Compare commits

...
Author SHA1 Message Date
Kurt Himebauch facaa18a3c feat: library and store tabs per store with installed games listed first (#1116) 2026-10-19 02:06:38 -04:00
kingokksaandxXJSONDeruloXx 8838cf28ed feat: itch.io store, library and installs for DRM-free Windows builds (#1064)
Co-authored-by: xXJSONDeruloXx <[email protected]>
2026-10-19 05:25:00 +00:00
Kurt Himebauch 65f44e2b80 feat: add light launcher icon option (#1104) 2026-10-19 02:54:50 +00:00
MaxsTechReview e321f5025d Fill missing plural forms and translate English left in the app strings (#1102)
Nine storage plurals lacked the forms Arabic, French, Spanish, Italian
and Portuguese use (zero/two/few/many), and 71 strings across 16
languages were still the English text.
2026-10-18 21:28:36 -04:00
MaxsTechReview a105e4e49c Steam x86-64 client: menus come up, sign-in stays put, games listed once (#1096)
* Steam x86-64 client: menus come up, sign-in stays put, games listed once

Switching the Steam client from arm64 to x86-64 left the client on a blank
screen behind "Downloading the Steam client update 100%", and each switch
signed one of the clients out.

- The x86-64 client is Valve's steamrt64 platform, but it was installed and
  synced from the ubuntu12 manifest, which lags it (1792108788 against
  1792192922). The client was therefore never the arm64 client's build, the
  arm64 web helper was never used, and the client then updated itself in
  place after the helper had been chosen. Install, sync and the build check
  now read the steamrt64 manifest.
- The x86 web helper's GPU process loads libpci, which exits when
  /sys/bus/pci/devices lists a device whose files the app may not read (a
  RedMagic's PCIe root ports). Every GPU process exited with status 1, even
  in software, until Chromium gave up and the menus stayed blank. An empty
  folder is bound over /sys/bus/pci/devices on such devices.
- Steam refuses one client's login token from the other ("Invalid
  Password" for a token the arm64 client signed in with minutes before), so
  copying the newer token at every start signed the other client out. Each
  client now keeps its own token; a client with no accounts only gets the
  other's account list.
- Games could be listed twice: an added game whose folder a Steam import
  already covers is now shown as that Steam game only, a client switch
  drops the old client's imported entries, an import stays one when its
  ownership cannot be confirmed instead of gaining a shortcut beside it,
  and only the client's own library folders count as an install.

* Steam x86-64 client: share the arm64 sign-in again

The x86-64 client refused the arm64 client's login token because it did
not know the account's SteamID: it takes it from Accounts in
config/config.vdf, which this script creates without one. It logged on as
[U:1:0] with a valid token, Steam answered "Invalid Password", and the
client dropped the token and AutoLoginUser, so every switch asked for the
password.

The newer sign-in is copied between the clients again, each start adds
the accounts either client knows to the other's config.vdf, and an
AutoLoginUser or RememberPassword one client lacks is filled in. Device:
the x86 client signs in with the arm64 token on a fresh install and on an
install left signed out, and the arm64 client stays signed in.
2026-10-18 20:38:48 -04:00
MaxsTechReview 2016a363f2 Boot Linux games under the FEX compatibility tool again (#1100)
Valve's FEX opens rootfs paths with openat2(RESOLVE_IN_ROOT), which the
preload emulates under proot. droiddeck-fex's rootfs links to the Steam
runtimes with absolute paths outside the rootfs, so every lookup missed
and FEX fell back to the arm64 host files: x86 bash, and with it Stardew
Valley's launcher, failed on libdl.so.2. An absolute link whose target
is missing in the root but present on the host now finishes there.
2026-10-18 20:38:08 -04:00
MaxsTechReview 1873a9aee7 fix: Steam client responds sooner and its sounds play on time (#1094)
- Pace the session at the rate the panel actually runs. When the system
  keeps a lower rate than the mode DroidDeck asked for (a vendor game
  assistant holding 120 Hz while 185 Hz was requested), gamescope,
  Xwayland and the compositor's presentation feedback were told 185 Hz,
  and Steam's interface drew every 10.8 ms out of step with the panel.
- Build the DirectAudio PulseAudio sink from source (LGPL-2.1-or-later,
  The412Banner/directaudio v1.1.0) with its max request kept to its ring
  target. Advertising 100 ms made PulseAudio grow every client's buffer
  to about 112 ms, so Steam's interface sounds played that late.
2026-10-18 19:26:26 -04:00
MaxsTechReview d5628f7b70 fix(ci): give unit tests a 2 GB heap (#1091)
Robolectric keeps one sandbox per SDK level the tests ask for, and the
suite now asks for seven (26, 28, 29, 31, 33, 34 and the default). They
no longer fit in Gradle's default 512 MB test heap, so testReleaseUnitTest
runs out of memory part way through (SteamHomeHeadsetTest,
GlassesMenuCaptureTest) on main and on every open PR.
2026-10-18 19:24:09 -04:00
Kurt Himebauch e10fc86a76 fix: keep hidden and private Steam games off the Steam home art wall (#1097) 2026-10-18 19:11:30 -04:00
95 changed files with 4025 additions and 378 deletions

No files matched your search

+1 -1
View File
@@ -47,7 +47,7 @@ Compatibility and performance vary by device; hardware validation is limited. De
## Credits and licence
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). Epic Games and GOG support build on [Phobos’s](https://github.com/phobos665) adaptation of [Legendary](https://github.com/legendary-gl/legendary) and [gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl), respectively. LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence. mmap ring-buffer controller input was developed by ribbit384 ([WinNative #345](https://github.com/WinNative-Emu/WinNative/pull/345)). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). Epic Games and GOG support build on [Phobos’s](https://github.com/phobos665) adaptation of [Legendary](https://github.com/legendary-gl/legendary) and [gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl), respectively. LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence. The Steam client's audio goes through [@The412Banner](https://github.com/The412Banner)'s [DirectAudio](https://github.com/The412Banner/directaudio) PulseAudio sink (LGPL-2.1-or-later), built from `tools/directaudio/sink` with its request size kept to its ring so clients are not asked to queue 100 ms ahead. mmap ring-buffer controller input was developed by ribbit384 ([WinNative #345](https://github.com/WinNative-Emu/WinNative/pull/345)). Why the x86-64 Steam client refused the arm64 client's sign-in was checked by reading Steam's saved token with the `ConnectCache` format from [deadlock-api-ingest](https://github.com/deadlock-api/deadlock-api-ingest). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
XR glasses support builds on WinNative's VITURE glasses work. VITURE protocol details were checked against [XRLinuxDriver](https://github.com/wheaney/XRLinuxDriver) by [@wheaney](https://github.com/wheaney), including the VITURE protocol header it ships, [ar-drivers-rs](https://github.com/badicsalex/ar-drivers-rs) by [@badicsalex](https://github.com/badicsalex) and the [go-macos/iokit VITURE package](https://pkg.go.dev/github.com/go-macos/iokit/viture); the optional VITURE SDK belongs to VITURE and is not included. RayNeo support adapts [@informalTechCode](https://github.com/informalTechCode)'s [RayNeo-Air-Series-3DoF-Scaffold](https://github.com/informalTechCode/RayNeo-Air-Series-3DoF-Scaffold) (Apache-2.0) and references [@verncat](https://github.com/verncat)'s [RayNeo-Air-3S-Pro-OpenVR](https://github.com/verncat/RayNeo-Air-3S-Pro-OpenVR) (MIT) and [Monado](https://gitlab.freedesktop.org/monado/monado) (BSL-1.0); see [docs/third-party/rayneo](docs/third-party/rayneo/README.md). XREAL 1S support references [XRLinuxDriver](https://github.com/wheaney/XRLinuxDriver) and [xrealOneDeviceKit](https://github.com/wheaney/xrealOneDeviceKit) by @wheaney, [xreal_one_driver](https://github.com/rohitsangwan01/xreal_one_driver) by [@rohitsangwan01](https://github.com/rohitsangwan01) (MIT) and [xr-tools](https://github.com/0xcaff/xr-tools) by [@0xcaff](https://github.com/0xcaff). The REDMAGIC glasses-display findings draw on [@mekhontsev](https://github.com/mekhontsev)'s [MagicDesk investigation](https://github.com/mekhontsev/magicdesk/blob/main/docs/xr-resolution-fix.md) and [@Coding-BR](https://github.com/Coding-BR)'s [decompiled Nubia kernel](https://github.com/Coding-BR/android_kernel_nubia_sm8850_qwjujube). VITURE, RayNeo, XREAL and REDMAGIC are trademarks of their owners; this project is not affiliated with them.
+2
View File
@@ -192,6 +192,8 @@ android {
unitTests.returnDefaultValues = true
unitTests.includeAndroidResources = true
unitTests.all {
// Robolectric keeps a sandbox per SDK level the tests ask for; seven no longer fit in Gradle's default 512 MB.
maxHeapSize = '2g'
def logTarget = providers.systemProperty('robolectric.logging').orNull
if (logTarget != null) systemProperty 'robolectric.logging', logTarget
}
+25 -5
View File
@@ -65,11 +65,6 @@
android:exported="true"
android:screenOrientation="sensorLandscape"
android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|density|keyboard|keyboardHidden|navigation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
@@ -88,6 +83,31 @@
</intent-filter>
</activity>
<activity-alias
android:name=".LauncherDark"
android:targetActivity=".MainActivity"
android:icon="@mipmap/ic_launcher"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
</activity-alias>
<activity-alias
android:name=".LauncherLight"
android:targetActivity=".MainActivity"
android:icon="@mipmap/ic_launcher_light"
android:enabled="false"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.CAR_LAUNCHER" />
</intent-filter>
</activity-alias>
<activity
android:name=".HomeActivity"
android:enabled="false"
@@ -35,5 +35,6 @@ class App : Application() {
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.gog.GogBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.epic.EpicBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.amazon.AmazonBackend)
com.droiddeck.launcher.stores.StoresState.register(com.droiddeck.launcher.stores.itch.ItchBackend)
}
}
@@ -0,0 +1,42 @@
package com.droiddeck.launcher
import android.content.ComponentName
import android.content.Context
import android.content.pm.PackageManager
object LauncherIcon {
const val DARK = "dark"
const val LIGHT = "light"
private val aliases = linkedMapOf(DARK to "com.droiddeck.launcher.LauncherDark", LIGHT to "com.droiddeck.launcher.LauncherLight")
val options: List<Pair<String, Int>> = listOf(
DARK to R.string.setup_launcher_icon_dark,
LIGHT to R.string.setup_launcher_icon_light,
)
private fun component(context: Context, style: String) =
ComponentName(context, aliases.getValue(style))
private fun enabled(context: Context, style: String): Boolean =
when (context.packageManager.getComponentEnabledSetting(component(context, style))) {
PackageManager.COMPONENT_ENABLED_STATE_ENABLED -> true
PackageManager.COMPONENT_ENABLED_STATE_DEFAULT -> style == DARK
else -> false
}
fun current(context: Context): String = aliases.keys.firstOrNull { enabled(context, it) } ?: DARK
fun activity(context: Context): ComponentName = component(context, current(context))
fun set(context: Context, style: String) {
if (style !in aliases || style == current(context)) return
val pm = context.packageManager
pm.setComponentEnabledSetting(component(context, style),
PackageManager.COMPONENT_ENABLED_STATE_ENABLED, PackageManager.DONT_KILL_APP)
aliases.keys.filter { it != style }.forEach {
pm.setComponentEnabledSetting(component(context, it),
PackageManager.COMPONENT_ENABLED_STATE_DISABLED, PackageManager.DONT_KILL_APP)
}
}
}
@@ -164,6 +164,7 @@ class MainActivity : ComponentActivity() {
private var downloadMirror by mutableStateOf("")
private var downloadPrefix by mutableStateOf("")
private var animationsEnabled by mutableStateOf(true)
private var launcherIcon by mutableStateOf(LauncherIcon.DARK)
private var gameStoresEnabled by mutableStateOf(true)
private var gameStoresSpeedTier by mutableStateOf("fast")
private var storesOpenTab by mutableStateOf(SessionPrefs.STORES_OPEN_LIBRARY)
@@ -484,6 +485,20 @@ class MainActivity : ComponentActivity() {
pickSaveDir.launch(InAppFilePicker.buildDirIntent(this, getString(R.string.game_file_folder), gameSyncFolder))
}
private fun switchLauncherIcon(style: String): Boolean {
val before = LauncherIcon.current(this)
LauncherIcon.set(this, style)
launcherIcon = LauncherIcon.current(this)
if (launcherIcon == before) return false
// Android finishes activities started through the alias that was just disabled.
startActivity(Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_LAUNCHER)
.setComponent(LauncherIcon.activity(this))
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_MULTIPLE_TASK)
.putExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV, "setup:launcher"))
finishAndRemoveTask()
return true
}
private fun readGameIntent(request: Intent) {
request.getStringExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV)?.let { navRequest = it; request.removeExtra(com.droiddeck.launcher.stores.download.StoreDownloadService.EXTRA_NAV) }
shortcutPicker = request.action == Intent.ACTION_CREATE_SHORTCUT
@@ -739,6 +754,7 @@ class MainActivity : ComponentActivity() {
downloadPrefix = DownloadSource.custom(this)
DownloadSource.probe()
animationsEnabled = SessionPrefs.animationsEnabled(this)
launcherIcon = LauncherIcon.current(this)
gameStoresEnabled = SessionPrefs.gameStoresEnabled(this)
gameStoresSpeedTier = SessionPrefs.gameStoresSpeedTier(this)
storesOpenTab = SessionPrefs.storesOpenTab(this)
@@ -799,6 +815,7 @@ class MainActivity : ComponentActivity() {
downloadMirror = downloadMirror,
downloadPrefix = downloadPrefix,
animationsEnabled = animationsEnabled,
launcherIcon = launcherIcon,
gameStoresEnabled = gameStoresEnabled,
gameStoresSpeedTier = gameStoresSpeedTier,
storesOpenTab = storesOpenTab,
@@ -952,6 +969,7 @@ class MainActivity : ComponentActivity() {
onPageBack = { showPerformance = false; showComponents = false; showMapping = false },
onGameStoresEnabled = { on -> SessionPrefs.setGameStoresEnabled(this, on); gameStoresEnabled = on },
onTheme = { id -> SessionPrefs.setTheme(this, id); theme = id },
onLauncherIcon = { style -> switchLauncherIcon(style) },
onLanguage = { tag ->
if (tag != com.droiddeck.launcher.core.AppLanguage.chosen(this)) {
com.droiddeck.launcher.core.AppLanguage.setChosen(this, tag)
@@ -1882,7 +1900,7 @@ class MainActivity : ComponentActivity() {
val listX64 = SessionPrefs.activeSteamClientArch(this) == "x86_64"
if (listX64 != steamGamesX64) {
steamGamesX64 = listX64
steamGames = steamGames.filterNot(Library::fromSteamClient)
steamGames = steamGames.filterNot { Library.fromSteamClient(it) || (it.library == Library.ADDED && it.gameId in 1..0xFFFFFFFFL) }
}
if (!busy && LinuxRuntimeInstaller.isBusy()) followRuntimeOperation { LinuxRuntimeInstaller.attach(it) }
if (showComponents) drivers.refreshDrivers()
@@ -1916,12 +1934,13 @@ class MainActivity : ComponentActivity() {
ui.post { if (scanGeneration == libraryScanGeneration) emulatorList = emus }
if (ready) {
val quick = runCatching { Library.steamGames(this) }.getOrNull()
val claimed = quick?.let { runCatching { Library.claimedFolders(it) }.getOrDefault(emptySet()) }.orEmpty()
if (quick != null) ui.post {
if (scanGeneration == libraryScanGeneration && steamGames.isNotEmpty()) {
val before = steamGames.map { it.gameId }.toSet()
val fresh = quick.filter { it.gameId !in before }
if (fresh.isNotEmpty()) {
steamGames = (quick + steamGames.filter { it.library == Library.ADDED }).distinctBy { it.gameId }
steamGames = (quick + steamGames.filter { it.library == Library.ADDED && it.gameFiles?.absolutePath.let { path -> path == null || path !in claimed } }).distinctBy { it.gameId }
fresh.forEach { com.droiddeck.launcher.frontend.AutoComponents.queueGame(this, it, asked = false) }
}
}
@@ -2044,7 +2063,7 @@ class MainActivity : ComponentActivity() {
com.droiddeck.launcher.core.AppLanguage.setChosen(this, com.droiddeck.launcher.core.AppLanguage.SYSTEM)
if (!ok) android.widget.Toast.makeText(this, R.string.setup_reset_settings_partial, android.widget.Toast.LENGTH_LONG).show()
com.droiddeck.launcher.ui.Motion.refresh(this)
recreate()
if (!switchLauncherIcon(LauncherIcon.DARK)) recreate()
}
}, "reset-settings").start()
}
@@ -1609,8 +1609,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
glassesScreen?.hz?.takeIf { it > 1f }?.let { return it }
val display = if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay
val wanted = window.attributes.preferredDisplayModeId
val hz = display?.supportedModes?.firstOrNull { wanted != 0 && it.modeId == wanted }?.refreshRate
?: display?.refreshRate ?: 60f
val requested = display?.supportedModes?.firstOrNull { wanted != 0 && it.modeId == wanted }?.refreshRate
val running = display?.refreshRate?.takeIf { it > 1f }
val hz = listOfNotNull(requested, running).minOrNull() ?: 60f
val mirrorCap = mirrorRefreshLimit().takeIf { it > 0 }?.toFloat() ?: Float.POSITIVE_INFINITY
val capped = minOf(hz, PerfMode.peakRefreshCap(this), mirrorCap)
return if (capped > 1f) capped else 60f
@@ -10,6 +10,7 @@ import android.graphics.BitmapFactory
import android.graphics.drawable.Icon
import android.net.Uri
import android.widget.Toast
import com.droiddeck.launcher.LauncherIcon
import com.droiddeck.launcher.MainActivity
import com.droiddeck.launcher.R
import java.io.File
@@ -23,7 +24,7 @@ object GameShortcuts {
val name = game.name.ifBlank { context.getString(R.string.app_name) }
val icon = iconBitmap(game)?.let(Icon::createWithBitmap) ?: Icon.createWithResource(context, R.mipmap.ic_launcher)
return ShortcutInfo.Builder(context, "game:${game.gameIdString}")
.setActivity(android.content.ComponentName(context, MainActivity::class.java))
.setActivity(LauncherIcon.activity(context))
.setShortLabel(name.take(40)).setLongLabel(name).setIcon(icon)
.setIntent(launchIntent(context, game.gameIdString)).build()
}
@@ -72,6 +72,7 @@ object Library {
private val NAME = Regex("^\\s*\"name\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
private val STATE = Regex("^\\s*\"StateFlags\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val LAST_PLAYED = Regex("^\\s*\"LastPlayed\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val PRIVATE_APPS = Regex("\"PrivateApps_\\d+\"\\s*\"\\[([^\\]]*)\\]\"")
private val INSTALL_DIR = Regex("^\\s*\"installdir\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
internal fun steamLibraries(context: Context, arch: String = SessionPrefs.activeSteamClientArch(context)): List<Pair<File, String>> {
@@ -137,13 +138,35 @@ object Library {
}
fun steamLibraryArt(context: Context): List<Pair<Int, File>> {
val cache = File(SessionPrefs.activeSteamRoot(context), "appcache/librarycache")
val root = SessionPrefs.activeSteamRoot(context)
val cache = File(root, "appcache/librarycache")
val concealed = concealedSteamApps(root)
return cache.listFiles().orEmpty().mapNotNull { dir ->
val appId = dir.name.toIntOrNull()?.takeIf { it !in NOT_GAMES } ?: return@mapNotNull null
val appId = dir.name.toIntOrNull()?.takeIf { it !in NOT_GAMES && it.toLong() !in concealed } ?: return@mapNotNull null
steamCacheImage(cache, appId, STEAM_CAPSULES)?.let { appId to it }
}
}
/** Apps the user hid (the "hidden" collection) or marked private in Steam. */
internal fun concealedSteamApps(root: File): Set<Long> {
val config = AddedGames.accountConfig(root) ?: return emptySet()
val hidden = runCatching {
val entries = org.json.JSONArray(File(config, "cloudstorage/cloud-storage-namespace-1.json").readText())
val entry = (0 until entries.length()).map { entries.getJSONArray(it) }
.firstOrNull { it.optString(0) == "user-collections.hidden" }?.optJSONObject(1)
if (entry == null || entry.optBoolean("is_deleted")) emptySet() else {
val collection = org.json.JSONObject(entry.optString("value"))
fun ids(key: String) = collection.optJSONArray(key)?.let { a -> (0 until a.length()).map { a.optLong(it) } }.orEmpty()
ids("added").toSet() - ids("removed").toSet()
}
}.getOrDefault(emptySet())
val private = runCatching {
PRIVATE_APPS.find(File(config, "localconfig.vdf").readText())?.groupValues?.get(1)
?.split(',')?.mapNotNull { it.trim().toLongOrNull() }?.toSet()
}.getOrNull().orEmpty()
return hidden + private
}
fun fromSteamClient(g: SteamGame): Boolean = g.library != ADDED && g.source == SOURCE_STEAM
fun launchableGames(
@@ -155,9 +178,23 @@ object Library {
var steam = steamGames(context, strictRead, arch)
val targets = steam.filter(::fromSteamClient).map { SteamGrid.target(it, context) } + list.map { SteamGrid.target(it, context) }
if (runCatching { SteamGrid.sync(context, targets) }.getOrDefault(false)) steam = steamGames(context, strictRead, arch)
return (steam + list.map { g -> addedGame(context, g, roots) }).distinctBy { it.gameId }
val claimed = claimedFolders(steam)
val own = list.filter { g ->
g.steamAppId != null || claimed.isEmpty() ||
(runCatching { g.folder.canonicalPath }.getOrDefault(g.folder.absolutePath) !in claimed &&
AddedGames.guestPath(context, g.folder).let { it == null || it !in claimed })
}
return (steam + own.map { g -> addedGame(context, g, roots) }).distinctBy { it.gameId }
}
fun claimedFolders(steam: List<SteamGame>): Set<String> = steam.filter(::fromSteamClient).flatMap { g ->
val dir = g.gameFiles ?: return@flatMap emptyList()
listOfNotNull(
runCatching { dir.canonicalPath }.getOrNull(),
runCatching { java.nio.file.Files.readSymbolicLink(dir.toPath()).toString() }.getOrNull(),
)
}.toSet()
fun addedGame(context: Context, g: AddedGames.Game, roots: List<File> = steamLibraries(context).map { it.first }): SteamGame =
AddedGameArt.resolve(context, g).let { art ->
SteamGame(
@@ -11,7 +11,7 @@ import java.io.File
object GuestCommand {
fun run(context: Context, argv: List<String>, fakeRoot: Boolean = false, logName: String? = null,
linkDir: File? = null, onLine: (String) -> Unit): Int {
linkDir: File? = null, extraBinds: List<String>? = null, fastPath: Boolean = false, onLine: (String) -> Unit): Int {
val log = logName?.let {
try {
File(File(LinuxRuntime.logDir(context), SessionPaths.TOOLS_DIR).apply { mkdirs() }, "$it.log").printWriter()
@@ -19,13 +19,14 @@ object GuestCommand {
}
log?.println("== ${java.util.Date()} ${argv.joinToString(" ")}")
try {
return runLogged(context, argv, fakeRoot, linkDir) { line -> log?.println(line); log?.flush(); onLine(line) }
return runLogged(context, argv, fakeRoot, linkDir, extraBinds, fastPath) { line -> log?.println(line); log?.flush(); onLine(line) }
} finally {
log?.close()
}
}
private fun runLogged(context: Context, argv: List<String>, fakeRoot: Boolean, linkDir: File?, onLine: (String) -> Unit): Int {
private fun runLogged(context: Context, argv: List<String>, fakeRoot: Boolean, linkDir: File?, extraBinds: List<String>?,
fastPath: Boolean, onLine: (String) -> Unit): Int {
val root = LinuxRuntime.rootDir(context)
LinuxRuntime.writeAccounts(context)
SessionFiles.stage(context, root)
@@ -33,8 +34,10 @@ object GuestCommand {
val runtimeDir = File(context.filesDir, ".flatpak-rt").apply { mkdirs() }
val cmd = LinuxRuntime.prootPrefix(context, root, "/root", fakeRoot)
if (linkDir != null) cmd.add(1, "--link2symlink")
LinuxRuntime.binds(context, null, runtimeDir, Environment.getExternalStorageDirectory(), null)
.forEach { cmd.add("-b"); cmd.add(it) }
val binds = LinuxRuntime.binds(context, null, runtimeDir, Environment.getExternalStorageDirectory(), extraBinds)
binds.forEach { cmd.add("-b"); cmd.add(it) }
// Fake root and link2symlink are emulated by proot, so their syscalls must stay on the traced path.
val fastPathKey = if (fastPath && !fakeRoot && linkDir == null && ProotFastPath.enabled(context)) ProotFastPath.key(root, binds) else null
cmd += listOf(
"/usr/bin/env", "-i", "HOME=/root", "USER=root", "LANG=C.UTF-8",
"PATH=/usr/local/bin:/usr/bin:/bin", "XDG_RUNTIME_DIR=${LinuxRuntime.GUEST_RUNTIME_DIR}",
@@ -42,6 +45,7 @@ object GuestCommand {
"DROIDDECK_BWRAP_SOCKET=${BwrapSpawner.socket(context)}",
"XDG_DATA_DIRS=/root/.local/share/flatpak/exports/share:/usr/local/share:/usr/share",
)
fastPathKey?.let { cmd += ProotFastPath.guestEnv(root, binds, it) }
cmd += argv
val builder = ProcessBuilder(cmd).directory(root).redirectErrorStream(true)
builder.environment().apply {
@@ -49,6 +53,7 @@ object GuestCommand {
put("PROOT_TMP_DIR", LinuxRuntime.prootTempDir(context).path)
if (linkDir != null) put("PROOT_L2S_DIR", linkDir.path)
if (SessionPrefs.prootNoSeccomp(context)) put("PROOT_NO_SECCOMP", "1")
fastPathKey?.let { ProotFastPath.hostEnv(it).let { (k, v) -> put(k, v) } }
LinuxRuntime.prootLibraryPath(context).takeIf { it.isNotEmpty() }?.let { put("LD_LIBRARY_PATH", it) }
}
val process = builder.start()
@@ -214,6 +214,9 @@ public final class LinuxRuntime {
bind(cmd, fake.getPath() + ":" + entry[1]);
}
}
if (unreadablePciDevice()) {
bind(cmd, new File(root, "etc/droiddeck/empty").getPath() + ":/sys/bus/pci/devices");
}
bindGpuNode(context, cmd);
bindAdrenoStats(cmd, extraBinds);
bindCpuTemps(cmd, root);
@@ -225,6 +228,15 @@ public final class LinuxRuntime {
return specs;
}
private static boolean unreadablePciDevice() {
File[] devices = new File("/sys/bus/pci/devices").listFiles();
if (devices == null) return false;
for (File device : devices) {
if (!new File(device, "vendor").canRead()) return true;
}
return false;
}
private static void bindGpuNode(Context context, List<String> cmd) {
StructStat st;
try {
@@ -57,7 +57,7 @@ object CloudSaves {
val item = sidecar.extra["catalogItemId"].orEmpty()
if (ns.isEmpty() || item.isEmpty()) "" else EpicApiClient.getCustomAttribute(token, ns, item, "CloudSaveFolder")
}
Store.AMAZON -> ""
Store.AMAZON, Store.ITCH -> ""
} ?: return null
p.edit().putString("cloud_template_$id", fetched).apply()
Log.i(TAG, "cloud ${store.id} $id template ${if (fetched.isEmpty()) "none" else "found"}")
@@ -95,7 +95,7 @@ object CloudSaves {
val dir = when (store) {
Store.GOG -> CloudSavePaths.gog(template, pfx, folder)
Store.EPIC -> CloudSavePaths.epic(template, pfx, folder, EpicCredentialStore.load(context)?.accountId.orEmpty(), id)
Store.AMAZON -> null
Store.AMAZON, Store.ITCH -> null
}
return dir to (if (dir == null) "unresolved" else "ok")
}
@@ -120,7 +120,7 @@ object CloudSaves {
val account = EpicCredentialStore.load(context)?.accountId.orEmpty()
if (token == null || account.isEmpty()) null else EpicCloud(account, id, token)
}
Store.AMAZON -> null
Store.AMAZON, Store.ITCH -> null
}
private fun gogScopedToken(context: Context, id: String, clientId: String): String? {
@@ -12,6 +12,7 @@ internal object LoginFlows {
Store.GOG -> GogFlow(state)
Store.EPIC -> epicFlow()
Store.AMAZON -> amazonFlow()
Store.ITCH -> null
}
@Volatile var epicFlow: () -> StoreLoginActivity.Flow? = { null }
@@ -3,7 +3,8 @@ package com.droiddeck.launcher.stores
enum class Store(val id: String, val label: String, val shortLabel: String) {
GOG("gog", "GOG", "GOG"),
EPIC("epic", "Epic Games", "Epic"),
AMAZON("amazon", "Amazon Games", "Amazon");
AMAZON("amazon", "Amazon Games", "Amazon"),
ITCH("itch", "itch.io", "itch");
companion object {
fun byId(id: String?): Store? = entries.firstOrNull { it.id == id }
@@ -54,6 +54,7 @@ object StoreSizes {
when (item.store) {
Store.EPIC -> EpicPrefs.get(app).edit().putLong("size_${item.id}", it).apply()
Store.AMAZON -> AmazonPrefs.get(app).edit().putLong("size_${item.id}", it).apply()
Store.ITCH -> {}
Store.GOG -> {}
}
}
@@ -108,5 +109,6 @@ object StoreSizes {
AmazonManifest.parse(bytes).totalInstallSize
}
Store.GOG -> 0L
Store.ITCH -> com.droiddeck.launcher.stores.itch.ItchLibrary.size(context, item)
} }
}
@@ -16,6 +16,7 @@ import java.util.Locale
object StoresState {
private const val TAG = "Stores"
private const val SEARCH_DELAY_MS = 400L
private val main = Handler(Looper.getMainLooper())
val accounts = mutableStateMapOf<Store, String>()
@@ -24,6 +25,8 @@ object StoresState {
val shelves = mutableStateMapOf<Store, StoreShelves>()
val found = mutableStateMapOf<Store, List<CatalogItem>>()
val status = mutableStateMapOf<Store, String>()
val problems = mutableStateMapOf<Store, String>()
@@ -64,6 +67,8 @@ object StoresState {
private val backends = HashMap<Store, StoreBackend>()
private val searchSeq = java.util.concurrent.ConcurrentHashMap<Store, Int>()
fun backend(store: Store): StoreBackend? = backends[store]
fun register(backend: StoreBackend) { backends[backend.store] = backend }
@@ -129,6 +134,26 @@ object StoresState {
if (!shelves.containsKey(store)) backends[store]?.loadShelves(context.applicationContext, false)
}
fun search(context: Context, store: Store, query: String) {
val backend = backends[store] ?: return
val text = query.trim()
if (text.isEmpty()) {
searchSeq.remove(store)
found.remove(store)
return
}
val seq = (searchSeq[store] ?: 0) + 1
searchSeq[store] = seq
val app = context.applicationContext
Thread({
Thread.sleep(SEARCH_DELAY_MS)
if (searchSeq[store] != seq) return@Thread
val items = runCatching { backend.search(app, text) }.getOrDefault(emptyList())
if (searchSeq[store] != seq) return@Thread
main.post { found[store] = items }
}, "stores-search").start()
}
fun signIn(context: Context, store: Store) {
expired.remove(store)
backends[store]?.signIn(context) ?: logLine("${store.label}: this build has no sign-in for it yet")
@@ -265,6 +290,7 @@ interface StoreBackend {
fun signOut(context: Context)
fun syncLibrary(context: Context, force: Boolean)
fun loadShelves(context: Context, force: Boolean)
fun search(context: Context, query: String): List<CatalogItem> = emptyList()
fun install(context: Context, item: CatalogItem, root: java.io.File)
fun uninstall(context: Context, game: InstalledStoreGame)
}
@@ -335,7 +335,7 @@ object DownloadQueue {
StoresState.logLine("installed \"${item.entry.name}\" → ${result}")
StoresState.notifyLibraryChanged(context)
val games = runCatching {
com.droiddeck.launcher.frontend.Library.launchableGames(context).firstOrNull { it.gameFiles?.absolutePath == result }?.let { "app:${it.appId}" }
com.droiddeck.launcher.frontend.LibraryCache.load(context).firstOrNull { it.gameFiles?.absolutePath == result }?.let { "app:${it.appId}" }
}.getOrNull()
StoreDownloadService.ended(context, item.entry, installed = true, gamesKey = games)
}
@@ -0,0 +1,34 @@
package com.droiddeck.launcher.stores.itch
import com.droiddeck.launcher.stores.StoreNet
import org.json.JSONArray
import org.json.JSONObject
internal object ItchApi {
const val KEYS_PAGE = "https://itch.io/user/settings/api-keys"
private const val BASE = "https://api.itch.io"
private const val WEB = "https://itch.io"
fun get(path: String, key: String): JSONObject? {
val body = StoreNet.get(BASE + path, bearer = key, timeoutMs = 25_000) ?: return null
return runCatching { JSONObject(body) }.getOrNull()
}
fun profile(key: String): JSONObject? = get("/profile", key)?.optJSONObject("user")
fun ownedKeys(key: String, page: Int): JSONObject? = get("/profile/owned-keys?page=$page&per_page=500", key)
fun uploads(key: String, gameId: String, downloadKeyId: String): JSONArray? =
get("/games/$gameId/uploads?download_key_id=$downloadKeyId", key)?.optJSONArray("uploads")
fun search(key: String, query: String, page: Int): JSONArray? {
val q = java.net.URLEncoder.encode(query, "UTF-8")
return get("/search/games?query=$q&page=$page", key)?.optJSONArray("games")
}
fun downloadUrl(uploadId: String, downloadKeyId: String): String =
"$BASE/uploads/$uploadId/download?download_key_id=$downloadKeyId"
fun pageUrl(slug: String): String = "$WEB/$slug"
}
@@ -0,0 +1,36 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreAccounts
import org.json.JSONObject
internal object ItchAuth {
private val TOKEN = Regex("[A-Za-z0-9]{40,64}")
fun key(context: Context): String = StoreAccounts.read(context, Store.ITCH)?.optString("access_token").orEmpty()
fun name(context: Context): String = StoreAccounts.signedInAs(context, Store.ITCH).orEmpty()
fun verify(key: String): JSONObject? = ItchApi.profile(key)
fun save(context: Context, key: String, user: JSONObject) {
StoreAccounts.write(
context,
Store.ITCH,
JSONObject()
.put("access_token", key)
.put("username", user.optString("username"))
.put("display_name", user.optString("display_name").ifBlank { user.optString("displayName") }.ifBlank { user.optString("username") })
.put("user_id", user.optLong("id")),
)
}
fun candidates(text: String): List<String> {
if (text.isBlank()) return emptyList()
val out = LinkedHashSet<String>()
text.lineSequence().map { it.trim() }.filter { TOKEN.matches(it) }.forEach { out.add(it) }
TOKEN.findAll(text).forEach { out.add(it.value) }
return out.take(8)
}
}
@@ -0,0 +1,71 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.Intent
import android.net.Uri
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.InstalledStoreGame
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreBackend
import com.droiddeck.launcher.stores.StoreInstallRoot
import com.droiddeck.launcher.stores.StoreSizes
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.download.DownloadEntry
import com.droiddeck.launcher.stores.download.DownloadQueue
import java.io.File
object ItchBackend : StoreBackend {
override val store: Store = Store.ITCH
override fun signIn(context: Context) {
context.startActivity(Intent(Intent.ACTION_VIEW, Uri.parse(ItchApi.KEYS_PAGE)).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
override fun signOut(context: Context) {
ItchPrefs.get(context).edit().remove("library_cache").remove("library_synced_at").apply()
StoresState.post {
StoresState.library.remove(store)
StoresState.shelves.remove(store)
StoresState.found.remove(store)
StoresState.problems.remove(store)
StoresState.status.remove(store)
}
}
override fun syncLibrary(context: Context, force: Boolean) {
val app = context.applicationContext
Thread({ ItchLibrary.sync(app, force) }, "itch-sync").start()
}
override fun loadShelves(context: Context, force: Boolean) {
val app = context.applicationContext
ItchShelves.cached(app)?.let { cached -> StoresState.post { StoresState.shelves[store] = cached } }
Thread({
val shelves = ItchShelves.featured(app, force)
if (shelves != null) {
StoresState.post { StoresState.shelves[store] = shelves }
} else {
StoresState.post { StoresState.problems[store] = app.getString(R.string.stores_itch_no_catalog) }
}
}, "itch-shelves").start()
}
override fun search(context: Context, query: String): List<CatalogItem> = ItchShelves.search(context, query)
override fun install(context: Context, item: CatalogItem, root: File) {
val app = context.applicationContext
if (item.extra["downloadKeyId"].isNullOrEmpty()) {
StoresState.logLine("itch.io: \"${item.title}\" is not in the library")
return
}
val folder = StoreInstallRoot.folderFor(app, Store.ITCH, item.id, item.title, root)
val entry = DownloadEntry(
Store.ITCH, item.id, item.title, cover = item.imageUrl, bytesTotal = StoreSizes.size(item),
location = StoreInstallRoot.labelFor(app, folder),
)
DownloadQueue.enqueue(app, entry) { ItchInstaller(app, item, folder) }
}
override fun uninstall(context: Context, game: InstalledStoreGame) {}
}
@@ -0,0 +1,90 @@
package com.droiddeck.launcher.stores.itch
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreShelves
import org.json.JSONArray
import org.json.JSONObject
internal object ItchCatalog {
fun slug(url: String): String = url.substringAfter("://", url).trimEnd('/')
fun shelvesJson(shelves: StoreShelves): String = JSONObject()
.put("new", array(shelves.whatsNew))
.put("deals", array(shelves.deals))
.put("free", array(shelves.free))
.put("top", array(shelves.trending))
.toString()
fun shelves(raw: String?): StoreShelves? {
if (raw.isNullOrBlank()) return null
val o = runCatching { JSONObject(raw) }.getOrNull() ?: return null
val shelves = StoreShelves(
whatsNew = list(o.optJSONArray("new")),
deals = list(o.optJSONArray("deals")),
free = list(o.optJSONArray("free")),
trending = list(o.optJSONArray("top")),
)
return shelves.takeUnless { it.isEmpty }
}
fun array(items: List<CatalogItem>): JSONArray {
val out = JSONArray()
items.forEach { out.put(json(it)) }
return out
}
fun list(raw: JSONArray?): List<CatalogItem> {
if (raw == null) return emptyList()
return (0 until raw.length()).mapNotNull { raw.optJSONObject(it)?.let(::item) }
}
private fun json(i: CatalogItem): JSONObject = JSONObject()
.put("id", i.id)
.put("title", i.title)
.put("image", i.imageUrl ?: "")
.put("tall", i.tallImageUrl ?: "")
.put("tags", i.tags)
.put("free", i.isFree)
.put("hasPrice", i.hasPrice)
.put("finalPrice", i.finalPrice)
.put("originalPrice", i.originalPrice)
.put("discount", i.discountPercent)
.put("url", i.storeUrl)
.put("developer", i.developer)
.put("publisher", i.publisher)
.put("releaseDate", i.releaseDate)
.put("description", i.description)
.put("owned", i.owned)
.put("size", i.sizeBytes)
.put("extra", JSONObject(i.extra))
.put("mature", i.mature)
private fun item(o: JSONObject): CatalogItem {
val extra = o.optJSONObject("extra")
val map = HashMap<String, String>()
extra?.keys()?.forEach { k -> map[k] = extra.optString(k) }
return CatalogItem(
store = Store.ITCH,
id = o.optString("id"),
title = o.optString("title"),
imageUrl = o.optString("image").ifBlank { null },
tallImageUrl = o.optString("tall").ifBlank { null },
tags = o.optString("tags"),
isFree = o.optBoolean("free"),
hasPrice = o.optBoolean("hasPrice"),
finalPrice = o.optString("finalPrice"),
originalPrice = o.optString("originalPrice"),
discountPercent = o.optInt("discount"),
storeUrl = o.optString("url"),
developer = o.optString("developer"),
publisher = o.optString("publisher"),
releaseDate = o.optString("releaseDate"),
description = o.optString("description"),
owned = o.optBoolean("owned"),
sizeBytes = o.optLong("size"),
extra = map,
mature = o.optBoolean("mature"),
)
}
}
@@ -0,0 +1,372 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.R
import com.droiddeck.launcher.runtime.GuestCommand
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreExe
import com.droiddeck.launcher.stores.StoreGameSidecar
import com.droiddeck.launcher.stores.StoreInstallRoot
import com.droiddeck.launcher.stores.StoreInstalls
import com.droiddeck.launcher.stores.StoreNet
import com.droiddeck.launcher.stores.download.DownloadQueue
import com.droiddeck.launcher.stores.download.DownloadStage
import org.apache.commons.compress.archivers.sevenz.SevenZFile
import org.apache.commons.compress.archivers.tar.TarArchiveInputStream
import org.apache.commons.compress.archivers.zip.ZipFile
import org.apache.commons.compress.compressors.bzip2.BZip2CompressorInputStream
import org.apache.commons.compress.compressors.gzip.GzipCompressorInputStream
import org.apache.commons.compress.compressors.xz.XZCompressorInputStream
import java.io.BufferedInputStream
import java.io.File
import java.io.FileInputStream
import java.io.FileOutputStream
import java.net.HttpURLConnection
import java.net.URL
import java.util.concurrent.atomic.AtomicBoolean
internal class ItchInstaller(
private val app: Context,
private val item: CatalogItem,
private val folder: File,
) : DownloadQueue.DownloadJob {
private val cancelled = AtomicBoolean(false)
override fun run(handle: DownloadQueue.JobHandle): String? {
val key = ItchAuth.key(app)
if (key.isBlank()) throw IllegalStateException(app.getString(R.string.stores_sync_sign_in))
val downloadKeyId = item.extra["downloadKeyId"].orEmpty()
if (downloadKeyId.isBlank()) throw IllegalStateException(app.getString(R.string.stores_itch_not_owned))
val gameId = item.extra["gameId"].orEmpty().ifBlank { item.id.substringAfterLast('/') }
StoreInstalls.begin(folder, Store.ITCH, item.id, item.title, item.imageUrl, item.imageUrl)
handle.stage(DownloadStage.MANIFEST)
val upload = ItchUploads.windows(ItchApi.uploads(key, gameId, downloadKeyId))
?: throw IllegalStateException(app.getString(R.string.stores_itch_no_upload))
val uploadId = upload.optString("id")
val filename = ItchUploads.filename(upload)
val size = ItchUploads.size(upload)
val scratch = StoreInstallRoot.scratchDir(app, Store.ITCH, item.id)
scratch.mkdirs()
val archive = File(scratch, filename.ifBlank { "download.bin" })
val exe = try {
handle.stage(DownloadStage.DOWNLOAD)
download(key, downloadKeyId, uploadId, upload.optString("updated_at", upload.optString("updatedAt")), archive, size, handle)
if (cancelled.get()) return null
handle.stage(DownloadStage.INSTALL)
install(archive, filename, handle)
} catch (t: Throwable) {
if (!cancelled.get()) StoreInstalls.discard(app, folder, listOf(scratch))
throw t
}
if (exe == null) {
if (cancelled.get()) return null
StoreInstalls.discard(app, folder, listOf(scratch))
throw IllegalStateException(app.getString(R.string.stores_itch_no_exe))
}
archive.delete()
StoreInstalls.deleteTree(scratch)
val sidecar = StoreGameSidecar(
store = Store.ITCH,
id = item.id,
title = item.title,
exe = exe,
installVersion = upload.optString("updated_at", upload.optString("updatedAt")),
installedAt = System.currentTimeMillis(),
cover = item.imageUrl,
hero = item.imageUrl,
extra = mapOf("gameId" to gameId, "downloadKeyId" to downloadKeyId, "uploadId" to uploadId),
cloud = false,
)
StoreInstalls.complete(app, folder, sidecar) { done, steps -> handle.stageProgress(done.toLong(), steps.toLong()) }
return folder.path
}
override fun cancel(deleteFiles: Boolean) {
cancelled.set(true)
if (deleteFiles) StoreInstalls.discard(app, folder, listOf(StoreInstallRoot.scratchDir(app, Store.ITCH, item.id)))
}
private fun download(key: String, downloadKeyId: String, uploadId: String, version: String, target: File, expected: Long,
handle: DownloadQueue.JobHandle) {
// A partial file is only resumed when it came from this exact upload build.
