return@runOnUiThread
@@ -1389,7 +1275,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return super.dispatchKeyEvent(event)
}
if (pipUi) return true
val fromController = PadBridge.isControllerKeyEvent(event)
val fromController = event.device != null && PadBridge.isFromController(event.device)
if (fromController && event.action == KeyEvent.ACTION_DOWN) {
if (drawerOpen && !drawerControllerActive) sessionOverlay.requestFocus()
drawerControllerActive = true
@@ -1441,11 +1327,12 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
return true
}
if (pcKeyboardOpen && fromController) return super.dispatchKeyEvent(event)
if (pcKeyboardOpen && event.device != null && PadBridge.isFromController(event.device)) return super.dispatchKeyEvent(event)
if (event.keyCode != KeyEvent.KEYCODE_BACK && padBridge?.onKeyEvent(event) == true) return true
// A hardware keyboard, forwarded to the compositor's wl_keyboard. Back is left to the
// activity, which opens the drawer.
if (CompositorHost.isStarted && event.keyCode != KeyEvent.KEYCODE_BACK && !fromController) {
val fromPad = event.device != null && PadBridge.isFromController(event.device)
if (CompositorHost.isStarted && event.keyCode != KeyEvent.KEYCODE_BACK && !fromPad) {
val down = event.action == KeyEvent.ACTION_DOWN
if (down || event.action == KeyEvent.ACTION_UP) {
var evdev = EvdevKeys.fromKeyCode(event.keyCode)
@@ -1483,7 +1370,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
if (pipUi) return true
if (drawerOpen && PadBridge.isControllerMotionEvent(event)) {
if (drawerOpen && event.device != null && PadBridge.isFromController(event.device)) {
if (!drawerControllerActive) sessionOverlay.requestFocus()
drawerControllerActive = true
if (event.actionMasked == MotionEvent.ACTION_MOVE &&
@@ -1494,7 +1381,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return true
}
if (drawerDirectionKey != KeyEvent.KEYCODE_UNKNOWN) releaseDrawerDirection()
if (pcKeyboardOpen && PadBridge.isControllerMotionEvent(event)) return super.dispatchGenericMotionEvent(event)
if (pcKeyboardOpen && event.device != null && PadBridge.isFromController(event.device)) return super.dispatchGenericMotionEvent(event)
if (padBridge?.onMotionEvent(event) == true) return true
if (event.isFromSource(android.view.InputDevice.SOURCE_MOUSE) && !drawerOpen && onMouse(event)) return true
return super.dispatchGenericMotionEvent(event)
@@ -1598,11 +1485,18 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
private fun movePointer(x: Float, y: Float) {
val rect = drawnRect() ?: return
val cx = x.coerceIn(rect.left, rect.right)
val cy = y.coerceIn(rect.top, rect.bottom)
WaylandCompositor.nativeSendPointer(1, InputSpace.x(cx, surfaceView.width), InputSpace.y(cy, surfaceView.height))
showCursor(cx, cy)
val width = surfaceView.width.takeIf { it > 0 } ?: return
val height = surfaceView.height.takeIf { it > 0 } ?: return
val out = SessionState.outputSize
val scale = minOf(width / out.first.toFloat(), height / out.second.toFloat())
val drawnW = out.first * scale
val drawnH = out.second * scale
val left = (width - drawnW) / 2f
val top = (height - drawnH) / 2f
val px = ((x - left) / drawnW * 1920f).toInt().coerceIn(0, 1919)
val py = ((y - top) / drawnH * 1080f).toInt().coerceIn(0, 1079)
WaylandCompositor.nativeSendPointer(1, px, py)
showCursor(x.coerceIn(left, left + drawnW), y.coerceIn(top, top + drawnH))
}
/**
@@ -1718,8 +1612,17 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
WaylandCompositor.nativeSendSceneInput(3, button, if (pressed) 1 else 0)
},
sendWheel = { steps -> WaylandCompositor.nativeSendSceneInput(4, steps, 0) },
onSteamMenu = ::tapSteamButton,
onQam = ::tapQam,
onSteamMenu = {
if (SessionState.mode == SessionService.MODE_STEAM) {
padBridge?.applyTouch { st -> st.press(com.droiddeck.launcher.input.PadState.GUIDE, true) }
Handler(Looper.getMainLooper()).postDelayed({
padBridge?.applyTouch { st -> st.press(com.droiddeck.launcher.input.PadState.GUIDE, false) }
}, 90)
}
},
onQam = {
if (SessionState.mode == SessionService.MODE_STEAM) padBridge?.triggerQam()
},
onClose = { selectSecondScreenMode(SecondScreenMode.NONE) },
)
secondScreenPresentation = presentation
@@ -1736,73 +1639,14 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
}
private fun tapSteamButton() {
if (SessionState.mode == SessionService.MODE_STEAM) {
padBridge?.applyTouch { st -> st.press(com.droiddeck.launcher.input.PadState.GUIDE, true) }
Handler(Looper.getMainLooper()).postDelayed({
padBridge?.applyTouch { st -> st.press(com.droiddeck.launcher.input.PadState.GUIDE, false) }
}, 90)
}
}
private fun tapQam() {
if (SessionState.mode == SessionService.MODE_STEAM) padBridge?.triggerQam()
}
private fun chooseUnfoldedControls(on: Boolean) {
SessionPrefs.setUnfoldedControls(this, on)
unfoldedControls = on
applyUnfoldedControls()
}
/**
* Unfolded controls: on a foldable's inner screen, the game above and the Steam Deck controller's
* trackpads and back grips below ([com.droiddeck.launcher.ui.DeckControlsPanel], as a second
* screen shows them, plus a whole gamepad). The on-screen pad is hidden meanwhile. The surface shrinks to the top part, so a Follow screen session resizes
* to it and any other is fitted into it. Folded onto the cover screen - a phone-sized panel -
* or in picture-in-picture, the game is full screen again.
*/
private fun applyUnfoldedControls() {
if (!::sessionRoot.isInitialized) return
val width = sessionRoot.width
val height = sessionRoot.height
val wanted = unfoldedControls && com.droiddeck.launcher.session.SessionDisplay.foldable(this) &&
SessionState.mode == SessionService.MODE_STEAM && SessionState.deckPad &&
!pipUi && !isInPictureInPictureMode && width > 0 && height > 0 &&
resources.configuration.smallestScreenWidthDp >= com.droiddeck.launcher.session.SessionDisplay.UNFOLDED_MIN_DP
val gameHeight = if (wanted) com.droiddeck.launcher.session.SessionDisplay.unfoldedGameHeight(width, height)
else FrameLayout.LayoutParams.MATCH_PARENT
val params = surfaceView.layoutParams as FrameLayout.LayoutParams
if (params.height != gameHeight) {
surfaceView.layoutParams = FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, gameHeight, Gravity.TOP)
Log.i(TAG, if (wanted) "unfolded controls: game ${width}x$gameHeight, controls ${width}x${height - gameHeight}"
else "unfolded controls: game full screen")
}
var panel = unfoldedPanel
if (!wanted) {
if (panel != null) { sessionRoot.removeView(panel); unfoldedPanel = null; updateOnScreenControls() }
return
}
if (panel == null) {
panel = com.droiddeck.launcher.ui.DeckControlsPanel(this, onClose = { chooseUnfoldedControls(false) },
onSteamMenu = ::tapSteamButton, onQam = ::tapQam, pad = padBridge)
// Just above the surface: the on-screen pad, keyboard and drawer still draw over it.
sessionRoot.addView(panel, sessionRoot.indexOfChild(surfaceView) + 1)
unfoldedPanel = panel
updateOnScreenControls()
}
panel.layoutParams = FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, height - gameHeight, Gravity.BOTTOM)
}
private fun moveSecondScreenPointer(x: Float, y: Float, width: Float, height: Float) {
if (width <= 0f || height <= 0f) return
val nx = (x / width).coerceIn(0f, 1f)
val ny = (y / height).coerceIn(0f, 1f)
val rect = drawnRect() ?: return
val px = rect.left + nx * rect.width()
val py = rect.top + ny * rect.height()
WaylandCompositor.nativeSendPointer(1, InputSpace.x(px, surfaceView.width), InputSpace.y(py, surfaceView.height))
showCursor(px, py)
WaylandCompositor.nativeSendPointer(1, (nx * 1919f).toInt(), (ny * 1079f).toInt())
drawnRect()?.let { rect ->
showCursor(rect.left + nx * rect.width(), rect.top + ny * rect.height())
}
}
private fun closeSecondScreen(reset: Boolean) {
@@ -1814,32 +1658,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
}
/** The touch mode in force: the game's own while Steam's touch controls are shown. */
private fun effectiveTouchMode(): String {
val options = steamTouchOptions
if (options == null || steamTouchControls?.visibility != View.VISIBLE) return SessionPrefs.touchMode(this)
return when {
options.inputMode == com.droiddeck.launcher.input.SteamTouchConfig.INPUT_CONTROLLER -> SessionPrefs.TOUCH_OFF
options.mouseMode == com.droiddeck.launcher.input.SteamTouchConfig.MOUSE_RELATIVE -> SessionPrefs.TOUCH_PAD
else -> SessionPrefs.TOUCH_DIRECT
}
}
private fun applyTouchRouting() {
val next = effectiveTouchMode()
if (::touchpad.isInitialized) {
val speed = steamTouchOptions?.trackpadSensitivity?.takeIf { steamTouchControls?.visibility == View.VISIBLE } ?: 1f
touchpad.sensitivity = 1.15f * speed
}
if (next == routedTouchMode) return
if (::touchpad.isInitialized) touchpad.cancel()
if (CompositorHost.isStarted) WaylandCompositor.nativeSendTouch(3, -1, 0, 0)
if (next == SessionPrefs.TOUCH_OFF) cursorVisible = false
routedTouchMode = next
}
/** Touchpad on the desktop, direct in Steam, unless the drawer says otherwise. */
private fun usingTouchpad(): Boolean = when (routedTouchMode) {
private fun usingTouchpad(): Boolean = when (SessionPrefs.touchMode(this)) {
SessionPrefs.TOUCH_PAD -> true
SessionPrefs.TOUCH_DIRECT -> false
else -> SessionState.mode != SessionService.MODE_STEAM || SessionState.steamUi == "desktop"
@@ -1861,7 +1681,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onTouchEvent(event: MotionEvent): Boolean {
if (event.isFromSource(android.view.InputDevice.SOURCE_MOUSE)) return onMouse(event)
// Child views get the event first, so menus, keyboards and the on-screen pad still work.
if (routedTouchMode == SessionPrefs.TOUCH_OFF) return true
if (touchMode == SessionPrefs.TOUCH_OFF) return true
if (usingTouchpad()) {
val rect = drawnRect() ?: return false
if (touchpad.bounds != rect) {
@@ -1873,10 +1693,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
val rect = drawnRect() ?: return false
fun sendTouch(action: Int, index: Int) {
val x = event.getX(index).coerceIn(rect.left, rect.right)
val y = event.getY(index).coerceIn(rect.top, rect.bottom)
WaylandCompositor.nativeSendTouch(action, event.getPointerId(index),
InputSpace.x(x, surfaceView.width), InputSpace.y(y, surfaceView.height))
val x = ((event.getX(index) - rect.left) / rect.width()).coerceIn(0f, 1f)
val y = ((event.getY(index) - rect.top) / rect.height()).coerceIn(0f, 1f)
WaylandCompositor.nativeSendTouch(action, event.getPointerId(index), (x * 1919f).toInt(), (y * 1079f).toInt())
}
when (event.actionMasked) {
// A first finger starts a new gesture, and Android has ended every earlier one: whatever
@@ -1980,97 +1799,30 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
what, d.name, d.vendorId, d.productId, d.id, d.sources))
}
/** Steam's touch controls, once the session has made the device (SessionService). */
private fun steamTouch(): com.droiddeck.launcher.input.SteamTouchControls? {
val device = com.droiddeck.launcher.input.SteamTouchDevice.current ?: return null
steamTouchControls?.let { view ->
if (view.device === device) return view
// A new session made a new device: the view of the old one goes.
view.releaseAll()
(view.parent as? android.view.ViewGroup)?.removeView(view)
steamTouchControls = null
}
val root = onScreenControls?.parent as? android.view.ViewGroup ?: return null
val view = com.droiddeck.launcher.input.SteamTouchControls(this, device,
onMenu = { drawerOpen = true }, onKeyboard = ::togglePcKeyboard)
view.visibility = View.GONE
view.onOptions = { options ->
steamTouchOptions = options
applyTouchRouting()
}
// Paste: the clipboard is shared with the session's X servers; Ctrl+V types it.
view.onPaste = {
sendGuestKey(29, true); sendGuestKey(47, true) // KEY_LEFTCTRL, KEY_V
sendGuestKey(47, false); sendGuestKey(29, false)
}
// The client reads a controller's config when it connects: after a save, plug the device
// out and back in so it takes the new one.
view.onSaved = {
device.plugged = false
uiHandler.postDelayed({ updateOnScreenControls() }, 700)
}
root.addView(view, root.indexOfChild(onScreenControls) + 1)
steamTouchControls = view
steamTouchAvailable = true
return view
}
private fun updateOnScreenControls() {
val forced = File(Environment.getExternalStorageDirectory(), "Download/droiddeck-osc")
.takeIf { it.isFile }
?.let { FileUtils.readString(it)?.trim()?.lowercase() }
?: SessionPrefs.oscMode(this)
val controls = onScreenControls ?: return
// In picture-in-picture, or with the unfolded screen's gamepad below the game, the on-screen
// pad would only cover the picture or that panel.
if (pipUi || unfoldedPanel != null) {
if (pipUi) {
onScreenButtonsVisible = false
controls.releaseAll()
controls.visibility = View.GONE
steamTouchControls?.let { it.releaseAll(); it.visibility = View.GONE }
com.droiddeck.launcher.input.SteamTouchDevice.current?.plugged = false
return
}
val buttonsOnly = forced == SessionPrefs.OSC_STEAM_QAM
// Steam's touch controller stands in for the app's pad, and is plugged into the client only
// while it is shown - as Steam Link withdraws its controls when a physical pad is in use.
val wantsSteam = forced == SessionPrefs.OSC_STEAM_TOUCH && SessionState.mode == SessionService.MODE_STEAM
val steam = if (wantsSteam) steamTouch() else null
// The service makes the device while the session starts, after this activity: the app's
// own pad until then, and another look in a moment.
if (wantsSteam && steam == null && !isFinishing && !isDestroyed) {
uiHandler.removeCallbacks(steamTouchRetry)
uiHandler.postDelayed(steamTouchRetry, 1000)
}
if (steam == null) {
steamTouchControls?.let { it.releaseAll(); it.visibility = View.GONE }
com.droiddeck.launcher.input.SteamTouchDevice.current?.plugged = false
}
controls.setButtonsOnly(buttonsOnly)
val show = when (forced) {
SessionPrefs.OSC_ALWAYS -> true
SessionPrefs.OSC_STEAM_QAM -> true
SessionPrefs.OSC_NEVER -> false
// Shown throughout a Steam session: a handheld's built-in pad would keep Auto off for good.
// Outside Steam it is Auto.
SessionPrefs.OSC_STEAM_TOUCH -> SessionState.mode == SessionService.MODE_STEAM ||
(!PadBridge.anyControllerConnected() && SessionState.mode != SessionService.MODE_DESKTOP)
// Auto: the touch pad when there is no controller - except on the desktop, where the
// screen is a touchpad for the pointer and a pad over it would be in the way. A game
// started from the rail, or Steam, gets it; the drawer turns it on anywhere.
else -> !PadBridge.anyControllerConnected() && !SteamControllerBle.connected &&
SessionState.mode != SessionService.MODE_DESKTOP
else -> !PadBridge.anyControllerConnected() && SessionState.mode != SessionService.MODE_DESKTOP
}
onScreenButtonsVisible = show
if (steam != null) {
if (controls.visibility == View.VISIBLE) { controls.releaseAll(); controls.visibility = View.GONE }
if (!show) steam.releaseAll()
steam.visibility = if (show) View.VISIBLE else View.GONE
com.droiddeck.launcher.input.SteamTouchDevice.current?.plugged = show
applyTouchRouting()
Log.i(TAG, "on-screen controls: Steam's touch controller " + if (show) "shown" else "hidden")
return
}
if (show == (controls.visibility == View.VISIBLE)) return
if (!show) controls.releaseAll()
controls.visibility = if (show) View.VISIBLE else View.GONE
@@ -2142,9 +1894,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onPictureInPictureModeChanged(inPip: Boolean, newConfig: android.content.res.Configuration) {
super.onPictureInPictureModeChanged(inPip, newConfig)
if (::pip.isInitialized) pip.changed(inPip)
// The panel may have changed while the session was a thumbnail (folded or unfolded in PiP).
if (!inPip && surfaceW > 0) followWindow(surfaceW, surfaceH)
applyUnfoldedControls()
}
override fun startActivityForResult(intent: Intent, requestCode: Int, options: Bundle?) {
@@ -2188,8 +1937,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
recreate()
return
}
// Home/notification resumes must retain the external frontend's return destination.
if (this.intent.getBooleanExtra(EXTRA_RETURN_HOME, false)) intent.putExtra(EXTRA_RETURN_HOME, true)
setIntent(intent)
if (intent.action == SessionService.ACTION_HOME_GUIDE) {
handleHomeGuideIntent(intent)
@@ -2201,7 +1948,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onResume() {
super.onResume()
requestedOrientation = SessionPrefs.orientation(this)
if (runtimeRemovalBlocked) return
com.droiddeck.launcher.ui.Motion.refresh(this)
refreshHomeApp()
@@ -2273,13 +2019,10 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
or View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION)
// ALWAYS from Android 11: SHORT_EDGES left a black strip along a camera on the long edge,
// which is where a Fold's inner-screen camera sits with the device held in landscape.
if (Build.VERSION.SDK_INT >= 28) {
window.attributes = window.attributes.apply {
layoutInDisplayCutoutMode = if (Build.VERSION.SDK_INT >= 30)
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS
else WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
layoutInDisplayCutoutMode =
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
}
}
}
@@ -2296,7 +2039,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
override fun onDestroy() {
uiHandler.removeCallbacks(steamTouchRetry)
if (runtimeRemovalBlocked) { super.onDestroy(); return }
// Deliberately does NOT end the session: this activity can be destroyed while the user is
// in another app, and the whole point of the service is that Steam survives that.
@@ -2308,8 +2050,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
closeSecondScreen(reset = false)
if (::hud.isInitialized) hud.stop()
padBridge?.stop()
steamController?.stop()
if (SessionState.padBridge === padBridge) SessionState.padBridge = null
padMotion?.stop()
if (SessionState.deckPadListener === deckPadListener) SessionState.deckPadListener = null
if (SessionState.endListener === endListener) SessionState.endListener = null
@@ -2337,7 +2077,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
* off, it just closes.
*/
override fun finish() {
if (isFinishing) return
if (!quitFlooded && !closeAtOnce && com.droiddeck.launcher.ui.Motion.scale != 0f &&
lifecycle.currentState.isAtLeast(androidx.lifecycle.Lifecycle.State.RESUMED)) {
if (!leaving) {
@@ -2348,12 +2087,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return
}
super.finish()
if (!closeAtOnce && intent.getBooleanExtra(EXTRA_RETURN_HOME, false)) {
com.droiddeck.launcher.ui.QuitFlood.take()
com.droiddeck.launcher.ui.LaunchOrigin.flooding = null
startActivity(Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_HOME)
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
if (quitFlooded) overridePendingTransition(0, 0)
else overridePendingTransition(R.anim.session_hold, R.anim.session_sink)
}
@@ -2369,7 +2102,6 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
companion object {
const val EXTRA_RETURN_HOME = "returnHome"
/** How long the leaving flood may take before the session closes without it. */
private const val LEAVE_TIMEOUT_MS = 1_500L
private const val TAG = "SessionActivity"
@@ -1,48 +0,0 @@
package com.droiddeck.launcher.agent
import android.content.Context
/**
* Who may run code through the agent bridge. Reading state, starting and stopping sessions,
* launching and quitting games and sending input only need the shell (the provider's DUMP
* permission). Running commands in the guest, evaluating JavaScript in the Steam client, session
* environment, binary overrides and preference writes reach inside the app's sandbox - the guest
* holds the Steam login - which the shell of a stock device otherwise cannot. They require
* Setup > Session > Debugging tools to be on, in every build. The bridge itself cannot turn it on.
*/
object AgentAccess {
const val MAX_REQUEST_CHARS = 256 * 1024
private const val PREFS = "agent"
private const val KEY_COMMANDS = "commands"
/** The preferences file the bridge must never write: set-pref refuses it. */
const val PROTECTED_PREFS = PREFS
fun commandsAllowed(context: Context): Boolean =
prefs(context).getBoolean(KEY_COMMANDS, false)
/** The Setup toggle's own state. */
fun commandsEnabled(context: Context): Boolean = prefs(context).getBoolean(KEY_COMMANDS, false)
fun setCommandsEnabled(context: Context, enabled: Boolean) {
prefs(context).edit().putBoolean(KEY_COMMANDS, enabled).apply()
if (!enabled) runCatching { AgentEnv.revoke(context) }
.onFailure { android.util.Log.w("AgentAccess", "Could not finish clearing debugging experiments") }
}
fun requireCommands(context: Context) {
if (!commandsAllowed(context)) throw AgentException(
"AGENT_COMMANDS_DISABLED",
"Debugging tools are off: turn on Setup > Session > Debugging tools on the device",
)
}
fun requireStart(context: Context, request: org.json.JSONObject) {
if (request.optString("mode") == "run") requireCommands(context)
}
private fun prefs(context: Context) = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
}
/** A refusal with a stable code, answered as {"ok": false, "error": {code, message}}. */
class AgentException(val code: String, message: String) : RuntimeException(message)
@@ -1,6 +1,5 @@
package com.droiddeck.launcher.agent
import com.droiddeck.launcher.session.SessionPaths
import android.Manifest
import android.content.ContentProvider
import android.content.ContentValues
@@ -11,14 +10,13 @@ import android.net.Uri
import android.os.Binder
import android.os.Bundle
import android.os.Process
import android.util.Base64
import com.droiddeck.launcher.BuildConfig
import com.droiddeck.launcher.frontend.GameLaunchLink
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.runtime.LinuxRuntimeInstaller
import com.droiddeck.launcher.session.SessionArtifacts
import com.droiddeck.launcher.session.SessionEvents
import com.droiddeck.launcher.session.SessionPhase
import com.droiddeck.launcher.session.SessionPaths
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.session.SessionState
import org.json.JSONArray
@@ -27,14 +25,7 @@ import java.io.File
import java.util.concurrent.CountDownLatch
import java.util.concurrent.TimeUnit
/**
* The shell's control surface (docs/agent-control.md), in every build: the provider and its start
* Activity need android.permission.DUMP, held by the shell and privileged or explicitly granted callers. Commands that
* reach into the app's sandbox are further gated by [AgentAccess].
*
* A method's request is JSON, base64-encoded in the "request" extra; every answer is JSON in the
* "json" key of the returned Bundle, {"ok": true, ...} or {"ok": false, "error": {code, message}}.
*/
/** A shell-only control surface, installed only by debug builds. */
class AgentBridgeProvider : ContentProvider() {
override fun onCreate(): Boolean {
val appContext = context?.applicationContext ?: return false
@@ -57,58 +48,22 @@ class AgentBridgeProvider : ContentProvider() {
}
val response = try {
val request = decode(extras?.getString(EXTRA_REQUEST))
// Binder identity is the shell's; everything below acts as the app.
val token = Binder.clearCallingIdentity()
try {
dispatch(context, method, request)
} finally {
Binder.restoreCallingIdentity(token)
when (method) {
"state" -> state(context).put("ok", true)
"start" -> error("USE_DROIDDECKCTL", "Start sessions with tools/droiddeckctl so Android launches a visible Activity")
"stop" -> stop(context)
"resume" -> resume(context)
else -> error("UNKNOWN_COMMAND", "Unknown agent command '$method'")
}
} catch (e: AgentException) {
error(e.code, e.message ?: e.code)
} catch (e: Exception) {
error("COMMAND_FAILED", e.message ?: e.javaClass.simpleName)
}
val json = response.toString().let {
if (it.length <= 384 * 1024) it else error("RESPONSE_TOO_LARGE", "Reduce the command output or select fewer fields").toString()
}
return Bundle().apply { putString(RESULT_JSON, json) }
}
private fun dispatch(context: Context, method: String, request: JSONObject): JSONObject = when (method) {
"state" -> state(context).put("ok", true)
"start" -> error("USE_DROIDDECKCTL", "Start sessions with tools/droiddeckctl so Android launches a visible Activity")
"stop" -> stop(context)
"resume" -> resume(context)
"launch" -> launch(context, request)
"focus" -> guest(context, JSONObject().put("kind", "focus"), 15_000)
"quit" -> guest(context, JSONObject().put("kind", "quit").put("appId", request.opt("appId"))
.put("timeout", request.optDouble("timeout", 15.0)), timeoutMs(request, 15.0, 30_000))
"input" -> AgentInput.handle(request)
"ui" -> AgentUi.handle(request)
"guest" -> {
AgentAccess.requireCommands(context)
guest(context, JSONObject(request.toString()).put("kind", "exec"), timeoutMs(request, 30.0, 10_000))
}
"cdp" -> {
AgentAccess.requireCommands(context)
guest(context, JSONObject(request.toString()).put("kind", "cdp"), timeoutMs(request, 15.0, 5_000))
}
"env" -> env(context, request)
"override" -> {
AgentAccess.requireCommands(context)
AgentEnv.override(context, request.optString("name")).put("ok", true).put("command", "override")
}
"prefs" -> prefs(context, request)
"access" -> JSONObject().put("ok", true).put("commands", AgentAccess.commandsAllowed(context))
.put("debugBuild", BuildConfig.DEBUG).put("inbox", AgentEnv.inbox(context).absolutePath)
else -> error("UNKNOWN_COMMAND", "Unknown agent command '$method'")
return Bundle().apply { putString(RESULT_JSON, response.toString()) }
}
private fun state(context: Context): JSONObject {
val runtimeVersion = LinuxRuntimeInstaller.installedVersion(context)
val dir = SessionState.logDirectory ?: SessionState.logFile?.parentFile ?: SessionPaths.sessionFolders(context).lastOrNull()
val dir = SessionState.logDirectory ?: SessionState.logFile?.parentFile ?: latestSessionDirectory()
val session = JSONObject()
.put("id", SessionState.sessionId ?: dir?.name ?: JSONObject.NULL)
.put("phase", SessionState.phase.name)
@@ -136,34 +91,22 @@ class AgentBridgeProvider : ContentProvider() {
.put("status", SessionState.failureStatus ?: JSONObject.NULL)
session.put("failure", failure)
// gamescope's focus as last published by the guest agent, without the window lists
// (the focus command returns those, fresh).
val focus = AgentGuest.focus(context)?.let { snap ->
JSONObject()
.put("focusedApp", snap.opt("focusedApp") ?: JSONObject.NULL)
.put("focusedWindow", snap.opt("focusedWindow") ?: JSONObject.NULL)
.put("focusableApps", snap.optJSONArray("focusableApps") ?: JSONArray())
.put("baselayerAppIds", snap.optJSONArray("baselayerAppIds") ?: JSONArray())
.put("seq", snap.optInt("seq"))
.put("t", snap.optLong("t"))
}
session.put("focus", focus ?: JSONObject.NULL)
val hello = AgentGuest.hello(context)
return JSONObject()
.put("schema", SCHEMA)
.put("schema", 1)
.put("build", BuildConfig.BUILD_LABEL)
.put("appVersion", context.packageManager.getPackageInfo(context.packageName, 0).versionName)
.put("runtime", JSONObject()
.put("installed", LinuxRuntime.isInstalled(context))
.put("version", runtimeVersion ?: JSONObject.NULL))
.put("agent", JSONObject()
.put("guest", hello != null)
.put("guestFocus", hello?.optBoolean("focus") ?: false)
.put("commands", AgentAccess.commandsAllowed(context)))
.put("session", session)
}
private fun latestSessionDirectory(): File? {
val parent = LinuxRuntime.debugLogDir()
return parent.listFiles { file -> file.isDirectory && file.name.startsWith("session-") }
?.maxWithOrNull(compareBy<File> { it.lastModified() }.thenBy { it.name })
}
private fun stop(context: Context): JSONObject {
if (SessionState.running) {
SessionService.stop(context)
@@ -188,67 +131,6 @@ class AgentBridgeProvider : ContentProvider() {
return JSONObject().put("ok", true).put("command", "resume")
}
private fun launch(context: Context, request: JSONObject): JSONObject {
val appId = request.optString("appId")
if (!GameLaunchLink.validId(appId)) throw AgentException("INVALID_APP_ID", "appId must be a decimal Steam app id")
if (!SessionState.running || SessionState.mode != SessionService.MODE_STEAM) {
throw AgentException("NO_STEAM_SESSION", "Games launch inside a running Steam session")
}
if (!SessionService.launchGame(context, appId)) throw AgentException("LAUNCH_REJECTED", "The session did not accept the launch")
SessionEvents.record("agent.launch_requested", mapOf("appId" to appId))
return JSONObject().put("ok", true).put("command", "launch").put("appId", appId)
}
private fun env(context: Context, request: JSONObject): JSONObject {
AgentAccess.requireCommands(context)
val result = when (val op = request.optString("op", "list")) {
"list" -> AgentEnv.list(context)
"set" -> {
val lines = request.optJSONArray("lines") ?: JSONArray()
AgentEnv.set(context, List(lines.length()) { lines.optString(it) }, request.optBoolean("persistent"))
}
"clear" -> AgentEnv.clear(context, request.optString("scope", "next"))
else -> throw AgentException("INVALID_REQUEST", "env op '$op' is not list, set or clear")
}
return result.put("ok", true).put("command", "env")
}
private fun prefs(context: Context, request: JSONObject): JSONObject {
AgentAccess.requireCommands(context)
val file = request.optString("file")
val result = when (val op = request.optString("op", "get")) {
"get" -> AgentPrefs.get(context, file)
"set" -> AgentPrefs.set(context, file, request.optString("key"), request.optString("type", "string"),
if (request.isNull("value")) null else request.optString("value"))
else -> throw AgentException("INVALID_REQUEST", "prefs op '$op' is not get or set")
}
return result.put("ok", true).put("command", "prefs")
}
/** A guest agent request; its own answer already carries ok or error. */
private fun guest(context: Context, request: JSONObject, timeoutMs: Long): JSONObject =
AgentGuest.call(context, request, timeoutMs)
/** The guest's own timeout plus slack for the round trip. */
private fun timeoutMs(request: JSONObject, defaultSeconds: Double, slackMs: Long): Long {
val seconds = if (request.has("timeout")) request.opt("timeout")?.toString()?.toDoubleOrNull()
?: throw AgentException("INVALID_REQUEST", "timeout must be a number") else defaultSeconds
if (!seconds.isFinite() || seconds <= 0 || seconds > 600) {
throw AgentException("INVALID_REQUEST", "timeout must be a positive number no greater than 600 seconds")
}
return (seconds * 1000).toLong() + slackMs
}
private fun decode(encoded: String?): JSONObject {
if (encoded.isNullOrBlank()) return JSONObject()
if (encoded.length > AgentAccess.MAX_REQUEST_CHARS) throw AgentException("INVALID_REQUEST", "The encoded request exceeds 256 KiB")
return try {
JSONObject(String(Base64.decode(encoded, Base64.DEFAULT), Charsets.UTF_8))
} catch (e: Exception) {
throw AgentException("INVALID_REQUEST", "The request extra is not base64 JSON")
}
}
private fun error(code: String, message: String) = JSONObject()
.put("ok", false)
.put("error", JSONObject().put("code", code).put("message", message))
@@ -261,9 +143,6 @@ class AgentBridgeProvider : ContentProvider() {
companion object {
const val RESULT_JSON = "json"
const val EXTRA_REQUEST = "request"
/** 2 added agent and session.focus; everything in 1 is unchanged. */
const val SCHEMA = 2
private val recoveryComplete = CountDownLatch(1)
fun awaitRecovery() {
@@ -1,222 +0,0 @@
package com.droiddeck.launcher.agent
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.runtime.LinuxRuntime
import org.json.JSONArray
import org.json.JSONObject
import java.io.File
import java.nio.file.Files
import java.nio.file.LinkOption.NOFOLLOW_LINKS
import java.nio.file.StandardOpenOption.READ
/**
* Experiment switches an agent sets without touching Download/droiddeck-env or rebuilding the apk:
*
* - environment lines (KEY=VALUE) for the session, applied after the user's own droiddeck-env, so
* they win. "next" lines are taken by the next session that starts and dropped when it ends;
* "persistent" ones stay until cleared.
* - binary overrides: a file pushed to the app's external files (agent-inbox/<name>) is installed
* as /opt/droiddeck-agent/bin/<name> in the rootfs and put first on the next session's PATH -
* a gamescope build under test, say. Removed when that session ends.
*
* Kept in the app's own files (agent-env.json), never in a place the shell can write.
*/
object AgentEnv {
private const val TAG = "AgentEnv"
private const val FILE = "agent-env.json"
private const val GUEST_BIN = "/opt/droiddeck-agent/bin"
private const val BASE_PATH = "/usr/local/bin:/usr/bin:/bin"
private val NAME = Regex("[A-Za-z0-9._-]{1,64}")
private val KEY = Regex("[A-Za-z_][A-Za-z0-9_]*")
private val lock = Any()
fun inbox(context: Context): File = File(context.getExternalFilesDir(null), "agent-inbox")
fun list(context: Context): JSONObject = synchronized(lock) {
AgentAccess.requireCommands(context)
load(context)
}
/** Add [lines] for the next session ([persistent] = every session until cleared). */
fun set(context: Context, lines: List<String>, persistent: Boolean): JSONObject = synchronized(lock) {
AgentAccess.requireCommands(context)
if (lines.any { line -> KEY.matchEntire(line.substringBefore('=', "")) == null || !line.contains('=') || line.any { it == '\n' || it == '\r' || it == '\u0000' } }) {
throw AgentException("INVALID_ENV", "Environment entries must be single KEY=VALUE lines without NUL bytes")
}
val state = load(context)
val key = if (persistent) "persistent" else "pending"
val merged = merge(strings(state.optJSONArray(key)), lines)
state.put(key, JSONArray(merged))
save(context, state)
state
}
/** Drop lines: [scope] is "next", "persistent" or "all". */
fun clear(context: Context, scope: String): JSONObject = synchronized(lock) {
AgentAccess.requireCommands(context)
val state = load(context)
when (scope) {
"next" -> state.put("pending", JSONArray())
"persistent" -> state.put("persistent", JSONArray())
"all" -> { state.put("pending", JSONArray()); state.put("persistent", JSONArray()); state.put("pendingOverrides", JSONArray()) }
else -> throw AgentException("INVALID_SCOPE", "Scope must be next, persistent or all")
}
save(context, state)
state
}
/** Install agent-inbox/[name] as an override for the next session. */
fun override(context: Context, name: String): JSONObject = synchronized(lock) {
AgentAccess.requireCommands(context)
if (NAME.matchEntire(name) == null || name in setOf(".", "..")) throw AgentException("INVALID_NAME", "Override names are letters, digits, '.', '_' and '-'")
val source = File(inbox(context), name)
if (Files.isSymbolicLink(source.toPath())) throw AgentException("INVALID_NAME", "The override must be a regular file")
if (!source.isFile) throw AgentException("NO_SUCH_FILE", "Push the binary to ${source.path} first")
val target = File(bin(context), name)
target.parentFile?.mkdirs()
val staged = File.createTempFile("override-", ".tmp", target.parentFile)
try {
Files.newInputStream(source.toPath(), READ, NOFOLLOW_LINKS).use { input -> staged.outputStream().use { input.copyTo(it) } }
} catch (e: Exception) {
staged.delete()
throw AgentException("OVERRIDE_FAILED", "Could not stage the override")
}
if (!staged.setExecutable(true, false) || !staged.renameTo(target)) {
staged.delete()
throw AgentException("OVERRIDE_FAILED", "Could not install $name in the rootfs")
}
source.delete()
val state = load(context)
state.put("pendingOverrides", JSONArray(merge(strings(state.optJSONArray("pendingOverrides")), listOf(name))))
save(context, state)
state.put("installed", "$GUEST_BIN/$name")
}
/**
* At session start: the lines this session gets, after the user's droiddeck-env. Pending lines
* and overrides become this session's own, to be dropped by [endSession].
*/
fun beginSession(context: Context): List<String> = synchronized(lock) {
if (!AgentAccess.commandsAllowed(context)) {
revoke(context)
return@synchronized emptyList()
}
val state = load(context)
val active = strings(state.optJSONArray("pending"))
val overrides = strings(state.optJSONArray("pendingOverrides"))
state.put("active", JSONArray(active)).put("pending", JSONArray())
state.put("activeOverrides", JSONArray(overrides)).put("pendingOverrides", JSONArray())
save(context, state)
// Anything else there was left by a session that never reached endSession (the app died).
bin(context).listFiles()
?.filter { it.name !in overrides }?.forEach { it.delete() }
val lines = strings(state.optJSONArray("persistent")) + active
val withPath = if (overrides.isEmpty()) lines else lines + "PATH=$GUEST_BIN:${pathOf(lines)}"
if (withPath.isNotEmpty()) Log.i(TAG, "agent environment keys for this session: ${withPath.map { it.substringBefore('=') }}")
withPath
}
fun revoke(context: Context) = synchronized(lock) {
val state = load(context)
for (key in listOf("pending", "active", "persistent", "pendingOverrides", "activeOverrides")) state.put(key, JSONArray())
save(context, state)
bin(context).listFiles()?.forEach { it.delete() }
}
/** At session end: this session's lines and override binaries go. */
fun endSession(context: Context) = synchronized(lock) {
val state = load(context)
val overrides = strings(state.optJSONArray("activeOverrides"))
val pending = strings(state.optJSONArray("pendingOverrides"))
val bin = bin(context)
overrides.filter { it !in pending }.forEach { File(bin, it).delete() }
state.put("active", JSONArray()).put("activeOverrides", JSONArray())
save(context, state)
}
/** A PATH= line among [lines] (the user's or an agent's) is extended rather than replaced. */
private fun pathOf(lines: List<String>) =
lines.lastOrNull { it.startsWith("PATH=") }?.substringAfter('=')?.takeIf { it.isNotBlank() } ?: BASE_PATH
private fun bin(context: Context): File {
val root = LinuxRuntime.rootDir(context).canonicalFile.toPath()
val directory = root.resolve(GUEST_BIN.removePrefix("/"))
var path = directory
while (path != root) {
if (Files.isSymbolicLink(path)) throw AgentException("OVERRIDE_FAILED", "The override directory must not contain symbolic links")
path = path.parent
}
return directory.toFile()
}
private fun merge(existing: List<String>, added: List<String>): List<String> {
val keys = added.map { it.substringBefore('=') }.toSet()
return existing.filter { it.substringBefore('=') !in keys } + added
}
private fun strings(array: JSONArray?): List<String> =
if (array == null) emptyList() else List(array.length()) { array.optString(it) }.filter { it.isNotEmpty() }
private fun load(context: Context): JSONObject {
val file = File(context.filesDir, FILE)
val state = try { if (file.isFile) JSONObject(file.readText()) else JSONObject() } catch (e: Exception) { JSONObject() }
for (key in listOf("pending", "active", "persistent", "pendingOverrides", "activeOverrides")) {
if (!state.has(key)) state.put(key, JSONArray())
}
return state
}
private fun save(context: Context, state: JSONObject) {
val file = File(context.filesDir, FILE)
val staged = File(context.filesDir, "$FILE.tmp")
staged.writeText(state.toString())
if (!staged.renameTo(file)) {
staged.delete()
throw AgentException("ENV_WRITE_FAILED", "Could not save the debugging environment")
}
}
}
/** Typed writes to the app's SharedPreferences, for driving a settings matrix without the UI. */
object AgentPrefs {
fun set(context: Context, file: String, key: String, type: String, value: String?): JSONObject {
AgentAccess.requireCommands(context)
validateFile(file)
if (file == AgentAccess.PROTECTED_PREFS) throw AgentException("PROTECTED_PREFS", "The agent preferences are set on the device only")
if (file.isBlank() || key.isBlank()) throw AgentException("INVALID_PREF", "file and key are required")
val prefs = context.getSharedPreferences(file, Context.MODE_PRIVATE)
val previous = prefs.all[key]
val editor = prefs.edit()
try {
when (type) {
"remove" -> editor.remove(key)
"bool" -> editor.putBoolean(key, value?.toBooleanStrictOrNull() ?: throw NumberFormatException("not true/false"))
"int" -> editor.putInt(key, value!!.toInt())
"long" -> editor.putLong(key, value!!.toLong())
"float" -> editor.putFloat(key, value!!.toFloat())
"string" -> editor.putString(key, value ?: "")
else -> throw AgentException("INVALID_PREF", "type must be bool, int, long, float, string or remove")
}
} catch (e: RuntimeException) {
if (e is AgentException) throw e
throw AgentException("INVALID_PREF", "The value is not a $type")
}
if (!editor.commit()) throw AgentException("PREF_WRITE_FAILED", "Could not write $file/$key")
return JSONObject().put("file", file).put("key", key).put("type", type)
.put("previous", previous ?: JSONObject.NULL).put("value", prefs.all[key] ?: JSONObject.NULL)
}
fun get(context: Context, file: String): JSONObject {
AgentAccess.requireCommands(context)
validateFile(file)
val all = context.getSharedPreferences(file, Context.MODE_PRIVATE).all
return JSONObject().put("file", file).put("values", JSONObject(all.mapValues { it.value ?: JSONObject.NULL }))
}
private fun validateFile(file: String) {
if (!Regex("[A-Za-z0-9_-][A-Za-z0-9._-]{0,127}").matches(file)) {
throw AgentException("INVALID_PREF", "Preference files must be simple names")
}
}
}
@@ -1,128 +0,0 @@
package com.droiddeck.launcher.agent
import android.content.Context
import android.os.FileObserver
import android.util.Log
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.session.SessionEvents
import com.droiddeck.launcher.session.SessionState
import org.json.JSONObject
import java.io.File
import java.util.UUID
/**
* The app's side of the guest agent (tools/linuxfs/overlay/usr/local/bin/droiddeck-agent): requests
* go in as files under the session root's agent directory and answers come back the same way, so
* whatever runs does so inside the live session with its own environment.
*/
object AgentGuest {
private const val TAG = "AgentGuest"
private const val POLL_MS = 50L
private val lock = Any()
private var observer: FileObserver? = null
private var lastFocusKey: String? = null
fun dir(context: Context) = File(LinuxRuntime.sessionRoot(context), "agent")
/**
* Before each session: nothing of the last one's daemon, answers or focus may be read as
* current. Then watch for the new daemon's hello and focus snapshots, which go into the
* session's events.jsonl.
*/
fun reset(context: Context) {
synchronized(lock) {
observer?.stopWatching()
observer = null
lastFocusKey = null
val dir = dir(context)
dir.deleteRecursively()
dir.mkdirs()
@Suppress("DEPRECATION")
observer = object : FileObserver(dir.path, MOVED_TO or CLOSE_WRITE) {
override fun onEvent(event: Int, path: String?) {
when (path) {
"hello.json" -> readJson(File(dir, path))?.let {
SessionEvents.record("agent.ready", mapOf("pid" to it.optInt("pid"), "focus" to it.optBoolean("focus")))
}
"focus.json" -> readJson(File(dir, path))?.let(::recordFocus)
}
}
}.also { it.startWatching() }
}
}
/** At the end of a session: no more events for a folder that is being closed. */
fun stop() {
synchronized(lock) {
observer?.stopWatching()
observer = null
}
}
private fun recordFocus(snapshot: JSONObject) {
val fields = linkedMapOf<String, Any?>(
"focusedApp" to snapshot.opt("focusedApp"),
"focusableApps" to snapshot.optJSONArray("focusableApps")?.toString(),
"baselayerAppIds" to snapshot.optJSONArray("baselayerAppIds")?.toString(),
)
val key = fields.values.joinToString("|")
synchronized(lock) {
if (key == lastFocusKey) return
lastFocusKey = key
}
SessionEvents.record("focus.changed", fields + ("seq" to snapshot.optInt("seq")))
}
/** The daemon's hello, when it is running in the current session. */
fun hello(context: Context): JSONObject? {
if (!SessionState.running) return null
val hello = readJson(File(dir(context), "hello.json")) ?: return null
val pid = hello.optInt("pid", -1)
return hello.takeIf { pid > 1 && File("/proc/$pid").exists() }
}
/** The newest focus snapshot the daemon published, when a session is running. */
fun focus(context: Context): JSONObject? =
if (SessionState.running) readJson(File(dir(context), "focus.json")) else null
/** Send one request and wait for its answer. Throws [AgentException] with a stable code. */
fun call(context: Context, request: JSONObject, timeoutMs: Long): JSONObject {
if (request.optString("kind") in setOf("exec", "cdp")) AgentAccess.requireCommands(context)
if (!SessionState.running) throw AgentException("NO_ACTIVE_SESSION", "There is no running session")
hello(context) ?: throw AgentException("AGENT_UNAVAILABLE", "The guest agent is not running in this session (yet)")
val dir = dir(context)
val requests = File(dir, "req").apply { mkdirs() }
val answers = File(dir, "resp").apply { mkdirs() }
val id = UUID.randomUUID().toString()
val staged = File(requests, "$id.json.tmp")
val published = File(requests, "$id.json")
val answer = File(answers, "$id.json")
staged.writeText(request.toString())
if (!staged.renameTo(published)) {
staged.delete()
throw AgentException("AGENT_UNAVAILABLE", "Could not hand the request to the guest agent")
}
val deadline = System.currentTimeMillis() + timeoutMs
while (System.currentTimeMillis() < deadline) {
if (answer.isFile) {
if (answer.length() > 1024 * 1024) {
answer.delete()
throw AgentException("RESPONSE_TOO_LARGE", "The guest response exceeds 1 MiB")
}
val result = readJson(answer)
answer.delete()
return result ?: throw AgentException("INVALID_AGENT_RESPONSE", "The guest agent's answer was not JSON")
}
Thread.sleep(POLL_MS)
}
published.delete()
Log.w(TAG, "no answer to ${request.optString("kind")} in ${timeoutMs}ms")
throw AgentException("TIMEOUT", "The guest agent did not answer within ${timeoutMs / 1000}s")
}
private fun readJson(file: File): JSONObject? = try {
if (file.isFile && file.length() <= 1024 * 1024) JSONObject(file.readText()) else null
} catch (e: Exception) {
null
}
}
@@ -1,221 +0,0 @@
package com.droiddeck.launcher.agent
import com.droiddeck.launcher.input.PadState
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.wayland.WaylandCompositor
import org.json.JSONObject
/**
* Input into the running session the way a player gives it: keys and touches through the
* compositor (what the session screen sends), and the virtual pad through the same PadBridge the
* on-screen controls drive, so games that ignore touch still see a controller.
*/
object AgentInput {
/** Out of the way of real fingers, which Android numbers from 0. */
private const val TOUCH_ID = 9
private const val TOUCH_SCALE_X = 1919f
private const val TOUCH_SCALE_Y = 1079f
fun handle(request: JSONObject): JSONObject {
if (!SessionState.running || !SessionState.firstFrameSeen) {
throw AgentException("SESSION_NOT_READY", "Input needs a running session that has drawn its first frame")
}
return when (val type = request.optString("type")) {
"key" -> key(request)
"text" -> text(request)
"tap" -> tap(request)
"swipe" -> swipe(request)
"pad" -> pad(request)
"stick" -> stick(request)
"trigger" -> trigger(request)
else -> throw AgentException("INVALID_INPUT", "Unknown input type '$type'")
}.put("ok", true).put("command", "input").put("type", request.optString("type"))
}
private fun key(request: JSONObject): JSONObject {
val name = request.optString("key")
val code = KEYS[name.uppercase()] ?: name.toIntOrNull()
?: throw AgentException("INVALID_INPUT", "Unknown key '$name' (a name such as ENTER or an evdev code)")
val modifiers = request.optJSONArray("modifiers")?.let { array ->
List(array.length()) { i ->
KEYS[array.optString(i).uppercase()] ?: throw AgentException("INVALID_INPUT", "Unknown modifier '${array.optString(i)}'")
}
}.orEmpty()
when (val action = request.optString("action", "tap")) {
"down" -> WaylandCompositor.nativeSendKey(code, 1)
"up" -> WaylandCompositor.nativeSendKey(code, 0)
"tap" -> {
modifiers.forEach { WaylandCompositor.nativeSendKey(it, 1) }
WaylandCompositor.nativeSendKey(code, 1)
hold(request, 40)
WaylandCompositor.nativeSendKey(code, 0)
modifiers.asReversed().forEach { WaylandCompositor.nativeSendKey(it, 0) }
}
else -> throw AgentException("INVALID_INPUT", "Key action '$action' is not tap, down or up")
}
return JSONObject().put("code", code)
}
/** Typed as key presses (US layout), which reaches X programs that have no text-input support. */
private fun text(request: JSONObject): JSONObject {
val text = request.optString("text")
if (request.optBoolean("commit")) {
WaylandCompositor.textInputCommit(text)
return JSONObject().put("length", text.length).put("via", "text-input")
}
val missing = text.filter { TYPED[it] == null }
if (missing.isNotEmpty()) throw AgentException("INVALID_INPUT", "Cannot type '${missing.toSet().joinToString("")}' as keys; use commit")
val delay = request.optLong("delayMs", 15)
for (ch in text) {
val (code, shift) = TYPED.getValue(ch)
if (shift) WaylandCompositor.nativeSendKey(KEYS.getValue("LEFTSHIFT"), 1)
WaylandCompositor.nativeSendKey(code, 1)
WaylandCompositor.nativeSendKey(code, 0)
if (shift) WaylandCompositor.nativeSendKey(KEYS.getValue("LEFTSHIFT"), 0)
Thread.sleep(delay)
}
return JSONObject().put("length", text.length).put("via", "keys")
}
private fun tap(request: JSONObject): JSONObject {
val (x, y) = point(request, "x", "y")
WaylandCompositor.nativeSendTouch(0, TOUCH_ID, x, y)
hold(request, 60)
WaylandCompositor.nativeSendTouch(2, TOUCH_ID, x, y)
return JSONObject().put("touch", org.json.JSONArray().put(x).put(y))
}
private fun swipe(request: JSONObject): JSONObject {
val (x1, y1) = point(request, "x", "y")
val (x2, y2) = point(request, "x2", "y2")
val duration = request.optLong("durationMs", 300).coerceIn(16, 10_000)
val steps = (duration / 16).toInt().coerceAtLeast(2)
WaylandCompositor.nativeSendTouch(0, TOUCH_ID, x1, y1)
for (i in 1..steps) {
Thread.sleep(duration / steps)
WaylandCompositor.nativeSendTouch(1, TOUCH_ID, x1 + (x2 - x1) * i / steps, y1 + (y2 - y1) * i / steps)
}
WaylandCompositor.nativeSendTouch(2, TOUCH_ID, x2, y2)
return JSONObject().put("from", org.json.JSONArray().put(x1).put(y1)).put("to", org.json.JSONArray().put(x2).put(y2))
}
/**
* A point in the compositor's touch space (0..1919 x 0..1079 whatever the session's size), from
* the session's output pixels (space "output", the default: what the guest draws at) or 0..1
* fractions (space "fraction").
