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Author SHA1 Message Date
Kurt Himebauch 76825f3d05 Merge branch 'main' into perf/steam-external-preallocation 2026-10-05 11:33:51 -04:00
Kurt Himebauch b89d87cbde Add app UI scale presets to Setup (#272) 2026-10-05 11:25:51 -04:00
Kurt Himebauch 06e06b9673 Fix MangoHud double-counting battery power and remaining life (#270) 2026-10-05 15:07:40 +00:00
Kurt Himebauch b896e7a3b9 Compact Steam, Desktop, and Setup settings headers (#268) 2026-10-05 10:34:31 -04:00
Kurt Himebauch c91daa9147 Keep the game undimmed while the session menu is open (#267)
Remove background dimming from the session menu
2026-10-05 09:59:35 -04:00
Kurt Himebauch 31ea194f3d Prepare 0.3.1 release (#263)
* docs: draft 0.3.1 release notes

* chore: bump version to 0.3.1 (11)
2026-10-05 07:46:36 -04:00
MaxsTechReview 472bb28c88 Fix controller rings on linked data dirs, route rumble to the controller, capture the mouse for pointer locks (#242)
- #166: export the fake-input ring paths with the spelling the session tree is bound under
  (Context.getFilesDir(), /data/user/0/...) instead of the canonical path. Where /data/user/0
  resolves to /data/data (ColorOS 16) the guest has nothing bound at the canonical prefix, so
  libfakeinput could not open the rings and every pad, physical and on-screen, was dead. The ring
  path logic moves to FakeInputRingPaths so it can be unit-tested without the native library.
- #219: play a game's rumble on the physical controller that last drove the pad, when Android
  exposes its motors (strong and weak separately on Android 12+), and fall back to the device's
  vibrator for the on-screen pad or a controller without rumble. PadBridge records the active
  controller; the on-screen pad taking over moves rumble back to the phone.
- #153: when a program takes a pointer lock (a mouse-look game through gamescope), capture a
  physical mouse and send its raw deltas as relative motion, so the camera no longer stops where
  Android's pointer meets the screen edge. Capture is released for the drawer, the PC keyboard,
  picture in picture, focus loss and pause, and when the lock ends.
2026-10-05 07:33:33 -04:00
Kurt Himebauch eaa4a7a047 Clarify display settings and organize in-session controls (#247)
* Clarify display sizing, game fit and scaling controls

* Replace aspect and resolution controls with one dimension menu

* Organize Steam session settings into tabs

* Keep session resolution out of the live controls panel

* Group live session controls and add a conditional second-screen tab

* Refine session sliders, tab icons and contextual controls

* Simplify screen effects with presets and collapsed advanced controls

* Give in-session tab icons more spacing

* Center the loading cancel button glyph
2026-10-04 23:32:30 -04:00
MaxsTechReview 4fa467c800 Fetch the Steam client again when it never shows up (#225)
A client stopped part way through updating itself can be left unable to
draw anything. Its files and our install stamp are still on disk, so the
installer never looked at it again and every session sat on "Waiting for
Steam" with nothing retried.

The session now adds a line to package/droiddeck-unconfirmed each time it
starts the client, and the app removes the file on the client's first
frame. After two starts in a row with nothing shown, the installer:
- drops Steam's update manifests, the stamp, .crash and steam.pid
- deletes package zips whose sha1 no longer matches their name
- downloads the client again over the old one

steamapps, config and userdata are left alone. An automatic repair runs
once per failure, until a start is seen again.

The Steam page's Client settings get a "Repair Steam client" item that
queues the same repair for the next start. The request is only cleared
once the download completes, so an interrupted repair is retried.
2026-10-04 21:33:16 -04:00
Kurt Himebauch beb96e6f0c docs: record Thor Steam SD allocation findings (#240) 2026-10-04 20:15:24 -04:00
xXJsonDeruloXx 4628ae4c92 fix(storage): identify removable volumes by their configured path 2026-10-04 17:22:01 -04:00
xXJsonDeruloXx df9734f0ca Add verified truncate fallback for SD allocation 2026-10-04 15:33:41 -04:00
Kurt Himebauch 26cb9e2f03 Add Decky plugin ZIP import (#79)
* Add Decky plugin ZIP import

* Match Decky plugin identity and loader settings on ZIP import

* Use the shared focus ring for the Decky toggle
2026-10-04 18:09:46 +00:00
MaxsTechReview 6dc74523c3 Start every title with a Valve pick on the Compatible Proton (#224)
The client runs in Steam Deck mode, where a title's "Default" is not the
"0" mapping but Valve's own pick for it: the Steam Deck compatibility
recommended_runtime (proton-stable, a pinned Proton, or native for the
Steam Linux Runtime) or an app_mappings entry in the SteamPlay manifests.
A title the session had not mapped yet - not installed, or installed
while the client was running on a build without the live helper - showed
"Default (Proton Stable)" and launched with a Proton that cannot run
here.

Every playable Windows title in the appinfo cache with such a pick is now
mapped to the default tool up front, before the client starts and in the
live helper, the same way installed titles are. A runnable tool the user
picks for one of them is kept, and they follow a change of the default.
2026-10-04 13:44:10 -04:00
MaxsTechReview 3858a69867 Start fresh installs on droiddeck-esync (#223)
In the Valheim and PEAK runs esync used the least CPU per frame. fsync
stays available, and esync still hands a Proton build without a pack to
droiddeck-fsync until its pack is published. A sync someone already picked
is kept.
2026-10-04 12:55:32 -04:00
MaxsTechReview 49a5f4aa94 ESync, FSync, NTSync + OpenNow + FEX for Desktop Apps (#197)
* Make the Compatible Proton ARM64 the default and label compatible builds

The CompatToolMapping "0" default always points at DroidDeck's Proton
ARM64 tool, and per-game picks of adopted GE/CachyOS builds are kept,
including when the shortcuts writer remaps.

The tool is named after the Proton build it runs, Proton Experimental
ARM64 (Compatible), or Proton 11.0 ARM64 (Compatible) once that newer build
is installed. Adopted builds carry the same Compatible mark, read from a
string resource the app stages into the runtime, and the Proton page
explains which builds have the prefix fixes.

The registrar is renamed steam-compatibility and the tool
droiddeck-proton-arm64. Existing installs migrate on the next session: the
old tool directory is removed, every mapping that named it moves to the new
tool, and the retired bannerlator-steam-compat script is removed from the
runtime. CI and local packaging include the renamed script.

* Drop the duplicate R import left by merging main

* Add userspace ntsync for Proton on Android

Android kernels have no /dev/ntsync and its app policy refuses futex_waitv,
so every Proton 11 build here fell back to wineserver for every wait.
libblsession now serves /dev/ntsync itself: wineserver opens a memfd region,
each sync object is a timerfd that carries its slot, and the kernel ntsync
ioctls are answered in shared memory with futexes, following the kernel
driver's wake order. Valve's Proton Experimental ARM64, GE-Proton and
proton-cachyos use it unchanged.

Locks record their owner so a killed process cannot wedge the others,
signals are held off inside each critical section, dead processes and
exiting threads are swept, and object lifetimes follow close, dup2, dup3,
close_range and received descriptors.

Fast sync is on by default under Performance > Session fixes, and
PROTON_NO_NTSYNC=1 turns it off per game.

* Add droiddeck-esync as the default sync for Proton on Android

Without a kernel ntsync driver, Proton 11 builds here fell back to
wineserver for every wait. droiddeck-esync brings eventfd and shared-memory
sync to the exact Proton build a game runs on: a pack holds that build's
ntdll.so and wineserver with the patch series in tools/droiddeck-esync
applied, and the guest runs Proton from a shadow tree that links the stock
tool and swaps in those two files. A wineserver from a pack still prefers
/dev/ntsync when a kernel driver or droiddeck-ntsync is there.

Packs are built in Valve's SDK image from each release's own wine source
(Proton Experimental ARM64 tags, GE-Proton and proton-cachyos releases); the
control build must reproduce the release binaries byte for byte, and a
signed index lists the packs. The APK bundles the packs pinned in
release.env, the app fetches newer ones, and Steam's compatibility tool
picks the pack for each Proton build, so new Proton releases get packs
without an app update.

The ntdll side reads, writes and polls its eventfds with raw system calls,
so the guest's LD_PRELOAD wrappers stay out of the sync path. The server
abandons a mutex once a thread killed by TerminateThread has really exited
and when its process dies, and a mutex's owner and recursion count change
in one atomic step, so a killed owner cannot touch the next owner's count.

droiddeck-esync is on by default and PROTON_NO_ESYNC=1 turns it off per
game; droiddeck-ntsync, the userspace ntsync, is now an opt-in toggle.

* Watch Valve's Proton releases and build droiddeck-esync packs for them

A scheduled workflow reads the Proton ARM64 builds Steam ships (anonymous
steamcmd app info) and the upstream source tags, compares them with the
previous watch state and starts the pack build for any build that has no
pack yet. The pack build applies the patch series with --fuzz=0 and runs a
smoke test of each new pack against the esstress suite before it is
published.

* Add droiddeck-fsync, keep Steam and the app on one Proton, fix DirectAudio

droiddeck-fsync: libblsession answers futex_waitv(2), which the app
sandbox refuses, in userspace, so Proton's own fsync runs on the stock
Proton files with no pack. Waiters register the words they wait on in a
table beside the fsync shared memory and sleep on a futex of their own;
FUTEX_WAKE on the fsync memory wakes the registered waiters. Slots carry
one owner word that the sweeper and the owner claim with a CAS, and the
mapping table is rebuilt under a lock held across the real munmap, so a
reused address or a recycled slot cannot lose a waiter. It stands in for
a Proton build without a pack (droiddeck-ntsync where fsync is off), takes
over for games with esync off, and the "droiddeck-fsync first" toggle
(BL_FSYNC_FIRST, also per game) puts it ahead of the packs. The games
Proton keeps off fsync and esync never get it. A launch into a prefix
whose wineserver is still running keeps that server's sync choice.

One Proton for Steam and the app: the Components page's Proton is the
default Steam uses, applied live through the client while Steam runs
(droiddeck-steam-compat) and at the next start otherwise; a choice made in
Steam's menu comes back to the app. Requests are ordered by a sequence that
never goes backwards, and the page no longer jumps back to the default
after a swap or restore.

DirectAudio: the wrapper wrote the driver key with its backslashes
stripped, so no game ever used DirectAudio. Wine 11 also loads a builtin
only from the prefix, so the driver is now linked into system32 and
syswow64 before "directaudio,pulse" is selected; mmdevapi falls back to
winepulse whenever DirectAudio cannot start.

* Pick esync, ntsync or fsync from the Steam settings' Games group

A three-way tab row above the FEX preset sets the sync Proton games use. It
writes the existing switches together (droiddeck-ntsync, droiddeck-fsync
first, droiddeck-esync), so the Performance toggles and the tabs always agree,
starts on esync and keeps the choice until it is changed again.

* Make droiddeck-fsync the default sync for Proton games

A fresh install, or one that never picked a sync, starts on fsync; a choice made
in the Steam settings' Games group still sticks. Games Proton keeps off fsync
still fall back to droiddeck-esync.

* Add wineserver to the Wine sync tabs and order them ntsync, fsync, esync, wineserver

wineserver turns every in-process sync off so games wait through wineserver;
picking any other tab turns sync back on. The tabs shrink to fit a narrow pane.

* Shorten the Wine sync description

* Answer openat2 and execveat for FEX in the session preload

FEX opens every file of its x86 rootfs with openat2(RESOLVE_IN_ROOT) and
only falls back to the host path on EXDEV. Under proot on Android openat2
answers ENOSYS, so each lookup of an x86 library silently went to the host
and missed. The exported syscall() now turns openat2 into openat once the
real call reports ENOSYS: RESOLVE_IN_ROOT paths are taken relative to the
root fd (FEX has already resolved the links inside the rootfs), and an
absolute path under RESOLVE_BENEATH fails with EXDEV as the kernel would.

execveat with an absolute path, or relative to AT_FDCWD, and without
AT_EMPTY_PATH or AT_SYMLINK_NOFOLLOW, is plain execve; it is sent as such
because proot refuses execveat with a directory fd, which FEX uses when it
re-executes itself for a child x86 program.

* Run x86 Linux games and programs through FEX

Steam: Linux-only titles that have no ARM64 build (from the client's
appinfo cache: type game, demo, application or beta) are mapped to a new
compatibility tool, droiddeck-fex ("Linux x86 (FEX)", linux to linux,
no required runtime). Valve's own "fex" tool needs pressure-vessel, which
cannot run under proot, so a mapping to it or to a Steam Linux Runtime is
replaced; any other pick the user made stays. Titles that also ship for
Windows stay on Proton. When such a title is installed and FEX or the
sniper runtime is missing, the client is asked to install them.

droiddeck-fex runs the program under the FEX that Steam installs (app
3127680), with Steam Linux Runtime 3.0 (sniper, app 1628350) as the x86
rootfs:
- the sniper platform is linked in place from its usr-mtree (relative
  links only, files/usr -> .), once per runtime version;
- the x86_64 and i386 builds of libblsession and libfakeinput go into the
  runtime's lib/<triplet>/droiddeck and its etc/ld.so.preload, mirroring
  the session's own list, so x86 programs get the pads and the session
  fixes (FEX passes their system calls straight to the kernel, so the
  ARM64 preloads cannot reach them);
- Config.json sets RootFS and the GL and Vulkan thunks, so x86 games draw
  with the device's Turnip and Mesa;
- the FEX preset and the game's own environment from the Steam settings
  apply, and ARM64 entries are dropped from LD_PRELOAD/LD_LIBRARY_PATH.
It also links ~/.steam/sdk64 and sdk32 to the client's x86 steamclient
when the client has one and nothing is there yet.

Desktop: x86_64 and i386 AppImages can be imported now; they unpack
through FEX (or unsquashfs) and record their architecture. Scripts,
AppImages and programs started in a run session use FEX automatically
when they are x86, and each added app has a "Use FEX" Auto/On/Off choice
in its edit dialog. The launchers' "still running" checks also look at
FEX processes, whose exe is FEX rather than the program. A GitHub release
without an ARM64 AppImage falls back to its x86_64 one. Decky's x86
loader starts through droiddeck-fex instead of the fex-mesa rootfs path,
which no runtime ships.

The x86 preloads are built against glibc 2.31 (Debian 11) so they load
in sniper: tools/linuxfs/build-x86-preloads.sh, run in CI and by
build_local.sh. fakeinput's stat hooks fall back to __xstat on a glibc
without a stat export, and mmap64 takes off64_t for the i386 build.

* Keep a FEX unixlib from outliving its DLL

A FEX package or original bundle without the aarch64-unix helpers left
the previous version's libarm64ecfex.so / libwow64fex.so in the Proton,
so the new DLLs loaded a unixlib built for another FEX. A swap now removes
the helpers the package does not carry; FEX then runs DLL-only, which it
already falls back to when Wine cannot load the unixlib.

* Fix the Wine sync choices an audit found

- wineserver tab: it passed Proton's environment through, so a build with
  esync built in (GE, cachyos) still ran esync and a kernel ntsync would
  still be used. It now sets PROTON_NO_ESYNC, PROTON_NO_FSYNC and
  PROTON_NO_NTSYNC (unless the game's own environment sets them).
- ntsync tab: a Proton whose wineserver has no /dev/ntsync client got
  wineserver-only sync although fsync would work. The hash cache records
  whether the wineserver has one; without it the launch goes to
  droiddeck-fsync, and no stand-in or pack turns droiddeck-ntsync on.
- A build with esync built in returned before the per-game fallbacks, so
  a game that turns esync off ran with no in-process sync. It now gets
  droiddeck-fsync, or droiddeck-ntsync where fsync is off too.
- When a pack's proton cannot start and the stock one is used, or the
  selection fails, the prefix's record now says stock, so a second
  launch into the same running prefix no longer picks the pack's ntdll.
- droiddeck-fsync: its mutex is held across fork and re-made in the
  child, a closed or replaced shm fd is forgotten (close, dup2, dup3,
  close_range, closefrom), and a waiter woken while it was leaving on a
  timeout or signal reports the wake instead of losing it.
- BL_SYNC_MIN_NOFILE applies per game to every verb, debug logs carry
  prefixes.json, the device report names the chosen sync instead of the
  three raw switches, and PATCHES.md and the proot notes describe the
  selector, the fsync default and droiddeck-fsync's futex_waitv.

* Name the runtime's scripts and files droiddeck, migrating old installs

The guest scripts are droiddeck-* now (droiddeck-session and the other 19),
as are the files the app and scripts generate (etc/droiddeck, the network
state files, the components dir, the Steam install stamp, the redist marker,
the extra-Proton wrapper and backups) and the compositor's own names
(libdroiddeckwayland, droiddeck_* sources, DROIDDECK_* switches, the
wl_output and seat names).

Installed runtimes carry on: LegacyNames moves etc/bannerlator and
share/bannerlator over and leaves relative links at the old paths before
every proot command, turns any old script into a link to its new name,
moves the generated files and points menu entries at the new scripts.
The session scripts and steam-compatibility move their markers on first
use, the components dir's desired.tsv is rewritten with it, and the
runtime counts as installed under either session script.

Kept: the banner_ahb_v1/banner_desktop_v1 wire names and BANNER_AUDIO_DIRECT
(read by prebuilt Turnip and Wine builds), Banners-Turnip and other
third-party names, BL_* switches, libblsession, and credits to Bannerlator.

* Unpack x86 AppImages without FEX, then ask Steam for FEX

Importing an x86 AppImage failed when FEX was not installed yet ("needs FEX
to unpack and no unsquashfs is installed"). AppImages now unpack with
uruntime (VHSgunzo, MIT, v0.8.1 aarch64, pinned by sha256 and shipped
unmodified with its licence), which reads SquashFS and DwarFS images of any
architecture natively. FEX's own --appimage-extract and unsquashfs stay as
fallbacks, and an ARM64 image whose own runtime cannot unpack it goes the
same way.

An x86 import with FEX missing records that FEX is wanted, so the next
Steam session requests FEX and the Steam Linux Runtime, and the program's
page says FEX is not set up yet and how to get it.

* Run Vulkan Qt Quick AppImages on Wayland

OpenNOW (Qt 6.8, Qt Quick on Vulkan) closed within two seconds in a run
mode. The session sends toolkits to gamescope's Xwayland, and Qt's xcb
backend only presents with Vulkan when Mesa's X11 WSI does, which needs
DRI3; Xwayland on KGSL has none, so Qt found no queue that can present and
aborted ("Failed to create RHI").

An AppImage that bundles Qt Quick, the Vulkan loader and Qt's Wayland
plugin now runs on gamescope's Wayland socket (the desktop's, outside
gamescope), where Turnip presents as it does for games, with Qt's xcb
backend as the fallback. SDL_VIDEODRIVER and XDG_SESSION_TYPE follow, so
helpers that pick their window system from them (OpenNOW's streamer) agree
with Qt. Everything else stays on X11; a qt file in the app's directory
(wayland or xcb) overrides the choice.

* Keep gamescope's WSI layer away from Qt apps on its Wayland socket

OpenNOW still closed at once: its FFmpeg (the Raspberry Pi fork, libavutil
61) creates its Vulkan queues internally synchronized whenever the driver
offers VK_KHR_internally_synchronized_queues, which DD-Turnip does. The
gamescope WSI layer registers every queue of a new device through
vkGetDeviceQueue, which only returns queues created without flags, so it
got VK_NULL_HANDLE and vkroots aborted on assert(obj) before Qt opened a
window.

Programs that draw on gamescope's Wayland socket do not need the layer,
which only carries X11 windows past Xwayland, so it is turned off for
them. OpenNOW bundles no Vulkan loader (it reaches Vulkan through Qt and
dlopen), so a binary that uses QVulkanInstance counts as a Vulkan app too,
and a Qt Quick app left on X11 says why in the session log.

* Keep the end of the session log, and say when FEX is missing

The session sends its output through head -c into session.log. head
writes through stdio, so it held up to 4 KB that proot's --kill-on-exit
threw away when the guest ended: every log stopped mid-line at a 4096-byte
boundary, losing exactly the lines that say why a program quit (an x86
AppImage's "x86 Linux programs need FEX" among them). dd writes each read
as it comes and keeps the same cap.

A run mode always ends with status 0 (gamescope does not pass its child's
on), so a program that could not start just closed. When the log says FEX
is missing, the ended screen now says so and how to get it.

The app reads FEX's readiness from status.json, which only a launch or an
import wrote, so it still said "not set up" after Steam installed FEX.
droiddeck-fex status rewrites it, and a Steam session ends with it while
FEX is wanted. FEX is also looked for at the tool's root and under files/,
and a tool folder without it lists what it holds.

* Let FEX and its runtime install runnable on an SD card library

A Steam library on shared storage loses the executable bits, so native
tools are staged in private directories bound over it; only Proton and
SteamLinuxRuntime folders were. FEX (3127680) installed there could never
run, droiddeck-fex saw no FEX and kept asking Steam for it. FEX and the
sniper runtime (1628350) now get private directories from their first
download, whatever their install folder is called.

* Keep fsync off in the pack smoke test

A runner whose kernel allows futex_waitv started stock Proton with fsync,
so the server-side baseline never said what the test waits for and every
pack was waved through as untestable; the esync run would have measured
fsync too.

* Judge a pack against stock's own esstress failures

Stock Proton fails esstress's dup wait all under server-side sync as well
(a Wine bug, seen on the phone too), and any stock failure made the test
call the runner unusable. A pack now fails only when it crashes, hangs or
fails a check stock passes.

* Ask Steam for FEX and its runtime one at a time

Both steam://install requests were started together, and the running client
took only the first: FEX installed, the sniper runtime FEX needs never did.
Each request now waits for the client to take it before the next.

* Bundle the first published droiddeck-esync packs in the apk

* Log how an x86 program under FEX ends

FEX keeps its own errors quiet unless asked, so a program it could not run
left nothing in the session log. Its log now goes to stderr, and the AppImage
launcher records the program's exit status or the signal that ended it.

* Show the log a failed AppImage program wrote

Programs like Eden stop themselves on a failed check and say why only in
their own log under the home folder. When the program ends badly, the end of
any log it wrote during the run is copied into the session log.

* Report where an x86 program under FEX hit an illegal instruction

A tiny x86_64 preload, built without libc, catches SIGILL and writes the
address, the instruction bytes and the mapping they belong to before the
program dies as it would have. droiddeck-fex preloads it into x86_64 programs.

* Load the fault reporter from the x86 runtime

Programs under FEX look libraries up in the x86 runtime, so the reporter is
copied there with the other preloads and named by its path inside it.

* Hand FEX its x86 runtime and thunks through the environment

Valve's FEX runs portable and reads its config beside itself, so the
Config.json droiddeck-fex writes was not seen: programs ran without the
runtime. The runtime, thunk libraries and thunk list now also go in FEX's
own environment variables, and each launch says what it was given.

* Use the sync pack built for the installed Proton release

Some Proton releases ship byte-identical ntdll.so and wineserver (Valve
11.0-2b/2c, CachyOS 0702/0703), so a pack built for a newer release
matched an older install exactly and the older install never fetched its
own pack. A pack from a newer release no longer counts as an exact match;
among matches the one built for the installed version wins, then rev.

The app ranks the pack a tool already uses the same way and only fetches
a pack that ranks higher, reads the release epoch from tools.tsv and
refetches when tools.tsv changes. A prefix whose server is still running
re-checks its recorded pack on waitforexitandrun and starts fresh when a
better one now applies.

* Keep published sync packs and revocations consistent

The publish step never replaces a pack that has an entry beside it; a
pack left without its entry by an interrupted run is replaced so the
build stops repeating. Discovery counts revocations the signed index does
not show yet, including superseded packs only the flavor releases list,
so the index is signed again. The release watch always builds every
flavor.

* Fetch the droiddeck-esync packs from DroidDeck-Components

The packs, the signed index and the apk bundle now live in the releases
of Droid-Deck/DroidDeck-Components, together with the pipeline that
builds them, so this repository keeps only the app and the guest code
that consumes them. The app's index and asset URLs point there,
release.env names the repository its bundle comes from, and the apk
builds drop bundled packs that the published index revokes.

* Stop the apk build when the published sync index cannot be read

* Ask Steam for one FEX dependency at a time

The client shows a confirmation dialog for each steam://install, and a
second request replaces the first dialog, so FEX was never installed
when the runtime was requested right after it. The next dependency is
now requested once the previous one has an app manifest.

* Use generic names in the AppImage test fixtures

* Give x86-64 apps under FEX the Vulkan thunk

Apps that bring their own glibc and Vulkan loader skipped FEX's thunk
overlay and loaded their bundled desktop Mesa drivers, which crash on the
phone's GPU during Vulkan setup. droiddeck-fex now adds an x86-64 audit
module when a program's bundled glibc and libstdc++ meet the thunk's
version needs. The module sends libvulkan.so.1 lookups to a nodelete stub
that needs FEX's thunk path. That keeps the thunk mapped when an app
unloads Vulkan and loads it again, since FEX keeps its first trampoline
links and the old addresses get reused.

The fault reporter now restores the default action before re-raising,
because FEX ignores SA_RESETHAND and the handler looped.
2026-10-04 12:43:57 -04:00
starwishHi 4cc9f2a3f3 Add Korean,Japanese and Traditional Chinese(Taiwan,Macau and Hongkong)translate (#216) 2026-10-04 12:13:13 -04:00
Kurt Himebauch b0d7fc01d8 Add opt-in Steam storage diagnostics (#158) 2026-10-04 08:19:48 -04:00
Magarto 9cc40246a3 Start .NET and Godot games under FEX without per-game setup (#168) 2026-10-04 08:19:11 -04:00
The412Banner 423cf11919 Effects page in the session menu: scaling modes, screen effects and texture filtering (#198) 2026-10-04 08:17:00 -04:00
Dantalian 33f7213599 l10n: add Simplified Chinese (#202) 2026-10-04 11:21:24 +00:00
Kurt Himebauch 6f1fb462ed Add controller and desktop quality-of-life options (#194) 2026-10-04 00:56:09 -04:00
Kurt Himebauch 336b8851f7 Add Touch Off and compact session menu shortcuts (#196)
Add touch off mode and compact session menu shortcuts
2026-10-04 04:37:56 +00:00
Kurt Himebauch 5da3cf673c Fix automatic Picture in Picture after session handoffs (#195)
Preserve session readiness for automatic picture in picture
2026-10-04 04:24:25 +00:00
Kurt Himebauch 9e54e094fb Restore 500 ms Back double-press window (#193) 2026-10-04 03:40:10 +00:00
Kurt Himebauch eb9ca4ab6b Remove redundant in-session Desktop button (#188) 2026-10-03 23:00:02 -04:00
MaxsTechReview e7b6876877 Add the droiddeck-esync pack pipeline (#189)
Builds esync packs for new Valve, GE and CachyOS Proton 11 releases on arm64
runners, smoke-tests them against stock with esstress, and on main publishes
each pack and a signed index as non-latest releases. A watcher checks Steam
and the GE/CachyOS releases every 20 minutes and starts a build for new ones.
The app side lands separately with feat/userspace-esync-ntsync.
2026-10-04 02:58:55 +00:00
Kurt Himebauch c535f6ef6e Empty library intro (#182) 2026-10-03 22:27:24 -04:00
Kurt Himebauch db2e1d7da2 Fix runtime removal and first-run Steam setup (#185)
* Fix runtime removal races and show removal progress

* Bootstrap Steam from the selected client channel

* Show runtime progress below its Setup row

* Always stage current session helpers and verify APK assets

* Initialize Steam UI scale once using the handheld default
2026-10-03 22:03:26 -04:00
Kurt Himebauch f5e204eb1d Add game file exports and sync for Android frontends (#179) 2026-10-03 21:29:01 -04:00
Magarto 705a5e7b2a Give protonfixes a readable /proc/sys/fs/file-max (#169) 2026-10-03 15:26:20 -04:00
Kurt Himebauch e60eae3646 Add standard session picture in picture (#156)
* Add session picture in picture controls

* Simplify PiP to standard Android controls

* Remove PiP testing document
2026-10-03 15:06:16 -04:00
Kurt Himebauch b04900b1b2 Merge pull request #172 from jmarti326/fix/steam-sleep-resume-black-screen 2026-10-03 14:28:24 -04:00
Kurt Himebauch 6357543b44 Merge branch 'main' into fix/steam-sleep-resume-black-screen 2026-10-03 14:18:44 -04:00
Kurt Himebauch 67fb338e5d Merge pull request #159 from Droid-Deck/preview-change-history
Show Preview update history
2026-10-03 13:36:00 -04:00
xXJsonDeruloXx ba140c4ab5 Merge remote-tracking branch 'origin/main' into preview-history-status-card 2026-10-03 13:30:13 -04:00
xXJsonDeruloXx f5fdbc7941 Move Preview history below the update action 2026-10-03 13:27:09 -04:00
Juan Marti Mercado 90ae85da4d Fix Steam sleep resume handshake 2026-10-03 12:08:40 -04:00
Kurt Himebauch f3600fa618 Merge pull request #157 from Droid-Deck/game-launcher-shortcuts 2026-10-03 12:04:11 -04:00
xXJsonDeruloXx 2d8befe1cb Add Preview update history 2026-10-03 00:06:09 -04:00
xXJsonDeruloXx f982ffcaf7 Add game launcher shortcuts 2026-10-02 23:49:26 -04:00
Kurt Himebauch 255c64551e Merge pull request #128 from magarto/upscaler-setting
Expose the compositor's upscaler (FSR 1 / GSR / NIS) as a session setting
2026-10-02 23:29:01 -04:00
Kurt Himebauch 746f28c1b2 Merge branch 'main' into upscaler-setting 2026-10-02 23:25:35 -04:00
Kurt Himebauch 2b481ba250 Merge pull request #155 from Droid-Deck/fix/steam-idle-wake
Fix Steam idle sleep and Android session wake
2026-10-02 21:44:13 -04:00
xXJsonDeruloXx 49622623de Merge remote-tracking branch 'origin/main' into fix/steam-idle-wake 2026-10-02 21:43:52 -04:00
Kurt Himebauch 69f99ade42 Merge pull request #146 from Droid-Deck/fix/deck-controller-discovery 2026-10-02 21:34:08 -04:00
xXJsonDeruloXx c236e9711f Restore Steam after idle sleep through session pause and login1 wake 2026-10-02 21:32:12 -04:00
Kurt Himebauch 4c2efb6688 Merge branch 'main' into fix/deck-controller-discovery 2026-10-02 20:51:17 -04:00
xXJsonDeruloXx 7eb2d1cf1a Trim Deck discovery to mount-ID compatibility fix 2026-10-02 20:35:28 -04:00
xXJsonDeruloXx b4ff83cf9f Recover Deck discovery mount IDs on older kernels 2026-10-02 19:08:01 -04:00
Kurt Himebauch 7b20b70c6b Merge pull request #151 from Droid-Deck/feat/android-clipboard 2026-10-02 17:47:25 -04:00
xXJsonDeruloXx 86207f9d0e Record visible Android copy and Steam paste test on Thor 2026-10-02 17:38:16 -04:00
xXJsonDeruloXx eda5ece382 Add Android clipboard text paste into Steam sessions 2026-10-02 17:29:41 -04:00
Kurt Himebauch 3404bbc128 Merge pull request #150 from Droid-Deck/feat/steam-native-network
Show Android Wi-Fi and cellular networks in Steam BPM
2026-10-02 16:16:46 -04:00
xXJsonDeruloXx b5a431aa3c Merge remote-tracking branch 'origin/main' into feat/steam-native-network 2026-10-02 16:11:04 -04:00
xXJsonDeruloXx 49249f6541 Add optional Wi-Fi discovery permission flow in Steam settings 2026-10-02 16:05:47 -04:00
xXJsonDeruloXx 5614621d6e Expose Android Wi-Fi names and nearby networks to Steam 2026-10-02 15:39:49 -04:00
xXJsonDeruloXx 0816562065 Report Android Wi-Fi and cellular connections to Steam 2026-10-02 15:05:03 -04:00
Kurt Himebauch 39618e6862 Merge pull request #147 from Droid-Deck/controller-overlay-toggle 2026-10-02 14:56:02 -04:00
xXJsonDeruloXx c66e4ba4b3 Release controls when touch is cancelled 2026-10-02 13:48:19 -04:00
xXJsonDeruloXx e4b033861f Add quick toggle for on-screen controls 2026-10-02 13:28:13 -04:00
xXJsonDeruloXx 85a07a556c Preserve native HID discovery and trace Deck enumeration 2026-10-02 12:00:12 -04:00
xXJsonDeruloXx 8dfc48d58b Fix Deck controller discovery across sysfs layouts 2026-10-02 10:45:25 -04:00
Magarto 82ebdaa0b5 Merge branch 'main' into upscaler-setting 2026-10-02 15:38:57 +02:00
Kurt Himebauch ec016f85bc Merge pull request #142 from Droid-Deck/xXJSONDeruloXx-patch-1
Update README.md
2026-10-02 01:55:28 -04:00
Kurt Himebauch c2c812deaa Update README.md 2026-10-02 01:55:15 -04:00
Kurt Himebauch eec3428f78 Merge pull request #141 from Droid-Deck/release/0.3.0
Release 0.3.0: version bump, Deck mode for everyone, release notes and media, Updates page fix
2026-10-02 01:39:31 -04:00
xXJSONDeruloXx 4a5e4b76e3 ci: publish the GitHub release from the Release APKs run, with the notes from docs/releases 2026-10-02 01:34:41 -04:00
xXJSONDeruloXx 43f952b2fb discord link and cleanup 2026-10-02 01:32:12 -04:00
xXJSONDeruloXx 0d86bec34d docs: drop the unused overlay GIF and the 'as above' it left behind 2026-10-02 01:16:04 -04:00
xXJSONDeruloXx 47a6f29ad7 docs: in-game GIF for the faster-in-games highlight 2026-10-02 01:15:25 -04:00
xXJSONDeruloXx 84834f180e docs: GPU drivers shot with DD-Turnip in use 2026-10-02 01:03:16 -04:00
xXJSONDeruloXx bfd445618a docs: dual-screen Deck controller and Stop GIFs, Deck mode for everyone in the 0.3.0 notes 2026-10-02 00:59:48 -04:00
xXJSONDeruloXx eddfd37b93 feat: move every install to Deck mode once, so updated installs get it too 2026-10-02 00:59:48 -04:00
xXJSONDeruloXx d7341863bf docs: show added apps on the Desktop page in the 0.3.0 notes 2026-10-02 00:49:37 -04:00
xXJSONDeruloXx 2f51be7b5a docs: 0.3.0 release notes with screenshots and GIFs 2026-10-02 00:47:35 -04:00
xXJSONDeruloXx fbc0014d14 fix: say Can't install, not Update available, for a build Android would refuse 2026-10-02 00:47:35 -04:00
xXJSONDeruloXx 46df6171fc release: 0.3.0 2026-10-02 00:47:35 -04:00
Kurt Himebauch 761b62914f Merge pull request #140 from Droid-Deck/chore/ui-cleanups
UI cleanup for 0.3.0: motion, focus ring, copy and game environment editor
2026-10-02 00:22:26 -04:00
Kurt Himebauch 91b0299f77 Merge branch 'main' into chore/ui-cleanups 2026-10-02 00:18:04 -04:00
xXJSONDeruloXx 6d08e59d10 frontend: draw the Steam wall on the first frame and keep it still
The wall waited about a second and a half for the game list on every start: Steam's own
manifests are quick, but the added games' folder walk and art lookups are not. The last list
is now kept in the app's files (LibraryCache) and shown before the first frame, and the fresh
one replaces it in a single update. The wall's order is fixed (last played, then game ID), so
the same games always land in the same capsules and the refresh moves nothing. The added-games
scan on every resume also leaves the main thread, which it stalled for most of a second.
2026-10-02 00:12:41 -04:00
xXJSONDeruloXx 83cc0fe585 ui: every way out of a session leaves as a session arrives
Backing out of the loading screen, closing the ended screen and the session ending on its own
used the slide-down card exit. Now, while the session is on screen, the blue spreads out of
the throbber's ball (the middle of the screen once a game is up) until it covers the screen,
and the front end opens on it and draws it back into the button the session came from, as it
already did after the drawer's Stop. A retry, a session closing off screen and animations off
still close at once; a timeout closes it should the flood never run.
2026-10-02 00:05:57 -04:00
xXJSONDeruloXx c711c627b8 i18n: add Spanish
All string resources get a Spanish translation except brand names and strings that are only a
format. The app declares English and Spanish in a locale config, so it is offered in Android's
per-app language setting and follows the system language otherwise. Short rail labels keep
to the rail's width (Configuración, Actualizar).
2026-10-01 23:56:02 -04:00
xXJSONDeruloXx 0b34690721 ui: the Games page keeps its game while it animates out
It was drawn with the current selection, so leaving it for another rail item turned the
outgoing page into a copy of the new one for a few frames, which then faded out before the
real page rose in: a flash and a dip moving from Games to Steam.
2026-10-01 23:47:50 -04:00
xXJSONDeruloXx b640734db5 ui: game environment editor works with a pad, on/off variables use the dropdown
Opened with a pad, the editor and its variable dialog put focus on their first control; as
windows of their own they otherwise gave the pad nothing to move from. On/off variables pick
from their two values in the same dropdown as other choices instead of a switch. App dialogs
keep the page's focus ring out of sight behind them. The footer's Add variable button only
appears once the settings are loaded: drawn disabled first, it came up without its box.
2026-10-01 23:37:41 -04:00
xXJSONDeruloXx f8feb63dde ui: rebuild the game environment editor in the app's own style
The settings row gets a one-line hint and the same secondary button as every other row. The
editor moves from a stock Material alert, with a paragraph of explanation and a column of text
buttons, into the app's dialog: a profile chip with its menu, the variables in a panel with
each one's value as a chip whose menu changes, removes or restores it, and a footer to add a
variable, reset the profile or finish. Editing a variable uses the same dialog, its name and
value as chips or the app's text fields, and the variable's note in the footer.
2026-10-01 23:24:11 -04:00
xXJSONDeruloXx 25a5d3fe5d ui: paging the session drawer lands on the page's first option
LB, RB or a tab now start focus at the top of the new page instead of wherever it was last
left on that page; closing a menu or reopening the drawer still returns to where it was. On
Settings the top option is Android apps when DroidDeck is the Home app.
2026-10-01 23:10:01 -04:00
xXJSONDeruloXx 41dd93fd25 ui: long focus jumps travel as a solid dot and take shape on arrival
The ring fills in as it pinches to a dot, crosses as one round dot on a timed ease with no
stretch, and opens into the control as it gets there instead of settling as a circle first.
2026-10-01 23:02:37 -04:00
xXJSONDeruloXx adf3c9405d ui: focus ring nits - held moves, far jumps, floods, selection rings
- A held direction runs the ring along as one piece and keeps its speed between steps;
  restarting each edge from rest (and the trailing edge's delay) made it stutter.
- A jump of more than 360dp pinches the ring to a drop, carries it over and opens it onto
  the new control instead of stretching a box across the screen.
- The ring keeps out of launch, stop and return floods (RingVeil) and appears on the
  focused control once they are done.
- Leaving a page by moving along the rail no longer pulls focus into the new pane; only
  backing out of a page hands focus to the control it was opened from.
- Selection is a radio dot or a tick, never a ring: the Updates channels and test builds,
  the GPU modes and driver pairs, the Games list and suggested app icons lose their
  persistent rings, and the GPU cards use the sliding ring for focus like everything else.
2026-10-01 22:57:32 -04:00
xXJSONDeruloXx abf4f57b47 ui: the cog floods its settings in as Play floods a session
The cog's tile stretches over the pane on the same loose springs as Play, far edges first and
blobby in flight, while the page behind sinks; the settings rise in once it is covered. Back
draws the tile down into the cog on critically damped springs. The focus ring stays out of
it and appears on the focused control once the motion is done, replacing the ring riding the
edge of a stretching box.
2026-10-01 22:44:32 -04:00
xXJSONDeruloXx c1e36975d4 ui: the focus ring carries the page bloom, focus returns to its opener
The bloom is now the opening control's own rounded box stretching out to the pane, not a
circle. With a controller the focus ring rides its edge out to the pane's frame and springs
in onto the page's first control; on Back it rides the box back into the control, which
takes focus again. By touch, with no ring up, the bloom traces the same edge itself.

Closing a page used to leave focus on the page while it animated out, so nothing took it
back afterwards.
2026-10-01 22:37:47 -04:00
xXJSONDeruloXx 0bfa0915d4 ui: bloom session settings out of the cog, open it without blocking
The page grows from the cog as a filled disc with an accent rim and folds back into it on
Back, while the pane under it sinks and returns. Pages also keep drawing while they leave
instead of falling back to the missing-page note for a frame.

Opening the settings no longer scans the added-games folders, reads the driver files and the
storage volumes on the main thread first: the page opens at once and those land while it
animates in.
2026-10-01 22:28:32 -04:00
xXJSONDeruloXx 4da87672a2 ui: move remaining launcher and second-screen copy to string resources 2026-10-01 22:15:45 -04:00
xXJSONDeruloXx 3ba0d287e9 ui: move content, games, GPU drivers and loading copy to string resources 2026-10-01 22:14:13 -04:00
xXJSONDeruloXx b4a86cb5bb ui: move store, updates, controller and child-process pages to string resources 2026-10-01 22:12:42 -04:00
xXJSONDeruloXx 0fa1f2f868 ui: move settings, components, drawer and setup copy to string resources, tighten wording 2026-10-01 22:10:22 -04:00
xXJSONDeruloXx 71610ddfdb ui: remove controller hints bar, route all motion through Motion
Compose already scales its animation clock by the system animator duration
scale, so Motion.tw no longer multiplies durations a second time; Motion.ms
stays for coroutine delays. The drawer tabs, launch flood and the default-spec
expand/fade transitions now go through Motion, keeping their current speeds.
2026-10-01 22:04:36 -04:00
Kurt Himebauch 5c9e683769 Merge pull request #138 from Droid-Deck/fix/second-library-steam-installs
fix: keep Steam-installed second-library games out of non-Steam shortcuts
2026-10-01 21:51:05 -04:00
Kurt Himebauch 32a5e83b88 Merge branch 'main' into fix/second-library-steam-installs 2026-10-01 21:36:40 -04:00
Kurt Himebauch 88904c08f7 Merge pull request #139 from Droid-Deck/fix/pr-release-publish
fix: find the stable app release and accept fork builds when signing PR test builds
2026-10-01 21:35:02 -04:00
xXJsonDeruloXx 9928bfe780 ci: keep component releases off latest and pre-release 2026-10-01 21:34:06 -04:00
xXJsonDeruloXx a491dec5c4 fix: check PR test builds against main's versionCode instead of a release 2026-10-01 21:29:01 -04:00
xXJsonDeruloXx 17ef33ee31 fix: find the stable app release and accept fork builds when signing PR test builds 2026-10-01 21:19:55 -04:00
xXJsonDeruloXx 06caaee343 fix: keep Steam-installed second-library games out of non-Steam shortcuts 2026-10-01 20:47:10 -04:00
MaxsTechReview 1c161a76dd Feature adding custom Linux applications (#130)
* Add your own apps to the Desktop page

An Add tile on Desktop takes a .sh script, an AppImage, a GitHub repo
(newest ARM64 AppImage release) or a Flatpak ID, with an optional name
and icon. Script folders are linked into the session, or copied when
they hold Linux programs (shared storage is noexec); folders outside
internal storage are bound at their own path.

Each app's page opens it under gamescope, edits its name and icon (with
icons suggested from its GitHub repo), checks a GitHub app for a newer
release and updates it in place, or removes it. Replaces the beta
AppImages section.

* Put Add at the end of the installable emulators

Installed emulators and added apps keep the top section, shown once there is one. Add closes the installable grid, or the installed one when nothing is left to install.

* Import DwarFS AppImages and their SVG icons

uruntime images built with sharun keep one program under several names
as hard links, which Android denies apps, so dwarfsextract aborted. The
extraction runs with proot's link2symlink, and each linked name becomes
a file of its own afterwards; their AppDir is followed through the
squashfs-root link.

An image's icon is a PNG of at least 128 px from the name its entry
gives, else its SVG (drawn with AndroidSVG), else the largest PNG, else
.DirIcon.

* Give AppImages the session's pads

sharun images start the app through their own ld.so, patched not to read
/etc/ld.so.preload, and drop LD_PRELOAD unless allowed, so the app never
loaded libfakeinput and saw no controller. The launcher now hands the
preload list over in LD_PRELOAD with SHARUN_ALLOW_LD_PRELOAD set.

Pad defaults also put Player 1 on the controller for yuzu-family
emulators, once, while it is still on the keyboard.

* Redesign the Add and Edit app dialogs

Source and appearance sit in two panels side by side, with a live
preview of the Desktop tile. A disabled primary button keeps an outline
so it still reads as a button.
2026-10-01 18:23:47 -04:00
Kurt Himebauch aa05ab03fa Merge pull request #113 from maxjivi05/feat/performance-fixes-2 2026-10-01 17:08:17 -04:00
Kurt Himebauch 43ea3f3181 Merge branch 'main' into feat/performance-fixes-2 2026-10-01 17:03:19 -04:00
Kurt Himebauch 3966b27948 Merge pull request #135 from Droid-Deck/fix/session-focus-overlay 2026-10-01 17:01:14 -04:00
maxjivi05 7e24327621 Merge branch 'main' into feat/performance-fixes-2 2026-10-01 16:40:42 -04:00
xXJsonDeruloXx d025aa3c6d Prevent full-screen Android focus highlight in sessions 2026-10-01 16:39:44 -04:00
Kurt Himebauch 325f6893c5 Merge pull request #134 from Droid-Deck/fix/secondary-library-dependencies 2026-10-01 16:35:02 -04:00
xXJsonDeruloXx 466419407d Keep secondary-library prefixes and Steam tools on private storage 2026-10-01 16:11:19 -04:00
Magarto cbd4ce6636 Merge branch 'main' into upscaler-setting 2026-10-01 22:02:07 +02:00
magartus d4130181e7 Add the upscaler to the session drawer, applied live
The drawer's Display page gets the same Upscaler and Upscaler sharpness
choices as the session settings. A pick is saved and handed straight to
the compositor, so it takes effect on the next frame without restarting
the session.
2026-10-01 21:21:52 +02:00
Kurt Himebauch 16a9d0af2a Merge pull request #131 from Droid-Deck/fix/qam-keeps-game-focused 2026-10-01 15:03:34 -04:00
Kurt Himebauch e51698e01f Merge branch 'main' into fix/qam-keeps-game-focused 2026-10-01 14:56:59 -04:00
xXJsonDeruloXx 519091dd86 chore: stage gamescope-3.16.29-p5 2026-10-01 14:53:28 -04:00
xXJsonDeruloXx 972088f1b3 fix: skip the pointer warps that jolted the game as the QAM opened and closed 2026-10-01 14:43:30 -04:00
Kurt Himebauch 542d31daf0 Merge pull request #119 from Droid-Deck/fix/adopted-storage-runtime-dir 2026-10-01 14:42:26 -04:00
Kurt Himebauch 8f9a849c48 Merge branch 'main' into feat/performance-fixes-2 2026-10-01 14:38:33 -04:00
Kurt Himebauch e8bfe6e520 Merge branch 'main' into fix/adopted-storage-runtime-dir 2026-10-01 14:36:18 -04:00
Kurt Himebauch 15618f357b Merge pull request #127 from Droid-Deck/fix/mangoapp-drm-listing 2026-10-01 14:35:58 -04:00
Kurt Himebauch b74010435a Merge branch 'main' into fix/adopted-storage-runtime-dir 2026-10-01 14:31:45 -04:00
xXJsonDeruloXx 0a58a7faee fix: keep the game running behind the Steam menu and QAM, as on a Steam Deck 2026-10-01 14:31:30 -04:00
Kurt Himebauch 0d21e2f913 Merge branch 'main' into fix/mangoapp-drm-listing 2026-10-01 14:31:23 -04:00
MaxsTechReview ebb82d2dc9 Merge branch 'main' into feat/performance-fixes-2 2026-10-01 14:03:18 -04:00
xXJsonDeruloXx 557e346810 perf: read GPU mapping sizes from maps and run costly overlay feeds only while it shows 2026-10-01 13:50:10 -04:00
xXJsonDeruloXx 08b2cf0894 feat: feed the overlay's fan, GPU memory and Valve msm reader paths 2026-10-01 13:28:26 -04:00
Magarto 4e90e03536 Merge branch 'main' into upscaler-setting 2026-10-01 19:10:55 +02:00
Kurt Himebauch 11d997dc65 Merge pull request #129 from maxjivi05/fix/lsfg 2026-10-01 13:08:37 -04:00
Magarto 454193da9b Merge branch 'main' into upscaler-setting 2026-10-01 19:06:00 +02:00
MaxsTechReview cdd5c99bc7 Merge branch 'main' into fix/lsfg 2026-10-01 13:02:30 -04:00
xXJsonDeruloXx fb1da1c39a fix: feed the overlay's GPU stats from every Adreno source other Android overlays read 2026-10-01 12:58:47 -04:00
xXJsonDeruloXx b29ece82c8 fix: give the session a live /proc/stat and read GPU load and clock where other overlays do 2026-10-01 12:53:17 -04:00
Kurt Himebauch 1330fe4d6c Merge pull request #63 from magarto/stretch-to-panel 2026-10-01 12:45:18 -04:00
Kurt Himebauch 0e1f6f15a1 Merge branch 'main' into feat/performance-fixes-2 2026-10-01 12:44:00 -04:00
Kurt Himebauch 4df0e012fd Merge branch 'main' into stretch-to-panel 2026-10-01 12:41:57 -04:00
xXJsonDeruloXx 48054a86ab fix: keep the performance overlay running and fed under an enforcing SELinux policy 2026-10-01 12:38:30 -04:00
magartus 38d658abf5 Expose the compositor's upscaler as a session setting
The Wayland compositor already carries the X11 renderer's spatial
upscalers (effects_chain.c: FSR 1 EASU+RCAS, Snapdragon GSR and its
quality variant, NIS, RCAS sharpen) behind
WaylandCompositor.nativeSetUpscaler / nativeSetUpscaleSharpness, but
nothing calls them since the Winlator-era drawer was removed, so the
scene is always enlarged to the panel with a plain linear blit.

Add "Upscaler" and "Upscaler sharpness" to the session page's Display
group (off by default, 75%), stored in SessionPrefs and applied next to
nativeSetScaleMode when the session's surface is set up. The choice is
also listed in device.txt.
2026-10-01 18:38:02 +02:00
MaxsTechReview 5547391cfc Merge branch 'Droid-Deck:main' into fix/lsfg 2026-10-01 12:34:24 -04:00
Kurt Himebauch 6782e5a717 Merge pull request #125 from Droid-Deck/feat/input-evidence-logging 2026-10-01 12:14:15 -04:00
xXJsonDeruloXx e1a80c1751 fix: let the Steam client find the Deck controller under an enforcing SELinux policy 2026-10-01 12:00:24 -04:00
maxjivi05 05933a5ee3 Clock frame generation by the game's frames
With frame generation on, a scene drawn for another window (Steam's
overlay) went into the engine as a game frame. Adaptive counted it as
source rate and planned against that (36 base for a game capped at 30),
and a fixed multiplier gave it present slots while game frames were
dropped (26 -> 51 at 2x). Such a change now waits for the game's next
frame.

The HUD's base rate is the game window's own frames, as Steam's overlay
counts them, instead of the compositor's scene rate.
2026-10-01 11:57:58 -04:00
xXJsonDeruloXx 1f29cd92a5 fix: log an empty focused-app or touch-mode property as none 2026-10-01 10:37:58 -04:00
xXJsonDeruloXx 4f30356c9b feat: always write the guest pad log to pad.log in the session folder 2026-10-01 10:35:24 -04:00
xXJsonDeruloXx baebf50197 perf: skip the per-event device lookup when input comes from the same pad 2026-10-01 09:59:13 -04:00
xXJsonDeruloXx 01674b7c6f feat: log controller, touch-mode and pad-ring evidence for input reports 2026-10-01 09:58:51 -04:00
Kurt Himebauch 728bfa2043 Merge pull request #124 from Droid-Deck/ci/auto-publish-maintainer-prs 2026-10-01 09:19:44 -04:00
xXJsonDeruloXx c4de482b6a ci: publish signed test builds automatically for PRs from this repo's branches 2026-10-01 09:15:03 -04:00
Kurt Himebauch 55697535a1 Merge pull request #123 from Droid-Deck/fix/deck-pad-touch 2026-10-01 09:02:50 -04:00
xXJsonDeruloXx 65733c23a1 fix: keep touch scrolling the Steam interface when the client finds no controller at start 2026-10-01 08:18:24 -04:00
Kurt Himebauch fd51b86060 Merge pull request #122 from Droid-Deck/feat/readable-session-logs 2026-10-01 07:48:03 -04:00
xXJsonDeruloXx d6e4ab1824 feat: name session log folders by day, number and mode, keep the newest 30, and add Clear logs 2026-10-01 07:43:21 -04:00
Kurt Himebauch 566c7d703a Merge pull request #102 from Droid-Deck/fix/x360-raw-pad-axes 2026-10-01 07:24:19 -04:00
Kurt Himebauch d7eb3256a5 Merge branch 'main' into fix/x360-raw-pad-axes 2026-10-01 07:19:45 -04:00
xXJsonDeruloXx c96f2d1070 chore: merge main into fix/adopted-storage-runtime-dir 2026-10-01 06:57:26 -04:00
Kurt Himebauch cc8b743ecb Merge pull request #120 from Droid-Deck/ci/publish-test-waits-for-build
ci: wait for the PR build before publishing a test build instead of failing
2026-10-01 06:57:01 -04:00
xXJsonDeruloXx 45422b739b ci: wait for the PR build before publishing a test build instead of failing 2026-10-01 06:54:05 -04:00
xXJsonDeruloXx f58bf9b23c fix: give the guest a short XDG_RUNTIME_DIR so gamescope starts with the app on adopted storage 2026-10-01 06:49:03 -04:00
Kurt Himebauch f0e8ef1274 Merge branch 'main' into fix/x360-raw-pad-axes 2026-10-01 06:21:24 -04:00
Kurt Himebauch bb6d6fee97 Merge pull request #93 from Droid-Deck/fix/a840v2-linux-turnip 2026-09-30 23:59:27 -04:00
Kurt Himebauch d59734e375 Merge branch 'main' into feat/performance-fixes-2 2026-09-30 23:56:24 -04:00
Kurt Himebauch 14db12290e Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 23:55:50 -04:00
Kurt Himebauch 1e476539df Merge pull request #117 from Droid-Deck/fix/qam-battery-eta 2026-09-30 23:55:10 -04:00
Kurt Himebauch 3c8e370744 Merge branch 'main' into fix/qam-battery-eta 2026-09-30 23:50:02 -04:00
Kurt Himebauch 3fcd01f536 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 23:43:27 -04:00
Kurt Himebauch 0e2ee35b49 Merge pull request #116 from Droid-Deck/fix/pr-publish-post-release
fix: finish PR test publish after signing
2026-09-30 23:29:37 -04:00
xXJsonDeruloXx 27920711f0 fix: show QAM battery life and charge time estimates 2026-09-30 23:27:27 -04:00
xXJsonDeruloXx d4c16b5b59 fix: finish PR test publish after signing 2026-09-30 23:25:47 -04:00
Kurt Himebauch e392364e30 Merge pull request #115 from Droid-Deck/feat/update-catalog
feat: publish and consume update catalog
2026-09-30 23:17:38 -04:00
xXJsonDeruloXx 3cdb77fd65 fix: allow catalog to inspect active tests 2026-09-30 23:06:09 -04:00
xXJsonDeruloXx a91be68992 fix: reflect republished PR test freshness 2026-09-30 23:04:34 -04:00
xXJsonDeruloXx e16f351540 fix: bypass stale update catalog caches 2026-09-30 22:57:43 -04:00
xXJsonDeruloXx efdab60b22 docs: call main builds Preview 2026-09-30 22:54:32 -04:00
xXJsonDeruloXx 8dc24f244c feat: publish and consume update catalog 2026-09-30 22:46:44 -04:00
Kurt Himebauch b565c4a6e5 ci: streamline signed PR test builds (#114) 2026-09-30 22:18:08 -04:00
Kurt Himebauch a999fbdb38 Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 21:47:17 -04:00
Kurt Himebauch 52eee568f5 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 21:46:58 -04:00
Kurt Himebauch 05cebd4a4f fix: offer updates to release-signed local builds and align the Updates page (#112) 2026-09-30 21:46:45 -04:00
maxjivi05 8cfd54a739 Add proot fast path for in-process path lookups
Preload library answers stat/open/access/readlink in-process via a
trampoline page proot 0014 lets through seccomp. On by default with a
Performance toggle; also sets GLIBC_TUNABLES rseq=0 and malloc top_pad.
2026-09-30 21:05:10 -04:00
xXJsonDeruloXx 8565acf12b Merge main into PR #93 2026-09-30 19:41:59 -04:00
MaxsTechReview 941a6c3ef9 fix: carry the installed Steam build into imported games so Steam sto… (#108)
* fix: carry the installed Steam build into imported games so Steam stops re-verifying them

A second-library game downloaded by WinNative was registered with a bare
manifest (no buildid or InstalledDepots), so Steam treated it as build 0 and
verified all ~92 GB of Final Fantasy XV through proot. Reuse WinNative's
.winnative-steam manifest, or a completed .DepotDownloader/depot.config, so
Steam only fetches what changed since the recorded build.

* fix: give queued Steam fresh installs of imported games the recorded build

Steam rewrites a bare import manifest into a fresh install at build 0
before downloading anything. While nothing is downloaded or staged, the
WinNative build is still safe to carry over, so Steam skips the full
re-download (FF7 Remake was queued for 98 GB this way).

* fix: mount the game storage at /mnt/droiddeck-sd

The second library was bound at /mnt/bannerlator-sd, a name left from the
Bannerlator port, which is what Steam shows in its paths and errors. Bind
it at /mnt/droiddeck-sd, keep the old path as an alias for links and
prefixes that still name it, move Steam's library entry in place, re-point
import links, read ownership snapshots taken under the old path, and key
added-game shortcut ids by the old path so their prefixes stay put.

* fix: restart Steam once when owned added games are confirmed

On a fresh install the importer runs before any ownership snapshot exists,
so every added game became a non-Steam shortcut and stayed one until the
client happened to restart. Once the watcher confirms owned titles that are
not imported, it asks the session for one restart, while no game runs and
no download is in progress, and the importer turns them into Steam entries.
2026-09-30 19:34:15 -04:00
Kurt Himebauch fe84c050ad Preserve added game launch options (#111) 2026-09-30 19:08:57 -04:00
Kurt HimebauchandMaxsTechReview f13c885fec feat: pick GPU drivers as matched pairs, set automatically for the device's GPU (#103)
* feat: pick GPU drivers as matched pairs, set automatically for the device's GPU

* DD-Turnip Driver Support (#106)

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-30 16:57:49 -04:00
MaxsTechReview 8ee1cbe3eb Additional performance fixes (#87)
* perf: answer Turnip's zero-timeout KGSL timestamp polls without blocking

Turnip polls a timeline point with IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID
and a timeout of 0, which KGSL reads as wait forever; Mesa does it under
a lock on every signalling submit, so vkd3d-proton, DXVK, gamescope and
Zink ran in lock-step with the GPU. The session preload now answers
those polls from the context's retired timestamp and passes everything
else to the kernel. Bannerlator measured a D3D12 demo at 614 -> 4335 fps
with the same answer in its Vulkan adapter. BL_NO_KGSL_POLL_FIX=1 turns
it off.

* perf: frame limiter, live panel refresh, opt-in GPU clock pin, cheaper cursor sync

- A per-mode frame limit (Steam and desktop settings, off by default):
  gamescope's -r, the compositor's buffer-release pacer, the display
  layer's frame-rate vote and a panel mode the cap divides evenly, as
  WinNative's per-shortcut limit does. BL_FPS was always 0 and the
  pacer's limit was never set.
- The compositor follows the panel's refresh rate when it changes
  mid-session instead of reporting the rate read at start. (WinNative.)
- Performance > GPU: hold the Adreno clock at its top through KGSL's
  power-control property, no root (Bannerlator's PerfGpuTurbo). Off by
  default; cleared when the session stops and at the next app start if
  a killed process left it set.
- The cursor image is copied across JNI only when its serial changes,
  not on every pointer move.