val origin = File(target.path + ".from")
val stamp = "$uploadId $version $expected"
if (!target.isFile || runCatching { origin.readText() }.getOrNull() != stamp) {
target.delete()
origin.writeText(stamp)
}
if (expected > 0 && target.length() == expected) {
handle.progress(expected, expected)
return
}
for (attempt in 0..1) {
val have = target.length()
var conn: HttpURLConnection? = null
try {
conn = (URL(ItchApi.downloadUrl(uploadId, downloadKeyId)).openConnection() as HttpURLConnection).apply {
connectTimeout = 30_000
readTimeout = 60_000
instanceFollowRedirects = true
setRequestProperty("User-Agent", StoreNet.BROWSER_UA)
setRequestProperty("Authorization", "Bearer $key")
setRequestProperty("Accept", "*/*")
if (have > 0) setRequestProperty("Range", "bytes=$have-")
}
val code = conn.responseCode
if (code == 416 && attempt == 0) {
target.delete()
continue
}
if (code !in 200..299) throw IllegalStateException(app.getString(R.string.stores_itch_download_failed, code))
val append = code == 206 && have > 0
if (have > 0) handle.log(if (append) "itch.io: resuming at ${have} bytes" else "itch.io: server ignored the resume, starting over")
var done = if (append) have else 0L
val total = conn.contentLengthLong.takeIf { it > 0 }?.let { if (append) it + have else it } ?: expected
// The first report is the queue's speed baseline, so resumed bytes don't read as instant throughput.
handle.progress(done, total)
val buffer = ByteArray(128 * 1024)
conn.inputStream.use { input ->
FileOutputStream(target, append).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
done += read
handle.progress(done, total)
}
}
}
if (total > 0 && done < total) throw IllegalStateException(app.getString(R.string.stores_itch_download_failed, code))
return
} finally {
runCatching { conn?.disconnect() }
}
}
}
private fun install(archive: File, filename: String, handle: DownloadQueue.JobHandle): String? {
folder.mkdirs()
when (val kind = sniff(archive, filename)) {
"zip" -> unzip(archive, handle)
"7z" -> sevenZip(archive, handle)
"rar" -> unrar(archive, handle)
"exe" -> copy(archive, File(folder, filename.ifBlank { "game.exe" }))
"tar" -> untar(archive, null, handle)
"gz", "bz2", "xz" -> untar(archive, kind, handle) ?: single(archive, kind, handle)
else -> copy(archive, File(folder, filename.ifBlank { "game" }))
}
val hint = filename.substringBeforeLast('.')
val exe = StoreExe.pick(folder, hint.ifBlank { null }, item.title)
if (exe.isBlank()) {
handle.log("itch.io: no exe found in ${folder.name}")
return null
}
return exe
}
private fun sniff(file: File, filename: String): String {
val extension = filename.substringAfterLast('.', "").lowercase()
if (extension == "exe") return "exe"
val head = runCatching { FileInputStream(file).use { input -> ByteArray(300).also { input.read(it) } } }.getOrNull()
?: return extension
fun at(i: Int, vararg bytes: Int) = bytes.indices.all { head.getOrNull(i + it) == bytes[it].toByte() }
return when {
at(0, 0x50, 0x4B) -> "zip"
at(0, 0x37, 0x7A, 0xBC, 0xAF, 0x27, 0x1C) -> "7z"
at(0, 0x52, 0x61, 0x72, 0x21) -> "rar"
at(0, 0x1F, 0x8B) -> "gz"
at(0, 0x42, 0x5A, 0x68) -> "bz2"
at(0, 0xFD, 0x37, 0x7A, 0x58, 0x5A, 0x00) -> "xz"
at(257, 0x75, 0x73, 0x74, 0x61, 0x72) -> "tar"
else -> extension
}
}
private fun target(name: String): File? {
val file = File(folder, name.replace('\\', '/'))
val root = folder.canonicalPath
val path = file.canonicalPath
return if (path == root || path.startsWith(root + File.separator)) file else null
}
// No JVM library reads RAR5; the runtime's bsdtar (libarchive) does.
private fun unrar(archive: File, handle: DownloadQueue.JobHandle) {
if (!LinuxRuntime.isInstalled(app)) throw IllegalStateException(app.getString(R.string.stores_itch_archive, "rar"))
val binds = if (listOf(app.filesDir, app.cacheDir).any { folder.absolutePath.startsWith(it.absolutePath + "/") }) null
else listOf(folder.absolutePath)
fun bsdtar(args: List<String>, onLine: (String) -> Unit) =
GuestCommand.run(app, listOf("/usr/bin/bsdtar") + args, logName = "itch-unrar", extraBinds = binds, fastPath = true) { line ->
if (!line.startsWith("proot ")) onLine(line)
}
var entries = 0L
bsdtar(listOf("-tf", archive.absolutePath)) { entries++ }
var done = 0L
val tail = ArrayDeque<String>()
val code = bsdtar(listOf("-xvf", archive.absolutePath, "-C", folder.absolutePath)) { line ->
if (line.startsWith("x ")) handle.stageProgress(++done, entries) else {
if (tail.size == 5) tail.removeFirst()
tail.addLast(line)
}
}
if (cancelled.get()) return
if (code != 0) {
handle.log("itch.io: bsdtar exited $code: ${tail.joinToString(" | ")}")
throw IllegalStateException(app.getString(R.string.stores_itch_extract_failed, code))
}
}
private fun sevenZip(archive: File, handle: DownloadQueue.JobHandle) {
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
SevenZFile.builder().setFile(archive).get().use { seven ->
while (true) {
if (cancelled.get()) return
val entry = seven.nextEntry ?: break
val file = target(entry.name)
if (file == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
file.mkdirs()
continue
}
file.parentFile?.mkdirs()
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return
val read = seven.read(buffer, 0, buffer.size)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
private fun untar(archive: File, codec: String?, handle: DownloadQueue.JobHandle): Unit? {
val total = archive.length()
var written = 0L
var entries = 0
val buffer = ByteArray(64 * 1024)
val opened = runCatching {
FileInputStream(archive).use { raw ->
val stream = when (codec) {
"gz" -> GzipCompressorInputStream(BufferedInputStream(raw))
"bz2" -> BZip2CompressorInputStream(BufferedInputStream(raw))
"xz" -> XZCompressorInputStream(BufferedInputStream(raw))
else -> BufferedInputStream(raw)
}
stream.use { input ->
TarArchiveInputStream(input).use { tar ->
while (true) {
if (cancelled.get()) return null
val entry = tar.nextEntry ?: break
entries++
val file = target(entry.name)
if (file == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
file.mkdirs()
continue
}
file.parentFile?.mkdirs()
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return null
val read = tar.read(buffer, 0, buffer.size)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
}
true
}
if (opened.isSuccess && entries > 0) return Unit
if (opened.isFailure && codec == null) throw opened.exceptionOrNull() ?: IllegalStateException("tar")
return null
}
private fun single(archive: File, codec: String, handle: DownloadQueue.JobHandle) {
val name = archive.name.substringBeforeLast('.')
val file = target(name.ifBlank { "game" }) ?: throw IllegalStateException("archive")
file.parentFile?.mkdirs()
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
FileInputStream(archive).use { raw ->
val stream = when (codec) {
"bz2" -> BZip2CompressorInputStream(BufferedInputStream(raw))
"xz" -> XZCompressorInputStream(BufferedInputStream(raw))
else -> GzipCompressorInputStream(BufferedInputStream(raw))
}
stream.use { input ->
FileOutputStream(file).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
private fun copy(source: File, target: File) {
target.parentFile?.mkdirs()
FileInputStream(source).use { input -> FileOutputStream(target).use { out -> input.copyTo(out, 128 * 1024) } }
}
// Streaming readers stop silently on zips whose data descriptors disagree with the local headers;
// the central directory is authoritative.
private fun unzip(archive: File, handle: DownloadQueue.JobHandle) {
val total = archive.length()
var written = 0L
val buffer = ByteArray(64 * 1024)
ZipFile.builder().setFile(archive).get().use { zip ->
for (entry in zip.entries) {
if (cancelled.get()) return
val target = target(entry.name)
if (target == null) {
handle.log("itch.io: skipped an entry outside the game folder")
continue
}
if (entry.isDirectory) {
target.mkdirs()
continue
}
target.parentFile?.mkdirs()
zip.getInputStream(entry).use { input ->
FileOutputStream(target).use { out ->
while (true) {
if (cancelled.get()) return
val read = input.read(buffer)
if (read < 0) break
out.write(buffer, 0, read)
written += read
handle.stageProgress(written, total)
}
}
}
}
}
}
private companion object
}
@@ -0,0 +1,162 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.cleanStoreText
import com.droiddeck.launcher.stores.mergeItems
import org.json.JSONArray
import org.json.JSONObject
import java.util.concurrent.atomic.AtomicBoolean
import kotlin.math.roundToInt
internal object ItchLibrary {
private const val KEY_CACHE = "library_cache"
private const val KEY_AT = "library_synced_at"
private const val MAX_PAGES = 20
private const val THROTTLE_MS = 6 * 60 * 60 * 1000L
private val running = AtomicBoolean(false)
fun cached(context: Context): List<CatalogItem> {
val raw = ItchPrefs.get(context).getString(KEY_CACHE, null) ?: return emptyList()
return runCatching { ItchCatalog.list(JSONArray(raw)) }.getOrDefault(emptyList())
}
fun sync(context: Context, force: Boolean) {
val app = context.applicationContext
if (!running.compareAndSet(false, true)) return
try {
val key = ItchAuth.key(app)
val cache = cached(app)
val prefs = ItchPrefs.get(app)
if (key.isBlank()) {
StoresState.post {
StoresState.status.remove(Store.ITCH)
if (cache.isNotEmpty()) StoresState.library[Store.ITCH] = cache
StoresState.problems[Store.ITCH] = app.getString(R.string.stores_sync_sign_in)
}
return
}
val quiet = cache.isNotEmpty() && !force
if (quiet && System.currentTimeMillis() - prefs.getLong(KEY_AT, 0L) < THROTTLE_MS) {
StoresState.post { StoresState.library[Store.ITCH] = cache }
return
}
if (!quiet) StoresState.post { StoresState.status[Store.ITCH] = app.getString(R.string.stores_sync_game_list) }
val items = fetch(key)
if (items == null) {
StoresState.post {
StoresState.status.remove(Store.ITCH)
if (cache.isNotEmpty()) StoresState.library[Store.ITCH] = cache
StoresState.problems[Store.ITCH] = app.getString(R.string.stores_sync_failed)
}
return
}
prefs.edit()
.putString(KEY_CACHE, ItchCatalog.array(items).toString())
.putLong(KEY_AT, System.currentTimeMillis())
.apply()
StoresState.post {
StoresState.status.remove(Store.ITCH)
StoresState.problems.remove(Store.ITCH)
StoresState.library[Store.ITCH] = mergeItems(StoresState.library[Store.ITCH] ?: cache, items)
}
StoresState.logLine("itch.io: ${items.size} owned games")
} finally {
running.set(false)
}
}
fun size(context: Context, item: CatalogItem): Long {
val key = ItchAuth.key(context.applicationContext)
if (key.isBlank()) return 0L
val downloadKeyId = item.extra["downloadKeyId"].orEmpty().ifEmpty { return 0L }
val gameId = item.extra["gameId"].orEmpty().ifEmpty { return 0L }
val upload = ItchUploads.windows(ItchApi.uploads(key, gameId, downloadKeyId)) ?: return 0L
return ItchUploads.size(upload)
}
private fun fetch(key: String): List<CatalogItem>? {
val out = ArrayList<CatalogItem>()
var page = 1
var keys = 0
while (page <= MAX_PAGES) {
val body = ItchApi.ownedKeys(key, page) ?: return null
val list = body.optJSONArray("owned_keys") ?: body.optJSONArray("ownedKeys") ?: return out
if (list.length() == 0) break
out.addAll(items(list))
keys += list.length()
page++
}
val games = out.distinctBy { it.id }
StoresState.logLine("itch.io: $keys download keys, ${games.size} games")
return games
}
internal fun items(keys: JSONArray): List<CatalogItem> {
val out = ArrayList<CatalogItem>(keys.length())
for (i in 0 until keys.length()) {
val entry = keys.optJSONObject(i) ?: continue
val game = entry.optJSONObject("game") ?: continue
item(game, entry.optString("id"))?.let { out.add(it) }
}
return out
}
private fun JSONObject.text(snake: String, camel: String): String =
optString(snake).ifBlank { optString(camel) }
internal fun item(game: JSONObject, downloadKeyId: String): CatalogItem? {
val gameId = game.optLong("id")
if (gameId <= 0L) return null
val user = game.optJSONObject("user")
val url = game.optString("url").ifBlank {
val owner = user?.optString("username").orEmpty()
if (owner.isBlank()) ItchApi.pageUrl(gameId.toString()) else ItchApi.pageUrl("$owner/$gameId")
}
val traits = game.optJSONArray("traits")?.let { arr ->
(0 until arr.length()).map { arr.optString(it) }
}.orEmpty()
val platforms = game.optJSONObject("platforms")
val sale = game.optJSONObject("sale")
val rate = sale?.optDouble("rate", 0.0) ?: 0.0
val cents = game.optLong("min_price", game.optLong("minPrice"))
val canBuy = game.optBoolean("can_be_bought", game.optBoolean("canBeBought", "can_be_bought" in traits))
val discount = if (rate > 0.0 && rate < 1.0) (rate * 100).roundToInt() else 0
val price = if (canBuy && cents > 0) money(cents) else ""
val salePrice = if (discount > 0 && price.isNotEmpty()) money((cents * (1.0 - rate)).roundToInt().toLong()) else ""
val tags = buildList {
if ("p_windows" in traits || platforms?.optBoolean("windows") == true) add("Windows")
if ("p_linux" in traits || platforms?.optBoolean("linux") == true) add("Linux")
if ("p_osx" in traits || platforms?.optBoolean("osx") == true) add("macOS")
}.joinToString(", ")
val cover = game.text("cover_url", "coverUrl").ifBlank { game.text("still_cover_url", "stillCoverUrl") }
val tall = game.text("still_cover_url", "stillCoverUrl")
val author = user?.text("display_name", "displayName").orEmpty().ifBlank { user?.optString("username").orEmpty() }
return CatalogItem(
store = Store.ITCH,
id = ItchCatalog.slug(url).ifBlank { gameId.toString() },
title = game.optString("title").ifBlank { "itch.io game $gameId" },
imageUrl = cover.ifBlank { null },
tallImageUrl = tall.ifBlank { null },
tags = tags,
isFree = price.isEmpty(),
hasPrice = price.isNotEmpty(),
finalPrice = salePrice.ifEmpty { price },
originalPrice = if (salePrice.isNotEmpty()) price else "",
discountPercent = if (salePrice.isNotEmpty()) discount else 0,
storeUrl = url,
developer = author,
publisher = author,
releaseDate = game.text("published_at", "publishedAt").take(10),
description = cleanStoreText(game.text("short_text", "shortText")),
owned = downloadKeyId.isNotBlank(),
extra = if (downloadKeyId.isBlank()) emptyMap() else mapOf("downloadKeyId" to downloadKeyId, "gameId" to gameId.toString()),
)
}
private fun money(cents: Long): String = "$" + (cents / 100) + "." + (cents % 100).toString().padStart(2, '0')
}
@@ -0,0 +1,11 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.SharedPreferences
object ItchPrefs {
const val FILE = "stores.itch"
@JvmStatic
fun get(context: Context): SharedPreferences = context.applicationContext.getSharedPreferences(FILE, Context.MODE_PRIVATE)
}
@@ -0,0 +1,199 @@
package com.droiddeck.launcher.stores.itch
import android.content.Context
import android.content.SharedPreferences
import android.util.Log
import android.util.Xml
import com.droiddeck.launcher.stores.CatalogItem
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoreNet
import com.droiddeck.launcher.stores.StoreShelves
import com.droiddeck.launcher.stores.cleanStoreText
import org.xmlpull.v1.XmlPullParser
import java.io.StringReader
import java.net.HttpURLConnection
import java.net.URL
import java.text.SimpleDateFormat
import java.util.Locale
internal object ItchShelves {
private const val TAG = "ItchShelves"
private const val KEY = "shelves_cache"
private const val KEY_AT = "shelves_at"
private const val FRESH_MS = 3 * 60 * 60 * 1000L
private const val GAP_MS = 1_200L
private const val RETRY_MS = 20_000L
private val FEEDS = listOf(
"https://itch.io/games/newest.xml",
"https://itch.io/games/on-sale.xml",
"https://itch.io/games/price-free.xml",
"https://itch.io/games/top-rated.xml",
)
private val PLATFORMS = setOf("windows", "linux", "osx", "mac", "android", "web", "vr", "mobile")
@Volatile
private var memory: StoreShelves? = null
fun cached(context: Context): StoreShelves? {
memory?.let { return it }
val stored = stored(ItchPrefs.get(context.applicationContext))
if (stored != null) memory = stored
return stored
}
fun featured(context: Context, force: Boolean): StoreShelves? {
val prefs = ItchPrefs.get(context.applicationContext)
val fresh = System.currentTimeMillis() - prefs.getLong(KEY_AT, 0L) < FRESH_MS
if (fresh && !force) {
cached(context)?.let { return it }
}
val fetched = fetch()
if (fetched != null) {
memory = fetched
prefs.edit().putString(KEY, ItchCatalog.shelvesJson(fetched)).putLong(KEY_AT, System.currentTimeMillis()).apply()
return fetched
}
return cached(context)
}
fun search(context: Context, query: String): List<CatalogItem> {
val key = ItchAuth.key(context.applicationContext)
if (key.isBlank()) return emptyList()
val out = ArrayList<CatalogItem>()
for (page in 1..2) {
val games = ItchApi.search(key, query, page) ?: break
if (games.length() == 0) break
for (i in 0 until games.length()) {
val game = games.optJSONObject(i) ?: continue
ItchLibrary.item(game, "")?.let { out.add(it) }
}
if (games.length() < 30) break
Thread.sleep(GAP_MS)
}
return out.distinctBy { it.id }
}
private fun stored(prefs: SharedPreferences): StoreShelves? = ItchCatalog.shelves(prefs.getString(KEY, null))
private fun fetch(): StoreShelves? {
val lists = ArrayList<List<CatalogItem>>(FEEDS.size)
var answered = false
for ((index, url) in FEEDS.withIndex()) {
if (index > 0) Thread.sleep(GAP_MS)
var (code, body) = open(url)
if (code == 429) {
Log.w(TAG, "feed 429; backing off")
Thread.sleep(RETRY_MS)
val again = open(url)
code = again.first
body = again.second
if (code == 429) {
Log.w(TAG, "feed still 429; keeping the cached shelves")
lists.add(emptyList())
break
}
}
if (code in 200..299 && body != null) {
answered = true
lists.add(parse(body))
} else {
lists.add(emptyList())
}
}
if (!answered) return null
while (lists.size < FEEDS.size) lists.add(emptyList())
val art = (lists[0] + lists[3]).mapNotNull { it.imageUrl }.distinct().take(12)
val shelves = StoreShelves(lists[0], lists[1], lists[2], lists[3], art)
return shelves.takeUnless { it.isEmpty }
}
private fun open(url: String): Pair<Int, String?> {
var conn: HttpURLConnection? = null
return try {
conn = (URL(url).openConnection() as HttpURLConnection).apply {
connectTimeout = 20_000
readTimeout = 20_000
instanceFollowRedirects = true
setRequestProperty("User-Agent", StoreNet.BROWSER_UA)
setRequestProperty("Accept", "application/xml, text/xml, application/rss+xml, */*")
}
val code = conn.responseCode
code to if (code in 200..299) conn.inputStream.bufferedReader().use { it.readText() } else null
} catch (e: Exception) {
Log.w(TAG, "feed ${e.javaClass.simpleName}")
0 to null
} finally {
runCatching { conn?.disconnect() }
}
}
internal fun parse(xml: String): List<CatalogItem> {
val out = ArrayList<CatalogItem>()
val parser = Xml.newPullParser()
parser.setFeature(XmlPullParser.FEATURE_PROCESS_NAMESPACES, false)
parser.setInput(StringReader(xml))
var event = parser.eventType
var field: String? = null
var current: HashMap<String, String>? = null
while (event != XmlPullParser.END_DOCUMENT) {
when (event) {
XmlPullParser.START_TAG -> {
if (parser.name == "item") current = HashMap()
field = parser.name
}
XmlPullParser.TEXT -> {
val map = current
val name = field
if (map != null && name != null) map[name] = (map[name] ?: "") + parser.text
}
XmlPullParser.END_TAG -> {
if (parser.name == "item") {
current?.let { item(it)?.let(out::add) }
current = null
}
field = null
}
}
event = parser.next()
}
return out
}
internal fun item(m: Map<String, String>): CatalogItem? {
val link = m["link"]?.trim().orEmpty().ifBlank { m["guid"]?.trim().orEmpty() }
if (link.isBlank()) return null
val title = m["plainTitle"]?.trim().orEmpty()
.ifBlank { m["title"].orEmpty().substringBefore(" [").trim() }
.ifBlank { ItchCatalog.slug(link) }
val price = m["price"]?.trim().orEmpty()
val free = price.isBlank() || price == "$0.00" || price == "0.00" || price.equals("free", ignoreCase = true)
val tags = Regex("\\[([^]]+)]").findAll(m["title"].orEmpty())
.map { it.groupValues[1].trim() }
.filterNot { it.endsWith("% Off") || it.startsWith("$") || it.equals("Free", true) || it.lowercase() in PLATFORMS }
.joinToString(", ")
return CatalogItem(
store = Store.ITCH,
id = ItchCatalog.slug(link),
title = title,
imageUrl = m["imageurl"]?.trim()?.ifBlank { null },
tags = tags,
isFree = free,
hasPrice = !free,
finalPrice = if (free) "" else price,
originalPrice = if (free) "" else m["fullPrice"]?.trim().orEmpty(),
discountPercent = m["discountpercent"]?.trim()?.toIntOrNull() ?: 0,
storeUrl = link,
releaseDate = date(m["pubDate"]),
description = cleanStoreText(m["description"]),
)
}
private fun date(raw: String?): String {
val text = raw?.trim().orEmpty()
if (text.isBlank()) return ""
return runCatching {
SimpleDateFormat("EEE, dd MMM yyyy HH:mm:ss zzz", Locale.US).parse(text)
}.getOrNull()?.let { SimpleDateFormat("yyyy-MM-dd", Locale.US).format(it) }.orEmpty()
}
}
@@ -0,0 +1,36 @@
package com.droiddeck.launcher.stores.itch
import org.json.JSONArray
import org.json.JSONObject
internal object ItchUploads {
private val GAME_TYPES = setOf("default", "flash", "unity", "java", "html", "")
private val PLATFORM_TRAITS = setOf("p_windows", "p_linux", "p_osx", "p_android")
fun windows(uploads: JSONArray?): JSONObject? {
if (uploads == null) return null
val all = (0 until uploads.length()).mapNotNull { uploads.optJSONObject(it) }
.filter { it.optString("storage") != "external" && !it.optBoolean("demo") }
if (all.isEmpty()) return null
val games = all.filter { it.optString("type") in GAME_TYPES }
val preferred = games.ifEmpty { all }
val candidates = preferred.filter { windows(it) }.ifEmpty { preferred }
return candidates.maxWithOrNull(compareBy({ it.optString("updated_at", it.optString("updatedAt")) }, { it.optLong("id") }))
}
fun windows(upload: JSONObject): Boolean {
val platforms = upload.optJSONObject("platforms")
if (platforms != null) {
if (platforms.optBoolean("windows")) return true
if (platforms.optBoolean("linux") || platforms.optBoolean("osx") || platforms.optBoolean("android")) return false
}
val traits = upload.optJSONArray("traits") ?: return true
val names = (0 until traits.length()).map { traits.optString(it) }
if (names.any { it == "p_windows" }) return true
return names.none { it in PLATFORM_TRAITS }
}
fun size(upload: JSONObject): Long = upload.optLong("size", upload.optLong("size_bytes"))
fun filename(upload: JSONObject): String = upload.optString("filename").substringAfterLast('/')
}
@@ -138,6 +138,7 @@ class FrontEndState(
val downloadMirror: String = "",
val downloadPrefix: String = "",
val animationsEnabled: Boolean = true,
val launcherIcon: String = com.droiddeck.launcher.LauncherIcon.DARK,
val gameStoresEnabled: Boolean = true,
val gameStoresSpeedTier: String = "fast",
val storesOpenTab: String = SessionPrefs.STORES_OPEN_LIBRARY,
@@ -205,6 +206,7 @@ class FrontEndActions(
val onTheme: (String) -> Unit = {},
val onLanguage: (String) -> Unit = {},
val onAppScale: (Int) -> Unit = {},
val onLauncherIcon: (String) -> Unit = {},
val onOrientation: (Int) -> Unit = {},
val onLauncherFullscreen: (Boolean) -> Unit = {},
val onAnimationsEnabled: (Boolean) -> Unit = {},
@@ -386,6 +388,7 @@ private fun FrontEndScreenBody(s: FrontEndState, a: FrontEndActions, page: (@Com
when (target) {
"stores:downloads" -> { com.droiddeck.launcher.stores.StoresState.openDownloads = true; selected = "stores" }
"components" -> a.onComponents(true)
"setup:launcher" -> { SetupTabs.openLauncher = true; selected = "setup" }
else -> selected = target
}
a.onNavigated()
@@ -86,6 +86,11 @@ import com.droiddeck.launcher.R
private enum class CheckState { OK, WARN, BUSY }
private const val STORAGE_TAB = 3
private const val LAUNCHER_TAB = 2
internal object SetupTabs {
var openLauncher = false
}
private const val GLASSES_TAB = 5
@Composable
@@ -177,7 +182,8 @@ internal fun SetupPanel(
onSave = { a.onDownloadPrefix(it); editDownloadPrefix = false },
)
val tabs = listOf(stringResource(R.string.setup_tab_overview), stringResource(R.string.setup_tab_controller), stringResource(R.string.setup_tab_launcher), stringResource(R.string.setup_tab_storage), stringResource(R.string.setup_tab_diagnostics), stringResource(R.string.setup_tab_glasses))
var tab by rememberSaveable { mutableStateOf(0) }
var tab by rememberSaveable { mutableStateOf(if (SetupTabs.openLauncher) LAUNCHER_TAB else 0) }
SetupTabs.openLauncher = false
val chipFocus = remember { List(tabs.size) { FocusRequester() } }
var tabTurned by remember { mutableStateOf(false) }
val pick: (Int) -> Unit = { i -> tab = i; tabTurned = true }
@@ -362,6 +368,11 @@ internal fun SetupPanel(
)
}, s.appScale, onPick = a.onAppScale,
)
ChoiceRow(
host, "launcher-icon", stringResource(R.string.setup_launcher_icon), null,
com.droiddeck.launcher.LauncherIcon.options.map { (style, label) -> style to stringResource(label) },
s.launcherIcon, onPick = a.onLauncherIcon,
)
ToggleRow(host, "launcher-animations", stringResource(R.string.setup_animations), null,
s.animationsEnabled, onChange = a.onAnimationsEnabled)
LanguageRow(host, s.language, a.onLanguage)
@@ -0,0 +1,115 @@
package com.droiddeck.launcher.ui
import android.content.ClipboardManager
import android.content.Context
import android.content.Intent
import android.net.Uri
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.ImeAction
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.unit.dp
import com.droiddeck.launcher.R
import com.droiddeck.launcher.stores.Store
import com.droiddeck.launcher.stores.StoresState
import com.droiddeck.launcher.stores.itch.ItchApi
import com.droiddeck.launcher.stores.itch.ItchAuth
import com.droiddeck.launcher.stores.itch.ItchLibrary
private fun copiedKey(ctx: Context): String? {
val clipboard = ctx.getSystemService(ClipboardManager::class.java)
val text = runCatching { clipboard?.primaryClip?.getItemAt(0)?.text?.toString() }.getOrNull() ?: return null
return ItchAuth.candidates(text).firstOrNull()
}
@Composable
internal fun ItchKeyDialog(onDismiss: () -> Unit) {
val ctx = LocalContext.current
var key by remember { mutableStateOf(copiedKey(ctx).orEmpty()) }
var busy by remember { mutableStateOf(false) }
var rejected by remember { mutableStateOf(false) }
val lifecycle = androidx.compose.ui.platform.LocalLifecycleOwner.current.lifecycle
DisposableEffect(lifecycle) {
val observer = androidx.lifecycle.LifecycleEventObserver { _, event ->
if (event == androidx.lifecycle.Lifecycle.Event.ON_RESUME && key.isBlank()) {
copiedKey(ctx)?.let { key = it }
}
}
lifecycle.addObserver(observer)
onDispose { lifecycle.removeObserver(observer) }
}
fun submit() {
val raw = key.trim()
if (raw.isEmpty() || busy) return
busy = true
rejected = false
Thread({
val user = ItchAuth.verify(raw)
if (user == null) {
StoresState.post { busy = false; rejected = true }
return@Thread
}
ItchAuth.save(ctx, raw, user)
StoresState.post { busy = false; onDismiss() }
StoresState.refresh(ctx)
ItchLibrary.sync(ctx, true)
}, "itch-key").start()
}
AlertDialog(
onDismissRequest = { if (!busy) onDismiss() },
title = { Text(Store.ITCH.label) },
text = {
Column {
AdbTextField(
value = key,
onValueChange = { key = it; rejected = false },
label = stringResource(R.string.stores_itch_key),
keyboardType = KeyboardType.Ascii,
imeAction = ImeAction.Done,
focusOnShow = true,
onDone = { submit() },
)
Row(horizontalArrangement = Arrangement.Start) {
TextButton(onClick = {
ctx.startActivity(Intent(Intent.ACTION_VIEW, Uri.parse(ItchApi.KEYS_PAGE)))
}) { Text(stringResource(R.string.stores_itch_get_key)) }
}
if (rejected) {
Spacer(Modifier.height(8.dp))
Text(
stringResource(R.string.stores_itch_key_rejected),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.error,
)
}
}
},
confirmButton = {
TextButton(enabled = key.isNotBlank() && !busy, onClick = { submit() }) {
Text(stringResource(R.string.game_env_save))
}
},
dismissButton = {
TextButton(enabled = !busy, onClick = onDismiss) { Text(stringResource(R.string.common_cancel)) }
},
)
}
@@ -29,6 +29,7 @@ internal fun sourceColours(source: String): SourceColours = when (source) {
Store.GOG.id -> SourceColours(Color(0xFF3A1A3C), Color(0xFFE6A3EA), Color(0xFFC25BC8))
Store.EPIC.id -> SourceColours(Color(0xFF2A2A2A), Color(0xFFDDDDDD), Color(0xFFBDBDBD))
Store.AMAZON.id -> SourceColours(Color(0xFF3A2A0A), Color(0xFFFFC266), Color(0xFFFF9900))
Store.ITCH.id -> SourceColours(Color(0xFF3A1A1E), Color(0xFFFFB3B3), Color(0xFFFF5C5C))
Library.SOURCE_STEAM -> SourceColours(Color(0xFF16293D), Color(0xFF7CC4FF), Color(0xFF1A9FFF))
FLATHUB -> SourceColours(Color(0xFF0B2E2B), Color(0xFF9FE3DD), FlathubTeal)
else -> SourceColours(Color(0xFF1A1D22), Color(0xFF9AA3AF), Color(0xFF9AA3AF))
@@ -40,6 +41,7 @@ internal fun sourceLabel(source: String): String = when (source) {
Store.GOG.id -> Store.GOG.label
Store.EPIC.id -> Store.EPIC.label
Store.AMAZON.id -> Store.AMAZON.label
Store.ITCH.id -> Store.ITCH.label
else -> stringResource(R.string.source_added)
}
@@ -1,6 +1,19 @@
package com.droiddeck.launcher.ui
internal fun storeGridNeighbor(index: Int, count: Int, columns: Int, direction: Int): Int? {
// `split` is the size of a leading section that starts its own rows; 0 means one continuous grid.
