Compare commits

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Author SHA1 Message Date
Kurt Himebauch 4c74bac96e Merge branch 'main' into docs/progress-log-0928 2026-10-01 13:07:33 -04:00
Kurt Himebauch 1330fe4d6c Merge pull request #63 from magarto/stretch-to-panel 2026-10-01 12:45:18 -04:00
Kurt Himebauch 4df0e012fd Merge branch 'main' into stretch-to-panel 2026-10-01 12:41:57 -04:00
Kurt Himebauch 66b71b486f Merge branch 'main' into docs/progress-log-0928 2026-10-01 12:41:34 -04:00
Kurt Himebauch 6782e5a717 Merge pull request #125 from Droid-Deck/feat/input-evidence-logging 2026-10-01 12:14:15 -04:00
xXJsonDeruloXx e1a80c1751 fix: let the Steam client find the Deck controller under an enforcing SELinux policy 2026-10-01 12:00:24 -04:00
xXJsonDeruloXx 1f29cd92a5 fix: log an empty focused-app or touch-mode property as none 2026-10-01 10:37:58 -04:00
xXJsonDeruloXx 4f30356c9b feat: always write the guest pad log to pad.log in the session folder 2026-10-01 10:35:24 -04:00
xXJsonDeruloXx baebf50197 perf: skip the per-event device lookup when input comes from the same pad 2026-10-01 09:59:13 -04:00
xXJsonDeruloXx 01674b7c6f feat: log controller, touch-mode and pad-ring evidence for input reports 2026-10-01 09:58:51 -04:00
Kurt Himebauch 728bfa2043 Merge pull request #124 from Droid-Deck/ci/auto-publish-maintainer-prs 2026-10-01 09:19:44 -04:00
xXJsonDeruloXx c4de482b6a ci: publish signed test builds automatically for PRs from this repo's branches 2026-10-01 09:15:03 -04:00
Kurt Himebauch 55697535a1 Merge pull request #123 from Droid-Deck/fix/deck-pad-touch 2026-10-01 09:02:50 -04:00
xXJsonDeruloXx 65733c23a1 fix: keep touch scrolling the Steam interface when the client finds no controller at start 2026-10-01 08:18:24 -04:00
Kurt Himebauch fd51b86060 Merge pull request #122 from Droid-Deck/feat/readable-session-logs 2026-10-01 07:48:03 -04:00
xXJsonDeruloXx d6e4ab1824 feat: name session log folders by day, number and mode, keep the newest 30, and add Clear logs 2026-10-01 07:43:21 -04:00
Kurt Himebauch 566c7d703a Merge pull request #102 from Droid-Deck/fix/x360-raw-pad-axes 2026-10-01 07:24:19 -04:00
Kurt Himebauch d7eb3256a5 Merge branch 'main' into fix/x360-raw-pad-axes 2026-10-01 07:19:45 -04:00
Kurt Himebauch cc8b743ecb Merge pull request #120 from Droid-Deck/ci/publish-test-waits-for-build
ci: wait for the PR build before publishing a test build instead of failing
2026-10-01 06:57:01 -04:00
xXJsonDeruloXx 45422b739b ci: wait for the PR build before publishing a test build instead of failing 2026-10-01 06:54:05 -04:00
Kurt Himebauch f0e8ef1274 Merge branch 'main' into fix/x360-raw-pad-axes 2026-10-01 06:21:24 -04:00
Kurt Himebauch ca1ceb5e28 Merge branch 'main' into docs/progress-log-0928 2026-10-01 00:04:08 -04:00
Kurt Himebauch bb6d6fee97 Merge pull request #93 from Droid-Deck/fix/a840v2-linux-turnip 2026-09-30 23:59:27 -04:00
Kurt Himebauch 14db12290e Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 23:55:50 -04:00
Kurt Himebauch 1e476539df Merge pull request #117 from Droid-Deck/fix/qam-battery-eta 2026-09-30 23:55:10 -04:00
Kurt Himebauch 3c8e370744 Merge branch 'main' into fix/qam-battery-eta 2026-09-30 23:50:02 -04:00
Kurt Himebauch 3fcd01f536 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 23:43:27 -04:00
Kurt Himebauch 0e2ee35b49 Merge pull request #116 from Droid-Deck/fix/pr-publish-post-release
fix: finish PR test publish after signing
2026-09-30 23:29:37 -04:00
xXJsonDeruloXx 27920711f0 fix: show QAM battery life and charge time estimates 2026-09-30 23:27:27 -04:00
xXJsonDeruloXx d4c16b5b59 fix: finish PR test publish after signing 2026-09-30 23:25:47 -04:00
Kurt Himebauch e392364e30 Merge pull request #115 from Droid-Deck/feat/update-catalog
feat: publish and consume update catalog
2026-09-30 23:17:38 -04:00
xXJsonDeruloXx 3cdb77fd65 fix: allow catalog to inspect active tests 2026-09-30 23:06:09 -04:00
xXJsonDeruloXx a91be68992 fix: reflect republished PR test freshness 2026-09-30 23:04:34 -04:00
xXJsonDeruloXx e16f351540 fix: bypass stale update catalog caches 2026-09-30 22:57:43 -04:00
xXJsonDeruloXx efdab60b22 docs: call main builds Preview 2026-09-30 22:54:32 -04:00
xXJsonDeruloXx 8dc24f244c feat: publish and consume update catalog 2026-09-30 22:46:44 -04:00
Kurt Himebauch b565c4a6e5 ci: streamline signed PR test builds (#114) 2026-09-30 22:18:08 -04:00
Kurt Himebauch a999fbdb38 Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 21:47:17 -04:00
Kurt Himebauch 52eee568f5 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 21:46:58 -04:00
Kurt Himebauch 05cebd4a4f fix: offer updates to release-signed local builds and align the Updates page (#112) 2026-09-30 21:46:45 -04:00
xXJsonDeruloXx 05284b0dd6 Merge main into PR #54 2026-09-30 19:50:04 -04:00
xXJsonDeruloXx 8565acf12b Merge main into PR #93 2026-09-30 19:41:59 -04:00
MaxsTechReview 941a6c3ef9 fix: carry the installed Steam build into imported games so Steam sto… (#108)
* fix: carry the installed Steam build into imported games so Steam stops re-verifying them

A second-library game downloaded by WinNative was registered with a bare
manifest (no buildid or InstalledDepots), so Steam treated it as build 0 and
verified all ~92 GB of Final Fantasy XV through proot. Reuse WinNative's
.winnative-steam manifest, or a completed .DepotDownloader/depot.config, so
Steam only fetches what changed since the recorded build.

* fix: give queued Steam fresh installs of imported games the recorded build

Steam rewrites a bare import manifest into a fresh install at build 0
before downloading anything. While nothing is downloaded or staged, the
WinNative build is still safe to carry over, so Steam skips the full
re-download (FF7 Remake was queued for 98 GB this way).

* fix: mount the game storage at /mnt/droiddeck-sd

The second library was bound at /mnt/bannerlator-sd, a name left from the
Bannerlator port, which is what Steam shows in its paths and errors. Bind
it at /mnt/droiddeck-sd, keep the old path as an alias for links and
prefixes that still name it, move Steam's library entry in place, re-point
import links, read ownership snapshots taken under the old path, and key
added-game shortcut ids by the old path so their prefixes stay put.

* fix: restart Steam once when owned added games are confirmed

On a fresh install the importer runs before any ownership snapshot exists,
so every added game became a non-Steam shortcut and stayed one until the
client happened to restart. Once the watcher confirms owned titles that are
not imported, it asks the session for one restart, while no game runs and
no download is in progress, and the importer turns them into Steam entries.
2026-09-30 19:34:15 -04:00
Kurt Himebauch fe84c050ad Preserve added game launch options (#111) 2026-09-30 19:08:57 -04:00
Kurt HimebauchandMaxsTechReview f13c885fec feat: pick GPU drivers as matched pairs, set automatically for the device's GPU (#103)
* feat: pick GPU drivers as matched pairs, set automatically for the device's GPU

* DD-Turnip Driver Support (#106)

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-30 16:57:49 -04:00
MaxsTechReview 8ee1cbe3eb Additional performance fixes (#87)
* perf: answer Turnip's zero-timeout KGSL timestamp polls without blocking

Turnip polls a timeline point with IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID
and a timeout of 0, which KGSL reads as wait forever; Mesa does it under
a lock on every signalling submit, so vkd3d-proton, DXVK, gamescope and
Zink ran in lock-step with the GPU. The session preload now answers
those polls from the context's retired timestamp and passes everything
else to the kernel. Bannerlator measured a D3D12 demo at 614 -> 4335 fps
with the same answer in its Vulkan adapter. BL_NO_KGSL_POLL_FIX=1 turns
it off.

* perf: frame limiter, live panel refresh, opt-in GPU clock pin, cheaper cursor sync

- A per-mode frame limit (Steam and desktop settings, off by default):
  gamescope's -r, the compositor's buffer-release pacer, the display
  layer's frame-rate vote and a panel mode the cap divides evenly, as
  WinNative's per-shortcut limit does. BL_FPS was always 0 and the
  pacer's limit was never set.
- The compositor follows the panel's refresh rate when it changes
  mid-session instead of reporting the rate read at start. (WinNative.)
- Performance > GPU: hold the Adreno clock at its top through KGSL's
  power-control property, no root (Bannerlator's PerfGpuTurbo). Off by
  default; cleared when the session stops and at the next app start if
  a killed process left it set.
- The cursor image is copied across JNI only when its serial changes,
  not on every pointer move.

* perf: stop re-seeding every prefix every 5 s, and run the library helpers only on change

- bannerlator-seed-redists stamped its change check from a block that
  carried the current time, so it never matched: every prefix had ~32
  keys appended to system.reg on every beat. The stamp now comes from
  the names; Proton's prefix template is seeded too (date kept), with
  WinNative's built-in list until the client has the install scripts.
- The library beat runs the seeder every 15 s and steam-compat only
  when a directory it reads has changed, or once a minute.
- The client-core pin reads /proc itself and runs taskset -a only for
  new processes or ones that grew threads.
- The games watcher backs off after a failed ownership probe and does
  not probe while a game runs.
- The Proton launcher runs the newest ARM64 depot by build number, and
  PROTON_USE_PIPEWIRE defaults to 0. (WinNative.)

* perf: Mesa's database shader cache, and proot's tracer above the guest

- MESA_DISK_CACHE_DATABASE=1 for the session: the file cache opens a
  file per lookup and opens and renames one per store, each a proot
  stop; the database is opened once and used with pread/pwrite.
- proot's single tracer thread is raised to nice -6 (under the
  compositor's -8) two seconds after it starts, so the first guest
  process it forks keeps nice 0. setpriority() directly, not
  Process.setThreadPriority, which would also move its cgroup.
2026-09-30 16:43:52 -04:00
MaxsTechReview 6c5d6cda73 Added LSFG/Import/License Checking (#96)
* feat(lsfg): take Lossless Scaling from Steam by itself, import it once owned, rebuild on update

- Lossless.kt owns the DLL and its shader cache. The copy the Steam
  client installs (runtime library or the card's) is taken by itself
  and taken again when the client updates it (size/mtime stamp). The
  DLL is copied in and built into a cache named after its SHA-256, so
  a new DLL hands the compositor a new path; a build that fails keeps
  the working cache. Builds are serialized.
- The Steam session asks the signed-in client once per session whether
  the account owns app 993090 until the answer is yes, then records it
  and the app stops asking (BL_LOSSLESS_OWNED). Once owned, the frame
  generation menu offers "Import Lossless.dll…", on the main screen and
  in the session drawer; an import stays until Steam's copy changes.
- The compositor restarts the LSFG engine when its cache path changes,
  and a new engine selection clears an earlier start failure, so an
  updated DLL or a retry no longer needs the app restarted.
- The HUD says when LSFG is waiting on Lossless Scaling instead of
  "starting"; frame generation strings are resources.
- Removed LsfgNative's unused DLL variant and cache-match calls.

* Find Lossless.dll in added Games libraries too

* LSFG: 120, 90 and 60 fps targets alongside 2x-4x

The pacer's target-rate mode picks 0-3 generations per game frame. While it
is warm the input ring and shared chain follow every frame, so frames that
generate nothing don't leave the next one without history.

* Credit LSFG: Camille LaVey / Eden, ported to WinNative and DroidDeck by @maxjivi05

* LSFG: aim 0.1 fps under the target so output never passes the refresh rate
2026-09-30 16:40:46 -04:00
Kurt Himebauch 2725ee4512 Merge branch 'main' into fix/a840v2-linux-turnip 2026-09-30 16:28:51 -04:00
Kurt Himebauch 7cc1c93775 Merge branch 'main' into fix/x360-raw-pad-axes 2026-09-30 16:27:45 -04:00
Kurt Himebauch 38c9b733b5 Feat/step out stop confirm (#105) 2026-09-30 16:26:39 -04:00
Kurt Himebauch 27e5f86793 docs: add a join-the-Discord badge and community section to the README (#104) 2026-09-30 14:54:35 -04:00
xXJsonDeruloXx a6331e44ae fix: give games the Xbox 360 axis layout when Steam Input is off 2026-09-30 13:36:14 -04:00
Kurt Himebauch f53b844add feat: turn Deck mode on for new installs and add a performance overlay toggle (#101)
* feat: turn Deck mode on for new installs and add a performance overlay toggle

* feat: hide the session fps HUD where Deck mode's performance overlay runs
2026-09-30 13:06:12 -04:00
Magarto fb34098006 Merge branch 'main' into stretch-to-panel 2026-09-30 18:52:06 +02:00
Kurt Himebauch c729f4c8e7 fix: keep Deck mode on the Steam Deck client branch so Steam stops offering an update (#100) 2026-09-30 12:47:57 -04:00
Kurt Himebauch 9f343278c3 fix: stop update channel cards flashing as a controller moves between them (#99) 2026-09-30 11:45:44 -04:00
Kurt Himebauch 6beeb29486 feat: add an Updates page that installs Stable, Nightly or test builds in-app (#98)
* feat: add an Updates page that installs Stable, Nightly or test builds in-app

* style: put update channels on the left and the build on one line

* style: make the update card read like a system updater

* feat: expand update notes, show the build beside the title, fit with button hints

* style: check for updates with the refresh icon Components uses
2026-09-30 11:25:18 -04:00
Kurt Himebauch ade2e982b6 ci: sign PR test builds in every variant and take stable from the org repo (#97) 2026-09-30 10:53:26 -04:00
Kurt Himebauch 8a61a1898b Merge pull request #94 from Droid-Deck/fix/remove-pr-approval-gates
ci: remove PR approval gates from signed releases
2026-09-30 09:19:58 -04:00
xXJsonDeruloXx dfa3b12f48 ci: remove PR approval gates from signed releases 2026-09-30 09:14:30 -04:00
xXJsonDeruloXx 93382ff241 fix: report Adreno 840v2 as the A840 the runtime's Turnip knows 2026-09-30 07:53:12 -04:00
Magarto 24b74d8346 Merge branch 'main' into stretch-to-panel 2026-09-30 09:30:37 +02:00
Kurt HimebauchandMaxsTechReview 9ed25d8ae5 feat: Flatpak apps and a Flathub store (#77)
* feat: run Flatpak apps through a proot bwrap stand-in and add a Flathub store

* feat: give Flatpak apps the KGSL GPU, the controllers and a CPU LLVM can target

* feat: Flatpak games on the desktop, Store apps on the Desktop page, safer remove

* test: cover the sandbox planner and store helpers; docs: explain Flatpak on DroidDeck

* fix: keep controller focus through Store tabs and app pages; show progress per Flatpak step

* fix: let Chromium, Electron and Firefox Flatpaks start without their own sandboxes

* fix: fetch Flatpak's supporting libraries when the runtime lacks them

* fix: add Flathub without a download, log store commands, keep Electron apps on X11 under gamescope

* feat: import ARM64 AppImages from storage and run them from the Desktop page

* fix: report failed Flatpak installs as failures and deploy runtimes that ship a resolv.conf link

* fix: let Flatpak create its repo where Android denies hard links

* fix: point store commands at the current network's DNS

* fix: keep failed Flatpak extensions non-fatal, give Electron AppImages a bus, X11 and time to relaunch

* docs: AppImage import and what x86 apps would take

* feat: put the Flathub Store and AppImage import behind beta toggles in Setup

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-30 00:35:49 -04:00
Magarto 051b9a320e Merge branch 'main' into stretch-to-panel 2026-09-29 22:00:43 +02:00
Magarto 71057fefe1 Merge branch 'main' into stretch-to-panel 2026-09-29 17:49:28 +02:00
Magarto 49934ce933 Merge branch 'main' into stretch-to-panel 2026-09-28 23:13:01 +02:00
magartus 5179b54745 Add an opt-in 16:9 stretch for screens narrower than 16:9
On a foldable's inner panel (Galaxy Z Fold8: 2448x1848, ~4:3) gamescope
is started with the nested size equal to the output, so games are asked
for the panel's own shape. Many cannot do it and letterbox themselves,
and gamescope's scaler has nothing to stretch. "Stretch games to fill
the screen" only forces window size, so it does not help.

New Steam setting "Stretch 16:9 games to a narrower screen" (off by
default): bannerlator-session then gives games a 16:9 surface at the full
output height (-w) and adds -S stretch, so they render at a shape they
support and fill the panel with no bars and no crop. An output that is
already 16:9 or wider is left untouched. Passed as
BL_GAMESCOPE_STRETCH_16X9 and listed in device.txt.
2026-09-28 23:03:10 +02:00
The412Banner 8f36c4e37f docs: progress log 2026-09-28 (Cemu Turnip fix released, A8xx back, Fold 8 proven) 2026-09-28 11:01:17 -04:00
146 changed files with 9740 additions and 919 deletions