* perf: stop re-seeding every prefix every 5 s, and run the library helpers only on change

- bannerlator-seed-redists stamped its change check from a block that
  carried the current time, so it never matched: every prefix had ~32
  keys appended to system.reg on every beat. The stamp now comes from
  the names; Proton's prefix template is seeded too (date kept), with
  WinNative's built-in list until the client has the install scripts.
- The library beat runs the seeder every 15 s and steam-compat only
  when a directory it reads has changed, or once a minute.
- The client-core pin reads /proc itself and runs taskset -a only for
  new processes or ones that grew threads.
- The games watcher backs off after a failed ownership probe and does
  not probe while a game runs.
- The Proton launcher runs the newest ARM64 depot by build number, and
  PROTON_USE_PIPEWIRE defaults to 0. (WinNative.)

* perf: Mesa's database shader cache, and proot's tracer above the guest

- MESA_DISK_CACHE_DATABASE=1 for the session: the file cache opens a
  file per lookup and opens and renames one per store, each a proot
  stop; the database is opened once and used with pread/pwrite.
- proot's single tracer thread is raised to nice -6 (under the
  compositor's -8) two seconds after it starts, so the first guest
  process it forks keeps nice 0. setpriority() directly, not
  Process.setThreadPriority, which would also move its cgroup.
2026-09-30 16:43:52 -04:00
MaxsTechReview 6c5d6cda73 Added LSFG/Import/License Checking (#96)
* feat(lsfg): take Lossless Scaling from Steam by itself, import it once owned, rebuild on update

- Lossless.kt owns the DLL and its shader cache. The copy the Steam
  client installs (runtime library or the card's) is taken by itself
  and taken again when the client updates it (size/mtime stamp). The
  DLL is copied in and built into a cache named after its SHA-256, so
  a new DLL hands the compositor a new path; a build that fails keeps
  the working cache. Builds are serialized.
- The Steam session asks the signed-in client once per session whether
  the account owns app 993090 until the answer is yes, then records it
  and the app stops asking (BL_LOSSLESS_OWNED). Once owned, the frame
  generation menu offers "Import Lossless.dll…", on the main screen and
  in the session drawer; an import stays until Steam's copy changes.
- The compositor restarts the LSFG engine when its cache path changes,
  and a new engine selection clears an earlier start failure, so an
  updated DLL or a retry no longer needs the app restarted.
- The HUD says when LSFG is waiting on Lossless Scaling instead of
  "starting"; frame generation strings are resources.
- Removed LsfgNative's unused DLL variant and cache-match calls.

* Find Lossless.dll in added Games libraries too

* LSFG: 120, 90 and 60 fps targets alongside 2x-4x

The pacer's target-rate mode picks 0-3 generations per game frame. While it
is warm the input ring and shared chain follow every frame, so frames that
generate nothing don't leave the next one without history.

* Credit LSFG: Camille LaVey / Eden, ported to WinNative and DroidDeck by @maxjivi05

* LSFG: aim 0.1 fps under the target so output never passes the refresh rate
2026-09-30 16:40:46 -04:00
Kurt Himebauch 2725ee4512 Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 16:28:51 -04:00
Kurt Himebauch 7cc1c93775 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 16:27:45 -04:00
Kurt Himebauch 38c9b733b5 Feat/step out stop confirm (#105) 2026-09-30 16:26:39 -04:00
Kurt Himebauch 27e5f86793 docs: add a join-the-Discord badge and community section to the README (#104) 2026-09-30 14:54:35 -04:00
xXJsonDeruloXx a6331e44ae fix: give games the Xbox 360 axis layout when Steam Input is off 2026-09-30 13:36:14 -04:00
Kurt Himebauch f53b844add feat: turn Deck mode on for new installs and add a performance overlay toggle (#101)
* feat: turn Deck mode on for new installs and add a performance overlay toggle

* feat: hide the session fps HUD where Deck mode's performance overlay runs
2026-09-30 13:06:12 -04:00
Magarto fb34098006 Merge branch 'main' into stretch-to-panel 2026-09-30 18:52:06 +02:00
Kurt Himebauch c729f4c8e7 fix: keep Deck mode on the Steam Deck client branch so Steam stops offering an update (#100) 2026-09-30 12:47:57 -04:00
Kurt Himebauch 9f343278c3 fix: stop update channel cards flashing as a controller moves between them (#99) 2026-09-30 11:45:44 -04:00
Kurt Himebauch 6beeb29486 feat: add an Updates page that installs Stable, Nightly or test builds in-app (#98)
* feat: add an Updates page that installs Stable, Nightly or test builds in-app

* style: put update channels on the left and the build on one line

* style: make the update card read like a system updater

* feat: expand update notes, show the build beside the title, fit with button hints

* style: check for updates with the refresh icon Components uses
2026-09-30 11:25:18 -04:00
Kurt Himebauch ade2e982b6 ci: sign PR test builds in every variant and take stable from the org repo (#97) 2026-09-30 10:53:26 -04:00
Kurt Himebauch 8a61a1898b Merge pull request #94 from Droid-Deck/fix/remove-pr-approval-gates
ci: remove PR approval gates from signed releases
2026-09-30 09:19:58 -04:00
xXJsonDeruloXx dfa3b12f48 ci: remove PR approval gates from signed releases 2026-09-30 09:14:30 -04:00
xXJsonDeruloXx 93382ff241 fix: report Adreno 840v2 as the A840 the runtime's Turnip knows 2026-09-30 07:53:12 -04:00
Magarto 24b74d8346 Merge branch 'main' into stretch-to-panel 2026-09-30 09:30:37 +02:00
Kurt HimebauchandMaxsTechReview 9ed25d8ae5 feat: Flatpak apps and a Flathub store (#77)
* feat: run Flatpak apps through a proot bwrap stand-in and add a Flathub store

* feat: give Flatpak apps the KGSL GPU, the controllers and a CPU LLVM can target

* feat: Flatpak games on the desktop, Store apps on the Desktop page, safer remove

* test: cover the sandbox planner and store helpers; docs: explain Flatpak on DroidDeck

* fix: keep controller focus through Store tabs and app pages; show progress per Flatpak step

* fix: let Chromium, Electron and Firefox Flatpaks start without their own sandboxes

* fix: fetch Flatpak's supporting libraries when the runtime lacks them

* fix: add Flathub without a download, log store commands, keep Electron apps on X11 under gamescope

* feat: import ARM64 AppImages from storage and run them from the Desktop page

* fix: report failed Flatpak installs as failures and deploy runtimes that ship a resolv.conf link

* fix: let Flatpak create its repo where Android denies hard links

* fix: point store commands at the current network's DNS

* fix: keep failed Flatpak extensions non-fatal, give Electron AppImages a bus, X11 and time to relaunch

* docs: AppImage import and what x86 apps would take

* feat: put the Flathub Store and AppImage import behind beta toggles in Setup

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-30 00:35:49 -04:00
The412Banner b4b31d5a08 ci: say what each DroidDeck-CI build is at the top of its release notes (#92) 2026-09-30 00:11:55 -04:00
The412Banner f394906726 Merge pull request #91 from Droid-Deck/feat/game-saves
Game saves: import and export save zips for added games
2026-09-29 23:49:50 -04:00
The412Banner b50dfa76d1 Game saves: show Manage saves only on added games 2026-09-29 23:36:49 -04:00
The412Banner 3f81ddff9b Game saves: Manage saves on each game's page instead of a separate page
The floppy disk beside the Steam cog and its Game saves page are gone. A game's
page now has Manage saves beside Proton prefix, a menu with Import saves (a
GameHub or Winlator zip, picked in the app's file picker; the saves there now are
backed up first), Export as GameHub zip, Export as Winlator zip (a folder picked
the same way) and Open save folder. The game's saves are looked for when the menu
opens. The Proton list and config.vdf reader only that page needed are removed.
2026-09-29 23:21:40 -04:00
The412Banner d1dec8d7a4 Game saves: import and export save zips per game
A floppy disk beside the Steam page's cog opens a Game saves page, laid out like
Components: the Proton at the top (from the client's compatibility tools, with
bannerlator-proton-arm64 shown as Proton Experimental), the zip type beside it
(GameHub or Winlator, LB / RB turn it), and the games the client runs with that
Proton (CompatToolMapping, its default for the rest), each with Import and Export.

Import picks a zip in the app's file picker, backs up the game's steamuser profile
to Download/DroidDeck/Saves/backups, then unzips drive_c with any user folder but
Public renamed to steamuser, so GameHub and Winlator zips both land. Export finds
the save folders by name under the usual roots (Bannerlator's SaveLocator), or
takes the whole profile, and writes <Game>_<date>.zip to a folder picked the same
way, under steamuser (GameHub) or xuser (Winlator). Imports wait while a session
runs. Ported from Bannerlator's GameSaveBackup and SaveLocator.
2026-09-29 23:01:21 -04:00
The412Banner e60097e5cb Merge pull request #89 from Droid-Deck/fix/resume-restore-minimized
Restore a game that minimized itself behind the Steam menu
2026-09-29 22:14:53 -04:00
The412Banner 7c7bf2dcbe Merge branch 'main' into fix/resume-restore-minimized 2026-09-29 22:10:04 -04:00
Kurt Himebauch 75593cfd29 feat: the pad as SteamOS has it - Steam Input's virtual pads for games, a Steam Deck controller for the client (#86)
* feat: stand in for /dev/uinput so Steam Input's virtual pads reach games

* feat: present the pad to the Steam client as a Steam Deck controller over hidraw

* docs: log the uinput stand-in and the Steam Deck controller

* feat: feed the handheld's gyro and accelerometer to the Steam Deck controller

* feat: let the Steam page choose between the Steam Deck controller and the Xbox 360 pad

* feat: Deck back grips and trackpads on the second screen

* fix: serialize ring teardown with its writers, fall back to the Xbox pad when the Deck cannot be set up, and read motion only for a Deck

* fix: keep the second screen's choice through sleep and bring it back on wake
2026-09-29 21:57:52 -04:00
The412Banner 00d0f8cd2b gamescope-3.16.29-p4: restore a game minimized behind the Steam menu (patch 0112) 2026-09-29 21:56:42 -04:00
The412Banner faf4b4e8b5 Restore a game that minimized itself behind the Steam menu
The Steam menu is an overlay that takes input without changing gamescope's focus
window. A fullscreen wine game minimizes itself when it loses input, and gamescope
only takes a window out of iconic when the focus window changes, so after Resume
the game stayed minimized: a black screen with its caption in the top-left corner
(Titanfall 2 on GE-Proton 11, proven on device).

gamescope patch 0112 remembers the iconify request and puts the window back to
NormalState before input returns to it, then hands focus over again so wine
restores and activates it. The session script also asks gamescope to restore the
game once input comes back from the client (GAMESCOPE_RESTORE_FOCUS_WINDOW);
BL_RESTORE_ON_RESUME=0 turns that off.
2026-09-29 21:52:34 -04:00
Kurt Himebauch 5a61d37c5d perf: faster local build, skip xalia and gamescope realtime by default, mic off by default, show the saved Deck mode (#85)
* perf: cache pinned downloads, skip unchanged proot rebuilds, and wait out a Docker Desktop restart in the local build

* perf: skip xalia and gamescope realtime queues by default, add a realtime toggle, default the mic off

* fix: show the saved Steam Deck mode on the Steam page before Performance has been opened
2026-09-29 20:00:10 -04:00
Kurt Himebauch 25079ab819 Merge pull request #84 from maxjivi05/fix/performance-misc 2026-09-29 19:41:38 -04:00
maxjivi05 736b7bed5e perf(gamescope): ask X for the pointer only while a cursor is drawn
The gamepad-cursor port queried the X pointer on every vblank, a
blocking round trip to Xwayland on the paint thread. With no cursor
image the position comes from wlserver as upstream; while the cursor is
hidden for inactivity X is asked every 50 ms. The realtime-queue comment
now says it is a no-op on KGSL Turnip.
2026-09-29 18:44:32 -04:00
maxjivi05 a3f4c911e5 perf: poll without starting processes, and stop rewriting unchanged Steam files
The session's watchers slept with sleep(1) and read files with cat, an
exec each under proot; they now wait in bash itself. steam-compat
writes its tool, the adopted wrappers and config.vdf only when they
change, the games watcher probes ownership when its matches change or
every five minutes instead of every 30 s, and Proton no longer inherits
the client's steamrtarm64 library path.
2026-09-29 18:44:32 -04:00
maxjivi05 caa7682c6f perf: default to Turnip sysmem, compact Zink descriptors and the Performance + TSO FEX preset
WinNative's defaults for every Linux session. Choices already saved by
a user are kept.
2026-09-29 18:44:32 -04:00
maxjivi05 e217cbe66d perf: pace buffer releases to the screen, read the requested refresh, drop sustained mode and ADPF
A replaced buffer went straight back to a game with no frame limit, so a
MAILBOX/IMMEDIATE swapchain drew frames that were never shown; it now
comes back once per refresh as in WinNative. gamescope's -r and the
compositor read the rate of the mode the activity asked for rather than
the one the panel was still in, and the zero-copy layer votes it.
Sustained performance mode, which caps clocks on most power HALs, and
the ADPF session, which reported frame intervals as work, are gone.
2026-09-29 18:44:32 -04:00
maxjivi05 4914b2cc69 perf: stop proot's fake_id0 and ioctl traps from stopping every stat, sendmsg and GPU ioctl
fake_id0 (loaded by -i for Xwayland's set*id) now traces only the set*id
family and the xattr fixups when the ids given are proot's own, and the
seccomp filter traces ioctl only for the termios and FICLONE requests
proot rewrites. The faccessat2 and statx exit stops are dropped on
kernels that have the calls.
2026-09-29 18:44:32 -04:00
Magarto 051b9a320e Merge branch 'main' into stretch-to-panel 2026-09-29 22:00:43 +02:00
Kurt Himebauch 6ecd6fa1d0 Merge pull request #81 from Droid-Deck/fix/proot-kompat-utsname-only
perf: stop proot's kompat from trapping hot syscalls, and stop respawning a crashing mangoapp
2026-09-29 15:38:52 -04:00
xXJsonDeruloXx 0f4e83eefd fix: stop gamescope respawning a mangoapp that keeps dying at start 2026-09-29 15:08:28 -04:00
xXJsonDeruloXx d62525f5af perf: stop proot's kompat from trapping futex/epoll/fcntl and stripping the vDSO when only the hostname changes 2026-09-29 14:39:53 -04:00
Magarto 71057fefe1 Merge branch 'main' into stretch-to-panel 2026-09-29 17:49:28 +02:00
Kurt Himebauch f4d2c37fbd Merge pull request #78 from Droid-Deck/fix/ci-publish-retention
Fix DroidDeck-CI main build publishing
2026-09-29 10:48:38 -04:00
xXJsonDeruloXx ffd9f92d7b ci: keep main DroidDeck-CI releases published 2026-09-29 10:46:50 -04:00
Kurt Himebauch 213d110766 Merge pull request #55 from Droid-Deck/fix/steamdeck-performance-overlay
Deck mode: working Steam performance overlay (MangoHud)
2026-09-29 09:41:51 -04:00
xXJsonDeruloXx 1a8c91b49b Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/MainActivity.kt
2026-09-29 09:41:11 -04:00
Kurt Himebauch 9644a4cc7f fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner (#73) 2026-09-29 02:10:51 -04:00
Kurt Himebauch 24c250fdb4 fix: send wl_keyboard modifiers so Shift and Caps Lock produce capitals (#71) 2026-09-29 02:10:01 -04:00
Kurt Himebauch d4636afa97 fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press (#70)
* fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press

* fix: start the QAM Guide lead at 80 ms and stretch it only when frames are slow

* fix: set the QAM Guide lead minimum to 80 ms

* fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner

* fix: keep the 500 ms Back double-press window
2026-09-29 02:01:21 -04:00
Kurt Himebauch 32930e704e feat: flood out of Stop and back into the launch button on quit (#72)
* feat: flood out of Stop and back into the launch button on quit

* refactor: drop the stop flood's warble to match the launch
2026-09-29 01:53:13 -04:00
Kurt Himebauch a8b18947a1 perf: cache the Steam client's repeated path lookups to cut startup from 31s to 6s (#69) 2026-09-28 23:18:48 -04:00
Kurt Himebauch 7c422577b6 fix: let the Steam client shut down cleanly when a session stops (#68) 2026-09-28 22:12:19 -04:00
Kurt Himebauch 1cc1ee994d feat: pair wireless debugging from a notification for the child-process gate (#67)
* feat: pair wireless debugging from a notification for the child-process gate

* fix: pair over loopback, handle Android 12 and 14 child-process routes, use D logo for notifications

* fix: read the adb tls port directly before falling back to mdns

* fix: end pairing on the same notification so progress never lingers
2026-09-28 21:37:10 -04:00
MaxsTechReviewandMaxsTechReview d8d375cb9a Steam Owned Games Importing (#62)
* Add ownership-aware Steam game folder imports

* Fix Steam title lookup and installed game manifests

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-28 18:13:08 -04:00
Magarto 49934ce933 Merge branch 'main' into stretch-to-panel 2026-09-28 23:13:01 +02:00
Kurt Himebauch 221644e8be Merge pull request #61 from magarto/guest-hostname-setting 2026-09-28 17:07:59 -04:00
magartus 5179b54745 Add an opt-in 16:9 stretch for screens narrower than 16:9
On a foldable's inner panel (Galaxy Z Fold8: 2448x1848, ~4:3) gamescope
is started with the nested size equal to the output, so games are asked
for the panel's own shape. Many cannot do it and letterbox themselves,
and gamescope's scaler has nothing to stretch. "Stretch games to fill
the screen" only forces window size, so it does not help.

New Steam setting "Stretch 16:9 games to a narrower screen" (off by
default): bannerlator-session then gives games a 16:9 surface at the full
output height (-w) and adds -S stretch, so they render at a shape they
support and fill the panel with no bars and no crop. An output that is
already 16:9 or wider is left untouched. Passed as
BL_GAMESCOPE_STRETCH_16X9 and listed in device.txt.
2026-09-28 23:03:10 +02:00
magartus 448feb30bc Let the user choose the guest host name
0.2.0 hardcodes the proot utsname nodename to "DroidDeck". Steam sends
it as the machine name, so an install updated from an earlier build
(which reported Android's "localhost") shows up in Steam under a new
name, with the same machine-id and login. /etc/hostname cannot fix it
from inside: proot's -k override wins.

Add a "Host name" field (Performance > Session identity), stored in
SessionPrefs and passed to guestUtsname(). Only a valid RFC 1123 label
is saved; blank or invalid falls back to the old default, "DroidDeck",
so nothing changes for anyone who leaves it alone. The value is also
listed in device.txt.
2026-09-28 22:58:54 +02:00
Kurt Himebauch 9d891d4db1 Merge branch 'main' into fix/steamdeck-performance-overlay 2026-09-28 16:36:33 -04:00
MaxsTechReviewandMaxsTechReview 240f1194c0 Fix/variables (#60)
* Add editable per-game environment settings below FEX presets

* Add typed preset variable pickers and default D3D12 capability levels

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-28 15:17:57 -04:00
Kurt Himebauch 7b74eebce2 Merge pull request #59 from Droid-Deck/ci/discord-build-announce
ci: publish each signed main build to DroidDeck-CI and post it to Discord
2026-09-28 14:54:29 -04:00
xXJSONDeruloXx 7592684b6f ci: publish to DroidDeck-CI with the org's CI app, not a personal token
DROIDDECK_CI_TOKEN never existed, so PR Release Publish skipped its
upload, and a personal token would expire and belong to one person. Both
workflows now mint a token of the org's DroidDeck CI Publisher app,
installed on DroidDeck-CI only with Contents: write (its ID in the
DROIDDECK_CI_APP_ID variable, its key in DROIDDECK_CI_APP_KEY). No
fallback: a main build without them fails its announce job.
2026-09-28 14:51:13 -04:00
xXJSONDeruloXx 7b78e1629b ci: publish each signed main build to DroidDeck-CI for the Discord post
Run artifacts need a GitHub sign-in to download. Each signed main build
is now also a prerelease main-<sha> of the public DroidDeck-CI (all
variants and their SHA-256s; the last 10 kept, PR releases untouched),
and the Discord post links its standard apk and the release. Without
DROIDDECK_CI_TOKEN the post links the run's artifacts as before.
2026-09-28 14:49:43 -04:00
MaxsTechReview 30741302fb Merge pull request #53 from maxjivi05/fix/adaptive-joysticks
Hide idle adaptive sticks and activate them at touch positions
2026-09-28 14:48:26 -04:00
MaxsTechReview 645f7d0bf1 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 14:48:14 -04:00
xXJSONDeruloXx 124f162ee8 ci: post each signed main build to Discord
A job after the signing of a main build posts to the Discord's builds
channel: the merged PR (or the commit), and a link to the run's signed
apks. The channel's webhook URL is the DISCORD_BUILDS_WEBHOOK secret;
without it the job posts nothing and passes.
2026-09-28 14:46:41 -04:00
Kurt Himebauch 3c577fd9dd Merge pull request #57 from Droid-Deck/fix/desktop-hardware-cursor
Desktop: hand labwc's cursor to the app, so full-screen games scan out
2026-09-28 14:40:02 -04:00
MaxsTechReview 659ff4817f Expand adaptive joystick activation area by fifty percent 2026-09-28 14:39:55 -04:00
Kurt Himebauch 626adb62af Merge branch 'main' into fix/desktop-hardware-cursor 2026-09-28 14:39:52 -04:00
Kurt Himebauch 71cb100a40 Merge pull request #58 from Droid-Deck/tools/local-release-signing
build_local: sign with DroidDeck's key when a local .signing.env has it
2026-09-28 14:39:22 -04:00
xXJSONDeruloXx 68002f3fa7 build_local: sign with DroidDeck's key when a local .signing.env has it
A local build was signed with the testkey alone, which a release refuses
as an update ("signatures do not match"): testing on a device with a CI
build meant uninstalling it and losing its data first.

With an untracked .signing.env (RELEASE_KEYSTORE, RELEASE_STORE_PASSWORD,
RELEASE_KEY_ALIAS) in the checkout, or in the main checkout for a
worktree, build_local.sh finishes with tools/release/sign-apk.sh as CI's
main builds do, and the apk installs over a release. Without the file
nothing changes. DROIDDECK_SIGNING_ENV points at the file explicitly.
2026-09-28 14:33:15 -04:00
xXJSONDeruloXx dae7592788 Desktop: hand labwc's cursor to the app, so full-screen games scan out
The desktop forced a software cursor (WLR_NO_HARDWARE_CURSORS=1) because
labwc's cursor never showed when handed to the app's compositor. With a
software cursor wlroots never scans out: every frame of a full-screen game
was composited by labwc first ("Direct scan-out disabled by software
cursor", 2284 times in one Adreno 825 report).

Why the cursor never showed: wlroots' Wayland backend attaches and commits
its cursor surface before wl_pointer.set_cursor gives it the cursor role,
and sets it again with nothing new committed each time the pointer enters.
The compositor released a role-less surface's buffer on commit, so the
cursor surface had no image by the time it became the cursor.

- A role-less surface's last buffer (cursor-sized only) is held until the
  next commit; set_cursor publishes it, and a repeat set_cursor of the
  surface already shown unhides its last image.
- A dma-buf cursor is read back after the client's implicit render fence,
  as the zero-copy path waits for it.
- The desktop no longer forces a software cursor.

Device-tested on the AYN Thor (Adreno 740, 1920x1080): labwc's own cursor
is drawn, with its shapes (I-beam over a terminal); wlroots logs "Direct
scan-out enabled" for a full-screen glxgears. At the same 60 fps on screen
the GPU is 3.0 % busy against 4.6 % with the software cursor, both at
550 MHz.
2026-09-28 14:33:08 -04:00
MaxsTechReview e10f5b4430 Limit adaptive stick activation near saved positions 2026-09-28 14:21:34 -04:00
MaxsTechReview 3e32b75a63 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 12:53:44 -04:00
Kurt Himebauch 435f7a1b03 Merge pull request #56 from Droid-Deck/ci/sign-all-variants
ci: sign every package variant on main
2026-09-28 12:46:40 -04:00
xXJSONDeruloXx 1fd8c50225 ci: sign every package variant on main
main's build signed only the standard package, so the pubg, antutu and
ludashi variants existed only after a manual Release APKs run. The build job
now reads the variant list from tools/release/variants.txt, as release.yml
does, and main's signing job signs all of them.
2026-09-28 12:42:56 -04:00
xXJSONDeruloXx e797bc5f01 mangoapp: stat sources for more Snapdragon generations
KGSL's files and thermal zone names differ between Snapdragon generations.
Each value now takes the first source that exists, in the order GameNative
and the Winlator forks read them: GPU load from gpu_busy_percentage or
devfreq/gpu_load, GPU clock from devfreq/cur_freq or gpuclk, GPU temperature
from KGSL's temp, devfreq/temp or a zone whose sensor name has "gpu". CPU
zones are any whose name has "cpu" and not "gpu" (cpuss-0, cpu0-silver-usr,
apc1-cpu0-usr, ...), matched without regard to case.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx 0cc3fe6bca mangoapp: GPU memory from KGSL
mangoapp's VRAM figure on a Qualcomm driver comes only from the gpu_mem_total
trace event. The tracefs stand-in's event list now declares that event as
Android kernels do, and reading the stand-in's events answers with one
record carrying the total KGSL reports in /sys/class/kgsl/kgsl/page_alloc,
which every Adreno under Android has and the app can read.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx ab8542e4e5 mangoapp: show Adreno GPU and CPU stats
Valve's mangoapp reads an Adreno GPU's load, clock and temperatures from the
paths of its own hardware, and the CPU temperature from thermal zones named as
mainline kernels name them. Every Adreno under Android keeps the GPU values in
KGSL's sysfs, readable by the app, and Android kernels name the CPU sensors
cpuss-N / cpu-N-M; the session binds each where mangoapp looks. Thermal zones
are found by sensor name, since their numbering differs per device, and
anything that cannot be found is left alone.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx c2bcf20172 mangoapp: run the performance overlay under Android
Three things kept Valve's mangoapp from drawing the overlay in a session:

- GLFW 3.4 takes XDG_SESSION_TYPE=wayland with WAYLAND_DISPLAY set as
  Wayland-only, and mangoapp needs gamescope's X server; the wrapper sets
  XDG_SESSION_TYPE=x11.
- On a Qualcomm display driver it opens a tracefs instance for the GPU memory
  total and aborts when that fails, which it always does for an Android app.
  The session preload now places the instance in an empty directory of its own
  when the real one cannot be made.
- gamescope sends it each frame's timings through a System V message queue,
  and Android kernels have no System V IPC. sysv.c now emulates the queue
  operations gamescope and mangoapp use, beside its semaphores and shared
  memory.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx 2341659cea Deck mode: enable Steam's performance overlay controls
The Quick Access menu's performance overlay toggle and level slider stayed
greyed out: the client exposes SteamClient.System.Perf only with -steamos3,
which SteamOS and Armada pass alongside -steamdeck. Deck mode now launches the
client with both. The session already puts package/beta back to the forced
branch before every start, which keeps -steamos3's own branch switch from
turning into an update loop.

The Deck mode switch moves from the Performance page to the Steam page's
Client settings, next to the client branch it selects by default.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx b2eaf380dc Blend translucent Wayland surfaces
The compositor composed every surface with a blit, which replaces what is under it. gamescope's
Wayland backend hands its overlay and notification planes to the host as full-size translucent
subsurfaces, so a Steam toast, the Quick Access menu or Deck mode's performance overlay blacked
out what was beneath it.

Surfaces whose buffer has alpha and that are not declared opaque now go through an alpha pass
(premultiplied source-over); everything else, and any image the driver cannot sample, keeps the
blit. wl_surface.set_opaque_region is honoured, and only for programs that declare opaque regions
at all, so Wine windows with a meaningless alpha channel are drawn as before. On the SurfaceControl
path a translucent plane is never promoted to the game layer, and the overlay layer is marked
translucent when its plane is.