*/
private fun point(request: JSONObject, xKey: String, yKey: String): Pair<Int, Int> {
if (!request.has(xKey) || !request.has(yKey)) throw AgentException("INVALID_INPUT", "$xKey and $yKey are required")
val x = request.getDouble(xKey)
val y = request.getDouble(yKey)
val (fx, fy) = when (val space = request.optString("space", "output")) {
"fraction" -> x to y
"output" -> {
val (w, h) = SessionState.outputSize
x / (w - 1).coerceAtLeast(1) to y / (h - 1).coerceAtLeast(1)
}
else -> throw AgentException("INVALID_INPUT", "space '$space' is not output or fraction")
}
return (fx.coerceIn(0.0, 1.0) * TOUCH_SCALE_X).toInt() to (fy.coerceIn(0.0, 1.0) * TOUCH_SCALE_Y).toInt()
}
private fun pad(request: JSONObject): JSONObject {
val bridge = SessionState.padBridge ?: throw AgentException("NO_PAD", "The session has no virtual pad")
val name = request.optString("button").lowercase()
if (name == "qam") {
bridge.triggerQam()
return JSONObject().put("button", name)
}
val button = BUTTONS[name]
if (button == null && name !in DPAD) throw AgentException("INVALID_INPUT", "Unknown pad button '$name'")
val apply = { s: PadState, down: Boolean ->
when (name) {
"up" -> s.up = down
"down" -> s.down = down
"left" -> s.left = down
"right" -> s.right = down
else -> s.press(button!!, down)
}
}
when (val action = request.optString("action", "tap")) {
"down" -> bridge.applyTouch { apply(it, true) }
"up" -> bridge.applyTouch { apply(it, false) }
"tap" -> {
bridge.applyTouch { apply(it, true) }
hold(request, 120)
bridge.applyTouch { apply(it, false) }
}
else -> throw AgentException("INVALID_INPUT", "Pad action '$action' is not tap, down or up")
}
return JSONObject().put("button", name)
}
private fun stick(request: JSONObject): JSONObject {
val bridge = SessionState.padBridge ?: throw AgentException("NO_PAD", "The session has no virtual pad")
val right = request.optString("stick", "left") == "right"
val x = request.optDouble("x", 0.0).toFloat().coerceIn(-1f, 1f)
val y = request.optDouble("y", 0.0).toFloat().coerceIn(-1f, 1f)
bridge.applyTouch { if (right) { it.rightX = x; it.rightY = y } else { it.leftX = x; it.leftY = y } }
hold(request, 300)
bridge.applyTouch { if (right) { it.rightX = 0f; it.rightY = 0f } else { it.leftX = 0f; it.leftY = 0f } }
return JSONObject().put("stick", if (right) "right" else "left")
}
private fun trigger(request: JSONObject): JSONObject {
val bridge = SessionState.padBridge ?: throw AgentException("NO_PAD", "The session has no virtual pad")
val right = request.optString("trigger", "right") == "right"
val value = request.optDouble("value", 1.0).toFloat().coerceIn(0f, 1f)
bridge.applyTouch { if (right) it.rightTrigger = value else it.leftTrigger = value }
hold(request, 200)
bridge.applyTouch { if (right) it.rightTrigger = 0f else it.leftTrigger = 0f }
return JSONObject().put("trigger", if (right) "right" else "left")
}
private fun hold(request: JSONObject, defaultMs: Long) =
Thread.sleep(request.optLong("holdMs", defaultMs).coerceIn(0, 10_000))
private val DPAD = setOf("up", "down", "left", "right")
private val BUTTONS = mapOf(
"a" to PadState.A, "b" to PadState.B, "x" to PadState.X, "y" to PadState.Y,
"lb" to PadState.LB, "rb" to PadState.RB, "select" to PadState.SELECT, "back" to PadState.SELECT,
"start" to PadState.START, "menu" to PadState.START, "l3" to PadState.L3, "r3" to PadState.R3,
"guide" to PadState.GUIDE, "steam" to PadState.GUIDE,
)
/** Linux evdev codes (input-event-codes.h) by name. */
private val KEYS: Map<String, Int> = buildMap {
"1234567890".forEachIndexed { i, c -> put(c.toString(), 2 + i) }
"QWERTYUIOP".forEachIndexed { i, c -> put(c.toString(), 16 + i) }
"ASDFGHJKL".forEachIndexed { i, c -> put(c.toString(), 30 + i) }
"ZXCVBNM".forEachIndexed { i, c -> put(c.toString(), 44 + i) }
(1..10).forEach { put("F$it", 58 + it) }
put("F11", 87); put("F12", 88)
putAll(mapOf(
"ESC" to 1, "MINUS" to 12, "EQUAL" to 13, "BACKSPACE" to 14, "TAB" to 15, "LEFTBRACE" to 26,
"RIGHTBRACE" to 27, "ENTER" to 28, "LEFTCTRL" to 29, "SEMICOLON" to 39, "APOSTROPHE" to 40,
"GRAVE" to 41, "LEFTSHIFT" to 42, "BACKSLASH" to 43, "COMMA" to 51, "DOT" to 52, "SLASH" to 53,
"RIGHTSHIFT" to 54, "LEFTALT" to 56, "SPACE" to 57, "CAPSLOCK" to 58, "RIGHTCTRL" to 97,
"RIGHTALT" to 100, "HOME" to 102, "UP" to 103, "PAGEUP" to 104, "LEFT" to 105, "RIGHT" to 106,
"END" to 107, "DOWN" to 108, "PAGEDOWN" to 109, "INSERT" to 110, "DELETE" to 111, "LEFTMETA" to 125,
"CTRL" to 29, "SHIFT" to 42, "ALT" to 56, "META" to 125, "SUPER" to 125, "RETURN" to 28, "ESCAPE" to 1,
))
}
/** US-layout characters as (evdev code, shift). */
private val TYPED: Map<Char, Pair<Int, Boolean>> = buildMap {
for (c in 'a'..'z') put(c, KEYS.getValue(c.uppercase()) to false)
for (c in 'A'..'Z') put(c, KEYS.getValue(c.toString()) to true)
for (c in '0'..'9') put(c, KEYS.getValue(c.toString()) to false)
"!@#$%^&*()".forEachIndexed { i, c -> put(c, KEYS.getValue(((i + 1) % 10).toString()) to true) }
putAll(mapOf(
' ' to (57 to false), '\n' to (28 to false), '\t' to (15 to false),
'-' to (12 to false), '_' to (12 to true), '=' to (13 to false), '+' to (13 to true),
'[' to (26 to false), '{' to (26 to true), ']' to (27 to false), '}' to (27 to true),
';' to (39 to false), ':' to (39 to true), '\'' to (40 to false), '"' to (40 to true),
'`' to (41 to false), '~' to (41 to true), '\\' to (43 to false), '|' to (43 to true),
',' to (51 to false), '<' to (51 to true), '.' to (52 to false), '>' to (52 to true),
'/' to (53 to false), '?' to (53 to true),
))
}
}
@@ -14,7 +14,6 @@ import org.json.JSONObject
class AgentStartActivity : Activity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = com.droiddeck.launcher.session.SessionPrefs.orientation(this)
val request = decodeRequest(intent.getStringExtra(EXTRA_REQUEST))
if (request == null) {
finish()
@@ -39,10 +38,6 @@ class AgentStartActivity : Activity() {
Log.e(TAG, "missing agent start request")
return null
}
if (encoded.length > AgentAccess.MAX_REQUEST_CHARS) {
Log.w(TAG, "agent start request is too large")
return null
}
return try {
JSONObject(String(Base64.decode(encoded, Base64.DEFAULT), Charsets.UTF_8))
} catch (e: Exception) {
@@ -52,13 +47,6 @@ class AgentStartActivity : Activity() {
}
private fun startSession(request: JSONObject) {
try {
AgentAccess.requireStart(this, request)
} catch (e: AgentException) {
Log.w(TAG, e.code)
finish()
return
}
val requestedMode = request.optString("mode")
val sessionMode = when (requestedMode) {
"steam" -> SessionService.MODE_STEAM
@@ -1,157 +0,0 @@
package com.droiddeck.launcher.agent
import android.os.Build
import android.os.Handler
import android.os.Looper
import android.view.View
import android.view.ViewGroup
import android.view.inspector.WindowInspector
import androidx.compose.ui.platform.ViewRootForTest
import androidx.compose.ui.semantics.SemanticsActions
import androidx.compose.ui.semantics.SemanticsConfiguration
import androidx.compose.ui.semantics.SemanticsNode
import androidx.compose.ui.semantics.SemanticsProperties
import androidx.compose.ui.semantics.getOrNull
import androidx.compose.ui.text.AnnotatedString
import org.json.JSONArray
import org.json.JSONObject
import java.util.concurrent.CountDownLatch
import java.util.concurrent.TimeUnit
import java.util.concurrent.atomic.AtomicReference
/**
* The app's own UI as an agent sees it: every Compose node in every window of the process (popups
* and menus included), read from Compose's semantics rather than through UI Automator, which on a
* dual-screen device dumps whichever window has focus - often not this app's. Nodes carry their
* test tag (ui/TestTags.kt), text, content description, role, state and on-screen bounds; click
* and set-text act on a node by tag or text, so a test needs no coordinates.
*/
object AgentUi {
private const val TIMEOUT_MS = 5_000L
/** Setup's Debugging tools toggle: the bridge never acts on its own gate (AgentAccess). */
private const val GATE_TAG = "setting-agent-commands"
fun handle(request: JSONObject): JSONObject = when (val op = request.optString("op", "dump")) {
"dump" -> onMain { dump(request.optBoolean("all")) }
"click" -> onMain { act(request) { node -> perform(node, SemanticsActions.OnClick) } }
"set-text" -> onMain {
val text = request.optString("text")
act(request) { node ->
node.config.getOrNull(SemanticsActions.SetText)?.action?.invoke(AnnotatedString(text))
?: throw AgentException("NOT_EDITABLE", "That node takes no text")
}
}
else -> throw AgentException("INVALID_REQUEST", "ui op '$op' is not dump, click or set-text")
}.put("ok", true).put("command", "ui")
private fun roots(): List<Pair<View, ViewRootForTest>> {
if (Build.VERSION.SDK_INT < 29) throw AgentException("UNSUPPORTED", "The UI dump needs Android 10 or later")
val found = mutableListOf<Pair<View, ViewRootForTest>>()
fun walk(view: View) {
if (view is ViewRootForTest) found += view to view
if (view is ViewGroup) for (i in 0 until view.childCount) walk(view.getChildAt(i))
}
WindowInspector.getGlobalWindowViews().filter { it.isAttachedToWindow && it.isShown }.forEach(::walk)
return found
}
private fun dump(all: Boolean): JSONObject {
val windows = JSONArray()
for ((view, root) in roots()) {
val nodes = JSONArray()
val location = IntArray(2).also { view.getLocationOnScreen(it) }
fun visit(node: SemanticsNode) {
val json = describe(node, location)
if (all || json.has("tag") || json.has("text") || json.has("description") || json.optBoolean("clickable")) nodes.put(json)
node.children.forEach(::visit)
}
visit(root.semanticsOwner.rootSemanticsNode)
windows.put(JSONObject()
.put("display", view.display?.displayId ?: JSONObject.NULL)
.put("window", view.rootView.javaClass.simpleName)
.put("nodes", nodes))
}
return JSONObject().put("windows", windows)
}
private fun describe(node: SemanticsNode, origin: IntArray): JSONObject {
val config = node.config
val json = JSONObject().put("id", node.id)
config.getOrNull(SemanticsProperties.TestTag)?.let { json.put("tag", it) }
val text = textFields(config)
text.keys().forEach { json.put(it, text.get(it)) }
config.getOrNull(SemanticsProperties.Role)?.let { json.put("role", it.toString()) }
config.getOrNull(SemanticsProperties.ToggleableState)?.let { json.put("toggle", it.name) }
config.getOrNull(SemanticsProperties.Selected)?.let { json.put("selected", it) }
config.getOrNull(SemanticsProperties.Focused)?.let { json.put("focused", it) }
if (config.contains(SemanticsProperties.Disabled)) json.put("disabled", true)
if (config.contains(SemanticsActions.OnClick)) json.put("clickable", true)
if (config.contains(SemanticsActions.SetText)) json.put("editable", true)
val b = node.boundsInWindow
json.put("bounds", JSONArray()
.put(origin[0] + b.left.toInt()).put(origin[1] + b.top.toInt())
.put(origin[0] + b.right.toInt()).put(origin[1] + b.bottom.toInt()))
return json
}
internal fun textFields(config: SemanticsConfiguration): JSONObject {
val password = config.contains(SemanticsProperties.Password)
val json = JSONObject()
for ((key, value) in listOf(
"text" to config.getOrNull(SemanticsProperties.Text)?.joinToString(" ") { it.text },
"editableText" to config.getOrNull(SemanticsProperties.EditableText)?.text,
"description" to config.getOrNull(SemanticsProperties.ContentDescription)?.joinToString(" "),
"state" to config.getOrNull(SemanticsProperties.StateDescription),
)) value?.let { json.put(key, if (password) "<redacted>" else it) }
return json
}
/**
* The node a request names by "tag" (exact) or "match" (text or description containing it,
* ignoring case); "index" picks among several, in tree order.
*/
private fun act(request: JSONObject, action: (SemanticsNode) -> Unit): JSONObject {
val tag = request.optString("tag").takeIf { it.isNotEmpty() }
val text = if (tag == null) request.optString("match").takeIf { it.isNotEmpty() } else null
if (tag == null && text == null) throw AgentException("INVALID_REQUEST", "Name the node by tag or match")
val matches = mutableListOf<Pair<SemanticsNode, IntArray>>()
for ((view, root) in roots()) {
val origin = IntArray(2).also { view.getLocationOnScreen(it) }
fun visit(node: SemanticsNode) {
val config = node.config
val hit = if (tag != null) config.getOrNull(SemanticsProperties.TestTag) == tag
else (config.getOrNull(SemanticsProperties.Text)?.joinToString(" ") { it.text }
?: config.getOrNull(SemanticsProperties.ContentDescription)?.joinToString(" ") ?: "")
.contains(text!!, ignoreCase = true)
if (hit) matches += node to origin
node.children.forEach(::visit)
}
visit(root.semanticsOwner.rootSemanticsNode)
}
val index = request.optInt("index", 0)
val (node, origin) = matches.getOrNull(index)
?: throw AgentException("NO_SUCH_NODE", "No node with ${if (tag != null) "tag '$tag'" else "text '$text'"} (${matches.size} found)")
if (generateSequence(node) { it.parent }.any { it.config.getOrNull(SemanticsProperties.TestTag) == GATE_TAG }) {
throw AgentException("PROTECTED_CONTROL", "Debugging tools are switched on the device only")
}
action(node)
return JSONObject().put("matches", matches.size).put("node", describe(node, origin))
}
private fun perform(node: SemanticsNode, key: androidx.compose.ui.semantics.SemanticsPropertyKey<androidx.compose.ui.semantics.AccessibilityAction<() -> Boolean>>) {
val action = node.config.getOrNull(key)?.action ?: throw AgentException("NOT_CLICKABLE", "That node has no click action")
action()
}
private fun <T> onMain(block: () -> T): T {
if (Looper.myLooper() == Looper.getMainLooper()) return block()
val result = AtomicReference<Result<T>>()
val done = CountDownLatch(1)
Handler(Looper.getMainLooper()).post {
result.set(runCatching(block))
done.countDown()
}
if (!done.await(TIMEOUT_MS, TimeUnit.MILLISECONDS)) throw AgentException("TIMEOUT", "The UI thread did not answer")
return result.get().getOrThrow()
}
}
@@ -28,9 +28,7 @@ public class PulseAudioComponent extends SessionPart {
/** Where the guest reaches the daemon; the session exports PULSE_SERVER=unix:<this>. */
public static final String SOCKET_NAME = "PS0";
/** Identifies the bundled pulseaudio.tzst; a change here re-unpacks it over what a device has. */
private static final String BUNDLE_STAMP = "2026-10-08-pa13-directaudio-native";
private static final String BUNDLE_STAMP = "2026-09-23-pa13-suspend-r5";
private final File workingDir;
/** Where the daemon's own output is kept for this session, or null for logcat only. */
@@ -42,6 +40,8 @@ public class PulseAudioComponent extends SessionPart {
* turns that one stream into a source the client can see, named DirectAudioMic.
*/
private final String micFifoPath;
/** The DirectAudio relay's socket when the client's output should go through it, else null. */
private String relaySocketPath;
private volatile int pid = -1;
public PulseAudioComponent(Context context) {
@@ -54,6 +54,15 @@ public class PulseAudioComponent extends SessionPart {
this.micFifoPath = micFifoPath;
}
/**
* Route the daemon's output through the DirectAudio relay at this socket instead of an AAudio
* stream of its own. The relay owns the stream outside proot, with its adaptive buffer; the
* daemon only fills a shared ring. Set before {@link #start()}; the relay may start later.
*/
public void setRelaySocket(String path) {
this.relaySocketPath = path;
}
/** CRC-32 of the bundled pulseaudio.tzst, or "?" if it cannot be read. About 600 KB; cheap. */
private String bundleChecksum() {
java.util.zip.CRC32 crc = new java.util.zip.CRC32();
@@ -97,7 +106,6 @@ public class PulseAudioComponent extends SessionPart {
String have = FileUtils.readString(stamp);
String want = BUNDLE_STAMP + "-" + bundleChecksum();
if (!new File(modulesDir, "arm64/module-aaudio-sink.so").isFile()
|| !new File(modulesDir, "arm64/module-directaudio-native-sink.so").isFile()
|| !new File(workingDir, "pactl").isFile()
|| have == null || !want.equals(have.trim())) {
Log.i(TAG, "unpacking pulseaudio.tzst (" + want + "; had " + have + ")");
@@ -131,15 +139,14 @@ public class PulseAudioComponent extends SessionPart {
// the sink to 0% and the session plays silence.
// The sink's name is what the client's Audio settings show as the output device, so it
// says which road the sound takes.
// The client's sound: DirectAudio's own engine, in this process, one step from Android.
// decay=0: shrinking the device buffer after a quiet spell probes below what works and that
// probe is a click; the client plays menus. Between .nofail and .fail a module that cannot
// open its stream does not take the daemon down; ensureClientSink() then loads the plain
// AAudio sink in its place.
config.add(".nofail");
config.add("load-module module-directaudio-native-sink sink_name=DirectAudio performance_mode=1 adaptive=1 decay=0 limiter=1 watchdog=1 volume=1.0");
config.add("set-default-sink DirectAudio");
config.add(".fail");
if (relaySocketPath != null && !relaySocketPath.isEmpty()) {
config.add("load-module module-directaudio-sink sink_name=DirectAudio socket=\"" + relaySocketPath + "\" performance_mode=1 adaptive=1 volume=1.0");
config.add("set-default-sink DirectAudio");
} else {
// The classic sink: the adaptive AAudio module 0.1.5 shipped, unchanged.
config.add("load-module module-aaudio-classic-sink sink_name=AAudioSink performance_mode=1 adaptive=1 volume=1.0");
config.add("set-default-sink AAudioSink");
}
if (micFifoPath != null && !micFifoPath.isEmpty()) {
// The format is the helper's, fixed at s16le/48000/mono: it resamples when the device
// grants another input rate, so the daemon is never told a rate the bytes are not.
@@ -171,84 +178,6 @@ public class PulseAudioComponent extends SessionPart {
Log.i(TAG, line);
if (out != null) synchronized (out) { out.println(line); out.flush(); }
});
Thread guard = new Thread(() -> ensureClientSink(out), "pulse-sink-guard");
guard.setDaemon(true);
guard.start();
}
/**
* The fallback: once the daemon answers, if the DirectAudio sink is not
* there (the module failed to load or to open its stream), load the plain AAudio sink so the
* client is never left without an output. Says so in the audio log either way.
*/
private void ensureClientSink(java.io.PrintWriter out) {
try {
long deadline = System.currentTimeMillis() + 15000L;
String sinks = null;
while (System.currentTimeMillis() < deadline && pid > 1) {
if (socket().exists() && (sinks = pactl("list", "short", "sinks")) != null) break;
try { Thread.sleep(250L); } catch (InterruptedException e) { Thread.currentThread().interrupt(); return; }
}
String line;
if (sinks == null) {
line = "== client sink: the daemon did not answer in 15 s; no fallback attempted";
} else if (sinks.contains("\tDirectAudio\t") || sinks.startsWith("DirectAudio\t") || sinks.contains("\tDirectAudio\n") || sinks.matches("(?s).*\\bDirectAudio\\b.*")) {
line = "== client sink: DirectAudio (module-directaudio-native-sink)";
} else {
boolean loaded = pactl("load-module", "module-aaudio-sink", "sink_name=AAudioSink", "performance_mode=1", "adaptive=1", "volume=1.0") != null
&& pactl("set-default-sink", "AAudioSink") != null;
line = loaded ? "== client sink: DirectAudio did not come up; FALLBACK to the plain AAudio sink (AAudioSink)"
: "== client sink: DirectAudio did not come up and the AAudio fallback failed too - no client sound";
Log.w(TAG, line);
}
Log.i(TAG, line);
if (out != null) synchronized (out) { out.println(line); out.flush(); }
} catch (Throwable t) {
Log.w(TAG, "ensureClientSink failed", t);
}
}
/** Runs pactl against this daemon; its stdout, or null when it failed or timed out. */
private String pactl(String... args) {
File pactl = new File(workingDir, "pactl");
if (!pactl.isFile() || pid <= 1) return null;
java.lang.Process process = null;
try {
File modules = new File(workingDir, "modules/arm64");
ArrayList<String> cmd = new ArrayList<>();
cmd.add(pactl.getAbsolutePath());
java.util.Collections.addAll(cmd, args);
ProcessBuilder builder = new ProcessBuilder(cmd);
builder.directory(workingDir);
builder.redirectErrorStream(true);
builder.environment().put("LD_LIBRARY_PATH", "/system/lib64:" + modules + ":" + workingDir);
builder.environment().put("HOME", workingDir.getAbsolutePath());
builder.environment().put("TMPDIR", workingDir.getAbsolutePath());
builder.environment().put("PULSE_SERVER", "unix:" + socket().getAbsolutePath());
process = builder.start();
String output;
try (InputStream in = process.getInputStream();
java.io.ByteArrayOutputStream outStream = new java.io.ByteArrayOutputStream()) {
byte[] buf = new byte[4096];
int n;
while ((n = in.read(buf)) != -1) {
outStream.write(buf, 0, n);
}
output = outStream.toString(java.nio.charset.StandardCharsets.UTF_8.name());
}
if (!process.waitFor(5, TimeUnit.SECONDS)) {
process.destroyForcibly();
return null;
}
return process.exitValue() == 0 ? output : null;
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
return null;
} catch (Throwable t) {
return null;
} finally {
if (process != null && process.isAlive()) process.destroyForcibly();
}
}
@Override
@@ -22,7 +22,7 @@ object AppLanguage {
const val SYSTEM = ""
/** The languages the app ships, as BCP 47 tags, in the order the picker lists them. */
val supported: List<String> = listOf("en", "es", "fr", "ru", "ja", "ko", "zh-CN", "zh-TW", "zh-HK")
val supported: List<String> = listOf("en", "es", "ja", "ko", "zh-CN", "zh-TW", "zh-HK")
private const val PREFS = "language"
private const val KEY = "app_language"
@@ -99,7 +99,7 @@ object AppLanguage {
/** Which of the app's languages [locale] reads as, or null when the app does not ship it. */
fun supportedTag(locale: Locale): String? = when (locale.language) {
"en", "es", "fr", "ru", "ja", "ko" -> locale.language
"en", "es", "ja", "ko" -> locale.language
"zh" -> when {
locale.script == "Hans" -> "zh-CN"
locale.country == "HK" || locale.country == "MO" -> "zh-HK"
@@ -117,8 +117,6 @@ object AppLanguage {
fun nativeName(tag: String): String = when (tag) {
"en" -> "English"
"es" -> "Español"
"fr" -> "Français"
"ru" -> "Русский"
"ja" -> "日本語"
"ko" -> "한국어"
"zh-CN" -> "简体中文"
@@ -53,7 +53,7 @@ object DeviceReport {
b.append("DroidDeck session report\n")
b.append("========================\n")
k("Written", SimpleDateFormat("yyyy-MM-dd HH:mm:ss zzz", Locale.US).format(Date()))
k("Session mode", when (mode) { SessionService.MODE_DESKTOP -> "desktop (KDE Plasma)"; SessionService.MODE_RUN -> "a program under gamescope"; else -> "Steam client (gamescope)" })
k("Session mode", when (mode) { SessionService.MODE_DESKTOP -> "desktop (labwc/LXQt)"; SessionService.MODE_RUN -> "a program under gamescope"; else -> "Steam client (gamescope)" })
h("App")
runCatching {
@@ -109,11 +109,8 @@ object DeviceReport {
k("Session output", SessionState.outputSize?.let { "${it.first}x${it.second}" })
k("Session refresh", String.format(Locale.US, "%.2f Hz", SessionState.refreshHz))
val panelSize = com.droiddeck.launcher.session.SessionDisplay.panelSize(context)
for ((label, mode) in listOf("Resolution (Steam)" to SessionService.MODE_STEAM, "Resolution (Desktop)" to SessionService.MODE_DESKTOP)) {
val choice = SessionPrefs.resolutionChoice(context, mode, panelSize)
val size = com.droiddeck.launcher.session.SessionDisplay.resolveChoice(panelSize, choice)
k(label, "$choice (${size.first}x${size.second})")
}
k("Resolution (Steam)", SessionPrefs.resolutionChoice(context, SessionService.MODE_STEAM, panelSize))
k("Resolution (Desktop)", SessionPrefs.resolutionChoice(context, SessionService.MODE_DESKTOP, panelSize))
k("Foldable", context.packageManager.hasSystemFeature("android.hardware.sensor.hinge_angle"))
h("Drivers")
@@ -152,6 +149,7 @@ object DeviceReport {
k("Zink lazy descriptors", SessionPrefs.zinkLazy(context))
k("Threaded GL (glthread)", SessionPrefs.glThread(context))
k("No GL error checks", SessionPrefs.noGlError(context))
k("Steam Deck mode", SessionPrefs.steamDeckMode(context))
k("Steam controller", SessionPrefs.steamController(context))
k("Upscaler", (SessionPrefs.upscalerChoices.firstOrNull { it.first == SessionPrefs.upscaler(context) }?.second ?: "Off") +
" (sharpness ${SessionPrefs.upscaleSharpness(context)}%)")
@@ -165,7 +163,9 @@ object DeviceReport {
k("proot fast path", SessionPrefs.prootFastPath(context))
k("Guest host name", SessionPrefs.guestHostname(context))
k("DirectAudio for games", SessionPrefs.directAudio(context))
k("Stretch games to fill", SessionPrefs.forceFullscreen(context))
k("Stretch 16:9 to panel", SessionPrefs.stretch16x9(context))
k("Client audio", if (SessionPrefs.clientDirectAudio(context)) "DirectAudio" else "classic")
k("Microphone", SessionPrefs.micEnabled(context))
k("On-screen controls", SessionPrefs.oscMode(context))
k("Touch mode", SessionPrefs.touchMode(context))
@@ -179,16 +179,10 @@ object DeviceReport {
h("Android process limits")
k("Phantom proc monitor", PhantomProcessLimit.reportValue(PhantomProcessLimit.read(context)))
h("Device switch files")
SessionService.envSwitchFile(context)?.takeIf { it.isFile }?.let { f ->
k("droiddeck-env", FileUtils.readString(f)?.trim()?.replace('\n', ' ')?.ifEmpty { "(present, empty)" } ?: "(present)")
}
if (File(Environment.getExternalStorageDirectory(), "Download/droiddeck-env").isFile) {
k("Download/droiddeck-env", "(ignored - it moved to Android/data/${context.packageName}/files)")
}
for (name in listOf("droiddeck-tu-debug", "droiddeck-driver",
h("Device switch files in Download")
for (name in listOf("droiddeck-env", "droiddeck-tu-debug", "droiddeck-driver",
"droiddeck-osc", "droiddeck-no-pad",
"droiddeck-no-hud")) {
"droiddeck-no-hud", "droiddeck-wlr-renderer")) {
val f = File(Environment.getExternalStorageDirectory(), "Download/$name")
if (f.isFile) k(name, FileUtils.readString(f)?.trim()?.replace('\n', ' ')?.ifEmpty { "(present, empty)" } ?: "(present)")
}
@@ -23,8 +23,4 @@ object DeviceSupport {
val soc = if (Build.VERSION.SDK_INT >= 31) Build.SOC_MODEL.takeIf { it.isNotBlank() && it != Build.UNKNOWN } else null
return soc?.let { "$it (${Build.HARDWARE})" } ?: Build.HARDWARE.ifBlank { context.getString(R.string.gpu_this_gpu) }
}
/** False on the Odin 3 (CQ8725S): a low-latency Wi-Fi lock makes its WLAN firmware hang, and
* that firmware reboots the whole device instead of restarting Wi-Fi. */
fun lowLatencyWifiSafe(): Boolean = Build.VERSION.SDK_INT < 31 || Build.SOC_MODEL != "CQ8725S"
}
@@ -25,25 +25,20 @@ object GameEnvironment {
fun validValue(value: String) = '\u0000' !in value && value.length <= 8192
fun validScope(scope: String) = scope.isEmpty() || (Regex("[1-9][0-9]*").matches(scope) && scope.toLongOrNull()?.let { it in 1..4294967295L } == true)
fun defaults(preset: String, forceSsbs: Boolean = false): Map<String, String?> = linkedMapOf<String, String?>(
fun defaults(preset: String): Map<String, String?> = linkedMapOf<String, String?>(
"MESA_SHADER_CACHE_DISABLE" to "false",
"VKD3D_FEATURE_LEVEL" to "12_2",
"VKD3D_SHADER_MODEL" to "6_9",
// .NET 7 and later reserve 256 GB of address space for the GC heap at startup, more than an
// Android process has free, and the runtime fails to start. 32 GB is plenty for a game.
// Older NativeAOT runtimes require bare hex digits. CoreCLR accepts this form too.
"DOTNET_GCRegionRange" to "800000000",
"DOTNET_GCRegionRange" to "0x800000000",
// .NET's W^X writes JIT code through a second mapping that FEX does not watch, so FEX keeps
// running the stale translation and the game hangs at startup.
"DOTNET_EnableWriteXorExecute" to "0",
).apply {
FexPreset.env(preset).forEach { put(it.substringBefore('='), it.substringAfter('=')) }
// Steam settings' Force SSBS: droiddeck-game-env preloads libssbs.so into the game's Wine.
if (forceSsbs) put(FORCE_SSBS, "1")
}
const val FORCE_SSBS = "DROIDDECK_FORCE_SSBS"
fun effective(config: Config, preset: String, scope: String, forceSsbs: Boolean = false): Map<String, String?> =
defaults(preset, forceSsbs) + config.shared + if (scope.isEmpty()) emptyMap() else config.games[scope].orEmpty()
fun effective(config: Config, preset: String, scope: String): Map<String, String?> =
defaults(preset) + config.shared + if (scope.isEmpty()) emptyMap() else config.games[scope].orEmpty()
}
@@ -40,7 +40,7 @@ object HostProcess {
if (onLine == null) builder.redirectOutput(File("/dev/null"))
val process = builder.start()
val pid = pidOf(process)
Log.i(TAG, "started pid $pid: ${argv.first()} (${argv.size - 1} arguments)")
Log.i(TAG, "started pid $pid: $command")
if (onLine != null) {
Thread({
try {
@@ -59,7 +59,7 @@ object HostProcess {
}
pid
} catch (e: Exception) {
Log.e(TAG, "could not start: ${argv.first()}", e)
Log.e(TAG, "could not start: $command", e)
-1
}
}
@@ -60,45 +60,18 @@ object LogRedactor {
private val IPV4 = Regex("(?<![0-9.])(\\d{1,3})\\.(\\d{1,3})\\.(\\d{1,3})\\.(\\d{1,3})(?![0-9.])")
/** An IPv6 literal: "::" somewhere, or all eight groups (a clock's 10:03:05 is neither). */
private val IPV6 = Regex("(?<![0-9A-Za-z:])[0-9A-Fa-f]{0,4}(?::[0-9A-Fa-f]{0,4}){2,7}(?:%[A-Za-z0-9_.]+)?(?![0-9A-Za-z:])")
private val MAC = Regex("(?i)(?<![0-9a-z:-])[0-9a-f]{2}([:-])(?:[0-9a-f]{2}\\1){4}[0-9a-f]{2}(?![0-9a-z:-])")
private val MAC_FIELD = Regex(
"(?i)(\\bmac(?:[_ ]?address)?[\"']?\\s*[:=]\\s*[\"']?)[0-9a-f]{2}([:-])" +
"(?:[0-9a-f]{2}\\2){4}[0-9a-f]{2}(?![0-9a-z:-])"
)
private val DEVICE_IDENTIFIER = Regex(
"(?i)(\\b(?:android[_ ]?id|(?:device|controller)[_ ]?serial|serial(?:[_ ]?number)?|build\\.serial)" +
"[\"']?\\s*[:=]\\s*)(\"[^\"\\r\\n<>]+\"|'[^'\\r\\n<>]+'|[^\\s\"'<>&;,\\[\\]{}]+)"
)
/**
* The account a Steam UI login line names ("Login: OnLoginStateChange <account> 2 1 0 0"): a
* user who signs in with a plain account name, not an email, had it in every log. The single
* space then a non-space keeps "OnLoginStateChange 0 1 0 0" (no account yet) as it is.
*/
private val LOGIN_STATE = Regex("(?i)(OnLoginStateChange:? )([^\\s<]\\S*)")
private val LOGIN_STATE = Regex("(OnLoginStateChange )(\\S+)")
private val LOGIN_USERS = Regex("(OnLoginUsersChanged )(\\S.*)$")
/**
* An account name as a field: `AccountName`, `account_name`, `username` (`"AccountName"
* "someone"` in a VDF, `account_name=...`, `"username": "..."`) and `login` - the last only
* as `login=`, a quoted key or a VDF pair, so "Login: OnLoginStateChange ..." keeps its label.
* A quoted value is blanked whole; one already blanked is left as it is.
*/
private const val ACCOUNT_VALUE = "(\"[^\"<\\r\\n]+\"|'[^'<\\r\\n]+'|[^\\s\"'<>&;,}]+)"
private val ACCOUNT_KV = Regex(
"(?i)(?<![A-Za-z0-9_])(account[_-]?name|user[_-]?name|epicusername)" +
"([\"']?\\s*[=:]\\s*|[\"']\\s+)" + ACCOUNT_VALUE
)
private val LOGIN_KV = Regex(
"(?i)(?<![A-Za-z0-9_])(login)(\\s*=\\s*|[\"']\\s*[=:]\\s*|[\"']\\s+)" + ACCOUNT_VALUE
)
/** A learned pattern and the text (lowercase) a line must hold for it to match; null when none can be said. */
private class Learned(val regex: Regex, val needs: String?)
/** The device's Steam accounts and persona names as patterns (see [learnAccounts]). */
@Volatile
private var accounts: List<Learned> = emptyList()
private var accounts: List<Regex> = emptyList()
/**
* Learns every Steam account on the device from the client's loginusers.vdf - its AccountName
@@ -106,13 +79,12 @@ object LogRedactor {
* Names under three characters are skipped: blanking every "a" would ruin a log.
*/
fun learnAccounts(loginUsers: java.io.File) {
val found = ArrayList<Learned>()
val found = ArrayList<Regex>()
try {
if (loginUsers.isFile) {
val kv = Regex("\"(AccountName|PersonaName)\"\\s+\"([^\"]*)\"")
kv.findAll(loginUsers.readText()).map { it.groupValues[2].trim() }.filter { it.length >= 3 }.distinct().forEach { name ->
val needs = name.lowercase().takeIf { name.all { it.code < 0x80 } }
found += Learned(Regex("(?i)(?<![A-Za-z0-9_])" + Regex.escape(name) + "(?![A-Za-z0-9_])"), needs)
found += Regex("(?i)(?<![A-Za-z0-9_])" + Regex.escape(name) + "(?![A-Za-z0-9_])")
}
}
} catch (e: Exception) {
@@ -129,7 +101,7 @@ object LogRedactor {
/** This device's public addresses as patterns (see [learnOwnAddresses]); empty until learned. */
@Volatile
private var own: List<Learned> = emptyList()
private var own: List<Regex> = emptyList()
/**
* Learns the device's addresses from the link file the app writes for the session
@@ -137,7 +109,7 @@ object LogRedactor {
* private, link-local and loopback addresses identify nobody and are left out.
*/
fun learnOwnAddresses(linkFile: java.io.File) {
val found = ArrayList<Learned>()
val found = ArrayList<Regex>()
try {
if (linkFile.isFile) linkFile.forEachLine { line ->
val addr = line.trim().takeIf { it.startsWith("addr ") }?.split(Regex("\\s+"))?.getOrNull(1) ?: return@forEachLine
@@ -146,12 +118,9 @@ object LogRedactor {
val groups = expand6(addr)?.take(4) ?: return@forEachLine
// Any spelling of an address in this /64: leading zeros dropped, :: anywhere after.
val prefix = groups.joinToString(":") { g -> "0{0,3}" + Regex.escape(g.trimStart('0').ifEmpty { "0" }) }
found += Learned(
Regex("(?i)(?<![0-9A-Fa-f:])$prefix(?::[0-9A-Fa-f]{0,4}){1,4}(?:%[A-Za-z0-9_.]+)?"),
groups[0].trimStart('0').ifEmpty { "0" },
)
found += Regex("(?i)(?<![0-9A-Fa-f:])$prefix(?::[0-9A-Fa-f]{0,4}){1,4}(?:%[A-Za-z0-9_.]+)?")
}
"public IPv4" -> found += Learned(Regex("(?<![0-9.])" + Regex.escape(addr) + "(?![0-9.])"), addr)
"public IPv4" -> found += Regex("(?<![0-9.])" + Regex.escape(addr) + "(?![0-9.])")
}
}
} catch (e: Exception) {
@@ -221,136 +190,37 @@ object LogRedactor {
false
}
/**
* Bump whenever a pattern is added or tightened. A session folder records the version it was
* scrubbed under (SessionArtifacts.SCRUBBED_TREE_MARKER), and a share copies a file as it is
* only when that matches, so a folder scrubbed under older rules is scrubbed again on the way
* out.
*/
const val RULES_VERSION = 3
/**
* A private IPv4 address (10/8, 172.16/12, 192.168/16, link-local 169.254/16): the home
* network's layout, e.g. its router as the resolver. Blanked in a shared zip only; public
* server addresses stay. Not part of a longer dotted number (a version like 10.0.19041.1).
*/
private val LAN_IPV4 = Regex(
"(?<![\\d.])(?:10\\.\\d{1,3}|192\\.168|172\\.(?:1[6-9]|2\\d|3[01])|169\\.254)\\.\\d{1,3}\\.\\d{1,3}(?!\\.?\\d)"
)
/** [src]'s lines, scrubbed, to [out]. */
fun scrubTo(src: java.io.File, out: java.io.Writer) {
src.forEachLine { line -> out.write(redact(line)); out.write("\n") }
}
/**
* The last pass for a file going into a shared zip: [redact], then the rules the stores' log
* uses too ([SecretScrub]) - URLs without query, fragment and user:password and with any
* token-bearing path segment blanked, token values and Authorization / Cookie headers blanked
* - and private IPv4 addresses as `<lan-address>`. A line already clean comes out unchanged.
*/
fun redactForShare(line: String): String {
if (line.isEmpty()) return line
return try {
val out = SecretScrub.scrub(redact(line), SecretScrub.Urls.KEEP_PATH, "<redacted:token>")
LAN_IPV4.replace(out, "<lan-address>")
} catch (t: Throwable) {
"<redaction failed; line withheld>"
}
}
/** [src]'s lines through [redactForShare], to [out]: the pass every text file in a shared zip gets. */
fun scrubForShare(src: java.io.File, out: java.io.Writer) {
src.forEachLine { line -> out.write(redactForShare(line)); out.write("\n") }
}
/** `<redacted:account>`, inside [value]'s quotes when it had them. */
private fun quoted(value: String): String {
val q = value.first().takeIf { it == '"' || it == '\'' }?.toString().orEmpty()
return "$q<redacted:account>$q"
}
/**
* A line on its way through [redact]. Each rule runs only on a line holding what it cannot match
* without - a word, enough separators, a long enough run: most of a Steam log is lines no rule
* touches, and a session's logs went through every rule at about a megabyte a second. A line with anything but ASCII in it goes through
* every case-insensitive rule, since Android's regex folds case more widely than lowercase().
*/
private class Line(var text: String) {
private val unfolded = text.any { it.code >= 0x80 }
private var lower: String? = null
fun has(vararg words: String): Boolean {
if (unfolded) return true
val folded = lower ?: text.lowercase().also { lower = it }
return words.any { folded.contains(it) }
}
fun set(next: String) {
if (next != text) {
text = next
lower = null
}
}
fun holds(c: Char, times: Int): Boolean {
var n = 0
for (ch in text) if (ch == c && ++n >= times) return true
return false
}
inline fun hasRun(length: Int, inRun: (Char) -> Boolean): Boolean {
var n = 0
for (ch in text) if (!inRun(ch)) n = 0 else if (++n >= length) return true
return false
}
}
private fun isHex(c: Char) = c in '0'..'9' || c in 'a'..'f' || c in 'A'..'F'
/** [line] with every credential shape replaced. Null- and exception-safe by construction. */
fun redact(line: String): String {
if (line.isEmpty()) return line
return try {
val out = Line(line)
if (out.has("mac")) out.set(MAC_FIELD.replace(out.text) { "${it.groupValues[1]}<redacted:mac>" })
if (out.holds(':', 5) || out.holds('-', 5)) out.set(MAC.replace(out.text, "<redacted:mac>"))
if (out.has("serial", "android")) out.set(DEVICE_IDENTIFIER.replace(out.text) {
val value = it.groupValues[2]
val quote = value.first().takeIf { char -> char == '\"' || char == '\'' }?.toString().orEmpty()
"${it.groupValues[1]}${quote}<redacted:serial>${quote}"
})
if (out.holds('-', 4)) out.set(GUID.replace(out.text, "<redacted:guid>"))
if (out.has("jwt")) out.set(JWT_LABELLED.replace(out.text) { "${it.groupValues[1]}<redacted:jwt>" })
if ("ey" in out.text) out.set(JWT_BASE64.replace(out.text, "<redacted:jwt>"))
if (out.has("token", "auth", "ticket", "sessionid", "steamloginsecure", "api", "machine", "pass", "pwd", "secret")) {
out.set(SECRET_KV.replace(out.text) { "${it.groupValues[1]}${it.groupValues[2]}<redacted:token>" })
}
if (out.has("guard", "factor", "2fa")) out.set(GUARD_CODE.replace(out.text) { "${it.groupValues[1]}<redacted:code>" })
if (out.hasRun(32, ::isHex)) out.set(WEBAPI_KEY.replace(out.text, "<redacted:key>"))
var out = line
out = GUID.replace(out, "<redacted:guid>")
out = JWT_LABELLED.replace(out) { "${it.groupValues[1]}<redacted:jwt>" }
out = JWT_BASE64.replace(out, "<redacted:jwt>")
out = SECRET_KV.replace(out) { "${it.groupValues[1]}${it.groupValues[2]}<redacted:token>" }
out = GUARD_CODE.replace(out) { "${it.groupValues[1]}<redacted:code>" }
out = WEBAPI_KEY.replace(out, "<redacted:key>")
// Mask, not delete: the last four digits let a reader correlate lines to one account.
if ("76561" in out.text) out.set(STEAMID64.replace(out.text) { "${it.groupValues[1]}********${it.groupValues[3]}" })
if ("[U:1:" in out.text) out.set(STEAMID3.replace(out.text) { m ->
out = STEAMID64.replace(out) { "${it.groupValues[1]}********${it.groupValues[3]}" }
out = STEAMID3.replace(out) { m ->
val id = m.groupValues[1]
"[U:1:${if (id.length > 4) "*".repeat(id.length - 4) + id.takeLast(4) else id}]"
})
if (out.has("external")) out.set(EXTERNAL_ADDR.replace(out.text) { "${it.groupValues[1]}<redacted:ip>" })
for (r in own) if (r.needs == null || out.has(r.needs)) out.set(r.regex.replace(out.text, "<redacted:ip>"))
if (out.has("onloginstatechange")) out.set(LOGIN_STATE.replace(out.text) { "${it.groupValues[1]}<redacted:account>" })
if ("OnLoginUsersChanged " in out.text) out.set(LOGIN_USERS.replace(out.text) { "${it.groupValues[1]}<redacted:account>" })
if (out.has("account", "user")) {
out.set(ACCOUNT_KV.replace(out.text) { "${it.groupValues[1]}${it.groupValues[2]}${quoted(it.groupValues[3])}" })
}
if (out.has("login")) out.set(LOGIN_KV.replace(out.text) { "${it.groupValues[1]}${it.groupValues[2]}${quoted(it.groupValues[3])}" })
for (r in accounts) if (r.needs == null || out.has(r.needs)) out.set(r.regex.replace(out.text, "<redacted:account>"))
if ('@' in out.text) out.set(EMAIL.replace(out.text, "<redacted:email>"))
if (out.has("jwt", "token", "ticket", "sessionid", "steamloginsecure", "machineauth")) {
out.set(RESIDUAL.replace(out.text) { "${it.groupValues[1]}=<redacted:token>" })
}
if (out.hasRun(88) { it in 'a'..'z' || it in 'A'..'Z' || it in '0'..'9' || it == '_' || it == '-' }) {
out.set(LONG_TOKEN.replace(out.text, "<redacted:token>"))
}
out.text
out = EXTERNAL_ADDR.replace(out) { "${it.groupValues[1]}<redacted:ip>" }
for (r in own) out = r.replace(out, "<redacted:ip>")
out = LOGIN_STATE.replace(out) { "${it.groupValues[1]}<redacted:account>" }
out = LOGIN_USERS.replace(out) { "${it.groupValues[1]}<redacted:account>" }
for (r in accounts) out = r.replace(out, "<redacted:account>")
out = EMAIL.replace(out, "<redacted:email>")
out = RESIDUAL.replace(out) { "${it.groupValues[1]}=<redacted:token>" }
out = LONG_TOKEN.replace(out, "<redacted:token>")
out
} catch (t: Throwable) {
// A log line is never worth crashing a session over, but an unscrubbed one must not
// reach the file either.
@@ -1,72 +0,0 @@
package com.droiddeck.launcher.core
/**
* The one set of rules that keeps URLs and tokens out of anything the app writes or shares: the
* stores' log ([com.droiddeck.launcher.stores.StoreLog.redactLine]) and the last pass over every
* text file in a shared log zip ([LogRedactor.redactForShare]).
*
* - Every URL loses its query, fragment and `user:password@`. [Urls.SHORT] then keeps only the host
* and a plain first path segment (the stores' lines, where a GOG secure link carries its token in
* the path); [Urls.KEEP_PATH] keeps the path but blanks any segment that carries a token.
* - Outside URLs, the values of token-like keys (`token`, `__token__`, `f_token`, `hdnts`, access /
* refresh / id tokens; exchange and authorization codes of four characters or more, and a bare
* `code=` where it is one: in a query string or on a line with OAuth keys such as `client_id`,
* `redirect_uri` or `state`, never an 8-hex exception code like Proton's `code=c0000005`) and of
* Authorization / Cookie headers are blanked with [mark].
*
* A line already scrubbed comes out unchanged.
*/
object SecretScrub {
enum class Urls { SHORT, KEEP_PATH }
private val URL = Regex("""[A-Za-z][A-Za-z0-9+.\-]*://[^\s"'<>]+""")
private val SAFE_SEGMENT = Regex("""[A-Za-z0-9._\-]{1,40}""")
private val TOKEN_SEGMENT = Regex("""(?i)(token|hdnts|hmac|signature|sig|exp)=""")
private val TOKEN = Regex("""(?i)(?<![A-Za-z0-9_])(__token__|f_token|hdnts|access_token|refresh_token|id_token|token)(["']?\s*[=:]\s*["']?)[^\s&;,"'<>}]+""")
/** Codes that are only ever OAuth grants. */
private val GRANT_CODE = Regex("""(?i)(?<![A-Za-z0-9_])(exchange_code|authorization_?code)(["']?\s*=\s*["']?)[^\s&;,"'<>}]{4,}""")
/** A bare `code=`: a grant only right after `?` / `&` (a query string) or beside OAuth keys ([OAUTH_CONTEXT]). */
private val CODE = Regex("""(?i)(?<![A-Za-z0-9_])(code)(["']?\s*=\s*["']?)([^\s&;,"'<>}]{4,})""")
private val OAUTH_CONTEXT = Regex("""(?i)(?<![A-Za-z0-9_])(client_id|client_secret|redirect_uri|state|grant_type|response_type|access_token|refresh_token|id_token)["']?\s*[=:]""")
/** A Windows exception or status code (`code=c0000005`, `code=0x80000003`): never a grant. */
private val STATUS_CODE = Regex("""(?i)(0x)?[0-9a-f]{8}""")
private val HEADER = Regex("""(?i)\b(authorization|cookie|set-cookie)(\s*[:=]\s*).+""")
fun scrub(text: String, urls: Urls, mark: String): String {
var out = URL.replace(text) { m -> if (urls == Urls.SHORT) short(m.value) else keepPath(m.value, mark) }
out = TOKEN.replace(out) { m -> m.groupValues[1] + m.groupValues[2] + mark }
out = GRANT_CODE.replace(out) { m -> m.groupValues[1] + m.groupValues[2] + mark }
val oauth = OAUTH_CONTEXT.containsMatchIn(text)
val src = out
out = CODE.replace(src) { m ->
val inQuery = m.range.first > 0 && src[m.range.first - 1] in "?&"
val grant = !STATUS_CODE.matches(m.groupValues[3]) && (oauth || inQuery)
if (grant) m.groupValues[1] + m.groupValues[2] + mark else m.value
}
out = HEADER.replace(out) { m -> m.groupValues[1] + m.groupValues[2] + mark }
return out
}
private fun split(url: String): Triple<String, String, String?> {
val schemeEnd = url.indexOf("://")
val rest = url.substring(schemeEnd + 3).substringBefore('#').substringBefore('?')
val slash = rest.indexOf('/')
val authority = (if (slash >= 0) rest.substring(0, slash) else rest).substringAfterLast('@')
return Triple(url.substring(0, schemeEnd), authority, if (slash >= 0) rest.substring(slash + 1) else null)
}
private fun short(url: String): String {
val (scheme, authority, path) = split(url)
if (path == null) return "$scheme://$authority"
val first = path.substringBefore('/')
if (first.isEmpty()) return "$scheme://$authority/"
val shown = if (SAFE_SEGMENT.matches(first)) first else "…"
return "$scheme://$authority/$shown" + if (path.length > first.length && shown != "…") "/…" else ""
}
private fun keepPath(url: String, mark: String): String {
val (scheme, authority, path) = split(url)
val clean = path?.split('/')?.joinToString("/") { seg -> if (TOKEN_SEGMENT.containsMatchIn(seg)) mark else seg }
return "$scheme://$authority" + (clean?.let { "/$it" } ?: "")
}
}
@@ -22,7 +22,6 @@ class FileManagerActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = com.droiddeck.launcher.session.SessionPrefs.orientation(this)
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(arrayOf(Manifest.permission.READ_EXTERNAL_STORAGE), 1)
}
@@ -22,7 +22,6 @@ import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.ArrowUpward
import androidx.compose.material.icons.filled.Checklist
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material.icons.filled.FileCopy
@@ -313,47 +312,6 @@ internal fun FileItemRow(
}
}
// The ".." row at the top of a folder: one level up, styled like a folder row so it reads as part
// of the list and takes controller focus the same way.