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+20 -1
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@@ -148,6 +148,8 @@ jobs:
label="${BUILD_REF} at ${BUILD_SHA:0:7}"
fi
echo "label=$label" >> "$GITHUB_OUTPUT"
echo "DROIDDECK_SOURCE_COMMIT=${PR_HEAD_SHA:-$BUILD_SHA}" >> "$GITHUB_ENV"
echo "DROIDDECK_PR_NUMBER=${PR_NUMBER:-0}" >> "$GITHUB_ENV"
echo "Build: \`$label\`" >> "$GITHUB_STEP_SUMMARY"
- name: Cache the preloads
@@ -372,6 +374,7 @@ jobs:
PR: ${{ github.event.pull_request.number }}
RUN_URL: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
BUILD_OUTCOME: ${{ steps.build.outcome }}
SAME_REPO: ${{ github.event.pull_request.head.repo.full_name == github.repository }}
run: |
set -uo pipefail
MARK="<!-- droiddeck-pr-build -->"
@@ -385,7 +388,15 @@ jobs:
success)
echo "### Build passed"
echo
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key. After approval, a maintainer can run **PR Release Publish** from \`main\` to create an APK that installs over the release."
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key."
echo
if [ "$SAME_REPO" = true ]; then
echo "A release-signed tester build that installs over Stable or Preview is being published now and will appear in DroidDeck's **Test builds** list. Label the PR \`no-test-build\` to skip that."
else
echo "**Maintainer:** add the \`publish-test\` label to publish a release-signed tester build that installs over Stable or Preview and appears in DroidDeck's **Test builds** list. The label is removed automatically after publishing."
fi
echo
echo "Fallback: [open **PR Release Publish**]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/actions/workflows/pr-release-publish.yml) on \`main\` and enter PR \`$PR\`."
;;
failure)
echo "### ERROR: Build failed"
@@ -513,6 +524,8 @@ jobs:
notes="$(cat notes-head.md)
Signed build of $GITHUB_SERVER_URL/$GITHUB_REPOSITORY/commit/$GITHUB_SHA - in main, not yet in a DroidDeck release; for testing.
Commit: $GITHUB_SHA
VersionCode: $(sed -n 's/^ *versionCode \([0-9][0-9]*\)$/\1/p' app/build.gradle)
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
@@ -574,3 +587,9 @@ jobs:
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
catalog:
needs: announce
if: ${{ always() && github.event_name != 'pull_request' && github.ref == 'refs/heads/main' && needs.announce.result != 'skipped' }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+49
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@@ -0,0 +1,49 @@
name: PR Release Cleanup
run-name: remove PR #${{ github.event.pull_request.number }}'s test build
# A merged or closed PR's test build leaves DroidDeck-CI, so the app's Updates page stops offering it
# (a merged fix is in the next Preview). pull_request_target for the publisher app's secrets; nothing
# from the PR is checked out or run.
on:
pull_request_target:
types: [ closed ]
branches: [ main ]
permissions:
contents: read
pull-requests: read
jobs:
cleanup:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Delete the test build
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
run: |
set -euo pipefail
found=0
for tag in "pr-$PR_NUMBER" "pr-$PR_NUMBER.0"; do
if gh release view "$tag" -R Droid-Deck/DroidDeck-CI >/dev/null 2>&1; then
gh release delete "$tag" -R Droid-Deck/DroidDeck-CI --yes --cleanup-tag
echo "Deleted $tag"
found=1
fi
done
[ "$found" = 1 ] || echo "No test build for PR #$PR_NUMBER"
catalog:
needs: cleanup
if: ${{ always() }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+210 -44
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@@ -1,75 +1,130 @@
name: PR Release Publish
run-name: sign PR #${{ inputs.pr_number }} with the release key
run-name: "sign PR #${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }} with the release key"
on:
workflow_dispatch:
inputs:
pr_number:
description: Open, approved pull request
description: Open pull request number
required: true
type: number
type: string
pull_request_target:
types: [labeled]
branches: [main]
# A PR from a branch of this repo is signed on its own after each green build: only people who
# can push here can change it. A fork's PR waits for a maintainer's publish-test label.
workflow_run:
workflows: [Build APK]
types: [completed]
permissions:
actions: read
contents: read
pull-requests: read
issues: write
pull-requests: write
concurrency:
group: pr-release-${{ inputs.pr_number }}
group: pr-release-${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }}
cancel-in-progress: false
jobs:
authorize:
if: github.ref == 'refs/heads/main'
if: >-
(github.event_name == 'workflow_dispatch' && github.ref == 'refs/heads/main') ||
(github.event_name == 'pull_request_target' && github.event.label.name == 'publish-test') ||
(github.event_name == 'workflow_run' && github.event.workflow_run.event == 'pull_request' &&
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.head_repository.full_name == github.repository &&
github.event.workflow_run.pull_requests[0] != null)
runs-on: ubuntu-24.04
timeout-minutes: 45
outputs:
pr_number: ${{ steps.gate.outputs.pr_number }}
run_id: ${{ steps.gate.outputs.run_id }}
head_sha: ${{ steps.gate.outputs.head_sha }}
base_sha: ${{ steps.gate.outputs.base_sha }}
version_code: ${{ steps.gate.outputs.version_code }}
label: ${{ steps.gate.outputs.label }}
skip: ${{ steps.gate.outputs.skip }}
automatic: ${{ steps.gate.outputs.automatic }}
variants: ${{ steps.variants.outputs.list }}
steps:
- name: Check the PR, review, and build
- uses: actions/checkout@v4
with:
persist-credentials: false
# Every variant a main build ships, so a PR build can be tried under any of them.
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
- name: Check the requester, PR, and build
id: gate
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ inputs.pr_number }}
EVENT_NAME: ${{ github.event_name }}
REQUESTER: ${{ github.actor }}
PR_NUMBER: ${{ github.event_name == 'pull_request_target' && github.event.pull_request.number || github.event_name == 'workflow_run' && github.event.workflow_run.pull_requests[0].number || inputs.pr_number }}
BUILT_SHA: ${{ github.event.workflow_run.head_sha }}
run: |
set -euo pipefail
[[ "$PR_NUMBER" =~ ^[1-9][0-9]*$ ]] || { echo "::error::Invalid PR number '$PR_NUMBER'"; exit 1; }
# The automatic path stands down quietly, never failing: a draft, a PR labelled
# no-test-build, or a build that a later push has already overtaken.
skip() { echo "::notice::Not publishing PR #$PR_NUMBER: $1"; echo "skip=true" >> "$GITHUB_OUTPUT"; exit 0; }
if [ "$EVENT_NAME" = workflow_run ]; then
echo "automatic=true" >> "$GITHUB_OUTPUT"
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
[ "$(jq -r .state <<<"$pr")" = open ] || skip "it is not open"
[ "$(jq -r .draft <<<"$pr")" = false ] || skip "it is a draft"
[ "$(jq -r .base.ref <<<"$pr")" = main ] || skip "it does not target main"
[ "$(jq -r .head.repo.full_name <<<"$pr")" = "$GITHUB_REPOSITORY" ] || skip "it comes from a fork"
jq -e 'any(.labels[]; .name == "no-test-build")' <<<"$pr" >/dev/null && skip "it is labelled no-test-build"
[ "$(jq -r .head.sha <<<"$pr")" = "$BUILT_SHA" ] || skip "a newer push is building"
fi
if [ "$EVENT_NAME" = pull_request_target ]; then
permission=$(gh api "repos/$GITHUB_REPOSITORY/collaborators/$REQUESTER/permission" --jq .permission)
case "$permission" in
admin|maintain|write) ;;
*) echo "::error::@$REQUESTER does not have permission to publish release-signed test builds"; exit 1 ;;
esac
fi
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
jq -e '.state == "open" and .draft == false and .base.ref == "main"' <<<"$pr" >/dev/null
head=$(jq -r '.head.sha' <<<"$pr")
base=$(jq -r '.base.sha' <<<"$pr")
run_id=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml \
--event pull_request --commit "$head" \
--json databaseId,headSha,status,conclusion,createdAt,attempt -L 100 |
jq -r --arg head "$head" '[.[] | select(.headSha == $head)] |
sort_by([.createdAt, .attempt]) | last |
select(.status == "completed" and .conclusion == "success") | .databaseId // empty')
[[ -n "$run_id" ]] || { echo '::error::The latest PR build is not green'; exit 1; }
# The label is often added while the PR's build is still running, or just after a push
# before it has started: wait for the latest build of the head commit to finish (a PR
# build takes about 4 minutes) rather than fail and need the label added again.
run_id=
for attempt in $(seq 1 60); do
latest=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml \
--event pull_request --commit "$head" \
--json databaseId,headSha,status,conclusion,createdAt,attempt -L 100 |
jq -c --arg head "$head" '[.[] | select(.headSha == $head)] |
sort_by([.createdAt, .attempt]) | last // empty')
if [[ -n "$latest" && $(jq -r .status <<<"$latest") == completed ]]; then
conclusion=$(jq -r .conclusion <<<"$latest")
[[ "$conclusion" == success ]] || { echo "::error::The latest PR build is not green ($conclusion)"; exit 1; }
run_id=$(jq -r .databaseId <<<"$latest")
break
fi
status=not-started
[[ -z "$latest" ]] || status=$(jq -r .status <<<"$latest")
echo "Waiting for the PR build of ${head:0:7} to finish ($status)"
sleep 30
done
[[ -n "$run_id" ]] || { echo '::error::The PR build did not finish within 30 minutes'; exit 1; }
run=$(gh api "repos/$GITHUB_REPOSITORY/actions/runs/$run_id")
jq -e --arg head "$head" --arg base "$base" --argjson number "$PR_NUMBER" '
.event == "pull_request" and .head_sha == $head and .conclusion == "success" and
any(.pull_requests[]?; .number == $number and .head.sha == $head and .base.sha == $base)
' <<<"$run" >/dev/null
approved=$(gh api --paginate --slurp \
"repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER/reviews?per_page=100" |
jq -r --arg head "$head" '[.[][] | select(.commit_id == $head)] |
group_by(.user.login) | map(max_by(.id)) | .[] |
select(.state == "APPROVED") | .user.login')
maintainer_approved=false
while IFS= read -r reviewer; do
[[ -n "$reviewer" ]] || continue
permission=$(gh api "repos/$GITHUB_REPOSITORY/collaborators/$reviewer/permission" --jq .permission)
[[ "$permission" == write || "$permission" == admin ]] && maintainer_approved=true
done <<<"$approved"
[[ "$maintainer_approved" == true ]] || { echo '::error::A maintainer must approve this commit'; exit 1; }
sdk=${ANDROID_HOME:-${ANDROID_SDK_ROOT:-}}
tools=$(find "$sdk/build-tools" -mindepth 1 -maxdepth 1 -type d | sort -V | tail -1)
stable_tag=$(gh api repos/The412Banner/DroidDeck/releases/latest --jq .tag_name)
stable_tag=$(gh api "repos/$GITHUB_REPOSITORY/releases/latest" --jq .tag_name)
mkdir -p "$RUNNER_TEMP/stable" "$RUNNER_TEMP/pr"
gh release download "$stable_tag" -R The412Banner/DroidDeck \
gh release download "$stable_tag" -R "$GITHUB_REPOSITORY" \
-p "DroidDeck-$stable_tag.apk" -D "$RUNNER_TEMP/stable"
gh run download "$run_id" -R "$GITHUB_REPOSITORY" -n droiddeck-apk -D "$RUNNER_TEMP/pr"
mapfile -t apks < <(find "$RUNNER_TEMP/pr" -type f -name '*.apk')
@@ -89,12 +144,12 @@ jobs:
.state == "open" and .draft == false and .base.ref == "main" and
.head.sha == $head and .base.sha == $base
' <<<"$current" >/dev/null
[[ $(gh pr view "$PR_NUMBER" -R "$GITHUB_REPOSITORY" --json reviewDecision --jq .reviewDecision) == APPROVED ]] || {
echo '::error::The current PR revision still needs approval'; exit 1;
}
{
echo "pr_number=$PR_NUMBER"
echo "run_id=$run_id"
echo "head_sha=$head"
echo "base_sha=$base"
echo "version_code=${candidate##* }"
echo "label=PR.$PR_NUMBER-${head:0:7}"
} >> "$GITHUB_OUTPUT"
@@ -103,11 +158,12 @@ jobs:
uses: ./.github/workflows/sign.yml
with:
environment: signing-main
variants: '["standard"]'
variants: ${{ needs.authorize.outputs.variants }}
run_id: ${{ needs.authorize.outputs.run_id }}
label: ${{ needs.authorize.outputs.label }}
artifact: droiddeck-pr-signed
secrets: inherit
if: ${{ needs.authorize.outputs.skip != 'true' }}
publish:
needs: [authorize, sign]
@@ -115,18 +171,20 @@ jobs:
permissions:
actions: read
contents: read
pull-requests: read
issues: write
pull-requests: write
steps:
- uses: actions/download-artifact@v4
with:
name: droiddeck-pr-signed-standard
pattern: droiddeck-pr-signed-*
merge-multiple: true
path: signed
# What this build is, for the top of the release notes: the PR's title and the first
# paragraph of its description.
- name: Describe the change
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ inputs.pr_number }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
set -euo pipefail
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
@@ -150,29 +208,137 @@ jobs:
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Publish to DroidDeck-CI
id: publish
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ inputs.pr_number }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
LABEL: ${{ needs.authorize.outputs.label }}
BASE_SHA: ${{ needs.authorize.outputs.base_sha }}
VERSION_CODE: ${{ needs.authorize.outputs.version_code }}
run: |
set -euo pipefail
repo=Droid-Deck/DroidDeck-CI
tag="pr-$PR_NUMBER"
apk="DroidDeck-$LABEL.apk"
sha=$(sha256sum "signed/$apk" | cut -d ' ' -f 1)
cat signed/SHA256SUMS-*.txt > signed/SHA256SUMS.txt
rm signed/SHA256SUMS-*.txt
notes="$(cat notes-head.md)
Source: https://github.com/$GITHUB_REPOSITORY/pull/$PR_NUMBER
Commit: $HEAD_SHA
APK SHA-256: $sha"
Base: $BASE_SHA
VersionCode: $VERSION_CODE
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
\`\`\`
$(cat signed/SHA256SUMS.txt)
\`\`\`"
first=false
if ! gh release view "$tag" -R "$repo" >/dev/null 2>&1; then
gh release create "$tag" -R "$repo" --target main --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
first=true
fi
gh release upload "$tag" "signed/$apk" -R "$repo" --clobber
echo "first=$first" >> "$GITHUB_OUTPUT"
gh release upload "$tag" signed/* -R "$repo" --clobber
gh release edit "$tag" -R "$repo" --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
# Drop the previous build's files: anything this build did not just upload.
keep=$(cd signed && ls | jq -R . | jq -sc .)
gh api "repos/$repo/releases/tags/$tag" |
jq -r --arg keep "$apk" '.assets[] | select(.name | endswith(".apk")) | select(.name != $keep) | .id' |
jq -r --argjson keep "$keep" '.assets[] | select(.name as $n | $keep | index($n) | not) | .id' |
while IFS= read -r id; do
gh api --method DELETE "repos/$repo/releases/assets/$id" >/dev/null
done
published=$(gh release view "$tag" -R "$repo" --json tagName,assets)
jq -e --arg tag "$tag" '.tagName == $tag and (.assets | length) > 0' <<<"$published" >/dev/null
release="$GITHUB_SERVER_URL/$repo/releases/tag/$tag"
apk=$(cd signed && ls DroidDeck-*.apk | awk 'length(a) == 0 || length($0) < length(a) { a = $0 } END { print a }')
echo "release=$release" >> "$GITHUB_OUTPUT"
echo "apk=$GITHUB_SERVER_URL/$repo/releases/download/$tag/$apk" >> "$GITHUB_OUTPUT"
- name: Whether the PR's branch is in this repo
id: same-repo
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
head_repo=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .head.repo.full_name)
echo "same=$([ "$head_repo" = "$GITHUB_REPOSITORY" ] && echo true || echo false)" >> "$GITHUB_OUTPUT"
- name: Clear the publish request label
if: ${{ github.event_name == 'pull_request_target' && steps.publish.outcome == 'success' }}
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
run: |
gh api --method DELETE "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/labels/publish-test"
- name: Report the signed build on the PR
env:
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
SAME_REPO: ${{ steps.same-repo.outputs.same }}
run: |
set -euo pipefail
short=${HEAD_SHA:0:7}
mark='<!-- droiddeck-pr-release -->'
if [ "$SAME_REPO" = true ]; then
NEXT='Each green build of a new push is signed and published here on its own. Label the PR `no-test-build` to stop that.'
else
NEXT='Pushes to this PR do not re-sign automatically. After a new green build, a maintainer can add the `publish-test` label again.'
fi
body=$(cat <<EOF
$mark
## Signed test build
A release-signed build of this PR at \`$short\` is ready. It installs over Stable or Preview and keeps app data.
[Download the standard APK]($APK) · [All variants and checksums]($RELEASE)
It is also available in **DroidDeck → Updates → Test builds → PR #$PR_NUMBER**.
$NEXT
EOF
)
id=$(gh api "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" --paginate \
--jq ".[] | select(.body | startswith(\"$mark\")) | .id" | head -1 || true)
if [ -n "$id" ]; then
gh api -X PATCH "repos/$GITHUB_REPOSITORY/issues/comments/$id" -f body="$body" >/dev/null
else
gh api -X POST "repos/$GITHUB_REPOSITORY/issues/$PR_NUMBER/comments" -f body="$body" >/dev/null
fi
# Asked for (the label, a manual run): always announced. Signed on its own after a push:
# only a PR's first test build is, and later ones update its release quietly.
- name: Post to Discord
if: ${{ always() && steps.publish.outcome == 'success' && (needs.authorize.outputs.automatic != 'true' || steps.publish.outputs.first == 'true') }}
env:
WEBHOOK: ${{ secrets.DISCORD_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ needs.authorize.outputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
run: |
set -euo pipefail
if [ -z "$WEBHOOK" ]; then
echo "::notice::No DISCORD_BUILDS_WEBHOOK secret; nothing posted"
exit 0
fi
short=${HEAD_SHA:0:7}
title=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER" --jq .title)
what="[#$PR_NUMBER]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$PR_NUMBER): $title"
get=$(printf 'Download: [standard APK](<%s>) · [all variants](<%s>)' "$APK" "$RELEASE")
content=$(printf '**New signed PR test build** \`pr-%s\` · \`%s\`\n%s\n_Not merged — for testing._\n%s' "$PR_NUMBER" "$short" "$what" "$get")
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
catalog:
needs: publish
if: ${{ always() && needs.publish.result != 'skipped' }}
uses: ./.github/workflows/update-catalog.yml
secrets: inherit
+42
View File
@@ -0,0 +1,42 @@
name: Update app catalog
on:
workflow_call:
workflow_dispatch:
release:
types: [published, edited, deleted, unpublished]
permissions:
contents: read
pull-requests: read
concurrency:
group: update-app-catalog
cancel-in-progress: false
jobs:
catalog:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
# Always use the current trusted generator, even when a release event points at an older tag.
- uses: actions/checkout@v4
with:
ref: main
persist-credentials: false
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Regenerate catalog.json
env:
SOURCE_GITHUB_TOKEN: ${{ github.token }}
CI_GITHUB_TOKEN: ${{ steps.ci-token.outputs.token }}
run: |
set -euo pipefail
python3 tools/release/update_catalog.py
+8 -2
View File
@@ -7,14 +7,20 @@
DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.
<p align="center"><a href="https://discord.gg/JRGAvawjsm"><img src="https://img.shields.io/badge/Discord-Join%20the%20community-5865F2?logo=discord&logoColor=white" alt="Join the DroidDeck Discord"></a></p>
<p align="center"><img src="docs/releases/media/0.2.0/launch-into-steam.gif" width="80%" alt="Tapping DroidDeck on the Android home screen and landing in Steam Big Picture"></p>
## Requirements and install
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/The412Banner/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators.
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/Droid-Deck/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators. The **Store** installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; see [docs/development/flatpak.md](docs/development/flatpak.md).
On Android 12+, if Steam exits without a log, turn off **Restrict child processes** in Developer options.
## Community
Join the [DroidDeck Discord](https://discord.gg/JRGAvawjsm) for help, Preview builds, and device reports. Bug reports go in its **#bug-reports** forum; attach the session folder from `Download/DroidDeck/` so the logs come with it.
## Build
Run `tools/build_local.sh` with Docker, Java 17, the Android SDK/NDK, and `zstd` installed. It builds the ARM64 audio sinks from PulseAudio 13.0 and packages them into the APK at `app/build/outputs/apk/release/app-release.apk`. Set `DROIDDECK_PA13_SOURCE_DIR` to an existing PulseAudio 13.0 source directory to skip downloading it. To install the APK on an attached device, run `tools/deploy_local.sh`.
@@ -25,4 +31,4 @@ Compatibility and performance vary by device; hardware validation is limited. De
## Credits and licence
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
+22
View File
@@ -49,6 +49,22 @@ if (!(treeState in ['clean', 'dirty'])) {
buildLabel = "${buildOrigin} ${treeState} · ${buildLabel}"
def escapedBuildLabel = buildLabel.replace('\\', '\\\\').replace('"', '\\"')
// What the in-app updater compares against the published builds: the commit this build is of (a PR
// build's head, not the merge CI makes of it), its PR, and whether CI made it at all.
def sourceCommit = providers.environmentVariable('DROIDDECK_SOURCE_COMMIT').getOrNull()
?: providers.environmentVariable('GITHUB_SHA').getOrNull() ?: gitValue(['rev-parse', 'HEAD']) ?: ''
def prNumber = (providers.environmentVariable('DROIDDECK_PR_NUMBER').getOrNull() ?: '0').with { it.isInteger() ? it : '0' }
def ciBuild = providers.environmentVariable('GITHUB_ACTIONS').getOrNull() == 'true'
// The release key's certificate: a build signed with it, from CI or a computer, updates in place.
def releaseSigner = rootProject.file('keystore/release-signer.sha256').text.trim()
// When the source was committed, for "built 3 hours ago": fixed per commit, so it costs no rebuilds.
def commitTime = (gitValue(['show', '-s', '--format=%ct', 'HEAD']) ?: '0').with { it.isLong() ? it : '0' }
// tools/release/variants.txt as "package=suffix;...", so the updater picks the apk of the package it runs as.
def variantSuffixes = rootProject.file('tools/release/variants.txt').readLines()
.findAll { it.trim() && !it.startsWith('#') }
.collect { def f = it.trim().split(/\s+/); "${f[1]}=${f[2] == '-' ? '' : f[2]}" }
.join(';')
android {
namespace 'com.droiddeck.launcher'
compileSdk 34
@@ -66,6 +82,12 @@ android {
versionCode 9
versionName "0.2.0"
buildConfigField "String", "BUILD_LABEL", "\"${escapedBuildLabel}\""
buildConfigField "String", "SOURCE_COMMIT", "\"${sourceCommit}\""
buildConfigField "int", "PR_NUMBER", "${prNumber}"
buildConfigField "boolean", "CI_BUILD", "${ciBuild}"
buildConfigField "String", "RELEASE_SIGNER", "\"${releaseSigner}\""
buildConfigField "long", "COMMIT_TIME", "${commitTime}L * 1000L"
buildConfigField "String", "VARIANT_SUFFIXES", "\"${variantSuffixes}\""
ndk {
abiFilters 'arm64-v8a'
+2
View File
@@ -22,6 +22,8 @@
relay helper opens the input stream under this uid, and PulseAudio exposes it to the
Steam client as DirectAudioMic. -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Installs DroidDeck's own updates (Updates page) over itself, after the user allows it. -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
+195 -17
View File
@@ -8,6 +8,7 @@
* a game become more of these nodes instead of vanishing.
*/
#include <algorithm>
#include <atomic>
#include <cerrno>
#include <climits>
#include <cstdint>
@@ -38,6 +39,9 @@
#include <sys/inotify.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/prctl.h>
#include <time.h>
#include <unistd.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <sys/stat.h>
@@ -295,21 +299,52 @@ static void controller_fork_child() {
namespace Logger {
int log_enabled;
// FAKE_EVDEV_LOG_FILE: the session's pad.log, shared by every process the library is loaded in
// (the client, each game), so a pad report has the guest side in one file of the session folder.
// Opened with the raw syscall: open() is this library's own hook.
static int log_fd = -1;
static char log_name[17];
void init() {
log_enabled = getenv("FAKE_EVDEV_LOG") && atoi(getenv("FAKE_EVDEV_LOG"));
const char *path = getenv("FAKE_EVDEV_LOG_FILE");
if (log_enabled && path && *path)
log_fd = static_cast<int>(syscall(SYS_openat, AT_FDCWD, path, O_WRONLY | O_APPEND | O_CREAT | O_CLOEXEC, 0644));
if (prctl(PR_GET_NAME, log_name) != 0) strcpy(log_name, "?");
}
void log(const char *message, ...) {
if (!log_enabled)
return;
if (log_fd < 0) {
va_list args;
va_start(args, message);
vfprintf(stderr, message, args);
va_end(args);
std::cerr.flush();
return;
}
// One write per line: O_APPEND keeps lines from different processes whole.
char line[512];
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
struct tm local;
localtime_r(&now.tv_sec, &local);
int n = snprintf(line, sizeof(line), "%02d:%02d:%02d.%03ld %d %s: ", local.tm_hour, local.tm_min,
local.tm_sec, now.tv_nsec / 1000000, getpid(), log_name);
va_list args;
va_start(args, message);
vfprintf(stderr, message, args);
if (n > 0 && n < static_cast<int>(sizeof(line)))
n += vsnprintf(line + n, sizeof(line) - n, message, args);
va_end(args);
std::cerr.flush();
if (n <= 0) return;
if (n >= static_cast<int>(sizeof(line))) {
n = sizeof(line) - 1;
line[n - 1] = '\n';
}
ssize_t ignored = write(log_fd, line, n);
(void)ignored;
}
} // namespace Logger
@@ -649,31 +684,43 @@ open_fake_input_ring(const char *event, int flags) {
// does not exist here, so the game was left with no controller at all. With
// FAKE_EVDEV_STEAM_VIRTUAL set the pad carries the virtual gamepad's identity for every process
// but the client's own, which must keep seeing the pad as the physical one it reads.
__attribute__((visibility("hidden"))) static bool presents_steam_virtual() {
// Whether this process is the Steam client itself. Asked once: a process never becomes another.
__attribute__((visibility("hidden"))) static bool is_steam_client() {
static int known;
if (known == 0) {
const char *enabled = getenv("FAKE_EVDEV_STEAM_VIRTUAL");
char exe[PATH_MAX];
ssize_t length = enabled && atoi(enabled) ? readlink("/proc/self/exe", exe, sizeof(exe) - 1) : -1;
ssize_t length = readlink("/proc/self/exe", exe, sizeof(exe) - 1);
bool client = false;
if (length > 0) {
exe[length] = '\0';
const char *name = strrchr(exe, '/');
client = !strncmp(name ? name + 1 : exe, "steam", 5);
}
known = length > 0 && !client ? 1 : -1;
known = client ? 1 : -1;
}
return known == 1;
}
// The virtual gamepad is an X-Box 360 pad, whose triggers are ABS_Z and ABS_RZ. Wine places a
// gamepad's axes by their position among the ones it advertises, so the triggers have to sit
__attribute__((visibility("hidden"))) static bool presents_steam_virtual() {
static int known;
if (known == 0) {
const char *enabled = getenv("FAKE_EVDEV_STEAM_VIRTUAL");
known = enabled && atoi(enabled) && !is_steam_client() ? 1 : -1;
}
return known == 1;
}
// The virtual gamepad is an X-Box 360 pad, whose triggers are ABS_Z and ABS_RZ. Wine and SDL place
// a gamepad's axes by their position among the ones it advertises, so the triggers have to sit
// where that pad has them: as ABS_GAS and ABS_BRAKE they follow the sticks, the right stick
// lands on the left trigger, and a released right trigger reads as the right stick held up.
// A pad made through /dev/uinput is that pad for real, whoever reads it.
// lands on the left trigger, and a released right trigger reads as the right stick held up. That
// is every reader but the Steam client, which maps the pad from what it finds (controller.txt)
// and has always been shown ABS_GAS/ABS_BRAKE: a game Steam Input is off for reads this pad
// itself (the Xbox 360 setting), and so do the desktop's programs. A pad made through
// /dev/uinput is that pad for real, whoever reads it.
__attribute__((visibility("hidden"))) static bool
presents_xbox_triggers(const FakeController &fake) {
return fake.uinput || presents_steam_virtual();
return fake.uinput || !is_steam_client();
}
__attribute__((visibility("hidden"))) static uint16_t
@@ -1256,6 +1303,14 @@ __attribute__((visibility("hidden"))) static bool process_is_steam_client() {
return known == 1;
}
// What the client starts with, so a pad log says whether it was offered a Deck at all.
__attribute__((constructor)) static void log_client_start() {
config();
if (process_is_steam_client())
Logger::log("loaded in the Steam client: deck %s, ring slot 0 %s\n", fake_deck_enabled() ? "on" : "off",
get_ring_path_for_slot(0).empty() ? "(none configured)" : get_ring_path_for_slot(0).c_str());
}
__attribute__((visibility("hidden"))) static bool is_deck_hidraw_path(const char *pathname) {
return pathname && fake_deck_enabled() && !strcmp(pathname, DECK_HIDRAW_PATH);
}
@@ -1364,12 +1419,16 @@ __attribute__((visibility("hidden"))) static void *deck_report_thread(void *arg)
__attribute__((visibility("hidden"))) static int open_deck_hidraw(int flags) {
static auto my_open = reinterpret_cast<int (*)(const char *, int, ...)>(dlsym(RTLD_NEXT, "open"));
if (!process_is_steam_client()) {
// Only the client reads the Deck; a game sees Steam Input's virtual pad instead.
Logger::log("deck: %s refused: not the Steam client\n", DECK_HIDRAW_PATH);
errno = ENOENT;
return -1;
}
std::string ring_path = get_ring_path_for_slot(0);
int ring_fd = ring_path.empty() ? -1 : my_open(ring_path.c_str(), O_RDONLY | O_CLOEXEC);
if (ring_fd < 0) {
Logger::log("deck: %s refused: ring %s not openable (%s)\n", DECK_HIDRAW_PATH,
ring_path.empty() ? "(none configured)" : ring_path.c_str(), strerror(errno));
errno = ENODEV;
return -1;
}
@@ -1382,12 +1441,15 @@ __attribute__((visibility("hidden"))) static int open_deck_hidraw(int flags) {
void *mapping = mmap(nullptr, mapping_size, PROT_READ, MAP_SHARED, ring_fd, 0);
syscall(SYS_close, ring_fd);
if (mapping == MAP_FAILED || !ring_header_is_valid(static_cast<FakeInputRingHeader *>(mapping))) {
Logger::log("deck: %s refused: ring %s %s\n", DECK_HIDRAW_PATH, ring_path.c_str(),
mapping == MAP_FAILED ? "could not be mapped" : "has no valid header");
if (mapping != MAP_FAILED) munmap(mapping, mapping_size);
errno = ENODEV;
return -1;
}
int pair[2];
if (socketpair(AF_UNIX, SOCK_SEQPACKET | SOCK_CLOEXEC, 0, pair) < 0) {
Logger::log("deck: %s refused: socketpair failed (%s)\n", DECK_HIDRAW_PATH, strerror(errno));
munmap(mapping, mapping_size);
return -1;
}
@@ -1426,8 +1488,18 @@ __attribute__((visibility("hidden"))) static int open_deck_hidraw(int flags) {
// into /sys, so those paths are said to be sysfs; nothing else is touched.
static constexpr long SYSFS_FS_MAGIC = 0x62656572;
// FAKE_DECK_SYSFS_LISTING: stand-ins for the listings of /sys, /sys/class and /sys/bus
// (SteamDeckPad.listingDir), for a client that is not allowed to list the real ones.
__attribute__((visibility("hidden"))) static const char *deck_listing_dir() {
static const char *dir = getenv("FAKE_DECK_SYSFS_LISTING");
return dir && *dir ? dir : nullptr;
}
__attribute__((visibility("hidden"))) static bool is_deck_sysfs_path(const char *path) {
return path && (!strncmp(path, "/sys/devices/droiddeck", 22) || !strncmp(path, "/sys/class/hidraw", 17));
if (!path) return false;
if (!strncmp(path, "/sys/devices/droiddeck", 22) || !strncmp(path, "/sys/class/hidraw", 17)) return true;
const char *listing = deck_listing_dir();
return listing && !strncmp(path, listing, strlen(listing));
}
__attribute__((visibility("hidden"))) static bool is_deck_sysfs_fd(int fd) {
@@ -1439,17 +1511,32 @@ __attribute__((visibility("hidden"))) static bool is_deck_sysfs_fd(int fd) {
return is_deck_sysfs_path(path);
}
// Once per process: proof the client's enumeration reached the Deck's sysfs at all. No line here
// and no open of /dev/hidraw16 means the client never looked; a line here and no open means it
// looked and turned the device down.
__attribute__((visibility("hidden"))) static void note_deck_sysfs(const char *how, int result) {
static std::atomic<bool> noted{false};
if (!noted.exchange(true))
Logger::log("deck: sysfs checked (%s%s)\n", how, result == 0 ? "" : ", failed");
}
EXPORT int fstatfs(int fd, struct statfs *buf) {
static auto real = reinterpret_cast<int (*)(int, struct statfs *)>(dlsym(RTLD_NEXT, "fstatfs"));
int result = real(fd, buf);
if (result == 0 && fake_deck_enabled() && is_deck_sysfs_fd(fd)) buf->f_type = SYSFS_FS_MAGIC;
if (fake_deck_enabled() && is_deck_sysfs_fd(fd)) {
note_deck_sysfs("fstatfs", result);
if (result == 0) buf->f_type = SYSFS_FS_MAGIC;
}
return result;
}
EXPORT int statfs(const char *path, struct statfs *buf) {
static auto real = reinterpret_cast<int (*)(const char *, struct statfs *)>(dlsym(RTLD_NEXT, "statfs"));
int result = real(path, buf);
if (result == 0 && fake_deck_enabled() && is_deck_sysfs_path(path)) buf->f_type = SYSFS_FS_MAGIC;
if (fake_deck_enabled() && is_deck_sysfs_path(path)) {
note_deck_sysfs(path, result);
if (result == 0) buf->f_type = SYSFS_FS_MAGIC;
}
return result;
}
@@ -1471,6 +1558,15 @@ __attribute__((visibility("hidden"))) static int copy_ioctl_string(ioctl_request
}
// Feature reports carry the report id (0) first, then the Valve message: type, length, payload.
// The client repeats some feature reports (settings, rumble) for as long as it has the pad; each
// is logged the first time and then at 2, 4, 8... so the log shows what it asked and how often
// without a line per report.
__attribute__((visibility("hidden"))) static void log_deck_feature(const char *what, uint8_t feature) {
static std::atomic<unsigned> counts[2][256];
unsigned n = ++counts[what[0] == 's'][feature];
if ((n & (n - 1)) == 0) Logger::log("deck: feature 0x%02x %s (x%u)\n", feature, what, n);
}
__attribute__((visibility("hidden"))) static int
deck_feature(DeckHidraw &deck, ioctl_request_t op, uint8_t *buf, bool set) {
size_t size = _IOC_SIZE(op);
@@ -1484,7 +1580,7 @@ deck_feature(DeckHidraw &deck, ioctl_request_t op, uint8_t *buf, bool set) {
int left = buf[6] | buf[7] << 8, right = buf[8] | buf[9] << 8;
send_vibration(left, right, left || right ? 1000 : 0, 0);
}
Logger::log("deck: feature 0x%02x set\n", buf[1]);
log_deck_feature("set", buf[1]);
return static_cast<int>(size);
}
uint8_t reply[DECK_REPORT_BYTES + 1] = {};
@@ -1514,7 +1610,7 @@ deck_feature(DeckHidraw &deck, ioctl_request_t op, uint8_t *buf, bool set) {
reply[1] = deck.pending_feature;
break;
}
Logger::log("deck: feature 0x%02x read\n", deck.pending_feature);
log_deck_feature("read", deck.pending_feature);
size_t length = std::min(size, sizeof(reply));
memcpy(buf, reply, length);
return static_cast<int>(length);
@@ -1558,6 +1654,80 @@ ioctl_deck(DeckHidraw &deck, ioctl_request_t op, void *argp) {
}
}
// A device scan that fails on a phone and not on the Thor: libudev gives up its whole scan on any
// sysfs directory it cannot read for a reason other than its absence, and a phone's SELinux policy
// denies directories a permissive device lets through. The client's /sys failures that are not
// ENOENT are logged, each path once, so pad.log names the directory that stopped the scan.
__attribute__((visibility("hidden"))) static std::string note_sys_failure(int dirfd, const char *pathname) {
int saved_errno = errno;
std::string path;
if (saved_errno == ENOENT || !pathname || !process_is_steam_client()) {
errno = saved_errno;
return path;
}
if (pathname[0] == '/' || dirfd == AT_FDCWD) {
path = pathname;
} else {
char link[64], dir[PATH_MAX];
snprintf(link, sizeof(link), "/proc/self/fd/%d", dirfd);
ssize_t length = readlink(link, dir, sizeof(dir) - 1);
if (length <= 0) {
errno = saved_errno;
return path;
}
path.assign(dir, length);
path += '/';
path += pathname;
}
if (path.compare(0, 5, "/sys/") != 0 && path != "/sys") {
errno = saved_errno;
return {};
}
static std::mutex mutex;
static std::vector<std::string> *seen = new std::vector<std::string>();
bool first = false;
{
std::lock_guard<std::mutex> guard(mutex);
if (seen->size() < 64 && std::find(seen->begin(), seen->end(), path) == seen->end()) {
seen->push_back(path);
first = true;
}
}
if (first) Logger::log("sysfs: %s not readable (%s)\n", path.c_str(), strerror(saved_errno));
errno = saved_errno;
return path;
}
// An enforcing SELinux policy (every retail phone; the Thor only with it forced on) refuses an app
// a listing of /sys, /sys/class and /sys/bus. libudev lists /sys/class to find the subsystems to
// descend into and gives up its whole scan when it cannot, so the client never reached hidraw and
// found no Deck. The client is listed the stand-ins instead - hidraw under class - and opens
// /sys/class/hidraw itself, which is ours and readable. Only on that refusal, only for the client.
__attribute__((visibility("hidden"))) static std::string deck_listing_for(const char *path) {
const char *listing = deck_listing_dir();
if (!path || !listing || errno != EACCES || !fake_deck_enabled() || !process_is_steam_client()) return {};
std::string p(path);
while (p.size() > 1 && p.back() == '/') p.pop_back();
int which = p == "/sys" ? 0 : p == "/sys/class" ? 1 : p == "/sys/bus" ? 2 : -1;
if (which < 0) return {};
static const char *const names[] = {"sys", "class", "bus"};
static std::atomic<int> logged{0};
if (!(logged.fetch_or(1 << which) & (1 << which)))
Logger::log("sysfs: %s listed from the Deck's stand-in\n", p.c_str());
return std::string(listing) + "/" + names[which];
}
EXPORT DIR *opendir(const char *name) {
static auto real = reinterpret_cast<DIR *(*)(const char *)>(dlsym(RTLD_NEXT, "opendir"));
DIR *dir = real(name);
if (!dir) {
note_sys_failure(AT_FDCWD, name);
std::string listing = deck_listing_for(name);
if (!listing.empty()) dir = real(listing.c_str());
}
return dir;
}
EXPORT int open(const char *pathname, int flags, ...) {
va_list va;
mode_t mode;
@@ -1621,6 +1791,10 @@ EXPORT int open(const char *pathname, int flags, ...) {
fd = my_open(pathname, flags, mode);
else
fd = my_open(pathname, flags);
if (fd < 0) {
std::string listing = deck_listing_for(note_sys_failure(AT_FDCWD, pathname).c_str());
if (!listing.empty()) fd = my_open(listing.c_str(), flags);
}
if (fake_path)
free(fake_path);
@@ -1691,6 +1865,10 @@ EXPORT int openat(int dirfd, const char *pathname, int flags, ...) {
fd = my_openat(dirfd, pathname, flags, mode);
else
fd = my_openat(dirfd, pathname, flags);
if (fd < 0) {
std::string listing = deck_listing_for(note_sys_failure(dirfd, pathname).c_str());
if (!listing.empty()) fd = my_openat(AT_FDCWD, listing.c_str(), flags);
}
if (fake_path)
free(fake_path);
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_alpha.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_beta.hpp"
#include "lsfg_shaders.hpp"
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_chain.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_common.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_delta.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -33
View File
@@ -1,9 +1,9 @@
// See lsfg_dll.h. PE resource walk + on-device SPIR-V cache for the Lossless
// Scaling frame-generation chain.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), LSFG port credited to
// Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk
// (PancakeTAS). Bannerlator is GPL-3.0.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
#include "lsfg_dll.h"
#include "lsfg_dxbc.h"