From WinNative (maxjivi05, feature/wayland-gamescope 69218fc; GPL-3.0), with the SurfaceControl
layer handling added.
2026-09-28 12:18:50 -04:00
Kurt Himebauch 197fc3f163 Merge pull request #52 from maxjivi05/fix/splash-screen
Reduce Steam startup movie software decoding load
2026-09-28 11:35:25 -04:00
MaxsTechReview 9530e7b394 Hide idle adaptive sticks and activate them at touch positions 2026-09-28 10:54:24 -04:00
MaxsTechReview 0e0f133496 Reduce Steam startup movie software decoding load 2026-09-28 10:49:25 -04:00
Kurt Himebauch d98c211168 Merge pull request #50 from Droid-Deck/fix/release-blockers
Fix/release blockers
2026-09-28 10:32:44 -04:00
xXJsonDeruloXx 614b4d4de4 chore(release): set version 0.2.0 and remove code comments 2026-09-28 10:32:12 -04:00
Kurt Himebauch 43a19a831a docs(release): show every 0.2.0 section open (#48) 2026-09-28 10:24:24 -04:00
Kurt Himebauch 0d308af024 Merge branch 'main' into fix/release-blockers 2026-09-28 10:22:22 -04:00
The412Banner 128f73da8f Merge pull request #51 from Droid-Deck/fix/child-process-check
Child-process check: read the Developer options toggle too
2026-09-28 09:30:58 -04:00
Kurt Himebauch 67cb005e6c fix(session): stop the session script's own loops when steam exits 2026-09-28 11:52:03 +00:00
Kurt Himebauch 73f76f6799 fix(home): open drawer apps in their own task 2026-09-28 11:52:03 +00:00
Kurt Himebauch 961a060461 fix(session): keep a retried session's first-frame and hud listeners 2026-09-28 11:52:03 +00:00
Kurt Himebauch dadbbf841a fix(session): cancel a session start that is still setting up 2026-09-28 11:52:02 +00:00
Kurt Himebauch 1ce8280371 fix(session): don't launch a cancelled session or end a newer one 2026-09-28 11:52:02 +00:00
Kurt Himebauch 78bdc0e3b5 chore(release): bump to 0.2.1 and check the version at release time 2026-09-28 11:52:02 +00:00
Kurt Himebauch ce5f2f5513 fix(runtime): keep the user's home when a runtime update fails mid-swap 2026-09-28 11:52:02 +00:00
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+4 -1
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@@ -42,4 +42,7 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
gh release create "${{ inputs.tag }}" --title "${{ inputs.tag }}" --notes "gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 $(cut -d' ' -f1 gamescope.tzst.sha256)" gamescope.tzst gamescope.tzst.sha256 || gh release upload "${{ inputs.tag }}" gamescope.tzst gamescope.tzst.sha256 --clobber
gh release create "${{ inputs.tag }}" --latest=false --prerelease=false --title "${{ inputs.tag }}" --notes "gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 $(cut -d' ' -f1 gamescope.tzst.sha256)" gamescope.tzst gamescope.tzst.sha256 || gh release upload "${{ inputs.tag }}" gamescope.tzst gamescope.tzst.sha256 --clobber
# A component the apk fetches by tag, never something users install: it must not
# become the repo's Latest release or appear as a pre-release, also when re-uploaded.
gh release edit "${{ inputs.tag }}" --latest=false --prerelease=false
+4 -1
View File
@@ -43,4 +43,7 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
gh release create "${{ inputs.tag }}" --title "${{ inputs.tag }}" --notes "wlroots 0.20.2 with tools/wlroots/patches (Vulkan DMA-BUF allocator for non-DRM GPU nodes); staged by the apk at /usr/local/lib/droiddeck-wlroots for the desktop's GPU renderers. sha256 $(cut -d' ' -f1 wlroots.tzst.sha256)" wlroots.tzst wlroots.tzst.sha256 || gh release upload "${{ inputs.tag }}" wlroots.tzst wlroots.tzst.sha256 --clobber
gh release create "${{ inputs.tag }}" --latest=false --prerelease=false --title "${{ inputs.tag }}" --notes "wlroots 0.20.2 with tools/wlroots/patches (Vulkan DMA-BUF allocator for non-DRM GPU nodes); staged by the apk at /usr/local/lib/droiddeck-wlroots for the desktop's GPU renderers. sha256 $(cut -d' ' -f1 wlroots.tzst.sha256)" wlroots.tzst wlroots.tzst.sha256 || gh release upload "${{ inputs.tag }}" wlroots.tzst wlroots.tzst.sha256 --clobber
# A component the apk fetches by tag, never something users install: it must not
# become the repo's Latest release or appear as a pre-release, also when re-uploaded.
gh release edit "${{ inputs.tag }}" --latest=false --prerelease=false
+232 -11
View File
@@ -22,11 +22,13 @@ permissions:
pull-requests: write
concurrency:
group: build-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
# Replace older builds only for the same PR. Each push/dispatch gets its own group so one main
# build cannot cancel another before it signs and publishes.
group: build-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
PRELOAD_CACHE_VERSION: v2
PRELOAD_CACHE_VERSION: v3
jobs:
build:
@@ -34,12 +36,18 @@ jobs:
if: ${{ github.event_name != 'pull_request' || !github.event.pull_request.draft }}
runs-on: ubuntu-24.04
timeout-minutes: 45
outputs:
variants: ${{ steps.variants.outputs.list }}
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event_name == 'pull_request' && github.event.pull_request.head.sha || github.sha }}
fetch-depth: 0
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
- name: No private key in the tree
run: |
set -euo pipefail
@@ -140,6 +148,8 @@ jobs:
label="${BUILD_REF} at ${BUILD_SHA:0:7}"
fi
echo "label=$label" >> "$GITHUB_OUTPUT"
echo "DROIDDECK_SOURCE_COMMIT=${PR_HEAD_SHA:-$BUILD_SHA}" >> "$GITHUB_ENV"
echo "DROIDDECK_PR_NUMBER=${PR_NUMBER:-0}" >> "$GITHUB_ENV"
echo "Build: \`$label\`" >> "$GITHUB_STEP_SUMMARY"
- name: Cache the preloads
@@ -147,7 +157,7 @@ jobs:
uses: actions/cache@v4
with:
path: app/src/main/assets/linuxfs
key: preloads-${{ env.PRELOAD_CACHE_VERSION }}-${{ hashFiles('app/src/main/cpp/fakeinput_steam.cpp', 'tools/linuxfs/preload/*.c', 'tools/linuxfs/overlay/usr/local/bin/*', 'tools/linuxfs/overlay/usr/bin/**', 'tools/linuxfs/desktop/*', 'tools/gamescope/release.env', 'tools/wlroots/release.env', 'tools/mangoapp/*') }}
key: preloads-${{ env.PRELOAD_CACHE_VERSION }}-${{ hashFiles('app/src/main/cpp/fakeinput_steam.cpp', 'tools/linuxfs/preload/*.c', 'tools/linuxfs/build-x86-preloads.sh', 'tools/linuxfs/fex/*', 'tools/linuxfs/clipboard/*.c', 'tools/proot/fastpath/*.c', 'tools/linuxfs/overlay/usr/local/bin/*', 'tools/linuxfs/overlay/usr/bin/**', 'tools/linuxfs/desktop/*', 'tools/gamescope/release.env', 'tools/wlroots/release.env', 'tools/linuxfs/uruntime.env', 'tools/linuxfs/licenses/*', 'tools/mangoapp/*') }}
- name: Build libfakeinput.so and libblsession.so (glibc aarch64)
if: steps.preloads.outputs.cache-hit != 'true'
@@ -166,7 +176,13 @@ jobs:
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -pthread \
-o "$D/libblsession.so" tools/linuxfs/preload/*.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/libblsession.so"
for script in tools/linuxfs/overlay/usr/local/bin/bannerlator-*; do
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -pthread \
-o "$D/libblfastpath.so" tools/proot/fastpath/fastpath.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/libblfastpath.so"
mkdir -p "$D/usr/local/bin"
aarch64-linux-gnu-gcc -O2 -Wall -Wextra -o "$D/usr/local/bin/droiddeck-clipboard" tools/linuxfs/clipboard/clipboard.c -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/usr/local/bin/droiddeck-clipboard"
for script in tools/linuxfs/overlay/usr/local/bin/droiddeck-* tools/linuxfs/overlay/usr/local/bin/steam-compatibility; do
install -Dm644 "$script" "$D/usr/local/bin/$(basename "$script")"
done
for f in tools/linuxfs/overlay/usr/bin/* tools/linuxfs/overlay/usr/bin/steamos-polkit-helpers/*; do
@@ -188,6 +204,12 @@ jobs:
test -f "$D/usr/local/lib/droiddeck-wlroots/libwlroots-0.20.so"
rm wlroots.tzst
fi
. tools/linuxfs/uruntime.env
curl -fsSL --retry 3 -o uruntime "https://github.com/VHSgunzo/uruntime/releases/download/${URUNTIME_VERSION}/${URUNTIME_ASSET}"
echo "${URUNTIME_SHA256} uruntime" | sha256sum -c -
install -Dm644 uruntime "$D/usr/local/lib/droiddeck/uruntime"
install -Dm644 tools/linuxfs/licenses/uruntime-LICENSE "$D/usr/local/share/licenses/uruntime/LICENSE"
rm uruntime
M="$D/usr/local/lib/mangoapp"
mkdir -p "$M" mango-pkgs
grep -v '^#' tools/mangoapp/packages.txt | while read -r sum url; do
@@ -198,9 +220,13 @@ jobs:
rm mango-pkgs/pkg.tar.zst
done
install -m644 mango-pkgs/usr/bin/mangoapp "$M/mangoapp"
for so in libfmt.so.10 libspdlog.so.1.13 libglfw.so.3 libtraceevent.so.1 libtracefs.so.1; do
for so in libfmt.so.10 libspdlog.so.1.13 libglfw.so.3 libtraceevent.so.1; do
cp -L "mango-pkgs/usr/lib/$so" "$M/$so"
done
# Ours, not the package's: GPU memory without tracefs (tools/mangoapp/libtracefs-shim.c).
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -Wl,-soname,libtracefs.so.1 \
-o "$M/libtracefs.so.1" tools/mangoapp/libtracefs-shim.c
aarch64-linux-gnu-strip --strip-unneeded "$M/libtracefs.so.1"
install -Dm644 tools/mangoapp/mangoapp "$D/usr/local/bin/mangoapp"
rm -rf mango-pkgs
ls -l "$M"
@@ -213,6 +239,46 @@ jobs:
install -Dm644 tools/linuxfs/desktop/firefox-droiddeck.js "$D/usr/lib/firefox/defaults/pref/droiddeck.js"
ls -lR "$D"
- name: Build the x86 preloads FEX guests load (glibc 2.31)
if: steps.preloads.outputs.cache-hit != 'true'
run: |
set -euo pipefail
docker run --rm -v "$PWD:/src" -w /src debian:bullseye bash -c '
set -euo pipefail
printf "deb http://archive.debian.org/debian bullseye main\ndeb http://archive.debian.org/debian-security bullseye-security main\n" > /etc/apt/sources.list
apt-get -o Acquire::Check-Valid-Until=false update -qq
DEBIAN_FRONTEND=noninteractive apt-get install -y -qq --no-install-recommends gcc g++ gcc-multilib g++-multilib binutils >/dev/null
tools/linuxfs/build-x86-preloads.sh app/src/main/assets/linuxfs
'
sudo chown -R "$(id -u):$(id -g)" app/src/main/assets/linuxfs
ls -l app/src/main/assets/linuxfs/x86_64 app/src/main/assets/linuxfs/i386
- name: Bundle the droiddeck-esync packs
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
if [ -f tools/droiddeck-esync/release.env ]; then
. tools/droiddeck-esync/release.env
gh release download "$SYNC_BUNDLE_TAG" -R "$SYNC_BUNDLE_REPO" -p "$SYNC_BUNDLE_ASSET" -O sync-bundle.tzst
echo "$SYNC_BUNDLE_SHA256 sync-bundle.tzst" | sha256sum -c -
mkdir -p app/src/main/assets/droiddeck-esync
tar --use-compress-program=unzstd -xf sync-bundle.tzst -C app/src/main/assets/droiddeck-esync
rm sync-bundle.tzst
gh release download "$SYNC_BUNDLE_TAG" -R "$SYNC_BUNDLE_REPO" -p index.json -O sync-index.json
revoked=$(python3 -c 'import json, sys; print(" ".join(p["id"] for p in json.load(open(sys.argv[1]))["packs"] if p.get("revoked") is True))' sync-index.json)
for id in $revoked; do
if [ -e "app/src/main/assets/droiddeck-esync/packs/$id.tzst" ]; then
echo "::warning::$SYNC_BUNDLE_ASSET carries revoked pack $id; it is left out of the APK (point tools/droiddeck-esync/release.env at a newer bundle)"
rm -f "app/src/main/assets/droiddeck-esync/packs/$id.tzst"
fi
done
rm sync-index.json
test -f app/src/main/assets/droiddeck-esync/index.json
test -f app/src/main/assets/droiddeck-esync/index.json.sig
ls -lR app/src/main/assets/droiddeck-esync
fi
- name: Cache PulseAudio 13.0 source
id: pa-src
uses: actions/cache@v4
@@ -277,11 +343,11 @@ jobs:
echo "::error::libfakeinput.so exports the C++ runtime"; exit 1
fi
SESSION=$(syms "$D/libblsession.so")
for sym in socket bind getsockname setsockopt statfs statvfs; do
for sym in socket bind getsockname setsockopt statfs statvfs syscall shm_open shm_unlink mmap mmap64 munmap; do
grep -qx "$sym" <<<"$SESSION" || { echo "::error::libblsession.so does not export $sym"; exit 1; }
done
test -f "$D/usr/local/bin/bannerlator-session"
test -f "$D/usr/local/bin/bannerlator-proton-extra"
test -f "$D/usr/local/bin/droiddeck-session"
test -f "$D/usr/local/bin/droiddeck-proton-extra"
- name: Cache the CMake build tree
uses: actions/cache@v4
@@ -300,6 +366,10 @@ jobs:
run: |
set -o pipefail
./gradlew assembleRelease --console=plain -PndkVersion="$NDK_VERSION" 2>&1 | tee /tmp/build.log
python3 tools/release/check_session_assets.py app/build/outputs/apk/release/app-release.apk
- name: Steam import and game environment tests
run: python3 -m unittest discover -s tools/tests -p 'test_*.py'
- name: Unit tests
run: ./gradlew testReleaseUnitTest --console=plain -PndkVersion="$NDK_VERSION"
@@ -361,6 +431,7 @@ jobs:
PR: ${{ github.event.pull_request.number }}
RUN_URL: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
BUILD_OUTCOME: ${{ steps.build.outcome }}
SAME_REPO: ${{ github.event.pull_request.head.repo.full_name == github.repository }}
run: |
set -uo pipefail
MARK="<!-- droiddeck-pr-build -->"
@@ -374,7 +445,15 @@ jobs:
success)
echo "### Build passed"
echo
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key. After approval, a maintainer can run **PR Release Publish** from \`main\` to create an APK that installs over the release."
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key."
echo
if [ "$SAME_REPO" = true ]; then
echo "A release-signed tester build that installs over Stable or Preview is being published now and will appear in DroidDeck's **Test builds** list. Label the PR \`no-test-build\` to skip that."
else
echo "**Maintainer:** add the \`publish-test\` label to publish a release-signed tester build that installs over Stable or Preview and appears in DroidDeck's **Test builds** list. The label is removed automatically after publishing."
fi
echo
echo "Fallback: [open **PR Release Publish**]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/actions/workflows/pr-release-publish.yml) on \`main\` and enter PR \`$PR\`."
;;
failure)
echo "### ERROR: Build failed"
@@ -427,5 +506,147 @@ jobs:
uses: ./.github/workflows/sign.yml
with:
environment: signing-main
variants: '["standard"]'
variants: ${{ needs.build.outputs.variants }}
secrets: inherit
# Each signed main build as a prerelease of the public Droid-Deck/DroidDeck-CI (main-<sha>, the
# last KEEP kept), where anyone can download it without a GitHub account, then a post in the
# Discord's builds channel linking to it. The release is made with a token of the org's
# "DroidDeck CI Publisher" app (installed on DroidDeck-CI only, Contents: write): its ID in the
# DROIDDECK_CI_APP_ID variable, its private key in the DROIDDECK_CI_APP_KEY secret.
# DISCORD_BUILDS_WEBHOOK is the channel's webhook URL.
announce:
needs: [build, sign]
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/main'
runs-on: ubuntu-24.04
timeout-minutes: 10
permissions:
contents: read
pull-requests: read
env:
CI_REPO: Droid-Deck/DroidDeck-CI
KEEP: 10
steps:
- uses: actions/download-artifact@v4
with:
pattern: droiddeck-signed-*
merge-multiple: true
path: signed
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
# What this build is, for the top of the release notes: the merged PR's title and the first
# paragraph of its description, or the commit's subject for a push made without a PR.
- name: Describe the change
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
pr=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA/pulls" \
--jq '[.[] | select(.merged_at != null and .base.ref == "main")] | first // empty')
if [ -n "$pr" ]; then
number=$(jq -r .number <<<"$pr")
title=$(jq -r .title <<<"$pr")
merged=$(jq -r '.merged_at[:10]' <<<"$pr")
summary=$(jq -r '.body // ""' <<<"$pr" | tr -d '\r' | { grep -v '^🤖' || true; } |
awk '!p && /^#/ { next } NF { p = 1; print; next } p { exit }' | head -n 6 | cut -c1-400)
{
echo "**Merged to main** - [PR #$number]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$number): $title (merged $merged)"
if [ -n "$summary" ]; then
echo
echo "$summary"
fi
} > notes-head.md
else
subject=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA" --jq '.commit.message | split("\n")[0]')
echo "**Pushed to main** without a PR - $subject" > notes-head.md
fi
cat notes-head.md
- name: Publish to DroidDeck-CI
id: publish
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
run: |
set -euo pipefail
tag=main-${GITHUB_SHA::7}
cat signed/SHA256SUMS-*.txt > signed/SHA256SUMS.txt
rm signed/SHA256SUMS-*.txt
notes="$(cat notes-head.md)
Signed build of $GITHUB_SERVER_URL/$GITHUB_REPOSITORY/commit/$GITHUB_SHA - in main, not yet in a DroidDeck release; for testing.
Commit: $GITHUB_SHA
VersionCode: $(sed -n 's/^ *versionCode \([0-9][0-9]*\)$/\1/p' app/build.gradle)
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
\`\`\`
$(cat signed/SHA256SUMS.txt)
\`\`\`"
gh release delete "$tag" -R "$CI_REPO" --yes --cleanup-tag 2>/dev/null || true
gh release create "$tag" -R "$CI_REPO" --target main --prerelease \
--title "main ${GITHUB_SHA::7}" --notes "$notes" signed/*
# Keep the newest main builds by publication time. GitHub App releases can share createdAt.
gh release list -R "$CI_REPO" -L 200 --json tagName,publishedAt \
--jq '[.[] | select(.tagName | startswith("main-"))] | sort_by(.publishedAt) | reverse | .['"$KEEP"':][] | .tagName' |
while IFS= read -r old; do
# Never remove this run's release, even if the API returns an unexpected ordering.
if [ "$old" = "$tag" ]; then
continue
fi
# Another main publish may have removed the same old release concurrently.
if ! gh release delete "$old" -R "$CI_REPO" --yes --cleanup-tag 2>/dev/null; then
if gh release view "$old" -R "$CI_REPO" >/dev/null 2>&1; then
echo "::error::Could not delete old release $old"
exit 1
fi
fi
done
published=$(gh release view "$tag" -R "$CI_REPO" --json tagName,assets)
jq -e --arg tag "$tag" '.tagName == $tag and (.assets | length) > 0' <<< "$published" >/dev/null
url="$GITHUB_SERVER_URL/$CI_REPO/releases/tag/$tag"
apk=$(cd signed && ls DroidDeck-*.apk | awk 'length(a) == 0 || length($0) < length(a) { a = $0 } END { print a }')
echo "release=$url" >> "$GITHUB_OUTPUT"
echo "apk=$GITHUB_SERVER_URL/$CI_REPO/releases/download/$tag/$apk" >> "$GITHUB_OUTPUT"
echo "Published $url"
- name: Post to Discord
env:
WEBHOOK: ${{ secrets.DISCORD_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
run: |
set -euo pipefail
if [ -z "$WEBHOOK" ]; then
echo "::notice::No DISCORD_BUILDS_WEBHOOK secret; nothing posted"
exit 0
fi
commit=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA")
subject=$(jq -r '.commit.message | split("\n")[0]' <<<"$commit")
# A merge commit's subject is "Merge pull request #N from ..."; its body's first line is
# the PR's title, which says more.
title=$(jq -r '.commit.message | split("\n") | map(select(length > 0)) | .[1] // ""' <<<"$commit")
pr=$(sed -n 's/^Merge pull request #\([0-9]*\).*/\1/p' <<<"$subject")
if [ -n "$pr" ]; then
what="[#$pr]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$pr): ${title:-$subject}"
else
what="[\`${GITHUB_SHA::7}\`]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/commit/$GITHUB_SHA): $subject"
fi
get=$(printf 'Download: [standard APK](<%s>) · [all variants](<%s>)' "$APK" "$RELEASE")
content=$(printf '**New signed build** `main-%s`\n%s\n%s' "${GITHUB_SHA::7}" "$what" "$get")
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
catalog:
needs: announce
if: ${{ always() && github.event_name != 'pull_request' && github.ref == 'refs/heads/main' && needs.announce.result != 'skipped' }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+49
View File
@@ -0,0 +1,49 @@
name: PR Release Cleanup
run-name: remove PR #${{ github.event.pull_request.number }}'s test build
# A merged or closed PR's test build leaves DroidDeck-CI, so the app's Updates page stops offering it
# (a merged fix is in the next Preview). pull_request_target for the publisher app's secrets; nothing
# from the PR is checked out or run.
on:
pull_request_target:
types: [ closed ]
branches: [ main ]
permissions:
contents: read
pull-requests: read
jobs:
cleanup:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Delete the test build
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
run: |
set -euo pipefail
found=0
for tag in "pr-$PR_NUMBER" "pr-$PR_NUMBER.0"; do
if gh release view "$tag" -R Droid-Deck/DroidDeck-CI >/dev/null 2>&1; then
gh release delete "$tag" -R Droid-Deck/DroidDeck-CI --yes --cleanup-tag
echo "Deleted $tag"
found=1
fi
done
[ "$found" = 1 ] || echo "No test build for PR #$PR_NUMBER"
catalog:
needs: cleanup
if: ${{ always() }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+257 -59
View File
@@ -1,99 +1,159 @@
name: PR Release Publish
run-name: sign PR #${{ inputs.pr_number }} with the release key
run-name: "sign PR #${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }} with the release key"
on:
workflow_dispatch:
inputs:
pr_number:
description: Open, approved pull request
description: Open pull request number
required: true
type: number
type: string
pull_request_target:
types: [labeled]
branches: [main]
# A PR from a branch of this repo is signed on its own after each green build: only people who
# can push here can change it. A fork's PR waits for a maintainer's publish-test label.
workflow_run:
workflows: [Build APK]
types: [completed]
permissions:
actions: read
contents: read
pull-requests: read
issues: write
pull-requests: write
concurrency:
group: pr-release-${{ inputs.pr_number }}
group: pr-release-${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }}
cancel-in-progress: false
jobs:
authorize:
if: github.ref == 'refs/heads/main'
if: >-
(github.event_name == 'workflow_dispatch' && github.ref == 'refs/heads/main') ||
(github.event_name == 'pull_request_target' && github.event.label.name == 'publish-test') ||
(github.event_name == 'workflow_run' && github.event.workflow_run.event == 'pull_request' &&
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.head_repository.full_name == github.repository &&
github.event.workflow_run.pull_requests[0] != null)
runs-on: ubuntu-24.04
timeout-minutes: 45
outputs:
pr_number: ${{ steps.gate.outputs.pr_number }}
run_id: ${{ steps.gate.outputs.run_id }}
head_sha: ${{ steps.gate.outputs.head_sha }}
base_sha: ${{ steps.gate.outputs.base_sha }}
version_code: ${{ steps.gate.outputs.version_code }}
label: ${{ steps.gate.outputs.label }}
skip: ${{ steps.gate.outputs.skip }}
automatic: ${{ steps.gate.outputs.automatic }}
variants: ${{ steps.variants.outputs.list }}
steps:
- name: Check the PR, review, and build
- uses: actions/checkout@v4
with:
persist-credentials: false
# Every variant a main build ships, so a PR build can be tried under any of them.
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
- name: Check the requester, PR, and build
id: gate
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ inputs.pr_number }}
EVENT_NAME: ${{ github.event_name }}
REQUESTER: ${{ github.actor }}
PR_NUMBER: ${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }}
BUILT_SHA: ${{ github.event.workflow_run.head_sha }}
run: |
set -euo pipefail
[[ "$PR_NUMBER" =~ ^[1-9][0-9]*$ ]] || { echo "::error::Invalid PR number '$PR_NUMBER'"; exit 1; }
# The automatic path stands down quietly, never failing: a draft, a PR labelled
# no-test-build, or a build that a later push has already overtaken.
skip() { echo "::notice::Not publishing PR #$PR_NUMBER: $1"; echo "skip=true" >> "$GITHUB_OUTPUT"; exit 0; }
if [ "$EVENT_NAME" = workflow_run ]; then
echo "automatic=true" >> "$GITHUB_OUTPUT"
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
[ "$(jq -r .state <<<"$pr")" = open ] || skip "it is not open"
[ "$(jq -r .draft <<<"$pr")" = false ] || skip "it is a draft"
[ "$(jq -r .base.ref <<<"$pr")" = main ] || skip "it does not target main"
[ "$(jq -r .head.repo.full_name <<<"$pr")" = "$GITHUB_REPOSITORY" ] || skip "it comes from a fork"
jq -e 'any(.labels[]; .name == "no-test-build")' <<<"$pr" >/dev/null && skip "it is labelled no-test-build"
[ "$(jq -r .head.sha <<<"$pr")" = "$BUILT_SHA" ] || skip "a newer push is building"
fi
if [ "$EVENT_NAME" = pull_request_target ]; then
permission=$(gh api "repos/$GITHUB_REPOSITORY/collaborators/$REQUESTER/permission" --jq .permission)
case "$permission" in
admin|maintain|write) ;;
*) echo "::error::@$REQUESTER does not have permission to publish release-signed test builds"; exit 1 ;;
esac
fi
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
jq -e '.state == "open" and .draft == false and .base.ref == "main"' <<<"$pr" >/dev/null
jq -e '.state == "open" and .draft == false and .base.ref == "main"' <<<"$pr" >/dev/null ||
{ echo "::error::PR #$PR_NUMBER must be open, ready for review, and target main"; exit 1; }
head=$(jq -r '.head.sha' <<<"$pr")
base=$(jq -r '.base.sha' <<<"$pr")
run_id=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml \
--event pull_request --commit "$head" \
--json databaseId,headSha,status,conclusion,createdAt,attempt -L 100 |
jq -r --arg head "$head" '[.[] | select(.headSha == $head)] |
sort_by([.createdAt, .attempt]) | last |
select(.status == "completed" and .conclusion == "success") | .databaseId // empty')
[[ -n "$run_id" ]] || { echo '::error::The latest PR build is not green'; exit 1; }
# The label is often added while the PR's build is still running, or just after a push
# before it has started: wait for the latest build of the head commit to finish (a PR
# build takes about 4 minutes) rather than fail and need the label added again.
run_id=
for attempt in $(seq 1 60); do
latest=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml \
--event pull_request --commit "$head" \
--json databaseId,headSha,status,conclusion,createdAt,attempt -L 100 |
jq -c --arg head "$head" '[.[] | select(.headSha == $head)] |
sort_by([.createdAt, .attempt]) | last // empty')
if [[ -n "$latest" && $(jq -r .status <<<"$latest") == completed ]]; then
conclusion=$(jq -r .conclusion <<<"$latest")
[[ "$conclusion" == success ]] || { echo "::error::The latest PR build is not green ($conclusion)"; exit 1; }
run_id=$(jq -r .databaseId <<<"$latest")
break
fi
status=not-started
[[ -z "$latest" ]] || status=$(jq -r .status <<<"$latest")
echo "Waiting for the PR build of ${head:0:7} to finish ($status)"
sleep 30
done
[[ -n "$run_id" ]] || { echo '::error::The PR build did not finish within 30 minutes'; exit 1; }
# GitHub leaves a run's pull_requests empty when its head is in a fork, so the build is
# tied to this PR by its head repository, branch and commit instead.
run=$(gh api "repos/$GITHUB_REPOSITORY/actions/runs/$run_id")
jq -e --arg head "$head" --arg base "$base" --argjson number "$PR_NUMBER" '
jq -e --arg head "$head" --arg repo "$(jq -r .head.repo.full_name <<<"$pr")" --arg ref "$(jq -r .head.ref <<<"$pr")" '
.event == "pull_request" and .head_sha == $head and .conclusion == "success" and
any(.pull_requests[]?; .number == $number and .head.sha == $head and .base.sha == $base)
' <<<"$run" >/dev/null
approved=$(gh api --paginate --slurp \
"repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER/reviews?per_page=100" |
jq -r --arg head "$head" '[.[][] | select(.commit_id == $head)] |
group_by(.user.login) | map(max_by(.id)) | .[] |
select(.state == "APPROVED") | .user.login')
maintainer_approved=false
while IFS= read -r reviewer; do
[[ -n "$reviewer" ]] || continue
permission=$(gh api "repos/$GITHUB_REPOSITORY/collaborators/$reviewer/permission" --jq .permission)
[[ "$permission" == write || "$permission" == admin ]] && maintainer_approved=true
done <<<"$approved"
[[ "$maintainer_approved" == true ]] || { echo '::error::A maintainer must approve this commit'; exit 1; }
.head_repository.full_name == $repo and .head_branch == $ref
' <<<"$run" >/dev/null ||
{ echo "::error::Build run $run_id is not a green build of PR #$PR_NUMBER at ${head:0:7}"; exit 1; }
sdk=${ANDROID_HOME:-${ANDROID_SDK_ROOT:-}}
tools=$(find "$sdk/build-tools" -mindepth 1 -maxdepth 1 -type d | sort -V | tail -1)
stable_tag=$(gh api repos/The412Banner/DroidDeck/releases/latest --jq .tag_name)
mkdir -p "$RUNNER_TEMP/stable" "$RUNNER_TEMP/pr"
gh release download "$stable_tag" -R The412Banner/DroidDeck \
-p "DroidDeck-$stable_tag.apk" -D "$RUNNER_TEMP/stable"
# A PR build is made from the PR merged onto main, so it must install over main's own
# build. main is what this job checked out; no release has to exist or be marked latest.
main_code=$(sed -n 's/^[[:space:]]*versionCode[[:space:]][[:space:]]*\([0-9][0-9]*\)[[:space:]]*$/\1/p' app/build.gradle)
[[ "$main_code" =~ ^[0-9]+$ ]] || { echo "::error::No numeric versionCode in main's app/build.gradle"; exit 1; }
mkdir -p "$RUNNER_TEMP/pr"
gh run download "$run_id" -R "$GITHUB_REPOSITORY" -n droiddeck-apk -D "$RUNNER_TEMP/pr"
mapfile -t apks < <(find "$RUNNER_TEMP/pr" -type f -name '*.apk')
[[ ${#apks[@]} == 1 ]] || { echo '::error::Expected one PR APK'; exit 1; }
package_line() {
"$tools/aapt" dump badging "$1" | sed -n "s/^package: name='\\([^']*\\)' versionCode='\\([^']*\\)'.*/\\1 \\2/p"
}
stable=$(package_line "$RUNNER_TEMP/stable/DroidDeck-$stable_tag.apk")
candidate=$(package_line "${apks[0]}")
[[ "$stable" =~ ^com\.droiddeck\.launcher\ [0-9]+$ && "$candidate" == "$stable" ]] || {
echo "::error::PR package/versionCode '$candidate' differs from stable '$stable'"; exit 1;
[[ "$candidate" =~ ^com\.droiddeck\.launcher\ [0-9]+$ && ${candidate##* } -ge $main_code ]] || {
echo "::error::PR package/versionCode '$candidate' cannot install over main (versionCode $main_code)"; exit 1;
}
current=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
jq -e --arg head "$head" --arg base "$base" '
.state == "open" and .draft == false and .base.ref == "main" and
.head.sha == $head and .base.sha == $base
' <<<"$current" >/dev/null
[[ $(gh pr view "$PR_NUMBER" -R "$GITHUB_REPOSITORY" --json reviewDecision --jq .reviewDecision) == APPROVED ]] || {
echo '::error::The current PR revision still needs approval'; exit 1;
}
' <<<"$current" >/dev/null ||
{ echo "::error::PR #$PR_NUMBER moved on while its build was checked; publish again"; exit 1; }
{
echo "pr_number=$PR_NUMBER"
echo "run_id=$run_id"
echo "head_sha=$head"
echo "base_sha=$base"
echo "version_code=${candidate##* }"
echo "label=PR.$PR_NUMBER-${head:0:7}"
} >> "$GITHUB_OUTPUT"
@@ -102,11 +162,12 @@ jobs:
uses: ./.github/workflows/sign.yml
with:
environment: signing-main
variants: '["standard"]'
variants: ${{ needs.authorize.outputs.variants }}
run_id: ${{ needs.authorize.outputs.run_id }}
label: ${{ needs.authorize.outputs.label }}
artifact: droiddeck-pr-signed
secrets: inherit
if: ${{ needs.authorize.outputs.skip != 'true' }}
publish:
needs: [authorize, sign]
@@ -114,37 +175,174 @@ jobs:
permissions:
actions: read
contents: read
issues: write
pull-requests: write
steps:
- uses: actions/download-artifact@v4
with:
name: droiddeck-pr-signed-standard
pattern: droiddeck-pr-signed-*
merge-multiple: true
path: signed
- name: Publish to DroidDeck-CI when configured
# What this build is, for the top of the release notes: the PR's title and the first
# paragraph of its description.
- name: Describe the change
env:
GH_TOKEN: ${{ secrets.DROIDDECK_CI_TOKEN }}
PR_NUMBER: ${{ inputs.pr_number }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
set -euo pipefail
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
title=$(jq -r .title <<<"$pr")
summary=$(jq -r '.body // ""' <<<"$pr" | tr -d '\r' | { grep -v '^🤖' || true; } |
awk '!p && /^#/ { next } NF { p = 1; print; next } p { exit }' | head -n 6 | cut -c1-400)
{
echo "**Not merged** - a test build of open [PR #$PR_NUMBER]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$PR_NUMBER): $title"
if [ -n "$summary" ]; then
echo
echo "$summary"
fi
} > notes-head.md
cat notes-head.md
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Publish to DroidDeck-CI
id: publish
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
LABEL: ${{ needs.authorize.outputs.label }}
BASE_SHA: ${{ needs.authorize.outputs.base_sha }}
VERSION_CODE: ${{ needs.authorize.outputs.version_code }}
run: |
set -euo pipefail
if [[ -z "$GH_TOKEN" ]]; then
echo '::warning::No CI token; download the signed APK from this run'
exit 0
fi
repo=Droid-Deck/DroidDeck-CI
tag="pr-$PR_NUMBER"
apk="DroidDeck-$LABEL.apk"
sha=$(sha256sum "signed/$apk" | cut -d ' ' -f 1)
notes="Source: https://github.com/$GITHUB_REPOSITORY/pull/$PR_NUMBER
cat signed/SHA256SUMS-*.txt > signed/SHA256SUMS.txt
rm signed/SHA256SUMS-*.txt
notes="$(cat notes-head.md)
Source: https://github.com/$GITHUB_REPOSITORY/pull/$PR_NUMBER
Commit: $HEAD_SHA
APK SHA-256: $sha"
Base: $BASE_SHA
VersionCode: $VERSION_CODE
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
\`\`\`
$(cat signed/SHA256SUMS.txt)
\`\`\`"
first=false
if ! gh release view "$tag" -R "$repo" >/dev/null 2>&1; then
gh release create "$tag" -R "$repo" --target main --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
first=true
fi
gh release upload "$tag" "signed/$apk" -R "$repo" --clobber
echo "first=$first" >> "$GITHUB_OUTPUT"
gh release upload "$tag" signed/* -R "$repo" --clobber
gh release edit "$tag" -R "$repo" --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
# Drop the previous build's files: anything this build did not just upload.
keep=$(cd signed && ls | jq -R . | jq -sc .)
gh api "repos/$repo/releases/tags/$tag" |
jq -r --arg keep "$apk" '.assets[] | select(.name | endswith(".apk")) | select(.name != $keep) | .id' |
jq -r --argjson keep "$keep" '.assets[] | select(.name as $n | $keep | index($n) | not) | .id' |
while IFS= read -r id; do
gh api --method DELETE "repos/$repo/releases/assets/$id" >/dev/null
done
published=$(gh release view "$tag" -R "$repo" --json tagName,assets)
jq -e --arg tag "$tag" '.tagName == $tag and (.assets | length) > 0' <<<"$published" >/dev/null
release="$GITHUB_SERVER_URL/$repo/releases/tag/$tag"
apk=$(cd signed && ls DroidDeck-*.apk | awk 'length(a) == 0 || length($0) < length(a) { a = $0 } END { print a }')
echo "release=$release" >> "$GITHUB_OUTPUT"
echo "apk=$GITHUB_SERVER_URL/$repo/releases/download/$tag/$apk" >> "$GITHUB_OUTPUT"
- name: Whether the PR's branch is in this repo
id: same-repo
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
head_repo=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .head.repo.full_name)
echo "same=$([ "$head_repo" = "$GITHUB_REPOSITORY" ] && echo true || echo false)" >> "$GITHUB_OUTPUT"
- name: Clear the publish request label
if: ${{ github.event_name == 'pull_request_target' && steps.publish.outcome == 'success' }}
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
gh api --method DELETE "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/labels/publish-test"
- name: Report the signed build on the PR
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
SAME_REPO: ${{ steps.same-repo.outputs.same }}
run: |
set -euo pipefail
short=${HEAD_SHA:0:7}
mark='<!-- droiddeck-pr-release -->'
if [ "$SAME_REPO" = true ]; then
NEXT='Each green build of a new push is signed and published here on its own. Label the PR `no-test-build` to stop that.'
else
NEXT='Pushes to this PR do not re-sign automatically. After a new green build, a maintainer can add the `publish-test` label again.'
fi
body=$(cat <<EOF
$mark
## Signed test build
A release-signed build of this PR at \`$short\` is ready. It installs over Stable or Preview and keeps app data.
[Download the standard APK]($APK) · [All variants and checksums]($RELEASE)
It is also available in **DroidDeck → Updates → Test builds → PR #$PR_NUMBER**.
$NEXT
EOF
)
id=$(gh api "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" --paginate \
--jq ".[] | select(.body | startswith(\"$mark\")) | .id" | head -1 || true)
if [ -n "$id" ]; then
gh api -X PATCH "repos/$GITHUB_REPOSITORY/issues/comments/$id" -f body="$body" >/dev/null
else
gh api -X POST "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" -f body="$body" >/dev/null
fi
# Asked for (the label, a manual run): always announced. Signed on its own after a push:
# only a PR's first test build is, and later ones update its release quietly.
- name: Post to Discord
if: ${{ always() && steps.publish.outcome == 'success' && (needs.authorize.outputs.automatic != 'true' || steps.publish.outputs.first == 'true') }}
env:
WEBHOOK: ${{ secrets.DISCORD_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
run: |
set -euo pipefail
if [ -z "$WEBHOOK" ]; then
echo "::notice::No DISCORD_BUILDS_WEBHOOK secret; nothing posted"
exit 0
fi
short=${HEAD_SHA:0:7}
title=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .title)
what="[#$PR_NUMBER]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$PR_NUMBER): $title"
get=$(printf 'Download: [standard APK](<%s>) · [all variants](<%s>)' "$APK" "$RELEASE")
content=$(printf '**New signed PR test build** \`pr-%s\` · \`%s\`\n%s\n_Not merged — for testing._\n%s' "$PR_NUMBER" "$short" "$what" "$get")
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
catalog:
needs: publish
if: ${{ always() && needs.publish.result != 'skipped' }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+60
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@@ -35,6 +35,10 @@ jobs:
run: |
set -euo pipefail
[[ $VERSION =~ ^[0-9A-Za-z._-]+$ ]] || { echo "::error::version '$VERSION': letters, digits, . _ - only"; exit 1; }
name=$(sed -n 's/^ *versionName "\(.*\)"$/\1/p' app/build.gradle)
[[ $VERSION == "$name" || $VERSION == "$name"-* ]] || {
echo "::error::version '$VERSION' does not match versionName '$name' in app/build.gradle: bump versionName and versionCode first"; exit 1;
}
runs=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml --branch main --commit "$GITHUB_SHA" \
--status success --json databaseId,event,headSha -L 20)
id=$(jq -r --arg sha "$GITHUB_SHA" \
@@ -58,3 +62,59 @@ jobs:
label: ${{ inputs.version }}
artifact: droiddeck-release
secrets: inherit
# The release is made here, from the apks this run signed, so it traces back to its Build APK run.
publish:
name: publish the release
needs: [find, sign]
runs-on: ubuntu-24.04
timeout-minutes: 10
permissions:
contents: write
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- uses: actions/download-artifact@v4
with:
pattern: droiddeck-release-*
merge-multiple: true
path: out
- name: Publish
env:
GH_TOKEN: ${{ github.token }}
VERSION: ${{ inputs.version }}
BUILD_RUN: ${{ needs.find.outputs.run_id }}
run: |
set -euo pipefail
notes="docs/releases/$VERSION.md"
[ -f "$notes" ] || { echo "::error::$notes is missing: add the release notes first"; exit 1; }
if gh release view "$VERSION" -R "$GITHUB_REPOSITORY" >/dev/null 2>&1; then
echo "::error::release $VERSION already exists"; exit 1
fi
# The notes' first line is the title; media paths become raw URLs at this release's tag.
title=$(sed -n '1s/^# *//p' "$notes")
[ -n "$title" ] || title="DroidDeck $VERSION"
raw="https://raw.githubusercontent.com/$GITHUB_REPOSITORY/$VERSION/docs/releases/media/"
{
sed '1{/^# /d;}' "$notes" | sed -E "s#(\]\(|src=\")media/#\1$raw#g"
echo
echo "---"
echo
echo "Built by [Build APK run $BUILD_RUN]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/actions/runs/$BUILD_RUN) from \`$GITHUB_SHA\`, signed and published by [Release APKs run $GITHUB_RUN_ID]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/actions/runs/$GITHUB_RUN_ID)."
} > "$RUNNER_TEMP/body.md"
( cd out && cat SHA256SUMS-*.txt | sort -k2 > SHA256SUMS.txt && rm SHA256SUMS-*.txt && cat SHA256SUMS.txt )
gh release create "$VERSION" -R "$GITHUB_REPOSITORY" out/*.apk out/SHA256SUMS.txt \
--target "$GITHUB_SHA" --title "$title" --notes-file "$RUNNER_TEMP/body.md" --latest
echo "Published [$title]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/releases/tag/$VERSION)" >> "$GITHUB_STEP_SUMMARY"
# A release made with this run's token fires no release event, so the in-app catalog is refreshed here.
catalog:
needs: publish
uses: ./.github/workflows/update-catalog.yml
permissions:
contents: read
pull-requests: read
secrets: inherit
+42
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@@ -0,0 +1,42 @@
name: Update app catalog
on:
workflow_call:
workflow_dispatch:
release:
types: [published, edited, deleted, unpublished]
permissions:
contents: read
pull-requests: read
concurrency:
group: update-app-catalog
cancel-in-progress: false
jobs:
catalog:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
# Always use the current trusted generator, even when a release event points at an older tag.
- uses: actions/checkout@v4
with:
ref: main
persist-credentials: false
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Regenerate catalog.json
env:
SOURCE_GITHUB_TOKEN: ${{ github.token }}
CI_GITHUB_TOKEN: ${{ steps.ci-token.outputs.token }}
run: |
set -euo pipefail
python3 tools/release/update_catalog.py
+5
View File
@@ -12,7 +12,9 @@ captures/
# copies cannot drift.
app/src/main/assets/linuxfs/
app/src/main/jniLibs/arm64-v8a/libproot.so
app/src/main/jniLibs/arm64-v8a/.proot-inputs
app/src/main/jniLibs/arm64-v8a/libproot-loader.so
app/src/main/assets/droiddeck-esync/
# Kotlin compiler session files (build-tool state, never source).
.kotlin/
@@ -29,3 +31,6 @@ app/src/main/jniLibs/arm64-v8a/libproot-loader.so
droiddeck-release-key/
password.txt
__pycache__/
# Local signing with the release key (tools/build_local.sh); holds a password.
.signing.env
+11 -3
View File
@@ -7,13 +7,21 @@
DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.
<p align="center"><a href="https://discord.gg/JRGAvawjsm"><img src="https://img.shields.io/badge/Discord-Join%20the%20community-5865F2?logo=discord&logoColor=white" alt="Join the DroidDeck Discord"></a></p>
<p align="center"><img src="docs/releases/media/0.2.0/launch-into-steam.gif" width="80%" alt="Tapping DroidDeck on the Android home screen and landing in Steam Big Picture"></p>
> Note: DroidDeck does not have a stand-alone website. Do not click on any download links from websites claiming to be the DroidDeck team.
## Requirements and install
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/The412Banner/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators.
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/Droid-Deck/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators. The **Store** installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; with additional options to install Appimages and set up scripts.
On Android 12+, if Steam exits without a log, turn off **Restrict child processes** in Developer options.
Before Steam launches, you must turn off **Restrict child processes** in Developer options. If this option is not available in developer settings (Android 12 and 13 devices), first launch of Steam will present a "Fix it for me" button, which will help automate the setup process.
## Community
Join the [DroidDeck Discord](https://discord.gg/JRGAvawjsm) for help, Preview builds, and device reports. Bug reports go in its **#bug-reports** forum; attach the session folder from `Download/DroidDeck/` so the logs come with it.
## Build
@@ -25,4 +33,4 @@ Compatibility and performance vary by device; hardware validation is limited. De
## Credits and licence
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence. See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
+36 -2
View File
@@ -49,6 +49,22 @@ if (!(treeState in ['clean', 'dirty'])) {
buildLabel = "${buildOrigin} ${treeState} · ${buildLabel}"
def escapedBuildLabel = buildLabel.replace('\\', '\\\\').replace('"', '\\"')
// What the in-app updater compares against the published builds: the commit this build is of (a PR
// build's head, not the merge CI makes of it), its PR, and whether CI made it at all.
def sourceCommit = providers.environmentVariable('DROIDDECK_SOURCE_COMMIT').getOrNull()
?: providers.environmentVariable('GITHUB_SHA').getOrNull() ?: gitValue(['rev-parse', 'HEAD']) ?: ''
def prNumber = (providers.environmentVariable('DROIDDECK_PR_NUMBER').getOrNull() ?: '0').with { it.isInteger() ? it : '0' }
def ciBuild = providers.environmentVariable('GITHUB_ACTIONS').getOrNull() == 'true'
// The release key's certificate: a build signed with it, from CI or a computer, updates in place.
def releaseSigner = rootProject.file('keystore/release-signer.sha256').text.trim()
// When the source was committed, for "built 3 hours ago": fixed per commit, so it costs no rebuilds.
def commitTime = (gitValue(['show', '-s', '--format=%ct', 'HEAD']) ?: '0').with { it.isLong() ? it : '0' }
// tools/release/variants.txt as "package=suffix;...", so the updater picks the apk of the package it runs as.
def variantSuffixes = rootProject.file('tools/release/variants.txt').readLines()
.findAll { it.trim() && !it.startsWith('#') }
.collect { def f = it.trim().split(/\s+/); "${f[1]}=${f[2] == '-' ? '' : f[2]}" }
.join(';')
android {
namespace 'com.droiddeck.launcher'
compileSdk 34
@@ -63,9 +79,15 @@ android {
// file out of its own data directory, and this app's entire job is to exec a rootfs:
// proot, gamescope, the Steam client and everything it launches all live under files/.
targetSdkVersion 28
versionCode 8
versionName "0.1.7"
versionCode 11
versionName "0.3.1"
buildConfigField "String", "BUILD_LABEL", "\"${escapedBuildLabel}\""
buildConfigField "String", "SOURCE_COMMIT", "\"${sourceCommit}\""
buildConfigField "int", "PR_NUMBER", "${prNumber}"
buildConfigField "boolean", "CI_BUILD", "${ciBuild}"
buildConfigField "String", "RELEASE_SIGNER", "\"${releaseSigner}\""
buildConfigField "long", "COMMIT_TIME", "${commitTime}L * 1000L"
buildConfigField "String", "VARIANT_SUFFIXES", "\"${variantSuffixes}\""
ndk {
abiFilters 'arm64-v8a'
@@ -154,6 +176,16 @@ android {
}
}
// Session scripts must follow this checkout even when the native asset bundle is cached.
// A stale local bundle can omit a newly required helper on a fresh runtime install.
def stageSessionScripts = tasks.register('stageSessionScripts', Copy) {
from(rootProject.file('tools/linuxfs/overlay')) {
include 'usr/local/bin/droiddeck-*', 'usr/local/bin/steam-compatibility', 'usr/bin/**'
}
into(layout.projectDirectory.dir('src/main/assets/linuxfs'))
}
tasks.named('preBuild').configure { dependsOn(stageSessionScripts) }
dependencies {
// The runtime tarball is a zstd-compressed tar.
implementation 'com.github.luben:zstd-jni:1.5.2-3@aar'
@@ -168,6 +200,7 @@ dependencies {
// copies on. Same versions as Bannerlator so the screen stays a straight copy.
implementation 'androidx.compose.material:material-icons-extended'
implementation 'io.coil-kt:coil-compose:2.6.0'
implementation 'com.caverock:androidsvg-aar:1.4'
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.7.3'
// ADB-over-Wi-Fi pairing and authenticated shell client. Users still approve pairing from
// Android's Wireless debugging screen; DroidDeck only runs its one fixed setting command.
@@ -176,4 +209,5 @@ dependencies {
implementation 'com.termux.termux-app:terminal-view:0.118.0'
testImplementation 'junit:junit:4.13.2'
testImplementation 'org.robolectric:robolectric:4.16.1'
}
@@ -73,6 +73,7 @@ class AgentBridgeProvider : ContentProvider() {
.put("steamUi", SessionState.steamUi ?: JSONObject.NULL)
.put("steamUrl", SessionState.steamUrl ?: JSONObject.NULL)
.put("suspended", SessionState.suspended)
.put("pip", SessionState.pipActive)
.put("firstFrame", SessionState.firstFrameSeen)
.put("output", JSONArray().put(SessionState.outputSize.first).put(SessionState.outputSize.second))
.put("refreshHz", SessionState.refreshHz.toDouble())
+22 -1
View File
@@ -13,6 +13,10 @@
download from being throttled to nothing by the radio's power-save. -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<!-- Optional Wi-Fi discovery: requested only from Steam settings after an explanation. -->
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Ends background processes of another app that holds the Steam login. GameHub starts
itself with the phone via boot receivers and signs this client out seconds after every
@@ -22,12 +26,15 @@
relay helper opens the input stream under this uid, and PulseAudio exposes it to the
Steam client as DirectAudioMic. -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Installs DroidDeck's own updates (Updates page) over itself, after the user allows it. -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<application
android:name=".App"
android:localeConfig="@xml/locales_config"
android:allowBackup="false"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
@@ -54,6 +61,16 @@
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="droiddeck" android:host="game" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.CREATE_SHORTCUT" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
<!-- Android owns the Home key. This small translucent Home handler routes the resulting
@@ -109,7 +126,8 @@
<activity
android:name=".SessionActivity"
android:exported="false"
android:launchMode="singleTop"
android:supportsPictureInPicture="true"
android:launchMode="singleTask"
android:theme="@style/SessionTheme"
android:preferMinimalPostProcessing="true"
android:screenOrientation="sensorLandscape"
@@ -130,6 +148,9 @@
<service
android:name=".runtime.RuntimeInstallService"
android:exported="false" />
<service
android:name=".core.WirelessAdbPairingService"
android:exported="false" />
<!-- Hands a zipped session folder to the share sheet; nothing else is exposed. -->
<provider
android:name="androidx.core.content.FileProvider"
File diff suppressed because it is too large. Load diff
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_alpha.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_beta.hpp"
#include "lsfg_shaders.hpp"
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_chain.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_common.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_delta.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -33
View File
@@ -1,9 +1,9 @@
// See lsfg_dll.h. PE resource walk + on-device SPIR-V cache for the Lossless
// Scaling frame-generation chain.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), LSFG port credited to
// Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk
// (PancakeTAS). Bannerlator is GPL-3.0.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
#include "lsfg_dll.h"
#include "lsfg_dxbc.h"
@@ -478,20 +478,6 @@ DllStatus validateDll(const std::string& dllPath) {
return status;
}
Variant dllVariant(const std::string& dllPath, bool preferFp16) {
if (dllPath.empty()) return Variant::None;
PeImage img;
if (!img.open(dllPath)) return Variant::None;
ResourceTable table;
if (parseResources(img, table) != DllStatus::Ok) return Variant::None;
Variant v = selectVariant(table, preferFp16);
if (v == Variant::None && hasBaseChain(table)) v = Variant::DxbcTranslated;
return v;
}
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16) {
if (dllPath.empty() || cachePath.empty()) return DllStatus::NotInstalled;
@@ -547,22 +533,6 @@ DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, b
return DllStatus::Ok;
}
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches) {
outMatches = false;
if (cachePath.empty() || dllPath.empty()) return DllStatus::CacheUnusable;
CacheHeader header{};
if (!readCacheHeader(cachePath, header)) return DllStatus::CacheUnusable;
PeImage img;
if (!img.open(dllPath)) return DllStatus::NotInstalled;
outMatches = header.sourceSize == (uint64_t)img.size()
&& header.sourceHash == fnv1a64(img.data(), img.size());
return DllStatus::Ok;
}
DllStatus cacheVariant(const std::string& cachePath, Variant& outVariant) {
outVariant = Variant::None;
CacheHeader header{};
+4 -11
View File
@@ -7,7 +7,7 @@
// ship as RCDATA resources inside Lossless.dll from the user's own paid copy
// of Lossless Scaling (Steam app 993090). Every implementation - upstream
// lsfg-vk, LSFG-Android, eden, WinNative - requires the user to supply their
// own DLL and extracts the resources on device. Bannerlator does the same, and
// own DLL and extracts the resources on device. DroidDeck does the same, and
// bundles nothing.
//
// The DLL is mmap'd READ-ONLY and parsed as data. It is never loaded as a
@@ -26,9 +26,9 @@
// Both producers fill the same shader-id -> SPIR-V words map, so everything
// downstream of this file is source-agnostic.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), whose LSFG port is
// credited to Camille LaVey / the Eden Emulator Project, and which follows
// upstream lsfg-vk (PancakeTAS). Bannerlator is GPL-3.0; see THIRD-PARTY-LICENSES.md.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
// ============================================================================
#include <cstdint>
@@ -98,18 +98,11 @@ const char* variantName(Variant v);
// reported as valid - the translator handles it.
DllStatus validateDll(const std::string& dllPath);
// Which producer would be used for this DLL.
Variant dllVariant(const std::string& dllPath, bool preferFp16);
// Parse the DLL, produce all 25 SPIR-V modules, and write them to cachePath
// (via temp file + rename, so a failed build cannot leave a half-written
// cache behind). Records which producer ran in the cache header.
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16);
// Is the cache current for this DLL? Compares source size + content hash.
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches);
// Load a previously built cache.
DllStatus loadModules(const std::string& cachePath, ModuleSet& outSet);
+4 -3
View File
@@ -1,9 +1,10 @@
// See lsfg_dxbc.h. DXBC -> SPIR-V via DXVK's vendored translator.
//
// Follows upstream lsfg-vk's src/extract/trans.cpp, including its
// encounter-order binding renumber. Derived from WinNative's lsfg_dxbc.cpp
// (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed, vendored
// under cpp/thirdparty/dxbc.
// encounter-order binding renumber. Ported to WinNative (lsfg_dxbc.cpp) and
// DroidDeck by @maxjivi05 from the work of Camille LaVey / the Eden Emulator
// Project (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed,
// vendored under cpp/thirdparty/dxbc.
#include "lsfg_dxbc.h"
@@ -1,7 +1,8 @@
// See lsfg_engine.h.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
#include "lsfg_engine.h"
@@ -269,7 +270,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// nothing. Copy only when generating, on the one priming frame that
// precedes generation, or while the governor is warming up towards a
// probe - so the ring is populated by the time it is needed.
const bool needHistory = generations > 0 || primeHistory_
const bool needHistory = generations > 0 || primeHistory_ || followEveryFrame()
|| (governorEnabled_ && governor_.wantsHistory());
if (needHistory) {
copyPresentedFrame(cmd, source, chain_->Input(count), VkExtent2D{width, height});
@@ -284,7 +285,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// regardless of the game's own settings, and it fed straight back into the
// governor: the chain made the source rate collapse, the governor saw the
// collapse and refused to generate, and refusing did not stop the chain.
if (warm_ && generations > 0) chain_->DispatchShared(cmd, count);
if (warm_ && (generations > 0 || followEveryFrame())) chain_->DispatchShared(cmd, count);
}
void Engine::generateInto(VkCommandBuffer cmd, uint32_t generation, uint32_t targetIndex,
+7 -2
View File
@@ -16,8 +16,9 @@
// unavoidable cost of interpolating rather than extrapolating; no placement of
// this code changes it.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
// ============================================================================
#include <cstdint>
@@ -109,6 +110,10 @@ private:
// generation last stopped.
bool historyFresh() const { return haveCopied_ && lastCopiedCount_ + 1 == frameCount_; }
// With a target rate the pacer plans 0..3 generations frame by frame, so the ring and the
// shared chain have to follow every frame it keeps warm, not just the ones that generate.
bool followEveryFrame() const { return warm_ && pacer_.Config().target_rate != 0; }
Device device_{};
std::string cachePath_;
std::unique_ptr<LsfgShaders> shaders_;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_gamma.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_generate.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -27,12 +27,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeValidateDll(JNIEnv* env, jclass
return (jint)lsfg::validateDll(toStdString(env, dllPath));
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeDllVariant(JNIEnv* env, jclass, jstring dllPath,
jboolean preferFp16) {
return (jint)lsfg::dllVariant(toStdString(env, dllPath), preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass, jstring dllPath,
jstring cachePath, jboolean preferFp16) {
@@ -40,16 +34,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass,
preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheMatchesSource(JNIEnv* env, jclass,
jstring cachePath,
jstring dllPath) {
bool matches = false;
const lsfg::DllStatus status = lsfg::cacheMatchesSource(toStdString(env, cachePath),
toStdString(env, dllPath), matches);
return (jboolean)(status == lsfg::DllStatus::Ok && matches);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheVariant(JNIEnv* env, jclass, jstring cachePath) {
lsfg::Variant variant = lsfg::Variant::None;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_mipmaps.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_pacer.hpp"
@@ -22,6 +21,8 @@ constexpr float SOURCE_SMOOTHING = 0.15f;
constexpr float SOURCE_STALE_SECONDS = 0.5f;
constexpr float DISCONTINUITY_SECONDS = 0.25f;
constexpr float HEADROOM_EPSILON = 0.02f;
// A target is aimed just under, so rounding never puts output past the panel's refresh rate.
constexpr float TARGET_MARGIN = 0.1f;
constexpr float CREDIT_EPSILON = 1.0e-4f;
constexpr float SOURCE_ACCUM_FLOOR = 0.01f;
constexpr uint32_t MIN_RATE_SAMPLES = 12;
@@ -117,6 +118,7 @@ LsfgPlan LsfgPacer::Plan(size_t capacity, uint64_t source_frames) {
if (target_rate > 0.0f && config.refresh_rate > 0.0f) {
target_rate = std::min(target_rate, config.refresh_rate);
}
if (target_rate > 0.0f) target_rate -= TARGET_MARGIN;
if (target_rate == 0.0f) {
// No explicit target rate: the multiplier is the multiplier, full stop.
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_shaders.hpp"
#include "lsfg_common.hpp"
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+2 -2
View File
@@ -2,10 +2,10 @@
// ============================================================================
// lsfg_vkd - the Vulkan entry points the LSFG chain calls, as a single global.
//
// Two dispatch styles meet here. Bannerlator's compositor resolves Vulkan
// Two dispatch styles meet here. DroidDeck's compositor resolves Vulkan
// through a per-context VkTable (`vk_`), because an adrenotools-loaded driver
// lives in an isolated linker namespace and shares no global symbols with the
// system loader. The LSFG chain, ported from eden by way of WinNative, calls
// system loader. The LSFG chain, ported from Eden by way of WinNative, calls
// through a file-scope `vkd`. Rather than rewrite ~2,300 lines of proven chain
// code to thread a table through every call, this shim exposes exactly the 34
// entry points the chain uses and is filled from the renderer's own table when
+38 -37
View File
@@ -4,7 +4,7 @@
# generated/ (no host wayland-scanner needed at app build time). Built by the app
# (add_subdirectory from ../CMakeLists.txt) and on its own by standalone/ for
# build-waylandcomp.yml.
add_library(bannerwayland SHARED
add_library(droiddeckwayland SHARED
src/compositor.c
src/vk_present.c
src/effects_chain.c
@@ -12,13 +12,14 @@ add_library(bannerwayland SHARED
src/sc_layer.c
src/ahb_swapchain.c
src/waylandcomp_jni.c
src/banner_ext.c
src/droiddeck_ext.c
src/wl_dmabuf.c
src/wl_clipboard.c
src/wl_text_input.c
src/wl_toplevel_icon.c
src/wl_color_mgmt.c
src/hdr_compose.c
src/blend_pass.c
generated/color-management-v1-protocol.c
generated/xdg-shell-protocol.c
generated/linux-dmabuf-v1-protocol.c
@@ -35,9 +36,9 @@ add_library(bannerwayland SHARED
src/framegen_jni.c
)
# Warnings on for the compositor's own C. They do not fail the build; they are there to be read.
target_compile_options(bannerwayland PRIVATE
target_compile_options(droiddeckwayland PRIVATE
$<$<COMPILE_LANGUAGE:C>:-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers>)
target_include_directories(bannerwayland PRIVATE
target_include_directories(droiddeckwayland PRIVATE
generated
prebuilt/include
src
@@ -53,56 +54,56 @@ target_include_directories(bannerwayland PRIVATE
# framegen tree and the vendored DXBC translator (thirdparty/dxbc, for the LSFG cache format),
# which only the app build has: the standalone build (standalone/) gets the stub, which reports
# every engine unavailable and generates nothing.
set(BANNER_FRAMEGEN_LSFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/lsfg)
set(BANNER_FRAMEGEN_WINFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/winfg)