internal fun storeGridNeighbor(index: Int, count: Int, columns: Int, direction: Int, split: Int = 0): Int? {
if (index !in 0 until count || columns < 1 || direction !in listOf(-1, 1)) return null
return (index + columns * direction).takeIf { it in 0 until count }
if (split !in 1 until count) return (index + columns * direction).takeIf { it in 0 until count }
val inFirst = index < split
val start = if (inFirst) 0 else split
val end = if (inFirst) split else count
val local = index - start
val within = start + local + columns * direction
if (within in start until end) return within
val column = local % columns
return when {
inFirst && direction > 0 -> split + minOf(column, count - split - 1)
!inFirst && direction < 0 && local < columns -> ((split - 1) / columns) * columns + column.coerceAtMost((split - 1) % columns)
else -> null
}
}
@@ -182,10 +182,7 @@ private fun DownloadList(s: FrontEndState, a: FrontEndActions) {
private fun InterruptedRow(item: com.droiddeck.launcher.stores.CatalogItem) {
val ctx = LocalContext.current
ArtStrip(item.imageUrl ?: item.tallImageUrl, item.title) {
Text(item.title, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(item.store.id, small = true)
Text(stringResource(R.string.stores_dl_interrupted), fontSize = 12.sp, color = Color(0xFFFFC24D), maxLines = 1)
Spacer(Modifier.weight(1f))
StripLabel(item.title, item.store.id, stringResource(R.string.stores_dl_interrupted), Color(0xFFFFC24D))
RoundAction(Icons.Filled.PlayArrow, stringResource(R.string.stores_dl_resume), primary = true) { StoresState.requestInstall(ctx, item) }
CancelAction { StoresState.clearUnfinished(ctx, item) }
}
@@ -207,14 +204,20 @@ private fun ArtStrip(cover: String?, name: String, content: @Composable androidx
}
}
@Composable
private fun androidx.compose.foundation.layout.RowScope.StripLabel(title: String, store: String, status: String, statusColor: Color) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(10.dp), modifier = Modifier.weight(1f)) {
Text(title, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(store, small = true)
Text(status, fontSize = 12.sp, color = statusColor, maxLines = 1)
}
}
@Composable
private fun FinishedRow(d: DownloadEntry, s: FrontEndState, a: FrontEndActions, bloom: Boolean = false) {
val ctx = LocalContext.current
ArtStrip(d.cover, d.name) {
Text(d.name, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = Color.White, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
SourceChip(d.store.id, small = true)
Text(stringResource(if (d.state == DownloadState.INSTALLED) R.string.stores_installed_chip else R.string.stores_dl_cancelled), fontSize = 12.sp, color = Color.White.copy(alpha = 0.72f), maxLines = 1)
Spacer(Modifier.weight(1f))
StripLabel(d.name, d.store.id, stringResource(if (d.state == DownloadState.INSTALLED) R.string.stores_installed_chip else R.string.stores_dl_cancelled), Color.White.copy(alpha = 0.72f))
if (d.state == DownloadState.INSTALLED) Box(Modifier.bloomIn(bloom, GATHER_HOLD_MS + 150)) {
RoundAction(Icons.Filled.PlayArrow, stringResource(R.string.stores_play), primary = true) { if (d.key == EpicClient.DOWNLOAD_KEY) a.onEpicLauncher() else launchStoreGame(ctx, d.store, d.id, s, a) }
}
@@ -148,9 +148,9 @@ import kotlinx.coroutines.suspendCancellableCoroutine
private const val DOWNLOADS = "downloads"
private val TABS = listOf("store", "library", "installed")
private val TABS = listOf("library", "store")
internal fun tabsFor(store: Store?): List<String> = if (store == Store.AMAZON) TABS.drop(1) else TABS
internal fun tabsFor(store: Store?): List<String> = if (store == Store.AMAZON) TABS.take(1) else TABS
internal fun tabFor(store: Store?, tab: String): String = if (tab in tabsFor(store)) tab else "library"
@@ -214,41 +214,13 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
}
}
val pal = LocalPalette.current
fun openModes(st: Store, at: Rect?) {
if (chip != st.id) { pickChip(st.id); return }
if (at == null || !StoresState.isSignedIn(st) || StoresState.expired[st] == true) { move("first"); return }
val modes = tabsFor(st)
val current = if (chip == st.id) shownTab else null
var picked = false
StoresMotion.ask(StepAsk(
anchor = at, side = StepSide.Right, accent = storePalette(pal, st).signal, items = modes.size,
onDismiss = { move(if (picked) "first" else "item:storechip:${st.id}") },
handle = { ChipLabel(st, MaterialTheme.colorScheme.onBackground) },
) {
StoreTheme(st) {
val library = StoresState.library[st].orEmpty()
val installedCount = remember(StoresState.installed, library) { com.droiddeck.launcher.stores.installedCards(st, StoresState.installed, library).size }
StepList {
modes.forEachIndexed { i, m ->
val label = when (m) {
"store" -> stringResource(R.string.stores_tab_store)
"installed" -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_installed), installedCount)
else -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
}
val focusHere = if (current != null) m == current else i == 0
StepChoice(
label, selected = m == current, enabled = open,
modifier = Modifier.fillMaxWidth().stepItem(i).then(if (focusHere) Modifier.focusRequester(first) else Modifier),
) {
picked = true
if (chip != st.id) { chip = st.id; openGame = null; query = "" }
tab = m
StoresMotion.fold()
}
}
}
}
})
fun cycleStore(step: Int) {
val ids = Store.entries.map { it.id }
val at = ids.indexOf(chip)
pickChip(ids[if (at < 0) (if (step > 0) 0 else ids.size - 1) else (at + step + ids.size) % ids.size])
}
fun openModes(st: Store) {
if (chip != st.id) pickChip(st.id) else move("first")
}
BackHandler(enabled = openGame != null) { closeGame() }
val scroll = rememberScrollState()
@@ -326,13 +298,13 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
Column(
modifier = Modifier.fillMaxSize().padding(horizontal = padH, vertical = if (narrow) 10.dp else 14.dp)
.bumpers(
onPrevious = { if (openGame == null && chip != DOWNLOADS) { val t = tabsFor(store); switchTab(t[(t.indexOf(shownTab) + t.size - 1) % t.size]) } },
onNext = { if (openGame == null && chip != DOWNLOADS) { val t = tabsFor(store); switchTab(t[(t.indexOf(shownTab) + 1) % t.size]) } },
onPrevious = { if (openGame == null) cycleStore(-1) },
onNext = { if (openGame == null) cycleStore(1) },
),
) {
Box(Modifier.fillMaxWidth().padding(bottom = 8.dp)) {
StoreTheme(Store.byId(focusedChip ?: chip)) {
Rise(0) { StoreChips(chip, focusedChip, s.storeDownloadsActive, onStore = { st, at -> openModes(st, at) }, onDownloads = { if (chip != DOWNLOADS) pickChip(DOWNLOADS) else move("first") },
Rise(0) { StoreChips(chip, focusedChip, s.storeDownloadsActive, onStore = { st, _ -> openModes(st) }, onDownloads = { if (chip != DOWNLOADS) pickChip(DOWNLOADS) else move("first") },
onFocusChip = { focusedChip = it }, onSettings = { at -> if (at != null) StoresMotion.ask(storesSettingsStep(at, liveState, a, pal.signal)) }) }
}
}
@@ -390,7 +362,7 @@ internal fun StoresPage(s: FrontEndState, a: FrontEndActions, modifier: Modifier
k.chip == DOWNLOADS -> Column(Modifier.fillMaxWidth().verticalScroll(scroll).padding(top = 4.dp, bottom = 16.dp)) { StoresDownloadsPane(s, a) }
st == null -> {}
!k.signedIn -> Box(Modifier.fillMaxWidth().verticalScroll(scroll).padding(top = 4.dp, bottom = 16.dp)) { SignInCard(st, viewportH - 20.dp) }
else -> Storefront(st, k.tab, query, s, a, grids.getOrPut(k) { LazyGridState() }, onQuery = { query = it }, onOpen = { open(it) })
else -> Storefront(st, k.tab, query, s, a, grids.getOrPut(k) { LazyGridState() }, onQuery = { query = it }, onOpen = { open(it) }, onTab = { switchTab(it) })
}
}
}
@@ -576,13 +548,14 @@ private fun StoreChips(
) { onStore(store, rootBounds[store.id]) }
}
StoreChip(
label = stringResource(R.string.stores_tab_downloads), on = selected == DOWNLOADS, under = fillShown && highlighted == DOWNLOADS, key = DOWNLOADS, mark = pal.signal,
modifier = Modifier.weight(1f).onGloballyPositioned {
label = null, on = selected == DOWNLOADS, under = fillShown && highlighted == DOWNLOADS, key = DOWNLOADS, mark = pal.signal,
modifier = Modifier.onGloballyPositioned {
bounds[DOWNLOADS] = it.boundsInParent()
StoresMotion.downloadsChip = it.boundsInRoot()
},
lead = { Icon(Icons.Outlined.Download, null, modifier = Modifier.size(18.dp)) },
trail = if (active > 0) { { CountPill(active) } } else null,
description = stringResource(R.string.stores_tab_downloads),
onFocused = onFocusChip,
) { onDownloads() }
var cogAt by remember { mutableStateOf<Rect?>(null) }
@@ -596,7 +569,7 @@ private fun StoreChips(
@Composable
private fun StoreChip(
label: String, on: Boolean, under: Boolean, key: String, mark: Color, modifier: Modifier, lead: @Composable () -> Unit,
label: String?, on: Boolean, under: Boolean, key: String, mark: Color, modifier: Modifier, lead: @Composable () -> Unit,
trail: (@Composable () -> Unit)? = null, description: String? = null,
onFocused: (String?) -> Unit = {}, onClick: () -> Unit,
) {
@@ -634,7 +607,7 @@ private fun StoreChip(
androidx.compose.runtime.CompositionLocalProvider(androidx.compose.material3.LocalContentColor provides ink) {
Box(Modifier.pulseRing(picked, mark), contentAlignment = Alignment.Center) { lead() }
}
Text(label, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1, overflow = TextOverflow.Ellipsis)
if (label != null) Text(label, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1, overflow = TextOverflow.Ellipsis)
trail?.invoke()
}
}
@@ -724,11 +697,16 @@ private fun SignInButton(store: Store, large: Boolean = false) {
val ctx = LocalContext.current
val colors = MaterialTheme.colorScheme
val placed = remember { arrayOfNulls<androidx.compose.ui.layout.LayoutCoordinates>(1) }
var askKey by remember { mutableStateOf(false) }
if (askKey) ItchKeyDialog { askKey = false }
Box(Modifier.onGloballyPositioned { placed[0] = it }) {
PrimaryButton(stringResource(R.string.stores_signin), main = true, large = large, icon = if (large) Icons.AutoMirrored.Filled.Login else null) {
val at = placed[0]?.takeIf { it.isAttached }?.boundsInRoot()
if (at == null || Motion.scale == 0f || StoresMotion.signIn != null) StoresState.signIn(ctx, store)
else StoresMotion.signIn = SignInFlood(store, at, colors.primary, sourceColours(store.id).dot)
if (store == Store.ITCH) askKey = true
else {
val at = placed[0]?.takeIf { it.isAttached }?.boundsInRoot()
if (at == null || Motion.scale == 0f || StoresMotion.signIn != null) StoresState.signIn(ctx, store)
else StoresMotion.signIn = SignInFlood(store, at, colors.primary, sourceColours(store.id).dot)
}
}
}
}
@@ -746,20 +724,22 @@ internal fun StoreLogo(store: Store, size: Dp) {
private fun Storefront(
store: Store, tab: String, query: String, s: FrontEndState, a: FrontEndActions,
grid: LazyGridState,
onQuery: (String) -> Unit, onOpen: (String) -> Unit,
onQuery: (String) -> Unit, onOpen: (String) -> Unit, onTab: (String) -> Unit,
) {
val ctx = LocalContext.current
val colors = MaterialTheme.colorScheme
val library = StoresState.library[store] ?: emptyList()
val shelves = StoresState.shelves[store]
val found = StoresState.found[store] ?: emptyList()
val installedItems = remember(StoresState.installed, library) { com.droiddeck.launcher.stores.installedCards(store, StoresState.installed, library) }
val installedKeys = remember(installedItems) { installedItems.map { it.id }.toSet() + StoresState.installed.filter { it.sidecar.store == store }.map { it.sidecar.id } }
val q = query.trim().lowercase()
fun matches(i: CatalogItem) = q.isEmpty() || i.title.lowercase().contains(q)
val foundKeys = remember(found) { found.map { it.key }.toSet() }
fun matches(i: CatalogItem) = q.isEmpty() || i.title.lowercase().contains(q) || i.key in foundKeys
fun shown(i: CatalogItem) = s.storesShowMature || !i.mature || i.owned
fun shelf(l: List<CatalogItem>?) = l?.filter(::shown)
val everything = remember(library, shelves) { (library + (shelves?.all ?: emptyList())).distinctBy { it.id } }
val installedOnly = tab == "installed"
val everything = remember(library, shelves, found) { (found + library + (shelves?.all ?: emptyList())).distinctBy { it.id } }
LaunchedEffect(store, q) { StoresState.search(ctx, store, q) }
val loaded = StoresState.library.containsKey(store)
val showGrid = tab != "store" || q.isNotEmpty()
val sort = s.storesSort
@@ -773,63 +753,45 @@ private fun Storefront(
val lookup: (CatalogItem) -> Long = { i -> byKey[i.key] ?: 0L }
lookup
}
val isSizeSort = (tab == "library" || tab == "installed") && (sort == "sizeAsc" || sort == "sizeDesc")
val candidates = remember(library, installedItems, everything, tab, q, s.storesShowMature) {
when (tab) {
"library" -> library.filter(::matches)
"installed" -> installedItems.filter(::matches)
else -> everything.filter { matches(it) && shown(it) }
}
val isSizeSort = tab == "library" && (sort == "sizeAsc" || sort == "sizeDesc")
val candidates = remember(library, everything, tab, q, s.storesShowMature) {
if (tab == "library") library.filter(::matches) else everything.filter { matches(it) && shown(it) }
}
val candidateKeys = remember(candidates) { candidates.map { it.key } }
var resolvedSizeSortKey by remember(store, tab) { mutableStateOf<List<String>?>(null) }
val sizeSortPending = isSizeSort && resolvedSizeSortKey != candidateKeys
var stableVisible by remember(store, tab) { mutableStateOf(emptyList<CatalogItem>()) }
val resolvedSizes = when {
!isSizeSort -> emptyMap<String, Long>()
installedOnly -> com.droiddeck.launcher.stores.StoreSizes.onDisk.toMap()
else -> com.droiddeck.launcher.stores.StoreSizes.known.toMap()
}
val sizeFor = remember(resolvedSizes, installedOnly) {
val resolvedSizes = if (isSizeSort) com.droiddeck.launcher.stores.StoreSizes.known.toMap() else emptyMap()
val sizeFor = remember(resolvedSizes) {
val resolved = resolvedSizes
val lookup: (CatalogItem) -> Long = { item ->
resolved[item.key] ?: if (installedOnly) 0L else item.sizeBytes
}
val lookup: (CatalogItem) -> Long = { item -> resolved[item.key] ?: item.sizeBytes }
lookup
}
val sortedVisible = remember(candidates, tab, sort, lastPlayedFor, installedAtFor, sizeFor) {
if (tab == "library" || tab == "installed")
sortCatalogItems(candidates, sort, lastPlayed = lastPlayedFor, installedAt = installedAtFor, size = sizeFor)
val sortedVisible = remember(candidates, tab, sort, lastPlayedFor, installedAtFor, sizeFor, installedKeys) {
if (tab == "library") installedFirst(sortCatalogItems(candidates, sort, lastPlayed = lastPlayedFor, installedAt = installedAtFor, size = sizeFor), installedKeys)
else candidates
}
val visible = remember(sizeSortPending, candidates, stableVisible, sortedVisible) {
if (sizeSortPending) retainCatalogOrder(candidates, stableVisible) else sortedVisible
}
val installedShown = if (tab == "library") visible.count { it.id in installedKeys } else 0
val split = installedShown.takeIf { it in 1 until visible.size } ?: 0
SideEffect {
if (!sizeSortPending && stableVisible != sortedVisible) stableVisible = sortedVisible
}
LaunchedEffect(store, tab, sort, candidates, candidateKeys) {
if (!isSizeSort || resolvedSizeSortKey == candidateKeys) return@LaunchedEffect
val requests = candidates.map { item ->
val future: CompletableFuture<Long?> = if (tab == "installed") {
StoresState.installedGame(store, item.id)?.let {
com.droiddeck.launcher.stores.StoreSizes.resolveDisk(ctx, item.key, it)
} ?: CompletableFuture.completedFuture<Long?>(null)
} else {
com.droiddeck.launcher.stores.StoreSizes.resolve(ctx, item)
}
item to future
item to com.droiddeck.launcher.stores.StoreSizes.resolve(ctx, item)
}
CompletableFuture.allOf(*requests.map { it.second }.toTypedArray()).await()
requests.forEach { (item, future) ->
val bytes = future.getNow(null) ?: return@forEach
if (tab == "installed") com.droiddeck.launcher.stores.StoreSizes.onDisk[item.key] = bytes
else if (item.owned && item.sizeBytes <= 0) com.droiddeck.launcher.stores.StoreSizes.known[item.key] = bytes
if (item.owned && item.sizeBytes <= 0) com.droiddeck.launcher.stores.StoreSizes.known[item.key] = bytes
}
resolvedSizeSortKey = candidateKeys
}
val empty = stringResource(when {
installedOnly -> R.string.stores_installed_empty
tab == "library" && library.isEmpty() && StoresState.status[store] != null -> R.string.stores_library_loading
else -> R.string.stores_nothing_matches
})
@@ -840,7 +802,7 @@ private fun Storefront(
val scope = rememberCoroutineScope()
val headerItems = 1 + (if (sizeSortPending) 1 else 0) +
(if (StoresState.status[store] != null) 1 else 0) + (if (StoresState.problems[store] != null) 1 else 0)
val listMode = s.storesView == "list" && (tab == "library" || tab == "installed")
val listMode = s.storesView == "list" && tab == "library"
val card: @Composable (CatalogItem) -> Unit = { item ->
val first = if (showGrid) item.key == visible.firstOrNull()?.key else !firstPlaced
firstPlaced = true
@@ -852,14 +814,14 @@ private fun Storefront(
else -> 0
}
val index = visible.indexOfFirst { it.key == item.key }
val next = storeGridNeighbor(index, visible.size, if (listMode) 1 else columns, direction)
val next = storeGridNeighbor(index, visible.size, if (listMode) 1 else columns, direction, split)
when {
direction == 0 || index < 0 -> false
next == null -> direction > 0
else -> {
if (key.action == KeyEvent.ACTION_DOWN) {
val target = "card:${visible[next].key}"
val targetIndex = headerItems + next
val targetIndex = headerItems + next + if (split == 0) 0 else if (next < split) 1 else 2
val visibleTarget = grid.layoutInfo.visibleItemsInfo.any { it.index == targetIndex }
if (!visibleTarget || (focus.attached[target] ?: 0) == 0 ||
runCatching { focus.items.getValue(target).requestFocus() }.isFailure) scope.launch {
@@ -885,21 +847,19 @@ private fun Storefront(
) {
item(key = "header", span = { GridItemSpan(maxLineSpan) }) {
Rise(1) {
val tabs = tabsFor(store)
val libraryLabel = if (loaded) stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
else stringResource(R.string.stores_tab_library)
ModeHeader(
when {
tab == "store" -> stringResource(R.string.stores_tab_store)
!loaded -> stringResource(if (installedOnly) R.string.stores_tab_installed else R.string.stores_tab_library)
installedOnly -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_installed), installedItems.size)
else -> stringResource(R.string.stores_tab_count, stringResource(R.string.stores_tab_library), library.size)
},
libraryLabel,
query, onQuery,
placeholder = when {
tab == "store" -> stringResource(R.string.stores_search_catalog, store.label)
installedOnly -> stringResource(R.string.stores_search_installed)
else -> stringResource(R.string.stores_search_library)
},
placeholder = if (tab == "store") stringResource(R.string.stores_search_catalog, store.label) else stringResource(R.string.stores_search_library),
lead = if (tabs.size < 2) null else { {
val labels = tabs.map { if (it == "store") stringResource(R.string.stores_tab_store) else libraryLabel }
HeaderTabs(labels, tabs.indexOf(tab).coerceAtLeast(0)) { onTab(tabs[it]) }
} },
) {
if (tab == "library" || tab == "installed") {
if (tab == "library") {
SortButton(s, a)
ViewButton(s, a)
}
@@ -925,8 +885,14 @@ private fun Storefront(
StoresState.status[store]?.let { line -> item(key = "sync", span = { GridItemSpan(maxLineSpan) }) { Rise(3) { SyncBar(line) } } }
StoresState.problems[store]?.let { line -> item(key = "problem", span = { GridItemSpan(maxLineSpan) }) { Rise(3) { Box(Modifier.padding(bottom = 8.dp)) { Note(line) } } } }
when (tab) {
"library", "installed" -> if (!loaded) Unit
else storeGrid(visible, empty, card)
"library" -> if (!loaded) Unit
else if (split == 0) storeGrid(visible, empty, card)
else {
item(key = "installed-label", span = { GridItemSpan(maxLineSpan) }) { SectionLabel(stringResource(R.string.stores_section_installed)) }
storeGrid(visible.take(split), empty, card)
item(key = "not-installed-label", span = { GridItemSpan(maxLineSpan) }) { SectionLabel(stringResource(R.string.stores_section_not_installed)) }
storeGrid(visible.drop(split), empty, card)
}
else -> {
if (q.isNotEmpty()) storeGrid(visible, empty, card)
else {
@@ -956,14 +922,48 @@ private suspend fun <T> CompletableFuture<T>.await(): T =
}
@Composable
internal fun ModeHeader(title: String, query: String, onQuery: (String) -> Unit, placeholder: String, trailing: @Composable () -> Unit) {
private fun SectionLabel(title: String) {
Text(
title.uppercase(), fontSize = 12.sp, fontWeight = FontWeight.SemiBold, letterSpacing = 1.5.sp,
color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.fillMaxWidth().padding(top = 6.dp, start = 2.dp),
)
}
@Composable
private fun HeaderTabs(labels: List<String>, selected: Int, onSelect: (Int) -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val shape = RoundedCornerShape(8.dp)
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(6.dp)) {
labels.forEachIndexed { i, label ->
val src = remember { MutableInteractionSource() }
val hot = rememberHot(src)
val pick = { onSelect(i) }
Text(
label, fontSize = 15.sp, fontWeight = FontWeight.Bold, maxLines = 1,
color = if (i == selected || hot) colors.onBackground else colors.onSurfaceVariant.copy(alpha = 0.7f),
modifier = Modifier.clip(shape).glideBorder(hot, shape, pal.signal)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Tab, onClick = pick)
.controllerConfirm(onClick = pick)
.padding(horizontal = 4.dp, vertical = 6.dp),
)
}
}
}
@Composable
internal fun ModeHeader(
title: String, query: String, onQuery: (String) -> Unit, placeholder: String,
lead: (@Composable () -> Unit)? = null, trailing: @Composable () -> Unit,
) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
var searching by remember { mutableStateOf(query.isNotEmpty()) }
val open by animateFloatAsState(if (searching) 1f else 0f, Motion.sp(0.75f, 420f), label = "searchOpen")
Column(Modifier.fillMaxWidth()) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(6.dp), modifier = Modifier.fillMaxWidth().heightIn(min = 52.dp).padding(vertical = 4.dp)) {
Text(
if (lead != null) lead()
else Text(
title, fontSize = 15.sp, fontWeight = FontWeight.Bold, color = colors.onBackground, maxLines = 1,
modifier = Modifier.padding(start = 4.dp, end = 4.dp),
)
@@ -985,19 +985,12 @@ internal fun ModeHeader(title: String, query: String, onQuery: (String) -> Unit,
}
}
@Composable
private fun ChipLabel(store: Store, ink: Color) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Box(Modifier.size(12.dp).clip(CircleShape).background(sourceColours(store.id).dot))
Text(store.shortLabel, fontSize = 13.sp, fontWeight = FontWeight.Bold, color = ink, maxLines = 1)
}
}
internal fun storePalette(base: Palette, store: Store?): Palette {
val (accent, deep) = when (store) {
Store.GOG -> Color(0xFFC25BC8) to Color(0xFF9A3FA1)
Store.EPIC -> Color(0xFFE6E6E6) to Color(0xFFBDBDBD)
Store.AMAZON -> Color(0xFFFF9900) to Color(0xFFE07800)
Store.ITCH -> Color(0xFFFF5C5C) to Color(0xFFD93B3B)
null -> return base
}
val on = if (accent.luminance() > 0.18f) Color(0xFF0B0B0D) else Color.White
@@ -1218,6 +1211,11 @@ private fun Shelf(title: String, items: List<CatalogItem>?, card: @Composable (C
}
}
internal fun installedFirst(items: List<CatalogItem>, installed: Set<String>): List<CatalogItem> {
val (on, off) = items.partition { it.id in installed }
return on + off
}
private fun LazyGridScope.storeGrid(games: List<CatalogItem>, empty: String, card: @Composable (CatalogItem) -> Unit) {
if (games.isEmpty()) item(key = "empty", span = { GridItemSpan(maxLineSpan) }) {
Box(Modifier.padding(vertical = 32.dp).fillMaxWidth(), contentAlignment = Alignment.Center) {
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background_light" />
<foreground android:drawable="@mipmap/ic_launcher_foreground_light" />
</adaptive-icon>
Binary file not shown.

After

Width:  |  Height:  |  Size: 370 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 511 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 898 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

+54 -6
View File
@@ -741,6 +741,9 @@
<string name="setup_app_scale_default">%1$d%% (افتراضي)</string>
<string name="setup_theme">المظهر</string>
<string name="setup_theme_hint">مظهر المشغّل</string>
<string name="setup_launcher_icon">أيقونة التطبيق</string>
<string name="setup_launcher_icon_dark">داكنة</string>
<string name="setup_launcher_icon_light">فاتحة</string>
<string name="setup_home">استخدام كشاشة رئيسية</string>
<string name="setup_home_on">يمكن أن يكون DroidDeck تطبيق الشاشة الرئيسية</string>
<string name="setup_home_off">لا يُعرَض DroidDeck أبدًا كتطبيق للشاشة الرئيسية</string>
@@ -2007,7 +2010,6 @@
<string name="stores_settings_eyebrow">الإعدادات</string>
<string name="stores_chip_signed_out">(لم يتم تسجيل الدخول)</string>
<string name="stores_tab_store">المتجر</string>
<string name="stores_tab_installed">المثبَّتة</string>
<string name="stores_tab_library">المكتبة</string>
<string name="stores_tab_all">الكل</string>
<string name="stores_tab_downloads">التنزيلات</string>
@@ -2019,10 +2021,8 @@
<string name="stores_signout_stay">البقاء مسجَّل الدخول</string>
<string name="stores_signout_go">تسجيل الخروج</string>
<string name="stores_search_catalog">البحث في كتالوج %1$s…</string>
<string name="stores_search_installed">البحث في الألعاب المثبَّتة…</string>
<string name="stores_search_library">البحث في مكتبتك…</string>
<string name="stores_search_open">البحث</string>
<string name="stores_installed_empty">لا شيء مثبَّت</string>
<string name="stores_library_loading">جارٍ التحميل</string>
<string name="stores_nothing_matches">لا توجد ألعاب</string>
<string name="stores_shelves_loading">جارٍ تحميل المتجر…</string>
@@ -2041,7 +2041,19 @@
<string name="stores_view_on">عرض على %1$s</string>
<string name="stores_buy_price">شراء · %1$s</string>
<string name="stores_installed_chip">مثبَّتة</string>
<string name="stores_section_installed">مثبَّتة</string>
<string name="stores_section_not_installed">غير مثبَّت</string>
<string name="stores_in_library">في المكتبة</string>
<string name="stores_itch_key">مفتاح API</string>
<string name="stores_itch_get_key">الحصول على مفتاح</string>
<string name="stores_itch_key_rejected">تم رفض المفتاح</string>
<string name="stores_itch_not_owned">ليس في مكتبة itch.io الخاصة بك</string>
<string name="stores_itch_no_upload">لا يوجد تنزيل لنظام Windows لهذه اللعبة</string>
<string name="stores_itch_no_exe">لم يتم العثور على لعبة Windows في التنزيل</string>
<string name="stores_itch_extract_failed">تعذر استخراج التنزيل (رمز الخروج %1$d)</string>
<string name="stores_itch_no_catalog">لم يستجب itch.io</string>
<string name="stores_itch_archive">أرشيفات %1$s غير مدعومة</string>
<string name="stores_itch_download_failed">استجاب itch.io بـ HTTP %1$d</string>
<string name="stores_free">مجاني</string>
<string name="stores_resume">استئناف</string>
<string name="stores_refresh">تحديث</string>
@@ -2687,33 +2699,61 @@
<string name="storage_free_up">تحرير مساحة</string>
<string name="storage_play_anyway">اللعب على أي حال</string>
<plurals name="storage_games_installed">
<item quantity="zero">%d مثبَّتة</item>
<item quantity="one">%d مثبَّتة</item>
<item quantity="two">%d مثبَّتة</item>
<item quantity="few">%d مثبَّتة</item>
<item quantity="many">%d مثبَّتة</item>
<item quantity="other">%d مثبَّتة</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="zero">%d على بطاقة SD</item>
<item quantity="one">%d على بطاقة SD</item>
<item quantity="two">%d على بطاقة SD</item>
<item quantity="few">%d على بطاقة SD</item>
<item quantity="many">%d على بطاقة SD</item>
<item quantity="other">%d على بطاقة SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="zero">%d أداة</item>
<item quantity="one">%d أداة</item>
<item quantity="other">%d أدوات</item>
<item quantity="two">%d أداة</item>
<item quantity="few">%d أدوات</item>
<item quantity="many">%d أداة</item>
<item quantity="other">%d أداة</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="zero">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="one">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="two">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="few">مجلدات بادئة فارغة وذاكرة شيدرات من %d ألعاب</item>
<item quantity="many">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
<item quantity="other">مجلدات بادئة فارغة وذاكرة شيدرات من %d لعبة</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="zero">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="one">بادئة %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="two">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="few">بادئات %d ألعاب تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="many">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
<item quantity="other">بادئات %d لعبة تحتوي على ملفات، منها حفظات محلية. انسخها أولًا إن كنت تحتاجها.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="zero">%d لعبة</item>
<item quantity="one">%d لعبة</item>
<item quantity="two">%d لعبة</item>
<item quantity="few">%d ألعاب</item>
<item quantity="many">%d لعبة</item>
<item quantity="other">%d لعبة</item>
</plurals>
<string name="storage_tool_default_proton">Proton الافتراضي في DroidDeck</string>
<string name="storage_tool_proton">خيار Proton 11 في DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="zero">تستخدمه %d لعبة</item>
<item quantity="one">تستخدمه %d لعبة</item>
<item quantity="two">تستخدمه %d لعبة</item>
<item quantity="few">تستخدمه %d ألعاب</item>
<item quantity="many">تستخدمه %d لعبة</item>
<item quantity="other">تستخدمه %d لعبة</item>
</plurals>
<string name="storage_legend_components">المكوّنات</string>
@@ -2756,12 +2796,20 @@
<string name="storage_desktop_prune_body">يحذف بيئات التشغيل التي لا يحتاجها أي تطبيق مثبَّت وينظّف مخزن كائنات Flatpak. تبقى التطبيقات المثبَّتة تعمل.</string>
<string name="storage_flatpak_uninstall_body">يحذف التطبيق (%1$s) وبيئات التشغيل التي لا يستخدمها غيره. تبقى بياناته في مجلدك الرئيسي.</string>
<plurals name="storage_components_count">
<item quantity="zero">%d حزمة</item>
<item quantity="one">%d حزمة</item>
<item quantity="other">%d حزم</item>
<item quantity="two">%d حزمة</item>
<item quantity="few">%d حزم</item>
<item quantity="many">%d حزمة</item>
<item quantity="other">%d حزمة</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="zero">%d تطبيق</item>
<item quantity="one">%d تطبيق</item>
<item quantity="other">%d تطبيقات</item>
<item quantity="two">%d تطبيق</item>
<item quantity="few">%d تطبيقات</item>
<item quantity="many">%d تطبيقًا</item>
<item quantity="other">%d تطبيق</item>
</plurals>
<string name="boot_movie">فيديو الإقلاع</string>
<string name="boot_movie_video">الفيديو</string>
+24 -3
View File
@@ -752,6 +752,9 @@
<string name="setup_app_scale_default">%1$d%% (predeterminada)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Apariencia del launcher</string>
<string name="setup_launcher_icon">Ícono de la app</string>
<string name="setup_launcher_icon_dark">Oscuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como pantalla de inicio</string>
<string name="setup_home_on">DroidDeck puede ser la app de inicio</string>
<string name="setup_home_off">DroidDeck nunca se ofrece como app de inicio</string>
@@ -1974,7 +1977,6 @@
<string name="stores_settings_eyebrow">Ajustes</string>
<string name="stores_chip_signed_out">(sin iniciar sesión)</string>
<string name="stores_tab_store">Tienda</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Descargas</string>
@@ -1986,10 +1988,8 @@
<string name="stores_signout_stay">Mantener la sesión</string>
<string name="stores_signout_go">Cerrar sesión</string>
<string name="stores_search_catalog">Buscar en el catálogo de %1$s…</string>
<string name="stores_search_installed">Buscar juegos instalados…</string>
<string name="stores_search_library">Buscar en tu biblioteca…</string>
<string name="stores_search_open">Buscar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Cargando</string>
<string name="stores_nothing_matches">No hay juegos</string>
<string name="stores_shelves_loading">Cargando la tienda…</string>
@@ -2008,6 +2008,8 @@
<string name="stores_view_on">Ver en %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">No instalada</string>
<string name="stores_in_library">En la biblioteca</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Reanudar</string>
@@ -2565,32 +2567,39 @@
<string name="storage_play_anyway">Jugar igualmente</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d en la tarjeta SD</item>
<item quantity="many">%d en la tarjeta SD</item>
<item quantity="other">%d en la tarjeta SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d herramienta</item>
<item quantity="many">%d herramientas</item>
<item quantity="other">%d herramientas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Carpetas de prefijo vacías y caché de shaders de %d juego</item>
<item quantity="many">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
<item quantity="other">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">El prefijo de %d juego aún contiene archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="many">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="other">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d juego</item>
<item quantity="many">%d juegos</item>
<item quantity="other">%d juegos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predeterminado de DroidDeck</string>
<string name="storage_tool_proton">Opción Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d juego</item>
<item quantity="many">Usado por %d juegos</item>
<item quantity="other">Usado por %d juegos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2634,10 +2643,12 @@
<string name="storage_flatpak_uninstall_body">Quita la app (%1$s) y cualquier runtime que no use nada más. Sus datos en tu carpeta personal se quedan.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquete</item>
<item quantity="many">%d paquetes</item>
<item quantity="other">%d paquetes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Video de arranque</string>
@@ -2657,6 +2668,16 @@
<string name="boot_movie_converting_started">Convirtiendo %1$s para Steam. Mantén DroidDeck abierto.</string>
<string name="boot_movie_unsupported">Este dispositivo no puede decodificar ese video.</string>
<string name="boot_movie_import_failed">No se pudo importar ese video</string>
<string name="stores_itch_key">Clave de API</string>
<string name="stores_itch_get_key">Obtener una clave</string>
<string name="stores_itch_key_rejected">Clave rechazada</string>
<string name="stores_itch_not_owned">No está en tu biblioteca de itch.io</string>
<string name="stores_itch_no_upload">Este juego no tiene descarga para Windows</string>
<string name="stores_itch_no_exe">No se encontró un juego de Windows en la descarga</string>
<string name="stores_itch_extract_failed">No se pudo extraer la descarga (salida %1$d)</string>
<string name="stores_itch_no_catalog">itch.io no respondió</string>
<string name="stores_itch_archive">Los archivos %1$s no son compatibles</string>
<string name="stores_itch_download_failed">itch.io respondió HTTP %1$d</string>
<string name="glasses_experimental">Cámaras Luma Ultra — Experimental</string>
<string name="glasses_joycons">Seguimiento de posición de los Joy-Con</string>
<string name="glasses_joycons_hint">Usa las cámaras de las gafas inteligentes para posicionar tus mandos Joy-Con emparejados. La rotación y las pulsaciones de los botones provienen de los mandos Joy-Con. La posición se estima cuando tus muñecas están ocultas. Reemplaza los mandos operados con las manos desnudas y pausa el seguimiento de la cámara del teléfono. Apunta los mandos Joy-Con hacia adelante al conectar o restablecer el centro de seguimiento.</string>
+19 -7
View File
@@ -32,7 +32,7 @@
<string name="frame_gen_off">Изключено</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptive %1$d</string>
<string name="frame_gen_lsfg_adaptive">LSFG Адаптивно %1$d</string>
<string name="lsfg_needs_steam">Изисква Lossless Scaling в Steam</string>
<string name="lsfg_needs_install">Инсталирайте Lossless Scaling в Steam или импортирайте Lossless.dll</string>
<string name="lsfg_import">Импортиране на Lossless.dll…</string>
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Изключва проверките за самопроменящ се код. Игри с JIT и DRM може да спрат да работят.</string>
<string name="fex_extreme_tso_label">Екстремно + TSO</string>
<string name="fex_extreme_tso_detail">Екстремни настройки с включен основен TSO.</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_label">Екстремно-gn</string>
<string name="fex_extreme_gn_detail">Производителност с TSC и подсказки за метаданни. Пробвайте преди Екстремно.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Производителност с пълни проверки на кода и скрит hypervisor бит.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Инсталирано · %1$s</string>
<string name="mode_decky_update">Налична актуализация · %1$s</string>
<string name="mode_decky_current">Актуално · %1$s</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_loader">Зареждач</string>
<string name="mode_decky_install_latest">Инсталиране на последната версия</string>
<string name="mode_decky_on">Стартира заедно със Steam. Докато е включено, други приложения на това устройство може да могат да контролират Steam.</string>
<string name="mode_decky_off">Изключено. Портът за отдалечено дебъгване на Steam остава затворен.</string>
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (по подразбиране)</string>
<string name="setup_theme">Тема</string>
<string name="setup_theme_hint">Облик на лаунчъра</string>
<string name="setup_launcher_icon">Икона на приложението</string>
<string name="setup_launcher_icon_dark">Тъмна</string>
<string name="setup_launcher_icon_light">Светла</string>
<string name="setup_home">Използване като начален екран</string>
<string name="setup_home_on">DroidDeck може да бъде приложението за начален екран</string>
<string name="setup_home_off">DroidDeck никога не се предлага като приложение за начален екран</string>
@@ -1097,7 +1100,7 @@
<string name="second_terminal_not_ready">Сесията на Linux все още не е готова за терминал.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Игри</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_desktop">Работен плот</string>
<string name="rail_store">Магазин</string>
<string name="rail_components">Компоненти</string>
<string name="rail_apps">Приложения</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Настройки</string>
<string name="stores_chip_signed_out">(не е вписан)</string>
<string name="stores_tab_store">Магазин</string>
<string name="stores_tab_installed">Инсталирани</string>
<string name="stores_tab_library">Библиотека</string>
<string name="stores_tab_all">Всички</string>
<string name="stores_tab_downloads">Изтегляния</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Остани вписан</string>
<string name="stores_signout_go">Изход</string>
<string name="stores_search_catalog">Търсене в каталога на %1$s…</string>
<string name="stores_search_installed">Търсене в инсталираните игри…</string>
<string name="stores_search_library">Търсене в твоята библиотека…</string>
<string name="stores_search_open">Търсене</string>
<string name="stores_installed_empty">Нищо инсталирано</string>
<string name="stores_library_loading">Зареждане</string>
<string name="stores_nothing_matches">Няма игри</string>
<string name="stores_shelves_loading">Зареждане на магазина…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Виж в %1$s</string>
<string name="stores_buy_price">Купи · %1$s</string>
<string name="stores_installed_chip">Инсталирана</string>
<string name="stores_section_installed">Инсталирана</string>
<string name="stores_section_not_installed">Не е инсталирано</string>
<string name="stores_in_library">В библиотеката</string>
<string name="stores_itch_key">API ключ</string>
<string name="stores_itch_get_key">Вземи ключ</string>
<string name="stores_itch_key_rejected">Ключът е отказан</string>
<string name="stores_itch_not_owned">Не е в библиотеката ви в itch.io</string>
<string name="stores_itch_no_upload">Няма изтегляне за Windows за тази игра</string>
<string name="stores_itch_no_exe">В изтеглянето не е намерена игра за Windows</string>
<string name="stores_itch_extract_failed">Изтеглянето не можа да бъде разархивирано (код %1$d)</string>
<string name="stores_itch_no_catalog">itch.io не отговори</string>
<string name="stores_itch_archive">Архивите %1$s не се поддържат</string>
<string name="stores_itch_download_failed">itch.io отговори HTTP %1$d</string>
<string name="stores_free">Безплатна</string>
<string name="stores_resume">Продължи</string>
<string name="stores_refresh">Обнови</string>
+16 -4
View File
@@ -32,7 +32,7 @@
<string name="frame_gen_off">Vypnuto</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptive %1$d</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptivní %1$d</string>
<string name="lsfg_needs_steam">Vyžaduje Lossless Scaling na Steamu</string>
<string name="lsfg_needs_install">Nainstalujte Lossless Scaling ve Steamu nebo naimportujte Lossless.dll</string>
<string name="lsfg_import">Importovat Lossless.dll…</string>
@@ -735,6 +735,9 @@
<string name="setup_app_scale_default">%1$d %% (výchozí)</string>
<string name="setup_theme">Téma</string>
<string name="setup_theme_hint">Vzhled spouštěče</string>
<string name="setup_launcher_icon">Ikona aplikace</string>
<string name="setup_launcher_icon_dark">Tmavá</string>
<string name="setup_launcher_icon_light">Světlá</string>
<string name="setup_home">Použít jako domovskou obrazovku</string>
<string name="setup_home_on">DroidDeck může být domovská aplikace</string>
<string name="setup_home_off">DroidDeck se nikdy nenabízí jako domovská aplikace</string>
@@ -1965,7 +1968,6 @@
<string name="stores_settings_eyebrow">Nastavení</string>
<string name="stores_chip_signed_out">(nepřihlášen)</string>
<string name="stores_tab_store">Obchod</string>
<string name="stores_tab_installed">Nainstalované</string>
<string name="stores_tab_library">Knihovna</string>
<string name="stores_tab_all">Vše</string>
<string name="stores_tab_downloads">Stahování</string>
@@ -1977,10 +1979,8 @@
<string name="stores_signout_stay">Zůstat přihlášen</string>
<string name="stores_signout_go">Odhlásit se</string>
<string name="stores_search_catalog">Hledat v katalogu %1$s…</string>
<string name="stores_search_installed">Hledat v nainstalovaných hrách…</string>
<string name="stores_search_library">Hledat ve vaší knihovně…</string>
<string name="stores_search_open">Hledat</string>
<string name="stores_installed_empty">Nic není nainstalováno</string>
<string name="stores_library_loading">Načítání</string>
<string name="stores_nothing_matches">Žádné hry</string>
<string name="stores_shelves_loading">Načítání obchodu…</string>
@@ -1999,7 +1999,19 @@
<string name="stores_view_on">Zobrazit na %1$s</string>
<string name="stores_buy_price">Koupit · %1$s</string>
<string name="stores_installed_chip">Nainstalováno</string>
<string name="stores_section_installed">Nainstalováno</string>
<string name="stores_section_not_installed">Není nainstalováno</string>
<string name="stores_in_library">V knihovně</string>