@@ -478,20 +478,6 @@ DllStatus validateDll(const std::string& dllPath) {
return status;
}
Variant dllVariant(const std::string& dllPath, bool preferFp16) {
if (dllPath.empty()) return Variant::None;
PeImage img;
if (!img.open(dllPath)) return Variant::None;
ResourceTable table;
if (parseResources(img, table) != DllStatus::Ok) return Variant::None;
Variant v = selectVariant(table, preferFp16);
if (v == Variant::None && hasBaseChain(table)) v = Variant::DxbcTranslated;
return v;
}
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16) {
if (dllPath.empty() || cachePath.empty()) return DllStatus::NotInstalled;
@@ -547,22 +533,6 @@ DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, b
return DllStatus::Ok;
}
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches) {
outMatches = false;
if (cachePath.empty() || dllPath.empty()) return DllStatus::CacheUnusable;
CacheHeader header{};
if (!readCacheHeader(cachePath, header)) return DllStatus::CacheUnusable;
PeImage img;
if (!img.open(dllPath)) return DllStatus::NotInstalled;
outMatches = header.sourceSize == (uint64_t)img.size()
&& header.sourceHash == fnv1a64(img.data(), img.size());
return DllStatus::Ok;
}
DllStatus cacheVariant(const std::string& cachePath, Variant& outVariant) {
outVariant = Variant::None;
CacheHeader header{};
+4 -11
View File
@@ -7,7 +7,7 @@
// ship as RCDATA resources inside Lossless.dll from the user's own paid copy
// of Lossless Scaling (Steam app 993090). Every implementation - upstream
// lsfg-vk, LSFG-Android, eden, WinNative - requires the user to supply their
// own DLL and extracts the resources on device. Bannerlator does the same, and
// own DLL and extracts the resources on device. DroidDeck does the same, and
// bundles nothing.
//
// The DLL is mmap'd READ-ONLY and parsed as data. It is never loaded as a
@@ -26,9 +26,9 @@
// Both producers fill the same shader-id -> SPIR-V words map, so everything
// downstream of this file is source-agnostic.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), whose LSFG port is
// credited to Camille LaVey / the Eden Emulator Project, and which follows
// upstream lsfg-vk (PancakeTAS). Bannerlator is GPL-3.0; see THIRD-PARTY-LICENSES.md.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
// ============================================================================
#include <cstdint>
@@ -98,18 +98,11 @@ const char* variantName(Variant v);
// reported as valid - the translator handles it.
DllStatus validateDll(const std::string& dllPath);
// Which producer would be used for this DLL.
Variant dllVariant(const std::string& dllPath, bool preferFp16);
// Parse the DLL, produce all 25 SPIR-V modules, and write them to cachePath
// (via temp file + rename, so a failed build cannot leave a half-written
// cache behind). Records which producer ran in the cache header.
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16);
// Is the cache current for this DLL? Compares source size + content hash.
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches);
// Load a previously built cache.
DllStatus loadModules(const std::string& cachePath, ModuleSet& outSet);
+4 -3
View File
@@ -1,9 +1,10 @@
// See lsfg_dxbc.h. DXBC -> SPIR-V via DXVK's vendored translator.
//
// Follows upstream lsfg-vk's src/extract/trans.cpp, including its
// encounter-order binding renumber. Derived from WinNative's lsfg_dxbc.cpp
// (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed, vendored
// under cpp/thirdparty/dxbc.
// encounter-order binding renumber. Ported to WinNative (lsfg_dxbc.cpp) and
// DroidDeck by @maxjivi05 from the work of Camille LaVey / the Eden Emulator
// Project (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed,
// vendored under cpp/thirdparty/dxbc.
#include "lsfg_dxbc.h"
@@ -1,7 +1,8 @@
// See lsfg_engine.h.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
#include "lsfg_engine.h"
@@ -269,7 +270,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// nothing. Copy only when generating, on the one priming frame that
// precedes generation, or while the governor is warming up towards a
// probe - so the ring is populated by the time it is needed.
const bool needHistory = generations > 0 || primeHistory_
const bool needHistory = generations > 0 || primeHistory_ || followEveryFrame()
|| (governorEnabled_ && governor_.wantsHistory());
if (needHistory) {
copyPresentedFrame(cmd, source, chain_->Input(count), VkExtent2D{width, height});
@@ -284,7 +285,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// regardless of the game's own settings, and it fed straight back into the
// governor: the chain made the source rate collapse, the governor saw the
// collapse and refused to generate, and refusing did not stop the chain.
if (warm_ && generations > 0) chain_->DispatchShared(cmd, count);
if (warm_ && (generations > 0 || followEveryFrame())) chain_->DispatchShared(cmd, count);
}
void Engine::generateInto(VkCommandBuffer cmd, uint32_t generation, uint32_t targetIndex,
+7 -2
View File
@@ -16,8 +16,9 @@
// unavoidable cost of interpolating rather than extrapolating; no placement of
// this code changes it.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
// ============================================================================
#include <cstdint>
@@ -109,6 +110,10 @@ private:
// generation last stopped.
bool historyFresh() const { return haveCopied_ && lastCopiedCount_ + 1 == frameCount_; }
// With a target rate the pacer plans 0..3 generations frame by frame, so the ring and the
// shared chain have to follow every frame it keeps warm, not just the ones that generate.
bool followEveryFrame() const { return warm_ && pacer_.Config().target_rate != 0; }
Device device_{};
std::string cachePath_;
std::unique_ptr<LsfgShaders> shaders_;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_gamma.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_generate.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -27,12 +27,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeValidateDll(JNIEnv* env, jclass
return (jint)lsfg::validateDll(toStdString(env, dllPath));
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeDllVariant(JNIEnv* env, jclass, jstring dllPath,
jboolean preferFp16) {
return (jint)lsfg::dllVariant(toStdString(env, dllPath), preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass, jstring dllPath,
jstring cachePath, jboolean preferFp16) {
@@ -40,16 +34,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass,
preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheMatchesSource(JNIEnv* env, jclass,
jstring cachePath,
jstring dllPath) {
bool matches = false;
const lsfg::DllStatus status = lsfg::cacheMatchesSource(toStdString(env, cachePath),
toStdString(env, dllPath), matches);
return (jboolean)(status == lsfg::DllStatus::Ok && matches);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheVariant(JNIEnv* env, jclass, jstring cachePath) {
lsfg::Variant variant = lsfg::Variant::None;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_mipmaps.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_pacer.hpp"
@@ -22,6 +21,8 @@ constexpr float SOURCE_SMOOTHING = 0.15f;
constexpr float SOURCE_STALE_SECONDS = 0.5f;
constexpr float DISCONTINUITY_SECONDS = 0.25f;
constexpr float HEADROOM_EPSILON = 0.02f;
// A target is aimed just under, so rounding never puts output past the panel's refresh rate.
constexpr float TARGET_MARGIN = 0.1f;
constexpr float CREDIT_EPSILON = 1.0e-4f;
constexpr float SOURCE_ACCUM_FLOOR = 0.01f;
constexpr uint32_t MIN_RATE_SAMPLES = 12;
@@ -117,6 +118,7 @@ LsfgPlan LsfgPacer::Plan(size_t capacity, uint64_t source_frames) {
if (target_rate > 0.0f && config.refresh_rate > 0.0f) {
target_rate = std::min(target_rate, config.refresh_rate);
}
if (target_rate > 0.0f) target_rate -= TARGET_MARGIN;
if (target_rate == 0.0f) {
// No explicit target rate: the multiplier is the multiplier, full stop.
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_shaders.hpp"
#include "lsfg_common.hpp"
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+2 -2
View File
@@ -2,10 +2,10 @@
// ============================================================================
// lsfg_vkd - the Vulkan entry points the LSFG chain calls, as a single global.
//
// Two dispatch styles meet here. Bannerlator's compositor resolves Vulkan
// Two dispatch styles meet here. DroidDeck's compositor resolves Vulkan
// through a per-context VkTable (`vk_`), because an adrenotools-loaded driver
// lives in an isolated linker namespace and shares no global symbols with the
// system loader. The LSFG chain, ported from eden by way of WinNative, calls
// system loader. The LSFG chain, ported from Eden by way of WinNative, calls
// through a file-scope `vkd`. Rather than rewrite ~2,300 lines of proven chain
// code to thread a table through every call, this shim exposes exactly the 34
// entry points the chain uses and is filled from the renderer's own table when
@@ -541,6 +541,13 @@ static void cursor_publish_shm(struct wl_shm_buffer *shm, int hx, int hy) {
wl_shm_buffer_end_access(shm);
}
/* The serial alone, without the lock: the app asks on every pointer move, and the snapshot below
* copies up to 256 KB of pixels across JNI and holds the lock the compositor thread takes to
* change the cursor. A torn read is only a missed or an extra snapshot. */
int banner_cursor_serial(void) {
return __atomic_load_n(&g_cursor_serial, __ATOMIC_RELAXED);
}
/* Read by the app (UI thread). out = [serial, hidden, w, h, hotspotX, hotspotY, pixels...].
* Returns the number of ints written, or 0 if out is too small. */
int banner_cursor_snapshot(int *out, int cap) {
@@ -19,6 +19,7 @@ void banner_log(const char *tag, const char *fmt, ...) __attribute__((format(pri
static _Atomic int g_kind = VKP_FG_ENGINE_LSFG;
static _Atomic int g_armed;
static _Atomic int g_mult = 2;
static _Atomic int g_target; /* LSFG adaptive fps, 0 = fixed multiplier */
static _Atomic int g_model = 3;
static _Atomic int g_preset = 2;
static _Atomic int g_cfg_dirty = 1;
@@ -51,6 +52,7 @@ static struct {
/* ---- engine + generation ring (compositor thread) ------------------------------------ */
static int g_engine_kind = -1; /* kind of the running engine, -1 = none */
static int g_engine_cache_gen = -1; /* the LSFG cache it loaded */
static int g_engine_ok;
/* The engine of this kind (with this cache) could not start or build its chain; not retried
* every frame - a new engine selection or a new cache clears it. */
@@ -92,15 +94,20 @@ static int64_t now_ns(void) {
void vkp_framegen_set_engine(int kind) {
if (kind != VKP_FG_ENGINE_LSFG && kind != VKP_FG_ENGINE_WINFG) kind = VKP_FG_ENGINE_LSFG;
atomic_store(&g_kind, kind);
atomic_store(&g_failed_kind, -1);
atomic_store(&g_cfg_dirty, 1);
}
void vkp_framegen_set_armed(int armed, int multiplier) {
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps) {
if (target_fps < 0) target_fps = 0;
/* Adaptive sizes the ring and the swapchain for the most it may ever generate. */
if (target_fps) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (multiplier < 2) multiplier = 2;
if (multiplier > VKP_FG_MAX_GENERATIONS + 1) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (atomic_exchange(&g_mult, multiplier) != multiplier) atomic_store(&g_cfg_dirty, 1);
if (atomic_exchange(&g_target, target_fps) != target_fps) atomic_store(&g_cfg_dirty, 1);
atomic_store(&g_armed, armed ? 1 : 0);
LOGD("framegen: set_armed(%d, x%d)", armed, multiplier);
LOGD("framegen: set_armed(%d, x%d, target %d fps)", armed, multiplier, target_fps);
}
void vkp_framegen_set_lsfg_cache_path(const char *path) {
@@ -285,7 +292,9 @@ int vkp_framegen_extra_images(void) {
}
static int ensure_engine(int kind) {
if (g_engine_ok && g_engine_kind == kind) return 1;
const int cache_gen = atomic_load(&g_cache_gen);
if (g_engine_ok && g_engine_kind == kind && (kind != VKP_FG_ENGINE_LSFG || g_engine_cache_gen == cache_gen))
return 1;
if (start_failed_for(kind)) return 0;
if (g_engine_ok) { destroy_ring(); fge_stop(); g_engine_ok = 0; g_engine_kind = -1; }
char *path = NULL;
@@ -293,7 +302,7 @@ static int ensure_engine(int kind) {
if (g_cache_path) path = strdup(g_cache_path);
pthread_mutex_unlock(&g_lock);
if (kind == VKP_FG_ENGINE_LSFG && !path) {
FGLOG("LSFG Native can't start: no shader cache (import Lossless.dll in Settings)");
FGLOG("LSFG Native can't start: no shader cache from Lossless.dll");
mark_failed(kind);
return 0;
}
@@ -305,29 +314,39 @@ static int ensure_engine(int kind) {
mark_failed(kind);
return 0;
}
g_engine_ok = 1; g_engine_kind = kind;
g_engine_ok = 1; g_engine_kind = kind; g_engine_cache_gen = cache_gen;
atomic_store(&g_cfg_dirty, 1);
g_built_w = g_built_h = 0;
FGLOG("%s engine ready (%s)", fge_engine_name(kind), fge_build_info());
return 1;
}
static int g_logged_mult;
/* "x3 (2 interpolated frames per game frame)" or "adaptive to 90 fps (up to 3 ...)". */
static const char *describe_mode(char *buf, size_t n, int mult, int target) {
if (target) snprintf(buf, n, "adaptive to %d fps (up to %d interpolated frames per game frame)", target, mult - 1);
else snprintf(buf, n, "x%d (%d interpolated frame%s per game frame)", mult, mult - 1, mult == 2 ? "" : "s");
return buf;
}
static int g_logged_mult, g_logged_target;
static void log_arm_transition(int armed, int kind, int mult) {
const int target = atomic_load(&g_target);
char mode[96];
if (armed == g_was_armed) {
if (armed && mult != g_logged_mult) {
g_logged_mult = mult;
FGLOG("%s multiplier changed to x%d (%d interpolated frames per game frame)", fge_engine_name(kind), mult, mult - 1);
if (armed && (mult != g_logged_mult || target != g_logged_target)) {
g_logged_mult = mult; g_logged_target = target;
FGLOG("%s now %s", fge_engine_name(kind), describe_mode(mode, sizeof(mode), mult, target));
}
return;
}
g_was_armed = armed;
if (armed) {
g_logged_mult = mult;
g_logged_mult = mult; g_logged_target = target;
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
FGLOG("%s x%d armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind), mult, (double)flow, (double)hz);
FGLOG("%s %s armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, target), (double)flow, (double)hz);
} else {
FGLOG("frame generation off (%llu frames generated this session)", (unsigned long long)g_total_generated);
g_generating_logged = 0;
@@ -348,7 +367,8 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
if (atomic_exchange(&g_cfg_dirty, 0)) {
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
fge_configure((uint32_t)mult, flow, hz, atomic_load(&g_model), atomic_load(&g_preset));
fge_configure((uint32_t)mult, (uint32_t)atomic_load(&g_target), flow, hz,
atomic_load(&g_model), atomic_load(&g_preset));
}
if (!fge_prepare((uint32_t)w, (uint32_t)h, fmt)) {
if (fmt != VK_FORMAT_R8G8B8A8_UNORM && fge_unavailable()) {
@@ -426,8 +446,9 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
0, 0, NULL, 0, NULL, nb, bars);
if (!g_generating_logged) {
g_generating_logged = 1;
FGLOG("generating: %s x%d at %dx%d (%u interpolated frame%s per game frame%s)",
fge_engine_name(kind), mult, w, h, n_gen, n_gen == 1 ? "" : "s",
char mode[96];
FGLOG("generating: %s %s at %dx%d%s", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, atomic_load(&g_target)), w, h,
fmt == VK_FORMAT_R16G16B16A16_SFLOAT ? ", FP16: the HDR picture" : "");
}
}
@@ -34,9 +34,10 @@ enum { VKP_FG_ENGINE_LSFG = 0, VKP_FG_ENGINE_WINFG = 1 };
/* ---- app controls (any thread) ------------------------------------------------------- */
void vkp_framegen_set_engine(int kind);
/* multiplier 2..4; armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (LsfgNative.ensureCache). */
/* multiplier 2..4, or target_fps > 0 for LSFG's adaptive mode (up to 4x, as the target needs);
* armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (Lossless.sync); a new path reloads the engine. */
void vkp_framegen_set_lsfg_cache_path(const char *path);
/* Flow scale 0.25..1.0 and the panel's real refresh rate (the pacer never generates above it). */
void vkp_framegen_set_tuning(float flow_scale, float refresh_hz);
@@ -197,11 +197,11 @@ int fge_unavailable(void) {
return g_lsfg && g_lsfg->unavailable() ? 1 : 0;
}
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset) {
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset) {
if (multiplier < 2) multiplier = 2;
if (g_kind == 1 && g_winfg) g_winfg->configure(multiplier, model, perf_preset, flow_scale);
else if (g_lsfg) g_lsfg->configure(multiplier, 0, flow_scale, refresh_hz);
else if (g_lsfg) g_lsfg->configure(multiplier, target_fps, flow_scale, refresh_hz);
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) {
@@ -45,8 +45,9 @@ int fge_start(int kind, const char *cache_path);
void fge_stop(void);
/* The engine came up but later found it cannot generate (chain build failed). */
int fge_unavailable(void);
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset);
/* target_fps > 0: LSFG picks 0..3 generations per frame to reach it (Win-FG ignores it). */
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset);
/* Build/rebuild the chain for this extent; the guest extent for the flow pyramid is the same
* (the Wayland scene is the game's own size in fullscreen). 1 = chain valid. */
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt);
@@ -17,8 +17,9 @@ int fge_format_ok(VkFormat fmt) { (void)fmt; return 0; }
int fge_start(int kind, const char *cache_path) { (void)kind; (void)cache_path; return -1; }
void fge_stop(void) {}
int fge_unavailable(void) { return 1; }
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model, int perf_preset) {
(void)multiplier; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz, int model,
int perf_preset) {
(void)multiplier; (void)target_fps; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) { (void)w; (void)h; (void)fmt; return 0; }
uint32_t fge_plan(uint32_t capacity, uint64_t source_frames, float presented_rate) {
@@ -14,9 +14,9 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenEngine(JN
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenArmed(JNIEnv *env, jclass clazz,
jboolean armed, jint multiplier) {
jboolean armed, jint multiplier, jint targetFps) {
(void)env; (void)clazz;
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier);
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier, (int)targetFps);
}
JNIEXPORT void JNICALL
@@ -6,6 +6,7 @@
*/
#include <jni.h>
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
@@ -25,6 +26,7 @@ extern int banner_wayland_run(void);
extern void banner_wayland_send_pointer(int action, int x, int y);
extern void banner_wayland_send_touch(int action, int pointer_id, int x, int y);
extern int banner_cursor_snapshot(int *out, int cap);
extern int banner_cursor_serial(void);
extern void banner_wayland_send_key(int evdev, int state);
extern void banner_wayland_send_scene_input(int type, int a, int b);
extern void banner_wayland_vsync(int64_t frame_time_ns);
@@ -294,6 +296,13 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSnapshot(
return n;
}
/* The serial nativeCursorSnapshot would return, without copying anything. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSerial(JNIEnv *env, jclass clazz) {
(void)env; (void)clazz;
return banner_cursor_serial();
}
/* Inject a key event. evdev = Linux input keycode (KEY_A=30…); state 1=down 0=up. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendKey(
@@ -670,3 +679,29 @@ JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeTextInputDelete(JNIEnv *env, jclass clazz, jint before, jint after) {
banner_host_text_delete(before, after);
}
/* KGSL's power control, off (the GPU held at its top clock) or back on. The property is the
* device's, not this process's: it outlives the fd and the app, so the caller clears it at stop
* and again at every app start. No root; the kernel's thermal limits still apply. */
extern void adrenotools_set_turbo(bool turbo);
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetGpuTurbo(JNIEnv *env, jclass clazz, jboolean on) {
(void)env; (void)clazz;
adrenotools_set_turbo(on == JNI_TRUE);
}
/* Raises one of our own processes or threads to `nice` with a bare setpriority(), never lowering
* it. android.os.Process.setThreadPriority is not used for this: it also moves the thread between
* scheduling groups by priority, and a guest process must stay where Android put the app. Returns
* the nice value it is left at, or 100 when it could not be read. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeRaisePriority(JNIEnv *env, jclass clazz, jint tid, jint nice) {
(void)env; (void)clazz;
errno = 0;
int before = getpriority(PRIO_PROCESS, (id_t)tid);
if (before == -1 && errno != 0) return 100;
if (before > nice) setpriority(PRIO_PROCESS, (id_t)tid, nice);
errno = 0;
int after = getpriority(PRIO_PROCESS, (id_t)tid);
return after == -1 && errno != 0 ? 100 : after;
}
@@ -1,12 +1,24 @@
package com.droiddeck.launcher
import android.app.Application
import com.droiddeck.launcher.runtime.BwrapSpawner
import com.droiddeck.launcher.session.CrashHandler
import com.droiddeck.launcher.session.GpuClockPin
/** Process-wide setup: the crash handler, so a session's folder is finished even when we die. */
/**
* Process-wide setup: the crash handler, so a session's folder is finished even when we die, and
* the GPU clock pin cleared in case a killed process left it set, and the socket Flatpak's
* sandboxes are started through (BwrapSpawner).
*/
class App : Application() {
override fun onCreate() {
super.onCreate()
CrashHandler.install(this)
// Before anything else touches the session prefs: a new install's first read decides it.
com.droiddeck.launcher.session.SessionPrefs.settleDeckModeDefault(this)
com.droiddeck.launcher.session.SessionPrefs.settleGpuDriverMode(this)
com.droiddeck.launcher.update.AppUpdates.init(this)
GpuClockPin.clearLeftover(this)
BwrapSpawner.start(this)
}
}
@@ -16,7 +16,7 @@ internal class ComponentsMenu(private val activity: android.app.Activity, privat
var compCatalog by mutableStateOf<List<ComponentsManager.CatalogItem>>(emptyList())
var compCatalogAt by mutableStateOf(0L)
var compProton by mutableStateOf<String?>(null)
var compComp by mutableStateOf("dxvk")
var compComp by mutableStateOf(com.droiddeck.launcher.ui.GPU_TAB)
var compChecking by mutableStateOf(false)
var compBusy by mutableStateOf<String?>(null)
var compDownloads by mutableStateOf<Map<String, Int>>(emptyMap())
@@ -10,6 +10,10 @@ import android.util.Log
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.runtime.mutableIntStateOf
import com.droiddeck.launcher.gpu.DriverBundle
import com.droiddeck.launcher.gpu.DriverPairs
import com.droiddeck.launcher.gpu.GpuInfo
import com.droiddeck.launcher.gpu.LinuxVulkanDriver
import com.droiddeck.launcher.gpu.LinuxVulkanDriverManager
import com.droiddeck.launcher.gpu.TurnipDriver
@@ -17,11 +21,16 @@ import com.droiddeck.launcher.gpu.TurnipReleases
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.ui.DriverRow
import com.droiddeck.launcher.ui.GpuDriversState
import com.droiddeck.launcher.ui.PairRow
import com.droiddeck.launcher.wayland.CompositorHost
/**
* The Linux and Android driver menus: the drivers each can pick from, the release downloads the
* last check found, and what each mode is set to. The launcher screen keeps one and hands its
* rows to the mode settings dialog.
* The GPU drivers: what this GPU is, the matched driver pairs the release repos offer for it, and
* - in Auto, the default - keeping the recommended pair installed and set. Under Advanced, the
* Linux (runtime) and Android (display) lists as before, each picked on its own - except a
* bundle's two halves (DriverBundle), which are always picked, and deleted, together. The launcher
* screen keeps one and hands it to the Components page's GPU drivers tab.
*/
internal class DriverMenus(private val activity: Activity, private val ui: Handler) {
var linuxRows by mutableStateOf<List<DriverRow>>(emptyList())
@@ -33,17 +42,42 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
var canRestoreBundled by mutableStateOf(false)
/** Asset name -> download percent, while it downloads. */
private val releaseProgress = HashMap<String, Int>()
var linuxSteam by mutableStateOf("")
var linuxDesktop by mutableStateOf("")
var linuxSelected by mutableStateOf("")
val gpu: GpuInfo = GpuInfo.detect()
// Read in refreshDrivers/ensureAuto: the activity has no context yet while its fields are made.
var mode by mutableStateOf(SessionPrefs.GPU_DRIVERS_AUTO)
var pairRows by mutableStateOf<List<PairRow>>(emptyList())
/** The pair being installed, and how far along. */
var pairBusy by mutableStateOf<String?>(null)
var pairPercent by mutableIntStateOf(-1)
/** What Auto last did or found, for the line under the pair in use. */
var autoStatus by mutableStateOf("")
/** The bundle both drivers are set to, as "DD-Turnip 0.1.0", or null when they are not one. */
var activeBundle by mutableStateOf<String?>(null)
private var autoCheckedThisProcess = false
fun state() = GpuDriversState(
gpuName = gpu.name, gpuFamily = gpu.family.label, soc = gpu.soc, supportText = gpu.supportText,
supported = gpu.support == GpuInfo.Support.TESTED, unsupported = gpu.support == GpuInfo.Support.UNSUPPORTED,
auto = mode == SessionPrefs.GPU_DRIVERS_AUTO, pairs = pairRows, busy = pairBusy, percent = pairPercent,
autoStatus = autoStatus, releaseStatus = releaseStatus, checking = releaseChecking,
linuxRows = linuxRows, linuxSelected = linuxSelected, androidRows = androidRows, androidSelected = androidSelected,
linuxDownloads = linuxDownloads, androidDownloads = androidDownloads, canRestoreBundled = canRestoreBundled,
activeBundle = activeBundle,
)
var androidRows by mutableStateOf<List<DriverRow>>(emptyList())
var androidSelected by mutableStateOf("")
fun refreshDrivers() {
val lm = LinuxVulkanDriverManager(activity)
fun origin(id: String) = if (TurnipReleases.isDownloaded(activity, id)) DriverRow.DOWNLOADED else DriverRow.IMPORTED
val bundles = DriverBundle.all(activity)
fun bundleRow(id: String, linux: Boolean) = bundles.firstOrNull { (if (linux) it.linuxId else it.androidId) == id }?.let {
DriverRow(id, it.label, "Android + Linux: sets the ${if (linux) "display" else "runtime"} driver with it", true, DriverRow.BUNDLE)
}
linuxRows = LinuxVulkanDriver.optionValues(activity).map { id ->
if (id.isEmpty()) DriverRow("", "Runtime default", "the Turnip built into the runtime", false)
else DriverRow(
else bundleRow(id, linux = true) ?: DriverRow(
id, lm.getDriverName(id),
listOfNotNull(
lm.getDriverVersion(id).takeIf { it.isNotEmpty() },
@@ -52,8 +86,8 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
true, origin(id),
)
}
linuxSteam = SessionPrefs.linuxDriver(activity, SessionService.MODE_STEAM)
linuxDesktop = SessionPrefs.linuxDriver(activity, SessionService.MODE_DESKTOP)
linuxSelected = SessionPrefs.linuxDriver(activity)
mode = SessionPrefs.gpuDriverMode(activity)
val td = TurnipDriver(activity)
val auto = td.autoId()
androidRows = buildList {
@@ -63,23 +97,211 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
false,
))
for (id in td.visibleBundled()) add(DriverRow(id, td.displayName(id), td.driverVersion(id), true, DriverRow.BUNDLED))
for (id in td.enumerateImported()) add(DriverRow(id, td.displayName(id), td.driverVersion(id), true, origin(id)))
for (id in td.enumerateImported()) add(bundleRow(id, linux = false) ?: DriverRow(id, td.displayName(id), td.driverVersion(id), true, origin(id)))
}
canRestoreBundled = td.hiddenBundled().isNotEmpty()
androidSelected = SessionPrefs.androidDriver(activity)
activeBundle = DriverBundle.active(activity)?.label
refreshReleaseRows()
refreshPairs()
}
/** One line for the settings row that opens this: "Auto · WinNative · Balanced". */
fun summary(): String {
val active = pairRows.firstOrNull { it.active }?.name ?: activeBundle
return (if (mode == SessionPrefs.GPU_DRIVERS_AUTO) "Auto" else "Manual") + (active?.let { " · $it" } ?: "")
}
/** The pairs the last check found, with what is installed and in use; this GPU's first. */
fun refreshPairs() {
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val recommended = DriverPairs.recommendedKey(gpu, pairs)
pairRows = pairs.map { p ->
val bundle = p.bundle?.let { installedBundle(it) }
val displayId = if (p.bundle != null) bundle?.androidId else p.display?.let { TurnipReleases.installedId(activity, it, td::isInstalled) }
val linuxId = if (p.bundle != null) bundle?.linuxId else p.linux?.let { TurnipReleases.installedId(activity, it, lm::isInstalled) }
val mb = p.assets.sumOf { it.size } / 1_048_576.0
PairRow(
key = p.key, name = p.name, version = p.version,
detail = if (!p.complete) "Only one half is published right now" else "%.0f MB for both".format(mb),
recommended = p.key == recommended, suits = p.suits(gpu), complete = p.complete,
installed = displayId != null && linuxId != null,
active = displayId != null && linuxId != null &&
SessionPrefs.androidDriver(activity) == displayId && SessionPrefs.linuxDriver(activity) == linuxId,
)
}.sortedByDescending { it.recommended }
}
fun setMode(auto: Boolean) {
mode = if (auto) SessionPrefs.GPU_DRIVERS_AUTO else SessionPrefs.GPU_DRIVERS_MANUAL
SessionPrefs.setGpuDriverMode(activity, mode)
autoStatus = ""
if (auto) ensureAuto(force = false)
}
/**
* Auto: make the recommended pair for this GPU the one installed and set. Looks online when
* [force]d (refresh), or when the last check is a day old - Banners-Turnip rebuilds hourly, and
* a new pair a day is plenty - otherwise works from the last check. Once per app start on its
* own; the pair it replaces is removed, anything the user imported or picked is left alone.
*/
fun ensureAuto(force: Boolean) {
mode = SessionPrefs.gpuDriverMode(activity)
if (mode != SessionPrefs.GPU_DRIVERS_AUTO || pairBusy != null || releaseChecking) return
if (!force && autoCheckedThisProcess) return
autoCheckedThisProcess = true
if (DriverPairs.recommendedKey(gpu, emptyList()) == null) {
autoStatus = "No drivers to set: ${gpu.supportText.lowercase()}"
return
}
releaseChecking = true
autoStatus = "Checking for the latest drivers…"
Thread({
val cached = TurnipReleases.cached(activity)
val stale = cached == null || System.currentTimeMillis() - cached.checkedAt > 24 * 3_600_000L ||
cached.assets.none { it.pair.isNotEmpty() }
val problem = if (force || stale) runCatching { TurnipReleases.refresh(activity) }.exceptionOrNull()?.message else null
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val key = DriverPairs.recommendedKey(gpu, pairs)
val pair = pairs.firstOrNull { it.key == key }
val row = pairRows.firstOrNull { it.key == key }
when {
row?.active == true -> autoStatus = "Up to date" + (problem?.let { " (couldn't check: $it)" } ?: "")
pair == null || !pair.complete ->
autoStatus = problem?.let { "Couldn't check: $it" } ?: "The recommended drivers aren't published right now"
else -> installPair(pair, auto = true)
}
}
}, "gpu-driver-auto").start()
}
/** Manual: install (if need be) and set both halves of a pair. */
fun selectPair(key: String) {
if (pairBusy != null) return
val pair = DriverPairs.from(TurnipReleases.cached(activity)).firstOrNull { it.key == key && it.complete } ?: return
installPair(pair, auto = false)
}
/**
* Download what is missing of [pair], then set both halves - only once both are in, so a
* failed download never leaves a half-changed pair. Auto's own downloads are recorded, and the
* ones the new pair replaces are removed.
*/
private fun installPair(pair: DriverPairs.DriverPair, auto: Boolean) {
if (!pair.complete) return
pairBusy = pair.key
pairPercent = 0
if (auto) autoStatus = "Downloading ${pair.name} ${pair.version}…"
Thread({
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
var downloaded = false
val result = runCatching {
val zips = pair.assets
val ids = zips.mapIndexed { i, asset ->
installedIdOf(asset)
?: installAsset(asset) { pct -> ui.post { pairPercent = (i * 100 + pct) / zips.size } }.also { downloaded = true }
}
if (pair.bundle != null) DriverBundle.get(activity, ids[0])!!.let { listOf(it.androidId, it.linuxId) } else ids
}
ui.post {
pairBusy = null
pairPercent = -1
result.onSuccess { (displayId, linuxId) ->
val displayChanged = SessionPrefs.androidDriver(activity) != displayId
SessionPrefs.setAndroidDriver(activity, displayId)
SessionPrefs.setLinuxDriver(activity, linuxId)
val restart = if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
if (auto) {
val previous = SessionPrefs.gpuAutoInstalled(activity)
for (id in previous - setOf(displayId, linuxId)) {
val bundle = DriverBundle.containing(activity, id, lm.isInstalled(id))
when {
bundle != null -> { DriverBundle.remove(activity, bundle); TurnipReleases.forget(activity, bundle.id) }
lm.isInstalled(id) -> lm.removeDriver(id)
else -> td.remove(id)
}
TurnipReleases.forget(activity, id)
}
SessionPrefs.setGpuAutoInstalled(activity, setOf(displayId, linuxId))
autoStatus = (if (downloaded) "Updated to" else "Switched to") + " ${pair.name} ${pair.version}.$restart"
} else {
android.widget.Toast.makeText(activity, "Using ${pair.name} ${pair.version}.$restart", android.widget.Toast.LENGTH_LONG).show()
}
}.onFailure { e ->
Log.w(TAG, "driver pair ${pair.key}", e)
val why = if (e is IllegalArgumentException) e.message else "Download failed: ${e.message}"
if (auto) autoStatus = why ?: "Download failed"
else android.widget.Toast.makeText(activity, why, android.widget.Toast.LENGTH_LONG).show()
}
refreshDrivers()
}
}, "gpu-driver-pair").start()
}
/** The bundle a release bundle was downloaded as, while both its halves are installed. */
private fun installedBundle(asset: TurnipReleases.Asset): DriverBundle.Bundle? =
TurnipReleases.installedId(activity, asset) { DriverBundle.get(activity, it) != null }?.let { DriverBundle.get(activity, it) }
/** The id a release asset was installed as (a bundle's id for a bundle), or null when it is not installed. */
private fun installedIdOf(asset: TurnipReleases.Asset): String? = when {
asset.bundle -> installedBundle(asset)?.id
asset.linux -> TurnipReleases.installedId(activity, asset, LinuxVulkanDriverManager(activity)::isInstalled)
else -> TurnipReleases.installedId(activity, asset, TurnipDriver(activity)::isInstalled)
}
/**
* One release asset, downloaded, checked and installed through the importer; returns its id,
* a bundle's id for a bundle.
*/
private fun installAsset(asset: TurnipReleases.Asset, progress: (Int) -> Unit): String {
var file: File? = null
try {
file = TurnipReleases.download(activity, asset, progress)
val uri = Uri.fromFile(file)
val id = when {
asset.bundle -> DriverBundle.install(activity, uri).id
asset.linux -> LinuxVulkanDriverManager(activity).installDriver(uri, asset.name)
else -> TurnipDriver(activity).installFromZip(uri, asset.name)
}
TurnipReleases.recordDownload(activity, asset, id)
return id
} finally {
file?.let { com.droiddeck.launcher.core.FileUtils.delete(it) }
}
}
/**
* Import off the main thread - a driver zip is a few MB and the glibc check reads the whole
* library - then say what happened. A refusal's message is the user-facing reason.
* library - then say what happened. A refusal's message is the user-facing reason. A bundle,
* from any import, installs both halves and is set as both drivers at once. [linux] null (the
* tab's own Import .zip) takes a single driver to whichever list its libc belongs in.
*/
fun importDriver(uri: Uri, linux: Boolean) {
fun importDriver(uri: Uri, linux: Boolean?) {
val name = activity.displayNameOf(uri)
Thread({
var bundle: DriverBundle.Bundle? = null
val problem = try {
if (linux) LinuxVulkanDriverManager(activity).installDriver(uri, name)
else TurnipDriver(activity).installFromZip(uri, name)
when {
DriverBundle.isBundle(activity, uri) -> bundle = DriverBundle.install(activity, uri)
linux == true -> LinuxVulkanDriverManager(activity).installDriver(uri, name)
linux == false -> TurnipDriver(activity).installFromZip(uri, name)
else -> try {
TurnipDriver(activity).installFromZip(uri, name)
} catch (display: IllegalArgumentException) {
try {
LinuxVulkanDriverManager(activity).installDriver(uri, name)
} catch (runtime: IllegalArgumentException) {
throw IllegalArgumentException("Not a driver zip: neither an AdrenoTools driver, a -Linux Turnip nor an Android + Linux bundle")
}
}
}
null
} catch (e: IllegalArgumentException) {
e.message
@@ -88,26 +310,57 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
"Import failed: ${e.message}"
}
ui.post {
val done = bundle?.let { useBundle(it) } ?: "Imported ${name ?: "driver"}"
android.widget.Toast.makeText(
activity, problem ?: "Imported ${name ?: "driver"}",
if (problem != null) android.widget.Toast.LENGTH_LONG else android.widget.Toast.LENGTH_SHORT,
activity, problem ?: done,
if (problem != null || bundle != null) android.widget.Toast.LENGTH_LONG else android.widget.Toast.LENGTH_SHORT,
).show()
refreshDrivers()
}
}, "import-driver").start()
}
/**
* Pick one driver from a list, which is Manual (Auto would put its pair back). A bundle's half
* sets the bundle's other half in the other list as well.
*/
fun selectDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
when {
bundle != null -> useBundle(bundle)
linux -> SessionPrefs.setLinuxDriver(activity, id)
else -> SessionPrefs.setAndroidDriver(activity, id)
}
setMode(false)
refreshDrivers()
}
/** Set both halves of [bundle] as the drivers in use; returns what to tell the user. */
private fun useBundle(bundle: DriverBundle.Bundle): String {
val displayChanged = SessionPrefs.androidDriver(activity) != bundle.androidId
DriverBundle.select(activity, bundle)
if (mode == SessionPrefs.GPU_DRIVERS_AUTO) setMode(false)
return "Using ${bundle.label} as both the runtime and display driver." +
if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
}
/**
* Delete an imported or downloaded driver. A mode still set to it goes back to its default, so a
* session never starts on a driver that is gone; a release download is forgotten, so the menu
* offers it again.
*/
fun deleteDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
if (bundle != null) {
DriverBundle.remove(activity, bundle)
TurnipReleases.forget(activity, bundle.id)
android.widget.Toast.makeText(activity, "Deleted ${bundle.label} (both drivers)", android.widget.Toast.LENGTH_SHORT).show()
refreshDrivers()
return
}
if (linux) {
LinuxVulkanDriverManager(activity).removeDriver(id)
for (mode in listOf(SessionService.MODE_STEAM, SessionService.MODE_DESKTOP)) {
if (SessionPrefs.linuxDriver(activity, mode) == id) SessionPrefs.setLinuxDriver(activity, mode, "")
}
if (SessionPrefs.linuxDriver(activity) == id) SessionPrefs.setLinuxDriver(activity, "")
} else {
val td = TurnipDriver(activity)
if (id in TurnipDriver.BUNDLED) td.hideBundled(id) else td.remove(id)
@@ -121,11 +374,9 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