@Composable
internal fun ParentFolderRow(compact: Boolean = false, onTap: () -> Unit) {
Card(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 3.dp)
.clickable(onClick = onTap),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.surfaceContainer),
border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(horizontal = 12.dp, vertical = if (compact) 3.dp else 8.dp),
) {
Icon(
imageVector = Icons.Filled.ArrowUpward,
contentDescription = null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
Spacer(Modifier.width(10.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = "..",
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.Medium,
)
Text(
text = stringResource(R.string.fm_up_one_level),
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
)
}
}
}
}
// Dedicated Favorites list that replaces the file list while the star toggle is on.
// Reads the store keyed on [favTick] so it recomposes after any pin/unpin.
@Composable
@@ -99,10 +99,5 @@ fun describeLocation(file: File): FavLocation {
}
}
// The Linux system's root (the app's files/linuxfs, the sessions' /) and anything under it.
if (Regex("/files/linuxfs(/|$)").containsMatchIn(abs)) {
return FavLocation(FavStorage.OTHER, R.string.fm_drive_linux, abs)
}
return FavLocation(FavStorage.OTHER, R.string.fm_drive_storage, abs)
}
@@ -22,7 +22,6 @@ import androidx.compose.foundation.layout.width
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.GridItemSpan
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.lazy.rememberLazyListState
@@ -42,7 +41,6 @@ import androidx.compose.material.icons.filled.ViewList
import androidx.compose.material.icons.filled.StarBorder
import androidx.compose.material.icons.filled.Storage
import androidx.compose.material.icons.filled.Smartphone
import androidx.compose.material.icons.filled.Terminal
import androidx.compose.material.icons.filled.Download
import androidx.compose.material.icons.filled.Description
import androidx.compose.material.icons.filled.Image
@@ -145,14 +143,7 @@ fun FileManagerScreen(
val name = abs.removePrefix("/storage/").substringBefore('/')
if (name.isNotEmpty() && name != "emulated" && name != "self") File("/storage/$name") else rootDir
}
// A game's own folder or Proton prefix lives in the app's private storage, which has no
// volume above it: floor at the app's files dir so up/back still reach the library roots.
else -> {
val appFiles = runCatching { context.filesDir.canonicalPath }.getOrNull()
generateSequence(rootDir) { it.parentFile }
.firstOrNull { appFiles != null && runCatching { it.canonicalPath }.getOrNull() == appFiles }
?: rootDir
}
else -> rootDir
}
mutableStateOf(vol)
}
@@ -241,9 +232,7 @@ fun FileManagerScreen(
loadDirectory(dir)
}
// Open the start dir without openDrive(): that pins the floor to the start dir itself, which
// greyed out up/back whenever the manager was opened at a game's folder.
LaunchedEffect(Unit) { loadDirectory(rootDir) }
LaunchedEffect(Unit) { openDrive(rootDir) }
// System/gesture Back: while the Favorites view is open it closes that first; otherwise
// it goes up one directory. Only at the current drive's root with Favorites closed is it
@@ -257,14 +246,6 @@ fun FileManagerScreen(
if (parent != null && parent.exists()) loadDirectory(parent)
}
// One level up, never above the current drive's root: shared by the toolbar arrow and the
// ".." row at the top of the list.
val canGoUp = currentDir != currentRoot && currentDir.parentFile?.exists() == true
fun goUp() {
val parent = currentDir.parentFile
if (currentDir != currentRoot && parent != null && parent.exists()) loadDirectory(parent)
}
// Resolve a non-colliding destination in [dir] for [name] (foo.txt -> "foo (1).txt").
fun uniqueDestination(dir: File, name: String): File {
var candidate = File(dir, name)
@@ -431,9 +412,6 @@ fun FileManagerScreen(
onDispose { lifecycleOwner.lifecycle.removeObserver(observer) }
}
val drives = remember(storageTick) { StorageRoots.list(context) }
val linuxRoot = remember(storageTick) {
com.droiddeck.launcher.runtime.LinuxRuntime.rootDir(context).takeIf { File(it, "usr").isDirectory }
}
// ── Dialogs ──
@@ -639,7 +617,11 @@ fun FileManagerScreen(
.background(MaterialTheme.colorScheme.surfaceContainer)
.padding(horizontal = 8.dp, vertical = 6.dp),
) {
IconButton(onClick = { goUp() }, enabled = canGoUp) {
IconButton(onClick = {
val parent = currentDir.parentFile
// Don't climb above the current drive's root.
if (currentDir != currentRoot && parent != null && parent.exists()) loadDirectory(parent)
}, enabled = currentDir != currentRoot) {
Icon(Icons.Filled.ArrowBack, stringResource(R.string.fm_back), tint = MaterialTheme.colorScheme.primary)
}
@@ -694,16 +676,6 @@ fun FileManagerScreen(
},
)
}
linuxRoot?.let { root ->
MenuItemDivider()
DropdownMenuItem(
text = { Text(stringResource(R.string.fm_drive_linux)) },
leadingIcon = {
Icon(Icons.Filled.Terminal, null, tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(18.dp))
},
onClick = { showDriveMenu = false; openDrive(root) },
)
}
}
}
@@ -1012,16 +984,13 @@ fun FileManagerScreen(
showFavorites = false; if (d.readable) openDrive(d.dir)
})
}
// The Linux system the sessions run in: its own / (the desktop's root), once installed.
linuxRoot?.let { add(locItem(stringResource(R.string.fm_drive_linux), Icons.Filled.Terminal, it)) }
}
val quickItems = buildList {
File("/storage/emulated/0/Download").takeIf { it.isDirectory }?.let { add(locItem(stringResource(R.string.fm_rail_downloads), Icons.Filled.Download, it, stringResource(R.string.fm_rail_downloads_short))) }
// The ROMs folder chosen on the main screen: what the session shows as /root/ROMs.
SessionPrefs.romsDir(context).takeIf { it.isNotEmpty() }?.let(::File)?.takeIf { it.isDirectory }
?.let { add(locItem(stringResource(R.string.fm_rail_roms), Icons.Filled.SportsEsports, it)) }
// The app's own logs folder: private, which this file manager (the app itself) can read.
com.droiddeck.launcher.runtime.LinuxRuntime.logDir(context).takeIf { it.isDirectory }?.let { add(locItem(stringResource(R.string.fm_rail_session_logs), Icons.Filled.Description, it)) }
File("/storage/emulated/0/Download/DroidDeck").takeIf { it.isDirectory }?.let { add(locItem(stringResource(R.string.fm_rail_session_logs), Icons.Filled.Description, it)) }
File("/storage/emulated/0/Pictures").takeIf { it.isDirectory }?.let { add(locItem(stringResource(R.string.fm_rail_pictures), Icons.Filled.Image, it)) }
}
val favItems = remember(favTick) { FavoritesStore.list(context).map(::File).filter { it.exists() } }
@@ -1075,9 +1044,6 @@ fun FileManagerScreen(
modifier = Modifier.fillMaxSize(),
contentPadding = PaddingValues(8.dp),
) {
if (canGoUp) item(key = "..", span = { GridItemSpan(maxLineSpan) }) {
ParentFolderRow(compact = compactRows, onTap = { goUp() })
}
items(shownEntries, key = { it.absolutePath }) { file ->
val isFav = remember(file.absolutePath, favTick) {
FavoritesStore.isFavorite(context, file.absolutePath)
@@ -1143,9 +1109,6 @@ fun FileManagerScreen(
}
} else
LazyColumn(state = listState, modifier = Modifier.fillMaxSize()) {
if (canGoUp) item(key = "..") {
ParentFolderRow(compact = compactRows, onTap = { goUp() })
}
if (entries.isEmpty()) {
item {
Box(
@@ -35,7 +35,6 @@ class FilePickerActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = com.droiddeck.launcher.session.SessionPrefs.orientation(this)
// targetSdk 28: the old storage permission is exactly what lets us list the card.
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(arrayOf(Manifest.permission.READ_EXTERNAL_STORAGE), 1)
@@ -1,48 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import org.json.JSONArray
import org.json.JSONObject
import java.io.File
/**
* Games added from the Games tab's + rather than a Games folder: one picked .exe, or each game
* "Add all games in this folder" found. Kept by the game's folder in `files/added-exes.json`,
* which [AddedGames.scan] merges in. The exe chosen later, the shortcut appid, the edits and the
* removal live where every added game keeps them ([com.droiddeck.launcher.session.SessionPrefs]);
* this holds which folders are games and the exe they came with.
*/
object AddedExes {
/** [picked]: the user chose [exe]; false = [GameExePicker]'s best guess, which a scan ranks again. */
class Entry(val folder: String, val exe: String, val picked: Boolean = true)
private fun file(context: Context) = File(context.filesDir, "added-exes.json")
@Synchronized
fun list(context: Context): List<Entry> = try {
val array = JSONArray(file(context).takeIf { it.isFile }?.readText() ?: "[]")
(0 until array.length()).mapNotNull { i ->
val o = array.optJSONObject(i) ?: return@mapNotNull null
val folder = o.optString("folder"); val exe = o.optString("exe")
if (folder.isEmpty() || exe.isEmpty()) null else Entry(folder, exe, o.optBoolean("picked", true))
}
} catch (e: Exception) {
emptyList()
}
/** Adds [entry], replacing one for the same folder. */
@Synchronized
fun put(context: Context, entry: Entry) = write(context, list(context).filter { it.folder != entry.folder } + entry)
@Synchronized
fun drop(context: Context, folder: String) = write(context, list(context).filter { it.folder != folder })
private fun write(context: Context, entries: List<Entry>) {
val array = JSONArray()
entries.forEach { array.put(JSONObject().put("folder", it.folder).put("exe", it.exe).put("picked", it.picked)) }
val f = file(context)
val tmp = File(f.path + ".tmp")
tmp.writeText(array.toString())
if (!tmp.renameTo(f)) { f.delete(); tmp.renameTo(f) }
}
}
@@ -12,9 +12,8 @@ import java.net.URL
import java.net.URLEncoder
/**
* Artwork for an added game: what the user put in the game's folder first, else what Steam has
* for it - by the Steam appid its files name, else by a store search on its title - else what
* SteamGridDB has ([SteamGridDb]), fetched once into the app's cache. Four pieces, named the way
* Artwork for an added game: what the user put in the game's folder first, else what Steam's
* store has for the same title, fetched once into the app's cache. Four pieces, named the way
* the client names them in its grid folder: the portrait capsule, the wide header, the hero
* background and the logo; plus an icon pulled out of the game's own .exe. The session hands
* the paths to the runtime's shortcuts writer, which copies them into the client's grid.
@@ -29,40 +28,13 @@ object AddedGameArt {
val any get() = portrait != null || header != null || hero != null || logo != null
}
/**
* The pieces a user can choose, as the client takes them: [assetType] is its custom-artwork
* number (null: the icon, set by path); [cacheName] the automatic file in the game's cache.
*/
enum class Slot(val key: String, val cacheName: String, val assetType: Int?) {
COVER("p", "p.jpg", 0), BACKGROUND("hero", "hero.jpg", 1), LOGO("logo", "logo.png", 2), ICON("icon", "icon.png", null),
}
/** Where a piece came from; [AUTO] = nothing found yet. */
const val FOLDER = "folder"
const val STEAM = "steam"
const val SGDB = "sgdb"
const val FILE = "file"
const val EXE = "exe"
const val AUTO = ""
/** A slot as it stands: the file shown and where it came from (one of [FOLDER].. [AUTO]); [chosen] = the user picked it. */
class SlotState(val slot: Slot, val file: File?, val source: String, val chosen: Boolean)
/** One image the chooser offers: its group ([FOLDER], [STEAM], [SGDB]), a thumbnail and the full image (URL or path). */
class Option(val group: String, val thumb: String, val full: String)
private val CHOSEN = Regex("""chosen-(\w+)\.(\w+)""")
private fun chosen(cache: File, slot: Slot): File? =
cache.listFiles { f -> CHOSEN.matchEntire(f.name)?.groupValues?.get(1) == slot.key }?.firstOrNull()
private val IMAGE = listOf("png", "jpg", "jpeg")
private val PORTRAIT = listOf("cover", "poster", "grid", "boxart", "capsule", "folder", "library_600x900", "portrait")
private val HEADER = listOf("header", "banner", "library_header", "wide")
private val HERO = listOf("hero", "background", "library_hero")
private val LOGO = listOf("logo")
internal fun cacheDir(context: Context, game: AddedGames.Game) = File(context.filesDir, "added-art/${game.appId}")
private fun cacheDir(context: Context, game: AddedGames.Game) = File(context.filesDir, "added-art/${game.appId}")
/** An image in the folder (or its `art` subfolder) under one of the given names, any image extension. */
private fun find(folder: File, names: List<String>): File? {
@@ -86,111 +58,20 @@ object AddedGameArt {
)
}
/** The user's choice for each piece, else the folder's art, else the cached art; no network. */
/** The folder's art, else the cached Steam art, without touching the network. */
fun resolve(context: Context, game: AddedGames.Game): Art {
val own = local(game)
val cache = cacheDir(context, game)
fun cached(name: String) = File(cache, name).takeIf { it.isFile }
return Art(
portrait = chosen(cache, Slot.COVER) ?: own.portrait ?: cached("p.jpg") ?: exeArt(context, game, cover = true),
header = own.header ?: cached("header.jpg") ?: exeArt(context, game, cover = false),
hero = chosen(cache, Slot.BACKGROUND) ?: own.hero ?: cached("hero.jpg"),
logo = chosen(cache, Slot.LOGO) ?: own.logo ?: cached("logo.png"),
icon = chosen(cache, Slot.ICON) ?: own.icon ?: cached("icon-sgdb.png") ?: exeIcon(context, game),
portrait = own.portrait ?: cached("p.jpg"),
header = own.header ?: cached("header.jpg"),
hero = own.hero ?: cached("hero.jpg"),
logo = own.logo ?: cached("logo.png"),
icon = own.icon ?: exeIcon(context, game),
)
}
/** Each choosable piece with its file and where it came from, for the game's editor; no network. */
fun describe(context: Context, game: AddedGames.Game): List<SlotState> {
val own = local(game)
val cache = cacheDir(context, game)
fun cached(name: String): Pair<File, String>? = File(cache, name).takeIf { it.isFile }?.let { f ->
f to (File(cache, "$name.src").takeIf { it.isFile }?.readText()?.trim()?.takeIf { it.isNotEmpty() } ?: STEAM)
}
return Slot.values().map { slot ->
chosen(cache, slot)?.let { return@map SlotState(slot, it, chosenSource(context, game, slot).first.ifEmpty { FILE }, true) }
val auto: Pair<File, String>? = when (slot) {
Slot.COVER -> own.portrait?.let { it to FOLDER } ?: cached("p.jpg") ?: exeArt(context, game, cover = true)?.let { it to EXE }
Slot.BACKGROUND -> own.hero?.let { it to FOLDER } ?: cached("hero.jpg")
Slot.LOGO -> own.logo?.let { it to FOLDER } ?: cached("logo.png")
Slot.ICON -> own.icon?.let { it to FOLDER } ?: File(cache, "icon-sgdb.png").takeIf { it.isFile }?.let { it to SGDB }
?: exeIcon(context, game)?.let { it to EXE }
}
SlotState(slot, auto?.first, auto?.second ?: AUTO, false)
}
}
private val CHOOSABLE = setOf("png", "jpg", "jpeg", "webp")
/** Images in the game's folder (and its art folders) that could stand for a piece. */
internal fun folderImages(folder: File): List<File> =
listOf(folder, File(folder, "art"), File(folder, ".art")).flatMap { dir ->
dir.listFiles { f -> f.isFile && f.extension.lowercase() in CHOOSABLE }?.sortedBy { it.name.lowercase() }.orEmpty()
}.take(12)
/**
* What the chooser offers for [slot]: the game folder's images, Steam's official piece (when the
* game has a Steam appid and Steam has the piece), and SteamGridDB's best few (with a key).
* Blocking: it asks the network.
*/
fun options(context: Context, game: AddedGames.Game, slot: Slot): List<Option> {
val out = ArrayList<Option>()
folderImages(game.folder).forEach { out.add(Option(FOLDER, it.path, it.path)) }
val cache = cacheDir(context, game)
val steamId = SteamMatch.resolve(context, game.folder.path, game.exe, game.name, legacy = File(cache, "steam-appid")).appId?.toString()
val remote = when (slot) { Slot.COVER -> "library_600x900.jpg"; Slot.BACKGROUND -> "library_hero.jpg"; Slot.LOGO -> "logo.png"; Slot.ICON -> null }
if (steamId != null && remote != null) {
val url = "$CDN$steamId/$remote".takeIf { exists(it) } ?: steamAssetUrl(steamId, remote)
if (url != null) out.add(Option(STEAM, url, url))
}
val key = SteamGridDb.key(context)
if (key.isNotEmpty()) {
cache.mkdirs()
val gridId = remembered(File(cache, "sgdb-id")) {
runCatching { SteamGridDb.gameId(key, steamId?.toIntOrNull(), game.name) }.getOrNull()?.toString()
}?.toIntOrNull()
if (gridId != null) runCatching { SteamGridDb.images(key, gridId, slot, if (slot == Slot.ICON) 3 else 5) }.getOrNull()
?.forEach { (thumb, full) -> out.add(Option(SGDB, thumb, full)) }
}
return out
}
/** Sets [slot] to [option] (a file is copied, a URL fetched) and records where it came from. False when it could not be had. Blocking. */
fun choose(context: Context, game: AddedGames.Game, slot: Slot, option: Option): Boolean {
val bytes = if (option.full.startsWith("https://")) get(option.full) else runCatching { File(option.full).readBytes() }.getOrNull()
bytes ?: return false
val ext = option.full.substringAfterLast('.', "png").substringBefore('?').lowercase().takeIf { it in CHOOSABLE + "ico" } ?: "png"
val cache = cacheDir(context, game).apply { mkdirs() }
chosen(cache, slot)?.delete()
val dst = File(cache, "chosen-${slot.key}.${if (ext == "jpeg") "jpg" else ext}")
val tmp = File(cache, dst.name + ".tmp")
tmp.writeBytes(bytes)
if (!tmp.renameTo(dst)) return false
SessionPrefs.setAddedGameArtSource(context, game.folder.path, slot.key, option.group + "|" + option.full)
return true
}
/** Where the user's choice for [slot] came from and which image it was ("" both when automatic). */
fun chosenSource(context: Context, game: AddedGames.Game, slot: Slot): Pair<String, String> {
val value = SessionPrefs.addedGameArtSource(context, game.folder.path, slot.key)
return value.substringBefore('|') to value.substringAfter('|', "")
}
/** [slot] back to what is found by itself. */
fun reset(context: Context, game: AddedGames.Game, slot: Slot) {
chosen(cacheDir(context, game), slot)?.delete()
SessionPrefs.setAddedGameArtSource(context, game.folder.path, slot.key, "")
}
private fun exists(url: String): Boolean = runCatching {
val c = URL(url).openConnection() as HttpURLConnection
c.requestMethod = "HEAD"
c.connectTimeout = 8_000
c.readTimeout = 8_000
c.setRequestProperty("User-Agent", "DroidDeck-launcher")
try { c.responseCode == 200 } finally { c.disconnect() }
}.getOrDefault(false)
/** The first icon inside the game's .exe, kept as a PNG beside the cached art. */
private fun exeIcon(context: Context, game: AddedGames.Game): File? {
val cache = cacheDir(context, game)
@@ -207,91 +88,58 @@ object AddedGameArt {
}
/**
* Fetches the art that is missing: Steam first (the appid the game's files name, else a store
* search on its title whose result carries the same name), then SteamGridDB when a key is
* set. Each lookup runs once per game; a miss is retried after a week. Blocking: run it off
* the main thread. Returns true when anything new arrived.
* Looks the games up on Steam's store and fetches the art that is missing, once per game
* (a miss is retried after a week). Blocking: run it off the main thread. Returns true when
* anything new arrived.
*/
fun fetchMissing(context: Context, games: List<AddedGames.Game>): Boolean {
if (!SessionPrefs.addedGamesArt(context)) return false
val sgdbKey = SteamGridDb.key(context)
var changed = false
for (game in games) {
if (local(game).portrait != null) continue
val cache = cacheDir(context, game)
val lookup = File(cache, "steam-appid")
if (File(cache, "p.jpg").isFile) continue
cache.mkdirs()
val match = steamMatch(context, game) { name ->
runCatching { search(name) }.onFailure { Log.w(TAG, "${game.name}: store search failed (${it.message})") }.getOrNull()?.toIntOrNull()
if (lookup.isFile && (lookup.readText().trim() != "none" || System.currentTimeMillis() - lookup.lastModified() < RETRY_AFTER_MS)) {
val id = lookup.readText().trim()
if (id == "none") continue
if (download(id, cache)) changed = true
continue
}
val appId = match.appId?.takeIf { match.certainty == SteamMatch.Certainty.FILES }
val id = match.appId?.toString()
if (id != null && download(id, cache)) changed = true
if (File(cache, "p.jpg").isFile || sgdbKey.isEmpty()) continue
val gridId = remembered(File(cache, "sgdb-id")) {
runCatching { SteamGridDb.gameId(sgdbKey, appId ?: id?.toIntOrNull(), game.name) }.getOrNull()?.toString()
}?.toIntOrNull() ?: continue
if (runCatching { SteamGridDb.download(sgdbKey, gridId, cache) }.getOrDefault(false)) changed = true
cache.mkdirs()
val id = runCatching { search(game.name) }.onFailure { Log.w(TAG, "${game.name}: store search failed (${it.message})") }.getOrNull()
if (id == null) { lookup.writeText("none"); continue }
lookup.writeText(id)
Log.i(TAG, "${game.name}: Steam app $id")
if (download(id, cache)) changed = true
}
return changed
}
/**
* The game's Steam app, the one record its Windows components use too ([SteamMatch]): what its
* files name, else a store search on its title ([search]) whose result has the same name.
*/
internal fun steamMatch(context: Context, game: AddedGames.Game, search: (String) -> Int?): SteamMatch.Match {
val match = SteamMatch.resolve(context, game.folder.path, game.exe, game.name, legacy = File(cacheDir(context, game), "steam-appid"), search = search)
match.appId?.let { Log.i(TAG, "${game.name}: Steam app $it (${match.certainty.name.lowercase()})") }
return match
}
/** What [marker] remembers (an id, or "none" for a week), else [find]'s answer written to it. */
private fun remembered(marker: File, find: () -> String?): String? {
if (marker.isFile) {
val value = marker.readText().trim()
if (value != "none") return value
if (System.currentTimeMillis() - marker.lastModified() < RETRY_AFTER_MS) return null
}
val found = find()
marker.writeText(found ?: "none")
return found
}
private fun normalize(s: String) = s.lowercase().replace(Regex("[^a-z0-9]"), "")
private val EDITION = Regex("(?i)\\b(complete|definitive|legendary|goty|game of the year|deluxe|ultimate|remastered)( edition)?\\b")
/**
* How well a result's name [got] matches the game's [name]: 3 the same, 2 the same once
* edition words are dropped, 1 one starts with the other; 0 no match. Nothing is taken for
* being the first result.
*/
internal fun nameMatch(name: String, got: String): Int {
val want = normalize(name)
val wantShort = normalize(name.replace(EDITION, " ").trim().ifEmpty { name })
val have = normalize(got)
if (have.isEmpty() || wantShort.isEmpty()) return 0
return when {
have == want -> 3
have == wantShort -> 2
have.startsWith(wantShort) || wantShort.startsWith(have) -> 1
else -> 0
}
}
/** The id of the store result whose name matches [name] best, or null when none does. */
internal fun pickStoreResult(name: String, items: List<Pair<String, String>>): String? =
items.map { (id, got) -> id to nameMatch(name, got) }
.filter { it.second > 0 && it.first.isNotEmpty() }
.maxByOrNull { it.second }?.first
/** The Steam appid whose store name matches [name], or null for no match. */
/** The Steam appid whose store name matches the folder name best, or null for no match. */
private fun search(name: String): String? {
val term = name.replace(EDITION, " ").trim().ifEmpty { name }
val term = name.replace(Regex("(?i)\\b(complete|definitive|legendary|goty|game of the year|deluxe|ultimate|remastered)( edition)?\\b"), " ").trim().ifEmpty { name }
val json = get(STORE_SEARCH + URLEncoder.encode(term, "UTF-8"))?.toString(Charsets.UTF_8) ?: return null
val items = JSONObject(json).optJSONArray("items") ?: return null
return pickStoreResult(name, (0 until items.length()).map { items.getJSONObject(it) }.map { it.optString("id") to it.optString("name") })
val want = normalize(name)
val wantShort = normalize(term)
var best: String? = null
var bestScore = 0
for (i in 0 until items.length()) {
val item = items.getJSONObject(i)
val got = normalize(item.optString("name"))
val score = when {
got == want -> 4
got == wantShort -> 3
got.startsWith(wantShort) || wantShort.startsWith(got) -> 2
i == 0 -> 1
else -> 0
}
if (score > bestScore) { bestScore = score; best = item.optString("id") }
}
return best?.takeIf { it.isNotEmpty() && bestScore >= 1 }
}
private fun download(id: String, cache: File): Boolean {
@@ -301,73 +149,15 @@ object AddedGameArt {
)) {
val dst = File(cache, localName)
if (dst.isFile) continue
val bytes = get("$CDN$id/$remote") ?: steamAssetUrl(id, remote)?.let { get(it) } ?: continue
val bytes = get("$CDN$id/$remote") ?: continue
val tmp = File(cache, "$localName.tmp")
tmp.writeBytes(bytes)
if (tmp.renameTo(dst)) { got = true; File(cache, "$localName.src").writeText(STEAM) }
if (tmp.renameTo(dst)) got = true
}
return got
}
/**
* Newer Steam games keep their art under hashed paths (store_item_assets/steam/apps/<id>/<hash>/…),
* where the fixed CDN names above 404. The store's item API names those paths; once per appid.
*/
private fun steamAssetUrl(id: String, remote: String): String? {
val assets = steamAssets.getOrPut(id) {
runCatching {
val input = """{"ids":[{"appid":$id}],"context":{"language":"english","country_code":"US"},"data_request":{"include_assets":true}}"""
val json = get("https://api.steampowered.com/IStoreBrowseService/GetItems/v1/?input_json=" + URLEncoder.encode(input, "UTF-8"))
?.toString(Charsets.UTF_8) ?: return@runCatching emptyMap()
val a = JSONObject(json).optJSONObject("response")?.optJSONArray("store_items")?.optJSONObject(0)?.optJSONObject("assets")
?: return@runCatching emptyMap()
val format = a.optString("asset_url_format").takeIf { it.contains("\${FILENAME}") } ?: return@runCatching emptyMap()
fun url(vararg keys: String) = keys.firstNotNullOfOrNull { k -> a.optString(k).takeIf { it.isNotEmpty() } }
?.let { "https://shared.akamai.steamstatic.com/store_item_assets/" + format.replace("\${FILENAME}", it) }
mapOf(
"library_600x900.jpg" to url("library_capsule_2x", "library_capsule"),
"header.jpg" to url("header"),
"library_hero.jpg" to url("library_hero_2x", "library_hero"),
).filterValues { it != null }.mapValues { it.value!! }
}.getOrDefault(emptyMap())
}
return assets[remote]
}
private val steamAssets = java.util.concurrent.ConcurrentHashMap<String, Map<String, String>>()
/**
* When nothing else gave a cover (or header), one made from the exe's icon: the icon centred on
* its own colour, darkened toward the bottom, so the game still has a face in the list and in
* Steam. Made once per game; real art found later takes over because it is looked at first.
*/
private fun exeArt(context: Context, game: AddedGames.Game, cover: Boolean): File? {
val cache = cacheDir(context, game)
val out = File(cache, if (cover) "p-exe.png" else "header-exe.png")
if (out.isFile) return out
val icon = exeIcon(context, game) ?: return null
val src = android.graphics.BitmapFactory.decodeFile(icon.path) ?: return null
val (w, h) = if (cover) 600 to 900 else 920 to 430
val tint = android.graphics.Bitmap.createScaledBitmap(src, 1, 1, true).getPixel(0, 0)
val bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888)
val canvas = android.graphics.Canvas(bmp)
fun shade(c: Int, f: Float) = android.graphics.Color.rgb(
(android.graphics.Color.red(c) * f).toInt(), (android.graphics.Color.green(c) * f).toInt(), (android.graphics.Color.blue(c) * f).toInt(),
)
canvas.drawPaint(android.graphics.Paint().apply {
shader = android.graphics.LinearGradient(0f, 0f, 0f, h.toFloat(), shade(tint, 0.7f), shade(tint, 0.15f), android.graphics.Shader.TileMode.CLAMP)
})
val side = (minOf(w, h) * 0.5f).toInt()
val left = (w - side) / 2f
val top = (h - side) / 2f
canvas.drawBitmap(src, null, android.graphics.RectF(left, top, left + side, top + side), android.graphics.Paint(android.graphics.Paint.FILTER_BITMAP_FLAG))
cache.mkdirs()
val tmp = File(cache, "${out.name}.tmp")
tmp.outputStream().use { bmp.compress(Bitmap.CompressFormat.PNG, 100, it) }
return if (tmp.renameTo(out)) out else null
}
internal fun get(url: String): ByteArray? {
private fun get(url: String): ByteArray? {
val c = URL(url).openConnection() as HttpURLConnection
c.connectTimeout = 10_000
c.readTimeout = 15_000
@@ -1,77 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.stores.SteamLiveShortcuts
import java.io.File
/**
* The game editor's writes for an added game, Steam's non-Steam Properties in the app: name,
* target, Start in, launch options and art. Each goes through the same shortcut - the listing the
* shortcuts writer reads, and the running client - on the appid the game already has, so an edit
* never makes a second shortcut. Each call is quick (the game alone, [AddedGames.single]); the
* client and the listing follow on [AddedGamesPublisher], in order. Call off the main thread.
*/
object AddedGameEdits {
/** The added game in [folder] as it stands now, or null when it is not listed. */
fun game(context: Context, folder: String): AddedGames.Game? = AddedGames.single(context, folder)
/** The client told ([live]), then the listing rewritten, on [AddedGamesPublisher]. */
private fun publish(context: Context, live: () -> Unit) = AddedGamesPublisher.later(context, live)
/** [name] as the game's name; "" goes back to the name found by itself. */
fun setName(context: Context, folder: String, name: String): AddedGames.Game? {
SessionPrefs.setAddedGameName(context, folder, name)
return apply(context, folder)
}
/** [exe] as the game's target; false when the session cannot see it. */
fun setExe(context: Context, folder: String, exe: File): Boolean {
if (!exe.isFile || AddedGames.guestPath(context, exe) == null) return false
SessionPrefs.setAddedGameExe(context, folder, exe.path)
apply(context, folder)
return true
}
/** [dir] (a host folder) as the game's Start in; "" = the exe's own folder. False when the session cannot see it. */
fun setStartIn(context: Context, folder: String, dir: String): Boolean {
val guest = if (dir.isBlank()) "" else AddedGames.guestPath(context, File(dir.trim())) ?: return false
SessionPrefs.setAddedGameStartIn(context, folder, guest)
apply(context, folder)
return true
}
fun setLaunchOptions(context: Context, folder: String, options: String): AddedGames.Game? {
SessionPrefs.setAddedGameLaunch(context, folder, options)
return apply(context, folder)
}
/** [slot] set to [option], then handed to the shortcut. False when the image could not be had. */
fun setArt(context: Context, folder: String, slot: AddedGameArt.Slot, option: AddedGameArt.Option): Boolean {
val game = game(context, folder) ?: return false
if (!AddedGameArt.choose(context, game, slot, option)) return false
applyArt(context, game, slot)
return true
}
/** [slot] back to automatic, then handed to the shortcut. */
fun resetArt(context: Context, folder: String, slot: AddedGameArt.Slot) {
val game = game(context, folder) ?: return
AddedGameArt.reset(context, game, slot)
applyArt(context, game, slot)
}
private fun applyArt(context: Context, game: AddedGames.Game, slot: AddedGameArt.Slot) {
val file = AddedGameArt.describe(context, game).first { it.slot == slot }.file
publish(context) {
if (slot == AddedGameArt.Slot.ICON) SteamLiveShortcuts.setArt(context, game.appId, null, null, iconPath = file?.absolutePath.orEmpty())
else SteamLiveShortcuts.setArt(context, game.appId, slot.assetType, file)
}
}
private fun apply(context: Context, folder: String): AddedGames.Game? {
val game = game(context, folder)
if (game != null) publish(context) { SteamLiveShortcuts.update(context, game) }
return game
}
}
@@ -6,8 +6,6 @@ import com.droiddeck.launcher.runtime.LinuxRuntime
import org.json.JSONObject
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.stores.StoreGameSidecar
import com.droiddeck.launcher.stores.StoreInstallRoot
import java.io.File
import java.util.zip.CRC32
@@ -18,42 +16,33 @@ object AddedGames {
private const val LEGACY_LIBRARY = "/mnt/bannerlator-sd"
class Game(
val folder: File, val name: String,
/** The game's own .exe: what the icon is read from and what the settings page lists. */
val exe: File,
/** The guest path the shortcut runs: [exe], or a store install's launcher .bat in front of it. */
val guestExe: String, val guestDir: String,
val folder: File, val name: String, val exe: File, val guestExe: String, val guestDir: String,
/** The client's 32-bit appid for this shortcut, as an unsigned value. */
val appId: Long,
/** What steam://rungameid/ takes for a shortcut. */
val gameId: Long,
val candidates: List<File>,
val steamAppId: Int? = null,
/** Where the game came from: a store's id, or [Library.ADDED] for a folder the user added. */
val source: String = Library.ADDED,
/** The store's own id for the game, from its sidecar; null for a plain added folder. */
val storeId: String? = null,
/** The exe is the picker's guess and nothing clearly won ([GameExePicker.Ranking.uncertain]). */
val exeUncertain: Boolean = false,
/** Steam's launch options for the shortcut; "" for none. */
val launchOptions: String = "",
/** Added from the Games tab (an entry of its own), not found in a Games folder. */
val single: Boolean = false,
) {
fun folderName(): String = folder.name
}
/** A Games folder an earlier build had, and where the session sees it. */
/** One Games folder and where the session sees it. */
class Root(val host: File, val guest: String)
/**
* The Games folders earlier builds had, bound into the session at the guest paths they had
* then (/root/Games/<name>), so the games in them (entries now, [GamesFolderMigration]) keep
* their paths and shortcuts. Nothing adds one any more.
* The chosen folders with their guest paths: /root/Games/<folder name>, or with a short hash of
* the host path when two chosen folders share a name (so a folder's guest path, and with it
* every shortcut's appid, does not change when another folder is added or removed).
*/
fun roots(context: Context): List<Root> {
GamesFolderMigration.run(context)
return SessionPrefs.gameFolderBinds(context).map { (host, guest) -> Root(File(host), guest) }
val hosts = SessionPrefs.addedGamesDirs(context).map { File(it) }
val names = hosts.groupingBy { it.name.lowercase() }.eachCount()
return hosts.map { host ->
val name = host.name.ifEmpty { "games" }
val guestName = if ((names[name.lowercase()] ?: 0) > 1) name + "-" + "%08x".format(CRC32().apply { update(host.path.toByteArray()) }.value).take(4) else name
Root(host, "$GUEST_DIR/$guestName")
}
}
private val SKIP = Regex(
@@ -77,296 +66,45 @@ object AddedGames {
SessionPrefs.romsDir(context).takeIf { it.isNotEmpty() }?.let { roms ->
if (path.startsWith("$roms/")) return "/root/ROMs/" + path.removePrefix("$roms/")
}
// A store root on a card has a bind of its own, before the library rule: the same folder
// keeps the same guest path (and appid) whether or not that card is also the Steam library.
StoreInstallRoot.externalGuestPath(context, host)?.let { return it }
GameStorage.effective(context)?.let { lib ->
if (path.startsWith("${lib.path}/")) return "$LIBRARY/" + path.removePrefix("${lib.path}/")
}
// Inside the runtime's own tree (store installs on internal storage live at
// root/Games/Stores): the tree is the session's / and needs no bind.
val runtime = LinuxRuntime.rootDir(context).absolutePath
if (path.startsWith("$runtime/")) return "/" + path.removePrefix("$runtime/")
// Internal storage, bound at /root/Storage in every session: an exe picked anywhere on it.
val storage = android.os.Environment.getExternalStorageDirectory().absolutePath
if (path.startsWith("$storage/")) return "/root/Storage/" + path.removePrefix("$storage/")
return null
}
/** The .exe files a game folder offers, best first ([GameExePicker]); declared Store exes lead. */
fun candidates(folder: File): List<File> = rank(folder).exes
/** [GameExePicker]'s ranking, with a Store-declared executable taking precedence when present. */
fun rank(folder: File): GameExePicker.Ranking {
val key = "${folder.path}|${folder.lastModified()}"
val now = System.currentTimeMillis()
ranked[key]?.takeIf { now - it.first < RANK_FRESH_MS }?.let { return it.second }
val guessed = GameExePicker.rank(folder) { !SKIP.matches(it.name) }
val declared = declaredExes(folder)
val preferred = declared.map { it.path }.toSet()
val result = if (declared.isEmpty()) guessed else GameExePicker.Ranking(
declared + guessed.exes.filter { it.path !in preferred },
List(declared.size) { Int.MAX_VALUE } + guessed.exes.zip(guessed.scores)
.filter { it.first.path !in preferred }.map { it.second },
uncertain = false,
/** The .exe files a game folder offers, best first. */
fun candidates(folder: File): List<File> {
val exes = ArrayList<File>()
val roots = listOf(folder) + (folder.listFiles { f -> f.isDirectory }?.sortedBy { it.name.lowercase() } ?: emptyList())
for (dir in roots) {
dir.listFiles { f -> f.isFile && f.name.endsWith(".exe", ignoreCase = true) && !SKIP.matches(f.name) }
?.let { exes.addAll(it) }
}
val key = folder.name.lowercase().replace(Regex("[^a-z0-9]"), "")
return exes.sortedWith(
compareByDescending<File> { it.parentFile == folder }
.thenByDescending { it.nameWithoutExtension.lowercase().replace(Regex("[^a-z0-9]"), "").let { n -> n == key || key.startsWith(n) || n.startsWith(key) } }
.thenByDescending { it.length() },
)
if (ranked.size > 256) ranked.clear()
ranked[key] = now to result
return result
}
/** A folder's ranking for a minute, so one add (rank, then the game built from it) walks it once. */
private val ranked = java.util.concurrent.ConcurrentHashMap<String, Pair<Long, GameExePicker.Ranking>>()
private const val RANK_FRESH_MS = 60_000L
/**
* Names identified from an exe (Steam manifest, GOG info, version resource), by the exe's path,
* size and time and its game folder's time (a GOG info file dropped in changes the latter).
*/
private val identified = java.util.concurrent.ConcurrentHashMap<String, String>()
/**
* The game's own title for [exe] when the disk names one ([GameIdentifier]: a Steam manifest,
* a GOG info file, the exe's version resource), else null (the folder name stands).
*/
internal fun identifiedName(folder: File, exe: File): String? {
val key = "${exe.path}|${exe.length()}|${exe.lastModified()}|${folder.lastModified()}"
identified[key]?.let { return it.ifEmpty { null } }
val id = runCatching { GameIdentifier.identify(exe) }.getOrNull()
val found = id?.name?.takeIf {
id.nameSource in setOf(GameIdentifier.Source.STEAM_MANIFEST_ACF, GameIdentifier.Source.GOG_INFO, GameIdentifier.Source.PE_VERSION)
}
val name = found?.let { if (id?.nameSource == GameIdentifier.Source.PE_VERSION) betterSpelling(underscoresToSpaces(it), folder.name) else it }
identified[key] = name.orEmpty()
return name
}
/**
* The exe's version resource often spells the title the way a programmer typed it ("Insane2")
* while the folder has the real spacing ("Insane 2"). When both spell the same letters and
* digits, the one with more word breaks wins; a tie keeps mixed case over all one case
* ("DiRT 3" over "dirt 3"), else the exe's spelling. Different titles keep the exe's.
*/
/** "Watch_Dogs" → "Watch Dogs": an underscore in a version-resource title is a programmer's space. */
internal fun underscoresToSpaces(name: String): String =
name.replace('_', ' ').replace(Regex("\\s+"), " ").trim().ifEmpty { name }
internal fun betterSpelling(peName: String, folderName: String): String {
fun key(s: String) = s.lowercase().filter { it.isLetterOrDigit() }
if (key(peName) != key(folderName) || folderName.isBlank()) return peName
fun breaks(s: String) = s.count { !it.isLetterOrDigit() }
fun mixed(s: String) = s.any { it.isUpperCase() } && s.any { it.isLowerCase() }
return when {
breaks(folderName) > breaks(peName) -> folderName.trim()
breaks(folderName) < breaks(peName) -> peName
mixed(folderName) && !mixed(peName) -> folderName.trim()
else -> peName
}
}
/** The executables MicrosoftGame.config or appxmanifest.xml declares that exist inside [folder]. */
internal fun declaredExes(folder: File): List<File> {
val names = DECLARED.flatMap { (file, pattern) ->
runCatching { pattern.findAll(File(folder, file).readText()).map { it.groupValues[1] }.toList() }.getOrDefault(emptyList())
}
val root = runCatching { folder.canonicalPath + File.separator }.getOrNull() ?: return emptyList()
return names.asSequence()
.map { File(folder, it.trim().replace('\\', '/').trimStart('/')) }
.filter { it.name.endsWith(".exe", ignoreCase = true) && !SKIP.matches(it.name) && it.isFile }
.filter { runCatching { it.canonicalPath.startsWith(root) }.getOrDefault(false) }
.distinctBy { it.path }
.toList()
}
private val DECLARED = listOf(
"MicrosoftGame.config" to Regex("<Executable\\b[^>]*?\\bName\\s*=\\s*\"([^\"]+)\"", RegexOption.IGNORE_CASE),
"appxmanifest.xml" to Regex("<Application\\b[^>]*?\\bExecutable\\s*=\\s*\"([^\"]+)\"", RegexOption.IGNORE_CASE),
)
fun scan(context: Context): List<Game> {
val out = ArrayList<Game>()
GamesFolderMigration.run(context)
val folders = listOfNotNull(
val folders = roots(context).map { it.host } + listOfNotNull(
GameStorage.effective(context)?.let { File(it.path) },
GameStorage.effective(context)?.let { File(it.path, "steamapps/common") },
)
val removed = SessionPrefs.removedAddedGames(context).toSet()
for (dir in folders.distinctBy { it.absolutePath }) {
if (!dir.isDirectory) { Log.w(TAG, "$dir is not a folder; skipped"); continue }
val steamInstalls = steamInstallDirs(dir)
for (folder in dir.listFiles { f -> f.isDirectory }?.sortedBy { it.name.lowercase() } ?: emptyList()) {
if (folder.name.lowercase() in steamInstalls || folder.name.equals("steamapps", ignoreCase = true)) continue
// Removed from the list by the user (the folder stays on disk); restored from the settings page.
if (folder.path in removed) continue
// The store install root sits inside the Games storage; its games are scanned below, per store.
if (folder.name == "Games" && StoreInstallRoot.roots(context).any { it.absolutePath == folder.absolutePath }) continue
if (folder.name.lowercase() in steamInstalls) continue
scanGame(context, folder, out)
}
}
// Games added as one picked exe (the Games tab's +), by that exe's folder.
for (entry in AddedExes.list(context)) {
val folder = File(entry.folder)
if (folder.path in removed || !folder.isDirectory) continue
scanGame(context, folder, out, single = entry)
}
// Games the Stores section installed: one folder each under <root>/<Store>/, with a sidecar.
// An unfinished one (sidecar still `installing`, or none at all) is neither a game nor Custom.
for (folder in StoreInstallRoot.gameFolders(context)) if (StoreInstallRoot.isFinished(folder)) scanGame(context, folder, out)
return out.distinctBy { it.folder.canonicalPath }
}
/**
* The game in [folderPath] alone, built by the same rules as [scan] (store sidecar, an entry
* from the Games tab, the chosen exe, the edits) without walking every other game: what the
* editor needs for one game. Null when that folder is not a game, or was removed.
*/
fun single(context: Context, folderPath: String): Game? {
val folder = File(folderPath)
if (!folder.isDirectory || folderPath in SessionPrefs.removedAddedGames(context)) return null
val out = ArrayList<Game>(1)
scanGame(context, folder, out, single = AddedExes.list(context).firstOrNull { it.folder == folderPath })
return out.firstOrNull()
}
/**
* Stops listing the added game in [folder] at once: marked removed and dropped from the
* library cache; the running client loses its shortcut ([appId], else the one stored for the
* folder) and the listing is rewritten afterwards ([AddedGamesPublisher]). Nothing on disk is
* deleted. Quick; call off the main thread (preferences and a small file).
*/
fun remove(context: Context, folder: File, appId: Long? = null, name: String = folder.name) {
val app = context.applicationContext
val started = android.os.SystemClock.elapsedRealtime()
val id = appId ?: SessionPrefs.addedGameStoredAppId(app, folder.path)
SessionPrefs.setAddedGameRemoved(app, folder.path, true)
LibraryCache.save(app, LibraryCache.load(app).filterNot { it.library == Library.ADDED && it.gameFiles?.path == folder.path })
Log.i(TAG, "games: remove $name took ${android.os.SystemClock.elapsedRealtime() - started}ms")
AddedGamesPublisher.later(app) { if (id != null) com.droiddeck.launcher.stores.SteamLiveShortcuts.remove(app, id) }
}
/** What [addExe] did with a picked exe. */
sealed class AddResult {
/** A new game, or the existing one the exe already is, or the listed game whose exe it now is. */
class Added(val game: Game) : AddResult()
class Existing(val game: Game) : AddResult()
class Switched(val game: Game) : AddResult()
/** The session cannot see the exe's path. */
object Unreachable : AddResult()
object NotFound : AddResult()
}
private fun canonical(f: File): String = runCatching { f.canonicalPath }.getOrDefault(f.absolutePath)
private fun inside(path: String, folder: String) = path.startsWith(folder.trimEnd('/') + "/")
/**
* The game folder [exe] belongs to, without a scan: an entry from the Games tab (Games folders
* of earlier builds included), a removed game, a store install, or the first-level folder under
* the Steam library that holds it. Null when it is in none.
*/
private fun ownerFolder(context: Context, exe: File): File? {
GamesFolderMigration.run(context)
val path = canonical(exe)
fun holds(f: File) = inside(path, canonical(f))
AddedExes.list(context).map { File(it.folder) }.firstOrNull(::holds)?.let { return it }
SessionPrefs.removedAddedGames(context).map { File(it) }.firstOrNull(::holds)?.let { return it }
StoreInstallRoot.gameFolders(context).firstOrNull(::holds)?.let { return it }
// Games folders of earlier builds are entries now, found above.
val dirs = listOfNotNull(
GameStorage.effective(context)?.let { File(it.path, "steamapps/common") },
GameStorage.effective(context)?.let { File(it.path) },
)
for (dir in dirs) {
val base = canonical(dir)
if (!inside(path, base)) continue
val first = path.removePrefix("$base/").substringBefore('/')
File(dir, first).takeIf { it.isDirectory && first != "steamapps" }?.let { return it }
}
return null
}
/**
* Adds the game [exe] is: the game itself when it is listed already, that game's exe switched
* when [exe] sits in a listed (or removed) game's folder, else a new game for [exe]'s folder.
* Only that one game is read; Steam (the running client, then the listing) follows on
* [AddedGamesPublisher]. Nothing is added when the session cannot see the path.
*/
fun addExe(context: Context, exe: File): AddResult {
val app = context.applicationContext
if (!exe.isFile) return AddResult.NotFound
val path = canonical(exe)
val owner = ownerFolder(app, exe)
if (owner != null && owner.path !in SessionPrefs.removedAddedGames(app)) {
single(app, owner.path)?.takeIf { canonical(it.exe) == path }?.let { return AddResult.Existing(it) }
}
if (owner == null && guestPath(app, exe) == null) return AddResult.Unreachable
val folder = owner ?: exe.parentFile ?: return AddResult.NotFound
SessionPrefs.setAddedGameRemoved(app, folder.path, false)
SessionPrefs.setAddedGameExe(app, folder.path, exe.path)
if (owner == null) AddedExes.put(app, AddedExes.Entry(folder.path, exe.path))
val game = single(app, folder.path) ?: return AddResult.NotFound
AddedGamesPublisher.later(app) { com.droiddeck.launcher.stores.SteamLiveShortcuts.sync(app, listOf(game)) { true } }
Log.i(TAG, "added ${game.name} from its exe")
return if (owner == null) AddResult.Added(game) else AddResult.Switched(game)
}
/** What [addFolder] did: the games it added, and how many of the folder's games were listed already. */
class FolderResult(val added: List<Game>, val already: Int)
/**
* "Add all games in this folder": every subfolder of [dir] with an .exe becomes a game with
* [GameExePicker]'s best one (marked uncertain where nothing clearly won), as an entry of its
* own, not a Games folder. A subfolder that is, holds or sits in a listed game counts as
* already there; a removed one comes back. Steam follows once, on [AddedGamesPublisher]. Blocking.
*/
fun addFolder(context: Context, dir: File, onGame: (Game) -> Unit = {}, onChecking: (String?) -> Unit = {}): FolderResult {
val app = context.applicationContext
val removed = SessionPrefs.removedAddedGames(app).toSet()
val listed = listedFolders(app, removed)
var already = 0
val fresh = ArrayList<String>()
val added = ArrayList<Game>()
for (sub in dir.listFiles { f -> f.isDirectory && !f.name.startsWith(".") }?.sortedBy { it.name.lowercase() }.orEmpty()) {
val path = canonical(sub)
if (listed.any { it == path || inside(path, it) || inside(it, path) }) { already++; continue }
onChecking(sub.name)
val best = rank(sub).exes.firstOrNull() ?: continue
if (guestPath(app, best) == null) continue
if (sub.path in removed) SessionPrefs.setAddedGameRemoved(app, sub.path, false)
AddedExes.put(app, AddedExes.Entry(sub.path, best.path, picked = false))
fresh.add(sub.path)
single(app, sub.path)?.let { added.add(it); onGame(it) }
}
onChecking(null)
if (fresh.isEmpty()) return FolderResult(emptyList(), already)
AddedGamesPublisher.later(app) { com.droiddeck.launcher.stores.SteamLiveShortcuts.sync(app, added) { true } }
Log.i(TAG, "added ${added.size} game(s) from ${dir.name}, $already already listed")
return FolderResult(added, already)
}
/**
* The game folders already listed, without building any game: the first-level folders of the
* Steam library (as [scan] walks them), the Games tab's entries (Games folders of earlier builds
* included) and the store installs. Canonical paths; removed games are left out.