<string name="stores_itch_key">Klíč API</string>
<string name="stores_itch_get_key">Získat klíč</string>
<string name="stores_itch_key_rejected">Klíč odmítnut</string>
<string name="stores_itch_not_owned">Není ve vaší knihovně itch.io</string>
<string name="stores_itch_no_upload">Pro tuto hru není ke stažení verze pro Windows</string>
<string name="stores_itch_no_exe">Ve stahování nebyla nalezena hra pro Windows</string>
<string name="stores_itch_extract_failed">Stažený soubor nelze rozbalit (kód %1$d)</string>
<string name="stores_itch_no_catalog">itch.io neodpovědělo</string>
<string name="stores_itch_archive">Archivy %1$s nejsou podporovány</string>
<string name="stores_itch_download_failed">itch.io odpovědělo HTTP %1$d</string>
<string name="stores_free">Zdarma</string>
<string name="stores_resume">Pokračovat</string>
<string name="stores_refresh">Obnovit</string>
+18 -6
View File
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Klientgrænseflade</string>
<string name="perf_glthread">Threaded GL</string>
<string name="perf_glthread_hint">Kan gøre Steam-menuer mere lydhøre.</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink">Zink: dovne deskriptorer</string>
<string name="perf_zink_hint">Anbefalet til drivere uden descriptor buffers.</string>
<string name="perf_noglerror">Spring GL-fejlkontrol over</string>
<string name="perf_noglerror_hint">Slår validering af GL fra for hvert kald.</string>
@@ -549,7 +549,7 @@
<string name="perf_xalia_hint">Deaktiverer Protons gamepad-navigationshjælper, som koster CPU i hvert spil.</string>
<string name="perf_seccomp">Kør proot uden seccomp</string>
<string name="perf_seccomp_hint">Kan afhjælpe fejl om manglende systemkald på nogle kerner. Kan reducere ydelsen.</string>
<string name="perf_fastpath">proot fast path</string>
<string name="perf_fastpath">proot-hurtigvej</string>
<string name="perf_fastpath_needs_seccomp">Kræver prootets seccomp-filter.</string>
<string name="perf_fastpath_hint">Hurtigere filopslag og mindre hak. Slå fra, hvis et program ikke kan finde sine filer.</string>
<string name="perf_identity">Sessionsidentitet</string>
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (standard)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Launcherens udseende</string>
<string name="setup_launcher_icon">Appikon</string>
<string name="setup_launcher_icon_dark">Mørk</string>
<string name="setup_launcher_icon_light">Lys</string>
<string name="setup_home">Brug som startskærm</string>
<string name="setup_home_on">DroidDeck kan være Home-appen</string>
<string name="setup_home_off">DroidDeck tilbydes aldrig som Home-app</string>
@@ -942,7 +945,7 @@
<string name="ctrl_size_hint" formatted="false">100% er standardstørrelsen</string>
<string name="ctrl_stick_click">Stick-klik</string>
<string name="ctrl_stick_click_hint">Dobbelttryk og hold en stick nede for L3 eller R3</string>
<string name="ctrl_adaptive">Adaptive sticks</string>
<string name="ctrl_adaptive">Adaptive styrepinde</string>
<string name="ctrl_rumble">Spilvibration</string>
<string name="ctrl_steam_button">Steam-knap</string>
<string name="ctrl_qam_button">QAM-knap</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Indstillinger</string>
<string name="stores_chip_signed_out">(ikke logget ind)</string>
<string name="stores_tab_store">Butik</string>
<string name="stores_tab_installed">Installeret</string>
<string name="stores_tab_library">Bibliotek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Bliv logget ind</string>
<string name="stores_signout_go">Log ud</string>
<string name="stores_search_catalog">Søg i %1$s-kataloget…</string>
<string name="stores_search_installed">Søg i installerede spil…</string>
<string name="stores_search_library">Søg i dit bibliotek…</string>
<string name="stores_search_open">Søg</string>
<string name="stores_installed_empty">Intet installeret</string>
<string name="stores_library_loading">Indlæser</string>
<string name="stores_nothing_matches">Ingen spil</string>
<string name="stores_shelves_loading">Indlæser butikken…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Se på %1$s</string>
<string name="stores_buy_price">Køb · %1$s</string>
<string name="stores_installed_chip">Installeret</string>
<string name="stores_section_installed">Installeret</string>
<string name="stores_section_not_installed">Ikke installeret</string>
<string name="stores_in_library">I biblioteket</string>
<string name="stores_itch_key">API-nøgle</string>
<string name="stores_itch_get_key">Hent en nøgle</string>
<string name="stores_itch_key_rejected">Nøgle afvist</string>
<string name="stores_itch_not_owned">Ikke i dit itch.io-bibliotek</string>
<string name="stores_itch_no_upload">Ingen Windows-download til dette spil</string>
<string name="stores_itch_no_exe">Der blev ikke fundet et Windows-spil i downloaden</string>
<string name="stores_itch_extract_failed">Downloaden kunne ikke udpakkes (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io svarede ikke</string>
<string name="stores_itch_archive">%1$s-arkiver understøttes ikke</string>
<string name="stores_itch_download_failed">itch.io svarede HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Genoptag</string>
<string name="stores_refresh">Opdater</string>
+15 -3
View File
@@ -718,6 +718,9 @@
<string name="setup_app_scale_default">%1$d %% (Standard)</string>
<string name="setup_theme">Design</string>
<string name="setup_theme_hint">Aussehen des Launchers</string>
<string name="setup_launcher_icon">App-Symbol</string>
<string name="setup_launcher_icon_dark">Dunkel</string>
<string name="setup_launcher_icon_light">Hell</string>
<string name="setup_home">Als Startbildschirm verwenden</string>
<string name="setup_home_on">DroidDeck kann die Startbildschirm-App sein</string>
<string name="setup_home_off">DroidDeck wird nie als Startbildschirm-App angeboten</string>
@@ -1912,7 +1915,6 @@
<string name="stores_settings_eyebrow">Einstellungen</string>
<string name="stores_chip_signed_out">(nicht angemeldet)</string>
<string name="stores_tab_store">Store</string>
<string name="stores_tab_installed">Installiert</string>
<string name="stores_tab_library">Bibliothek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1924,10 +1926,8 @@
<string name="stores_signout_stay">Angemeldet bleiben</string>
<string name="stores_signout_go">Abmelden</string>
<string name="stores_search_catalog">Katalog von %1$s durchsuchen…</string>
<string name="stores_search_installed">Installierte Spiele durchsuchen…</string>
<string name="stores_search_library">Deine Bibliothek durchsuchen…</string>
<string name="stores_search_open">Suchen</string>
<string name="stores_installed_empty">Nichts installiert</string>
<string name="stores_library_loading">Wird geladen</string>
<string name="stores_nothing_matches">Keine Spiele</string>
<string name="stores_shelves_loading">Store wird geladen…</string>
@@ -1946,7 +1946,19 @@
<string name="stores_view_on">Auf %1$s ansehen</string>
<string name="stores_buy_price">Kaufen · %1$s</string>
<string name="stores_installed_chip">Installiert</string>
<string name="stores_section_installed">Installiert</string>
<string name="stores_section_not_installed">Nicht installiert</string>
<string name="stores_in_library">In der Bibliothek</string>
<string name="stores_itch_key">API-Schlüssel</string>
<string name="stores_itch_get_key">Schlüssel holen</string>
<string name="stores_itch_key_rejected">Schlüssel abgelehnt</string>
<string name="stores_itch_not_owned">Nicht in deiner itch.io-Bibliothek</string>
<string name="stores_itch_no_upload">Kein Windows-Download für dieses Spiel</string>
<string name="stores_itch_no_exe">Im Download wurde kein Windows-Spiel gefunden</string>
<string name="stores_itch_extract_failed">Download konnte nicht entpackt werden (Code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io hat nicht geantwortet</string>
<string name="stores_itch_archive">%1$s-Archive werden nicht unterstützt</string>
<string name="stores_itch_download_failed">itch.io antwortete mit HTTP %1$d</string>
<string name="stores_free">Kostenlos</string>
<string name="stores_resume">Fortsetzen</string>
<string name="stores_refresh">Aktualisieren</string>
+26 -14
View File
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Απενεργοποιεί τους ελέγχους αυτο-τροποποιούμενου κώδικα. Παιχνίδια με JIT και DRM μπορεί να πάθουν βλάβη.</string>
<string name="fex_extreme_tso_label">Ακραίο + TSO</string>
<string name="fex_extreme_tso_detail">Ρυθμίσεις Ακραίο με το κύριο TSO ενεργοποιημένο.</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_label">Ακραίο-gn</string>
<string name="fex_extreme_gn_detail">Απόδοση με υποδείξεις TSC και μεταδεδομένων. Δοκιμάστε το πριν το Ακραίο.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Απόδοση με πλήρεις ελέγχους κώδικα και το bit υπερεπόπτη κρυμμένο.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Εγκατεστημένο · %1$s</string>
<string name="mode_decky_update">Διαθέσιμη ενημέρωση · %1$s</string>
<string name="mode_decky_current">Ενημερωμένο · %1$s</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_loader">Φορτωτής</string>
<string name="mode_decky_install_latest">Εγκατάσταση τελευταίας έκδοσης</string>
<string name="mode_decky_on">Ξεκινά με το Steam. Όσο είναι ενεργό, άλλες εφαρμογές σε αυτή τη συσκευή μπορεί να είναι σε θέση να ελέγξουν το Steam.</string>
<string name="mode_decky_off">Ανενεργό. Η θύρα απομακρυσμένου εντοπισμού σφαλμάτων του Steam παραμένει κλειστή.</string>
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Διεπαφή πελάτη</string>
<string name="perf_glthread">Νηματοποιημένο GL</string>
<string name="perf_glthread_hint">Μπορεί να κάνει τα μενού του Steam πιο αποκρίσιμα.</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink">Zink: καθυστερημένοι περιγραφείς</string>
<string name="perf_zink_hint">Προτείνεται για προγράμματα οδήγησης χωρίς descriptor buffers.</string>
<string name="perf_noglerror">Παράβλεψη ελέγχων σφαλμάτων GL</string>
<string name="perf_noglerror_hint">Απενεργοποιεί την επικύρωση GL ανά κλήση.</string>
@@ -575,7 +575,7 @@
<string name="drawer_steam">Steam</string>
<string name="drawer_desktop">Επιφάνεια εργασίας</string>
<string name="drawer_steam_menu">Μενού Steam</string>
<string name="drawer_quick_access">Quick access</string>
<string name="drawer_quick_access">Γρήγορη πρόσβαση</string>
<string name="drawer_open_qam">Άνοιγμα Quick Access Menu</string>
<string name="drawer_prev_page">Προηγούμενη σελίδα</string>
<string name="drawer_next_page">Επόμενη σελίδα</string>
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (Προεπιλογή)</string>
<string name="setup_theme">Θέμα</string>
<string name="setup_theme_hint">Εμφάνιση εκκινητή</string>
<string name="setup_launcher_icon">Εικονίδιο εφαρμογής</string>
<string name="setup_launcher_icon_dark">Σκούρο</string>
<string name="setup_launcher_icon_light">Ανοιχτό</string>
<string name="setup_home">Χρήση ως αρχική οθόνη</string>
<string name="setup_home_on">Το DroidDeck μπορεί να είναι η εφαρμογή αρχικής οθόνης</string>
<string name="setup_home_off">Το DroidDeck δεν προτείνεται ποτέ ως εφαρμογή αρχικής οθόνης</string>
@@ -1059,7 +1062,7 @@
<string name="load_runtime_detail">Προετοιμασία του runtime Linux</string>
<string name="load_session">Συνεδρία</string>
<string name="load_session_detail">Εκκίνηση οθόνης και ήχου</string>
<string name="load_steam">Steam client</string>
<string name="load_steam">Πρόγραμμα-πελάτης Steam</string>
<string name="load_steam_detail">Έλεγχος του Steam και των εργαλείων συμβατότητάς του</string>
<string name="load_opening_steam">Άνοιγμα Steam</string>
<string name="load_opening_steam_detail">Αναμονή για το πρώτο καρέ του Steam</string>
@@ -1428,8 +1431,8 @@
<string name="fm_pin_current">Καρφίτσωμα τρέχοντος φακέλου</string>
<string name="fm_no_favorites">Δεν υπάρχουν ακόμα αγαπημένα - καρφιτσώστε έναν φάκελο με το μενού ⋮ του για να έρχεστε εδώ γρήγορα.</string>
<string name="fm_unpin_favorite">Κατάργηση από τα αγαπημένα</string>
<string name="fm_size_zero">0 bytes</string>
<string name="fm_unit_bytes">bytes</string>
<string name="fm_size_zero">0 μπάιτ</string>
<string name="fm_unit_bytes">μπάιτ</string>
<string name="fm_prop_location">Τοποθεσία</string>
<string name="fm_prop_type">Τύπος</string>
<string name="fm_prop_size">Μέγεθος</string>
@@ -1785,7 +1788,7 @@
<string name="look_adaptive_sharpen_desc">Μόνο όξυνση, το χρώμα παραμένει ανεπηρέαστο.</string>
<string name="look_filmic">Φιλμικό</string>
<string name="look_filmic_desc">Καμπύλη σε στιλ φιλμ, ελαφρώς απαλή.</string>
<string name="look_arcade">Arcade</string>
<string name="look_arcade">Αρκέιντ</string>
<string name="look_arcade_desc">Έντονο και δυναμικό.</string>
<string name="look_retro_crt">Ρετρό CRT</string>
<string name="look_retro_crt_desc">Ο σωλήνας CRT και τα αναλογικά περάσματα σήματος μαζί.</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Ρυθμίσεις</string>
<string name="stores_chip_signed_out">(μη συνδεδεμένος)</string>
<string name="stores_tab_store">Κατάστημα</string>
<string name="stores_tab_installed">Εγκατεστημένα</string>
<string name="stores_tab_library">Βιβλιοθήκη</string>
<string name="stores_tab_all">Όλα</string>
<string name="stores_tab_downloads">Λήψεις</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Παραμονή συνδεδεμένου</string>
<string name="stores_signout_go">Αποσύνδεση</string>
<string name="stores_search_catalog">Αναζήτηση στον κατάλογο %1$s…</string>
<string name="stores_search_installed">Αναζήτηση εγκατεστημένων παιχνιδιών…</string>
<string name="stores_search_library">Αναζήτηση στη βιβλιοθήκη σας…</string>
<string name="stores_search_open">Αναζήτηση</string>
<string name="stores_installed_empty">Τίποτα εγκατεστημένο</string>
<string name="stores_library_loading">Φόρτωση</string>
<string name="stores_nothing_matches">Δεν υπάρχουν παιχνίδια</string>
<string name="stores_shelves_loading">Φόρτωση του καταστήματος…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Προβολή στο %1$s</string>
<string name="stores_buy_price">Αγορά · %1$s</string>
<string name="stores_installed_chip">Εγκατεστημένο</string>
<string name="stores_section_installed">Εγκατεστημένο</string>
<string name="stores_section_not_installed">Δεν είναι εγκατεστημένο</string>
<string name="stores_in_library">Στη βιβλιοθήκη</string>
<string name="stores_itch_key">Κλειδί API</string>
<string name="stores_itch_get_key">Λήψη κλειδιού</string>
<string name="stores_itch_key_rejected">Το κλειδί απορρίφθηκε</string>
<string name="stores_itch_not_owned">Δεν είναι στη βιβλιοθήκη σας στο itch.io</string>
<string name="stores_itch_no_upload">Δεν υπάρχει λήψη για Windows για αυτό το παιχνίδι</string>
<string name="stores_itch_no_exe">Δεν βρέθηκε παιχνίδι Windows στη λήψη</string>
<string name="stores_itch_extract_failed">Δεν ήταν δυνατή η αποσυμπίεση της λήψης (κωδικός %1$d)</string>
<string name="stores_itch_no_catalog">Το itch.io δεν απάντησε</string>
<string name="stores_itch_archive">Τα αρχεία %1$s δεν υποστηρίζονται</string>
<string name="stores_itch_download_failed">Το itch.io απάντησε HTTP %1$d</string>
<string name="stores_free">Δωρεάν</string>
<string name="stores_resume">Συνέχιση</string>
<string name="stores_refresh">Ανανέωση</string>
@@ -2066,7 +2078,7 @@
<string name="stores_dl_retry">Επανάληψη</string>
<string name="stores_dl_clear">Εκκαθάριση</string>
<string name="stores_dl_clear_all">Εκκαθάριση ολοκληρωμένων</string>
<string name="stores_stage_manifest">Manifest</string>
<string name="stores_stage_manifest">Μανιφέστο</string>
<string name="stores_stage_download">Λήψη</string>
<string name="stores_stage_verify">Επαλήθευση</string>
<string name="stores_stage_install">Εγκατάσταση</string>
@@ -2247,7 +2259,7 @@
<string name="setup_download_source_mirror">Καθρέφτης</string>
<string name="setup_download_source_custom">Δικό σου prefix</string>
<string name="setup_download_mirror">Ιστότοπος</string>
<string name="setup_download_prefix">Prefix</string>
<string name="setup_download_prefix">Πρόθεμα</string>
<string name="flathub_eyebrow">ΕΦΑΡΜΟΓΕΣ LINUX</string>
<string name="flathub_name">Flathub</string>
<string name="flathub_line">Εφαρμογές επιφάνειας εργασίας για την επιφάνεια εργασίας Linux, ανοίγουν από την Επιφάνεια εργασίας.</string>
@@ -2625,7 +2637,7 @@
<string name="storage_failed">Απέτυχε: %1$s</string>
<string name="storage_desktop_shared">%1$s κοινά</string>
<string name="storage_data_installed">Εγκατεστημένα παιχνίδια</string>
<string name="storage_data_parts">Prefix %1$s · shaders %2$s · workshop %3$s</string>
<string name="storage_data_parts">Πρόθεμα %1$s · σκιαστές %2$s · εργαστήριο %3$s</string>
<string name="storage_clear_shaders">Εκκαθάριση shaders</string>
<string name="storage_data_leftovers">Διαγραμμένα παιχνίδια</string>
<string name="storage_steam_app">Εφαρμογή Steam %1$d</string>
+24 -3
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (predeterminada)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Apariencia del launcher</string>
<string name="setup_launcher_icon">Icono de la app</string>
<string name="setup_launcher_icon_dark">Oscuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como pantalla de inicio</string>
<string name="setup_home_on">DroidDeck puede ser la app de inicio</string>
<string name="setup_home_off">DroidDeck nunca se ofrece como app de inicio</string>
@@ -1941,7 +1944,6 @@
<string name="stores_settings_eyebrow">Ajustes</string>
<string name="stores_chip_signed_out">(sin iniciar sesión)</string>
<string name="stores_tab_store">Tienda</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Descargas</string>
@@ -1953,10 +1955,8 @@
<string name="stores_signout_stay">Mantener la sesión</string>
<string name="stores_signout_go">Cerrar sesión</string>
<string name="stores_search_catalog">Buscar en el catálogo de %1$s…</string>
<string name="stores_search_installed">Buscar juegos instalados…</string>
<string name="stores_search_library">Buscar en tu biblioteca…</string>
<string name="stores_search_open">Buscar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Cargando</string>
<string name="stores_nothing_matches">No hay juegos</string>
<string name="stores_shelves_loading">Cargando la tienda…</string>
@@ -1975,7 +1975,19 @@
<string name="stores_view_on">Ver en %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">No instalada</string>
<string name="stores_in_library">En la biblioteca</string>
<string name="stores_itch_key">Clave de API</string>
<string name="stores_itch_get_key">Obtener una clave</string>
<string name="stores_itch_key_rejected">Clave rechazada</string>
<string name="stores_itch_not_owned">No está en tu biblioteca de itch.io</string>
<string name="stores_itch_no_upload">No hay descarga para Windows de este juego</string>
<string name="stores_itch_no_exe">No se ha encontrado un juego de Windows en la descarga</string>
<string name="stores_itch_extract_failed">No se ha podido extraer la descarga (código %1$d)</string>
<string name="stores_itch_no_catalog">itch.io no respondió</string>
<string name="stores_itch_archive">Los archivos %1$s no son compatibles</string>
<string name="stores_itch_download_failed">itch.io respondió HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Reanudar</string>
<string name="stores_refresh">Actualizar</string>
@@ -2613,32 +2625,39 @@
<string name="storage_play_anyway">Jugar igualmente</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d en la tarjeta SD</item>
<item quantity="many">%d en la tarjeta SD</item>
<item quantity="other">%d en la tarjeta SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d herramienta</item>
<item quantity="many">%d herramientas</item>
<item quantity="other">%d herramientas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Carpetas de prefijo vacías y caché de shaders de %d juego</item>
<item quantity="many">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
<item quantity="other">Carpetas de prefijo vacías y cachés de shaders de %d juegos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">El prefijo de %d juego aún contiene archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="many">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
<item quantity="other">Los prefijos de %d juegos aún contienen archivos, que pueden incluir partidas guardadas locales. Haz una copia antes si las quieres.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d juego</item>
<item quantity="many">%d juegos</item>
<item quantity="other">%d juegos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predeterminado de DroidDeck</string>
<string name="storage_tool_proton">Opción Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d juego</item>
<item quantity="many">Usado por %d juegos</item>
<item quantity="other">Usado por %d juegos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2682,10 +2701,12 @@
<string name="storage_flatpak_uninstall_body">Quita la app (%1$s) y cualquier runtime que no use nada más. Sus datos en tu carpeta personal se quedan.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquete</item>
<item quantity="many">%d paquetes</item>
<item quantity="other">%d paquetes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Vídeo de arranque</string>
+17 -5
View File
@@ -115,7 +115,7 @@
<string name="fex_extreme_detail">Poistaa itseään muokkaavan koodin tarkistukset käytöstä. JIT-pelit ja DRM voivat hajota.</string>
<string name="fex_extreme_tso_label">Äärimmäinen + TSO</string>
<string name="fex_extreme_tso_detail">Äärimmäiset asetukset, pääasiallinen TSO käytössä.</string>
<string name="fex_extreme_gn_label">Extreme-gn</string>
<string name="fex_extreme_gn_label">Äärimmäinen-gn</string>
<string name="fex_extreme_gn_detail">Suorituskyky TSC- ja metadatavihjeillä. Kokeile ennen Äärimmäistä.</string>
<string name="fex_denuvo_label">Denuvo</string>
<string name="fex_denuvo_detail">Suorituskyky täysin koodintarkistuksin ja hypervisor-bitti piilotettuna.</string>
@@ -299,7 +299,7 @@
<string name="mode_decky_installed">Asennettu · %1$s</string>
<string name="mode_decky_update">Päivitys saatavilla · %1$s</string>
<string name="mode_decky_current">Ajan tasalla · %1$s</string>
<string name="mode_decky_loader">Loader</string>
<string name="mode_decky_loader">Lataaja</string>
<string name="mode_decky_install_latest">Asenna uusin</string>
<string name="mode_decky_on">Käynnistyy Steamin kanssa. Päällä ollessaan muut tämän laitteen sovellukset voivat pystyä ohjaamaan Steamia.</string>
<string name="mode_decky_off">Pois. Steamin etävianmääritysportti pysyy suljettuna.</string>
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d %% (Oletus)</string>
<string name="setup_theme">Teema</string>
<string name="setup_theme_hint">Käynnistimen ulkoasu</string>
<string name="setup_launcher_icon">Sovelluskuvake</string>
<string name="setup_launcher_icon_dark">Tumma</string>
<string name="setup_launcher_icon_light">Vaalea</string>
<string name="setup_home">Käytä Aloitusnäyttönä</string>
<string name="setup_home_on">DroidDeck voi olla kotisovellus</string>
<string name="setup_home_off">DroidDeckiä ei koskaan tarjota kotisovellukseksi</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Asetukset</string>
<string name="stores_chip_signed_out">(ei kirjautunut)</string>
<string name="stores_tab_store">Kauppa</string>
<string name="stores_tab_installed">Asennetut</string>
<string name="stores_tab_library">Kirjasto</string>
<string name="stores_tab_all">Kaikki</string>
<string name="stores_tab_downloads">Lataukset</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Pysy kirjautuneena</string>
<string name="stores_signout_go">Kirjaudu ulos</string>
<string name="stores_search_catalog">Hae %1$s-luettelosta…</string>
<string name="stores_search_installed">Hae asennetuista peleistä…</string>
<string name="stores_search_library">Hae kirjastostasi…</string>
<string name="stores_search_open">Hae</string>
<string name="stores_installed_empty">Ei mitään asennettuna</string>
<string name="stores_library_loading">Latautuu</string>
<string name="stores_nothing_matches">Ei pelejä</string>
<string name="stores_shelves_loading">Ladataan kauppaa…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Näytä %1$s:ssä</string>
<string name="stores_buy_price">Osta · %1$s</string>
<string name="stores_installed_chip">Asennettu</string>
<string name="stores_section_installed">Asennettu</string>
<string name="stores_section_not_installed">Ei asennettu</string>
<string name="stores_in_library">Kirjastossa</string>
<string name="stores_itch_key">API-avain</string>
<string name="stores_itch_get_key">Hae avain</string>
<string name="stores_itch_key_rejected">Avain hylätty</string>
<string name="stores_itch_not_owned">Ei itch.io-kirjastossasi</string>
<string name="stores_itch_no_upload">Ei Windows-latausta tälle pelille</string>
<string name="stores_itch_no_exe">Latauksesta ei löytynyt Windows-peliä</string>
<string name="stores_itch_extract_failed">Latausta ei voitu purkaa (koodi %1$d)</string>
<string name="stores_itch_no_catalog">itch.io ei vastannut</string>
<string name="stores_itch_archive">%1$s-arkistot eivät ole tuettuja</string>
<string name="stores_itch_download_failed">itch.io vastasi HTTP %1$d</string>
<string name="stores_free">Ilmainen</string>
<string name="stores_resume">Jatka</string>
<string name="stores_refresh">Päivitä</string>
+24 -3
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (par défaut)</string>
<string name="setup_theme">Thème</string>
<string name="setup_theme_hint">Apparence du lanceur</string>
<string name="setup_launcher_icon">Icône de l\'app</string>
<string name="setup_launcher_icon_dark">Sombre</string>
<string name="setup_launcher_icon_light">Clair</string>
<string name="setup_home">Utiliser comme écran d\'accueil</string>
<string name="setup_home_on">DroidDeck peut être utilisé comme application d\'écran d\'accueil</string>
<string name="setup_home_off">DroidDeck ne sera pas proposé comme application d\'écran d\'accueil</string>
@@ -1941,7 +1944,6 @@
<string name="stores_settings_eyebrow">Paramètres</string>
<string name="stores_chip_signed_out">(non connecté)</string>
<string name="stores_tab_store">Boutique</string>
<string name="stores_tab_installed">Installés</string>
<string name="stores_tab_library">Bibliothèque</string>
<string name="stores_tab_all">Tous</string>
<string name="stores_tab_downloads">Téléchargements</string>
@@ -1953,10 +1955,8 @@
<string name="stores_signout_stay">Rester connecté</string>
<string name="stores_signout_go">Se déconnecter</string>
<string name="stores_search_catalog">Rechercher dans le catalogue %1$s…</string>
<string name="stores_search_installed">Rechercher dans les jeux installés…</string>
<string name="stores_search_library">Rechercher dans votre bibliothèque…</string>
<string name="stores_search_open">Rechercher</string>
<string name="stores_installed_empty">Aucun jeu installé</string>
<string name="stores_library_loading">Chargement</string>
<string name="stores_nothing_matches">Aucun jeu</string>
<string name="stores_shelves_loading">Chargement de la boutique…</string>
@@ -1975,7 +1975,19 @@
<string name="stores_view_on">Voir sur %1$s</string>
<string name="stores_buy_price">Acheter · %1$s</string>
<string name="stores_installed_chip">Installé</string>
<string name="stores_section_installed">Installé</string>
<string name="stores_section_not_installed">Non installé</string>
<string name="stores_in_library">Dans la bibliothèque</string>
<string name="stores_itch_key">Clé d\'API</string>
<string name="stores_itch_get_key">Obtenir une clé</string>
<string name="stores_itch_key_rejected">Clé refusée</string>
<string name="stores_itch_not_owned">Absent de votre bibliothèque itch.io</string>
<string name="stores_itch_no_upload">Pas de téléchargement Windows pour ce jeu</string>
<string name="stores_itch_no_exe">Aucun jeu Windows trouvé dans le téléchargement</string>
<string name="stores_itch_extract_failed">Impossible d\'extraire le téléchargement (code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io n\'a pas répondu</string>
<string name="stores_itch_archive">Les archives %1$s ne sont pas prises en charge</string>
<string name="stores_itch_download_failed">itch.io a répondu HTTP %1$d</string>
<string name="stores_free">Gratuit</string>
<string name="stores_resume">Reprendre</string>
<string name="stores_refresh">Actualiser</string>
@@ -2613,32 +2625,39 @@
<string name="storage_play_anyway">Jouer quand même</string>
<plurals name="storage_games_installed">
<item quantity="one">%d installé</item>
<item quantity="many">%d installés</item>
<item quantity="other">%d installés</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d sur la carte SD</item>
<item quantity="many">%d sur la carte SD</item>
<item quantity="other">%d sur la carte SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d outil</item>
<item quantity="many">%d outils</item>
<item quantity="other">%d outils</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Dossiers de préfixe vides et cache de shaders de %d jeu</item>
<item quantity="many">Dossiers de préfixe vides et caches de shaders de %d jeux</item>
<item quantity="other">Dossiers de préfixe vides et caches de shaders de %d jeux</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">Le préfixe de %d jeu contient encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
<item quantity="many">Les préfixes de %d jeux contiennent encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
<item quantity="other">Les préfixes de %d jeux contiennent encore des fichiers, dont d\'éventuelles sauvegardes locales. Sauvegardez-les avant si vous y tenez.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jeu</item>
<item quantity="many">%d jeux</item>
<item quantity="other">%d jeux</item>
</plurals>
<string name="storage_tool_default_proton">Proton par défaut de DroidDeck</string>
<string name="storage_tool_proton">Option Proton 11 de DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Utilisé par %d jeu</item>
<item quantity="many">Utilisé par %d jeux</item>
<item quantity="other">Utilisé par %d jeux</item>
</plurals>
<string name="storage_legend_components">Composants</string>
@@ -2682,10 +2701,12 @@
<string name="storage_flatpak_uninstall_body">Supprime l\'application (%1$s) et tout environnement d\'exécution que rien d\'autre n\'utilise. Ses données dans votre dossier personnel restent.</string>
<plurals name="storage_components_count">
<item quantity="one">%d paquet</item>
<item quantity="many">%d paquets</item>
<item quantity="other">%d paquets</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d application</item>
<item quantity="many">%d applications</item>
<item quantity="other">%d applications</item>
</plurals>
<string name="boot_movie">Vidéo de démarrage</string>
+16 -4
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (डिफ़ॉल्ट)</string>
<string name="setup_theme">थीम</string>
<string name="setup_theme_hint">लॉन्चर की दिखावट</string>
<string name="setup_launcher_icon">ऐप आइकन</string>
<string name="setup_launcher_icon_dark">गहरा</string>
<string name="setup_launcher_icon_light">हल्का</string>
<string name="setup_home">होम स्क्रीन के तौर पर इस्तेमाल करें</string>
<string name="setup_home_on">DroidDeck होम ऐप हो सकता है</string>
<string name="setup_home_off">DroidDeck को होम ऐप के तौर पर कभी नहीं दिखाया जाता</string>
@@ -1894,7 +1897,7 @@
<string name="display_sharpness">फ़िल्टर शार्पनेस</string>
<string name="display_frame_rate">फ़्रेम रेट</string>
<string name="display_look_filter">%1$s स्केलिंग को %2$s पर सेट करता है।</string>
<string name="display_match_screen">Match screen (%1$d×%2$d)</string>
<string name="display_match_screen">स्क्रीन से मिलाएँ (%1$d×%2$d)</string>
<string name="display_follow_screen">Follow screen (खुलने या बंद होने पर आकार बदलता है)</string>
<string name="mode_tab_steam">Steam</string>
<string name="device_info_show">डिवाइस जानकारी दिखाएं</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">सेटिंग</string>
<string name="stores_chip_signed_out">(साइन इन नहीं है)</string>
<string name="stores_tab_store">स्टोर</string>
<string name="stores_tab_installed">इंस्टॉल किए</string>
<string name="stores_tab_library">लाइब्रेरी</string>
<string name="stores_tab_all">सभी</string>
<string name="stores_tab_downloads">डाउनलोड</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">साइन इन रहें</string>
<string name="stores_signout_go">साइन आउट करें</string>
<string name="stores_search_catalog">%1$s के कैटलॉग में सर्च करें…</string>
<string name="stores_search_installed">इंस्टॉल किए गेम में सर्च करें…</string>
<string name="stores_search_library">अपनी लाइब्रेरी में सर्च करें…</string>
<string name="stores_search_open">सर्च</string>
<string name="stores_installed_empty">कुछ इंस्टॉल नहीं है</string>
<string name="stores_library_loading">लोड हो रहा है</string>
<string name="stores_nothing_matches">कोई गेम नहीं</string>
<string name="stores_shelves_loading">स्टोर लोड हो रहा है…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">%1$s पर देखें</string>
<string name="stores_buy_price">खरीदें · %1$s</string>
<string name="stores_installed_chip">इंस्टॉल है</string>
<string name="stores_section_installed">इंस्टॉल है</string>
<string name="stores_section_not_installed">इंस्टॉल नहीं है</string>
<string name="stores_in_library">लाइब्रेरी में</string>
<string name="stores_itch_key">API कुंजी</string>
<string name="stores_itch_get_key">कुंजी पाएं</string>
<string name="stores_itch_key_rejected">कुंजी अस्वीकृत</string>
<string name="stores_itch_not_owned">आपकी itch.io लाइब्रेरी में नहीं</string>
<string name="stores_itch_no_upload">इस गेम के लिए Windows डाउनलोड नहीं है</string>
<string name="stores_itch_no_exe">डाउनलोड में कोई Windows गेम नहीं मिला</string>
<string name="stores_itch_extract_failed">डाउनलोड एक्सट्रैक्ट नहीं हो सका (कोड %1$d)</string>
<string name="stores_itch_no_catalog">itch.io ने जवाब नहीं दिया</string>
<string name="stores_itch_archive">%1$s आर्काइव समर्थित नहीं हैं</string>
<string name="stores_itch_download_failed">itch.io ने HTTP %1$d लौटाया</string>
<string name="stores_free">फ़्री</string>
<string name="stores_resume">फिर से शुरू करें</string>
<string name="stores_refresh">रीफ़्रेश करें</string>
+16 -4
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (Alapértelmezett)</string>
<string name="setup_theme">Téma</string>
<string name="setup_theme_hint">Az indítóalkalmazás megjelenése</string>
<string name="setup_launcher_icon">Alkalmazásikon</string>
<string name="setup_launcher_icon_dark">Sötét</string>
<string name="setup_launcher_icon_light">Világos</string>
<string name="setup_home">Használat kezdőképernyőként</string>
<string name="setup_home_on">A DroidDeck lehet a kezdőképernyő alkalmazás</string>
<string name="setup_home_off">A DroidDeck soha nem jelenik meg kezdőképernyő alkalmazásként</string>
@@ -1012,7 +1015,7 @@
<string name="games_launch_settings">Indítási beállítások</string>
<string name="games_launch">Indítás</string>
<string name="games_files">Játékfájlok</string>
<string name="games_prefix">Proton prefix</string>
<string name="games_prefix">Proton-prefix</string>
<string name="games_saves_looking">Mentések keresése…</string>
<string name="games_saves_none">Nem található mentésmappa név szerint. Az exportálás a teljes felhasználói mappát veszi.</string>
<string name="games_saves_folders">%1$d mentésmappa</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Beállítások</string>
<string name="stores_chip_signed_out">(nincs bejelentkezve)</string>
<string name="stores_tab_store">Áruház</string>
<string name="stores_tab_installed">Telepítve</string>
<string name="stores_tab_library">Könyvtár</string>
<string name="stores_tab_all">Összes</string>
<string name="stores_tab_downloads">Letöltések</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Bejelentkezve marad</string>
<string name="stores_signout_go">Kijelentkezés</string>
<string name="stores_search_catalog">Keresés a %1$s katalógusban…</string>
<string name="stores_search_installed">Keresés a telepített játékok között…</string>
<string name="stores_search_library">Keresés a könyvtárában…</string>
<string name="stores_search_open">Keresés</string>
<string name="stores_installed_empty">Nincs telepítve semmi</string>
<string name="stores_library_loading">Betöltés</string>
<string name="stores_nothing_matches">Nincs játék</string>
<string name="stores_shelves_loading">Az áruház betöltése…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Megtekintés itt: %1$s</string>
<string name="stores_buy_price">Megvétel · %1$s</string>
<string name="stores_installed_chip">Telepítve</string>
<string name="stores_section_installed">Telepítve</string>
<string name="stores_section_not_installed">Nincs telepítve</string>
<string name="stores_in_library">A könyvtárban</string>
<string name="stores_itch_key">API-kulcs</string>
<string name="stores_itch_get_key">Kulcs beszerzése</string>
<string name="stores_itch_key_rejected">A kulcs elutasítva</string>
<string name="stores_itch_not_owned">Nincs az itch.io-könyvtáradban</string>
<string name="stores_itch_no_upload">Ehhez a játékhoz nincs Windows-letöltés</string>
<string name="stores_itch_no_exe">A letöltésben nem található Windows-játék</string>
<string name="stores_itch_extract_failed">A letöltés nem bontható ki (kód: %1$d)</string>
<string name="stores_itch_no_catalog">Az itch.io nem válaszolt</string>
<string name="stores_itch_archive">A(z) %1$s archívumok nem támogatottak</string>
<string name="stores_itch_download_failed">Az itch.io HTTP %1$d választ adott</string>
<string name="stores_free">Ingyenes</string>
<string name="stores_resume">Folytatás</string>
<string name="stores_refresh">Frissítés</string>
+20 -8
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%% (Default)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Tampilan peluncur</string>
<string name="setup_launcher_icon">Ikon aplikasi</string>
<string name="setup_launcher_icon_dark">Gelap</string>
<string name="setup_launcher_icon_light">Terang</string>
<string name="setup_home">Gunakan sebagai Layar Utama</string>
<string name="setup_home_on">DroidDeck dapat menjadi aplikasi Utama</string>
<string name="setup_home_off">DroidDeck tidak pernah ditawarkan sebagai aplikasi Utama</string>
@@ -1520,9 +1523,9 @@
<string name="ctrl_tint_steam_blue">Biru Steam</string>
<string name="ctrl_tint_sky">Langit</string>
<string name="ctrl_tint_white">Putih</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_violet">Ungu</string>
<string name="ctrl_tint_green">Hijau</string>
<string name="ctrl_tint_amber">Amber</string>
<string name="ctrl_tint_amber">Ambar</string>
<string name="ctrl_tint_red">Merah</string>
<string name="ctrl_tint_pink">Merah muda</string>
<string name="ctrl_button_a">Tombol A</string>
@@ -1745,8 +1748,8 @@
<string name="cmgr_list_predates_checksums">Daftar paket ini dibuat sebelum adanya checksum - segarkan dan coba lagi</string>
<string name="cmgr_checksum_mismatch">Checksum tidak cocok</string>
<string name="sprefs_upscaler_linear">Linear</string>
<string name="sprefs_upscaler_nearest">Nearest</string>
<string name="sprefs_upscaler_linear">Linier</string>
<string name="sprefs_upscaler_nearest">Terdekat</string>
<string name="sprefs_upscaler_gsr_quality">Snapdragon GSR (kualitas)</string>
<string name="sprefs_upscaler_sharpen">Hanya penajaman</string>
<string name="sprefs_lod_bias_auto">Otomatis (sesuaikan skala)</string>
@@ -1754,7 +1757,7 @@
<string name="look_off_desc">Tidak ada yang diterapkan.</string>
<string name="look_game_clarity">Kejernihan Gim</string>
<string name="look_game_clarity_desc">Penajaman dengan sedikit kontras - cocok untuk sehari-hari.</string>
<string name="look_vivid">Vivid</string>
<string name="look_vivid">Cerah</string>
<string name="look_vivid_desc">Warna didorong lebih kuat. Deband aktif agar langit tidak bergaris.</string>
<string name="look_cinematic">Sinematik</string>
<string name="look_cinematic_desc">Kontras lebih dalam, warna lebih dingin, tepi dihaluskan.</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">Setelan</string>
<string name="stores_chip_signed_out">(belum masuk)</string>
<string name="stores_tab_store">Toko</string>
<string name="stores_tab_installed">Terinstal</string>
<string name="stores_tab_library">Pustaka</string>
<string name="stores_tab_all">Semua</string>
<string name="stores_tab_downloads">Unduhan</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">Tetap masuk</string>
<string name="stores_signout_go">Keluar</string>
<string name="stores_search_catalog">Cari katalog %1$s…</string>
<string name="stores_search_installed">Cari gim yang terinstal…</string>
<string name="stores_search_library">Cari pustaka Anda…</string>
<string name="stores_search_open">Cari</string>
<string name="stores_installed_empty">Belum ada yang terinstal</string>
<string name="stores_library_loading">Memuat</string>
<string name="stores_nothing_matches">Tidak ada gim</string>
<string name="stores_shelves_loading">Memuat toko…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">Lihat di %1$s</string>
<string name="stores_buy_price">Beli · %1$s</string>
<string name="stores_installed_chip">Terinstal</string>
<string name="stores_section_installed">Terinstal</string>
<string name="stores_section_not_installed">Belum terinstal</string>
<string name="stores_in_library">Dalam pustaka</string>
<string name="stores_itch_key">Kunci API</string>
<string name="stores_itch_get_key">Dapatkan kunci</string>
<string name="stores_itch_key_rejected">Kunci ditolak</string>
<string name="stores_itch_not_owned">Tidak ada di pustaka itch.io Anda</string>
<string name="stores_itch_no_upload">Tidak ada unduhan Windows untuk game ini</string>
<string name="stores_itch_no_exe">Tidak ada game Windows di unduhan</string>
<string name="stores_itch_extract_failed">Tidak dapat mengekstrak unduhan (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io tidak menjawab</string>
<string name="stores_itch_archive">Arsip %1$s tidak didukung</string>
<string name="stores_itch_download_failed">itch.io menjawab HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Lanjutkan</string>
<string name="stores_refresh">Segarkan</string>
+24 -3
View File
@@ -721,6 +721,9 @@
<string name="setup_app_scale_default">%1$d%% (predefinita)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aspetto del launcher</string>
<string name="setup_launcher_icon">Icona dell\'app</string>
<string name="setup_launcher_icon_dark">Scura</string>
<string name="setup_launcher_icon_light">Chiara</string>
<string name="setup_home">Usa come schermata Home</string>
<string name="setup_home_on">DroidDeck può essere l\'app Home</string>
<string name="setup_home_off">DroidDeck non viene mai proposta come app Home</string>
@@ -1933,7 +1936,6 @@
<string name="stores_settings_eyebrow">Impostazioni</string>
<string name="stores_chip_signed_out">(accesso non eseguito)</string>
<string name="stores_tab_store">Negozio</string>