/** The download entries and the refresh line, from what the last check found. */
fun refreshReleaseRows() {
val check = TurnipReleases.cached(activity)
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
fun rows(linux: Boolean) = check?.assets.orEmpty()
.filter { it.linux == linux }
.filter { a -> TurnipReleases.installedId(activity, a) { id -> if (linux) lm.isInstalled(id) else td.isInstalled(id) } == null }
.filter { it.bundle || it.linux == linux }
.filter { a -> installedIdOf(a) == null }
.map { a ->
val mb = "%.1f MB".format(a.size / 1_048_576.0)
com.droiddeck.launcher.ui.DownloadRow(a.name, "${a.source} ${a.tag}", "${a.label} · $mb", releaseProgress[a.name])
@@ -154,7 +405,7 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
fun checkLatestTurnip() {
if (releaseChecking) return
releaseChecking = true
releaseStatus = "Checking Banners-Turnip and WinNative…"
releaseStatus = "Checking Banners-Turnip, WinNative and DroidDeck…"
Thread({
val problem = try { TurnipReleases.refresh(activity); null } catch (e: Exception) {
Log.w(TAG, "latest Turnip check", e); e.message ?: "check failed"
@@ -162,6 +413,7 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
if (problem != null) releaseStatus = "Couldn't check: $problem"
}
}, "turnip-release-check").start()
@@ -174,28 +426,20 @@ internal class DriverMenus(private val activity: Activity, private val ui: Handl
releaseProgress[assetName] = 0
refreshReleaseRows()
Thread({
var file: java.io.File? = null
val problem = try {
file = TurnipReleases.download(activity, asset) { pct ->
ui.post { releaseProgress[assetName] = pct; refreshReleaseRows() }
}
val uri = Uri.fromFile(file)
val id = if (asset.linux) LinuxVulkanDriverManager(activity).installDriver(uri, asset.name)
else TurnipDriver(activity).installFromZip(uri, asset.name)
TurnipReleases.recordDownload(activity, asset, id)
installAsset(asset) { pct -> ui.post { releaseProgress[assetName] = pct; refreshReleaseRows() } }
null
} catch (e: IllegalArgumentException) {
e.message
} catch (e: Exception) {
Log.w(TAG, "release driver download", e)
"Download failed: ${e.message}"
} finally {
file?.let { com.droiddeck.launcher.core.FileUtils.delete(it) }
}
ui.post {
releaseProgress.remove(assetName)
val pick = if (asset.bundle) "pick it in either list to set both drivers" else "pick it in the menu"
android.widget.Toast.makeText(
activity, problem ?: "Installed ${asset.name.removeSuffix(".zip")} - pick it in the menu",
activity, problem ?: "Installed ${asset.name.removeSuffix(".zip")} - $pick",
android.widget.Toast.LENGTH_LONG,
).show()
refreshDrivers()
@@ -1,5 +1,6 @@
package com.droiddeck.launcher
import androidx.compose.foundation.layout.fillMaxSize
import android.Manifest
import android.app.ActivityOptions
import android.content.Intent
@@ -27,7 +28,7 @@ import androidx.compose.runtime.setValue
import androidx.compose.ui.graphics.toArgb
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.gpu.LsfgNative
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.runtime.DesktopCatalog
import com.droiddeck.launcher.runtime.LinuxRuntimeInstaller
@@ -57,7 +58,6 @@ import com.droiddeck.launcher.ui.ControllerActions
import com.droiddeck.launcher.ui.ControllerMappingPage
import com.droiddeck.launcher.input.ControllerPrefs
import com.droiddeck.launcher.input.ControllerEditorActivity
import com.droiddeck.launcher.ui.CreditsDialog
import com.droiddeck.launcher.ui.FrontEndScreen
import com.droiddeck.launcher.ui.FrontEndState
import com.droiddeck.launcher.ui.FrontEndActions
@@ -82,6 +82,7 @@ class MainActivity : ComponentActivity() {
private val drivers = DriverMenus(this, ui)
private val components = ComponentsMenu(this, ui)
private val decky = DeckyMenu(this, ui)
private val updates = UpdatesMenu(this, ui)
private val protons = ProtonMenu(this, ui)
// The screen's state. Compose redraws whatever reads these when they change.
@@ -100,13 +101,14 @@ class MainActivity : ComponentActivity() {
private var percent by mutableIntStateOf(-1)
private var failed by mutableStateOf(false)
private var frameGenLabel by mutableStateOf("Off")
private var lossless by mutableStateOf(Lossless.State.NONE)
private var showRemove by mutableStateOf(false)
private var showNonAdreno by mutableStateOf<LinuxRuntimeInstaller.Release?>(null)
private var glThread by mutableStateOf(true)
private var noGlError by mutableStateOf(true)
private var steamDeckMode by mutableStateOf(false)
private var mangoapp by mutableStateOf(true)
private var steamController by mutableStateOf(SessionPrefs.CONTROLLER_DECK)
private var showCredits by mutableStateOf(false)
private var showProtons by mutableStateOf(false)
// Components page: FEX / DXVK / VKD3D-Proton per Proton (ComponentsManager).
private var showComponents by mutableStateOf(false)
@@ -133,6 +135,7 @@ class MainActivity : ComponentActivity() {
private var zinkLazy by mutableStateOf(false)
private var noXalia by mutableStateOf(true)
private var gamescopeRealtime by mutableStateOf(false)
private var gpuClockPin by mutableStateOf(false)
private var prootNoSeccomp by mutableStateOf(false)
private var guestHostname by mutableStateOf(SessionPrefs.DEFAULT_GUEST_HOSTNAME)
private var phantomWarning by mutableStateOf<String?>(null)
@@ -141,7 +144,10 @@ class MainActivity : ComponentActivity() {
private var directAudio by mutableStateOf(false)
private var clientDirectAudio by mutableStateOf(false)
private var forceFullscreen by mutableStateOf(true)
private var stretch16x9 by mutableStateOf(false)
private var launcherFullscreen by mutableStateOf(true)
private var storeEnabled by mutableStateOf(false)
private var appImagesEnabled by mutableStateOf(false)
private var mic by mutableStateOf(false)
// The app's own picker (files/), once per kind of pick: the two driver lists validate
@@ -155,6 +161,12 @@ class MainActivity : ComponentActivity() {
private val pickAndroidDriver = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { drivers.importDriver(it, linux = false) }
}
private val pickAnyDriver = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { drivers.importDriver(it, linux = null) }
}
private val pickLossless = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { importLossless(it) }
}
private val pickSaveZip = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
val then = onSavePicked.also { onSavePicked = null } ?: return@registerForActivityResult
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let(then)
@@ -164,6 +176,26 @@ class MainActivity : ComponentActivity() {
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let(then)
}
/** Takes a new or updated Lossless Scaling from Steam and shows what LSFG can use. */
private fun syncLossless() {
Thread({
Lossless.sync(this)
val state = Lossless.state(this)
ui.post { lossless = state }
}, "lossless-sync").start()
}
private fun importLossless(dll: File) {
Thread({
val message = Lossless.message(this, Lossless.import(this, dll))
val state = Lossless.state(this)
ui.post {
lossless = state
android.widget.Toast.makeText(this, message, android.widget.Toast.LENGTH_LONG).show()
}
}, "lossless-import").start()
}
/** Import a save zip into [game]: pick it in the app's file picker, then back up and unzip off the main thread. */
private fun importSaves(name: String, game: () -> GameSaves.Game) {
if (SessionState.running) {
@@ -214,6 +246,9 @@ class MainActivity : ComponentActivity() {
private var addedGamesArt by mutableStateOf(true)
@Volatile private var artFetchRunning = false
private var addedGames by mutableStateOf<List<com.droiddeck.launcher.ui.AddedGameRow>>(emptyList())
private val pickAppImage = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { com.droiddeck.launcher.store.AppImageState.import(this, it) }
}
private val pickRomsDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setRomsDir(this, path)
@@ -230,6 +265,7 @@ class MainActivity : ComponentActivity() {
private var theme by mutableStateOf("graphite")
private var shapeMode by mutableStateOf(SessionPrefs.SHAPE_AUTO)
private var hdrOn by mutableStateOf(false)
private var fpsLimit by mutableStateOf(0)
private var hdrReason by mutableStateOf<String?>(null)
private var touchMode by mutableStateOf(SessionPrefs.TOUCH_AUTO)
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
@@ -306,9 +342,13 @@ class MainActivity : ComponentActivity() {
theme = SessionPrefs.theme(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
launcherFullscreen = SessionPrefs.launcherFullscreen(this)
storeEnabled = SessionPrefs.storeEnabled(this)
appImagesEnabled = SessionPrefs.appImagesEnabled(this)
applyLauncherFullscreen()
updates.start()
setContent {
DroidDeckTheme(theme) {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize()) {
val sm = settingsMode
val page: (@Composable () -> Unit)? = when {
sm != null -> { { ModeSettingsHost(sm) } }
@@ -327,8 +367,8 @@ class MainActivity : ComponentActivity() {
offlineAccount = offlineAccount, offline = offline,
frameGenLabel = frameGenLabel, romsDir = romsDir, logsEnabled = logsEnabled,
steamGames = steamGames, emulators = emulatorList, running = runningLabel,
frameGenEngine = FrameGen.engine(this), frameGenMultiplier = FrameGen.multiplier(this),
lsfgReady = LsfgNative.isInstalled(this),
frameGen = FrameGen.mode(this),
lossless = lossless,
pageKey = sm?.let { "settings:$it" } ?: if (showPerformance) "performance" else if (showProtons) "protons" else if (showComponents) "components" else if (showMapping) "controller-mapping" else null,
theme = theme,
isHomeApp = homeAppSelected,
@@ -346,9 +386,12 @@ class MainActivity : ComponentActivity() {
buildLabel = BuildConfig.BUILD_LABEL,
oscMode = oscMode,
controller = controllerSettings,
updates = updates.state(),
phantomProcessStatus = phantomProcessStatus,
showPhantomGate = showPhantomGate,
launcherFullscreen = launcherFullscreen,
storeEnabled = storeEnabled,
appImagesEnabled = appImagesEnabled,
),
FrontEndActions(
onPlay = { startSteamSession() },
@@ -368,6 +411,25 @@ class MainActivity : ComponentActivity() {
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP))
},
onEmulator = { e -> launchProgram(e.program) },
// A Flatpak app from the store, full screen under gamescope like an emulator.
onImportAppImage = {
pickAppImage.launch(InAppFilePicker.buildIntent(this, listOf("appimage"), "Choose an AppImage"))
},
// An imported AppImage, full screen under gamescope like an emulator.
onAppImage = { dir, name ->
Library.flatpakNames[dir] = name
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, com.droiddeck.launcher.runtime.AppImageManager.LAUNCHER)
.putExtra(SessionService.EXTRA_PROGRAM_ARGS, arrayOf(dir)))
},
onFlatpakApp = { id, name ->
Library.flatpakNames[id] = name
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, com.droiddeck.launcher.runtime.FlatpakManager.LAUNCHER)
.putExtra(SessionService.EXTRA_PROGRAM_ARGS, arrayOf(id)))
},
onRom = { g ->
val e = emulatorList.first { it.id == g.emulatorId }
startActivity(Intent(this, SessionActivity::class.java)
@@ -382,10 +444,13 @@ class MainActivity : ComponentActivity() {
onInstallPackage = { id -> installPackage(id) },
onRemovePackage = { id -> removePackage(id) },
onRuntime = { onRuntimeButton() },
onFrameGenPick = { engine, multiplier ->
FrameGen.set(this, engine, multiplier)
onFrameGenPick = { mode ->
FrameGen.set(this, mode)
frameGenLabel = FrameGen.label(this)
},
onImportLossless = {
pickLossless.launch(InAppFilePicker.buildIntent(this, listOf("dll"), getString(R.string.lsfg_pick_title)))
},
onProtons = { openProtons() },
onComponents = { focusContent -> openComponents(focusContent) },
// A game page's Manage saves: the game's Proton and saves are read when the work runs, off the main thread.
@@ -411,11 +476,20 @@ class MainActivity : ComponentActivity() {
}
}, "share-logs").start()
},
onClearLogs = {
Thread({
val cleared = runCatching { SessionArtifacts.clearAll(this) }.getOrDefault(0)
ui.post {
android.widget.Toast.makeText(this,
if (cleared == 0) "No session logs to clear." else "Cleared $cleared session log folder${if (cleared == 1) "" else "s"}.",
android.widget.Toast.LENGTH_SHORT).show()
}
}, "clear-logs").start()
},
onOffline = {
OfflineMode.setEnabled(this, !OfflineMode.enabled(this))
offline = OfflineMode.enabled(this)
},
onCredits = { showCredits = true },
onPageBack = { settingsMode = null; showPerformance = false; showProtons = false; showComponents = false; showMapping = false },
onTheme = { id -> SessionPrefs.setTheme(this, id); theme = id },
onLauncherFullscreen = { on ->
@@ -423,6 +497,8 @@ class MainActivity : ComponentActivity() {
launcherFullscreen = on
applyLauncherFullscreen()
},
onStoreEnabled = { on -> SessionPrefs.setStoreEnabled(this, on); storeEnabled = on },
onAppImagesEnabled = { on -> SessionPrefs.setAppImagesEnabled(this, on); appImagesEnabled = on },
onHomeApp = { manageHomeApp() },
onHomeScreen = { on ->
HomeApp.setHomeScreenEnabled(this, on)
@@ -433,9 +509,6 @@ class MainActivity : ComponentActivity() {
SessionPrefs.setBackActionsInverted(this, inverted)
backActionsInverted = inverted
},
onCheckLatestBuild = {
startActivity(Intent(Intent.ACTION_VIEW, Uri.parse("https://github.com/The412Banner/DroidDeck/actions/workflows/build.yml")))
},
onRefreshPhantomStatus = { refreshPhantomStatus() },
onOpenDeveloperOptions = { displayId -> openDeveloperOptions(displayId) },
onWirelessAdbPair = { host, port, code, complete ->
@@ -486,6 +559,7 @@ class MainActivity : ComponentActivity() {
.putExtra(android.provider.Settings.EXTRA_APP_PACKAGE, packageName)
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
},
updates = updates.actions(),
controller = ControllerActions(
onOsc = { o -> SessionPrefs.setOscMode(this, o); oscMode = o },
onTint = { t -> ControllerPrefs.setTint(this, t); refreshController() },
@@ -527,7 +601,6 @@ class MainActivity : ComponentActivity() {
onConfirm = { Thread({ LinuxRuntimeInstaller.uninstall(this); ui.post { refresh() } }, "uninstall").start() },
onDismiss = { showRemove = false },
)
if (showCredits) CreditsDialog { showCredits = false }
flood?.let { f -> com.droiddeck.launcher.ui.LaunchFlood(f.from, onProgress = { floodProgress = it }) { launchFlooded(f) } }
returning?.let { r ->
com.droiddeck.launcher.ui.FloodReturn(androidx.compose.ui.graphics.Color(r.color), r.to, onProgress = { floodProgress = it }) {
@@ -538,6 +611,7 @@ class MainActivity : ComponentActivity() {
}
}
}
}
if (savedInstanceState == null) ui.post { startSteamAtStartupIfEnabled() }
@@ -561,6 +635,7 @@ class MainActivity : ComponentActivity() {
if (!SessionState.running) Thread({
SessionArtifacts.finishAbandoned(this)
SessionArtifacts.scrubOlder(this)
SessionArtifacts.prune(this)
}, "finish-abandoned").start()
}
@@ -597,11 +672,11 @@ class MainActivity : ComponentActivity() {
}
}
/** On the Components page the pad's LB / RB step through FEX, DXVK and VKD3D-Proton, wrapping around. */
/** On the Components page the pad's LB / RB step through GPU drivers, FEX, DXVK and VKD3D-Proton, wrapping around. */
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (showComponents && (event.keyCode == KeyEvent.KEYCODE_BUTTON_L1 || event.keyCode == KeyEvent.KEYCODE_BUTTON_R1)) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) {
val all = ComponentsManager.COMPONENTS
val all = listOf(com.droiddeck.launcher.ui.GPU_TAB) + ComponentsManager.COMPONENTS
val step = if (event.keyCode == KeyEvent.KEYCODE_BUTTON_R1) 1 else all.size - 1
components.compComp = all[(all.indexOf(components.compComp).coerceAtLeast(0) + step) % all.size]
}
@@ -618,6 +693,11 @@ class MainActivity : ComponentActivity() {
returning = ReturningFlood(c, com.droiddeck.launcher.ui.LaunchOrigin.takeReturn())
}
refreshPhantomStatus()
syncLossless()
// Opening the app and coming back from a session both land here.
updates.onResume()
// Auto keeps this GPU's recommended driver pair installed and set: once per app start.
drivers.ensureAuto(force = false)
// Swaps queued while a game ran on that Proton go in once nothing uses it (usually the
// session has just ended). Cheap when nothing is queued.
if (!SessionState.running) Thread({
@@ -648,6 +728,11 @@ class MainActivity : ComponentActivity() {
refreshSecondScreenDisplays()
}
override fun onDestroy() {
updates.unregister()
super.onDestroy()
}
override fun onStop() {
displayManager.unregisterDisplayListener(secondScreenDisplayListener)
// The session covers the page by now; coming back finds it as it was.
@@ -739,14 +824,16 @@ class MainActivity : ComponentActivity() {
)
}
private fun openComponents(focusContent: Boolean = true) {
private fun openComponents(focusContent: Boolean = true, tab: String? = null) {
focusComponentsContent = focusContent
if (tab != null) components.compComp = tab
settingsMode = null
showPerformance = false
showProtons = false
showMapping = false
showComponents = true
components.refreshComponents(snapshotFirst = true)
drivers.refreshDrivers()
}
private fun importComponent(uri: Uri) {
@@ -781,6 +868,22 @@ class MainActivity : ComponentActivity() {
onRefresh = { components.refreshComponentCatalog() },
onImport = { pickComponent.launch(InAppFilePicker.buildIntent(this, WCP_EXT, "Choose a component package (-linux .wcp)")) },
onBack = { showComponents = false },
gpu = drivers.state(),
gpuActions = com.droiddeck.launcher.ui.GpuDriversActions(
onAuto = { on -> drivers.setMode(on) },
onPair = { key -> drivers.selectPair(key) },
onRefresh = { if (drivers.mode == SessionPrefs.GPU_DRIVERS_AUTO) drivers.ensureAuto(force = true) else drivers.checkLatestTurnip() },
// Picking one driver on its own is Manual: Auto would put its pair back.
onSelectLinux = { id -> drivers.selectDriver(id, linux = true) },
onSelectAndroid = { id -> drivers.selectDriver(id, linux = false) },
onRemoveLinux = { id -> drivers.deleteDriver(id, linux = true) },
onRemoveAndroid = { id -> drivers.deleteDriver(id, linux = false) },
onDownloadDriver = { name -> drivers.downloadReleaseDriver(name) },
onImportLinux = { pickLinuxDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a Linux runtime driver (-Linux zip or Android + Linux bundle)")) },
onImportAndroid = { pickAndroidDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a display driver (AdrenoTools zip or Android + Linux bundle)")) },
onImportZip = { pickAnyDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a driver zip or an Android + Linux bundle")) },
onRestoreBundled = { TurnipDriver(this).restoreBundled(); drivers.refreshDrivers() },
),
)
}
@@ -847,10 +950,8 @@ class MainActivity : ComponentActivity() {
ModeSettingsPage(
ModeSettings(
mode = mode, resolutionCap = resolutionCap, customResolution = customResolution, shapeMode = shapeMode,
hdr = hdrOn, hdrReason = hdrReason,
linuxRows = drivers.linuxRows,
linuxSelected = if (mode == SessionService.MODE_STEAM) drivers.linuxSteam else drivers.linuxDesktop,
androidRows = drivers.androidRows, androidSelected = drivers.androidSelected,
hdr = hdrOn, hdrReason = hdrReason, fpsLimit = fpsLimit,
gpuDrivers = drivers.summary(),
touchMode = touchMode,
suspendPolicy = suspendPolicy,
oscMode = if (mode == SessionService.MODE_STEAM) oscMode else null,
@@ -858,6 +959,7 @@ class MainActivity : ComponentActivity() {
directAudio = if (mode == SessionService.MODE_STEAM) directAudio else null,
clientDirectAudio = clientDirectAudio,
forceFullscreen = if (mode == SessionService.MODE_STEAM) forceFullscreen else null,
stretch16x9 = if (mode == SessionService.MODE_STEAM) stretch16x9 else null,
mic = if (mode == SessionService.MODE_STEAM) mic else null,
renderer = if (mode == SessionService.MODE_DESKTOP) renderer else null,
gameStorage = if (mode == SessionService.MODE_STEAM) gameStorage else null,
@@ -865,13 +967,12 @@ class MainActivity : ComponentActivity() {
fexPreset = if (mode == SessionService.MODE_STEAM) fexPreset else null,
steamChannel = if (mode == SessionService.MODE_STEAM) steamChannel else null,
steamDeckMode = mode == SessionService.MODE_STEAM && steamDeckMode,
mangoapp = mangoapp,
steamController = if (mode == SessionService.MODE_STEAM) steamController else null,
runSteamAtStartup = mode == SessionService.MODE_STEAM && runSteamAtStartup,
addedGamesDirs = if (mode == SessionService.MODE_STEAM) addedGamesDirs else null,
addedGames = if (mode == SessionService.MODE_STEAM) addedGames else emptyList(),
addedGamesArt = addedGamesArt,
linuxDownloads = drivers.linuxDownloads, androidDownloads = drivers.androidDownloads, releaseStatus = drivers.releaseStatus,
releaseChecking = drivers.releaseChecking, canRestoreBundled = drivers.canRestoreBundled,
deckyInstalled = if (mode == SessionService.MODE_STEAM) decky.deckyInstalled else null,
deckyLatestRelease = if (mode == SessionService.MODE_STEAM) decky.deckyReleases.firstOrNull() else null,
deckyChecking = decky.deckyChecking, deckyStage = decky.deckyStage, deckyPercent = decky.deckyPercent,
@@ -882,15 +983,8 @@ class MainActivity : ComponentActivity() {
onCustomResolution = { size -> SessionPrefs.setCustomResolution(this, mode, size); customResolution = size },
onShape = { shape -> SessionPrefs.setShapeMode(this, shape); shapeMode = shape },
onHdr = { on -> SessionPrefs.setHdr(this, mode, on); hdrOn = on },
onSelectLinux = { id -> SessionPrefs.setLinuxDriver(this, mode, id); drivers.refreshDrivers() },
onImportLinux = { pickLinuxDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a Linux runtime driver (-Linux zip)")) },
onRemoveLinux = { id -> drivers.deleteDriver(id, linux = true) },
onRefreshReleases = { drivers.checkLatestTurnip() },
onDownloadDriver = { name -> drivers.downloadReleaseDriver(name) },
onRestoreBundled = { TurnipDriver(this).restoreBundled(); drivers.refreshDrivers() },
onSelectAndroid = { id -> SessionPrefs.setAndroidDriver(this, id); drivers.refreshDrivers() },
onImportAndroid = { pickAndroidDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a display driver (AdrenoTools zip)")) },
onRemoveAndroid = { id -> drivers.deleteDriver(id, linux = false) },
onGpuDrivers = { openComponents(focusContent = true, tab = com.droiddeck.launcher.ui.GPU_TAB) },
onFpsLimit = { fps -> SessionPrefs.setFpsLimit(this, mode, fps); fpsLimit = fps },
onTouch = { t -> SessionPrefs.setTouchMode(this, t); touchMode = t },
onSuspendPolicy = { policy -> SessionPrefs.setSuspendPolicy(this, mode, policy); suspendPolicy = policy },
onOsc = { o -> SessionPrefs.setOscMode(this, o); oscMode = o },
@@ -901,6 +995,7 @@ class MainActivity : ComponentActivity() {
onDirectAudio = { on -> SessionPrefs.setDirectAudio(this, on); directAudio = on },
onClientDirectAudio = { on -> SessionPrefs.setClientDirectAudio(this, on); clientDirectAudio = on },
onForceFullscreen = { on -> SessionPrefs.setForceFullscreen(this, on); forceFullscreen = on },
onStretch16x9 = { on -> SessionPrefs.setStretch16x9(this, on); stretch16x9 = on },
onMic = { on ->
SessionPrefs.setMicEnabled(this, on)
mic = on
@@ -922,6 +1017,7 @@ class MainActivity : ComponentActivity() {
steamDeckMode = on
steamChannel = SessionPrefs.steamChannel(this)
},
onMangoapp = { on -> SessionPrefs.setMangoapp(this, on); mangoapp = on },
onSteamController = { id -> SessionPrefs.setSteamController(this, id); steamController = id },
onRunSteamAtStartup = { on ->
SessionPrefs.setRunSteamAtStartup(this, on)
@@ -955,6 +1051,7 @@ class MainActivity : ComponentActivity() {
clientOverride = clientOverride, clientCores = clientCores, gameCores = gameCores,
tuSysmem = tuSysmem, zinkLazy = zinkLazy, glThread = glThread, noGlError = noGlError, noXalia = noXalia,
gamescopeRealtime = gamescopeRealtime,
gpuClockPin = gpuClockPin,
prootNoSeccomp = prootNoSeccomp, guestHostname = guestHostname, phantomWarning = phantomWarning,
onClientOverride = { on -> SessionPrefs.setClientCpusOverride(this, on); clientOverride = on },
onTuSysmem = { on -> SessionPrefs.setTuSysmem(this, on); tuSysmem = on },
@@ -963,6 +1060,7 @@ class MainActivity : ComponentActivity() {
onNoGlError = { on -> SessionPrefs.setNoGlError(this, on); noGlError = on },
onNoXalia = { on -> SessionPrefs.setNoXalia(this, on); noXalia = on },
onGamescopeRealtime = { on -> SessionPrefs.setGamescopeRealtime(this, on); gamescopeRealtime = on },
onGpuClockPin = { on -> SessionPrefs.setGpuClockPin(this, on); gpuClockPin = on },
onProotNoSeccomp = { on -> SessionPrefs.setProotNoSeccomp(this, on); prootNoSeccomp = on },
onGuestHostname = { name -> SessionPrefs.setGuestHostname(this, name) },
onClientCore = { core, on ->
@@ -1008,12 +1106,14 @@ class MainActivity : ComponentActivity() {
fexPreset = SessionPrefs.fexPreset(this)
steamChannel = SessionPrefs.steamChannel(this)
steamDeckMode = SessionPrefs.steamDeckMode(this)
mangoapp = SessionPrefs.mangoapp(this)
steamController = SessionPrefs.steamController(this)
runSteamAtStartup = SessionPrefs.runSteamAtStartup(this)
addedGamesDirs = SessionPrefs.addedGamesDirs(this)
refreshAddedGames()
shapeMode = SessionPrefs.shapeMode(this)
hdrOn = SessionPrefs.hdr(this, mode)
fpsLimit = SessionPrefs.fpsLimit(this, mode)
hdrReason = com.droiddeck.launcher.wayland.HdrSupport.probe(this).reason
touchMode = SessionPrefs.touchMode(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, mode)
@@ -1022,6 +1122,7 @@ class MainActivity : ComponentActivity() {
directAudio = SessionPrefs.directAudio(this)
clientDirectAudio = SessionPrefs.clientDirectAudio(this)
forceFullscreen = SessionPrefs.forceFullscreen(this)
stretch16x9 = SessionPrefs.stretch16x9(this)
mic = SessionPrefs.micEnabled(this)
renderer = SessionPrefs.desktopRenderer(this)
gameStorage = SessionPrefs.gameStorage(this)
@@ -1059,6 +1160,7 @@ class MainActivity : ComponentActivity() {
zinkLazy = SessionPrefs.zinkLazy(this)
noXalia = SessionPrefs.noXalia(this)
gamescopeRealtime = SessionPrefs.gamescopeRealtime(this)
gpuClockPin = SessionPrefs.gpuClockPin(this)
prootNoSeccomp = SessionPrefs.prootNoSeccomp(this)
guestHostname = SessionPrefs.guestHostname(this)
refreshPhantomStatus()
@@ -1076,7 +1178,8 @@ class MainActivity : ComponentActivity() {
logsEnabled = SessionPrefs.logsEnabled(this)
runningLabel = if (SessionState.running) when (SessionState.mode) {
SessionService.MODE_DESKTOP -> "Desktop"
SessionService.MODE_RUN -> SessionState.program?.substringAfterLast('/')?.substringBefore('.') ?: "Program"
SessionService.MODE_RUN -> Library.nameForProgram(SessionState.program)
?: SessionState.program?.substringAfterLast('/')?.substringBefore('.') ?: "Program"
else -> "Steam"
} else null
// The libraries, off the main thread: manifests and a folder scan.
@@ -1,5 +1,6 @@
package com.droiddeck.launcher
import androidx.compose.foundation.layout.fillMaxSize
import android.hardware.input.InputManager
import android.hardware.display.DisplayManager
import android.content.Intent
@@ -23,6 +24,7 @@ import android.widget.FrameLayout
import android.widget.Toast
import androidx.activity.ComponentActivity
import androidx.activity.OnBackPressedCallback
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
@@ -32,9 +34,10 @@ import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.unit.dp
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.files.InAppFilePicker
import com.droiddeck.launcher.frontend.Library
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.LsfgNative
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.input.EvdevKeys
import com.droiddeck.launcher.input.KeyboardHost
@@ -95,7 +98,25 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var padMotion: com.droiddeck.launcher.input.PadMotion? = null
/** Between onResume and onPause. */
private var resumed = false
private val deckPadListener: () -> Unit = { uiHandler.post { updatePadMotion() } }
private val deckPadListener: () -> Unit = { uiHandler.post { updatePadMotion(); openDeckRing("deck pad changed") } }
/**
* A Deck's controller is there from the moment it boots, and the client looks for it once, as
* it starts. The ring behind the Deck (libfakeinput's /dev/hidraw16) opens on the pad's first
* input otherwise - on a phone with nothing attached, the first touch of the on-screen
* controls, seconds after the client had looked, found no controller and never set the touch
* mode, so its interface took a finger as a mouse. Opened as soon as the session settles on a
* Deck instead.
*/
private fun openDeckRing(why: String) {
val deck = SessionState.deckPad
val opened = if (deck) padBridge?.start() else null
Log.i(TAG, "deck ring ($why): deck pad $deck" + when (opened) {
null -> ", left for first input"
true -> ", ring open"
false -> ", ring NOT open"
})
}
/** Motion is read while the session shows and only if the pad is a Deck controller - which
* the service can decide after this activity has resumed (SessionState.deckPadListener). */
@@ -169,9 +190,11 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var pcKeyboardOpen by mutableStateOf(false)
private var hudOn by mutableStateOf(true)
private var fillScreen by mutableStateOf(true)
private var frameGenLabel by mutableStateOf("Off")
private var frameGenEngine by mutableStateOf(FrameGen.ENGINE_OFF)
private var frameGenMultiplier by mutableStateOf(2)
private var lossless by mutableStateOf(Lossless.State.NONE)
private val pickLossless = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { importLossless(it) }
}
private var frameGen by mutableStateOf(FrameGen.Mode.OFF)
private var fexPreset by mutableStateOf("")
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
private var oscMode by mutableStateOf(SessionPrefs.OSC_AUTO)
@@ -186,7 +209,24 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private val displayListener = object : DisplayManager.DisplayListener {
override fun onDisplayAdded(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayRemoved(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayChanged(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayChanged(displayId: Int) {
followPanelRefresh(displayId)
refreshSecondScreenDisplays()
}
}
/**
* The panel's rate, followed for the rest of the session. It is read once at start, and a
* panel that drops from 120 to 60 Hz later (battery saver, heat, a vendor overriding the mode
* asked for) left the compositor telling gamescope every frame took 8.3 ms, so the client and
* its games paced against a vblank that no longer came. (WinNative 53836ca9.)
*/
private fun followPanelRefresh(displayId: Int) {
if (!CompositorHost.isStarted) return
val display = (if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay) ?: return
if (display.displayId != displayId) return
val hz = display.refreshRate
if (hz > 1f) WaylandCompositor.nativeSetOutputRefreshRate(hz)
}
private var isHomeApp by mutableStateOf(false)
private var androidApps by mutableStateOf<List<HomeApp.LaunchableApp>>(emptyList())
@@ -197,15 +237,24 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
* press, and a user without one must not be left with no way to answer Big Picture.
*/
private val deviceListener = object : InputManager.InputDeviceListener {
override fun onInputDeviceAdded(deviceId: Int) = updateOnScreenControls()
override fun onInputDeviceRemoved(deviceId: Int) = updateOnScreenControls()
override fun onInputDeviceAdded(deviceId: Int) {
logInputDevice("connected", deviceId)
updateOnScreenControls()
}
override fun onInputDeviceRemoved(deviceId: Int) {
Log.i(TAG, "input device $deviceId disconnected")
updateOnScreenControls()
}
override fun onInputDeviceChanged(deviceId: Int) = updateOnScreenControls()
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (!SessionState.running && SessionState.phase in setOf(SessionPhase.IDLE, SessionPhase.FAILED)) {
SessionEvents.begin(this, intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM)
val mode = intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM
// A Flatpak app or AppImage is named by its arguments, which the name lookup reads here.
SessionState.programArgs = intent.getStringArrayExtra(SessionService.EXTRA_PROGRAM_ARGS)?.toList().orEmpty()
SessionEvents.begin(this, mode, SessionPaths.label(mode, intent.getStringExtra(SessionService.EXTRA_PROGRAM)))
}
SessionState.program = intent.getStringExtra(SessionService.EXTRA_PROGRAM)
SessionState.programArgs = intent.getStringArrayExtra(SessionService.EXTRA_PROGRAM_ARGS)?.toList().orEmpty()
@@ -215,9 +264,15 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
SessionEvents.record("agent.start_requested", mapOf("mode" to SessionState.mode))
}
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
// Game-tier power policy for the whole session: the panel's fastest mode, and the OS told
// it is in gameplay. Logged so a slow device says why.
Log.i(TAG, "perf: " + PerfMode.apply(this))
// Game-tier power policy for the whole session: the panel's fastest mode (one the frame cap
// divides, when there is a cap), and the OS told it is in gameplay. Logged so a slow device
// says why. The cap is the session's: an activity re-created mid-session keeps it.
if (!SessionState.running) {
SessionState.fpsLimit = SessionPrefs.fpsLimit(
this, SessionPrefs.prefMode(intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM),
)
}
Log.i(TAG, "perf: " + PerfMode.apply(this, SessionState.fpsLimit))
goFullscreen()
// The device's volume keys change the stream the session plays on (the relay and
// PulseAudio are media playback); they are never forwarded to the guest.
@@ -241,6 +296,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
(if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay)?.rotation ?: android.view.Surface.ROTATION_0
}
SessionState.deckPadListener = deckPadListener
openDeckRing("activity created")
// A player on the pad or the on-screen controls has no use for the mouse arrow; the next
// touchpad or mouse move brings it back (showCursor), once the pad has been quiet a moment.
bridge.setOnPlayerInput {
@@ -315,6 +371,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
isFocusableInTouchMode = true
setContent {
DroidDeckTheme {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize()) {
CursorOverlay(cursorPos, cursorVisible, resources.displayMetrics.density,
cursorImage, cursorHotX, cursorHotY, cursorImageScale)
if (hud.text.isNotEmpty()) HudText(hud.text)
@@ -336,6 +393,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
// Opening the drawer takes the controller away from the game: release its pad.
androidx.compose.runtime.LaunchedEffect(drawerOpen) {
if (drawerOpen) {
syncLossless()
padBridge?.releaseAll()
androidx.compose.runtime.withFrameNanos { }
val requested = sessionOverlay.requestFocus()
@@ -359,8 +417,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
androidApps = androidApps,
hudOn = hudOn,
fillScreen = if (SessionState.mode == SessionService.MODE_STEAM) fillScreen else null,
frameGenEngine = frameGenEngine, frameGenMultiplier = frameGenMultiplier,
lsfgReady = LsfgNative.isInstalled(this@SessionActivity),
frameGen = frameGen,
lossless = lossless,
oscMode = oscMode, suspendPolicy = suspendPolicy, touchMode = touchMode,
touchAuto = if (usingTouchpad()) "touchpad" else "direct",
shapeMode = shapeMode, fexPreset = fexPreset,
@@ -369,11 +427,15 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
selectedSecondScreenDisplay = selectedSecondScreenDisplay,
onHud = { on -> SessionPrefs.setHudEnabled(this@SessionActivity, on); hudOn = on; hud.refresh() },
onFillScreen = { on -> SessionPrefs.setForceFullscreen(this@SessionActivity, on); fillScreen = on },
onFrameGenPick = { engine, multiplier ->
FrameGen.set(this@SessionActivity, engine, multiplier)
onFrameGenPick = { mode ->
FrameGen.set(this@SessionActivity, mode)
readPrefs()
applyFrameGen()
},
onImportLossless = {
pickLossless.launch(InAppFilePicker.buildIntent(
this@SessionActivity, listOf("dll"), getString(R.string.lsfg_pick_title)))
},
onKeyboard = { drawerOpen = false; pcKeyboardOpen = false; keyboard?.toggle() },
onHardwareKeyboard = { drawerOpen = false; pcKeyboardOpen = !pcKeyboardOpen },
onSteamMenu = if (SessionState.mode == SessionService.MODE_STEAM) ({ sendSteamGuide() }) else null,
@@ -445,6 +507,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
}
}
}
}
private fun refreshHomeApp() {
@@ -551,7 +614,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
private fun shareCurrentSessionLogs() {
val folder = SessionPaths.current()
// Once a session has ended its folder has been handed on (SessionPaths.take), and the
// ended screen's Share logs is for that one.
val folder = SessionPaths.current() ?: SessionPaths.lastEnded()
if (folder == null || !folder.isDirectory) {
Toast.makeText(this, "No logs for this session.", Toast.LENGTH_LONG).show()
return
@@ -578,9 +643,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
hudOn = SessionPrefs.hudEnabled(this)
fillScreen = SessionPrefs.forceFullscreen(this)
touchMode = SessionPrefs.touchMode(this)
frameGenLabel = FrameGen.label(this)
frameGenEngine = FrameGen.engine(this)
frameGenMultiplier = FrameGen.multiplier(this)
frameGen = FrameGen.mode(this)
fexPreset = SessionPrefs.fexPreset(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, SessionState.mode)
oscMode = SessionPrefs.oscMode(this)
@@ -775,7 +838,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
CompositorHost.startOrAttach(
holder.surface, runtimeDir.path,
driverId?.let { turnip.driverPath(it) }, driverId?.let { turnip.libraryName(it) },
applicationInfo.nativeLibraryDir, size.first, size.second, refreshHz(),
applicationInfo.nativeLibraryDir, size.first, size.second, refreshHz(), SessionState.fpsLimit,
)
if (!SessionState.running) SessionEvents.record("compositor.started")
// The service owns everything below the compositor. It is started whenever no session is
@@ -884,10 +947,35 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
val hz = refreshHz()
Thread({
val problem = FrameGen.apply(this, hz)
if (problem != null) runOnUiThread { Toast.makeText(this, problem, Toast.LENGTH_LONG).show() }
val state = Lossless.state(this)
runOnUiThread {
lossless = state
if (problem != null) Toast.makeText(this, problem, Toast.LENGTH_LONG).show()
}
}, "frame-gen").start()
}
/** A Lossless Scaling installed or updated in Steam during the session is taken when the drawer opens. */
private fun syncLossless() {
Thread({
Lossless.sync(this)
val state = Lossless.state(this)
runOnUiThread { lossless = state }
}, "lossless-sync").start()
}
private fun importLossless(dll: File) {
Thread({
val message = Lossless.message(this, Lossless.import(this, dll))
val state = Lossless.state(this)
runOnUiThread {
lossless = state
Toast.makeText(this, message, Toast.LENGTH_LONG).show()
if (FrameGen.engine(this) == FrameGen.ENGINE_LSFG) applyFrameGen()
}
}, "lossless-import").start()
}
// ── Session state ───────────────────────────────────────────────────────────────────────
/** Keeps the loading overlay current from the session log, and its clock moving. */
@@ -949,8 +1037,13 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return
}
// It stays until the user leaves: a failure read against a timer is a failure not read.