*/
private fun listedFolders(context: Context, removed: Set<String>): List<String> {
val out = ArrayList<String>()
GamesFolderMigration.run(context)
val dirs = listOfNotNull(
GameStorage.effective(context)?.let { File(it.path) },
GameStorage.effective(context)?.let { File(it.path, "steamapps/common") },
)
for (dir in dirs.distinctBy { it.absolutePath }) {
for (folder in dir.listFiles { f -> f.isDirectory }.orEmpty()) {
if (folder.path in removed || folder.name.equals("steamapps", ignoreCase = true)) continue
if (folder.name == "Games" && StoreInstallRoot.roots(context).any { it.absolutePath == folder.absolutePath }) continue
out.add(canonical(folder))
}
}
AddedExes.list(context).filter { it.folder !in removed }.forEach { out.add(canonical(File(it.folder))) }
StoreInstallRoot.gameFolders(context).forEach { out.add(canonical(it)) }
return out
}
/**
* The folders under a library's steamapps/common that a manifest beside it already claims.
* Steam lists those itself, so a shortcut would only add a non-Steam copy of the game. Steam
@@ -385,110 +123,35 @@ object AddedGames {
private val INSTALL_DIR = Regex("\"installdir\"\\s*\"([^\"]*)\"", RegexOption.IGNORE_CASE)
/** [single]: the entry a game added from the Games tab has; its exe stands in when no other is chosen and the user picked it. */
private fun scanGame(context: Context, folder: File, out: MutableList<Game>, single: AddedExes.Entry? = null) {
private fun scanGame(context: Context, folder: File, out: MutableList<Game>) {
run {
// A store install carries a sidecar; every one of them is a shortcut.
val sidecar = StoreGameSidecar.read(folder)
val ranking = rank(folder)
val candidates = ranking.exes
val picked = SessionPrefs.addedGameExe(context, folder.path)
val chosen = picked.takeIf { it.isNotEmpty() }?.let { File(it) }?.takeIf { it.isFile }
?: single?.takeIf { it.picked }?.let { File(it.exe) }?.takeIf { it.isFile }
// A store install says which exe it is; the folder's guess only when that file is gone.
val found = chosen ?: sidecar?.exeFile(folder)?.takeIf { it.isFile } ?: candidates.firstOrNull() ?: return
// The store's launcher .bat stands in front of the exe when the game needs arguments or
// environment; it is what the shortcut runs. Dropped when the user picked another exe.
val launch = if (chosen == null) sidecar?.launcherFile(folder)?.takeIf { it.isFile } ?: found else found
val foundGuest = guestPath(context, launch)
if (foundGuest == null) { Log.w(TAG, "${folder.name}: the session cannot see ${launch.path}"); return }
// A store install's title; else the title the disk gives (the shortcut's appid is kept
// per folder from its first scan, so a name found later does not move it); else the folder.
val autoName = sidecar?.title ?: identifiedName(folder, found) ?: folder.name
val candidates = candidates(folder)
val chosen = SessionPrefs.addedGameExe(context, folder.path).takeIf { it.isNotEmpty() }?.let { File(it) }?.takeIf { it.isFile }
val exe = chosen ?: candidates.firstOrNull() ?: return
val guestExe = guestPath(context, exe)
if (guestExe == null) { Log.w(TAG, "${folder.name}: the session cannot see ${exe.path}"); return }
val guestDir = guestPath(context, exe.parentFile ?: folder) ?: return
val name = folder.name
// Keyed by the pre-rename path so shortcut ids, and the prefixes and saves under them, stay put.
val crc = CRC32().apply { update(("\"${foundGuest.replaceFirst(Regex("^$LIBRARY/"), "$LEGACY_LIBRARY/")}\"" + autoName).toByteArray()) }.value
val appId = SessionPrefs.addedGameAppId(context, folder.path, crc or 0x80000000L)
val config = accountConfig(File(LinuxRuntime.rootDir(context), "root/.local/share/Steam"))
val record = config?.let { shortcutRecord(it, appId) }
val rev = record?.optInt("rev", 0) ?: 0
// Name, Start in and launch options edited in Steam's own Properties become the app's.
if (sidecar == null && record != null) adoptSteamEdits(context, folder, record)
val name = SessionPrefs.addedGameName(context, folder.path).takeIf { sidecar == null && it.isNotEmpty() } ?: autoName
val adopted = guestPath(context, folder)
?.let { steamTarget(folder, it, record, foundGuest, SessionPrefs.addedGameExeSeen(context, folder.path)) }
?.takeIf { SessionPrefs.adoptAddedGameExe(context, folder.path, picked, it.path, rev) }
val exe = adopted ?: found
val guestExe = if (adopted != null) guestPath(context, adopted) ?: return else foundGuest
val guestDir = SessionPrefs.addedGameStartIn(context, folder.path).takeIf { sidecar == null && it.isNotEmpty() }
?: guestPath(context, (if (adopted != null) adopted else launch).parentFile ?: folder) ?: return
val steamId = config?.let { steamRoute(it, appId) }
val crc = CRC32().apply { update(("\"${guestExe.replaceFirst(Regex("^$LIBRARY/"), "$LEGACY_LIBRARY/")}\"" + name).toByteArray()) }.value
val appId = crc or 0x80000000L
val steamRoot = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
val steamId = steamRoute(steamRoot, appId)
out.add(Game(folder, name, exe, guestExe, guestDir, appId,
steamId?.toLong() ?: ((appId shl 32) or 0x02000000L), candidates, steamId,
source = sidecar?.store?.id ?: Library.ADDED, storeId = sidecar?.id,
exeUncertain = sidecar == null && chosen == null && adopted == null && ranking.uncertain,
launchOptions = if (sidecar == null) SessionPrefs.addedGameLaunch(context, folder.path) else "",
single = single != null))
steamId?.toLong() ?: ((appId shl 32) or 0x02000000L), candidates, steamId))
}
}
private fun accountConfig(root: File): File? {
val users = runCatching { File(root, "config/loginusers.vdf").readText() }.getOrDefault("")
val recent = Regex(""""(\d{5,})"\s*\{([^}]*)\}""").findAll(users)
.lastOrNull { Regex(""""MostRecent"\s*"1"""").containsMatchIn(it.groupValues[2]) }
val account = recent?.groupValues?.get(1)?.toLongOrNull()?.let { (it - 76561197960265728L).toString() }
?: File(root, "userdata").list()?.filter { it.isNotEmpty() && it.all(Char::isDigit) && it != "0" }?.singleOrNull()
return account?.let { File(root, "userdata/$it/config") }
}
private fun steamRoute(config: File, appId: Long): Int? = runCatching {
JSONObject(File(config, ".droiddeck-routes.json").readText()).optInt(appId.toString()).takeIf { it > 0 }
private fun steamRoute(root: File, appId: Long): Int? = runCatching {
val users = File(root, "config/loginusers.vdf").readText()
val blocks = Regex(""""(\d{5,})"\s*\{([^}]*)\}""")
val recent = blocks.findAll(users).firstOrNull { Regex(""""MostRecent"\s*"1"""").containsMatchIn(it.groupValues[2]) }
?: return@runCatching null
val account = recent.groupValues[1].toLong() - 76561197960265728L
JSONObject(File(root, "userdata/$account/config/.droiddeck-routes.json").readText())
.optInt(appId.toString()).takeIf { it > 0 }
}.getOrNull()
private fun shortcutRecord(config: File, appId: Long): JSONObject? = runCatching {
JSONObject(File(config, ".droiddeck-shortcuts.json").readText()).optJSONObject("games")?.optJSONObject(appId.toString())
}.getOrNull()
internal fun steamTarget(folder: File, folderGuest: String, record: JSONObject?, guestExe: String, seen: Int): File? {
if (record == null || record.optInt("rev", 0) == seen) return null
val asked = unquote(record.optJSONObject("app")?.optString("Exe"))
val steam = unquote(record.optJSONObject("steam")?.optString("Exe"))
if (asked != guestExe || steam.isEmpty() || steam == asked || !steam.startsWith("$folderGuest/")) return null
val file = File(folder, steam.removePrefix("$folderGuest/"))
val inside = runCatching { file.canonicalPath.startsWith(folder.canonicalPath + File.separator) }.getOrDefault(false)
return file.takeIf { inside && it.isFile }
}
private fun unquote(value: String?): String = value.orEmpty().trim().trim('"')
/**
* What the user changed in Steam's Properties since the app last wrote the shortcut ([record]:
* what the app asked for, and what Steam had): a new name, launch options, or a Start in other
* than the exe's folder, taken over as the app's own. Each Steam value is taken once, so an app
* edit made after it is not undone before the shortcut is written again.
*/
internal fun adoptSteamEdits(context: Context, folder: File, record: JSONObject) {
val app = record.optJSONObject("app") ?: return
val steam = record.optJSONObject("steam") ?: return
fun adopt(field: String, value: String, apply: (String) -> Unit) {
if (SessionPrefs.addedGameAdopted(context, folder.path, field) == value) return
SessionPrefs.setAddedGameAdopted(context, folder.path, field, value)
apply(value)
}
if (steam.has("AppName") && app.has("AppName")) {
val s = steam.optString("AppName"); val a = app.optString("AppName")
if (s.isNotEmpty() && s != a) adopt("AppName", s) { SessionPrefs.setAddedGameName(context, folder.path, it) }
}
if (steam.has("LaunchOptions") && app.has("LaunchOptions")) {
val s = steam.optString("LaunchOptions"); val a = app.optString("LaunchOptions")
if (s != a) adopt("LaunchOptions", s) { SessionPrefs.setAddedGameLaunch(context, folder.path, it) }
}
if (steam.has("StartDir") && app.has("StartDir")) {
val s = unquote(steam.optString("StartDir")); val a = unquote(app.optString("StartDir"))
val exeDir = unquote(steam.optString("Exe")).substringBeforeLast('/', "")
if (s.isNotEmpty() && s != a) adopt("StartDir", s) { SessionPrefs.setAddedGameStartIn(context, folder.path, if (it == exeDir) "" else it) }
}
}
/** The list the session hands the runtime's shortcuts writer; one file per session start. */
fun writeListing(context: Context, games: List<Game>): File {
val file = File(context.filesDir, "session/added-games.json").apply { parentFile?.mkdirs() }
@@ -498,8 +161,6 @@ object AddedGames {
json.append("{\"name\":").append(quote(g.name)).append(",\"exe\":").append(quote(g.guestExe))
.append(",\"folder\":").append(quote(guestPath(context, g.folder) ?: g.guestDir))
.append(",\"dir\":").append(quote(g.guestDir)).append(",\"appid\":").append(g.appId)
.append(",\"seen\":").append(SessionPrefs.addedGameExeSeen(context, g.folder.path))
if (g.launchOptions.isNotEmpty()) json.append(",\"launch\":").append(quote(g.launchOptions))
// The art, as the session sees it: the app's cache is bound at its own path, a file in
// the game's folder at the folder's guest path.
val art = AddedGameArt.resolve(context, g)
@@ -1,40 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.Log
import androidx.annotation.VisibleForTesting
import java.util.concurrent.Executors
/**
* The slow part of an added-game change, off the caller's path and in order: the running client
* told ([later]'s work), then the listing the shortcuts writer reads at the next session start and
* the library cache, both from one scan ([republish]). An add, an edit or a removal shows at once;
* this follows.
*/
object AddedGamesPublisher {
private const val TAG = "AddedGamesPublisher"
/** Tests publish at once, to read the listing right after a change. */
@VisibleForTesting
@Volatile
internal var now = false
private val worker = Executors.newSingleThreadExecutor { r -> Thread(r, "added-games-publish") }
/** [live] (a DevTools call or nothing), then [republish], on the worker. */
fun later(context: Context, live: () -> Unit = {}) {
val app = context.applicationContext
val work = Runnable {
try { live() } catch (e: Exception) { Log.w(TAG, "live: ${e.message}") }
try { republish(app) } catch (e: Exception) { Log.w(TAG, "listing: ${e.message}") }
}
if (now) work.run() else worker.execute(work)
}
/** The listing and the library cache from one scan of the added games. Blocking. */
fun republish(context: Context) {
val games = AddedGames.scan(context)
AddedGames.writeListing(context, games)
LibraryCache.save(context, Library.launchableGames(context, added = games))
}
}
@@ -1,419 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.net.ConnectivityManager
import android.os.Build
import android.os.PowerManager
import android.util.AtomicFile
import android.util.Log
import androidx.annotation.VisibleForTesting
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.session.WinComponents
import com.droiddeck.launcher.stores.StoreGameSidecar
import kotlinx.coroutines.flow.MutableStateFlow
import org.json.JSONArray
import org.json.JSONObject
import java.io.File
import java.util.concurrent.PriorityBlockingQueue
/**
* Turns on, per game, the Windows components its source's list names ([WinCompSources]). Only the
* findings marked auto are turned on, only the ones that install here, and never one the user
* switched off: the user's switches are kept apart ([WinComponents.Selection.user]) and win.
*
* All the work is done by one background thread (low priority, so are the runtime helpers it
* starts), one job at a time from one queue: working out a game's list (kept, so a page opens on
* it) and downloading a component (each once, whichever games want it). The queue waits while a
* session runs; jobs nobody asked for (the start-up sweep, a game being launched) also wait on
* battery saver, a warm device or a metered network. Nothing here runs on the caller's thread.
*/
object AutoComponents {
private const val TAG = "AutoComponents"
/** The key a game's picks are kept under: the appid its prefix is named after. */
fun appKey(game: Library.SteamGame): String? =
if (game.library == Library.ADDED) Integer.toUnsignedString(game.appId) else game.appId.takeIf { it > 0 }?.toString()
/**
* What turns on by itself for [findings], given [catalog] and what is [installed]: the catalog
* name each auto finding installs as, with its reason. A component that needs a Windows
* installer, or is not in the catalog, stays out (the editor lists it as a suggestion).
*/
fun autoPicks(findings: List<WinCompSources.Finding>, catalog: Map<String, WinComponents.Component>): Map<String, WinComponents.AutoReason> {
val out = LinkedHashMap<String, WinComponents.AutoReason>()
for (f in findings) {
if (!f.auto || f.component == null) continue
val id = WinComponents.installable(f.component, catalog)
val c = catalog[id] ?: continue
if (WinComponents.support(c, catalog) != WinComponents.Support.READY) continue
if (id !in out) out[id] = WinComponents.AutoReason(f.origin.name, listOf(f.original) + f.args)
}
return out
}
// ---- seams for tests ----
@VisibleForTesting internal var catalogOf: (Context, Boolean) -> List<WinComponents.Component>? =
{ c, network -> if (network) WinComponents.fetch(c) else WinComponents.cached(c) }
@VisibleForTesting internal var installedOf: (Context) -> Set<String> = { WinComponents.installedIds(it).toSet() }
@VisibleForTesting internal var installer: (Context, WinComponents.Component, Map<String, WinComponents.Component>, (WinComponents.Progress) -> Unit) -> String? =
{ c, comp, all, progress -> WinComponents.install(c, comp, all, progress) }
@VisibleForTesting internal var sessionRunning: () -> Boolean = { SessionState.running }
/** Battery saver, a warm device or a metered network: no work nobody asked for. */
@VisibleForTesting internal var unfavourable: (Context) -> Boolean = { c -> constrained(c) }
/** A usable network: a download waits for one. */
@VisibleForTesting internal var online: (Context) -> Boolean = { c -> isOnline(c) }
/** Tests run the queue on the caller's thread ([drain]) instead of the worker. */
@VisibleForTesting @Volatile internal var runNow = false
/** Bumped whenever a game's list or automatic components change, so an open page reads them again. */
val changes = MutableStateFlow(0)
/** The components downloading for an automatic pick right now, with their progress. */
val downloading = MutableStateFlow<Map<String, WinComponents.Progress>>(emptyMap())
/** Games (by [appKey]) whose list is queued or being worked out: a page waits on it. */
val pendingGames = MutableStateFlow<Set<String>>(emptySet())
/** Components queued for an automatic pick, not yet downloaded. */
val pendingComponents = MutableStateFlow<Set<String>>(emptySet())
private fun mark(job: Job, on: Boolean) {
if (job.pics != null) return
val flow = if (job.component != null) pendingComponents else pendingGames
val id = job.component ?: job.game?.let { appKey(it) } ?: return
flow.value = if (on) flow.value + id else flow.value - id
}
/** One piece of work: a game's list ([game]) or one component's download ([component]). [asked]: the user is waiting on it. */
internal class Job(
val game: Library.SteamGame?, val component: String?, val asked: Boolean, val seq: Long, val pics: List<Int>? = null,
/** For a game Steam installed during the running session: may run in it, unless a game is running. */
val inSession: Boolean = false,
) {
val key get() = when {
pics != null -> "pics"
component != null -> "c:$component"
else -> "g:" + (game?.let { appKey(it) } ?: "")
}
/** Needs the network: a download, or Steam asked anonymously. */
val online get() = component != null || pics != null
}
private val seq = java.util.concurrent.atomic.AtomicLong()
/** What the user asked for first, then in the order queued. */
private val jobs = PriorityBlockingQueue<Job>(16, compareByDescending<Job> { it.asked }.thenBy { it.seq })
@Volatile private var draining = false
private val queuedKeys = java.util.Collections.synchronizedSet(HashSet<String>())
/** The games waiting on a component's download, to turn it on for when it lands. */
private val waiting = HashMap<String, MutableList<Library.SteamGame>>()
@Volatile private var worker: Thread? = null
private const val PAUSE_MS = 15_000L
/**
* [game]'s list worked out again on the worker, and its components queued: [asked] when the
* user is waiting (its page is open, or they installed or added it).
*/
fun queueGame(context: Context, game: Library.SteamGame, asked: Boolean) {
if (appKey(game) == null) return
enqueue(context, Job(game, null, asked, seq.incrementAndGet()))
}
private fun queueDownload(context: Context, id: String, asked: Boolean, inSession: Boolean = false) =
enqueue(context, Job(null, id, asked, seq.incrementAndGet(), inSession = inSession))
/** Adds [job] unless the same one is queued (a game or a component, once each). */
private fun enqueue(context: Context, job: Job) {
if (!queuedKeys.add(job.key)) {
// Asked for now: ahead of what nobody asked for, so the open page does not wait behind the sweep.
if (job.asked && jobs.removeIf { it.key == job.key && !it.asked }) jobs.add(job)
if (runNow && !draining) drain(context)
return
}
if (job.component != null) Log.i(TAG, "wincomp: queued ${job.component}")
mark(job, true)
jobs.add(job)
if (runNow) { if (!draining) drain(context) } else ensureWorker(context.applicationContext)
}
/** Whether [job] has to wait: always while a session runs; one nobody asked for also when it is unfavourable. */
internal fun mustWait(context: Context, job: Job): Boolean =
if (job.inSession && sessionRunning()) gameRunning() || (job.online && !online(context))
else sessionRunning() || (job.online && !online(context)) || (!job.asked && unfavourable(context))
/** A game is running in the session (Steam's reaper, or Proton waiting on its game). */
@VisibleForTesting internal var gameRunning: () -> Boolean = { gameProcessRunning() }
private fun gameProcessRunning(): Boolean = File("/proc").listFiles()?.any { p ->
p.name.all(Char::isDigit) && runCatching { String(File(p, "cmdline").readBytes()).replace('\u0000', ' ') }.getOrNull()
?.let { it.contains("SteamLaunch AppId=") || it.contains("proton waitforexitandrun") } == true
} == true
/**
* A game Steam installed during the running session: its list worked out and its components
* readied in the session (one job, low priority), so a launch right after finds them; it
* waits while a game runs. All other work stays paused until the session ends.
*/
fun queueInSession(context: Context, game: Library.SteamGame) {
if (appKey(game) == null) return
enqueue(context, Job(game, null, true, seq.incrementAndGet(), inSession = true))
}
/** Runs the queued jobs on this thread until the queue is empty or the next one has to wait. Tests. */
@VisibleForTesting
internal fun drain(context: Context) {
draining = true
try {
while (true) {
val job = next(context) ?: return
queuedKeys.remove(job.key)
run(context, job)
}
} finally {
draining = false
}
}
/** The first job in order that may run now, taken off the queue; null when none may. */
private fun next(context: Context): Job? = synchronized(jobs) {
val job = jobs.sortedWith(order).firstOrNull { !mustWait(context, it) } ?: return null
jobs.remove(job)
job
}
private val order = compareByDescending<Job> { it.asked }.thenBy { it.seq }
@VisibleForTesting internal fun queued(): List<String> = jobs.sortedWith(compareByDescending<Job> { it.asked }.thenBy { it.seq }).map { it.key }
@Synchronized
private fun ensureWorker(app: Context) {
if (worker?.isAlive == true) return
worker = Thread({
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND)
while (true) {
// Something queued, then the first that may run (one for a game installed in the
// session goes ahead of paused work); else a look again in a while.
try { jobs.put(jobs.take()) } catch (e: InterruptedException) { return@Thread }
val job = next(app)
if (job == null) {
try { Thread.sleep(PAUSE_MS) } catch (e: InterruptedException) { return@Thread }
continue
}
queuedKeys.remove(job.key)
WinComponents.background { run(app, job) }
}
}, "auto-components").apply { isDaemon = true; start() }
}
private fun run(context: Context, job: Job) {
try {
when {
job.pics != null -> SteamAppInfo.lookup(context, job.pics)
job.component != null -> download(context, job.component, job.asked, job.inSession)
else -> job.game?.let { apply(context, it, job.asked, job.inSession) }
}
} catch (e: Exception) {
Log.w(TAG, "wincomp: ${job.key}: ${e.javaClass.simpleName}: ${e.message}")
} finally {
mark(job, false)
changes.value = changes.value + 1
}
}
/**
* [game]'s list (worked out again only when what it is read from changed), its automatic
* components that are downloaded turned on, and the rest queued for download.
*/
private fun apply(context: Context, game: Library.SteamGame, asked: Boolean, inSession: Boolean = false) {
val key = appKey(game) ?: return
val folder = game.gameFiles
if (game.library == Library.ADDED && game.source == Library.ADDED && folder != null && SteamMatch.get(context, folder.path) == null) {
AddedGames.single(context, folder.path)?.let { SteamMatch.resolve(context, folder.path, it.exe, it.name) }
}
// A GOG or Epic game installed before its sidecar kept the store's list: read it once from the store.
val store = com.droiddeck.launcher.stores.Store.byId(game.source)
if (folder != null && (store == com.droiddeck.launcher.stores.Store.GOG || store == com.droiddeck.launcher.stores.Store.EPIC)) StoreListBackfill.fill(context, folder)
// Its Steam app, when the client never saw it: Steam asked anonymously now if the user is
// waiting on this game (a pass over every game asks for all of them in one go, [sweep]).
if (asked && online(context)) steamAppOf(context, game)?.let { SteamAppInfo.lookup(context, listOf(it)) }
val findings = findings(context, game)
val catalog = (catalogOf(context, false) ?: catalogOf(context, true))?.associateBy { it.name } ?: return
val wanted = autoPicks(findings, catalog)
val user = WinComponents.selection(context, key).user
val installed = installedOf(context)
val kept = LinkedHashMap<String, WinComponents.AutoReason>()
val missing = ArrayList<String>()
for ((id, reason) in wanted) {
if (user[id] == false) { kept[id] = reason; continue }
if (id in installed) { kept[id] = reason; continue }
synchronized(waiting) { waiting.getOrPut(id) { ArrayList() }.let { if (it.none { g -> appKey(g) == key }) it.add(game) } }
queueDownload(context, id, asked, inSession)
missing.add(id)
}
// In a session the launch waits a little for these (droiddeck-wincomponents reads the list).
if (inSession) Pending.set(context, key, missing)
val before = WinComponents.selection(context, key).auto
if (before.keys != kept.keys) {
WinComponents.setAuto(context, key, kept)
Log.i(TAG, "${game.name}: on by itself ${kept.keys.joinToString().ifEmpty { "(none)" }}")
}
changes.value = changes.value + 1
}
/** One component downloaded and installed, then turned on for every game waiting on it. */
private fun download(context: Context, id: String, asked: Boolean, inSession: Boolean = false) {
val catalog = catalogOf(context, true)?.associateBy { it.name } ?: run { Pending.drop(context, id); return }
if (id !in installedOf(context)) {
val c = catalog[id] ?: run { Pending.drop(context, id); return }
val started = System.currentTimeMillis()
downloading.value = downloading.value + (id to WinComponents.Progress(id, "", WinComponents.Phase.DOWNLOAD, -1))
val problem = try {
installer(context, c, catalog) { p -> downloading.value = downloading.value + (id to p) }
} finally {
downloading.value = downloading.value - id
}
if (problem != null) { Log.w(TAG, "wincomp: $id did not install: $problem"); Pending.drop(context, id); return }
Log.i(TAG, "wincomp: $id installed in ${System.currentTimeMillis() - started}ms")
}
val games = synchronized(waiting) { waiting.remove(id).orEmpty() }
games.forEach { apply(context, it, asked, inSession) }
Pending.drop(context, id)
}
/**
* The components still being readied for games installed in the session, where the launch
* reads them (~/.config/droiddeck/wincomponents-pending.json in the runtime).
*/
internal object Pending {
private fun file(context: Context) = File(com.droiddeck.launcher.runtime.LinuxRuntime.rootDir(context), "root/.config/droiddeck/wincomponents-pending.json")
@Synchronized fun read(context: Context): JSONObject =
runCatching { JSONObject(file(context).readText()) }.getOrDefault(JSONObject()).let { it.optJSONObject("games") ?: JSONObject() }
@Synchronized fun set(context: Context, key: String, ids: List<String>) {
val games = read(context)
if (ids.isEmpty()) games.remove(key) else games.put(key, JSONArray(ids))
write(context, games)
}
@Synchronized fun drop(context: Context, id: String) {
val games = read(context)
for (k in games.keys().asSequence().toList()) {
val left = games.optJSONArray(k)?.let { a -> (0 until a.length()).map { a.optString(it) } }.orEmpty() - id
if (left.isEmpty()) games.remove(k) else games.put(k, JSONArray(left))
}
write(context, games)
}
private fun write(context: Context, games: JSONObject) {
val f = file(context)
runCatching {
f.parentFile?.mkdirs()
val tmp = File(f.path + ".tmp")
tmp.writeText(JSONObject().put("games", games).toString())
if (!tmp.renameTo(f)) { f.delete(); tmp.renameTo(f) }
}
}
}
// ---- the list, kept per game ----
private const val FINDINGS = "wincomp-findings.json"
/** What the list is read from, by modification time: a change means it is worked out again. */
internal fun signature(context: Context, game: Library.SteamGame): String {
val folder = game.gameFiles
val parts = listOfNotNull(
folder?.lastModified(),
folder?.let { SteamRedists.manifest(it, game.appId)?.lastModified() },
folder?.let { StoreGameSidecar.file(it).lastModified() },
folder?.let { File(it, "fuel.json").lastModified() },
SteamAppInfo.appinfoFile(context).lastModified(),
folder?.let { SteamMatch.get(context, it.path) }?.let { "${it.appId}/${it.certainty}" },
steamAppOf(context, game)?.let { SteamAppInfo.state(context, it) },
)
return parts.joinToString("|")
}
/** [game]'s list: the one kept when nothing it is read from changed, else worked out again and kept. Worker only. */
internal fun findings(context: Context, game: Library.SteamGame): List<WinCompSources.Finding> {
val key = appKey(game) ?: return emptyList()
val sig = signature(context, game)
val all = readFindings(context)
all.optJSONObject(key)?.takeIf { it.optString("sig") == sig }?.let { return decode(it.optJSONArray("findings")) }
val fresh = WinCompSources.forGame(context, game)
writeFindings(context, all.put(key, JSONObject().put("sig", sig).put("findings", encode(fresh))))
return fresh
}
/** The list kept for [appKey], without working anything out; null before the first time. */
fun cachedFindings(context: Context, appKey: String): List<WinCompSources.Finding>? =
readFindings(context).optJSONObject(appKey)?.let { decode(it.optJSONArray("findings")) }
@Synchronized
private fun readFindings(context: Context): JSONObject =
runCatching { JSONObject(AtomicFile(File(context.filesDir, FINDINGS)).readFully().toString(Charsets.UTF_8)) }.getOrDefault(JSONObject())
@Synchronized
private fun writeFindings(context: Context, json: JSONObject) {
val atomic = AtomicFile(File(context.filesDir, FINDINGS))
val out = atomic.startWrite()
try { out.write(json.toString().toByteArray()); atomic.finishWrite(out) } catch (e: Exception) { atomic.failWrite(out) }
}
private fun encode(list: List<WinCompSources.Finding>) = JSONArray().apply {
list.forEach { f ->
put(JSONObject().put("original", f.original).put("origin", f.origin.name).put("auto", f.auto).put("args", JSONArray(f.args))
.apply { f.component?.let { put("component", it) } })
}
}
private fun decode(arr: JSONArray?): List<WinCompSources.Finding> = if (arr == null) emptyList() else (0 until arr.length()).mapNotNull { i ->
val o = arr.optJSONObject(i) ?: return@mapNotNull null
val origin = runCatching { WinCompSources.Origin.valueOf(o.optString("origin")) }.getOrNull() ?: return@mapNotNull null
val args = o.optJSONArray("args")?.let { a -> (0 until a.length()).map { a.optString(it) } }.orEmpty()
WinCompSources.Finding(o.optString("component").takeIf { it.isNotEmpty() }, o.optString("original"), origin, o.optBoolean("auto"), args)
}
// ---- when ----
/** Before a launch from DroidDeck: nothing but a queued look (it waits for the session to end). */
fun beforeLaunch(context: Context, game: Library.SteamGame) = queueGame(context, game, asked = false)
/** After an install or an add: the user did it, so it does not wait on a metered network. */
fun refreshLater(context: Context, game: Library.SteamGame) = queueGame(context, game, asked = true)
/**
* Every game, whatever its source, at app start and after each session (Steam installs its
* games without a word to DroidDeck; older GOG and Epic installs get their list read once):
* only queued, one game at a time, behind anything asked for, under the same conditions. A
* game whose files did not change costs a look at their times.
*/
fun sweep(context: Context, games: List<Library.SteamGame>) {
// First every Steam app these games are that the client never saw, asked of Steam in one
// connection; then each game's list.
val apps = games.mapNotNull { steamAppOf(context, it) }.distinct()
if (apps.isNotEmpty() && SteamAppInfo.needLookup(context, apps).isNotEmpty()) enqueue(context, Job(null, null, false, seq.incrementAndGet(), pics = apps))
games.forEach { queueGame(context, it, asked = false) }
}
/** The Steam app whose list a game takes: a Steam game's own, or an added game's match. */
private fun steamAppOf(context: Context, game: Library.SteamGame): Int? =
if (game.library != Library.ADDED) game.appId.takeIf { it > 0 }
else game.gameFiles?.let { SteamMatch.get(context, it.path) }?.appId
/** The default network is there and validated (reaches the internet). */
fun isOnline(context: Context): Boolean {
val cm = context.getSystemService(ConnectivityManager::class.java) ?: return false
val caps = cm.getNetworkCapabilities(cm.activeNetwork ?: return false) ?: return false
return caps.hasCapability(android.net.NetworkCapabilities.NET_CAPABILITY_INTERNET) &&
caps.hasCapability(android.net.NetworkCapabilities.NET_CAPABILITY_VALIDATED)
}
/** Battery saver, thermal status moderate or worse, or a metered network. */
private fun constrained(context: Context): Boolean {
val power = context.getSystemService(PowerManager::class.java)
if (power?.isPowerSaveMode == true) return true
if (Build.VERSION.SDK_INT >= 29 && (power?.currentThermalStatus ?: 0) >= PowerManager.THERMAL_STATUS_MODERATE) return true
return context.getSystemService(ConnectivityManager::class.java)?.isActiveNetworkMetered == true
}
}
@@ -1,269 +0,0 @@
package com.droiddeck.launcher.frontend
import java.io.File
import java.util.Locale
/**
* Best-effort detection of the Windows redistributables a game bundles, by scanning its install
* folder for the redist installers Steam/Epic/GOG ship (`_CommonRedist/`, `_Redist/`,
* `Redistributables/`, loose `vcredist_x64.exe`, …) and mapping them to entries in our component
* catalog (WinComponents, Bannerlator's components.json `name` keys). The result drives the
* Recommended part of a game's Windows components; the user still switches each one on.
* Bannerlator's detector, unchanged but for this note and its package.
*
* Wine-aware: keeps the redists that actually matter under Wine/DXVK (VC++ runtimes, .NET, PhysX,
* OpenAL, XACT, XNA, GFWL) and SKIPS the ones DXVK/VKD3D already provide (DX12 Agility SDK) or that
* aren't our components (anti-cheat, Rockstar/Social-Club/launcher setups). Never throws; returns an
* empty list on anything unexpected. Pure filesystem — no network, no Android deps (unit-testable).
*/
object DependencyDetector {
/** How a recommendation was found — drives the UI's "recommended vs optional" split. */
enum class Kind {
/** The game bundles the redist installer (in _CommonRedist etc.) — meant to be installed. */
BUNDLED,
/** A runtime DLL the game ships loose — usually already works from the game folder; install
* only if the game misbehaves. */
SHIPPED,
/** Steam installs it with the game from Steamworks Shared ([SteamRedists]). */
STEAM,
}
/** A recommended component: the catalog [componentName] to install, a display [label], the on-disk
* redist that triggered it ([reason]), and [kind] (bundled installer vs shipped DLL). */
data class Recommendation(val componentName: String, val label: String, val reason: String, val kind: Kind = Kind.BUNDLED)
private const val MAX_DEPTH = 5
private const val MAX_ENTRIES = 8000 // cost guard against giant game trees
/** A loose VC++ installer with no year in its path — resolved to "latest" only if no specific
* vcredistYYYY was found anywhere (else it's just a duplicate of the versioned one). */
private const val VCREDIST_LOOSE = "__vcredist_loose"
/** Directory names that are redist containers worth descending into. */
private val REDIST_DIR_RE = Regex(
"""(?i)^(_?commonredist|_?redist(ributables)?|__?installer|vcredist|vc_redist|directx|direct_x|physx|openal|dotnet(fx)?|\.net|xna|xact|redist|support)$"""
)
/** Skip whole subtrees that are never our components. */
private val SKIP_DIR_RE = Regex("""(?i)^(d3d12.*|.*agility.*|dxvk|vkd3d|battleye|easyanticheat|eac|anticheat)$""")
private val YEAR_TO_VCREDIST = mapOf(
"2005" to "vcredist2005", "2008" to "vcredist2008", "2010" to "vcredist2010",
"2012" to "vcredist2012", "2013" to "vcredist2013", "2015" to "vcredist2015",
"2017" to "vcredist2015", "2019" to "vcredist2019", "2022" to "vcredist2022",
)
private val LABELS = mapOf(
"vcredist2005" to "Visual C++ 2005", "vcredist2008" to "Visual C++ 2008",
"vcredist2010" to "Visual C++ 2010", "vcredist2012" to "Visual C++ 2012",
"vcredist2013" to "Visual C++ 2013", "vcredist2015" to "Visual C++ 2015-2017",
"vcredist2019" to "Visual C++ 2019", "vcredist2022" to "Visual C++ 2015-2022",
"physx" to "NVIDIA PhysX", "oalinst" to "OpenAL", "xact" to "DirectX XACT audio",
"xact_x64" to "DirectX XACT audio (x64)", "xna40" to "XNA Framework 4.0",
"xna31" to "XNA Framework 3.1", "d3dx9" to "DirectX 9 (d3dx9)", "d3dx11" to "DirectX 11 (d3dx11)",
"XLiveRedist" to "Games for Windows Live", "dotnet40" to ".NET Framework 4.0",
"dotnet45" to ".NET Framework 4.5", "dotnet452" to ".NET Framework 4.5.2",
"dotnet46" to ".NET Framework 4.6", "dotnet472" to ".NET Framework 4.7.2",
"dotnet48" to ".NET Framework 4.8", "dotnet35" to ".NET Framework 3.5",
"dotnetcoredesktop6" to ".NET Desktop 6", "dotnetcoredesktop7" to ".NET Desktop 7",
"dotnetcoredesktop8" to ".NET Desktop 8",
)
/** Preferred install order (runtimes others may depend on first). */
private val INSTALL_ORDER = listOf(
"vcredist2005", "vcredist2008", "vcredist2010", "vcredist2012", "vcredist2013",
"vcredist2015", "vcredist2019", "vcredist2022",
"dotnet35", "dotnet40", "dotnet45", "dotnet452", "dotnet46", "dotnet472", "dotnet48",
"dotnetcoredesktop6", "dotnetcoredesktop7", "dotnetcoredesktop8",
"d3dx9", "d3dx11", "xact", "xact_x64", "xna31", "xna40", "physx", "oalinst", "XLiveRedist",
)
/**
* Detect from the .exe the user picked, resolving the game root first: walk up from the exe's
* folder (bounded) to the nearest ancestor that holds a redist container (`_CommonRedist`, …) at
* its top level, and scan from there — so a nested exe (`…/Game/bin/x.exe`) still finds a root-level
* `_CommonRedist`, without over-reaching into a shared `steamapps/common` (which has no redist
* container of its own). Falls back to scanning the exe's own folder.
*/
fun detectForExe(exeFile: File): List<Recommendation> {
val start = exeFile.absoluteFile.parentFile ?: return emptyList()
var d: File? = start
var depth = 0
while (d != null && depth < 4) {
val hasRedistContainer = try {
d.listFiles()?.any { it.isDirectory && REDIST_DIR_RE.matches(it.name.lowercase(Locale.US)) } == true
} catch (_: Throwable) { false }
if (hasRedistContainer) return detect(d)
d = d.parentFile
depth++
}
return detect(start)
}
/**
* Scan [gameDir] and return the recommended components, de-duplicated (first reason wins), in a
* stable install-friendly order. Empty when nothing is detected or [gameDir] isn't a directory.
*/
fun detect(gameDir: File): List<Recommendation> {
if (!gameDir.isDirectory) return emptyList()
val hits = LinkedHashMap<String, Recommendation>() // componentName -> first recommendation
var visited = 0
fun consider(f: File, isDir: Boolean, insideRedist: Boolean) {
val name = f.name.lowercase(Locale.US)
val path = f.path.replace('\\', '/').lowercase(Locale.US)
// Bundled = in a redist container or an installer (exe/msi/cab); shipped = a loose runtime DLL.
val kind = if (insideRedist || isDir || name.endsWith(".exe") || name.endsWith(".msi") || name.endsWith(".cab"))
Kind.BUNDLED else Kind.SHIPPED
for (comp in classify(path, name, isDir)) {
val existing = hits[comp]
if (existing == null) {
hits[comp] = Recommendation(comp, LABELS[comp] ?: comp, relativeReason(gameDir, f), kind)
} else if (existing.kind == Kind.SHIPPED && kind == Kind.BUNDLED) {
hits[comp] = existing.copy(kind = Kind.BUNDLED) // a bundled installer outranks a shipped DLL
}
}
}
fun walk(dir: File, depth: Int, insideRedist: Boolean) {
if (depth > MAX_DEPTH || visited > MAX_ENTRIES) return
val entries = dir.listFiles() ?: return
for (f in entries) {
if (visited++ > MAX_ENTRIES) return
val lower = f.name.lowercase(Locale.US)
if (f.isDirectory) {
if (SKIP_DIR_RE.matches(lower)) continue
// Unity's <Game>_Data/Managed holds the game's own Mono assemblies, not a .NET
// Framework to install.
if (lower == "managed" && dir.name.endsWith("_Data", ignoreCase = true)) continue
val isRedistDir = insideRedist || REDIST_DIR_RE.matches(lower)
if (isRedistDir) consider(f, isDir = true, insideRedist = true)
// Aggressive coverage: descend redist containers fully, and otherwise sweep the game
// tree a few levels deep so runtime libraries the game ships (in bin/, etc.) are seen.
if (isRedistDir || depth < 3) walk(f, depth + 1, isRedistDir)
} else {
// Classify installers + runtime libraries (.dll/.exe/.msi) anywhere in the scanned
// tree; other files are ignored. Recommendations are advisory, so cast a wide net.
val ext = lower.substringAfterLast('.', "")
if (insideRedist || ext == "dll" || ext == "exe" || ext == "msi") consider(f, isDir = false, insideRedist = insideRedist)
}
}
}
return try {
walk(gameDir, 0, false)
resolveLooseVcredist(hits)
hits.values.sortedBy { INSTALL_ORDER.indexOf(it.componentName).let { i -> if (i < 0) 999 else i } }
} catch (_: Throwable) {
emptyList()
}
}
/**
* The catalog components one installer stands for, by its path ("_CommonRedist/vcredist/2015/
* vc_redist.x64.exe", "DXSETUP.exe"): what a store's install list names. A VC++ installer
* with no year is the latest; empty for one that is none of ours.
*/
fun componentsFor(path: String): List<String> {
val p = path.replace('\\', '/').lowercase(Locale.US)
return classify(p, p.substringAfterLast('/'), isDir = false).map { if (it == VCREDIST_LOOSE) "vcredist2022" else it }
}
/** The name the catalog component [name] goes by, for a reason line. */
fun label(name: String): String = LABELS[name] ?: name
/** A loose VC++ installer resolves to the latest 14.x only if no specific vcredistYYYY was found. */
private fun resolveLooseVcredist(hits: LinkedHashMap<String, Recommendation>) {
val loose = hits.remove(VCREDIST_LOOSE) ?: return
val hasSpecific = hits.keys.any { it in YEAR_TO_VCREDIST.values }
if (!hasSpecific) hits["vcredist2022"] = loose.copy(componentName = "vcredist2022", label = LABELS["vcredist2022"]!!)
}
private fun relativeReason(gameDir: File, f: File): String {
val g = gameDir.path.replace('\\', '/')
val p = f.path.replace('\\', '/')
return if (p.startsWith("$g/")) p.substring(g.length + 1) else f.name
}
/**
* Map a redist file/dir (its full lowercased [path], leaf [name], and whether it [isDir]) to
* catalog component name(s). Empty for things we deliberately skip.
*/
private fun classify(path: String, name: String, isDir: Boolean): List<String> {
// Hard skips first — DX12 is provided by DXVK/VKD3D; these aren't our components.
if (path.contains("d3d12") || path.contains("agility") ||
path.contains("battleye") || path.contains("anticheat") || path.contains("easyanticheat") ||
name.contains("socialclub") || name.contains("social-club") ||
name.contains("rockstar") || name == "setup.exe"
) return emptyList()
// Visual C++ runtimes — most important. Year comes from the path context.
if (path.contains("vcredist") || path.contains("vc_redist") || name.startsWith("vcredist") || name.startsWith("vc_redist")) {
val year = YEAR_TO_VCREDIST.keys.firstOrNull { path.contains(it) }
return when {
year != null -> listOf(YEAR_TO_VCREDIST.getValue(year))
isDir -> emptyList() // bare "vcredist" container — wait for the year subfolder / installer
else -> listOf(VCREDIST_LOOSE) // loose installer, no year → resolved post-walk
}
}
// VC++ runtime DLL the game ships (msvcp140.dll → 2015-2022, msvcp120.dll → 2013, …).
VCRUNTIME_DLL.entries.firstOrNull { name.startsWith(it.key) }?.let { return listOf(it.value) }
if (path.contains("openal") || name.startsWith("oalinst") || name == "openal32.dll" || name == "wrap_oal.dll") return listOf("oalinst")
if (path.contains("physx") || name.startsWith("physx")) return listOf("physx")
if (path.contains("xact") || name.startsWith("xactengine") || name.startsWith("x3daudio")) return listOf("xact", "xact_x64")
// Games for Windows Live — the redist folder, OR a GFWL library the game ships (xlive.dll,
// Codemasters' dbxLive32/64, gfwl*): GFWL titles need XLiveRedist to run even when they don't
// bundle the redist itself.
if (path.contains("xliveredist") || name.contains("xlive") || name.startsWith("gfwl") || name.startsWith("dbxlive")) {
return listOf("XLiveRedist")
}
if (path.contains("xna")) return listOf(if (path.contains("3.1") || path.contains("3_1") || path.contains("v31")) "xna31" else "xna40")
// .NET — Framework and Core/Desktop runtimes.
if (path.contains("dotnet") || path.contains(".net") || name.startsWith("ndp") || name.startsWith("dotnetfx") || name.contains("windowsdesktop-runtime")) {
val comp = dotnetComponent("$path $name")
return when {
comp != null -> listOf(comp)
isDir -> emptyList() // bare ".NET" container — wait for the versioned installer
else -> listOf("dotnet48") // unlabeled .NET Framework installer file → sensible default
}
}
// DirectX 11 helper DLLs the game ships (d3dx11_43.dll).
if (D3DX11_RE.matches(name)) return listOf("d3dx11")
// DirectX 9 helper DLLs / d3dcompiler / June-2010 DX redist (DXVK provides core d3d9 but NOT
// these helper DLLs).
if (name.startsWith("dxsetup") || name.startsWith("dxwebsetup") ||
D3DX9_RE.matches(name) || D3DCOMPILER_RE.matches(name) ||
(path.contains("directx") && name.endsWith(".exe"))
) return listOf("d3dx9")
return emptyList()
}
/** Runtime DLL prefix → the VC++ redistributable that provides it (checked with startsWith). */
private val VCRUNTIME_DLL = linkedMapOf(
"vcruntime140" to "vcredist2022", "msvcp140" to "vcredist2022", "msvcr140" to "vcredist2022", "concrt140" to "vcredist2022",
"msvcp120" to "vcredist2013", "msvcr120" to "vcredist2013",
"msvcp110" to "vcredist2012", "msvcr110" to "vcredist2012",
"msvcp100" to "vcredist2010", "msvcr100" to "vcredist2010",
"msvcp90" to "vcredist2008", "msvcr90" to "vcredist2008",
"msvcp80" to "vcredist2005", "msvcr80" to "vcredist2005",
)
private val D3DX9_RE = Regex("""d3dx9_\d+\.dll""")
private val D3DX11_RE = Regex("""d3dx11_\d+\.dll""")
private val D3DCOMPILER_RE = Regex("""d3dcompiler_\d+\.dll""")
/** Resolve a .NET component from installer/path text, or null when no version is discernible. */
private fun dotnetComponent(s: String): String? = when {
s.contains("desktop-runtime-8") || Regex("""\b8\.\d""").containsMatchIn(s) -> "dotnetcoredesktop8"
s.contains("desktop-runtime-7") || Regex("""\b7\.\d""").containsMatchIn(s) -> "dotnetcoredesktop7"
s.contains("desktop-runtime-6") || Regex("""\b6\.\d""").containsMatchIn(s) -> "dotnetcoredesktop6"
s.contains("ndp48") || s.contains("fx48") || s.contains("4.8") -> "dotnet48"
s.contains("ndp472") || s.contains("4.7.2") -> "dotnet472"
s.contains("ndp46") || s.contains("4.6") -> "dotnet46"
s.contains("ndp452") || s.contains("4.5.2") -> "dotnet452"
s.contains("dotnetfx45") || s.contains("ndp45") || s.contains("4.5") -> "dotnet45"
s.contains("dotnetfx40") || s.contains("ndp40") || s.contains("4.0") -> "dotnet40"
s.contains("dotnetfx35") || s.contains("3.5") -> "dotnet35"
else -> null // no version signal (e.g. a bare "DotNet" container dir)
}
}
@@ -1,130 +0,0 @@
package com.droiddeck.launcher.frontend
import java.io.File
/**
* Which `.exe` in a game folder is the game. A real install holds installers, crash handlers,
* anti-cheat stubs and launchers beside the game, and the game itself may sit several levels down
* (`Game/Binaries/Win64/Game-Win64-Shipping.exe`), so candidates are collected with a bounded walk
* and ranked rather than guessed by position.
*/
object GameExePicker {
/** How far below a game folder to look: Unreal puts the game three down, repacks deeper. */
const val MAX_DEPTH = 5
/** Folders and .exe files looked at per game before the walk stops, so a huge game stays quick. */
const val WALK_BUDGET = 400
/** Below this the pick is marked uncertain rather than trusted silently. */
const val CONFIDENT_SCORE = 60
/** The best and the runner-up this close together: nothing clearly won. */
const val AMBIGUOUS_MARGIN = 15
/** Folders that never hold the game itself. */
private val SKIP_DIRS = setOf(
"_commonredist", "commonredist", "redist", "redistributable", "redistributables",
"directx", "dotnet", "dotnetfx", "vcredist", "vc_redist", "prerequisites", "prereq",
"installer", "installers", "__installer", "support", "extras", "docs", "documentation", "manual",
"soundtrack", "ost", "artbook", "bonus", "dlc", "mods", "saves", "savegames",
"crashreportclient", "easyanticheat", "battleye", "punkbuster", "steamworks shared", ".git",
)
private val SKIP_DIR_PREFIX = listOf("dotnet", "vcredist", "$")
private val SKIP_PATHS = listOf("engine/extras", "engine/binaries/thirdparty")
/** Exe names that are never the game. */
private val JUNK_EXE_RE = Regex(
"""(?i)^(unins\w*|setup|install\w*|vc_?redist.*|vcredist.*|dxsetup|dxwebsetup|directx.*|""" +
"""oalinst|openal.*|dotnetfx.*|ndp\d.*|unitycrashhandler\d*|crashreport\w*|crashpad\w*|""" +
"""crashsender\w*|easyanticheat\w*|eac\w*|battleye\w*|beservice\w*|punkbuster\w*|""" +
"""steamerrorreporter\d*|gameoverlayui|touchup|cleanup|config|settings|benchmark|""" +
"""activation\w*|register\w*|readme|report\w*|.*_debug|.*-debug)$""",
)
/** A folder's exes best first, with their scores, and whether the first clearly won. */
class Ranking(val exes: List<File>, val scores: List<Int>, val uncertain: Boolean)
/** Ranks the .exe files under [folder]; [keep] drops names the caller never offers. */
fun rank(folder: File, keep: (File) -> Boolean = { true }): Ranking {
val scored = collect(folder).filter { keep(it.first) }.map { (exe, depth) -> exe to score(exe, folder, depth) }
.sortedWith(compareByDescending<Pair<File, Int>> { it.second }.thenBy { it.first.path.lowercase() })
val best = scored.firstOrNull()?.second
val runnerUp = scored.getOrNull(1)?.second
val uncertain = best != null && (best < CONFIDENT_SCORE || (runnerUp != null && best - runnerUp < AMBIGUOUS_MARGIN))
return Ranking(scored.map { it.first }, scored.map { it.second }, uncertain)
}
/**
* Every plausible exe under [folder] with its depth (0 = in the folder itself): up to
* [MAX_DEPTH] folders down, nearest levels first, at most [WALK_BUDGET] entries, never through a
* symlink, past folders that never hold the game.
*/
private fun collect(folder: File): List<Pair<File, Int>> {
val found = ArrayList<Pair<File, Int>>()
var visited = 0
var level = listOf(folder)
var depth = 0
walk@ while (level.isNotEmpty()) {
val next = ArrayList<File>()
for (dir in level) {
val entries = dir.listFiles()?.sortedBy { it.name.lowercase() } ?: continue
for (f in entries) {
if (visited >= WALK_BUDGET) break@walk
if (isLink(f)) continue
if (f.isDirectory) {
visited++
if (depth < MAX_DEPTH && !skipDir(f, f.relativeTo(folder).invariantSeparatorsPath)) next.add(f)
} else if (f.isFile && f.name.endsWith(".exe", ignoreCase = true)) {
visited++
if (!JUNK_EXE_RE.matches(f.nameWithoutExtension)) found.add(f to depth)
}
}
}
level = next
depth++
}
return found
}
/**
* How likely [exe] is to be the game in [folder]. Relative only: the numbers rank candidates
* against each other and decide whether anything won clearly enough to trust.