if (TARGET dxbc AND EXISTS ${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
AND EXISTS ${BANNER_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp)
message(STATUS "bannerwayland: frame-generation engines built in (LSFG Native, Win-FG Native)")
target_sources(bannerwayland PRIVATE
set(DROIDDECK_FRAMEGEN_LSFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/lsfg)
set(DROIDDECK_FRAMEGEN_WINFG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../framegen/winfg)
if (TARGET dxbc AND EXISTS ${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
AND EXISTS ${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp)
message(STATUS "droiddeckwayland: frame-generation engines built in (LSFG Native, Win-FG Native)")
target_sources(droiddeckwayland PRIVATE
src/framegen_engine.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_probe.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_dll.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_dxbc.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_vkd.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_common.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_shaders.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_mipmaps.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_alpha.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_beta.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_gamma.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_delta.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_generate.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_chain.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_pacer.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_governor.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_probe.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_dll.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_dxbc.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_vkd.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_common.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_shaders.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_mipmaps.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_alpha.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_beta.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_gamma.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_delta.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_generate.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_chain.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_pacer.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_engine.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_governor.cpp
# The Lossless.dll import (validate / extract / cache) for the app's LsfgNative.
${BANNER_FRAMEGEN_LSFG_DIR}/lsfg_jni.cpp
${BANNER_FRAMEGEN_WINFG_DIR}/framegen.cpp
${BANNER_FRAMEGEN_WINFG_DIR}/winfg_vkd.cpp
${BANNER_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp
${DROIDDECK_FRAMEGEN_LSFG_DIR}/lsfg_jni.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/framegen.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_vkd.cpp
${DROIDDECK_FRAMEGEN_WINFG_DIR}/winfg_engine.cpp
)
target_include_directories(bannerwayland PRIVATE
target_include_directories(droiddeckwayland PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/.. # <thirdparty/...> as the frame-generation engines see it
${CMAKE_CURRENT_SOURCE_DIR}/../framegen # VulkanRendererContext.h (VkTable), lsfg/, winfg/
)
target_compile_options(bannerwayland PRIVATE
target_compile_options(droiddeckwayland PRIVATE
$<$<COMPILE_LANGUAGE:CXX>:-std=c++17 -fvisibility=hidden>)
target_compile_definitions(bannerwayland PRIVATE
target_compile_definitions(droiddeckwayland PRIVATE
WINFG_UPSTREAM="${WINFG_UPSTREAM}"
WINFG_CHAIN_HASH="${WINFG_CHAIN_HASH}"
)
target_link_libraries(bannerwayland dxbc atomic)
target_link_libraries(droiddeckwayland dxbc atomic)
else()
message(STATUS "bannerwayland: frame-generation engines NOT built in (standalone build): stub")
target_sources(bannerwayland PRIVATE src/framegen_engine_stub.c)
message(STATUS "droiddeckwayland: frame-generation engines NOT built in (standalone build): stub")
target_sources(droiddeckwayland PRIVATE src/framegen_engine_stub.c)
endif()
add_library(wayland-server SHARED IMPORTED)
set_target_properties(wayland-server PROPERTIES IMPORTED_LOCATION
${CMAKE_CURRENT_SOURCE_DIR}/prebuilt/lib/libwayland-server.so)
# Vulkan is loaded at runtime via adrenotools (Turnip), not linked directly - so the
# compositor uses Turnip's driver, which supports dmabuf import (drm_format_modifier).
target_link_libraries(bannerwayland
target_link_libraries(droiddeckwayland
wayland-server
adrenotools
dl
@@ -29,7 +29,7 @@ the dma-buf fd through `zwp_linux_dmabuf_v1` as today (so the blit path stays as
The host half - one `ASurfaceControl` layer per fullscreen window, geometry from the fullscreen
mode, release fences from `ASurfaceTransaction_setOnComplete`, black base surface, HUD/pointer as
Android views above - is implemented in this branch as a gated prototype (`sc_layer.c`,
`BANNER_WAYLAND_ZERO_COPY=1`) with a compositor-owned AHB pool and one blit, so the
`DROIDDECK_WAYLAND_ZERO_COPY=1`) with a compositor-owned AHB pool and one blit, so the
SurfaceFlinger side can be measured on the device before the driver work starts.
---
@@ -240,13 +240,13 @@ Prerequisite: a build of this branch, container on Wayland, the AIO Graphics Tes
D3D12 tabs) as the workload, session log in `Download/Wayland-logs/`.
0. **UBWC modifier A/B (no layers).** Done on `feat/wayland-ubwc` (advertised when the compositor's
driver imports it, `BANNER_WAYLAND_UBWC=0` = old linear-only list; see `WAYLAND_RUNTIME.md`
driver imports it, `DROIDDECK_WAYLAND_UBWC=0` = old linear-only list; see `WAYLAND_RUNTIME.md`
"Compressed (UBWC) game buffers"). Run the AIO Vulkan/D3D12 with and without. Expect
`vulkan: … is presenting GPU frames through Wayland: WxH, format XB24, tiled (zero-copy)` and
no `dmabuf import failed`. Records how much of the 20 % is the linear swapchain alone.
1. **Layer mode smoke.** Put `BANNER_WAYLAND_ZERO_COPY=1` in the container's environment
1. **Layer mode smoke.** Put `DROIDDECK_WAYLAND_ZERO_COPY=1` in the container's environment
variables, launch the AIO fullscreen. Expected log lines (tag `layer`):
`SurfaceControl "banner_wayland_game" created as a child of the screen surface`,
`SurfaceControl "droiddeck_wayland_game" created as a child of the screen surface`,
`pool buffer 1920x1080 UBWC (QCOM_COMPRESSED), stride 1920 px (gralloc handle 2 fds / N ints)`
(or `linear` after `import of a UBWC … failed` - also a result: it tells whether the compositor
Turnip accepts gralloc's UBWC pitch), `geometry: buffer 0,0-1920,1080 -> screen …`,
@@ -254,7 +254,7 @@ D3D12 tabs) as the workload, session log in `Download/Wayland-logs/`.
and the probe line `kernel exports sync_file fences from the game's dma-buf …` or
`DMA_BUF_IOCTL_EXPORT_SYNC_FILE … failed (…)`. Picture correct, HUD and pointer on top, fullscreen
mode changes move the layer (`geometry:` lines).
2. **Composition type.** With the AIO running: `dumpsys SurfaceFlinger | grep -A3 banner_wayland_game`
2. **Composition type.** With the AIO running: `dumpsys SurfaceFlinger | grep -A3 droiddeck_wayland_game`
and the `GPU_TARGET` line of the pipe table. DEVICE/DEVICE on the game layer with an empty GPU
target = the DPU does the scaling; CLIENT = no gain on this panel orientation → try the
handheld's native orientation / a resolution equal to the panel's.
@@ -271,7 +271,7 @@ harden: async fence instead of CPU wait, per-window layers, presentation feedbac
`getLatchTime`); option (a) WSI + protocol + wcp = 2–3 days + 1 day device proving; option (c) =
3–4 days + the same proving; (b) = not buildable.
## 6. What the prototype in this branch does (`BANNER_WAYLAND_ZERO_COPY=1`)
## 6. What the prototype in this branch does (`DROIDDECK_WAYLAND_ZERO_COPY=1`)
Files: `src/sc_layer.{c,h}` (new), `src/vk_present.{c,h}` (`vkp_image_import_dmabuf` with a
blit-destination role, `vkp_blit_image`, `vkp_update_map`, `vkp_map_draw`, `vkp_window`,
@@ -2,8 +2,8 @@
* See ahb_swapchain.h and ZERO_COPY_SPIKE.md. */
#define _GNU_SOURCE
#include "ahb_swapchain.h"
#include "banner_color.h"
#include "banner_ext.h"
#include "droiddeck_color.h"
#include "droiddeck_ext.h"
#include "sc_layer.h"
#include "vk_present.h"
#include "banner-ahb-v1-server-protocol.h"
@@ -22,10 +22,10 @@
#define MOD_QCOM_COMPRESSED 0x0500000000000001ULL /* DRM_FORMAT_MOD_QCOM_COMPRESSED (UBWC) */
/* linux/dma-buf.h (not in the NDK sysroot's older headers): sync_file export / import. */
struct banner_dma_buf_sync_file { uint32_t flags; int32_t fd; };
#define BANNER_DMA_BUF_SYNC_READ 1u
#define BANNER_DMA_BUF_IOCTL_EXPORT_SYNC_FILE _IOWR('b', 2, struct banner_dma_buf_sync_file)
#define BANNER_DMA_BUF_IOCTL_IMPORT_SYNC_FILE _IOW('b', 3, struct banner_dma_buf_sync_file)
struct droiddeck_dma_buf_sync_file { uint32_t flags; int32_t fd; };
#define DROIDDECK_DMA_BUF_SYNC_READ 1u
#define DROIDDECK_DMA_BUF_IOCTL_EXPORT_SYNC_FILE _IOWR('b', 2, struct droiddeck_dma_buf_sync_file)
#define DROIDDECK_DMA_BUF_IOCTL_IMPORT_SYNC_FILE _IOW('b', 3, struct droiddeck_dma_buf_sync_file)
extern volatile int g_zero_copy;
@@ -90,9 +90,9 @@ static void buf_free(struct ahb_buf *ab) {
if (ab->fence_src) { wl_event_source_remove(ab->fence_src); ab->fence_src = NULL; }
if (ab->fence_fd >= 0) { close(ab->fence_fd); ab->fence_fd = -1; }
wl_list_remove(&ab->link);
*banner_dmabuf_ahb_slot(ab->b) = NULL;
*droiddeck_dmabuf_ahb_slot(ab->b) = NULL;
AHardwareBuffer_release(ab->ahb);
banner_dmabuf_unref(ab->b);
droiddeck_dmabuf_unref(ab->b);
free(ab);
}
@@ -113,7 +113,7 @@ static void on_buffer_resource_destroyed(struct wl_listener *l, void *data) {
static void send_deferred_release(struct ahb_buf *ab) {
if (ab->release_pending && ab->resource)
banner_release_buffer(ab->surface, ab->resource, ab->surface != NULL, ab->deferred_ns);
droiddeck_release_buffer(ab->surface, ab->resource, ab->surface != NULL, ab->deferred_ns);
ab->release_pending = 0;
ab->surface = NULL;
}
@@ -138,14 +138,14 @@ static void handle_released(uint64_t id, int fd) {
if (!ab) { if (fd >= 0) close(fd); return; }
ab->on_layer = 0;
if (fd >= 0) {
struct banner_dma_buf_sync_file imp = {.flags = BANNER_DMA_BUF_SYNC_READ, .fd = fd};
int dmabuf_fd = banner_dmabuf_fd(ab->b);
if (dmabuf_fd >= 0 && ioctl(dmabuf_fd, BANNER_DMA_BUF_IOCTL_IMPORT_SYNC_FILE, &imp) == 0) {
struct droiddeck_dma_buf_sync_file imp = {.flags = DROIDDECK_DMA_BUF_SYNC_READ, .fd = fd};
int dmabuf_fd = droiddeck_dmabuf_fd(ab->b);
if (dmabuf_fd >= 0 && ioctl(dmabuf_fd, DROIDDECK_DMA_BUF_IOCTL_IMPORT_SYNC_FILE, &imp) == 0) {
close(fd);
} else {
if (!g_import_failed_logged) {
g_import_failed_logged = 1;
banner_log("layer", "zero-copy: DMA_BUF_IOCTL_IMPORT_SYNC_FILE failed (%s): releases wait for the display's fence here instead",
droiddeck_log("layer", "zero-copy: DMA_BUF_IOCTL_IMPORT_SYNC_FILE failed (%s): releases wait for the display's fence here instead",
strerror(errno));
}
/* Wait it out in the event loop (a sync_file is readable once signalled). */
@@ -196,23 +196,23 @@ void ahb_swapchain_layer_released(void *token, int release_fd) {
/* ---- present */
int ahb_swapchain_has_ahb(const struct dmabuf_buffer *b) {
return b && *banner_dmabuf_ahb_slot((struct dmabuf_buffer *)b) != NULL;
return b && *droiddeck_dmabuf_ahb_slot((struct dmabuf_buffer *)b) != NULL;
}
int ahb_swapchain_present(struct dmabuf_buffer *b, struct surface *s, int scene_w, int scene_h) {
struct ahb_buf *ab = b ? *banner_dmabuf_ahb_slot(b) : NULL;
struct ahb_buf *ab = b ? *droiddeck_dmabuf_ahb_slot(b) : NULL;
if (!ab) return -1;
int dmabuf_fd = banner_dmabuf_fd(b);
int dmabuf_fd = droiddeck_dmabuf_fd(b);
/* Acquire fence: the game's render fence, which its driver put into the dma-buf before the
* commit (Mesa's implicit sync). The display waits on it, not the CPU. */
int acquire = -1;
struct banner_dma_buf_sync_file exp = {.flags = BANNER_DMA_BUF_SYNC_READ, .fd = -1};
if (dmabuf_fd >= 0 && ioctl(dmabuf_fd, BANNER_DMA_BUF_IOCTL_EXPORT_SYNC_FILE, &exp) == 0 && exp.fd >= 0) {
struct droiddeck_dma_buf_sync_file exp = {.flags = DROIDDECK_DMA_BUF_SYNC_READ, .fd = -1};
if (dmabuf_fd >= 0 && ioctl(dmabuf_fd, DROIDDECK_DMA_BUF_IOCTL_EXPORT_SYNC_FILE, &exp) == 0 && exp.fd >= 0) {
acquire = exp.fd;
} else if (dmabuf_fd >= 0) {
if (!g_export_failed_logged) {
g_export_failed_logged = 1;
banner_log("layer", "zero-copy: DMA_BUF_IOCTL_EXPORT_SYNC_FILE failed (%s): waiting for each frame on the CPU instead",
droiddeck_log("layer", "zero-copy: DMA_BUF_IOCTL_EXPORT_SYNC_FILE failed (%s): waiting for each frame on the CPU instead",
strerror(errno));
}
struct pollfd p = {.fd = dmabuf_fd, .events = POLLIN}; /* readable = the writers are done */
@@ -220,7 +220,7 @@ int ahb_swapchain_present(struct dmabuf_buffer *b, struct surface *s, int scene_
do { r = poll(&p, 1, 100); } while (r < 0 && errno == EINTR);
}
int r = sc_layer_present_ahb(ab->ahb, ab->w, ab->h, acquire, (void *)(uintptr_t)ab->id, scene_w, scene_h,
s ? banner_surface_color(s) : NULL, ab->format);
s ? droiddeck_surface_color(s) : NULL, ab->format);
if (r < 0) return -1;
if (r == 1) return 0; /* nothing of it on screen: not on the layer, nothing to release later */
if (!ab->on_layer) {
@@ -231,8 +231,8 @@ int ahb_swapchain_present(struct dmabuf_buffer *b, struct surface *s, int scene_
if (s && g_announced != s) {
char name[160];
g_announced = s;
banner_surface_describe(s, name, sizeof(name));
banner_log("layer", "zero-copy: presenting %s without a copy", name);
droiddeck_surface_describe(s, name, sizeof(name));
droiddeck_log("layer", "zero-copy: presenting %s without a copy", name);
}
return 0;
}
@@ -245,7 +245,7 @@ int ahb_swapchain_last_frame_age_ms(void) {
}
int ahb_swapchain_defer_release(struct dmabuf_buffer *b, struct wl_resource *buffer, struct surface *s, int paced) {
struct ahb_buf *ab = b ? *banner_dmabuf_ahb_slot(b) : NULL;
struct ahb_buf *ab = b ? *droiddeck_dmabuf_ahb_slot(b) : NULL;
if (!ab || !ab->on_layer || !buffer || ab->resource != buffer) return 0;
ab->release_pending = 1;
ab->deferred_ns = now_ns();
@@ -268,7 +268,7 @@ unsigned ahb_swapchain_stats_take(void) {
int ahb_swapchain_advertised(void) { return g_advertised; }
uint32_t ahb_swapchain_ahb_format(const struct dmabuf_buffer *b) {
struct ahb_buf *ab = b ? *banner_dmabuf_ahb_slot((struct dmabuf_buffer *)b) : NULL;
struct ahb_buf *ab = b ? *droiddeck_dmabuf_ahb_slot((struct dmabuf_buffer *)b) : NULL;
return ab ? ab->format : 0;
}
@@ -279,14 +279,14 @@ static void ahb_destroy(struct wl_client *c, struct wl_resource *r) { wl_resourc
static void ahb_attach(struct wl_client *c, struct wl_resource *r, struct wl_resource *buffer, int32_t sock,
uint32_t width, uint32_t height, uint32_t stride, uint32_t mod_hi, uint32_t mod_lo,
uint32_t image_count) {
struct dmabuf_buffer *b = banner_dmabuf_from_resource(buffer);
struct dmabuf_buffer *b = droiddeck_dmabuf_from_resource(buffer);
uint64_t modifier = ((uint64_t)mod_hi << 32) | mod_lo;
if (!b) {
banner_log("layer", "zero-copy: %s attached an AHardwareBuffer to a non-dma-buf wl_buffer, ignored", banner_client_name(c));
droiddeck_log("layer", "zero-copy: %s attached an AHardwareBuffer to a non-dma-buf wl_buffer, ignored", droiddeck_client_name(c));
close(sock);
return;
}
void **slot = banner_dmabuf_ahb_slot(b);
void **slot = droiddeck_dmabuf_ahb_slot(b);
if (*slot) { close(sock); return; } /* once per buffer */
/* The handle was written into the socket before the request was sent; a short wait is just
@@ -298,17 +298,17 @@ static void ahb_attach(struct wl_client *c, struct wl_resource *r, struct wl_res
int rc = pr > 0 ? AHardwareBuffer_recvHandleFromUnixSocket(sock, &ahb) : -1;
close(sock);
if (rc != 0 || !ahb) {
banner_log("layer", "zero-copy: receiving %s's AHardwareBuffer failed (%s)", banner_client_name(c),
droiddeck_log("layer", "zero-copy: receiving %s's AHardwareBuffer failed (%s)", droiddeck_client_name(c),
pr > 0 ? "recvHandleFromUnixSocket" : "nothing on the socket");
return;
}
AHardwareBuffer_Desc d;
AHardwareBuffer_describe(ahb, &d);
int bw, bh;
banner_dmabuf_size(b, &bw, &bh);
droiddeck_dmabuf_size(b, &bw, &bh);
if ((int)d.width != bw || (int)d.height != bh || (int)width != bw || (int)height != bh) {
banner_log("layer", "zero-copy: %s's AHardwareBuffer is %ux%u but its wl_buffer %dx%d, ignored",
banner_client_name(c), d.width, d.height, bw, bh);
droiddeck_log("layer", "zero-copy: %s's AHardwareBuffer is %ux%u but its wl_buffer %dx%d, ignored",
droiddeck_client_name(c), d.width, d.height, bw, bh);
AHardwareBuffer_release(ahb);
return;
}
@@ -317,7 +317,7 @@ static void ahb_attach(struct wl_client *c, struct wl_resource *r, struct wl_res
if (!ab) { AHardwareBuffer_release(ahb); wl_client_post_no_memory(c); return; }
ab->id = g_next_id++;
ab->b = b;
banner_dmabuf_ref(b);
droiddeck_dmabuf_ref(b);
ab->ahb = ahb;
ab->w = bw; ab->h = bh;
ab->stride = d.stride ? d.stride : stride;
@@ -335,8 +335,8 @@ static void ahb_attach(struct wl_client *c, struct wl_resource *r, struct wl_res
if (g_last_chain.client != c || g_last_chain.w != bw || g_last_chain.h != bh ||
g_last_chain.image_count != image_count || g_last_chain.modifier != modifier || g_last_chain.format != d.format) {
g_last_chain = (struct chain_seen){c, bw, bh, image_count, modifier, d.format};
banner_log("layer", "zero-copy: AHB swapchain from %s (%u images, %dx%d, %s, %s, stride %u px)", banner_client_name(c),
image_count, bw, bh, banner_ahb_format_name(d.format), modifier == MOD_QCOM_COMPRESSED ? "UBWC (QCOM_COMPRESSED)"
droiddeck_log("layer", "zero-copy: AHB swapchain from %s (%u images, %dx%d, %s, %s, stride %u px)", droiddeck_client_name(c),
image_count, bw, bh, droiddeck_ahb_format_name(d.format), modifier == MOD_QCOM_COMPRESSED ? "UBWC (QCOM_COMPRESSED)"
: modifier == 0 ? "linear" : "unknown modifier", ab->stride);
}
}
@@ -363,7 +363,7 @@ static void bind_ahb(struct wl_client *c, void *data, uint32_t ver, uint32_t id)
/* One line per program, not per surface-format query (each binds its own). */
if (last_named != c) {
last_named = c;
banner_log("layer", "zero-copy: %s bound banner_ahb_v1 version %u (%s)", banner_client_name(c), ver,
droiddeck_log("layer", "zero-copy: %s bound banner_ahb_v1 version %u (%s)", droiddeck_client_name(c), ver,
ver >= 2 ? "follows the live switch" : "version 1: decides from its launch environment only");
}
}
@@ -372,7 +372,7 @@ void ahb_swapchain_set_mode(int on, int live) {
on = on ? 1 : 0;
g_zero_copy = on;
if (!g_advertised) {
if (live) banner_log("layer", "zero-copy switched %s from the drawer, but no display layer is available on this device: no change",
if (live) droiddeck_log("layer", "zero-copy switched %s from the drawer, but no display layer is available on this device: no change",
on ? "on" : "off");
return;
}
@@ -390,37 +390,37 @@ void ahb_swapchain_set_mode(int on, int live) {
memset(&g_last_chain, 0, sizeof(g_last_chain));
g_announced = NULL;
if (live)
banner_log("layer", "zero-copy switched %s from the drawer: %d bound program%s told to rebuild their swapchains%s",
droiddeck_log("layer", "zero-copy switched %s from the drawer: %d bound program%s told to rebuild their swapchains%s",
on ? "on" : "off", told, told == 1 ? "" : "s",
on ? "; frames go on the display layer once the new gralloc swapchain is up"
: "; gralloc frames still in flight stay on the layer (or take the copy path) until then");
else
banner_log("layer", "zero-copy: %s at launch (%s)", on ? "on" : "off",
on ? "BANNER_WAYLAND_ZERO_COPY=1: games present their own gralloc buffers on the display layer"
droiddeck_log("layer", "zero-copy: %s at launch (%s)", on ? "on" : "off",
on ? "DROIDDECK_WAYLAND_ZERO_COPY=1: games present their own gralloc buffers on the display layer"
: "the drawer's Zero-copy presentation switch turns it on live");
if (live) wl_display_flush_clients(banner_get_display());
banner_request_redraw();
if (live) wl_display_flush_clients(droiddeck_get_display());
droiddeck_request_redraw();
}
void ahb_swapchain_init(struct wl_display *display) {
wl_list_init(&g_bufs);
wl_list_init(&g_clients);
if (!sc_layer_available()) {
banner_log("layer", "zero-copy: no display layer on this device (see the line above): banner_ahb_v1 not advertised");
droiddeck_log("layer", "zero-copy: no display layer on this device (see the line above): banner_ahb_v1 not advertised");
return;
}
g_loop = wl_display_get_event_loop(display);
if (pipe2(g_rel_pipe, O_CLOEXEC | O_NONBLOCK) != 0) {
banner_log("error", "zero-copy: release pipe creation failed (%s); zero-copy presents disabled", strerror(errno));
droiddeck_log("error", "zero-copy: release pipe creation failed (%s); zero-copy presents disabled", strerror(errno));
g_rel_pipe[0] = g_rel_pipe[1] = -1;
return;
}
wl_event_loop_add_fd(g_loop, g_rel_pipe[0], WL_EVENT_READABLE, on_release_pipe, NULL);
if (!wl_global_create(display, &banner_ahb_v1_interface, 2, NULL, bind_ahb)) {
banner_log("error", "zero-copy: banner_ahb_v1 global creation failed");
droiddeck_log("error", "zero-copy: banner_ahb_v1 global creation failed");
return;
}
g_advertised = 1;
banner_log("layer", "zero-copy: banner_ahb_v1 version 2 advertised (games built for it present their own gralloc buffers while the switch is on)");
droiddeck_log("layer", "zero-copy: banner_ahb_v1 version 2 advertised (games built for it present their own gralloc buffers while the switch is on)");
ahb_swapchain_set_mode(g_zero_copy, 0);
}
@@ -1,7 +1,7 @@
#ifndef AHB_SWAPCHAIN_H
#define AHB_SWAPCHAIN_H
/*
* Zero-copy game frames (layer mode, BANNER_WAYLAND_ZERO_COPY=1 at launch, the drawer's "Zero-copy
* Zero-copy game frames (layer mode, DROIDDECK_WAYLAND_ZERO_COPY=1 at launch, the drawer's "Zero-copy
* presentation" switch live): the guest half of the design in ZERO_COPY_SPIKE.md. Our Wayland Turnip
* (banners-turnip-wayland, patches/wayland/banner_ahb_wsi.py) binds the private global banner_ahb_v1
* (version 2), which this compositor advertises on every session where a display layer is possible,
@@ -63,21 +63,21 @@ uint32_t ahb_swapchain_ahb_format(const struct dmabuf_buffer *b);
void ahb_swapchain_layer_released(void *token, int release_fd);
/* ---- ahb_swapchain.c -> compositor.c (hooks) */
struct dmabuf_buffer *banner_dmabuf_from_resource(struct wl_resource *buffer);
int banner_dmabuf_fd(const struct dmabuf_buffer *b); /* plane 0's dma-buf */
void banner_dmabuf_size(const struct dmabuf_buffer *b, int *w, int *h);
void **banner_dmabuf_ahb_slot(struct dmabuf_buffer *b); /* this module's per-buffer state */
void banner_dmabuf_ref(struct dmabuf_buffer *b);
void banner_dmabuf_unref(struct dmabuf_buffer *b);
struct dmabuf_buffer *droiddeck_dmabuf_from_resource(struct wl_resource *buffer);
int droiddeck_dmabuf_fd(const struct dmabuf_buffer *b); /* plane 0's dma-buf */
void droiddeck_dmabuf_size(const struct dmabuf_buffer *b, int *w, int *h);
void **droiddeck_dmabuf_ahb_slot(struct dmabuf_buffer *b); /* this module's per-buffer state */
void droiddeck_dmabuf_ref(struct dmabuf_buffer *b);
void droiddeck_dmabuf_unref(struct dmabuf_buffer *b);
/* Give a wl_buffer back to its client now (paced = 0) or on the FPS limiter's cadence (s != NULL).
* since_ns = when the compositor let go of it (CLOCK_MONOTONIC; the perf line's release latency). */
void banner_release_buffer(struct surface *s, struct wl_resource *buffer, int paced, int64_t since_ns);
void droiddeck_release_buffer(struct surface *s, struct wl_resource *buffer, int paced, int64_t since_ns);
/* Redraw the scene on the next tick (the present path may have changed). */
void banner_request_redraw(void);
void droiddeck_request_redraw(void);
/* "<title>" (program) of the window a surface belongs to, for the log. */
void banner_surface_describe(const struct surface *s, char *out, size_t size);
/* The surface's current image description (banner_color.h), NULL = none / HDR gate closed. */
struct banner_color;
const struct banner_color *banner_surface_color(const struct surface *s);
void droiddeck_surface_describe(const struct surface *s, char *out, size_t size);
/* The surface's current image description (droiddeck_color.h), NULL = none / HDR gate closed. */
struct droiddeck_color;
const struct droiddeck_color *droiddeck_surface_color(const struct surface *s);
#endif
@@ -1,50 +0,0 @@
/*
* Interface between compositor.c and the extension modules that live in their own files:
* wl_clipboard.c wl_data_device_manager + zwlr_data_control_manager_v1 (selection only)
* wl_text_input.c zwp_text_input_manager_v3 (host IME / soft keyboard)
* wl_toplevel_icon.c xdg_toplevel_icon_manager_v1 (accepted, not rendered)
* banner_ext.c the host→compositor message queue shared by the modules
* Everything here runs on the compositor (dispatch) thread unless noted.
*/
#pragma once
#include <stdint.h>
#include <wayland-server.h>
void banner_log(const char *tag, const char *fmt, ...);
/* ---- compositor.c → modules */
void banner_ext_init(struct wl_display *display); /* creates the globals + host queue */
void banner_clipboard_keyboard_focus(struct wl_client *client); /* keyboard focus moved; NULL = none */
void banner_text_input_refocus(void); /* the text-input target may have changed */
void banner_text_input_surface_gone(struct wl_resource *surface);
/* ---- modules → compositor.c */
const char *banner_client_name(struct wl_client *client);
struct wl_display *banner_get_display(void);
/* The surface text input follows (the last clicked window, else the topmost program window). */
struct wl_resource *banner_ime_target(void);
/* Scene (virtual desktop) origin of a toplevel surface; 0,0 when unknown. */
void banner_surface_scene_origin(struct wl_resource *surface, int *x, int *y);
/* Deliver a key press/release through the wl_keyboard path as if typed. */
void banner_inject_key(uint32_t evdev, int pressed);
/* ---- modules → app (JNI upcalls; waylandcomp_jni.c) */
void banner_on_clipboard_text(const char *utf8, int len);
void banner_on_text_input(int enabled, const char *program, int x, int y, int w, int h);
/* ---- app → modules (callable from any thread; queued to the compositor thread) */
void banner_host_clipboard_text(const char *utf8, int len); /* len 0 = clear */
void banner_host_text_commit(const char *utf8, int len);
void banner_host_text_preedit(const char *utf8, int len, int cursor_begin, int cursor_end);
void banner_host_text_delete(int before, int after);
void banner_host_zero_copy(int on, int live); /* the drawer's zero-copy switch (ahb_swapchain_set_mode) */
void banner_host_hdr_output(int on); /* the drawer's HDR output switch (banner_color_set_output) */
/* ---- module internals reached through the queue (banner_ext.c → modules) */
void clipboard_init(struct wl_display *display);
void clipboard_host_text(char *utf8, size_t len); /* takes ownership of utf8 */
void text_input_init(struct wl_display *display);
void text_input_host_commit(const char *utf8, size_t len);
void text_input_host_preedit(const char *utf8, size_t len, int cursor_begin, int cursor_end);
void text_input_host_delete(int before, int after);
void toplevel_icon_init(struct wl_display *display);
@@ -0,0 +1,9 @@
#version 450
// Wayland buffers carry premultiplied alpha; the pipeline blends ONE, ONE_MINUS_SRC_ALPHA.
layout(binding = 0) uniform sampler2D Surface;
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(Surface, uv);
}
@@ -0,0 +1,10 @@
#version 450
// One surface as a quad: dst = the target rectangle in NDC, src = the buffer rectangle in UV.
layout(push_constant) uniform PC { vec4 dst; vec4 src; } pc;
layout(location = 0) out vec2 uv;
void main() {
vec2 t = vec2(gl_VertexIndex & 1, gl_VertexIndex >> 1);
gl_Position = vec4(mix(pc.dst.xy, pc.dst.zw, t), 0.0, 1.0);
uv = mix(pc.src.xy, pc.src.zw, t);
}
@@ -0,0 +1,22 @@
// 1115.1.0
#pragma once
const uint32_t blend_frag_code[] = {
0x07230203,0x00010000,0x0008000b,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00000011,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00050005,0x00000009,0x4374756f,0x726f6c6f,0x00000000,0x00040005,0x0000000d,
0x66727553,0x00656361,0x00030005,0x00000011,0x00007675,0x00040047,0x00000009,0x0000001e,
0x00000000,0x00040047,0x0000000d,0x00000021,0x00000000,0x00040047,0x0000000d,0x00000022,
0x00000000,0x00040047,0x00000011,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,
0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,
0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,
0x00000003,0x00090019,0x0000000a,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
0x00000001,0x00000000,0x0003001b,0x0000000b,0x0000000a,0x00040020,0x0000000c,0x00000000,
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000000,0x00040017,0x0000000f,0x00000006,
0x00000002,0x00040020,0x00000010,0x00000001,0x0000000f,0x0004003b,0x00000010,0x00000011,
0x00000001,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
0x0004003d,0x0000000b,0x0000000e,0x0000000d,0x0004003d,0x0000000f,0x00000012,0x00000011,
0x00050057,0x00000007,0x00000013,0x0000000e,0x00000012,0x0003003e,0x00000009,0x00000013,
0x000100fd,0x00010038
};
@@ -0,0 +1,315 @@
/* Alpha composition: one surface drawn source-over onto the scene - see blend_pass.h. Compositor thread. */
#define _POSIX_C_SOURCE 200809L
#include "blend_pass.h"
#include "vk_loader.h"
#include "vk_present.h" /* droiddeck_log, vkp_gpu_name */
#include <string.h>
/* SPIR-V, pre-compiled (glslangValidator -V blend.vert --vn blend_vert_code, the same for blend.frag)
* and committed next to the GLSL: the NDK build compiles no shaders. */
#include "blend_vert.h"
#include "blend_frag.h"
struct pc_blend { float dst[4]; float src[4]; };
static VkDevice g_dev;
static int g_ready; /* 0 = not built, 1 = ok, -1 = unavailable (said once) */
static VkSampler g_sampler;
static VkDescriptorSetLayout g_dsl;
static VkPipelineLayout g_pl;
static VkDescriptorPool g_dpool;
static VkShaderModule g_vert, g_frag;
static unsigned g_frame = 1;
/* One render pass + pipeline per target format: the screen swapchain's, the scene image's, the HDR
* composition's. */
#define NFMT 4
static struct { VkFormat fmt; VkRenderPass rp; VkPipeline pipe; } g_out[NFMT];
#define NSRC 32
static struct { VkImage img; VkImageView view; VkDescriptorSet ds; unsigned frame; } g_src[NSRC];
#define NDST 12
static struct { VkImage img; VkFormat fmt; int w, h; VkImageView view; VkFramebuffer fb; unsigned frame; } g_dst[NDST];
void blendp_bind_device(VkDevice dev) { g_dev = dev; }
void blendp_begin_frame(void) { g_frame++; }
static void src_release(int i) {
if (g_src[i].ds) g_vk.FreeDescriptorSets(g_dev, g_dpool, 1, &g_src[i].ds);
if (g_src[i].view) g_vk.DestroyImageView(g_dev, g_src[i].view, NULL);
memset(&g_src[i], 0, sizeof(g_src[i]));
}
static void dst_release(int i) {
if (g_dst[i].fb) g_vk.DestroyFramebuffer(g_dev, g_dst[i].fb, NULL);
if (g_dst[i].view) g_vk.DestroyImageView(g_dev, g_dst[i].view, NULL);
memset(&g_dst[i], 0, sizeof(g_dst[i]));
}
void blendp_forget_image(VkImage img) {
if (!g_dev || !img) return;
for (int i = 0; i < NSRC; i++) if (g_src[i].img == img) src_release(i);
for (int i = 0; i < NDST; i++) if (g_dst[i].img == img) dst_release(i);
}
static VkShaderModule shader(const uint32_t *code, size_t size) {
VkShaderModule m = VK_NULL_HANDLE;
VkShaderModuleCreateInfo ci = {.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = size, .pCode = code};
if (g_vk.CreateShaderModule(g_dev, &ci, NULL, &m) != VK_SUCCESS) return VK_NULL_HANDLE;
return m;
}
/* The target keeps what the blits put there (LOAD) and stays in TRANSFER_DST_OPTIMAL for the blits
* that follow. The dependencies order the pass between them. */
static VkRenderPass make_rp(VkFormat fmt) {
VkAttachmentDescription att = {.format = fmt, .samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL};
VkAttachmentReference ref = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription sub = {.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .colorAttachmentCount = 1,
.pColorAttachments = &ref};
VkSubpassDependency deps[2] = {
{.srcSubpass = VK_SUBPASS_EXTERNAL, .dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT},
{.srcSubpass = 0, .dstSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT}};
VkRenderPassCreateInfo rci = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1,
.pAttachments = &att, .subpassCount = 1, .pSubpasses = &sub,
.dependencyCount = 2, .pDependencies = deps};
VkRenderPass rp = VK_NULL_HANDLE;
if (g_vk.CreateRenderPass(g_dev, &rci, NULL, &rp) != VK_SUCCESS) return VK_NULL_HANDLE;
return rp;
}
static VkPipeline make_pipe(VkRenderPass rp) {
VkPipelineShaderStageCreateInfo st[2] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = g_vert, .pName = "main"},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = g_frag, .pName = "main"}};
VkPipelineVertexInputStateCreateInfo vi = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
VkPipelineInputAssemblyStateCreateInfo ia = {.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP};
VkDynamicState dyn[2] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo ds = {.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2, .pDynamicStates = dyn};
VkPipelineViewportStateCreateInfo vp = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1, .scissorCount = 1};
VkPipelineRasterizationStateCreateInfo rs = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f};
VkPipelineMultisampleStateCreateInfo ms = {.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT};
/* The target's alpha is left alone: the screen is opaque whatever is drawn onto it. */
VkPipelineColorBlendAttachmentState ba = {
.blendEnable = VK_TRUE, .srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT};
VkPipelineColorBlendStateCreateInfo cb = {.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1, .pAttachments = &ba};
VkGraphicsPipelineCreateInfo pi = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2,
.pStages = st, .pVertexInputState = &vi, .pInputAssemblyState = &ia,
.pViewportState = &vp, .pRasterizationState = &rs, .pMultisampleState = &ms,
.pColorBlendState = &cb, .pDynamicState = &ds, .layout = g_pl,
.renderPass = rp, .subpass = 0};
VkPipeline p = VK_NULL_HANDLE;
if (g_vk.CreateGraphicsPipelines(g_dev, VK_NULL_HANDLE, 1, &pi, NULL, &p) != VK_SUCCESS) return VK_NULL_HANDLE;
return p;
}
static void objects_destroy(void) {
if (g_vert) g_vk.DestroyShaderModule(g_dev, g_vert, NULL);
if (g_frag) g_vk.DestroyShaderModule(g_dev, g_frag, NULL);
if (g_dpool) g_vk.DestroyDescriptorPool(g_dev, g_dpool, NULL);
if (g_pl) g_vk.DestroyPipelineLayout(g_dev, g_pl, NULL);
if (g_dsl) g_vk.DestroyDescriptorSetLayout(g_dev, g_dsl, NULL);
if (g_sampler) g_vk.DestroySampler(g_dev, g_sampler, NULL);
g_vert = g_frag = VK_NULL_HANDLE; g_dpool = VK_NULL_HANDLE; g_pl = VK_NULL_HANDLE;
g_dsl = VK_NULL_HANDLE; g_sampler = VK_NULL_HANDLE;
}
static int objects_ensure(void) {
if (g_ready) return g_ready == 1 ? 0 : -1;
g_ready = -1;
if (!g_dev || !g_vk.CreateGraphicsPipelines) goto fail;
VkSamplerCreateInfo sci = {.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE};
if (g_vk.CreateSampler(g_dev, &sci, NULL, &g_sampler) != VK_SUCCESS) goto fail;
VkDescriptorSetLayoutBinding b = {.binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT};
VkDescriptorSetLayoutCreateInfo dli = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1, .pBindings = &b};
if (g_vk.CreateDescriptorSetLayout(g_dev, &dli, NULL, &g_dsl) != VK_SUCCESS) goto fail;
VkPushConstantRange pcr = {.stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .offset = 0, .size = sizeof(struct pc_blend)};
VkPipelineLayoutCreateInfo pli = {.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1,
.pSetLayouts = &g_dsl, .pushConstantRangeCount = 1, .pPushConstantRanges = &pcr};
if (g_vk.CreatePipelineLayout(g_dev, &pli, NULL, &g_pl) != VK_SUCCESS) goto fail;
VkDescriptorPoolSize ps = {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, NSRC};
VkDescriptorPoolCreateInfo dpi = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = NSRC,
.poolSizeCount = 1, .pPoolSizes = &ps};
if (g_vk.CreateDescriptorPool(g_dev, &dpi, NULL, &g_dpool) != VK_SUCCESS) goto fail;
if (!(g_vert = shader(blend_vert_code, sizeof(blend_vert_code)))) goto fail;
if (!(g_frag = shader(blend_frag_code, sizeof(blend_frag_code)))) goto fail;
g_ready = 1;
droiddeck_log("gpu", "alpha composition ready on %s: translucent surfaces are blended over what is under them",
vkp_gpu_name());
return 0;
fail:
objects_destroy();
droiddeck_log("error", "gpu: the alpha composition pass could not be built on this driver; translucent surfaces "
"are drawn opaque this session");
return -1;
}
static int out_slot(VkFormat fmt) {
int i;
for (i = 0; i < NFMT && g_out[i].pipe; i++) if (g_out[i].fmt == fmt) return i;
if (i == NFMT) return -1;
VkRenderPass rp = make_rp(fmt);
VkPipeline pipe = rp ? make_pipe(rp) : VK_NULL_HANDLE;
if (!pipe) {
if (rp) g_vk.DestroyRenderPass(g_dev, rp, NULL);
return -1;
}
g_out[i].fmt = fmt; g_out[i].rp = rp; g_out[i].pipe = pipe;
return i;
}
static VkImageView make_view(VkImage img, VkFormat fmt) {
VkImageView v = VK_NULL_HANDLE;
VkImageViewCreateInfo ci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = img,
.viewType = VK_IMAGE_VIEW_TYPE_2D, .format = fmt,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
if (g_vk.CreateImageView(g_dev, &ci, NULL, &v) != VK_SUCCESS) return VK_NULL_HANDLE;
return v;
}
/* The slot to recycle: a free one, else the one unused for longest - never one this command buffer
* already refers to. -1 = every slot is in this frame. */
#define OLDEST(arr, n, out) do { \
unsigned age_ = 0; \
(out) = -1; \
for (int k_ = 0; k_ < (n); k_++) { \
if (!(arr)[k_].img) { (out) = k_; break; } \
if ((arr)[k_].frame != g_frame && g_frame - (arr)[k_].frame > age_) { age_ = g_frame - (arr)[k_].frame; (out) = k_; } \
} \
} while (0)
static VkDescriptorSet src_ensure(VkImage img, VkFormat fmt, VkImageLayout layout) {
int i;
for (i = 0; i < NSRC; i++)
if (g_src[i].img == img) { g_src[i].frame = g_frame; return g_src[i].ds; }
OLDEST(g_src, NSRC, i);
if (i < 0) return VK_NULL_HANDLE;
src_release(i);
if (!(g_src[i].view = make_view(img, fmt))) return VK_NULL_HANDLE;
VkDescriptorSetAllocateInfo ai = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = g_dpool, .descriptorSetCount = 1, .pSetLayouts = &g_dsl};
if (g_vk.AllocateDescriptorSets(g_dev, &ai, &g_src[i].ds) != VK_SUCCESS) {
g_src[i].ds = VK_NULL_HANDLE;
src_release(i);
return VK_NULL_HANDLE;
}
VkDescriptorImageInfo ii = {.sampler = g_sampler, .imageView = g_src[i].view, .imageLayout = layout};
VkWriteDescriptorSet wr = {.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = g_src[i].ds, .dstBinding = 0,
.descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &ii};
g_vk.UpdateDescriptorSets(g_dev, 1, &wr, 0, NULL);
g_src[i].img = img; g_src[i].frame = g_frame;
return g_src[i].ds;
}
static VkFramebuffer dst_ensure(VkImage img, VkFormat fmt, int w, int h, VkRenderPass rp) {
int i;
for (i = 0; i < NDST; i++) {
if (g_dst[i].img != img) continue;
if (g_dst[i].fmt == fmt && g_dst[i].w == w && g_dst[i].h == h) { g_dst[i].frame = g_frame; return g_dst[i].fb; }
if (g_dst[i].frame == g_frame) return VK_NULL_HANDLE;
break;
}
if (i == NDST) OLDEST(g_dst, NDST, i);
if (i < 0) return VK_NULL_HANDLE;
dst_release(i);
if (!(g_dst[i].view = make_view(img, fmt))) return VK_NULL_HANDLE;
VkFramebufferCreateInfo fi = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .renderPass = rp,
.attachmentCount = 1, .pAttachments = &g_dst[i].view, .width = (uint32_t)w,
.height = (uint32_t)h, .layers = 1};
if (g_vk.CreateFramebuffer(g_dev, &fi, NULL, &g_dst[i].fb) != VK_SUCCESS) {
g_dst[i].fb = VK_NULL_HANDLE;
dst_release(i);
return VK_NULL_HANDLE;
}
g_dst[i].img = img; g_dst[i].fmt = fmt; g_dst[i].w = w; g_dst[i].h = h; g_dst[i].frame = g_frame;
return g_dst[i].fb;
}
static void src_layout(VkCommandBuffer cmd, VkImage img, VkImageLayout from, VkImageLayout to) {
int sampling = to == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageMemoryBarrier b = {.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .oldLayout = from, .newLayout = to,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = img, .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
.srcAccessMask = sampling ? VK_ACCESS_TRANSFER_READ_BIT : VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = sampling ? VK_ACCESS_SHADER_READ_BIT : VK_ACCESS_TRANSFER_READ_BIT};
g_vk.CmdPipelineBarrier(cmd, sampling ? VK_PIPELINE_STAGE_TRANSFER_BIT : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
sampling ? VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT : VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, 1, &b);
}
int blendp_draw(VkCommandBuffer cmd, VkImage src, VkFormat src_fmt, int src_w, int src_h, int src_general,
VkImage dst, VkFormat dst_fmt, int dst_w, int dst_h, const VkImageBlit *blit) {
if (!src || !dst || src_w <= 0 || src_h <= 0 || dst_w <= 0 || dst_h <= 0 || objects_ensure() != 0) return -1;
int slot = out_slot(dst_fmt);
if (slot < 0) return -1;
VkImageLayout sampled = src_general ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkDescriptorSet ds = src_ensure(src, src_fmt, sampled);
if (!ds) return -1;
VkFramebuffer fb = dst_ensure(dst, dst_fmt, dst_w, dst_h, g_out[slot].rp);
if (!fb) return -1;
const VkOffset3D *d = blit->dstOffsets, *s = blit->srcOffsets;
int x0 = d[0].x < d[1].x ? d[0].x : d[1].x, x1 = d[0].x < d[1].x ? d[1].x : d[0].x;
int y0 = d[0].y < d[1].y ? d[0].y : d[1].y, y1 = d[0].y < d[1].y ? d[1].y : d[0].y;
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 > dst_w) x1 = dst_w;
if (y1 > dst_h) y1 = dst_h;
if (x1 <= x0 || y1 <= y0) return 0;
struct pc_blend pc = {
.dst = {2.0f * d[0].x / dst_w - 1.0f, 2.0f * d[0].y / dst_h - 1.0f,
2.0f * d[1].x / dst_w - 1.0f, 2.0f * d[1].y / dst_h - 1.0f},
.src = {(float)s[0].x / src_w, (float)s[0].y / src_h, (float)s[1].x / src_w, (float)s[1].y / src_h}};
if (!src_general) src_layout(cmd, src, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, sampled);
VkRenderPassBeginInfo rpi = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = g_out[slot].rp,
.framebuffer = fb,
.renderArea = {{x0, y0}, {(uint32_t)(x1 - x0), (uint32_t)(y1 - y0)}}};
VkViewport vp = {0, 0, (float)dst_w, (float)dst_h, 0, 1};
g_vk.CmdBeginRenderPass(cmd, &rpi, VK_SUBPASS_CONTENTS_INLINE);
g_vk.CmdSetViewport(cmd, 0, 1, &vp);
g_vk.CmdSetScissor(cmd, 0, 1, &rpi.renderArea);
g_vk.CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, g_out[slot].pipe);
g_vk.CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, g_pl, 0, 1, &ds, 0, NULL);
g_vk.CmdPushConstants(cmd, g_pl, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
g_vk.CmdDraw(cmd, 4, 1, 0, 0);
g_vk.CmdEndRenderPass(cmd);
if (!src_general) src_layout(cmd, src, sampled, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
return 0;
}
@@ -0,0 +1,28 @@
#ifndef BLEND_PASS_H
#define BLEND_PASS_H
/*
* Alpha composition. The scene is composed with blits, which replace what is under them; a surface
* with translucent pixels (gamescope's overlay and notification planes over a game, a toolkit's
* shadowed popup) is drawn through this pass instead, source-over with premultiplied alpha.
*
* Compositor thread. Objects are built on the first use; if the driver refuses them the pass is
* unavailable for the session (logged once) and the caller keeps blitting.
*/
#define VK_USE_PLATFORM_ANDROID_KHR
#include <vulkan/vulkan.h>
/* Called from dev_init (device up). */
void blendp_bind_device(VkDevice dev);
/* A source or target image is about to be destroyed: drop what is cached for it. Frames are fenced,
* so nothing submitted still uses it. */
void blendp_forget_image(VkImage img);
/* A new command buffer is being recorded: what the previous one used may be recycled again. */
void blendp_begin_frame(void);
/* Record one surface over `dst`. `dst` is in TRANSFER_DST_OPTIMAL before and after. `src` was created
* with SAMPLED usage and is in GENERAL (src_general) or TRANSFER_SRC_OPTIMAL, and is left there.
* `blit` is the draw as the blit path maps it. 0 = recorded, -1 = unavailable (nothing recorded). */
int blendp_draw(VkCommandBuffer cmd, VkImage src, VkFormat src_fmt, int src_w, int src_h, int src_general,
VkImage dst, VkFormat dst_fmt, int dst_w, int dst_h, const VkImageBlit *blit);
#endif
@@ -0,0 +1,55 @@
// 1115.1.0
#pragma once
const uint32_t blend_vert_code[] = {
0x07230203,0x00010000,0x0008000b,0x0000003a,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0008000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000c,0x0000001b,0x00000031,
0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,0x00030005,
0x00000009,0x00000074,0x00060005,0x0000000c,0x565f6c67,0x65747265,0x646e4978,0x00007865,
0x00060005,0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,
0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00070006,0x00000019,0x00000001,0x505f6c67,
0x746e696f,0x657a6953,0x00000000,0x00070006,0x00000019,0x00000002,0x435f6c67,0x4470696c,
0x61747369,0x0065636e,0x00070006,0x00000019,0x00000003,0x435f6c67,0x446c6c75,0x61747369,
0x0065636e,0x00030005,0x0000001b,0x00000000,0x00030005,0x0000001d,0x00004350,0x00040006,
0x0000001d,0x00000000,0x00747364,0x00040006,0x0000001d,0x00000001,0x00637273,0x00030005,
0x0000001f,0x00006370,0x00030005,0x00000031,0x00007675,0x00040047,0x0000000c,0x0000000b,
0x0000002a,0x00030047,0x00000019,0x00000002,0x00050048,0x00000019,0x00000000,0x0000000b,
0x00000000,0x00050048,0x00000019,0x00000001,0x0000000b,0x00000001,0x00050048,0x00000019,
0x00000002,0x0000000b,0x00000003,0x00050048,0x00000019,0x00000003,0x0000000b,0x00000004,
0x00030047,0x0000001d,0x00000002,0x00050048,0x0000001d,0x00000000,0x00000023,0x00000000,
0x00050048,0x0000001d,0x00000001,0x00000023,0x00000010,0x00040047,0x00000031,0x0000001e,
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
0x00000020,0x00040017,0x00000007,0x00000006,0x00000002,0x00040020,0x00000008,0x00000007,
0x00000007,0x00040015,0x0000000a,0x00000020,0x00000001,0x00040020,0x0000000b,0x00000001,
0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000001,0x0004002b,0x0000000a,0x0000000e,
0x00000001,0x00040017,0x00000015,0x00000006,0x00000004,0x00040015,0x00000016,0x00000020,
0x00000000,0x0004002b,0x00000016,0x00000017,0x00000001,0x0004001c,0x00000018,0x00000006,
0x00000017,0x0006001e,0x00000019,0x00000015,0x00000006,0x00000018,0x00000018,0x00040020,
0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004002b,
0x0000000a,0x0000001c,0x00000000,0x0004001e,0x0000001d,0x00000015,0x00000015,0x00040020,
0x0000001e,0x00000009,0x0000001d,0x0004003b,0x0000001e,0x0000001f,0x00000009,0x00040020,
0x00000020,0x00000009,0x00000015,0x0004002b,0x00000006,0x00000029,0x00000000,0x0004002b,
0x00000006,0x0000002a,0x3f800000,0x00040020,0x0000002e,0x00000003,0x00000015,0x00040020,
0x00000030,0x00000003,0x00000007,0x0004003b,0x00000030,0x00000031,0x00000003,0x00050036,
0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,0x00000008,
0x00000009,0x00000007,0x0004003d,0x0000000a,0x0000000d,0x0000000c,0x000500c7,0x0000000a,
0x0000000f,0x0000000d,0x0000000e,0x0004006f,0x00000006,0x00000010,0x0000000f,0x0004003d,
0x0000000a,0x00000011,0x0000000c,0x000500c3,0x0000000a,0x00000012,0x00000011,0x0000000e,
0x0004006f,0x00000006,0x00000013,0x00000012,0x00050050,0x00000007,0x00000014,0x00000010,
0x00000013,0x0003003e,0x00000009,0x00000014,0x00050041,0x00000020,0x00000021,0x0000001f,
0x0000001c,0x0004003d,0x00000015,0x00000022,0x00000021,0x0007004f,0x00000007,0x00000023,
0x00000022,0x00000022,0x00000000,0x00000001,0x00050041,0x00000020,0x00000024,0x0000001f,
0x0000001c,0x0004003d,0x00000015,0x00000025,0x00000024,0x0007004f,0x00000007,0x00000026,
0x00000025,0x00000025,0x00000002,0x00000003,0x0004003d,0x00000007,0x00000027,0x00000009,
0x0008000c,0x00000007,0x00000028,0x00000001,0x0000002e,0x00000023,0x00000026,0x00000027,
0x00050051,0x00000006,0x0000002b,0x00000028,0x00000000,0x00050051,0x00000006,0x0000002c,
0x00000028,0x00000001,0x00070050,0x00000015,0x0000002d,0x0000002b,0x0000002c,0x00000029,
0x0000002a,0x00050041,0x0000002e,0x0000002f,0x0000001b,0x0000001c,0x0003003e,0x0000002f,
0x0000002d,0x00050041,0x00000020,0x00000032,0x0000001f,0x0000000e,0x0004003d,0x00000015,
0x00000033,0x00000032,0x0007004f,0x00000007,0x00000034,0x00000033,0x00000033,0x00000000,
0x00000001,0x00050041,0x00000020,0x00000035,0x0000001f,0x0000000e,0x0004003d,0x00000015,
0x00000036,0x00000035,0x0007004f,0x00000007,0x00000037,0x00000036,0x00000036,0x00000002,
0x00000003,0x0004003d,0x00000007,0x00000038,0x00000009,0x0008000c,0x00000007,0x00000039,
0x00000001,0x0000002e,0x00000034,0x00000037,0x00000038,0x0003003e,0x00000031,0x00000039,
0x000100fd,0x00010038
};
File diff suppressed because it is too large. Load diff
@@ -1,7 +1,7 @@
/*
* What compositor.c shares with the protocol modules split out of it (wl_dmabuf.c): the dma-buf
* buffer records, the per-client bookkeeping and the few functions and globals both sides use.
* Everything declared here is hidden: it is internal to libbannerwayland, not part of its ABI.
* Everything declared here is hidden: it is internal to libdroiddeckwayland, not part of its ABI.
*/
#pragma once
#include <stdint.h>
@@ -13,7 +13,7 @@
#define COMPOSITOR_INTERNAL __attribute__((visibility("hidden")))
#ifndef WLOGE
#define WLOGE(...) __android_log_print(ANDROID_LOG_ERROR, "BannerWayland", __VA_ARGS__)
#define WLOGE(...) __android_log_print(ANDROID_LOG_ERROR, "DroidDeckWayland", __VA_ARGS__)
#endif
/* ------------------------------------------------------------------ dmabuf buffers */
@@ -60,6 +60,9 @@ struct client_info {
/* An OpenGL program whose EGL gave up on the GPU: it asked for dma-buf feedback (EGL's
* Wayland GPU path always does), never made a dma-buf buffer, and draws wl_shm frames. */
unsigned asked_feedback : 1, shm_gl_said : 1;
/* Clients that describe opaque regions can use alpha outside those regions. Wine windows
* never describe them, and their unused alpha channel must not make them translucent. */
unsigned declares_opaque : 1;
unsigned dmabuf_buffers, shm_frames;
struct client_info *next;
};
@@ -68,8 +71,8 @@ struct client_info {
COMPOSITOR_INTERNAL struct client_info *client_info_of(struct wl_client *client);
COMPOSITOR_INTERNAL void dmabuf_buffer_unref(struct dmabuf_buffer *b);
COMPOSITOR_INTERNAL extern const struct wl_buffer_interface dbuf_buffer_impl;
extern volatile int g_ubwc; /* BANNER_WAYLAND_UBWC (waylandcomp_jni.c sets it) */
extern volatile int g_no_render_node; /* BANNER_WAYLAND_NO_RENDER_NODE */
extern volatile int g_ubwc; /* DROIDDECK_WAYLAND_UBWC (waylandcomp_jni.c sets it) */
extern volatile int g_no_render_node; /* DROIDDECK_WAYLAND_NO_RENDER_NODE */
/* ---- wl_dmabuf.c */
COMPOSITOR_INTERNAL extern dev_t g_main_device; /* the render node clients are told to allocate on */
@@ -1,5 +1,5 @@
#ifndef BANNER_COLOR_H
#define BANNER_COLOR_H
#ifndef DROIDDECK_COLOR_H
#define DROIDDECK_COLOR_H
/*
* HDR10 output on the Wayland backend (opt-in) - the compositor half of HDR_RECON.md Phase A (round 1)
* plus HDR-aware composition (round 2, hdr_compose.h), implemented in wl_color_mgmt.c. The game half
@@ -8,18 +8,18 @@
* with DXVK_HDR=1 (the app exports it when the setting is on).
*
* THE GATE. Nothing here exists for a session unless all of these hold when the compositor starts:
* - the container's / game's "HDR output" setting is on, or BANNER_WAYLAND_HDR=1 in their
* - the container's / game's "HDR output" setting is on, or DROIDDECK_WAYLAND_HDR=1 in their
* environment (which overrides the setting either way);
* - the display the game is on lists HDR10 among its supported HDR types (read by the app from
* android.view.Display - a property of the connector, not of the device);
* - display layers with dataspace control (ASurfaceTransaction_setBufferDataSpace, Android 10+)
* and the zero-copy global (banner_ahb_v1): the HDR frame (or the composed HDR picture) is shown
* on the game's own display layer, tagged BT2020_PQ.
* In game, the drawer's HDR output switch (banner_color_set_output) flips between that and the same
* In game, the drawer's HDR output switch (droiddeck_color_set_output) flips between that and the same
* frames tone-mapped to SDR, live; the gate itself never changes during a session.
* A closed gate advertises nothing - no colour-management global, no 10-bit dma-buf formats - so the
* session is byte-for-byte what it was before this file existed, and the session log says why.
* BANNER_WAYLAND_HDR=force skips the display check only (testing the negotiation on an SDR panel;
* DROIDDECK_WAYLAND_HDR=force skips the display check only (testing the negotiation on an SDR panel;
* SurfaceFlinger then tone-maps the layer, and says so in its composition type).
*
* WHAT AN OPEN GATE OFFERS (exactly the subset Mesa binds, HDR_RECON.md §2.2): wp_color_manager_v1
@@ -35,13 +35,13 @@
#include <wayland-server.h>
/* ADataSpace values (NDK <android/data_space.h>) the layer path emits. */
#define BANNER_ADATASPACE_UNKNOWN 0
#define BANNER_ADATASPACE_BT2020_PQ 163971072 /* STANDARD_BT2020 | TRANSFER_ST2084 | RANGE_FULL = 0x09c60000 */
#define BANNER_ADATASPACE_BT2020_HLG 168165376 /* STANDARD_BT2020 | TRANSFER_HLG | RANGE_FULL */
#define DROIDDECK_ADATASPACE_UNKNOWN 0
#define DROIDDECK_ADATASPACE_BT2020_PQ 163971072 /* STANDARD_BT2020 | TRANSFER_ST2084 | RANGE_FULL = 0x09c60000 */
#define DROIDDECK_ADATASPACE_BT2020_HLG 168165376 /* STANDARD_BT2020 | TRANSFER_HLG | RANGE_FULL */
/* One image description as the program made it, and what it becomes on a display layer. Immutable:
* a changed description is a new record with a new identity. */
struct banner_color {
struct droiddeck_color {
uint32_t identity; /* the id the `ready` event carried (never 0) */
uint32_t primaries, tf; /* wp_color_manager_v1 named values */
int32_t dataspace; /* ADataSpace on a display layer; 0 = none (treated as sRGB) */
@@ -54,97 +54,97 @@ struct banner_color {
};
/* ---- app -> compositor (JNI, any thread) */
/* mode 0 = off, 1 = BANNER_WAYLAND_HDR=1, 2 = BANNER_WAYLAND_HDR=force (testing). source names where
/* mode 0 = off, 1 = DROIDDECK_WAYLAND_HDR=1, 2 = DROIDDECK_WAYLAND_HDR=force (testing). source names where
* the switch came from; dxvk_hdr = DXVK_HDR=1 is in the game's environment; zero_copy_forced = the
* app turned zero-copy presentation on for this session because HDR needs it. Before the start. */
void banner_color_set_request(int mode, const char *source, int dxvk_hdr, int zero_copy_forced);
void droiddeck_color_set_request(int mode, const char *source, int dxvk_hdr, int zero_copy_forced);
/* The display the game is on, as android.view.Display reports it. Before the start (it feeds the
* gate) and again whenever it changes (logged; the gate is decided once per session). */
void banner_color_set_display(int id, const char *name, const char *formats, int hdr10, float max_lum,
void droiddeck_color_set_display(int id, const char *name, const char *formats, int hdr10, float max_lum,
float max_avg, float min_lum, int ratio_available, float ratio, int api);
/* One reading of Display.getHdrSdrRatio() (API 34+; < 0 = not available). listener = it came from
* the display's ratio listener rather than the app's periodic sampler. */
void banner_color_ratio_sample(float ratio, int listener);
void droiddeck_color_ratio_sample(float ratio, int listener);
/* Milliseconds since an HDR frame last went onto a display layer; -1 = none this session. */
int banner_color_last_frame_age_ms(void);
int droiddeck_color_last_frame_age_ms(void);
/* -1 = the compositor has not decided yet, 0 = closed, 1 = open. */
int banner_color_gate_state(void);
int droiddeck_color_gate_state(void);
/* The session is ending: write the summary line ("HDR on screen: …"). */
void banner_color_session_end(void);
void droiddeck_color_session_end(void);
/* 1 while HDR frames are really on screen: a frame tagged BT2020_PQ reached a display layer or the HDR
* swapchain in the last 1.5 s AND, where the display reports an HDR/SDR ratio, its last reading is
* above 1.01 (the HUD badge). */
int banner_color_hdr_on_screen(void);
int droiddeck_color_hdr_on_screen(void);
/* The HUD / drawer state: 0 = no HDR frames on screen (or not confirmed yet), 1 = HDR frames on screen
* with headroom (as banner_color_hdr_on_screen), 2 = HDR frames on screen but the display has given
* with headroom (as droiddeck_color_hdr_on_screen), 2 = HDR frames on screen but the display has given
* them NO headroom (ratio <= 1.01) for 5 s or more - the brightness slider at maximum, or a screen
* recording (Android turns HDR headroom off while the screen is recorded). */
int banner_color_hdr_state(void);
int droiddeck_color_hdr_state(void);
/* Nits SDR content is placed at inside an HDR picture (default 203, BT.2408); any thread. */
void banner_color_set_sdr_white(float nits);
float banner_color_sdr_white(void);
/* The HDR session was asked for (BANNER_WAYLAND_HDR / the setting resolved on or force) - known before
void droiddeck_color_set_sdr_white(float nits);
float droiddeck_color_sdr_white(void);
/* The HDR session was asked for (DROIDDECK_WAYLAND_HDR / the setting resolved on or force) - known before
* the compositor starts, so the Vulkan instance can enable VK_EXT_swapchain_colorspace for it. */
int banner_color_requested(void);
int droiddeck_color_requested(void);
/* The drawer's live "HDR output" switch, per session, starting ON. On = HDR frames go to the display as
* HDR; off = the SAME frames are composed tone-mapped to SDR (hdr_compose.h) - the game is told nothing
* and keeps rendering HDR (DXVK_HDR and the colour-manager offer were decided at launch). Compositor
* thread (the app posts it through banner_host_hdr_output); logs the flip and redraws. */
void banner_color_set_output(int on);
* thread (the app posts it through droiddeck_host_hdr_output); logs the flip and redraws. */
void droiddeck_color_set_output(int on);
/* 1 = HDR output on (any thread). */
int banner_color_output(void);
int droiddeck_color_output(void);
/* 1 while an HDR game's frames are being shown tone-mapped to SDR (the last one < 1.5 s ago); any thread. */
int banner_color_tonemapped_on_screen(void);
int droiddeck_color_tonemapped_on_screen(void);
/* Device evidence beside the HDR/SDR headroom (the app, non-root APIs; any thread; HDR sessions only):
* PowerManager thermal status (0..6, -1 unknown) + getThermalHeadroom(10) (< 0 = not available),
* Settings.System SCREEN_BRIGHTNESS (0..255, -1 unknown) + SCREEN_BRIGHTNESS_MODE (1 auto, 0 manual).
* Changes of status and brightness are logged; every no-headroom line, the 10 s line and the verdict
* carry the last values. */
void banner_color_env_sample(int thermal, float headroom, int brightness, int bmode);
void droiddeck_color_env_sample(int thermal, float headroom, int brightness, int bmode);
/* ---- the explicit HDR headroom request (Android 15+: ASurfaceTransaction_setDesiredHdrHeadroom on the game
* layer, SurfaceView.setDesiredHdrHeadroom on the screen surface). Some phones only boost HDR when asked. */
/* The ratio to ask for an HDR frame of `c`: content peak (max CLL, else mastering max, else the display's
* peak) / SDR white (203), capped at the display's highest ratio when it reports one; 0 = ask nothing
* (not HDR, or the display reports it cannot boost). `why` gets the one-line reason. Any thread. */
float banner_color_desired_headroom(const struct banner_color *c, char *why, size_t n);
float droiddeck_color_desired_headroom(const struct droiddeck_color *c, char *why, size_t n);
/* What was last asked for (> 0 the ratio, 0 nothing, -1 the API is missing): for the no-headroom lines. */
void banner_color_note_headroom_request(float ratio);
void droiddeck_color_note_headroom_request(float ratio);
/* Display.getHighestHdrSdrRatio() (Android 16+; <= 0 = not reported). Any thread; logged when it arrives. */
void banner_color_set_highest_ratio(float ratio);
void droiddeck_color_set_highest_ratio(float ratio);
/* The headroom the SCREEN surface should ask for (frames through the HDR10 swapchain in the last 1.5 s),
* 0 = none; `why` gets the reason. The app polls it and applies it. Any thread. */
float banner_color_screen_headroom(char *why, size_t n);
float droiddeck_color_screen_headroom(char *why, size_t n);
/* ---- compositor.c -> here */