val what = when (SessionState.mode) {
SessionService.MODE_RUN -> com.droiddeck.launcher.frontend.Library.nameForProgram(SessionState.program) ?: "The program"
SessionService.MODE_DESKTOP -> "The desktop"
else -> "Steam"
}
loading.showEnded(
hint ?: "Steam stopped unexpectedly. Share the logs with a bug report, or try again.",
hint ?: "$what stopped unexpectedly. Share the logs with a bug report, or try again.",
"Exit status $status · ${SessionState.logFile?.path ?: "no log"}",
)
focusEndedScreen()
@@ -1251,6 +1344,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
*/
private fun syncClientCursor(): Boolean {
if (!CompositorHost.isStarted) return false
// Asked on every pointer move; the image is copied only when the client has changed it.
if (WaylandCompositor.nativeCursorSerial() == cursorSerial) return false
val n = WaylandCompositor.nativeCursorSnapshot(cursorBuf)
if (n < 6) return false
val serial = cursorBuf[0]
@@ -1461,6 +1556,14 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
/** The mode decides which controls appear; `droiddeck-osc` in Downloads still overrides. */
/** Which controller the session has, so a pad report says what was plugged in and when. */
private fun logInputDevice(what: String, deviceId: Int) {
val d = InputDevice.getDevice(deviceId) ?: return
if (!PadBridge.isFromController(d)) return
Log.i(TAG, String.format(java.util.Locale.ROOT, "controller %s: \"%s\" (%04x:%04x, id %d, sources 0x%x)",
what, d.name, d.vendorId, d.productId, d.id, d.sources))
}
private fun updateOnScreenControls() {
val forced = File(Environment.getExternalStorageDirectory(), "Download/droiddeck-osc")
.takeIf { it.isFile }
@@ -0,0 +1,142 @@
package com.droiddeck.launcher
import android.app.Activity
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageInstaller
import android.os.Build
import android.os.Handler
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.ui.UpdatesActions
import com.droiddeck.launcher.ui.UpdatesState
import com.droiddeck.launcher.update.AppUpdates
import com.droiddeck.launcher.update.SelfInstaller
/**
* The Updates page's state: the channels' latest builds, the one followed, and an update being
* downloaded or installed. Checked when the launcher comes to the front - opening the app, and
* coming back from a session - at most once a minute.
*/
internal class UpdatesMenu(private val activity: Activity, private val ui: Handler) {
// Read in start(): the activity has no context yet while its fields are made.
var catalog by mutableStateOf<AppUpdates.Catalog?>(null)
var follow by mutableStateOf(AppUpdates.Follow(AppUpdates.Channel.STABLE))
var checking by mutableStateOf(false)
var error by mutableStateOf<String?>(null)
var stage by mutableStateOf<String?>(null)
var percent by mutableIntStateOf(-1)
var askPermission by mutableStateOf(false)
// An install waiting for the user to allow "Install unknown apps"; it goes on when they come back.
private var pending: AppUpdates.Release? = null
private var lastCheck = 0L
private var request = 0
fun state() = UpdatesState(catalog, follow, checking, error, stage, percent, askPermission)
fun actions() = UpdatesActions(
onCheck = { check(force = true) },
onFollow = ::choose,
onInstall = ::install,
onAllowInstalls = {
askPermission = false
runCatching { activity.startActivity(SelfInstaller.permissionIntent(activity)) }
.onFailure { error = "Couldn't open Android's \"Install unknown apps\" setting"; pending = null }
},
onDismissPermission = { askPermission = false; pending = null },
)
val hasUpdate: Boolean get() = AppUpdates.hasUpdate(catalog, follow)
/** On every return to the launcher: go on with an install the user just allowed, and check if due. */
fun onResume() {
pending?.let { r ->
if (SelfInstaller.canInstall(activity)) { pending = null; install(r) }
}
if (!SessionState.running) check(force = false)
}
fun check(force: Boolean) {
if (checking || stage != null) return
val now = System.currentTimeMillis()
if (!force && now - lastCheck < 60_000) return
lastCheck = now
val id = ++request
checking = true
Thread({
val result = runCatching { AppUpdates.refresh(activity) }
ui.post {
if (id != request) return@post
checking = false
result.onSuccess {
catalog = it
follow = AppUpdates.follow(activity, it)
error = null
}.onFailure { if (force) error = "Couldn't check: ${it.message ?: it.javaClass.simpleName}" }
}
}, "app-updates").start()
}
private fun choose(f: AppUpdates.Follow) {
AppUpdates.setFollow(activity, f)
follow = f
error = null
}
private fun install(r: AppUpdates.Release) {
if (stage != null) return
val apk = r.apk ?: run { error = "This build has no download for this copy of DroidDeck"; return }
AppUpdates.installBlock(r)?.let { error = it; return }
if (SessionState.running) { error = "Stop the running session first, then update"; return }
if (!SelfInstaller.canInstall(activity)) { pending = r; askPermission = true; return }
error = null
stage = "Downloading"
percent = 0
Thread({
val result = runCatching {
val file = SelfInstaller.download(activity, apk) { pct -> ui.post { percent = pct } }
ui.post { stage = "Installing"; percent = -1 }
SelfInstaller.install(activity, file)
}
result.onFailure { e -> ui.post { stage = null; error = e.message ?: "The update failed" } }
}, "app-update-install").start()
}
/** PackageInstaller's answer: Android's confirm prompt to show, or why it failed. Success restarts the app. */
private val receiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
when (val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, PackageInstaller.STATUS_FAILURE)) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm = if (Build.VERSION.SDK_INT >= 33) intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
else @Suppress("DEPRECATION") intent.getParcelableExtra(Intent.EXTRA_INTENT)
if (confirm == null) { stage = null; error = "Android didn't offer to install the update"; return }
stage = "Waiting for you to confirm"
activity.startActivity(confirm.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
PackageInstaller.STATUS_SUCCESS -> stage = null
else -> {
stage = null
error = SelfInstaller.describeFailure(status, intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE))
}
}
}
}
/** From onCreate: the last check, the channel followed, and PackageInstaller's answers. */
fun start() {
catalog = AppUpdates.cached(activity)
follow = AppUpdates.follow(activity, catalog)
val filter = IntentFilter(SelfInstaller.ACTION_STATUS)
if (Build.VERSION.SDK_INT >= 33) activity.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
else activity.registerReceiver(receiver, filter)
}
fun unregister() {
runCatching { activity.unregisterReceiver(receiver) }
}
}
@@ -113,19 +113,24 @@ object DeviceReport {
k("Foldable", context.packageManager.hasSystemFeature("android.hardware.sensor.hinge_angle"))
h("Drivers")
val gpu = com.droiddeck.launcher.gpu.GpuInfo.detect()
k("GPU", "${gpu.name} · ${gpu.family.label} · ${gpu.supportText}" + if (gpu.oneUi8Gen2) " · One UI 8 Gen 2" else "")
k("Driver mode", SessionPrefs.gpuDriverMode(context) +
(com.droiddeck.launcher.gpu.DriverPairs.recommendedKey(gpu, com.droiddeck.launcher.gpu.DriverPairs.from(
com.droiddeck.launcher.gpu.TurnipReleases.cached(context)))?.let { " (recommended pair: $it)" } ?: ""))
val turnip = TurnipDriver(context)
val androidChoice = SessionPrefs.androidDriver(context)
k("Display driver (chosen)", if (androidChoice.isEmpty()) "Auto -> ${turnip.autoId()}" else androidChoice)
k(" name / version", "${turnip.displayName(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)} ${turnip.driverVersion(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)}".trim())
k(" imported available", turnip.enumerateImported().ifEmpty { listOf("none") }.joinToString(", "))
val lm = LinuxVulkanDriverManager(context)
for (m in listOf(SessionService.MODE_STEAM, SessionService.MODE_DESKTOP)) {
val id = SessionPrefs.linuxDriver(context, m)
run {
val id = SessionPrefs.linuxDriver(context)
val label = if (id.isEmpty()) "runtime default (the Turnip built into the runtime)"
else "${lm.getDriverName(id)} ${lm.getDriverVersion(id)}".trim() +
lm.getMinGlibc(id).let { if (it.isEmpty()) "" else " (glibc $it+)" } +
if (lm.isInstalled(id)) "" else " [MISSING - falls back to the runtime's own]"
k("Linux driver ($m)", label)
k("Linux driver", label)
}
k("Runtime's own ICD", LinuxRuntime.vulkanIcd(context)?.path)
@@ -152,6 +157,7 @@ object DeviceReport {
k("Guest host name", SessionPrefs.guestHostname(context))
k("DirectAudio for games", SessionPrefs.directAudio(context))
k("Stretch games to fill", SessionPrefs.forceFullscreen(context))
k("Stretch 16:9 to panel", SessionPrefs.stretch16x9(context))
k("Client audio", if (SessionPrefs.clientDirectAudio(context)) "DirectAudio" else "classic")
k("Microphone", SessionPrefs.micEnabled(context))
k("On-screen controls", SessionPrefs.oscMode(context))
@@ -168,7 +174,7 @@ object DeviceReport {
h("Device switch files in Download")
for (name in listOf("droiddeck-env", "droiddeck-tu-debug", "droiddeck-driver",
"droiddeck-osc", "droiddeck-no-pad", "droiddeck-pad-log",
"droiddeck-osc", "droiddeck-no-pad",
"droiddeck-no-hud", "droiddeck-wlr-renderer")) {
val f = File(Environment.getExternalStorageDirectory(), "Download/$name")
if (f.isFile) k(name, FileUtils.readString(f)?.trim()?.replace('\n', ' ')?.ifEmpty { "(present, empty)" } ?: "(present)")
@@ -104,6 +104,7 @@ public final class FileUtils {
public static String sizeToString(long bytes) {
if (bytes >= 1L << 30) return String.format(java.util.Locale.US, "%.1f GB", bytes / (float) (1L << 30));
if (bytes >= 1L << 20) return String.format(java.util.Locale.US, "%.0f MB", bytes / (float) (1L << 20));
if (bytes >= 1L << 10) return String.format(java.util.Locale.US, "%.0f KB", bytes / (float) (1L << 10));
return bytes + " B";
}
}
@@ -64,7 +64,8 @@ object HostProcess {
}
}
private fun pidOf(process: Process): Int = try {
@JvmStatic
fun pidOf(process: Process): Int = try {
val field = process.javaClass.getDeclaredField("pid")
field.isAccessible = true
val pid = field.getInt(process)
@@ -12,6 +12,8 @@ import java.util.zip.CRC32
/** Windows game folders shared with the Steam session. */
object AddedGames {
private const val TAG = "AddedGames"
private const val LIBRARY = "/mnt/droiddeck-sd"
private const val LEGACY_LIBRARY = "/mnt/bannerlator-sd"
class Game(
val folder: File, val name: String, val exe: File, val guestExe: String, val guestDir: String,
@@ -65,7 +67,7 @@ object AddedGames {
if (path.startsWith("$roms/")) return "/root/ROMs/" + path.removePrefix("$roms/")
}
GameStorage.effective(context)?.let { lib ->
if (path.startsWith("${lib.path}/")) return "/mnt/bannerlator-sd/" + path.removePrefix("${lib.path}/")
if (path.startsWith("${lib.path}/")) return "$LIBRARY/" + path.removePrefix("${lib.path}/")
}
return null
}
@@ -108,7 +110,8 @@ object AddedGames {
if (guestExe == null) { Log.w(TAG, "${folder.name}: the session cannot see ${exe.path}"); return }
val guestDir = guestPath(context, exe.parentFile ?: folder) ?: return
val name = folder.name
val crc = CRC32().apply { update(("\"$guestExe\"" + name).toByteArray()) }.value
// Keyed by the pre-rename path so shortcut ids, and the prefixes and saves under them, stay put.
val crc = CRC32().apply { update(("\"${guestExe.replaceFirst(Regex("^$LIBRARY/"), "$LEGACY_LIBRARY/")}\"" + name).toByteArray()) }.value
val appId = crc or 0x80000000L
val steamRoot = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
val steamId = steamRoute(steamRoot, appId)
@@ -166,7 +166,13 @@ object Library {
)
/** The emulator's name for a program path from the rail ("ARMSX2"), or null. */
fun nameForProgram(program: String?): String? = specs.firstOrNull { it.program == program }?.name
fun nameForProgram(program: String?): String? =
if (program == com.droiddeck.launcher.runtime.FlatpakManager.LAUNCHER || program == com.droiddeck.launcher.runtime.AppImageManager.LAUNCHER) {
com.droiddeck.launcher.session.SessionState.programArgs.firstOrNull()?.let { flatpakNames[it] ?: it.substringAfterLast('.') }
} else specs.firstOrNull { it.program == program }?.name
/** Flatpak apps' and AppImages' names by id or directory, as launched: the session only knows that. */
val flatpakNames = java.util.concurrent.ConcurrentHashMap<String, String>()
/**
* Whether a program from the rail runs at the panel's own resolution rather than the session's
@@ -0,0 +1,196 @@
package com.droiddeck.launcher.gpu
import android.content.Context
import android.net.Uri
import android.util.Log
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.session.SessionPrefs
import org.json.JSONObject
import java.io.File
import java.io.IOException
import java.util.zip.ZipInputStream
/**
* An all-in-one driver package: one zip carrying both halves of a matched pair, the display
* (Android, bionic) driver in one directory and the runtime (Linux, glibc) driver in another,
* indexed by a root `manifest.json` - DroidDeck's own DD-Turnip releases (Droid-Deck/Drivers):
*
* ```
* manifest.json {"package", "version", "drivers": {"android": {"path"}, "linux": {"path"}}}
* android/ meta.json (AdrenoTools) + libvulkan_freedreno.so
* linux/ meta.json + libvulkan_freedreno.so
* ```
*
* Installing one puts each half through its own importer, with that importer's checks, and
* remembers the two as one bundle: picking either half sets both, and deleting either deletes both,
* so a bundle is always used whole. Zips of the older kind, one driver each, never reach this.
*/
object DriverBundle {
private const val TAG = "DriverBundle"
private const val PREFS = "driver_bundles"
private const val MANIFEST = "manifest.json"
/** Refuses a zip that unpacks to more than this: both halves together are about 30 MB. */
private const val MAX_BYTES = 512L shl 20
class Manifest(val name: String, val version: String, val tag: String, val androidPath: String, val linuxPath: String)
/** An installed bundle: [androidId] in TurnipDriver's list, [linuxId] in LinuxVulkanDriverManager's. */
class Bundle(val id: String, val name: String, val version: String, val androidId: String, val linuxId: String) {
/** "DD-Turnip 0.1.0". */
val label: String get() = if (version.isEmpty()) name else "$name $version"
}
/** The manifest of a bundle, or null when [json] is not one (both halves, in two directories). */
fun parseManifest(json: JSONObject): Manifest? {
val drivers = json.optJSONObject("drivers") ?: return null
val android = cleanPath(drivers.optJSONObject("android")?.optString("path").orEmpty()) ?: return null
val linux = cleanPath(drivers.optJSONObject("linux")?.optString("path").orEmpty()) ?: return null
if (android == linux) return null
return Manifest(
json.optString("package").ifEmpty { "Driver bundle" }, json.optString("version"),
json.optString("tag"), android, linux,
)
}
private fun cleanPath(path: String): String? {
val p = path.trim().trim('/')
return p.takeIf { it.isNotEmpty() && it.split('/').none { part -> part.isEmpty() || part == "." || part == ".." } }
}
/** True when the zip at [uri] is a bundle rather than a single driver. */
fun isBundle(context: Context, uri: Uri): Boolean = try {
context.contentResolver.openInputStream(uri)?.use { input ->
ZipInputStream(input).use { zip ->
generateSequence { zip.nextEntry }.firstOrNull { !it.isDirectory && it.name == MANIFEST }
?.let { parseManifest(JSONObject(zip.readBytes().toString(Charsets.UTF_8))) } != null
}
} ?: false
} catch (e: Exception) {
Log.w(TAG, "reading $uri as a bundle", e)
false
}
/**
* Install both halves of the bundle at [uri]. Both or neither: a half that is refused removes
* the one already in. Throws [IllegalArgumentException] with a user-facing reason when the zip
* is not a usable bundle, [IOException] on read failures.
*/
fun install(context: Context, uri: Uri): Bundle {
val work = File(context.cacheDir, "bundle-${System.nanoTime()}")
val td = TurnipDriver(context)
val lm = LinuxVulkanDriverManager(context)
var androidId: String? = null
try {
unzip(context, uri, work)
val manifest = File(work, MANIFEST).takeIf { it.isFile }
?.let { runCatching { parseManifest(JSONObject(FileUtils.readString(it))) }.getOrNull() }
?: throw IllegalArgumentException("Not a driver bundle: no manifest.json naming an android and a linux driver")
val androidDir = File(work, manifest.androidPath)
val linuxDir = File(work, manifest.linuxPath)
val androidStage = td.newStagingDir()
androidId = try {
androidDir.listFiles()?.filter { it.isFile }?.forEach { it.copyTo(File(androidStage, it.name)) }
td.adopt(androidStage, manifest.name)
} catch (e: Exception) {
FileUtils.delete(androidStage)
throw e
}
val linuxStage = lm.newStagingDir()
val linuxId = try {
val library = linuxDir.listFiles()?.firstOrNull { it.isFile && it.name.startsWith("libvulkan_freedreno") && it.name.endsWith(".so") }
library?.copyTo(File(linuxStage, LinuxVulkanDriverManager.LIB_NAME))
val meta = File(linuxDir, LinuxVulkanDriverManager.META_NAME).takeIf { it.isFile }
?.let { runCatching { JSONObject(FileUtils.readString(it)) }.getOrNull() }
lm.adopt(linuxStage, library?.name, meta, manifest.name)
} catch (e: Exception) {
FileUtils.delete(linuxStage)
throw e
}
val base = LinuxVulkanDriverManager.sanitizeId(manifest.tag.ifEmpty { "${manifest.name}-${manifest.version}" })
val saved = registry(context)
var id = base
var n = 2
while (saved.contains(id)) id = "$base-${n++}"
val bundle = Bundle(id, manifest.name, manifest.version, androidId, linuxId)
saved.edit().putString(id, JSONObject().put("name", bundle.name).put("version", bundle.version)
.put("android", androidId).put("linux", linuxId).toString()).apply()
Log.i(TAG, "installed bundle $id: display $androidId, runtime $linuxId")
return bundle
} catch (e: Exception) {
androidId?.let { td.remove(it) }
throw e
} finally {
FileUtils.delete(work)
}
}
private fun unzip(context: Context, uri: Uri, dest: File) {
val root = dest.canonicalFile
var total = 0L
context.contentResolver.openInputStream(uri)?.use { input ->
ZipInputStream(input).use { zip ->
for (entry in generateSequence { zip.nextEntry }) {
if (entry.isDirectory) continue
val out = File(root, entry.name).canonicalFile
if (!out.path.startsWith(root.path + File.separator)) throw IllegalArgumentException("Not a driver bundle: ${entry.name} points outside it")
out.parentFile?.mkdirs()
out.outputStream().use { sink ->
val buf = ByteArray(1 shl 16)
while (true) {
val r = zip.read(buf)
if (r <= 0) break
total += r
if (total > MAX_BYTES) throw IllegalArgumentException("Not a driver bundle: it unpacks to more than ${MAX_BYTES shr 20} MB")
sink.write(buf, 0, r)
}
}
}
}
} ?: throw IOException("cannot open $uri")
}
/** Every installed bundle whose two halves are both still there. */
fun all(context: Context): List<Bundle> {
val td = TurnipDriver(context)
val lm = LinuxVulkanDriverManager(context)
return registry(context).all.mapNotNull { (id, raw) ->
runCatching {
val j = JSONObject(raw as String)
Bundle(id, j.getString("name"), j.optString("version"), j.getString("android"), j.getString("linux"))
}.getOrNull()
}.filter { td.isInstalled(it.androidId) && lm.isInstalled(it.linuxId) }.sortedBy { it.id }
}
fun get(context: Context, id: String): Bundle? = all(context).firstOrNull { it.id == id }
/** The bundle [driverId] is a half of, in the runtime list when [linux], else the display list. */
fun containing(context: Context, driverId: String, linux: Boolean): Bundle? =
all(context).firstOrNull { (if (linux) it.linuxId else it.androidId) == driverId }
/** The bundle both drivers are set to right now, if they are one. */
fun active(context: Context): Bundle? {
val android = SessionPrefs.androidDriver(context)
val linux = SessionPrefs.linuxDriver(context)
return all(context).firstOrNull { it.androidId == android && it.linuxId == linux }
}
/** Set both halves as the drivers in use. */
fun select(context: Context, bundle: Bundle) {
SessionPrefs.setAndroidDriver(context, bundle.androidId)
SessionPrefs.setLinuxDriver(context, bundle.linuxId)
}
/** Delete both halves; a driver still set to either goes back to its default. */
fun remove(context: Context, bundle: Bundle) {
TurnipDriver(context).remove(bundle.androidId)
LinuxVulkanDriverManager(context).removeDriver(bundle.linuxId)
if (SessionPrefs.linuxDriver(context) == bundle.linuxId) SessionPrefs.setLinuxDriver(context, "")
registry(context).edit().remove(bundle.id).apply()
Log.i(TAG, "removed bundle ${bundle.id}")
}
private fun registry(context: Context) = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
}
@@ -0,0 +1,112 @@
package com.droiddeck.launcher.gpu
import com.droiddeck.launcher.gpu.GpuInfo.Family
/**
* The release drivers as matched pairs: a display build (the app's compositor, bionic) and a Linux
* build (the runtime, glibc) that were made to run together. Mixing a runtime driver carrying a
* patch with a display driver that lacks it is where the hard-to-read bugs come from, so the app
* installs and selects both halves of one pair at once.
*
* - Banners-Turnip publishes each variant as a set in every release (`Turnip-<tag><variant>.zip`
* and `...-Linux.zip`), rebuilt from upstream Mesa as it moves: the pair is one variant of the
* newest release that carries both halves.
* - WinNative ships its display (`v1.x`) and Linux (`linux-v0.x`) builds as two release lines with
* their own numbers: the pair is the newest of each, of one flavour (Balanced or Performance).
* - DroidDeck's DD-Turnip ships both halves in one zip per release (DriverBundle): the pair is the
* newest bundle, and it can never be mixed.
*/
object DriverPairs {
const val BANNER = "banner"
const val BANNER_A8XX = "banner-a8xx"
const val BANNER_710 = "banner-710-720-test"
const val BANNER_ONEUI = "banner-8g2-oneui"
const val WN_BALANCED = "wn-b"
const val WN_PERFORMANCE = "wn-p"
const val DD_TURNIP = "dd-turnip"
/** Each DD-Turnip release is its own pair: "dd-turnip:DD-Turnip-v0.1.0". */
fun ddTurnip(tag: String) = "$DD_TURNIP:$tag"
class DriverPair(
val key: String,
/** "Banners-Turnip · Adreno 6xx/7xx", "WinNative · Balanced". */
val name: String,
/** The families the pair is built for; the list only offers it on those unless asked. */
val families: Set<Family>,
val display: TurnipReleases.Asset?,
val linux: TurnipReleases.Asset?,
/** Both halves in one zip, instead of [display] and [linux]. */
val bundle: TurnipReleases.Asset? = null,
) {
val complete: Boolean get() = bundle != null || (display != null && linux != null)
/** The zips to download for the pair: the bundle, or the two halves. */
val assets: List<TurnipReleases.Asset> get() = listOfNotNull(bundle ?: display, if (bundle == null) linux else null)
/** "r4 · 1.19 + 0.1.2": the build of each half. */
val version: String
get() = listOfNotNull(bundle?.tag, display?.tag, linux?.tag).distinct().joinToString(" + ") { it.removePrefix("linux-").removePrefix("DD-Turnip-") }
fun suits(gpu: GpuInfo) = gpu.family in families ||
(gpu.family == Family.ADRENO_UNKNOWN && (Family.A7XX in families || Family.A8XX in families))
}
private val ALL_ADRENO = setOf(Family.A6XX, Family.A7XX, Family.A7XX_LOW, Family.A8XX, Family.ADRENO_UNKNOWN)
private fun describe(key: String): Pair<String, Set<Family>> = when {
key.startsWith(DD_TURNIP) -> "DroidDeck · DD-Turnip" to ALL_ADRENO
else -> describeFixed(key)
}
private fun describeFixed(key: String): Pair<String, Set<Family>> = when (key) {
BANNER -> "Banners-Turnip · Adreno 6xx/7xx" to setOf(Family.A6XX, Family.A7XX)
BANNER_A8XX -> "Banners-Turnip · Adreno 8xx" to setOf(Family.A8XX)
BANNER_710 -> "Banners-Turnip · Adreno 710/720/722 (test)" to setOf(Family.A7XX_LOW)
BANNER_ONEUI -> "Banners-Turnip · 8 Gen 2 on One UI" to setOf(Family.A7XX)
WN_BALANCED -> "WinNative · Balanced" to ALL_ADRENO
WN_PERFORMANCE -> "WinNative · Performance" to ALL_ADRENO
else -> key to ALL_ADRENO
}
/** Every pair the last release check found, in the order the list shows them. */
fun from(check: TurnipReleases.Check?): List<DriverPair> {
val assets = check?.assets.orEmpty().filter { it.pair.isNotEmpty() }
val order = listOf(DD_TURNIP, BANNER, BANNER_A8XX, BANNER_ONEUI, BANNER_710, WN_BALANCED, WN_PERFORMANCE)
return assets.map { it.pair }.distinct()
.sortedBy { key -> order.indexOf(key.substringBefore(':')).let { i -> if (i < 0) order.size else i } }
.map { key ->
val (name, families) = describe(key)
val halves = assets.filter { it.pair == key }
halves.firstOrNull { it.bundle }?.let { return@map DriverPair(key, name, families, null, null, it) }
// The list keeps the newest release of each half; for Banners-Turnip the two halves
// must come from the same release, so a set missing one half in its newest release
// is offered incomplete rather than mixed with an older one.
val display = halves.firstOrNull { !it.linux }
val linux = halves.firstOrNull { it.linux }
val sameRelease = !key.startsWith(BANNER) || display?.tag == linux?.tag
DriverPair(key, name, families, display, if (sameRelease) linux else null)
}
}
/**
* The pair Auto sets for [gpu], among the [pairs] the last release check found: the newest
* official DD-Turnip release on the Adreno 840 (840 and 840v2), WinNative Balanced on the other
* 8xx (Banners' A8xx builds still break on some first boots) and on an 840 while no DD-Turnip
* release is listed, the OneUI build for an 8 Gen 2 under One UI, the patched test builds for
* the 710/720/722, and upstream Banners-Turnip for the rest. Null when nothing fits (not Adreno).
*/
fun recommendedKey(gpu: GpuInfo, pairs: List<DriverPair>): String? = when (gpu.family) {
Family.NOT_ADRENO -> null
Family.A8XX -> if (gpu.model == 840) newestDdTurnip(pairs) ?: WN_BALANCED else WN_BALANCED
Family.A7XX_LOW -> BANNER_710
Family.A7XX -> if (gpu.oneUi8Gen2) BANNER_ONEUI else BANNER
Family.A6XX -> BANNER
// KGSL gave no model: Android 16 arrived with the 8xx, so a device that new is taken as one.
Family.ADRENO_UNKNOWN -> if (android.os.Build.VERSION.SDK_INT >= 36) WN_BALANCED else BANNER
}
/** The complete DD-Turnip pair with the highest version, or null when none is listed. */
fun newestDdTurnip(pairs: List<DriverPair>): String? = pairs
.filter { it.key.startsWith("$DD_TURNIP:") && it.complete }
.maxByOrNull { p ->
Regex("""(\d+)\.(\d+)\.(\d+)$""").find(p.key)?.destructured
?.let { (major, minor, patch) -> major.toLong() * 1_000_000_000_000 + minor.toLong() * 1_000_000 + patch.toLong() } ?: -1L
}?.key
}
@@ -2,6 +2,7 @@ package com.droiddeck.launcher.gpu
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.R
import com.droiddeck.launcher.wayland.WaylandCompositor
/**
@@ -9,7 +10,7 @@ import com.droiddeck.launcher.wayland.WaylandCompositor
*
* Both engines generate on gamescope's final output inside our compositor, so they work for any
* game with nothing changed in the runtime. Win-FG is our own and needs nothing; LSFG needs the
* shader chain from the user's copy of Lossless Scaling (see [LsfgNative]). Every compositor
* shader chain from the user's copy of Lossless Scaling (see [Lossless]). Every compositor
* setter is a value store on the native side, so this can be applied before the compositor is
* up and changed live from the main screen while a session runs.
*/
@@ -26,62 +27,77 @@ object FrameGen {
private const val FLOW_SCALE_WINFG = 0.60f
private const val FLOW_SCALE_LSFG = 0.80f
/** LSFG's adaptive targets: it generates as many frames as it takes to reach one. */
val ADAPTIVE_TARGETS = listOf(120, 90, 60)
private const val PREFS = "frame_gen"
fun engine(context: Context): String =
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getString("engine", ENGINE_OFF) ?: ENGINE_OFF
fun multiplier(context: Context): Int =
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getInt("multiplier", 2).coerceIn(2, 4)
fun set(context: Context, engine: String, multiplier: Int) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit()
.putString("engine", engine).putInt("multiplier", multiplier).apply()
/** A fixed [multiplier] (2..4), or for LSFG a [target] frame rate (0 = fixed). */
data class Mode(val engine: String, val multiplier: Int = 2, val target: Int = 0) {
companion object {
val OFF = Mode(ENGINE_OFF)
}
}
/** "Off", "Win-FG 2×", "LSFG 3×" - for the main screen. */
fun label(context: Context): String = label(engine(context), multiplier(context))
fun engine(context: Context): String = mode(context).engine
fun label(engine: String, multiplier: Int): String = when (engine) {
ENGINE_WINFG -> "Win-FG $multiplier×"
ENGINE_LSFG -> "LSFG $multiplier×"
else -> "Off"
fun mode(context: Context): Mode {
val prefs = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val engine = prefs.getString("engine", ENGINE_OFF) ?: ENGINE_OFF
val target = prefs.getInt("target", 0)
if (engine == ENGINE_LSFG && target in ADAPTIVE_TARGETS) return Mode(engine, target = target)
return Mode(engine, prefs.getInt("multiplier", 2).coerceIn(2, 4))
}
fun set(context: Context, mode: Mode) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit()
.putString("engine", mode.engine).putInt("multiplier", mode.multiplier).putInt("target", mode.target).apply()
}
/** "Off", "Win-FG 2×", "LSFG 3×", "LSFG Adaptive 90". */
fun label(context: Context): String = label(context, mode(context))
fun label(context: Context, mode: Mode): String = when {
mode.engine == ENGINE_WINFG -> context.getString(R.string.frame_gen_winfg, mode.multiplier)
mode.engine == ENGINE_LSFG && mode.target > 0 -> context.getString(R.string.frame_gen_lsfg_adaptive, mode.target)
mode.engine == ENGINE_LSFG -> context.getString(R.string.frame_gen_lsfg, mode.multiplier)
else -> context.getString(R.string.frame_gen_off)
}
/**
* Pushes the saved setting into the compositor. Returns a message for the user when the
* engine cannot run (LSFG without Lossless Scaling), or null.
* engine cannot run (LSFG without Lossless Scaling), or null. Blocks while a new or updated
* Lossless.dll is prepared.
*/
fun apply(context: Context, refreshHz: Float): String? {
val engine = engine(context)
val multiplier = multiplier(context)
var problem: String? = null
when (engine) {
val mode = mode(context)
when (mode.engine) {
ENGINE_LSFG -> {
val status = LsfgNative.ensureCache(context)
if (status != LsfgNative.STATUS_OK) {
problem = if (status == LsfgNative.STATUS_NOT_INSTALLED)
"LSFG needs Lossless Scaling installed from the Steam client"
else "LSFG: " + LsfgNative.statusName(status)
Log.w(TAG, problem)
WaylandCompositor.nativeSetFrameGenArmed(false, 0)
val status = Lossless.sync(context)
val cache = Lossless.cacheFile(context)
if (status != LsfgNative.STATUS_OK || cache == null) {
WaylandCompositor.nativeSetFrameGenArmed(false, 0, 0)
val problem = context.getString(
if (status == LsfgNative.STATUS_NOT_INSTALLED) R.string.lsfg_problem_missing else R.string.lsfg_problem_failed,
)
Log.w(TAG, "$problem (status $status)")
return problem
}
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_LSFG)
WaylandCompositor.nativeSetLsfgCachePath(LsfgNative.cacheFile(context).absolutePath)
WaylandCompositor.nativeSetLsfgCachePath(cache.absolutePath)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_LSFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, multiplier)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, mode.target)
}
ENGINE_WINFG -> {
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_WINFG)
WaylandCompositor.nativeSetWinFgTuning(WINFG_MODEL, WINFG_PERF_PRESET)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_WINFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, multiplier)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, 0)
}
else -> WaylandCompositor.nativeSetFrameGenArmed(false, 0)
else -> WaylandCompositor.nativeSetFrameGenArmed(false, 0, 0)
}
Log.i(TAG, "frame generation: $engine x$multiplier at ${refreshHz}Hz")
return problem
Log.i(TAG, "frame generation: $mode at ${refreshHz}Hz")
return null
}
private const val TAG = "FrameGen"
@@ -0,0 +1,80 @@
package com.droiddeck.launcher.gpu
import android.os.Build
import com.droiddeck.launcher.core.FileUtils
import java.io.File
/**
* What GPU this is, in the terms the driver lists are sorted by. KGSL names the model
* ("Adreno740v2", "Adreno825"); the family decides which Turnip builds run on it at all, and the
* support level is what the app has actually been tested on (Adreno 725 and up) - an Adreno 610
* may start, but it is not "supported" just because it is a Qualcomm chip.
*/
data class GpuInfo(
/** "Adreno 740", or the vendor's own name when this is not an Adreno. */
val name: String,
/** The three-digit Adreno model (740, 825), or 0 when KGSL does not say. */
val model: Int,
val family: Family,
/** The SoC as the device reports it ("SM8550", "QCS8550"), or "" when it does not. */
val soc: String,
/** Samsung's One UI on an 8 Gen 2: its Turnip needs the OneUI build, or frames tear and flicker. */
val oneUi8Gen2: Boolean,
) {
enum class Family(val label: String) {
A8XX("Adreno 8xx"),
/** Adreno 710/720/722: gen 7 cores cut down enough to need their own patches. */
A7XX_LOW("Adreno 710/720/722"),
A7XX("Adreno 7xx"),
A6XX("Adreno 6xx"),
/** An Adreno whose model KGSL does not give: treated as the newest family it could be. */
ADRENO_UNKNOWN("Adreno"),
NOT_ADRENO("Not an Adreno GPU"),
}
enum class Support { TESTED, UNTESTED, UNSUPPORTED }
val support: Support
get() = when {
family == Family.NOT_ADRENO -> Support.UNSUPPORTED
family == Family.A8XX -> Support.TESTED
family == Family.A7XX && model >= 725 -> Support.TESTED
else -> Support.UNTESTED
}
/** One line for the device card and the system check. */
val supportText: String
get() = when (support) {
Support.TESTED -> "Supported"
Support.UNTESTED -> if (family == Family.A7XX_LOW) "Experimental: its drivers are test builds"
else "Below tested hardware (Adreno 725 and newer): it may not run"
Support.UNSUPPORTED -> "Not supported: DroidDeck needs an Adreno (Snapdragon) GPU"
}
companion object {
fun detect(): GpuInfo {
val adreno = File("/sys/class/kgsl/kgsl-3d0").exists() || File("/vendor/lib64/hw/vulkan.adreno.so").exists()
val raw = listOf("/sys/class/kgsl/kgsl-3d0/gpu_model", "/sys/class/kgsl/kgsl-3d0/gpu_chipid")
.firstNotNullOfOrNull { FileUtils.readString(File(it))?.trim()?.takeIf(String::isNotEmpty) }
val soc = if (Build.VERSION.SDK_INT >= 31) Build.SOC_MODEL.takeIf { it.isNotBlank() && it != Build.UNKNOWN }.orEmpty() else ""
val model = raw?.let { Regex("""(\d{3})""").find(it)?.groupValues?.get(1)?.toIntOrNull() } ?: 0
val family = familyOf(adreno, model)
val samsung = Build.MANUFACTURER.equals("samsung", ignoreCase = true)
return GpuInfo(
name = if (!adreno) Build.HARDWARE.ifBlank { "this GPU" } else if (model > 0) "Adreno $model" else "Adreno",
model = model, family = family, soc = soc,
oneUi8Gen2 = samsung && model == 740,
)
}
internal fun familyOf(adreno: Boolean, model: Int): Family = when {
!adreno -> Family.NOT_ADRENO
model == 0 -> Family.ADRENO_UNKNOWN
model >= 800 -> Family.A8XX
model in listOf(710, 720, 722) -> Family.A7XX_LOW
model >= 700 -> Family.A7XX
model >= 600 -> Family.A6XX
else -> Family.ADRENO_UNKNOWN
}
}
}
@@ -126,9 +126,7 @@ public class LinuxVulkanDriverManager {
* Linux driver; {@link IOException} on read/extract failures.
*/
public String installDriver(Uri zipUri, String displayName) throws IOException {
File tmpDir = new File(rootDir, ".tmp-" + System.currentTimeMillis());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
File tmpDir = newStagingDir();
boolean keep = false;
try {
String soName = null;
@@ -156,9 +154,32 @@ public class LinuxVulkanDriverManager {
}
}
// The zip's own freedreno_icd.aarch64.json is dropped on purpose: its
// library_path is relative to itself, and we write an absolute one below.
// library_path is relative to itself, and adopt() writes an absolute one.
}
}
String id = adopt(tmpDir, soName, zipMeta, displayName);
keep = true;
return id;
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
/** An empty directory beside the installed drivers, for a driver's files before {@link #adopt}. */
File newStagingDir() throws IOException {
File tmpDir = new File(rootDir, ".tmp-" + System.nanoTime());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
return tmpDir;
}
/**
* Check a staged driver ({@link #LIB_NAME} in {@code tmpDir}, copied from {@code soName} in
* the zip), write its manifest and meta.json, and move it in. Returns the id; the caller
* deletes {@code tmpDir} when this throws.
*/
String adopt(File tmpDir, String soName, JSONObject zipMeta, String displayName) throws IOException {
try {
if (soName == null) {
throw new IllegalArgumentException("No libvulkan_freedreno*.so in this zip. An Android "
+ "(AdrenoTools) or -Wayland Turnip zip is not a Linux runtime driver.");
@@ -212,13 +233,10 @@ public class LinuxVulkanDriverManager {
if (!FileUtils.writeString(new File(tmpDir, META_NAME), meta.toString(2))) throw new IOException("cannot write meta.json");
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
keep = true;
Log.i(TAG, "imported Linux Vulkan driver " + id + " (" + soName + ", minGlibc=" + minGlibc + ") -> " + dir);
return id;
} catch (org.json.JSONException e) {
throw new IOException("manifest write failed: " + e.getMessage());
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
@@ -0,0 +1,187 @@
package com.droiddeck.launcher.gpu
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.R
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.session.SessionPrefs
import java.io.File
import java.security.DigestOutputStream
import java.security.MessageDigest
/**
* LSFG's shader chain, from the user's own Lossless Scaling (Steam app 993090).
*
* The copy the Steam client installs, in any library it installs to, is taken by
* itself and taken again whenever the client updates it. Once the session has seen the account
* own the app, a Lossless.dll can also be imported by hand; it stays until the Steam copy changes
* or another is imported. The DLL is copied in and its shaders are built into a cache named after
* its contents, so a different DLL hands the compositor a different path and its engine reloads.
* Everything here blocks: call it off the main thread.
*/
object Lossless {
enum class Source { NONE, STEAM, IMPORT }
enum class ImportResult { UPDATED, UNCHANGED, NOT_OWNED, INVALID, FAILED }
data class State(val owned: Boolean, val ready: Boolean, val source: Source) {
companion object {
val NONE = State(owned = false, ready = false, source = Source.NONE)
}
}
private const val TAG = "Lossless"
private const val PREFS = "lossless"
private const val KEY_OWNED = "owned"
private const val KEY_ID = "id"
private const val KEY_SOURCE = "source"
private const val KEY_STEAM_STAMP = "steamStamp"
private const val STEAM_DLL = "steamapps/common/Lossless Scaling/Lossless.dll"
private const val UNCHANGED = -1
fun state(context: Context): State {
val source = prefs(context).getString(KEY_SOURCE, null)