*/
internal fun score(exe: File, folder: File, depth: Int): Int {
var score = 0
val base = exe.nameWithoutExtension
val exeKey = key(base)
val folderKey = key(folder.name)
// The exe named after its folder is the single strongest signal.
if (exeKey.isNotEmpty() && folderKey.isNotEmpty()) {
when {
exeKey == folderKey -> score += 100
folderKey.contains(exeKey) || exeKey.contains(folderKey) -> score += 60
}
}
// Unreal ships as <Game>-Win64-Shipping.exe under Binaries/Win64.
if (base.endsWith("-Win64-Shipping", true) || base.endsWith("-Win32-Shipping", true)) score += 70
val path = exe.absolutePath.lowercase()
if (path.contains("/binaries/win64") || path.contains("/binaries/win32")) score += 30
if (path.contains("/bin/") || path.contains("/bin64/")) score += 10
// A launcher is a real entry point, so it stays a candidate, just not the preferred one.
if (GameIdentifier.isLauncherExeName(base)) score -= 40
if (GameIdentifier.isJunkPeName(base)) score -= 30
// Shallower is more likely the entry point; big binaries beat small helpers.
score -= depth * 8
score += (exe.length() / (8L * 1024 * 1024)).toInt().coerceAtMost(30)
return score
}
private fun skipDir(dir: File, relative: String): Boolean {
val name = dir.name.lowercase().trim()
if (name in SKIP_DIRS || SKIP_DIR_PREFIX.any { name.startsWith(it) }) return true
val rel = relative.lowercase()
return SKIP_PATHS.any { rel == it || rel.endsWith("/$it") }
}
private fun isLink(f: File): Boolean = runCatching { java.nio.file.Files.isSymbolicLink(f.toPath()) }.getOrDefault(false)
/** Comparison key: letters and digits only, so "GTA IV" and "gta-iv" match. */
private fun key(s: String) = s.lowercase().filter { it.isLetterOrDigit() }
}
@@ -48,7 +48,7 @@ object GameFileSync {
check(File(previousStorage).isDirectory) { context.getString(R.string.game_sync_err_previous_sd) }
}
storage?.let { check(File(it.path).listFiles() != null) { context.getString(R.string.game_sync_err_game_storage) } }
AddedGames.roots(context).forEach { check(it.host.listFiles() != null) { context.getString(R.string.game_sync_err_added_games) } }
SessionPrefs.addedGamesDirs(context).forEach { check(File(it).listFiles() != null) { context.getString(R.string.game_sync_err_added_games) } }
GameFiles.sync(context, folder, Library.launchableGames(context, strictRead = true))
prefs(context).edit().putString("storageSetting", storageSetting).putString("storagePath", storage?.path).apply()
}
@@ -3,17 +3,17 @@ package com.droiddeck.launcher.frontend
import android.content.Context
import android.content.Intent
import android.util.AtomicFile
import com.droiddeck.launcher.R
import androidx.core.util.readText
import androidx.core.util.writeBytes
import androidx.core.util.writeText
import com.droiddeck.launcher.R
import org.json.JSONObject
import java.io.File
import java.io.InputStream
/** Small, portable launch files for frontends that scan ROM folders. No guest paths or commands. */
object GameFiles {
const val EXTENSION = "steam"
const val EXTENSION = "droiddeck"
private const val MAX_BYTES = 128
private const val INVENTORY = ".droiddeck-sync.json"
private const val FORMAT = "droiddeck-game-files-v1"
@@ -47,49 +47,35 @@ object GameFiles {
}
if (count > MAX_BYTES) return null
val text = String(bytes, 0, count, Charsets.UTF_8).trim()
return text.takeIf(GameLaunchLink::validId)
return GameLaunchLink.parse(text) ?: text.takeIf(GameLaunchLink::validId)
}
fun filename(game: Library.SteamGame, disambiguate: Boolean = false): String {
fun filename(game: Library.SteamGame): String {
val sanitized = game.name.replace(Regex("[\\p{Cntrl}\\\\/:*?\"<>|]"), "_")
.trim().trim('.').ifBlank { "Game" }
val points = sanitized.codePoints().limit(40).toArray()
val title = String(points, 0, points.size)
val suffix = if (disambiguate) " (${game.gameIdString})" else ""
return "$title$suffix.$EXTENSION"
return "$title (${game.gameIdString}).$EXTENSION"
}
private fun contents(id: String): String {
require(GameLaunchLink.validId(id))
return id
}
private fun contents(id: String) = GameLaunchLink.uri(id) + "\n"
@Synchronized fun export(context: Context, folder: File, game: Library.SteamGame): File =
exportNamed(context, folder, game, filename(game))
private fun exportNamed(context: Context, folder: File, game: Library.SteamGame, name: String): File {
@Synchronized fun export(context: Context, folder: File, game: Library.SteamGame): File {
require(folder.isDirectory) { context.getString(R.string.gfiles_folder_unavailable) }
val target = child(context, folder, filename(game))
val text = contents(game.gameIdString)
val target = exportTarget(context, folder, game, name)
require(!target.exists() || matches(target, text)) { context.getString(R.string.gfiles_name_taken, target.name) }
if (!target.exists()) write(target, text)
exportArt(context, folder, game)
return target
}
private fun exportTarget(context: Context, folder: File, game: Library.SteamGame, name: String): File {
val target = child(context, folder, name)
return if (target.exists() && !matches(target, contents(game.gameIdString))) {
child(context, folder, filename(game, disambiguate = true))
} else target
}
/** Cocoon matches icons in its data folder's images directory. Never replace custom art. */
private fun exportArt(context: Context, folder: File, game: Library.SteamGame) {
val art = listOfNotNull(game.icon, game.art).firstOrNull {
it.isFile && it.extension.lowercase() in listOf("jpg", "jpeg", "png", "webp")
} ?: return
val title = filename(game).substringBeforeLast(".")
val title = filename(game).substringBeforeLast(" (${game.gameIdString})")
.replace(Regex("\\[[^]]*]|\\([^)]*\\)"), "")
.replace(Regex("[^a-zA-Z0-9\\s]"), "").trim()
.replace(Regex("\\s+"), "-").lowercase(java.util.Locale.ROOT).take(50).trimEnd('-')
@@ -110,20 +96,12 @@ object GameFiles {
record.getJSONObject("games")
} else JSONObject()
val next = JSONObject()
val unique = games.distinctBy { it.gameId }
val names = unique.groupingBy { filename(it).lowercase(java.util.Locale.ROOT) }.eachCount()
val exports = unique.map { game ->
val name = filename(game, disambiguate = names.getValue(filename(game).lowercase(java.util.Locale.ROOT)) > 1)
val preferred = child(context, folder, name)
val target = if (inventoryOwns(context, folder, previous, preferred, game.gameIdString)) preferred
else exportTarget(context, folder, game, name)
val text = contents(game.gameIdString)
val existed = target.exists()
val exports = games.distinctBy { it.gameId }.map { game ->
val target = child(context, folder, filename(game))
// Keep an edited export without letting it block the rest of the library sync.
val owned = inventoryOwns(context, folder, previous, target, game.gameIdString)
val file = if (owned && target.exists() &&
!matches(target, text)) target else exportNamed(context, folder, game, target.name)
if (!existed || owned) next.put(file.name, game.gameIdString)
val file = if (previous.optString(target.name) == game.gameIdString && target.exists() &&
!matches(target, contents(game.gameIdString))) target else export(context, folder, game)
next.put(file.name, game.gameIdString)
file
}
// Write new exports before pruning; a failed write must not remove old launch files.
@@ -142,16 +120,6 @@ object GameFiles {
if (previous.toString() != next.toString()) write(inventory, JSONObject().put("format", FORMAT).put("games", next).toString())
}
private fun inventoryOwns(context: Context, folder: File, record: JSONObject, file: File, id: String): Boolean {
if (record.optString(file.name) == id) return true
if (!file.exists()) return false
return record.keys().asSequence().any { name ->
record.optString(name) == id && child(context, folder, name).let { old ->
old.exists() && java.nio.file.Files.isSameFile(old.toPath(), file.toPath())
}
}
}
private fun child(context: Context, folder: File, name: String): File {
require(name.isNotEmpty() && '/' !in name && '\\' !in name && name != "." && name != "..")
val file = File(folder, name)
@@ -1,328 +0,0 @@
package com.droiddeck.launcher.frontend
import java.io.File
/**
* Best-effort identification of a game from its on-disk footprint, given its .exe: a Steam appId
* and/or a display name, so an added game is not just named after its folder or exe. Pure
* filesystem and PE parsing, no network, never throws; it reports only what the disk tells.
*
* Signal chain (appId preferred; best name chosen across all hits):
* 1. steam_appid.txt → appId (Goldberg-style installs)
* 2. ColdClientLoader / emu ini → appId (AppId= key)
* 3. appmanifest_<id>.acf → appId + name (real Steam install under steamapps/)
* 4. goggame-<id>.info → name (+ gogId) (GOG installs)
* 5. PE VS_VERSIONINFO → name (ProductName / FileDescription)
* 6. cleaned folder / exe name → name (weak fallback)
*/
object GameIdentifier {
/** How far up the directory tree to look for marker files (games nest deep, e.g. Game/Binaries/Win64/x.exe). */
private const val MAX_PARENT_DEPTH = 6
enum class Source { STEAM_APPID_TXT, STEAM_MANIFEST_ACF, STEAM_EMU_INI, GOG_INFO, PE_VERSION, FILENAME, NONE }
enum class Confidence { HIGH, MEDIUM, LOW }
/**
* @param appId Steam appId if one was found on disk, else null.
* @param gogId GOG product id if a goggame info file was found, else null.
* @param name Best display name found locally; may be null when only an appId was
* found (caller resolves the name from the appId over the network).
* @param source Which signal produced the primary identity.
*/
data class GameIdentity(
val appId: Int? = null,
val gogId: String? = null,
val name: String? = null,
val source: Source = Source.NONE,
val confidence: Confidence = Confidence.LOW,
/** Which signal gave [name]: [Source.FILENAME] means only a cleaned folder or exe name. */
val nameSource: Source = Source.NONE,
) {
val hasStrongId: Boolean get() = appId != null
}
/** Identify the game owning [exeFile]. Never throws; returns an empty identity if nothing matched. */
fun identify(exeFile: File): GameIdentity {
val dirs = ancestorDirs(exeFile)
// Steam appId from a bare steam_appid.txt (in the exe dir, a steam_settings/ subdir, or an ancestor).
val steamAppId = dirs.firstNotNullOfOrNull { readSteamAppIdTxt(it) }
// AppId= out of a ColdClientLoader.ini / steam_emu.ini next to the game.
val emuAppId = dirs.firstNotNullOfOrNull { readEmuIniAppId(it) }
// Real Steam install: appmanifest_<id>.acf up under steamapps/ — carries both appId and name.
val acf = resolveSteamManifest(exeFile, dirs)
// GOG: goggame-<id>.info JSON with the real title.
val gog = dirs.firstNotNullOfOrNull { readGogInfo(it) }
// PE ProductName / FileDescription — but not when it merely names a launcher/loader
// ("Rockstar Games Launcher Redirector", "GSE", …), which must not become the game name.
val peName = PeVersionInfo.bestName(PeVersionInfo.read(exeFile))?.takeUnless { isJunkPeName(it) }
val appId = acf?.appId ?: steamAppId ?: emuAppId
// Best name, most-trustworthy first.
val nameHit: Pair<String, Source>? = when {
acf?.name != null -> acf.name to Source.STEAM_MANIFEST_ACF
gog?.name != null -> gog.name to Source.GOG_INFO
peName != null -> peName to Source.PE_VERSION
else -> cleanedFallbackName(exeFile)?.let { it to Source.FILENAME }
}
// Primary source = whatever gave us the appId (strongest), else the name source.
val primary: Source = when {
acf?.appId != null -> Source.STEAM_MANIFEST_ACF
steamAppId != null -> Source.STEAM_APPID_TXT
emuAppId != null -> Source.STEAM_EMU_INI
else -> nameHit?.second ?: Source.NONE
}
val confidence = when {
appId != null -> Confidence.HIGH
nameHit?.second == Source.GOG_INFO -> Confidence.HIGH
nameHit?.second == Source.PE_VERSION -> Confidence.MEDIUM
else -> Confidence.LOW
}
return GameIdentity(
appId = appId,
gogId = gog?.id,
name = nameHit?.first?.let(::normalizeName)?.takeIf { it.isNotBlank() },
source = primary,
confidence = confidence,
nameSource = nameHit?.second ?: Source.NONE,
)
}
/**
* Make an identified title readable and filesystem-safe (a Steam shortcut's name also names
* files): "DARK SOULS: REMASTERED" becomes "DARK SOULS - REMASTERED". Strips trademark marks,
* turns title punctuation into safe equivalents, and collapses whitespace.
*/
fun normalizeName(raw: String): String {
var s = raw
s = s.replace("™", "").replace("®", "").replace("©", "")
s = s.replace(Regex("""(?i)\(\s*(tm|r|c)\s*\)"""), "") // "(TM)" / "(R)" / "(C)"
s = s.replace(":", " - ") // colon → dash separator (safe + readable)
s = s.replace(Regex("""[\\/]"""), " ") // path separators → space
s = s.replace(Regex("""["*?<>|]"""), "") // other illegal chars → drop
// Drop trailing generic descriptors a PE FileDescription tacks on ("DiRT 3 Executable" → "DiRT 3").
s = s.replace(Regex("""(?i)[ \-]+(executable|application|launcher|redistributable|installer|setup)$"""), "")
s = s.replace(Regex("""\s+"""), " ").trim() // collapse whitespace
return s.trim(' ', '-').trim() // tidy stray leading/trailing dashes
}
// ── directory walk ──
/** The exe's directory plus its ancestors, nearest-first, bounded by [MAX_PARENT_DEPTH]. */
private fun ancestorDirs(exeFile: File): List<File> {
val out = ArrayList<File>(MAX_PARENT_DEPTH + 1)
var d: File? = exeFile.absoluteFile.parentFile
var depth = 0
while (d != null && depth <= MAX_PARENT_DEPTH) {
out.add(d)
d = d.parentFile
depth++
}
return out
}
// ── signal readers (all best-effort; return null on anything unexpected) ──
/** steam_appid.txt directly in [dir] or in a steam_settings/ subdir. */
private fun readSteamAppIdTxt(dir: File): Int? {
for (candidate in arrayOf(File(dir, "steam_appid.txt"), File(dir, "steam_settings/steam_appid.txt"))) {
// Strip a leading UTF-8 BOM (trim() doesn't) before reading the digits.
val id = readSmallTextFile(candidate)?.removePrefix("\uFEFF")?.trim()
?.takeWhile { it.isDigit() }?.toIntOrNull()
if (id != null && id > 0) return id
}
return null
}
/**
* First `AppId=<n>` in a crack/emu config .ini next to the game (ColdClientLoader, steam_emu,
* flt, hlm, …). Known names are tried first, then any other `.ini` in the dir — only crack
* configs carry an `AppId=` key, game settings .ini files (settings.ini, graphics.ini) don't,
* so the broad scan is safe.
*/
private fun readEmuIniAppId(dir: File): Int? {
val re = Regex("""(?im)^\s*appid\s*=\s*(\d+)""")
val named = arrayOf(
"ColdClientLoader.ini", "steam_emu.ini", "flt.ini", "hlm.ini",
"valve.ini", "cream_api.ini", "SmartSteamEmu.ini", "GreenLuma.ini",
)
val seen = HashSet<String>()
val candidates = ArrayList<File>()
for (n in named) File(dir, n).let { if (it.isFile) { candidates.add(it); seen.add(n.lowercase()) } }
(dir.listFiles { f -> f.isFile && f.name.endsWith(".ini", ignoreCase = true) && f.name.lowercase() !in seen }
?: emptyArray()).sortedBy { it.name }.forEach { candidates.add(it) }
for (f in candidates) {
val text = readSmallTextFile(f) ?: continue
val id = re.find(text)?.groupValues?.getOrNull(1)?.toIntOrNull()
if (id != null && id > 0) return id
}
return null
}
private data class Acf(val appId: Int?, val name: String?)
/**
* Resolve the Steam appmanifest for this game: find the `common` ancestor on the exe's
* path, read the sibling `steamapps/appmanifest_*.acf`, and match by installdir == the
* game folder under common. No match, no manifest: a folder in steamapps/common that no
* manifest claims is exactly the kind added games list, and the library's one other game is
* not its name.
*/
private fun resolveSteamManifest(exeFile: File, dirs: List<File>): Acf? {
val commonIdx = dirs.indexOfFirst { it.name.equals("common", ignoreCase = true) }
if (commonIdx < 0) return null
val commonDir = dirs[commonIdx]
val steamapps = commonDir.parentFile ?: return null
val manifests = steamapps.listFiles { f ->
f.isFile && f.name.startsWith("appmanifest_") && f.name.endsWith(".acf")
} ?: return null
if (manifests.isEmpty()) return null
// The game's install folder is the child of `common` on our descent path.
val gameFolder = if (commonIdx > 0) dirs[commonIdx - 1].name else null
val match = manifests.firstOrNull { m ->
val text = readSmallTextFile(m) ?: return@firstOrNull false
val installdir = vdfValue(text, "installdir")
gameFolder != null && installdir != null && installdir.equals(gameFolder, ignoreCase = true)
} ?: return null
val text = readSmallTextFile(match) ?: return null
val appId = vdfValue(text, "appid")?.toIntOrNull()?.takeIf { it > 0 }
val name = vdfValue(text, "name")?.takeIf { it.isNotBlank() }
return if (appId == null && name == null) null else Acf(appId, name)
}
private data class Gog(val id: String?, val name: String?)
/** goggame-<id>.info JSON: pull `name` (and the id from the filename). */
private fun readGogInfo(dir: File): Gog? {
val files = dir.listFiles { f ->
f.isFile && f.name.startsWith("goggame-") && f.name.endsWith(".info")
} ?: return null
for (f in files) {
val text = readSmallTextFile(f) ?: continue
val name = jsonStringValue(text, "name")?.takeIf { it.isNotBlank() } ?: continue
val id = f.name.removePrefix("goggame-").removeSuffix(".info").takeIf { it.isNotBlank() }
return Gog(id, name)
}
return null
}
// ── filename fallback ──
private val REPACK_TOKENS = setOf(
"fitgirl", "dodi", "codex", "plaza", "skidrow", "rune", "empress", "flt", "tenoke",
"reloaded", "elamigos", "razor1911", "hoodlum", "gog", "repack", "multi", "goldberg",
// repack/site tags that show up in folder names
"ankergames", "steamrip", "onlinefix", "online-fix", "gload", "fitgirlrepacks",
)
private const val EXE_NOISE_WORDS =
"""win64|win32|shipping|wingdk|client|launcher|game|x64|x86|64bit|32bit"""
/**
* Does this exe basename look like engine/arch boilerplate rather than a title? Deliberately
* UNANCHORED — "GameConTest" is boilerplate-ish wherever the giveaway sits, and the answer
* decides whether we trust the folder name instead of the exe name.
*/
private val EXE_NOISE_RE = Regex("""(?i)[-_. ]*(?:$EXE_NOISE_WORDS)""")
/**
* Trailing noise to strip off a title. ANCHORED to the end and allowed to repeat, because these
* words are only junk as a suffix: "Witcher3-Win64-Shipping" -> "Witcher3", while
* "Game of Thrones" and "Client Simulator" must survive intact.
*
* Kept separate from [EXE_NOISE_RE] on purpose. One regex used to serve both jobs, so
* anchoring it to fix stripping ALSO narrowed the boilerplate test — and a game in
* "Game Controller Test/GameConTest.exe" stopped preferring its folder and became "GameConTest".
*/
private val EXE_SUFFIX_RE = Regex("""(?i)(?:[-_. ]*(?:$EXE_NOISE_WORDS))+$""")
private val VERSION_TOKEN_RE = Regex("""(?i)\b(v?\d+([._]\d+)+|build[-_ ]?\d+|update[-_ ]?\d+)\b""")
/**
* True when an exe basename is a launcher/loader rather than the game — its parent folder is the
* better title. Catches "PlayGTAV"/"Play - GTA IV"/"LaunchGame"/"MyLauncher"/"GSE" but NOT a real
* title that merely starts with those letters ("PlayerUnknown"). A "play|launch|start|run" prefix
* counts only when it's a whole token — followed by a separator or a camelCase uppercase boundary,
* not another lowercase letter (checked case-sensitively, so it survives the case-insensitive JUNK
* matching used elsewhere).
*/
/** True when an exe basename looks like a launcher/loader rather than the game itself. */
fun isLauncherExeName(base: String): Boolean {
val lower = base.lowercase()
if (lower == "gse" || lower.endsWith("launcher") || lower.endsWith("redirector")) return true
for (p in arrayOf("play", "launch", "start", "run")) {
if (!lower.startsWith(p)) continue
val rest = base.substring(p.length)
if (rest.isEmpty()) return true // exactly "Play"
val c = rest[0]
if (!c.isLetterOrDigit() || c.isUpperCase()) return true // "Play - GTA IV" / camelCase "PlayGTAV"
// lowercase continuation ("Player…") → part of a longer word, not a launcher
}
return false
}
/** A PE ProductName/FileDescription that describes a launcher/loader, not the game — reject it so it
* doesn't become the shortcut name (e.g. "Rockstar Games Launcher Redirector", "GSE", "Steam"). */
private val JUNK_NAME_RE = Regex(
"""(?i)^(gse|steam|steam client|goldberg.*|launcher|game|play|start|setup|.* launcher.*|.*launcher redirector|.* redirector|rockstar games launcher.*|epic games launcher|smartsteamemu|coldclient.*|steamemu.*)$"""
)
/** True when a PE name is a launcher/loader label rather than a real game title. */
fun isJunkPeName(name: String): Boolean {
val n = name.trim()
return n.isEmpty() || JUNK_NAME_RE.matches(n)
}
/**
* Prefer the game's install-folder name (usually the real title) over the exe basename when the
* exe is a UE-style shipping binary OR a launcher/loader; then strip repack/suffix noise.
*/
private fun cleanedFallbackName(exeFile: File): String? {
val exeBase = exeFile.nameWithoutExtension
val preferFolder = EXE_NOISE_RE.containsMatchIn(exeBase) ||
isLauncherExeName(exeBase) ||
exeBase.equals("game", true) || exeBase.equals("start", true)
val folder = exeFile.absoluteFile.parentFile?.name
val raw = if (preferFolder && !folder.isNullOrBlank()) folder else exeBase
return cleanName(raw)
}
/** Strip bracketed tags, repack-group names, engine/arch suffixes and version tokens; tidy separators. */
private fun cleanName(raw: String): String? {
var s = raw
s = s.replace(Regex("""[\[(][^\])]*[\])]"""), " ") // (…) […]
s = VERSION_TOKEN_RE.replace(s, " ")
s = EXE_SUFFIX_RE.replace(s, " ")
s = s.replace(Regex("""[._]+"""), " ")
// Drop standalone repack-group words.
s = s.split(Regex("""[\s-]+"""))
.filter { it.isNotBlank() && it.lowercase() !in REPACK_TOKENS }
.joinToString(" ")
s = s.trim()
return s.ifBlank { null }
}
// ── tiny text/format helpers (regex-based → no Android/org.json dependency, unit-testable) ──
/** Read a small text file (guards against accidentally slurping a huge file). */
private fun readSmallTextFile(f: File, maxBytes: Long = 1L * 1024 * 1024): String? = try {
if (f.isFile && f.length() in 1..maxBytes) f.readText(Charsets.UTF_8) else null
} catch (_: Throwable) {
null
}
/** Value of a Valve KeyValues (.acf/.vdf) `"key" "value"` pair, first match, case-insensitive key. */
private fun vdfValue(text: String, key: String): String? =
Regex(""""${Regex.escape(key)}"\s*"([^"]*)"""", RegexOption.IGNORE_CASE).find(text)?.groupValues?.getOrNull(1)?.trim()
/** Value of a JSON `"key": "value"` pair, first match. Sufficient for the flat goggame .info files. */
private fun jsonStringValue(text: String, key: String): String? =
Regex(""""${Regex.escape(key)}"\s*:\s*"([^"\\]*(?:\\.[^"\\]*)*)"""").find(text)
?.groupValues?.getOrNull(1)?.replace("\\\"", "\"")?.replace("\\\\", "\\")?.trim()
}
@@ -1,32 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.content.Intent
object GameLaunchIntent {
const val ACTION = "com.droiddeck.launcher.LAUNCH_GAME"
const val EXTRA_APP_ID = "app_id"
const val EXTRA_GAME_SOURCE = "game_source"
private const val GAMENATIVE_ACTION = "app.gamenative.LAUNCH_GAME"
fun accepts(action: String?): Boolean = action == Intent.ACTION_VIEW || action == ACTION || action == GAMENATIVE_ACTION
fun read(context: Context, intent: Intent): String? = when (intent.action) {
Intent.ACTION_VIEW -> GameFiles.readIntent(context, intent)
ACTION, GAMENATIVE_ACTION -> readId(intent)
else -> null
}
@Suppress("DEPRECATION")
internal fun readId(intent: Intent): String? = runCatching {
if (intent.action != ACTION && intent.action != GAMENATIVE_ACTION) return null
val source = intent.extras?.get(EXTRA_GAME_SOURCE)
if (source != null && (source !is String || !source.equals("STEAM", ignoreCase = true))) return null
val id = when (val value = intent.extras?.get(EXTRA_APP_ID)) {
is Int -> value.takeIf { it > 0 }?.toString()
is String -> value.takeIf(GameLaunchLink::validId)
else -> null
}
id
}.getOrNull()
}
@@ -1,66 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.stores.StoreGameSidecar
import com.droiddeck.launcher.stores.StoreInstallRoot
import java.io.File
import java.util.zip.CRC32
/**
* Games folders (the roots earlier builds let the user add in Steam settings) become what the
* Games tab's "Add all games in this folder" makes: one entry per game ([AddedExes]). Everything
* a game had is keyed by its own folder and stays as it was - the chosen exe, the shortcut appid,
* the name, Start in, launch options, art choices, a removal. The roots stay bound into the
* session at the same guest paths ([SessionPrefs.gameFolderBinds]), so every exe keeps its path
* inside the session and every Steam shortcut its target; they are no longer Steam libraries.
* Runs whenever saved roots remain (so twice is the same as once) and clears them after.
*/
object GamesFolderMigration {
private const val TAG = "GamesFolderMigration"
@Synchronized
fun run(context: Context) {
val dirs = SessionPrefs.addedGamesDirs(context)
if (dirs.isEmpty()) return
val roots = legacyRoots(SessionPrefs.gameFolderBinds(context).map { it.first } + dirs)
.filter { root -> root.host.path in dirs }
// The binds first: a game's guest path (and with it the shortcut's appid) depends on them.
SessionPrefs.setGameFolderBinds(context, SessionPrefs.gameFolderBinds(context) + roots.map { it.host.path to it.guest })
val removed = SessionPrefs.removedAddedGames(context).toSet()
val entries = AddedExes.list(context).map { it.folder }.toMutableSet()
val storeRoots = StoreInstallRoot.roots(context).map { it.absolutePath }
for (root in roots) {
var n = 0
val steamInstalls = AddedGames.steamInstallDirs(root.host)
for (folder in root.host.listFiles { f -> f.isDirectory }?.sortedBy { it.name.lowercase() }.orEmpty()) {
if (folder.name.equals("steamapps", ignoreCase = true) || folder.name.lowercase() in steamInstalls) continue
if (folder.absolutePath in storeRoots || StoreGameSidecar.read(folder) != null) continue
if (folder.path in entries) continue
val picked = SessionPrefs.addedGameExe(context, folder.path).takeIf { it.isNotEmpty() }?.let { File(it) }?.takeIf { it.isFile }
val exe = picked ?: AddedGames.rank(folder).exes.firstOrNull() ?: continue
AddedExes.put(context, AddedExes.Entry(folder.path, exe.path, picked = picked != null))
entries.add(folder.path)
if (folder.path !in removed) n++
}
Log.i(TAG, "games: migrated ${root.host} → $n games")
}
SessionPrefs.setAddedGamesDirs(context, emptyList())
SessionPrefs.setGamesFoldersMigrated(context)
}
/**
* The guest paths earlier builds gave Games folders: /root/Games/<folder name>, with a short
* hash of the host path when two share a name. Kept exactly, so nothing moves in the session.
*/
internal fun legacyRoots(paths: List<String>): List<AddedGames.Root> {
val hosts = paths.distinct().map { File(it) }
val names = hosts.groupingBy { it.name.lowercase() }.eachCount()
return hosts.map { host ->
val name = host.name.ifEmpty { "games" }
val guestName = if ((names[name.lowercase()] ?: 0) > 1) name + "-" + "%08x".format(CRC32().apply { update(host.path.toByteArray()) }.value).take(4) else name
AddedGames.Root(host, "${AddedGames.GUEST_DIR}/$guestName")
}
}
}
@@ -24,18 +24,12 @@ object Library {
val hero: File? = null, val lastPlayed: Long = 0L,
val gameFiles: File? = null, val protonPrefix: File? = null,
val icon: File? = null,
/** Where the game came from: [SOURCE_STEAM], a store's id (gog, epic, amazon) or [ADDED] for a folder the user added. */
val source: String = SOURCE_STEAM,
/** The store's own id for a store install; null otherwise. */
val storeId: String? = null,
) {
/** Decimal form used by Steam links and Android shortcuts, including unsigned shortcut ids. */
val gameIdString: String get() = java.lang.Long.toUnsignedString(gameId)
}
/** The [SteamGame.library] of a game added to the library rather than installed by Steam, and the [SteamGame.source] of a plain added folder. */
/** The [SteamGame.library] of a game added to the library rather than installed by Steam. */
const val ADDED = "added"
/** The [SteamGame.source] of a title Steam itself installed. */
const val SOURCE_STEAM = "steam"
class Rom(val name: String, val hostPath: File, val guestPath: String, val emulatorId: String, val art: File? = null)
class Emulator(val id: String, val name: String, val system: String, val program: String, val installed: Boolean, val games: List<Rom>) {
@@ -92,20 +86,17 @@ object Library {
return listOfNotNull(
root to "internal",
GameStorage.effective(context)?.let { File(it.path) to it.label },
) + GameStorage.gamesFolderLibraries(context).map { it.host to it.label }
)
}
/** Proton keeps each game's prefix below compatdata/<appid>/pfx in a Steam library. */
fun protonPrefix(
context: Context, appId: Long, preferredLibrary: File? = null,
libraries: List<File> = steamLibraries(context).map { it.first },
): File? {
fun protonPrefix(context: Context, appId: Long, preferredLibrary: File? = null): File? {
val ids = listOf(appId.toString(), java.lang.Integer.toString(appId.toInt())).distinct()
val secondary = libraries.drop(1).mapNotNull { runCatching { it.canonicalPath }.getOrNull() }.toSet()
fun prefixRoot(root: File): File = if (runCatching { root.canonicalPath }.getOrNull() in secondary)
val secondary = GameStorage.effective(context)?.let { File(it.path) }
fun prefixRoot(root: File): File = if (secondary != null && root.canonicalPath == secondary.canonicalPath)
SecondaryLibrary.privateRoot(context.filesDir, root).takeIf { File(it, "steamapps/compatdata").isDirectory } ?: root
else root
val roots = (listOfNotNull(preferredLibrary) + libraries).map(::prefixRoot)
val roots = (listOfNotNull(preferredLibrary) + steamLibraries(context).map { it.first }).map(::prefixRoot)
.distinctBy { runCatching { it.canonicalPath }.getOrDefault(it.absolutePath) }
return roots.asSequence()
.flatMap { root -> ids.asSequence().map { id -> File(root, "steamapps/compatdata/$id/pfx") } }
@@ -116,7 +107,6 @@ object Library {
val root = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
val cache = File(root, "appcache/librarycache")
val libraries = steamLibraries(context)
val roots = libraries.map { it.first }
val out = LinkedHashMap<Int, SteamGame>()
for ((library, label) in libraries) {
val steamapps = File(library, "steamapps")
@@ -142,7 +132,7 @@ object Library {
out[appId] = SteamGame(
appId, name, art, label, hero = hero, lastPlayed = lastPlayed,
gameFiles = gameFiles,
protonPrefix = protonPrefix(context, appId.toLong(), library, roots),
protonPrefix = protonPrefix(context, appId.toLong(), library),
icon = steamCacheImage(cache, appId, listOf("icon.jpg", "icon.png"))
?: File(cache, appId.toString()).listFiles()?.firstOrNull { it.isFile && STEAM_ICON.matches(it.name) },
)
@@ -152,23 +142,16 @@ object Library {
}
/** The same installed-game inventory used for links, shortcuts and file exports. */
/** [added]: the added games when the caller has just scanned them, so they are not scanned again. */
fun launchableGames(context: Context, strictRead: Boolean = false, added: List<AddedGames.Game>? = null): List<SteamGame> {
val roots = steamLibraries(context).map { it.first }
return (steamGames(context, strictRead) + (added ?: AddedGames.scan(context)).map { g -> addedGame(context, g, roots) }).distinctBy { it.gameId }
}
/** One added game as the Games tab lists it; [roots] the Steam libraries, for its Proton prefix. */
fun addedGame(context: Context, g: AddedGames.Game, roots: List<File> = steamLibraries(context).map { it.first }): SteamGame =
fun launchableGames(context: Context, strictRead: Boolean = false): List<SteamGame> = (steamGames(context, strictRead) + AddedGames.scan(context).map { g ->
AddedGameArt.resolve(context, g).let { art ->
SteamGame(
g.steamAppId ?: g.appId.toInt(), g.name, art.portrait ?: art.header, ADDED, g.gameId,
hero = art.hero ?: art.header, gameFiles = g.folder,
protonPrefix = protonPrefix(context, g.steamAppId?.toLong() ?: g.appId, libraries = roots),
protonPrefix = protonPrefix(context, g.steamAppId?.toLong() ?: g.appId),
icon = art.icon?.takeIf { it.extension.lowercase() != "ico" },
source = g.source, storeId = g.storeId,
)
}
}).distinctBy { it.gameId }
/** Steam stores current library art inside hash-named folders under the app's cache dir. */
private fun steamCacheImage(cache: File, appId: Int, names: List<String>): File? {
@@ -26,8 +26,6 @@ object LibraryCache {
library = o.getString("library"), gameId = o.getLong("gameId"), hero = o.file("hero"),
lastPlayed = o.optLong("lastPlayed"), gameFiles = o.file("gameFiles"), protonPrefix = o.file("protonPrefix"),
icon = o.file("icon"),
source = o.optString("source").ifEmpty { if (o.getString("library") == Library.ADDED) Library.ADDED else Library.SOURCE_STEAM },
storeId = o.optString("storeId").ifEmpty { null },
)
}
}.getOrElse { e -> Log.w(TAG, "unreadable, ignored: ${e.message}"); emptyList() }
@@ -38,8 +36,7 @@ object LibraryCache {
for (g in games) array.put(
JSONObject().put("appId", g.appId).put("name", g.name).put("library", g.library).put("gameId", g.gameId)
.put("lastPlayed", g.lastPlayed).putFile("art", g.art).putFile("hero", g.hero)
.putFile("gameFiles", g.gameFiles).putFile("protonPrefix", g.protonPrefix).putFile("icon", g.icon)
.put("source", g.source).apply { g.storeId?.let { put("storeId", it) } },
.putFile("gameFiles", g.gameFiles).putFile("protonPrefix", g.protonPrefix).putFile("icon", g.icon),
)
val f = file(context)
val tmp = File(f.path + ".tmp")
@@ -1,250 +0,0 @@
package com.droiddeck.launcher.frontend
import java.io.File
import java.io.RandomAccessFile
/**
* Reads the StringFileInfo strings (ProductName, FileDescription, …) out of the
* VS_VERSION_INFO resource embedded in a Windows PE executable (.exe).
*
* Walks the PE resource directory to the first RT_VERSION resource — the same
* navigation [com.droiddeck.launcher.files.PeIconExtractor] uses for icons — then parses the alignment-heavy
* VS_VERSIONINFO → StringFileInfo → StringTable → String tree by hand.
*
* Everything is best-effort: any malformed / oversized / unsupported input returns
* null (or an empty map). No allocation beyond the single resource blob.
*/
object PeVersionInfo {
private const val RT_VERSION = 16
private const val MAX_RES_SECTION = 64 * 1024 * 1024 // don't slurp absurd resource sections
/**
* Returns the StringFileInfo key→value map (e.g. `"ProductName" -> "Palworld"`),
* or null if the file has no readable version resource. Keys are the raw
* VS_VERSIONINFO names; look up [productName]/[fileDescription] for the common ones.
*/
fun read(file: File): Map<String, String>? = try {
RandomAccessFile(file, "r").use { raf ->
val blob = versionResourceBytes(raf) ?: return@use null
parseStringFileInfo(blob).takeIf { it.isNotEmpty() }
}
} catch (_: Throwable) {
null
}
/**
* Best display name from a version map. ProductName is usually the cleanest title, but is
* sometimes an internal abbreviation (e.g. God of War ships ProductName "GoW" while
* FileDescription is "God of War"). When ProductName is a single spaceless token and
* FileDescription is a normal multi-word title, prefer FileDescription. Trimmed; null if
* neither is meaningful.
*/
fun bestName(map: Map<String, String>?): String? {
if (map == null) return null
val product = map["ProductName"]?.trim()?.takeIf { it.isNotEmpty() }
val desc = map["FileDescription"]?.trim()?.takeIf { it.isNotEmpty() }
if (product != null && desc != null &&
!product.contains(' ') && desc.contains(' ') && desc.length <= 60
) {
return desc
}
return product ?: desc
}
// ── locate the RT_VERSION resource blob (mirrors PeIconExtractor's navigation) ──
private fun versionResourceBytes(raf: RandomAccessFile): ByteArray? {
val dos = read(raf, 0, 0x40) ?: return null
if (u8(dos, 0) != 0x4D || u8(dos, 1) != 0x5A) return null // "MZ"
val peOff = u32(dos, 0x3C).toInt()
val coff = read(raf, peOff.toLong(), 24) ?: return null
if (u8(coff, 0) != 0x50 || u8(coff, 1) != 0x45 || u8(coff, 2) != 0 || u8(coff, 3) != 0) return null // "PE\0\0"
val numSections = u16(coff, 6)
val sizeOpt = u16(coff, 20)
if (numSections <= 0 || numSections > 96 || sizeOpt <= 0) return null
val optOff = peOff + 24L
val opt = read(raf, optOff, sizeOpt) ?: return null
val magic = u16(opt, 0)
val ddOff = if (magic == 0x20B) 112 else 96 // PE32+ vs PE32 data-directory offset
val resDirEntry = ddOff + 2 * 8 // data directory index 2 = resource table
if (resDirEntry + 8 > opt.size) return null
val resRVA = u32(opt, resDirEntry).toInt()
val resSize = u32(opt, resDirEntry + 4).toInt()
if (resRVA == 0 || resSize == 0) return null
val secTabOff = optOff + sizeOpt
val secTab = read(raf, secTabOff, numSections * 40) ?: return null
var secVA = 0
var secPtr = 0L
var secRaw = 0
var found = false
for (i in 0 until numSections) {
val o = i * 40
if (o + 40 > secTab.size) break
val va = u32(secTab, o + 12).toInt()
val vSize = u32(secTab, o + 8).toInt()
val raw = u32(secTab, o + 16).toInt()
val pRaw = u32(secTab, o + 20)
val span = maxOf(vSize, raw)
if (resRVA >= va && resRVA < va + span) {
secVA = va; secPtr = pRaw; secRaw = raw; found = true; break
}
}
if (!found || secRaw <= 0 || secRaw > MAX_RES_SECTION) return null
val res = read(raf, secPtr, secRaw) ?: return null
val resDirStart = resRVA - secVA
if (resDirStart < 0 || resDirStart + 16 > res.size) return null
val verTypeDir = findIdSubdir(res, resDirStart, RT_VERSION, resDirStart) ?: return null
val verData = firstDataEntry(res, verTypeDir, resDirStart) ?: return null
return dataEntryBytes(res, verData, secVA)
}
/** Resolve the sub-directory under [dirIdx] whose id matches [wantId]; null if absent or not a directory. */
private fun findIdSubdir(res: ByteArray, dirIdx: Int, wantId: Int, resDirStart: Int): Int? {
if (dirIdx + 16 > res.size) return null
val total = u16(res, dirIdx + 12) + u16(res, dirIdx + 14)
val start = dirIdx + 16
for (i in 0 until total) {
val e = start + i * 8
if (e + 8 > res.size) break
val id = u32(res, e)
val off = u32(res, e + 4)
if (id and 0x80000000L == 0L && id.toInt() == wantId) {
if (off and 0x80000000L != 0L) return resDirStart + (off and 0x7FFFFFFFL).toInt()
return null
}
}
return null
}
/** Descend the first entry of each level until an IMAGE_RESOURCE_DATA_ENTRY; returns its index. */
private fun firstDataEntry(res: ByteArray, dirIdx: Int, resDirStart: Int): Int? {
if (dirIdx + 16 > res.size) return null
if (u16(res, dirIdx + 12) + u16(res, dirIdx + 14) == 0) return null
val e = dirIdx + 16
if (e + 8 > res.size) return null
val off = u32(res, e + 4)
return if (off and 0x80000000L != 0L) {
firstDataEntry(res, resDirStart + (off and 0x7FFFFFFFL).toInt(), resDirStart)
} else {
resDirStart + off.toInt()
}
}
/** Read the bytes an IMAGE_RESOURCE_DATA_ENTRY points at (its OffsetToData is an RVA). */
private fun dataEntryBytes(res: ByteArray, entryIdx: Int, secVA: Int): ByteArray? {
if (entryIdx < 0 || entryIdx + 8 > res.size) return null
val rva = u32(res, entryIdx).toInt()
val size = u32(res, entryIdx + 4).toInt()
val start = rva - secVA
if (size <= 0 || start < 0 || start + size > res.size) return null
return res.copyOfRange(start, start + size)
}
// ── VS_VERSIONINFO tree parse ──
//
// Every node is: WORD wLength, WORD wValueLength, WORD wType, WCHAR szKey[],
// then (32-bit aligned) an optional Value, then (32-bit aligned) child nodes.
// We only care about: VS_VERSIONINFO → StringFileInfo → StringTable → String.
private fun parseStringFileInfo(b: ByteArray): Map<String, String> {
val out = LinkedHashMap<String, String>()
if (b.size < 6) return out
val rootLen = minOf(u16(b, 0), b.size)
// VS_VERSION_INFO header: skip szKey "VS_VERSION_INFO" then the FIXEDFILEINFO value.
val rootValLen = u16(b, 2)
var pos = align4(6 + (utf16zLen(b, 6) + 1) * 2)
pos = align4(pos + rootValLen)
while (pos + 6 <= rootLen) {
val childLen = u16(b, pos)
if (childLen < 6 || pos + childLen > b.size) break
val key = utf16z(b, pos + 6)
if (key == "StringFileInfo") parseTables(b, pos, pos + childLen, out)
pos = align4(pos + childLen)
if (childLen == 0) break
}
return out
}
/** Iterate the StringTable children inside a StringFileInfo block [start, end). */
private fun parseTables(b: ByteArray, start: Int, end: Int, out: MutableMap<String, String>) {
var p = align4(start + 6 + (utf16zLen(b, start + 6) + 1) * 2)
while (p + 6 <= end) {
val tableLen = u16(b, p)
if (tableLen < 6 || p + tableLen > end) break
parseStrings(b, p, minOf(p + tableLen, end), out)
p = align4(p + tableLen)
if (tableLen == 0) break
}
}
/** Iterate the String children inside a StringTable block [start, end). */
private fun parseStrings(b: ByteArray, start: Int, end: Int, out: MutableMap<String, String>) {
var q = align4(start + 6 + (utf16zLen(b, start + 6) + 1) * 2)
while (q + 6 <= end) {
val strLen = u16(b, q)
if (strLen < 6 || q + strLen > end) break
val key = utf16z(b, q + 6)
val valOff = align4(q + 6 + (key.length + 1) * 2)
if (key.isNotEmpty() && valOff < q + strLen) {
val value = utf16z(b, valOff, q + strLen).trim()
if (value.isNotEmpty()) out[key] = value
}
q = align4(q + strLen)
if (strLen == 0) break
}
}
// ── little-endian / UTF-16 readers ──
private fun align4(x: Int): Int = (x + 3) and 3.inv()
/** Number of UTF-16 code units before the null terminator starting at [off]. */
private fun utf16zLen(b: ByteArray, off: Int): Int {
var i = off
while (i + 1 < b.size) {
if (b[i].toInt() == 0 && b[i + 1].toInt() == 0) break
i += 2
}
return (i - off) / 2
}
/** Read a null-terminated UTF-16LE string starting at [off], not reading past [limit]. */
private fun utf16z(b: ByteArray, off: Int, limit: Int = b.size): String {
val sb = StringBuilder()
var i = off
val end = minOf(limit, b.size)
while (i + 1 < end) {
val c = u8(b, i) or (u8(b, i + 1) shl 8)
if (c == 0) break
sb.append(c.toChar())
i += 2
}
return sb.toString()
}
private fun u8(b: ByteArray, off: Int): Int = if (off < 0 || off >= b.size) 0 else b[off].toInt() and 0xFF
private fun u16(b: ByteArray, off: Int): Int = u8(b, off) or (u8(b, off + 1) shl 8)
private fun u32(b: ByteArray, off: Int): Long =
u8(b, off).toLong() or (u8(b, off + 1).toLong() shl 8) or
(u8(b, off + 2).toLong() shl 16) or (u8(b, off + 3).toLong() shl 24)
private fun read(raf: RandomAccessFile, pos: Long, len: Int): ByteArray? {
if (len <= 0 || pos < 0) return null
val fileLen = raf.length()
if (pos >= fileLen) return null
val n = minOf(len.toLong(), fileLen - pos).toInt()
if (n <= 0) return null
val buf = ByteArray(n)
raf.seek(pos)
raf.readFully(buf)
return buf
}
}
@@ -1,66 +0,0 @@
package com.droiddeck.launcher.frontend
import org.json.JSONObject
import java.io.File
/**
* Which catalog components a game's prefix already has from elsewhere - a real installer, the game,
* the user - so the list can say so instead of recommending them again. Bannerlator's detector,
* on DroidDeck's compatdata/<id>: only markers absent from a fresh Proton prefix count (OpenAL32,
* Mono, PhysX, Games for Windows Live); msvcp140, d3dx9 and the like ship with Proton and cannot
* tell. Files DroidDeck put there itself (droiddeck-wincomponents' state) are not counted.
* Pure filesystem reads; never throws.
*/
object PrefixInstalledDetector {
private const val STATE = ".droiddeck-wincomponents.json"
/** Detector names (oalinst, mono, physx, XLiveRedist) present in [compat]/pfx. */
fun detect(compat: File?): Set<String> = try {
val pfx = compat?.let { File(it, "pfx") }
if (pfx == null || !pfx.isDirectory) emptySet() else {
val ours = ours(compat)
val out = HashSet<String>()
val openal = listOf("system32", "syswow64").map { "drive_c/windows/$it/openal32.dll" }
if (openal.any { it !in ours && fileIgnoringCase(pfx, it) }) out += "oalinst"
if (File(pfx, "drive_c/windows/mono").isDirectory) out += "mono"
if (hasPhysX(pfx)) out += "physx"
if (registryContains(pfx, "Games for Windows")) out += "XLiveRedist"
out
}
} catch (_: Throwable) {
emptySet()
}
private fun ours(compat: File): Set<String> = try {
val files = JSONObject(File(compat, STATE).readText()).optJSONObject("files")
files?.keys()?.asSequence()?.map { it.lowercase() }?.toSet().orEmpty()
} catch (_: Exception) {
emptySet()
}
/** Windows names ignore case; the prefix's folder may spell them either way. */
private fun fileIgnoringCase(pfx: File, rel: String): Boolean {
val target = File(pfx, rel)
return target.parentFile?.listFiles()?.any { it.isFile && it.name.equals(target.name, ignoreCase = true) } == true
}
private fun hasPhysX(pfx: File): Boolean {
for (pf in arrayOf("drive_c/Program Files", "drive_c/Program Files (x86)")) {
val base = File(pfx, pf)
if (File(base, "NVIDIA Corporation/PhysX").isDirectory) return true
if (base.listFiles()?.any { it.isDirectory && it.name.contains("PhysX", ignoreCase = true) } == true) return true
}
return false
}
private fun registryContains(pfx: File, needle: String): Boolean =
arrayOf("system.reg", "user.reg").any { name ->
val f = File(pfx, name)
try {
f.isFile && f.length() < 32L * 1024 * 1024 &&
f.bufferedReader().use { r -> r.lineSequence().any { it.contains(needle, ignoreCase = true) } }
} catch (_: Throwable) {
false
}
}
}
@@ -1,95 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.session.SessionState
import java.io.File
/**
* A Steam game whose download finishes during a session, noticed by its appmanifest (a new one,
* or StateFlags turning to 4, fully installed) with a light look every five seconds while the
* session runs, and handed to [AutoComponents] as a single job that may run in the session, so its
* Windows components are in place when the user plays it right after the download.
*/
object SessionInstalls {
private const val TAG = "SessionInstalls"
private const val POLL_MS = 5_000L
/** One appmanifest as read: the app, its name and folder, whether it is fully installed. */
class Manifest(val appId: Int, val name: String, val installDir: String, val installed: Boolean, val steamapps: File)
private val APPID = Regex("\"appid\"\\s*\"(\\d+)\"", RegexOption.IGNORE_CASE)
private val NAME = Regex("\"name\"\\s*\"([^\"]*)\"", RegexOption.IGNORE_CASE)
private val DIR = Regex("\"installdir\"\\s*\"([^\"]*)\"", RegexOption.IGNORE_CASE)
private val STATE = Regex("\"StateFlags\"\\s*\"(\\d+)\"", RegexOption.IGNORE_CASE)
internal fun parse(file: File): Manifest? = runCatching {
val text = file.readText()
val id = APPID.find(text)?.groupValues?.get(1)?.toInt() ?: return null
Manifest(id, NAME.find(text)?.groupValues?.get(1).orEmpty(), DIR.find(text)?.groupValues?.get(1).orEmpty(),
STATE.find(text)?.groupValues?.get(1)?.toIntOrNull() == 4, file.parentFile!!)
}.getOrNull()
/** The libraries the session's client installs to, as host folders. */
internal fun steamappsDirs(context: Context): List<File> = listOfNotNull(
File(LinuxRuntime.rootDir(context), "root/.local/share/Steam/steamapps"),
GameStorage.effective(context)?.let { File(it.path, "steamapps") },
).filter { it.isDirectory }
/**
* Keeps what the libraries hold between looks: a manifest re-read only when its time changed.
* [poll] returns the apps that became fully installed since the last look (none on the first).