/* Decide the gate (call after ahb_swapchain_init) and create the global when it is open. */
void banner_color_init(struct wl_display *display);
void droiddeck_color_init(struct wl_display *display);
/* The gate is open: the 10-bit dma-buf formats may be advertised, descriptions may exist. */
int banner_color_hdr_open(void);
int droiddeck_color_hdr_open(void);
/* wl_surface.commit: the pending image description (if any request touched it) becomes current. */
void banner_color_commit(struct wl_resource *surface);
void droiddeck_color_commit(struct wl_resource *surface);
/* The surface's current image description; NULL = none (sRGB, today's default). */
const struct banner_color *banner_color_of(struct wl_resource *surface);
const struct droiddeck_color *droiddeck_color_of(struct wl_resource *surface);
/* A program disconnected: if it presented HDR, its part of the summary is written now. */
void banner_color_client_gone(struct wl_client *client);
void droiddeck_color_client_gone(struct wl_client *client);
/* The 10 s summary tick (one `color` line when anything HDR happened in the window). */
void banner_color_stats_tick(void);
void droiddeck_color_stats_tick(void);
/* A frame of an HDR-described surface went through the compositor's own 8-bit sRGB pass this scene
* (who = the window, reason = why it did not get the display layer). Shown untone-mapped. */
void banner_color_frame_copied(const char *who, const char *reason);
void droiddeck_color_frame_copied(const char *who, const char *reason);
/* ---- sc_layer.c / compositor.c -> here: a NEW frame of an HDR-described surface was shown, and how */
enum banner_hdr_path {
BANNER_HDR_ZERO_COPY = 0, /* the game's own gralloc buffer on its display layer, tagged */
BANNER_HDR_LAYER_COPY, /* one 8-bit copy of the game's frame on its layer, tagged */
BANNER_HDR_COMPOSED, /* the whole scene composed into one PQ picture on the game layer (hdr_compose.h) */
BANNER_HDR_SWAPCHAIN, /* composed into PQ and presented through an HDR10 swapchain (frame generation) */
BANNER_HDR_TONEMAPPED, /* composed and tone-mapped to SDR (HDR output switched off, or a present that
enum droiddeck_hdr_path {
DROIDDECK_HDR_ZERO_COPY = 0, /* the game's own gralloc buffer on its display layer, tagged */
DROIDDECK_HDR_LAYER_COPY, /* one 8-bit copy of the game's frame on its layer, tagged */
DROIDDECK_HDR_COMPOSED, /* the whole scene composed into one PQ picture on the game layer (hdr_compose.h) */
DROIDDECK_HDR_SWAPCHAIN, /* composed into PQ and presented through an HDR10 swapchain (frame generation) */
DROIDDECK_HDR_TONEMAPPED, /* composed and tone-mapped to SDR (HDR output switched off, or a present that
* cannot carry HDR) - NOT HDR */
};
/* ahb_format = the buffer's AHARDWAREBUFFER_FORMAT_* where one exists (0 otherwise). */
void banner_color_frame_shown(const struct banner_color *c, int path, uint32_t ahb_format);
void droiddeck_color_frame_shown(const struct droiddeck_color *c, int path, uint32_t ahb_format);
/* "RGBA1010102 (10-bit)" etc. for an AHARDWAREBUFFER_FORMAT_* value (static buffer). */
const char *banner_ahb_format_name(uint32_t format);
const char *droiddeck_ahb_format_name(uint32_t format);
#endif
@@ -2,7 +2,7 @@
* Host → compositor message queue plus the init of the extension modules.
*
* The app's threads (UI thread, clipboard listener) hand text to the compositor through
* banner_host_* ; the messages are queued under a mutex and a pipe byte wakes the wl event
* droiddeck_host_* ; the messages are queued under a mutex and a pipe byte wakes the wl event
* loop, which drains them on the compositor thread - the only thread that may touch
* wl_resources.
*/
@@ -13,9 +13,9 @@
#include <fcntl.h>
#include <pthread.h>
#include <android/log.h>
#include "banner_ext.h"
#include "droiddeck_ext.h"
#include "ahb_swapchain.h"
#include "banner_color.h"
#include "droiddeck_color.h"
enum host_kind { HOST_CLIPBOARD = 1, HOST_TEXT_COMMIT, HOST_TEXT_PREEDIT, HOST_TEXT_DELETE, HOST_ZERO_COPY, HOST_HDR_OUTPUT };
@@ -53,22 +53,22 @@ static void host_post(enum host_kind kind, const char *text, size_t len, int a,
}
}
void banner_host_clipboard_text(const char *utf8, int len) {
void droiddeck_host_clipboard_text(const char *utf8, int len) {
host_post(HOST_CLIPBOARD, utf8, len > 0 ? (size_t)len : 0, 0, 0);
}
void banner_host_text_commit(const char *utf8, int len) {
void droiddeck_host_text_commit(const char *utf8, int len) {
host_post(HOST_TEXT_COMMIT, utf8, len > 0 ? (size_t)len : 0, 0, 0);
}
void banner_host_text_preedit(const char *utf8, int len, int cursor_begin, int cursor_end) {
void droiddeck_host_text_preedit(const char *utf8, int len, int cursor_begin, int cursor_end) {
host_post(HOST_TEXT_PREEDIT, utf8, len > 0 ? (size_t)len : 0, cursor_begin, cursor_end);
}
void banner_host_text_delete(int before, int after) {
void droiddeck_host_text_delete(int before, int after) {
host_post(HOST_TEXT_DELETE, NULL, 0, before, after);
}
void banner_host_zero_copy(int on, int live) {
void droiddeck_host_zero_copy(int on, int live) {
host_post(HOST_ZERO_COPY, NULL, 0, on, live);
}
void banner_host_hdr_output(int on) {
void droiddeck_host_hdr_output(int on) {
host_post(HOST_HDR_OUTPUT, NULL, 0, on, 0);
}
@@ -99,17 +99,17 @@ static int on_wake(int fd, uint32_t mask, void *data) {
ahb_swapchain_set_mode(m->a, m->b);
break;
case HOST_HDR_OUTPUT:
banner_color_set_output(m->a);
droiddeck_color_set_output(m->a);
break;
}
free(m->text);
free(m);
}
wl_display_flush_clients(banner_get_display());
wl_display_flush_clients(droiddeck_get_display());
return 0;
}
void banner_ext_init(struct wl_display *display) {
void droiddeck_ext_init(struct wl_display *display) {
struct wl_event_loop *loop = wl_display_get_event_loop(display);
if (pipe2(g_wake, O_CLOEXEC | O_NONBLOCK) == 0) {
wl_event_loop_add_fd(loop, g_wake[0], WL_EVENT_READABLE, on_wake, NULL);
@@ -118,7 +118,7 @@ void banner_ext_init(struct wl_display *display) {
pthread_mutex_unlock(&g_mu);
if (queued) { char c = 1; ssize_t n = write(g_wake[1], &c, 1); (void)n; }
} else
__android_log_print(ANDROID_LOG_ERROR, "BannerWayland", "host queue pipe failed");
__android_log_print(ANDROID_LOG_ERROR, "DroidDeckWayland", "host queue pipe failed");
clipboard_init(display);
text_input_init(display);
toplevel_icon_init(display);
@@ -0,0 +1,50 @@
/*
* Interface between compositor.c and the extension modules that live in their own files:
* wl_clipboard.c wl_data_device_manager + zwlr_data_control_manager_v1 (selection only)
* wl_text_input.c zwp_text_input_manager_v3 (host IME / soft keyboard)
* wl_toplevel_icon.c xdg_toplevel_icon_manager_v1 (accepted, not rendered)
* droiddeck_ext.c the host→compositor message queue shared by the modules
* Everything here runs on the compositor (dispatch) thread unless noted.
*/
#pragma once
#include <stdint.h>
#include <wayland-server.h>
void droiddeck_log(const char *tag, const char *fmt, ...);
/* ---- compositor.c → modules */
void droiddeck_ext_init(struct wl_display *display); /* creates the globals + host queue */
void droiddeck_clipboard_keyboard_focus(struct wl_client *client); /* keyboard focus moved; NULL = none */
void droiddeck_text_input_refocus(void); /* the text-input target may have changed */
void droiddeck_text_input_surface_gone(struct wl_resource *surface);
/* ---- modules → compositor.c */
const char *droiddeck_client_name(struct wl_client *client);
struct wl_display *droiddeck_get_display(void);
/* The surface text input follows (the last clicked window, else the topmost program window). */
struct wl_resource *droiddeck_ime_target(void);
/* Scene (virtual desktop) origin of a toplevel surface; 0,0 when unknown. */
void droiddeck_surface_scene_origin(struct wl_resource *surface, int *x, int *y);
/* Deliver a key press/release through the wl_keyboard path as if typed. */
void droiddeck_inject_key(uint32_t evdev, int pressed);
/* ---- modules → app (JNI upcalls; waylandcomp_jni.c) */
void droiddeck_on_clipboard_text(const char *utf8, int len);
void droiddeck_on_text_input(int enabled, const char *program, int x, int y, int w, int h);
/* ---- app → modules (callable from any thread; queued to the compositor thread) */
void droiddeck_host_clipboard_text(const char *utf8, int len); /* len 0 = clear */
void droiddeck_host_text_commit(const char *utf8, int len);
void droiddeck_host_text_preedit(const char *utf8, int len, int cursor_begin, int cursor_end);
void droiddeck_host_text_delete(int before, int after);
void droiddeck_host_zero_copy(int on, int live); /* the drawer's zero-copy switch (ahb_swapchain_set_mode) */
void droiddeck_host_hdr_output(int on); /* the drawer's HDR output switch (droiddeck_color_set_output) */
/* ---- module internals reached through the queue (droiddeck_ext.c → modules) */
void clipboard_init(struct wl_display *display);
void clipboard_host_text(char *utf8, size_t len); /* takes ownership of utf8 */
void text_input_init(struct wl_display *display);
void text_input_host_commit(const char *utf8, size_t len);
void text_input_host_preedit(const char *utf8, size_t len, int cursor_begin, int cursor_end);
void text_input_host_delete(int before, int after);
void toplevel_icon_init(struct wl_display *display);
@@ -2,7 +2,7 @@
#define _POSIX_C_SOURCE 200809L
#include "effects_chain.h"
#include "vk_loader.h"
#include "vk_present.h" /* banner_log */
#include "vk_present.h" /* droiddeck_log */
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
@@ -115,7 +115,7 @@ static void log_settings(const struct fx_settings *s) {
char line[400];
int n;
if (!spatial_mode(s->scaling) && !effect_count(s)) {
banner_log("effects", "all off: scaling=%s (plain blit)", scaling_name(s->scaling));
droiddeck_log("effects", "all off: scaling=%s (plain blit)", scaling_name(s->scaling));
return;
}
n = snprintf(line, sizeof(line), "scaling=%s", scaling_name(s->scaling));
@@ -133,7 +133,7 @@ static void log_settings(const struct fx_settings *s) {
if (s->crt) n += snprintf(line + n, sizeof(line) - n, ", CRT on");
if (s->deband_on) n += snprintf(line + n, sizeof(line) - n, ", Deband on %d%%", s->deband_pct);
(void)n;
banner_log("effects", "%s", line);
droiddeck_log("effects", "%s", line);
}
int vkp_effects_sync(void) {
@@ -262,7 +262,7 @@ static int target_ensure(struct fx_target *t, int w, int h, const char *what) {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED};
VkResult r = g_vk.CreateImage(g_dev, &ii, NULL, &t->img);
if (r != VK_SUCCESS) { banner_log("error", "effects: %s image %dx%d: vkCreateImage %d", what, w, h, (int)r); return -1; }
if (r != VK_SUCCESS) { droiddeck_log("error", "effects: %s image %dx%d: vkCreateImage %d", what, w, h, (int)r); return -1; }
VkMemoryRequirements req;
g_vk.GetImageMemoryRequirements(g_dev, t->img, &req);
int idx = memtype(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
@@ -271,7 +271,7 @@ static int target_ensure(struct fx_target *t, int w, int h, const char *what) {
.memoryTypeIndex = (uint32_t)(idx < 0 ? 0 : idx)};
r = g_vk.AllocateMemory(g_dev, &mai, NULL, &t->mem);
if (r != VK_SUCCESS) {
banner_log("error", "effects: %s image %dx%d (%llu bytes): vkAllocateMemory %d", what, w, h,
droiddeck_log("error", "effects: %s image %dx%d (%llu bytes): vkAllocateMemory %d", what, w, h,
(unsigned long long)req.size, (int)r);
target_destroy(t); return -1;
}
@@ -312,7 +312,7 @@ static VkShaderModule shader(const uint32_t *code, size_t size) {
* viewport/scissor - the X11 renderer's createPostPipeline. */
static VkPipeline post_pipeline(VkShaderModule vert, const uint32_t *frag_code, size_t frag_size, const char *name) {
VkShaderModule frag = shader(frag_code, frag_size);
if (!frag) { banner_log("error", "effects: %s: vkCreateShaderModule failed", name); return VK_NULL_HANDLE; }
if (!frag) { droiddeck_log("error", "effects: %s: vkCreateShaderModule failed", name); return VK_NULL_HANDLE; }
VkPipelineShaderStageCreateInfo st[2] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = vert, .pName = "main"},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = frag, .pName = "main"}};
@@ -340,7 +340,7 @@ static VkPipeline post_pipeline(VkShaderModule vert, const uint32_t *frag_code,
VkPipeline p = VK_NULL_HANDLE;
VkResult r = g_vk.CreateGraphicsPipelines(g_dev, VK_NULL_HANDLE, 1, &pi, NULL, &p);
g_vk.DestroyShaderModule(g_dev, frag, NULL);
if (r != VK_SUCCESS) { banner_log("error", "effects: %s: vkCreateGraphicsPipelines %d", name, (int)r); return VK_NULL_HANDLE; }
if (r != VK_SUCCESS) { droiddeck_log("error", "effects: %s: vkCreateGraphicsPipelines %d", name, (int)r); return VK_NULL_HANDLE; }
return p;
}
@@ -367,7 +367,7 @@ void vkp_effects_set_formats(VkFormat scene_fmt, VkFormat target_fmt) {
g_fx_fmt = target_fmt;
g_scene_fmt = scene_fmt;
if (g_dev)
banner_log("effects", "chain now works in %s (%s)",
droiddeck_log("effects", "chain now works in %s (%s)",
target_fmt == FX_FORMAT ? "8-bit RGBA"
: target_fmt == VK_FORMAT_R16G16B16A16_SFLOAT ? "FP16 RGBA" : "10-bit RGB",
target_fmt == FX_FORMAT ? "SDR frames"
@@ -383,7 +383,7 @@ void vkp_effects_set_formats(VkFormat scene_fmt, VkFormat target_fmt) {
* unavailable for this session (logged once; frames fall back to the plain blit). */
static int objects_ensure(void) {
if (g_ready) return g_ready == 1 ? 0 : -1;
if (!g_dev || !g_vk.CreateGraphicsPipelines) { g_ready = -1; banner_log("error", "effects: no device for the chain"); return -1; }
if (!g_dev || !g_vk.CreateGraphicsPipelines) { g_ready = -1; droiddeck_log("error", "effects: no device for the chain"); return -1; }
/* Render pass: one colour target, overwritten whole (DONT_CARE), left SHADER_READ_ONLY for the
* next pass. The dependencies order this pass after whoever read the target last (previous
* pass / previous frame's blit) and before whoever samples or blits it next. */
@@ -448,12 +448,12 @@ static int objects_ensure(void) {
#undef MK
g_vk.DestroyShaderModule(g_dev, vert, NULL);
g_ready = 1;
banner_log("effects", "chain ready: 13 passes (SGSR, SGSR HQ, NIS, FSR EASU+RCAS, CAS, colour, FXAA, Toon, HDR, NTSC, CRT, deband) on %s", vkp_gpu_name());
droiddeck_log("effects", "chain ready: 13 passes (SGSR, SGSR HQ, NIS, FSR EASU+RCAS, CAS, colour, FXAA, Toon, HDR, NTSC, CRT, deband) on %s", vkp_gpu_name());
return 0;
fail:
objects_destroy();
g_ready = -1;
banner_log("error", "effects: the screen-effect chain could not be built on this driver; effects are off for this session");
droiddeck_log("error", "effects: the screen-effect chain could not be built on this driver; effects are off for this session");
return -1;
}
@@ -11,14 +11,15 @@
#include <time.h>
#include <android/log.h>
void banner_log(const char *tag, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
#define FGLOG(...) banner_log("framegen", __VA_ARGS__)
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, "BannerWayland", __VA_ARGS__)
void droiddeck_log(const char *tag, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
#define FGLOG(...) droiddeck_log("framegen", __VA_ARGS__)
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, "DroidDeckWayland", __VA_ARGS__)
/* ---- app controls (written from any thread, read on the compositor thread) ------------- */
static _Atomic int g_kind = VKP_FG_ENGINE_LSFG;
static _Atomic int g_armed;
static _Atomic int g_mult = 2;
static _Atomic int g_target; /* LSFG adaptive fps, 0 = fixed multiplier */
static _Atomic int g_model = 3;
static _Atomic int g_preset = 2;
static _Atomic int g_cfg_dirty = 1;
@@ -51,6 +52,7 @@ static struct {
/* ---- engine + generation ring (compositor thread) ------------------------------------ */
static int g_engine_kind = -1; /* kind of the running engine, -1 = none */
static int g_engine_cache_gen = -1; /* the LSFG cache it loaded */
static int g_engine_ok;
/* The engine of this kind (with this cache) could not start or build its chain; not retried
* every frame - a new engine selection or a new cache clears it. */
@@ -92,15 +94,20 @@ static int64_t now_ns(void) {
void vkp_framegen_set_engine(int kind) {
if (kind != VKP_FG_ENGINE_LSFG && kind != VKP_FG_ENGINE_WINFG) kind = VKP_FG_ENGINE_LSFG;
atomic_store(&g_kind, kind);
atomic_store(&g_failed_kind, -1);
atomic_store(&g_cfg_dirty, 1);
}
void vkp_framegen_set_armed(int armed, int multiplier) {
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps) {
if (target_fps < 0) target_fps = 0;
/* Adaptive sizes the ring and the swapchain for the most it may ever generate. */
if (target_fps) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (multiplier < 2) multiplier = 2;
if (multiplier > VKP_FG_MAX_GENERATIONS + 1) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (atomic_exchange(&g_mult, multiplier) != multiplier) atomic_store(&g_cfg_dirty, 1);
if (atomic_exchange(&g_target, target_fps) != target_fps) atomic_store(&g_cfg_dirty, 1);
atomic_store(&g_armed, armed ? 1 : 0);
LOGD("framegen: set_armed(%d, x%d)", armed, multiplier);
LOGD("framegen: set_armed(%d, x%d, target %d fps)", armed, multiplier, target_fps);
}
void vkp_framegen_set_lsfg_cache_path(const char *path) {
@@ -285,7 +292,9 @@ int vkp_framegen_extra_images(void) {
}
static int ensure_engine(int kind) {
if (g_engine_ok && g_engine_kind == kind) return 1;
const int cache_gen = atomic_load(&g_cache_gen);
if (g_engine_ok && g_engine_kind == kind && (kind != VKP_FG_ENGINE_LSFG || g_engine_cache_gen == cache_gen))
return 1;
if (start_failed_for(kind)) return 0;
if (g_engine_ok) { destroy_ring(); fge_stop(); g_engine_ok = 0; g_engine_kind = -1; }
char *path = NULL;
@@ -293,7 +302,7 @@ static int ensure_engine(int kind) {
if (g_cache_path) path = strdup(g_cache_path);
pthread_mutex_unlock(&g_lock);
if (kind == VKP_FG_ENGINE_LSFG && !path) {
FGLOG("LSFG Native can't start: no shader cache (import Lossless.dll in Settings)");
FGLOG("LSFG Native can't start: no shader cache from Lossless.dll");
mark_failed(kind);
return 0;
}
@@ -305,29 +314,39 @@ static int ensure_engine(int kind) {
mark_failed(kind);
return 0;
}
g_engine_ok = 1; g_engine_kind = kind;
g_engine_ok = 1; g_engine_kind = kind; g_engine_cache_gen = cache_gen;
atomic_store(&g_cfg_dirty, 1);
g_built_w = g_built_h = 0;
FGLOG("%s engine ready (%s)", fge_engine_name(kind), fge_build_info());
return 1;
}
static int g_logged_mult;
/* "x3 (2 interpolated frames per game frame)" or "adaptive to 90 fps (up to 3 ...)". */
static const char *describe_mode(char *buf, size_t n, int mult, int target) {
if (target) snprintf(buf, n, "adaptive to %d fps (up to %d interpolated frames per game frame)", target, mult - 1);
else snprintf(buf, n, "x%d (%d interpolated frame%s per game frame)", mult, mult - 1, mult == 2 ? "" : "s");
return buf;
}
static int g_logged_mult, g_logged_target;
static void log_arm_transition(int armed, int kind, int mult) {
const int target = atomic_load(&g_target);
char mode[96];
if (armed == g_was_armed) {
if (armed && mult != g_logged_mult) {
g_logged_mult = mult;
FGLOG("%s multiplier changed to x%d (%d interpolated frames per game frame)", fge_engine_name(kind), mult, mult - 1);
if (armed && (mult != g_logged_mult || target != g_logged_target)) {
g_logged_mult = mult; g_logged_target = target;
FGLOG("%s now %s", fge_engine_name(kind), describe_mode(mode, sizeof(mode), mult, target));
}
return;
}
g_was_armed = armed;
if (armed) {
g_logged_mult = mult;
g_logged_mult = mult; g_logged_target = target;
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
FGLOG("%s x%d armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind), mult, (double)flow, (double)hz);
FGLOG("%s %s armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, target), (double)flow, (double)hz);
} else {
FGLOG("frame generation off (%llu frames generated this session)", (unsigned long long)g_total_generated);
g_generating_logged = 0;
@@ -348,7 +367,8 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
if (atomic_exchange(&g_cfg_dirty, 0)) {
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
fge_configure((uint32_t)mult, flow, hz, atomic_load(&g_model), atomic_load(&g_preset));
fge_configure((uint32_t)mult, (uint32_t)atomic_load(&g_target), flow, hz,
atomic_load(&g_model), atomic_load(&g_preset));
}
if (!fge_prepare((uint32_t)w, (uint32_t)h, fmt)) {
if (fmt != VK_FORMAT_R8G8B8A8_UNORM && fge_unavailable()) {
@@ -426,8 +446,9 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
0, 0, NULL, 0, NULL, nb, bars);
if (!g_generating_logged) {
g_generating_logged = 1;
FGLOG("generating: %s x%d at %dx%d (%u interpolated frame%s per game frame%s)",
fge_engine_name(kind), mult, w, h, n_gen, n_gen == 1 ? "" : "s",
char mode[96];
FGLOG("generating: %s %s at %dx%d%s", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, atomic_load(&g_target)), w, h,
fmt == VK_FORMAT_R16G16B16A16_SFLOAT ? ", FP16: the HDR picture" : "");
}
}
@@ -34,9 +34,10 @@ enum { VKP_FG_ENGINE_LSFG = 0, VKP_FG_ENGINE_WINFG = 1 };
/* ---- app controls (any thread) ------------------------------------------------------- */
void vkp_framegen_set_engine(int kind);
/* multiplier 2..4; armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (LsfgNative.ensureCache). */
/* multiplier 2..4, or target_fps > 0 for LSFG's adaptive mode (up to 4x, as the target needs);
* armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (Lossless.sync); a new path reloads the engine. */
void vkp_framegen_set_lsfg_cache_path(const char *path);
/* Flow scale 0.25..1.0 and the panel's real refresh rate (the pacer never generates above it). */
void vkp_framegen_set_tuning(float flow_scale, float refresh_hz);
@@ -20,8 +20,8 @@
#include "lsfg/lsfg_vkd.h"
#include "winfg/winfg_engine.h"
#define ELOG(...) __android_log_print(ANDROID_LOG_INFO, "BannerWayland", "framegen: " __VA_ARGS__)
#define ELOGE(...) __android_log_print(ANDROID_LOG_ERROR, "BannerWayland", "framegen: " __VA_ARGS__)
#define ELOG(...) __android_log_print(ANDROID_LOG_INFO, "DroidDeckWayland", "framegen: " __VA_ARGS__)
#define ELOGE(...) __android_log_print(ANDROID_LOG_ERROR, "DroidDeckWayland", "framegen: " __VA_ARGS__)
namespace {
@@ -197,11 +197,11 @@ int fge_unavailable(void) {
return g_lsfg && g_lsfg->unavailable() ? 1 : 0;
}
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset) {
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset) {
if (multiplier < 2) multiplier = 2;
if (g_kind == 1 && g_winfg) g_winfg->configure(multiplier, model, perf_preset, flow_scale);
else if (g_lsfg) g_lsfg->configure(multiplier, 0, flow_scale, refresh_hz);
else if (g_lsfg) g_lsfg->configure(multiplier, target_fps, flow_scale, refresh_hz);
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) {
@@ -45,8 +45,9 @@ int fge_start(int kind, const char *cache_path);
void fge_stop(void);
/* The engine came up but later found it cannot generate (chain build failed). */
int fge_unavailable(void);
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset);
/* target_fps > 0: LSFG picks 0..3 generations per frame to reach it (Win-FG ignores it). */
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset);
/* Build/rebuild the chain for this extent; the guest extent for the flow pyramid is the same
* (the Wayland scene is the game's own size in fullscreen). 1 = chain valid. */
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt);
@@ -17,8 +17,9 @@ int fge_format_ok(VkFormat fmt) { (void)fmt; return 0; }
int fge_start(int kind, const char *cache_path) { (void)kind; (void)cache_path; return -1; }
void fge_stop(void) {}
int fge_unavailable(void) { return 1; }
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model, int perf_preset) {
(void)multiplier; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz, int model,
int perf_preset) {
(void)multiplier; (void)target_fps; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) { (void)w; (void)h; (void)fmt; return 0; }
uint32_t fge_plan(uint32_t capacity, uint64_t source_frames, float presented_rate) {
@@ -14,9 +14,9 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenEngine(JN
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenArmed(JNIEnv *env, jclass clazz,
jboolean armed, jint multiplier) {
jboolean armed, jint multiplier, jint targetFps) {
(void)env; (void)clazz;
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier);
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier, (int)targetFps);
}
JNIEXPORT void JNICALL
@@ -2,7 +2,7 @@
#define _POSIX_C_SOURCE 200809L
#include "hdr_compose.h"
#include "vk_loader.h"
#include "vk_present.h" /* banner_log, vkp_gpu_name */
#include "vk_present.h" /* droiddeck_log, vkp_gpu_name */
#include <stdio.h>
#include <string.h>
@@ -190,7 +190,7 @@ static int objects_ensure(void) {
if (!(g_out[i].pipe = make_pipe(g_out[i].rp))) goto fail;
}
g_ready = 1;
banner_log("color", "HDR composition ready on %s: scenes that mix HDR and SDR content are put into one "
droiddeck_log("color", "HDR composition ready on %s: scenes that mix HDR and SDR content are put into one "
"encoding (PQ BT.2020, or tone-mapped sRGB) instead of being shown washed out", vkp_gpu_name());
return 0;
fail:
@@ -200,7 +200,7 @@ fail:
g_dev = keep;
}
g_ready = -1;
banner_log("error", "color: the HDR composition pass could not be built on this driver; HDR scenes that cannot "
droiddeck_log("error", "color: the HDR composition pass could not be built on this driver; HDR scenes that cannot "
"stay on the game's own layer are shown the old way (washed out) this session");
return -1;
}
+92 -86
View File
@@ -5,7 +5,7 @@
#define _GNU_SOURCE
#include "sc_layer.h"
#include "ahb_swapchain.h"
#include "banner_color.h"
#include "droiddeck_color.h"
#include "vk_present.h"
#include <android/hardware_buffer.h>
#include <android/native_window.h>
@@ -34,7 +34,7 @@
/* The gralloc buffer handle behind an AHardwareBuffer (AOSP cutils/native_handle.h, which the NDK
* does not ship; the layout is a stable ABI: fds first, then ints). */
struct banner_native_handle { int version; int numFds; int numInts; int data[]; };
struct droiddeck_native_handle { int version; int numFds; int numInts; int data[]; };
/* ---- libandroid SurfaceControl API (dlsym) ---------------------------------------------------- */
@@ -44,12 +44,12 @@ typedef struct ASurfaceTransactionStats ASurfaceTransactionStats;
typedef void (*sc_complete_fn)(void *context, ASurfaceTransactionStats *stats);
/* <android/hdr_metadata.h> (NDK, API 29), declared here like the rest of this table: stable ABI. */
struct banner_color_xy { float x, y; };
struct banner_hdr_smpte2086 {
struct banner_color_xy displayPrimaryRed, displayPrimaryGreen, displayPrimaryBlue, whitePoint;
struct droiddeck_color_xy { float x, y; };
struct droiddeck_hdr_smpte2086 {
struct droiddeck_color_xy displayPrimaryRed, displayPrimaryGreen, displayPrimaryBlue, whitePoint;
float maxLuminance, minLuminance;
};
struct banner_hdr_cta861_3 { float maxContentLightLevel, maxFrameAverageLightLevel; };
struct droiddeck_hdr_cta861_3 { float maxContentLightLevel, maxFrameAverageLightLevel; };
static struct {
ASurfaceControl *(*createFromWindow)(ANativeWindow *, const char *);
@@ -69,11 +69,11 @@ static struct {
* the layer simply carries no vote and the app's surface vote is all there is. */
void (*setFrameRate)(ASurfaceTransaction *, ASurfaceControl *, float, int8_t);
void (*setFrameRateStrategy)(ASurfaceTransaction *, ASurfaceControl *, float, int8_t, int8_t);
/* Colour (API 29), optional: only an HDR session ever calls them (banner_color.h's gate needs
/* Colour (API 29), optional: only an HDR session ever calls them (droiddeck_color.h's gate needs
* setBufferDataSpace; the metadata calls are sent when present). */
void (*setBufferDataSpace)(ASurfaceTransaction *, ASurfaceControl *, int32_t);
void (*setHdrMetadata_smpte2086)(ASurfaceTransaction *, ASurfaceControl *, const struct banner_hdr_smpte2086 *);
void (*setHdrMetadata_cta861_3)(ASurfaceTransaction *, ASurfaceControl *, const struct banner_hdr_cta861_3 *);
void (*setHdrMetadata_smpte2086)(ASurfaceTransaction *, ASurfaceControl *, const struct droiddeck_hdr_smpte2086 *);
void (*setHdrMetadata_cta861_3)(ASurfaceTransaction *, ASurfaceControl *, const struct droiddeck_hdr_cta861_3 *);
/* Not in the public NDK headers (vndk/hardware_buffer.h) but exported by libnativewindow.so on
* every device; Mesa's Android WSI calls it for every gralloc buffer it imports. */
const void *(*getNativeHandle)(const AHardwareBuffer *);
@@ -85,6 +85,7 @@ static struct {
#define ASC_VISIBILITY_HIDE 0
#define ASC_VISIBILITY_SHOW 1
#define ASC_TRANSPARENCY_TRANSLUCENT 1
#define ASC_TRANSPARENCY_OPAQUE 2
static int load_api(void) {
@@ -94,12 +95,12 @@ static int load_api(void) {
if (!nw) nw = dlopen("libnativewindow.so", RTLD_NOW);
api.getNativeHandle = nw ? dlsym(nw, "AHardwareBuffer_getNativeHandle") : NULL;
if (!api.getNativeHandle) {
banner_log("layer", "unavailable: libnativewindow.so has no AHardwareBuffer_getNativeHandle");
droiddeck_log("layer", "unavailable: libnativewindow.so has no AHardwareBuffer_getNativeHandle");
return -1;
}
void *lib = dlopen("libandroid.so", RTLD_NOW | RTLD_NOLOAD);
if (!lib) lib = dlopen("libandroid.so", RTLD_NOW);
if (!lib) { banner_log("layer", "unavailable: dlopen(libandroid.so): %s", dlerror()); return -1; }
if (!lib) { droiddeck_log("layer", "unavailable: dlopen(libandroid.so): %s", dlerror()); return -1; }
#define SYM(field, name) api.field = dlsym(lib, name)
SYM(createFromWindow, "ASurfaceControl_createFromWindow");
SYM(release, "ASurfaceControl_release");
@@ -124,7 +125,7 @@ static int load_api(void) {
if (!api.createFromWindow || !api.release || !api.txCreate || !api.txDelete || !api.txApply ||
!api.setBuffer || !api.setZOrder || !api.setVisibility || !api.setGeometry ||
!api.setBufferTransparency || !api.reparent || !api.setOnComplete || !api.prevReleaseFence) {
banner_log("layer", "unavailable: libandroid.so lacks part of the ASurfaceControl API (Android 10+)");
droiddeck_log("layer", "unavailable: libandroid.so lacks part of the ASurfaceControl API (Android 10+)");
return -1;
}
api.state = 1;
@@ -213,10 +214,10 @@ static AHardwareBuffer *g_blank;
static void layers_init(void) {
if (g_layers_ready) return;
g_layers_ready = 1;
g_layers[SC_LAYER_GAME] = (struct layer){.name = "banner_wayland_game", .z = 1, .pool_n = POOL_MAX,
g_layers[SC_LAYER_GAME] = (struct layer){.name = "droiddeck_wayland_game", .z = 1, .pool_n = POOL_MAX,
.cur_slot = -1, .votes_rate = 1, .fps_applied = -1.0f, .hr_applied = -1.0f,
.ds_applied = -1};
g_layers[SC_LAYER_OVERLAY] = (struct layer){.name = "banner_wayland_overlay", .z = 2, .pool_n = 3,
g_layers[SC_LAYER_OVERLAY] = (struct layer){.name = "droiddeck_wayland_overlay", .z = 2, .pool_n = 3,
.cur_slot = -1, .votes_rate = 0, .fps_applied = -1.0f,
.hr_applied = -1.0f, .ds_applied = -1};
for (int i = 0; i < SC_LAYER_COUNT; i++)
@@ -329,7 +330,7 @@ static void retire_sc(struct layer *l) {
if (l->cur_token) ahb_swapchain_layer_released(l->cur_token, -1);
api.release(l->sc);
}
banner_log("layer", "%s: SurfaceControl retired (window %p)", l->name, (void *)l->win);
droiddeck_log("layer", "%s: SurfaceControl retired (window %p)", l->name, (void *)l->win);
l->sc = NULL; l->win = NULL;
l->shown = 0; l->cur_slot = -1; l->cur_token = NULL; l->geo_valid = 0;
l->fps_applied = -1.0f; /* the next SurfaceControl carries no vote until it is re-applied */
@@ -367,7 +368,7 @@ static void drain_and_free_pools(void) {
/* Native-handle sniff, the same one Mesa's u_gralloc fallback uses (u_gralloc_fallback.c): a QTI
* gralloc private_handle_t carries the magic 'gmsm' as its first int and the UBWC flag
* (PRIV_FLAGS_UBWC_ALIGNED, 0x08000000) in the next one. Returns 0 when the layout is unknown. */
static int sniff_modifier(const struct banner_native_handle *h, uint64_t *mod) {
static int sniff_modifier(const struct droiddeck_native_handle *h, uint64_t *mod) {
const uint32_t gmsm = ('g' << 24) | ('m' << 16) | ('s' << 8) | 'm';
if (!h || h->numFds < 1 || h->numInts < 2) return 0;
if ((uint32_t)h->data[h->numFds] != gmsm) return 0;
@@ -386,7 +387,7 @@ static int g_alloc_failed; /* set by alloc_slot when gralloc or the import refus
* TIER_PLAIN the same without the vendor bit (a gralloc that refuses unknown bits; what we asked before).
* TIER_LINEAR plus a CPU bit, so the layout is known to be linear even when the handle is unreadable. */
enum { TIER_UBWC, TIER_PLAIN, TIER_LINEAR };
#define BANNER_AHB_USAGE_VENDOR_UBWC (1ULL << 28) /* AHARDWAREBUFFER_USAGE_VENDOR_0 */
#define DROIDDECK_AHB_USAGE_VENDOR_UBWC (1ULL << 28) /* AHARDWAREBUFFER_USAGE_VENDOR_0 */
static const char *tier_name(int tier) {
return tier == TIER_UBWC ? "asked for UBWC" : tier == TIER_PLAIN ? "no UBWC request" : "linear by request (CPU bit)";
@@ -403,22 +404,22 @@ static int alloc_slot(struct layer *l, struct slot *s, int w, int h, uint32_t fm
* composer overlay (the display scans it out). See the tiers above for the rest. */
.usage = AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT | AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY |
(tier == TIER_UBWC ? BANNER_AHB_USAGE_VENDOR_UBWC : 0) |
(tier == TIER_UBWC ? DROIDDECK_AHB_USAGE_VENDOR_UBWC : 0) |
(tier == TIER_LINEAR ? AHARDWAREBUFFER_USAGE_CPU_READ_RARELY : 0)};
AHardwareBuffer *ahb = NULL;
if (AHardwareBuffer_allocate(&d, &ahb) != 0 || !ahb) {
if (tier < TIER_LINEAR) {
banner_log("layer", "%s: gralloc refused a %dx%d pool buffer (%s): trying %s", l->name, w, h,
droiddeck_log("layer", "%s: gralloc refused a %dx%d pool buffer (%s): trying %s", l->name, w, h,
tier_name(tier), tier_name(tier + 1));
l->alloc_tier = tier + 1;
continue;
}
banner_log("error", "layer: %s: AHardwareBuffer_allocate %dx%d (format %#x) failed", l->name, w, h, fmt);
droiddeck_log("error", "layer: %s: AHardwareBuffer_allocate %dx%d (format %#x) failed", l->name, w, h, fmt);
g_alloc_failed = 1;
return -1;
}
AHardwareBuffer_Desc got; AHardwareBuffer_describe(ahb, &got);
const struct banner_native_handle *nh = api.getNativeHandle(ahb);
const struct droiddeck_native_handle *nh = api.getNativeHandle(ahb);
uint64_t mod = MOD_LINEAR;
if (!sniff_modifier(nh, &mod)) {
/* Not a handle we can read: the only layout we can assume is linear, and only if the buffer
@@ -426,7 +427,7 @@ static int alloc_slot(struct layer *l, struct slot *s, int w, int h, uint32_t fm
if (tier < TIER_LINEAR) {
AHardwareBuffer_release(ahb);
l->alloc_tier = TIER_LINEAR;
banner_log("layer", "%s: gralloc handle layout unknown (%d fds, %d ints): using linear pool buffers",
droiddeck_log("layer", "%s: gralloc handle layout unknown (%d fds, %d ints): using linear pool buffers",
l->name, nh ? nh->numFds : -1, nh ? nh->numInts : -1);
continue;
}
@@ -438,7 +439,7 @@ static int alloc_slot(struct layer *l, struct slot *s, int w, int h, uint32_t fm
struct vkp_image *img = fd >= 0 ? vkp_image_import_dmabuf(fd, fmt == AHB_RGB10A2 ? DRM_ABGR2101010 : DRM_ABGR8888,
mod, w, h, got.stride * 4, 0, 1) : NULL;
if (!img) {
banner_log("layer", "%s: import of a %s %dx%d pool buffer (stride %u px) into the compositor's Turnip failed",
droiddeck_log("layer", "%s: import of a %s %dx%d pool buffer (stride %u px) into the compositor's Turnip failed",
l->name, mod == MOD_QCOM_COMPRESSED ? "UBWC" : "linear", w, h, got.stride);
AHardwareBuffer_release(ahb);
if (tier < TIER_LINEAR) { l->alloc_tier = tier + 1; continue; }
@@ -450,7 +451,7 @@ static int alloc_slot(struct layer *l, struct slot *s, int w, int h, uint32_t fm
if (l->logged_w != w || l->logged_h != h || l->logged_fmt != fmt || l->logged_mod != mod ||
l->logged_tier != tier) {
l->logged_w = w; l->logged_h = h; l->logged_fmt = fmt; l->logged_mod = mod; l->logged_tier = tier;
banner_log("layer", "%s: pool buffers %dx%d%s: %s (%s), stride %u px, up to %d buffers (gralloc handle %d fds / %d ints)",
droiddeck_log("layer", "%s: pool buffers %dx%d%s: %s (%s), stride %u px, up to %d buffers (gralloc handle %d fds / %d ints)",
l->name, w, h, fmt == AHB_RGB10A2 ? " 10-bit RGBA1010102" : "",
mod == MOD_QCOM_COMPRESSED ? "UBWC (QCOM_COMPRESSED)" : "linear", tier_name(tier),
got.stride, l->pool_n, nh ? nh->numFds : -1, nh ? nh->numInts : -1);
@@ -531,10 +532,10 @@ void sc_layer_probe_dmabuf_fd(int fd) {
struct { uint32_t flags; int32_t fd; } exp = {.flags = 1u /* DMA_BUF_SYNC_READ */, .fd = -1};
/* DMA_BUF_IOCTL_EXPORT_SYNC_FILE = _IOWR('b', 2, struct dma_buf_export_sync_file) */
if (ioctl(fd, _IOWR('b', 2, exp), &exp) == 0) {
banner_log("layer", "kernel exports sync_file fences from the game's dma-buf: zero-copy acquire fences can come from the buffer itself");
droiddeck_log("layer", "kernel exports sync_file fences from the game's dma-buf: zero-copy acquire fences can come from the buffer itself");
if (exp.fd >= 0) close(exp.fd);
} else {
banner_log("layer", "DMA_BUF_IOCTL_EXPORT_SYNC_FILE on the game's dma-buf failed (%s): acquire fences must be exported by the game's driver (sync_fd) instead",
droiddeck_log("layer", "DMA_BUF_IOCTL_EXPORT_SYNC_FILE on the game's dma-buf failed (%s): acquire fences must be exported by the game's driver (sync_fd) instead",
strerror(errno));
}
}
@@ -548,7 +549,7 @@ static int ensure_sc(struct layer *l) {
if (l->sc && l->win != win) retire_sc(l);
if (!l->sc) {
l->sc = api.createFromWindow(win, l->name);
if (!l->sc) { banner_log("error", "layer: ASurfaceControl_createFromWindow(%s) failed", l->name); return -1; }
if (!l->sc) { droiddeck_log("error", "layer: ASurfaceControl_createFromWindow(%s) failed", l->name); return -1; }
l->win = win;
l->ds_applied = -1; l->md_applied = 0; l->hr_applied = -1.0f;
ASurfaceTransaction *tx = api.txCreate();
@@ -558,7 +559,7 @@ static int ensure_sc(struct layer *l) {
apply_frame_rate(tx, l);
api.txApply(tx); api.txDelete(tx);
}
banner_log("layer", "SurfaceControl \"%s\" created as a child of the screen surface (z=%d)", l->name, (int)l->z);
droiddeck_log("layer", "SurfaceControl \"%s\" created as a child of the screen surface (z=%d)", l->name, (int)l->z);
}
return 0;
}
@@ -584,7 +585,7 @@ static void apply_geometry(ASurfaceTransaction *tx, struct layer *l, const int r
l->geo_src = srcR; l->geo_dst = dstR; l->geo_valid = 1;
char cov[96] = "";
if (l->ds_applied > 0) coverage_text(l, cov, sizeof(cov));
banner_log("layer", "%s geometry: buffer %d,%d-%d,%d -> screen %d,%d-%d,%d%s%s%s", l->name,
droiddeck_log("layer", "%s geometry: buffer %d,%d-%d,%d -> screen %d,%d-%d,%d%s%s%s", l->name,
r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], cov[0] ? " (HDR layer " : "", cov, cov[0] ? ")" : "");
}
}
@@ -605,11 +606,11 @@ static void apply_frame_rate(ASurfaceTransaction *tx, struct layer *l) {
}
int first = l->fps_applied < 0.0f;
l->fps_applied = want;
if (want > 0.0f) banner_log("layer", "display frame-rate vote on %s: %.2f Hz", l->name, want);
else if (!first) banner_log("layer", "display frame-rate vote on %s cleared (panel runs free)", l->name);
if (want > 0.0f) droiddeck_log("layer", "display frame-rate vote on %s: %.2f Hz", l->name, want);
else if (!first) droiddeck_log("layer", "display frame-rate vote on %s cleared (panel runs free)", l->name);
}
/* ---- colour (HDR, banner_color.h) -------------------------------------------------------------
/* ---- colour (HDR, droiddeck_color.h) -------------------------------------------------------------
* The layer is told what its buffer's pixels MEAN - the dataspace (BT2020_PQ for an HDR10 frame) and
* the game's mastering / content-light metadata - in the same transaction as the buffer, so the
* display never shows an HDR frame decoded as sRGB or the other way round. A layer that has never been
@@ -629,67 +630,67 @@ static void coverage_text(const struct layer *l, char *out, size_t n) {
/* API 35: ask the display for HDR headroom explicitly while the layer carries an HDR frame, and clear the
* request (0 = no preference) when it stops. Only on change; a layer never tagged is never touched. */
static void apply_headroom(ASurfaceTransaction *tx, struct layer *l, const struct banner_color *c) {
static void apply_headroom(ASurfaceTransaction *tx, struct layer *l, const struct droiddeck_color *c) {
static int said_missing;
if (!api.setDesiredHdrHeadroom) {
if (c && c->dataspace && !said_missing) {
said_missing = 1;
banner_color_note_headroom_request(-1.0f);
banner_log("color", "HDR headroom request not available on %s (Android < 15 has no "
droiddeck_color_note_headroom_request(-1.0f);
droiddeck_log("color", "HDR headroom request not available on %s (Android < 15 has no "
"ASurfaceTransaction_setDesiredHdrHeadroom): the layer relies on Android's default", l->name);
}
return;
}
const float want = (c && c->dataspace) ? banner_color_desired_headroom(c, NULL, 0) : 0.0f;
const float want = (c && c->dataspace) ? droiddeck_color_desired_headroom(c, NULL, 0) : 0.0f;
if (l->hr_applied < 0.0f && want == 0.0f && !(c && c->dataspace)) return; /* never asked: leave it be */
if (l->hr_applied >= 0.0f && fabsf(want - l->hr_applied) < 0.005f) return;
char why[200] = "";
if (c && c->dataspace) banner_color_desired_headroom(c, why, sizeof(why));
if (c && c->dataspace) droiddeck_color_desired_headroom(c, why, sizeof(why));
api.setDesiredHdrHeadroom(tx, l->sc, want);
const int first = l->hr_applied < 0.0f;
l->hr_applied = want;
banner_color_note_headroom_request(want);
droiddeck_color_note_headroom_request(want);
if (want > 0.0f)
banner_log("color", "requested HDR headroom %.1fx on %s (%s)", want, l->name, why);
droiddeck_log("color", "requested HDR headroom %.1fx on %s (%s)", want, l->name, why);
else if (c && c->dataspace)
banner_log("color", "no HDR headroom requested on %s: %s", l->name, why);
droiddeck_log("color", "no HDR headroom requested on %s: %s", l->name, why);
else if (!first)
banner_log("color", "HDR headroom request on %s cleared (no preference): the frame on the layer is not HDR", l->name);
droiddeck_log("color", "HDR headroom request on %s cleared (no preference): the frame on the layer is not HDR", l->name);
}
static void apply_colour(ASurfaceTransaction *tx, struct layer *l, const struct banner_color *c) {
int32_t want = c ? c->dataspace : BANNER_ADATASPACE_UNKNOWN;
static void apply_colour(ASurfaceTransaction *tx, struct layer *l, const struct droiddeck_color *c) {
int32_t want = c ? c->dataspace : DROIDDECK_ADATASPACE_UNKNOWN;
uint32_t md = (c && c->dataspace) ? c->identity : 0;
if (!api.setBufferDataSpace) return;
if (l->ds_applied < 0 && want == BANNER_ADATASPACE_UNKNOWN) return; /* never tagged: leave it be */
if (l->ds_applied < 0 && want == DROIDDECK_ADATASPACE_UNKNOWN) return; /* never tagged: leave it be */
apply_headroom(tx, l, want ? c : NULL);
if (want == l->ds_applied && md == l->md_applied) return;
api.setBufferDataSpace(tx, l->sc, want);
struct banner_hdr_smpte2086 st;
struct banner_hdr_cta861_3 cta;
struct droiddeck_hdr_smpte2086 st;
struct droiddeck_hdr_cta861_3 cta;
int st_on = c && c->dataspace && c->has_st2086, cta_on = c && c->dataspace && c->has_cta861;
if (st_on) {
st = (struct banner_hdr_smpte2086){
st = (struct droiddeck_hdr_smpte2086){
.displayPrimaryRed = {c->red[0], c->red[1]}, .displayPrimaryGreen = {c->green[0], c->green[1]},
.displayPrimaryBlue = {c->blue[0], c->blue[1]}, .whitePoint = {c->white[0], c->white[1]},
.maxLuminance = c->max_lum, .minLuminance = c->min_lum};
}
if (cta_on) cta = (struct banner_hdr_cta861_3){.maxContentLightLevel = c->max_cll, .maxFrameAverageLightLevel = c->max_fall};
if (cta_on) cta = (struct droiddeck_hdr_cta861_3){.maxContentLightLevel = c->max_cll, .maxFrameAverageLightLevel = c->max_fall};
/* NULL clears what a previous description set: metadata never outlives the frame it belongs to. */
if (api.setHdrMetadata_smpte2086) api.setHdrMetadata_smpte2086(tx, l->sc, st_on ? &st : NULL);
if (api.setHdrMetadata_cta861_3) api.setHdrMetadata_cta861_3(tx, l->sc, cta_on ? &cta : NULL);
if (want) {
char cov[96];
coverage_text(l, cov, sizeof(cov));
banner_log("color", "%s: dataspace %s (%#x) set on the display layer for image description #%u%s%s; SMPTE 2086 "
"%s, CTA-861.3 %s [%s]", l->name, want == BANNER_ADATASPACE_BT2020_PQ ? "BT2020_PQ" : "HDR",
droiddeck_log("color", "%s: dataspace %s (%#x) set on the display layer for image description #%u%s%s; SMPTE 2086 "
"%s, CTA-861.3 %s [%s]", l->name, want == DROIDDECK_ADATASPACE_BT2020_PQ ? "BT2020_PQ" : "HDR",
(unsigned)want, c->identity, cov[0] ? ", " : "", cov,
st_on ? (api.setHdrMetadata_smpte2086 ? "sent" : "not supported by this Android") : "none given",
cta_on ? (api.setHdrMetadata_cta861_3 ? "sent" : "not supported by this Android") : "none given",
c->text);
}
else
banner_log("color", "%s: dataspace back to UNKNOWN (sRGB), HDR metadata cleared - the frame on the layer is "
droiddeck_log("color", "%s: dataspace back to UNKNOWN (sRGB), HDR metadata cleared - the frame on the layer is "
"not an HDR frame", l->name);
l->ds_applied = want;
l->md_applied = md;
@@ -710,7 +711,7 @@ void sc_layer_hdr_symbols(char *out, size_t size) {
static void log_layer_count(void) {
if (g_two_logged) return;
g_two_logged = 1;
banner_log("layer", "%d display layers in use: \"%s\" (z=%d) and \"%s\" (z=%d) above it, both children of the "
droiddeck_log("layer", "%d display layers in use: \"%s\" (z=%d) and \"%s\" (z=%d) above it, both children of the "
"screen surface; the app's own views (drawer, HUD, pointer) stay above both. %d is the cap - more "
"would push SurfaceFlinger into GPU client composition",
SC_LAYER_COUNT, g_layers[SC_LAYER_GAME].name, (int)g_layers[SC_LAYER_GAME].z,
@@ -747,7 +748,7 @@ static ASurfaceControl *swap_sc_begin(struct layer *l) {
if (!win || win != l->win) return NULL; /* the window changed: ensure_sc re-creates it anyway */
ASurfaceControl *fresh = api.createFromWindow(win, l->name);
if (!fresh) {
banner_log("error", "layer: %s: composition recovery could not create a new SurfaceControl", l->name);
droiddeck_log("error", "layer: %s: composition recovery could not create a new SurfaceControl", l->name);
return NULL;
}
ASurfaceControl *old = l->sc;
@@ -759,14 +760,15 @@ static ASurfaceControl *swap_sc_begin(struct layer *l) {
l->geo_valid = 0;
l->fps_applied = -1.0f;
l->ds_applied = -1; l->md_applied = 0; l->hr_applied = -1.0f;
banner_log("layer", "composition recovery: %s got a fresh SurfaceControl now that nothing is above "
droiddeck_log("layer", "composition recovery: %s got a fresh SurfaceControl now that nothing is above "
"the game (measured on this panel: hardware composition does NOT return from this alone)", l->name);
return old;
}
/* The transaction that puts pool slot `idx` of layer `l` on screen at `r`, as `color` (NULL = no
* description). 0 = applied. */
static int present_slot(struct layer *l, int idx, const int r[8], const struct banner_color *color) {
static int present_slot(struct layer *l, int idx, const int r[8], const struct droiddeck_color *color,
int translucent) {
struct slot *s = &l->slots[idx];
ASurfaceTransaction *tx = api.txCreate();
if (!tx) return -1;
@@ -774,9 +776,8 @@ static int present_slot(struct layer *l, int idx, const int r[8], const struct b
if (old) api.setZOrder(tx, l->sc, l->z);
/* The blit was waited for on the CPU, so no acquire fence is needed (-1). */
api.setBuffer(tx, l->sc, s->ahb, -1);
/* The compositor composes with blits, which overwrite: nothing is ever alpha-blended on the
* copy path either, so every layer is opaque and the picture matches it pixel for pixel. */
api.setBufferTransparency(tx, l->sc, ASC_TRANSPARENCY_OPAQUE);
api.setBufferTransparency(tx, l->sc,
translucent ? ASC_TRANSPARENCY_TRANSLUCENT : ASC_TRANSPARENCY_OPAQUE);
apply_geometry(tx, l, r);
apply_frame_rate(tx, l);
apply_colour(tx, l, color);
@@ -791,7 +792,7 @@ static int present_slot(struct layer *l, int idx, const int r[8], const struct b
api.txDelete(tx);
l->cur_slot = idx;
l->cur_token = NULL;
if (!l->shown) { l->shown = 1; banner_log("layer", "%s: layer shown", l->name); }
if (!l->shown) { l->shown = 1; droiddeck_log("layer", "%s: layer shown", l->name); }
g_stat_layer_frames++;
return 0;
}
@@ -804,7 +805,7 @@ static void log_drop(struct layer *l) {
l->drops_unlogged++;
int64_t t = now_ns();
if (!l->drop_logged_ns || t - l->drop_logged_ns > 30000000000LL) {
banner_log("layer", "%s: no free layer buffer (display still holds all %d): %u frame%s dropped%s", l->name,
droiddeck_log("layer", "%s: no free layer buffer (display still holds all %d): %u frame%s dropped%s", l->name,
l->pool_n, l->drops_unlogged, l->drops_unlogged == 1 ? "" : "s",
l->drop_logged_ns ? " since the last such line" : "");
l->drop_logged_ns = t;
@@ -819,7 +820,7 @@ unsigned sc_layer_drops_take(void) {
}
int sc_layer_present_ahb(AHardwareBuffer *ahb, int w, int h, int acquire_fd, void *token, int scene_w, int scene_h,
const struct banner_color *color, uint32_t ahb_format) {
const struct droiddeck_color *color, uint32_t ahb_format) {
struct layer *l = layer_of(SC_LAYER_GAME);
int r[8];
if (!ahb || !token || ensure_sc(l) != 0) goto unavailable;
@@ -835,6 +836,7 @@ int sc_layer_present_ahb(AHardwareBuffer *ahb, int w, int h, int acquire_fd, voi
apply_geometry(tx, l, r); apply_frame_rate(tx, l); apply_colour(tx, l, color);
api.txApply(tx); api.txDelete(tx);
}
vkp_signal_first_frame();
return 0;
}
ASurfaceTransaction *tx = api.txCreate();
@@ -861,16 +863,19 @@ int sc_layer_present_ahb(AHardwareBuffer *ahb, int w, int h, int acquire_fd, voi
api.txDelete(tx);
l->cur_slot = -1;
l->cur_token = token;
if (!l->shown) { l->shown = 1; banner_log("layer", "%s: layer shown", l->name); }
if (!l->first_logged) { l->first_logged = 1; vkp_signal_first_frame(); }
if (color && color->dataspace) banner_color_frame_shown(color, BANNER_HDR_ZERO_COPY, ahb_format);
if (!l->shown) { l->shown = 1; droiddeck_log("layer", "%s: layer shown", l->name); }
/* The notification is re-armed for each session; the layer and its logging flag can
* outlive it. Let the notification's own one-shot decide whether to fire. */
if (!l->first_logged) l->first_logged = 1;
vkp_signal_first_frame();
if (color && color->dataspace) droiddeck_color_frame_shown(color, DROIDDECK_HDR_ZERO_COPY, ahb_format);
return 0;
unavailable:
if (acquire_fd >= 0) close(acquire_fd);
return -1;
}
int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const struct banner_color *color) {
int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const struct droiddeck_color *color) {
struct layer *l = layer_of(SC_LAYER_GAME);
if (!src || ensure_sc(l) != 0) return -1;
int sw = vkp_image_width(src), sh = vkp_image_height(src);
@@ -883,15 +888,15 @@ int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const stru
int idx = take_free_slot(l, sw, sh, AHB_RGBA8, &wait_fd);
if (idx < 0) { log_drop(l); return 0; }
if (vkp_blit_image(src, l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, color) != 0) return -1;
if (color && color->dataspace) banner_color_frame_shown(color, BANNER_HDR_LAYER_COPY, AHB_RGBA8);
if (present_slot(l, idx, r, color, 0) != 0) return -1;
if (color && color->dataspace) droiddeck_color_frame_shown(color, DROIDDECK_HDR_LAYER_COPY, AHB_RGBA8);
if (!l->first_logged) {
l->first_logged = 1;
banner_log("layer", "presenting %dx%d game frames on their own SurfaceControl layer (%s pool, %d buffers); "
droiddeck_log("layer", "presenting %dx%d game frames on their own SurfaceControl layer (%s pool, %d buffers); "
"HUD and pointer stay Android views above it", sw, sh,
l->pool_modifier == MOD_QCOM_COMPRESSED ? "UBWC" : "linear", l->pool_n);
vkp_signal_first_frame();
}
vkp_signal_first_frame();
return 0;
}
@@ -908,14 +913,14 @@ int sc_layer_present_pass(const struct vkp_draw *draws, int n, int scene_w, int
int idx = take_free_slot(l, rw, rh, AHB_RGBA8, &wait_fd);
if (idx < 0) { vkp_pass_abort(); log_drop(l); return 0; }
if (vkp_pass_copy_to(l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, NULL) != 0) return -1; /* the effects chain's result is 8-bit sRGB */
if (present_slot(l, idx, r, NULL, 0) != 0) return -1; /* the effects chain's result is 8-bit sRGB */
if (!l->first_logged) {
l->first_logged = 1;
banner_log("layer", "presenting %dx%d frames on their own SurfaceControl layer (%s pool, %d buffers); "
droiddeck_log("layer", "presenting %dx%d frames on their own SurfaceControl layer (%s pool, %d buffers); "
"HUD and pointer stay Android views above it", rw, rh,
l->pool_modifier == MOD_QCOM_COMPRESSED ? "UBWC" : "linear", l->pool_n);
vkp_signal_first_frame();
}
vkp_signal_first_frame();
return 0;
}
@@ -930,7 +935,7 @@ int sc_layer_present_pass(const struct vkp_draw *draws, int n, int scene_w, int
static uint32_t g_hdr_pool_fmt = AHB_RGB10A2;
int sc_layer_present_hdr_scene(const struct vkp_draw *draws, int n, const struct vkp_hdr_frame *hf,
int scene_w, int scene_h, const struct banner_color *color) {
int scene_w, int scene_h, const struct droiddeck_color *color) {
struct layer *l = layer_of(SC_LAYER_GAME);
int rw = 0, rh = 0, r[8];
if (!draws || n <= 0 || !hf || ensure_sc(l) != 0) return -1;
@@ -944,33 +949,34 @@ int sc_layer_present_hdr_scene(const struct vkp_draw *draws, int n, const struct
int idx = take_free_slot(l, rw, rh, fmt, &wait_fd);
if (idx < 0 && g_alloc_failed && fmt == AHB_RGB10A2) {
g_hdr_pool_fmt = AHB_RGBA8;
banner_log("color", "%s: this device will not make a 10-bit layer buffer (RGBA1010102): the HDR picture goes "
droiddeck_log("color", "%s: this device will not make a 10-bit layer buffer (RGBA1010102): the HDR picture goes "
"on 8-bit buffers instead (still tagged BT2020_PQ; less precision)", l->name);
idx = take_free_slot(l, rw, rh, g_hdr_pool_fmt, &wait_fd);
}
if (idx < 0) { vkp_pass_abort(); log_drop(l); return 0; }
if (vkp_pass_copy_to(l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, tm ? NULL : color) != 0) return -1; /* tone-mapped = plain sRGB: no tag */
if (present_slot(l, idx, r, tm ? NULL : color, 0) != 0) return -1; /* tone-mapped = plain sRGB: no tag */
if (color && color->dataspace)
banner_color_frame_shown(color, tm ? BANNER_HDR_TONEMAPPED : BANNER_HDR_COMPOSED, tm ? AHB_RGBA8 : g_hdr_pool_fmt);
droiddeck_color_frame_shown(color, tm ? DROIDDECK_HDR_TONEMAPPED : DROIDDECK_HDR_COMPOSED, tm ? AHB_RGBA8 : g_hdr_pool_fmt);
static int said = -1;
if (said != tm) {
said = tm;
if (tm)
banner_log("color", "tone-mapped picture on the game's display layer: %dx%d, %s 8-bit buffers, untagged "
droiddeck_log("color", "tone-mapped picture on the game's display layer: %dx%d, %s 8-bit buffers, untagged "
"(sRGB) - HDR output is switched off", rw, rh,
l->pool_modifier == MOD_QCOM_COMPRESSED ? "UBWC" : "linear");
else {
char cov[96];
coverage_text(l, cov, sizeof(cov));
banner_log("color", "HDR picture on its own display layer: %dx%d, %s %s buffers, tagged %s%s%s", rw, rh,
droiddeck_log("color", "HDR picture on its own display layer: %dx%d, %s %s buffers, tagged %s%s%s", rw, rh,
l->pool_modifier == MOD_QCOM_COMPRESSED ? "UBWC" : "linear",
g_hdr_pool_fmt == AHB_RGB10A2 ? "10-bit" : "8-bit",
color && color->dataspace == BANNER_ADATASPACE_BT2020_PQ ? "BT2020_PQ" : "HDR",
color && color->dataspace == DROIDDECK_ADATASPACE_BT2020_PQ ? "BT2020_PQ" : "HDR",
cov[0] ? ", " : "", cov);
}
}
if (!l->first_logged) { l->first_logged = 1; vkp_signal_first_frame(); }
if (!l->first_logged) l->first_logged = 1;
vkp_signal_first_frame();
return 0;
}
@@ -1019,19 +1025,19 @@ int sc_layer_overlay_affordable(void) {
int first = g_overlay_declined < 0;
g_overlay_declined = want;
if (want)
banner_log("layer", "overlay layer declined: this display rotates every layer %d° and the game "
droiddeck_log("layer", "overlay layer declined: this display rotates every layer %d° and the game "
"layer is scaled %dx%d -> %dx%d, and on that combination a second layer drops the "
"whole frame to GPU composition for the rest of the session (measured). The window "
"above the game goes on the copy path instead - same picture, one blit.",
deg, sr[0], sr[1], ds[0], ds[1]);
else if (!first)
banner_log("layer", "overlay layer allowed again: the game layer is no longer both rotated and "
droiddeck_log("layer", "overlay layer allowed again: the game layer is no longer both rotated and "
"scaled, so a second display layer costs nothing here");
}
return ok;
}
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]) {
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8], int translucent) {
struct layer *l = layer_of(SC_LAYER_OVERLAY);
if (!src || !geo) return -1;
/* The caller decides with sc_layer_overlay_affordable() BEFORE it commits the game to a layer;
@@ -1046,7 +1052,7 @@ int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]) {
/* The window is copied into the layer buffer 1:1; `geo` crops it and places it, so the layer
* is exactly the window's rectangle on screen and nothing else is blended anywhere. */
if (vkp_blit_image(src, l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, geo, NULL) != 0) return -1;
if (present_slot(l, idx, geo, NULL, translucent) != 0) return -1;
if (!l->first_logged) {
l->first_logged = 1;
log_layer_count();
@@ -1076,7 +1082,7 @@ void sc_layer_hide(void) {
* SurfaceControl, since it goes up and down with every effects/frame-generation toggle. */
if (g_layers[SC_LAYER_OVERLAY].sc) sc_layer_hide_overlay();
if (g_layers[SC_LAYER_GAME].shown) hide_layer(&g_layers[SC_LAYER_GAME]);
if (said) banner_log("layer", "layers hidden (scene is not a single fullscreen window)");
if (said) droiddeck_log("layer", "layers hidden (scene is not a single fullscreen window)");
}
void sc_layer_hide_overlay(void) {
@@ -1092,7 +1098,7 @@ void sc_layer_hide_overlay(void) {
* buffers stay allocated for the next window. */
if (l->shown) hide_layer(l);
retire_sc(l);
banner_log("layer", "%s: gone (nothing is above the game any more)", l->name);
droiddeck_log("layer", "%s: gone (nothing is above the game any more)", l->name);
/* ...and that is the half the measurement said is not enough: arm the game layer's
* SurfaceControl swap, which the next frame performs (swap_sc_begin). */
if (g_layers[SC_LAYER_GAME].sc) g_layers[SC_LAYER_GAME].recreate_pending = 1;
+10 -9
View File
@@ -1,7 +1,7 @@
#ifndef SC_LAYER_H
#define SC_LAYER_H
/*
* Layer mode (BANNER_WAYLAND_ZERO_COPY=1): the scene is handed to SurfaceFlinger as a small,
* Layer mode (DROIDDECK_WAYLAND_ZERO_COPY=1): the scene is handed to SurfaceFlinger as a small,
* deliberately ordered SET of Android display layers - ASurfaceControl children of the
* compositor's SurfaceView - instead of being blitted into the compositor's own swapchain.
*
@@ -12,8 +12,8 @@
* an ASurfaceControl has no input channel, so touch and mouse keep
* reaching the SurfaceView exactly as they did.
* +-- SurfaceView ..... the compositor's Vulkan swapchain; black while layer mode is up
* +-- z=1 "banner_wayland_game" ...... the one fullscreen game window
* +-- z=2 "banner_wayland_overlay" ... at most one window drawn ABOVE the game
* +-- z=1 "droiddeck_wayland_game" ...... the one fullscreen game window
* +-- z=2 "droiddeck_wayland_overlay" ... at most one window drawn ABOVE the game
*
* TWO layers is the hard cap (SC_LAYER_COUNT), and deliberately so: HWC composes only a few
* layers before SurfaceFlinger falls back to GPU client composition, which would throw away the
@@ -71,7 +71,7 @@
struct vkp_image;
struct vkp_draw;
struct banner_color;
struct droiddeck_color;
/* The layers, bottom first. The z-order is the array order (z = id + 1). */
enum sc_layer_id { SC_LAYER_GAME = 0, SC_LAYER_OVERLAY = 1, SC_LAYER_COUNT = 2 };
@@ -84,7 +84,7 @@ int sc_layer_available(void);
* Decides where a zero-copy acquire fence can come from; result goes to the session log. */
void sc_layer_probe_dmabuf_fd(int fd);
/* HDR (banner_color.h): can a display layer be told its buffer's colour encoding here
/* HDR (droiddeck_color.h): can a display layer be told its buffer's colour encoding here
* (ASurfaceTransaction_setBufferDataSpace, Android 10+)? Part of the HDR gate. */
int sc_layer_can_tag_hdr(void);
/* Which of the colour calls this libandroid has, for the gate's log line. */
@@ -100,7 +100,7 @@ void sc_layer_hdr_symbols(char *out, size_t size);
* free buffer), -1 = the layer path is unavailable this frame and the caller must draw the old way.
* The copy into the layer buffer is 8-bit: an HDR frame keeps its tag (its colours stay right), and
* loses precision. */
int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const struct banner_color *color);
int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const struct droiddeck_color *color);
/* GAME layer, screen effects on: run the compositor pass (composite `draws` + the effects chain,