?.let { name -> Source.entries.firstOrNull { it.name == name } } ?: Source.NONE
return State(owned(context), cacheFile(context)?.isFile == true, source)
}
/** Recorded once: by the session's ownership check (a flag in the guest's home) or a Steam copy. */
fun owned(context: Context): Boolean {
if (prefs(context).getBoolean(KEY_OWNED, false)) return true
if (!ownedFlag(context).exists()) return false
markOwned(context)
return true
}
fun cacheFile(context: Context): File? = prefs(context).getString(KEY_ID, null)?.let { cacheFor(context, it) }
/** Takes a new or updated Steam copy and rebuilds a missing or outdated cache. A [LsfgNative] status. */
@Synchronized
fun sync(context: Context): Int {
val steam = steamDll(context)
if (steam != null) {
markOwned(context)
val stamp = "${steam.length()}:${steam.lastModified()}"
if (stamp != prefs(context).getString(KEY_STEAM_STAMP, null)) {
val status = adopt(context, steam, Source.STEAM)
if (status != LsfgNative.STATUS_OK && status != UNCHANGED) {
Log.w(TAG, "Steam copy $steam not taken: ${statusName(status)}")
}
prefs(context).edit().putString(KEY_STEAM_STAMP, stamp).apply()
}
}
return ensureBuilt(context)
}
@Synchronized
fun import(context: Context, dll: File): ImportResult {
if (!owned(context)) return ImportResult.NOT_OWNED
return when (adopt(context, dll, Source.IMPORT)) {
UNCHANGED -> ImportResult.UNCHANGED
LsfgNative.STATUS_OK -> ImportResult.UPDATED
LsfgNative.STATUS_UNREADABLE_FILE, LsfgNative.STATUS_NOT_PORTABLE_EXECUTABLE,
LsfgNative.STATUS_MISSING_SHADERS -> ImportResult.INVALID
else -> ImportResult.FAILED
}
}
fun message(context: Context, result: ImportResult): String = context.getString(
when (result) {
ImportResult.UPDATED -> R.string.lsfg_imported
ImportResult.UNCHANGED -> R.string.lsfg_import_unchanged
ImportResult.NOT_OWNED -> R.string.lsfg_import_not_owned
ImportResult.INVALID -> R.string.lsfg_import_invalid
ImportResult.FAILED -> R.string.lsfg_import_failed
},
)
private fun ensureBuilt(context: Context): Int {
val id = prefs(context).getString(KEY_ID, null) ?: return LsfgNative.STATUS_NOT_INSTALLED
val cache = cacheFor(context, id)
if (usable(cache)) return LsfgNative.STATUS_OK
val dll = storedDll(context)
if (!dll.isFile) return LsfgNative.STATUS_NOT_INSTALLED
return build(dll, cache)
}
private fun adopt(context: Context, source: File, from: Source): Int {
val staged = File(dir(context).apply { mkdirs() }, "Lossless.dll.staged")
try {
val id = copyHashing(source, staged)
if (id == prefs(context).getString(KEY_ID, null) && usable(cacheFor(context, id))) return UNCHANGED
val cache = cacheFor(context, id)
var status = LsfgNative.nativeValidateDll(staged.path)
if (status == LsfgNative.STATUS_OK) status = build(staged, cache)
if (status != LsfgNative.STATUS_OK) {
cache.delete()
return status
}
if (!staged.renameTo(storedDll(context))) {
cache.delete()
return LsfgNative.STATUS_CACHE_UNUSABLE
}
prefs(context).edit().putString(KEY_ID, id).putString(KEY_SOURCE, from.name).apply()
removeStale(context, id)
Log.i(TAG, "Lossless.dll from $source ($from) ready as $id")
return LsfgNative.STATUS_OK
} catch (e: java.io.IOException) {
Log.w(TAG, "could not copy $source", e)
return LsfgNative.STATUS_UNREADABLE_FILE
} catch (t: Throwable) {
Log.e(TAG, "could not take $source", t)
return LsfgNative.STATUS_CACHE_UNUSABLE
} finally {
staged.delete()
}
}
private fun build(dll: File, cache: File): Int = try {
val status = LsfgNative.nativeBuildCache(dll.path, cache.path, true)
Log.i(TAG, "shader cache ${cache.name}: ${statusName(status)}" +
if (status == LsfgNative.STATUS_OK) " (${LsfgNative.nativeVariantName(LsfgNative.nativeCacheVariant(cache.path))})" else "")
status
} catch (t: Throwable) {
Log.e(TAG, "shader cache ${cache.name}", t)
LsfgNative.STATUS_CACHE_UNUSABLE
}
private fun usable(cache: File): Boolean = cache.isFile &&
runCatching { LsfgNative.nativeCacheVariant(cache.path) != LsfgNative.VARIANT_NONE }.getOrDefault(false)
private fun copyHashing(source: File, target: File): String {
val digest = MessageDigest.getInstance("SHA-256")
source.inputStream().use { input ->
DigestOutputStream(target.outputStream(), digest).use { output -> input.copyTo(output) }
}
return digest.digest().take(8).joinToString("") { "%02x".format(it) }
}
private fun removeStale(context: Context, keep: String) {
File(context.filesDir, "lsfg-native").deleteRecursively()
dir(context).listFiles { f -> f.name.startsWith("shaders-") && f.name != cacheFor(context, keep).name }
?.forEach { it.delete() }
}
/** The newest copy in any library the client installs to: its own, the card's, the Games folders. */
private fun steamDll(context: Context): File? {
val libraries = listOfNotNull(
File(LinuxRuntime.rootDir(context), "root/.local/share/Steam"),
GameStorage.effective(context)?.path?.let(::File),
) + SessionPrefs.addedGamesDirs(context).map(::File)
return libraries.map { File(it, STEAM_DLL) }.filter { it.isFile }.maxByOrNull { it.lastModified() }
}
private fun markOwned(context: Context) {
if (!prefs(context).getBoolean(KEY_OWNED, false)) prefs(context).edit().putBoolean(KEY_OWNED, true).apply()
}
private fun statusName(status: Int): String =
runCatching { LsfgNative.nativeStatusName(status) }.getOrDefault("status $status")
private fun ownedFlag(context: Context) = File(LinuxRuntime.rootDir(context), "root/.config/droiddeck/lossless-owned")
private fun dir(context: Context) = File(context.filesDir, "lsfg")
private fun storedDll(context: Context) = File(dir(context), "Lossless.dll")
private fun cacheFor(context: Context, id: String) = File(dir(context), "shaders-$id.cache")
private fun prefs(context: Context) = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
}
@@ -1,99 +1,30 @@
package com.droiddeck.launcher.gpu;
import android.content.Context;
import android.util.Log;
import com.droiddeck.launcher.runtime.LinuxRuntime;
import java.io.File;
/**
* LSFG frame generation's shader chain: extracted from the user's own copy of Lossless Scaling
* and cached on device.
*
* <p>The 25 compute shaders are not redistributable. They live as resources inside the user's
* paid {@code Lossless.dll} (Steam app 993090), which in this app the user installs from the
* Steam client itself - so the DLL sits in the runtime's own Steam library. It is mapped
* read-only and parsed as data, never loaded or executed. Extraction is slow enough to be worth
* doing once (the DXBC chain is translated to SPIR-V), so the result is cached, keyed on the
* DLL's size and hash. Call {@link #ensureCache} off the main thread.
*
* <p>Ported from Bannerlator's LsfgNative; the native side is the same lsfg_jni.cpp compiled into
* the compositor library.
* The native half of LSFG's shader cache (lsfg_jni.cpp, compiled into the compositor library):
* {@code Lossless.dll} is mapped read-only and parsed as data, never loaded or executed, and its
* DXBC chain translated to SPIR-V. {@link Lossless} decides when; these calls block.
*/
public final class LsfgNative {
private static final String TAG = "LsfgNative";
final class LsfgNative {
static { System.loadLibrary("bannerwayland"); }
private LsfgNative() {}
// Mirrors lsfg::DllStatus.
public static final int STATUS_OK = 0;
public static final int STATUS_NOT_INSTALLED = 1;
public static final int STATUS_UNREADABLE_FILE = 2;
public static final int STATUS_NOT_PORTABLE_EXECUTABLE = 3;
public static final int STATUS_MISSING_SHADERS = 4;
public static final int STATUS_TRANSLATION_FAILED = 5;
public static final int STATUS_CACHE_UNUSABLE = 6;
static final int STATUS_OK = 0;
static final int STATUS_NOT_INSTALLED = 1;
static final int STATUS_UNREADABLE_FILE = 2;
static final int STATUS_NOT_PORTABLE_EXECUTABLE = 3;
static final int STATUS_MISSING_SHADERS = 4;
static final int STATUS_TRANSLATION_FAILED = 5;
static final int STATUS_CACHE_UNUSABLE = 6;
private static native int nativeValidateDll(String dllPath);
private static native int nativeDllVariant(String dllPath, boolean preferFp16);
private static native int nativeBuildCache(String dllPath, String cachePath, boolean preferFp16);
private static native boolean nativeCacheMatchesSource(String cachePath, String dllPath);
private static native int nativeCacheVariant(String cachePath);
private static native String nativeStatusName(int status);
private static native String nativeVariantName(int variant);
// Mirrors lsfg::Variant.
static final int VARIANT_NONE = 0;
/** Where Lossless Scaling lands when installed from the client inside the runtime. */
public static File losslessDll(Context context) {
return new File(LinuxRuntime.rootDir(context),
"root/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll");
}
/** Where the translated SPIR-V chain is cached. */
public static File cacheFile(Context context) {
return new File(context.getFilesDir(), "lsfg-native/shaders.cache");
}
public static boolean isInstalled(Context context) {
return losslessDll(context).isFile();
}
/**
* Makes sure a usable cache exists for the installed DLL, building it if the DLL is new or
* changed. Returns a {@code STATUS_*} code; {@link #STATUS_OK} means the engine can start.
*/
public static int ensureCache(Context context) {
File dll = losslessDll(context);
if (!dll.isFile()) return STATUS_NOT_INSTALLED;
File cache = cacheFile(context);
try {
if (cache.isFile() && nativeCacheMatchesSource(cache.getPath(), dll.getPath())) {
return STATUS_OK;
}
int status = nativeValidateDll(dll.getPath());
if (status != STATUS_OK) {
Log.w(TAG, "Lossless.dll rejected: " + statusName(status));
return status;
}
//noinspection ResultOfMethodCallIgnored
cache.getParentFile().mkdirs();
status = nativeBuildCache(dll.getPath(), cache.getPath(), true);
Log.i(TAG, "cache build: " + statusName(status)
+ (status == STATUS_OK ? " (" + nativeVariantName(nativeCacheVariant(cache.getPath())) + ")" : ""));
return status;
} catch (Throwable t) {
Log.e(TAG, "ensureCache", t);
return STATUS_CACHE_UNUSABLE;
}
}
public static String statusName(int status) {
try {
return nativeStatusName(status);
} catch (Throwable t) {
return "status " + status;
}
}
static native int nativeValidateDll(String dllPath);
static native int nativeBuildCache(String dllPath, String cachePath, boolean preferFp16);
static native int nativeCacheVariant(String cachePath);
static native String nativeStatusName(int status);
static native String nativeVariantName(int variant);
}
@@ -179,10 +179,7 @@ public final class TurnipDriver {
* {@link IOException} on read/extract failures.
*/
public String installFromZip(Uri zipUri, String displayName) throws IOException {
if (!contentDir.exists()) contentDir.mkdirs();
File tmpDir = new File(contentDir, ".tmp-" + System.currentTimeMillis());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
File tmpDir = newStagingDir();
boolean keep = false;
try {
try (InputStream is = context.getContentResolver().openInputStream(zipUri);
@@ -198,26 +195,44 @@ public final class TurnipDriver {
Files.copy(zis, new File(tmpDir, base).toPath(), StandardCopyOption.REPLACE_EXISTING);
}
}
String rejected = rejectionReason(tmpDir);
if (rejected != null) throw new IllegalArgumentException("Not an AdrenoTools driver: " + rejected);
JSONObject meta = readMetaFile(new File(tmpDir, "meta.json"));
String name = meta != null ? meta.optString("name", "") : "";
if (name.isEmpty()) {
name = displayName != null ? displayName : "adrenotools-driver";
if (name.toLowerCase().endsWith(".zip")) name = name.substring(0, name.length() - 4);
}
String id = uniqueId(LinuxVulkanDriverManager.sanitizeId(name));
File dir = new File(contentDir, id);
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
String id = adopt(tmpDir, displayName);
keep = true;
Log.i(TAG, "imported AdrenoTools driver " + id + " (" + (meta != null ? meta.optString("libraryName", "") : "?") + ") -> " + dir);
return id;
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
/** An empty directory beside the installed drivers, for a driver's files before {@link #adopt}. */
File newStagingDir() throws IOException {
if (!contentDir.exists()) contentDir.mkdirs();
File tmpDir = new File(contentDir, ".tmp-" + System.nanoTime());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
return tmpDir;
}
/**
* Check a staged driver (meta.json and its library, flat) and move it in as a new driver.
* Returns the id; the caller deletes {@code tmpDir} when this throws.
*/
String adopt(File tmpDir, String displayName) throws IOException {
String rejected = rejectionReason(tmpDir);
if (rejected != null) throw new IllegalArgumentException("Not an AdrenoTools driver: " + rejected);
JSONObject meta = readMetaFile(new File(tmpDir, "meta.json"));
String name = meta != null ? meta.optString("name", "") : "";
if (name.isEmpty()) {
name = displayName != null ? displayName : "adrenotools-driver";
if (name.toLowerCase().endsWith(".zip")) name = name.substring(0, name.length() - 4);
}
String id = uniqueId(LinuxVulkanDriverManager.sanitizeId(name));
File dir = new File(contentDir, id);
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
Log.i(TAG, "imported AdrenoTools driver " + id + " (" + (meta != null ? meta.optString("libraryName", "") : "?") + ") -> " + dir);
return id;
}
private static JSONObject readMetaFile(File metaFile) {
try {
return new JSONObject(FileUtils.readString(metaFile));
@@ -29,12 +29,20 @@ object TurnipReleases {
/** [label] names the variant for the menu: the GPUs it is for, and a build flavour. */
/** [sha256] is the release asset's digest from GitHub; empty for a list cached before it was kept. */
/**
* [pair] names the matched set an asset belongs to (DriverPairs): a display build and a Linux
* build of the same pair are made to run together. "" for a list cached before pairs were kept.
*/
/** [bundle]: one zip holding both halves of the pair (DriverBundle); [linux] is false for it. */
class Asset(val source: String, val tag: String, val name: String, val url: String, val size: Long, val linux: Boolean, val label: String,
val sha256: String = "")
val sha256: String = "", val pair: String = "", val bundle: Boolean = false)
/** [latest] = each source's newest release tag, for the refresh line. */
class Check(val assets: List<Asset>, val latest: List<Pair<String, String>>, val failed: List<String>, val checkedAt: Long)
private class Source(val label: String, val repo: String, val classify: (name: String, tag: String) -> Pair<Boolean, String>?)
/** What an asset is: a Linux build or not, the menu label, and the pair it belongs to. */
private class Kind(val linux: Boolean, val label: String, val pair: String, val bundle: Boolean = false)
private class Source(val label: String, val repo: String, val classify: (name: String, tag: String) -> Kind?)
private val SOURCES = listOf(
// Turnip-<tag>[-variant][-Linux|-Wayland].zip; -Wayland is for a path this app does not have.
@@ -45,12 +53,14 @@ object TurnipReleases {
if (variant.endsWith("-Wayland")) return@Source null
val linux = variant.endsWith("-Linux")
variant = variant.removeSuffix("-Linux")
linux to when {
val label = when {
variant.isEmpty() -> "Adreno 6xx/7xx"
variant == "-A8xx" -> "Adreno 8xx"
variant.startsWith("-710-720") -> "Adreno 710/720" + if (variant.contains("Test")) " (test)" else ""
variant.contains("OneUI", ignoreCase = true) -> "8 Gen 2 on One UI"
else -> variant.trimStart('-')
}
Kind(linux, label, "banner" + variant.lowercase())
},
// WN-Turnip-<ver>-<b|p>_Axxx.zip (Android) and WN-Linux-Turnip-<ver>-<b|p>_Axxx.zip (Linux):
// b = Balanced, p = Performance, Axxx = every Adreno.
@@ -58,7 +68,13 @@ object TurnipReleases {
val m = Regex("""^WN-(Linux-)?Turnip-[^-]+-([a-z]+)_(\w+)\.zip$""").find(name) ?: return@Source null
val flavour = when (m.groupValues[2]) { "b" -> "Balanced"; "p" -> "Performance"; else -> m.groupValues[2] }
val gpus = if (m.groupValues[3] == "Axxx") "all Adreno" else m.groupValues[3]
(m.groupValues[1].isNotEmpty()) to "$gpus · $flavour"
Kind(m.groupValues[1].isNotEmpty(), "$gpus · $flavour", "wn-" + m.groupValues[2])
},
// DD-Turnip-v<ver>.zip: DroidDeck's own all-in-one build, both halves in one zip, published
// to Drivers-CI (releases only). Every release is offered, not just the newest, each its own pair.
Source("DroidDeck", "Droid-Deck/Drivers-CI") { name, tag ->
if (!Regex("""^DD-Turnip-v\d+\.\d+\.\d+\.zip$""").matches(name)) return@Source null
Kind(false, "Android + Linux · all Adreno", DriverPairs.ddTurnip(tag), bundle = true)
},
)
@@ -91,14 +107,19 @@ object TurnipReleases {
for (j in 0 until list.length()) {
val a = list.getJSONObject(j)
val name = a.getString("name")
val (linux, label) = src.classify(name, tag) ?: continue
val kind = src.classify(name, tag) ?: continue
// A bundle is only offered from an official release, never a pre-release.
if (kind.bundle && r.optBoolean("prerelease")) continue
val linux = kind.linux
val label = kind.label
// Only assets GitHub has a sha256 for are offered: the download is checked against it.
val sha = Hashes.githubSha256(a.optString("digest")) ?: continue
// Newest first: the first release carrying a variant is the one offered.
if (!seen.add("$linux|$label")) continue
if (!seen.add(if (kind.bundle) kind.pair else "$linux|$label")) continue
assets.put(JSONObject().put("source", src.label).put("tag", tag).put("name", name)
.put("url", a.getString("browser_download_url")).put("size", a.optLong("size"))
.put("linux", linux).put("label", label).put("sha256", sha))
.put("linux", linux).put("label", label).put("sha256", sha).put("pair", kind.pair)
.put("bundle", kind.bundle))
}
}
if (newest != null) latest.put(JSONObject().put("source", src.label).put("tag", newest))
@@ -136,7 +157,8 @@ object TurnipReleases {
for (i in 0 until list.length()) {
val a = list.getJSONObject(i)
out.add(Asset(a.getString("source"), a.getString("tag"), a.getString("name"), a.getString("url"),
a.optLong("size"), a.getBoolean("linux"), a.getString("label"), a.optString("sha256", "")))
a.optLong("size"), a.getBoolean("linux"), a.getString("label"), a.optString("sha256", ""), a.optString("pair", ""),
a.optBoolean("bundle", false)))
}
val latest = ArrayList<Pair<String, String>>()
val l = json.optJSONArray("latest") ?: JSONArray()
@@ -66,6 +66,16 @@ public final class PadBridge {
private volatile Runnable onPlayerInput;
private final java.util.concurrent.atomic.AtomicBoolean playerInputPosted = new java.util.concurrent.atomic.AtomicBoolean();
// What reached the pad over the last stats window, so a report of "the pad does nothing" or
// "touch and the pad don't work together" shows in the app log whether input arrived, from
// which device, and whether it got to the ring. Logged only for a window that had input.
private static final long STATS_WINDOW_MS = 10_000;
private int statButtons, statAxes, statOnScreen, statDropped;
private String statDevice;
private boolean statsScheduled;
private final java.util.Set<Integer> seenDevices = new java.util.HashSet<>();
private int lastDeviceId = Integer.MIN_VALUE;
public PadBridge(File fakeInputDir) {
writer = new FakeInputWriter(fakeInputDir.getAbsolutePath(), SLOT);
}
@@ -134,6 +144,7 @@ public final class PadBridge {
/** @return true when the event was a pad button and has been consumed. */
public synchronized boolean onKeyEvent(KeyEvent event) {
if (!isFromController(event.getDevice())) return false;
noteDevice(event.getDevice());
boolean pressed = event.getAction() == KeyEvent.ACTION_DOWN;
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_BUTTON_A: state.press(0, pressed); break;
@@ -161,6 +172,8 @@ public final class PadBridge {
default: return false;
}
if (pressed) notePlayerInput();
statButtons++;
scheduleStats();
publish();
return true;
}
@@ -169,6 +182,9 @@ public final class PadBridge {
public synchronized boolean onMotionEvent(MotionEvent event) {
if (!isFromController(event.getDevice())) return false;
if (event.getAction() != MotionEvent.ACTION_MOVE) return false;
noteDevice(event.getDevice());
statAxes++;
scheduleStats();
state.leftX = axis(event, MotionEvent.AXIS_X);
// Android's Y axis grows downwards and evdev's ABS_Y does too, so no flip here: what the
// pad reports as "down" is what the client is told.
@@ -203,6 +219,8 @@ public final class PadBridge {
public synchronized void applyTouch(java.util.function.Consumer<PadState> mutation) {
mutation.accept(state);
notePlayerInput();
statOnScreen++;
scheduleStats();
publish();
}
@@ -279,8 +297,39 @@ public final class PadBridge {
publish();
}
/** Per event, so the common case - the same pad as last time - is a single compare. */
private void noteDevice(InputDevice device) {
if (device.getId() == lastDeviceId) return;
lastDeviceId = device.getId();
statDevice = device.getName();
if (seenDevices.add(device.getId())) {
Log.i(TAG, String.format(java.util.Locale.ROOT, "first input from \"%s\" (%04x:%04x, id %d, sources 0x%x); ring %s, deck pad %b",
device.getName(), device.getVendorId(), device.getProductId(), device.getId(), device.getSources(),
open ? "open" : "not open yet", SessionState.getDeckPad()));
}
}
private void scheduleStats() {
if (statsScheduled) return;
statsScheduled = true;
mainHandler.postDelayed(this::logStats, STATS_WINDOW_MS);
}
private synchronized void logStats() {
statsScheduled = false;
Log.i(TAG, "[input] last 10 s: pad " + statButtons + " buttons, " + statAxes + " axis events"
+ (statDevice != null ? " (\"" + statDevice + "\")" : "")
+ ", on-screen " + statOnScreen
+ (statDropped > 0 ? ", " + statDropped + " NOT delivered (ring closed)" : "")
+ "; ring " + (open ? "open" : "closed") + ", deck pad " + SessionState.getDeckPad());
statButtons = statAxes = statOnScreen = statDropped = 0;
}
private void publish() {
if (!open && !start()) return;
if (!open && !start()) {
statDropped++;
return;
}
boolean guide = systemGuidePressed || qamChordActive;
boolean qam = SessionState.getDeckPad() && (systemQamPressed || qamTapPressed);
if (!guide && !qam) {
@@ -0,0 +1,181 @@
package com.droiddeck.launcher.runtime
import android.content.Context
import android.os.StatFs
import android.util.Log
import com.droiddeck.launcher.core.FileUtils
import java.io.File
import java.io.RandomAccessFile
/**
* AppImages the user brings: picked from storage, checked, and extracted once into the runtime at
* /opt/appimages/user/<id>/app. proot has no FUSE to mount an image, and extracting it at every
* start would cost its whole size in /tmp each time. Each one gets a menu entry on the Linux
* desktop, and the front end starts it under gamescope through bannerlator-appimage-run.
*
* <id>/name holds the name to show, <id>/icon.png the icon when the image has a PNG one.
*/
object AppImageManager {
private const val TAG = "AppImageManager"
const val GUEST_DIR = "/opt/appimages/user"
const val LAUNCHER = "/usr/local/bin/bannerlator-appimage-run"
private const val ELF_AARCH64 = 183
private const val ELF_X86_64 = 62
class Item(val id: String, val name: String, val icon: File?, val comment: String?) {
val guestDir: String get() = "$GUEST_DIR/$id"
}
private fun root(context: Context) = File(LinuxRuntime.rootDir(context), GUEST_DIR.substring(1))
fun list(context: Context): List<Item> =
root(context).listFiles()?.filter { File(it, "app/AppRun").exists() || Files.isLink(File(it, "app/AppRun")) }
?.map { dir ->
Item(
dir.name,
FileUtils.readString(File(dir, "name"))?.trim()?.takeIf { it.isNotEmpty() } ?: dir.name,
File(dir, "icon.png").takeIf { it.isFile },
FileUtils.readString(File(dir, "comment"))?.trim()?.takeIf { it.isNotEmpty() },
)
}?.sortedBy { it.name.lowercase() } ?: emptyList()
/**
* What is wrong with [file] as an AppImage for this device, or null when it can be imported.
* An AppImage is an ELF program (its runtime) with "AI" and the format version at byte 8.
*/
internal fun problem(file: File): String? {
if (!file.isFile) return "The file is gone"
val head = ByteArray(20)
try {
RandomAccessFile(file, "r").use { if (it.read(head) < head.size) return "The file is too small to be an AppImage" }
} catch (e: Exception) {
return "The file cannot be read: ${e.message}"
}
if (head[0] != 0x7f.toByte() || head[1] != 'E'.code.toByte() || head[2] != 'L'.code.toByte() || head[3] != 'F'.code.toByte()) {
return "This is not an AppImage (it is not a Linux program)"
}
val machine = (head[18].toInt() and 0xff) or ((head[19].toInt() and 0xff) shl 8)
return when {
machine == ELF_X86_64 -> "This AppImage is built for x86_64 PCs. DroidDeck runs ARM64 (aarch64) AppImages - look for an \"aarch64\" or \"arm64\" download."
machine != ELF_AARCH64 -> "This AppImage is not built for ARM64 (aarch64)"
head[8] != 'A'.code.toByte() || head[9] != 'I'.code.toByte() -> "This is an ARM64 program but not an AppImage"
head[10].toInt() != 2 -> "Only type 2 AppImages can be imported (this one is type ${head[10].toInt()})"
else -> null
}
}
/** A directory name from the image's file name: "Some_App-1.2-aarch64.AppImage" -> "some-app-1-2-aarch64". */
internal fun idFor(fileName: String, taken: Set<String>): String {
val base = fileName.removeSuffix(".AppImage").removeSuffix(".appimage").lowercase()
.replace(Regex("[^a-z0-9]+"), "-").trim('-').take(48).ifEmpty { "appimage" }
var id = base
var n = 2
while (id in taken) id = "$base-${n++}"
return id
}
/** Imports [file]; null on success, else what went wrong. [onProgress] gets a stage line. */
fun import(context: Context, file: File, onProgress: (String) -> Unit): String? {
if (!LinuxRuntime.isInstalled(context)) return "Install the Linux runtime first"
problem(file)?.let { return it }
val base = root(context).apply { mkdirs() }
// Room for the image while it is extracted, and the extracted tree (about the same again).
if (StatFs(base.path).availableBytes < file.length() * 3) {
return "Not enough free space: importing needs about ${FileUtils.sizeToString(file.length() * 3)}"
}
val id = idFor(file.name, base.list()?.toSet() ?: emptySet())
val dir = File(base, id)
val image = File(dir, "image.AppImage")
try {
dir.mkdirs()
// Copied in, not run where it lies: shared storage is mounted noexec, and proot's loader
// maps a program executable.
onProgress("Copying ${file.name}")
file.inputStream().use { input -> image.outputStream().use { FileUtils.copy(input, it) } }
image.setExecutable(true, false)
onProgress("Extracting ${file.name}")
val guestDir = "$GUEST_DIR/$id"
val out = StringBuilder()
val status = GuestCommand.run(context, listOf(
"/bin/bash", "-c",
"cd \"$1\" && ./image.AppImage --appimage-extract >/dev/null && mv squashfs-root app",
"extract", guestDir,
), logName = "appimage-import") { line -> if (out.length < 2000) out.appendLine(line) }
if (status != 0 || !File(dir, "app").isDirectory) {
FileUtils.delete(dir)
return "The AppImage could not be extracted" + (out.lines().lastOrNull { it.isNotBlank() }?.let { ": $it" } ?: "")
}
image.delete()
describe(dir, file)
writeMenuEntry(context, dir)
return null
} catch (e: Exception) {
Log.e(TAG, "import ${file.name}", e)
FileUtils.delete(dir)
return e.message ?: "Import failed"
} finally {
image.delete()
}
}
/** Name, comment and icon from the image's own desktop entry; the file name when it has none. */
private fun describe(dir: File, source: File) {
val app = File(dir, "app")
val entry = app.listFiles { f -> f.isFile && f.name.endsWith(".desktop") }?.firstOrNull()
val text = entry?.let { FileUtils.readString(it) }
fun key(k: String) = text?.let { desktopKey(it, k) }
val name = key("Name") ?: source.name.substringBeforeLast('.')
FileUtils.writeString(File(dir, "name"), name)
key("Comment")?.let { FileUtils.writeString(File(dir, "comment"), it) }
key("Categories")?.let { FileUtils.writeString(File(dir, "categories"), it) }
// The icon the entry names, beside it or anywhere in the image's icon theme, else .DirIcon.
val iconName = key("Icon")
val candidates = listOfNotNull(
iconName?.let { File(app, "$it.png") },
iconName?.let { n -> app.walkTopDown().maxDepth(8).filter { it.isFile && it.name == "$n.png" }.maxByOrNull { it.length() } },
File(app, ".DirIcon"),
)
candidates.firstOrNull { it.isFile && isPng(it) }?.copyTo(File(dir, "icon.png"), overwrite = true)
}
private fun isPng(f: File): Boolean = try {
f.inputStream().use { val b = ByteArray(4); it.read(b) == 4 && b[1] == 'P'.code.toByte() && b[2] == 'N'.code.toByte() && b[3] == 'G'.code.toByte() }
} catch (e: Exception) { false }
/** A key of a desktop entry's main group, unlocalised. */
internal fun desktopKey(desktop: String, key: String): String? {
var inMain = false
for (line in desktop.lineSequence()) {
val t = line.trim()
if (t.startsWith("[")) { inMain = t == "[Desktop Entry]"; continue }
if (inMain && t.startsWith("$key=")) return t.substringAfter('=').trim().takeIf { it.isNotEmpty() }
}
return null
}
private fun menuEntry(context: Context, id: String) =
// A system directory, not ~/.local/share/applications: the desktop copies game entries from
// here into the user's with a GPU launcher (droiddeck-desktop-gpu) while it runs on pixman.
File(LinuxRuntime.rootDir(context), "usr/local/share/applications/droiddeck-appimage-$id.desktop")
/** The Linux desktop's menu entry: the desktop's own Exec rules (and droiddeck-gpu) apply to it. */
private fun writeMenuEntry(context: Context, dir: File) {
val id = dir.name
val name = FileUtils.readString(File(dir, "name"))?.trim() ?: id
val categories = FileUtils.readString(File(dir, "categories"))?.trim()?.takeIf { it.isNotEmpty() } ?: "Utility;"
val icon = if (File(dir, "icon.png").isFile) "$GUEST_DIR/$id/icon.png" else "application-x-executable"
FileUtils.writeString(menuEntry(context, id),
"[Desktop Entry]\nType=Application\nName=$name\nExec=$LAUNCHER $GUEST_DIR/$id %U\nIcon=$icon\n" +
"Terminal=false\nCategories=$categories\nX-DroidDeck-AppImage=$id\n")
}
fun remove(context: Context, id: String) {
if (id.isEmpty() || '/' in id || id.startsWith(".")) return
FileUtils.delete(File(root(context), id))
menuEntry(context, id).delete()
}
private object Files {
fun isLink(f: File) = java.nio.file.Files.isSymbolicLink(f.toPath())
}
}
@@ -0,0 +1,424 @@
package com.droiddeck.launcher.runtime
import android.content.Context
import android.net.LocalServerSocket
import android.net.LocalSocket
import android.os.Process
import android.system.Os
import android.util.Base64
import android.util.Log
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.core.HostProcess
import com.droiddeck.launcher.session.SessionPrefs
import org.json.JSONObject
import java.io.DataInputStream
import java.io.DataOutputStream
import java.io.File
import java.io.IOException
import java.nio.file.Files
import java.util.concurrent.atomic.AtomicInteger
/**
* Flatpak's sandboxes, started for the runtime's bwrap stand-in (bannerlator-bwrap).
*
* A Flatpak app runs with its runtime as /usr and itself as /app, which bwrap arranges with mount
* namespaces Android gives no app. proot can show the same picture, and started here - beside the
* session's proot rather than inside it - it traces the app once instead of twice. The stand-in
* sends the sandbox Flatpak asked for (its binds, directories, symlinks and files, in guest paths),
* this builds it under the cache and starts it, then streams the output, the pid and the exit
* status back until one side goes away: the stand-in ending takes the sandbox down with it.
*
* The socket is abstract, so anything on the device could connect: only this app's own uid - the
* uid every program in the runtime already runs as - is served.
*/
object BwrapSpawner {
private const val TAG = "BwrapSpawner"
const val SOCKET = "com.droiddeck.launcher.bwrap"
private val seq = AtomicInteger()
@Volatile private var server: LocalServerSocket? = null
/** Listens for sandboxes for the rest of the process's life; later calls do nothing. */
@Synchronized
fun start(context: Context) {
if (server != null) return
val app = context.applicationContext
val socket = try {
LocalServerSocket(SOCKET)
} catch (e: IOException) {
Log.e(TAG, "cannot listen on $SOCKET", e)
return
}
server = socket
FileUtils.delete(File(app.cacheDir, "bwrap"))
Thread({
while (true) {
val client = try { socket.accept() } catch (e: IOException) { Log.e(TAG, "accept", e); break }
Thread({ serve(app, client) }, "bwrap-${seq.get() + 1}").apply { isDaemon = true; start() }
}
}, "bwrap-server").apply { isDaemon = true; start() }
}
private fun serve(context: Context, client: LocalSocket) {
val id = seq.incrementAndGet()
val dir = File(context.cacheDir, "bwrap/$id")
client.use {
val out = DataOutputStream(client.outputStream)
try {
val peer = client.peerCredentials
if (peer.uid != Process.myUid()) {
Log.w(TAG, "refused a sandbox for uid ${peer.uid}")
return
}
val input = DataInputStream(client.inputStream)
val kind = input.readUnsignedByte()
val body = ByteArray(input.readInt()).also { input.readFully(it) }
if (kind != 'R'.code) return
val request = JSONObject(String(body, Charsets.UTF_8))
val plan = plan(context, request, dir)
run(context, plan, client, out, id)
} catch (e: Exception) {
Log.e(TAG, "sandbox $id", e)
runCatching {
frame(out, 'E', (e.message ?: e.toString()).toByteArray())
frame(out, 'X', "1".toByteArray())
}
} finally {
FileUtils.delete(dir)
}
}
}
/** What proot is started with: the sandbox root, its binds (host to guest), and the program. */
class Plan(val root: File, val binds: List<Bind>, val cwd: String, val argv: List<String>, val env: Map<String, String>)
data class Bind(val host: String, val guest: String) {
val spec: String get() = if (host == guest) host else "$host:$guest"
companion object {
fun parse(spec: String): Bind {
val colon = spec.indexOf(':')
return if (colon < 0) Bind(spec, spec) else Bind(spec.substring(0, colon), spec.substring(colon + 1))
}
}
}
/** True when [path] is [dir] or inside it. */
internal fun under(path: String, dir: String): Boolean =
dir == "/" || path == dir || path.startsWith(if (dir.endsWith("/")) dir else "$dir/")
/**
* Where a path the session's programs see lives on the host: through the session's own binds
* (the most specific one), or else inside the rootfs.
*/
internal fun hostPath(sessionBinds: List<Bind>, rootfs: String, guest: String): String {
val bind = sessionBinds.filter { under(guest, it.guest) }.maxByOrNull { it.guest.length }
?: return rootfs.trimEnd('/') + guest
val rest = guest.substring(bind.guest.length).trimStart('/')
return if (rest.isEmpty()) bind.host else bind.host.trimEnd('/') + "/" + rest
}
/**
* Guest [src] bound at [dest]: the bind itself, then every session bind below [src] moved
* under [dest] - /dev brings the session's /dev/shm and GPU node, /proc its stand-ins for what
* Android keeps apps from reading.
*/
internal fun bindsFor(sessionBinds: List<Bind>, rootfs: String, src: String, dest: String): List<Bind> {
val out = ArrayList<Bind>()
out.add(Bind(hostPath(sessionBinds, rootfs, src), dest))
for (b in sessionBinds.sortedBy { it.guest.length }) {
if (b.guest != src && under(b.guest, src)) {
out.add(Bind(b.host, (dest.trimEnd('/') + "/" + b.guest.substring(src.length).trimStart('/'))))
}
}
return out
}
internal fun plan(context: Context, request: JSONObject, dir: File): Plan {
val rootfs = LinuxRuntime.rootDir(context).path
val session = LinuxRuntime.lastBinds(context).map { Bind.parse(it) }
val root = File(dir, "root").apply { mkdirs() }
val binds = ArrayList<Bind>()
var scratch = 0
fun addBind(b: Bind) {
binds.removeAll { it.guest == b.guest }
binds.add(b)
}
fun coveringBind(dest: String) = binds.filter { under(dest, it.guest) }.maxByOrNull { it.guest.length }
fun newScratch(): File = File(dir, "x${scratch++}")
/**
* Where [dest] can be created on the host: inside the sandbox root, or inside a directory
* of ours bound into it (a --tmpfs under the runtime's /usr, which Flatpak fills with the
* GL extension's links). Null inside anything else bound in - the runtime itself, a host
* directory - which must not be written to.
*/
fun writable(dest: String): File? {
val cover = coveringBind(dest) ?: return inRoot(root, dest)
if (!under(cover.host, dir.path)) return null
return inRoot(File(cover.host), dest.substring(cover.guest.length))
}
val ops = request.getJSONArray("ops")
for (i in 0 until ops.length()) {
val op = ops.getJSONObject(i)
val dest = op.optString("dest")
when (op.getString("t")) {
"bind" -> {
val src = op.getString("src")
val all = bindsFor(session, rootfs, src, dest)
if (!File(all.first().host).exists()) {
if (!op.optBoolean("try")) Log.w(TAG, "sandbox source $src is missing; left out")
continue
}
all.forEach { addBind(it) }
}
"proc" -> bindsFor(session, rootfs, "/proc", dest).forEach { addBind(it) }
"dev" -> bindsFor(session, rootfs, "/dev", dest).forEach { addBind(it) }
"dir" -> {
val perms = op.optInt("perms", 0x1ed)
val here = writable(dest)
when {
op.optBoolean("empty") && coveringBind(dest) != null ->
addBind(Bind(newScratch().apply { mkdirs(); chmod(this, perms) }.path, dest))
here != null && (here.isDirectory || here.mkdirs()) -> chmod(here, perms)
File(hostPath(binds, root.path, dest)).isDirectory -> {}
else -> addBind(Bind(newScratch().apply { mkdirs(); chmod(this, perms) }.path, dest))
}
}
"file" -> {
val data = Base64.decode(op.getString("data"), Base64.DEFAULT)
val here = writable(dest)
val f = if (here != null && here.parentFile?.let { it.isDirectory || it.mkdirs() } == true) here
else newScratch().also { addBind(Bind(it.path, dest)) }
f.writeBytes(data)
chmod(f, op.optInt("perms", 0x1b6))
}
"symlink" -> {
val target = op.getString("target")
val link = writable(dest)
if (link != null) {
link.parentFile?.mkdirs()
if (!Files.isSymbolicLink(link.toPath()) && !link.exists()) Files.createSymbolicLink(link.toPath(), java.nio.file.Paths.get(target))
} else {
// A link inside the runtime's own tree cannot be made; what it points at is
// bound in its place.
val abs = if (target.startsWith("/")) target else normalize(dest.substringBeforeLast('/') + "/" + target)
val host = hostPath(binds, root.path, abs)
if (File(host).exists()) addBind(Bind(host, dest)) else Log.w(TAG, "symlink $dest -> $target: nothing there; left out")
}
}
}
}
if (binds.any { it.guest == "/proc" }) genericCpuinfo(context)?.let { addBind(Bind(it.path, "/proc/cpuinfo")) }
val argv = request.getJSONArray("argv").let { a -> (0 until a.length()).map { a.getString(it) } }
val env = LinkedHashMap<String, String>()
request.optJSONObject("env")?.let { e -> e.keys().forEach { k -> env[k] = e.getString(k) } }
if (binds.any { it.guest == "/dev" }) gpu(rootfs, root, env)?.forEach { addBind(it) }
preload(session, rootfs, env).forEach { addBind(it) }
browserSandboxes(env)
return Plan(root, binds, request.optString("cwd", "/").ifEmpty { "/" }, argv, env)
}
/** Where a sandbox finds the runtime's own GPU driver. */
private const val GPU_DIR = "/run/droiddeck-gpu"
/**
* The GPU, for an app that is given /dev. Flathub's Mesa has Turnip, but built for the DRM
* kernel driver: Adreno on Android is KGSL, so apps fell back to drawing on the CPU. The