<string name="stores_tab_installed">Installati</string>
<string name="stores_tab_library">Libreria</string>
<string name="stores_tab_all">Tutti</string>
<string name="stores_tab_downloads">Download</string>
@@ -1945,10 +1947,8 @@
<string name="stores_signout_stay">Resta connesso</string>
<string name="stores_signout_go">Esci</string>
<string name="stores_search_catalog">Cerca nel catalogo di %1$s…</string>
<string name="stores_search_installed">Cerca tra i giochi installati…</string>
<string name="stores_search_library">Cerca nella tua libreria…</string>
<string name="stores_search_open">Cerca</string>
<string name="stores_installed_empty">Niente di installato</string>
<string name="stores_library_loading">Caricamento</string>
<string name="stores_nothing_matches">Nessun gioco</string>
<string name="stores_shelves_loading">Caricamento del negozio…</string>
@@ -1967,7 +1967,19 @@
<string name="stores_view_on">Visualizza su %1$s</string>
<string name="stores_buy_price">Acquista · %1$s</string>
<string name="stores_installed_chip">Installato</string>
<string name="stores_section_installed">Installato</string>
<string name="stores_section_not_installed">Non installata</string>
<string name="stores_in_library">In libreria</string>
<string name="stores_itch_key">Chiave API</string>
<string name="stores_itch_get_key">Ottieni una chiave</string>
<string name="stores_itch_key_rejected">Chiave rifiutata</string>
<string name="stores_itch_not_owned">Non è nella tua libreria itch.io</string>
<string name="stores_itch_no_upload">Nessun download per Windows di questo gioco</string>
<string name="stores_itch_no_exe">Nessun gioco Windows trovato nel download</string>
<string name="stores_itch_extract_failed">Impossibile estrarre il download (codice %1$d)</string>
<string name="stores_itch_no_catalog">itch.io non ha risposto</string>
<string name="stores_itch_archive">Gli archivi %1$s non sono supportati</string>
<string name="stores_itch_download_failed">itch.io ha risposto HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Riprendi</string>
<string name="stores_refresh">Aggiorna</string>
@@ -2613,32 +2625,39 @@
<string name="storage_play_anyway">Gioca comunque</string>
<plurals name="storage_games_installed">
<item quantity="one">%d installato</item>
<item quantity="many">%d installati</item>
<item quantity="other">%d installati</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d su scheda SD</item>
<item quantity="many">%d su scheda SD</item>
<item quantity="other">%d su scheda SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d strumento</item>
<item quantity="many">%d strumenti</item>
<item quantity="other">%d strumenti</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Cartelle di prefisso vuote e cache shader di %d gioco</item>
<item quantity="many">Cartelle di prefisso vuote e cache shader di %d giochi</item>
<item quantity="other">Cartelle di prefisso vuote e cache shader di %d giochi</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">Il prefisso di %d gioco contiene ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
<item quantity="many">I prefissi di %d giochi contengono ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
<item quantity="other">I prefissi di %d giochi contengono ancora file, che possono includere salvataggi locali. Se ti servono, fanne una copia prima.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d gioco</item>
<item quantity="many">%d giochi</item>
<item quantity="other">%d giochi</item>
</plurals>
<string name="storage_tool_default_proton">Proton predefinito di DroidDeck</string>
<string name="storage_tool_proton">Opzione Proton 11 di DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usato da %d gioco</item>
<item quantity="many">Usato da %d giochi</item>
<item quantity="other">Usato da %d giochi</item>
</plurals>
<string name="storage_legend_components">Componenti</string>
@@ -2682,10 +2701,12 @@
<string name="storage_flatpak_uninstall_body">Rimuove l\'app (%1$s) e i runtime che nessun altro usa. I suoi dati nella cartella home restano.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacchetto</item>
<item quantity="many">%d pacchetti</item>
<item quantity="other">%d pacchetti</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d app</item>
<item quantity="other">%d app</item>
</plurals>
<string name="boot_movie">Video di avvio</string>
+15 -3
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%%(デフォルト)</string>
<string name="setup_theme">テーマ</string>
<string name="setup_theme_hint">ランチャーの外観</string>
<string name="setup_launcher_icon">アプリアイコン</string>
<string name="setup_launcher_icon_dark">ダーク</string>
<string name="setup_launcher_icon_light">ライト</string>
<string name="setup_home">ホーム画面として使用</string>
<string name="setup_home_on">DroidDeckをホームアプリとして使用できます</string>
<string name="setup_home_off">DroidDeckはホームアプリとして提供されません</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">設定</string>
<string name="stores_chip_signed_out">(未ログイン)</string>
<string name="stores_tab_store">ストア</string>
<string name="stores_tab_installed">インストール済み</string>
<string name="stores_tab_library">ライブラリ</string>
<string name="stores_tab_all">すべて</string>
<string name="stores_tab_downloads">ダウンロード</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">ログインしたままにする</string>
<string name="stores_signout_go">ログアウト</string>
<string name="stores_search_catalog">%1$sのカタログを検索…</string>
<string name="stores_search_installed">インストール済みのゲームを検索…</string>
<string name="stores_search_library">ライブラリを検索…</string>
<string name="stores_search_open">検索</string>
<string name="stores_installed_empty">何もインストールされていません</string>
<string name="stores_library_loading">読み込み中</string>
<string name="stores_nothing_matches">ゲームがありません</string>
<string name="stores_shelves_loading">ストアを読み込み中…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">%1$sで見る</string>
<string name="stores_buy_price">購入 · %1$s</string>
<string name="stores_installed_chip">インストール済み</string>
<string name="stores_section_installed">インストール済み</string>
<string name="stores_section_not_installed">未インストール</string>
<string name="stores_in_library">ライブラリにあり</string>
<string name="stores_itch_key">APIキー</string>
<string name="stores_itch_get_key">キーを取得</string>
<string name="stores_itch_key_rejected">キーが拒否されました</string>
<string name="stores_itch_not_owned">itch.io ライブラリにありません</string>
<string name="stores_itch_no_upload">このゲームには Windows 版のダウンロードがありません</string>
<string name="stores_itch_no_exe">ダウンロードに Windows 版のゲームが見つかりません</string>
<string name="stores_itch_extract_failed">ダウンロードを展開できませんでした (終了コード %1$d)</string>
<string name="stores_itch_no_catalog">itch.io から応答がありません</string>
<string name="stores_itch_archive">%1$s 形式のアーカイブには対応していません</string>
<string name="stores_itch_download_failed">itch.io が HTTP %1$d を返しました</string>
<string name="stores_free">無料</string>
<string name="stores_resume">再開</string>
<string name="stores_refresh">更新</string>
+15 -3
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%%(기본값)</string>
<string name="setup_theme">테마</string>
<string name="setup_theme_hint">런처 외관</string>
<string name="setup_launcher_icon">앱 아이콘</string>
<string name="setup_launcher_icon_dark">다크</string>
<string name="setup_launcher_icon_light">라이트</string>
<string name="setup_home">홈 화면으로 사용</string>
<string name="setup_home_on">DroidDeck을 홈 앱으로 사용할 수 있습니다</string>
<string name="setup_home_off">DroidDeck은 홈 앱으로 제공되지 않습니다</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">설정</string>
<string name="stores_chip_signed_out">(로그인 안 됨)</string>
<string name="stores_tab_store">스토어</string>
<string name="stores_tab_installed">설치됨</string>
<string name="stores_tab_library">라이브러리</string>
<string name="stores_tab_all">전체</string>
<string name="stores_tab_downloads">다운로드</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">로그인 유지</string>
<string name="stores_signout_go">로그아웃</string>
<string name="stores_search_catalog">%1$s 카탈로그 검색…</string>
<string name="stores_search_installed">설치된 게임 검색…</string>
<string name="stores_search_library">내 라이브러리 검색…</string>
<string name="stores_search_open">검색</string>
<string name="stores_installed_empty">설치된 항목 없음</string>
<string name="stores_library_loading">불러오는 중</string>
<string name="stores_nothing_matches">게임 없음</string>
<string name="stores_shelves_loading">스토어 불러오는 중…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">%1$s에서 보기</string>
<string name="stores_buy_price">구매 · %1$s</string>
<string name="stores_installed_chip">설치됨</string>
<string name="stores_section_installed">설치됨</string>
<string name="stores_section_not_installed">설치되지 않음</string>
<string name="stores_in_library">라이브러리에 있음</string>
<string name="stores_itch_key">API 키</string>
<string name="stores_itch_get_key">키 받기</string>
<string name="stores_itch_key_rejected">키가 거부되었습니다</string>
<string name="stores_itch_not_owned">itch.io 라이브러리에 없습니다</string>
<string name="stores_itch_no_upload">이 게임의 Windows 다운로드가 없습니다</string>
<string name="stores_itch_no_exe">다운로드에서 Windows 게임을 찾을 수 없습니다</string>
<string name="stores_itch_extract_failed">다운로드한 파일의 압축을 풀 수 없습니다(코드 %1$d)</string>
<string name="stores_itch_no_catalog">itch.io가 응답하지 않았습니다</string>
<string name="stores_itch_archive">%1$s 압축 파일은 지원하지 않습니다</string>
<string name="stores_itch_download_failed">itch.io가 HTTP %1$d을(를) 반환했습니다</string>
<string name="stores_free">무료</string>
<string name="stores_resume">재개</string>
<string name="stores_refresh">새로 고침</string>
+20 -8
View File
@@ -53,7 +53,7 @@
<string name="second_library_import_hint">Menambah pustaka Steam dan mengimbasnya untuk permainan Windows. Permainan yang dimiliki menggunakan entri Steam masing-masing; selebihnya menjadi pintasan bukan Steam.</string>
<string name="game_env_title">Persekitaran permainan</string>
<string name="game_env_hint">Pembolehubah persekitaran untuk permainan Proton.</string>
<string name="game_env_edit">Edit</string>
<string name="game_env_edit">Sunting</string>
<string name="game_env_shared">Semua permainan Proton</string>
<string name="game_env_scope">Profil</string>
<string name="game_env_app_id">ID apl Steam</string>
@@ -153,7 +153,7 @@
<string name="user_apps_update_failed">Mengemas kini apl gagal</string>
<string name="user_apps_icon_failed">Ikon itu tidak dapat dibaca</string>
<string name="user_apps_saved">%1$s disimpan</string>
<string name="user_apps_edit">Edit</string>
<string name="user_apps_edit">Sunting</string>
<string name="user_apps_check_updates">Semak kemas kini</string>
<string name="user_apps_checking_updates">Menyemak kemas kini…</string>
<string name="user_apps_update_to">Kemas kini kepada %1$s</string>
@@ -205,7 +205,7 @@
<string name="add_app_icon_suggestions">Daripada repositori</string>
<string name="add_app_icon_searching">Mencari ikon…</string>
<string name="add_app_icon_reset">Lalai</string>
<string name="edit_app_title">Edit %1$s</string>
<string name="edit_app_title">Sunting %1$s</string>
<string name="edit_app_save">Simpan</string>
<string name="add_app_checking_folder">Menyemak folder…</string>
<string name="add_app_folder_linked">Foldernya dipautkan ke dalam sesi: %1$s</string>
@@ -315,7 +315,7 @@
<string name="mode_added_art">Karya seni</string>
<string name="mode_sgdb_key">Kunci API SteamGridDB</string>
<string name="mode_sgdb_key_yours">Kunci anda</string>
<string name="mode_sgdb_edit">Edit…</string>
<string name="mode_sgdb_edit">Sunting…</string>
<string name="mode_added_art_hint">Melengkapkan karya seni yang hilang daripada Steam, kemudian SteamGridDB. cover.jpg, hero.jpg, logo.png atau icon.png anda sendiri dalam folder permainan diutamakan.</string>
<string name="summary_remove_game">Alih keluar %1$s</string>
<string name="mode_added_remove_confirm">Alih keluar?</string>
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%% (Lalai)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Rupa pelancar</string>
<string name="setup_launcher_icon">Ikon apl</string>
<string name="setup_launcher_icon_dark">Gelap</string>
<string name="setup_launcher_icon_light">Cerah</string>
<string name="setup_home">Gunakan sebagai skrin Utama</string>
<string name="setup_home_on">DroidDeck boleh menjadi apl Utama</string>
<string name="setup_home_off">DroidDeck tidak sekali-kali ditawarkan sebagai apl Utama</string>
@@ -1520,7 +1523,7 @@
<string name="ctrl_tint_steam_blue">Biru Steam</string>
<string name="ctrl_tint_sky">Langit</string>
<string name="ctrl_tint_white">Putih</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_violet">Ungu</string>
<string name="ctrl_tint_green">Hijau</string>
<string name="ctrl_tint_amber">Ambar</string>
<string name="ctrl_tint_red">Merah</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">Tetapan</string>
<string name="stores_chip_signed_out">(belum log masuk)</string>
<string name="stores_tab_store">Kedai</string>
<string name="stores_tab_installed">Dipasang</string>
<string name="stores_tab_library">Pustaka</string>
<string name="stores_tab_all">Semua</string>
<string name="stores_tab_downloads">Muat turun</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">Kekal log masuk</string>
<string name="stores_signout_go">Log keluar</string>
<string name="stores_search_catalog">Cari katalog %1$s…</string>
<string name="stores_search_installed">Cari permainan dipasang…</string>
<string name="stores_search_library">Cari pustaka anda…</string>
<string name="stores_search_open">Cari</string>
<string name="stores_installed_empty">Tiada apa dipasang</string>
<string name="stores_library_loading">Memuatkan</string>
<string name="stores_nothing_matches">Tiada permainan</string>
<string name="stores_shelves_loading">Memuatkan kedai…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">Lihat pada %1$s</string>
<string name="stores_buy_price">Beli · %1$s</string>
<string name="stores_installed_chip">Dipasang</string>
<string name="stores_section_installed">Dipasang</string>
<string name="stores_section_not_installed">Belum dipasang</string>
<string name="stores_in_library">Dalam pustaka</string>
<string name="stores_itch_key">Kunci API</string>
<string name="stores_itch_get_key">Dapatkan kunci</string>
<string name="stores_itch_key_rejected">Kunci ditolak</string>
<string name="stores_itch_not_owned">Tiada dalam pustaka itch.io anda</string>
<string name="stores_itch_no_upload">Tiada muat turun Windows untuk permainan ini</string>
<string name="stores_itch_no_exe">Tiada permainan Windows ditemui dalam muat turun</string>
<string name="stores_itch_extract_failed">Tidak dapat mengekstrak muat turun (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io tidak menjawab</string>
<string name="stores_itch_archive">Arkib %1$s tidak disokong</string>
<string name="stores_itch_download_failed">itch.io menjawab HTTP %1$d</string>
<string name="stores_free">Percuma</string>
<string name="stores_resume">Sambung</string>
<string name="stores_refresh">Segar semula</string>
+16 -4
View File
@@ -527,7 +527,7 @@
<string name="perf_client_ui">Klientgrensesnitt</string>
<string name="perf_glthread">Trådet GL</string>
<string name="perf_glthread_hint">Kan gjøre Steam-menyer mer responsive.</string>
<string name="perf_zink">Zink: lazy descriptors</string>
<string name="perf_zink">Zink: late deskriptorer</string>
<string name="perf_zink_hint">Anbefales for drivere uten descriptor buffers.</string>
<string name="perf_noglerror">Hopp over GL-feilkontroller</string>
<string name="perf_noglerror_hint">Slår av GL-validering per kall.</string>
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (Standard)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Launcherens utseende</string>
<string name="setup_launcher_icon">Appikon</string>
<string name="setup_launcher_icon_dark">Mørk</string>
<string name="setup_launcher_icon_light">Lys</string>
<string name="setup_home">Bruk som Hjem-skjerm</string>
<string name="setup_home_on">DroidDeck kan være Hjem-appen</string>
<string name="setup_home_off">DroidDeck tilbys aldri som en Hjem-app</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Innstillinger</string>
<string name="stores_chip_signed_out">(ikke innlogget)</string>
<string name="stores_tab_store">Butikk</string>
<string name="stores_tab_installed">Installert</string>
<string name="stores_tab_library">Bibliotek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Nedlastinger</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Fortsett innlogget</string>
<string name="stores_signout_go">Logg ut</string>
<string name="stores_search_catalog">Søk i %1$s-katalogen…</string>
<string name="stores_search_installed">Søk i installerte spill…</string>
<string name="stores_search_library">Søk i biblioteket ditt…</string>
<string name="stores_search_open">Søk</string>
<string name="stores_installed_empty">Ingenting installert</string>
<string name="stores_library_loading">Laster</string>
<string name="stores_nothing_matches">Ingen spill</string>
<string name="stores_shelves_loading">Laster butikken…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Vis på %1$s</string>
<string name="stores_buy_price">Kjøp · %1$s</string>
<string name="stores_installed_chip">Installert</string>
<string name="stores_section_installed">Installert</string>
<string name="stores_section_not_installed">Ikke installert</string>
<string name="stores_in_library">I biblioteket</string>
<string name="stores_itch_key">API-nøkkel</string>
<string name="stores_itch_get_key">Hent en nøkkel</string>
<string name="stores_itch_key_rejected">Nøkkelen ble avvist</string>
<string name="stores_itch_not_owned">Ikke i itch.io-biblioteket ditt</string>
<string name="stores_itch_no_upload">Ingen Windows-nedlasting for dette spillet</string>
<string name="stores_itch_no_exe">Fant ikke noe Windows-spill i nedlastingen</string>
<string name="stores_itch_extract_failed">Kunne ikke pakke ut nedlastingen (kode %1$d)</string>
<string name="stores_itch_no_catalog">itch.io svarte ikke</string>
<string name="stores_itch_archive">%1$s-arkiver støttes ikke</string>
<string name="stores_itch_download_failed">itch.io svarte HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Gjenoppta</string>
<string name="stores_refresh">Oppdater</string>
+15 -3
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d%% (Standaard)</string>
<string name="setup_theme">Thema</string>
<string name="setup_theme_hint">Uiterlijk van de launcher</string>
<string name="setup_launcher_icon">App-pictogram</string>
<string name="setup_launcher_icon_dark">Donker</string>
<string name="setup_launcher_icon_light">Licht</string>
<string name="setup_home">Als startscherm gebruiken</string>
<string name="setup_home_on">DroidDeck kan de startschermapp zijn</string>
<string name="setup_home_off">DroidDeck wordt nooit aangeboden als startschermapp</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Instellingen</string>
<string name="stores_chip_signed_out">(niet aangemeld)</string>
<string name="stores_tab_store">Winkel</string>
<string name="stores_tab_installed">Geïnstalleerd</string>
<string name="stores_tab_library">Bibliotheek</string>
<string name="stores_tab_all">Alle</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Aangemeld blijven</string>
<string name="stores_signout_go">Afmelden</string>
<string name="stores_search_catalog">Zoeken in de catalogus van %1$s…</string>
<string name="stores_search_installed">Geïnstalleerde games zoeken…</string>
<string name="stores_search_library">Zoeken in je bibliotheek…</string>
<string name="stores_search_open">Zoeken</string>
<string name="stores_installed_empty">Niets geïnstalleerd</string>
<string name="stores_library_loading">Laden</string>
<string name="stores_nothing_matches">Geen games</string>
<string name="stores_shelves_loading">Winkel laden…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Bekijken op %1$s</string>
<string name="stores_buy_price">Kopen · %1$s</string>
<string name="stores_installed_chip">Geïnstalleerd</string>
<string name="stores_section_installed">Geïnstalleerd</string>
<string name="stores_section_not_installed">Niet geïnstalleerd</string>
<string name="stores_in_library">In bibliotheek</string>
<string name="stores_itch_key">API-sleutel</string>
<string name="stores_itch_get_key">Sleutel ophalen</string>
<string name="stores_itch_key_rejected">Sleutel geweigerd</string>
<string name="stores_itch_not_owned">Niet in je itch.io-bibliotheek</string>
<string name="stores_itch_no_upload">Geen Windows-download voor dit spel</string>
<string name="stores_itch_no_exe">Geen Windows-game gevonden in de download</string>
<string name="stores_itch_extract_failed">Download kan niet worden uitgepakt (code %1$d)</string>
<string name="stores_itch_no_catalog">itch.io gaf geen antwoord</string>
<string name="stores_itch_archive">%1$s-archieven worden niet ondersteund</string>
<string name="stores_itch_download_failed">itch.io antwoordde HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Hervatten</string>
<string name="stores_refresh">Vernieuwen</string>
+15 -3
View File
@@ -735,6 +735,9 @@
<string name="setup_app_scale_default">%1$d%% (domyślnie)</string>
<string name="setup_theme">Motyw</string>
<string name="setup_theme_hint">Wygląd aplikacji</string>
<string name="setup_launcher_icon">Ikona aplikacji</string>
<string name="setup_launcher_icon_dark">Ciemna</string>
<string name="setup_launcher_icon_light">Jasna</string>
<string name="setup_home">Użyj jako ekranu głównego</string>
<string name="setup_home_on">DroidDeck może być aplikacją ekranu głównego</string>
<string name="setup_home_off">DroidDeck nigdy nie jest proponowany jako aplikacja ekranu głównego</string>
@@ -1965,7 +1968,6 @@
<string name="stores_settings_eyebrow">Ustawienia</string>
<string name="stores_chip_signed_out">(niezalogowano)</string>
<string name="stores_tab_store">Sklep</string>
<string name="stores_tab_installed">Zainstalowane</string>
<string name="stores_tab_library">Biblioteka</string>
<string name="stores_tab_all">Wszystkie</string>
<string name="stores_tab_downloads">Pobierania</string>
@@ -1977,10 +1979,8 @@
<string name="stores_signout_stay">Zostań zalogowany</string>
<string name="stores_signout_go">Wyloguj się</string>
<string name="stores_search_catalog">Szukaj w katalogu %1$s…</string>
<string name="stores_search_installed">Szukaj zainstalowanych gier…</string>
<string name="stores_search_library">Szukaj w Twojej bibliotece…</string>
<string name="stores_search_open">Szukaj</string>
<string name="stores_installed_empty">Nic nie zainstalowano</string>
<string name="stores_library_loading">Wczytywanie</string>
<string name="stores_nothing_matches">Brak gier</string>
<string name="stores_shelves_loading">Wczytywanie sklepu…</string>
@@ -1999,7 +1999,19 @@
<string name="stores_view_on">Zobacz w %1$s</string>
<string name="stores_buy_price">Kup · %1$s</string>
<string name="stores_installed_chip">Zainstalowano</string>
<string name="stores_section_installed">Zainstalowano</string>
<string name="stores_section_not_installed">Nie zainstalowano</string>
<string name="stores_in_library">W bibliotece</string>
<string name="stores_itch_key">Klucz API</string>
<string name="stores_itch_get_key">Pobierz klucz</string>
<string name="stores_itch_key_rejected">Klucz odrzucony</string>
<string name="stores_itch_not_owned">Nie ma go w Twojej bibliotece itch.io</string>
<string name="stores_itch_no_upload">Brak wersji na Windows dla tej gry</string>
<string name="stores_itch_no_exe">W pobranych plikach nie znaleziono gry na Windows</string>
<string name="stores_itch_extract_failed">Nie można rozpakować pobranego pliku (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io nie odpowiedziało</string>
<string name="stores_itch_archive">Archiwa %1$s nie są obsługiwane</string>
<string name="stores_itch_download_failed">itch.io odpowiedziało HTTP %1$d</string>
<string name="stores_free">Bezpłatna</string>
<string name="stores_resume">Wznów</string>
<string name="stores_refresh">Odśwież</string>
+27 -6
View File
@@ -721,6 +721,9 @@
<string name="setup_app_scale_default">%1$d%% (padrão)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aspeto do iniciador</string>
<string name="setup_launcher_icon">Ícone da app</string>
<string name="setup_launcher_icon_dark">Escuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Utilizar como página inicial</string>
<string name="setup_home_on">O DroidDeck pode ser a app de página inicial</string>
<string name="setup_home_off">O DroidDeck nunca é proposto como app de página inicial</string>
@@ -1092,10 +1095,10 @@
<string name="second_terminal_not_ready">A sessão Linux ainda não está pronta para um terminal.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Jogos</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_desktop">Ambiente de trabalho</string>
<string name="rail_store">Loja</string>
<string name="rail_components">Componentes</string>
<string name="rail_apps">Apps</string>
<string name="rail_apps">Aplicações</string>
<string name="rail_setup">Configuração</string>
<string name="rail_updates">Atualizações</string>
<string name="rail_percent">%1$d%%</string>
@@ -1933,7 +1936,6 @@
<string name="stores_settings_eyebrow">Definições</string>
<string name="stores_chip_signed_out">(sessão não iniciada)</string>
<string name="stores_tab_store">Loja</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Transferências</string>
@@ -1945,10 +1947,8 @@
<string name="stores_signout_stay">Manter sessão iniciada</string>
<string name="stores_signout_go">Terminar sessão</string>
<string name="stores_search_catalog">Pesquisar no catálogo %1$s…</string>
<string name="stores_search_installed">Pesquisar jogos instalados…</string>
<string name="stores_search_library">Pesquisar na sua biblioteca…</string>
<string name="stores_search_open">Pesquisar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">A carregar</string>
<string name="stores_nothing_matches">Nenhum jogo</string>
<string name="stores_shelves_loading">A carregar a loja…</string>
@@ -1967,7 +1967,19 @@
<string name="stores_view_on">Ver em %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">Não instalado</string>
<string name="stores_in_library">Na biblioteca</string>
<string name="stores_itch_key">Chave de API</string>
<string name="stores_itch_get_key">Obter uma chave</string>
<string name="stores_itch_key_rejected">Chave rejeitada</string>
<string name="stores_itch_not_owned">Não está na sua biblioteca do itch.io</string>
<string name="stores_itch_no_upload">Sem transferência para Windows deste jogo</string>
<string name="stores_itch_no_exe">Não foi encontrado nenhum jogo para Windows na transferência</string>
<string name="stores_itch_extract_failed">Não foi possível extrair a transferência (código %1$d)</string>
<string name="stores_itch_no_catalog">O itch.io não respondeu</string>
<string name="stores_itch_archive">Ficheiros %1$s não são suportados</string>
<string name="stores_itch_download_failed">O itch.io respondeu HTTP %1$d</string>
<string name="stores_free">Grátis</string>
<string name="stores_resume">Retomar</string>
<string name="stores_refresh">Atualizar</string>
@@ -2242,7 +2254,7 @@
<string name="setup_tab_diagnostics">Diagnóstico</string>
<string name="setup_ready">Pronto para jogar</string>
<string name="setup_not_ready">Ainda não está pronto para jogar</string>
<string name="setup_ready_runtime">runtime %1$s</string>
<string name="setup_ready_runtime">ambiente de execução %1$s</string>
<string name="setup_ready_limit_off">limite de processos desativado</string>
<string name="setup_ready_signed_in">sessão iniciada como %1$s</string>
<string name="setup_needs_you">Quando algo precisa de si</string>
@@ -2613,32 +2625,39 @@
<string name="storage_play_anyway">Jogar mesmo assim</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d no cartão SD</item>
<item quantity="many">%d no cartão SD</item>
<item quantity="other">%d no cartão SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d ferramenta</item>
<item quantity="many">%d ferramentas</item>
<item quantity="other">%d ferramentas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Pastas de prefixo vazias e cache de shaders de %d jogo</item>
<item quantity="many">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
<item quantity="other">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">O prefixo de %d jogo ainda tem ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="many">Os prefixos de %d jogos ainda têm ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="other">Os prefixos de %d jogos ainda têm ficheiros, que podem incluir jogos guardados locais. Se precisar deles, faça uma cópia antes.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jogo</item>
<item quantity="many">%d jogos</item>
<item quantity="other">%d jogos</item>
</plurals>
<string name="storage_tool_default_proton">Proton predefinido do DroidDeck</string>
<string name="storage_tool_proton">Opção Proton 11 do DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d jogo</item>
<item quantity="many">Usado por %d jogos</item>
<item quantity="other">Usado por %d jogos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2682,10 +2701,12 @@
<string name="storage_flatpak_uninstall_body">Remove a aplicação (%1$s) e os ambientes de execução que mais ninguém usa. Os dados dela na pasta pessoal mantêm-se.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacote</item>
<item quantity="many">%d pacotes</item>
<item quantity="other">%d pacotes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d aplicação</item>
<item quantity="many">%d aplicações</item>
<item quantity="other">%d aplicações</item>
</plurals>
<string name="boot_movie">Vídeo de arranque</string>
+25 -4
View File
@@ -721,6 +721,9 @@
<string name="setup_app_scale_default">%1$d%% (padrão)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Aparência do inicializador</string>
<string name="setup_launcher_icon">Ícone do app</string>
<string name="setup_launcher_icon_dark">Escuro</string>
<string name="setup_launcher_icon_light">Claro</string>
<string name="setup_home">Usar como tela inicial</string>
<string name="setup_home_on">O DroidDeck pode ser o app de início</string>
<string name="setup_home_off">O DroidDeck nunca é oferecido como app de início</string>
@@ -1092,7 +1095,7 @@
<string name="second_terminal_not_ready">A sessão Linux ainda não está pronta para um terminal.</string>
<string name="rail_steam">Steam</string>
<string name="rail_games">Jogos</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_desktop">Área de trabalho</string>
<string name="rail_store">Loja</string>
<string name="rail_components">Componentes</string>
<string name="rail_apps">Apps</string>
@@ -1933,7 +1936,6 @@
<string name="stores_settings_eyebrow">Configurações</string>
<string name="stores_chip_signed_out">(sem login)</string>
<string name="stores_tab_store">Loja</string>
<string name="stores_tab_installed">Instalados</string>
<string name="stores_tab_library">Biblioteca</string>
<string name="stores_tab_all">Todos</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1945,10 +1947,8 @@
<string name="stores_signout_stay">Continuar conectado</string>
<string name="stores_signout_go">Sair</string>
<string name="stores_search_catalog">Pesquisar no catálogo de %1$s…</string>
<string name="stores_search_installed">Pesquisar jogos instalados…</string>
<string name="stores_search_library">Pesquisar na sua biblioteca…</string>
<string name="stores_search_open">Pesquisar</string>
<string name="stores_installed_empty">Nada instalado</string>
<string name="stores_library_loading">Carregando</string>
<string name="stores_nothing_matches">Nenhum jogo</string>
<string name="stores_shelves_loading">Carregando a loja…</string>
@@ -1967,7 +1967,19 @@
<string name="stores_view_on">Ver em %1$s</string>
<string name="stores_buy_price">Comprar · %1$s</string>
<string name="stores_installed_chip">Instalado</string>
<string name="stores_section_installed">Instalado</string>
<string name="stores_section_not_installed">Não instalado</string>
<string name="stores_in_library">Na biblioteca</string>
<string name="stores_itch_key">Chave de API</string>
<string name="stores_itch_get_key">Obter uma chave</string>
<string name="stores_itch_key_rejected">Chave rejeitada</string>
<string name="stores_itch_not_owned">Não está na sua biblioteca do itch.io</string>
<string name="stores_itch_no_upload">Sem download para Windows deste jogo</string>
<string name="stores_itch_no_exe">Nenhum jogo para Windows encontrado no download</string>
<string name="stores_itch_extract_failed">Não foi possível extrair o download (código %1$d)</string>
<string name="stores_itch_no_catalog">O itch.io não respondeu</string>
<string name="stores_itch_archive">Arquivos %1$s não são suportados</string>
<string name="stores_itch_download_failed">O itch.io respondeu HTTP %1$d</string>
<string name="stores_free">Grátis</string>
<string name="stores_resume">Retomar</string>
<string name="stores_refresh">Atualizar</string>
@@ -2613,32 +2625,39 @@
<string name="storage_play_anyway">Jogar assim mesmo</string>
<plurals name="storage_games_installed">
<item quantity="one">%d instalado</item>
<item quantity="many">%d instalados</item>
<item quantity="other">%d instalados</item>
</plurals>
<plurals name="storage_games_on_sd">
<item quantity="one">%d no cartão SD</item>
<item quantity="many">%d no cartão SD</item>
<item quantity="other">%d no cartão SD</item>
</plurals>
<plurals name="storage_tools_count">
<item quantity="one">%d ferramenta</item>
<item quantity="many">%d ferramentas</item>
<item quantity="other">%d ferramentas</item>
</plurals>
<plurals name="storage_item_leftovers_detail">
<item quantity="one">Pastas de prefixo vazias e cache de shaders de %d jogo</item>
<item quantity="many">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
<item quantity="other">Pastas de prefixo vazias e cache de shaders de %d jogos</item>
</plurals>
<plurals name="storage_item_leftovers_unsure_detail">
<item quantity="one">O prefixo de %d jogo ainda tem arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="many">Os prefixos de %d jogos ainda têm arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
<item quantity="other">Os prefixos de %d jogos ainda têm arquivos, que podem incluir saves locais. Se precisar deles, faça uma cópia antes.</item>
</plurals>
<plurals name="storage_tag_games">
<item quantity="one">%d jogo</item>
<item quantity="many">%d jogos</item>
<item quantity="other">%d jogos</item>
</plurals>
<string name="storage_tool_default_proton">Proton padrão do DroidDeck</string>
<string name="storage_tool_proton">Opção Proton 11 do DroidDeck</string>
<plurals name="storage_tool_custom_games">
<item quantity="one">Usado por %d jogo</item>
<item quantity="many">Usado por %d jogos</item>
<item quantity="other">Usado por %d jogos</item>
</plurals>
<string name="storage_legend_components">Componentes</string>
@@ -2682,10 +2701,12 @@
<string name="storage_flatpak_uninstall_body">Remove o app (%1$s) e os runtimes que mais ninguém usa. Os dados dele na pasta pessoal ficam.</string>
<plurals name="storage_components_count">
<item quantity="one">%d pacote</item>
<item quantity="many">%d pacotes</item>
<item quantity="other">%d pacotes</item>
</plurals>
<plurals name="storage_desktop_apps">
<item quantity="one">%d app</item>
<item quantity="many">%d apps</item>
<item quantity="other">%d apps</item>
</plurals>
<string name="boot_movie">Vídeo de inicialização</string>
+19 -7
View File
@@ -732,6 +732,9 @@
<string name="setup_app_scale_default">%1$d%% (Implicit)</string>
<string name="setup_theme">Temă</string>
<string name="setup_theme_hint">Aspectul launcherului</string>
<string name="setup_launcher_icon">Pictograma aplicației</string>
<string name="setup_launcher_icon_dark">Întunecată</string>
<string name="setup_launcher_icon_light">Luminoasă</string>
<string name="setup_home">Folosește ca ecran Acasă</string>
<string name="setup_home_on">DroidDeck poate fi aplicația Acasă</string>
<string name="setup_home_off">DroidDeck nu este niciodată oferit ca aplicație Acasă</string>
@@ -1442,8 +1445,8 @@
<string name="fm_pin_current">Fixează folderul curent</string>
<string name="fm_no_favorites">Niciun favorit încă - fixează un folder din meniul său ⋮ pentru a reveni rapid aici.</string>
<string name="fm_unpin_favorite">Elimină din favorite</string>
<string name="fm_size_zero">0 bytes</string>
<string name="fm_unit_bytes">bytes</string>
<string name="fm_size_zero">0 octeți</string>
<string name="fm_unit_bytes">octeți</string>
<string name="fm_prop_location">Locație</string>
<string name="fm_prop_type">Tip</string>
<string name="fm_prop_size">Dimensiune</string>
@@ -1562,7 +1565,7 @@
<string name="ctrl_tint_white">Alb</string>
<string name="ctrl_tint_violet">Violet</string>
<string name="ctrl_tint_green">Verde</string>
<string name="ctrl_tint_amber">Amber</string>
<string name="ctrl_tint_amber">Chihlimbariu</string>
<string name="ctrl_tint_red">Roșu</string>
<string name="ctrl_tint_pink">Roz</string>
<string name="ctrl_button_a">Butonul A</string>
@@ -1798,7 +1801,7 @@
<string name="look_game_clarity_desc">Claritate cu puțin contrast - cea de zi cu zi.</string>
<string name="look_vivid">Viu</string>
<string name="look_vivid_desc">Culoare intensificată puternic. Eliminarea benzilor activată, ca cerurile să nu aibă dungi.</string>
<string name="look_cinematic">Cinematic</string>
<string name="look_cinematic">Cinematografic</string>
<string name="look_cinematic_desc">Contrast mai profund, culoare mai rece, margini netezite.</string>
<string name="look_competitive">Competitiv</string>
<string name="look_competitive_desc">Umbre ridicate și claritate puternică - observă persoanele mai întâi.</string>
@@ -1944,7 +1947,6 @@
<string name="stores_settings_eyebrow">Setări</string>
<string name="stores_chip_signed_out">(neautentificat)</string>
<string name="stores_tab_store">Magazin</string>
<string name="stores_tab_installed">Instalate</string>
<string name="stores_tab_library">Bibliotecă</string>
<string name="stores_tab_all">Toate</string>
<string name="stores_tab_downloads">Descărcări</string>
@@ -1956,10 +1958,8 @@
<string name="stores_signout_stay">Rămâi autentificat</string>
<string name="stores_signout_go">Deconectare</string>
<string name="stores_search_catalog">Caută în catalogul %1$s…</string>
<string name="stores_search_installed">Caută jocurile instalate…</string>
<string name="stores_search_library">Caută în biblioteca ta…</string>
<string name="stores_search_open">Căutare</string>
<string name="stores_installed_empty">Nimic instalat</string>
<string name="stores_library_loading">Se încarcă</string>
<string name="stores_nothing_matches">Niciun joc</string>
<string name="stores_shelves_loading">Se încarcă magazinul…</string>
@@ -1978,7 +1978,19 @@
<string name="stores_view_on">Vezi pe %1$s</string>
<string name="stores_buy_price">Cumpără · %1$s</string>
<string name="stores_installed_chip">Instalat</string>
<string name="stores_section_installed">Instalat</string>
<string name="stores_section_not_installed">Neinstalat</string>
<string name="stores_in_library">În bibliotecă</string>
<string name="stores_itch_key">Cheie API</string>
<string name="stores_itch_get_key">Obține o cheie</string>
<string name="stores_itch_key_rejected">Cheie respinsă</string>
<string name="stores_itch_not_owned">Nu este în biblioteca ta itch.io</string>
<string name="stores_itch_no_upload">Nu există descărcare pentru Windows la acest joc</string>
<string name="stores_itch_no_exe">Nu s-a găsit niciun joc Windows în descărcare</string>
<string name="stores_itch_extract_failed">Descărcarea nu a putut fi extrasă (cod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io nu a răspuns</string>
<string name="stores_itch_archive">Arhivele %1$s nu sunt acceptate</string>
<string name="stores_itch_download_failed">itch.io a răspuns HTTP %1$d</string>
<string name="stores_free">Gratuit</string>
<string name="stores_resume">Reluare</string>
<string name="stores_refresh">Reîmprospătează</string>
+17 -5
View File
@@ -32,7 +32,7 @@
<string name="frame_gen_off">Выкл.</string>
<string name="frame_gen_winfg">Win-FG %1$d×</string>
<string name="frame_gen_lsfg">LSFG %1$d×</string>
<string name="frame_gen_lsfg_adaptive">LSFG Adaptive %1$d</string>
<string name="frame_gen_lsfg_adaptive">LSFG Адаптивный %1$d</string>
<string name="lsfg_needs_steam">Требуется Lossless Scaling из Steam</string>
<string name="lsfg_needs_install">Установите Lossless Scaling в Steam или импортируйте Lossless.dll</string>
<string name="lsfg_import">Импорт Lossless.dll…</string>
@@ -732,6 +732,9 @@
<string name="setup_app_scale_default">%1$d%% (по умолчанию)</string>
<string name="setup_theme">Тема</string>
<string name="setup_theme_hint">Внешний вид лаунчера</string>
<string name="setup_launcher_icon">Значок приложения</string>
<string name="setup_launcher_icon_dark">Тёмный</string>
<string name="setup_launcher_icon_light">Светлый</string>
<string name="setup_home">Использовать как главный экран</string>
<string name="setup_home_on">DroidDeck может использоваться как приложение главного экрана</string>
<string name="setup_home_off">DroidDeck не будет доступен как приложение главного экрана</string>
@@ -1592,7 +1595,7 @@
<string name="ctrl_button_rt">Правый триггер</string>
<string name="ctrl_button_view">Кнопка View</string>
<string name="ctrl_button_menu">Кнопка «Меню»</string>
<string name="ctrl_target_view">View</string>
<string name="ctrl_target_view">Вид</string>
<string name="ctrl_target_menu">Меню</string>
<string name="ctrl_target_up">Крестовина вверх</string>
<string name="ctrl_target_down">Крестовина вниз</string>
@@ -1962,7 +1965,6 @@
<string name="stores_settings_eyebrow">Настройки</string>
<string name="stores_chip_signed_out">(вход не выполнен)</string>
<string name="stores_tab_store">Магазин</string>
<string name="stores_tab_installed">Установлено</string>
<string name="stores_tab_library">Библиотека</string>
<string name="stores_tab_all">Все</string>
<string name="stores_tab_downloads">Загрузки</string>
@@ -1974,10 +1976,8 @@
<string name="stores_signout_stay">Не выходить</string>
<string name="stores_signout_go">Выйти</string>
<string name="stores_search_catalog">Поиск в каталоге %1$s…</string>
<string name="stores_search_installed">Поиск установленных игр…</string>
<string name="stores_search_library">Поиск в библиотеке…</string>
<string name="stores_search_open">Поиск</string>
<string name="stores_installed_empty">Ничего не установлено</string>
<string name="stores_library_loading">Загрузка</string>
<string name="stores_nothing_matches">Нет игр</string>
<string name="stores_shelves_loading">Загрузка магазина…</string>
@@ -1996,7 +1996,19 @@
<string name="stores_view_on">Открыть в %1$s</string>
<string name="stores_buy_price">Купить · %1$s</string>
<string name="stores_installed_chip">Установлено</string>
<string name="stores_section_installed">Установлено</string>