* vkp_pass_begin) and put its result on the layer. Same return values as sc_layer_present. */
@@ -113,7 +113,7 @@ int sc_layer_present_pass(const struct vkp_draw *draws, int n, int scene_w, int
* Same return values as sc_layer_present. */
struct vkp_hdr_frame;
int sc_layer_present_hdr_scene(const struct vkp_draw *draws, int n, const struct vkp_hdr_frame *hf,
int scene_w, int scene_h, const struct banner_color *color);
int scene_w, int scene_h, const struct droiddeck_color *color);
/* GAME layer, zero-copy (ahb_swapchain.c): show the game's own w x h AHardwareBuffer, gated by
* acquire_fd (a sync_file the layer waits on before reading; owned by the callee, -1 = none).
@@ -124,7 +124,7 @@ int sc_layer_present_hdr_scene(const struct vkp_draw *draws, int n, const struct
* frame (the caller draws the old way). `color` / `ahb_format`: the frame's image description (NULL =
* none) and the buffer's AHARDWAREBUFFER_FORMAT_*, for the dataspace and the HDR evidence. */
int sc_layer_present_ahb(AHardwareBuffer *ahb, int w, int h, int acquire_fd, void *token,
int scene_w, int scene_h, const struct banner_color *color, uint32_t ahb_format);
int scene_w, int scene_h, const struct droiddeck_color *color, uint32_t ahb_format);
/* Vote a panel refresh rate for the layer the game presents on (VRR / refresh-rate matching), the
* same rate and compatibility the app votes on its own surface with Surface.setFrameRate; 0 = no
@@ -150,8 +150,9 @@ int sc_layer_overlay_affordable(void);
/* OVERLAY layer: show `src` (one window's imported frame) above the game layer, at the placement
* `geo` = {src x0,y0,x1,y1 in image pixels, dst x0,y0,x1,y1 in output pixels} from vkp_map_draw.
* `translucent` preserves a client's alpha over the game for Steam notifications and overlays.
* 0 = shown or dropped, -1 = unavailable (the caller must fall back to the copy path). */
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]);
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8], int translucent);
/* The scene is not a single fullscreen window this frame: hide every layer that is up. */
void sc_layer_hide(void);
+1 -1
View File
@@ -8,7 +8,7 @@
#include <sys/stat.h>
#include <android/log.h>
#define TAG "BannerWayland"
#define TAG "DroidDeckWayland"
struct vk_api g_vk;
static void *g_handle;
+114 -72
View File
@@ -7,7 +7,8 @@
#include "effects_chain.h"
#include "framegen_bridge.h"
#include "hdr_compose.h"
#include "banner_color.h"
#include "blend_pass.h"
#include "droiddeck_color.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -18,9 +19,9 @@
#include <pthread.h>
#include <android/log.h>
#define TAG "BannerWayland"
#define TAG "DroidDeckWayland"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
#define LOGE(...) banner_log("error", __VA_ARGS__)
#define LOGE(...) droiddeck_log("error", __VA_ARGS__)
#define MOD_INVALID VKP_MOD_INVALID
struct vkp_image {
@@ -32,6 +33,8 @@ struct vkp_image {
void *map; /* shm images: persistently mapped linear memory */
VkDeviceSize offset, row_pitch;
int in_general; /* shm images: moved from PREINITIALIZED to GENERAL */
VkFormat fmt;
int sampled; /* created with SAMPLED usage: the alpha pass can read it */
};
static ANativeWindow *g_window; /* the window frames go to; compositor thread only */
@@ -70,7 +73,7 @@ static VkImage *g_images;
static uint32_t g_nimg;
static VkExtent2D g_extent;
static int g_first_frame_done; /* one-shot: fire banner_on_first_frame() on first present */
static int g_first_frame_done; /* one-shot: fire droiddeck_on_first_frame() on first present */
/* The base surface under the display layers (vkp_base_black): 1 once a plain black frame has been
* presented on the CURRENT swapchain and nothing else since. Every other present clears it, and so does
@@ -176,7 +179,7 @@ static int64_t g_swap_retry_at_ns;
static int g_swap_fail_logged;
/* Implemented in waylandcomp_jni.c - notifies Java (dismiss launch overlay). */
extern void banner_on_first_frame(void);
extern void droiddeck_on_first_frame(void);
static char g_gpu_name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
const char *vkp_gpu_name(void) { return g_gpu_name; }
@@ -230,6 +233,7 @@ static void destroy_swapchain(void) {
if (g_dev_state != 1) return;
g_vk.DeviceWaitIdle(g_dev);
reset_sync();
for (uint32_t i = 0; i < g_nimg; i++) blendp_forget_image(g_images[i]);
if (g_swapchain) g_vk.DestroySwapchainKHR(g_dev, g_swapchain, NULL);
g_swapchain = VK_NULL_HANDLE;
g_swap_md_identity = 0; /* a new swapchain gets the metadata again */
@@ -272,7 +276,7 @@ int vkp_apply_window_request(void) {
g_window = w;
g_swap_retry_at_ns = 0;
g_swap_fail_logged = 0;
banner_log("gpu", w ? "screen surface attached" : "screen surface gone: presenting paused");
droiddeck_log("gpu", w ? "screen surface attached" : "screen surface gone: presenting paused");
return 1;
}
@@ -349,7 +353,7 @@ static void update_map(int scene_w, int scene_h) {
g_map.off_y = (float)(g_map.ry + (int)((g_map.rh - scene_h * aspect) * 0.5f));
}
g_map.valid = 1;
banner_log("screen", "%s, %s: %dx%d scene shown %dx%d at %d,%d on the %dx%d output",
droiddeck_log("screen", "%s, %s: %dx%d scene shown %dx%d at %d,%d on the %dx%d output",
mode_name(mode), align_name(align), scene_w, scene_h,
(int)(scene_w * g_map.kx + 0.5f), (int)(scene_h * g_map.ky + 0.5f),
(int)g_map.off_x, (int)g_map.off_y, W, H);
@@ -387,10 +391,10 @@ static int dev_init(void) {
const char *inst_exts[3] = {VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, NULL};
uint32_t n_inst_exts = 2;
/* HDR sessions only (banner_color.h): the colour-space extension lets the swapchain carry HDR10 for
/* HDR sessions only (droiddeck_color.h): the colour-space extension lets the swapchain carry HDR10 for
* frame generation. Asked for only when the loader has it, and only when HDR was asked for, so
* every other session creates exactly the instance it always did. */
if (banner_color_requested() && g_vk.EnumerateInstanceExtensionProperties) {
if (droiddeck_color_requested() && g_vk.EnumerateInstanceExtensionProperties) {
uint32_t ne = 0;
g_vk.EnumerateInstanceExtensionProperties(NULL, &ne, NULL);
VkExtensionProperties *ie = ne ? calloc(ne, sizeof(*ie)) : NULL;
@@ -403,14 +407,14 @@ static int dev_init(void) {
}
}
free(ie);
banner_log("color", "compositor instance %s VK_EXT_swapchain_colorspace (an HDR10 swapchain for frame "
droiddeck_log("color", "compositor instance %s VK_EXT_swapchain_colorspace (an HDR10 swapchain for frame "
"generation %s)", g_colorspace_ext ? "enables" : "has no",
g_colorspace_ext ? "is possible where the screen surface offers one" : "is not possible: tone-mapped instead");
}
/* 1.3 like the X11 renderer's instance: the frame-generation probe (framegen_engine.cpp)
* queries VkPhysicalDeviceVulkan12Features, and a 1.1 instance may be answered as 1.1. */
VkApplicationInfo app = {.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "banner-wayland-present",
.pApplicationName = "droiddeck-wayland-present",
.apiVersion = VK_API_VERSION_1_3};
VkInstanceCreateInfo ici = {.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &app,
@@ -440,9 +444,9 @@ static int dev_init(void) {
VkPhysicalDeviceProperties props;
g_vk.GetPhysicalDeviceProperties(g_pd, &props);
snprintf(g_gpu_name, sizeof(g_gpu_name), "%s", props.deviceName);
banner_log("gpu", "compositor renders on %s with %s", props.deviceName,
droiddeck_log("gpu", "compositor renders on %s with %s", props.deviceName,
g_library_name ? g_library_name : "the system Vulkan driver");
if (g_driver_path) banner_log("gpu", "driver folder %s", g_driver_path);
if (g_driver_path) droiddeck_log("gpu", "driver folder %s", g_driver_path);
}
g_vk.GetPhysicalDeviceMemoryProperties(g_pd, &g_memprops);
@@ -460,7 +464,7 @@ static int dev_init(void) {
LOGE("present: driver MISSING %s (dmabuf import will fail)", dev_exts[i]);
/* HDR sessions only: the HDR10 swapchain (frame generation) can carry the game's metadata. */
int want_hdr_md = 0;
if (banner_color_requested()) {
if (droiddeck_color_requested()) {
want_hdr_md = has_ext(exts, ne, VK_EXT_HDR_METADATA_EXTENSION_NAME);
if (want_hdr_md) dev_exts[n_dev_exts++] = VK_EXT_HDR_METADATA_EXTENSION_NAME;
}
@@ -483,7 +487,7 @@ static int dev_init(void) {
.enabledExtensionCount = n_dev_exts, .ppEnabledExtensionNames = dev_exts};
VkResult dr = g_vk.CreateDevice(g_pd, &dci, NULL, &g_dev);
if (dr != VK_SUCCESS && fg_features) {
banner_log("framegen", "the driver refused the LSFG feature set (%s); device created without it",
droiddeck_log("framegen", "the driver refused the LSFG feature set (%s); device created without it",
vk_result_name(dr));
dci.pNext = NULL;
fg_features = NULL;
@@ -502,13 +506,13 @@ static int dev_init(void) {
g_wait_sem = VK_NULL_HANDLE;
}
}
banner_log("perf", "layer buffers: the display's release fences are waited for %s",
droiddeck_log("perf", "layer buffers: the display's release fences are waited for %s",
g_import_sem_fd ? "on the GPU (VK_KHR_external_semaphore_fd)"
: "on the CPU (this driver has no VK_KHR_external_semaphore_fd)");
if (want_hdr_md)
g_set_hdr_metadata = (PFN_vkSetHdrMetadataEXT)g_vk.GetDeviceProcAddr(g_dev, "vkSetHdrMetadataEXT");
if (banner_color_requested())
banner_log("color", "compositor device %s VK_EXT_hdr_metadata (the HDR10 swapchain for frame generation %s)",
if (droiddeck_color_requested())
droiddeck_log("color", "compositor device %s VK_EXT_hdr_metadata (the HDR10 swapchain for frame generation %s)",
g_set_hdr_metadata ? "enables" : "has no",
g_set_hdr_metadata ? "carries the game's mastering metadata" : "goes without the game's metadata");
@@ -525,6 +529,7 @@ static int dev_init(void) {
vkp_effects_bind_device(g_dev, g_pd, &g_memprops);
hdrc_bind_device(g_dev, &g_memprops);
blendp_bind_device(g_dev);
g_dev_state = 1;
reset_sync();
init_black_image();
@@ -636,7 +641,7 @@ static void log_surface_formats(const VkSurfaceFormatKHR *f, uint32_t n) {
vk_colorspace_short(f[i].colorSpace));
else hdr_cut++;
}
banner_log("color", "screen surface lists %u format/colour-space pairs (%s); HDR-capable: %s%s", n, per,
droiddeck_log("color", "screen surface lists %u format/colour-space pairs (%s); HDR-capable: %s%s", n, per,
hdr_n ? hdr : "none", hdr_cut ? " (+more)" : "");
}
@@ -673,7 +678,7 @@ static int swap_init_locked(void) {
}
VkSurfaceFormatKHR chosen = fmts[0];
const VkSurfaceFormatKHR sdr_choice = fmts[0];
if (banner_color_requested() && (!g_surface_formats_said || g_swap_hdr_want)) {
if (droiddeck_color_requested() && (!g_surface_formats_said || g_swap_hdr_want)) {
g_surface_formats_said = 1;
log_surface_formats(fmts, nfmt);
}
@@ -697,13 +702,13 @@ static int swap_init_locked(void) {
g_swap_is_hdr = 1;
char fname[24];
vk_format_short(chosen.format, fname, sizeof(fname));
banner_log("color", "screen swapchain built as HDR10 (format %d %s, HDR10_ST2084): frame-generated HDR "
droiddeck_log("color", "screen swapchain built as HDR10 (format %d %s, HDR10_ST2084): frame-generated HDR "
"frames reach the display as PQ BT.2020%s", (int)chosen.format, fname,
vk_format_bits(chosen.format) <= 8 ? " - an 8-bit swapchain: banding possible in smooth gradients"
: "");
} else {
g_swap_hdr_unavailable = 1;
banner_log("color", "the screen surface lists no HDR10 swapchain format among its %u format/colour-space "
droiddeck_log("color", "the screen surface lists no HDR10 swapchain format among its %u format/colour-space "
"pairs (see the line above): frames with frame generation are tone-mapped to SDR instead",
nfmt);
}
@@ -743,7 +748,7 @@ static int swap_init_locked(void) {
if (cr != VK_SUCCESS && g_swap_is_hdr) {
/* The surface listed the HDR10 pair but refused the swapchain: say so, never ask again this
* surface, and build the ordinary one now (frames tone-mapped) - never a black screen. */
banner_log("color", "the driver refused the HDR10 swapchain (%s): frames with frame generation are "
droiddeck_log("color", "the driver refused the HDR10 swapchain (%s): frames with frame generation are "
"tone-mapped to SDR instead", vk_result_name(cr));
g_swap_is_hdr = 0;
g_swap_hdr_unavailable = 1;
@@ -762,7 +767,7 @@ static int swap_init_locked(void) {
g_images = calloc(g_nimg, sizeof(VkImage));
g_vk.GetSwapchainImagesKHR(g_dev, g_swapchain, &g_nimg, g_images);
banner_log("gpu", "screen output %ux%u, %u buffers, vsync%s", g_extent.width, g_extent.height, g_nimg,
droiddeck_log("gpu", "screen output %ux%u, %u buffers, vsync%s", g_extent.width, g_extent.height, g_nimg,
g_swap_extra ? " (frame generation: several presents per frame)" : "");
return 0;
}
@@ -828,7 +833,7 @@ static void init_black_image(void) {
g_vk.WaitForFences(g_dev, 1, &g_fence, VK_TRUE, 1000000000ULL) == VK_SUCCESS)
g_black_state = 1;
else
banner_log("gpu", "letterbox black image unavailable: the whole output is cleared every copy-path frame");
droiddeck_log("gpu", "letterbox black image unavailable: the whole output is cleared every copy-path frame");
}
/* Blit the black image over everything of swapchain image `img` (in TRANSFER_DST_OPTIMAL) OUTSIDE the
@@ -873,9 +878,8 @@ const char *vkp_modifier_name(uint64_t modifier) {
return other;
}
/* Can the driver create the image vkp_image_import_dmabuf() creates for this format+modifier
* (2D, DRM_FORMAT_MODIFIER tiling, TRANSFER_SRC, dma-buf memory) - and import it? */
static int modifier_importable(VkFormat fmt, uint64_t modifier) {
/* Can the driver create and import this format/modifier with the requested image usage? */
static int modifier_importable(VkFormat fmt, uint64_t modifier, VkImageUsageFlags usage) {
if (!g_vk.GetPhysicalDeviceImageFormatProperties2) return 1; /* can't ask; the create will tell */
VkPhysicalDeviceExternalImageFormatInfo ext = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
@@ -886,7 +890,7 @@ static int modifier_importable(VkFormat fmt, uint64_t modifier) {
VkPhysicalDeviceImageFormatInfo2 info = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, .pNext = &mod,
.format = fmt, .type = VK_IMAGE_TYPE_2D, .tiling = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT};
.usage = usage};
VkExternalImageFormatProperties extp = {.sType = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES};
VkImageFormatProperties2 props = {.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, .pNext = &extp};
if (g_vk.GetPhysicalDeviceImageFormatProperties2(g_pd, &info, &props) != VK_SUCCESS) return 0;
@@ -914,7 +918,7 @@ int vkp_dmabuf_modifiers(uint32_t drm_format, uint64_t *out, int max) {
if (m != VKP_MOD_LINEAR && m != VKP_MOD_QCOM_COMPRESSED) why = "unknown layout";
else if (props[i].drmFormatModifierPlaneCount != 1) why = "not single-plane";
else if (!(props[i].drmFormatModifierTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) why = "no blit source";
else if (!modifier_importable(fmt, m)) why = "not importable as a dma-buf";
else if (!modifier_importable(fmt, m, VK_IMAGE_USAGE_TRANSFER_SRC_BIT)) why = "not importable as a dma-buf";
if (why) {
LOGI("dmabuf: %c%c%c%c %s reported by the driver but not advertised: %s",
drm_format & 0xff, (drm_format >> 8) & 0xff, (drm_format >> 16) & 0xff,
@@ -942,6 +946,10 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
struct vkp_image *img = calloc(1, sizeof(*img));
if (!img) return NULL;
img->w = w; img->h = h; img->dmabuf = 1; img->blit_dst = as_blit_dst ? 1 : 0;
img->fmt = drm_to_vk(drm_format);
const VkImageUsageFlags sampled_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
img->sampled = !as_blit_dst && g_vk.GetPhysicalDeviceImageFormatProperties2 &&
modifier_importable(img->fmt, modifier, sampled_usage);
VkSubresourceLayout plane = {.offset = offset, .rowPitch = stride};
VkImageDrmFormatModifierExplicitCreateInfoEXT modInfo = {
@@ -952,17 +960,18 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT};
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = &extImg,
.imageType = VK_IMAGE_TYPE_2D, .format = drm_to_vk(drm_format), .extent = {w, h, 1},
.imageType = VK_IMAGE_TYPE_2D, .format = img->fmt, .extent = {w, h, 1},
.mipLevels = 1, .arrayLayers = 1, .samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
.usage = as_blit_dst ? VK_IMAGE_USAGE_TRANSFER_DST_BIT : VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.usage = as_blit_dst ? VK_IMAGE_USAGE_TRANSFER_DST_BIT
: img->sampled ? sampled_usage : VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED};
VkResult cr = g_vk.CreateImage(g_dev, &ici, NULL, &img->image);
if (cr != VK_SUCCESS) {
LOGE("%s: vkCreateImage(%s, %dx%d, pitch %u, offset %u) -> %s%s", as_blit_dst ? "layer" : "dmabuf",
vkp_modifier_name(modifier), w, h, stride, offset, vk_result_name(cr),
(!as_blit_dst && modifier == VKP_MOD_QCOM_COMPRESSED)
? ": the game's UBWC layout was refused; BANNER_WAYLAND_UBWC=0 forces linear buffers" : "");
? ": the game's UBWC layout was refused; DROIDDECK_WAYLAND_UBWC=0 forces linear buffers" : "");
free(img); return NULL;
}
@@ -1008,18 +1017,35 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
return img;
}
/* Linear wl_shm images can use the blend pass only if the driver samples them with a linear filter. */
static int shm_sampled(void) {
static int known;
if (!known) {
const VkFormatFeatureFlags need = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
VkFormatProperties2 fp = {.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2};
if (g_vk.GetPhysicalDeviceFormatProperties2)
g_vk.GetPhysicalDeviceFormatProperties2(g_pd, VK_FORMAT_B8G8R8A8_UNORM, &fp);
known = (fp.formatProperties.linearTilingFeatures & need) == need ? 1 : -1;
}
return known == 1;
}
struct vkp_image *vkp_image_create_shm(int w, int h) {
if (w <= 0 || h <= 0 || dev_init() != 0) return NULL;
struct vkp_image *img = calloc(1, sizeof(*img));
if (!img) return NULL;
img->w = w; img->h = h;
img->fmt = VK_FORMAT_B8G8R8A8_UNORM;
img->sampled = shm_sampled();
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_B8G8R8A8_UNORM, .extent = {w, h, 1}, .mipLevels = 1, .arrayLayers = 1,
.format = img->fmt, .extent = {w, h, 1}, .mipLevels = 1, .arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT, .tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | (img->sampled ? VK_IMAGE_USAGE_SAMPLED_BIT : 0),
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED};
if (g_vk.CreateImage(g_dev, &ici, NULL, &img->image) != VK_SUCCESS) { free(img); return NULL; }
@@ -1062,6 +1088,7 @@ int vkp_image_height(const struct vkp_image *img) { return img ? img->h : 0; }
void vkp_image_destroy(struct vkp_image *img) {
if (!img) return;
if (g_dev) {
blendp_forget_image(img->image);
if (img->map) g_vk.UnmapMemory(g_dev, img->mem);
if (img->image) g_vk.DestroyImage(g_dev, img->image, NULL);
if (img->mem) g_vk.FreeMemory(g_dev, img->mem, NULL);
@@ -1111,8 +1138,21 @@ static int draw_to_scene_blit(const struct vkp_draw *d, int scene_w, int scene_h
return map_draw(d, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, (float)scene_w, (float)scene_h, blit);
}
/* A translucent draw needs source-over blending; every other draw keeps the existing blit path. */
static void record_draw(VkCommandBuffer cmd, const struct vkp_draw *d, const VkImageBlit *blit, VkImage target,
VkFormat target_fmt, int target_w, int target_h, VkFilter filter) {
const struct vkp_image *im = d->img;
if (d->blend && im->sampled &&
blendp_draw(cmd, im->image, im->fmt, im->w, im->h, !im->dmabuf, target, target_fmt, target_w, target_h,
blit) == 0)
return;
g_vk.CmdBlitImage(cmd, im->image, im->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
target, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, blit, filter);
}
static void destroy_scene_image(void) {
if (g_scene.img) hdrc_forget_image(g_scene.img); /* the HDR pass may have drawn into it */
if (g_scene.img) blendp_forget_image(g_scene.img);
if (g_scene.img) g_vk.DestroyImage(g_dev, g_scene.img, NULL);
if (g_scene.mem) g_vk.FreeMemory(g_dev, g_scene.mem, NULL);
memset(&g_scene, 0, sizeof(g_scene));
@@ -1142,7 +1182,7 @@ static int ensure_scene_image(int w, int h) {
if (r != VK_SUCCESS) { LOGE("effects: scene image %dx%d: vkAllocateMemory %s", w, h, vk_result_name(r)); destroy_scene_image(); return -1; }
g_vk.BindImageMemory(g_dev, g_scene.img, g_scene.mem, 0);
g_scene.w = w; g_scene.h = h;
banner_log("effects", "scene image %dx%d for the effect chain", w, h);
droiddeck_log("effects", "scene image %dx%d for the effect chain", w, h);
return 0;
}
@@ -1150,6 +1190,7 @@ static int ensure_scene_image(int w, int h) {
static int ensure_img(struct vkp_img_slot *s, int w, int h, VkFormat fmt, VkImageUsageFlags usage, const char *what) {
if (s->img && s->w == w && s->h == h && s->fmt == fmt) return 0;
if (s->img) hdrc_forget_image(s->img);
if (s->img) blendp_forget_image(s->img);
if (s->img) g_vk.DestroyImage(g_dev, s->img, NULL);
if (s->mem) g_vk.FreeMemory(g_dev, s->mem, NULL);
memset(s, 0, sizeof(*s));
@@ -1177,7 +1218,7 @@ static int ensure_img(struct vkp_img_slot *s, int w, int h, VkFormat fmt, VkImag
s->w = w; s->h = h; s->fmt = fmt;
char fname[24];
vk_format_short(fmt, fname, sizeof(fname));
banner_log("color", "%s image %dx%d (%s)", what, w, h, fname);
droiddeck_log("color", "%s image %dx%d (%s)", what, w, h, fname);
return 0;
}
@@ -1190,7 +1231,8 @@ static int compose_hdr(VkCommandBuffer cmd, const struct vkp_draw *draws, int n,
int scene_w, int scene_h, VkImage out, VkFormat out_fmt, enum hdrc_mode mode) {
if (!hf || !hf->is_hdr || n <= 0) return -1;
if (ensure_img(&g_mixed, scene_w, scene_h, HDR_FMT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
"HDR composition (mixed)") != 0)
return -1;
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
@@ -1207,16 +1249,14 @@ static int compose_hdr(VkCommandBuffer cmd, const struct vkp_draw *draws, int n,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT};
g_vk.CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &mb, 0, NULL, 0, NULL);
struct hdrc_params p = {.mode = mode, .sdr_white_nits = banner_color_sdr_white(),
struct hdrc_params p = {.mode = mode, .sdr_white_nits = droiddeck_color_sdr_white(),
.peak_nits = hf->peak_nits > 0.0f ? hf->peak_nits : 1000.0f};
int lowest_hdr = -1;
for (int i = 0; i < n; i++) {
VkImageBlit blit;
if (!draws[i].img || !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit)) continue;
/* A blit converts UNORM to UNORM by value: 8-bit sRGB and 10-bit PQ both land unchanged. */
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
g_mixed.img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
record_draw(cmd, &draws[i], &blit, g_mixed.img, HDR_FMT, scene_w, scene_h, VK_FILTER_LINEAR);
if (hf->is_hdr[i] && lowest_hdr < 0) lowest_hdr = i;
}
static int truncated_said;
@@ -1232,7 +1272,7 @@ static int compose_hdr(VkCommandBuffer cmd, const struct vkp_draw *draws, int n,
}
if (i >= lowest_hdr && !truncated_said) {
truncated_said = 1;
banner_log("color", "HDR composition: more than %d windows are stacked over the HDR game - the lowest "
droiddeck_log("color", "HDR composition: more than %d windows are stacked over the HDR game - the lowest "
"ones are treated as SDR", HDRC_MAX_RECTS);
}
}
@@ -1247,8 +1287,9 @@ static void device_lost(const char *where) {
g_dev_state = -2;
g_base_black = 0;
vkp_framegen_device_lost();
banner_log("error", "GPU device lost (VK_ERROR_DEVICE_LOST in %s): the compositor has stopped presenting; "
droiddeck_log("error", "GPU device lost (VK_ERROR_DEVICE_LOST in %s): the compositor has stopped presenting; "
"restart the session", where);
for (uint32_t i = 0; i < g_nimg; i++) blendp_forget_image(g_images[i]);
if (g_swapchain) g_vk.DestroySwapchainKHR(g_dev, g_swapchain, NULL);
g_swapchain = VK_NULL_HANDLE;
if (g_surface) g_vk.DestroySurfaceKHR(g_inst, g_surface, NULL);
@@ -1344,12 +1385,12 @@ static int acquire_image(int k, int first, uint32_t *img, VkResult *ar_out) {
if (ar == VK_SUCCESS || ar == VK_SUBOPTIMAL_KHR) { *ar_out = ar; return 0; }
if (ar == VK_ERROR_DEVICE_LOST) { device_lost("acquire"); return -1; }
if (ar == VK_ERROR_OUT_OF_DATE_KHR || ar == VK_ERROR_SURFACE_LOST_KHR) {
banner_log("gpu", "screen surface %s on acquire: rebuilding the swapchain", vk_result_name(ar));
droiddeck_log("gpu", "screen surface %s on acquire: rebuilding the swapchain", vk_result_name(ar));
destroy_swapchain();
if (first && attempt == 0) continue;
return -1;
}
banner_log("error", "present: acquire %d failed (%s %d)", k, vk_result_name(ar), (int)ar);
droiddeck_log("error", "present: acquire %d failed (%s %d)", k, vk_result_name(ar), (int)ar);
if (ar == VK_TIMEOUT || ar == VK_NOT_READY) return -1;
destroy_swapchain(); /* anything else: start over next frame */
return -1;
@@ -1381,7 +1422,7 @@ static void check_surface_changed(void) {
if (caps.currentExtent.width == g_caps_extent.width && caps.currentExtent.height == g_caps_extent.height &&
caps.currentTransform == g_surface_transform)
return;
banner_log("gpu", "screen surface changed (%ux%u -> %ux%u, transform %d -> %d): rebuilding the swapchain",
droiddeck_log("gpu", "screen surface changed (%ux%u -> %ux%u, transform %d -> %d): rebuilding the swapchain",
g_caps_extent.width, g_caps_extent.height, caps.currentExtent.width, caps.currentExtent.height,
(int)g_surface_transform, (int)caps.currentTransform);
destroy_swapchain();
@@ -1423,7 +1464,7 @@ static int take_wait_fd(int fd) {
static int said;
if (!said) {
said = 1;
banner_log("perf", "layer buffers: importing a release fence as a GPU wait failed; waiting for it on the CPU");
droiddeck_log("perf", "layer buffers: importing a release fence as a GPU wait failed; waiting for it on the CPU");
}
}
struct pollfd p = {.fd = fd, .events = POLLIN};
@@ -1435,18 +1476,18 @@ static int take_wait_fd(int fd) {
/* The HDR10 swapchain's metadata: the game's SMPTE 2086 / CTA-861.3 values (its image description) via
* VK_EXT_hdr_metadata, once per swapchain and description. A game that gave none gets none. */
static void send_hdr_metadata(const struct banner_color *c) {
static void send_hdr_metadata(const struct droiddeck_color *c) {
static int said_none, said_nodesc;
if (!c) return;
if (!g_set_hdr_metadata) {
if (!said_none) { said_none = 1; banner_log("color", "HDR10 swapchain without the game's metadata: this device "
if (!said_none) { said_none = 1; droiddeck_log("color", "HDR10 swapchain without the game's metadata: this device "
"has no VK_EXT_hdr_metadata (the display uses its defaults)"); }
return;
}
if (!c->has_st2086 && !c->has_cta861) {
if (said_nodesc != (int)c->identity) {
said_nodesc = (int)c->identity;
banner_log("color", "HDR10 swapchain: image description #%u carries no HDR metadata (the game sent none), "
droiddeck_log("color", "HDR10 swapchain: image description #%u carries no HDR metadata (the game sent none), "
"so none is set - the display uses its defaults", c->identity);
}
return;
@@ -1465,7 +1506,7 @@ static void send_hdr_metadata(const struct banner_color *c) {
md.maxFrameAverageLightLevel = c->max_fall;
}
g_set_hdr_metadata(g_dev, 1, &g_swapchain, &md);
banner_log("color", "HDR10 swapchain: the game's metadata set via VK_EXT_hdr_metadata (image description #%u: %s)",
droiddeck_log("color", "HDR10 swapchain: the game's metadata set via VK_EXT_hdr_metadata (image description #%u: %s)",
c->identity, c->text);
}
@@ -1481,7 +1522,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
/* Frame generation queues several presents per scene frame and needs swapchain images for
* them: rebuild when that changes (armed, disarmed, another multiplier). */
if (g_swapchain && vkp_framegen_extra_images() != g_swap_extra) {
banner_log("gpu", "frame generation now wants %d present%s per frame: rebuilding the swapchain",
droiddeck_log("gpu", "frame generation now wants %d present%s per frame: rebuilding the swapchain",
1 + vkp_framegen_extra_images(), vkp_framegen_extra_images() ? "s" : "");
destroy_swapchain();
}
@@ -1490,7 +1531,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
* swapchain (only in HDR sessions: g_colorspace_ext). */
const int want_hdr = hf && !hf->tonemap && g_colorspace_ext && !g_swap_hdr_unavailable;
if (g_swapchain && want_hdr != g_swap_is_hdr) {
banner_log("color", want_hdr ? "HDR frames with frame generation: rebuilding the screen swapchain as HDR10"
droiddeck_log("color", want_hdr ? "HDR frames with frame generation: rebuilding the screen swapchain as HDR10"
: hf ? "HDR output switched off: rebuilding the screen swapchain as SDR (frames tone-mapped)"
: "no HDR frames through the screen swapchain any more: rebuilding it as SDR");
destroy_swapchain();
@@ -1529,10 +1570,10 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
char sw[24];
vk_format_short(g_swap_fmt, sw, sizeof(sw));
if (deep)
banner_log("color", "frame generation runs on the HDR picture in FP16 (RGBA16F): more than 8 bits of PQ "
droiddeck_log("color", "frame generation runs on the HDR picture in FP16 (RGBA16F): more than 8 bits of PQ "
"through interpolation, into the HDR10 swapchain (%s)", sw);
else
banner_log("color", "frame generation runs on the HDR picture in 8 bits (the engine cannot take FP16 here), "
droiddeck_log("color", "frame generation runs on the HDR picture in 8 bits (the engine cannot take FP16 here), "
"into the HDR10 swapchain (%s): banding possible in smooth gradients", sw);
}
}
@@ -1547,6 +1588,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
VkCommandBufferBeginInfo bi = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
g_vk.BeginCommandBuffer(cmd, &bi);
blendp_begin_frame();
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
/* Source images: take dmabufs from the client's queue family, move shm images to
@@ -1589,8 +1631,8 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
free(bars);
/* Clear the composition target to black (the letterbox on the direct path, the desktop's
* background on the pass) before the draws land on it. A draw that covers the whole scene
* overwrites every pixel of its rectangle (blits never blend), so then only what lies outside it
* background on the pass) before the draws land on it. An opaque draw that covers the whole scene
* overwrites every pixel of its rectangle, so then only what lies outside it
* needs black: the letterbox bars on the direct path, nothing at all on the pass (the scene image
* is exactly the scene). Anything else - no such draw, the HDR composition - clears the whole
* target as before. */
@@ -1600,7 +1642,8 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
if (!(hf && pass)) {
for (int i = n - 1; i >= 0 && !covered; i--) {
const struct vkp_draw *d = &draws[i];
if (!d->img || d->dx > 0 || d->dy > 0 || d->dx + d->dw < scene_w || d->dy + d->dh < scene_h) continue;
if (!d->img || d->blend || d->dx > 0 || d->dy > 0 || d->dx + d->dw < scene_w ||
d->dy + d->dh < scene_h) continue;
covered = pass ? draw_to_scene_blit(d, scene_w, scene_h, &cover_blit) : draw_to_blit(d, &cover_blit);
}
}
@@ -1633,10 +1676,9 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
VkImageBlit blit;
if (!draws[i].img) continue;
if (pass ? !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit) : !draw_to_blit(&draws[i], &blit)) continue;
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
target, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
pass ? VK_FILTER_LINEAR : blit_filter);
record_draw(cmd, &draws[i], &blit, target, pass ? scene_fmt : g_swap_fmt,
pass ? scene_w : (int)g_extent.width, pass ? scene_h : (int)g_extent.height,
pass ? VK_FILTER_LINEAR : blit_filter);
drawn++;
}
@@ -1704,7 +1746,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
if (k > 0) {
VkResult ark;
if (acquire_image(k, 0, &img, &ark) != 0) {
banner_log("framegen", "present %d/%d: no swapchain image; the frame ends early", k + 1, presents);
droiddeck_log("framegen", "present %d/%d: no swapchain image; the frame ends early", k + 1, presents);
pr = VK_ERROR_OUT_OF_DATE_KHR;
break;
}
@@ -1749,7 +1791,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
if (fr == VK_ERROR_DEVICE_LOST || pr == VK_ERROR_DEVICE_LOST) { device_lost("present"); return -1; }
if (pr == VK_ERROR_OUT_OF_DATE_KHR || pr == VK_ERROR_SURFACE_LOST_KHR) {
/* The surface changed or went away under this frame: rebuild before the next one. */
banner_log("gpu", "screen surface %s on present: rebuilding the swapchain", vk_result_name(pr));
droiddeck_log("gpu", "screen surface %s on present: rebuilding the swapchain", vk_result_name(pr));
destroy_swapchain();
return -1;
} else if (pr == VK_SUBOPTIMAL_KHR || ar == VK_SUBOPTIMAL_KHR) {
@@ -1757,9 +1799,9 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
* swap_init), so a rotated panel reports SUBOPTIMAL on every frame. Rebuilding would change
* nothing (and a rebuild per frame would be far worse), so present as is; say so once. */
static int said;
if (!said) { said = 1; banner_log("gpu", "surface reports SUBOPTIMAL (panel rotation); presenting as is"); }
if (!said) { said = 1; droiddeck_log("gpu", "surface reports SUBOPTIMAL (panel rotation); presenting as is"); }
} else if (pr != VK_SUCCESS) {
banner_log("error", "present: vkQueuePresentKHR failed (%s %d)", vk_result_name(pr), (int)pr);
droiddeck_log("error", "present: vkQueuePresentKHR failed (%s %d)", vk_result_name(pr), (int)pr);
destroy_swapchain();
return -1;
}
@@ -1773,7 +1815,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
* launch/preloader overlay can dismiss (wayland has no XServer window-content hook). */
if (drawn && !g_first_frame_done) {
g_first_frame_done = 1;
banner_on_first_frame();
droiddeck_on_first_frame();
}
if (how) *how = hdr_how;
return 0;
@@ -1814,7 +1856,7 @@ void vkp_reset_first_frame(void) {
void vkp_signal_first_frame(void) {
if (g_first_frame_done) return;
g_first_frame_done = 1;
banner_on_first_frame();
droiddeck_on_first_frame();
}
int vkp_update_map(int scene_w, int scene_h) {
@@ -2073,6 +2115,7 @@ static int pass_begin_impl(int scene_w, int scene_h, const struct vkp_draw *draw
VkCommandBufferBeginInfo bi = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
g_vk.BeginCommandBuffer(cmd, &bi);
blendp_begin_frame();
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
/* Same acquisition as vkp_render's compositor pass: the sources come from the client's queue
@@ -2132,9 +2175,8 @@ static int pass_begin_impl(int scene_w, int scene_h, const struct vkp_draw *draw
for (int i = 0; i < n; i++) {
VkImageBlit blit;
if (!draws[i].img || !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit)) continue;
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
g_scene.img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
record_draw(cmd, &draws[i], &blit, g_scene.img, SCENE_FMT, scene_w, scene_h,
VK_FILTER_LINEAR);
}
if (vkp_effects_active()) vkp_effects_set_formats(VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM);
}
@@ -79,6 +79,7 @@ struct vkp_draw {
struct vkp_image *img;
float sx, sy, sw, sh;
int dx, dy, dw, dh;
int blend; /* translucent: composed over what is under it (blend_pass.h) */
};
// The GPU the renderer runs on ("Adreno (TM) 750"), empty before the device is up.
@@ -121,12 +122,12 @@ int vkp_can_wait_sync_fd(void);
/* ---- HDR composition (hdr_compose.h) ----
* An HDR game that cannot be alone on its display layer: the scene is composed into ONE encoding. */
struct banner_color;
struct droiddeck_color;
struct vkp_hdr_frame {
const unsigned char *is_hdr; /* per draw: 1 = its image holds PQ BT.2020 (the surface's description) */
float peak_nits; /* the HDR content's peak, for a tone-map (max CLL / mastering max; 0 = 1000) */
int tonemap; /* 1 = the drawer's HDR output switch is off: tone-map to SDR, never PQ */
const struct banner_color *color; /* the topmost HDR draw's description: an HDR10 swapchain's metadata */
const struct droiddeck_color *color; /* the topmost HDR draw's description: an HDR10 swapchain's metadata */
};
/* vkp_render for a scene with HDR draws (frame generation): composed into PQ and presented through an
* HDR10 swapchain where the surface offers one (and hf->tonemap is 0), else tone-mapped into the ordinary
@@ -183,6 +184,6 @@ int vkp_pass_copy_to(struct vkp_image *dst, int wait_fd);
void vkp_pass_abort(void);
// Session log (compositor.c): one line to Download/Wayland-logs and logcat.
void banner_log(const char *tag, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
void droiddeck_log(const char *tag, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
#endif
@@ -6,6 +6,7 @@
*/
#include <jni.h>
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
@@ -15,19 +16,20 @@
#include <android/log.h>
#include <android/native_window_jni.h>
#include "vk_present.h"
#include "banner_ext.h"
#include "droiddeck_ext.h"
#include "ahb_swapchain.h"
#include "sc_layer.h"
#include "effects_chain.h"
#include "banner_color.h"
#include "droiddeck_color.h"
extern int banner_wayland_run(void);
extern void banner_wayland_send_pointer(int action, int x, int y);
extern void banner_wayland_send_touch(int action, int pointer_id, int x, int y);
extern int banner_cursor_snapshot(int *out, int cap);
extern void banner_wayland_send_key(int evdev, int state);
extern void banner_wayland_send_scene_input(int type, int a, int b);
extern void banner_wayland_vsync(int64_t frame_time_ns);
extern int droiddeck_wayland_run(void);
extern void droiddeck_wayland_send_pointer(int action, int x, int y);
extern void droiddeck_wayland_send_touch(int action, int pointer_id, int x, int y);
extern int droiddeck_cursor_snapshot(int *out, int cap);
extern int droiddeck_cursor_serial(void);
extern void droiddeck_wayland_send_key(int evdev, int state);
extern void droiddeck_wayland_send_scene_input(int type, int a, int b);
extern void droiddeck_wayland_vsync(int64_t frame_time_ns);
extern volatile int g_fps_limit;
extern volatile int g_hide_shell;
extern volatile int g_zero_copy;
@@ -37,7 +39,7 @@ extern volatile int g_no_render_node;
extern volatile int g_output_refresh_mhz;
extern volatile int g_output_w, g_output_h;
#define TAG "BannerWayland"
#define TAG "DroidDeckWayland"
static JavaVM *g_jvm;
static volatile pid_t g_comp_tid; /* the compositor thread, for the app's ADPF hint session */
@@ -78,7 +80,7 @@ JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved) {
/* Called from vk_present.c on the compositor thread when the first client frame is
* presented. Attaches to the JVM (this thread is a bare pthread) and calls back into
* Java so the launch overlay can dismiss. Fires exactly once. */
void banner_on_first_frame(void) {
void droiddeck_on_first_frame(void) {
if (!g_jvm || !g_compositor_cls || !g_on_first_frame) return;
JNIEnv *env = NULL;
int attached = 0;
@@ -109,7 +111,7 @@ static JNIEnv *thread_env(void) {
}
/* A window started presenting GPU frames (window = its description), or NULL when it closed. */
void banner_on_game_surface(const char *window, const char *gpu) {
void droiddeck_on_game_surface(const char *window, const char *gpu) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_game_surface || !(env = thread_env())) return;
jstring jw = window ? (*env)->NewStringUTF(env, window) : NULL;
@@ -122,7 +124,7 @@ void banner_on_game_surface(const char *window, const char *gpu) {
/* The program behind the game window that just started presenting: its Linux pid and executable name
* ("" = unknown). The app arms its launch-time CPU affinity on it. Compositor thread. */
void banner_on_game_program(int pid, const char *program) {
void droiddeck_on_game_program(int pid, const char *program) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_game_program || !(env = thread_env())) return;
jstring jp = (*env)->NewStringUTF(env, program ? program : "");
@@ -132,7 +134,7 @@ void banner_on_game_program(int pid, const char *program) {
}
/* One GPU frame from that window. */
void banner_on_game_frame(void) {
void droiddeck_on_game_frame(void) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_game_frame || !(env = thread_env())) return;
(*env)->CallStaticVoidMethod(env, g_compositor_cls, g_on_game_frame);
@@ -142,7 +144,7 @@ void banner_on_game_frame(void) {
/* A program locked the pointer (locked = 1; the app's input path switches to deltas) or the lock
* ended (locked = 0; x,y = where the pointer is now, in scene coordinates, for the app to re-sync
* its own pointer to). Compositor thread. */
void banner_on_pointer_lock(int locked, int x, int y) {
void droiddeck_on_pointer_lock(int locked, int x, int y) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_pointer_lock || !(env = thread_env())) return;
(*env)->CallStaticVoidMethod(env, g_compositor_cls, g_on_pointer_lock, (jboolean)(locked != 0), (jint)x, (jint)y);
@@ -151,7 +153,7 @@ void banner_on_pointer_lock(int locked, int x, int y) {
/* A program copied text (UTF-8, not NUL-terminated for the app's sake - a byte[] so emoji and
* NULs survive JNI). Compositor thread. */
void banner_on_clipboard_text(const char *utf8, int len) {
void droiddeck_on_clipboard_text(const char *utf8, int len) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_clipboard || !(env = thread_env())) return;
jbyteArray arr = (*env)->NewByteArray(env, len);
@@ -164,7 +166,7 @@ void banner_on_clipboard_text(const char *utf8, int len) {
/* A program started (enabled) or stopped accepting IME text; x,y,w,h = its caret rectangle in
* scene pixels (all 0 = unknown). Compositor thread. */
void banner_on_text_input(int enabled, const char *program, int x, int y, int w, int h) {
void droiddeck_on_text_input(int enabled, const char *program, int x, int y, int w, int h) {
JNIEnv *env;
if (!g_compositor_cls || !g_on_text_input || !(env = thread_env())) return;
jstring jp = (*env)->NewStringUTF(env, program ? program : "");
@@ -193,11 +195,11 @@ static void *comp_thread(void *arg) {
if (before > COMPOSITOR_NICE && setpriority(PRIO_PROCESS, tid, COMPOSITOR_NICE) != 0) refused = errno ? errno : -1;
const int after = getpriority(PRIO_PROCESS, tid);
if (refused)
banner_log("perf", "compositor thread %d \"wl-compositor\": stays at nice %d, a higher priority was refused (%s)",
droiddeck_log("perf", "compositor thread %d \"wl-compositor\": stays at nice %d, a higher priority was refused (%s)",
(int)tid, after, refused > 0 ? strerror(refused) : "?");
else
banner_log("perf", "compositor thread %d \"wl-compositor\": nice %d -> %d", (int)tid, before, after);
banner_wayland_run();
droiddeck_log("perf", "compositor thread %d \"wl-compositor\": nice %d -> %d", (int)tid, before, after);
droiddeck_wayland_run();
__android_log_print(ANDROID_LOG_INFO, TAG, "compositor thread exited");
if (t_attached) (*g_jvm)->DetachCurrentThread(g_jvm);
t_env = NULL; t_attached = 0;
@@ -270,13 +272,13 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeStartWithSurface(
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendPointer(
JNIEnv *env, jclass clazz, jint action, jint x, jint y) {
banner_wayland_send_pointer(action, x, y);
droiddeck_wayland_send_pointer(action, x, y);
}
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendTouch(
JNIEnv *env, jclass clazz, jint action, jint pointer_id, jint x, jint y) {
banner_wayland_send_touch(action, pointer_id, x, y);
droiddeck_wayland_send_touch(action, pointer_id, x, y);
}
/* The client's pointer image and whether it wants one at all (wl_pointer.set_cursor).
@@ -289,29 +291,36 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSnapshot(
jint cap = (*env)->GetArrayLength(env, out);
jint *buf = (*env)->GetIntArrayElements(env, out, NULL);
if (!buf) return 0;
int n = banner_cursor_snapshot((int *)buf, (int)cap);
int n = droiddeck_cursor_snapshot((int *)buf, (int)cap);
(*env)->ReleaseIntArrayElements(env, out, buf, 0);
return n;
}
/* The serial nativeCursorSnapshot would return, without copying anything. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSerial(JNIEnv *env, jclass clazz) {
(void)env; (void)clazz;
return droiddeck_cursor_serial();
}
/* Inject a key event. evdev = Linux input keycode (KEY_A=30…); state 1=down 0=up. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendKey(
JNIEnv *env, jclass clazz, jint evdev, jint state) {
banner_wayland_send_key(evdev, state);
droiddeck_wayland_send_key(evdev, state);
}
/* App X-server input in scene (virtual desktop) coordinates; see banner_wayland_send_scene_input. */
/* App X-server input in scene (virtual desktop) coordinates; see droiddeck_wayland_send_scene_input. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendSceneInput(
JNIEnv *env, jclass clazz, jint type, jint a, jint b) {
banner_wayland_send_scene_input(type, a, b);
droiddeck_wayland_send_scene_input(type, a, b);
}
/* One screen refresh (Choreographer frame callback, UI thread): the compositor draws once. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeVsync(JNIEnv *env, jclass clazz, jlong frameTimeNanos) {
banner_wayland_vsync((int64_t)frameTimeNanos);
droiddeck_wayland_vsync((int64_t)frameTimeNanos);
}
/* Shortcut launches: don't draw explorer's windows (desktop, taskbar), like X11's unviewable classes. */
@@ -320,15 +329,15 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHideShell(JNIEnv
g_hide_shell = hide ? 1 : 0;
}
/* Zero-copy layer mode (BANNER_WAYLAND_ZERO_COPY=1 at launch, the drawer's switch live): one fullscreen
/* Zero-copy layer mode (DROIDDECK_WAYLAND_ZERO_COPY=1 at launch, the drawer's switch live): one fullscreen
* window on its own Android layer instead of the swapchain blit (sc_layer.c / ahb_swapchain.c). Any
* thread, any time: before the compositor starts it is the launch default; afterwards the compositor
* thread flips the state, tells the bound games to rebuild their swapchains for it and redraws. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetZeroCopy(JNIEnv *env, jclass clazz, jboolean on) {
int live = banner_get_display() != NULL;
int live = droiddeck_get_display() != NULL;
if (!live) g_zero_copy = on ? 1 : 0; /* read by ahb_swapchain_init before the queue drains */
banner_host_zero_copy(on ? 1 : 0, live);
droiddeck_host_zero_copy(on ? 1 : 0, live);
__android_log_print(ANDROID_LOG_INFO, TAG, "zero-copy layer mode %s%s", on ? "on" : "off", live ? " (live)" : "");
}
@@ -346,7 +355,7 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeZeroCopyFrames(JNIEn
}
/* Compressed (UBWC) game buffers: advertise DRM_FORMAT_MOD_QCOM_COMPRESSED on zwp_linux_dmabuf_v1 when
* the renderer's driver imports it (default on; BANNER_WAYLAND_UBWC=0 = off). Set before the compositor
* the renderer's driver imports it (default on; DROIDDECK_WAYLAND_UBWC=0 = off). Set before the compositor
* starts. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetUbwc(JNIEnv *env, jclass clazz, jboolean on) {
@@ -354,7 +363,7 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetUbwc(JNIEnv *env,
__android_log_print(ANDROID_LOG_INFO, TAG, "compressed (UBWC) game buffers %s", on ? "on" : "off");
}
/* Debug: name no DRM device in the dma-buf feedback (BANNER_WAYLAND_NO_RENDER_NODE=1), the way a
/* Debug: name no DRM device in the dma-buf feedback (DROIDDECK_WAYLAND_NO_RENDER_NODE=1), the way a
* phone that exposes no /dev/dri node to apps does. Set before the compositor starts. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetNoRenderNode(JNIEnv *env, jclass clazz, jboolean on) {
@@ -443,12 +452,12 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetScreenEffects(JNI
}
/* One "display" line in the session log, written from Java: facts that live in the Android
* framework (the panel's HDR capability) rather than in the compositor. banner_log() mirrors to
* framework (the panel's HDR capability) rather than in the compositor. droiddeck_log() mirrors to
* logcat and appends to the session file when one is open, so this is safe at any point. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLogDisplay(JNIEnv *env, jclass clazz, jstring message) {
char *s = dup_jstr(env, message);
if (s) banner_log("display", "%s", s);
if (s) droiddeck_log("display", "%s", s);
free(s);
}
@@ -457,18 +466,18 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLogDisplay(JNIEnv *e
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLogPerf(JNIEnv *env, jclass clazz, jstring message) {
char *s = dup_jstr(env, message);
if (s) banner_log("perf", "%s", s);
if (s) droiddeck_log("perf", "%s", s);
free(s);
}
/* ---- HDR10 output, round 1 (banner_color.h / wl_color_mgmt.c) ---- */
/* ---- HDR10 output, round 1 (droiddeck_color.h / wl_color_mgmt.c) ---- */
/* The opt-in: mode 0 off, 1 BANNER_WAYLAND_HDR=1, 2 =force (testing). Before the compositor starts. */
/* The opt-in: mode 0 off, 1 DROIDDECK_WAYLAND_HDR=1, 2 =force (testing). Before the compositor starts. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrRequest(JNIEnv *env, jclass clazz, jint mode,
jstring source, jboolean dxvkHdr, jboolean zeroCopyForced) {
char *s = dup_jstr(env, source);
banner_color_set_request((int)mode, s, dxvkHdr ? 1 : 0, zeroCopyForced ? 1 : 0);
droiddeck_color_set_request((int)mode, s, dxvkHdr ? 1 : 0, zeroCopyForced ? 1 : 0);
free(s);
}
@@ -478,7 +487,7 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrDisplay(JNIEnv
jstring formats, jboolean hdr10, jfloat maxLum, jfloat maxAvg, jfloat minLum, jboolean ratioAvailable,
jfloat ratio, jint api) {
char *n = dup_jstr(env, name), *f = dup_jstr(env, formats);
banner_color_set_display((int)id, n, f, hdr10 ? 1 : 0, (float)maxLum, (float)maxAvg, (float)minLum,
droiddeck_color_set_display((int)id, n, f, hdr10 ? 1 : 0, (float)maxLum, (float)maxAvg, (float)minLum,
ratioAvailable ? 1 : 0, (float)ratio, (int)api);
free(n); free(f);
}
@@ -487,38 +496,38 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrDisplay(JNIEnv
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrSdrRatioSample(JNIEnv *env, jclass clazz, jfloat ratio,
jboolean listener) {
banner_color_ratio_sample((float)ratio, listener ? 1 : 0);
droiddeck_color_ratio_sample((float)ratio, listener ? 1 : 0);
}
/* ms since an HDR frame last reached a display layer, -1 = never this session. Any thread. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrLastFrameAgeMs(JNIEnv *env, jclass clazz) {
return (jint)banner_color_last_frame_age_ms();
return (jint)droiddeck_color_last_frame_age_ms();
}
/* -1 = not decided yet, 0 = closed, 1 = open. Any thread. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrGateState(JNIEnv *env, jclass clazz) {
return (jint)banner_color_gate_state();
return (jint)droiddeck_color_gate_state();
}
/* The session is ending: the "HDR on screen: ..." summary line. Any thread, once. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrSessionEnd(JNIEnv *env, jclass clazz) {
banner_color_session_end();
droiddeck_color_session_end();
}
/* HDR frames really on screen right now (the HUD badge). Any thread. */
JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrOnScreen(JNIEnv *env, jclass clazz) {
return banner_color_hdr_on_screen() ? JNI_TRUE : JNI_FALSE;
return droiddeck_color_hdr_on_screen() ? JNI_TRUE : JNI_FALSE;
}
/* One "color" line in the session log from Java. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLogColor(JNIEnv *env, jclass clazz, jstring message) {
char *s = dup_jstr(env, message);
if (s) banner_log("color", "%s", s);
if (s) droiddeck_log("color", "%s", s);
free(s);
}
@@ -527,7 +536,7 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLogColor(JNIEnv *env
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLog(JNIEnv *env, jclass clazz, jstring area, jstring message) {
char *a = dup_jstr(env, area), *s = dup_jstr(env, message);
if (s) banner_log(a && a[0] ? a : "app", "%s", s);
if (s) droiddeck_log(a && a[0] ? a : "app", "%s", s);
free(a);
free(s);
}
@@ -535,65 +544,65 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeLog(JNIEnv *env, jcl
/* SDR content's level inside an HDR picture, in nits (default 203). */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrSdrWhite(JNIEnv *env, jclass clazz, jfloat nits) {
banner_color_set_sdr_white((float)nits);
droiddeck_color_set_sdr_white((float)nits);
}
/* The drawer's live HDR output switch: on = HDR frames as HDR, off = the same frames tone-mapped to SDR.
* Applied on the compositor thread (logged there, with a redraw). */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrOutput(JNIEnv *env, jclass clazz, jboolean on) {
if (banner_get_display()) banner_host_hdr_output(on ? 1 : 0);
else banner_color_set_output(on ? 1 : 0); /* no compositor thread yet: nothing is drawing either */
if (droiddeck_get_display()) droiddeck_host_hdr_output(on ? 1 : 0);
else droiddeck_color_set_output(on ? 1 : 0); /* no compositor thread yet: nothing is drawing either */
}
JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrOutput(JNIEnv *env, jclass clazz) {
return banner_color_output() ? JNI_TRUE : JNI_FALSE;
return droiddeck_color_output() ? JNI_TRUE : JNI_FALSE;
}
/* Device evidence for the HDR lines: thermal status + headroom, brightness + mode. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrEnvSample(JNIEnv *env, jclass clazz, jint thermal,
jfloat headroom, jint brightness, jint mode) {
banner_color_env_sample((int)thermal, (float)headroom != (float)headroom ? -1.0f : (float)headroom,
droiddeck_color_env_sample((int)thermal, (float)headroom != (float)headroom ? -1.0f : (float)headroom,
(int)brightness, (int)mode);
}
/* Display.getHighestHdrSdrRatio() (Android 16+), <= 0 = not reported. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetHdrHighestRatio(JNIEnv *env, jclass clazz, jfloat ratio) {
banner_color_set_highest_ratio((float)ratio == (float)ratio ? (float)ratio : -1.0f);
droiddeck_color_set_highest_ratio((float)ratio == (float)ratio ? (float)ratio : -1.0f);
}
/* The HDR headroom the screen surface should ask for (HDR10 swapchain frames in the last 1.5 s), 0 = none. */
JNIEXPORT jfloat JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrScreenHeadroom(JNIEnv *env, jclass clazz) {
return (jfloat)banner_color_screen_headroom(NULL, 0);
return (jfloat)droiddeck_color_screen_headroom(NULL, 0);
}
JNIEXPORT jstring JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrScreenHeadroomWhy(JNIEnv *env, jclass clazz) {
char why[200];
banner_color_screen_headroom(why, sizeof(why));
droiddeck_color_screen_headroom(why, sizeof(why));
return (*env)->NewStringUTF(env, why);
}
/* The app's screen-surface request, for the no-headroom lines: > 0 asked, 0 cleared, -1 not possible. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrNoteHeadroomRequest(JNIEnv *env, jclass clazz, jfloat ratio) {
banner_color_note_headroom_request((float)ratio);
droiddeck_color_note_headroom_request((float)ratio);
}
/* 0 none, 1 HDR frames on screen with headroom, 2 HDR frames on screen without headroom for 5 s+. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrState(JNIEnv *env, jclass clazz) {
return (jint)banner_color_hdr_state();
return (jint)droiddeck_color_hdr_state();
}
/* An HDR game's frames were shown tone-mapped to SDR in the last 1.5 s (the drawer's status line). */
JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeHdrToneMappedOnScreen(JNIEnv *env, jclass clazz) {
return banner_color_tonemapped_on_screen() ? JNI_TRUE : JNI_FALSE;
return droiddeck_color_tonemapped_on_screen() ? JNI_TRUE : JNI_FALSE;
}
/* The Look the controls currently match (null = Custom) - only named in the session log. */
@@ -642,7 +651,7 @@ JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetClipboardText(JNIEnv *env, jclass clazz, jbyteArray utf8) {
int len;
char *buf = dup_bytes(env, utf8, &len);
banner_host_clipboard_text(buf ? buf : "", len);
droiddeck_host_clipboard_text(buf ? buf : "", len);
free(buf);
}
@@ -651,7 +660,7 @@ JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeTextInputCommit(JNIEnv *env, jclass clazz, jbyteArray utf8) {
int len;
char *buf = dup_bytes(env, utf8, &len);
if (buf && len) banner_host_text_commit(buf, len);
if (buf && len) droiddeck_host_text_commit(buf, len);
free(buf);
}
@@ -661,12 +670,38 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeTextInputPreedit(JNI
jint cursorBegin, jint cursorEnd) {
int len;
char *buf = dup_bytes(env, utf8, &len);
banner_host_text_preedit(buf ? buf : "", len, cursorBegin, cursorEnd);
droiddeck_host_text_preedit(buf ? buf : "", len, cursorBegin, cursorEnd);
free(buf);
}
/* The IME deleted characters around the caret. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeTextInputDelete(JNIEnv *env, jclass clazz, jint before, jint after) {
banner_host_text_delete(before, after);
droiddeck_host_text_delete(before, after);
}
/* KGSL's power control, off (the GPU held at its top clock) or back on. The property is the
* device's, not this process's: it outlives the fd and the app, so the caller clears it at stop
* and again at every app start. No root; the kernel's thermal limits still apply. */
extern void adrenotools_set_turbo(bool turbo);
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetGpuTurbo(JNIEnv *env, jclass clazz, jboolean on) {
(void)env; (void)clazz;
adrenotools_set_turbo(on == JNI_TRUE);
}
/* Raises one of our own processes or threads to `nice` with a bare setpriority(), never lowering
* it. android.os.Process.setThreadPriority is not used for this: it also moves the thread between
* scheduling groups by priority, and a guest process must stay where Android put the app. Returns
* the nice value it is left at, or 100 when it could not be read. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeRaisePriority(JNIEnv *env, jclass clazz, jint tid, jint nice) {
(void)env; (void)clazz;
errno = 0;
int before = getpriority(PRIO_PROCESS, (id_t)tid);
if (before == -1 && errno != 0) return 100;
if (before > nice) setpriority(PRIO_PROCESS, (id_t)tid, nice);
errno = 0;
int after = getpriority(PRIO_PROCESS, (id_t)tid);
return after == -1 && errno != 0 ? 100 : after;
}
+15 -15
View File
@@ -16,7 +16,7 @@
*
* Guest → Android: when a program sets a selection with a text mime, the compositor asks for it
* once over a pipe on the event loop (non-blocking, 1 MiB cap, 3 s timeout) and hands the text
* to the app (banner_on_clipboard_text → ClipboardManager). Android → guest: the app's text
* to the app (droiddeck_on_clipboard_text → ClipboardManager). Android → guest: the app's text
* becomes the HOST selection; receive requests are answered with a non-blocking writer.
*/
#define _GNU_SOURCE 1
@@ -25,7 +25,7 @@
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include "banner_ext.h"
#include "droiddeck_ext.h"
#include "wlr-data-control-unstable-v1-server-protocol.h"
#define CLIP_MAX_BYTES (1024 * 1024)
@@ -130,7 +130,7 @@ static int on_writer_writable(int fd, uint32_t mask, void *data) {
static int on_writer_timeout(void *data) {
struct writer *w = data;
banner_log("clipboard", "a program never read the clipboard text it asked for; giving up");
droiddeck_log("clipboard", "a program never read the clipboard text it asked for; giving up");
writer_free(w);
return 0;
}
@@ -179,11 +179,11 @@ static void reader_finish(struct reader *r) {
free(g_last_guest_text);
g_last_guest_text = copy;
g_last_guest_len = r->len;
banner_log("clipboard", "guest copied %zu bytes (%s)", r->len, r->mime);
banner_on_clipboard_text(copy, (int)r->len);
droiddeck_log("clipboard", "guest copied %zu bytes (%s)", r->len, r->mime);
droiddeck_on_clipboard_text(copy, (int)r->len);
}
} else {
banner_log("clipboard", "guest copied an empty text; Android clipboard left alone");
droiddeck_log("clipboard", "guest copied an empty text; Android clipboard left alone");
}
reader_free(r);
}
@@ -192,7 +192,7 @@ static int on_reader_readable(int fd, uint32_t mask, void *data) {
struct reader *r = data;
for (;;) {
if (r->len >= CLIP_MAX_BYTES) {
banner_log("clipboard", "guest text exceeds %d bytes; dropped", CLIP_MAX_BYTES);
droiddeck_log("clipboard", "guest text exceeds %d bytes; dropped", CLIP_MAX_BYTES);
reader_free(r);
return 0;
}
@@ -215,7 +215,7 @@ static int on_reader_readable(int fd, uint32_t mask, void *data) {
static int on_reader_timeout(void *data) {
struct reader *r = data;
banner_log("clipboard", "timed out reading the guest's clipboard text (%zu bytes so far)", r->len);
droiddeck_log("clipboard", "timed out reading the guest's clipboard text (%zu bytes so far)", r->len);
reader_free(r);
return 0;
}
@@ -251,7 +251,7 @@ static void offer_receive(struct wl_client *c, struct wl_resource *r, const char
if (!o || o->gen != g_gen) { close(fd); return; } /* stale offer */
if (g_owner == OWNER_HOST) {
if (is_text_mime(mime)) {
banner_log("clipboard", "Android clipboard → guest (%zu bytes) for %s", g_host_len, banner_client_name(c));