* runtime's own Turnip has the KGSL backend and needs nothing the Freedesktop runtime lacks
* but three libraries, which come with it; Mesa's GL then runs on it through Zink. An app's
* own choice of driver (VK_ICD_FILENAMES, MESA_LOADER_DRIVER_OVERRIDE) is left alone.
*/
private fun gpu(rootfs: String, root: File, env: MutableMap<String, String>): List<Bind>? {
val lib = File(rootfs, "usr/lib")
val driver = File(lib, "libvulkan_freedreno.so")
if (!driver.isFile || !File("/dev/kgsl-3d0").exists()) return null
if (env.containsKey("VK_ICD_FILENAMES") || env.containsKey("VK_DRIVER_FILES")) return null
// A window on the desktop while labwc composites with pixman gets shared-memory buffers
// only; Zink cannot present there, so such an app keeps Flathub's own Mesa (llvmpipe).
// From the desktop, games go through droiddeck-gpu's gamescope and do get the GPU.
if (env["WLR_RENDERER"] == "pixman" && env["GAMESCOPE_WAYLAND_DISPLAY"] == null) return null
val binds = ArrayList<Bind>()
for (name in listOf("libvulkan_freedreno.so", "libdisplay-info.so.3", "libSPIRV-Tools.so", "libSPIRV-Tools-opt.so")) {
val f = File(lib, name)
if (!f.exists()) { Log.w(TAG, "gpu: the runtime has no $name; apps draw on the CPU"); return null }
binds.add(Bind(f.canonicalPath, "$GPU_DIR/$name"))
}
// Beside the sandbox root, in the sandbox's own directory: removed with it.
val icd = File(root.parentFile, "freedreno_icd.json")
icd.writeText("{\"file_format_version\": \"1.0.0\", \"ICD\": {\"library_path\": \"$GPU_DIR/libvulkan_freedreno.so\", \"api_version\": \"1.4.0\"}}\n")
binds.add(Bind(icd.path, "$GPU_DIR/freedreno_icd.json"))
env["VK_DRIVER_FILES"] = "$GPU_DIR/freedreno_icd.json"
env["VK_ICD_FILENAMES"] = "$GPU_DIR/freedreno_icd.json"
if (!env.containsKey("MESA_LOADER_DRIVER_OVERRIDE") && !env.containsKey("GALLIUM_DRIVER")) {
env["MESA_LOADER_DRIVER_OVERRIDE"] = "zink"
env["GALLIUM_DRIVER"] = "zink"
}
// The driver's own libraries, found beside it; nothing else is in that directory.
env["LD_LIBRARY_PATH"] = listOf(env["LD_LIBRARY_PATH"], GPU_DIR).filter { !it.isNullOrEmpty() }.joinToString(":")
return binds
}
/**
* What every program in the session preloads (SessionFiles writes /etc/ld.so.preload): the
* session shim - SysV shared memory for X11, the network calls Android refuses - and the
* controller reader. A sandbox's /etc is the runtime's, so the same libraries go in through
* LD_PRELOAD instead, with the directory the controllers' rings live in; without them an app
* saw no gamepad. Both are built against an older glibc than any Flathub runtime has.
*/
private fun preload(session: List<Bind>, rootfs: String, env: MutableMap<String, String>): List<Bind> {
val libs = FileUtils.readString(File(rootfs, "etc/ld.so.preload"))?.lines()
?.map { it.trim() }?.filter { it.startsWith("/") && File(rootfs + it).isFile } ?: return emptyList()
if (libs.isEmpty()) return emptyList()
val binds = ArrayList<Bind>()
val paths = libs.map { lib -> "$PRELOAD_DIR/${lib.substringAfterLast('/')}".also { binds.add(Bind(rootfs + lib, it)) } }
env["LD_PRELOAD"] = (paths + listOfNotNull(env["LD_PRELOAD"]?.takeIf { it.isNotBlank() })).joinToString(":")
// Not through ZYPAK_LD_PRELOAD to Chromium's children: the session shim's stat hooks then
// hide the setuid bit zypak fakes on chrome-sandbox, and Chromium refuses to start.
// The controllers: FAKE_EVDEV_DIR is <session>/dev/input, the rings beside it in <session>/dev.
env["FAKE_EVDEV_DIR"]?.let { File(it).parent }?.let { dev ->
binds.addAll(bindsFor(session, rootfs, dev, dev))
}
return binds
}
private const val PRELOAD_DIR = "/run/droiddeck-preload"
/**
* Browsers sandbox their own children, and neither way works in here. Firefox wants
* namespaces and seccomp from the kernel; its content processes died without them (the
* desktop sets the same for the runtime's own Firefox). Chromium and Electron apps start
* their zygote through Flatpak's portal (zypak's spawn strategy), and the portal refuses:
* it knows a Flatpak by /proc/<pid>/root/.flatpak-info, and a proot sandbox's root is the
* host's. zypak's older strategy mimics the zygote inside the app's own sandbox instead.
*/
private fun browserSandboxes(env: MutableMap<String, String>) {
env.putIfAbsent("ZYPAK_ZYGOTE_STRATEGY_SPAWN", "0")
// Qt WebEngine is Chromium without zypak: it sets up its own namespace sandbox.
env.putIfAbsent("QTWEBENGINE_DISABLE_SANDBOX", "1")
// Chromium on Wayland asks the render node the compositor names for its DRM version;
// KGSL has none, and the GPU process aborts until Chromium gives up ("GPU process isn't
// usable"). Electron picks Wayland from XDG_SESSION_TYPE; with an X server there (every
// session has Xwayland) it stays on X11, which works. GTK and Qt go by their own settings.
if (env.containsKey("DISPLAY")) env["XDG_SESSION_TYPE"] = "x11"
for (name in listOf("MOZ_DISABLE_CONTENT_SANDBOX", "MOZ_DISABLE_GMP_SANDBOX", "MOZ_DISABLE_RDD_SANDBOX",
"MOZ_DISABLE_SOCKET_PROCESS_SANDBOX", "MOZ_DISABLE_UTILITY_SANDBOX")) {
env.putIfAbsent(name, "1")
}
}
/**
* /proc/cpuinfo without the cores' names. Snapdragon's ARMv9 cores (Cortex-A510/A715/X3) have
* SVE2 by architecture, and LLVM - llvmpipe's JIT in Flathub's Mesa, which is what apps draw
* with here - takes the CPU part to mean it may use it. Qualcomm leaves SVE off, so the first
* shader compiled killed the app with SIGILL. Without a part number LLVM targets generic
* ARMv8 plus the "Features" line, which lists what the kernel really enabled.
*/
private fun genericCpuinfo(context: Context): File? = try {
val out = File(context.cacheDir, "cpuinfo-generic")
val text = File("/proc/cpuinfo").readLines()
.filterNot { it.startsWith("CPU implementer") || it.startsWith("CPU part") || it.startsWith("CPU variant") || it.startsWith("CPU revision") }
.joinToString("\n", postfix = "\n")
// Sandboxes start side by side; one must never read another's half-written copy.
if (!out.isFile || out.readText() != text) {
val staged = File.createTempFile("cpuinfo", null, context.cacheDir)
staged.writeText(text)
if (!staged.renameTo(out)) staged.delete()
}
out
} catch (e: Exception) {
Log.w(TAG, "cpuinfo", e); null
}
/** [path] with "." and ".." resolved lexically. */
internal fun normalize(path: String): String {
val out = ArrayList<String>()
for (part in path.split('/')) when (part) {
"", "." -> {}
".." -> if (out.isNotEmpty()) out.removeAt(out.size - 1)
else -> out.add(part)
}
return "/" + out.joinToString("/")
}
/**
* [guest] inside the sandbox root, or null when the way there crosses a symlink: one of
* Flatpak's (var/run -> ../run) may point anywhere once followed on the host.
*/
private fun inRoot(root: File, guest: String): File? {
var f = root
for (part in guest.split('/').filter { it.isNotEmpty() }) {
if (part == "..") return null
f = File(f, part)
if (Files.isSymbolicLink(f.toPath())) return null
}
return f
}
private fun chmod(f: File, mode: Int) {
try { Os.chmod(f.path, mode) } catch (e: Exception) { /* the default mode serves */ }
}
private fun run(context: Context, plan: Plan, client: LocalSocket, out: DataOutputStream, id: Int) {
val cmd = LinuxRuntime.prootPrefix(context, plan.root, plan.cwd)
// DROIDDECK_PROOT_VERBOSE=N in the app's environment (flatpak run --env=...) has proot
// say what it does, to logcat in full: for a sandbox that dies without a word.
val verbose = plan.env["DROIDDECK_PROOT_VERBOSE"]?.toIntOrNull()
if (verbose != null) { cmd.add(1, "-v"); cmd.add(2, verbose.toString()) }
plan.binds.forEach { cmd.add("-b"); cmd.add(it.spec) }
// proot hands its own environment on; the sandbox gets exactly what Flatpak asked for.
cmd.add("/usr/bin/env")
cmd.add("-i")
plan.env.forEach { (k, v) -> cmd.add("$k=$v") }
cmd.addAll(plan.argv)
val builder = ProcessBuilder(cmd).redirectErrorStream(true).directory(plan.root)
builder.environment().apply {
clear()
put("PROOT_LOADER", LinuxRuntime.prootLoader(context).path)
put("PROOT_TMP_DIR", context.cacheDir.path)
if (SessionPrefs.prootNoSeccomp(context)) put("PROOT_NO_SECCOMP", "1")
LinuxRuntime.prootLibraryPath(context).takeIf { it.isNotEmpty() }?.let { put("LD_LIBRARY_PATH", it) }
}
val process = builder.start()
val pid = HostProcess.pidOf(process)
// A sandbox lives exactly as long as its bwrap stand-in, which ends it; a session starting
// meanwhile (OrphanReaper) must not take it - an install's extra-data step, say.
com.droiddeck.launcher.session.OrphanReaper.keep(pid)
Log.i(TAG, "sandbox $id pid $pid: ${plan.argv.joinToString(" ")} (${plan.binds.size} binds)")
synchronized(out) { frame(out, 'P', pid.toString().toByteArray()) }
// The stand-in going away (Flatpak killed, the session over) ends the sandbox.
Thread({
try { while (client.inputStream.read() >= 0) { /* nothing is sent after the request */ } }
catch (e: IOException) { /* closed */ }
if (process.isAlive) {
Log.i(TAG, "sandbox $id: its bwrap is gone; stopping it")
process.destroy()
}
}, "bwrap-$id-watch").apply { isDaemon = true; start() }
val buffer = ByteArray(16384)
// The start of what the sandbox says goes to logcat too: a sandbox that fails at once
// (proot refusing a bind, a missing library) says why there even when nothing reads it.
var logged = 0
process.inputStream.use { stream ->
while (true) {
val n = try { stream.read(buffer) } catch (e: IOException) { -1 }
if (n < 0) break
if (logged < 4096 || verbose != null) {
String(buffer, 0, if (verbose != null) n else minOf(n, 4096 - logged)).lines().filter { it.isNotBlank() }
.forEach { Log.i(TAG, "sandbox $id: $it") }
logged += n
}
try { synchronized(out) { frame(out, 'O', buffer.copyOf(n)) } } catch (e: IOException) { break }
}
}
val status = process.waitFor()
com.droiddeck.launcher.session.OrphanReaper.release(pid)
Log.i(TAG, "sandbox $id exited $status")
runCatching { synchronized(out) { frame(out, 'X', status.toString().toByteArray()) } }
}
private fun frame(out: DataOutputStream, kind: Char, payload: ByteArray) {
out.writeByte(kind.code)
out.writeInt(payload.size)
out.write(payload)
out.flush()
}
}
@@ -0,0 +1,204 @@
package com.droiddeck.launcher.runtime
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.core.FileUtils
import org.json.JSONObject
import java.io.File
/**
* Flatpak in the Linux runtime: putting it there (bannerlator-flatpak-setup), the apps installed
* from Flathub, and installing, removing and updating them (bannerlator-flatpak). One per-user
* installation at /root/.local/share/flatpak, so nothing needs the system helper or polkit.
*
* Every command runs in a proot of its own, outside any session: the store works whether or not
* Steam or the desktop is up, and a session starting meanwhile leaves it running (OrphanReaper).
*/
object FlatpakManager {
private const val TAG = "FlatpakManager"
const val FLATPAK = "/usr/bin/flatpak"
const val BWRAP = "/usr/local/bin/bannerlator-bwrap"
/** The program the front end starts a Flatpak app through, in a session of its own. */
const val LAUNCHER = "/usr/local/bin/bannerlator-flatpak-run"
private const val HELPER = "/usr/local/bin/bannerlator-flatpak"
private const val SETUP = "/usr/local/bin/bannerlator-flatpak-setup"
private const val USER_DIR = "root/.local/share/flatpak"
/** One store operation at a time: Flatpak locks its installation per transaction anyway. */
@Volatile var busy: String? = null
private set
class App(val id: String, val name: String, val icon: File?, val branch: String, val summary: String?)
/** Flatpak is in the runtime, with Flathub to install from. */
fun ready(context: Context): Boolean {
val root = LinuxRuntime.rootDir(context)
return File(root, FLATPAK.substring(1)).isFile &&
File(root, "var/cache/droiddeck-flatpak/installed").isFile &&
(FileUtils.readString(File(root, "$USER_DIR/repo/config"))?.contains("[remote \"flathub\"]") == true)
}
private fun arch(): String = when (android.os.Build.SUPPORTED_ABIS.firstOrNull()) {
"x86_64" -> "x86_64"
else -> "aarch64"
}
/**
* The installed apps, read from the installation itself: each app's deployed files carry the
* desktop entry and icons it exports, so listing them needs no process in the runtime.
*/
fun installedApps(context: Context): List<App> {
val apps = File(LinuxRuntime.rootDir(context), "$USER_DIR/app")
val arch = arch()
return apps.listFiles()?.mapNotNull { dir ->
val id = dir.name
val archDir = File(dir, arch)
val branch = archDir.listFiles()?.firstOrNull { File(it, "active").exists() } ?: return@mapNotNull null
val active = File(branch, "active")
val export = File(active, "export/share")
val desktop = FileUtils.readString(File(export, "applications/$id.desktop"))
val name = desktop?.let { entry(it, "Name") } ?: id.substringAfterLast('.')
val summary = desktop?.let { entry(it, "Comment") }
App(id, name, icon(export, id), branch.name, summary)
}?.sortedBy { it.name.lowercase() } ?: emptyList()
}
fun isInstalled(context: Context, id: String): Boolean =
File(LinuxRuntime.rootDir(context), "$USER_DIR/app/$id/${arch()}").listFiles()?.any { File(it, "active").exists() } == true
/** A key of the desktop entry's main group ([Desktop Entry]), unlocalised. */
private fun entry(desktop: String, key: String): String? {
var inMain = false
for (line in desktop.lineSequence()) {
val t = line.trim()
if (t.startsWith("[")) { inMain = t == "[Desktop Entry]"; continue }
if (inMain && t.startsWith("$key=")) return t.substringAfter('=').trim().takeIf { it.isNotEmpty() }
}
return null
}
/** The largest PNG the app exports (the front end draws no SVG). */
private fun icon(export: File, id: String): File? {
val hicolor = File(export, "icons/hicolor")
return hicolor.listFiles()
?.mapNotNull { size -> size.name.substringBefore('x').toIntOrNull()?.let { it to File(size, "apps/$id.png") } }
?.filter { it.second.isFile }
?.maxByOrNull { it.first }?.second
}
/** Runs [argv] in the runtime, its output also in Download/DroidDeck/flatpak-<verb>.log. */
private fun runGuest(context: Context, argv: List<String>, fakeRoot: Boolean, onLine: (String) -> Unit): Int {
val name = "flatpak-" + (argv.getOrNull(2)?.takeIf { argv.getOrNull(1) == HELPER } ?: "setup")
return GuestCommand.run(context, argv, fakeRoot, name, onLine)
}
private inline fun <T> exclusive(what: String, block: () -> T): T? {
synchronized(this) {
if (busy != null) return null
busy = what
}
try { return block() } finally { busy = null }
}
/** Puts Flatpak into the runtime and adds Flathub. Null on success, else what went wrong. */
fun setup(context: Context, onProgress: (String, Int) -> Unit): String? {
if (!LinuxRuntime.isInstalled(context)) return "Install the Linux runtime first"
return exclusive("setup") {
var failure: String? = null
val status = runGuest(context, listOf("/bin/bash", SETUP), fakeRoot = true) { line ->
Log.i(TAG, "setup: $line")
when {
line.startsWith("== STEP ") -> onProgress(line.removePrefix("== STEP "), -1)
line.startsWith("== FAIL ") -> failure = line.removePrefix("== FAIL ")
}
}
when {
failure != null -> failure
status != 0 -> "Flatpak setup failed (exit $status)"
!ready(context) -> "Flatpak setup did not finish"
else -> null
}
} ?: "Another store task is running"
}
/**
* One store operation - install, uninstall or update - with its progress as a stage line and
* an overall percentage across the steps Flatpak plans (a runtime, its extensions, the app).
*/
private fun transaction(context: Context, verb: String, id: String?, onProgress: (String, Int) -> Unit): String? {
if (!ready(context)) return "Set up Flatpak first"
return exclusive("$verb:${id ?: "all"}") {
var error: String? = null
// Progress lines carry no ref; they belong to the step the last "op" line started.
var step = "Starting"
val argv = listOfNotNull("/usr/bin/python3", HELPER, verb, id)
val status = runGuest(context, argv, fakeRoot = false) { line ->
val o = runCatching { JSONObject(line) }.getOrNull()
if (o == null) { Log.i(TAG, "$verb: $line"); return@runGuest }
when (o.optString("e")) {
"op" -> { step = stage(o); onProgress(step, overall(o, 0)) }
"progress" -> onProgress(step, overall(o, o.optInt("percent")))
"error" -> { error = o.optString("message"); Log.w(TAG, "$verb $id: $error") }
"warning" -> Log.w(TAG, "$verb $id: ${o.optString("message")}")
}
}
error ?: if (status != 0) "Flatpak exited with status $status" else null
} ?: "Another store task is running"
}
private fun stage(o: JSONObject): String {
val ref = o.optString("ref")
val name = refLabel(ref)
val step = if (o.optInt("n") > 1) " (${o.optInt("i")}/${o.optInt("n")})" else ""
return when (o.optString("kind")) {
"uninstall" -> "Removing $name$step"
"update" -> "Updating $name$step"
else -> "Installing $name$step"
}.let { if (ref.isEmpty()) o.optString("status").ifEmpty { "Working" } else it }
}
/** A ref in words: "app/org.supertuxproject.SuperTux/aarch64/stable" is "SuperTux". */
internal fun refLabel(ref: String): String {
val parts = ref.split('/')
val id = parts.getOrNull(1) ?: return ref
if (parts.firstOrNull() == "app") return id.substringAfterLast('.')
val branch = parts.getOrNull(3)?.let { " $it" } ?: ""
return when {
id.endsWith(".Locale") -> "translations"
".GL." in id || ".GL32." in id -> "graphics drivers"
"codecs" in id.lowercase() || id.endsWith(".ffmpeg-full") -> "media codecs"
id.endsWith(".Platform") -> when (val vendor = id.removeSuffix(".Platform").substringAfterLast('.')) {
"gnome", "kde" -> vendor.uppercase()
else -> vendor.replaceFirstChar { it.uppercase() }
} + " runtime$branch"
else -> id.substringAfterLast('.')
}
}
/** The whole transaction's percentage: steps done, plus this one's share. */
private fun overall(o: JSONObject, percent: Int): Int {
val n = o.optInt("n").coerceAtLeast(1)
val i = o.optInt("i").coerceIn(1, n)
return (((i - 1) * 100 + percent.coerceIn(0, 100)) / n)
}
fun install(context: Context, id: String, onProgress: (String, Int) -> Unit) = transaction(context, "install", id, onProgress)
fun uninstall(context: Context, id: String, onProgress: (String, Int) -> Unit) = transaction(context, "uninstall", id, onProgress)
fun update(context: Context, id: String?, onProgress: (String, Int) -> Unit) = transaction(context, "update", id, onProgress)
/** Installed apps with an update on Flathub, or null when that could not be checked. */
fun updates(context: Context): Set<String>? {
if (!ready(context)) return emptySet()
var apps: Set<String>? = null
exclusive("updates") {
runGuest(context, listOf("/usr/bin/python3", HELPER, "updates"), fakeRoot = false) { line ->
val o = runCatching { JSONObject(line) }.getOrNull() ?: return@runGuest
if (o.optString("e") == "updates") {
val a = o.optJSONArray("apps")
apps = (0 until (a?.length() ?: 0)).map { a!!.getString(it) }.toSet()
}
}
}
return apps
}
}
@@ -0,0 +1,72 @@
package com.droiddeck.launcher.runtime
import android.content.Context
import android.os.Environment
import com.droiddeck.launcher.core.HostProcess
import com.droiddeck.launcher.session.OrphanReaper
import com.droiddeck.launcher.session.SessionFiles
import com.droiddeck.launcher.session.SessionPaths
import com.droiddeck.launcher.session.SessionPrefs
import java.io.File
/**
* One command in the Linux runtime outside any session - the store's Flatpak work, an AppImage
* import - in a proot of its own. A session starting meanwhile leaves it running (OrphanReaper).
*/
object GuestCommand {
/**
* Runs [argv] and hands each output line to [onLine]; returns the exit status. [fakeRoot] is
* for the package tools, which refuse any uid but 0. With [logName], everything the command
* says also goes to Download/DroidDeck/tools/<logName>.log beside the session logs, so a problem can
* be handed over like a session's.
*/
fun run(context: Context, argv: List<String>, fakeRoot: Boolean = false, logName: String? = null,
onLine: (String) -> Unit): Int {
val log = logName?.let {
try {
File(File(LinuxRuntime.debugLogDir(), SessionPaths.TOOLS_DIR).apply { mkdirs() }, "$it.log").printWriter()
} catch (e: Exception) { null }
}
log?.println("== ${java.util.Date()} ${argv.joinToString(" ")}")
try {
return runLogged(context, argv, fakeRoot) { line -> log?.println(line); log?.flush(); onLine(line) }
} finally {
log?.close()
}
}
private fun runLogged(context: Context, argv: List<String>, fakeRoot: Boolean, onLine: (String) -> Unit): Int {
val root = LinuxRuntime.rootDir(context)
LinuxRuntime.writeAccounts(context)
SessionFiles.stage(context, root)
// The resolver otherwise names the DNS of whatever network the last session was on.
LinuxNetworkLinkComponent(context, root).publish()
val runtimeDir = File(context.filesDir, ".flatpak-rt").apply { mkdirs() }
val cmd = LinuxRuntime.prootPrefix(context, root, "/root", fakeRoot)
LinuxRuntime.binds(context, null, runtimeDir, Environment.getExternalStorageDirectory(), null)
.forEach { cmd.add("-b"); cmd.add(it) }
cmd += listOf(
"/usr/bin/env", "-i", "HOME=/root", "USER=root", "LANG=C.UTF-8",
"PATH=/usr/local/bin:/usr/bin:/bin", "XDG_RUNTIME_DIR=${runtimeDir.path}",
"XDG_DATA_HOME=/root/.local/share", "FLATPAK_BWRAP=${FlatpakManager.BWRAP}",
"XDG_DATA_DIRS=/root/.local/share/flatpak/exports/share:/usr/local/share:/usr/share",
)
cmd += argv
val builder = ProcessBuilder(cmd).directory(root).redirectErrorStream(true)
builder.environment().apply {
put("PROOT_LOADER", LinuxRuntime.prootLoader(context).path)
put("PROOT_TMP_DIR", context.cacheDir.path)
if (SessionPrefs.prootNoSeccomp(context)) put("PROOT_NO_SECCOMP", "1")
LinuxRuntime.prootLibraryPath(context).takeIf { it.isNotEmpty() }?.let { put("LD_LIBRARY_PATH", it) }
}
val process = builder.start()
val pid = HostProcess.pidOf(process)
OrphanReaper.keep(pid)
try {
process.inputStream.bufferedReader().useLines { lines -> lines.forEach(onLine) }
return process.waitFor()
} finally {
OrphanReaper.release(pid)
}
}
}
@@ -115,6 +115,37 @@ public final class LinuxRuntime {
File externalStorage, List<String> extraBinds,
List<String> guestCommand) {
File root = rootDir(context);
List<String> binds = binds(context, sessionRoot, runtimeDir, externalStorage, extraBinds);
// A session's binds are the view its programs have; a one-off command's are not recorded.
if (sessionRoot != null) lastBinds = binds;
List<String> cmd = prootPrefix(context, root, "/root");
for (String spec : binds) bind(cmd, spec);
cmd.addAll(guestCommand);
return cmd;
}
/**
* The binds of the last command built: the guest's view of the host, which the Flatpak
* sandboxes started beside a session (BwrapSpawner) translate their paths through.
*/
private static volatile List<String> lastBinds;
public static List<String> lastBinds(Context context) {
List<String> binds = lastBinds;
if (binds != null) return binds;
return binds(context, null, null, android.os.Environment.getExternalStorageDirectory(), null);
}
/** proot and its options up to the binds: the rootfs at {@code root}, starting in {@code cwd}. */
public static List<String> prootPrefix(Context context, File root, String cwd) {
return prootPrefix(context, root, cwd, false);
}
/**
* As above; {@code fakeRoot} has the guest see uid 0 (proot -0), for the package tools that
* refuse any other uid. Files it writes still belong to the app.
*/
public static List<String> prootPrefix(Context context, File root, String cwd, boolean fakeRoot) {
List<String> cmd = new ArrayList<>();
cmd.add(prootBinary(context).getPath());
cmd.add("--kill-on-exit");
@@ -125,12 +156,24 @@ public final class LinuxRuntime {
// this the keymap never compiles and Xwayland dies. -i makes proot answer those calls
// itself while still reporting our real ids, so nothing inside sees a different user.
int uid = Process.myUid();
cmd.add("-i");
cmd.add(uid + ":" + uid);
if (fakeRoot) {
cmd.add("-0");
} else {
cmd.add("-i");
cmd.add(uid + ":" + uid);
}
cmd.add("-r");
cmd.add(root.getPath());
cmd.add("-w");
cmd.add("/root");
cmd.add(cwd);
return cmd;
}
/** The {@code host:guest} (or same-path) bind specs of a session; see {@link #command}. */
public static List<String> binds(Context context, File sessionRoot, File runtimeDir,
File externalStorage, List<String> extraBinds) {
File root = rootDir(context);
List<String> cmd = new ArrayList<>();
bind(cmd, "/dev");
bind(cmd, "/proc");
bind(cmd, "/sys");
@@ -142,7 +185,7 @@ public final class LinuxRuntime {
bind(cmd, new File(root, "etc/bannerlator/empty").getPath() + ":/sys/fs/selinux");
bind(cmd, context.getFilesDir().getPath());
bind(cmd, context.getCacheDir().getPath());
bind(cmd, runtimeDir.getPath());
if (runtimeDir != null) bind(cmd, runtimeDir.getPath());
if (sessionRoot != null) bind(cmd, sessionRoot.getPath());
if (externalStorage != null && externalStorage.isDirectory()) {
bind(cmd, externalStorage.getPath());
@@ -198,8 +241,9 @@ public final class LinuxRuntime {
if (extraBinds != null) {
for (String spec : extraBinds) bind(cmd, spec);
}
cmd.addAll(guestCommand);
return cmd;
List<String> specs = new ArrayList<>();
for (int i = 0; i + 1 < cmd.size(); i += 2) specs.add(cmd.get(i + 1));
return specs;
}
/**
@@ -328,7 +372,7 @@ public final class LinuxRuntime {
}
/** PRoot's complex -k format: sysname, nodename, release, version, machine, domain, HWCAP. */
private static String guestUtsname(String hostname) {
static String guestUtsname(String hostname) {
StructUtsname host = Os.uname();
return "\\" + host.sysname + "\\" + hostname + "\\" + host.release
+ "\\" + host.version + "\\" + host.machine + "\\localdomain\\-1\\";
@@ -18,11 +18,15 @@ import kotlin.math.abs
* from Android's own battery API - the same on every device - into a directory the session binds
* over `/sys/class/power_supply`, refreshed every few seconds while the session runs.
*
* Steam's Quick Access Menu takes its time estimates from neither: it reads the files in `/run/vpower` (as on
* SteamOS), and with those absent showed "?h ?m" for projected battery life and for time to full.
* The same estimates are written there too, into [vpowerDir] in the guest's own `/run`.
*
* Values: charge in µAh from the charge counter; energy in µWh from charge × voltage; power in µW
* from |current| × voltage; time to empty from charge ÷ |average current| while discharging. Where
* a device reports no current, the client still gets status and percentage.
*/
class BatteryComponent(val dir: File) : SessionPart() {
class BatteryComponent(val dir: File, private val vpowerDir: File) : SessionPart() {
@Volatile private var running = false
private var thread: Thread? = null
@@ -42,6 +46,8 @@ class BatteryComponent(val dir: File) : SessionPart() {
running = false
thread?.interrupt()
thread = null
// Stale estimates would outlive the session in the rootfs; Steam falls back to "?h ?m".
for (name in VPOWER_FILES) File(vpowerDir, name).delete()
}
private fun write() {
@@ -115,6 +121,17 @@ class BatteryComponent(val dir: File) : SessionPart() {
for ((k, v) in attrs) uevent.append("POWER_SUPPLY_").append(k.uppercase()).append('=').append(v).append('\n')
put(File(bat, "uevent"), uevent.toString())
}
val plugged = (sticky?.getIntExtra(BatteryManager.EXTRA_PLUGGED, 0) ?: 0) != 0
vpowerDir.mkdirs()
val vpower = linkedMapOf(
"ac_status" to if (plugged) "Connected" else "Disconnected",
"battery_percent" to "%.2f".format(java.util.Locale.ROOT, pct.toDouble()),
"battery_status" to statusText,
// Steam reads a separate file for each direction; -1 = no estimate.
"secs_until_battery_full" to (if (timeToFullS > 0) timeToFullS else -1L).toString(),
"secs_until_shutdown_request" to (if (timeToEmptyS > 0) timeToEmptyS else -1L).toString(),
)
for ((k, v) in vpower) put(File(vpowerDir, k), v + "\n")
} catch (t: Throwable) {
Log.w(TAG, "battery: could not write", t)
}
@@ -130,5 +147,9 @@ class BatteryComponent(val dir: File) : SessionPart() {
companion object {
private const val TAG = "SessionService"
private const val PERIOD_MS = 5_000L
private val VPOWER_FILES = listOf(
"ac_status", "battery_percent", "battery_status",
"secs_until_battery_full", "secs_until_shutdown_request",
)
}
}
@@ -0,0 +1,70 @@
package com.droiddeck.launcher.session
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.wayland.WaylandCompositor
import java.io.File
/**
* The GPU held at its top clock for a session, without root: KGSL's power-control property turned
* off on /dev/kgsl-3d0, the node the driver already opens (adrenotools' "turbo"). Left to itself the
* governor lets the GPU sit low between bursts, and a frame that lands on a low clock is a hitch;
* Bannerlator measured the clock going from 231 to 1000 MHz with this set. It costs power and heat,
* so it is opt-in, and the kernel's thermal limits still apply on top of it.
*
* The property belongs to the device, not to this process, and a killed app cannot unwind it: it
* is cleared when a session stops, and at the next app start when a marker file says this app set
* it and never cleared it - only then, so another app's own setting is not undone.
* (Bannerlator, PerfGpuTurbo.)
*/
object GpuClockPin {
private const val TAG = "GpuClockPin"
private const val KGSL_NODE = "/dev/kgsl-3d0"
private const val MARKER = "gpu-clock-pinned"
@Volatile
private var pinned = false
private val supported: Boolean by lazy { File(KGSL_NODE).exists() }
/** At a session's start: pins the clock when the user asked for it. The line is for the log. */
@Synchronized
fun start(context: Context): String {
if (!SessionPrefs.gpuClockPin(context)) return "gpu clock: governed"
if (!supported) return "gpu clock: no $KGSL_NODE, left governed"
return try {
File(context.filesDir, MARKER).createNewFile()
WaylandCompositor.nativeSetGpuTurbo(true)
pinned = true
"gpu clock: held at its top"
} catch (t: Throwable) {
Log.w(TAG, "pin", t)
"gpu clock: pin failed"
}
}
/** At a session's end. */
@Synchronized
fun stop(context: Context) {
if (pinned) clear(context)
}
/** At the app's start: a process killed with the clock pinned left only the marker behind. */
@Synchronized
fun clearLeftover(context: Context) {
if (File(context.filesDir, MARKER).exists()) clear(context)
}
private fun clear(context: Context) {
if (supported) {
try {
WaylandCompositor.nativeSetGpuTurbo(false)
} catch (t: Throwable) {
Log.w(TAG, "clear", t)
}
}
pinned = false
File(context.filesDir, MARKER).delete()
}
}
@@ -13,17 +13,28 @@ import java.io.File
* force-stop the app before every launch. Everything of ours that should be alive between
* sessions is inside the app process, so at session start anything else under our uid is a
* leftover, and this sweeps it. Each pid is checked by uid at kill time, never by name.
*
* The one exception is work the app started outside any session and is still waiting on - a
* Flatpak install from the store - registered with [keep]: that process and everything under it
* are left to finish.
*/
object OrphanReaper {
private const val TAG = "OrphanReaper"
private val kept = java.util.concurrent.ConcurrentHashMap.newKeySet<Int>()
/** Spares [pid] and its descendants until [release]. */
fun keep(pid: Int) { if (pid > 0) kept.add(pid) }
fun release(pid: Int) { kept.remove(pid) }
fun reap(reason: String): Int {
val me = android.os.Process.myPid()
val uid = android.os.Process.myUid()
val spared = descendants(kept)
var killed = 0
File("/proc").listFiles()?.forEach { entry ->
val pid = entry.name.toIntOrNull() ?: return@forEach
if (pid == me || pid <= 1) return@forEach
if (pid == me || pid <= 1 || pid in spared) return@forEach
if (uidOf(pid) != uid) return@forEach
val name = try { File(entry, "cmdline").readText().substringBefore('\u0000') } catch (e: Exception) { "?" }
try {
@@ -38,6 +49,25 @@ object OrphanReaper {
return killed
}
/** [roots] and every process below them, by each process's parent in /proc/<pid>/stat. */
private fun descendants(roots: Set<Int>): Set<Int> {
if (roots.isEmpty()) return emptySet()
val parent = HashMap<Int, Int>()
File("/proc").listFiles()?.forEach { entry ->
val pid = entry.name.toIntOrNull() ?: return@forEach
val stat = try { File(entry, "stat").readText() } catch (e: Exception) { return@forEach }
// "pid (comm) state ppid ...": comm may hold spaces and parentheses; the last ')' ends it.
stat.substringAfterLast(") ").split(' ').getOrNull(1)?.toIntOrNull()?.let { parent[pid] = it }
}
val out = HashSet(roots)
var grew = true
while (grew) {
grew = false
for ((pid, ppid) in parent) if (ppid in out && out.add(pid)) grew = true
}
return out
}
private fun uidOf(pid: Int): Int {
return try {
File("/proc/$pid/status").useLines { lines ->
@@ -8,7 +8,9 @@ import android.os.SystemClock
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.R
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.wayland.WaylandCompositor
import java.io.File
import java.util.Locale
@@ -86,20 +88,22 @@ class PerfHud(context: Context) {
}
private fun line(base: Float): String {
val engine = FrameGen.engine(context)
if (engine == FrameGen.ENGINE_OFF) return fps(base)
val name = if (engine == FrameGen.ENGINE_LSFG) "LSFG" else "Win-FG"
val multiplier = FrameGen.multiplier(context)
val mode = FrameGen.mode(context)
if (mode.engine == FrameGen.ENGINE_OFF) return fps(base)
val lsfg = mode.engine == FrameGen.ENGINE_LSFG
val name = if (lsfg) "LSFG" else "Win-FG"
val label = FrameGen.label(context, mode)
if (lsfg && Lossless.cacheFile(context)?.isFile != true) return context.getString(R.string.hud_fg_needs_lossless, name)
val stats = try { WaylandCompositor.nativeFrameGenStats() } catch (t: Throwable) { null }
val problem = try { WaylandCompositor.nativeFrameGenProblem() } catch (t: Throwable) { -1 }
return when {
problem == 1 -> "$name: unsupported"
problem == 2 -> "$name: engine failed"
problem == 1 -> context.getString(R.string.hud_fg_unsupported, name)
problem == 2 -> context.getString(R.string.hud_fg_failed, name)
stats != null && stats[3] > 1f -> {
val source = if (stats[2] > 1f) stats[2] else base
String.format(Locale.US, "%s %d× %.0f → %.0f fps", name, multiplier, source, stats[3])
String.format(Locale.US, "%s %.0f → %.0f fps", label, source, stats[3])
}
else -> String.format(Locale.US, "%s %d× %s · FG starting", name, multiplier, fps(base))
else -> context.getString(R.string.hud_fg_starting, label, fps(base))
}
}
@@ -17,7 +17,8 @@ import android.util.Log
* Big Picture their peak clocks. WinNative never asks for it; the thermal budget is left to
* the game;
* - the panel's fastest mode at its current size (Android 6+): a 120 Hz phone is switched to
* 120 Hz for the menu, not only when a game votes for it;
* 120 Hz for the menu, not only when a game votes for it. With a frame cap, the fastest mode
* the cap divides evenly, so every capped frame is shown for the same number of refreshes;
* - GameManager's game state (Android 13+): "in gameplay", so an OEM framework that releases
* its boost on loading screens or menus keeps it up.
*
@@ -27,7 +28,7 @@ import android.util.Log
object PerfMode {
private const val TAG = "PerfMode"
fun apply(a: Activity): String {
fun apply(a: Activity, fpsLimit: Int = 0): String {
val parts = ArrayList<String>(2)
// The fastest display mode at the panel's current size.
@@ -35,10 +36,12 @@ object PerfMode {
val display = if (Build.VERSION.SDK_INT >= 30) a.display else @Suppress("DEPRECATION") a.windowManager.defaultDisplay
if (display == null || Build.VERSION.SDK_INT < 23) "display mode unchanged" else {
val cur = display.mode
val best = display.supportedModes
val sameSize = display.supportedModes
.filter { it.physicalWidth == cur.physicalWidth && it.physicalHeight == cur.physicalHeight }
.maxByOrNull { it.refreshRate }
if (best != null && best.modeId != cur.modeId && best.refreshRate > cur.refreshRate + 0.5f) {
val best = sameSize.filter { cadenceFits(it.refreshRate, fpsLimit) }.maxByOrNull { it.refreshRate }
?: sameSize.maxByOrNull { it.refreshRate }
if (best != null && best.modeId != cur.modeId &&
(best.refreshRate > cur.refreshRate + 0.5f || !cadenceFits(cur.refreshRate, fpsLimit))) {
a.window.attributes = a.window.attributes.apply { preferredDisplayModeId = best.modeId }
"display ${cur.refreshRate.toInt()} → ${best.refreshRate.toInt()} Hz (mode ${best.modeId})"
} else "display ${cur.refreshRate.toInt()} Hz"
@@ -64,4 +67,11 @@ object PerfMode {
return parts.joinToString(" · ")
}
/** A panel rate that shows every capped frame for a whole number of refreshes (no cap: any). */
fun cadenceFits(hz: Float, fpsLimit: Int): Boolean {
if (fpsLimit <= 0) return true
val ratio = hz / fpsLimit
return ratio >= 0.98f && Math.abs(ratio - Math.round(ratio)) < 0.02f
}
}
@@ -66,7 +66,7 @@ object SessionArtifacts {
fun scrubOlder(context: Context) {
val current = SessionPaths.current()
val dirs = LinuxRuntime.debugLogDir().listFiles { f ->
f.isDirectory && f.name.startsWith("session-") && f != current && !File(f, SCRUBBED_MARKER).exists()
SessionPaths.isSessionFolder(f) && f != current && !File(f, SCRUBBED_MARKER).exists()
} ?: return
if (dirs.isEmpty()) return
LogRedactor.learnFromRuntime(LinuxRuntime.rootDir(context))
@@ -124,8 +124,8 @@ object SessionArtifacts {
fun finishAbandoned(context: Context) {
val parent = LinuxRuntime.debugLogDir()
val abandoned = parent.listFiles { f ->
f.isDirectory && f.name.startsWith("session-") && !File(f, COMPLETE_MARKER).exists()
}?.sortedBy { it.name } ?: return
SessionPaths.isSessionFolder(f) && !File(f, COMPLETE_MARKER).exists()
}?.sortedWith(SessionPaths.chronological) ?: return
if (abandoned.isEmpty()) return
val current = SessionPaths.current()
LogRedactor.learnFromRuntime(LinuxRuntime.rootDir(context))
@@ -157,5 +157,37 @@ object SessionArtifacts {
}
}
/**
* Keeps the newest [SessionPaths.KEEP_SESSIONS] session folders and deletes the rest: a few
* days of testing left hundreds, and the one a report needed was lost among them. Only folders
* that are finished; the session in progress is never touched. Runs at app start after
* [finishAbandoned], on its worker thread.
*/
@Synchronized
fun prune(context: Context) {
val current = SessionPaths.current()
val finished = SessionPaths.sessionFolders(context).filter { it != current && File(it, COMPLETE_MARKER).exists() }
val old = finished.dropLast(SessionPaths.KEEP_SESSIONS)
old.forEach { com.droiddeck.launcher.core.FileUtils.delete(it) }
if (old.isNotEmpty()) Log.i(TAG, "deleted ${old.size} session folder(s) past the newest ${SessionPaths.KEEP_SESSIONS}")
}
/**
* Every session folder but the one in progress, and the one-off command logs (tools/, or loose
* beside the folders from before it): the Setup page's Clear logs. Returns how many session
* folders went.
*/
@Synchronized
fun clearAll(context: Context): Int {
val current = SessionPaths.current()
val gone = SessionPaths.sessionFolders(context).filter { it != current }
gone.forEach { com.droiddeck.launcher.core.FileUtils.delete(it) }
com.droiddeck.launcher.core.FileUtils.delete(File(LinuxRuntime.debugLogDir(), SessionPaths.TOOLS_DIR))
// Before tools/, those logs sat loose beside the session folders.
LinuxRuntime.debugLogDir().listFiles { f -> f.isFile && f.name.endsWith(".log") }?.forEach { it.delete() }