*/
internal class Watch(private val dirs: () -> List<File>) {
private val seen = HashMap<String, Pair<Long, Manifest?>>()
private var first = true
fun poll(): List<Manifest> {
val fresh = ArrayList<Manifest>()
for (dir in dirs()) for (f in dir.listFiles { x -> x.isFile && x.name.startsWith("appmanifest_") && x.name.endsWith(".acf") }.orEmpty()) {
val before = seen[f.path]
if (before != null && before.first == f.lastModified()) continue
val now = parse(f)
seen[f.path] = f.lastModified() to now
if (!first && now != null && now.installed && before?.second?.installed != true) fresh.add(now)
}
first = false
return fresh
}
}
/** A finished install as the Games tab would list it. */
internal fun gameOf(m: Manifest): Library.SteamGame =
Library.SteamGame(m.appId, m.name.ifEmpty { m.appId.toString() }, null, m.steamapps.parentFile?.path ?: "steam",
gameFiles = File(m.steamapps, "common/${m.installDir}"), source = Library.SOURCE_STEAM)
/**
* Looks every five seconds while the session runs, on a thread of its own at background
* priority; each finished install becomes one job for its Windows components.
*/
fun watch(context: Context) {
val app = context.applicationContext
Thread({
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND)
val watch = Watch { steamappsDirs(app) }
try {
// The session is still starting when this is called: up to two minutes for it.
var waited = 0L
while (!SessionState.running && waited < 120_000L) { Thread.sleep(POLL_MS); waited += POLL_MS }
watch.poll()
while (SessionState.running) {
for (m in watch.poll()) {
Log.i(TAG, "wincomp: ${m.name} (${m.appId}) finished installing in the session")
AutoComponents.queueInSession(app, gameOf(m))
}
Thread.sleep(POLL_MS)
}
} catch (e: InterruptedException) {
} catch (e: Exception) {
Log.w(TAG, "install watch: ${e.message}")
}
}, "session-installs").apply { isDaemon = true }.start()
}
}
@@ -1,202 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.AtomicFile
import android.util.Log
import com.droiddeck.launcher.runtime.LinuxRuntime
import org.json.JSONArray
import org.json.JSONObject
import java.io.DataInputStream
import java.io.File
import java.io.RandomAccessFile
import java.nio.ByteBuffer
import java.nio.ByteOrder
/**
* Steam's own data for an app, from the client in the runtime: its app-info cache
* (Steam/appcache/appinfo.vdf, the PICS data the client keeps for every app it has seen). What is
* read is which Steamworks Shared depots (the VC++, DirectX... redistributables of app 228980) the
* app's depots point at, and its name. Kept per appid in the app's files, so it works offline; an
* app the client has not seen is looked for again after a week.
*/
object SteamAppInfo {
private const val TAG = "SteamAppInfo"
private const val CACHE = "steam-appinfo.json"
private const val RETRY_AFTER_MS = 7L * 24 * 3600 * 1000
/** The Steamworks Shared app the redistributable depots belong to. */
const val SHARED_APP = "228980"
class Info(val name: String, val sharedDepots: List<String>)
fun appinfoFile(context: Context) = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam/appcache/appinfo.vdf")
/** The shared depots for [appId]: from the cache, else the client's app-info file; null when unknown. */
@Synchronized
fun info(context: Context, appId: Int, appinfo: File = appinfoFile(context)): Info? {
val cacheFile = AtomicFile(File(context.filesDir, CACHE))
val cache = runCatching { JSONObject(cacheFile.readFully().toString(Charsets.UTF_8)) }.getOrDefault(JSONObject())
val now = System.currentTimeMillis()
val mtime = appinfo.lastModified()
val known = cache.optJSONObject(appId.toString())
known?.let { o ->
if (!o.optBoolean("miss")) return Info(o.optString("name"), o.optJSONArray("depots").strings())
// A miss is read again when the client has written its cache since (the user may have
// looked at the app in Steam), else a week later.
if (now - o.optLong("at") < RETRY_AFTER_MS && o.optLong("mtime") == mtime) return null
}
val read = runCatching { read(appinfo, appId) }.onFailure { Log.w(TAG, "appinfo: ${it.javaClass.simpleName}") }.getOrNull()
val entry = JSONObject().put("at", now).put("mtime", mtime)
// When Steam was last asked anonymously ([lookup]), kept across re-reads of the file.
known?.optLong("picsAt")?.takeIf { it > 0 }?.let { entry.put("picsAt", it) }
if (read == null) entry.put("miss", true) else entry.put("name", read.name).put("depots", JSONArray(read.sharedDepots))
cache.put(appId.toString(), entry)
val out = cacheFile.startWrite()
try { out.write(cache.toString().toByteArray()); cacheFile.finishWrite(out) } catch (e: Exception) { cacheFile.failWrite(out) }
return read
}
/** Steam asked anonymously ([SteamPics]); a test stands in for it. */
@androidx.annotation.VisibleForTesting
internal var pics: (List<Int>) -> Map<Int, Info?>? = { SteamPics.lookup(it) }
/**
* Of [appIds], those neither the client's cache (appinfo.vdf, read first: free) nor an earlier
* answer has, and that Steam was not asked about anonymously in the past week.
*/
fun needLookup(context: Context, appIds: List<Int>): List<Int> {
val wanted = appIds.distinct().filter { it > 0 && info(context, it) == null }
if (wanted.isEmpty()) return emptyList()
val cache = cache(context)
val now = System.currentTimeMillis()
return wanted.filter { now - (cache.optJSONObject(it.toString())?.optLong("picsAt") ?: 0L) >= RETRY_AFTER_MS }
}
/**
* [appIds] the client never saw, asked of Steam anonymously in one connection ([SteamPics], in
* batches) and every answer kept like the client's: an app's depots and name, or a miss tried
* again in a week. False when nothing needed asking or Steam could not be reached. Blocking.
*/
@Synchronized
fun lookup(context: Context, appIds: List<Int>): Boolean {
val need = needLookup(context, appIds)
if (need.isEmpty()) return false
val answers = pics(need) ?: return false
val cache = cache(context)
val now = System.currentTimeMillis()
val mtime = appinfoFile(context).lastModified()
for (id in need) {
val info = answers[id]
val entry = JSONObject().put("at", now).put("mtime", mtime).put("picsAt", now)
if (info == null) entry.put("miss", true) else entry.put("name", info.name).put("depots", JSONArray(info.sharedDepots)).put("source", "pics")
cache.put(id.toString(), entry)
}
val file = AtomicFile(File(context.filesDir, CACHE))
val out = file.startWrite()
try { out.write(cache.toString().toByteArray()); file.finishWrite(out) } catch (e: Exception) { file.failWrite(out) }
return true
}
/** What is kept for [appId]: "hit", "miss" or "none" (part of a game's list fingerprint). */
fun state(context: Context, appId: Int): String = cache(context).optJSONObject(appId.toString())?.let { if (it.optBoolean("miss")) "miss" else "hit" } ?: "none"
private fun cache(context: Context): JSONObject =
runCatching { JSONObject(AtomicFile(File(context.filesDir, CACHE)).readFully().toString(Charsets.UTF_8)) }.getOrDefault(JSONObject())
private fun JSONArray?.strings(): List<String> = if (this == null) emptyList() else (0 until length()).map { optString(it) }
/**
* [appId]'s entry in an appinfo.vdf (versions 27, 28 and 29, the last with its keys in a string
* table), or null when the file does not have it.
*/
internal fun read(file: File, appId: Int): Info? {
if (!file.isFile) return null
RandomAccessFile(file, "r").use { raf ->
val head = ByteBuffer.allocate(16).order(ByteOrder.LITTLE_ENDIAN)
raf.readFully(head.array(), 0, 8)
val magic = head.getInt(0)
val version = magic and 0xFF
if (magic ushr 8 != 0x075644 || version !in 0x27..0x29) return null
var strings: List<String>? = null
var pos = 8L
if (version >= 0x29) {
raf.readFully(head.array(), 8, 8)
val tableAt = head.getLong(8)
strings = readStrings(raf, tableAt)
pos = 16L
}
val fixed = if (version >= 0x28) 4 + 4 + 8 + 20 + 4 + 20 else 4 + 4 + 8 + 20 + 4
val entry = ByteBuffer.allocate(8).order(ByteOrder.LITTLE_ENDIAN)
while (pos + 8 <= raf.length()) {
raf.seek(pos)
raf.readFully(entry.array(), 0, 8)
val id = entry.getInt(0)
val size = entry.getInt(4).toLong() and 0xFFFFFFFFL
if (id == 0) return null
if (id == appId) {
if (size > 64L * 1024 * 1024) return null
val body = ByteArray(size.toInt())
raf.readFully(body)
val kv = ByteBuffer.wrap(body, fixed, body.size - fixed).order(ByteOrder.LITTLE_ENDIAN)
val tree = readMap(kv, strings)
@Suppress("UNCHECKED_CAST")
val app = (tree["appinfo"] as? Map<String, Any>) ?: tree
return infoOf(app)
}
pos += 8 + size
}
return null
}
}
@Suppress("UNCHECKED_CAST")
internal fun infoOf(app: Map<String, Any>): Info {
val name = (app["common"] as? Map<String, Any>)?.get("name") as? String ?: ""
val depots = (app["depots"] as? Map<String, Any>).orEmpty()
val shared = depots.mapNotNull { (key, value) ->
val depot = value as? Map<String, Any> ?: return@mapNotNull null
key.takeIf { (depot["depotfromapp"] as? String) == SHARED_APP || (key in SteamRedists.DEPOTS && depot["sharedinstall"] != null) }
}
return Info(name, shared)
}
private fun readStrings(raf: RandomAccessFile, at: Long): List<String> {
raf.seek(at)
val count = Integer.reverseBytes(raf.readInt())
val rest = ByteArray((raf.length() - at - 4).toInt().coerceAtLeast(0))
raf.readFully(rest)
val out = ArrayList<String>(count)
var start = 0
for (i in rest.indices) {
if (out.size == count) break
if (rest[i] == 0.toByte()) { out.add(String(rest, start, i - start, Charsets.UTF_8)); start = i + 1 }
}
return out
}
private fun cstring(b: ByteBuffer): String {
val start = b.position()
while (b.get() != 0.toByte()) { }
val bytes = ByteArray(b.position() - start - 1)
b.position(start); b.get(bytes); b.get()
return String(bytes, Charsets.UTF_8)
}
/** One binary key-value map, to its end marker; keys by name, or by index into [strings]. */
private fun readMap(b: ByteBuffer, strings: List<String>?): Map<String, Any> {
val out = LinkedHashMap<String, Any>()
while (b.hasRemaining()) {
val type = b.get().toInt() and 0xFF
if (type == 0x08) return out
val key = if (strings != null) strings.getOrElse(b.int) { "" } else cstring(b)
when (type) {
0x00 -> out[key] = readMap(b, strings)
0x01 -> out[key] = cstring(b)
0x02 -> out[key] = b.int.toString()
0x03 -> out[key] = b.float.toString()
0x07, 0x0A -> out[key] = b.long.toString()
else -> return out
}
}
return out
}
}
@@ -1,160 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.Log
import androidx.annotation.VisibleForTesting
import com.droiddeck.launcher.stores.CredentialCipher
import org.json.JSONArray
import org.json.JSONObject
import java.io.File
import java.net.HttpURLConnection
import java.net.URL
import java.net.URLEncoder
/**
* SteamGridDB, the art source after Steam's store: a game by its Steam appid, else by a search
* whose result must carry the same name, then its best-rated grids, heroes, logos and icons.
*
* The API key: the user's own (Steam settings › Games), sealed with [CredentialCipher] in the
* app's files, else the one the build carries (`BuildConfig.SGDB_API_KEY`, from a CI secret), else
* none, and then this step is skipped. The key travels only in the Authorization header and is
* never logged.
*/
object SteamGridDb {
private const val TAG = "SteamGridDb"
private const val API = "https://www.steamgriddb.com/api/v2"
private const val QUERY = "nsfw=false&humor=false"
@VisibleForTesting
@Volatile
internal var keys: CredentialCipher.KeyProvider = CredentialCipher.Keystore
private fun keyFile(context: Context) = File(context.filesDir, "sgdb/key.json")
/** The key the build carries, or "" (a build without the secret, a fork's PR build). */
fun builtInKey(): String = runCatching {
Class.forName("com.droiddeck.launcher.BuildConfig").getField("SGDB_API_KEY").get(null) as? String
}.getOrNull().orEmpty()
/** The user's key wins, then the build's; "" when there is neither. */
fun pick(user: String, builtIn: String): String = user.trim().ifEmpty { builtIn.trim() }
fun key(context: Context): String = pick(userKey(context), builtInKey())
/** The key the user entered, or "". */
@Synchronized
fun userKey(context: Context): String {
val f = keyFile(context)
if (!f.isFile) return ""
return try {
val json = JSONObject(f.readText())
if (CredentialCipher.isEnvelope(json)) CredentialCipher.open(json, keys) else json.optString("key")
} catch (e: Exception) {
if (CredentialCipher.isPermanent(e)) f.delete()
Log.w(TAG, "the saved key cannot be read (${e.javaClass.simpleName})")
""
}
}
/** Saves the user's key sealed (plain only where the Keystore does not work); "" clears it. */
@Synchronized
fun setUserKey(context: Context, key: String) {
val f = keyFile(context)
val value = key.trim()
if (value.isEmpty()) { f.delete(); return }
f.parentFile?.mkdirs()
val text = try {
CredentialCipher.seal(value, keys).toString()
} catch (e: Exception) {
Log.w(TAG, "keystore unavailable, the key stays plain (${e.javaClass.simpleName})")
JSONObject().put("key", value).toString()
}
val tmp = File(f.path + ".tmp")
tmp.writeText(text)
tmp.setReadable(false, false); tmp.setReadable(true, true)
if (!tmp.renameTo(f)) { f.delete(); tmp.renameTo(f) }
}
/** The SteamGridDB game id for [steamAppId], else for a search on [name] that returns the same name; null when neither. */
fun gameId(key: String, steamAppId: Int?, name: String): Int? {
if (steamAppId != null) {
json(key, "$API/games/steam/$steamAppId")?.optJSONObject("data")?.optInt("id")?.takeIf { it > 0 }?.let { return it }
}
val term = URLEncoder.encode(name, "UTF-8").replace("+", "%20")
val results = json(key, "$API/search/autocomplete/$term")?.optJSONArray("data") ?: return null
return match(name, (0 until results.length()).map { results.getJSONObject(it) }.map { it.optInt("id") to it.optString("name") })
}
/** The id of the first result whose name matches [name] ([AddedGameArt.nameMatch]); no blind first pick. */
internal fun match(name: String, results: List<Pair<Int, String>>): Int? =
results.map { (id, got) -> id to AddedGameArt.nameMatch(name, got) }
.filter { it.second > 0 && it.first > 0 }
.maxByOrNull { it.second }?.first
/**
* Fetches what is missing into [cache] under the names Steam's art uses there (p.jpg,
* header.jpg, hero.jpg, logo.png) and the icon as icon-sgdb.png. True when anything arrived.
*/
fun download(key: String, id: Int, cache: File): Boolean {
var got = false
for ((path, local) in listOf(
"grids/game/$id?dimensions=600x900&$QUERY" to "p.jpg",
"grids/game/$id?dimensions=460x215,920x430&$QUERY" to "header.jpg",
"heroes/game/$id?$QUERY" to "hero.jpg",
"logos/game/$id?$QUERY" to "logo.png",
"icons/game/$id?$QUERY" to "icon-sgdb.png",
)) {
val dst = File(cache, local)
if (dst.isFile) continue
val items = json(key, "$API/$path")?.optJSONArray("data") ?: continue
val url = best(items, local.endsWith(".png")) ?: continue
val bytes = AddedGameArt.get(url) ?: continue
val tmp = File(cache, "$local.tmp")
tmp.writeBytes(bytes)
if (tmp.renameTo(dst)) { got = true; File(cache, "$local.src").writeText(AddedGameArt.SGDB) }
}
return got
}
/** The best-scored [limit] images for [slot] of game [id], as (thumbnail, full image) URLs. */
fun images(key: String, id: Int, slot: AddedGameArt.Slot, limit: Int): List<Pair<String, String>> {
val path = when (slot) {
AddedGameArt.Slot.COVER -> "grids/game/$id?dimensions=600x900&$QUERY"
AddedGameArt.Slot.BACKGROUND -> "heroes/game/$id?$QUERY"
AddedGameArt.Slot.LOGO -> "logos/game/$id?$QUERY"
AddedGameArt.Slot.ICON -> "icons/game/$id?$QUERY"
}
val items = json(key, "$API/$path")?.optJSONArray("data") ?: return emptyList()
return ranked(items, pngOnly = slot == AddedGameArt.Slot.LOGO || slot == AddedGameArt.Slot.ICON).take(limit)
}
/** [items] best-scored first, as (thumbnail, full image) URLs; for a .png slot only PNGs. */
internal fun ranked(items: JSONArray, pngOnly: Boolean): List<Pair<String, String>> =
(0 until items.length()).map { items.getJSONObject(it) }
.filter { it.optString("url").startsWith("https://") && (!pngOnly || it.optString("mime") == "image/png" || it.optString("url").endsWith(".png", true)) }
.sortedByDescending { it.optInt("score", 0) }
.map { (it.optString("thumb").takeIf { t -> t.startsWith("https://") } ?: it.optString("url")) to it.optString("url") }
/** The highest-scored image's URL; for a .png slot only a PNG. */
internal fun best(items: JSONArray, pngOnly: Boolean): String? =
(0 until items.length()).map { items.getJSONObject(it) }
.filter { it.optString("url").startsWith("https://") && (!pngOnly || it.optString("mime") == "image/png" || it.optString("url").endsWith(".png", true)) }
.maxByOrNull { it.optInt("score", 0) }?.optString("url")
/** A GET with the key in its Authorization header; the body as JSON, or null. Logs the path only. */
private fun json(key: String, url: String): JSONObject? {
val c = URL(url).openConnection() as HttpURLConnection
c.connectTimeout = 10_000
c.readTimeout = 15_000
c.setRequestProperty("User-Agent", "DroidDeck-launcher")
c.setRequestProperty("Authorization", "Bearer $key")
return try {
if (c.responseCode != 200) { Log.w(TAG, "${URL(url).path}: HTTP ${c.responseCode}"); null }
else JSONObject(c.inputStream.use { it.readBytes() }.toString(Charsets.UTF_8)).takeIf { it.optBoolean("success", true) }
} catch (e: Exception) {
Log.w(TAG, "${URL(url).path}: ${e.javaClass.simpleName}"); null
} finally {
c.disconnect()
}
}
}
@@ -1,77 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.AtomicFile
import org.json.JSONObject
import java.io.File
/**
* Which Steam app a game added in DroidDeck is, kept once per game (by its folder) and used by
* everything that asks: its art ([AddedGameArt]) and its Windows components ([WinCompSources]),
* so the two never disagree.
*
* [Certainty.FILES]: the game's own files name the appid (steam_appid.txt, also under
* steam_settings/ or a parent folder; an emulator ini; Steam's appmanifest) - certain.
* [Certainty.NAME]: Steam's store search returned a game of the same name - a guess.
* [Certainty.NONE]: neither; a miss is tried again after a week.
*/
object SteamMatch {
enum class Certainty { FILES, NAME, NONE }
/** [source]: what gave the appid (GameIdentifier's source, or "store search"). */
class Match(val appId: Int?, val certainty: Certainty, val source: String, val checkedAt: Long)
private const val FILE = "steam-matches.json"
private const val RETRY_AFTER_MS = 7L * 24 * 3600 * 1000
private fun store(context: Context) = AtomicFile(File(context.filesDir, FILE))
@Synchronized
private fun all(context: Context): JSONObject =
runCatching { JSONObject(store(context).readFully().toString(Charsets.UTF_8)) }.getOrDefault(JSONObject())
@Synchronized
fun get(context: Context, key: String): Match? = all(context).optJSONObject(key)?.let { o ->
Match(
o.optInt("appId", 0).takeIf { it > 0 },
runCatching { Certainty.valueOf(o.optString("certainty")) }.getOrDefault(Certainty.NONE),
o.optString("source"), o.optLong("at"),
)
}
@Synchronized
fun put(context: Context, key: String, match: Match) {
val json = all(context).put(
key, JSONObject().put("certainty", match.certainty.name).put("source", match.source).put("at", match.checkedAt)
.apply { match.appId?.let { put("appId", it) } },
)
val atomic = store(context)
val out = atomic.startWrite()
try { out.write(json.toString().toByteArray()); atomic.finishWrite(out) } catch (e: Exception) { atomic.failWrite(out) }
}
/**
* The match for the game in [key] (its folder), [exe] its exe and [name] its title: its files
* first, always read again; else the one kept (a name match stays, a miss for a week); else
* [legacy], an appid an earlier build's art lookup kept; else [search] on the name, when given.
* Blocking ([search] asks the network).
*/
fun resolve(context: Context, key: String, exe: File, name: String, legacy: File? = null, search: ((String) -> Int?)? = null): Match {
val now = System.currentTimeMillis()
val identity = runCatching { GameIdentifier.identify(exe) }.getOrNull()
identity?.appId?.let { id ->
return Match(id, Certainty.FILES, identity.source.name.lowercase(), now).also { put(context, key, it) }
}
val known = get(context, key)
if (known != null && known.certainty == Certainty.NAME) return known
if (known != null && known.certainty == Certainty.NONE && now - known.checkedAt < RETRY_AFTER_MS) return known
legacy?.takeIf { it.isFile }?.let { runCatching { it.readText().trim().toInt() }.getOrNull() }?.takeIf { it > 0 }?.let { id ->
return Match(id, Certainty.NAME, "store search", now).also { put(context, key, it) }
}
if (search == null) return known?.takeIf { it.certainty != Certainty.FILES } ?: Match(null, Certainty.NONE, "", 0)
val id = runCatching { search(name) }.getOrNull()
val match = if (id != null && id > 0) Match(id, Certainty.NAME, "store search", now) else Match(null, Certainty.NONE, "", now)
put(context, key, match)
return match
}
}
@@ -1,334 +0,0 @@
package com.droiddeck.launcher.frontend
import android.util.Log
import androidx.annotation.VisibleForTesting
import org.json.JSONObject
import java.io.ByteArrayInputStream
import java.io.ByteArrayOutputStream
import java.io.DataInputStream
import java.io.IOException
import java.io.InputStream
import java.io.OutputStream
import java.net.HttpURLConnection
import java.net.URL
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.security.SecureRandom
import java.util.zip.GZIPInputStream
import javax.net.ssl.SSLSocket
import javax.net.ssl.SSLSocketFactory
/**
* Steam's own app info (PICS) for apps the client in the runtime has never seen, asked of Steam
* anonymously: a connection to one of Steam's connection managers (the list from Steam's public
* ISteamDirectory/GetCMListForConnect, the WebSocket transport Steam's web clients use), an
* anonymous logon - no account, nothing of the user's Steam sign-in - a request for the apps'
* access tokens and then their product info, the app KeyValues read for their Steamworks Shared
* depots and name, and the connection closed. What steamcmd's anonymous `app_info_print` sees.
*/
object SteamPics {
private const val TAG = "SteamPics"
private const val CM_LIST = "https://api.steampowered.com/ISteamDirectory/GetCMListForConnect/v1/?cellid=0&format=json"
/** At most this many apps per request. */
const val BATCH = 25
private const val PROTO = 0x80000000.toInt()
private const val EMSG_MULTI = 1
private const val EMSG_LOGON = 5514
private const val EMSG_LOGON_RESPONSE = 751
private const val EMSG_LOGOFF = 706
private const val EMSG_TOKENS_REQUEST = 8905
private const val EMSG_TOKENS_RESPONSE = 8906
private const val EMSG_INFO_REQUEST = 8903
private const val EMSG_INFO_RESPONSE = 8904
private const val PROTOCOL_VERSION = 65580
/** An anonymous user's SteamID: universe Public, account type AnonUser, instance 0. */
private const val ANON_STEAMID = (1L shl 56) or (10L shl 52)
/**
* [appIds]' info, one connection for all of them in batches of [BATCH]: each known app's
* info, null for an app Steam does not know. Null when Steam could not be reached. Blocking.
*/
fun lookup(appIds: List<Int>): Map<Int, SteamAppInfo.Info?>? {
if (appIds.isEmpty()) return emptyMap()
val host = runCatching { cmHost() }.getOrNull() ?: return null
return try {
Wss(host, 20_000).use { ws ->
ws.send(message(EMSG_LOGON, header(ANON_STEAMID, 0), Proto().varint(1, PROTOCOL_VERSION.toLong()).varint(7, 16).string(6, "english").bytes()))
var steamId = 0L
var session = 0
// The logon's answer (other messages before it are passed over).
loop@ while (true) for ((emsg, hdr, body) in messages(ws.receive() ?: return null)) if (emsg == EMSG_LOGON_RESPONSE) {
val h = fields(hdr); val b = fields(body)
if ((b[1]?.firstOrNull() as? Long ?: 0L) != 1L) { Log.w(TAG, "anonymous logon refused: ${b[1]}"); return null }
steamId = h[1]?.firstOrNull() as? Long ?: 0L
session = (h[2]?.firstOrNull() as? Long ?: 0L).toInt()
break@loop
}
val out = HashMap<Int, SteamAppInfo.Info?>()
for (batch in batches(appIds)) {
val tokens = HashMap<Int, Long>()
ws.send(message(EMSG_TOKENS_REQUEST, header(steamId, session), Proto().apply { batch.forEach { varint(2, it.toLong()) } }.bytes()))
tokens@ while (true) for ((emsg, _, body) in messages(ws.receive() ?: return null)) if (emsg == EMSG_TOKENS_RESPONSE) {
for (t in fields(body)[3].orEmpty()) {
val f = fields(t as ByteArray)
val id = (f[1]?.firstOrNull() as? Long)?.toInt() ?: continue
tokens[id] = f[2]?.firstOrNull() as? Long ?: 0L
}
break@tokens
}
ws.send(message(EMSG_INFO_REQUEST, header(steamId, session), Proto().apply {
batch.forEach { id -> bytes(2, Proto().varint(1, id.toLong()).apply { tokens[id]?.takeIf { it != 0L }?.let { varint(2, it) } }.bytes()) }
varint(3, 0)
}.bytes()))
var pending = true
while (pending) for ((emsg, _, body) in messages(ws.receive() ?: return null)) if (emsg == EMSG_INFO_RESPONSE) {
val r = parseInfoResponse(body)
out.putAll(r.apps)
r.unknown.forEach { out[it] = null }
pending = r.pending
}
batch.forEach { if (it !in out) out[it] = null }
}
runCatching { ws.send(message(EMSG_LOGOFF, header(steamId, session), ByteArray(0))) }
Log.i(TAG, "steam pics: ${out.size} apps, ${out.values.count { it?.sharedDepots?.isNotEmpty() == true }} with shared redists")
out
}
} catch (e: Exception) {
Log.w(TAG, "steam pics: ${e.javaClass.simpleName}: ${e.message}")
null
}
}
/** [appIds] in requests of at most [BATCH], each once. */
fun batches(appIds: List<Int>): List<List<Int>> = appIds.distinct().chunked(BATCH)
/** A connection manager for the WebSocket transport, least loaded first as Steam lists them. */
private fun cmHost(): String? {
val c = URL(CM_LIST).openConnection() as HttpURLConnection
c.connectTimeout = 10_000; c.readTimeout = 10_000
val body = try { c.inputStream.bufferedReader().readText() } finally { c.disconnect() }
val list = JSONObject(body).optJSONObject("response")?.optJSONArray("serverlist") ?: return null
return (0 until list.length()).mapNotNull { list.optJSONObject(it) }
.firstOrNull { it.optString("type") == "websockets" }?.optString("endpoint")?.substringBefore(':')
}
// ---- the product info answer ----
class InfoResponse(val apps: Map<Int, SteamAppInfo.Info>, val unknown: List<Int>, val pending: Boolean)
/** A CMsgClientPICSProductInfoResponse: each app's KeyValues read, the unknown ones, whether more follows. */
@VisibleForTesting
internal fun parseInfoResponse(body: ByteArray): InfoResponse {
val f = fields(body)
val apps = HashMap<Int, SteamAppInfo.Info>()
for (a in f[1].orEmpty()) {
val app = fields(a as ByteArray)
val id = (app[1]?.firstOrNull() as? Long)?.toInt() ?: continue
val buffer = app[5]?.firstOrNull() as? ByteArray ?: continue
val text = String(buffer, Charsets.UTF_8).trimEnd('\u0000')
infoFromKeyValues(text)?.let { apps[id] = it }
}
val unknown = f[2].orEmpty().mapNotNull { (it as? Long)?.toInt() } + f[2].orEmpty().filterIsInstance<ByteArray>().flatMap { packed(it) }
return InfoResponse(apps, unknown, (f[6]?.firstOrNull() as? Long ?: 0L) != 0L)
}
/** An app's KeyValues text ("appinfo" { "common" {...} "depots" {...} }) to its name and shared depots. */
@VisibleForTesting
internal fun infoFromKeyValues(text: String): SteamAppInfo.Info? {
// The buffer ends in a NUL, kept or not by whoever handed it over.
val tree = runCatching { KeyValues(text.trimEnd('\u0000', ' ', '\n', '\r', '\t')).read() }.getOrNull() ?: return null
@Suppress("UNCHECKED_CAST")
val app = tree["appinfo"] as? Map<String, Any> ?: return null
return SteamAppInfo.infoOf(app)
}
/** Valve's text KeyValues: quoted keys and values, nested braces. */
private class KeyValues(private val s: String) {
private var i = 0
fun read(): Map<String, Any> = map(top = true)
private fun map(top: Boolean): Map<String, Any> {
val out = LinkedHashMap<String, Any>()
while (true) {
skip()
if (i >= s.length) { if (top) return out else throw IOException("unclosed") }
if (s[i] == '}') { i++; return out }
val key = token()
skip()
if (i < s.length && s[i] == '{') { i++; out[key] = map(top = false) } else out[key] = token()
}
}
private fun skip() {
while (i < s.length) {
if (s[i].isWhitespace() || s[i] == '\u0000') i++
else if (s.startsWith("//", i)) { while (i < s.length && s[i] != '\n') i++ }
else break
}
}
private fun token(): String {
if (i < s.length && s[i] == '"') {
i++
val b = StringBuilder()
while (i < s.length && s[i] != '"') {
if (s[i] == '\\' && i + 1 < s.length) { i++; b.append(when (s[i]) { 'n' -> '\n'; 't' -> '\t'; else -> s[i] }) } else b.append(s[i])
i++
}
i++
return b.toString()
}
val start = i
while (i < s.length && !s[i].isWhitespace() && s[i] != '{' && s[i] != '}') i++
if (start == i) throw IOException("token expected at $i")
return s.substring(start, i)
}
}
// ---- messages ----
private fun header(steamId: Long, session: Int) = Proto().fixed64(1, steamId).varint(2, session.toLong()).bytes()
private fun message(emsg: Int, header: ByteArray, body: ByteArray): ByteArray =
ByteBuffer.allocate(8 + header.size + body.size).order(ByteOrder.LITTLE_ENDIAN)
.putInt(emsg or PROTO).putInt(header.size).put(header).put(body).array()
/** One message off the wire as (emsg, header, body); a Multi unpacked (gunzipped when it says so) into the ones inside. */
@VisibleForTesting
internal fun messages(data: ByteArray): List<Triple<Int, ByteArray, ByteArray>> {
if (data.size < 8) return emptyList()
val b = ByteBuffer.wrap(data).order(ByteOrder.LITTLE_ENDIAN)
val raw = b.int
if (raw and PROTO == 0) return emptyList()
val emsg = raw and PROTO.inv()
val hl = b.int
if (hl < 0 || 8 + hl > data.size) return emptyList()
val header = data.copyOfRange(8, 8 + hl)
val body = data.copyOfRange(8 + hl, data.size)
if (emsg != EMSG_MULTI) return listOf(Triple(emsg, header, body))
val f = fields(body)
var inner = f[2]?.firstOrNull() as? ByteArray ?: return emptyList()
if ((f[1]?.firstOrNull() as? Long ?: 0L) > 0) inner = GZIPInputStream(ByteArrayInputStream(inner)).use { it.readBytes() }
val out = ArrayList<Triple<Int, ByteArray, ByteArray>>()
val ib = ByteBuffer.wrap(inner).order(ByteOrder.LITTLE_ENDIAN)
while (ib.remaining() >= 4) {
val len = ib.int
if (len < 0 || len > ib.remaining()) break
val one = ByteArray(len).also { ib.get(it) }
out.addAll(messages(one))
}
return out
}
// ---- protobuf, the little needed ----
/** Writes protobuf fields. */
@VisibleForTesting
internal class Proto {
private val out = ByteArrayOutputStream()
private fun raw(v: Long) { var x = v; while (true) { val b = (x and 0x7F).toInt(); x = x ushr 7; if (x == 0L) { out.write(b); return }; out.write(b or 0x80) } }
fun varint(field: Int, v: Long) = apply { raw((field shl 3).toLong()); raw(v) }
fun fixed64(field: Int, v: Long) = apply { raw(((field shl 3) or 1).toLong()); for (k in 0 until 8) out.write(((v ushr (8 * k)) and 0xFF).toInt()) }
fun bytes(field: Int, b: ByteArray) = apply { raw(((field shl 3) or 2).toLong()); raw(b.size.toLong()); out.write(b) }
fun string(field: Int, s: String) = bytes(field, s.toByteArray())
fun bytes(): ByteArray = out.toByteArray()
}
/** Reads protobuf fields: number to values (Long for varint and fixed, ByteArray for length-delimited). */
@VisibleForTesting
internal fun fields(b: ByteArray): Map<Int, List<Any>> {
val out = HashMap<Int, MutableList<Any>>()
var i = 0
fun varint(): Long { var v = 0L; var s = 0; while (true) { val c = b[i++].toInt() and 0xFF; v = v or ((c and 0x7F).toLong() shl s); s += 7; if (c < 0x80) return v } }
while (i < b.size) {
val key = varint()
val field = (key ushr 3).toInt()
val value: Any = when ((key and 7).toInt()) {
0 -> varint()
1 -> { var v = 0L; for (k in 0 until 8) v = v or ((b[i + k].toLong() and 0xFF) shl (8 * k)); i += 8; v }
5 -> { var v = 0L; for (k in 0 until 4) v = v or ((b[i + k].toLong() and 0xFF) shl (8 * k)); i += 4; v }
2 -> { val n = varint().toInt(); val v = b.copyOfRange(i, i + n); i += n; v }
else -> throw IOException("wire type ${key and 7}")
}
out.getOrPut(field) { ArrayList() }.add(value)
}
return out
}
private fun packed(b: ByteArray): List<Int> {
val out = ArrayList<Int>(); var i = 0
while (i < b.size) { var v = 0L; var s = 0; while (true) { val c = b[i++].toInt() and 0xFF; v = v or ((c and 0x7F).toLong() shl s); s += 7; if (c < 0x80) break }; out.add(v.toInt()) }
return out
}
// ---- WebSocket over TLS, binary frames ----
private class Wss(host: String, timeoutMs: Int) : AutoCloseable {
// Made with the host name, so it goes out as SNI.
private val socket: SSLSocket = (SSLSocketFactory.getDefault().createSocket(host, 443) as SSLSocket).apply { soTimeout = timeoutMs }
private val out: OutputStream
private val input: DataInputStream
init {
// Host name checked against the certificate, as HTTPS does.
socket.sslParameters = socket.sslParameters.apply { endpointIdentificationAlgorithm = "HTTPS" }
socket.startHandshake()
out = socket.outputStream
input = DataInputStream(socket.inputStream)
val key = ByteArray(16).also { SecureRandom().nextBytes(it) }
out.write(("GET /cmsocket/ HTTP/1.1\r\nHost: $host\r\nUpgrade: websocket\r\nConnection: Upgrade\r\n" +
"Sec-WebSocket-Key: ${android.util.Base64.encodeToString(key, android.util.Base64.NO_WRAP)}\r\nSec-WebSocket-Version: 13\r\n\r\n").toByteArray())
out.flush()
val status = line(input) ?: throw IOException("no upgrade response")
if (!status.contains(" 101 ")) throw IOException("upgrade refused: $status")
while (true) { val l = line(input) ?: break; if (l.isEmpty()) break }
}
private fun line(s: InputStream): String? {
val buf = ByteArrayOutputStream()
while (true) {
val b = s.read()
if (b < 0) return if (buf.size() == 0) null else buf.toString("UTF-8")
if (b == '\n'.code) return buf.toString("UTF-8").trimEnd('\r')
buf.write(b)
}
}
fun send(payload: ByteArray) {
val mask = ByteArray(4).also { SecureRandom().nextBytes(it) }
val frame = ByteArrayOutputStream()
frame.write(0x82)
when {
payload.size < 126 -> frame.write(0x80 or payload.size)
payload.size < 65536 -> { frame.write(0x80 or 126); frame.write(payload.size ushr 8); frame.write(payload.size and 0xFF) }
else -> { frame.write(0x80 or 127); for (k in 7 downTo 0) frame.write(((payload.size.toLong() ushr (8 * k)) and 0xFF).toInt()) }
}
frame.write(mask)
for (k in payload.indices) frame.write((payload[k].toInt() xor mask[k % 4].toInt()) and 0xFF)
out.write(frame.toByteArray()); out.flush()
}
/** The next binary message (fragments joined); null on close. */
fun receive(): ByteArray? {
val message = ByteArrayOutputStream()
while (true) {
val b0 = input.read(); if (b0 < 0) return null
val b1 = input.read(); if (b1 < 0) return null
val fin = b0 and 0x80 != 0
val opcode = b0 and 0x0F
var len = (b1 and 0x7F).toLong()
if (len == 126L) len = input.readUnsignedShort().toLong() else if (len == 127L) len = input.readLong()
if (len > 32L * 1024 * 1024) throw IOException("frame too large")
val data = ByteArray(len.toInt()).also { input.readFully(it) }
when (opcode) {
0x8 -> return null
0x9 -> { out.write(byteArrayOf(0x8A.toByte(), 0x80.toByte(), 0, 0, 0, 0)); out.flush() }
0x2, 0x0 -> { message.write(data); if (fin) return message.toByteArray() }
else -> {}
}
}
}
override fun close() {
runCatching { out.write(byteArrayOf(0x88.toByte(), 0x80.toByte(), 0, 0, 0, 0)); out.flush() }
runCatching { socket.close() }
}
}
}
@@ -1,46 +0,0 @@
package com.droiddeck.launcher.frontend
import java.io.File
/**
* What Steam itself installs alongside a game: the Steamworks Shared redistributables (app 228980)
* listed under "SharedDepots" in the game's appmanifest. Those live in Steamworks Shared rather than
* the game's folder, so the folder scan ([DependencyDetector]) cannot see them; this reads Steam's
* list instead. Depots are matched to Bannerlator's catalog names; unknown ones are left out.
*/
object SteamRedists {
/** Steamworks Shared depot -> (catalog component, what Steam calls it). 2015-2019 runtimes are one family. */
val DEPOTS = linkedMapOf(
"228981" to ("vcredist2005_dll" to "VC++ 2005"),
"228982" to ("vcredist2008_dll" to "VC++ 2008"),
"228983" to ("vcredist2010_dll" to "VC++ 2010"),
"228984" to ("vcredist2012_dll" to "VC++ 2012"),
"228985" to ("vcredist2013_dll" to "VC++ 2013"),
"228986" to ("vcredist2015_dll" to "VC++ 2015"),
"228987" to ("vcredist2019_dll" to "VC++ 2017"),
"228988" to ("vcredist2019_dll" to "VC++ 2019"),
"228989" to ("vcredist2022_dll" to "VC++ 2022"),
"228990" to ("d3dx9" to "DirectX (June 2010)"),
)
private val BLOCK = Regex("\"SharedDepots\"\\s*\\{([^}]*)\\}", RegexOption.IGNORE_CASE)
private val ENTRY = Regex("\"(\\d+)\"\\s+\"\\d+\"")
/** The game's appmanifest beside its install folder (steamapps/common/<dir> -> steamapps/). */
fun manifest(gameDir: File?, appId: Int): File? {
val steamapps = gameDir?.parentFile?.parentFile ?: return null
return File(steamapps, "appmanifest_$appId.acf").takeIf { it.isFile }
}
fun detect(gameDir: File?, appId: Int): List<DependencyDetector.Recommendation> {
val text = try {
manifest(gameDir, appId)?.takeIf { it.length() < 1L shl 20 }?.readText() ?: return emptyList()
} catch (_: Exception) {
return emptyList()
}
val block = BLOCK.find(text)?.groupValues?.get(1) ?: return emptyList()
return ENTRY.findAll(block).mapNotNull { DEPOTS[it.groupValues[1]] }
.distinctBy { it.first }
.map { (component, label) -> DependencyDetector.Recommendation(component, label, label, DependencyDetector.Kind.STEAM) }
.toList()
}
}
@@ -1,98 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.util.AtomicFile
import android.util.Log
import androidx.annotation.VisibleForTesting
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreGameSidecar
import com.droiddeck.launcher.stores.epic.EpicApiClient
import com.droiddeck.launcher.stores.epic.EpicCredentialStore
import com.droiddeck.launcher.stores.epic.EpicDownloadManager
import com.droiddeck.launcher.stores.gog.GogAuth
import com.droiddeck.launcher.stores.gog.GogDownloadManager
import org.json.JSONObject
import java.io.File
/**
* For a GOG or Epic game installed before its sidecar kept the store's list (GOG's build
* `dependencies`, Epic's manifest prerequisite): the list read once from the store's build
* manifest with the saved sign-in - the manifest alone, never a game file - and kept in the sidecar
* the way an install keeps it. Runs on the components' worker ([AutoComponents]). Without a
* sign-in or a network it is skipped quietly and tried again a week later.
*/
object StoreListBackfill {
private const val TAG = "StoreListBackfill"
private const val FILE = "store-list-backfill.json"
private const val RETRY_AFTER_MS = 7L * 24 * 3600 * 1000
/** The store's list for the game in a sidecar: GOG's dependency ids, or Epic's prerequisite {name, path}; null when it could not be had. */
fun interface Fetcher {
fun fetch(context: Context, sidecar: StoreGameSidecar): Map<String, String>?
}
/** The store itself, with the saved sign-in. */
internal val storeFetcher = Fetcher { context, sidecar -> fromStore(context, sidecar) }
@VisibleForTesting internal var fetcher: Fetcher = storeFetcher
/** Whether [sidecar] was written before the list was kept. */
/**
* Whether [sidecar] has no list read whole: written before the list was kept, or by a build
* that could have written an empty one for a manifest it did not read right.
*/
fun needs(sidecar: StoreGameSidecar): Boolean =
(sidecar.store == Store.GOG || sidecar.store == Store.EPIC) && WinCompSources.LIST_READ !in sidecar.extra
/**
* The list for the game in [folder], fetched and kept when its sidecar lacks one and it was not
* tried in the past week. True when the sidecar changed. Blocking (network).
*/
@Synchronized
fun fill(context: Context, folder: File): Boolean {
val sidecar = StoreGameSidecar.read(folder)?.takeIf { it.isInstalled && needs(it) } ?: return false
val tries = runCatching { JSONObject(AtomicFile(File(context.filesDir, FILE)).readFully().toString(Charsets.UTF_8)) }.getOrDefault(JSONObject())
val now = System.currentTimeMillis()
if (now - tries.optLong(folder.path, 0L) < RETRY_AFTER_MS) return false
// Offline is no try: it waits for a network rather than a week.
if (!AutoComponents.online(context)) return false
val list = runCatching { fetcher.fetch(context, sidecar) }.getOrNull()
if (list == null) {
tries.put(folder.path, now)
val atomic = AtomicFile(File(context.filesDir, FILE))
val out = atomic.startWrite()
try { out.write(tries.toString().toByteArray()); atomic.finishWrite(out) } catch (e: Exception) { atomic.failWrite(out) }
Log.i(TAG, "${sidecar.title}: the ${sidecar.store.label} list could not be had; again in a week")
return false
}
// Read fresh and written whole, as an install writes it: only the list is added.
val current = StoreGameSidecar.read(folder) ?: return false
current.copy(extra = current.extra + list + (WinCompSources.LIST_READ to "1")).write(folder)
Log.i(TAG, "backfill: ${sidecar.title} " + when (sidecar.store) {
Store.GOG -> "gog deps=[${list[WinCompSources.GOG_DEPENDENCIES].orEmpty()}]"
else -> "epic prereq=" + (list[WinCompSources.EPIC_PREREQ_NAME].orEmpty().ifEmpty { list[WinCompSources.EPIC_PREREQ_PATH].orEmpty() }.ifEmpty { "none" })
})
return true
}
private fun fromStore(context: Context, sidecar: StoreGameSidecar): Map<String, String>? {
return when (sidecar.store) {
Store.GOG -> {
val token = GogAuth.validToken(context) ?: return null
GogDownloadManager.fetchDependencies(sidecar.id, sidecar.installVersion, token)
?.let { mapOf(WinCompSources.GOG_DEPENDENCIES to it.joinToString(",")) }
}
Store.EPIC -> {
val token = EpicCredentialStore.getValidAccessToken(context) ?: return null
val namespace = sidecar.extra["namespace"].orEmpty()
val catalogItemId = sidecar.extra["catalogItemId"].orEmpty()
if (namespace.isEmpty() || catalogItemId.isEmpty()) return null
val json = EpicApiClient.getManifestApiJson(token, namespace, catalogItemId, sidecar.extra["appName"] ?: sidecar.id) ?: return null
EpicDownloadManager.fetchPrereq(json)?.let { (name, path) ->
mapOf(WinCompSources.EPIC_PREREQ_NAME to name, WinCompSources.EPIC_PREREQ_PATH to path)
}
}
else -> null
}
}
}
@@ -1,160 +0,0 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreGameSidecar
import org.json.JSONObject
import java.io.File
import java.util.Locale
/**
* Which Windows components a game needs, from the list its source keeps - the source badge decides
* which list is trusted:
*
* - **Steam**: the Steamworks Shared redistributables Steam installs with the game (its
* appmanifest's SharedDepots, else the client's app info) - turned on by themselves.
* - **GOG**: the build manifest's `dependencies`, kept in the sidecar at install - on by themselves.
* - **Epic Games**: the manifest's prerequisite (usually UE4/UE5's prerequisite setup: VC++ and the
* DirectX June 2010 runtime), kept in the sidecar at install - on by themselves.
* - **Amazon Games**: fuel.json's PostInstall installers - on by themselves.
* - **Custom** whose files name a Steam appid ([SteamMatch], certain): Steam's list for that app -
* on by themselves. Matched by name only: the same list as Recommended. No match: the folder scan
* ([DependencyDetector]) as Recommended.
*
* Every store entry is mapped to catalog names here, in one place; one that maps to nothing is a
* suggestion under its own name. The folder scan is offered as Recommended for every game.
*/
object WinCompSources {
/** Whose list a finding came from; the reason line says it. */
enum class Origin { STEAM, GOG, EPIC, AMAZON, STEAM_NAME, FOLDER }
/**
* One thing a list names: [component] the catalog name it maps to (null: none, a suggestion),
* [original] what the list called it, [auto] whether it is turned on by itself, [args] what
* the reason line names (Steam: the label, the game, the appid).
*/
data class Finding(val component: String?, val original: String, val origin: Origin, val auto: Boolean, val args: List<String> = emptyList())
// ---- mapping tables: a store's names -> catalog components ----
private val VC_YEAR = mapOf(
"2005" to "vcredist2005", "2008" to "vcredist2008", "2010" to "vcredist2010", "2012" to "vcredist2012",
"2013" to "vcredist2013", "2015" to "vcredist2015", "2017" to "vcredist2015", "2019" to "vcredist2019", "2022" to "vcredist2022",
)
private val DOTNET = mapOf(
"35" to "dotnet35", "40" to "dotnet40", "45" to "dotnet45", "451" to "dotnet452", "452" to "dotnet452",
"46" to "dotnet46", "461" to "dotnet46", "462" to "dotnet46", "47" to "dotnet472", "471" to "dotnet472",
"472" to "dotnet472", "48" to "dotnet48", "481" to "dotnet48",
)
/**
* A GOG dependency id ("MSVC2017_x64", "DirectX", "DOTNET48", "PhysX", "OpenAL", "XNA4") to its
* components; empty for one that is none of ours (ISI scripts, GOG's own helpers).