droiddeck_log("clipboard", "Android clipboard → guest (%zu bytes) for %s", g_host_len, droiddeck_client_name(c));
writer_start(fd, g_host_text, g_host_len);
} else {
close(fd);
@@ -327,7 +327,7 @@ static void broadcast_selection(void) {
wl_display_flush_clients(g_disp);
}
void banner_clipboard_keyboard_focus(struct wl_client *client) {
void droiddeck_clipboard_keyboard_focus(struct wl_client *client) {
struct device *d;
if (client == g_kb_client) return;
g_kb_client = client;
@@ -345,7 +345,7 @@ static void source_res_destroy(struct wl_resource *r) {
g_src = NULL;
g_owner = OWNER_NONE;
if (g_reader) reader_free(g_reader);
banner_log("clipboard", "%s withdrew its clipboard contents", banner_client_name(wl_resource_get_client(r)));
droiddeck_log("clipboard", "%s withdrew its clipboard contents", droiddeck_client_name(wl_resource_get_client(r)));
broadcast_selection();
}
for (int i = 0; i < s->nmimes; i++) free(s->mimes[i]);
@@ -396,9 +396,9 @@ static void set_selection(struct wl_client *c, struct wl_resource *source_res) {
if (*list) strncat(list, ", ", sizeof(list) - strlen(list) - 1);
strncat(list, s->mimes[i], sizeof(list) - strlen(list) - 1);
}
banner_log("clipboard", "selection set by %s (%s)", banner_client_name(c), *list ? list : "no mime types");
droiddeck_log("clipboard", "selection set by %s (%s)", droiddeck_client_name(c), *list ? list : "no mime types");
} else {
banner_log("clipboard", "%s cleared the clipboard", banner_client_name(c));
droiddeck_log("clipboard", "%s cleared the clipboard", droiddeck_client_name(c));
}
broadcast_selection();
read_client_text();
@@ -415,7 +415,7 @@ static void device_res_destroy(struct wl_resource *r) {
static void device_start_drag(struct wl_client *c, struct wl_resource *r, struct wl_resource *source,
struct wl_resource *origin, struct wl_resource *icon, uint32_t serial) {
banner_log("clipboard", "%s started a drag and drop; not supported, cancelled", banner_client_name(c));
droiddeck_log("clipboard", "%s started a drag and drop; not supported, cancelled", droiddeck_client_name(c));
if (source) {
struct source *s = wl_resource_get_user_data(source);
if (s && s != g_src) source_send_cancelled(s);
@@ -512,7 +512,7 @@ void clipboard_host_text(char *utf8, size_t len) {
if (!len) free(utf8);
g_host_len = len;
g_owner = len ? OWNER_HOST : OWNER_NONE;
banner_log("clipboard", len ? "Android clipboard → guest (%zu bytes)" : "Android clipboard cleared (%zu bytes)", len);
droiddeck_log("clipboard", len ? "Android clipboard → guest (%zu bytes)" : "Android clipboard cleared (%zu bytes)", len);
broadcast_selection();
}
+102 -102
View File
@@ -1,7 +1,7 @@
/*
* wp_color_manager_v1 (wayland-protocols staging color-management-v1, version 1) - the subset Mesa's
* Wayland WSI binds - plus the HDR gate, the per-surface image descriptions and the session log's
* HDR evidence. See banner_color.h for the design and HDR_RECON.md for why it is shaped this way.
* HDR evidence. See droiddeck_color.h for the design and HDR_RECON.md for why it is shaped this way.
*
* Strictness policy. A protocol error disconnects the client, and the client here is a GAME, so
* errors are only raised where the protocol leaves no choice and a conforming client can never hit
@@ -12,8 +12,8 @@
* for the same surface replaces the first, a request on an inert object is ignored.
*/
#define _GNU_SOURCE
#include "banner_color.h"
#include "banner_ext.h"
#include "droiddeck_color.h"
#include "droiddeck_ext.h"
#include "ahb_swapchain.h"
#include "sc_layer.h"
#include "color-management-v1-server-protocol.h"
@@ -30,7 +30,7 @@ extern volatile int g_zero_copy;
#define TAG "color"
/* AHARDWAREBUFFER_FORMAT_* (android/hardware_buffer.h), for the log only. */
const char *banner_ahb_format_name(uint32_t f) {
const char *droiddeck_ahb_format_name(uint32_t f) {
static char other[32];
switch (f) {
case 1: return "RGBA8888 (8-bit)";
@@ -73,9 +73,9 @@ static const char *tf_name(uint32_t tf) {
static const char *dataspace_name(int32_t ds) {
switch (ds) {
case BANNER_ADATASPACE_BT2020_PQ: return "BT2020_PQ";
case BANNER_ADATASPACE_BT2020_HLG: return "BT2020_HLG";
case BANNER_ADATASPACE_UNKNOWN: return "UNKNOWN (sRGB)";
case DROIDDECK_ADATASPACE_BT2020_PQ: return "BT2020_PQ";
case DROIDDECK_ADATASPACE_BT2020_HLG: return "BT2020_HLG";
case DROIDDECK_ADATASPACE_UNKNOWN: return "UNKNOWN (sRGB)";
default: return "other";
}
}
@@ -99,7 +99,7 @@ static _Atomic int g_gate = -1; /* -1 undecided, 0 closed, 1 open */
static char g_gate_why[320]; /* the closed gate's reason (for the summary) */
static _Atomic int g_output_on = 1; /* the drawer's HDR output switch (per session, starts on) */
void banner_color_set_request(int mode, const char *source, int dxvk_hdr, int zero_copy_forced) {
void droiddeck_color_set_request(int mode, const char *source, int dxvk_hdr, int zero_copy_forced) {
pthread_mutex_lock(&g_mu);
g_req.mode = mode < 0 ? 0 : mode > 2 ? 2 : mode;
snprintf(g_req.source, sizeof(g_req.source), "%s", source ? source : "environment");
@@ -109,7 +109,7 @@ void banner_color_set_request(int mode, const char *source, int dxvk_hdr, int ze
atomic_store(&g_output_on, 1); /* the drawer's switch is per session and starts on */
}
void banner_color_set_display(int id, const char *name, const char *formats, int hdr10, float max_lum,
void droiddeck_color_set_display(int id, const char *name, const char *formats, int hdr10, float max_lum,
float max_avg, float min_lum, int ratio_available, float ratio, int api) {
pthread_mutex_lock(&g_mu);
int was_known = g_req.display_known, was_hdr10 = g_req.hdr10, was_id = g_req.display_id;
@@ -127,17 +127,17 @@ void banner_color_set_display(int id, const char *name, const char *formats, int
* session is recorded, and what it means is said out loud. */
if (was_known && atomic_load(&g_gate) >= 0 && (was_hdr10 != (hdr10 ? 1 : 0) || was_id != id)) {
if (atomic_load(&g_gate) == 1 && !hdr10)
banner_log(TAG, "the game is now on \"%s\" (display %d), which reports no HDR10: HDR frames stay tagged "
droiddeck_log(TAG, "the game is now on \"%s\" (display %d), which reports no HDR10: HDR frames stay tagged "
"BT2020_PQ and SurfaceFlinger tone-maps them for this display (the offer to games is fixed "
"for the session)", name ? name : "?", id);
else if (atomic_load(&g_gate) == 0 && hdr10)
banner_log(TAG, "the game is now on \"%s\" (display %d), which reports HDR10 - HDR stays off for this "
droiddeck_log(TAG, "the game is now on \"%s\" (display %d), which reports HDR10 - HDR stays off for this "
"session (the gate is decided when the compositor starts); relaunch to use it", name ? name : "?", id);
}
}
int banner_color_gate_state(void) { return atomic_load(&g_gate); }
int banner_color_hdr_open(void) { return atomic_load(&g_gate) == 1; }
int droiddeck_color_gate_state(void) { return atomic_load(&g_gate); }
int droiddeck_color_hdr_open(void) { return atomic_load(&g_gate) == 1; }
/* ---------------------------------------------------------------- HDR evidence (summary) */
@@ -170,7 +170,7 @@ static struct {
static _Atomic int64_t g_last_frame_ns;
static _Atomic int64_t g_last_tm_ns; /* the last HDR frame shown tone-mapped to SDR */
/* What the device says beside the headroom (the app, non-root APIs; banner_color_env_*). The Fold showed
/* What the device says beside the headroom (the app, non-root APIs; droiddeck_color_env_*). The Fold showed
* three ways to lose HDR headroom with HDR frames on screen - a screen recording, heat under load, and
* (plausibly) the brightness slider at maximum - so every no-headroom line carries this. Under g_mu. */
static struct {
@@ -241,20 +241,20 @@ static _Atomic int g_screen_hr_x1000; /* the screen surface's wanted headr
static _Atomic int64_t g_screen_hr_ns; /* the last HDR10-swapchain frame */
static char g_screen_hr_why[200]; /* under g_mu */
static float peak_of(const struct banner_color *c, float disp_max, const char **src) {
static float peak_of(const struct droiddeck_color *c, float disp_max, const char **src) {
if (c->max_cll > 0.0f) { *src = "max CLL"; return c->max_cll; }
if (c->has_st2086 && c->max_lum > 0.0f) { *src = "mastering max"; return c->max_lum; }
if (disp_max > 0.0f) { *src = "the display's peak"; return disp_max; }
*src = "assumed"; return 1000.0f;
}
float banner_color_desired_headroom(const struct banner_color *c, char *why, size_t n) {
float droiddeck_color_desired_headroom(const struct droiddeck_color *c, char *why, size_t n) {
if (!c || !c->dataspace) { if (why && n) why[0] = 0; return 0.0f; }
pthread_mutex_lock(&g_mu);
const float disp_max = g_req.max_lum, highest = g_req.highest_ratio;
pthread_mutex_unlock(&g_mu);
const char *src;
const float peak = peak_of(c, disp_max, &src), white = banner_color_sdr_white();
const float peak = peak_of(c, disp_max, &src), white = droiddeck_color_sdr_white();
if (highest > 0.0f && highest <= 1.01f) {
if (why && n) snprintf(why, n, "the display reports its highest HDR/SDR ratio as %.2f: no app can get a "
"boost here, so nothing is asked", highest);
@@ -273,24 +273,24 @@ float banner_color_desired_headroom(const struct banner_color *c, char *why, siz
return r;
}
void banner_color_note_headroom_request(float ratio) {
void droiddeck_color_note_headroom_request(float ratio) {
pthread_mutex_lock(&g_mu);
g_env.requested = ratio;
pthread_mutex_unlock(&g_mu);
}
void banner_color_set_highest_ratio(float ratio) {
void droiddeck_color_set_highest_ratio(float ratio) {
pthread_mutex_lock(&g_mu);
const float was = g_req.highest_ratio;
g_req.highest_ratio = ratio > 0.0f ? ratio : -1.0f;
pthread_mutex_unlock(&g_mu);
if (ratio > 0.0f && (was < 0.0f || was != ratio) && atomic_load(&g_gate) == 1)
banner_log(TAG, "the display's highest HDR/SDR ratio is %.2f%s", ratio,
droiddeck_log(TAG, "the display's highest HDR/SDR ratio is %.2f%s", ratio,
ratio <= 1.01f ? " - it reports no HDR boost at all: no app can raise HDR highlights above SDR white here"
: " (the most HDR headroom it can give)");
}
float banner_color_screen_headroom(char *why, size_t n) {
float droiddeck_color_screen_headroom(char *why, size_t n) {
const int64_t t = atomic_load(&g_screen_hr_ns);
if (!t || now_ns() - t > 1500000000LL) { if (why && n) why[0] = 0; return 0.0f; }
if (why && n) {
@@ -301,7 +301,7 @@ float banner_color_screen_headroom(char *why, size_t n) {
return atomic_load(&g_screen_hr_x1000) / 1000.0f;
}
int banner_color_last_frame_age_ms(void) {
int droiddeck_color_last_frame_age_ms(void) {
int64_t t = atomic_load(&g_last_frame_ns);
if (!t) return -1;
int64_t age = (now_ns() - t) / 1000000LL;
@@ -408,34 +408,34 @@ static void log_verdict(int force) {
int changed = strcmp(v, g_hdr.verdict) != 0;
if (changed) snprintf(g_hdr.verdict, sizeof(g_hdr.verdict), "%s", v);
pthread_mutex_unlock(&g_mu);
if (changed || force) banner_log(TAG, "HDR on screen: %s", v);
if (changed || force) droiddeck_log(TAG, "HDR on screen: %s", v);
}
void banner_color_frame_shown(const struct banner_color *c, int path, uint32_t ahb_format) {
void droiddeck_color_frame_shown(const struct droiddeck_color *c, int path, uint32_t ahb_format) {
if (!c || !c->dataspace) return;
int first8 = 0;
pthread_mutex_lock(&g_mu);
switch (path) {
case BANNER_HDR_ZERO_COPY:
case DROIDDECK_HDR_ZERO_COPY:
if (ahb_format == 0x2b) g_hdr.layer_10bit++;
g_hdr.win_zc++;
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "%s", banner_ahb_format_name(ahb_format));
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "%s", droiddeck_ahb_format_name(ahb_format));
break;
case BANNER_HDR_LAYER_COPY:
case DROIDDECK_HDR_LAYER_COPY:
if (!g_hdr.layer_copy8) first8 = 1;
g_hdr.layer_copy8++; g_hdr.win_copy8++;
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "RGBA8888 layer copy");
break;
case BANNER_HDR_COMPOSED:
case DROIDDECK_HDR_COMPOSED:
g_hdr.composed++; g_hdr.win_composed++;
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "composed %s", banner_ahb_format_name(ahb_format));
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "composed %s", droiddeck_ahb_format_name(ahb_format));
break;
case BANNER_HDR_SWAPCHAIN:
case DROIDDECK_HDR_SWAPCHAIN:
g_hdr.swapchain++; g_hdr.win_swapchain++;
snprintf(g_hdr.layer_fmt, sizeof(g_hdr.layer_fmt), "HDR10 swapchain");
atomic_store(&g_screen_hr_ns, now_ns());
break;
default: /* BANNER_HDR_TONEMAPPED: shown, but not as HDR */
default: /* DROIDDECK_HDR_TONEMAPPED: shown, but not as HDR */
g_hdr.tonemapped++; g_hdr.win_tonemapped++;
if (!atomic_load(&g_output_on)) g_hdr.tm_off++;
pthread_mutex_unlock(&g_mu);
@@ -446,7 +446,7 @@ void banner_color_frame_shown(const struct banner_color *c, int path, uint32_t a
g_hdr.win_layer++;
pthread_mutex_unlock(&g_mu);
atomic_store(&g_last_frame_ns, now_ns());
if (path == BANNER_HDR_SWAPCHAIN) {
if (path == DROIDDECK_HDR_SWAPCHAIN) {
/* The screen surface's headroom request (the app applies it): worked out again when the
* description changes, else once a second. */
static uint32_t ident;
@@ -454,7 +454,7 @@ void banner_color_frame_shown(const struct banner_color *c, int path, uint32_t a
const int64_t t = now_ns();
if (c->identity != ident || t - calc_ns > 1000000000LL) {
char why[200];
const float r = banner_color_desired_headroom(c, why, sizeof(why));
const float r = droiddeck_color_desired_headroom(c, why, sizeof(why));
ident = c->identity; calc_ns = t;
pthread_mutex_lock(&g_mu);
snprintf(g_screen_hr_why, sizeof(g_screen_hr_why), "%s", why);
@@ -463,12 +463,12 @@ void banner_color_frame_shown(const struct banner_color *c, int path, uint32_t a
}
}
if (first8)
banner_log(TAG, "HDR frames are reaching the display layer through the compositor's 8-bit layer copy (the game's "
droiddeck_log(TAG, "HDR frames are reaching the display layer through the compositor's 8-bit layer copy (the game's "
"buffer is not a gralloc buffer this frame): colours stay correct (the frame keeps its BT2020_PQ tag), "
"precision drops to 8 bits (banding possible)");
}
void banner_color_frame_copied(const char *who, const char *reason) {
void droiddeck_color_frame_copied(const char *who, const char *reason) {
int first = 0;
pthread_mutex_lock(&g_mu);
g_hdr.copy_frames++;
@@ -479,14 +479,14 @@ void banner_color_frame_copied(const char *who, const char *reason) {
}
pthread_mutex_unlock(&g_mu);
if (first)
banner_log(TAG, "HDR frames of %s go through the compositor's 8-bit SDR copy now, because %s: shown WITHOUT "
droiddeck_log(TAG, "HDR frames of %s go through the compositor's 8-bit SDR copy now, because %s: shown WITHOUT "
"tone mapping (washed out) until that changes", who ? who : "a window", reason ? reason : "?");
}
void banner_color_ratio_sample(float ratio, int listener) {
void droiddeck_color_ratio_sample(float ratio, int listener) {
if (atomic_load(&g_gate) != 1) return;
int64_t t = now_ns();
int age = banner_color_last_frame_age_ms();
int age = droiddeck_color_last_frame_age_ms();
int live = age >= 0 && age < 1500;
int log_it = 0, periodic = 0, nohead_now = 0, head_back = 0;
float was;
@@ -536,28 +536,28 @@ void banner_color_ratio_sample(float ratio, int listener) {
}
pthread_mutex_unlock(&g_mu);
if (nohead_now)
banner_log(TAG, "no HDR headroom for 5 s while HDR frames are on screen (display HDR/SDR ratio %.2f): %s - Android "
droiddeck_log(TAG, "no HDR headroom for 5 s while HDR frames are on screen (display HDR/SDR ratio %.2f): %s - Android "
"drops HDR headroom while the screen is recorded and when the device is hot, and some phones never "
"boost HDR for apps; HDR highlights look no brighter until that ends [%s]", ratio, causes, env);
if (head_back)
banner_log(TAG, "HDR headroom is back: display HDR/SDR ratio %.2f with HDR frames on screen", ratio);
droiddeck_log(TAG, "HDR headroom is back: display HDR/SDR ratio %.2f with HDR frames on screen", ratio);
if (!log_it) return;
char when[64];
if (age < 0) snprintf(when, sizeof(when), "none yet this session");
else snprintf(when, sizeof(when), "%s, last one %d ms ago", live ? "yes" : "no", age);
if (periodic)
banner_log(TAG, "display HDR/SDR ratio %.2f (steady; HDR frames on screen: %s)%s%s%s%s%s", ratio, when,
droiddeck_log(TAG, "display HDR/SDR ratio %.2f (steady; HDR frames on screen: %s)%s%s%s%s%s", ratio, when,
live && ratio <= 1.01f ? " - no HDR headroom: " : "", live && ratio <= 1.01f ? causes : "",
env[0] ? " [" : "", env, env[0] ? "]" : "");
else if (was > 0.0f)
banner_log(TAG, "display HDR/SDR ratio %.2f (was %.2f; HDR frames on screen: %s) [%s]", ratio, was, when,
droiddeck_log(TAG, "display HDR/SDR ratio %.2f (was %.2f; HDR frames on screen: %s) [%s]", ratio, was, when,
listener ? "display listener" : "sampler");
else
banner_log(TAG, "display HDR/SDR ratio %.2f (first reading; HDR frames on screen: %s) [%s]", ratio, when,
droiddeck_log(TAG, "display HDR/SDR ratio %.2f (first reading; HDR frames on screen: %s) [%s]", ratio, when,
listener ? "display listener" : "sampler");
}
void banner_color_stats_tick(void) {
void droiddeck_color_stats_tick(void) {
if (atomic_load(&g_gate) != 1) return;
char line[512];
int any;
@@ -582,13 +582,13 @@ void banner_color_stats_tick(void) {
g_hdr.win_zc = g_hdr.win_composed = g_hdr.win_swapchain = g_hdr.win_tonemapped = 0;
g_hdr.win_ratio_n = 0;
pthread_mutex_unlock(&g_mu);
if (any) banner_log(TAG, "%s", line);
if (any) droiddeck_log(TAG, "%s", line);
log_verdict(0);
}
int banner_color_hdr_state(void) {
int droiddeck_color_hdr_state(void) {
if (atomic_load(&g_gate) != 1) return 0;
int age = banner_color_last_frame_age_ms();
int age = droiddeck_color_last_frame_age_ms();
if (age < 0 || age >= 1500) return 0;
pthread_mutex_lock(&g_mu);
int confirmed = !g_hdr.ratio_n || g_hdr.ratio_last > 1.01f; /* no ratio on this display: the tag is all there is */
@@ -597,26 +597,26 @@ int banner_color_hdr_state(void) {
return confirmed ? 1 : nohead ? 2 : 0;
}
int banner_color_hdr_on_screen(void) { return banner_color_hdr_state() == 1; }
int droiddeck_color_hdr_on_screen(void) { return droiddeck_color_hdr_state() == 1; }
static _Atomic int g_sdr_white_x100 = 20300;
void banner_color_set_sdr_white(float nits) {
void droiddeck_color_set_sdr_white(float nits) {
if (!(nits >= 10.0f && nits <= 2000.0f)) return;
atomic_store(&g_sdr_white_x100, (int)(nits * 100.0f + 0.5f));
banner_log(TAG, "SDR content inside an HDR picture is placed at %.0f nits (BANNER_WAYLAND_HDR_SDR_NITS)", nits);
droiddeck_log(TAG, "SDR content inside an HDR picture is placed at %.0f nits (DROIDDECK_WAYLAND_HDR_SDR_NITS)", nits);
}
float banner_color_sdr_white(void) { return atomic_load(&g_sdr_white_x100) / 100.0f; }
float droiddeck_color_sdr_white(void) { return atomic_load(&g_sdr_white_x100) / 100.0f; }
int banner_color_requested(void) {
int droiddeck_color_requested(void) {
pthread_mutex_lock(&g_mu);
int m = g_req.mode;
pthread_mutex_unlock(&g_mu);
return m != 0;
}
int banner_color_output(void) { return atomic_load(&g_output_on); }
int droiddeck_color_output(void) { return atomic_load(&g_output_on); }
void banner_color_env_sample(int thermal, float headroom, int brightness, int bmode) {
void droiddeck_color_env_sample(int thermal, float headroom, int brightness, int bmode) {
if (atomic_load(&g_gate) != 1) return; /* evidence for the HDR lines only */
char msg[2][200];
int nmsg = 0;
@@ -644,42 +644,42 @@ void banner_color_env_sample(int thermal, float headroom, int brightness, int bm
"brightness changes are logged as they happen)", e);
}
pthread_mutex_unlock(&g_mu);
for (int i = 0; i < nmsg; i++) banner_log(TAG, "%s", msg[i]);
for (int i = 0; i < nmsg; i++) droiddeck_log(TAG, "%s", msg[i]);
}
int banner_color_tonemapped_on_screen(void) {
int droiddeck_color_tonemapped_on_screen(void) {
if (atomic_load(&g_gate) != 1) return 0;
int64_t t = atomic_load(&g_last_tm_ns);
return t && now_ns() - t < 1500000000LL;
}
void banner_color_set_output(int on) {
void droiddeck_color_set_output(int on) {
on = on ? 1 : 0;
if (atomic_load(&g_gate) != 1) {
/* The drawer only shows the switch in sessions whose gate is open; say so if it ever gets here. */
banner_log(TAG, "HDR output switch (%s) ignored: HDR is not open in this session", on ? "on" : "off");
droiddeck_log(TAG, "HDR output switch (%s) ignored: HDR is not open in this session", on ? "on" : "off");
return;
}
if (atomic_exchange(&g_output_on, on) == on) return;
char who[160];
int age = banner_color_last_frame_age_ms(), tm = banner_color_tonemapped_on_screen();
int age = droiddeck_color_last_frame_age_ms(), tm = droiddeck_color_tonemapped_on_screen();
pthread_mutex_lock(&g_mu);
if (!on) g_hdr.output_offs++;
snprintf(who, sizeof(who), "%s", g_hdr.applied_who[0] ? g_hdr.applied_who : "no HDR program yet");
pthread_mutex_unlock(&g_mu);
if (on)
banner_log(TAG, "HDR output switched ON in the drawer: HDR frames go to the display as HDR again from the next "
droiddeck_log(TAG, "HDR output switched ON in the drawer: HDR frames go to the display as HDR again from the next "
"frame (%s; %s)", who, tm ? "they were being tone-mapped to SDR until now" : "none were on screen just now");
else
banner_log(TAG, "HDR output switched OFF in the drawer: HDR frames are tone-mapped to SDR from the next frame "
droiddeck_log(TAG, "HDR output switched OFF in the drawer: HDR frames are tone-mapped to SDR from the next frame "
"(%s; %s). The game is not told - it keeps rendering HDR; its own HDR setting and DXVK_HDR are "
"untouched", who, age >= 0 && age < 1500 ? "HDR frames were on screen" : "no HDR frames on screen just now");
banner_request_redraw(); /* a paused game commits nothing: show the change now */
droiddeck_request_redraw(); /* a paused game commits nothing: show the change now */
}
static _Atomic int g_session_ended;
void banner_color_session_end(void) {
void droiddeck_color_session_end(void) {
if (atomic_exchange(&g_session_ended, 1)) return;
if (atomic_load(&g_gate) < 0) return;
pthread_mutex_lock(&g_mu);
@@ -692,7 +692,7 @@ void banner_color_session_end(void) {
struct cm_desc {
int refs; /* protocol objects + surfaces (pending / current) */
struct banner_color c;
struct droiddeck_color c;
/* Set on the output / preferred descriptions the compositor serves (never on one a game built
* from parameters): get_information is answered rather than refused, with these as the target. */
int informative;
@@ -727,7 +727,7 @@ static void image_description_get_information(struct wl_client *c, struct wl_res
wl_resource_get_version(r), id);
if (!info) { wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(info, NULL, NULL, NULL); /* events only */
const struct banner_color *col = &d->c;
const struct droiddeck_color *col = &d->c;
int32_t xy[8] = { (int32_t)(col->red[0] * 1e6f + 0.5f), (int32_t)(col->red[1] * 1e6f + 0.5f),
(int32_t)(col->green[0] * 1e6f + 0.5f), (int32_t)(col->green[1] * 1e6f + 0.5f),
(int32_t)(col->blue[0] * 1e6f + 0.5f), (int32_t)(col->blue[1] * 1e6f + 0.5f),
@@ -765,12 +765,12 @@ static void image_description_resource_destroy(struct wl_resource *r) {
static void make_output_description(struct wl_client *c, struct wl_resource *parent, uint32_t id, const char *what) {
struct cm_desc *d = calloc(1, sizeof(*d));
if (!d) { wl_client_post_no_memory(c); return; }
struct banner_color *col = &d->c;
struct droiddeck_color *col = &d->c;
col->identity = g_next_identity++;
if (!g_next_identity) g_next_identity = 1;
col->primaries = WP_COLOR_MANAGER_V1_PRIMARIES_BT2020;
col->tf = WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_ST2084_PQ;
col->dataspace = BANNER_ADATASPACE_BT2020_PQ;
col->dataspace = DROIDDECK_ADATASPACE_BT2020_PQ;
col->has_st2086 = 1;
col->red[0] = 0.708f; col->red[1] = 0.292f; col->green[0] = 0.170f; col->green[1] = 0.797f;
col->blue[0] = 0.131f; col->blue[1] = 0.046f; col->white[0] = 0.3127f; col->white[1] = 0.3290f;
@@ -788,8 +788,8 @@ static void make_output_description(struct wl_client *c, struct wl_resource *par
d->refs = 1;
wl_resource_set_implementation(r, &image_description_impl, d, image_description_resource_destroy);
wp_image_description_v1_send_ready(r, col->identity);
banner_log(TAG, "%s asked for %s: answered the display's HDR10 volume (%s), ready and open to get_information",
banner_client_name(c), what, col->text);
droiddeck_log(TAG, "%s asked for %s: answered the display's HDR10 volume (%s), ready and open to get_information",
droiddeck_client_name(c), what, col->text);
}
static void params_create(struct wl_client *client, struct wl_resource *r, uint32_t id) {
@@ -801,15 +801,15 @@ static void params_create(struct wl_client *client, struct wl_resource *r, uint3
}
struct cm_desc *d = calloc(1, sizeof(*d));
if (!d) { wl_client_post_no_memory(client); return; }
struct banner_color *c = &d->c;
struct droiddeck_color *c = &d->c;
c->identity = g_next_identity++;
if (!g_next_identity) g_next_identity = 1;
c->primaries = p->primaries;
c->tf = p->tf;
if (p->primaries == WP_COLOR_MANAGER_V1_PRIMARIES_BT2020 && p->tf == WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_ST2084_PQ)
c->dataspace = BANNER_ADATASPACE_BT2020_PQ;
c->dataspace = DROIDDECK_ADATASPACE_BT2020_PQ;
else if (p->primaries == WP_COLOR_MANAGER_V1_PRIMARIES_BT2020 && p->tf == WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_HLG)
c->dataspace = BANNER_ADATASPACE_BT2020_HLG;
c->dataspace = DROIDDECK_ADATASPACE_BT2020_HLG;
/* HDR metadata, kept only when it makes sense. The PQ defaults stand in for what was not given
* (0.005 - 10000 cd/m², the target volume = the primary one); CTA-861.3 treats 0 as unknown. */
@@ -870,12 +870,12 @@ static void params_create(struct wl_client *client, struct wl_resource *r, uint3
g_hdr.descs++;
pthread_mutex_unlock(&g_mu);
}
banner_log(TAG, "image description #%u from %s: %s -> ready (on a display layer: dataspace %s)", c->identity,
banner_client_name(client), c->text, dataspace_name(c->dataspace));
droiddeck_log(TAG, "image description #%u from %s: %s -> ready (on a display layer: dataspace %s)", c->identity,
droiddeck_client_name(client), c->text, dataspace_name(c->dataspace));
if (dropped[0]) {
size_t l = strlen(dropped);
if (l && dropped[l - 1] == ',') dropped[l - 1] = 0;
banner_log(TAG, "image description #%u: dropped HDR metadata that breaks the protocol's rules:%s "
droiddeck_log(TAG, "image description #%u: dropped HDR metadata that breaks the protocol's rules:%s "
"(Android gets the rest)", c->identity, dropped);
}
wl_resource_destroy(r); /* create is the creator's destructor */
@@ -982,7 +982,7 @@ static struct cm_surf *surf_of(struct wl_resource *surface) {
static void describe_surface(struct wl_resource *surface, char *out, size_t size) {
struct surface *s = surface ? wl_resource_get_user_data(surface) : NULL;
if (s) banner_surface_describe(s, out, size);
if (s) droiddeck_surface_describe(s, out, size);
else snprintf(out, size, "a closed window");
}
@@ -1002,8 +1002,8 @@ static void cm_surface_set_image_description(struct wl_client *c, struct wl_reso
struct cm_surf *cs = wl_resource_get_user_data(r);
struct cm_desc *d = desc_res ? wl_resource_get_user_data(desc_res) : NULL;
if (!cs) {
banner_log(TAG, "%s set an image description on a colour-management object whose surface is gone: ignored",
banner_client_name(c));
droiddeck_log(TAG, "%s set an image description on a colour-management object whose surface is gone: ignored",
droiddeck_client_name(c));
return;
}
if (!d) {
@@ -1045,7 +1045,7 @@ static void cm_surface_resource_destroy(struct wl_resource *r) {
cs->pending_dirty = 1;
}
void banner_color_commit(struct wl_resource *surface) {
void droiddeck_color_commit(struct wl_resource *surface) {
if (atomic_load(&g_gate) != 1) return;
struct cm_surf *cs = surf_of(surface);
if (!cs || !cs->pending_dirty) return;
@@ -1056,7 +1056,7 @@ void banner_color_commit(struct wl_resource *surface) {
char who[160];
describe_surface(surface, who, sizeof(who));
if (cs->current) {
banner_log(TAG, "%s: image description #%u now applies to its frames (%s; perceptual intent)", who,
droiddeck_log(TAG, "%s: image description #%u now applies to its frames (%s; perceptual intent)", who,
cs->current->c.identity, cs->current->c.text);
if (cs->current->c.dataspace) {
pthread_mutex_lock(&g_mu);
@@ -1064,16 +1064,16 @@ void banner_color_commit(struct wl_resource *surface) {
snprintf(g_hdr.applied_who, sizeof(g_hdr.applied_who), "%s", who);
pthread_mutex_unlock(&g_mu);
if (!g_zero_copy)
banner_log(TAG, "%s: zero-copy presentation is OFF, so its HDR frames are composed into the HDR picture "
droiddeck_log(TAG, "%s: zero-copy presentation is OFF, so its HDR frames are composed into the HDR picture "
"(one extra pass per frame) - switch Zero-copy presentation on for the direct path", who);
}
} else if (old) {
banner_log(TAG, "%s: image description #%u removed - its frames are sRGB again", who, old->c.identity);
droiddeck_log(TAG, "%s: image description #%u removed - its frames are sRGB again", who, old->c.identity);
}
desc_unref(old);
}
const struct banner_color *banner_color_of(struct wl_resource *surface) {
const struct droiddeck_color *droiddeck_color_of(struct wl_resource *surface) {
if (atomic_load(&g_gate) != 1) return NULL;
struct cm_surf *cs = surf_of(surface);
return cs && cs->current ? &cs->current->c : NULL;
@@ -1125,14 +1125,14 @@ static void cm_get_surface(struct wl_client *c, struct wl_resource *r, uint32_t
describe_surface(surface, who, sizeof(who));
if (cs->owner) {
/* The protocol says surface_exists; a game would be disconnected for it. The newer object wins. */
banner_log(TAG, "%s: a second colour-management object for the same surface - the newer one takes over "
droiddeck_log(TAG, "%s: a second colour-management object for the same surface - the newer one takes over "
"(protocol error surface_exists not raised)", who);
wl_resource_set_user_data(cs->owner, NULL);
}
cs->owner = o;
wl_resource_set_implementation(o, &cm_surface_impl, cs, cm_surface_resource_destroy);
banner_log(TAG, "%s: colour-management surface created by %s (its Vulkan swapchain asks for a colour space "
"other than sRGB)", who, banner_client_name(c));
droiddeck_log(TAG, "%s: colour-management surface created by %s (its Vulkan swapchain asks for a colour space "
"other than sRGB)", who, droiddeck_client_name(c));
}
static void cm_get_surface_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id, struct wl_resource *surface) {
@@ -1186,16 +1186,16 @@ static void bind_cm(struct wl_client *c, void *data, uint32_t ver, uint32_t id)
/* One line per program: Mesa binds again for every surface-format query. */
if (last_named != c) {
last_named = c;
banner_log(TAG, "%s bound wp_color_manager_v1 version %u (offered: perceptual intent; parametric descriptions "
droiddeck_log(TAG, "%s bound wp_color_manager_v1 version %u (offered: perceptual intent; parametric descriptions "
"with mastering metadata; BT.2020 primaries; ST 2084 PQ) - its Vulkan driver can now list "
"VK_COLOR_SPACE_HDR10_ST2084_EXT", banner_client_name(c), ver > 1 ? 1u : ver);
"VK_COLOR_SPACE_HDR10_ST2084_EXT", droiddeck_client_name(c), ver > 1 ? 1u : ver);
}
}
void banner_color_client_gone(struct wl_client *client) {
void droiddeck_color_client_gone(struct wl_client *client) {
if (atomic_load(&g_gate) != 1 || atomic_load(&g_session_ended)) return;
/* A program that presented HDR has left: say where the session stands now, while it is fresh. */
const char *name = banner_client_name(client);
const char *name = droiddeck_client_name(client);
int mine;
pthread_mutex_lock(&g_mu);
mine = g_hdr.applied_who[0] && name && strstr(g_hdr.applied_who, name) != NULL;
@@ -1205,7 +1205,7 @@ void banner_color_client_gone(struct wl_client *client) {
/* ---------------------------------------------------------------- the gate */
void banner_color_init(struct wl_display *display) {
void droiddeck_color_init(struct wl_display *display) {
char why[320] = "";
int mode, dxvk_hdr, zc_forced, known, hdr10, id, ratio_avail, api;
char name[96], formats[96], source[64];
@@ -1229,14 +1229,14 @@ void banner_color_init(struct wl_display *display) {
/* What asked for HDR, in the words the user knows it by: the editors' setting, or the env override. */
char asked[128];
if (mode == 2) snprintf(asked, sizeof(asked), "BANNER_WAYLAND_HDR=force (%s)", source);
else if (strstr(source, "env")) snprintf(asked, sizeof(asked), "BANNER_WAYLAND_HDR=1 (%s)", source);
if (mode == 2) snprintf(asked, sizeof(asked), "DROIDDECK_WAYLAND_HDR=force (%s)", source);
else if (strstr(source, "env")) snprintf(asked, sizeof(asked), "DROIDDECK_WAYLAND_HDR=1 (%s)", source);
else snprintf(asked, sizeof(asked), "HDR output is on (%s)", source);
int layer_ok = sc_layer_can_tag_hdr();
int ahb_ok = ahb_swapchain_advertised();
char off_why[128];
if (strstr(source, "env")) snprintf(off_why, sizeof(off_why), "BANNER_WAYLAND_HDR=0 in the %s overrides the setting", source);
if (strstr(source, "env")) snprintf(off_why, sizeof(off_why), "DROIDDECK_WAYLAND_HDR=0 in the %s overrides the setting", source);
else snprintf(off_why, sizeof(off_why), "the HDR output setting is off");
if (mode == 0)
snprintf(why, sizeof(why), "HDR output is off (%s)", off_why);
@@ -1255,16 +1255,16 @@ void banner_color_init(struct wl_display *display) {
snprintf(g_gate_why, sizeof(g_gate_why), "%s", why);
atomic_store(&g_gate, 0);
if (mode) {
banner_log(TAG, "HDR gate CLOSED: %s. Nothing is advertised (no wp_color_manager_v1, no 10-bit dma-buf "
droiddeck_log(TAG, "HDR gate CLOSED: %s. Nothing is advertised (no wp_color_manager_v1, no 10-bit dma-buf "
"formats): games see an SDR display, exactly as without the switch", why);
if (dxvk_hdr)
banner_log(TAG, "DXVK_HDR=1 is set: DXGI will still claim an HDR display that no swapchain can get here "
droiddeck_log(TAG, "DXVK_HDR=1 is set: DXGI will still claim an HDR display that no swapchain can get here "
"(games that check fall back to SDR; some show washed-out colours) - remove it on this display");
log_verdict(1);
} else if (dxvk_hdr || (known && hdr10)) {
/* Off, and silent unless it is worth a line: a display that could show HDR10, or a DXVK
* switch that promises games an HDR display they cannot get. */
banner_log(TAG, "HDR output off for this session (%s)%s%s", off_why,
droiddeck_log(TAG, "HDR output off for this session (%s)%s%s", off_why,
(known && hdr10) ? " - this display lists HDR10, so switching HDR output on for this game would "
"offer it to games" : "",
dxvk_hdr ? " - but DXVK_HDR=1 is set, so DXGI claims an HDR display the game cannot get a "
@@ -1276,25 +1276,25 @@ void banner_color_init(struct wl_display *display) {
if (!wl_global_create(display, &wp_color_manager_v1_interface, 1, NULL, bind_cm)) {
snprintf(g_gate_why, sizeof(g_gate_why), "creating the wp_color_manager_v1 global failed");
atomic_store(&g_gate, 0);
banner_log("error", "color: wp_color_manager_v1 global creation failed - HDR gate closed");
droiddeck_log("error", "color: wp_color_manager_v1 global creation failed - HDR gate closed");
log_verdict(1);
return;
}
atomic_store(&g_gate, 1);
char syms[160];
sc_layer_hdr_symbols(syms, sizeof(syms));
banner_log(TAG, "HDR gate %s: %s and %s. Offering games HDR10: wp_color_manager_v1 version 1 (BT.2020 primaries "
droiddeck_log(TAG, "HDR gate %s: %s and %s. Offering games HDR10: wp_color_manager_v1 version 1 (BT.2020 primaries "
"+ ST 2084 PQ, parametric descriptions with mastering metadata) and 10-bit AB30/XB30 dma-buf formats; HDR "
"frames go on the game's own display layer as BT2020_PQ (%s)",
mode == 2 ? "FORCED OPEN (testing)" : "OPEN", asked, disp, syms);
if (mode == 2 && !hdr10)
banner_log(TAG, "BANNER_WAYLAND_HDR=force on a display without HDR10 - testing only: SurfaceFlinger will tone-map "
droiddeck_log(TAG, "DROIDDECK_WAYLAND_HDR=force on a display without HDR10 - testing only: SurfaceFlinger will tone-map "
"the game layer for this panel (expect GPU/CLIENT composition for it), nothing looks HDR");
if (zc_forced)
banner_log(TAG, "zero-copy presentation turned on for this session: the HDR game's own 10-bit frames go straight "
droiddeck_log(TAG, "zero-copy presentation turned on for this session: the HDR game's own 10-bit frames go straight "
"to its display layer (the best path; anything that needs the compositor gets the composed HDR picture)");
if (!dxvk_hdr)
banner_log(TAG, "DXVK_HDR=1 is not in the game's environment: DXVK games will not see an HDR display in DXGI "
droiddeck_log(TAG, "DXVK_HDR=1 is not in the game's environment: DXVK games will not see an HDR display in DXGI "
"(dxgi.enableHDR in a dxvk.conf does the same) - add DXVK_HDR=1 to the container's or shortcut's "
"environment variables");
(void)max_avg; (void)min_lum;
+12 -12
View File
@@ -16,8 +16,8 @@
#include "linux-dmabuf-v1-server-protocol.h"
#include "vk_present.h"
#include "banner_ext.h"
#include "banner_color.h"
#include "droiddeck_ext.h"
#include "droiddeck_color.h"
#include "compositor_internal.h"
/* ------------------------------------------------------------ zwp_linux_dmabuf_v1 */
@@ -112,7 +112,7 @@ static const struct zwp_linux_dmabuf_v1_interface dmabuf_impl = {
/* The advertised format/modifier table, built at the first bind from what the renderer's driver
* can import (vkp_dmabuf_modifiers). INVALID is always offered too (Mesa drops it; other clients
* may use it for the implicit path). Without a renderer the list is LINEAR + INVALID, as before. */
/* The last two rows are HDR10's (banner_color.h): A2B10G10R10 as AB30 (alpha) + XB30 (opaque) - Mesa
/* The last two rows are HDR10's (droiddeck_color.h): A2B10G10R10 as AB30 (alpha) + XB30 (opaque) - Mesa
* lists a VkFormat only when both are advertised, and it is the one 10-bit layout our zero-copy WSI
* can put in a gralloc buffer (AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM). They are advertised ONLY
* while the HDR gate is open, and after the 8-bit rows, so every other session - and every client that
@@ -132,7 +132,7 @@ static void dmabuf_build_formats(void) {
char line[320];
int pos = 0, compressed = 0;
g_dmabuf_fmts_ready = 1;
g_dmabuf_nfmt = banner_color_hdr_open() ? DMABUF_NFMT_MAX : DMABUF_NFMT_SDR;
g_dmabuf_nfmt = droiddeck_color_hdr_open() ? DMABUF_NFMT_MAX : DMABUF_NFMT_SDR;
for (int f = 0; f < g_dmabuf_nfmt; f++) {
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(g_dmabuf_fmts[f].fmt, got, DMABUF_NMOD), k = 0;
@@ -155,10 +155,10 @@ static void dmabuf_build_formats(void) {
vkp_modifier_name(g_dmabuf_fmts[f].mods[i]));
if (pos >= (int)sizeof(line)) pos = (int)sizeof(line) - 1;
}
banner_log("dmabuf", "formats: %s%s", line,
!g_ubwc ? " (BANNER_WAYLAND_UBWC=0: qcom_compressed not advertised)" : "");
droiddeck_log("dmabuf", "formats: %s%s", line,
!g_ubwc ? " (DROIDDECK_WAYLAND_UBWC=0: qcom_compressed not advertised)" : "");
if (g_ubwc && !compressed)
banner_log("dmabuf", "the compositor's driver (%s) reports no importable qcom_compressed layout: "
droiddeck_log("dmabuf", "the compositor's driver (%s) reports no importable qcom_compressed layout: "
"game swapchains stay linear", vkp_gpu_name());
if (g_dmabuf_nfmt > DMABUF_NFMT_SDR) {
/* The rows above always carry LINEAR; say what the compositor's own driver can really import
@@ -166,7 +166,7 @@ static void dmabuf_build_formats(void) {
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(DRM_XBGR2101010, got, DMABUF_NMOD), ubwc10 = 0;
for (int i = 0; i < n; i++) if (got[i] == VKP_MOD_QCOM_COMPRESSED) ubwc10 = 1;
banner_log("color", "10-bit dma-buf formats AB30/XB30 advertised for HDR10; the compositor's driver (%s) "
droiddeck_log("color", "10-bit dma-buf formats AB30/XB30 advertised for HDR10; the compositor's driver (%s) "
"imports XB30 %s", vkp_gpu_name(),
n == 0 ? "with no layout it reports (copy path unlikely; display layer only)"
: ubwc10 ? "linear and UBWC" : "linear only (UBWC 10-bit frames: display layer only)");
@@ -237,7 +237,7 @@ static void dmabuf_build_feedback(void) {
}
if (!n) return;
int fd = (int)syscall(__NR_memfd_create, "banner-dmabuf-formats",
int fd = (int)syscall(__NR_memfd_create, "droiddeck-dmabuf-formats",
MFD_CLOEXEC | MFD_ALLOW_SEALING);
if (fd < 0) { WLOGE("dmabuf feedback: memfd_create failed (%s)", strerror(errno)); return; }
size_t size = (size_t)n * sizeof(entries[0]);
@@ -251,14 +251,14 @@ static void dmabuf_build_feedback(void) {
g_fmt_table_fd = fd;
g_fmt_table_size = size;
g_fmt_table_n = (uint16_t)n;
banner_log("dmabuf", "feedback ready: %d format/modifier pairs, main device %u:%u",
droiddeck_log("dmabuf", "feedback ready: %d format/modifier pairs, main device %u:%u",
n, (unsigned)major(g_main_device), (unsigned)minor(g_main_device));
/* Vulkan games never need the node. Mesa's EGL did until Wayland layer versionCode 9: without
* one it fell back to a software path that draws nothing here (black window, sound plays). */
if (!g_main_device)
banner_log("dmabuf", "%s: OpenGL games need Wayland layer versionCode 9 or newer, "
droiddeck_log("dmabuf", "%s: OpenGL games need Wayland layer versionCode 9 or newer, "
"which runs OpenGL on the GPU without a DRM node; older layers show a black window",
g_no_render_node ? "no DRM device named (forced by BANNER_WAYLAND_NO_RENDER_NODE=1)"
g_no_render_node ? "no DRM device named (forced by DROIDDECK_WAYLAND_NO_RENDER_NODE=1)"
: "this device gives apps no display (DRM) device (/dev/dri)");
}
@@ -5,7 +5,7 @@
* Focus model. winewayland enables its text input as soon as our `enter` names a surface and
* routes every IME update to that surface's window - inside that window's process (the update
* list is per process). Keyboard focus in this compositor sits on the desktop surface (the
* desktop owner's process), so text input can't follow it; it follows banner_ime_target():
* desktop owner's process), so text input can't follow it; it follows droiddeck_ime_target():
* the program window last clicked, else the topmost program window. Clicking into notepad
* moves the text-input focus to notepad's process, which is where the edit control lives.
*
@@ -13,7 +13,7 @@
* them (enable resets the state as the protocol says). We answer with `done(serial)` only when
* we sent events (preedit/commit strings), never for every commit.
*
* Host side. banner_on_text_input(enabled, program, cursor rect in scene pixels) tells the app
* Host side. droiddeck_on_text_input(enabled, program, cursor rect in scene pixels) tells the app
* when a program starts/stops accepting IME text or moves its caret (Wine reports the rect only
* when an edit control positions its IME composition window, via ImmSetCompositionWindow).
* Typed text arrives through text_input_host_*: preedit_string / commit_string + done.
@@ -23,7 +23,7 @@
#define _GNU_SOURCE 1
#include <stdlib.h>
#include <string.h>
#include "banner_ext.h"
#include "droiddeck_ext.h"
#include "text-input-unstable-v3-server-protocol.h"
#ifndef KEY_BACKSPACE
@@ -58,7 +58,7 @@ static struct wl_resource *g_target; /* surface text input is focused
static int g_told_enabled, g_told_rect[4];
static struct text_input *g_told_ti;
static const char *ti_program(struct text_input *ti) { return banner_client_name(ti->client); }
static const char *ti_program(struct text_input *ti) { return droiddeck_client_name(ti->client); }
/* The enabled text input focused on the current target, if any. */
static struct text_input *active_input(void) {
@@ -74,22 +74,22 @@ static void tell_app(void) {
int enabled = ti != NULL, rect[4] = {0, 0, 0, 0};
if (ti) {
int ox = 0, oy = 0;
banner_surface_scene_origin(ti->entered, &ox, &oy);
droiddeck_surface_scene_origin(ti->entered, &ox, &oy);
rect[0] = ti->rect[0] + ox; rect[1] = ti->rect[1] + oy;
rect[2] = ti->rect[2]; rect[3] = ti->rect[3];
}
if (enabled == g_told_enabled && ti == g_told_ti && !memcmp(rect, g_told_rect, sizeof(rect))) return;
if (enabled && (!g_told_enabled || ti != g_told_ti))
banner_log("text-input", "text input enabled by %s (cursor rect %d,%d %dx%d)", ti_program(ti),
droiddeck_log("text-input", "text input enabled by %s (cursor rect %d,%d %dx%d)", ti_program(ti),
rect[0], rect[1], rect[2], rect[3]);
else if (enabled)
banner_log("text-input", "cursor rect from %s: %d,%d %dx%d", ti_program(ti), rect[0], rect[1], rect[2], rect[3]);
droiddeck_log("text-input", "cursor rect from %s: %d,%d %dx%d", ti_program(ti), rect[0], rect[1], rect[2], rect[3]);
else
banner_log("text-input", "text input disabled%s%s", g_told_ti ? " by " : "", g_told_ti ? ti_program(g_told_ti) : "");
droiddeck_log("text-input", "text input disabled%s%s", g_told_ti ? " by " : "", g_told_ti ? ti_program(g_told_ti) : "");
g_told_enabled = enabled;
g_told_ti = ti;
memcpy(g_told_rect, rect, sizeof(rect));
banner_on_text_input(enabled, enabled ? ti_program(ti) : "", rect[0], rect[1], rect[2], rect[3]);
droiddeck_on_text_input(enabled, enabled ? ti_program(ti) : "", rect[0], rect[1], rect[2], rect[3]);
}
/* ------------------------------------------------------------------ focus */
@@ -102,8 +102,8 @@ static void send_leave(struct text_input *ti) {
ti->has_preedit = 0;
}
void banner_text_input_refocus(void) {
struct wl_resource *t = banner_ime_target();
void droiddeck_text_input_refocus(void) {
struct wl_resource *t = droiddeck_ime_target();
struct text_input *ti;
if (t == g_target) return;
wl_list_for_each(ti, &g_inputs, link)
@@ -121,7 +121,7 @@ void banner_text_input_refocus(void) {
wl_display_flush_clients(g_disp);
}
void banner_text_input_surface_gone(struct wl_resource *surface) {
void droiddeck_text_input_surface_gone(struct wl_resource *surface) {
struct text_input *ti;
wl_list_for_each(ti, &g_inputs, link)
if (ti->entered == surface) { ti->entered = NULL; ti->enabled = 0; ti->has_preedit = 0; }
@@ -136,7 +136,7 @@ static void ti_res_destroy(struct wl_resource *r) {
if (!ti) return;
wl_list_remove(&ti->link);
if (g_told_ti == ti) { g_told_ti = NULL; g_told_enabled = 0; memset(g_told_rect, 0, sizeof(g_told_rect));
banner_on_text_input(0, "", 0, 0, 0, 0); }
droiddeck_on_text_input(0, "", 0, 0, 0, 0); }
free(ti);
}
@@ -235,13 +235,13 @@ static int32_t utf8_offset(const char *s, size_t len, int chars) {
void text_input_host_commit(const char *utf8, size_t len) {
struct text_input *ti = active_input();
if (!ti) {
banner_log("text-input", "typed text (%zu chars) dropped: no program accepts text input", utf8_chars(utf8, len));
droiddeck_log("text-input", "typed text (%zu chars) dropped: no program accepts text input", utf8_chars(utf8, len));
return;
}
if (ti->has_preedit) { zwp_text_input_v3_send_preedit_string(ti->res, "", 0, 0); ti->has_preedit = 0; }
zwp_text_input_v3_send_commit_string(ti->res, utf8);
zwp_text_input_v3_send_done(ti->res, ti->serial);
banner_log("text-input", "committed %zu chars to %s", utf8_chars(utf8, len), ti_program(ti));
droiddeck_log("text-input", "committed %zu chars to %s", utf8_chars(utf8, len), ti_program(ti));
}
void text_input_host_preedit(const char *utf8, size_t len, int cursor_begin, int cursor_end) {
@@ -264,9 +264,9 @@ void text_input_host_delete(int before, int after) {
zwp_text_input_v3_send_done(ti->res, ti->serial);
ti->has_preedit = 0;
}
for (int i = 0; i < before; i++) { banner_inject_key(KEY_BACKSPACE, 1); banner_inject_key(KEY_BACKSPACE, 0); }
for (int i = 0; i < after; i++) { banner_inject_key(KEY_DELETE, 1); banner_inject_key(KEY_DELETE, 0); }
banner_log("text-input", "deleted %d before / %d after the caret (as key presses)", before, after);
for (int i = 0; i < before; i++) { droiddeck_inject_key(KEY_BACKSPACE, 1); droiddeck_inject_key(KEY_BACKSPACE, 0); }
for (int i = 0; i < after; i++) { droiddeck_inject_key(KEY_DELETE, 1); droiddeck_inject_key(KEY_DELETE, 0); }
droiddeck_log("text-input", "deleted %d before / %d after the caret (as key presses)", before, after);
}
void text_input_init(struct wl_display *display) {
@@ -4,7 +4,7 @@
* missing. We send no icon_size (any size is fine) and `done` at bind, as the protocol asks.
*/
#include <stdlib.h>
#include "banner_ext.h"
#include "droiddeck_ext.h"
#include "xdg-toplevel-icon-v1-server-protocol.h"
static void icon_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
@@ -1,12 +1,25 @@
package com.droiddeck.launcher
import android.app.Application
import com.droiddeck.launcher.runtime.BwrapSpawner
import com.droiddeck.launcher.session.CrashHandler
import com.droiddeck.launcher.session.GpuClockPin
/** Process-wide setup: the crash handler, so a session's folder is finished even when we die. */
/**
* Process-wide setup: the crash handler, so a session's folder is finished even when we die, and
* the GPU clock pin cleared in case a killed process left it set, and the socket Flatpak's
* sandboxes are started through (BwrapSpawner).
*/
class App : Application() {
override fun onCreate() {
super.onCreate()
CrashHandler.install(this)
// Before anything else touches the session prefs, so the first session already runs in Deck mode.
com.droiddeck.launcher.session.SessionPrefs.settleDeckModeDefault(this)
com.droiddeck.launcher.session.SessionPrefs.settleGpuDriverMode(this)
com.droiddeck.launcher.update.AppUpdates.init(this)
GpuClockPin.clearLeftover(this)
BwrapSpawner.start(this)
com.droiddeck.launcher.frontend.GameFileSync.start(this)
}
}
@@ -6,6 +6,7 @@ import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.ComponentsManager
import com.droiddeck.launcher.session.ProtonDefault
/**
* The Components page's state and work: the Protons and their DXVK/VKD3D sets, the Nightlies
@@ -16,10 +17,11 @@ internal class ComponentsMenu(private val activity: android.app.Activity, privat
var compCatalog by mutableStateOf<List<ComponentsManager.CatalogItem>>(emptyList())
var compCatalogAt by mutableStateOf(0L)
var compProton by mutableStateOf<String?>(null)
var compComp by mutableStateOf("dxvk")
var compComp by mutableStateOf(com.droiddeck.launcher.ui.GPU_TAB)
var compChecking by mutableStateOf(false)
var compBusy by mutableStateOf<String?>(null)
var compDownloads by mutableStateOf<Map<String, Int>>(emptyMap())
private var shownDefault: String? = null
/** Reads the Protons (and on first open saves their originals) off the UI thread; the Nightlies list comes from its cache. */
fun refreshComponents(snapshotFirst: Boolean = false) {
@@ -28,14 +30,35 @@ internal class ComponentsMenu(private val activity: android.app.Activity, privat
runCatching { ComponentsManager.applyQueued(activity) }
val snap = runCatching { ComponentsManager.snapshot(activity) }.onFailure { Log.w(TAG, "components", it) }.getOrNull()
val cat = runCatching { ComponentsManager.catalog(activity, false) }.getOrNull()
val chosen = snap?.let { s -> runCatching { ProtonDefault.selectedId(activity, s.protons.map { it.proton }) }.getOrNull() }
ui.post {
compSnapshot = snap ?: ComponentsManager.Snapshot(emptyList(), emptyList())
if (cat != null && cat.fetchedAt > 0) { compCatalog = cat.items; compCatalogAt = cat.fetchedAt }
if (compProton == null || snap?.protons?.none { it.proton.id == compProton } == true) compProton = snap?.protons?.firstOrNull()?.proton?.id
if (chosen != null && chosen != shownDefault) {
shownDefault = chosen
compProton = chosen
} else if (compProton == null || snap?.protons?.none { it.proton.id == compProton } == true) {
compProton = chosen ?: snap?.protons?.firstOrNull()?.proton?.id
}
}
}, "components").start()
}
fun chooseProton(id: String) {
val proton = compSnapshot?.protons?.firstOrNull { it.proton.id == id }?.proton ?: return
compProton = id
Thread({
val message = runCatching {
when (ProtonDefault.request(activity, proton)) {
ProtonDefault.Outcome.LIVE -> activity.getString(R.string.comp_default_live, proton.name)
ProtonDefault.Outcome.NEXT_START -> activity.getString(R.string.comp_default_next, proton.name)
ProtonDefault.Outcome.NOT_RUNNABLE -> activity.getString(R.string.comp_default_not_runnable, proton.name)
}
}.getOrElse { e -> activity.getString(R.string.comp_default_failed, e.message ?: e.javaClass.simpleName) }
ui.post { android.widget.Toast.makeText(activity, message, android.widget.Toast.LENGTH_LONG).show() }
}, "components-default").start()
}
fun componentAction(label: String, work: () -> String) {
if (compBusy != null) return
compBusy = label
@@ -7,6 +7,7 @@ import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.runtime.DeckyManager
import com.droiddeck.launcher.session.SessionState
import java.io.File
/**
* Decky Loader's state in the launcher: what is installed, the releases on offer and an install
@@ -51,4 +52,21 @@ internal class DeckyMenu(private val activity: android.app.Activity, private val
}
}, "install-decky").start()
}
fun importPluginZip(archive: File) {
if (deckyStage != null || SessionState.running || deckyInstalled == null) return
deckyStage = "Starting plugin import…"; deckyPercent = -1
Thread({
val problem = runCatching {
DeckyManager.installPluginZip(activity, archive) { label, value ->
ui.post { deckyStage = label; deckyPercent = value }
}
}.getOrElse { error -> "Plugin import failed: ${error.message ?: error.javaClass.simpleName}" }
ui.post {
deckyStage = null; deckyPercent = -1
val message = problem ?: "Plugin installed. Restart Steam to load it."
android.widget.Toast.makeText(activity, message, android.widget.Toast.LENGTH_LONG).show()
}
}, "import-decky-plugin").start()
}
}
@@ -10,6 +10,10 @@ import android.util.Log
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.runtime.mutableIntStateOf
import com.droiddeck.launcher.gpu.DriverBundle
import com.droiddeck.launcher.gpu.DriverPairs
import com.droiddeck.launcher.gpu.GpuInfo
import com.droiddeck.launcher.gpu.LinuxVulkanDriver
import com.droiddeck.launcher.gpu.LinuxVulkanDriverManager
import com.droiddeck.launcher.gpu.TurnipDriver
@@ -17,11 +21,16 @@ import com.droiddeck.launcher.gpu.TurnipReleases
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.ui.DriverRow
import com.droiddeck.launcher.ui.GpuDriversState
import com.droiddeck.launcher.ui.PairRow
import com.droiddeck.launcher.wayland.CompositorHost
/**
* The Linux and Android driver menus: the drivers each can pick from, the release downloads the
* last check found, and what each mode is set to. The launcher screen keeps one and hands its
* rows to the mode settings dialog.
* The GPU drivers: what this GPU is, the matched driver pairs the release repos offer for it, and
* - in Auto, the default - keeping the recommended pair installed and set. Under Advanced, the
* Linux (runtime) and Android (display) lists as before, each picked on its own - except a
* bundle's two halves (DriverBundle), which are always picked, and deleted, together. The launcher
* screen keeps one and hands it to the Components page's GPU drivers tab.
*/
internal class DriverMenus(private val activity: Activity, private val ui: Handler) {
var linuxRows by mutableStateOf<List<DriverRow>>(emptyList())
@@ -33,17 +42,42 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
var canRestoreBundled by mutableStateOf(false)
/** Asset name -> download percent, while it downloads. */
private val releaseProgress = HashMap<String, Int>()
var linuxSteam by mutableStateOf("")
var linuxDesktop by mutableStateOf("")
var linuxSelected by mutableStateOf("")
val gpu: GpuInfo = GpuInfo.detect()
// Read in refreshDrivers/ensureAuto: the activity has no context yet while its fields are made.
var mode by mutableStateOf(SessionPrefs.GPU_DRIVERS_AUTO)
var pairRows by mutableStateOf<List<PairRow>>(emptyList())
/** The pair being installed, and how far along. */
var pairBusy by mutableStateOf<String?>(null)
var pairPercent by mutableIntStateOf(-1)
/** What Auto last did or found, for the line under the pair in use. */
var autoStatus by mutableStateOf("")
/** The bundle both drivers are set to, as "DD-Turnip 0.1.0", or null when they are not one. */
var activeBundle by mutableStateOf<String?>(null)
private var autoCheckedThisProcess = false
fun state() = GpuDriversState(
gpuName = gpu.name, gpuFamily = gpu.family.label, soc = gpu.soc, supportText = gpu.supportText,
supported = gpu.support == GpuInfo.Support.TESTED, unsupported = gpu.support == GpuInfo.Support.UNSUPPORTED,
auto = mode == SessionPrefs.GPU_DRIVERS_AUTO, pairs = pairRows, busy = pairBusy, percent = pairPercent,
autoStatus = autoStatus, releaseStatus = releaseStatus, checking = releaseChecking,
linuxRows = linuxRows, linuxSelected = linuxSelected, androidRows = androidRows, androidSelected = androidSelected,
linuxDownloads = linuxDownloads, androidDownloads = androidDownloads, canRestoreBundled = canRestoreBundled,
activeBundle = activeBundle,
)
var androidRows by mutableStateOf<List<DriverRow>>(emptyList())
var androidSelected by mutableStateOf("")
fun refreshDrivers() {
val lm = LinuxVulkanDriverManager(activity)
fun origin(id: String) = if (TurnipReleases.isDownloaded(activity, id)) DriverRow.DOWNLOADED else DriverRow.IMPORTED
val bundles = DriverBundle.all(activity)
fun bundleRow(id: String, linux: Boolean) = bundles.firstOrNull { (if (linux) it.linuxId else it.androidId) == id }?.let {
DriverRow(id, it.label, "Android + Linux: sets the ${if (linux) "display" else "runtime"} driver with it", true, DriverRow.BUNDLE)
}
linuxRows = LinuxVulkanDriver.optionValues(activity).map { id ->
if (id.isEmpty()) DriverRow("", "Runtime default", "the Turnip built into the runtime", false)
else DriverRow(
else bundleRow(id, linux = true) ?: DriverRow(
id, lm.getDriverName(id),
listOfNotNull(
lm.getDriverVersion(id).takeIf { it.isNotEmpty() },
@@ -52,8 +86,8 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
true, origin(id),
)
}
linuxSteam = SessionPrefs.linuxDriver(activity, SessionService.MODE_STEAM)
linuxDesktop = SessionPrefs.linuxDriver(activity, SessionService.MODE_DESKTOP)
linuxSelected = SessionPrefs.linuxDriver(activity)
mode = SessionPrefs.gpuDriverMode(activity)
val td = TurnipDriver(activity)
val auto = td.autoId()
androidRows = buildList {
@@ -63,23 +97,211 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
false,
))
for (id in td.visibleBundled()) add(DriverRow(id, td.displayName(id), td.driverVersion(id), true, DriverRow.BUNDLED))
for (id in td.enumerateImported()) add(DriverRow(id, td.displayName(id), td.driverVersion(id), true, origin(id)))
for (id in td.enumerateImported()) add(bundleRow(id, linux = false) ?: DriverRow(id, td.displayName(id), td.driverVersion(id), true, origin(id)))
}
canRestoreBundled = td.hiddenBundled().isNotEmpty()
androidSelected = SessionPrefs.androidDriver(activity)
activeBundle = DriverBundle.active(activity)?.label
refreshReleaseRows()
refreshPairs()
}
/** One line for the settings row that opens this: "Auto · WinNative · Balanced". */
fun summary(): String {
val active = pairRows.firstOrNull { it.active }?.name ?: activeBundle
return (if (mode == SessionPrefs.GPU_DRIVERS_AUTO) "Auto" else "Manual") + (active?.let { " · $it" } ?: "")
}
/** The pairs the last check found, with what is installed and in use; this GPU's first. */
fun refreshPairs() {
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val recommended = DriverPairs.recommendedKey(gpu, pairs)
pairRows = pairs.map { p ->
val bundle = p.bundle?.let { installedBundle(it) }
val displayId = if (p.bundle != null) bundle?.androidId else p.display?.let { TurnipReleases.installedId(activity, it, td::isInstalled) }
val linuxId = if (p.bundle != null) bundle?.linuxId else p.linux?.let { TurnipReleases.installedId(activity, it, lm::isInstalled) }
val mb = p.assets.sumOf { it.size } / 1_048_576.0
PairRow(
key = p.key, name = p.name, version = p.version,
detail = if (!p.complete) "Only one half is published right now" else "%.0f MB for both".format(mb),
recommended = p.key == recommended, suits = p.suits(gpu), complete = p.complete,
installed = displayId != null && linuxId != null,
active = displayId != null && linuxId != null &&
SessionPrefs.androidDriver(activity) == displayId && SessionPrefs.linuxDriver(activity) == linuxId,
)
}.sortedByDescending { it.recommended }
}
fun setMode(auto: Boolean) {
mode = if (auto) SessionPrefs.GPU_DRIVERS_AUTO else SessionPrefs.GPU_DRIVERS_MANUAL
SessionPrefs.setGpuDriverMode(activity, mode)
autoStatus = ""
if (auto) ensureAuto(force = false)
}
/**
* Auto: make the recommended pair for this GPU the one installed and set. Looks online when
* [force]d (refresh), or when the last check is a day old - Banners-Turnip rebuilds hourly, and
* a new pair a day is plenty - otherwise works from the last check. Once per app start on its
* own; the pair it replaces is removed, anything the user imported or picked is left alone.
*/
fun ensureAuto(force: Boolean) {
mode = SessionPrefs.gpuDriverMode(activity)
if (mode != SessionPrefs.GPU_DRIVERS_AUTO || pairBusy != null || releaseChecking) return