<string name="stores_section_not_installed">Не установлено</string>
<string name="stores_in_library">В библиотеке</string>
<string name="stores_itch_key">Ключ API</string>
<string name="stores_itch_get_key">Получить ключ</string>
<string name="stores_itch_key_rejected">Ключ отклонён</string>
<string name="stores_itch_not_owned">Нет в вашей библиотеке itch.io</string>
<string name="stores_itch_no_upload">Для этой игры нет загрузки для Windows</string>
<string name="stores_itch_no_exe">В загрузке не найдена игра для Windows</string>
<string name="stores_itch_extract_failed">Не удалось распаковать загрузку (код %1$d)</string>
<string name="stores_itch_no_catalog">itch.io не ответил</string>
<string name="stores_itch_archive">Архивы %1$s не поддерживаются</string>
<string name="stores_itch_download_failed">itch.io ответил HTTP %1$d</string>
<string name="stores_free">Бесплатно</string>
<string name="stores_resume">Продолжить</string>
<string name="stores_refresh">Обновить</string>
+15 -3
View File
@@ -729,6 +729,9 @@
<string name="setup_app_scale_default">%1$d %% (Standard)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Startprogrammets utseende</string>
<string name="setup_launcher_icon">Appikon</string>
<string name="setup_launcher_icon_dark">Mörk</string>
<string name="setup_launcher_icon_light">Ljus</string>
<string name="setup_home">Använd som startskärm</string>
<string name="setup_home_on">DroidDeck kan vara startskärmsappen</string>
<string name="setup_home_off">DroidDeck erbjuds aldrig som startskärmsapp</string>
@@ -1923,7 +1926,6 @@
<string name="stores_settings_eyebrow">Inställningar</string>
<string name="stores_chip_signed_out">(inte inloggad)</string>
<string name="stores_tab_store">Butik</string>
<string name="stores_tab_installed">Installerade</string>
<string name="stores_tab_library">Bibliotek</string>
<string name="stores_tab_all">Alla</string>
<string name="stores_tab_downloads">Nedladdningar</string>
@@ -1935,10 +1937,8 @@
<string name="stores_signout_stay">Fortsätt vara inloggad</string>
<string name="stores_signout_go">Logga ut</string>
<string name="stores_search_catalog">Sök i %1$s-katalogen…</string>
<string name="stores_search_installed">Sök installerade spel…</string>
<string name="stores_search_library">Sök i ditt bibliotek…</string>
<string name="stores_search_open">Sök</string>
<string name="stores_installed_empty">Inget installerat</string>
<string name="stores_library_loading">Läser in</string>
<string name="stores_nothing_matches">Inga spel</string>
<string name="stores_shelves_loading">Läser in butiken…</string>
@@ -1957,7 +1957,19 @@
<string name="stores_view_on">Visa på %1$s</string>
<string name="stores_buy_price">Köp · %1$s</string>
<string name="stores_installed_chip">Installerat</string>
<string name="stores_section_installed">Installerat</string>
<string name="stores_section_not_installed">Inte installerad</string>
<string name="stores_in_library">I biblioteket</string>
<string name="stores_itch_key">API-nyckel</string>
<string name="stores_itch_get_key">Hämta en nyckel</string>
<string name="stores_itch_key_rejected">Nyckeln avvisades</string>
<string name="stores_itch_not_owned">Inte i ditt itch.io-bibliotek</string>
<string name="stores_itch_no_upload">Ingen Windows-nedladdning för det här spelet</string>
<string name="stores_itch_no_exe">Inget Windows-spel hittades i nedladdningen</string>
<string name="stores_itch_extract_failed">Det gick inte att packa upp nedladdningen (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io svarade inte</string>
<string name="stores_itch_archive">%1$s-arkiv stöds inte</string>
<string name="stores_itch_download_failed">itch.io svarade HTTP %1$d</string>
<string name="stores_free">Gratis</string>
<string name="stores_resume">Återuppta</string>
<string name="stores_refresh">Uppdatera</string>
+18 -6
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%% (ค่าเริ่มต้น)</string>
<string name="setup_theme">ธีม</string>
<string name="setup_theme_hint">รูปลักษณ์ของตัวเปิดแอป</string>
<string name="setup_launcher_icon">ไอคอนแอป</string>
<string name="setup_launcher_icon_dark">มืด</string>
<string name="setup_launcher_icon_light">สว่าง</string>
<string name="setup_home">ใช้เป็นหน้าจอหลัก</string>
<string name="setup_home_on">DroidDeck สามารถเป็นแอปหน้าจอหลักได้</string>
<string name="setup_home_off">DroidDeck จะไม่ถูกเสนอให้เป็นแอปหน้าจอหลัก</string>
@@ -1362,7 +1365,7 @@
<string name="store_updates_check_failed">ไม่สามารถตรวจสอบการอัปเดตจาก Flathub ได้</string>
<string name="content_rom_installed">ติดตั้งแล้ว</string>
<string name="content_rom_folder">โฟลเดอร์</string>
<string name="theme_graphite">Graphite</string>
<string name="theme_graphite">แกรไฟต์</string>
<string name="theme_graphite_detail">พื้นผิวสีเทาแกรไฟต์ พร้อมสีฟ้าของโลโก้สำหรับทุกสิ่งที่ถูกเลือก โฟกัส หรือกด</string>
<string name="theme_paper">กระดาษบนพื้นดำ</string>
<string name="theme_paper_detail">สีขาวเป็นหลัก สีฟ้าของไอคอนเป็นสัญญาณสำหรับเส้น วงแหวน และจุด</string>
@@ -1745,8 +1748,8 @@
<string name="cmgr_list_predates_checksums">รายการแพ็กเกจนี้เก่ากว่าระบบค่าตรวจสอบ - รีเฟรชแล้วลองใหม่</string>
<string name="cmgr_checksum_mismatch">ค่าตรวจสอบไม่ตรงกัน</string>
<string name="sprefs_upscaler_linear">Linear</string>
<string name="sprefs_upscaler_nearest">Nearest</string>
<string name="sprefs_upscaler_linear">เชิงเส้น</string>
<string name="sprefs_upscaler_nearest">ใกล้ที่สุด</string>
<string name="sprefs_upscaler_gsr_quality">Snapdragon GSR (คุณภาพ)</string>
<string name="sprefs_upscaler_sharpen">เพิ่มความคมชัดเท่านั้น</string>
<string name="sprefs_lod_bias_auto">อัตโนมัติ (ตามอัตราขยาย)</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">การตั้งค่า</string>
<string name="stores_chip_signed_out">(ยังไม่ลงชื่อเข้าใช้)</string>
<string name="stores_tab_store">สโตร์</string>
<string name="stores_tab_installed">ติดตั้งแล้ว</string>
<string name="stores_tab_library">ไลบรารี</string>
<string name="stores_tab_all">ทั้งหมด</string>
<string name="stores_tab_downloads">การดาวน์โหลด</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">ลงชื่อเข้าใช้ต่อไป</string>
<string name="stores_signout_go">ลงชื่อออก</string>
<string name="stores_search_catalog">ค้นหาแคตตาล็อกของ %1$s…</string>
<string name="stores_search_installed">ค้นหาเกมที่ติดตั้งไว้…</string>
<string name="stores_search_library">ค้นหาไลบรารีของคุณ…</string>
<string name="stores_search_open">ค้นหา</string>
<string name="stores_installed_empty">ไม่มีสิ่งที่ติดตั้งไว้</string>
<string name="stores_library_loading">กำลังโหลด</string>
<string name="stores_nothing_matches">ไม่มีเกม</string>
<string name="stores_shelves_loading">กำลังโหลดสโตร์…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">ดูบน %1$s</string>
<string name="stores_buy_price">ซื้อ · %1$s</string>
<string name="stores_installed_chip">ติดตั้งแล้ว</string>
<string name="stores_section_installed">ติดตั้งแล้ว</string>
<string name="stores_section_not_installed">ยังไม่ติดตั้ง</string>
<string name="stores_in_library">อยู่ในไลบรารี</string>
<string name="stores_itch_key">คีย์ API</string>
<string name="stores_itch_get_key">รับคีย์</string>
<string name="stores_itch_key_rejected">คีย์ถูกปฏิเสธ</string>
<string name="stores_itch_not_owned">ไม่มีในคลัง itch.io ของคุณ</string>
<string name="stores_itch_no_upload">เกมนี้ไม่มีการดาวน์โหลดสำหรับ Windows</string>
<string name="stores_itch_no_exe">ไม่พบเกม Windows ในไฟล์ที่ดาวน์โหลด</string>
<string name="stores_itch_extract_failed">แตกไฟล์ที่ดาวน์โหลดไม่ได้ (รหัส %1$d)</string>
<string name="stores_itch_no_catalog">itch.io ไม่ตอบสนอง</string>
<string name="stores_itch_archive">ไม่รองรับไฟล์ %1$s</string>
<string name="stores_itch_download_failed">itch.io ตอบกลับ HTTP %1$d</string>
<string name="stores_free">ฟรี</string>
<string name="stores_resume">ดำเนินการต่อ</string>
<string name="stores_refresh">รีเฟรช</string>
+15 -3
View File
@@ -718,6 +718,9 @@
<string name="setup_app_scale_default">%%%1$d (Varsayılan)</string>
<string name="setup_theme">Tema</string>
<string name="setup_theme_hint">Başlatıcı görünümü</string>
<string name="setup_launcher_icon">Uygulama simgesi</string>
<string name="setup_launcher_icon_dark">Koyu</string>
<string name="setup_launcher_icon_light">Açık</string>
<string name="setup_home">Ana ekran olarak kullan</string>
<string name="setup_home_on">DroidDeck ana ekran uygulaması olabilir</string>
<string name="setup_home_off">DroidDeck hiçbir zaman ana ekran uygulaması olarak sunulmaz</string>
@@ -1912,7 +1915,6 @@
<string name="stores_settings_eyebrow">Ayarlar</string>
<string name="stores_chip_signed_out">(oturum açılmadı)</string>
<string name="stores_tab_store">Mağaza</string>
<string name="stores_tab_installed">Yüklü</string>
<string name="stores_tab_library">Kütüphane</string>
<string name="stores_tab_all">Tümü</string>
<string name="stores_tab_downloads">İndirmeler</string>
@@ -1924,10 +1926,8 @@
<string name="stores_signout_stay">Oturumu açık tut</string>
<string name="stores_signout_go">Oturumu kapat</string>
<string name="stores_search_catalog">%1$s kataloğunda ara…</string>
<string name="stores_search_installed">Yüklü oyunlarda ara…</string>
<string name="stores_search_library">Kütüphanenizde ara…</string>
<string name="stores_search_open">Ara</string>
<string name="stores_installed_empty">Yüklü bir şey yok</string>
<string name="stores_library_loading">Yükleniyor</string>
<string name="stores_nothing_matches">Oyun yok</string>
<string name="stores_shelves_loading">Mağaza yükleniyor…</string>
@@ -1946,7 +1946,19 @@
<string name="stores_view_on">%1$s\'te görüntüle</string>
<string name="stores_buy_price">Satın al · %1$s</string>
<string name="stores_installed_chip">Yüklü</string>
<string name="stores_section_installed">Yüklü</string>
<string name="stores_section_not_installed">Yüklü değil</string>
<string name="stores_in_library">Kütüphanede</string>
<string name="stores_itch_key">API anahtarı</string>
<string name="stores_itch_get_key">Anahtar al</string>
<string name="stores_itch_key_rejected">Anahtar reddedildi</string>
<string name="stores_itch_not_owned">itch.io kütüphanenizde yok</string>
<string name="stores_itch_no_upload">Bu oyunun Windows indirmesi yok</string>
<string name="stores_itch_no_exe">İndirmede Windows oyunu bulunamadı</string>
<string name="stores_itch_extract_failed">İndirme ayıklanamadı (kod %1$d)</string>
<string name="stores_itch_no_catalog">itch.io yanıt vermedi</string>
<string name="stores_itch_archive">%1$s arşivleri desteklenmiyor</string>
<string name="stores_itch_download_failed">itch.io HTTP %1$d yanıtı verdi</string>
<string name="stores_free">Ücretsiz</string>
<string name="stores_resume">Sürdür</string>
<string name="stores_refresh">Yenile</string>
+15 -3
View File
@@ -735,6 +735,9 @@
<string name="setup_app_scale_default">%1$d%% (стандартно)</string>
<string name="setup_theme">Тема</string>
<string name="setup_theme_hint">Вигляд лаунчера</string>
<string name="setup_launcher_icon">Значок застосунку</string>
<string name="setup_launcher_icon_dark">Темний</string>
<string name="setup_launcher_icon_light">Світлий</string>
<string name="setup_home">Використовувати як головний екран</string>
<string name="setup_home_on">DroidDeck може бути додатком головного екрана</string>
<string name="setup_home_off">DroidDeck ніколи не пропонується як додаток головного екрана</string>
@@ -1965,7 +1968,6 @@
<string name="stores_settings_eyebrow">Налаштування</string>
<string name="stores_chip_signed_out">(вхід не виконано)</string>
<string name="stores_tab_store">Магазин</string>
<string name="stores_tab_installed">Встановлені</string>
<string name="stores_tab_library">Бібліотека</string>
<string name="stores_tab_all">Усі</string>
<string name="stores_tab_downloads">Завантаження</string>
@@ -1977,10 +1979,8 @@
<string name="stores_signout_stay">Не виходити</string>
<string name="stores_signout_go">Вийти</string>
<string name="stores_search_catalog">Пошук у каталозі %1$s…</string>
<string name="stores_search_installed">Пошук встановлених ігор…</string>
<string name="stores_search_library">Пошук у вашій бібліотеці…</string>
<string name="stores_search_open">Пошук</string>
<string name="stores_installed_empty">Нічого не встановлено</string>
<string name="stores_library_loading">Завантаження</string>
<string name="stores_nothing_matches">Немає ігор</string>
<string name="stores_shelves_loading">Завантаження магазину…</string>
@@ -1999,7 +1999,19 @@
<string name="stores_view_on">Переглянути на %1$s</string>
<string name="stores_buy_price">Купити · %1$s</string>
<string name="stores_installed_chip">Встановлено</string>
<string name="stores_section_installed">Встановлено</string>
<string name="stores_section_not_installed">Не встановлено</string>
<string name="stores_in_library">У бібліотеці</string>
<string name="stores_itch_key">Ключ API</string>
<string name="stores_itch_get_key">Отримати ключ</string>
<string name="stores_itch_key_rejected">Ключ відхилено</string>
<string name="stores_itch_not_owned">Немає у вашій бібліотеці itch.io</string>
<string name="stores_itch_no_upload">Для цієї гри немає завантаження для Windows</string>
<string name="stores_itch_no_exe">У завантаженні не знайдено гри для Windows</string>
<string name="stores_itch_extract_failed">Не вдалося розпакувати завантаження (код %1$d)</string>
<string name="stores_itch_no_catalog">itch.io не відповів</string>
<string name="stores_itch_archive">Архіви %1$s не підтримуються</string>
<string name="stores_itch_download_failed">itch.io відповів HTTP %1$d</string>
<string name="stores_free">Безкоштовно</string>
<string name="stores_resume">Продовжити</string>
<string name="stores_refresh">Оновити</string>
+39 -27
View File
@@ -372,7 +372,7 @@
<string name="mode_audio">Âm thanh</string>
<string name="mode_directaudio">DirectAudio cho game</string>
<string name="mode_directaudio_hint">Bỏ qua PulseAudio để giảm độ trễ.</string>
<string name="mode_mic">Microphone</string>
<string name="mode_mic">Micro</string>
<string name="mode_mic_hint">Dùng cho chat bằng giọng nói.</string>
<string name="mode_network">Mạng</string>
<string name="mode_wifi_discovery">Dò tìm Wi-Fi</string>
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%% (Mặc định)</string>
<string name="setup_theme">Giao diện</string>
<string name="setup_theme_hint">Giao diện launcher</string>
<string name="setup_launcher_icon">Biểu tượng ứng dụng</string>
<string name="setup_launcher_icon_dark">Tối</string>
<string name="setup_launcher_icon_light">Sáng</string>
<string name="setup_home">Dùng làm màn hình chính</string>
<string name="setup_home_on">DroidDeck có thể là ứng dụng Màn hình chính</string>
<string name="setup_home_off">DroidDeck không bao giờ được đề xuất làm ứng dụng Màn hình chính</string>
@@ -756,7 +759,7 @@
<string name="store_tab_search">Tìm kiếm</string>
<string name="store_tab_installed">Đã cài</string>
<string name="store_tab_count">%1$s · %2$d</string>
<string name="store_title">Store</string>
<string name="store_title">Cửa hàng</string>
<string name="store_chip_flathub">Flathub · ARM64</string>
<string name="store_chip_ready">● Flatpak đã sẵn sàng</string>
<string name="store_needs_runtime">Cài runtime Linux từ Thiết lập trước.</string>
@@ -1069,7 +1072,7 @@
<string name="deck_tab_left">Pad trái</string>
<string name="deck_tab_right">Pad phải</string>
<string name="deck_tab_both">Cả hai</string>
<string name="deck_tab_gamepad">Gamepad</string>
<string name="deck_tab_gamepad">Tay cầm</string>
<string name="deck_surface_stick">Cần</string>
<string name="deck_surface_trackpad">Trackpad</string>
<string name="deck_surface_switch">Chuyển giữa cần và trackpad</string>
@@ -1092,8 +1095,8 @@
<string name="rail_steam">Steam</string>
<string name="rail_games">Games</string>
<string name="rail_desktop">Desktop</string>
<string name="rail_store">Store</string>
<string name="rail_components">Components</string>
<string name="rail_store">Cửa hàng</string>
<string name="rail_components">Thành phần</string>
<string name="rail_apps">Ứng dụng</string>
<string name="rail_setup">Thiết lập</string>
<string name="rail_updates">Cập nhật</string>
@@ -1506,11 +1509,11 @@
<string name="fm_rail_storage">LƯU TRỮ</string>
<string name="fm_rail_quick">NHANH</string>
<string name="fm_rail_favorites">YÊU THÍCH</string>
<string name="fm_rail_downloads">Downloads</string>
<string name="fm_rail_downloads_short">Downlds</string>
<string name="fm_rail_downloads">TẢI XUỐNG</string>
<string name="fm_rail_downloads_short">TẢI</string>
<string name="fm_rail_roms">ROMs</string>
<string name="fm_rail_session_logs">Log phiên</string>
<string name="fm_rail_pictures">Pictures</string>
<string name="fm_rail_pictures">HÌNH ẢNH</string>
<string name="fm_favorite_added">Đã thêm \"%1$s\" vào Yêu thích</string>
<string name="fm_favorite_removed">Đã xóa \"%1$s\" khỏi Yêu thích</string>
<string name="fm_empty_directory">Thư mục trống</string>
@@ -1752,27 +1755,27 @@
<string name="sprefs_lod_bias_auto">Tự động (khớp tỷ lệ)</string>
<string name="look_off_desc">Không áp dụng gì.</string>
<string name="look_game_clarity">Game Clarity</string>
<string name="look_game_clarity">Rõ nét trò chơi</string>
<string name="look_game_clarity_desc">Làm nét với một chút tương phản - lựa chọn hàng ngày.</string>
<string name="look_vivid">Vivid</string>
<string name="look_vivid">Sống động</string>
<string name="look_vivid_desc">Màu sắc được đẩy mạnh. Khử dải màu được bật để bầu trời không bị sọc.</string>
<string name="look_cinematic">Cinematic</string>
<string name="look_cinematic">Điện ảnh</string>
<string name="look_cinematic_desc">Tương phản sâu hơn, màu lạnh hơn, cạnh được làm mượt.</string>
<string name="look_competitive">Competitive</string>
<string name="look_competitive">Thi đấu</string>
<string name="look_competitive_desc">Vùng tối được nâng lên và làm nét mạnh - phát hiện người trước tiên.</string>
<string name="look_adaptive_sharpen">Adaptive Sharpen</string>
<string name="look_adaptive_sharpen">Làm nét thích ứng</string>
<string name="look_adaptive_sharpen_desc">Chỉ làm nét, không đổi màu sắc.</string>
<string name="look_filmic">Filmic</string>
<string name="look_filmic_desc">Đường cong giống phim, hơi trầm.</string>
<string name="look_arcade">Arcade</string>
<string name="look_arcade_desc">Mạnh mẽ và rực rỡ.</string>
<string name="look_retro_crt">Retro CRT</string>
<string name="look_retro_crt">CRT cổ điển</string>
<string name="look_retro_crt_desc">Ống CRT và tín hiệu analog cùng áp dụng.</string>
<string name="look_upscale_sharp">Upscale Sharp</string>
<string name="look_upscale_sharp">Nâng cấp sắc nét</string>
<string name="look_upscale_sharp_desc">Dùng khi chạy dưới độ phân giải màn hình.</string>
<string name="look_pixel_clean">Pixel Clean</string>
<string name="look_pixel_clean">Điểm ảnh sạch</string>
<string name="look_pixel_clean_desc">Pixel sắc nét cho game 2D và các game cũ.</string>
<string name="look_anime_edge">Anime Edge</string>
<string name="look_anime_edge">Viền anime</string>
<string name="look_anime_edge_desc">Viền hoạt hình cộng làm nét.</string>
<string name="gpuinfo_not_adreno">Không phải GPU Adreno</string>
@@ -1885,10 +1888,10 @@
<string name="force_ssbs_title">Buộc SSBS</string>
<string name="force_ssbs_hint">Giữ một thiết lập tốc độ CPU mà Wine liên tục tắt. Có thể giúp game Windows nhanh hơn trên Snapdragon 8 Elite; thay đổi ít thấy trên chip cũ hơn. Áp dụng vào lần game khởi động kế tiếp.</string>
<string name="rail_stores">Stores</string>
<string name="rail_stores">Cửa hàng game</string>
<string name="source_steam">Steam</string>
<string name="source_added">Tùy chỉnh</string>
<string name="setup_stores">Stores</string>
<string name="setup_stores">Cửa hàng</string>
<string name="setup_stores_open_on">Mở một store trên</string>
<string name="setup_stores_speed">Mức tốc độ tải</string>
<string name="setup_stores_engine">Engine stores</string>
@@ -1897,15 +1900,14 @@
<string name="stores_tier_balanced">Cân bằng</string>
<string name="stores_tier_fast">Nhanh</string>
<string name="stores_tier_max">Tối đa</string>
<string name="stores_title">Stores</string>
<string name="stores_title">Cửa hàng</string>
<string name="stores_settings">Thiết lập Stores</string>
<string name="stores_settings_eyebrow">Thiết lập</string>
<string name="stores_chip_signed_out">(chưa đăng nhập)</string>
<string name="stores_tab_store">Store</string>
<string name="stores_tab_installed">Đã cài</string>
<string name="stores_tab_store">Cửa hàng</string>
<string name="stores_tab_library">Thư viện</string>
<string name="stores_tab_all">Tất cả</string>
<string name="stores_tab_downloads">Downloads</string>
<string name="stores_tab_downloads">Tải xuống</string>
<string name="stores_tab_count">%1$s (%2$d)</string>
<string name="stores_signin">Đăng nhập</string>
<string name="stores_signout_named">%1$s · đăng xuất</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">Vẫn đăng nhập</string>
<string name="stores_signout_go">Đăng xuất</string>
<string name="stores_search_catalog">Tìm trong danh mục %1$s…</string>
<string name="stores_search_installed">Tìm game đã cài…</string>
<string name="stores_search_library">Tìm trong thư viện của bạn…</string>
<string name="stores_search_open">Tìm kiếm</string>
<string name="stores_installed_empty">Chưa cài gì</string>
<string name="stores_library_loading">Đang tải</string>
<string name="stores_nothing_matches">Không có game</string>
<string name="stores_shelves_loading">Đang tải store…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">Xem trên %1$s</string>
<string name="stores_buy_price">Mua · %1$s</string>
<string name="stores_installed_chip">Đã cài</string>
<string name="stores_section_installed">Đã cài</string>
<string name="stores_section_not_installed">Chưa cài</string>
<string name="stores_in_library">Trong thư viện</string>
<string name="stores_itch_key">Khóa API</string>
<string name="stores_itch_get_key">Lấy khóa</string>
<string name="stores_itch_key_rejected">Khóa bị từ chối</string>
<string name="stores_itch_not_owned">Không có trong thư viện itch.io của bạn</string>
<string name="stores_itch_no_upload">Không có bản tải Windows cho game này</string>
<string name="stores_itch_no_exe">Không tìm thấy trò chơi Windows trong bản tải xuống</string>
<string name="stores_itch_extract_failed">Không thể giải nén bản tải xuống (mã %1$d)</string>
<string name="stores_itch_no_catalog">itch.io không phản hồi</string>
<string name="stores_itch_archive">Không hỗ trợ tệp %1$s</string>
<string name="stores_itch_download_failed">itch.io trả về HTTP %1$d</string>
<string name="stores_free">Miễn phí</string>
<string name="stores_resume">Tiếp tục</string>
<string name="stores_refresh">Làm mới</string>
@@ -1987,7 +1999,7 @@
<string name="cloud_done">%1$d tệp</string>
<string name="stores_eyebrow_installed">đã cài</string>
<string name="stores_eyebrow_library">trong thư viện của bạn</string>
<string name="stores_eyebrow_store">store</string>
<string name="stores_eyebrow_store">cửa hàng</string>
<string name="achievements_title">Thành tích</string>
<string name="achievements_count">Đã mở khóa %1$d/%2$d</string>
<string name="achievements_count_short">%1$d / %2$d</string>
@@ -2014,7 +2026,7 @@
<string name="stores_card_proton_value">Lựa chọn của Steam cho mỗi game</string>
<string name="stores_card_audio">Âm thanh</string>
<string name="stores_card_audio_value">DirectAudio</string>
<string name="stores_card_components">Components</string>
<string name="stores_card_components">Thành phần</string>
<string name="stores_card_components_value">FEX, DXVK, VKD3D</string>
<string name="stores_card_engine">Engine</string>
<string name="stores_card_engine_value">%1$s · gốc</string>
+15 -3
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%%(默认)</string>
<string name="setup_theme">主题</string>
<string name="setup_theme_hint">启动器外观</string>
<string name="setup_launcher_icon">应用图标</string>
<string name="setup_launcher_icon_dark">深色</string>
<string name="setup_launcher_icon_light">浅色</string>
<string name="setup_home">用作主屏幕</string>
<string name="setup_home_on">DroidDeck 可以设为主屏幕应用</string>
<string name="setup_home_off">系统不会把 DroidDeck 作为主屏幕应用提供</string>
@@ -1978,7 +1981,6 @@
<string name="stores_settings_eyebrow">设置</string>
<string name="stores_chip_signed_out">(未登录)</string>
<string name="stores_tab_store">商店</string>
<string name="stores_tab_installed">已安装</string>
<string name="stores_tab_library">库</string>
<string name="stores_tab_all">全部</string>
<string name="stores_tab_downloads">下载</string>
@@ -1990,10 +1992,8 @@
<string name="stores_signout_stay">保持登录</string>
<string name="stores_signout_go">退出登录</string>
<string name="stores_search_catalog">搜索 %1$s 目录…</string>
<string name="stores_search_installed">搜索已安装的游戏…</string>
<string name="stores_search_library">搜索你的库…</string>
<string name="stores_search_open">搜索</string>
<string name="stores_installed_empty">尚未安装任何内容</string>
<string name="stores_library_loading">加载中</string>
<string name="stores_nothing_matches">没有游戏</string>
<string name="stores_shelves_loading">正在加载商店…</string>
@@ -2012,7 +2012,19 @@
<string name="stores_view_on">在 %1$s 上查看</string>
<string name="stores_buy_price">购买 · %1$s</string>
<string name="stores_installed_chip">已安装</string>
<string name="stores_section_installed">已安装</string>
<string name="stores_section_not_installed">未安装</string>
<string name="stores_in_library">已在库中</string>
<string name="stores_itch_key">API 密钥</string>
<string name="stores_itch_get_key">获取密钥</string>
<string name="stores_itch_key_rejected">密钥被拒绝</string>
<string name="stores_itch_not_owned">不在你的 itch.io 库中</string>
<string name="stores_itch_no_upload">这个游戏没有 Windows 下载</string>
<string name="stores_itch_no_exe">下载内容中未找到 Windows 游戏</string>
<string name="stores_itch_extract_failed">无法解压下载内容(代码 %1$d)</string>
<string name="stores_itch_no_catalog">itch.io 没有响应</string>
<string name="stores_itch_archive">不支持 %1$s 压缩包</string>
<string name="stores_itch_download_failed">itch.io 返回 HTTP %1$d</string>
<string name="stores_free">免费</string>
<string name="stores_resume">继续</string>
<string name="stores_refresh">刷新</string>
+15 -3
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%%(預設)</string>
<string name="setup_theme">主題</string>
<string name="setup_theme_hint">啟動器外觀</string>
<string name="setup_launcher_icon">應用程式圖示</string>
<string name="setup_launcher_icon_dark">深色</string>
<string name="setup_launcher_icon_light">淺色</string>
<string name="setup_home">用作主畫面</string>
<string name="setup_home_on">DroidDeck 可用作主畫面應用程式</string>
<string name="setup_home_off">DroidDeck 不會作為主畫面應用程式的選項</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">設定</string>
<string name="stores_chip_signed_out">(未登入)</string>
<string name="stores_tab_store">商店</string>
<string name="stores_tab_installed">已安裝</string>
<string name="stores_tab_library">收藏庫</string>
<string name="stores_tab_all">全部</string>
<string name="stores_tab_downloads">下載</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">保持登入</string>
<string name="stores_signout_go">登出</string>
<string name="stores_search_catalog">搜尋 %1$s 目錄…</string>
<string name="stores_search_installed">搜尋已安裝的遊戲…</string>
<string name="stores_search_library">搜尋你的收藏庫…</string>
<string name="stores_search_open">搜尋</string>
<string name="stores_installed_empty">未安裝任何遊戲</string>
<string name="stores_library_loading">正在載入</string>
<string name="stores_nothing_matches">沒有遊戲</string>
<string name="stores_shelves_loading">正在載入商店…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">在 %1$s 查看</string>
<string name="stores_buy_price">購買 · %1$s</string>
<string name="stores_installed_chip">已安裝</string>
<string name="stores_section_installed">已安裝</string>
<string name="stores_section_not_installed">未安裝</string>
<string name="stores_in_library">已在收藏庫中</string>
<string name="stores_itch_key">API 金鑰</string>
<string name="stores_itch_get_key">取得金鑰</string>
<string name="stores_itch_key_rejected">金鑰被拒絕</string>
<string name="stores_itch_not_owned">不在你的 itch.io 收藏庫中</string>
<string name="stores_itch_no_upload">這個遊戲沒有 Windows 下載</string>
<string name="stores_itch_no_exe">下載內容中找不到 Windows 遊戲</string>
<string name="stores_itch_extract_failed">無法解壓下載內容(代碼 %1$d)</string>
<string name="stores_itch_no_catalog">itch.io 沒有回應</string>
<string name="stores_itch_archive">不支援 %1$s 壓縮檔</string>
<string name="stores_itch_download_failed">itch.io 回應 HTTP %1$d</string>
<string name="stores_free">免費</string>
<string name="stores_resume">繼續</string>
<string name="stores_refresh">重新整理</string>
+15 -3
View File
@@ -726,6 +726,9 @@
<string name="setup_app_scale_default">%1$d%%(預設)</string>
<string name="setup_theme">佈景主題</string>
<string name="setup_theme_hint">啟動器外觀</string>
<string name="setup_launcher_icon">應用程式圖示</string>
<string name="setup_launcher_icon_dark">深色</string>
<string name="setup_launcher_icon_light">淺色</string>
<string name="setup_home">用作主螢幕</string>
<string name="setup_home_on">DroidDeck 可以作為主螢幕應用程式</string>
<string name="setup_home_off">DroidDeck 不會作為主螢幕應用程式提供</string>
@@ -1902,7 +1905,6 @@
<string name="stores_settings_eyebrow">設定</string>
<string name="stores_chip_signed_out">(未登入)</string>
<string name="stores_tab_store">商店</string>
<string name="stores_tab_installed">已安裝</string>
<string name="stores_tab_library">收藏庫</string>
<string name="stores_tab_all">全部</string>
<string name="stores_tab_downloads">下載</string>
@@ -1914,10 +1916,8 @@
<string name="stores_signout_stay">保持登入</string>
<string name="stores_signout_go">登出</string>
<string name="stores_search_catalog">搜尋 %1$s 目錄…</string>
<string name="stores_search_installed">搜尋已安裝的遊戲…</string>
<string name="stores_search_library">搜尋你的收藏庫…</string>
<string name="stores_search_open">搜尋</string>
<string name="stores_installed_empty">尚未安裝任何內容</string>
<string name="stores_library_loading">正在載入</string>
<string name="stores_nothing_matches">沒有遊戲</string>
<string name="stores_shelves_loading">正在載入商店…</string>
@@ -1936,7 +1936,19 @@
<string name="stores_view_on">在 %1$s 檢視</string>
<string name="stores_buy_price">購買 · %1$s</string>
<string name="stores_installed_chip">已安裝</string>
<string name="stores_section_installed">已安裝</string>
<string name="stores_section_not_installed">未安裝</string>
<string name="stores_in_library">已在收藏庫中</string>
<string name="stores_itch_key">API 金鑰</string>
<string name="stores_itch_get_key">取得金鑰</string>
<string name="stores_itch_key_rejected">金鑰被拒絕</string>
<string name="stores_itch_not_owned">不在你的 itch.io 收藏庫中</string>
<string name="stores_itch_no_upload">這個遊戲沒有 Windows 下載</string>
<string name="stores_itch_no_exe">下載內容中找不到 Windows 遊戲</string>
<string name="stores_itch_extract_failed">無法解壓縮下載內容(代碼 %1$d)</string>
<string name="stores_itch_no_catalog">itch.io 沒有回應</string>
<string name="stores_itch_archive">不支援 %1$s 壓縮檔</string>
<string name="stores_itch_download_failed">itch.io 回應 HTTP %1$d</string>
<string name="stores_free">免費</string>
<string name="stores_resume">繼續</string>
<string name="stores_refresh">重新整理</string>
+15 -3
View File
@@ -760,6 +760,9 @@
<string name="setup_app_scale_default">%1$d%% (Default)</string>
<string name="setup_theme">Theme</string>
<string name="setup_theme_hint">Launcher appearance</string>
<string name="setup_launcher_icon">App icon</string>
<string name="setup_launcher_icon_dark">Dark</string>
<string name="setup_launcher_icon_light">Light</string>
<string name="setup_home">Use as Home screen</string>
<string name="setup_home_on">DroidDeck can be the Home app</string>
<string name="setup_home_off">DroidDeck is never offered as a Home app</string>
@@ -1966,7 +1969,6 @@
<string name="stores_settings_eyebrow">Settings</string>
<string name="stores_chip_signed_out">(not signed in)</string>
<string name="stores_tab_store">Store</string>
<string name="stores_tab_installed">Installed</string>
<string name="stores_tab_library">Library</string>
<string name="stores_tab_all">All</string>
<string name="stores_tab_downloads">Downloads</string>
@@ -1978,10 +1980,8 @@
<string name="stores_signout_stay">Stay signed in</string>
<string name="stores_signout_go">Sign out</string>
<string name="stores_search_catalog">Search the %1$s catalog…</string>
<string name="stores_search_installed">Search installed games…</string>
<string name="stores_search_library">Search your library…</string>
<string name="stores_search_open">Search</string>
<string name="stores_installed_empty">Nothing installed</string>
<string name="stores_library_loading">Loading</string>
<string name="stores_nothing_matches">No games</string>
<string name="stores_shelves_loading">Loading the store…</string>
@@ -2000,7 +2000,19 @@
<string name="stores_view_on">View on %1$s</string>
<string name="stores_buy_price">Buy · %1$s</string>
<string name="stores_installed_chip">Installed</string>
<string name="stores_section_installed">Installed</string>
<string name="stores_section_not_installed">Not installed</string>
<string name="stores_in_library">In library</string>
<string name="stores_itch_key">API key</string>
<string name="stores_itch_get_key">Get a key</string>
<string name="stores_itch_key_rejected">Key rejected</string>
<string name="stores_itch_not_owned">Not in your itch.io library</string>
<string name="stores_itch_no_upload">No Windows download for this game</string>
<string name="stores_itch_no_exe">No Windows game found in the download</string>
<string name="stores_itch_extract_failed">Could not extract the download (exit %1$d)</string>
<string name="stores_itch_no_catalog">itch.io did not answer</string>
<string name="stores_itch_archive">%1$s archives are not supported</string>
<string name="stores_itch_download_failed">itch.io answered HTTP %1$d</string>
<string name="stores_free">Free</string>
<string name="stores_resume">Resume</string>
<string name="stores_refresh">Refresh</string>
@@ -3,6 +3,7 @@ package com.droiddeck.launcher.frontend
import android.content.Intent
import android.net.Uri
import android.app.Activity
import com.droiddeck.launcher.LauncherIcon
import com.droiddeck.launcher.MainActivity
import com.droiddeck.launcher.frontend.Library
import org.junit.Assert.assertEquals
@@ -68,12 +69,24 @@ class GameShortcutIntentTest {
val launch = requireNotNull(shortcut.intent)
assertEquals("game:8400", shortcut.id)
assertEquals("Geometry Wars: Retro Evolved", shortcut.shortLabel.toString())
assertEquals(MainActivity::class.java.name, shortcut.activity?.className)
assertEquals("com.droiddeck.launcher.LauncherDark", shortcut.activity?.className)
assertEquals(MainActivity::class.java.name, launch.component?.className)
assertEquals(Intent.ACTION_VIEW, launch.action)
assertEquals(Uri.parse("droiddeck://game/8400"), launch.data)
assertEquals(Intent.FLAG_ACTIVITY_CLEAR_TOP or Intent.FLAG_ACTIVITY_SINGLE_TOP, launch.flags)
}
@Test fun pinnedShortcutFollowsTheLightLauncherIcon() {
val activity = Robolectric.buildActivity(Activity::class.java).setup().get()
LauncherIcon.set(activity, LauncherIcon.LIGHT)
GameShortcuts.pin(activity, Library.SteamGame(8400, "Geometry Wars: Retro Evolved", null, "steam", 8400L))
val shortcut = activity.getSystemService(android.content.pm.ShortcutManager::class.java).pinnedShortcuts.single()
assertEquals(LauncherIcon.LIGHT, LauncherIcon.current(activity))
assertEquals("com.droiddeck.launcher.LauncherLight", shortcut.activity?.className)
}
@Test fun actionCreateShortcutUsesAndroidsShortcutResultIntentApi() {
val activity = Robolectric.buildActivity(Activity::class.java).setup().get()
val game = Library.SteamGame(8400, "Geometry Wars: Retro Evolved", null, "steam", 8400L)
@@ -22,4 +22,17 @@ class LibraryArchTest {
assertEquals(listOf("Team Fortress 2"), Library.launchableGames(app, added = emptyList(), arch = "x86_64").map { it.name })
assertEquals(emptyList<String>(), Library.launchableGames(app, added = emptyList(), arch = "arm64").map { it.name })
}
@Test fun anAddedGameSteamAlreadyListsFromItsFolderIsShownOnce() {
SessionPrefs.setGameStorage(app, SessionPrefs.GAME_STORAGE_OFF, "")
val folder = File(app.filesDir, "games/Example").apply { mkdirs() }
val exe = File(folder, "Example.exe").apply { writeText("game") }
val apps = File(SessionPrefs.steamRoot(app, "arm64"), "steamapps").apply { mkdirs() }
java.nio.file.Files.createSymbolicLink(File(apps, "common").apply { mkdirs() }.toPath().resolve("DroidDeck-42"), folder.toPath())
File(apps, "appmanifest_42.acf").writeText("\"AppState\"\n{\n\t\"appid\"\t\t\"42\"\n\t\"name\"\t\t\"Example\"\n\t\"StateFlags\"\t\t\"4\"\n\t\"installdir\"\t\t\"DroidDeck-42\"\n}\n")
val added = AddedGames.Game(folder, "Example", exe, "/g/Example.exe", "/g", 0x87654321L, (0x87654321L shl 32) or 0x02000000L, emptyList())
val other = File(app.filesDir, "games/Other").apply { mkdirs() }
val second = AddedGames.Game(other, "Other", File(other, "Other.exe"), "/g/Other.exe", "/g", 0x81234567L, (0x81234567L shl 32) or 0x02000000L, emptyList())
assertEquals(listOf("Example" to "internal", "Other" to Library.ADDED), Library.launchableGames(app, added = listOf(added, second), arch = "arm64").map { it.name to it.library })
}
}
@@ -0,0 +1,46 @@
package com.droiddeck.launcher.frontend
import java.io.File
import org.junit.Assert.assertEquals
import org.junit.Rule
import org.junit.Test
import org.junit.rules.TemporaryFolder
import org.junit.runner.RunWith
import org.robolectric.RobolectricTestRunner
import org.robolectric.annotation.Config
@RunWith(RobolectricTestRunner::class)
@Config(sdk = [33])
class LibraryConcealedAppsTest {
@get:Rule val tmp = TemporaryFolder()
private fun steamRoot(): File = tmp.newFolder("Steam").also { root ->
File(root, "config").mkdirs()
File(root, "config/loginusers.vdf").writeText(
"\"users\"\n{\n\t\"76561198352563669\"\n\t{\n\t\t\"AccountName\"\t\t\"a\"\n\t\t\"MostRecent\"\t\t\"1\"\n\t}\n}\n")
}
private fun config(root: File) = File(root, "userdata/392297941/config").apply { mkdirs() }
@Test fun hiddenCollectionAndPrivateAppsAreBothConcealed() {
val root = steamRoot()
val config = config(root)
File(config, "cloudstorage").mkdirs()
File(config, "cloudstorage/cloud-storage-namespace-1.json").writeText(
"""[["user-collections.favorite",{"key":"user-collections.favorite","value":"{\"id\":\"favorite\",\"added\":[620],\"removed\":[]}"}],""" +
"""["user-collections.hidden",{"key":"user-collections.hidden","value":"{\"id\":\"hidden\",\"name\":\"Hidden\",\"added\":[223470,2931908220,400],\"removed\":[400]}"}]]""")
File(config, "localconfig.vdf").writeText(
"\"UserLocalConfigStore\"\n{\n\t\"WebStorage\"\n\t{\n\t\t\"PrivateApps_392297941\"\t\t\"[339800,567090]\"\n\t}\n}\n")
assertEquals(setOf(223470L, 2931908220L, 339800L, 567090L), Library.concealedSteamApps(root))
}
@Test fun deletedHiddenCollectionAndMissingFilesConcealNothing() {
val root = steamRoot()
assertEquals(emptySet<Long>(), Library.concealedSteamApps(root))
val config = config(root)
File(config, "cloudstorage").mkdirs()
File(config, "cloudstorage/cloud-storage-namespace-1.json").writeText(
"""[["user-collections.hidden",{"key":"user-collections.hidden","is_deleted":true}]]""")
assertEquals(emptySet<Long>(), Library.concealedSteamApps(root))
}
}
@@ -62,6 +62,12 @@ class GlassesMirrorPacingTest {
assertEquals(30, SessionState.fpsLimit)
}
@Test fun pacingFollowsThePanelWhenTheSystemKeepsALowerRateThanRequested() {
Shadow.extract<ModeDisplay>(activity.display).current = mode(2, 90f)
apply(GlassesState(), settings)
expect(3, 90f, 0)
}
private fun apply(state: GlassesState, config: GlassesSettings) {
ReflectionHelpers.getField<MutableState<GlassesState>>(activity, "glasses\$delegate").value = state
ReflectionHelpers.getField<MutableState<GlassesSettings>>(activity, "glassesSettings\$delegate").value = config
@@ -83,5 +89,6 @@ class GlassesMirrorPacingTest {
var supported = emptyArray<Display.Mode>()
@Implementation protected fun getMode(): Display.Mode = current
@Implementation protected fun getSupportedModes(): Array<Display.Mode> = supported
@Implementation override fun getRefreshRate(): Float = current.refreshRate
}
}
@@ -26,4 +26,29 @@ class StoreGridNavigationTest {
assertEquals(5, storeGridNeighbor(2, 10, 3, 1))
assertEquals(6, storeGridNeighbor(2, 10, 4, 1))
}
@Test fun downFromTheInstalledSectionLandsInTheSameColumnBelowTheDivider() {
assertEquals(6, storeGridNeighbor(0, 12, 4, 1, split = 6).let { storeGridNeighbor(it!!, 12, 4, 1, split = 6) })
assertEquals(6, storeGridNeighbor(4, 12, 4, 1, split = 6))
assertEquals(7, storeGridNeighbor(5, 12, 4, 1, split = 6))
assertEquals(8, storeGridNeighbor(2, 12, 4, 1, split = 6))
}
@Test fun upFromBelowTheDividerClampsToTheShortInstalledRow() {
assertEquals(4, storeGridNeighbor(6, 12, 4, -1, split = 6))
assertEquals(5, storeGridNeighbor(7, 12, 4, -1, split = 6))
assertEquals(5, storeGridNeighbor(9, 12, 4, -1, split = 6))
assertEquals(6, storeGridNeighbor(10, 12, 4, -1, split = 6))
}
@Test fun lastSectionStillStopsAtItsIncompleteRow() {
assertNull(storeGridNeighbor(9, 11, 4, 1, split = 6))
assertEquals(10, storeGridNeighbor(6, 11, 4, 1, split = 6))
assertNull(storeGridNeighbor(1, 11, 4, -1, split = 6))
}
@Test fun installedGamesComeFirstKeepingTheirSortedOrder() {
val items = listOf("a", "b", "c", "d").map { com.droiddeck.launcher.stores.CatalogItem(com.droiddeck.launcher.stores.Store.GOG, it, it, null) }
assertEquals(listOf("b", "d", "a", "c"), installedFirst(items, setOf("d", "b")).map { it.id })
}
}
@@ -5,12 +5,13 @@ import org.junit.Assert.assertEquals
import org.junit.Test
class StoreTabsTest {
@Test fun storeLibraryInstalledAmazonWithoutStore() {
assertEquals(listOf("store", "library", "installed"), tabsFor(Store.GOG))
assertEquals(listOf("library", "installed"), tabsFor(Store.AMAZON))
@Test fun libraryAndStoreAmazonLibraryOnly() {
assertEquals(listOf("library", "store"), tabsFor(Store.GOG))
assertEquals(listOf("library", "store"), tabsFor(Store.ITCH))
assertEquals(listOf("library"), tabsFor(Store.AMAZON))
assertEquals("library", tabFor(Store.AMAZON, "store"))
assertEquals("library", tabFor(Store.GOG, "all"))
assertEquals("installed", tabFor(Store.EPIC, "installed"))
assertEquals("library", tabFor(Store.EPIC, "installed"))
assertEquals("store", tabFor(Store.GOG, "store"))
}
}
+1 -1
View File
@@ -2,4 +2,4 @@
`droiddeck-mark.svg` is the editable source for the white split-D mark. The blue orb is `#1A9FFF`; its halo and the two separator bars are transparent cutouts. The bars are centered on x=63.97, the endpoint of the curved half in the original Steam Deck symbol, and use the halo's 15.83-unit thickness. The mark is optically centered in its view box with a small rightward offset to balance its asymmetric silhouette. Place it on black when a background is needed.
Android currently consumes raster resources for the launcher layers and the Compose logo. The `mipmap-*/ic_launcher_foreground.png` files are density-sized exports of the SVG, with the mark kept inside the adaptive icon safe area. The matching backgrounds are black. `drawable-nodpi/logo.png` composes the same mark on a black circular badge.