*/
fun gog(id: String): List<String> {
val key = id.uppercase(Locale.US).replace(Regex("[^A-Z0-9]"), "")
Regex("""^(?:MSVC|VCREDIST|VC)(\d{4})""").find(key)?.let { m -> return listOfNotNull(VC_YEAR[m.groupValues[1]]) }
Regex("""^(?:DOTNET|NETFRAMEWORK|DOTNETFRAMEWORK)(\d{2,3})""").find(key)?.let { m -> return listOfNotNull(DOTNET[m.groupValues[1]]) }
return when {
key.startsWith("DIRECTX") || key.startsWith("DX9") || key == "DXSETUP" || key.startsWith("D3DX") -> listOf("d3dx9")
key.startsWith("PHYSX") -> listOf("physx")
key.startsWith("OPENAL") -> listOf("oalinst")
key == "XNA31" || key == "XNA3" -> listOf("xna31")
key.startsWith("XNA") -> listOf("xna40")
key.startsWith("XLIVE") || key.startsWith("GFWL") -> listOf("XLiveRedist")
key.startsWith("XACT") -> listOf("xact")
else -> emptyList()
}
}
/** Unreal's prerequisite setup (UE4PrereqSetup_x64.exe, UEPrereqSetup_x64.exe): VC++ 2015-2022 and DirectX June 2010. */
private val UE_PREREQ = Regex("""(?i)ue\d?prereqsetup""")
/** An Epic prerequisite ([path] the installer it runs, [name] what it is called) to its components. */
fun epic(path: String, name: String): List<String> = when {
UE_PREREQ.containsMatchIn(path) || name.contains("UE4 Prerequisites", true) || name.contains("UE5 Prerequisites", true) ||
name.contains("Unreal Engine Prerequisites", true) -> listOf("vcredist2022", "d3dx9")
else -> DependencyDetector.componentsFor(path).ifEmpty { if (path.isEmpty()) gog(name) else emptyList() }
}
/** An installer a store runs after an install (Amazon's PostInstall "Command") to its components. */
fun installer(path: String): List<String> = if (UE_PREREQ.containsMatchIn(path)) listOf("vcredist2022", "d3dx9") else DependencyDetector.componentsFor(path)
/** Steamworks Shared depot ids to (component, Steam's label). */
fun steamDepots(ids: List<String>): List<Pair<String, String>> = ids.mapNotNull { SteamRedists.DEPOTS[it] }.distinctBy { it.first }
// ---- what each store left at install ----
/** Sidecar keys the store installs fill. */
const val GOG_DEPENDENCIES = "dependencies"
const val EPIC_PREREQ_PATH = "prereqPath"
const val EPIC_PREREQ_NAME = "prereqName"
/** Set beside the list when it was read whole (an empty list then means the store lists none). */
const val LIST_READ = "listRead"
/** fuel.json's PostInstall commands. */
fun amazonPostInstall(folder: File): List<String> = runCatching {
val arr = JSONObject(File(folder, "fuel.json").readText()).optJSONArray("PostInstall") ?: return emptyList()
(0 until arr.length()).mapNotNull { arr.optJSONObject(it)?.optString("Command")?.takeIf { c -> c.isNotEmpty() } }
}.getOrDefault(emptyList())
// ---- per game ----
/** Steam's list for [appId]: the local appmanifest's SharedDepots, else the client's app info. */
fun steamList(context: Context, gameDir: File?, appId: Int, gameName: String, auto: Boolean): List<Finding> {
val local = SteamRedists.detect(gameDir, appId)
val pairs = if (local.isNotEmpty()) local.map { it.componentName to it.label }
else SteamAppInfo.info(context, appId)?.let { steamDepots(it.sharedDepots) }.orEmpty()
return pairs.map { (component, label) ->
Finding(component, label, if (auto) Origin.STEAM else Origin.STEAM_NAME, auto, listOf(label, gameName, appId.toString()))
}
}
/** Everything known for [game], blocking (files; the client's app info; no network). */
fun forGame(context: Context, game: Library.SteamGame): List<Finding> {
val folder = game.gameFiles
val out = ArrayList<Finding>()
val store = Store.byId(game.source)
val sidecar = folder?.let { StoreGameSidecar.read(it) }
when {
game.library != Library.ADDED -> if (game.appId > 0) out += steamList(context, folder, game.appId, game.name, auto = true)
store == Store.GOG -> sidecar?.extra?.get(GOG_DEPENDENCIES)?.split(',')?.map { it.trim() }?.filter { it.isNotEmpty() }?.forEach { id ->
val parts = gog(id)
if (parts.isEmpty()) out += Finding(null, id, Origin.GOG, false)
parts.forEach { out += Finding(it, id, Origin.GOG, true) }
}
store == Store.EPIC -> {
val path = sidecar?.extra?.get(EPIC_PREREQ_PATH).orEmpty()
val name = sidecar?.extra?.get(EPIC_PREREQ_NAME).orEmpty()
if (path.isNotEmpty() || name.isNotEmpty()) {
val parts = epic(path, name)
val original = name.ifEmpty { path.substringAfterLast('/') }
if (parts.isEmpty()) out += Finding(null, original, Origin.EPIC, false)
parts.forEach { out += Finding(it, original, Origin.EPIC, true) }
}
}
store == Store.AMAZON -> folder?.let { amazonPostInstall(it) }?.forEach { command ->
val parts = installer(command)
val original = command.replace('\\', '/').substringAfterLast('/')
if (parts.isEmpty()) out += Finding(null, original, Origin.AMAZON, false)
parts.forEach { out += Finding(it, original, Origin.AMAZON, true) }
}
else -> {}
}
// A game added in DroidDeck (Custom, or a store's) that is a Steam app: Steam's list for it,
// on by itself when its files say so, else only recommended.
if (game.library == Library.ADDED && folder != null) SteamMatch.get(context, folder.path)?.let { match ->
val id = match.appId ?: return@let
when (match.certainty) {
SteamMatch.Certainty.FILES -> out += steamList(context, folder, id, game.name, auto = true)
SteamMatch.Certainty.NAME -> out += steamList(context, folder, id, game.name, auto = false)
else -> {}
}
}
// The folder scan, for every game: what it bundles, as Recommended.
folder?.let { DependencyDetector.detect(it) }?.forEach { rec ->
out += Finding(rec.componentName, rec.reason, Origin.FOLDER, false, listOf(rec.reason, rec.kind.name))
}
return out
}
}
@@ -1,166 +0,0 @@
package com.droiddeck.launcher.gpu
import android.app.ActivityManager
import android.content.Context
import android.content.pm.PackageManager
import android.os.Build
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.session.SessionPrefs
import java.io.File
import java.util.Locale
/**
* Everything the device info window shows about the phone's chip: SoC, GPU, CPU, memory, system,
* the phone's own Vulkan driver and the drivers DroidDeck uses. Reads files and asks Vulkan once
* ([VulkanInfo]), so [collect] belongs off the main thread. Values the phone does not give are
* left out rather than guessed.
*/
object DeviceInfo {
class Section(val title: String, val rows: List<Pair<String, String>>)
fun collect(context: Context): List<Section> {
val vk = VulkanInfo.query()
// After Vulkan has been asked, detection can use its name too.
val gpu = GpuInfo.detect()
return listOf(
chip(), gpu(gpu), cpu(), memory(context), system(), vulkan(context, vk), drivers(context, gpu),
).filter { it.rows.isNotEmpty() }
}
/** The whole window as plain text, for a bug report. */
fun text(sections: List<Section>): String = buildString {
append("DroidDeck device info\n")
for (s in sections) {
append('\n').append(s.title).append('\n')
for ((k, v) in s.rows) append(" ").append(k).append(": ").append(v).append('\n')
}
}
private fun MutableList<Pair<String, String>>.add(key: String, value: String?) {
if (!value.isNullOrBlank() && value != Build.UNKNOWN) add(key to value.trim())
}
private fun read(path: String): String? = FileUtils.readString(File(path))?.trim()?.ifEmpty { null }
private fun prop(name: String): String = GpuInfo.systemProperty(name)
private fun chip() = Section("Chip (SoC)", buildList<Pair<String, String>> {
val model = SocNames.model()
val platform = prop("ro.board.platform")
add("Name", SocNames.name(model, platform))
add("Model", model)
if (Build.VERSION.SDK_INT >= 31) add("Maker", Build.SOC_MANUFACTURER)
add("Platform", platform)
add("Hardware", Build.HARDWARE)
add("Board", Build.BOARD)
val id = read("/sys/devices/soc0/soc_id")
val machine = read("/sys/devices/soc0/machine")
add("SoC id", listOfNotNull(id, machine).joinToString(" · "))
add("Family", read("/sys/devices/soc0/family"))
})
private fun gpu(gpu: GpuInfo) = Section("GPU", buildList<Pair<String, String>> {
add("GPU", gpu.name)
add("Family", gpu.family.label)
add("Model found from", when (gpu.modelSource) {
"kernel" -> "the kernel's GPU name"
"vulkan" -> "the Vulkan driver (the kernel's name has no model)"
"platform" -> "the platform (the kernel's name has no model)"
else -> "unknown"
})
add("Kernel name", gpu.kgslName)
val kgsl = "/sys/class/kgsl/kgsl-3d0"
add("Clock range", gpuRange())
add("Load", read("$kgsl/gpu_busy_percentage")?.let { if (it.endsWith("%")) it else "$it %" })
add("Temperature", read("$kgsl/temp")?.toLongOrNull()?.let { if (it > 1000) "${it / 1000} °C" else "$it °C" })
add("Support", gpu.supportText)
})
private fun cpu() = Section("CPU", buildList<Pair<String, String>> {
add("Cores", Runtime.getRuntime().availableProcessors().toString())
// Each cpufreq policy is one cluster: the cores it covers and their speed range.
val policies = File("/sys/devices/system/cpu/cpufreq").listFiles { f -> f.name.matches(Regex("policy\\d+")) }
?.sortedBy { it.name.removePrefix("policy").toInt() }.orEmpty()
for (p in policies) {
val cpus = (read("${p.path}/related_cpus") ?: read("${p.path}/affected_cpus"))?.split(Regex("\\s+"))?.filter { it.isNotEmpty() }.orEmpty()
val min = read("${p.path}/cpuinfo_min_freq")?.toLongOrNull()
val max = read("${p.path}/cpuinfo_max_freq")?.toLongOrNull() ?: continue
val cores = if (cpus.size > 1) "cores ${cpus.first()}-${cpus.last()}" else "core ${cpus.firstOrNull() ?: p.name.removePrefix("policy")}"
add("Cluster ${p.name.removePrefix("policy")}", "${cpus.size.coerceAtLeast(1)} × $cores · " +
(if (min != null) ghz(min) + "–" else "") + ghz(max))
}
add("ABI", Build.SUPPORTED_ABIS.joinToString(", "))
})
private fun ghz(khz: Long) = String.format(Locale.US, "%.2f GHz", khz / 1e6)
/** The GPU's slowest and fastest step: KGSL's list, else a devfreq GPU node (Mali and others). */
private fun gpuRange(): String? {
fun mhz(hz: Long) = "${hz / 1_000_000} MHz"
val kgsl = read("/sys/class/kgsl/kgsl-3d0/gpu_available_frequencies")
?.split(Regex("\\s+"))?.mapNotNull { it.toLongOrNull() }?.filter { it > 0 }.orEmpty()
if (kgsl.isNotEmpty()) return "${mhz(kgsl.min())}–${mhz(kgsl.max())} (${kgsl.size} steps)"
read("/sys/class/kgsl/kgsl-3d0/max_gpuclk")?.toLongOrNull()?.let { return "up to ${mhz(it)}" }
val node = File("/sys/class/devfreq").listFiles()?.firstOrNull { f ->
val n = f.name.lowercase()
(n.contains("gpu") || n.contains("mali") || n.contains("kgsl-3d")) && listOf("bus", "bw", "memlat").none { n.contains(it) }
} ?: return null
val steps = read("${node.path}/available_frequencies")?.split(Regex("\\s+"))?.mapNotNull { it.toLongOrNull() }?.filter { it > 0 }.orEmpty()
if (steps.isNotEmpty()) return "${mhz(steps.min())}–${mhz(steps.max())} (${steps.size} steps)"
val min = read("${node.path}/min_freq")?.toLongOrNull()
val max = read("${node.path}/max_freq")?.toLongOrNull() ?: return null
return (if (min != null) "${mhz(min)}–" else "up to ") + mhz(max)
}
private fun memory(context: Context) = Section("Memory", buildList<Pair<String, String>> {
val am = context.getSystemService(ActivityManager::class.java) ?: return@buildList
val mi = ActivityManager.MemoryInfo().also(am::getMemoryInfo)
add("Total", FileUtils.sizeToString(mi.totalMem))
add("Available now", FileUtils.sizeToString(mi.availMem))
})
private fun system() = Section("System", buildList<Pair<String, String>> {
add("Device", "${Build.MANUFACTURER} ${Build.MODEL}")
add("Android", "${Build.VERSION.RELEASE} (API ${Build.VERSION.SDK_INT})")
add("Security patch", Build.VERSION.SECURITY_PATCH)
add("Kernel", System.getProperty("os.version"))
add("Build", Build.DISPLAY)
})
private fun vulkan(context: Context, vk: Map<String, String>) = Section("Vulkan (the phone's own driver)", buildList<Pair<String, String>> {
vk["error"]?.let { add("Error", it) }
add("Device", vk["device"])
add("Type", vk["type"])
add("API version", vk["api"])
add("Loader version", vk["loader"])
add("Driver", listOfNotNull(vk["driver_name"], vk["driver_version"]).joinToString(" "))
// Qualcomm's build string starts with its own label ("Driver Build: 43c70540de, ...").
add("Driver build", vk["driver_info"]?.replace(Regex("(?i)^driver build:\\s*"), ""))
add("Conformance", vk["conformance"])
add("Vendor / device id", listOfNotNull(vk["vendor_id"], vk["device_id"]).joinToString(" / "))
add("Max texture size", vk["max_image_2d"])
add("GPU memory heap", vk["device_heap_mb"]?.let { "$it MB" })
add("Extensions", vk["extension_count"])
val features = listOf("geometry_shader" to "Geometry shaders", "tessellation_shader" to "Tessellation", "texture_bc" to "BC textures")
for ((key, label) in features) add(label, vk[key])
for ((key, value) in vk) if (key.startsWith("ext.")) add(key.removePrefix("ext."), value)
// What Android certifies the phone for.
val pm = context.packageManager
val hw = pm.systemAvailableFeatures.associate { it.name to it.version }
hw[PackageManager.FEATURE_VULKAN_HARDWARE_VERSION]?.let {
add("Android-certified version", "${it shr 22}.${(it shr 12) and 0x3ff}.${it and 0xfff}")
}
hw[PackageManager.FEATURE_VULKAN_HARDWARE_LEVEL]?.let { add("Android hardware level", it.toString()) }
})
private fun drivers(context: Context, gpu: GpuInfo) = Section("Drivers DroidDeck uses", buildList<Pair<String, String>> {
add("Driver mode", SessionPrefs.gpuDriverMode(context))
val turnip = TurnipDriver(context)
val choice = SessionPrefs.androidDriver(context).ifEmpty { turnip.autoId() }
add("Display driver", "${turnip.displayName(choice)} ${turnip.driverVersion(choice)}".trim())
val linux = LinuxVulkanDriverManager(context)
val id = SessionPrefs.linuxDriver(context)
add("Game driver", if (id.isEmpty()) "the runtime's own Turnip" else "${linux.getDriverName(id)} ${linux.getDriverVersion(id)}".trim())
if (gpu.oneUi8Gen2) add("Note", "One UI on an 8 Gen 2: needs the OneUI Turnip build")
})
}
@@ -9,8 +9,8 @@ import java.io.File
/**
* What GPU this is, in the terms the driver lists are sorted by. KGSL names the model
* ("Adreno740v2", "Adreno825"); the family decides which Turnip builds run on it at all, and the
* support level is what the app has actually been tested on (Adreno 650, 725 and newer) - an
* Adreno 610 may start, but it is not "supported" just because it is a Qualcomm chip.
* support level is what the app has actually been tested on (Adreno 725 and up) - an Adreno 610
* may start, but it is not "supported" just because it is a Qualcomm chip.
*/
data class GpuInfo(
/** "Adreno 740", or the vendor's own name when this is not an Adreno. */
@@ -18,14 +18,10 @@ data class GpuInfo(
/** The three-digit Adreno model (740, 825), or 0 when KGSL does not say. */
val model: Int,
val family: Family,
/** The SoC as a person would say it ("Snapdragon 8 Gen 2 (QCS8550)"), or "" when the phone does not say. */
/** The SoC as the device reports it ("SM8550", "QCS8550"), or "" when it does not. */
val soc: String,
/** Samsung's One UI on an 8 Gen 2: its Turnip needs the OneUI build, or frames tear and flicker. */
val oneUi8Gen2: Boolean,
/** KGSL's own name for the GPU, as the kernel spells it ("Adreno740v2", "Adreno33v2"). */
val kgslName: String = "",
/** Where [model] came from: "kernel", "vulkan" or "platform", "" when unknown. */
val modelSource: String = "",
) {
enum class Family(val label: String) {
A8XX("Adreno 8xx"),
@@ -46,7 +42,6 @@ data class GpuInfo(
val support: Support
get() = when {
family == Family.NOT_ADRENO -> Support.UNSUPPORTED
family == Family.A6XX && model == 650 -> Support.TESTED
family == Family.A8XX -> Support.TESTED
family == Family.A7XX && model >= 725 -> Support.TESTED
else -> Support.UNTESTED
@@ -57,7 +52,7 @@ data class GpuInfo(
get() = when (support) {
Support.TESTED -> "Supported"
Support.UNTESTED -> if (family == Family.A7XX_LOW) "Experimental: its drivers are test builds"
else "Outside tested hardware (Adreno 650, 725 and newer): it may not run"
else "Below tested hardware (Adreno 725 and newer): it may not run"
Support.UNSUPPORTED -> "Not supported: DroidDeck needs an Adreno (Snapdragon) GPU"
}
@@ -79,49 +74,17 @@ data class GpuInfo(
val adreno = File("/sys/class/kgsl/kgsl-3d0").exists() || File("/vendor/lib64/hw/vulkan.adreno.so").exists()
val raw = listOf("/sys/class/kgsl/kgsl-3d0/gpu_model", "/sys/class/kgsl/kgsl-3d0/gpu_chipid")
.firstNotNullOfOrNull { FileUtils.readString(File(it))?.trim()?.takeIf(String::isNotEmpty) }
// Where vendors put the chip's model, named when it is known: "Snapdragon 8 Gen 2 (QCS8550)".
val soc = if (adreno) SocNames.label() else ""
val fromKernel = raw?.let { threeDigits(it) } ?: 0
// Some kernels name the GPU without its model (AYANEO's Pocket FIT: "Adreno33v2"). The
// Vulkan driver's own name, when this process has asked it, then the platform's code
// name stand in - the GPU is the same on every phone of a platform.
val fromVulkan = if (fromKernel > 0 || !adreno) 0 else VulkanInfo.cachedOrNull()?.get("device")?.let { threeDigits(it) } ?: 0
val fromPlatform = if (fromKernel > 0 || fromVulkan > 0 || !adreno) 0 else platformModel()
val model = maxOf(fromKernel, fromVulkan, fromPlatform)
val source = when {
fromKernel > 0 -> "kernel"
fromVulkan > 0 -> "vulkan"
fromPlatform > 0 -> "platform"
else -> ""
}
val soc = if (Build.VERSION.SDK_INT >= 31) Build.SOC_MODEL.takeIf { it.isNotBlank() && it != Build.UNKNOWN }.orEmpty() else ""
val model = raw?.let { Regex("""(\d{3})""").find(it)?.groupValues?.get(1)?.toIntOrNull() } ?: 0
val family = familyOf(adreno, model)
val samsung = Build.MANUFACTURER.equals("samsung", ignoreCase = true)
return GpuInfo(
name = if (!adreno) Build.HARDWARE.ifBlank { UNNAMED } else if (model > 0) "Adreno $model" else "Adreno",
model = model, family = family, soc = soc,
oneUi8Gen2 = samsung && model == 740,
kgslName = raw.orEmpty(), modelSource = source,
)
}
private fun threeDigits(text: String): Int = Regex("""(\d{3})""").find(text)?.groupValues?.get(1)?.toIntOrNull() ?: 0
/** Qualcomm platform code names whose GPU is known for certain. */
private val PLATFORMS = mapOf(
"msmnile" to 640, "kona" to 650, "lahaina" to 660, "taro" to 730, "cape" to 730,
"kalama" to 740, "pineapple" to 750, "sun" to 830,
)
internal fun platformModel(platform: String = systemProperty("ro.board.platform")): Int =
PLATFORMS[platform.lowercase()] ?: PLATFORMS[systemProperty("ro.vendor.qti.soc_name").lowercase()] ?: 0
/** android.os.SystemProperties.get, which apps may read but not call directly. */
fun systemProperty(name: String): String = try {
Class.forName("android.os.SystemProperties").getMethod("get", String::class.java).invoke(null, name) as? String ?: ""
} catch (_: Exception) {
""
}
internal fun familyOf(adreno: Boolean, model: Int): Family = when {
!adreno -> Family.NOT_ADRENO
model == 0 -> Family.ADRENO_UNKNOWN
@@ -25,7 +25,7 @@ import java.util.zip.ZipInputStream;
/**
* Imported LINUX Vulkan drivers: glibc Turnip ICDs ({@code Turnip-<tag>[-variant]-Linux.zip} from
* Banners-Turnip) for the runtime - the gamescope session that runs Valve's native ARM64 Steam
* client, and the KDE Plasma desktop beside it. This is the driver that DRAWS there: the client's own UI
* client, and the labwc desktop beside it. This is the driver that DRAWS there: the client's own UI
* (OpenGL through the runtime's Zink), every game the client launches (D3D through Proton's
* DXVK/VKD3D) and everything on the desktop. Putting the frame on the screen stays the Android
* driver's job, in the app's compositor ({@link TurnipDriver}).
@@ -168,7 +168,7 @@ object Lossless {
val libraries = listOfNotNull(
File(LinuxRuntime.rootDir(context), "root/.local/share/Steam"),
GameStorage.effective(context)?.path?.let(::File),
) + com.droiddeck.launcher.frontend.AddedGames.roots(context).map { it.host }
) + SessionPrefs.addedGamesDirs(context).map(::File)
return libraries.map { File(it, STEAM_DLL) }.filter { it.isFile }.maxByOrNull { it.lastModified() }
}
@@ -1,51 +0,0 @@
package com.droiddeck.launcher.gpu
import android.os.Build
/**
* Which chip this is, as a person would say it. Handhelds often leave Android's SoC model blank
* (the AYANEO Pocket FIT does), so the model is looked for where vendors put it, the same order
* ClusterTune uses; then it is named from a table of models we are sure of, or from the platform
* code name as a family ("Snapdragon 8 Gen 3 family") when the model itself is a vendor variant.
*/
object SocNames {
/** Model codes whose product name is certain. */
private val MODELS = mapOf(
"SM8150" to "Snapdragon 855", "SM8250" to "Snapdragon 865", "SM8250-AC" to "Snapdragon 870",
"SM8350" to "Snapdragon 888", "SM8450" to "Snapdragon 8 Gen 1", "SM8475" to "Snapdragon 8+ Gen 1",
"SM8550" to "Snapdragon 8 Gen 2", "QCS8550" to "Snapdragon 8 Gen 2", "SM8650" to "Snapdragon 8 Gen 3",
"SM8750" to "Snapdragon 8 Elite", "SM8850" to "Snapdragon 8 Elite Gen 5",
"SM7325" to "Snapdragon 778G", "SM7450" to "Snapdragon 7 Gen 1", "SM7550" to "Snapdragon 7 Gen 3",
"SM6375" to "Snapdragon 695",
)
/** Platform code names: every chip of one platform shares its CPU and GPU design. */
private val PLATFORMS = mapOf(
"msmnile" to "Snapdragon 855/860", "kona" to "Snapdragon 865/870", "lahaina" to "Snapdragon 888",
"taro" to "Snapdragon 8 Gen 1", "cape" to "Snapdragon 8+ Gen 1", "kalama" to "Snapdragon 8 Gen 2",
"pineapple" to "Snapdragon 8 Gen 3", "sun" to "Snapdragon 8 Elite",
)
/** The chip's model code ("QCS8550", "SG8350P"), or "" when the phone does not say. */
fun model(prop: (String) -> String = GpuInfo::systemProperty): String {
val sdk = if (Build.VERSION.SDK_INT >= 31) Build.SOC_MODEL.takeIf { it != Build.UNKNOWN }.orEmpty() else ""
return listOf(prop("ro.soc.model"), prop("ro.vendor.qti.soc_model"), sdk, prop("ro.fota.platform"))
.map { it.trim() }
// ro.fota.platform is often a branch name ("MSM_13.0"), not a chip.
.firstOrNull { it.isNotEmpty() && !Regex("(?i)^msm_\\d").containsMatchIn(it) }.orEmpty()
}
/** "Snapdragon 8 Gen 2", "Snapdragon 8 Gen 3 family", or null when neither the model nor the platform is known. */
fun name(model: String, platform: String = GpuInfo.systemProperty("ro.board.platform")): String? =
MODELS[model.uppercase()] ?: PLATFORMS[platform.lowercase()]?.let { "$it family" }
/** For the GPU card: "Snapdragon 8 Gen 2 (QCS8550)", the bare model, or "". */
fun label(model: String = model(), platform: String = GpuInfo.systemProperty("ro.board.platform")): String {
val name = name(model, platform)
return when {
name != null && model.isNotEmpty() -> "$name ($model)"
name != null -> name
else -> model
}
}
}
@@ -1,36 +0,0 @@
package com.droiddeck.launcher.gpu
import android.util.Log
/**
* The phone's own Vulkan driver, as it describes itself (native/deviceinfo): device name, API and
* driver versions, a few limits and the extensions DXVK/VKD3D lean on. Asked once per process and
* kept; the first [query] creates a Vulkan instance, so it belongs off the main thread.
*/
object VulkanInfo {
@Volatile private var cached: Map<String, String>? = null
@JvmStatic private external fun nativeQuery(): String
/** Blocking on first use. Empty-ish map with an "error" key when Vulkan cannot be asked. */
@Synchronized
fun query(): Map<String, String> {
cached?.let { return it }
val text = try {
System.loadLibrary("deviceinfo")
nativeQuery()
} catch (t: Throwable) {
Log.w("VulkanInfo", "query failed", t)
"error=" + (t.message ?: t.javaClass.simpleName)
}
val map = text.lineSequence().mapNotNull { line ->
val eq = line.indexOf('=')
if (eq <= 0) null else line.substring(0, eq) to line.substring(eq + 1)
}.toMap(LinkedHashMap())
cached = map
return map
}
/** What [query] found, if it has run in this process; never blocks. */
fun cachedOrNull(): Map<String, String>? = cached
}
@@ -10,23 +10,16 @@ import androidx.activity.ComponentActivity
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.selection.toggleable
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.ui.Alignment
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.unit.dp
@@ -47,7 +40,6 @@ class ControllerEditorActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestedOrientation = com.droiddeck.launcher.session.SessionPrefs.orientation(this)
immersive()
val root = FrameLayout(this)
root.setBackgroundColor(0xFF0B0F14.toInt())
@@ -56,27 +48,19 @@ class ControllerEditorActivity : ComponentActivity() {
val bar = ComposeView(this).apply {
setContent {
DroidDeckTheme {
var snap by remember { mutableStateOf(ControllerPrefs.read(context).snap) }
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(5.dp),
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(6.dp),
modifier = Modifier
.background(MaterialTheme.colorScheme.surface.copy(alpha = 0.9f), RoundedCornerShape(20.dp))
.padding(start = 5.dp, end = 5.dp, top = 8.dp, bottom = 5.dp),
.background(MaterialTheme.colorScheme.surface.copy(alpha = 0.9f), RoundedCornerShape(50))
.padding(start = 14.dp, end = 5.dp, top = 5.dp, bottom = 5.dp),
) {
Text(stringResource(R.string.ctrl_editor_drag), fontSize = 12.sp, color = MaterialTheme.colorScheme.onSurfaceVariant)
Row(horizontalArrangement = Arrangement.spacedBy(6.dp)) {
EditorButton(stringResource(R.string.ctrl_editor_snap), false, selected = snap) {
snap = !snap
ControllerPrefs.setSnap(context, snap)
controls.setSnap(snap)
}
EditorButton(stringResource(R.string.ctrl_reset), false) { controls.resetLayout() }
EditorButton(stringResource(R.string.common_cancel), false) { finish() }
EditorButton(stringResource(R.string.ctrl_editor_save), true) {
controls.saveLayout()
finish()
}
Text(stringResource(R.string.ctrl_editor_drag), fontSize = 12.sp, color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.padding(end = 4.dp))
EditorButton(stringResource(R.string.ctrl_reset), false) { controls.resetLayout() }
EditorButton(stringResource(R.string.common_cancel), false) { finish() }
EditorButton(stringResource(R.string.ctrl_editor_save), true) {
controls.saveLayout()
finish()
}
}
}
@@ -87,27 +71,14 @@ class ControllerEditorActivity : ComponentActivity() {
}
@Composable
private fun EditorButton(label: String, primary: Boolean, selected: Boolean? = null, onClick: () -> Unit) {
private fun EditorButton(label: String, primary: Boolean, onClick: () -> Unit) {
val pal = LocalPalette.current
Text(
label, fontSize = 12.sp, fontWeight = FontWeight.SemiBold,
color = when {
primary -> pal.onSignal
selected == true -> pal.signal
else -> MaterialTheme.colorScheme.onBackground
},
color = if (primary) pal.onSignal else MaterialTheme.colorScheme.onBackground,
modifier = Modifier.clip(RoundedCornerShape(50))
.background(
when {
primary -> pal.signal
selected == true -> pal.signal.copy(alpha = 0.18f)
else -> Color.White.copy(alpha = 0.06f)
},
)
.then(
if (selected == null) Modifier.clickable(onClick = onClick)
else Modifier.toggleable(value = selected, role = Role.Switch, onValueChange = { onClick() }),
)
.background(if (primary) pal.signal else Color.White.copy(alpha = 0.06f))
.clickable(onClick = onClick)
.padding(horizontal = 12.dp, vertical = 6.dp),
)
}
@@ -46,8 +46,6 @@ object ControllerPrefs {
val steamButton: Boolean,
val qamButton: Boolean,
val keyboardButton: Boolean,
val selectSteam: Boolean,
val snap: Boolean,
val customLayout: Boolean,
val mapping: Map<String, String>,
)
@@ -66,8 +64,6 @@ object ControllerPrefs {
steamButton = p.getBoolean("steamButton", true),
qamButton = p.getBoolean("qamButton", true),
keyboardButton = p.getBoolean("keyboardButton", true),
selectSteam = p.getBoolean("selectSteam", false),
snap = p.getBoolean("snap", true),
customLayout = p.all.keys.any { it.startsWith("layout.") },
mapping = mappable.associate { (id, _) -> id to target(context, id) },
)
@@ -123,15 +119,6 @@ object ControllerPrefs {
prefs(context).edit().putBoolean("keyboardButton", on).apply()
}
/** The physical Select button opens the Steam menu instead of View/Select. */
fun setSelectSteam(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("selectSteam", on).apply()
}
fun setSnap(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("snap", on).apply()
}
fun layout(context: Context, width: Int, height: Int): Map<String, Pair<Float, Float>> {
val raw = prefs(context).getString("layout.${width}x$height", null) ?: return emptyMap()
return raw.split(';').mapNotNull { entry ->
@@ -94,52 +94,18 @@ public class FakeInputWriter {
private static final int RING_SNAPSHOT_SEQ_OFFSET = 32;
private static final int RING_SNAPSHOT_BUTTONS_OFFSET = 40;
private static final int RING_SNAPSHOT_AXES_OFFSET = 44; // short[8]
// After the events - MUST match the blocks in fakeinput_steam.cpp. DeckImu carries the
// Deck-only motion, grips and trackpads. TritonShared carries the paired Steam Controller's
// native BLE reports and output reports, so the Steam client can see it as its own device.
// After the events - MUST match the block in fakeinput_steam.cpp (DeckImu): what a Deck has and
// an Xbox pad does not - motion, back grips, trackpads - in the Steam Deck controller's axes and
// units, under a seqlock like the snapshot's. Only libfakeinput's Deck controller reads it.
private static final int IMU_OFFSET = RING_SIZE;
private static final int IMU_MAGIC = 0x31554D49; // IMU1
// Written by libfakeinput, not here: the client's SETTING_IMU_MODE | 0x80000000 (readImuMode).
private static final int IMU_MODE_OFFSET = IMU_OFFSET + 4;
private static final int IMU_SEQ_OFFSET = IMU_OFFSET + 8;
private static final int IMU_ACCEL_OFFSET = IMU_OFFSET + 16; // short[3]
private static final int IMU_GYRO_OFFSET = IMU_OFFSET + 22; // short[3]
private static final int DECK_PADS_OFFSET = IMU_OFFSET + 28; // short[4]: left X, Y, right X, Y
private static final int DECK_PRESSURE_OFFSET = IMU_OFFSET + 36; // short[2]: left, right
private static final int DECK_CONTROLS_OFFSET = IMU_OFFSET + 40; // int: DeckControls bits
// Slot 0 only: what the pad is to the Steam client (libfakeinput's PAD_TYPE_*), | PAD_TYPE_SET.
private static final int PAD_TYPE_OFFSET = IMU_OFFSET + 44;
private static final int PAD_TYPE_SET = 0x80000000;
public static final int PAD_TYPE_DECK = 0;
public static final int PAD_TYPE_STEAM = 1;
public static final int PAD_TYPE_XBOX = 2;
public static final int PAD_TYPE_DS4 = 3;
public static final int PAD_TYPE_DUALSENSE = 4;
/** The type chosen this process, written into a ring made after the choice too; -1 for none. */
private static volatile int padType = -1;
/** The paired controller's state, likewise written into a ring made after it connected. */
private static volatile boolean tritonConnected = false;
private static final int TRITON_OFFSET = RING_SIZE + 64;
private static final int TRITON_MAGIC = 0x4e525454; // TTRN
// Whether the paired controller is connected: libfakeinput offers its device only then.
private static final int TRITON_CONNECTED_OFFSET = TRITON_OFFSET + 4;
private static final int TRITON_INPUT_SEQ_OFFSET = TRITON_OFFSET + 8;
private static final int TRITON_REPORT_ID_OFFSET = TRITON_OFFSET + 16;
private static final int TRITON_REPORT_LENGTH_OFFSET = TRITON_OFFSET + 20;
private static final int TRITON_REPORT_OFFSET = TRITON_OFFSET + 24;
private static final int TRITON_OUTPUT_SEQ_OFFSET = TRITON_OFFSET + 88;
private static final int TRITON_OUTPUT_FEATURE_OFFSET = TRITON_OFFSET + 96;
private static final int TRITON_OUTPUT_LENGTH_OFFSET = TRITON_OFFSET + 100;
private static final int TRITON_OUTPUT_OFFSET = TRITON_OFFSET + 104;
// A feature read: libfakeinput bumps the request, the reply names the request it answers.
private static final int TRITON_GET_REQUEST_OFFSET = TRITON_OFFSET + 168;
private static final int TRITON_GET_REPLY_OFFSET = TRITON_OFFSET + 176;
private static final int TRITON_GET_REPORT_ID_OFFSET = TRITON_OFFSET + 184;
private static final int TRITON_GET_LENGTH_OFFSET = TRITON_OFFSET + 188;
private static final int TRITON_GET_OFFSET = TRITON_OFFSET + 192;
private static final int TRITON_REPORT_MAX = 64;
private static final int TRITON_BLOCK_SIZE = 256;
private static final int RING_FILE_SIZE = TRITON_OFFSET + TRITON_BLOCK_SIZE;
private static final int RING_FILE_SIZE = RING_SIZE + 64;
private static final Object RING_LOCK = new Object();
private static final RingSlot[] RING_SLOTS = new RingSlot[MAX_FAKE_INPUT_SLOTS];
@@ -249,24 +215,11 @@ public class FakeInputWriter {
data.putShort(RING_SNAPSHOT_AXES_OFFSET + (i * 2), (short) 0);
}
data.putInt(IMU_OFFSET, 0);
data.putInt(IMU_MODE_OFFSET, 0);
data.putLong(IMU_SEQ_OFFSET, 0L);
for (int i = 0; i < 12; i++) {
data.putShort(IMU_ACCEL_OFFSET + (i * 2), (short) 0);
}
data.putInt(DECK_CONTROLS_OFFSET, 0);
int type = padType;
data.putInt(PAD_TYPE_OFFSET, type >= 0 ? PAD_TYPE_SET | type : 0);
data.putInt(TRITON_OFFSET, TRITON_MAGIC);
data.putInt(TRITON_CONNECTED_OFFSET, tritonConnected ? 1 : 0);
data.putLong(TRITON_INPUT_SEQ_OFFSET, 0L);
data.putInt(TRITON_REPORT_ID_OFFSET, 0);
data.putInt(TRITON_REPORT_LENGTH_OFFSET, 0);
data.putLong(TRITON_OUTPUT_SEQ_OFFSET, 0L);
data.putInt(TRITON_OUTPUT_FEATURE_OFFSET, 0);
data.putInt(TRITON_OUTPUT_LENGTH_OFFSET, 0);
data.putLong(TRITON_GET_REQUEST_OFFSET, 0L);
data.putLong(TRITON_GET_REPLY_OFFSET, 0L);
}
// Lock order: RING_LOCK, then the slot. Every writer holds the slot while it touches data, and
@@ -523,23 +476,6 @@ public class FakeInputWriter {
}
}
/**
* The motion the Steam client asked the Deck controller of slot {@code slot} for: its
* SETTING_IMU_MODE (0 = off), or -1 until it has said. Safe from any thread.
*/
public static int readImuMode(int slot) {
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
if (ringSlot == null) return -1;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
int value = ring == null ? 0 : ring.getInt(IMU_MODE_OFFSET);
return value < 0 ? value & 0xffff : -1;
}
}
/**
* Publishes the Deck's back grips and trackpads for slot {@code slot} (see DeckControls):
* {@code controls} is the DeckControls bit set, {@code pads} left X, Y, right X, Y and
@@ -566,121 +502,6 @@ public class FakeInputWriter {
}
}
/**
* Switches what the pad is to the Steam client while the session runs ([PAD_TYPE_DECK],
* [PAD_TYPE_STEAM] or [PAD_TYPE_XBOX]); libfakeinput unplugs the old device and plugs in the new.
*/
public static void setPadType(int type) {
padType = type;
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = RING_SLOTS[0];
}
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null) return;
nativeStoreFence();
ring.putInt(PAD_TYPE_OFFSET, PAD_TYPE_SET | type);
}
}
/** The paired Steam Controller came or went (SteamControllerBle): its device is plugged in or out. */
public static void setTritonConnected(int slot, boolean connected) {
tritonConnected = connected;
RingSlot ringSlot = tritonSlot(slot);
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null || ring.getInt(TRITON_OFFSET) != TRITON_MAGIC) return;
nativeStoreFence();
ring.putInt(TRITON_CONNECTED_OFFSET, connected ? 1 : 0);
}
}
/** Publishes a native Triton input report (without the HID report ID byte). */
public static void writeTritonState(int slot, int reportId, byte[] report) {
if (report == null || report.length == 0 || report.length > TRITON_REPORT_MAX) return;
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null || ring.getInt(TRITON_OFFSET) != TRITON_MAGIC) return;
long seq = ring.getLong(TRITON_INPUT_SEQ_OFFSET);
if ((seq & 1) != 0) seq++;
ring.putLong(TRITON_INPUT_SEQ_OFFSET, seq + 1);
nativeStoreFence();
ring.putInt(TRITON_REPORT_ID_OFFSET, reportId);
ring.putInt(TRITON_REPORT_LENGTH_OFFSET, report.length);
for (int i = 0; i < TRITON_REPORT_MAX; i++) {
ring.put(TRITON_REPORT_OFFSET + i, i < report.length ? report[i] : 0);
}
nativeStoreFence();
ring.putLong(TRITON_INPUT_SEQ_OFFSET, seq + 2);
}
}
/** Returns the newest Steam-client output report after {@code lastSequence}, or null. */
public static byte[] readTritonOutput(int slot, long lastSequence) {
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
if (ringSlot == null) return null;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null || ring.getInt(TRITON_OFFSET) != TRITON_MAGIC) return null;
nativeStoreFence();
long seq = ring.getLong(TRITON_OUTPUT_SEQ_OFFSET);
if ((seq & 1) != 0 || seq <= lastSequence) return null;
int length = ring.getInt(TRITON_OUTPUT_LENGTH_OFFSET);
if (length <= 0 || length > TRITON_REPORT_MAX) return null;
byte[] output = new byte[9 + length];
ByteBuffer.wrap(output).order(ByteOrder.LITTLE_ENDIAN).putLong(seq);
output[8] = (byte) (ring.getInt(TRITON_OUTPUT_FEATURE_OFFSET) != 0 ? 1 : 0);
for (int i = 0; i < length; i++) output[9 + i] = ring.get(TRITON_OUTPUT_OFFSET + i);
nativeStoreFence();
return seq == ring.getLong(TRITON_OUTPUT_SEQ_OFFSET) ? output : null;
}
}
/** The Steam client's newest unanswered feature read, or 0: its request number. */
public static long readTritonFeatureRequest(int slot) {
RingSlot ringSlot = tritonSlot(slot);
if (ringSlot == null) return 0L;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null || ring.getInt(TRITON_OFFSET) != TRITON_MAGIC) return 0L;
nativeStoreFence();
long request = ring.getLong(TRITON_GET_REQUEST_OFFSET);
return request != ring.getLong(TRITON_GET_REPLY_OFFSET) ? request : 0L;
}
}
/** Answers feature read {@code request} with the controller's report, or a failure when null. */
public static void writeTritonFeatureReply(int slot, long request, byte[] report) {
RingSlot ringSlot = tritonSlot(slot);
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null || ring.getInt(TRITON_OFFSET) != TRITON_MAGIC) return;
int length = report == null ? 0 : Math.min(report.length, TRITON_REPORT_MAX);
for (int i = 0; i < TRITON_REPORT_MAX; i++) ring.put(TRITON_GET_OFFSET + i, i < length ? report[i] : 0);
ring.putInt(TRITON_GET_LENGTH_OFFSET, length);
nativeStoreFence();
ring.putLong(TRITON_GET_REPLY_OFFSET, request);
}
}
private static RingSlot tritonSlot(int slot) {
synchronized (RING_LOCK) {
return slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
}
private static short clampShort(int value) {
if (value > Short.MAX_VALUE) {
return Short.MAX_VALUE;
@@ -1,13 +0,0 @@
package com.droiddeck.launcher.input
object InputSpace {
const val WIDTH = 1920
const val HEIGHT = 1080
fun x(position: Float, viewWidth: Int): Int = scale(position, viewWidth, WIDTH)
fun y(position: Float, viewHeight: Int): Int = scale(position, viewHeight, HEIGHT)
private fun scale(position: Float, extent: Int, size: Int): Int =
if (extent <= 0) 0 else (position / extent * size).toInt().coerceIn(0, size - 1)
}
@@ -9,7 +9,6 @@ import android.graphics.Path
import android.graphics.Rect
import android.graphics.RectF
import android.os.Build
import android.view.HapticFeedbackConstants
import android.view.MotionEvent
import android.view.View
import android.view.WindowInsets
@@ -96,11 +95,8 @@ class OnScreenControls(
private var quickPressedBy = -1
private var keyboardPressedBy = -1
private var settings = ControllerPrefs.read(context)
private var snap = settings.snap
private var safe = Rect()
private var selected: String? = null
private var snapX: Float? = null
private var snapY: Float? = null
private var grabX = 0f
private var grabY = 0f
private var ignoreSaved = false
@@ -142,18 +138,10 @@ class OnScreenControls(
fun reload() {
releaseAll()
settings = ControllerPrefs.read(context)
setSnap(settings.snap)
applySettings()
relayout()
}
private fun clearSnapGuides() {
if (snapX == null && snapY == null) return
snapX = null
snapY = null
invalidate()
}
private fun applySettings() {
for (control in controls) control.target = settings.mapping[control.id] ?: control.id
val tint = settings.tint
@@ -191,11 +179,6 @@ class OnScreenControls(
invalidate()
}
fun setSnap(on: Boolean) {
snap = on
if (!on) clearSnapGuides()
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
relayout()
@@ -429,18 +412,15 @@ class OnScreenControls(
}
}
if (editing) {
val group = selected ?: return
val (x, y) = centre(group)
stroke.color = heldStroke
snapX?.let { canvas.drawLine(it, safe.top.toFloat(), it, (height - safe.bottom).toFloat(), stroke) }
snapY?.let { canvas.drawLine(safe.left.toFloat(), it, (width - safe.right).toFloat(), it, stroke) }
selected?.let { group ->
val (x, y) = centre(group)
val single = members(group).singleOrNull()
if (single?.wide == true) {
val pad = dp(6f)
box.set(x - single.halfW - pad, y - single.halfH - pad, x + single.halfW + pad, y + single.halfH + pad)
canvas.drawRoundRect(box, single.halfH, single.halfH, stroke)
} else canvas.drawCircle(x, y, extent(group) + dp(6f), stroke)
}
val single = members(group).singleOrNull()
if (single?.wide == true) {
val pad = dp(6f)
box.set(x - single.halfW - pad, y - single.halfH - pad, x + single.halfW + pad, y + single.halfH + pad)
canvas.drawRoundRect(box, single.halfH, single.halfH, stroke)
} else canvas.drawCircle(x, y, extent(group) + dp(6f), stroke)
} else if (!buttonsOnly) {
val (x, y) = quickCenter()
val radius = dp(18f)
@@ -607,7 +587,6 @@ class OnScreenControls(
private fun onEditTouch(event: MotionEvent): Boolean {
when (event.actionMasked) {
MotionEvent.ACTION_DOWN -> {
clearSnapGuides()
val control = controlAt(event.x, event.y)
selected = control?.group
val group = selected ?: run { invalidate(); return false }
@@ -619,29 +598,14 @@ class OnScreenControls(
MotionEvent.ACTION_MOVE -> {
val group = selected ?: return true
ignoreSaved = false
val rawX = event.x + grabX
val rawY = event.y + grabY
val others = groups.filter { it != group && members(it).any(::isVisible) }.map { centre(it) }
val nextX = if (snap) closestSnap(rawX, others.map { it.first } + width / 2f) else null
val nextY = if (snap) closestSnap(rawY, others.map { it.second }) else null
put(group, nextX ?: rawX, nextY ?: rawY)
put(group, event.x + grabX, event.y + grabY)
clamp(group)
val (x, y) = centre(group)
val visibleX = nextX?.takeIf { abs(x - it) <= SNAP_TOLERANCE_PX }
val visibleY = nextY?.takeIf { abs(y - it) <= SNAP_TOLERANCE_PX }
if ((visibleX != null && visibleX != snapX) || (visibleY != null && visibleY != snapY)) performHapticFeedback(HapticFeedbackConstants.CLOCK_TICK)
snapX = visibleX
snapY = visibleY
invalidate()
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> clearSnapGuides()
}
return true
}
private fun closestSnap(position: Float, targets: List<Float>): Float? =
targets.minByOrNull { abs(position - it) }?.takeIf { abs(position - it) <= dp(SNAP_DP) }
private fun controlAt(x: Float, y: Float): Control? =
controls.firstOrNull {
!quickHidden && isVisible(it) && (editing || !settings.adaptiveSticks || it.stick < 0) && it.contains(x, y, it.radius)
@@ -751,8 +715,6 @@ class OnScreenControls(
const val PHONE_MAX_HEIGHT_MM = 90f
const val SHOULDER_WIDTH = 1.45f
const val SHOULDER_HEIGHT = 0.8f
const val SNAP_DP = 9f
const val SNAP_TOLERANCE_PX = 1f
val shoulderIds = setOf("lb", "rb", "lt", "rt")
val directions = listOf("up", "right", "down", "left")
}
@@ -10,8 +10,6 @@ import android.view.MotionEvent;
import com.droiddeck.launcher.session.SessionState;
import java.io.File;
import java.util.Arrays;
import java.util.concurrent.atomic.AtomicIntegerArray;
/**
* A physical controller, republished as a synthetic evdev device the Steam client can see.
@@ -27,29 +25,12 @@ import java.util.concurrent.atomic.AtomicIntegerArray;
* to the client instead ({@link com.droiddeck.launcher.session.SteamDeckPad}), which has a Quick
* Access button of its own; an Xbox pad has none, so there the client's menu is reached with the
* Guide-then-A chord the client itself answers.
*
* <p>Each further controller is another player: slots 1 to 3, an Xbox 360 pad each, which in a
* Steam session only the client reads (libfakeinput) and hands games through Steam Input. Slot 0
* is the device's own controls wherever it has them: a Bluetooth pad pressed first used to take
* it, and played as the handheld while its built-in pad became player 2.
*/
public final class PadBridge {
private static final String TAG = "PadBridge";
/** Player slots: the session prepares a ring for each (SessionService). */
public static final int SLOTS = 4;
/** Slot 0 is the one the session exports; extra slots would each show as another pad. */
private static final int SLOT = 0;
private static final float DEAD_ZONE = 0.12f;
private static final int[] JOYSTICK_AXES = {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y, MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ,
MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y, MotionEvent.AXIS_LTRIGGER,
MotionEvent.AXIS_RTRIGGER, MotionEvent.AXIS_BRAKE, MotionEvent.AXIS_GAS
};
private static final int[] CONTROLLER_BUTTONS = {
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_BUTTON_B, KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1,
KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_THUMBL, KeyEvent.KEYCODE_BUTTON_THUMBR,
KeyEvent.KEYCODE_BUTTON_MODE, KeyEvent.KEYCODE_BUTTON_L2, KeyEvent.KEYCODE_BUTTON_R2
};
// The client takes A as part of the chord only once it has had Guide held for a while, and a
// client starved of CPU needs longer. Too short, and it acts on A as well, selecting whatever it
// had focused before opening QAM: with 80 ms of lead that was 3 times in 20 at rest, and 250 ms
@@ -69,17 +50,11 @@ public final class PadBridge {
chordHandler = new Handler(thread.getLooper());
}
private final File fakeInputDir;
private final FakeInputWriter writer;
private final PadState state = new PadState();
/** The input device id holding each slot, or {@link #NO_CONTROLLER}. */
private final int[] owners = new int[SLOTS];
private final FakeInputWriter[] playerWriters = new FakeInputWriter[SLOTS];
private final PadState[] playerStates = new PadState[SLOTS];
private final PadState effectiveState = new PadState();
private final Handler mainHandler = new Handler(Looper.getMainLooper());
private boolean open;
private volatile boolean selectSteam;
private boolean systemGuidePressed;
private boolean systemQamPressed;
private boolean qamChordActive;
@@ -103,67 +78,30 @@ public final class PadBridge {
/** No physical controller is driving the pad: nothing yet, or the on-screen controls were last. */
public static final int NO_CONTROLLER = -1;
// AYN's handhelds (the Thor) present their own pad as a USB device Android calls external,
// beside the 2020:0111 it re-presents each Bluetooth Xbox pad as.
private static final int AYN_VENDOR = 0x2020;
private static final int AYN_BUILT_IN_PAD = 0x0112;
/** Whether this controller is the device's own controls rather than a pad connected to it. */
static boolean isBuiltIn(InputDevice device) {
return !device.isExternal()
|| (device.getVendorId() == AYN_VENDOR && device.getProductId() == AYN_BUILT_IN_PAD);
}
/**
* The Android input device id of the physical controller that last drove any slot, or
* {@link #NO_CONTROLLER}: where rumble goes when it names no slot of ours (RumbleComponent).
* The Android input device id of the physical controller that last drove the pad, or
* {@link #NO_CONTROLLER}. Every pad feeds the one exported slot, so this is how a game's rumble
* on that slot finds the motors in the player's hands (RumbleComponent).
*/
private static volatile int activeControllerId = NO_CONTROLLER;
/** Per slot, the controller its rumble belongs to; slot 0's is none while the on-screen controls lead. */
private static final AtomicIntegerArray slotControllers = new AtomicIntegerArray(SLOTS);
static {
for (int slot = 0; slot < SLOTS; slot++) slotControllers.set(slot, NO_CONTROLLER);
}
public static int activeControllerId() { return activeControllerId; }
/** The controller playing in this ring slot, or the last one used for any other slot. */
public static int controllerForSlot(int slot) {
return slot >= 0 && slot < SLOTS ? slotControllers.get(slot) : activeControllerId;
}
public PadBridge(File fakeInputDir) {
this.fakeInputDir = fakeInputDir;
writer = new FakeInputWriter(fakeInputDir.getAbsolutePath(), 0);
Arrays.fill(owners, NO_CONTROLLER);
for (int slot = 1; slot < SLOTS; slot++) playerStates[slot] = new PadState();
}
/** The physical Select button opens the Steam menu instead of View/Select (Setup → Controller). */
public void setSelectSteam(boolean on) {
selectSteam = on;
writer = new FakeInputWriter(fakeInputDir.getAbsolutePath(), SLOT);
}
/** Opens the ring; safe to call more than once. */
public synchronized boolean start() {
if (!open) {
open = writer.open();
Log.i(TAG, "ring slot 0" + (open ? " open" : " NOT open"));
Log.i(TAG, "ring slot " + SLOT + (open ? " open" : " NOT open"));
}
return open;
}
public synchronized void stop() {
activeControllerId = NO_CONTROLLER;
for (int slot = 0; slot < SLOTS; slot++) {
owners[slot] = NO_CONTROLLER;
slotControllers.set(slot, NO_CONTROLLER);
if (playerWriters[slot] != null) {
playerWriters[slot].destroy();
playerWriters[slot] = null;
}
if (playerStates[slot] != null) playerStates[slot].clear();
}
systemGuidePressed = false;
systemQamPressed = false;
qamChordActive = false;
@@ -185,81 +123,8 @@ public final class PadBridge {
// counting it would hide the on-screen controls with nothing to replace them.
if (device.isVirtual()) return false;
int sources = device.getSources();
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) return true;
if ((sources & InputDevice.SOURCE_JOYSTICK) != InputDevice.SOURCE_JOYSTICK) return false;
if (device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC) return true;
// Some composite keyboards advertise joystick input without any sticks or pad buttons.