if (!force && autoCheckedThisProcess) return
autoCheckedThisProcess = true
if (DriverPairs.recommendedKey(gpu, emptyList()) == null) {
autoStatus = "No drivers to set: ${gpu.supportText.lowercase()}"
return
}
releaseChecking = true
autoStatus = "Checking for the latest drivers…"
Thread({
val cached = TurnipReleases.cached(activity)
val stale = cached == null || System.currentTimeMillis() - cached.checkedAt > 24 * 3_600_000L ||
cached.assets.none { it.pair.isNotEmpty() }
val problem = if (force || stale) runCatching { TurnipReleases.refresh(activity) }.exceptionOrNull()?.message else null
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val key = DriverPairs.recommendedKey(gpu, pairs)
val pair = pairs.firstOrNull { it.key == key }
val row = pairRows.firstOrNull { it.key == key }
when {
row?.active == true -> autoStatus = "Up to date" + (problem?.let { " (couldn't check: $it)" } ?: "")
pair == null || !pair.complete ->
autoStatus = problem?.let { "Couldn't check: $it" } ?: "The recommended drivers aren't published right now"
else -> installPair(pair, auto = true)
}
}
}, "gpu-driver-auto").start()
}
/** Manual: install (if need be) and set both halves of a pair. */
fun selectPair(key: String) {
if (pairBusy != null) return
val pair = DriverPairs.from(TurnipReleases.cached(activity)).firstOrNull { it.key == key && it.complete } ?: return
installPair(pair, auto = false)
}
/**
* Download what is missing of [pair], then set both halves - only once both are in, so a
* failed download never leaves a half-changed pair. Auto's own downloads are recorded, and the
* ones the new pair replaces are removed.
*/
private fun installPair(pair: DriverPairs.DriverPair, auto: Boolean) {
if (!pair.complete) return
pairBusy = pair.key
pairPercent = 0
if (auto) autoStatus = "Downloading ${pair.name} ${pair.version}…"
Thread({
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
var downloaded = false
val result = runCatching {
val zips = pair.assets
val ids = zips.mapIndexed { i, asset ->
installedIdOf(asset)
?: installAsset(asset) { pct -> ui.post { pairPercent = (i * 100 + pct) / zips.size } }.also { downloaded = true }
}
if (pair.bundle != null) DriverBundle.get(activity, ids[0])!!.let { listOf(it.androidId, it.linuxId) } else ids
}
ui.post {
pairBusy = null
pairPercent = -1
result.onSuccess { (displayId, linuxId) ->
val displayChanged = SessionPrefs.androidDriver(activity) != displayId
SessionPrefs.setAndroidDriver(activity, displayId)
SessionPrefs.setLinuxDriver(activity, linuxId)
val restart = if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
if (auto) {
val previous = SessionPrefs.gpuAutoInstalled(activity)
for (id in previous - setOf(displayId, linuxId)) {
val bundle = DriverBundle.containing(activity, id, lm.isInstalled(id))
when {
bundle != null -> { DriverBundle.remove(activity, bundle); TurnipReleases.forget(activity, bundle.id) }
lm.isInstalled(id) -> lm.removeDriver(id)
else -> td.remove(id)
}
TurnipReleases.forget(activity, id)
}
SessionPrefs.setGpuAutoInstalled(activity, setOf(displayId, linuxId))
autoStatus = (if (downloaded) "Updated to" else "Switched to") + " ${pair.name} ${pair.version}.$restart"
} else {
android.widget.Toast.makeText(activity, "Using ${pair.name} ${pair.version}.$restart", android.widget.Toast.LENGTH_LONG).show()
}
}.onFailure { e ->
Log.w(TAG, "driver pair ${pair.key}", e)
val why = if (e is IllegalArgumentException) e.message else "Download failed: ${e.message}"
if (auto) autoStatus = why ?: "Download failed"
else android.widget.Toast.makeText(activity, why, android.widget.Toast.LENGTH_LONG).show()
}
refreshDrivers()
}
}, "gpu-driver-pair").start()
}
/** The bundle a release bundle was downloaded as, while both its halves are installed. */
private fun installedBundle(asset: TurnipReleases.Asset): DriverBundle.Bundle? =
TurnipReleases.installedId(activity, asset) { DriverBundle.get(activity, it) != null }?.let { DriverBundle.get(activity, it) }
/** The id a release asset was installed as (a bundle's id for a bundle), or null when it is not installed. */
private fun installedIdOf(asset: TurnipReleases.Asset): String? = when {
asset.bundle -> installedBundle(asset)?.id
asset.linux -> TurnipReleases.installedId(activity, asset, LinuxVulkanDriverManager(activity)::isInstalled)
else -> TurnipReleases.installedId(activity, asset, TurnipDriver(activity)::isInstalled)
}
/**
* One release asset, downloaded, checked and installed through the importer; returns its id,
* a bundle's id for a bundle.
*/
private fun installAsset(asset: TurnipReleases.Asset, progress: (Int) -> Unit): String {
var file: File? = null
try {
file = TurnipReleases.download(activity, asset, progress)
val uri = Uri.fromFile(file)
val id = when {
asset.bundle -> DriverBundle.install(activity, uri).id
asset.linux -> LinuxVulkanDriverManager(activity).installDriver(uri, asset.name)
else -> TurnipDriver(activity).installFromZip(uri, asset.name)
}
TurnipReleases.recordDownload(activity, asset, id)
return id
} finally {
file?.let { com.droiddeck.launcher.core.FileUtils.delete(it) }
}
}
/**
* Import off the main thread - a driver zip is a few MB and the glibc check reads the whole
* library - then say what happened. A refusal's message is the user-facing reason.
* library - then say what happened. A refusal's message is the user-facing reason. A bundle,
* from any import, installs both halves and is set as both drivers at once. [linux] null (the
* tab's own Import .zip) takes a single driver to whichever list its libc belongs in.
*/
fun importDriver(uri: Uri, linux: Boolean) {
fun importDriver(uri: Uri, linux: Boolean?) {
val name = activity.displayNameOf(uri)
Thread({
var bundle: DriverBundle.Bundle? = null
val problem = try {
if (linux) LinuxVulkanDriverManager(activity).installDriver(uri, name)
else TurnipDriver(activity).installFromZip(uri, name)
when {
DriverBundle.isBundle(activity, uri) -> bundle = DriverBundle.install(activity, uri)
linux == true -> LinuxVulkanDriverManager(activity).installDriver(uri, name)
linux == false -> TurnipDriver(activity).installFromZip(uri, name)
else -> try {
TurnipDriver(activity).installFromZip(uri, name)
} catch (display: IllegalArgumentException) {
try {
LinuxVulkanDriverManager(activity).installDriver(uri, name)
} catch (runtime: IllegalArgumentException) {
throw IllegalArgumentException("Not a driver zip: neither an AdrenoTools driver, a -Linux Turnip nor an Android + Linux bundle")
}
}
}
null
} catch (e: IllegalArgumentException) {
e.message
@@ -88,26 +310,57 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
"Import failed: ${e.message}"
}
ui.post {
val done = bundle?.let { useBundle(it) } ?: "Imported ${name ?: "driver"}"
android.widget.Toast.makeText(
activity, problem ?: "Imported ${name ?: "driver"}",
if (problem != null) android.widget.Toast.LENGTH_LONG else android.widget.Toast.LENGTH_SHORT,
activity, problem ?: done,
if (problem != null || bundle != null) android.widget.Toast.LENGTH_LONG else android.widget.Toast.LENGTH_SHORT,
).show()
refreshDrivers()
}
}, "import-driver").start()
}
/**
* Pick one driver from a list, which is Manual (Auto would put its pair back). A bundle's half
* sets the bundle's other half in the other list as well.
*/
fun selectDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
when {
bundle != null -> useBundle(bundle)
linux -> SessionPrefs.setLinuxDriver(activity, id)
else -> SessionPrefs.setAndroidDriver(activity, id)
}
setMode(false)
refreshDrivers()
}
/** Set both halves of [bundle] as the drivers in use; returns what to tell the user. */
private fun useBundle(bundle: DriverBundle.Bundle): String {
val displayChanged = SessionPrefs.androidDriver(activity) != bundle.androidId
DriverBundle.select(activity, bundle)
if (mode == SessionPrefs.GPU_DRIVERS_AUTO) setMode(false)
return "Using ${bundle.label} as both the runtime and display driver." +
if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
}
/**
* Delete an imported or downloaded driver. A mode still set to it goes back to its default, so a
* session never starts on a driver that is gone; a release download is forgotten, so the menu
* offers it again.
*/
fun deleteDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
if (bundle != null) {
DriverBundle.remove(activity, bundle)
TurnipReleases.forget(activity, bundle.id)
android.widget.Toast.makeText(activity, "Deleted ${bundle.label} (both drivers)", android.widget.Toast.LENGTH_SHORT).show()
refreshDrivers()
return
}
if (linux) {
LinuxVulkanDriverManager(activity).removeDriver(id)
for (mode in listOf(SessionService.MODE_STEAM, SessionService.MODE_DESKTOP)) {
if (SessionPrefs.linuxDriver(activity, mode) == id) SessionPrefs.setLinuxDriver(activity, mode, "")
}
if (SessionPrefs.linuxDriver(activity) == id) SessionPrefs.setLinuxDriver(activity, "")
} else {
val td = TurnipDriver(activity)
if (id in TurnipDriver.BUNDLED) td.hideBundled(id) else td.remove(id)
@@ -121,11 +374,9 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
/** The download entries and the refresh line, from what the last check found. */
fun refreshReleaseRows() {
val check = TurnipReleases.cached(activity)
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
fun rows(linux: Boolean) = check?.assets.orEmpty()
.filter { it.linux == linux }
.filter { a -> TurnipReleases.installedId(activity, a) { id -> if (linux) lm.isInstalled(id) else td.isInstalled(id) } == null }
.filter { it.bundle || it.linux == linux }
.filter { a -> installedIdOf(a) == null }
.map { a ->
val mb = "%.1f MB".format(a.size / 1_048_576.0)
com.droiddeck.launcher.ui.DownloadRow(a.name, "${a.source} ${a.tag}", "${a.label} · $mb", releaseProgress[a.name])
@@ -154,7 +405,7 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
fun checkLatestTurnip() {
if (releaseChecking) return
releaseChecking = true
releaseStatus = "Checking Banners-Turnip and WinNative…"
releaseStatus = "Checking Banners-Turnip, WinNative and DroidDeck…"
Thread({
val problem = try { TurnipReleases.refresh(activity); null } catch (e: Exception) {
Log.w(TAG, "latest Turnip check", e); e.message ?: "check failed"
@@ -162,6 +413,7 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
if (problem != null) releaseStatus = "Couldn't check: $problem"
}
}, "turnip-release-check").start()
@@ -174,28 +426,20 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
releaseProgress[assetName] = 0
refreshReleaseRows()
Thread({
var file: java.io.File? = null
val problem = try {
file = TurnipReleases.download(activity, asset) { pct ->
ui.post { releaseProgress[assetName] = pct; refreshReleaseRows() }
}
val uri = Uri.fromFile(file)
val id = if (asset.linux) LinuxVulkanDriverManager(activity).installDriver(uri, asset.name)
else TurnipDriver(activity).installFromZip(uri, asset.name)
TurnipReleases.recordDownload(activity, asset, id)
installAsset(asset) { pct -> ui.post { releaseProgress[assetName] = pct; refreshReleaseRows() } }
null
} catch (e: IllegalArgumentException) {
e.message
} catch (e: Exception) {
Log.w(TAG, "release driver download", e)
"Download failed: ${e.message}"
} finally {
file?.let { com.droiddeck.launcher.core.FileUtils.delete(it) }
}
ui.post {
releaseProgress.remove(assetName)
val pick = if (asset.bundle) "pick it in either list to set both drivers" else "pick it in the menu"
android.widget.Toast.makeText(
activity, problem ?: "Installed ${asset.name.removeSuffix(".zip")} - pick it in the menu",
activity, problem ?: "Installed ${asset.name.removeSuffix(".zip")} - $pick",
android.widget.Toast.LENGTH_LONG,
).show()
refreshDrivers()
@@ -97,13 +97,11 @@ object HomeApp {
val intent = Intent(Intent.ACTION_MAIN)
.addCategory(Intent.CATEGORY_LAUNCHER)
.setComponent(ComponentName(app.packageName, app.className))
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
if (displayId == null) {
context.startActivity(intent)
return
}
// Keep the target app's task separate from DroidDeck. Without this, Android can put the
// app on top of the caller's task and move the entire task to the chosen display.
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
val options = ActivityOptions.makeBasic().setLaunchDisplayId(displayId)
context.startActivity(intent, options.toBundle())
}
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,142 @@
package com.droiddeck.launcher
import android.app.Activity
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageInstaller
import android.os.Build
import android.os.Handler
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.ui.UpdatesActions
import com.droiddeck.launcher.ui.UpdatesState
import com.droiddeck.launcher.update.AppUpdates
import com.droiddeck.launcher.update.SelfInstaller
/**
* The Updates page's state: the channels' latest builds, the one followed, and an update being
* downloaded or installed. Checked when the launcher comes to the front - opening the app, and
* coming back from a session - at most once a minute.
*/
internal class UpdatesMenu(private val activity: Activity, private val ui: Handler) {
// Read in start(): the activity has no context yet while its fields are made.
var catalog by mutableStateOf<AppUpdates.Catalog?>(null)
var follow by mutableStateOf(AppUpdates.Follow(AppUpdates.Channel.STABLE))
var checking by mutableStateOf(false)
var error by mutableStateOf<String?>(null)
var stage by mutableStateOf<String?>(null)
var percent by mutableIntStateOf(-1)
var askPermission by mutableStateOf(false)
// An install waiting for the user to allow "Install unknown apps"; it goes on when they come back.
private var pending: AppUpdates.Release? = null
private var lastCheck = 0L
private var request = 0
fun state() = UpdatesState(catalog, follow, checking, error, stage, percent, askPermission)
fun actions() = UpdatesActions(
onCheck = { check(force = true) },
onFollow = ::choose,
onInstall = ::install,
onAllowInstalls = {
askPermission = false
runCatching { activity.startActivity(SelfInstaller.permissionIntent(activity)) }
.onFailure { error = "Couldn't open Android's \"Install unknown apps\" setting"; pending = null }
},
onDismissPermission = { askPermission = false; pending = null },
)
val hasUpdate: Boolean get() = AppUpdates.hasUpdate(catalog, follow)
/** On every return to the launcher: go on with an install the user just allowed, and check if due. */
fun onResume() {
pending?.let { r ->
if (SelfInstaller.canInstall(activity)) { pending = null; install(r) }
}
if (!SessionState.running) check(force = false)
}
fun check(force: Boolean) {
if (checking || stage != null) return
val now = System.currentTimeMillis()
if (!force && now - lastCheck < 60_000) return
lastCheck = now
val id = ++request
checking = true
Thread({
val result = runCatching { AppUpdates.refresh(activity) }
ui.post {
if (id != request) return@post
checking = false
result.onSuccess {
catalog = it
follow = AppUpdates.follow(activity, it)
error = null
}.onFailure { if (force) error = "Couldn't check: ${it.message ?: it.javaClass.simpleName}" }
}
}, "app-updates").start()
}
private fun choose(f: AppUpdates.Follow) {
AppUpdates.setFollow(activity, f)
follow = f
error = null
}
private fun install(r: AppUpdates.Release) {
if (stage != null) return
val apk = r.apk ?: run { error = "This build has no download for this copy of DroidDeck"; return }
AppUpdates.installBlock(r)?.let { error = it; return }
if (SessionState.running) { error = "Stop the running session first, then update"; return }
if (!SelfInstaller.canInstall(activity)) { pending = r; askPermission = true; return }
error = null
stage = "Downloading"
percent = 0
Thread({
val result = runCatching {
val file = SelfInstaller.download(activity, apk) { pct -> ui.post { percent = pct } }
ui.post { stage = "Installing"; percent = -1 }
SelfInstaller.install(activity, file)
}
result.onFailure { e -> ui.post { stage = null; error = e.message ?: "The update failed" } }
}, "app-update-install").start()
}
/** PackageInstaller's answer: Android's confirm prompt to show, or why it failed. Success restarts the app. */
private val receiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
when (val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, PackageInstaller.STATUS_FAILURE)) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm = if (Build.VERSION.SDK_INT >= 33) intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
else @Suppress("DEPRECATION") intent.getParcelableExtra(Intent.EXTRA_INTENT)
if (confirm == null) { stage = null; error = "Android didn't offer to install the update"; return }
stage = "Waiting for you to confirm"
activity.startActivity(confirm.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
PackageInstaller.STATUS_SUCCESS -> stage = null
else -> {
stage = null
error = SelfInstaller.describeFailure(status, intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE))
}
}
}
}
/** From onCreate: the last check, the channel followed, and PackageInstaller's answers. */
fun start() {
catalog = AppUpdates.cached(activity)
follow = AppUpdates.follow(activity, catalog)
val filter = IntentFilter(SelfInstaller.ACTION_STATUS)
if (Build.VERSION.SDK_INT >= 33) activity.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
else activity.registerReceiver(receiver, filter)
}
fun unregister() {
runCatching { activity.unregisterReceiver(receiver) }
}
}
@@ -0,0 +1,19 @@
package com.droiddeck.launcher.core
import android.content.Context
object AppUiPrefs {
const val DEFAULT_SCALE = 100
val scales = listOf(75, 85, 100, 115, 125, 150)
internal fun normalizeScale(percent: Int): Int = percent.takeIf { it in scales } ?: DEFAULT_SCALE
fun scale(context: Context): Int = normalizeScale(
context.getSharedPreferences("app-ui", Context.MODE_PRIVATE).getInt("scale", DEFAULT_SCALE),
)
fun setScale(context: Context, percent: Int) {
context.getSharedPreferences("app-ui", Context.MODE_PRIVATE).edit()
.putInt("scale", normalizeScale(percent)).apply()
}
}
@@ -12,6 +12,7 @@ import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.runtime.DesktopCatalog
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.runtime.LinuxRuntimeInstaller
import com.droiddeck.launcher.session.EsyncPacks
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.session.SessionState
@@ -107,25 +108,30 @@ object DeviceReport {
h("Display")
k("Session output", SessionState.outputSize?.let { "${it.first}x${it.second}" })
k("Session refresh", String.format(Locale.US, "%.2f Hz", SessionState.refreshHz))
k("Shape setting", SessionPrefs.shapeMode(context))
k("Custom resolution (Steam)", SessionPrefs.customResolution(context, SessionService.MODE_STEAM)?.let { "${it.first}x${it.second}" } ?: "off")
k("Custom resolution (Desktop)", SessionPrefs.customResolution(context, SessionService.MODE_DESKTOP)?.let { "${it.first}x${it.second}" } ?: "off")
val panelSize = com.droiddeck.launcher.session.SessionDisplay.panelSize(context)
k("Resolution (Steam)", SessionPrefs.resolutionChoice(context, SessionService.MODE_STEAM, panelSize))
k("Resolution (Desktop)", SessionPrefs.resolutionChoice(context, SessionService.MODE_DESKTOP, panelSize))
k("Foldable", context.packageManager.hasSystemFeature("android.hardware.sensor.hinge_angle"))
h("Drivers")
val gpu = com.droiddeck.launcher.gpu.GpuInfo.detect()
k("GPU", "${gpu.name} · ${gpu.family.label} · ${gpu.supportText}" + if (gpu.oneUi8Gen2) " · One UI 8 Gen 2" else "")
k("Driver mode", SessionPrefs.gpuDriverMode(context) +
(com.droiddeck.launcher.gpu.DriverPairs.recommendedKey(gpu, com.droiddeck.launcher.gpu.DriverPairs.from(
com.droiddeck.launcher.gpu.TurnipReleases.cached(context)))?.let { " (recommended pair: $it)" } ?: ""))
val turnip = TurnipDriver(context)
val androidChoice = SessionPrefs.androidDriver(context)
k("Display driver (chosen)", if (androidChoice.isEmpty()) "Auto -> ${turnip.autoId()}" else androidChoice)
k(" name / version", "${turnip.displayName(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)} ${turnip.driverVersion(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)}".trim())
k(" imported available", turnip.enumerateImported().ifEmpty { listOf("none") }.joinToString(", "))
val lm = LinuxVulkanDriverManager(context)
for (m in listOf(SessionService.MODE_STEAM, SessionService.MODE_DESKTOP)) {
val id = SessionPrefs.linuxDriver(context, m)
run {
val id = SessionPrefs.linuxDriver(context)
val label = if (id.isEmpty()) "runtime default (the Turnip built into the runtime)"
else "${lm.getDriverName(id)} ${lm.getDriverVersion(id)}".trim() +
lm.getMinGlibc(id).let { if (it.isEmpty()) "" else " (glibc $it+)" } +
if (lm.isInstalled(id)) "" else " [MISSING - falls back to the runtime's own]"
k("Linux driver ($m)", label)
k("Linux driver", label)
}
k("Runtime's own ICD", LinuxRuntime.vulkanIcd(context)?.path)
@@ -144,11 +150,21 @@ object DeviceReport {
k("Threaded GL (glthread)", SessionPrefs.glThread(context))
k("No GL error checks", SessionPrefs.noGlError(context))
k("Steam Deck mode", SessionPrefs.steamDeckMode(context))
k("Steam controller", SessionPrefs.steamController(context))
k("Upscaler", (SessionPrefs.upscalerChoices.firstOrNull { it.first == SessionPrefs.upscaler(context) }?.second ?: "Off") +
" (sharpness ${SessionPrefs.upscaleSharpness(context)}%)")
k("FEX preset", SessionPrefs.fexPreset(context).ifEmpty { "FEX defaults" })
k("Skip xalia", SessionPrefs.noXalia(context))
k("Wine sync", SessionPrefs.syncBackend(context))
EsyncPacks.status(LinuxRuntime.rootDir(context)).let { k("droiddeck-esync packs", "${it.installed} installed, ${it.wanted} wanted") }
k("Linux x86 (FEX)", if (com.droiddeck.launcher.runtime.LinuxFex.ready(context)) "ready" else "not set up")
k("gamescope realtime", SessionPrefs.gamescopeRealtime(context))
k("proot without seccomp", SessionPrefs.prootNoSeccomp(context))
k("proot fast path", SessionPrefs.prootFastPath(context))
k("Guest host name", SessionPrefs.guestHostname(context))
k("DirectAudio for games", SessionPrefs.directAudio(context))
k("Stretch games to fill", SessionPrefs.forceFullscreen(context))
k("Stretch 16:9 to panel", SessionPrefs.stretch16x9(context))
k("Client audio", if (SessionPrefs.clientDirectAudio(context)) "DirectAudio" else "classic")
k("Microphone", SessionPrefs.micEnabled(context))
k("On-screen controls", SessionPrefs.oscMode(context))
@@ -161,11 +177,11 @@ object DeviceReport {
})
h("Android process limits")
k("Phantom proc monitor", PhantomProcessLimit.reportValue(PhantomProcessLimit.read(context.contentResolver)))
k("Phantom proc monitor", PhantomProcessLimit.reportValue(PhantomProcessLimit.read(context)))
h("Device switch files in Download")
for (name in listOf("droiddeck-env", "droiddeck-tu-debug", "droiddeck-driver",
"droiddeck-osc", "droiddeck-no-pad", "droiddeck-pad-log",
"droiddeck-osc", "droiddeck-no-pad",
"droiddeck-no-hud", "droiddeck-wlr-renderer")) {
val f = File(Environment.getExternalStorageDirectory(), "Download/$name")
if (f.isFile) k(name, FileUtils.readString(f)?.trim()?.replace('\n', ' ')?.ifEmpty { "(present, empty)" } ?: "(present)")
@@ -1,42 +1,33 @@
package com.droiddeck.launcher.core
/**
* FEXCore presets for the x86 games the Steam client launches, Bannerlator's table carried over
* so a preset means the same thing in both apps. Each is a set of FEX_* variables put into the
* session's environment; the games under FEX inherit them from the client. The default is FEX's
* own defaults - no variables at all - which is what every session has run on so far.
*
* TSO = x86's total store ordering emulated on ARM: safest, slowest. MULTIBLOCK compiles more per
* block. X87REDUCEDPRECISION trades x87 exactness for speed. SMCCHECKS=none is the risky one -
* anything that writes its own code at runtime (JIT, .NET, DRM) can misbehave. DENUVO keeps the
* checks at full and hides the hypervisor bit, which its anti-tamper looks for.
*/
import com.droiddeck.launcher.R
object FexPreset {
class Preset(val id: String, val label: String, val detail: String, val env: List<String>)
class Preset(val id: String, val label: Int, val detail: Int, val env: List<String>)
private fun tso(main: Int, vector: Int, memcpy: Int, halfBarrier: Int) = listOf(
"FEX_TSOENABLED=$main", "FEX_VECTORTSOENABLED=$vector", "FEX_MEMCPYSETTSOENABLED=$memcpy", "FEX_HALFBARRIERTSOENABLED=$halfBarrier",
)
val all: List<Preset> = listOf(
Preset("", "FEX defaults", "Uses FEX defaults.", emptyList()),
Preset("STABILITY", "Stability", "Safest, slowest settings.", tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=0")),
Preset("COMPATIBILITY", "Compatibility", "Full TSO with multiblock.", tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=1")),
Preset("INTERMEDIATE", "Intermediate", "Balanced TSO with reduced x87 precision.", tso(1, 0, 0, 1) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE", "Performance", "All TSO disabled; multiblock.", tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE_TSO", "Performance + TSO", "Performance settings with main TSO enabled.", tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("EXTREME", "Extreme", "Disables self-modifying-code checks. JIT games and DRM may break.",
Preset("", R.string.fex_default_label, R.string.fex_default_detail, emptyList()),
Preset("STABILITY", R.string.fex_stability_label, R.string.fex_stability_detail, tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=0")),
Preset("COMPATIBILITY", R.string.fex_compatibility_label, R.string.fex_compatibility_detail, tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=1")),
Preset("INTERMEDIATE", R.string.fex_intermediate_label, R.string.fex_intermediate_detail, tso(1, 0, 0, 1) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE", R.string.fex_performance_label, R.string.fex_performance_detail, tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE_TSO", R.string.fex_performance_tso_label, R.string.fex_performance_tso_detail, tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("EXTREME", R.string.fex_extreme_label, R.string.fex_extreme_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=none", "FEX_DISABLEL2CACHE=1", "FEX_DYNAMICL1CACHE=1", "FEX_DYNAMICL1CACHEINCREASECOUNTHEURISTIC=250", "FEX_DYNAMICL1CACHEDECREASECOUNTHEURISTIC=50")),
Preset("EXTREME_TSO", "Extreme + TSO", "Extreme settings with main TSO enabled.",
Preset("EXTREME_TSO", R.string.fex_extreme_tso_label, R.string.fex_extreme_tso_detail,
tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=none", "FEX_DISABLEL2CACHE=1", "FEX_DYNAMICL1CACHE=1", "FEX_DYNAMICL1CACHEINCREASECOUNTHEURISTIC=250", "FEX_DYNAMICL1CACHEDECREASECOUNTHEURISTIC=50")),
Preset("EXTREME_GN", "Extreme-gn", "Performance with TSC and metadata hints. Try before Extreme.",
Preset("EXTREME_GN", R.string.fex_extreme_gn_label, R.string.fex_extreme_gn_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMALLTSCSCALE=1", "FEX_VOLATILEMETADATA=1")),
Preset("DENUVO", "Denuvo", "Performance with full code checks and the hypervisor bit hidden.",
Preset("DENUVO", R.string.fex_denuvo_label, R.string.fex_denuvo_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=full", "FEX_HIDEHYPERVISORBIT=1")),
)
fun byId(id: String): Preset = all.firstOrNull { it.id == id } ?: all[0]
/** The variables for the session's environment, in KEY=VALUE form; empty for the default. */
/** Game-launch variables in KEY=VALUE form. */
fun env(id: String): List<String> = byId(id).env
}
@@ -104,6 +104,7 @@ public final class FileUtils {
public static String sizeToString(long bytes) {
if (bytes >= 1L << 30) return String.format(java.util.Locale.US, "%.1f GB", bytes / (float) (1L << 30));
if (bytes >= 1L << 20) return String.format(java.util.Locale.US, "%.0f MB", bytes / (float) (1L << 20));
if (bytes >= 1L << 10) return String.format(java.util.Locale.US, "%.0f KB", bytes / (float) (1L << 10));
return bytes + " B";
}
}
@@ -0,0 +1,44 @@
package com.droiddeck.launcher.core
object GameEnvironment {
data class Config(
val shared: Map<String, String?> = emptyMap(),
val games: Map<String, Map<String, String?>> = emptyMap(),
) {
fun entries(scope: String) = if (scope.isEmpty()) shared else games[scope].orEmpty()
fun withEntries(scope: String, entries: Map<String, String?>): Config =
if (scope.isEmpty()) copy(shared = entries.toMap())
else copy(games = if (entries.isEmpty()) games - scope else games + (scope to entries.toMap()))
}
private val namePattern = Regex("[A-Za-z_][A-Za-z0-9_]*")
private val unused = setOf(
"WINENTSYNC", "WINE_FAST_YIELD", "WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER",
"WINE_NEW_MEDIASOURCE", "WRAPPER_MAX_IMAGE_COUNT", "WRAPPER_DMAHEAP_CACHED",
"ALSA_LATENCY_MS", "ALSA_VOLUME", "ALSA_BASS_BOOST", "ALSA_PERFORMANCE_MODE",
"DXVK_ASYNC", "DXVK_GPLASYNCCACHE",
)
fun validName(name: String) = namePattern.matches(name)
fun supported(name: String) = name !in unused && !name.startsWith("BOX64_") && !name.startsWith("BOX86_")
fun validValue(value: String) = '\u0000' !in value && value.length <= 8192
fun validScope(scope: String) = scope.isEmpty() || (Regex("[1-9][0-9]*").matches(scope) && scope.toLongOrNull()?.let { it in 1..4294967295L } == true)
fun defaults(preset: String): Map<String, String?> = linkedMapOf<String, String?>(
"MESA_SHADER_CACHE_DISABLE" to "false",
"VKD3D_FEATURE_LEVEL" to "12_2",
"VKD3D_SHADER_MODEL" to "6_9",
// .NET 7 and later reserve 256 GB of address space for the GC heap at startup, more than an
// Android process has free, and the runtime fails to start. 32 GB is plenty for a game.
"DOTNET_GCRegionRange" to "0x800000000",
// .NET's W^X writes JIT code through a second mapping that FEX does not watch, so FEX keeps
// running the stale translation and the game hangs at startup.
"DOTNET_EnableWriteXorExecute" to "0",
).apply {
FexPreset.env(preset).forEach { put(it.substringBefore('='), it.substringAfter('=')) }
}
fun effective(config: Config, preset: String, scope: String): Map<String, String?> =
defaults(preset) + config.shared + if (scope.isEmpty()) emptyMap() else config.games[scope].orEmpty()
}
@@ -0,0 +1,47 @@
package com.droiddeck.launcher.core
import com.droiddeck.launcher.R
object GameEnvironmentOptions {
enum class Type { TOGGLE, CHOICE, MULTIPLE, NUMBER, TEXT }
data class Option(val name: String, val value: String, val detail: Int, val type: Type, val choices: List<String> = emptyList())
val all = listOf(
Option("MESA_SHADER_CACHE_DISABLE", "false", R.string.game_env_cache, Type.TOGGLE, listOf("false", "true")),
Option("VKD3D_FEATURE_LEVEL", "12_2", R.string.game_env_feature, Type.CHOICE, listOf("12_2", "12_1", "12_0", "11_1", "11_0")),
Option("VKD3D_SHADER_MODEL", "6_9", R.string.game_env_shader, Type.CHOICE, listOf("6_9", "6_8", "6_7", "6_6", "6_5", "6_4", "6_3", "6_2", "6_1", "6_0", "5_1")),
Option("VKD3D_CONFIG", "nodxr", R.string.game_env_vkd3d_config, Type.MULTIPLE, listOf("nodxr", "single_queue", "no_upload_hvv")),
Option("MESA_SHADER_CACHE_MAX_SIZE", "1G", R.string.game_env_cache_size, Type.CHOICE, listOf("512M", "1G", "2G", "4G")),
Option("PROTON_LOG", "1", R.string.game_env_proton_log, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_USE_WINED3D", "1", R.string.game_env_wined3d, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_USE_XALIA", "0", R.string.game_env_xalia, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_NO_NTSYNC", "1", R.string.game_env_no_ntsync, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_NO_ESYNC", "1", R.string.game_env_no_esync, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_NO_FSYNC", "1", R.string.game_env_no_fsync, Type.TOGGLE, listOf("0", "1")),
Option("BL_FSYNC_FIRST", "1", R.string.game_env_fsync_first, Type.TOGGLE, listOf("0", "1")),
Option("DXVK_HUD", "fps", R.string.game_env_hud, Type.MULTIPLE, listOf("scale=0.5", "scale=0.7", "opacity=0.5", "opacity=0.7", "devinfo", "fps", "frametimes", "submissions", "drawcalls", "pipelines", "descriptors", "memory", "gpuload", "version", "api", "cs", "compiler", "samplers")),
Option("DXVK_CONFIG", "dxvk.maxFrameRate = 60", R.string.game_env_dxvk_config, Type.TEXT),
Option("VKD3D_FRAME_RATE", "60", R.string.game_env_vkd3d_limit, Type.NUMBER),
Option("mesa_glthread", "true", R.string.game_env_glthread, Type.TOGGLE, listOf("false", "true")),
Option("ZINK_DESCRIPTORS", "auto", 0, Type.CHOICE, listOf("auto", "lazy", "cached", "notemplates")),
Option("ZINK_DEBUG", "nir", 0, Type.MULTIPLE, listOf("nir", "spirv", "tgsi", "validation", "sync", "compact", "noreorder")),
Option("SteamDeck", "0", 0, Type.TOGGLE, listOf("0", "1")),
Option("FD_DEV_FEATURES", "enable_tp_ubwc_flag_hint=1", 0, Type.MULTIPLE, listOf("enable_tp_ubwc_flag_hint=1", "storage_8bit=1")),
Option("TU_DEBUG", "forcecb", 0, Type.MULTIPLE, listOf("forcecb", "nocb", "startup", "deck_emu", "nir", "nobin", "sysmem", "gmem", "forcebin", "layout", "noubwc", "nomultipos", "nolrz", "nolrzfc", "perf", "perfc", "flushall", "syncdraw", "push_consts_per_stage", "rast_order", "unaligned_store", "log_skip_gmem_ops", "dynamic", "bos", "3d_load", "fdm", "noconform", "rd")),
Option("IR3_SHADER_DEBUG", "nouboopt", 0, Type.MULTIPLE, listOf("nouboopt", "nopreamble", "noearlypreamble")),
Option("MESA_EXTENSION_MAX_YEAR", "", 0, Type.TEXT),
Option("MESA_GL_VERSION_OVERRIDE", "", 0, Type.TEXT),
Option("PULSE_LATENCY_MSEC", "", 0, Type.NUMBER),
Option("WINE_LARGE_ADDRESS_AWARE", "0", 0, Type.TOGGLE, listOf("0", "1")),
Option("WINEDLLOVERRIDES", "", 0, Type.TEXT),
Option("GALLIUM_HUD", "simple", 0, Type.MULTIPLE, listOf("simple", "fps", "frametime")),
)
fun find(name: String): Option? = all.firstOrNull { it.name == name }
fun toggle(value: String, choice: String): String {
val selected = value.split(',').filter { it.isNotEmpty() }.toMutableSet()
if (!selected.remove(choice)) selected.add(choice)
return selected.joinToString(",")
}
}
@@ -64,7 +64,8 @@ object HostProcess {
}
}
private fun pidOf(process: Process): Int = try {
@JvmStatic
fun pidOf(process: Process): Int = try {
val field = process.javaClass.getDeclaredField("pid")
field.isAccessible = true
val pid = field.getInt(process)
@@ -18,7 +18,7 @@ package com.droiddeck.launcher.core
*
* The device's OWN addresses are not kept: the client's IPv6 check logs "external address <ours>"
* about twenty times a session, and a public IPv6 address is the user's. [learnOwnAddresses] reads
* the link the session was given (etc/bannerlator-net) and every address on the same /64 - privacy
* the link the session was given (etc/droiddeck-net) and every address on the same /64 - privacy
* addresses rotate inside it - or an own public IPv4 is replaced wherever it appears. Likewise every
* Steam account and persona name on the device ([learnAccounts]), for users who sign in with an
* account name rather than an email.
@@ -95,7 +95,7 @@ object LogRedactor {
/** Everything the session's runtime can tell about whose logs these are: addresses and accounts. */
fun learnFromRuntime(root: java.io.File) {
learnOwnAddresses(java.io.File(root, "etc/bannerlator-net"))
learnOwnAddresses(java.io.File(root, "etc/droiddeck-net"))
learnAccounts(java.io.File(root, "root/.local/share/Steam/config/loginusers.vdf"))
}
@@ -14,10 +14,8 @@ import java.net.Inet6Address
* `network.txt`: what the session was given to work with, for the reports that say "the client
* thinks WiFi is off" or "Firefox cannot resolve anything".
*
* The runtime has no NetworkManager, so the client's own network panel is blind by design and says
* so in ways that read like a fault. What actually matters is further down: whether the phone had
* a validated link, which DNS servers the app wrote into the runtime's `resolv.conf`, and whether
* the session can reach a name and an address at all.
* The runtime's NetworkManager bridge reports Android's active link. Include whether the phone
* had a validated link and which DNS servers the app wrote into the runtime's `resolv.conf`.
*
* **No network names.** The SSID is identifying and is deliberately not collected; the transport
* type, the addresses' families and the DNS servers are what a diagnosis needs.
@@ -93,14 +91,14 @@ object NetworkReport {
} else {
append("etc/resolv.conf does not exist yet - written when the session's link is published.\n")
}
val netdev = File(LinuxRuntime.rootDir(context), "etc/bannerlator-net")
val netdev = File(LinuxRuntime.rootDir(context), "etc/droiddeck-net")
if (netdev.isFile) {
append("\netc/bannerlator-net (the link as the session sees it):\n")
append("\netc/droiddeck-net (the link as the session sees it):\n")
FileUtils.readString(netdev)?.lines()?.forEach { append(" ").append(it).append('\n') }
}
append("\nproot makes no network namespace, so the session uses the phone's connection\n")
append("directly: IPv4 and IPv6 both pass through, and there is nothing to forward.\n")
append("The Steam client's own network panel drives NetworkManager over D-Bus, which this\n")
append("runtime does not have - \"wifi is off\" there is cosmetic and not evidence.\n")
append("Steam reads Android's transport, connectivity and metering through the runtime's\n")
append("NetworkManager D-Bus bridge. Android settings manage Wi-Fi and cellular connections.\n")
}
}
@@ -1,6 +1,6 @@
package com.droiddeck.launcher.core
import android.content.ContentResolver
import android.content.Context
import android.os.Build
import android.provider.Settings
@@ -14,17 +14,53 @@ enum class PhantomProcessStatus {
}
object PhantomProcessLimit {
const val ADB_COMMAND = "adb shell settings put global settings_enable_monitor_phantom_procs false"
const val SHELL_COMMAND = "settings put global settings_enable_monitor_phantom_procs false"
private const val SETTING = "settings_enable_monitor_phantom_procs"
fun adbCommand(enabled: Boolean): String =
"adb shell settings put global $SETTING ${if (enabled) "true" else "false"}"
private const val MAX_PHANTOM = "2147483647"
private const val PREFS = "phantom-process-limit"
private const val PREF_ANDROID_12_OFF = "android12-off"
fun read(resolver: ContentResolver, sdk: Int = Build.VERSION.SDK_INT): PhantomProcessStatus {
fun usesDeviceConfig(sdk: Int = Build.VERSION.SDK_INT): Boolean = sdk == Build.VERSION_CODES.S
fun shellCommands(enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): List<String> = when {
usesDeviceConfig(sdk) && enabled -> listOf(
"device_config delete activity_manager max_phantom_processes",
"device_config set_sync_disabled_for_tests none",
)
usesDeviceConfig(sdk) -> listOf(
"device_config set_sync_disabled_for_tests persistent",
"device_config put activity_manager max_phantom_processes $MAX_PHANTOM",
)
else -> listOf("settings put global $SETTING ${if (enabled) "true" else "false"}")
}
fun verifyCommand(sdk: Int = Build.VERSION.SDK_INT): String =
if (usesDeviceConfig(sdk)) "device_config get activity_manager max_phantom_processes"
else "settings get global $SETTING"
fun verified(output: String, enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): Boolean {
val value = output.trim()
return if (usesDeviceConfig(sdk)) (value == MAX_PHANTOM) != enabled
else value == if (enabled) "true" else "false"
}
fun adbCommand(enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): String =
shellCommands(enabled, sdk).joinToString(" && ") { "adb shell $it" }
fun adbCommand(): String = adbCommand(false)
fun rememberAndroid12(context: Context, off: Boolean) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit().putBoolean(PREF_ANDROID_12_OFF, off).apply()
}
fun read(context: Context, sdk: Int = Build.VERSION.SDK_INT): PhantomProcessStatus {
if (sdk < Build.VERSION_CODES.S) return PhantomProcessStatus.NOT_APPLICABLE
if (usesDeviceConfig(sdk)) {
val off = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getBoolean(PREF_ANDROID_12_OFF, false)
return if (off) PhantomProcessStatus.DISABLED else PhantomProcessStatus.UNREADABLE
}
val global = try {
Settings.Global.getString(resolver, SETTING)
Settings.Global.getString(context.contentResolver, SETTING)
} catch (_: Exception) {
return PhantomProcessStatus.UNREADABLE
}
@@ -57,6 +93,8 @@ object PhantomProcessLimit {
null
}
fun hasDeveloperToggle(sdk: Int = Build.VERSION.SDK_INT): Boolean = sdk >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE
fun blocksSteam(status: PhantomProcessStatus): Boolean =
status != PhantomProcessStatus.NOT_APPLICABLE && status != PhantomProcessStatus.DISABLED
@@ -69,20 +107,20 @@ object PhantomProcessLimit {
}
fun instructions(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.ENABLED -> "Turn off “Restrict child processes” in Developer options. If you cannot find that option, connect this device to a computer with ADB and run the command below. Return here and check again."
PhantomProcessStatus.UNSET -> "This setting is unset, so the ROM default applies and may enforce the limit. Set “Restrict child processes” to off in Developer options. If you cannot find that option, connect this device to a computer with ADB and run the command below. Return here and check again."
PhantomProcessStatus.UNREADABLE -> "DroidDeck could not read the setting. Set “Restrict child processes” to off in Developer options. If you cannot find that option, connect this device to a computer with ADB and run the command below. Return here and check again."
PhantomProcessStatus.ENABLED, PhantomProcessStatus.UNSET, PhantomProcessStatus.UNREADABLE -> fixSentence() + " If that is not possible, connect this device to a computer with ADB and run the command below. Return here and check again."
PhantomProcessStatus.DISABLED -> "Steam sessions can start."
PhantomProcessStatus.NOT_APPLICABLE -> "This Android version does not use this limit."
}
fun gateInstructions(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.ENABLED -> "Turn off “Restrict child processes” in Developer options."
PhantomProcessStatus.UNSET -> "The ROM default may enforce this limit. Explicitly turn off “Restrict child processes” in Developer options."
PhantomProcessStatus.UNREADABLE -> "DroidDeck could not check this setting. Turn off “Restrict child processes” in Developer options."
PhantomProcessStatus.ENABLED, PhantomProcessStatus.UNSET, PhantomProcessStatus.UNREADABLE -> fixSentence()
else -> instructions(status)
}
fun fixSentence(sdk: Int = Build.VERSION.SDK_INT): String =
if (hasDeveloperToggle(sdk)) "Turn on “Disable child process restrictions” in Developer options, and keep Developer options on afterwards."
else "This Android version has no switch for it. Use Wireless debugging to change it from this device."
fun reportValue(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.DISABLED -> "disabled (good - the OS will not kill the session's children)"
PhantomProcessStatus.ENABLED -> "ENABLED (the OS may kill the session with no log; turn off Restrict child processes)"
@@ -0,0 +1,59 @@
package com.droiddeck.launcher.core
import java.util.Locale
import kotlin.math.ln
import kotlin.math.max
import kotlin.math.min
/**
* Texture filtering for DirectX 9-11 games, as DXVK configuration options
* (d3d9/d3d11.samplerAnisotropy and samplerLodBias). VKD3D-Proton and WineD3D do not read them.
* Published into the game environment and read by DXVK when a game starts, so a change lands on
* the next launch, not the running game.
*/
object TextureFiltering {
/** 0 = the game's own filtering; otherwise that anisotropy on every linearly filtered sampler. */
val ANISOTROPY = listOf(0, 2, 4, 8, 16)
/** Negative mip LOD bias added to the game's own: sharper textures at the cost of some shimmer. */
const val LOD_BIAS_OFF = "0"
/** Derived from how far the session is enlarged to the panel (see [autoLodBias]). */
const val LOD_BIAS_AUTO = "auto"
val LOD_BIAS = listOf(LOD_BIAS_OFF, LOD_BIAS_AUTO, "-0.25", "-0.5", "-0.75", "-1.0")
private const val LOD_BIAS_MIN = -2f
/**
* The mip LOD bias for a picture enlarged by [scale] (panel size over session size, long side
* to long side): -log2(scale), AMD's FSR 1 guidance (a 1.5x enlargement - 720p on a 1080p
* panel - gives -0.58). 0 when the session is not enlarged or the scale is unknown.
*/
fun autoLodBias(scale: Float): Float {
if (scale.isNaN() || scale <= 1f) return 0f
return max((-ln(scale.toDouble()) / ln(2.0)).toFloat(), LOD_BIAS_MIN)
}
fun lodBias(choice: String, autoBias: Float): Float = when (choice) {
LOD_BIAS_OFF, "" -> 0f
LOD_BIAS_AUTO -> autoBias
else -> choice.toFloatOrNull()?.let { max(min(it, 0f), LOD_BIAS_MIN) } ?: 0f
}
/** The DXVK_CONFIG options for the two settings, "" when both are left to the game. */
fun dxvkOptions(anisotropy: Int, lodBiasChoice: String, autoBias: Float): String {
val parts = ArrayList<String>(4)
val aniso = if (anisotropy in ANISOTROPY) anisotropy else 0
if (aniso > 0) {
parts += "d3d9.samplerAnisotropy = $aniso"
parts += "d3d11.samplerAnisotropy = $aniso"
}
val bias = lodBias(lodBiasChoice, autoBias)
if (bias < 0f) {
// Locale.US: DXVK parses "-0.58", never "-0,58".
val b = String.format(Locale.US, "%.2f", bias)
parts += "d3d9.samplerLodBias = $b"
parts += "d3d11.samplerLodBias = $b"
}
return parts.joinToString("; ")
}
}
@@ -0,0 +1,24 @@
package com.droiddeck.launcher.core
import android.Manifest
import android.content.Context
import android.content.pm.PackageManager
import android.location.LocationManager
import android.os.Build
import com.droiddeck.launcher.session.SessionPrefs
/** Location is used only for Android's Wi-Fi names and scan results, never coordinates. */
object WifiDiscovery {
val permissions = arrayOf(Manifest.permission.ACCESS_COARSE_LOCATION, Manifest.permission.ACCESS_FINE_LOCATION)
// targetSdk 28 accepts either grant for Wi-Fi scanning.
fun permissionGranted(context: Context): Boolean = permissions.any {
context.checkSelfPermission(it) == PackageManager.PERMISSION_GRANTED
}
fun locationEnabled(context: Context): Boolean = Build.VERSION.SDK_INT < Build.VERSION_CODES.P ||
(context.getSystemService(Context.LOCATION_SERVICE) as? LocationManager)?.isLocationEnabled == true
fun available(context: Context): Boolean = SessionPrefs.wifiDiscoveryEnabled(context) &&
permissionGranted(context) && locationEnabled(context)
}
@@ -6,7 +6,9 @@ import android.net.nsd.NsdServiceInfo
import com.flyfishxu.kadb.Kadb
import com.flyfishxu.kadb.cert.KadbCert
import java.io.File
import java.net.Inet4Address
import java.net.InetAddress
import java.net.NetworkInterface
import java.util.concurrent.CountDownLatch
import java.util.concurrent.TimeUnit
import java.util.concurrent.atomic.AtomicBoolean
@@ -19,6 +21,7 @@ object WirelessAdbFix {
private const val KEY_FILE = "wireless-adb-key.pem"
private const val HOST_FILE = "wireless-adb-host.txt"
private const val CONNECTION_FILE = "wireless-adb-connection.txt"
const val LOOPBACK = "127.0.0.1"
private data class SavedConnection(val host: String, val port: Int?)
@@ -76,9 +79,27 @@ object WirelessAdbFix {
}
/** Finds this paired device's separate TLS connection port from Android's ADB mDNS record. */
fun isLocalAddress(address: InetAddress): Boolean = runCatching {
if (address.isLoopbackAddress) return true
NetworkInterface.getNetworkInterfaces()?.toList().orEmpty().any { network ->
network.inetAddresses.toList().any { it.address.contentEquals(address.address) }
}
}.getOrDefault(address is Inet4Address)
fun localConnectPort(context: Context): Int? =
tlsPortProperty()
?: findConnectPort(context, LOOPBACK)
private fun tlsPortProperty(): Int? = runCatching {
Class.forName("android.os.SystemProperties").getMethod("get", String::class.java)
.invoke(null, "service.adb.tls.port") as? String
}.getOrNull()?.trim()?.toIntOrNull()?.takeIf { it in 1..65535 }
fun findConnectPort(context: Context, pairedHost: String, timeoutSeconds: Long = 12): Int? {
val manager = context.applicationContext.getSystemService(Context.NSD_SERVICE) as NsdManager
val expectedAddress = runCatching { InetAddress.getByName(pairedHost).address }.getOrNull() ?: return null
val paired = runCatching { InetAddress.getByName(pairedHost) }.getOrNull() ?: return null
val matches: (InetAddress) -> Boolean =
if (paired.isLoopbackAddress) ::isLocalAddress else { address -> address.address.contentEquals(paired.address) }
val resolvedPort = AtomicInteger(-1)
val finished = AtomicBoolean(false)
val latch = CountDownLatch(1)
@@ -101,8 +122,8 @@ object WirelessAdbFix {
}
override fun onServiceResolved(serviceInfo: NsdServiceInfo) {
val address = serviceInfo.host?.address
if (address != null && address.contentEquals(expectedAddress) && finished.compareAndSet(false, true)) {
val address = serviceInfo.host
if (address != null && matches(address) && finished.compareAndSet(false, true)) {
resolvedPort.set(serviceInfo.port)
latch.countDown()
} else {
@@ -148,14 +169,16 @@ object WirelessAdbFix {
fun setChildProcessLimit(context: Context, host: String, port: Int, enabled: Boolean) {
loadOrCreateIdentity(context.applicationContext)
Kadb.create(host, port).use { adb ->
val value = if (enabled) "true" else "false"
val change = adb.shell("settings put global settings_enable_monitor_phantom_procs $value")
check(change.exitCode == 0) { change.allOutput.ifBlank { "ADB command failed (${change.exitCode})" } }
val result = adb.shell("settings get global settings_enable_monitor_phantom_procs")
check(result.exitCode == 0 && result.output.trim() == value) {
PhantomProcessLimit.shellCommands(enabled).forEach { command ->
val change = adb.shell(command)
check(change.exitCode == 0) { change.allOutput.ifBlank { "ADB command failed (${change.exitCode})" } }
}
val result = adb.shell(PhantomProcessLimit.verifyCommand())
check(result.exitCode == 0 && PhantomProcessLimit.verified(result.output, enabled)) {
"Android did not confirm the child-process limit was changed: ${result.allOutput.trim()}"
}
}
if (PhantomProcessLimit.usesDeviceConfig()) PhantomProcessLimit.rememberAndroid12(context, !enabled)
saveConnection(context, host, port)
}
@@ -0,0 +1,270 @@
package com.droiddeck.launcher.core
import android.app.Notification
import android.app.NotificationChannel
import android.app.NotificationManager
import android.app.PendingIntent
import android.app.RemoteInput
import android.app.Service
import android.content.Context
import android.content.Intent
import android.net.nsd.NsdManager
import android.net.nsd.NsdServiceInfo
import android.os.Build
import android.os.Handler
import android.os.IBinder
import android.os.Looper
import com.droiddeck.launcher.MainActivity
import com.droiddeck.launcher.R
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
class WirelessAdbPairingService : Service() {
sealed interface Stage {
data object Idle : Stage
data object Waiting : Stage
data class CodeNeeded(val error: String? = null) : Stage
data class Working(val step: String) : Stage
data object Done : Stage
data class Failed(val error: String) : Stage
}
private val main = Handler(Looper.getMainLooper())
private var nsd: NsdManager? = null
private var discovery: NsdManager.DiscoveryListener? = null
private var pairingHost: String? = null
private var pairingPort: Int? = null
@Volatile private var working = false
private val timeout = Runnable { finish(Stage.Failed("Timed out waiting for the pairing pop-up. Try again from DroidDeck.")) }
override fun onBind(intent: Intent?): IBinder? = null
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
when (intent?.action) {
ACTION_CODE -> {
val code = RemoteInput.getResultsFromIntent(intent)?.getCharSequence(KEY_CODE)
?.filter(Char::isDigit)?.toString().orEmpty()
onCode(code)
}
ACTION_CANCEL -> finish(Stage.Idle)
else -> begin()
}
return START_NOT_STICKY
}
private fun begin() {
pairingHost = null
pairingPort = null
working = false
publish(Stage.Waiting)
startForeground(NOTIFICATION_ID, notification(Stage.Waiting))
startDiscovery()
main.removeCallbacks(timeout)
main.postDelayed(timeout, TIMEOUT_MS)
}
private fun startDiscovery() {
stopDiscovery()
val manager = getSystemService(Context.NSD_SERVICE) as NsdManager
val listener = object : NsdManager.DiscoveryListener {
override fun onDiscoveryStarted(serviceType: String) = Unit
override fun onServiceFound(serviceInfo: NsdServiceInfo) {
if (serviceInfo.serviceType?.contains(PAIRING_TYPE) != true) return
runCatching { manager.resolveService(serviceInfo, resolveListener()) }
}
override fun onServiceLost(serviceInfo: NsdServiceInfo) = Unit
override fun onDiscoveryStopped(serviceType: String) = Unit
override fun onStartDiscoveryFailed(serviceType: String, errorCode: Int) {
main.post { finish(Stage.Failed("Could not look for the pairing pop-up ($errorCode). Check that Wi-Fi is on.")) }
}
override fun onStopDiscoveryFailed(serviceType: String, errorCode: Int) = Unit
}
runCatching { manager.discoverServices("$PAIRING_TYPE.", NsdManager.PROTOCOL_DNS_SD, listener) }
.onSuccess { nsd = manager; discovery = listener }
.onFailure { finish(Stage.Failed("Could not look for the pairing pop-up: ${it.localizedMessage}")) }
}
private fun resolveListener() = object : NsdManager.ResolveListener {
override fun onResolveFailed(serviceInfo: NsdServiceInfo, errorCode: Int) = Unit
override fun onServiceResolved(serviceInfo: NsdServiceInfo) {
val address = serviceInfo.host ?: return
if (!WirelessAdbFix.isLocalAddress(address)) return
main.post {
if (working || current.value == Stage.Done) return@post
pairingHost = address.hostAddress
pairingPort = serviceInfo.port
if (current.value !is Stage.CodeNeeded) show(Stage.CodeNeeded())
}
}
}
private fun onCode(code: String) {
val host = pairingHost
val port = pairingPort
if (working) return
if (host == null || port == null) {
show(Stage.Waiting)
return
}
if (code.length != 6) {
show(Stage.CodeNeeded("Enter all 6 digits of the code"))
return
}
working = true
show(Stage.Working("Pairing…"))
Thread({
val paired = runCatching { kotlinx.coroutines.runBlocking { WirelessAdbFix.pair(this@WirelessAdbPairingService, WirelessAdbFix.LOOPBACK, port, code) } }
if (paired.isFailure) {
main.post {
working = false
pairingPort = null
show(Stage.CodeNeeded("That code didn't work. Open the pairing pop-up again and enter its new code."))
}
return@Thread
}
main.post {
stopDiscovery()
show(Stage.Working("Paired. Connecting…"))
}
val result = runCatching {
val connectPort = WirelessAdbFix.localConnectPort(this)
?: error("Paired, but the Wireless debugging port was not found. Keep Wireless debugging on and try again.")
main.post { show(Stage.Working("Applying the setting…")) }
WirelessAdbFix.setChildProcessLimit(this, WirelessAdbFix.LOOPBACK, connectPort, false)
}
main.post {
working = false
finish(result.exceptionOrNull()?.let { Stage.Failed(it.localizedMessage ?: "Wireless debugging command failed") } ?: Stage.Done)
}
}, "wireless-adb-pairing").start()
}
private fun show(stage: Stage) {
publish(stage)
getSystemService(NotificationManager::class.java)?.notify(NOTIFICATION_ID, notification(stage))
}
private fun finish(stage: Stage) {
main.removeCallbacks(timeout)
stopDiscovery()
publish(stage)
val manager = getSystemService(NotificationManager::class.java)
if (stage is Stage.Done || stage is Stage.Failed) {
manager?.notify(NOTIFICATION_ID, notification(stage))
stopForeground(STOP_FOREGROUND_DETACH)
} else {
stopForeground(STOP_FOREGROUND_REMOVE)
manager?.cancel(NOTIFICATION_ID)
}
stopSelf()
}
private fun stopDiscovery() {
val listener = discovery ?: return
runCatching { nsd?.stopServiceDiscovery(listener) }
discovery = null
}
override fun onDestroy() {
main.removeCallbacks(timeout)
stopDiscovery()
if (current.value.let { it is Stage.Waiting || it is Stage.CodeNeeded || it is Stage.Working }) publish(Stage.Idle)
super.onDestroy()
}
private fun notification(stage: Stage): Notification {
val manager = getSystemService(NotificationManager::class.java)
manager?.createNotificationChannel(NotificationChannel(CHANNEL_ID, "Wireless debugging setup",
NotificationManager.IMPORTANCE_HIGH).apply {
description = "Asks for the Wireless debugging pairing code while Settings is open"
setShowBadge(false)
setSound(null, null)
enableVibration(false)
})
val open = PendingIntent.getActivity(this, 0,
Intent(this, MainActivity::class.java).setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP or Intent.FLAG_ACTIVITY_REORDER_TO_FRONT),
PendingIntent.FLAG_IMMUTABLE)
val cancel = PendingIntent.getService(this, 1,
Intent(this, WirelessAdbPairingService::class.java).setAction(ACTION_CANCEL), PendingIntent.FLAG_IMMUTABLE)
val builder = Notification.Builder(this, CHANNEL_ID)
.setSmallIcon(R.drawable.ic_stat_session)
.setContentIntent(open)
.setShowWhen(false)
.setCategory(Notification.CATEGORY_STATUS)
when (stage) {
Stage.Waiting, Stage.Idle -> builder
.setContentTitle("Pair Wireless debugging")
.setContentText("Turn on Wireless debugging, then tap “Pair device with pairing code”.")
.setStyle(Notification.BigTextStyle().bigText(
"Turn on Wireless debugging, then tap “Pair device with pairing code”. Stay in Settings: the code goes in this notification."))
.setOngoing(true)
.setOnlyAlertOnce(true)
.addAction(Notification.Action.Builder(null, "Cancel", cancel).build())
is Stage.CodeNeeded -> {
val reply = PendingIntent.getService(this, 2,
Intent(this, WirelessAdbPairingService::class.java).setAction(ACTION_CODE),
if (Build.VERSION.SDK_INT >= 31) PendingIntent.FLAG_MUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
else PendingIntent.FLAG_UPDATE_CURRENT)
val input = RemoteInput.Builder(KEY_CODE).setLabel("6-digit pairing code").build()
val text = stage.error ?: "Tap Enter code and type the 6 digits shown in Settings."
builder
.setContentTitle(if (stage.error == null) "Enter the Wi-Fi pairing code" else "Try the code again")
.setContentText(text)
.setStyle(Notification.BigTextStyle().bigText(text))
.setOngoing(true)
.addAction(Notification.Action.Builder(null, "Enter code", reply).addRemoteInput(input).build())
.addAction(Notification.Action.Builder(null, "Cancel", cancel).build())
}
is Stage.Working -> builder
.setContentTitle("Setting up Steam")
.setContentText(stage.step)
.setProgress(0, 0, true)
.setOngoing(true)
.setOnlyAlertOnce(true)
Stage.Done -> builder
.setContentTitle("Steam is ready")
.setContentText("Tap to go back to DroidDeck. You can turn Wireless debugging off now.")
.setStyle(Notification.BigTextStyle().bigText("Tap to go back to DroidDeck. You can turn Wireless debugging off now."))
.setAutoCancel(true)
is Stage.Failed -> builder
.setContentTitle("Wireless debugging setup stopped")
.setContentText(stage.error)
.setStyle(Notification.BigTextStyle().bigText(stage.error))
.setAutoCancel(true)
}
return builder.build()
}
companion object {
private const val CHANNEL_ID = "wireless-adb-pairing"
private const val NOTIFICATION_ID = 3
private const val PAIRING_TYPE = "_adb-tls-pairing._tcp"
private const val ACTION_CODE = "com.droiddeck.launcher.action.WIRELESS_ADB_CODE"
private const val ACTION_CANCEL = "com.droiddeck.launcher.action.WIRELESS_ADB_CANCEL"
private const val KEY_CODE = "code"
private const val TIMEOUT_MS = 5 * 60_000L
private val current = MutableStateFlow<Stage>(Stage.Idle)
val stage: StateFlow<Stage> = current
private fun publish(stage: Stage) { current.value = stage }
fun start(context: Context) {
context.getSystemService(NotificationManager::class.java)?.cancel(NOTIFICATION_ID)
publish(Stage.Waiting)
val intent = Intent(context, WirelessAdbPairingService::class.java)
if (Build.VERSION.SDK_INT >= 26) context.startForegroundService(intent) else context.startService(intent)
}
fun cancel(context: Context) {
if (current.value.let { it is Stage.Done || it is Stage.Failed || it is Stage.Idle }) {
publish(Stage.Idle)
return
}
context.startService(Intent(context, WirelessAdbPairingService::class.java).setAction(ACTION_CANCEL))
}
fun notificationsEnabled(context: Context): Boolean =
context.getSystemService(NotificationManager::class.java)?.areNotificationsEnabled() != false
}
}
@@ -22,7 +22,7 @@ class FileManagerActivity : ComponentActivity() {
}
val initialDir = intent.getStringExtra(EXTRA_START_DIR)?.let(::File)
setContent {
DroidDeckTheme {
DroidDeckTheme(appScale = com.droiddeck.launcher.core.AppUiPrefs.scale(this)) {
Surface(modifier = Modifier.fillMaxSize().systemBarsPadding(), color = MaterialTheme.colorScheme.background) {
FileManagerScreen(initialDir = initialDir)
}
@@ -43,7 +43,7 @@ class FilePickerActivity : ComponentActivity() {
?.let { File(it) }?.takeIf { it.isDirectory }
setContent {
DroidDeckTheme {
DroidDeckTheme(appScale = com.droiddeck.launcher.core.AppUiPrefs.scale(this)) {
Surface(modifier = Modifier.fillMaxSize().systemBarsPadding(), color = MaterialTheme.colorScheme.background) {
FileManagerScreen(
pickMode = true,
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