Android currently consumes raster resources for the launcher layers and the Compose logo. The `mipmap-*/ic_launcher_foreground.png` files are density-sized exports of the SVG, with the mark kept inside the adaptive icon safe area. The matching backgrounds are black. The `_light` variants recolor the mark black on a white background and back the light launcher icon users can pick in Settings. `drawable-nodpi/logo.png` composes the same mark on a black circular badge.
+28 -9
View File
@@ -39,6 +39,11 @@ arm64 client down first.
standalone launcher honours up to five times, as `steam.sh` does).
- Before each start `x64_sync_client` brings the client to Valve's current build, downloading only the
changed parts (9 of 28 on a device). If that fails, the client updates itself.
- The client is the `steamrt64` platform (`steamrt64/steam`, the manifest it checks for updates), so
the install, the sync and the web-helper build check read `steam_client_<channel>_steamrt64`. The
`ubuntu12` manifest lags it (device: 1792108788 against 1792192922): an install from it was always
one build behind the arm64 client, so the arm64 web helper was never used, and the client updated
itself in place at its first start (506 MB) after the helper had already been chosen.
- `.steam-enable-steamrt64-client` in the client folder opts into the SteamRT3 build
(`steamrt64/steam`). Without it the client re-executes itself in the scout environment through
`steam.sh`, whose start-up checks need what proot cannot give; the session stalled before the
@@ -119,6 +124,11 @@ The client's web helper draws its whole UI. There are two:
backend through FEX's GL thunk to zink and Turnip. On ANGLE's Vulkan backend the x86 compositor
thread was the bottleneck (16 fps against 60). Never `--in-process-gpu`, the preload's default: a
GPU crash there took the whole helper down (102 restarts). `BL_X64_CEF_GPU=0` keeps it in software.
Its GPU process loads libpci, which exits when `/sys/bus/pci/devices` lists a device whose files
the app may not read (a RedMagic's PCIe root ports): every GPU process exited with status 1 in about
50 ms, software ones too, until Chromium gave up ("GPU process isn't usable") and the menus stayed
blank. `LinuxRuntime` binds an empty folder over `/sys/bus/pci/devices` on such devices; device:
0 GPU process exits, ANGLE on zink and Turnip.
The session shim (`preload/net.c`) turns `steamrt64/steamwebhelper.sh`'s exec of `./steamwebhelper`
into `BL_X64_ARM_WEBHELPER`. Nothing in the client's folder is edited: the client checksums its files
@@ -217,7 +227,7 @@ alone would then read as an installed client.
- **What a session log shows.** `FEX ready (<tag>, <source>)` names the build and where it came from
(`catalog`, `built-in`, or `kept` when a newer one did not install, with the reason a line above);
`x86-64 rootfs:` names the image; `x86-64 client:` the client's ubuntu12 and steamrt64 builds at start
`x86-64 rootfs:` names the image; `x86-64 client:` the client's steamrt64 build at start
(it may update itself after). The rootfs download reports every tenth of its size as a step. When the
web helper's GPU process keeps exiting until Chromium gives up on the GPU (the menus then never appear),
one line says so with the exit codes, followed by x86 `glxinfo -B` and `vulkaninfo --summary` through
@@ -301,15 +311,24 @@ alone would then read as an installed client.
in 51 s.
- **Sign-in.** Before either client starts, the newer sign-in (`config/loginusers.vdf`, the login token
in `local.vdf`, `AutoLoginUser` and `RememberPassword` in `registry.vdf`) is copied to the other, so
signing in or switching accounts in one counts for both. Steam renews its token every few days and
refuses an old copy (a 3-day-old one asked for the password), so the newest is copied at every start,
never while either client runs, since each rewrites these files. A client that refused its token
rewrites `local.vdf` with an empty `ConnectCache`: newest, but copied over the other it would sign
that one out too (seen after the x86 client's "Invalid Password"), so it is never the source. The copy keeps
the time stamp, so both match until one client signs in again. The rest of `registry.vdf`
(language, skin) stays each client's.
signing in or switching accounts in one counts for both; never while either client runs, since each
rewrites these files. A client that refused its token rewrites `local.vdf` with an empty
`ConnectCache`, so it is never the source. The copy keeps the time stamp, so both match until one
client signs in again. The rest of `registry.vdf` (language, skin) stays each client's.
- **Account IDs.** A client logs on with the token only once it knows the account's SteamID, which it
takes from `Accounts` in `config/config.vdf`. The x86 client's `config.vdf` is made by this script
without one, so it logged on as `[U:1:0]` with the arm64 token and Steam answered "Invalid Password"
(and the client then dropped the token and `AutoLoginUser`): every switch asked for the password.
Each start adds the accounts either client knows to the other's `Accounts`, and an `AutoLoginUser` or
`RememberPassword` one client has and the other lacks. Device: the x86 client signed in with the
arm64 token (`RecvMsgClientLogOnResponse ... 'OK'`).
- **App side.** The library, art picker, grid sync and boot movie follow the running client, else the
selected one; a changed client applies from the next session. Offline Mode is written to both
selected one; a changed client applies from the next session. A game is listed once per client: an added game
whose folder a Steam install already covers (its `DroidDeck-<appid>` import) is shown as that Steam
game only, and a client switch drops the old client's imported entries with its Steam games. In
Steam, an import stays one when its ownership cannot be confirmed that session instead of gaining a
shortcut beside it, and only the client's own library folders count as an install (the arm64 card
library made the x86 client skip a game's import and its shortcut). Offline Mode is written to both
clients' `loginusers.vdf`; until the x86 client's first start its sign-in is the arm64 one. The log
redactor learns account names from both clients. The startup movie is staged into the x86 client's
config only once its first start has created it; `--prepare` links the arm64 `config/uioverrides`
+5 -3
View File
@@ -23,7 +23,8 @@ if [[ ! -d "$TOOLCHAIN" && "$NDK_HOST" == linux-aarch64 && -d "$NDK/toolchains/l
TOOLCHAIN="$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin"
fi
CC="$TOOLCHAIN/aarch64-linux-android${API}-clang"
if [[ ! -x "$CC" ]]; then
CC28="$TOOLCHAIN/aarch64-linux-android28-clang"
if [[ ! -x "$CC" || ! -x "$CC28" ]]; then
echo "Android NDK toolchain not found at $TOOLCHAIN" >&2
exit 1
fi
@@ -34,8 +35,8 @@ sed -e 's/@PA_MAJOR@/13/g' -e 's/@PA_MINOR@/0/g' -e 's/@PA_API_VERSION@/12/g' -e
"$PA_SRC/src/pulse/version.h.in" > "$INC/pulse/version.h"
cp "$HERE/config.h" "$HERE/ltdl.h" "$INC/"
build_one() {
local src=$1 OUT=$2 extra=$3
"$CC" -O2 -shared -fPIC -Wall -Wno-unused-parameter -Wno-error=int-conversion -Wno-visibility -DHAVE_CONFIG_H \
local src=$1 OUT=$2 extra=$3 cc=${4:-$CC}
"$cc" -O2 -shared -fPIC -Wall -Wno-unused-parameter -Wno-error=int-conversion -Wno-visibility -DHAVE_CONFIG_H \
-I"$INC" -I"$PA_SRC/src" -I"$HERE" \
-o "$OUT" "$HERE/$src" \
-L"$LIBS" -l:libpulsecore-13.0.so -l:libpulsecommon-13.0.so -l:libpulse.so $extra
@@ -54,3 +55,4 @@ build_one() {
ls -l "$OUT"
}
build_one module-aaudio-sink.c "$OUTDIR/module-aaudio-sink.so" -laaudio
build_one ../directaudio/sink/module-directaudio-native-sink.c "$OUTDIR/module-directaudio-native-sink.so" -laaudio "$CC28"
+502
View File
@@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
When a program is linked with a library, whether statically or using
a shared library, the combination of the two is legally speaking a
combined work, a derivative of the original library. The ordinary
General Public License therefore permits such linking only if the
entire combination fits its criteria of freedom. The Lesser General
Public License permits more lax criteria for linking other code with
the library.
We call this license the "Lesser" General Public License because it
does Less to protect the user's freedom than the ordinary General
Public License. It also provides other free software developers Less
of an advantage over competing non-free programs. These disadvantages
are the reason we use the ordinary General Public License for many
libraries. However, the Lesser license provides advantages in certain
special circumstances.
For example, on rare occasions, there may be a special need to
encourage the widest possible use of a certain library, so that it becomes
a de-facto standard. To achieve this, non-free programs must be
allowed to use the library. A more frequent case is that a free
library does the same job as widely used non-free libraries. In this
case, there is little to gain by limiting the free library to free
software only, so we use the Lesser General Public License.
In other cases, permission to use a particular library in non-free
programs enables a greater number of people to use a large body of
free software. For example, permission to use the GNU C Library in
non-free programs enables many more people to use the whole GNU
operating system, as well as its variant, the GNU/Linux operating
system.
Although the Lesser General Public License is Less protective of the
users' freedom, it does ensure that the user of a program that is
linked with the Library has the freedom and the wherewithal to run
that program using a modified version of the Library.
The precise terms and conditions for copying, distribution and
modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
program which contains a notice placed by the copyright holder or
other authorized party saying it may be distributed under the terms of
this Lesser General Public License (also called "this License").
Each licensee is addressed as "you".
A "library" means a collection of software functions and/or data
prepared so as to be conveniently linked with application programs
(which use some of those functions and data) to form executables.
The "Library", below, refers to any such software library or work
which has been distributed under these terms. A "work based on the
Library" means either the Library or any derivative work under
copyright law: that is to say, a work containing the Library or a
portion of it, either verbatim or with modifications and/or translated
straightforwardly into another language. (Hereinafter, translation is
included without limitation in the term "modification".)
"Source code" for a work means the preferred form of the work for
making modifications to it. For a library, complete source code means
all the source code for all modules it contains, plus any associated
interface definition files, plus the scripts used to control compilation
and installation of the library.
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running a program using the Library is not restricted, and output from
such a program is covered only if its contents constitute a work based
on the Library (independent of the use of the Library in a tool for
writing it). Whether that is true depends on what the Library does
and what the program that uses the Library does.
1. You may copy and distribute verbatim copies of the Library's
complete source code as you receive it, in any medium, provided that
you conspicuously and appropriately publish on each copy an
appropriate copyright notice and disclaimer of warranty; keep intact
all the notices that refer to this License and to the absence of any
warranty; and distribute a copy of this License along with the
Library.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange for a
fee.
2. You may modify your copy or copies of the Library or any portion
of it, thus forming a work based on the Library, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) The modified work must itself be a software library.
b) You must cause the files modified to carry prominent notices
stating that you changed the files and the date of any change.
c) You must cause the whole of the work to be licensed at no
charge to all third parties under the terms of this License.
d) If a facility in the modified Library refers to a function or a
table of data to be supplied by an application program that uses
the facility, other than as an argument passed when the facility
is invoked, then you must make a good faith effort to ensure that,
in the event an application does not supply such function or
table, the facility still operates, and performs whatever part of
its purpose remains meaningful.
(For example, a function in a library to compute square roots has
a purpose that is entirely well-defined independent of the
application. Therefore, Subsection 2d requires that any
application-supplied function or table used by this function must
be optional: if the application does not supply it, the square
root function must still compute square roots.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Library,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Library, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote
it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Library.
In addition, mere aggregation of another work not based on the Library
with the Library (or with a work based on the Library) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may opt to apply the terms of the ordinary GNU General Public
License instead of this License to a given copy of the Library. To do
this, you must alter all the notices that refer to this License, so
that they refer to the ordinary GNU General Public License, version 2,
instead of to this License. (If a newer version than version 2 of the
ordinary GNU General Public License has appeared, then you can specify
that version instead if you wish.) Do not make any other change in
these notices.
Once this change is made in a given copy, it is irreversible for
that copy, so the ordinary GNU General Public License applies to all
subsequent copies and derivative works made from that copy.
This option is useful when you wish to copy part of the code of
the Library into a program that is not a library.
4. You may copy and distribute the Library (or a portion or
derivative of it, under Section 2) in object code or executable form
under the terms of Sections 1 and 2 above provided that you accompany
it with the complete corresponding machine-readable source code, which
must be distributed under the terms of Sections 1 and 2 above on a
medium customarily used for software interchange.
If distribution of object code is made by offering access to copy
from a designated place, then offering equivalent access to copy the
source code from the same place satisfies the requirement to
distribute the source code, even though third parties are not
compelled to copy the source along with the object code.
5. A program that contains no derivative of any portion of the
Library, but is designed to work with the Library by being compiled or
linked with it, is called a "work that uses the Library". Such a
work, in isolation, is not a derivative work of the Library, and
therefore falls outside the scope of this License.
However, linking a "work that uses the Library" with the Library
creates an executable that is a derivative of the Library (because it
contains portions of the Library), rather than a "work that uses the
library". The executable is therefore covered by this License.
Section 6 states terms for distribution of such executables.
When a "work that uses the Library" uses material from a header file
that is part of the Library, the object code for the work may be a
derivative work of the Library even though the source code is not.
Whether this is true is especially significant if the work can be
linked without the Library, or if the work is itself a library. The
threshold for this to be true is not precisely defined by law.
If such an object file uses only numerical parameters, data
structure layouts and accessors, and small macros and small inline
functions (ten lines or less in length), then the use of the object
file is unrestricted, regardless of whether it is legally a derivative
work. (Executables containing this object code plus portions of the
Library will still fall under Section 6.)
Otherwise, if the work is a derivative of the Library, you may
distribute the object code for the work under the terms of Section 6.
Any executables containing that work also fall under Section 6,
whether or not they are linked directly with the Library itself.
6. As an exception to the Sections above, you may also combine or
link a "work that uses the Library" with the Library to produce a
work containing portions of the Library, and distribute that work
under terms of your choice, provided that the terms permit
modification of the work for the customer's own use and reverse
engineering for debugging such modifications.
You must give prominent notice with each copy of the work that the
Library is used in it and that the Library and its use are covered by
this License. You must supply a copy of this License. If the work
during execution displays copyright notices, you must include the
copyright notice for the Library among them, as well as a reference
directing the user to the copy of this License. Also, you must do one
of these things:
a) Accompany the work with the complete corresponding
machine-readable source code for the Library including whatever
changes were used in the work (which must be distributed under
Sections 1 and 2 above); and, if the work is an executable linked
with the Library, with the complete machine-readable "work that
uses the Library", as object code and/or source code, so that the
user can modify the Library and then relink to produce a modified
executable containing the modified Library. (It is understood
that the user who changes the contents of definitions files in the
Library will not necessarily be able to recompile the application
to use the modified definitions.)
b) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (1) uses at run time a
copy of the library already present on the user's computer system,
rather than copying library functions into the executable, and (2)
will operate properly with a modified version of the library, if
the user installs one, as long as the modified version is
interface-compatible with the version that the work was made with.
c) Accompany the work with a written offer, valid for at
least three years, to give the same user the materials
specified in Subsection 6a, above, for a charge no more
than the cost of performing this distribution.
d) If distribution of the work is made by offering access to copy
from a designated place, offer equivalent access to copy the above
specified materials from the same place.
e) Verify that the user has already received a copy of these
materials or that you have already sent this user a copy.
For an executable, the required form of the "work that uses the
Library" must include any data and utility programs needed for
reproducing the executable from it. However, as a special exception,
the materials to be distributed need not include anything that is
normally distributed (in either source or binary form) with the major
components (compiler, kernel, and so on) of the operating system on
which the executable runs, unless that component itself accompanies
the executable.
It may happen that this requirement contradicts the license
restrictions of other proprietary libraries that do not normally
accompany the operating system. Such a contradiction means you cannot
use both them and the Library together in an executable that you
distribute.
7. You may place library facilities that are a work based on the
Library side-by-side in a single library together with other library
facilities not covered by this License, and distribute such a combined
library, provided that the separate distribution of the work based on
the Library and of the other library facilities is otherwise
permitted, and provided that you do these two things:
a) Accompany the combined library with a copy of the same work
based on the Library, uncombined with any other library
facilities. This must be distributed under the terms of the
Sections above.
b) Give prominent notice with the combined library of the fact
that part of it is a work based on the Library, and explaining
where to find the accompanying uncombined form of the same work.
8. You may not copy, modify, sublicense, link with, or distribute
the Library except as expressly provided under this License. Any
attempt otherwise to copy, modify, sublicense, link with, or
distribute the Library is void, and will automatically terminate your
rights under this License. However, parties who have received copies,
or rights, from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
9. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Library or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Library (or any work based on the
Library), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Library or works based on it.
10. Each time you redistribute the Library (or any work based on the
Library), the recipient automatically receives a license from the
original licensor to copy, distribute, link with or modify the Library
subject to these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties with
this License.
11. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Library at all. For example, if a patent
license would not permit royalty-free redistribution of the Library by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Library.
If any portion of this section is held invalid or unenforceable under any
particular circumstance, the balance of the section is intended to apply,
and the section as a whole is intended to apply in other circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
12. If the distribution and/or use of the Library is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Library under this License may add
an explicit geographical distribution limitation excluding those countries,
so that distribution is permitted only in or among countries not thus
excluded. In such case, this License incorporates the limitation as if
written in the body of this License.
13. The Free Software Foundation may publish revised and/or new
versions of the Lesser General Public License from time to time.
Such new versions will be similar in spirit to the present version,
but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Library
specifies a version number of this License which applies to it and
"any later version", you have the option of following the terms and
conditions either of that version or of any later version published by
the Free Software Foundation. If the Library does not specify a
license version number, you may choose any version ever published by
the Free Software Foundation.
14. If you wish to incorporate parts of the Library into other free
programs whose distribution conditions are incompatible with these,
write to the author to ask for permission. For software which is
copyrighted by the Free Software Foundation, write to the Free
Software Foundation; we sometimes make exceptions for this. Our
decision will be guided by the two goals of preserving the free status
of all derivatives of our free software and of promoting the sharing
and reuse of software generally.
NO WARRANTY
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!
+209
View File
@@ -0,0 +1,209 @@
/* DirectAudio relay - the contract between the driver and the relay helper.
*
* Copyright 2026 The412Banner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* WHY THIS EXISTS. The driver's whole premise is an in-process AAudio client:
* the guest's WASAPI buffers are mixed and handed to Android's audio server
* from inside the game, no daemon in the path. That is only possible when the
* game process is a bionic process. Under a glibc runtime (the Linux Steam
* client, where the game runs inside a proot'd Arch rootfs on Valve's own
* ARM64 Proton) libaaudio cannot be loaded at all: it is a bionic library and
* the rootfs's dynamic linker does not know how to bring it into a glibc
* process. The game side therefore has to stop at a boundary it CAN cross, and
* the only thing both worlds agree on is the kernel: a unix socket, a memfd and
* a futex word.
*
* SHAPE. One helper process (directaudio-relay, bionic, links libaaudio) runs
* on the Android side and listens on a unix socket. Each game process that
* needs audio connects once, sends its launch config (the same knobs the
* in-process build reads from BANNER_AUDIO_DIRECT_*), and gets back one or two
* shared rings (memfds passed with SCM_RIGHTS):
*
* render ring game (producer) -> helper (consumer) -> AAudio OUTPUT
* capture ring helper (producer, AAudio INPUT) -> game (consumer)
*
* The driver keeps its mixer and its per-voice WASAPI rings exactly as in the
* in-process build; what used to be the AAudio data callback is now a pump
* thread that keeps the render ring topped up, and the capture callback is a
* pump that drains the capture ring into the capture voices. Everything that
* needs an AAudioStream (open, adaptive buffer growth and decay, route-change
* reopen, the stalled-callback watchdog, the live-config mailbox) moves to the
* helper unchanged in spirit.
*
* COST. One extra hand-off: the ring. The helper's callback pulls a burst from
* the ring, so the ring must hold at least one burst at every callback; the
* driver keeps DA_RING_TARGET_BURSTS bursts queued and the helper raises that
* target when a callback finds the ring short. Everything else - the AAudio
* buffer, AudioFlinger's own latency - is what the in-process build pays too.
*
* WIRE FORMAT. Fixed-width, native-endian, same-machine only. The two sides are
* different libcs but the same CPU, so no marshalling beyond fixed-size structs.
* Bump DA_RELAY_VERSION on any layout change; the helper refuses a mismatch.
*/
#ifndef DA_RELAY_PROTO_H
#define DA_RELAY_PROTO_H
#include <stdint.h>
#include <stddef.h>
#define DA_RELAY_VERSION 1
#define DA_RING_MAGIC 0x44415247u /* 'DARG' */
#define DA_HELLO_MAGIC 0x44414831u /* 'DAH1' */
#define DA_ACK_MAGIC 0x44414131u /* 'DAA1' */
/* Socket path. The driver reads BANNER_AUDIO_DIRECT_RELAY; when unset it falls
* back to $XDG_RUNTIME_DIR/DA_RELAY_DEFAULT_NAME, which a host that already
* hands its runtime dir into the session gets for free. */
#define DA_RELAY_ENV "BANNER_AUDIO_DIRECT_RELAY"
#define DA_RELAY_DEFAULT_NAME "directaudio-relay"
/* Both rings carry float32 interleaved stereo. The render ring is always
* 48 kHz (the mixer's output rate); the capture ring runs at whatever rate the
* input stream was granted, published in da_ring.rate, and the driver resamples
* per voice as the in-process build already does. */
#define DA_RING_RATE 48000
#define DA_RING_CHANNELS 2
/* Render ring sizing. Capacity is the ceiling adaptive growth can reach; the
* initial target is what the driver keeps queued. Two bursts: the helper's
* callback consumes one burst and wakes the pump, which then has a full burst
* period to refill before the next callback. */
#define DA_RING_CAP_MS 250
#define DA_RING_TARGET_BURSTS 2
#define DA_RING_MAX_TARGET_MS 100
/* Capture ring: 200 ms is far more than a game ever leaves queued; on overrun
* the helper drops the newest block, matching the in-process "guest is not
* draining" behaviour of dropping data rather than blocking the mic thread. */
#define DA_CAPTURE_RING_MS 200
enum da_ring_state
{
DA_RING_OPENING = 0,
DA_RING_PLAYING = 1,
DA_RING_ERROR = 2,
};
struct da_ring
{
uint32_t magic;
uint32_t version;
uint32_t cap_frames; /* ring capacity in frames */
uint32_t rate; /* frames per second of the data in this ring */
uint32_t channels; /* DA_RING_CHANNELS */
uint32_t _pad0;
/* Single producer, single consumer; monotonic frame totals, wrap-safe with
* unsigned arithmetic. Producer writes widx with RELEASE after the data;
* consumer writes ridx with RELEASE after it has copied the data out. */
volatile uint32_t widx;
volatile uint32_t ridx;
/* Futex word the CONSUMER of a render ring / PRODUCER of a capture ring
* bumps after each block, so the other side can sleep on it instead of
* polling. Waiters always use a timeout, so a missed wake only costs one
* period. */
volatile uint32_t wake;
volatile uint32_t quit; /* either side: tear down */
volatile uint32_t state; /* enum da_ring_state, helper-owned */
/* Render ring only, helper-owned, read by the driver: */
volatile int32_t target_frames; /* keep at least this many queued */
volatile int32_t hw_buf_frames; /* AAudio buffer size right now (get_latency) */
volatile int32_t hw_burst; /* frames per burst of the output stream */
volatile uint32_t underruns; /* callbacks that found fewer than they needed */
volatile uint32_t cb_count; /* data callbacks so far (liveness) */
uint32_t _pad1[3];
float data[]; /* cap_frames * channels */
};
static inline size_t da_ring_bytes(uint32_t cap_frames)
{
return sizeof(struct da_ring) + (size_t)cap_frames * DA_RING_CHANNELS * sizeof(float);
}
static inline uint32_t da_ring_avail(const struct da_ring *r)
{
uint32_t w = __atomic_load_n(&r->widx, __ATOMIC_ACQUIRE);
uint32_t rd = __atomic_load_n(&r->ridx, __ATOMIC_ACQUIRE);
return w - rd;
}
static inline uint32_t da_ring_space(const struct da_ring *r)
{
return r->cap_frames - da_ring_avail(r);
}
/* ---- wire messages ------------------------------------------------------- */
#define DA_HELLO_MIC 0x01u /* also open an INPUT stream + capture ring */
#define DA_HELLO_EXCLUSIVE 0x02u /* AAUDIO_SHARING_MODE_EXCLUSIVE requested */
#define DA_HELLO_ADAPTIVE 0x04u
#define DA_HELLO_DECAY 0x08u
#define DA_HELLO_WATCHDOG 0x10u
/* First message on a fresh connection, driver -> helper. Mirrors the launch
* config the in-process build derives from BANNER_AUDIO_DIRECT_* so a preset
* means the same thing under both runtimes. */
struct da_hello
{
uint32_t magic; /* DA_HELLO_MAGIC */
uint32_t version; /* DA_RELAY_VERSION */
uint32_t flags; /* DA_HELLO_* */
int32_t perf; /* 0 NONE, 1 LOW_LATENCY, 2 POWER_SAVING (host convention) */
int32_t target_ms; /* AAudio buffer, ms; 0 = use target_frames or the default */
int32_t max_ms; /* adaptive ceiling, ms; 0 = max_frames or the default */
int32_t target_frames; /* frame forms, used only when the ms forms are 0 */
int32_t max_frames;
uint32_t stall_ms; /* watchdog: callback silent this long => rebuild */
uint32_t quiet_ms; /* decay pacing, see the driver */
uint32_t punish_ms;
uint32_t max_backoff;
int32_t pid; /* the game process, for the log */
uint32_t log; /* BANNER_AUDIO_DIRECT_LOG */
char runtime_path[256]; /* BANNER_AUDIO_DIRECT_RUNTIME mailbox, "" = none */
char name[64]; /* process name, for the log */
};
#define DA_ACK_MIC_FAILED 0x01u /* mic asked for, input stream would not open */
/* Reply, helper -> driver, followed by SCM_RIGHTS carrying the ring fds:
* fd[0] = render ring, fd[1] = capture ring (present iff in_cap_frames > 0). */
struct da_ack
{
uint32_t magic; /* DA_ACK_MAGIC */
int32_t status; /* 0 = ok, else an AAudio error code (negative) */
int32_t rate; /* output stream rate (48000) */
int32_t burst; /* output frames per burst */
int32_t buf_frames; /* output buffer size as opened */
int32_t out_cap_frames; /* render ring capacity */
int32_t in_cap_frames; /* capture ring capacity, 0 = no capture ring */
int32_t in_rate; /* rate of the capture ring's data */
uint32_t flags; /* DA_ACK_* */
uint32_t _pad;
};
/* Subsequent messages, driver -> helper, on the same socket. The helper never
* writes after the ack; everything it has to say is in the ring header. EOF on
* the socket is how the helper learns the game is gone. */
enum da_msg_type
{
DA_MSG_MIC_START = 1, /* first capture voice started: make the mic hot */
DA_MSG_MIC_STOP = 2, /* last capture voice gone: stop (keep open) */
DA_MSG_PING = 3,
};
struct da_msg
{
uint32_t type;
int32_t arg;
};
#endif /* DA_RELAY_PROTO_H */
@@ -0,0 +1,782 @@
/*
* module-directaudio-native-sink: a PulseAudio 13 sink that is DirectAudio's AAudio engine,
* in-process. For the native Linux Steam client on Android (DroidDeck, Bannerlator's Linux
* session), whose sound can only ever reach a PulseAudio daemon: this module is where that
* daemon's mixed output meets Android, one step away from AudioFlinger, with the same engine the
* game driver has - adaptive device buffer that grows a burst on every xrun, optional decay with a
* remembered floor, a primed ring with fades instead of clicks, route-change / error reopen on a
* fresh stream, and a stall watchdog.
*
* It is the relay helper's per-client OUTPUT engine (directaudio-relay.c) with the socket and the
* shared-memory ring replaced by a ring in this process, fed by the sink's IO thread exactly as
* module-directaudio-sink feeds the relay. Compared with that module there is no second process
* and no 40 ms proot safety margin: the ring here only has to cover the IO thread's own
* scheduling jitter, so it starts at two bursts and grows only if a callback finds it short.
*
* The daemon must run on the Android side (the host app's process), not inside proot, for AAudio
* to be reachable at all - which is where both host apps already run it.
*
* Field fixes carried from the relay (MaxsTechReview, Droid-Deck/DroidDeck#338): prime before
* playing, fade on an underrun, one consumer per ring across a reopen, a device buffer of at
* least two bursts.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <errno.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>
#include <sys/resource.h>
#include <sys/syscall.h>
#include <time.h>
#include <unistd.h>
#include <aaudio/AAudio.h>
#include <pulse/rtclock.h>
#include <pulse/timeval.h>
#include <pulse/util.h>
#include <pulse/xmalloc.h>
#include <pulsecore/core-util.h>
#include <pulsecore/log.h>
#include <pulsecore/macro.h>
#include <pulsecore/modargs.h>
#include <pulsecore/module.h>
#include <pulsecore/rtpoll.h>
#include <pulsecore/sink.h>
#include <pulsecore/thread-mq.h>
#include <pulsecore/thread.h>
#include "da_relay_proto.h" /* struct da_ring + the ring helpers; nothing of the socket protocol */
PA_MODULE_AUTHOR("The412Banner");
PA_MODULE_DESCRIPTION("Android audio output: DirectAudio's AAudio engine, in-process");
PA_MODULE_VERSION(PACKAGE_VERSION);
PA_MODULE_LOAD_ONCE(false);
PA_MODULE_USAGE(
"sink_name=<name for the sink> "
"sink_properties=<properties for the sink> "
"volume=<initial volume, linear, 1.0 = full> "
"performance_mode=<0 none, 1 low latency, 2 power saving> "
"buffer_ms=<device buffer to start with, ms; rounded up to whole bursts, never below two> "
"max_ms=<largest the device buffer may grow to, ms> "
"ring_ms=<queue kept ahead of the device, ms; never below two bursts> "
"adaptive=<grow the buffers after underruns: 0 or 1> "
"decay=<shrink the device buffer again after a quiet spell: 0 or 1> "
"limiter=<soft-knee limiter on the way out: 0 or 1> "
"watchdog=<rebuild the stream when its callback stalls: 0 or 1>");
#define DEFAULT_SINK_NAME "DirectAudio"
#define STATS_EVERY_USEC (30 * PA_USEC_PER_SEC)
#define WATCHDOG_TICK_USEC (1 * PA_USEC_PER_SEC)
#define AUDIO_NICE (-16)
/* ---- tunables: the in-process driver's, same defaults ----------------------- */
#define DA_KNEE 0.75f
#define DA_DEFAULT_MS 12
#define DA_DEFAULT_MAX_MS 100
#define DA_DEFAULT_RING_MS 12
#define DA_RING_CAP_MS_LOCAL 250
#define DA_FREEZE_GAP_NS 500000000ull
#define DA_CB_STALL_NS 1000000000ull
#define DA_DECAY_QUIET_NS 10000000000ull
#define DA_DECAY_PUNISH_NS 5000000000ull
#define DA_DECAY_MAX_BACKOFF 32
#define DA_MIN_BUFFER_BURSTS 2
#define DA_FADE_FRAMES 64
static const char* const valid_modargs[] = {
"sink_name", "sink_properties", "volume", "performance_mode", "buffer_ms", "max_ms", "ring_ms",
"adaptive", "decay", "limiter", "watchdog", NULL
};
struct userdata {
pa_core *core;
pa_module *module;
pa_sink *sink;
pa_thread *thread;
pa_thread_mq thread_mq;
pa_rtpoll *rtpoll;
pa_sample_spec ss;
size_t frame_size;
/* configuration */
aaudio_performance_mode_t perf;
int32_t target_ms, max_ms, ring_ms;
bool adaptive, decay, limiter, watchdog_on;
/* the ring: this process's, same layout as the relay's so the engine is shared */
struct da_ring *ring;
int32_t burst;
int32_t ring_max_target;
/* the one OUTPUT stream and its adaptive state (the relay's struct client, minus the socket) */
AAudioStream *aq;
pthread_mutex_t lock;
int32_t last_xrun;
uint64_t last_cb_ns, last_xrun_ns, last_decay_ns, wd_last_tick_ns;
int32_t base_buf_frames, decay_floor;
unsigned int decay_backoff, cb_count, wd_last_cb;
int reopen_running, reopen_redo;
int consuming, primed, starved;
volatile int dead;
/* what the IO thread last logged, so engine changes made on the AAudio thread get a line */
int32_t seen_target, seen_hw_buf;
uint32_t seen_underruns;
pa_usec_t next_watchdog, settled_at, stats_at;
unsigned int opens;
};
static uint64_t now_ns(void) {
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t) ts.tv_sec * 1000000000ull + (uint64_t) ts.tv_nsec;
}
static void request_reopen(struct userdata *u, const char *why);
/* ---- the engine: the relay's out_cb / open_output / reopen / watchdog, on a local ring ---- */
static void fade(float *p, uint32_t frames, int in) {
uint32_t i, ch;
for (i = 0; i < frames; i++) {
float g = (float) (in ? i + 1 : frames - i) / (float) (frames + 1);
for (ch = 0; ch < DA_RING_CHANNELS; ch++)
p[(size_t) i * DA_RING_CHANNELS + ch] *= g;
}
}
/* The driver's soft-knee limiter: below DA_KNEE the signal is untouched, so ordinary material is
* bit-identical; above it a smooth knee folds the overshoot back under full scale. */
static void limit(float *p, uint32_t samples) {
uint32_t i;
for (i = 0; i < samples; i++) {
float x = p[i], a = x < 0.0f ? -x : x;
if (a > DA_KNEE) {
float t = (a - DA_KNEE) / (1.0f - DA_KNEE);
float y = DA_KNEE + (1.0f - DA_KNEE) * (t / (1.0f + t));
p[i] = x < 0.0f ? -y : y;
}
}
}
static aaudio_data_callback_result_t out_cb(AAudioStream *aq, void *user, void *audioData, int32_t numFrames) {
struct userdata *u = user;
struct da_ring *r = u->ring;
float *out = audioData;
AAudioStream *live = __atomic_load_n(&u->aq, __ATOMIC_SEQ_CST);
uint32_t cap = r->cap_frames;
uint32_t frames = (uint32_t) numFrames;
uint32_t ridx, avail, n = 0, i;
int fade_in = 0, short_read = 0, starving = 0;
uint64_t now;
/* Only the promoted stream reads the ring; an outgoing one during a reopen plays silence. */
if ((live && aq != live) || __atomic_exchange_n(&u->consuming, 1, __ATOMIC_ACQUIRE)) {
memset(out, 0, (size_t) frames * DA_RING_CHANNELS * sizeof(float));
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
ridx = __atomic_load_n(&r->ridx, __ATOMIC_ACQUIRE);