// A keyboard's mouse ranges do not establish a joystick; a real hybrid's joystick ranges
// or physical controller buttons do. GAMEPAD above remains authoritative even with keys.
for (int axis : JOYSTICK_AXES) {
InputDevice.MotionRange range = device.getMotionRange(axis, InputDevice.SOURCE_JOYSTICK);
if (range != null && range.getMax() > range.getMin()) return true;
}
for (boolean present : device.hasKeys(CONTROLLER_BUTTONS)) {
if (present) return true;
}
return false;
}
/** Whether this key belongs to the pad, rather than a keyboard on the same input device. */
public static boolean isControllerKeyEvent(KeyEvent event) {
InputDevice device = event.getDevice();
if (device == null || device.isVirtual()) return false;
// An explicit pad button is unambiguous even when a hybrid omits its capabilities.
if (KeyEvent.isGamepadButton(event.getKeyCode())) {
return device.supportsSource(InputDevice.SOURCE_GAMEPAD)
|| device.supportsSource(InputDevice.SOURCE_JOYSTICK);
}
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_DOWN:
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_MENU:
case KeyEvent.KEYCODE_HOME:
if (!isFromController(device)) return false;
// Without GAMEPAD, an alphabetic hybrid's keyboard arrows remain keyboard keys.
// Its ambiguous navigation keys need explicit pad/joystick event provenance;
// DPAD alone also describes ordinary keyboard arrows.
return device.supportsSource(InputDevice.SOURCE_GAMEPAD)
|| device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC
|| event.isFromSource(InputDevice.SOURCE_GAMEPAD)
|| event.isFromSource(InputDevice.SOURCE_JOYSTICK);
default: return false;
}
}
/** Mouse motion on a composite controller still belongs to the pointer, not its sticks. */
public static boolean isControllerMotionEvent(MotionEvent event) {
InputDevice device = event.getDevice();
// An actual joystick event, like a pad button, survives a hybrid's missing capabilities.
return event.isFromSource(InputDevice.SOURCE_JOYSTICK) && device != null && !device.isVirtual()
&& (device.supportsSource(InputDevice.SOURCE_GAMEPAD)
|| device.supportsSource(InputDevice.SOURCE_JOYSTICK));
}
/** A Bluetooth keyboard can share a device with a joystick. Classify the key, not just
* the device, so its letters and modifiers still reach the desktop keyboard. */
public static boolean isControllerKey(KeyEvent event) {
return isFromController(event.getDevice())
&& isPadKey(event.getKeyCode(), event.getDevice().getKeyboardType());
}
public static boolean isPadKey(int keyCode, int keyboardType) {
if ((keyCode >= KeyEvent.KEYCODE_BUTTON_A && keyCode <= KeyEvent.KEYCODE_BUTTON_MODE)
|| (keyCode >= KeyEvent.KEYCODE_BUTTON_1 && keyCode <= KeyEvent.KEYCODE_BUTTON_16)) return true;
if (keyboardType == InputDevice.KEYBOARD_TYPE_ALPHABETIC) return false;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_HOME:
case KeyEvent.KEYCODE_MENU: return true;
default: return false;
}
return (sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
|| (sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK;
}
/** Whether any real controller is attached right now. */
@@ -290,81 +155,72 @@ public final class PadBridge {
/** @return true when the event was a pad button and has been consumed. */
public synchronized boolean onKeyEvent(KeyEvent event) {
if (!isControllerKeyEvent(event)) return false;
int slot = slotFor(event.getDevice());
PadState pad = stateFor(slot);
if (!isFromController(event.getDevice())) return false;
noteDevice(event.getDevice());
boolean pressed = event.getAction() == KeyEvent.ACTION_DOWN;
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_BUTTON_A: pad.press(0, pressed); break;
case KeyEvent.KEYCODE_BUTTON_B: pad.press(1, pressed); break;
case KeyEvent.KEYCODE_BUTTON_X: pad.press(2, pressed); break;
case KeyEvent.KEYCODE_BUTTON_Y: pad.press(3, pressed); break;
case KeyEvent.KEYCODE_BUTTON_L1: pad.press(4, pressed); break;
case KeyEvent.KEYCODE_BUTTON_R1: pad.press(5, pressed); break;
case KeyEvent.KEYCODE_BUTTON_A: state.press(0, pressed); break;
case KeyEvent.KEYCODE_BUTTON_B: state.press(1, pressed); break;
case KeyEvent.KEYCODE_BUTTON_X: state.press(2, pressed); break;
case KeyEvent.KEYCODE_BUTTON_Y: state.press(3, pressed); break;
case KeyEvent.KEYCODE_BUTTON_L1: state.press(4, pressed); break;
case KeyEvent.KEYCODE_BUTTON_R1: state.press(5, pressed); break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
// Optionally (Setup → Controller) the physical Select button opens the Steam menu
// instead of View/Select: on some handhelds it sits next to the Steam button.
if (selectSteam) pad.press(PadState.GUIDE, pressed);
else pad.press(6, pressed);
break;
case KeyEvent.KEYCODE_BACK: pad.press(6, pressed); break;
case KeyEvent.KEYCODE_BACK: state.press(6, pressed); break;
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU: pad.press(7, pressed); break;
case KeyEvent.KEYCODE_BUTTON_THUMBL: pad.press(8, pressed); break;
case KeyEvent.KEYCODE_BUTTON_THUMBR: pad.press(9, pressed); break;
case KeyEvent.KEYCODE_MENU: state.press(7, pressed); break;
case KeyEvent.KEYCODE_BUTTON_THUMBL: state.press(8, pressed); break;
case KeyEvent.KEYCODE_BUTTON_THUMBR: state.press(9, pressed); break;
// The client's own in-game menu is opened by this one; the interposer publishes it as
// BTN_MODE, which SDL reports as the "guide" button.
case KeyEvent.KEYCODE_BUTTON_MODE:
case KeyEvent.KEYCODE_HOME: pad.press(PadState.GUIDE, pressed); break;
case KeyEvent.KEYCODE_BUTTON_L2: pad.leftTrigger = pressed ? 1f : 0f; break;
case KeyEvent.KEYCODE_BUTTON_R2: pad.rightTrigger = pressed ? 1f : 0f; break;
case KeyEvent.KEYCODE_DPAD_UP: pad.up = pressed; break;
case KeyEvent.KEYCODE_DPAD_RIGHT: pad.right = pressed; break;
case KeyEvent.KEYCODE_DPAD_DOWN: pad.down = pressed; break;
case KeyEvent.KEYCODE_DPAD_LEFT: pad.left = pressed; break;
case KeyEvent.KEYCODE_HOME: state.press(PadState.GUIDE, pressed); break;
case KeyEvent.KEYCODE_BUTTON_L2: state.leftTrigger = pressed ? 1f : 0f; break;
case KeyEvent.KEYCODE_BUTTON_R2: state.rightTrigger = pressed ? 1f : 0f; break;
case KeyEvent.KEYCODE_DPAD_UP: state.up = pressed; break;
case KeyEvent.KEYCODE_DPAD_RIGHT: state.right = pressed; break;
case KeyEvent.KEYCODE_DPAD_DOWN: state.down = pressed; break;
case KeyEvent.KEYCODE_DPAD_LEFT: state.left = pressed; break;
default: return false;
}
noteDevice(event.getDevice(), slot);
if (pressed) notePlayerInput();
statButtons++;
scheduleStats();
publish(slot);
publish();
return true;
}
/** @return true when the event was a pad's sticks/triggers and has been consumed. */
public synchronized boolean onMotionEvent(MotionEvent event) {
if (!isControllerMotionEvent(event)) return false;
if (!isFromController(event.getDevice())) return false;
if (event.getAction() != MotionEvent.ACTION_MOVE) return false;
int slot = slotFor(event.getDevice());
PadState pad = stateFor(slot);
noteDevice(event.getDevice(), slot);
noteDevice(event.getDevice());
statAxes++;
scheduleStats();
pad.leftX = axis(event, MotionEvent.AXIS_X);
state.leftX = axis(event, MotionEvent.AXIS_X);
// Android's Y axis grows downwards and evdev's ABS_Y does too, so no flip here: what the
// pad reports as "down" is what the client is told.
pad.leftY = axis(event, MotionEvent.AXIS_Y);
pad.rightX = axis(event, MotionEvent.AXIS_Z);
pad.rightY = axis(event, MotionEvent.AXIS_RZ);
state.leftY = axis(event, MotionEvent.AXIS_Y);
state.rightX = axis(event, MotionEvent.AXIS_Z);
state.rightY = axis(event, MotionEvent.AXIS_RZ);
float lt = event.getAxisValue(MotionEvent.AXIS_LTRIGGER);
float rt = event.getAxisValue(MotionEvent.AXIS_RTRIGGER);
// Some pads only report the triggers on BRAKE/GAS.
if (lt == 0f) lt = event.getAxisValue(MotionEvent.AXIS_BRAKE);
if (rt == 0f) rt = event.getAxisValue(MotionEvent.AXIS_GAS);
pad.leftTrigger = lt;
pad.rightTrigger = rt;
state.leftTrigger = lt;
state.rightTrigger = rt;
float hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
float hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);
pad.up = hatY < -0.5f;
pad.right = hatX > 0.5f;
pad.down = hatY > 0.5f;
pad.left = hatX < -0.5f;
if (Math.max(Math.max(Math.abs(pad.leftX), Math.abs(pad.leftY)), Math.max(Math.abs(pad.rightX), Math.abs(pad.rightY))) > 0.5f
|| lt > 0.5f || rt > 0.5f || pad.up || pad.right || pad.down || pad.left) {
state.up = hatY < -0.5f;
state.right = hatX > 0.5f;
state.down = hatY > 0.5f;
state.left = hatX < -0.5f;
if (Math.max(Math.max(Math.abs(state.leftX), Math.abs(state.leftY)), Math.max(Math.abs(state.rightX), Math.abs(state.rightY))) > 0.5f
|| lt > 0.5f || rt > 0.5f || state.up || state.right || state.down || state.left) {
notePlayerInput();
}
publish(slot);
publish();
return true;
}
@@ -375,30 +231,12 @@ public final class PadBridge {
public synchronized void applyTouch(java.util.function.Consumer<PadState> mutation) {
mutation.accept(state);
activeControllerId = NO_CONTROLLER;
slotControllers.set(0, NO_CONTROLLER);
notePlayerInput();
statOnScreen++;
scheduleStats();
publish();
}
/**
* A controller the app reads itself rather than through Android's input (the Steam Controller
* over Bluetooth, SteamControllerBle): its whole state, merged into the one exported slot as a
* physical pad's events are. Android has no device for it, so a game's rumble cannot reach it.
* It streams its state whether or not anything moved; {@code changed} is whether this one did.
*/
public synchronized void applyExternal(java.util.function.Consumer<PadState> mutation, boolean changed) {
mutation.accept(state);
if (changed) {
activeControllerId = NO_CONTROLLER;
notePlayerInput();
statButtons++;
scheduleStats();
}
publish();
}
/** Touch-only Steam and QAM buttons, merged with physical input without changing its state. */
public synchronized void setSystemButtons(boolean guidePressed, boolean qamPressed) {
if (systemGuidePressed == guidePressed && systemQamPressed == qamPressed) return;
@@ -417,31 +255,6 @@ public final class PadBridge {
public synchronized void releaseAll() {
state.clear();
publish();
for (int slot = 1; slot < SLOTS; slot++) {
if (playerWriters[slot] == null) continue;
playerStates[slot].clear();
publish(slot);
}
}
/**
* Gives every connected controller its slot now, so the client lists each one as it is
* connected instead of on its first press: a further player's pad is plugged in, at rest.
*/
public synchronized void claimConnected() {
for (int id : InputDevice.getDeviceIds()) {
InputDevice device = InputDevice.getDevice(id);
if (!isFromController(device)) continue;
int slot = slotFor(device);
if (slot > 0 && playerWriters[slot] == null) publish(slot);
}
}
/** A controller went away: its player's buttons are let go, and a further player's pad is unplugged. */
public synchronized void onDeviceRemoved(int deviceId) {
for (int slot = 0; slot < SLOTS; slot++) {
if (owners[slot] == deviceId) free(slot);
}
}
/** Opens the client's Quick Access menu: a tap of the Deck's button, or the Guide-then-A chord. */
@@ -497,88 +310,16 @@ public final class PadBridge {
publish();
}
/**
* The slot this controller plays in: the one it has, else slot 0 for the device's own controls
* and a further player's slot for a connected pad (slot 0 too while the device has no controls
* of its own), else player 1's.
*/
private int slotFor(InputDevice device) {
int id = device.getId();
for (int slot = 0; slot < SLOTS; slot++) {
if (owners[slot] == id) return slot;
}
for (int slot = 0; slot < SLOTS; slot++) {
if (owners[slot] != NO_CONTROLLER && InputDevice.getDevice(owners[slot]) == null) free(slot);
}
if (isBuiltIn(device)) {
// A connected pad playing as the device's own controls moves to a player's slot of its own.
int was = owners[0];
if (was != NO_CONTROLLER) {
free(0);
InputDevice other = InputDevice.getDevice(was);
if (other != null && !isBuiltIn(other)) {
int to = claim(other, 1);
if (to > 0) publish(to);
}
}
owners[0] = id;
Log.i(TAG, "\"" + device.getName() + "\" (id " + id + ") is player 1, the device's own controls");
return 0;
}
int slot = claim(device, builtInConnected() ? 1 : 0);
return slot >= 0 ? slot : 0;
}
/** Takes the first free slot from {@code from} for this controller, or -1 if none is free. */
private int claim(InputDevice device, int from) {
for (int slot = from; slot < SLOTS; slot++) {
if (owners[slot] != NO_CONTROLLER) continue;
owners[slot] = device.getId();
Log.i(TAG, "\"" + device.getName() + "\" (id " + device.getId() + ") is player " + (slot + 1));
return slot;
}
return -1;
}
private static boolean builtInConnected() {
for (int id : InputDevice.getDeviceIds()) {
InputDevice device = InputDevice.getDevice(id);
if (isFromController(device) && isBuiltIn(device)) return true;
}
return false;
}
private PadState stateFor(int slot) {
return slot == 0 ? state : playerStates[slot];
}
private void free(int slot) {
Log.i(TAG, "player " + (slot + 1) + " (id " + owners[slot] + ") left");
owners[slot] = NO_CONTROLLER;
slotControllers.set(slot, NO_CONTROLLER);
if (slot == 0) {
state.clear();
publish();
return;
}
playerStates[slot].clear();
if (playerWriters[slot] != null) {
playerWriters[slot].destroy();
playerWriters[slot] = null;
}
}
/** Per event, so the common case - the same pad as last time - is a single compare. */
private void noteDevice(InputDevice device, int slot) {
private void noteDevice(InputDevice device) {
activeControllerId = device.getId();
slotControllers.set(slot, device.getId());
if (device.getId() == lastDeviceId) return;
lastDeviceId = device.getId();
statDevice = device.getName();
if (seenDevices.add(device.getId())) {
Log.i(TAG, String.format(java.util.Locale.ROOT, "first input from \"%s\" (%04x:%04x, id %d, sources 0x%x); slot %d, ring %s, deck pad %b",
Log.i(TAG, String.format(java.util.Locale.ROOT, "first input from \"%s\" (%04x:%04x, id %d, sources 0x%x); ring %s, deck pad %b",
device.getName(), device.getVendorId(), device.getProductId(), device.getId(), device.getSources(),
slot, open ? "open" : "not open yet", SessionState.getDeckPad()));
open ? "open" : "not open yet", SessionState.getDeckPad()));
}
}
@@ -598,23 +339,6 @@ public final class PadBridge {
statButtons = statAxes = statOnScreen = statDropped = 0;
}
private void publish(int slot) {
if (slot == 0) {
publish();
return;
}
FakeInputWriter player = playerWriters[slot];
if (player == null) {
player = new FakeInputWriter(fakeInputDir.getAbsolutePath(), slot);
if (!player.open()) {
statDropped++;
return;
}
playerWriters[slot] = player;
}
player.writePad(playerStates[slot]);
}
private void publish() {
if (!open && !start()) {
statDropped++;
@@ -20,10 +20,9 @@ import kotlin.math.roundToInt
* and units as SDL's Deck driver undoes them (SDL_hidapi_steamdeck.c): X right, Y away from the
* player, Z up; 1 g = 16384, 2000 °/s = 32768. The Steam client calibrates the gyro itself.
*
* Sensors run only while the session is on screen with the pad a Deck controller, and the client
* wants motion (see [follow]), sampled as often as the Deck reports (4 ms); each reading goes
* straight into the pad's ring ([FakeInputWriter.writeMotion]), where libfakeinput's 4 ms report
* picks up the latest.
* Sensors run only while the session is on screen with the pad a Deck controller, sampled as often
* as the Deck reports (4 ms); each reading goes straight into the pad's ring
* ([FakeInputWriter.writeMotion]), where libfakeinput's 4 ms report picks up the latest.
*/
class PadMotion(private val context: Context, private val rotation: () -> Int) : SensorEventListener {
private val sensors = context.getSystemService(SensorManager::class.java)
@@ -33,11 +32,6 @@ class PadMotion(private val context: Context, private val rotation: () -> Int) :
// Touched only on the worker thread.
private val accel = ShortArray(3)
private val gyro = ShortArray(3)
private var reading = false
private var idlePolls = 0
// Asking the display costs more than the rest of a reading, which arrives every 2 ms.
private var turn = Surface.ROTATION_0
private var turnAt = 0L
fun start() {
if (thread != null || sensors == null) return
@@ -51,13 +45,8 @@ class PadMotion(private val context: Context, private val rotation: () -> Int) :
thread = worker
val handler = Handler(worker.looper)
active = true
handler.post(object : Runnable {
override fun run() {
if (!active) return
follow(handler, gyroscope, accelerometer)
handler.postDelayed(this, POLL_MS)
}
})
gyroscope?.let { sensors.registerListener(this, it, SAMPLING_US, handler) }
accelerometer?.let { sensors.registerListener(this, it, SAMPLING_US, handler) }
Log.i(TAG, "pad motion: gyro ${gyroscope?.name ?: "none"}, accelerometer ${accelerometer?.name ?: "none"}")
}
@@ -65,71 +54,30 @@ class PadMotion(private val context: Context, private val rotation: () -> Int) :
val worker = thread ?: return
thread = null
active = false
// On the worker, after any poll or reading already queued there, so nothing registers again
// or overwrites the still controller.
sensors?.unregisterListener(this)
// A still controller, not one frozen mid-turn - published on the worker, after any reading
// already queued there, so nothing can overwrite it.
Handler(worker.looper).post {
sensors?.unregisterListener(this)
reading = false
idlePolls = 0
still()
gyro.fill(0)
FakeInputWriter.writeMotion(SLOT, accel, gyro)
}
worker.quitSafely()
}
/**
* Reads the sensors while the client wants motion: the Deck's IMU mode (unknown counts as
* wanted), or Steam's touch controls asking for gyro. A game whose layout has no gyro turns the
* mode off; Steam's own menus keep it on. The client also turns it off and on again for a few
* ms whenever it re-applies a layout, so the sensors stop only after two polls without it.
*/
private fun follow(handler: Handler, gyroscope: Sensor?, accelerometer: Sensor?) {
val touch = SteamTouchDevice.current
val wanted = FakeInputWriter.readImuMode(SLOT) != 0 ||
touch != null && touch.plugged && touch.gyroRequested && touch.motionEnabled
idlePolls = if (wanted) 0 else idlePolls + 1
if (wanted && !reading) {
reading = true
turnAt = 0L
gyroscope?.let { sensors?.registerListener(this, it, SAMPLING_US, handler) }
accelerometer?.let { sensors?.registerListener(this, it, SAMPLING_US, handler) }
Log.i(TAG, "pad motion: reading")
} else if (reading && idlePolls >= 2) {
reading = false
sensors?.unregisterListener(this)
still()
Log.i(TAG, "pad motion: paused, the client wants none")
}
}
/** A still controller, not one frozen mid-turn. */
private fun still() {
gyro.fill(0)
FakeInputWriter.writeMotion(SLOT, accel, gyro)
SteamTouchDevice.current?.setMotion(accel, gyro)
}
override fun onSensorChanged(event: SensorEvent) {
if (!active) return
val values = event.values
if (event.timestamp - turnAt > ROTATION_REFRESH_NS) {
turn = rotation()
turnAt = event.timestamp
}
// Natural orientation to the screen's: Android's display-rotation transform.
val x: Float
val y: Float
when (turn) {
Surface.ROTATION_90 -> { x = -values[1]; y = values[0] }
Surface.ROTATION_180 -> { x = -values[0]; y = -values[1] }
Surface.ROTATION_270 -> { x = values[1]; y = -values[0] }
else -> { x = values[0]; y = values[1] }
val (x, y) = when (rotation()) {
Surface.ROTATION_90 -> -values[1] to values[0]
Surface.ROTATION_180 -> -values[0] to -values[1]
Surface.ROTATION_270 -> values[1] to -values[0]
else -> values[0] to values[1]
}
val z = values[2]
val target: ShortArray
val scale: Float
when (event.sensor.type) {
Sensor.TYPE_GYROSCOPE -> { target = gyro; scale = GYRO_COUNTS_PER_RAD_S }
Sensor.TYPE_ACCELEROMETER -> { target = accel; scale = ACCEL_COUNTS_PER_M_S2 }
val (target, scale) = when (event.sensor.type) {
Sensor.TYPE_GYROSCOPE -> gyro to GYRO_COUNTS_PER_RAD_S
Sensor.TYPE_ACCELEROMETER -> accel to ACCEL_COUNTS_PER_M_S2
else -> return
}
// Screen frame (right, up, towards the player) to the Deck's (right, away, up).
@@ -137,7 +85,6 @@ class PadMotion(private val context: Context, private val rotation: () -> Int) :
target[1] = counts(-z * scale)
target[2] = counts(y * scale)
FakeInputWriter.writeMotion(SLOT, accel, gyro)
SteamTouchDevice.current?.setMotion(accel, gyro)
}
override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) = Unit
@@ -150,9 +97,6 @@ class PadMotion(private val context: Context, private val rotation: () -> Int) :
private const val SLOT = 0
/** The Deck controller's report interval (libfakeinput: DECK_REPORT_INTERVAL_US). */
private const val SAMPLING_US = 4000
/** How often [follow] checks whether the client wants motion. */
private const val POLL_MS = 500L
private const val ROTATION_REFRESH_NS = 250_000_000L
private const val ACCEL_COUNTS_PER_M_S2 = 16384f / SensorManager.GRAVITY_EARTH
private const val GYRO_COUNTS_PER_RAD_S = (32768f / 2000f) * (180f / Math.PI.toFloat())
}
@@ -1,362 +0,0 @@
package com.droiddeck.launcher.input
import android.annotation.SuppressLint
import android.bluetooth.BluetoothAdapter
import android.bluetooth.BluetoothDevice
import android.bluetooth.BluetoothGatt
import android.bluetooth.BluetoothGattCallback
import android.bluetooth.BluetoothGattCharacteristic
import android.bluetooth.BluetoothGattDescriptor
import android.bluetooth.BluetoothManager
import android.bluetooth.BluetoothProfile
import android.content.Context
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.util.ArrayDeque
import java.util.UUID
/**
* Reads the Steam Controller (2025, Triton) through its Valve BLE service. State reports remain
* native Triton packets and are published to the session's separate 28DE:1303 HID device. Steam's
* output reports travel back to their matching BLE characteristics, preserving grip capacitance,
* trackpads, sensors, and controller haptics without folding the controller into the Deck target.
*
* Lizard mode is refreshed while connected; when a session ends, the controller restores it itself.
*/
@SuppressLint("MissingPermission") // BLUETOOTH is granted at install below targetSdk 31
class SteamControllerBle(private val context: Context) {
private val thread = HandlerThread("steam-controller-ble").apply { start() }
private val handler = Handler(thread.looper)
private val outputReports = mutableMapOf<Int, UUID>()
/** GATT allows one operation at a time: writes carry a value, a feature read none. */
private val queuedWrites = ArrayDeque<Pair<UUID, ByteArray?>>()
private var gatt: BluetoothGatt? = null
private var running = false
private var input: UUID? = null
private var reportId = 0
private var lizardOffSent = false
private var reportedNone = false
private var discoveries = 0
private var outputSequence = 0L
private var outputWritePending = false
/** The Steam client's feature read being answered, so the poll queues each one once. */
private var featureRead = 0L
/** Looks for a paired Steam Controller and keeps a connection to it until [stop]. */
fun start() = handler.post {
if (running) return@post
running = true
Log.i(TAG, "looking for a paired Steam Controller")
connect()
}
/** Lets the controller go (it returns to lizard mode by itself); this object is done after. */
fun stop() = handler.post {
running = false
handler.removeCallbacksAndMessages(null)
disconnect("session ended")
thread.quitSafely()
}
private fun connect() {
if (!running || gatt != null) return
val adapter = (context.getSystemService(Context.BLUETOOTH_SERVICE) as? BluetoothManager)?.adapter
val bonded = runCatching { adapter?.takeIf(BluetoothAdapter::isEnabled)?.bondedDevices }
.onFailure { Log.w(TAG, "paired devices unreadable", it) }
.getOrNull()
val device = bonded?.firstOrNull(::isSteamController)
if (device == null) {
if (!reportedNone) {
reportedNone = true
Log.i(TAG, "no paired Steam Controller (Bluetooth ${if (adapter?.isEnabled == true) "on" else "off"}; paired: " +
(bonded?.joinToString { "\"${it.name}\" type ${it.type}" } ?: "unreadable") + "); looking again every ${RETRY_MS / 1000} s")
}
handler.postDelayed(::connect, RETRY_MS)
return
}
Log.i(TAG, "connecting to \"${device.name}\"")
gatt = device.connectGatt(context, false, callback, BluetoothDevice.TRANSPORT_LE, BluetoothDevice.PHY_LE_1M_MASK, handler)
}
private fun disconnect(why: String) {
val g = gatt ?: return
gatt = null
discoveries = 0
input = null
lizardOffSent = false
outputWritePending = false
featureRead = 0L
queuedWrites.clear()
outputReports.clear()
connected = false
FakeInputWriter.setTritonConnected(SLOT, false)
g.disconnect()
g.close()
release()
Log.i(TAG, "disconnected: $why")
listener?.invoke()
}
private val callback = object : BluetoothGattCallback() {
override fun onConnectionStateChange(g: BluetoothGatt, status: Int, newState: Int) {
if (g !== gatt) return
if (newState == BluetoothProfile.STATE_CONNECTED) {
g.discoverServices()
} else if (newState == BluetoothProfile.STATE_DISCONNECTED) {
disconnect("link lost (status $status)")
if (running) handler.postDelayed(::connect, RETRY_MS)
}
}
override fun onServicesDiscovered(g: BluetoothGatt, status: Int) {
if (g !== gatt) return
if (status != BluetoothGatt.GATT_SUCCESS) {
disconnect("service discovery failed (status $status)")
if (running) handler.postDelayed(::connect, RETRY_MS)
return
}
// The Triton needs data length extensions, which Android enables for a large MTU.
if (!g.requestMtu(517)) subscribe(g)
}
override fun onMtuChanged(g: BluetoothGatt, mtu: Int, status: Int) {
if (g === gatt) subscribe(g)
}
override fun onDescriptorWrite(g: BluetoothGatt, descriptor: BluetoothGattDescriptor, status: Int) {
if (g !== gatt || descriptor.characteristic.uuid != input) return
Log.i(TAG, "subscribed to report 0x%02x (status %d)".format(reportId, status))
connected = status == BluetoothGatt.GATT_SUCCESS
FakeInputWriter.setTritonConnected(SLOT, connected)
listener?.invoke()
if (connected) {
refreshLizardMode()
pollOutput()
}
}
override fun onCharacteristicWrite(g: BluetoothGatt, characteristic: BluetoothGattCharacteristic, status: Int) {
if (g !== gatt) return
if (characteristic.uuid == REPORT && !lizardOffSent) {
lizardOffSent = true
Log.i(TAG, "lizard mode off (status $status)")
} else if (status != BluetoothGatt.GATT_SUCCESS) {
Log.w(TAG, "output report write failed for ${characteristic.uuid} (status $status)")
}
outputWritePending = false
writeNextOutput()
}
override fun onCharacteristicRead(g: BluetoothGatt, characteristic: BluetoothGattCharacteristic, value: ByteArray, status: Int) {
if (g === gatt) onFeatureRead(value.takeIf { status == BluetoothGatt.GATT_SUCCESS })
}
@Deprecated("Below Android 13 only", ReplaceWith(""))
override fun onCharacteristicRead(g: BluetoothGatt, characteristic: BluetoothGattCharacteristic, status: Int) {
@Suppress("DEPRECATION")
if (g === gatt) onFeatureRead(characteristic.value.takeIf { status == BluetoothGatt.GATT_SUCCESS })
}
// Android 13 hands the value over with the call; older ones only through the characteristic.
override fun onCharacteristicChanged(g: BluetoothGatt, characteristic: BluetoothGattCharacteristic, value: ByteArray) {
if (g === gatt && characteristic.uuid == input) onState(value)
}
@Deprecated("Below Android 13 only", ReplaceWith(""))
override fun onCharacteristicChanged(g: BluetoothGatt, characteristic: BluetoothGattCharacteristic) {
@Suppress("DEPRECATION")
if (g === gatt && characteristic.uuid == input) onState(characteristic.value ?: return)
}
}
private fun subscribe(g: BluetoothGatt) {
val service = g.getService(SERVICE)
if (service == null) {
Log.w(TAG, "no Valve service on \"${g.device.name}\" (attempt ${discoveries + 1}); services: " +
g.services.joinToString { it.uuid.toString().take(8) })
// Android may answer from the service list its HID host cached, which can lack the
// vendor service: ask the controller again before giving up on it.
if (++discoveries < 3) {
refreshCache(g)
handler.postDelayed({ if (g === gatt) g.discoverServices() }, 500)
} else {
disconnect("no Valve service")
if (running) handler.postDelayed(::connect, RETRY_MS)
}
return
}
val chr = service.getCharacteristic(INPUT_0X47)?.also { reportId = 0x47 }
?: service.getCharacteristic(INPUT_0X45)?.also { reportId = 0x45 }
if (chr == null) {
disconnect("no state report characteristic")
return
}
outputReports.clear()
service.characteristics.forEach { characteristic ->
val uuid = characteristic.uuid.toString().lowercase()
if (uuid.startsWith(OUTPUT_UUID_PREFIX)) {
val characteristicId = uuid.substring(6, 8).toIntOrNull(16) ?: return@forEach
val outputId = characteristicId - OUTPUT_UUID_OFFSET
if (outputId in 0x80..0x85) outputReports[outputId] = characteristic.uuid
}
}
Log.i(TAG, "found Triton haptic reports: ${outputReports.keys.sorted().joinToString { "0x%02x".format(it) }}")
input = chr.uuid
g.setCharacteristicNotification(chr, true)
val cccd = chr.getDescriptor(CCCD) ?: return disconnect("state report cannot notify")
@Suppress("DEPRECATION")
cccd.value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE
@Suppress("DEPRECATION")
g.writeDescriptor(cccd)
}
/** BluetoothGatt.refresh(): hidden, but used to drop stale service caches. */
private fun refreshCache(g: BluetoothGatt) {
runCatching { g.javaClass.getMethod("refresh").invoke(g) }
.onFailure { Log.w(TAG, "could not refresh the service cache", it) }
}
/** SDL's DisableSteamTritonLizardMode: ID_SET_SETTINGS_VALUES (0x87), setting 9 = off. */
private fun refreshLizardMode() {
if (!connected) return
val msg = ByteArray(FEATURE_BYTES)
msg[0] = 0x87.toByte(); msg[1] = 3; msg[2] = 9
enqueueOutput(REPORT, msg)
handler.postDelayed(::refreshLizardMode, LIZARD_REFRESH_MS)
}
/** Preserve the full 0x45 or 0x47 packet so Triton-only bits reach Steam's native driver. */
private fun onState(data: ByteArray) {
if (data.size < STATE_BYTES) return
FakeInputWriter.writeTritonState(SLOT, reportId, data)
}
/** A neutral report prevents a link lost mid-press from leaving controls held. */
private fun release() {
FakeInputWriter.writeTritonState(SLOT, if (reportId == 0x47) 0x47 else 0x45, ByteArray(STATE_BYTES))
}
/** Drain Steam HID output reports and write each to Triton's matching BLE characteristic. */
private fun pollOutput() {
if (!running || !connected || gatt == null) return
FakeInputWriter.readTritonOutput(SLOT, outputSequence)?.let { output ->
outputSequence = ByteBuffer.wrap(output, 0, 8).order(ByteOrder.LITTLE_ENDIAN).long
sendOutputReport(output[8] != 0.toByte(), output.copyOfRange(9, output.size))
}
val request = FakeInputWriter.readTritonFeatureRequest(SLOT)
if (request != 0L && request != featureRead) {
featureRead = request
// Behind any queued write, so a read answers the feature report written before it.
queuedWrites.addLast(REPORT to null)
writeNextOutput()
}
handler.postDelayed(::pollOutput, OUTPUT_POLL_MS)
}
/** The controller's answer to a feature read (its info, for one), or null when the read failed. */
private fun onFeatureRead(value: ByteArray?) {
outputWritePending = false
if (featureRead != 0L) {
if (value == null) Log.w(TAG, "feature read failed")
FakeInputWriter.writeTritonFeatureReply(SLOT, featureRead, value)
}
writeNextOutput()
}
private fun sendOutputReport(feature: Boolean, report: ByteArray) {
if (report.size < 2) return
val characteristic = if (feature) {
REPORT
} else {
val id = report[0].toInt() and 0xff
outputReports[id] ?: run {
Log.w(TAG, "no BLE output characteristic for report 0x%02x".format(id))
return
}
}
// SDL's BLE driver removes the HID report ID and trailing padding byte before transmission.
enqueueOutput(characteristic, report.copyOfRange(1, report.size - 1))
}
private fun enqueueOutput(characteristic: UUID, value: ByteArray?) {
queuedWrites.addLast(characteristic to value)
writeNextOutput()
}
private fun writeNextOutput() {
if (outputWritePending) return
val g = gatt ?: return
val (uuid, value) = queuedWrites.pollFirst() ?: return
val characteristic = g.getService(SERVICE)?.getCharacteristic(uuid)
if (characteristic == null) {
Log.w(TAG, "BLE output characteristic $uuid disappeared")
return
}
if (value == null) {
if (g.readCharacteristic(characteristic)) {
outputWritePending = true
} else {
queuedWrites.addFirst(uuid to null)
handler.postDelayed(::writeNextOutput, OUTPUT_RETRY_MS)
}
return
}
@Suppress("DEPRECATION")
characteristic.writeType = BluetoothGattCharacteristic.WRITE_TYPE_DEFAULT
@Suppress("DEPRECATION")
characteristic.value = value
@Suppress("DEPRECATION")
if (!g.writeCharacteristic(characteristic)) {
queuedWrites.addFirst(uuid to value)
handler.postDelayed(::writeNextOutput, OUTPUT_RETRY_MS)
} else {
outputWritePending = true
}
}
companion object {
private const val TAG = "SteamControllerBle"
/** The paired controller's native Triton reports live in slot 0's extended ring. */
private const val SLOT = 0
private const val RETRY_MS = 5_000L
private const val LIZARD_REFRESH_MS = 3_000L
private const val OUTPUT_POLL_MS = 4L
private const val OUTPUT_RETRY_MS = 10L
/** SDL's 64-byte feature report less the report ID and the trailing byte. */
private const val FEATURE_BYTES = 62
private const val STATE_BYTES = 45
private const val OUTPUT_UUID_PREFIX = "100f6c"
private const val OUTPUT_UUID_OFFSET = 0x35
private val SERVICE = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3")
private val INPUT_0X45 = UUID.fromString("100F6C7A-1735-4313-B402-38567131E5F3")
private val INPUT_0X47 = UUID.fromString("100F6C7C-1735-4313-B402-38567131E5F3")
private val REPORT = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3")
private val CCCD = UUID.fromString("00002902-0000-1000-8000-00805f9b34fb")
private fun isSteamController(device: BluetoothDevice): Boolean =
device.type and BluetoothDevice.DEVICE_TYPE_LE != 0 &&
(device.name ?: "").let { it.startsWith("Steam Ctrl") || it.startsWith("SteamController") }
/** Whether a session should expose a Triton HID node for a paired controller. */
@JvmStatic
fun hasPairedController(context: Context): Boolean {
val adapter = (context.getSystemService(Context.BLUETOOTH_SERVICE) as? BluetoothManager)?.adapter ?: return false
return runCatching { adapter.isEnabled && adapter.bondedDevices.any(::isSteamController) }
.onFailure { Log.w(TAG, "paired devices unreadable", it) }
.getOrDefault(false)
}
/** A Steam Controller is connected and feeding its native HID reports. */
@Volatile @JvmStatic
var connected = false
private set
/** Notifies the activity when [connected] changes. */
@Volatile @JvmStatic
var listener: (() -> Unit)? = null
}
}
@@ -1,285 +0,0 @@
package com.droiddeck.launcher.input
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.util.LruCache
import java.io.File
/**
* What each touch control is bound to, and the icon it shows - Steam's, as its configurator keeps
* them.
*
* A Steam Input binding is one string: `<action>, <label>, <icon>, <#foreground #background>`, e.g.
* `xinput_button A, Jump, ghost_045_move_0400.png, #232323 #E4E4E4`. The icon is a file name looked
* up as Steam does (steamui.so): the game's own `TouchMenuIcons` folder, then the binding icon
* library `tenfoot/resource/images/library/controller/binding_icons`. Steam draws it filled with
* the foreground colour through its own alpha (mask-image) on a button of the background colour.
* Steam Link is sent these per control by the client it streams from; here they are read from the
* game's touch config, and editing one writes the binding string back, as the configurator does.
*/
object SteamTouchBindings {
/** Steam's binding icon colours (the configurator's palette, steamui sp.js), and its defaults. */
val PALETTE = listOf(
"#FFFFFF", "#E4E4E4", "#AAAAAA", "#787878", "#434343", "#222222", "#0000AD", "#0045AD", "#0074AD",
"#00ADAD", "#33AD69", "#00AD3D", "#00AD00", "#48B119", "#74AD00", "#96AD00", "#ADA200", "#AD5D00",
"#AD3A00", "#AD0000", "#AD0051", "#AD007F", "#AD00AD", "#6800AD", "#4800AD",
)
const val DEFAULT_FOREGROUND = "#232323"
const val DEFAULT_BACKGROUND = "#E4E4E4"
/** A parsed binding string. Empty strings for absent fields. */
data class Binding(val action: String, val label: String, val icon: String, val foreground: String, val background: String) {
fun compose(): String =
if (icon.isEmpty() && foreground.isEmpty() && background.isEmpty()) "$action, $label, "
else "$action, $label, $icon, ${listOf(foreground, background).filter { it.isNotEmpty() }.joinToString(" ")}"
val hasIcon get() = icon.isNotEmpty()
}
fun parse(binding: String): Binding {
val parts = binding.split(',').map { it.trim() }
val colors = parts.getOrNull(3).orEmpty().split(' ').filter { it.startsWith("#") }
return Binding(parts.getOrNull(0).orEmpty(), parts.getOrNull(1).orEmpty(), parts.getOrNull(2).orEmpty(),
colors.getOrNull(0).orEmpty(), colors.getOrNull(1).orEmpty())
}
/** Where a control's binding lives: its input in the group the preset puts on its source. */
data class Ref(val groupId: String, val input: String)
/** The source and input names a control reads (D-pad: its four directions). */
private fun inputsOf(type: Int): List<Pair<String, String>> = when (type) {
SteamTouchConfig.A -> listOf("button_diamond" to "button_a")
SteamTouchConfig.B -> listOf("button_diamond" to "button_b")
SteamTouchConfig.X -> listOf("button_diamond" to "button_x")
SteamTouchConfig.Y -> listOf("button_diamond" to "button_y")
SteamTouchConfig.SELECT -> listOf("switch" to "button_menu")
SteamTouchConfig.START -> listOf("switch" to "button_escape")
SteamTouchConfig.BUMPER_LEFT -> listOf("switch" to "left_bumper")
SteamTouchConfig.BUMPER_RIGHT -> listOf("switch" to "right_bumper")
SteamTouchConfig.TRIGGER_LEFT -> listOf("left_trigger" to "click")
SteamTouchConfig.TRIGGER_RIGHT -> listOf("right_trigger" to "click")
SteamTouchConfig.JOYSTICK_LEFT_BUTTON -> listOf("joystick" to "click")
SteamTouchConfig.JOYSTICK_RIGHT_BUTTON -> listOf("right_joystick" to "click")
SteamTouchConfig.MACRO_1_FINGER -> listOf("switch" to "button_macro_1finger")
SteamTouchConfig.MACRO_2_FINGER -> listOf("switch" to "button_macro_2finger")
SteamTouchConfig.DPAD -> DPAD_INPUTS.map { "dpad" to it }
in SteamTouchConfig.MACRO_0..SteamTouchConfig.MACRO_0 + 7 -> listOf("switch" to "button_macro${type - SteamTouchConfig.MACRO_0}")
else -> emptyList()
}
/** D-pad directions, in the order [refsFor] returns them: up, down, left, right. */
val DPAD_INPUTS = listOf("dpad_north", "dpad_south", "dpad_west", "dpad_east")
/**
* Where control [type]'s bindings are for preset [preset] (the action set less one) and its
* active [layers]: a layer's group wins over the base's for the same source.
*/
fun refsFor(mappings: KeyValues.Node, type: Int, preset: Int, layers: List<Int> = emptyList()): List<Ref?> {
val presets = mappings.children("preset").associateBy { it.string("id")?.toIntOrNull() ?: -1 }
val stack = layers.reversed().mapNotNull { presets[it - 1] } + listOfNotNull(presets[preset] ?: presets.values.firstOrNull())
return inputsOf(type).map { (source, input) ->
stack.firstNotNullOfOrNull { p -> groupFor(p, source)?.let { Ref(it, input) } }
}
}
private fun groupFor(preset: KeyValues.Node, source: String): String? =
preset.child("group_source_bindings")?.entries?.firstOrNull { (_, v) ->
val parts = (v as? String)?.split(' ') ?: return@firstOrNull false
parts.getOrNull(0) == source && parts.getOrNull(1) == "active" && !parts.contains("modeshift")
}?.first
/** The binding at [ref]: its first activator's first binding (Full_Press when there is one). */
fun bindingAt(mappings: KeyValues.Node, ref: Ref): Binding? {
val group = mappings.children("group").firstOrNull { it.string("id") == ref.groupId } ?: return null
val activators = group.child("inputs")?.child(ref.input)?.child("activators") ?: return null
val activator = activators.child("Full_Press") ?: activators.entries.firstNotNullOfOrNull { it.second as? KeyValues.Node }
return activator?.child("bindings")?.string("binding")?.let(::parse)
}
/** A short glyph for a binding with no icon or label: what it presses. */
fun glyph(binding: Binding?): String? {
val words = binding?.action?.split(' ') ?: return null
val arg = words.getOrNull(1)?.uppercase() ?: return null
return when (words[0]) {
"xinput_button" -> XINPUT_GLYPHS[arg] ?: arg
"key_press" -> KEY_GLYPHS[arg] ?: arg.take(4)
"mouse_button" -> when (arg) { "LEFT" -> "LMB"; "RIGHT" -> "RMB"; "MIDDLE" -> "MMB"; else -> "M" + arg.take(2) }
"mouse_wheel" -> if (arg.contains("UP")) "▲" else "▼"
else -> null
}
}
private val XINPUT_GLYPHS = mapOf(
"SHOULDER_LEFT" to "LB", "SHOULDER_RIGHT" to "RB", "TRIGGER_LEFT" to "LT", "TRIGGER_RIGHT" to "RT",
"JOYSTICK_LEFT" to "L3", "JOYSTICK_RIGHT" to "R3", "START" to "☰", "SELECT" to "⧉", "BACK" to "⧉",
"DPAD_UP" to "▲", "DPAD_DOWN" to "▼", "DPAD_LEFT" to "◀", "DPAD_RIGHT" to "▶",
)
private val KEY_GLYPHS = mapOf(
"RETURN" to "⏎", "SPACE" to "␣", "ESCAPE" to "Esc", "TAB" to "Tab", "BACKSPACE" to "⌫",
"LEFT_SHIFT" to "⇧", "RIGHT_SHIFT" to "⇧", "LEFT_CONTROL" to "Ctrl", "RIGHT_CONTROL" to "Ctrl",
"LEFT_ALT" to "Alt", "RIGHT_ALT" to "Alt", "UP_ARROW" to "↑", "DOWN_ARROW" to "↓",
"LEFT_ARROW" to "←", "RIGHT_ARROW" to "→",
)
// ---- Writing a binding back ----
/**
* Rewrites every binding of [ref]'s input in config [text] (VDF) with [change], keeping the rest
* of the file byte for byte. Returns the new text, or null when the input is not there.
*/
fun rewrite(text: String, ref: Ref, change: (Binding) -> Binding): String? {
val tokens = Vdf.tokens(text)
val group = Vdf.blocks(tokens, 0, tokens.size, "group").firstOrNull { (s, e) ->
Vdf.value(tokens, s, e, "id") == ref.groupId
} ?: return null
val inputs = Vdf.blocks(tokens, group.first, group.second, "inputs").firstOrNull() ?: return null
val input = Vdf.blocks(tokens, inputs.first, inputs.second, ref.input).firstOrNull() ?: return null
val targets = (input.first until input.second).filter { i ->
tokens[i].text.equals("binding", true) && tokens[i].quoted && i + 1 < input.second && tokens[i + 1].quoted
}.map { tokens[it + 1] }
if (targets.isEmpty()) return null
val out = StringBuilder(text)
for (t in targets.sortedByDescending { it.start }) out.replace(t.start, t.end, change(parse(t.text)).compose())
return out.toString()
}
/** A VDF tokenizer that keeps where each token sits, for edits that leave the rest untouched. */
private object Vdf {
class Token(val text: String, val quoted: Boolean, val start: Int, val end: Int)
fun tokens(text: String): List<Token> {
val out = mutableListOf<Token>()
var i = 0
while (i < text.length) {
val c = text[i]
when {
c.isWhitespace() -> i++
c == '/' && i + 1 < text.length && text[i + 1] == '/' -> while (i < text.length && text[i] != '\n') i++
c == '{' || c == '}' -> { out += Token(c.toString(), false, i, i + 1); i++ }
c == '"' -> {
val start = i + 1
i++
while (i < text.length && text[i] != '"') { if (text[i] == '\\') i++; i++ }
out += Token(text.substring(start, minOf(i, text.length)), true, start, minOf(i, text.length))
i++
}
else -> {
val start = i
while (i < text.length && !text[i].isWhitespace() && text[i] != '{' && text[i] != '}' && text[i] != '"') i++
out += Token(text.substring(start, i), false, start, i)
}
}
}
return out
}
/** The bodies (token index ranges inside the braces) of direct children named [key] of the
* block spanning [from, to). */
fun blocks(tokens: List<Token>, from: Int, to: Int, key: String): List<Pair<Int, Int>> {
val found = mutableListOf<Pair<Int, Int>>()
var i = from
var depth = 0
while (i < to) {
val t = tokens[i]
if (t.text == "{" && !t.quoted) depth++
else if (t.text == "}" && !t.quoted) depth--
else if (depth == 0 && t.quoted && t.text.equals(key, true) && i + 1 < to && tokens[i + 1].text == "{" && !tokens[i + 1].quoted) {
val open = i + 1
var d = 0
var j = open
while (j < to) {
if (tokens[j].text == "{" && !tokens[j].quoted) d++
if (tokens[j].text == "}" && !tokens[j].quoted) { d--; if (d == 0) break }
j++
}
found += (open + 1) to j
i = j + 1
continue
}
i++
}
// The whole file is one top-level block ("controller_mappings"): look inside it too.
if (found.isEmpty() && from == 0) {
val top = tokens.indexOfFirst { it.text == "{" && !it.quoted }
if (top > 0) {
var d = 0
var j = top
while (j < to) {
if (tokens[j].text == "{" && !tokens[j].quoted) d++
if (tokens[j].text == "}" && !tokens[j].quoted) { d--; if (d == 0) break }
j++
}
return blocks(tokens, top + 1, j, key)
}
}
return found
}
/** A direct key-value of the block spanning [from, to). */
fun value(tokens: List<Token>, from: Int, to: Int, key: String): String? {
var depth = 0
var i = from
while (i < to) {
val t = tokens[i]
if (t.text == "{" && !t.quoted) depth++
else if (t.text == "}" && !t.quoted) depth--
else if (depth == 0 && t.quoted && t.text.equals(key, true) && i + 1 < to && tokens[i + 1].quoted) return tokens[i + 1].text
i++
}
return null
}
}
// ---- Icons ----
private val cache = object : LruCache<String, Bitmap>(24 * 1024 * 1024) {
override fun sizeOf(key: String, value: Bitmap) = value.byteCount
}
private val missing = HashSet<String>()
fun libraryDir(context: Context) = File(SteamTouchConfig.steamRoot(context), "tenfoot/resource/images/library/controller/binding_icons")
/** The game's own icons folder (`TouchMenuIcons` in its install directory), when it has one. */
fun gameIconsDir(context: Context, appId: Int): File? = try {
val manifest = File(SteamTouchConfig.steamRoot(context), "steamapps/appmanifest_$appId.acf")
val installDir = KeyValues.parse(manifest.readText()).let { it.child("AppState") ?: it }.string("installdir")
installDir?.let { File(SteamTouchConfig.steamRoot(context), "steamapps/common/$it/TouchMenuIcons") }?.takeIf { it.isDirectory }
} catch (_: Exception) {
null
}
fun iconFile(context: Context, appId: Int, name: String): File? {
if (name.isEmpty() || name.contains('/')) return null
gameIconsDir(context, appId)?.let { File(it, name) }?.takeIf { it.isFile }?.let { return it }
File(libraryDir(context), name).takeIf { it.isFile }?.let { return it }
return File(SteamTouchConfig.steamRoot(context), "steamui/images/controller/$name").takeIf { it.isFile }
}
/** An icon, decoded at about [size] px. Blocking (reads a file); cached. */
fun icon(context: Context, appId: Int, name: String, size: Int = 128): Bitmap? {
val key = "$appId/$name/$size"
cache.get(key)?.let { return it }
if (key in missing) return null
val file = iconFile(context, appId, name)
val bitmap = file?.let {
val bounds = BitmapFactory.Options().apply { inJustDecodeBounds = true }
BitmapFactory.decodeFile(it.path, bounds)
var sample = 1
while (bounds.outWidth / (sample * 2) >= size) sample *= 2
BitmapFactory.decodeFile(it.path, BitmapFactory.Options().apply { inSampleSize = sample })
}
if (bitmap == null) missing += key else cache.put(key, bitmap)
return bitmap
}
fun cachedIcon(appId: Int, name: String, size: Int = 128): Bitmap? = cache.get("$appId/$name/$size")
/** Icon names for the picker: the game's own first, then Steam's library by category. */
fun iconNames(context: Context, appId: Int): List<String> {
val own = gameIconsDir(context, appId)?.list()?.filter { it.endsWith(".png", true) }?.sorted().orEmpty()
val library = libraryDir(context).list()?.filter { it.endsWith(".png", true) && it != "special_blank.png" }?.sorted().orEmpty()
return own + library.filter { it !in own }
}
}
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