avail = __atomic_load_n(&r->widx, __ATOMIC_ACQUIRE) - ridx;
if (!u->primed) {
uint32_t start = (uint32_t) __atomic_load_n(&r->target_frames, __ATOMIC_ACQUIRE);
if (start < frames) start = frames;
if (start > cap) start = cap;
u->primed = fade_in = avail >= start;
if (u->primed) u->starved = 0;
else starving = u->starved;
}
if (u->primed) {
uint32_t slot = ridx % cap, first;
n = frames < avail ? frames : avail;
first = cap - slot < n ? cap - slot : n;
memcpy(out, &r->data[(size_t) slot * DA_RING_CHANNELS], (size_t) first * DA_RING_CHANNELS * sizeof(float));
if (n > first)
memcpy(out + (size_t) first * DA_RING_CHANNELS, r->data, (size_t) (n - first) * DA_RING_CHANNELS * sizeof(float));
if (u->limiter)
limit(out, n * DA_RING_CHANNELS);
if (fade_in)
fade(out, n < DA_FADE_FRAMES ? n : DA_FADE_FRAMES, 1);
if (n < frames) {
uint32_t tail = n < DA_FADE_FRAMES ? n : DA_FADE_FRAMES;
fade(out + (size_t) (n - tail) * DA_RING_CHANNELS, tail, 0);
u->primed = 0;
u->starved = 1;
short_read = 1;
}
__atomic_store_n(&r->ridx, ridx + n, __ATOMIC_RELEASE);
}
for (i = n * DA_RING_CHANNELS; i < frames * DA_RING_CHANNELS; i++)
out[i] = 0.0f;
__atomic_store_n(&u->consuming, 0, __ATOMIC_RELEASE);
now = now_ns();
{
uint64_t prev = __atomic_exchange_n(&u->last_cb_ns, now, __ATOMIC_SEQ_CST);
if (prev && now - prev > DA_FREEZE_GAP_NS) {
u->last_xrun = AAudioStream_getXRunCount(aq);
u->last_xrun_ns = now;
}
}
__atomic_add_fetch(&u->cb_count, 1, __ATOMIC_SEQ_CST);
__atomic_store_n(&r->cb_count, u->cb_count, __ATOMIC_RELAXED);
/* The ring's own adaptive step: a short ring means the IO thread did not get scheduled in
* time - an xrun one stage earlier - so keep one more burst queued. Only grows. */
if (short_read)
__atomic_add_fetch(&r->underruns, 1, __ATOMIC_RELAXED);
if ((short_read || starving) && u->adaptive) {
int32_t burst = AAudioStream_getFramesPerBurst(aq);
int32_t cur = __atomic_load_n(&r->target_frames, __ATOMIC_RELAXED);
int32_t want = cur + (burst > 0 ? burst : numFrames);
if (want > u->ring_max_target) want = u->ring_max_target;
if (want > cur)
__atomic_store_n(&r->target_frames, want, __ATOMIC_RELEASE);
}
/* The device buffer: grow a burst per xrun; decay a burst after a quiet spell, never below
* the floor a punished decay taught us. */
if (u->adaptive) {
int32_t xruns = AAudioStream_getXRunCount(aq);
int32_t burst = AAudioStream_getFramesPerBurst(aq);
int32_t cur = AAudioStream_getBufferSizeInFrames(aq);
if (xruns > u->last_xrun) {
int32_t capf = AAudioStream_getBufferCapacityInFrames(aq);
int32_t want = cur + (burst > 0 ? burst : 1);
int32_t max_frames = u->max_ms > 0 ? u->max_ms * DA_RING_RATE / 1000 : 0;
if (max_frames > 0 && want > max_frames) want = max_frames;
if (want > capf) want = capf;
if (want > cur) AAudioStream_setBufferSizeInFrames(aq, want);
if (u->decay && u->last_decay_ns && now - u->last_decay_ns < DA_DECAY_PUNISH_NS) {
if (want > u->decay_floor) u->decay_floor = want;
if (u->decay_backoff < DA_DECAY_MAX_BACKOFF) u->decay_backoff *= 2;
}
u->last_xrun = xruns;
u->last_xrun_ns = now;
__atomic_store_n(&r->hw_buf_frames, AAudioStream_getBufferSizeInFrames(aq), __ATOMIC_RELAXED);
} else if (u->decay && burst > 0) {
uint64_t quiet = DA_DECAY_QUIET_NS * u->decay_backoff;
int32_t floor = u->base_buf_frames;
if (u->decay_floor > floor) floor = u->decay_floor;
if (cur > floor && u->last_xrun_ns && now - u->last_xrun_ns > quiet &&
(!u->last_decay_ns || now - u->last_decay_ns > quiet)) {
int32_t want = cur - burst;
if (want < floor) want = floor;
if (want < cur) {
AAudioStream_setBufferSizeInFrames(aq, want);
u->last_decay_ns = now;
__atomic_store_n(&r->hw_buf_frames, AAudioStream_getBufferSizeInFrames(aq), __ATOMIC_RELAXED);
}
}
}
}
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static void out_error_cb(AAudioStream *aq, void *user, aaudio_result_t error) {
struct userdata *u = user;
if (aq != __atomic_load_n(&u->aq, __ATOMIC_SEQ_CST)) return;
/* A disconnected stream (headphones plugged or unplugged, a Bluetooth route coming or going)
* can never be restarted: it has to be closed and a new one opened on the current route. */
if (error != AAUDIO_ERROR_DISCONNECTED &&
error != AAUDIO_ERROR_INVALID_STATE &&
error != AAUDIO_ERROR_INVALID_HANDLE &&
error != AAUDIO_ERROR_TIMEOUT)
return;
request_reopen(u, "stream error");
}
/* 48 kHz / float / stereo, buffer from the ms form rounded up to a burst and never below two,
* capacity from the ceiling. The ring target floor is two bursts or ring_ms, whichever is more. */
static aaudio_result_t open_output(struct userdata *u, AAudioStream **out) {
AAudioStreamBuilder *builder = NULL;
AAudioStream *aq = NULL;
aaudio_result_t res;
int32_t capf, burst, want;
res = AAudio_createStreamBuilder(&builder);
if (res != AAUDIO_OK || !builder) return res != AAUDIO_OK ? res : AAUDIO_ERROR_NO_MEMORY;
AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
AAudioStreamBuilder_setPerformanceMode(builder, u->perf);
AAudioStreamBuilder_setUsage(builder, AAUDIO_USAGE_GAME);
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_FLOAT);
AAudioStreamBuilder_setChannelCount(builder, DA_RING_CHANNELS);
AAudioStreamBuilder_setSampleRate(builder, DA_RING_RATE);
AAudioStreamBuilder_setDataCallback(builder, out_cb, u);
AAudioStreamBuilder_setErrorCallback(builder, out_error_cb, u);
AAudioStreamBuilder_setBufferCapacityInFrames(builder, (u->max_ms > 0 ? u->max_ms : DA_DEFAULT_MAX_MS) * DA_RING_RATE / 1000);
res = AAudioStreamBuilder_openStream(builder, &aq);
AAudioStreamBuilder_delete(builder);
if (res != AAUDIO_OK || !aq) return res != AAUDIO_OK ? res : AAUDIO_ERROR_INTERNAL;
capf = AAudioStream_getBufferCapacityInFrames(aq);
burst = AAudioStream_getFramesPerBurst(aq);
want = (u->target_ms > 0 ? u->target_ms : DA_DEFAULT_MS) * DA_RING_RATE / 1000;
if (burst > 0) {
int32_t nb = (want + burst - 1) / burst;
want = (nb < 1 ? 1 : nb) * burst;
if (want < DA_MIN_BUFFER_BURSTS * burst) want = DA_MIN_BUFFER_BURSTS * burst;
}
if (want > capf) want = capf;
if (want > 0) AAudioStream_setBufferSizeInFrames(aq, want);
if (burst <= 0) burst = 192;
u->burst = burst;
u->ring_max_target = DA_RING_MAX_TARGET_MS * DA_RING_RATE / 1000;
if (u->ring_max_target > (int32_t) u->ring->cap_frames) u->ring_max_target = (int32_t) u->ring->cap_frames;
{
int32_t floor = DA_RING_TARGET_BURSTS * burst;
int32_t asked = (u->ring_ms > 0 ? u->ring_ms : DA_DEFAULT_RING_MS) * DA_RING_RATE / 1000;
if (floor < asked) floor = asked;
if (floor > u->ring_max_target) floor = u->ring_max_target;
if (__atomic_load_n(&u->ring->target_frames, __ATOMIC_ACQUIRE) < floor)
__atomic_store_n(&u->ring->target_frames, floor, __ATOMIC_RELEASE);
}
__atomic_store_n(&u->ring->hw_burst, burst, __ATOMIC_RELAXED);
u->last_xrun = AAudioStream_getXRunCount(aq);
u->base_buf_frames = AAudioStream_getBufferSizeInFrames(aq);
u->decay_floor = 0;
u->decay_backoff = 1;
u->last_xrun_ns = now_ns();
u->last_decay_ns = 0;
__atomic_store_n(&u->ring->hw_buf_frames, u->base_buf_frames, __ATOMIC_RELAXED);
pa_log("directaudio-native-sink: open #%u: device buffer %d frames (%d ms), burst %d, capacity %d, performance mode %d (asked %d), ring target %d frames - Android adds its own output latency on top",
++u->opens, u->base_buf_frames, u->base_buf_frames * 1000 / DA_RING_RATE, AAudioStream_getFramesPerBurst(aq),
capf, AAudioStream_getPerformanceMode(aq), u->perf, (int) u->ring->target_frames);
res = AAudioStream_requestStart(aq);
if (res != AAUDIO_OK) { AAudioStream_close(aq); return res; }
__atomic_store_n(&u->last_cb_ns, now_ns(), __ATOMIC_SEQ_CST);
u->wd_last_tick_ns = 0;
__atomic_store_n(&u->ring->state, DA_RING_PLAYING, __ATOMIC_RELEASE);
*out = aq;
return AAUDIO_OK;
}
static void *reopen_thread(void *user) {
struct userdata *u = user;
for (;;) {
AAudioStream *old = NULL, *neu = NULL;
int expected = 0;
__atomic_store_n(&u->reopen_redo, 0, __ATOMIC_SEQ_CST);
if (u->dead) break;
if (open_output(u, &neu) == AAUDIO_OK) {
pthread_mutex_lock(&u->lock);
old = u->aq;
__atomic_store_n(&u->aq, neu, __ATOMIC_SEQ_CST);
pthread_mutex_unlock(&u->lock);
} else
pa_log("directaudio-native-sink: reopen failed; keeping the old stream");
if (old) {
AAudioStream_requestStop(old);
AAudioStream_close(old);
pa_log("directaudio-native-sink: reopened the output on the current route");
}
if (__atomic_load_n(&u->reopen_redo, __ATOMIC_SEQ_CST)) { usleep(20000); continue; }
__atomic_store_n(&u->reopen_running, 0, __ATOMIC_SEQ_CST);
if (!__atomic_load_n(&u->reopen_redo, __ATOMIC_SEQ_CST)) break;
if (!__atomic_compare_exchange_n(&u->reopen_running, &expected, 1, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST))
break;
}
return NULL;
}
static void request_reopen(struct userdata *u, const char *why) {
int expected = 0;
__atomic_store_n(&u->reopen_redo, 1, __ATOMIC_SEQ_CST);
if (__atomic_compare_exchange_n(&u->reopen_running, &expected, 1, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST)) {
pthread_t th;
pa_log("directaudio-native-sink: reopen: %s", why);
if (pthread_create(&th, NULL, reopen_thread, u))
__atomic_store_n(&u->reopen_running, 0, __ATOMIC_SEQ_CST);
else
pthread_detach(th);
}
}
/* Ticked once a second from the IO thread: a callback silent for a second is a dead stream. */
static void watchdog(struct userdata *u) {
uint64_t now = now_ns(), last_cb, prev_tick;
unsigned int cb;
if (!u->watchdog_on) return;
if (!__atomic_load_n(&u->aq, __ATOMIC_SEQ_CST)) return;
prev_tick = u->wd_last_tick_ns;
u->wd_last_tick_ns = now;
cb = __atomic_load_n(&u->cb_count, __ATOMIC_SEQ_CST);
if (!prev_tick || now - prev_tick > 2 * DA_FREEZE_GAP_NS + 1000000000ull) {
u->wd_last_cb = cb;
__atomic_store_n(&u->last_cb_ns, now, __ATOMIC_SEQ_CST);
return;
}
if (cb != u->wd_last_cb) { u->wd_last_cb = cb; return; }
last_cb = __atomic_load_n(&u->last_cb_ns, __ATOMIC_SEQ_CST);
if (!last_cb || now - last_cb < DA_CB_STALL_NS) return;
__atomic_store_n(&u->last_cb_ns, now, __ATOMIC_SEQ_CST);
request_reopen(u, "data callback stalled");
}
static void close_output(struct userdata *u) {
AAudioStream *aq;
u->dead = 1;
pthread_mutex_lock(&u->lock);
aq = u->aq;
__atomic_store_n(&u->aq, NULL, __ATOMIC_SEQ_CST);
pthread_mutex_unlock(&u->lock);
if (aq) {
AAudioStream_requestStop(aq);
AAudioStream_close(aq);
}
/* A reopen still in flight sees u->dead and stops; give it a moment to let go of u. */
while (__atomic_load_n(&u->reopen_running, __ATOMIC_SEQ_CST))
usleep(10000);
}
/* ---- the PulseAudio side: module-directaudio-sink's producer, on the local ring ---- */
static pa_usec_t frames_to_usec(const struct userdata *u, int64_t frames) {
return (pa_usec_t) (frames * (int64_t) PA_USEC_PER_SEC / (int64_t) u->ss.rate);
}
static pa_usec_t sink_latency(struct userdata *u) {
return frames_to_usec(u, (int64_t) da_ring_avail(u->ring) + (u->ring->hw_buf_frames > 0 ? u->ring->hw_buf_frames : 0));
}
static void produce(struct userdata *u, uint32_t frames) {
struct da_ring *r = u->ring;
uint32_t w = __atomic_load_n(&r->widx, __ATOMIC_ACQUIRE);
uint32_t pos = w % r->cap_frames;
uint32_t first = PA_MIN(frames, r->cap_frames - pos);
float *dst = r->data + (size_t) pos * DA_RING_CHANNELS;
size_t bytes = (size_t) frames * u->frame_size;
if (PA_SINK_IS_OPENED(u->sink->thread_info.state)) {
pa_memchunk chunk;
const uint8_t *src;
if (u->sink->thread_info.rewind_requested)
pa_sink_process_rewind(u->sink, 0);
pa_sink_render_full(u->sink, bytes, &chunk);
src = pa_memblock_acquire_chunk(&chunk);
memcpy(dst, src, (size_t) first * u->frame_size);
if (frames > first)
memcpy(r->data, src + (size_t) first * u->frame_size, (size_t) (frames - first) * u->frame_size);
pa_memblock_release(chunk.memblock);
pa_memblock_unref(chunk.memblock);
} else {
memset(dst, 0, (size_t) first * u->frame_size);
if (frames > first)
memset(r->data, 0, (size_t) (frames - first) * u->frame_size);
}
__atomic_store_n(&r->widx, w + frames, __ATOMIC_RELEASE);
}
/* Tops the ring up to the engine's target and narrates what the engine changed. */
static void service_ring(struct userdata *u) {
struct da_ring *r = u->ring;
uint32_t avail, space;
int32_t target = __atomic_load_n(&r->target_frames, __ATOMIC_ACQUIRE);
int32_t hw = __atomic_load_n(&r->hw_buf_frames, __ATOMIC_RELAXED);
uint32_t under = __atomic_load_n(&r->underruns, __ATOMIC_RELAXED);
pa_usec_t now = pa_rtclock_now();
if (target <= 0) target = 2 * u->burst;
avail = da_ring_avail(r);
space = da_ring_space(r);
if (avail < (uint32_t) target) {
uint32_t want = PA_MIN((uint32_t) target - avail, space);
if (want > 0)
produce(u, want);
}
if (target != u->seen_target || hw != u->seen_hw_buf) {
pa_sink_set_max_request_within_thread(u->sink, (size_t) target * u->frame_size);
pa_sink_set_fixed_latency_within_thread(u->sink, frames_to_usec(u, (int64_t) target + (hw > 0 ? hw : 0)));
}
if (target != u->seen_target) {
if (u->seen_target)
pa_log("directaudio-native-sink: ring grow: target %d -> %d frames (%d ms)", u->seen_target, target, target * 1000 / DA_RING_RATE);
u->seen_target = target;
}
if (hw != u->seen_hw_buf) {
if (u->seen_hw_buf)
pa_log("directaudio-native-sink: device buffer %d -> %d frames (%d ms)", u->seen_hw_buf, hw, hw * 1000 / DA_RING_RATE);
u->seen_hw_buf = hw;
}
if (u->settled_at && now >= u->settled_at) {
pa_log("directaudio-native-sink: after 10 s: device buffer %d frames, ring target %d, ring underruns %u, stream xruns %d",
hw, target, under, u->aq ? AAudioStream_getXRunCount(u->aq) : -1);
u->settled_at = 0;
}
if (under != u->seen_underruns && now - u->stats_at >= STATS_EVERY_USEC) {
pa_log("directaudio-native-sink: %u ring underrun(s) so far, target %d frames, device buffer %d", under, target, hw);
u->seen_underruns = under;
u->stats_at = now;
}
if (now >= u->next_watchdog) {
watchdog(u);
u->next_watchdog = now + WATCHDOG_TICK_USEC;
}
}
static int sink_process_msg(pa_msgobject *o, int code, void *data, int64_t offset, pa_memchunk *chunk) {
struct userdata *u = PA_SINK(o)->userdata;
switch (code) {
case PA_SINK_MESSAGE_GET_LATENCY:
*((pa_usec_t*) data) = sink_latency(u);
return 0;
}
return pa_sink_process_msg(o, code, data, offset, chunk);
}
static void thread_func(void *userdata) {
struct userdata *u = userdata;
pa_log_debug("IO thread starting");
pa_thread_mq_install(&u->thread_mq);
if (setpriority(PRIO_PROCESS, (id_t) syscall(SYS_gettid), AUDIO_NICE) < 0)
pa_log_debug("directaudio-native-sink: could not raise the IO thread's priority (%s)", strerror(errno));
if (u->core->realtime_scheduling)
pa_thread_make_realtime(u->core->realtime_priority);
pa_rtpoll_set_timer_relative(u->rtpoll, 0);
for (;;) {
int ret;
/* Half a burst between visits, never blocking on the stream: clients' audio reaches this
* thread as messages pa_rtpoll_run handles, and a thread stuck in a write or a wait lets
* them run dry (the crackle #338 fixed). */
service_ring(u);
pa_rtpoll_set_timer_relative(u->rtpoll, PA_MAX(frames_to_usec(u, u->burst) / 2, PA_USEC_PER_MSEC));
if ((ret = pa_rtpoll_run(u->rtpoll)) < 0)
goto fail;
if (ret == 0)
goto finish;
}
fail:
pa_asyncmsgq_post(u->thread_mq.outq, PA_MSGOBJECT(u->core), PA_CORE_MESSAGE_UNLOAD_MODULE, u->module, 0, NULL, NULL);
pa_asyncmsgq_wait_for(u->thread_mq.inq, PA_MESSAGE_SHUTDOWN);
finish:
pa_log_debug("IO thread shutting down");
}
void pa__done(pa_module *m);
int pa__init(pa_module *m) {
struct userdata *u = NULL;
pa_modargs *ma = NULL;
pa_sink_new_data data;
pa_channel_map map;
pa_cvolume volume;
uint32_t perf = 1, buffer_ms = DA_DEFAULT_MS, max_ms = DA_DEFAULT_MAX_MS, ring_ms = DA_DEFAULT_RING_MS;
double linear_volume = 1.0;
bool adaptive = true, decay = false, limiter = true, watchdog_on = true;
AAudioStream *aq = NULL;
aaudio_result_t res;
uint32_t cap_frames;
pa_assert(m);
if (!(ma = pa_modargs_new(m->argument, valid_modargs))) {
pa_log("Failed to parse module arguments.");
goto fail;
}
if (pa_modargs_get_value_u32(ma, "performance_mode", &perf) < 0 || perf > 2) {
pa_log("performance_mode must be 0, 1 or 2");
goto fail;
}
if (pa_modargs_get_value_u32(ma, "buffer_ms", &buffer_ms) < 0 || buffer_ms == 0 || buffer_ms > 200) {
pa_log("buffer_ms must be between 1 and 200");
goto fail;
}
if (pa_modargs_get_value_u32(ma, "max_ms", &max_ms) < 0 || max_ms < buffer_ms || max_ms > 250) {
pa_log("max_ms must be between buffer_ms and 250");
goto fail;
}
if (pa_modargs_get_value_u32(ma, "ring_ms", &ring_ms) < 0 || ring_ms == 0 || ring_ms > 100) {
pa_log("ring_ms must be between 1 and 100");
goto fail;
}
if (pa_modargs_get_value_boolean(ma, "adaptive", &adaptive) < 0 ||
pa_modargs_get_value_boolean(ma, "decay", &decay) < 0 ||
pa_modargs_get_value_boolean(ma, "limiter", &limiter) < 0 ||
pa_modargs_get_value_boolean(ma, "watchdog", &watchdog_on) < 0) {
pa_log("adaptive, decay, limiter and watchdog must be 0 or 1");
goto fail;
}
if (pa_modargs_get_value_double(ma, "volume", &linear_volume) < 0 || linear_volume < 0.0 || linear_volume > 10.0) {
pa_log("volume must be a linear factor between 0 and 10");
goto fail;
}
m->userdata = u = pa_xnew0(struct userdata, 1);
u->core = m->core;
u->module = m;
u->perf = perf == 0 ? AAUDIO_PERFORMANCE_MODE_NONE : perf == 2 ? AAUDIO_PERFORMANCE_MODE_POWER_SAVING : AAUDIO_PERFORMANCE_MODE_LOW_LATENCY;
u->target_ms = (int32_t) buffer_ms;
u->max_ms = (int32_t) max_ms;
u->ring_ms = (int32_t) ring_ms;
u->adaptive = adaptive;
u->decay = decay;
u->limiter = limiter;
u->watchdog_on = watchdog_on;
u->ss.format = PA_SAMPLE_FLOAT32NE;
u->ss.rate = DA_RING_RATE;
u->ss.channels = DA_RING_CHANNELS;
u->frame_size = pa_frame_size(&u->ss);
u->burst = 192;
pthread_mutex_init(&u->lock, NULL);
pa_channel_map_init_stereo(&map);
/* The ring: the relay's layout in this process's memory. */
cap_frames = DA_RING_CAP_MS_LOCAL * DA_RING_RATE / 1000;
u->ring = pa_xmalloc0(da_ring_bytes(cap_frames));
u->ring->magic = DA_RING_MAGIC;
u->ring->version = DA_RELAY_VERSION;
u->ring->cap_frames = cap_frames;
u->ring->rate = DA_RING_RATE;
u->ring->channels = DA_RING_CHANNELS;
u->ring->target_frames = 0;
if ((res = open_output(u, &aq)) != AAUDIO_OK) {
pa_log("directaudio-native-sink: could not open the AAudio output (%s); is the daemon running on the Android side?", AAudio_convertResultToText(res));
goto fail;
}
__atomic_store_n(&u->aq, aq, __ATOMIC_SEQ_CST);
u->seen_hw_buf = u->base_buf_frames;
u->seen_target = u->ring->target_frames;
u->settled_at = pa_rtclock_now() + 10 * PA_USEC_PER_SEC;
u->stats_at = pa_rtclock_now();
u->rtpoll = pa_rtpoll_new();
if (pa_thread_mq_init(&u->thread_mq, m->core->mainloop, u->rtpoll) < 0) {
pa_log("pa_thread_mq_init() failed.");
goto fail;
}
pa_sink_new_data_init(&data);
data.driver = __FILE__;
data.module = m;
pa_sink_new_data_set_name(&data, pa_modargs_get_value(ma, "sink_name", DEFAULT_SINK_NAME));
pa_sink_new_data_set_sample_spec(&data, &u->ss);
pa_sink_new_data_set_channel_map(&data, &map);
pa_cvolume_set(&volume, u->ss.channels, pa_sw_volume_from_linear(linear_volume));
pa_sink_new_data_set_volume(&data, &volume);
pa_proplist_sets(data.proplist, PA_PROP_DEVICE_STRING, "directaudio");
pa_proplist_sets(data.proplist, PA_PROP_DEVICE_DESCRIPTION, "Android audio output (DirectAudio)");
pa_proplist_sets(data.proplist, PA_PROP_DEVICE_CLASS, "sound");
pa_proplist_sets(data.proplist, PA_PROP_DEVICE_API, "directaudio");
if (pa_modargs_get_proplist(ma, "sink_properties", data.proplist, PA_UPDATE_REPLACE) < 0) {
pa_log("Invalid properties");
pa_sink_new_data_done(&data);
goto fail;
}
u->sink = pa_sink_new(m->core, &data, PA_SINK_HARDWARE | PA_SINK_LATENCY);
pa_sink_new_data_done(&data);
if (!u->sink) {
pa_log("Failed to create sink.");
goto fail;
}
u->sink->parent.process_msg = sink_process_msg;
u->sink->userdata = u;
pa_sink_set_asyncmsgq(u->sink, u->thread_mq.inq);
pa_sink_set_rtpoll(u->sink, u->rtpoll);
pa_sink_set_max_request(u->sink, (size_t) u->ring->target_frames * u->frame_size);
/* What clients should keep queued on their side: the ring's starting target plus the device
* buffer. Grows are reported live through GET_LATENCY. */
pa_sink_set_fixed_latency(u->sink, frames_to_usec(u, (int64_t) u->ring->target_frames + u->base_buf_frames));
if (!(u->thread = pa_thread_new("directaudio-native-sink", thread_func, u))) {
pa_log("Failed to create thread.");
goto fail;
}
pa_sink_put(u->sink);
pa_modargs_free(ma);
return 0;
fail:
if (ma)
pa_modargs_free(ma);
pa__done(m);
return -1;
}
int pa__get_n_used(pa_module *m) {
struct userdata *u;
pa_assert(m);
pa_assert_se(u = m->userdata);
return pa_sink_linked_by(u->sink);
}
void pa__done(pa_module *m) {
struct userdata *u;
pa_assert(m);
if (!(u = m->userdata))
return;
if (u->sink)
pa_sink_unlink(u->sink);
if (u->thread) {
pa_asyncmsgq_send(u->thread_mq.inq, NULL, PA_MESSAGE_SHUTDOWN, NULL, 0, NULL);
pa_thread_free(u->thread);
}
pa_thread_mq_done(&u->thread_mq);
if (u->sink)
pa_sink_unref(u->sink);
close_output(u);
if (u->rtpoll)
pa_rtpoll_free(u->rtpoll);
pthread_mutex_destroy(&u->lock);
pa_xfree(u->ring);
pa_xfree(u);
}
@@ -291,7 +291,7 @@ def libraries(steam_root):
except OSError:
text = ""
paths = [path.replace("\\\\", "\\") for path in re.findall(r'"path"\s+"((?:[^"\\]|\\.)*)"', text)]
return list(dict.fromkeys([Path(steam_root), Path(LIBRARY)] + [Path(path) for path in paths]))
return list(dict.fromkeys([Path(steam_root)] + [Path(path) for path in paths]))
def ours(manifest, appid):
@@ -311,6 +311,16 @@ def unpark(steamapps):
os.replace(manifest, live)
def seeded(steamapps, game, appid):
target = steamapps / "common" / f"DroidDeck-{appid}"
manifest = steamapps / f"appmanifest_{appid}.acf"
try:
return (target.is_symlink() and target.is_dir() and manifest.is_file() and ours(manifest, appid)
and os.readlink(target) in (game.get("folder", ""), legacy_path(game.get("folder", ""))))
except OSError:
return False
def park(steamapps):
for target in sorted((steamapps / "common").glob("DroidDeck-*")):
appid = target.name.removeprefix("DroidDeck-")
@@ -428,6 +438,9 @@ def route(steam_root, acct, games):
continue
except OSError as error:
print(f"droiddeck-steam-games: import unavailable ({error})")
elif isinstance(appid, int) and 0 < appid < 0x80000000 and seeded(steamapps, game, appid):
routes[str(game["appid"])] = appid
continue
shortcuts.append(game)
try:
park(steamapps)
@@ -8,7 +8,7 @@ ROOTFS_SHA256=2854b06d3ff1b8f6e526135bfb6dd5b7b30ab3ab73e79ae933a3d9fed959a178
CDN=https://client-update.fastly.steamstatic.com
# Must match the -clientbeta droiddeck-session starts this client with (steam_channel).
X64_CHANNEL=steamdeck_publicbeta
MANIFEST=steam_client_${X64_CHANNEL}_ubuntu12
MANIFEST=steam_client_${X64_CHANNEL}_steamrt64
REAL_HOME=${HOME:-/root}
X64_HOME=${BL_X64_HOME:-$REAL_HOME/.droiddeck-x64}
@@ -37,17 +37,17 @@ x64_client_parts() {
/^\t"/ && NF >= 3 && $4 == "" { block = $2 }
$2 == "file" { file[block] = $4 }
$2 == "sha2" { sha[block] = $4 }
END { for (b in file) if (b ~ /_all$/ || b ~ /_ubuntu12$/) print b, file[b], sha[b] }
END { for (b in file) if (b ~ /_all$/ || b ~ /_steamrt64$/) print b, file[b], sha[b] }
' "$1" | sort
}
x64_sync_client() {
local chan cur version work total i block file sum old
chan=$(cat "$STEAM_X64/package/beta" 2>/dev/null || echo "$X64_CHANNEL")
old=$STEAM_X64/package/steam_client_${chan}_ubuntu12.manifest
old=$STEAM_X64/package/steam_client_${chan}_steamrt64.manifest
cur=$(awk -F'"' '$2 == "version" { print $4; exit }' "$old" 2>/dev/null || true)
work=$(mktemp -d)
if ! curl -fsSL "$CDN/steam_client_${chan}_ubuntu12" -o "$work/manifest"; then
if ! curl -fsSL "$CDN/steam_client_${chan}_steamrt64" -o "$work/manifest"; then
rm -rf "$work"; return 0
fi
version=$(awk -F'"' '$2 == "version" { print $4; exit }' "$work/manifest")
@@ -471,7 +471,7 @@ if [ ! -x "$STEAM_X64/steamrt64/steam" ] || [ ! -f "$STEAM_X64/package/droiddeck
/^\t"/ && NF >= 3 && $4 == "" { block = $2 }
$2 == "file" { file[block] = $4 }
$2 == "sha2" { sha[block] = $4 }
END { for (b in file) if (b ~ /_all$/ || b ~ /_ubuntu12$/) print b, file[b], sha[b] }
END { for (b in file) if (b ~ /_all$/ || b ~ /_steamrt64$/) print b, file[b], sha[b] }
' "$work/manifest" | sort > "$work/parts"
[ -s "$work/parts" ] || { step "no client components in $MANIFEST"; exit 1; }
mkdir -p "$STEAM_X64/package"
@@ -910,7 +910,7 @@ x64_exec() {
[ -x "$ARM_STEAM/steamrtarm64/steamwebhelper" ]; then
local chan x86_build arm_build
chan=$(cat "$STEAM_X64/package/beta" 2>/dev/null || echo "$X64_CHANNEL")
x86_build=$(awk -F'"' '$2 == "version" { print $4; exit }' "$STEAM_X64/package/steam_client_${chan}_ubuntu12.manifest" 2>/dev/null || true)
x86_build=$(awk -F'"' '$2 == "version" { print $4; exit }' "$STEAM_X64/package/steam_client_${chan}_steamrt64.manifest" 2>/dev/null || true)
arm_build=$(awk -F'"' '$2 == "version" { print $4; exit }' "$ARM_STEAM/package/steam_client_${chan}_linuxarm64.manifest" 2>/dev/null || true)
if [ -n "$x86_build" ] && [ "$x86_build" = "$arm_build" ]; then
export BL_X64_ARM_WEBHELPER=/usr/local/bin/droiddeck-x64-arm-webhelper
@@ -937,7 +937,7 @@ x64_exec() {
touch "$STEAM_X64/logs/bootstrap_log.txt"
( tail -n0 -F --pid=$$ "$STEAM_X64/logs/bootstrap_log.txt" 2>/dev/null |
grep --line-buffered -oE 'Downloading update \([0-9,]+ of [0-9,]+ KB\)' | sed -u 's/,//g' >&2 ) &
echo "== x86-64 client: ubuntu12 $(x64_manifest_version ubuntu12), steamrt64 $(x64_manifest_version steamrt64) (the client may update itself)" >&2
echo "== x86-64 client: steamrt64 $(x64_manifest_version steamrt64) (the client may update itself)" >&2
x64_webhelper_gpu && { x64_gpu_watch >&2 & }
exec "${BL_FEX:-/usr/local/bin/FEX}" "$STEAM_X64/steamrt64/steam" "$@"
}
@@ -952,6 +952,76 @@ arm, x64, arm_reg, x64_reg = sys.argv[1:5]
FILES = ("config/loginusers.vdf", "local.vdf")
def read(path):
try:
return open(path, encoding="utf-8", errors="surrogateescape").read()
except OSError:
return None
def write(path, text):
open(path, "w", encoding="utf-8", errors="surrogateescape").write(text)
def block(text, name):
m = re.search(r'"%s"\s*\{' % name, text)
if not m:
return None
depth, k = 1, m.end()
while depth and k < len(text):
depth += text[k] == "{"
depth -= text[k] == "}"
k += 1
return m, k
def accounts(root):
text = read(os.path.join(root, "config/config.vdf")) or ""
found = block(text, "Accounts")
if not found:
return {}
return dict(re.findall(r'"([^"]+)"\s*\{\s*"SteamID"\s*"(\d+)"', text[found[0].end():found[1]]))
def add_accounts(root, wanted):
path = os.path.join(root, "config/config.vdf")
text = read(path)
if text is None:
return
have = accounts(root)
missing = {name: sid for name, sid in wanted.items() if name not in have}
if not missing:
return
entries = "".join('\n\t\t\t\t\t"%s"\n\t\t\t\t\t{\n\t\t\t\t\t\t"SteamID"\t\t"%s"\n\t\t\t\t\t}' % item for item in missing.items())
found = block(text, "Accounts")
if found:
text = text[:found[0].end()] + entries + text[found[0].end():]
else:
steam = re.search(r'"Valve"\s*\{\s*"Steam"\s*\{', text)
if not steam:
return
text = text[:steam.end()] + '\n\t\t\t\t"Accounts"\n\t\t\t\t{' + entries + '\n\t\t\t\t}' + text[steam.end():]
write(path, text)
def set_keys(src_reg, dst_reg, force):
st, dt = read(src_reg), read(dst_reg)
if st is None or dt is None:
return
for key in ("AutoLoginUser", "RememberPassword"):
v = re.search(r'"%s"\s*"([^"]*)"' % key, st)
if not v:
continue
if re.search(r'"%s"\s*"' % key, dt):
if force:
dt = re.sub(r'("%s"\s*")[^"]*(")' % key, lambda m: m.group(1) + v.group(1) + m.group(2), dt, count=1)
continue
hkcu = re.search(r'"HKCU"\s*\{\s*"Software"\s*\{\s*"Valve"\s*\{\s*"Steam"\s*\{\n', dt)
if hkcu:
dt = dt[:hkcu.end()] + '\t\t\t\t\t"%s"\t\t"%s"\n' % (key, v.group(1)) + dt[hkcu.end():]
write(dst_reg, dt)
def stamp(root):
if not all(os.path.isfile(os.path.join(root, f)) for f in FILES):
return None
@@ -963,31 +1033,26 @@ def stamp(root):
a, x = stamp(arm), stamp(x64)
if a is None and x is None:
sys.exit(0)
if a is not None and x is not None and abs(a - x) < 1:
sys.exit(0)
if x is None or (a is not None and a > x):
src, dst, sreg, dreg, who = arm, x64, arm_reg, x64_reg, "arm64"
else:
src, dst, sreg, dreg, who = x64, arm, x64_reg, arm_reg, "x86-64"
for f in FILES:
os.makedirs(os.path.dirname(os.path.join(dst, f)), exist_ok=True)
# copy2 keeps the time stamp, so both match until one client signs in again.
shutil.copy2(os.path.join(src, f), os.path.join(dst, f))
if os.path.isfile(sreg):
st = open(sreg, encoding="utf-8", errors="surrogateescape").read()
if not os.path.isfile(dreg):
os.makedirs(os.path.dirname(dreg), exist_ok=True)
shutil.copy2(sreg, dreg)
if a is not None or x is not None:
if x is None or (a is not None and a > x):
src, dst, sreg, dreg, who = arm, x64, arm_reg, x64_reg, "arm64"
else:
dt = open(dreg, encoding="utf-8", errors="surrogateescape").read()
for key in ("AutoLoginUser", "RememberPassword"):
v = re.search(r'"%s"\s*"([^"]*)"' % key, st)
if v and re.search(r'"%s"\s*"' % key, dt):
dt = re.sub(r'("%s"\s*")[^"]*(")' % key, lambda m: m.group(1) + v.group(1) + m.group(2), dt, count=1)
open(dreg, "w", encoding="utf-8", errors="surrogateescape").write(dt)
print("droiddeck-steam-x64: sign-in shared from the %s client (the newer one)" % who)
src, dst, sreg, dreg, who = x64, arm, x64_reg, arm_reg, "x86-64"
copy = a is None or x is None or abs(a - x) >= 1
if copy:
for f in FILES:
os.makedirs(os.path.dirname(os.path.join(dst, f)), exist_ok=True)
# copy2 keeps the time stamp, so both match until one client signs in again.
shutil.copy2(os.path.join(src, f), os.path.join(dst, f))
if os.path.isfile(sreg) and not os.path.isfile(dreg):
os.makedirs(os.path.dirname(dreg), exist_ok=True)
shutil.copy2(sreg, dreg)
set_keys(sreg, dreg, copy)
set_keys(dreg, sreg, False)
add_accounts(dst, accounts(src))
add_accounts(src, accounts(dst))
if copy:
print("droiddeck-steam-x64: sign-in shared from the %s client (the newer one)" % who)
PY
}
+13
View File
@@ -208,6 +208,19 @@ static long openat_in_root(int dirfd, const char *path, int flags, long mode) {
}
memmove(pending + target_len, tail, rest_len + 1);
if (pending[0] == '/') {
char saved = pending[target_len];
pending[target_len] = 0;
const char *inside = pending;
while (*inside == '/') {
inside++;
}
bl_stat probe;
int host = *inside && real_syscall(BL_SYS_FSTATAT, (long)dirfd, (long)inside, (long)&probe, (long)AT_SYMLINK_NOFOLLOW) != 0 &&
errno == ENOENT && real_syscall(BL_SYS_FSTATAT, (long)AT_FDCWD, (long)pending, (long)&probe, 0L) == 0;
pending[target_len] = saved;
if (host) {
return real_syscall(SYS_openat, (long)AT_FDCWD, (long)pending, (long)flags, mode);
}
resolved_len = 0;
}
rest = pending;
+34 -10
View File
@@ -117,8 +117,17 @@ CASES = [
("o", os.O_RDONLY, "proc/self/status", "proc"),
]
# Only the preload: an absolute link to a path missing in the tree but present outside it, as droiddeck-fex's rootfs has.
HOST_CASES = [
("r", os.O_RDONLY, "lib/x86_64-linux-gnu/libbar.so.2", "host:libbar.so.2"),
("r", os.O_RDONLY, "hostdir/sub/data", "host:sub/data"),
("r", os.O_RDONLY | os.O_DIRECTORY, "hostdir/sub", "host:sub"),
("r", os.O_RDONLY, "etc/alternatives/hn", "etc/hostname"),
("r", os.O_RDONLY, "hostdir/missing", "ENOENT"),
]
def make_tree(root):
def make_tree(root, outside):
for folder in ("usr/lib/x86_64-linux-gnu", "etc/alternatives", "loop", "chain"):
(root / folder).mkdir(parents=True)
(root / "usr/lib/x86_64-linux-gnu/libfoo.so.1.2").write_text("x86")
@@ -129,16 +138,24 @@ def make_tree(root):
"etc/alternatives/hn": "/etc/hostname", "etc/escape": "../../../../../../etc/hostname", "loop/a": "b",
"loop/b": "a", "dirlink": "/usr", "rootlink": "/", "dangling": "/usr/newfile"}
links.update({"chain/l%d" % i: ("l%d" % (i + 1) if i < 41 else "end") for i in range(1, 42)})
links.update({"usr/lib/x86_64-linux-gnu/libbar.so.2": str(outside / "libbar.so.2"), "hostdir": str(outside)})
for link, target in links.items():
os.symlink(target, root / link)
def labels(lines, root):
def make_outside(outside):
(outside / "sub").mkdir(parents=True)
(outside / "libbar.so.2").write_text("host")
(outside / "sub/data").write_text("host")
def labels(lines, root, outside):
inodes = {(os.lstat(root).st_dev, os.lstat(root).st_ino): "."}
for folder, dirs, files in os.walk(root):
for name in dirs + files:
st = os.lstat(os.path.join(folder, name))
inodes[(st.st_dev, st.st_ino)] = os.path.relpath(os.path.join(folder, name), root)
for base, prefix in ((root, ""), (outside, "host:")):
for folder, dirs, files in os.walk(base):
for name in dirs + files:
st = os.lstat(os.path.join(folder, name))
inodes[(st.st_dev, st.st_ino)] = prefix + os.path.relpath(os.path.join(folder, name), base)
out = []
for line in lines:
kind, *values = line.split()
@@ -161,16 +178,19 @@ class Openat2PreloadTest(unittest.TestCase):
source.write_text(PROGRAM)
subprocess.run(["cc", "-O2", "-Wall", "-Werror", "-o", str(cls.tmp / "openat2"), str(source), "-ldl"], check=True)
cls.trees = (cls.tmp / "kernel", cls.tmp / "preload")
cls.outside = cls.tmp / "outside"
make_outside(cls.outside)
for tree in cls.trees:
make_tree(tree)
cases = "".join("%s\t%d\t%s\n" % case[:3] for case in CASES)
make_tree(tree, cls.outside)
every = CASES + HOST_CASES
cases = "".join("%s\t%d\t%s\n" % case[:3] for case in every)
result = subprocess.run([str(cls.tmp / "openat2"), *map(str, cls.trees)], input=cases, capture_output=True, text=True,
env=dict(os.environ, LD_PRELOAD=str(cls.lib)), timeout=60)
if result.returncode != 0:
raise AssertionError(result.stdout + result.stderr)
lines = result.stdout.splitlines()
cls.kernel = labels(lines[1:1 + len(CASES)], cls.trees[0]) if lines[0] == "kernel" else None
cls.preload = labels(lines[-len(CASES):], cls.trees[1])
cls.kernel = labels(lines[1:1 + len(CASES)], cls.trees[0], cls.outside) if lines[0] == "kernel" else None
cls.preload = labels(lines[-len(every):], cls.trees[1], cls.outside)
@classmethod
def tearDownClass(cls):
@@ -181,6 +201,10 @@ class Openat2PreloadTest(unittest.TestCase):
self.assertEqual(got, case[3], case)
self.assertTrue((self.trees[1] / "usr/newfile").exists())
def test_preload_finishes_a_link_to_a_path_only_outside_the_root_there(self):
for case, got in zip(HOST_CASES, self.preload[len(CASES):]):
self.assertEqual(got, case[3], case)
def test_the_kernel_agrees(self):
if self.kernel is None:
self.skipTest("this kernel or sandbox has no openat2")
+18
View File
@@ -311,6 +311,24 @@ class ImportsTest(unittest.TestCase):
self.assertFalse((self.steam / 'steamapps/appmanifest_42.acf').exists())
self.assertFalse(os.path.lexists(self.steam / 'steamapps/common/DroidDeck-42'))
def test_imported_game_stays_imported_when_ownership_is_unconfirmed(self):
self.snapshot()
imports.route(self.steam, self.acct, [self.game])
for owned, account in [(False, '123'), (True, '456')]:
self.snapshot(owned, account)
self.assertEqual(([], {str(self.game['appid']): 42}), imports.route(self.steam, self.acct, [self.game]))
self.assertTrue((self.steam / 'steamapps/appmanifest_42.acf').is_file())
def test_unlisted_card_library_is_not_another_clients_install(self):
card = self.root / 'card'
(card / 'steamapps').mkdir(parents=True)
(card / 'steamapps/appmanifest_42.acf').write_text('the other client installed it here')
self.snapshot()
with patch.object(imports, 'LIBRARY', str(card)):
self.assertEqual(([], {str(self.game['appid']): 42}), imports.route(self.steam, self.acct, [self.game]))
self.assertTrue((self.steam / 'steamapps/appmanifest_42.acf').is_file())
self.assertEqual(self.folder, (self.steam / 'steamapps/common/DroidDeck-42').resolve())
def test_replaced_game_does_not_inherit_cached_ownership(self):
self.snapshot()
self.exe.write_bytes(b'a different game')
+78
View File
@@ -0,0 +1,78 @@
from pathlib import Path
import os
import subprocess
import tempfile
import unittest
SCRIPT = Path(__file__).resolve().parents[1] / 'linuxfs/overlay/usr/local/bin/droiddeck-steam-x64'
REGISTRY = ('"Registry"\n{\n\t"HKCU"\n\t{\n\t\t"Software"\n\t\t{\n\t\t\t"Valve"\n\t\t\t{\n\t\t\t\t"Steam"\n\t\t\t\t{\n'
'\t\t\t\t\t"language"\t\t"english"\n%s\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n')
CONFIG = ('"InstallConfigStore"\n{\n\t"Software"\n\t{\n\t\t"Valve"\n\t\t{\n\t\t\t"Steam"\n\t\t\t{\n%s'
'\t\t\t\t"CompatToolMapping"\n\t\t\t\t{\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n')
ACCOUNTS = ('\t\t\t\t"Accounts"\n\t\t\t\t{\n\t\t\t\t\t"someone"\n\t\t\t\t\t{\n'
'\t\t\t\t\t\t"SteamID"\t\t"76561198000000001"\n\t\t\t\t\t}\n\t\t\t\t}\n')
def local(token):
entry = '\t\t"abc1"\t\t"%s"\n' % token if token else ''
return '"MachineUserConfigStore"\n{\n\t"ConnectCache"\n\t{\n%s\t}\n}\n' % entry
class X64SignInTest(unittest.TestCase):
def setUp(self):
self.temp = tempfile.TemporaryDirectory()
self.addCleanup(self.temp.cleanup)
self.home = Path(self.temp.name)
self.arm = self.home / '.local/share/Steam'
self.x64 = self.home / '.droiddeck-x64/.local/share/Steam'
for root in (self.arm, self.x64):
(root / 'config').mkdir(parents=True)
(self.home / '.steam').mkdir()
(self.home / '.droiddeck-x64/.steam').mkdir(parents=True)
self.write(self.arm / 'local.vdf', local('00ff'))
self.write(self.arm / 'config/loginusers.vdf', '"users"\n{\n}\n')
self.write(self.arm / 'config/config.vdf', CONFIG % ACCOUNTS)
self.write(self.home / '.steam/registry.vdf', REGISTRY % '\t\t\t\t\t"AutoLoginUser"\t\t"someone"\n')
self.write(self.x64 / 'local.vdf', local(None))
self.write(self.x64 / 'config/loginusers.vdf', '"users"\n{\n}\n')
self.write(self.x64 / 'config/config.vdf', CONFIG % '')
self.write(self.home / '.droiddeck-x64/.steam/registry.vdf', REGISTRY % '')
def write(self, path, text):
path.write_text(text)
def sync(self):
env = dict(os.environ, HOME=str(self.home))
env.pop('XDG_DATA_HOME', None)
env.pop('BL_X64_HOME', None)
return subprocess.run(['bash', str(SCRIPT), '--sync-login'], env=env, capture_output=True, text=True, check=True)
def test_a_refused_x64_sign_in_gets_the_token_account_and_auto_login(self):
self.assertIn('sign-in shared from the arm64 client', self.sync().stdout)
self.assertEqual(local('00ff'), (self.x64 / 'local.vdf').read_text())
self.assertIn('"SteamID"\t\t"76561198000000001"', (self.x64 / 'config/config.vdf').read_text())
self.assertIn('"AutoLoginUser"\t\t"someone"', (self.home / '.droiddeck-x64/.steam/registry.vdf').read_text())
def test_an_earlier_copy_still_gains_the_account_and_nothing_repeats(self):
self.sync()
self.write(self.x64 / 'config/config.vdf', CONFIG % '')
self.write(self.home / '.droiddeck-x64/.steam/registry.vdf', REGISTRY % '')
self.assertNotIn('sign-in shared', self.sync().stdout)
self.assertIn('"76561198000000001"', (self.x64 / 'config/config.vdf').read_text())
self.assertIn('"AutoLoginUser"', (self.home / '.droiddeck-x64/.steam/registry.vdf').read_text())
self.sync()
for root in (self.arm, self.x64):
self.assertEqual(1, (root / 'config/config.vdf').read_text().count('"SteamID"'))
self.assertEqual(1, (self.home / '.droiddeck-x64/.steam/registry.vdf').read_text().count('AutoLoginUser'))
def test_a_newer_x64_sign_in_moves_to_arm64(self):
self.write(self.x64 / 'local.vdf', local('11ee'))
os.utime(self.arm / 'local.vdf', (1, 1))
self.assertIn('from the x86-64 client', self.sync().stdout)
self.assertEqual(local('11ee'), (self.arm / 'local.vdf').read_text())
if __name__ == '__main__':
unittest.main()