Log.i(TAG, "cleared ${gone.size} session folder(s)")
return gone.size
}
private fun now(): String = SimpleDateFormat("yyyy-MM-dd HH:mm:ss", Locale.US).format(Date())
}
@@ -11,11 +11,12 @@ object SessionEvents {
private const val TAG = "SessionEvents"
private val lock = Any()
fun begin(context: Context, mode: String) {
/** [label] names the session's folder for what is being run (SessionPaths.label). */
fun begin(context: Context, mode: String, label: String? = null) {
// A runtime-install failure can leave the folder claimed before the service ever starts.
// Keep that folder, but give the next attempt its own session directory.
SessionPaths.take()
val dir = SessionPaths.beginOrCurrent(context)
val dir = SessionPaths.beginOrCurrent(context, label ?: SessionPaths.label(mode, null))
synchronized(SessionState) {
SessionState.phase = SessionPhase.PREPARING
SessionState.mode = mode
@@ -42,6 +42,13 @@ object SessionFiles {
"usr/local/bin/bannerlator-steam-shortcuts" to "usr/local/bin/bannerlator-steam-shortcuts",
"usr/local/bin/bannerlator-steam-games" to "usr/local/bin/bannerlator-steam-games",
"usr/local/bin/bannerlator-pad-defaults" to "usr/local/bin/bannerlator-pad-defaults",
// Flatpak: the bwrap stand-in, the store's helper and setup, and the front end's launcher.
"usr/local/bin/bannerlator-bwrap" to "usr/local/bin/bannerlator-bwrap",
"usr/local/bin/bannerlator-flatpak" to "usr/local/bin/bannerlator-flatpak",
"usr/local/bin/bannerlator-flatpak-setup" to "usr/local/bin/bannerlator-flatpak-setup",
"usr/local/bin/bannerlator-flatpak-run" to "usr/local/bin/bannerlator-flatpak-run",
// The user's own AppImages, extracted at import (AppImageManager).
"usr/local/bin/bannerlator-appimage-run" to "usr/local/bin/bannerlator-appimage-run",
// The SteamOS helpers the client calls in Deck mode: the two Armada found it needs, plus
// the three under /usr/bin, all no-ops that answer "nothing to do" (see each file).
"usr/bin/steamos-update" to "usr/bin/steamos-update",
@@ -17,10 +17,7 @@ import java.util.zip.ZipOutputStream
*/
object SessionLogShare {
/** The newest session folder in either place logs are written, or null if there is none. */
fun latest(context: Context): File? =
listOf(LinuxRuntime.debugLogDir(), File(context.filesDir, "logs"))
.flatMap { dir -> dir.listFiles { f -> f.isDirectory && f.name.startsWith("session-") }?.toList() ?: emptyList() }
.maxByOrNull { it.name }
fun latest(context: Context): File? = SessionPaths.sessionFolders(context).lastOrNull()
/** Builds the zip (blocking). Returns null when there is no session to share. */
fun zipLatest(context: Context): File? = latest(context)?.let { zipFolder(context, it) }
@@ -36,21 +33,40 @@ object SessionLogShare {
// session pass yet, and the redactor changes nothing in a line that is already clean.
LogRedactor.learnFromRuntime(LinuxRuntime.rootDir(context))
ZipOutputStream(zip.outputStream().buffered()).use { z ->
files.forEach { f ->
z.putNextEntry(ZipEntry(folder.name + "/" + f.relativeTo(folder).path))
if (LogRedactor.isText(f)) {
val w = z.bufferedWriter()
LogRedactor.scrubTo(f, w)
w.flush()
} else {
f.inputStream().use { it.copyTo(z) }
}
z.closeEntry()
}
files.forEach { f -> addEntry(z, folder.name + "/" + f.relativeTo(folder).path, f) }
liveSteamLogs(context, folder).forEach { f -> addEntry(z, folder.name + "/steam/" + f.name, f) }
}
return zip
}
private fun addEntry(z: ZipOutputStream, name: String, f: File) {
z.putNextEntry(ZipEntry(name))
if (LogRedactor.isText(f)) {
val w = z.bufferedWriter()
LogRedactor.scrubTo(f, w)
w.flush()
} else {
f.inputStream().use { it.copyTo(z) }
}
z.closeEntry()
}
/**
* The client's own logs as they stand, for a session shared while it runs. The session script
* copies them into steam/ only as it exits, so a zip made from the drawer had none - and
* controller.txt (which pad the client opened, the touch mode it set) is what a controller or
* touch report needs most. Only for the running session: an older folder would get this
* session's logs. The same files the script copies; nothing holding credentials is in logs/.
*/
private fun liveSteamLogs(context: Context, folder: File): List<File> {
if (folder != SessionPaths.current() || File(folder, "steam").exists()) return emptyList()
val logs = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam/logs")
return logs.listFiles()?.filter { it.isFile && it.length() <= STEAM_LOG_MAX_BYTES }.orEmpty()
}
/** The client's content and bootstrap logs grow large over months and say nothing about a session. */
private const val STEAM_LOG_MAX_BYTES = 8L * 1024 * 1024
fun shareIntent(context: Context, zip: File): Intent {
val uri = FileProvider.getUriForFile(context, context.packageName + ".logs", zip)
val send = Intent(Intent.ACTION_SEND)
@@ -8,18 +8,24 @@ import java.util.Date
import java.util.Locale
/**
* One folder per session under `Download/DroidDeck/`, holding everything that session recorded:
* One folder per session under `Download/DroidDeck/`, holding everything that session recorded,
* named for the day, that day's session number and what was run, so the one a report is about can
* be picked out without opening any:
*
* ```
* Download/DroidDeck/session-20260921-161256/
* Download/DroidDeck/2026-09-30-03-steam/
* device.txt what this device is, and every setting the session ran with
* session.log the guest session: proot, gamescope, the client's stdout
* wayland.log the app's compositor
* steam.log the Steam client's own log, scrubbed (Steam mode)
* steam/ the rest of the client's logs, scrubbed (Steam mode)
* desktop.log labwc, the panel and the programs on it (desktop mode)
* Download/DroidDeck/tools/ one-off commands: Flatpak installs, AppImage imports
* ```
*
* Folders from before this naming (`session-20260930-180642`) are still recognised, shared and
* pruned with the rest.
*
* The folder is claimed by whoever starts first - the activity starts the compositor before the
* service starts the session - so both write into the same one, and a recreated activity (a
* foldable opening mid-session) joins the folder in progress instead of opening another.
@@ -27,24 +33,44 @@ import java.util.Locale
object SessionPaths {
private const val TAG = "SessionPaths"
/** How many session folders are kept; older ones go at the next app start. */
const val KEEP_SESSIONS = 30
/** Beside the session folders: the logs of one-off commands (GuestCommand's logName). */
const val TOOLS_DIR = "tools"
/** `2026-09-30-03-steam`: day, that day's session number, what was run. */
private val NAMED = Regex("""^(\d{4})-(\d{2})-(\d{2})-(\d{2,})-.+$""")
/** `session-20260930-180642`, from before. */
private val LEGACY = Regex("""^session-(\d{8})-(\d{6})(-\d+)?$""")
@Volatile
private var dir: File? = null
@Volatile
private var ended: File? = null
/**
* The folder for the session now starting, or the one already in progress. With logs turned
* off on the main screen the folder lives in the app's cache instead of Downloads - the
* scripts and the compositor still need somewhere to write - and [release] deletes it.
* [label] says what is being run (see [label]); without one it comes from the session's state.
*/
@Synchronized
fun beginOrCurrent(context: Context): File {
fun beginOrCurrent(context: Context, label: String? = null): File {
dir?.let { if (it.isDirectory) return it }
val stamp = SimpleDateFormat("yyyyMMdd-HHmmss", Locale.US).format(Date())
val parent = if (SessionPrefs.logsEnabled(context)) SessionFiles.logDirectory(context)
else File(context.cacheDir, "session-logs")
val baseName = "session-$stamp"
var made = File(parent, baseName)
var suffix = 2
while (made.exists()) made = File(parent, "$baseName-${suffix++}")
val day = SimpleDateFormat("yyyy-MM-dd", Locale.US).format(Date())
// The day's highest number plus one, not a count: pruning removes the oldest folders, and
// a count would hand out a number already in use.
val last = parent.listFiles()?.mapNotNull { f ->
NAMED.matchEntire(f.name)?.takeIf { f.name.startsWith("$day-") }?.groupValues?.get(4)?.toIntOrNull()
}?.maxOrNull() ?: 0
val what = slug(label ?: label(SessionState.mode, SessionState.program))
var number = last + 1
var made = File(parent, "$day-${"%02d".format(Locale.US, number)}-$what")
while (made.exists()) made = File(parent, "$day-${"%02d".format(Locale.US, ++number)}-$what")
if (!made.isDirectory && !made.mkdirs()) Log.e(TAG, "could not create $made")
dir = made
Log.i(TAG, "session logs: $made" + if (SessionPrefs.logsEnabled(context)) "" else " (logs off: discarded at the end)")
@@ -53,6 +79,9 @@ object SessionPaths {
fun current(): File? = dir
/** The folder of the session that ended last, while it is still there: what its Share logs sends. */
fun lastEnded(): File? = ended?.takeIf { it.isDirectory }
/**
* The ending session takes its folder with it: the next session (one that replaces this one
* in place) then claims a folder of its own instead of sharing, and this one's collector
@@ -60,9 +89,10 @@ object SessionPaths {
*/
@Synchronized
fun take(): File? {
val ended = dir
val taken = dir
dir = null
return ended
if (taken != null) ended = taken
return taken
}
fun file(name: String): File? = dir?.let { File(it, name) }
@@ -78,4 +108,39 @@ object SessionPaths {
com.droiddeck.launcher.core.FileUtils.delete(ended)
}
}
/**
* What a session's folder is named for: Steam, the desktop, or the program started from the
* rail by its own name (`2026-10-01-02-retroarch`).
*/
fun label(mode: String, program: String?): String = when (mode) {
SessionService.MODE_RUN -> com.droiddeck.launcher.frontend.Library.nameForProgram(program)
?: program?.substringAfterLast('/')
?: mode
SessionService.MODE_DESKTOP -> "desktop"
else -> mode
}
/** Whether [f] is a session's folder, in either naming. */
fun isSessionFolder(f: File): Boolean =
f.isDirectory && (NAMED.matches(f.name) || LEGACY.matches(f.name))
/**
* Oldest first: by day, then by when in the day. A folder from before the new naming sorts
* ahead of a new one from the same day, which it always predates.
*/
val chronological: Comparator<File> = compareBy { f ->
NAMED.matchEntire(f.name)?.groupValues?.let { g -> "${g[1]}${g[2]}${g[3]}1${g[4].padStart(6, '0')}" }
?: LEGACY.matchEntire(f.name)?.groupValues?.let { g -> "${g[1]}0${g[2]}${g[3].removePrefix("-").padStart(2, '0')}" }
?: f.name
}
/** Every session folder in the places logs are written, oldest first. */
fun sessionFolders(context: Context): List<File> =
listOf(com.droiddeck.launcher.runtime.LinuxRuntime.debugLogDir(), File(context.filesDir, "logs"))
.flatMap { parent -> parent.listFiles { f -> isSessionFolder(f) }?.toList() ?: emptyList() }
.sortedWith(chronological)
internal fun slug(text: String): String =
text.lowercase(Locale.US).replace(Regex("[^a-z0-9]+"), "-").trim('-').take(24).trim('-').ifEmpty { "session" }
}
@@ -30,12 +30,37 @@ object SessionPrefs {
prefs(context).edit().putBoolean("launcherFullscreen", on).apply()
}
fun hudEnabled(context: Context): Boolean = prefs(context).getBoolean("hud", true)
/** The Flathub Store (beta): its rail item and the Store's apps on the Desktop page. Off by default. */
fun storeEnabled(context: Context): Boolean = prefs(context).getBoolean("storeEnabled", false)
fun setStoreEnabled(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("storeEnabled", on).apply()
}
/** AppImage import (beta): the AppImages section on the Desktop page. Off by default. */
fun appImagesEnabled(context: Context): Boolean = prefs(context).getBoolean("appImagesEnabled", false)
fun setAppImagesEnabled(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("appImagesEnabled", on).apply()
}
/**
* The session's performance HUD (the fps box). A Deck-mode Steam session with the performance
* overlay has Steam's own (mangoapp, from the QAM), so there the HUD is off unless turned on
* in one - a choice kept apart from every other session's, where it stays on by default.
*/
fun hudEnabled(context: Context): Boolean = prefs(context).getBoolean(hudKey(context), !mangoappSession(context))
fun setHudEnabled(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("hud", on).apply()
prefs(context).edit().putBoolean(hudKey(context), on).apply()
}
private fun hudKey(context: Context) = if (mangoappSession(context)) "hudDeck" else "hud"
/** A Steam session that runs Deck mode with its performance overlay (mangoapp). */
private fun mangoappSession(context: Context) =
SessionState.mode == SessionService.MODE_STEAM && steamDeckMode(context) && mangoapp(context)
/** When enabled, a single Back opens Steam QAM and a double Back opens the session menu. */
fun backActionsInverted(context: Context): Boolean = prefs(context).getBoolean("backActionsInverted", false)
@@ -87,15 +112,52 @@ object SessionPrefs {
}
/**
* The imported glibc Turnip a mode draws with inside the runtime, keyed by
* SessionService.MODE_STEAM / MODE_DESKTOP so Steam and the desktop can differ; "" = the
* driver built into the runtime. Resolved by LinuxVulkanDriver at session start.
* The imported glibc Turnip every session draws with inside the runtime - Steam, its games and
* the desktop alike, as they run on the same GPU; "" = the driver built into the runtime.
* Resolved by LinuxVulkanDriver at session start. It was once chosen per mode: the Steam
* session's choice, the one nearly everyone set, carries over.
*/
fun linuxDriver(context: Context, mode: String): String =
prefs(context).getString("linuxDriver.$mode", "") ?: ""
fun linuxDriver(context: Context): String =
prefs(context).getString("linuxDriver", null)
?: prefs(context).getString("linuxDriver.steam", null)
?: prefs(context).getString("linuxDriver.desktop", "") ?: ""
fun setLinuxDriver(context: Context, mode: String, id: String) {
prefs(context).edit().putString("linuxDriver.$mode", id).apply()
fun setLinuxDriver(context: Context, id: String) {
prefs(context).edit().putString("linuxDriver", id).apply()
}
const val GPU_DRIVERS_AUTO = "auto"
const val GPU_DRIVERS_MANUAL = "manual"
/**
* Who picks the GPU drivers: [GPU_DRIVERS_AUTO] (the app, the matched pair recommended for
* this GPU, kept current - DriverPairs) or [GPU_DRIVERS_MANUAL] (the user). Auto for new
* installs; see settleGpuDriverMode.
*/
fun gpuDriverMode(context: Context): String =
prefs(context).getString("gpuDriverMode", GPU_DRIVERS_AUTO) ?: GPU_DRIVERS_AUTO
fun setGpuDriverMode(context: Context, mode: String) {
prefs(context).edit().putString("gpuDriverMode", mode).apply()
}
/**
* Auto arrived after people had picked drivers by hand: an install that chose either driver
* keeps its choice (Manual), everyone else is Auto. Decided once, at process start.
*/
fun settleGpuDriverMode(context: Context) {
val p = prefs(context)
if (p.contains("gpuDriverMode")) return
val chosen = androidDriver(context).isNotEmpty() || linuxDriver(context).isNotEmpty()
p.edit().putString("gpuDriverMode", if (chosen) GPU_DRIVERS_MANUAL else GPU_DRIVERS_AUTO).apply()
}
/** Drivers Auto downloaded: the only ones it removes when a newer pair replaces them. */
fun gpuAutoInstalled(context: Context): Set<String> =
prefs(context).getStringSet("gpuAutoInstalled", emptySet()).orEmpty()
fun setGpuAutoInstalled(context: Context, ids: Set<String>) {
prefs(context).edit().putStringSet("gpuAutoInstalled", ids.toSet()).apply()
}
/**
@@ -122,6 +184,12 @@ object SessionPrefs {
writeForceFullscreenFlag(context)
}
fun stretch16x9(context: Context): Boolean = prefs(context).getBoolean("stretch16x9", false)
fun setStretch16x9(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("stretch16x9", on).apply()
}
/**
* The same choice as a file the running session watches, so the drawer can change it live:
* the session hands every change to gamescope, which reads GAMESCOPE_FORCE_WINDOWS_FULLSCREEN
@@ -221,6 +289,13 @@ object SessionPrefs {
* plainly exist is the signature - and the fallback is to trace everything instead: slower,
* but correct. Max's advice for devices whose kernels "don't work well with it".
*/
/** Hold the GPU at its top clock during a session (GpuClockPin). Off by default: power and heat. */
fun gpuClockPin(context: Context): Boolean = prefs(context).getBoolean("gpuClockPin", false)
fun setGpuClockPin(context: Context, on: Boolean) {
prefs(context).edit().putBoolean("gpuClockPin", on).apply()
}
fun prootNoSeccomp(context: Context): Boolean = prefs(context).getBoolean("prootNoSeccomp", false)
fun setProotNoSeccomp(context: Context, on: Boolean) {
@@ -278,10 +353,30 @@ object SessionPrefs {
prefs(context).getString("steamController", CONTROLLER_DECK) ?: CONTROLLER_DECK
fun setSteamController(context: Context, id: String) { prefs(context).edit().putString("steamController", id).apply() }
/** Runs the SteamOS gamepad client with its Quick Access performance controls. */
fun steamDeckMode(context: Context): Boolean = prefs(context).getBoolean("steamDeckMode", false)
/** Runs the SteamOS gamepad client with its Quick Access performance controls. On for new installs (settleDeckModeDefault). */
fun steamDeckMode(context: Context): Boolean = prefs(context).getBoolean("steamDeckMode", true)
fun setSteamDeckMode(context: Context, on: Boolean) { prefs(context).edit().putBoolean("steamDeckMode", on).apply() }
/**
* Deck mode became the default for new installs; an install from before keeps what it ran with
* (off), so an update never changes its interface or restarts the client on its own. Run once at
* process start, before anything reads or writes these prefs: a new install has neither prefs
* nor a runtime yet. The answer is written down, so it is decided once.
*/
fun settleDeckModeDefault(context: Context) {
val p = prefs(context)
if (p.contains("steamDeckMode")) return
val existing = p.all.isNotEmpty() || java.io.File(context.filesDir, "linuxfs").exists()
p.edit().putBoolean("steamDeckMode", !existing).apply()
}
/**
* Deck mode's performance overlay (mangoapp, beside gamescope): the QAM's Overlay Level draws
* through it. Off is the way out where Valve's mangoapp crashes (one Turnip build did).
*/
fun mangoapp(context: Context): Boolean = prefs(context).getBoolean("mangoapp", true)
fun setMangoapp(context: Context, on: Boolean) { prefs(context).edit().putBoolean("mangoapp", on).apply() }
/**
* Zink's lazy descriptor mode (ZINK_DESCRIPTORS=lazy) with its compact set layout
* (ZINK_DEBUG=compact) for the client's GL-on-Vulkan UI, as WinNative runs it. On by default.
@@ -358,14 +453,18 @@ object SessionPrefs {
.onFailure { android.util.Log.e("GameEnvironment", "Could not update game environment", it) }
}
/** The Steam client branch forced on the command line: "publicbeta" (every session so far) or "steamdeck_publicbeta" (Armada's). */
/**
* The Steam client branch forced on the command line: "publicbeta" (every session so far) or
* "steamdeck_publicbeta" (Armada's). Deck mode always takes the Deck branch, whatever was chosen:
* with -steamos3 the client picks its own branch as SteamOS does, and on publicbeta it settled
* on steamdeck_stable - an older client it then offered as a "Software Update" in every session,
* which applying turns into the exit-42 restart loop (seen on device 2026-09-30). Earlier, Deck
* mode on publicbeta also reinstalled the same client at every start (2026-09-23). On
* steamdeck_publicbeta the client finds no update. The choice applies with Deck mode off.
*/
fun steamChannel(context: Context): String =
prefs(context).getString("steamChannel", null)
// Deck mode on the publicbeta channel reinstalls the same client at every start (the
// client reports "installed version 0" against that manifest and exits 42 to apply it,
// losing the launch URL each time); on steamdeck_publicbeta the second launch comes up
// clean. Seen on device 2026-09-23. So Deck mode takes the Deck channel unless chosen.
?: if (steamDeckMode(context)) "steamdeck_publicbeta" else "publicbeta"
if (steamDeckMode(context)) "steamdeck_publicbeta"
else prefs(context).getString("steamChannel", null) ?: "publicbeta"
fun setSteamChannel(context: Context, id: String) {
prefs(context).edit().putString("steamChannel", id).apply()
@@ -470,6 +569,22 @@ object SessionPrefs {
prefs(context).edit().putBoolean("hdr.$mode", on).apply()
}
/**
* The session's frame cap, 0 for none. One number used everywhere a frame is paced: gamescope's
* -r (what the client and its games see as the display's rate), the compositor's buffer release
* pacer, the rate the display layer votes for, and the panel mode picked, which is the fastest
* one the cap divides evenly (40 on a 120 Hz panel, not on a 144 Hz one). A 60 fps cap on a
* 144 Hz panel with nothing else changed judders; this is what WinNative's per-shortcut limit
* does. Applies next session.
*/
fun fpsLimit(context: Context, mode: String): Int = prefs(context).getInt("fpsLimit.$mode", 0)
fun setFpsLimit(context: Context, mode: String, fps: Int) {
prefs(context).edit().putInt("fpsLimit.$mode", fps.coerceAtLeast(0)).apply()
}
val fpsLimitChoices = listOf(0 to "Off", 30 to "30", 40 to "40", 45 to "45", 60 to "60", 90 to "90", 120 to "120")
/**
* The mode whose per-mode settings apply: a program run under gamescope (MODE_RUN) is a
* fullscreen session like Steam's, so it takes Steam's display, driver and HDR choices.
@@ -490,7 +605,7 @@ object SessionPrefs {
// ── Game storage ────────────────────────────────────────────────────────────────────────
/**
* A second Steam library on this device: the folder bound at /mnt/bannerlator-sd and
* A second Steam library on this device: the folder bound at /mnt/droiddeck-sd and
* registered with the client, which then asks where to install every game and shows both
* on its Storage page. "" = automatic: the SD card when one is in the phone (the default,
* so the choice is made inside the client like anywhere else); GAME_STORAGE_OFF = internal
@@ -36,6 +36,7 @@ import com.droiddeck.launcher.core.HostProcess
import com.droiddeck.launcher.input.FakeInputWriter
import com.droiddeck.launcher.runtime.LinuxNetworkLinkComponent
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.wayland.WaylandCompositor
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
@@ -269,6 +270,8 @@ class SessionService : Service() {
val sessionDir = openSessionFolder()
val sessionLog = File(sessionDir, "session.log")
Log.i(TAG, GpuClockPin.start(this))
val size = SessionState.outputSize
val guest = ArrayList<String>()
// The desktop's Steam launchers start the client there (bannerlator-steam-launch), through the
@@ -287,7 +290,7 @@ class SessionService : Service() {
guest.add("DXVK_HDR=1")
Log.i(TAG, "hdr: gamescope --hdr-enabled, DXVK_HDR=1")
}
guest.add("BL_FPS=0")
guest.add("BL_FPS=" + SessionState.fpsLimit)
guest.add("BL_REFRESH=" + Math.round(SessionState.refreshHz))
guest.add("BL_LOG=" + sessionLog.path)
guest.add("BL_DEBUG_DIR=" + sessionDir.path)
@@ -296,7 +299,7 @@ class SessionService : Service() {
val controllersOn = !File(Environment.getExternalStorageDirectory(), NO_PAD_SWITCH).exists()
SessionState.deckPad = false
deckBinds = emptyList()
if (controllersOn) addControllerEnvironment(guest, fakeInputDir)
if (controllersOn) addControllerEnvironment(guest, fakeInputDir, sessionDir)
// The desktop is wlroots (labwc). Stock wlroots allocates through gbm on a real DRM render
// node, and ours is a KGSL stand-in - labwc died at "unable to create allocator" - so the
// default is pixman (software, shm), where a Vulkan program cannot draw at all; those run
@@ -314,6 +317,7 @@ class SessionService : Service() {
val listing = com.droiddeck.launcher.frontend.AddedGames.writeListing(this, added)
guest.add("BL_ADDED_GAMES=" + listing.path)
if (OfflineMode.enabled(this)) guest.add("BL_STEAM_OFFLINE=1")
if (com.droiddeck.launcher.gpu.Lossless.owned(this)) guest.add("BL_LOSSLESS_OWNED=1")
if (added.isNotEmpty()) Log.i(TAG, "added games: " + added.joinToString { "${it.name} (${it.exe.name})" })
}
// Where the guest leaves a request for another session (the desktop's Steam launchers).
@@ -435,6 +439,7 @@ class SessionService : Service() {
}
sessionPid = pid
if (pid > 1) {
raiseTracer(pid, gen)
SessionEvents.guestStarted(pid)
} else {
SessionEvents.record("guest.start_failed", mapOf("pid" to pid))
@@ -498,15 +503,12 @@ class SessionService : Service() {
guest.add("GALLIUM_DRIVER=zink")
guest.add("LIBGL_KOPPER_DRI2=true")
LinuxRuntime.vulkanIcd(this)?.let { guest.add("VK_ICD_FILENAMES=" + it.path) }
// An imported glibc Turnip for this mode, when the user chose one: the session script checks
// the manifest and its library from inside and points the loader at it with VK_DRIVER_FILES,
// so the runtime's own driver above stays untouched and is what a bad import falls back to.
// A program from the rail is one of the desktop's emulators, so it draws with the desktop's
// Linux driver, not the Steam session's: the driver's shader cache is keyed on the driver
// build, and with two drivers every emulator compiled its shaders twice - once per way of
// starting it (RPCS3's 6650 interpreter variants on each first boot).
val driverMode = if (SessionState.mode == MODE_RUN) MODE_DESKTOP else SessionPrefs.prefMode(SessionState.mode)
val linuxDriverId = SessionPrefs.linuxDriver(this, driverMode)
// An imported glibc Turnip, when one is set (by the user, or by Auto): the session script
// checks the manifest and its library from inside and points the loader at it with
// VK_DRIVER_FILES, so the runtime's own driver above stays untouched and is what a bad
// import falls back to. One driver for every session: the driver's shader cache is keyed on
// its build, and with one per mode every emulator compiled its shaders twice.
val linuxDriverId = SessionPrefs.linuxDriver(this)
LinuxVulkanDriver.resolveIcdPath(this, linuxDriverId)
?.let { guest.add(LinuxVulkanDriver.ENV + "=" + it) }
// Turnip's own debug switches, for the runtime's driver and everything on it. The file in
@@ -527,10 +529,18 @@ class SessionService : Service() {
// BL_STEAMDECK; it is the one that builds the command line).
if (SessionPrefs.glThread(this)) guest.add("mesa_glthread=true")
if (SessionPrefs.noGlError(this)) guest.add("MESA_NO_ERROR=1")
// Mesa's shader cache as one database instead of a file per entry. Every lookup in the
// file cache is an open and every store an open and a rename, each a proot stop (a rename
// two), for every pipeline DXVK, vkd3d-proton and Zink compile or find; the database is
// opened once and read and written with pread/pwrite, which proot never sees. Mesa removes
// the old folder itself once it has gone a week untouched.
guest.add("MESA_DISK_CACHE_DATABASE=1")
if (SessionState.mode == MODE_STEAM) guest.add("BL_STEAMDECK=" + (if (SessionPrefs.steamDeckMode(this)) "1" else "0"))
if (SessionState.mode == MODE_STEAM) guest.add("BL_MANGOAPP=" + (if (SessionPrefs.mangoapp(this)) "1" else "0"))
if (steamHere) guest.add("BL_STEAM_CHANNEL=" + SessionPrefs.steamChannel(this))
if (SessionState.mode == MODE_STEAM) {
guest.add("BL_GAMESCOPE_FORCE_FULLSCREEN=" + (if (SessionPrefs.forceFullscreen(this)) "1" else "0"))
guest.add("BL_GAMESCOPE_STRETCH_16X9=" + (if (SessionPrefs.stretch16x9(this)) "1" else "0"))
SessionPrefs.writeForceFullscreenFlag(this)
}
// Proton's own gate for its xalia helper (its `proton` script reads this, and sets
@@ -607,7 +617,7 @@ class SessionService : Service() {
}
/** The fake evdev pads: the ring files the app writes and the identity SDL and Steam see. */
private fun addControllerEnvironment(guest: MutableList<String>, fakeInputDir: File) {
private fun addControllerEnvironment(guest: MutableList<String>, fakeInputDir: File, sessionDir: File) {
FakeInputWriter.prepareRingSlots(fakeInputDir, 4)
// Virtual pads a client made last session (event16 and up, and their hidden rings) are
// not there any more; a client that crashed never took its own down.
@@ -633,11 +643,15 @@ class SessionService : Service() {
deckBinds = if (wantsDeck) SteamDeckPad.prepare(this, fakeInputDir.parentFile!!.parentFile!!) else emptyList()
SessionState.deckPad = deckBinds.isNotEmpty()
if (wantsDeck && !SessionState.deckPad) Log.w(TAG, "deck pad: not available this session; the pad stays an Xbox 360 controller")
logControllersAtStart()
if (uinput) {
// /dev/uinput, stood in for by libfakeinput: the virtual pad Steam Input makes for a
// game becomes a node the game reads, carrying the player's layout, as on a Deck.
guest.add("FAKE_EVDEV_UINPUT=1")
if (SessionState.deckPad) guest.add("FAKE_EVDEV_DECK=1")
if (SessionState.deckPad) {
guest.add("FAKE_EVDEV_DECK=1")
guest.add("FAKE_DECK_SYSFS_LISTING=" + SteamDeckPad.listingDir(fakeInputDir.parentFile!!.parentFile!!).path)
}
} else if (SessionState.mode == MODE_STEAM) {
// Without it, games see the pad itself wearing Steam Input's virtual-gamepad identity -
// for games the client starts only. Everywhere else (the desktop, a program from the
@@ -650,9 +664,11 @@ class SessionService : Service() {
// The client reads a Deck controller through SDL's HIDAPI; a hint in the environment
// outranks the client's own. Nothing else is shown the Deck (libfakeinput).
if (!SessionState.deckPad) guest.add("SDL_JOYSTICK_HIDAPI=0")
if (File(Environment.getExternalStorageDirectory(), PAD_LOG_SWITCH).exists()) {
guest.add("FAKE_EVDEV_LOG=1")
}
// The guest side of the pads (libfakeinput: which pads were opened, the Deck's hidraw and why
// it was refused) in pad.log beside the session's other logs, so it is in every shared zip.
// Setup-time lines only, nothing per input event.
guest.add("FAKE_EVDEV_LOG=1")
guest.add("FAKE_EVDEV_LOG_FILE=" + File(sessionDir, "pad.log").path)
SessionState.fakeInputDir = fakeInputDir
}
@@ -665,7 +681,11 @@ class SessionService : Service() {
// /sys/class/power_supply/BAT<n>/..., a laptop's or a Deck's naming; Android's supply is
// called "battery" and its files differ, so the client sees no battery at all. A directory
// of our own, written from Android's battery API every few seconds, is bound over it.
val battery = BatteryComponent(File(filesDir, "session/sys/power_supply"))
// Steam's time estimates come from /run/vpower instead, written straight into the rootfs.
val battery = BatteryComponent(
File(filesDir, "session/sys/power_supply"),
File(LinuxRuntime.rootDir(this), "run/vpower"),
)
battery.attach(this)
components.add(battery)
binds.add(battery.dir.path + ":/sys/class/power_supply")
@@ -688,9 +708,12 @@ class SessionService : Service() {
if (library != null) {
val problem = GameStorage.prepare(library.path)
if (problem == null) {
File(LinuxRuntime.rootDir(this), "mnt/droiddeck-sd").mkdirs()
binds.add("${library.path}:/mnt/droiddeck-sd")
// Links, prefixes and Steam entries made before the rename still name the old path.
File(LinuxRuntime.rootDir(this), "mnt/bannerlator-sd").mkdirs()
binds.add("${library.path}:/mnt/bannerlator-sd")
Log.i(TAG, "game storage: ${library.path} -> /mnt/bannerlator-sd (\"${library.label}\")")
Log.i(TAG, "game storage: ${library.path} -> /mnt/droiddeck-sd (\"${library.label}\")")
} else {
Log.w(TAG, "game storage: $problem; internal only this session")
}
@@ -966,6 +989,31 @@ class SessionService : Service() {
}
}
/**
* proot is one thread, and every syscall it traps anywhere in the session - a path lookup in
* Proton's python, Wine's file opens, the Steam client's /proc scans - waits for that thread to
* be scheduled, at nice 0 beside a game that keeps the big cores busy. It is raised to nice -6,
* under the compositor's -8. After a moment, not at once: the first guest process is forked by
* proot itself and would inherit the value, and with it everything the session starts.
*/
private fun raiseTracer(pid: Int, gen: Int) {
Thread({
try {
Thread.sleep(2000)
} catch (e: InterruptedException) {
return@Thread
}
if (gen != sessionGen || sessionPid != pid) return@Thread
val nice = try {
WaylandCompositor.nativeRaisePriority(pid, TRACER_NICE)
} catch (t: Throwable) {
Log.w(TAG, "tracer priority", t)
return@Thread
}
Log.i(TAG, "proot tracer $pid: nice $nice (asked for $TRACER_NICE)")
}, "tracer-priority").start()
}
private fun stopSession(status: Int) {
synchronized(stopLock) {
if (!SessionState.running) return
@@ -974,6 +1022,7 @@ class SessionService : Service() {
val stoppedGen = sessionGen
SessionState.stopRequested = false
SessionEvents.record("guest.exited", mapOf("status" to status))
GpuClockPin.stop(this)
SessionEvents.transition(SessionPhase.STOPPING, "session.stopping", mapOf("status" to status))
suspendOperationPending = false
launchWatcher?.stopWatching()
@@ -1148,8 +1197,22 @@ class SessionService : Service() {
getSystemService(NotificationManager::class.java)?.notify(NOTIFICATION_ID, buildNotification())
}
/** The pads attached as the session starts; the activity logs the ones that come and go after. */
private fun logControllersAtStart() {
val pads = ArrayList<String>()
for (id in android.view.InputDevice.getDeviceIds()) {
val d = android.view.InputDevice.getDevice(id) ?: continue
if (!com.droiddeck.launcher.input.PadBridge.isFromController(d)) continue
pads.add(String.format(java.util.Locale.ROOT, "\"%s\" (%04x:%04x)", d.name, d.vendorId, d.productId))
}
Log.i(TAG, "controllers at start: " + (if (pads.isEmpty()) "none" else pads.joinToString(", ")) +
"; presented to the guest as " + if (SessionState.deckPad) "a Steam Deck controller" else "an Xbox 360 controller")
}
companion object {
private const val TAG = "SessionService"
/** proot's tracer: above everything in the guest, under the compositor thread's -8. */
private const val TRACER_NICE = -6
/** Downloads file whose contents become TU_DEBUG inside the session, e.g. "sysmem". */
private const val TU_DEBUG_SWITCH = "Download/droiddeck-tu-debug"
/** Downloads file of KEY=VALUE lines added to the session environment verbatim. */
@@ -1175,7 +1238,6 @@ class SessionService : Service() {
private const val STEAM_PICKUP_MS = 1500L
private const val STEAM_EXIT_MS = 10_000L
private const val NO_PAD_SWITCH = "Download/droiddeck-no-pad"
private const val PAD_LOG_SWITCH = "Download/droiddeck-pad-log"
private const val NO_UINPUT_SWITCH = "Download/droiddeck-no-uinput"
private const val NO_DECK_PAD_SWITCH = "Download/droiddeck-no-deck-pad"
/** libfakeinput numbers the pads made through its /dev/uinput stand-in from here. */
@@ -95,6 +95,10 @@ object SessionState {
@Volatile
var refreshHz: Float = 60f
/** The session's frame cap (SessionPrefs.fpsLimit), fixed when it starts; 0 = none. */
@Volatile
var fpsLimit: Int = 0
/** The compositor has presented a frame, so the loading panel is behind us for this session. */
@Volatile
var firstFrameSeen = false
@@ -23,7 +23,11 @@ import java.io.File
* - `/sys/dev/char/240:16` - how the node's device number is looked up (in the directory the
* runtime already binds there for the GPU);
* - `/run/udev/data/c240:16` - the udev database entry that marks the device initialised, without
* which libudev's enumeration leaves a device node out.
* which libudev's enumeration leaves a device node out;
* - [listingDir] - stand-ins for the listings of `/sys`, `/sys/class` and `/sys/bus`. An app under
* an enforcing SELinux policy (every retail phone) may not list those directories, and libudev
* abandons its whole scan when it cannot, so the client never reached `hidraw`; libfakeinput
* lists these to the client instead when the real listing is refused (FAKE_DECK_SYSFS_LISTING).
*
* Symlinks are absolute guest paths; proot resolves them inside the session.
*/
@@ -47,6 +51,9 @@ object SteamDeckPad {
0x15, 0x00, 0x26, 0xff, 0x00, 0x75, 0x08, 0x95, 0x40, 0xb1, 0x02, 0xc0,
).map { it.toByte() }.toByteArray()
/** Where [prepare] puts the stand-in listings; bound into the guest at the same path. */
fun listingDir(sessionRoot: File) = File(sessionRoot, "sys/deck/listing")
/** Writes the tree and returns the `host:guest` binds for it, or none if it could not be made. */
fun prepare(context: Context, sessionRoot: File): List<String> {
val base = File(sessionRoot, "sys/deck")
@@ -89,6 +96,11 @@ object SteamDeckPad {
hidrawClass.mkdirs()
link(File(hidrawClass, NODE), HIDRAW)
// Only the names matter: libudev reads a listing for the subsystems to descend into and
// then opens /sys/class/hidraw itself, which is the bind above.
val listing = listingDir(sessionRoot)
for (name in listOf("sys/bus", "sys/class", "sys/devices", "class/hidraw", "bus")) File(listing, name).mkdirs()
// The runtime binds this directory over /sys/dev/char for the GPU (LinuxRuntime.bindGpuNode).
link(File(context.cacheDir, "drm/sys/$MAJOR:$MINOR"), HIDRAW)
@@ -0,0 +1,63 @@
package com.droiddeck.launcher.store
import android.content.Context
import android.os.Handler
import android.os.Looper
import android.widget.Toast
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.runtime.AppImageManager
import java.io.File
/** The imported AppImages and the import in progress, for the Desktop page. */
object AppImageState {
private val main = Handler(Looper.getMainLooper())
var items by mutableStateOf<List<AppImageManager.Item>>(emptyList())
private set
/** The file being imported and what the import is doing; null when idle. */
var importing by mutableStateOf<String?>(null)
private set
var stage by mutableStateOf<String?>(null)
private set
/** Why the last import was refused, shown on the page until the next one. */
var lastError by mutableStateOf<String?>(null)
private set
fun refresh(context: Context) {
val app = context.applicationContext
Thread({
val list = AppImageManager.list(app)
main.post { items = list }
}, "appimage-refresh").start()
}
fun import(context: Context, file: File) {
if (importing != null) return
val app = context.applicationContext
importing = file.name; stage = "Starting…"; lastError = null
Thread({
val problem = try {
AppImageManager.import(app, file) { s -> main.post { stage = s } }
} catch (e: Exception) {
e.message ?: e.toString()
}
val list = AppImageManager.list(app)
main.post {
importing = null; stage = null; items = list
lastError = problem?.let { "${file.name}: $it" }
if (problem == null) Toast.makeText(app, "${file.name} imported", Toast.LENGTH_SHORT).show()
}
}, "appimage-import").start()
}
fun remove(context: Context, id: String) {
val app = context.applicationContext
Thread({
AppImageManager.remove(app, id)
val list = AppImageManager.list(app)
main.post { items = list }
}, "appimage-remove").start()
}
}
@@ -0,0 +1,158 @@
package com.droiddeck.launcher.store
import android.util.Log
import org.json.JSONArray
import org.json.JSONObject
import java.net.HttpURLConnection
import java.net.URL
import java.net.URLEncoder
/**
* Flathub's public API (flathub.org/api/v2): the collections its front page shows, search, and an
* app's AppStream data. Only what this device can install is kept - apps built for aarch64.
*/
object FlathubApi {
private const val TAG = "FlathubApi"
private const val BASE = "https://flathub.org/api/v2"
private const val ARCH = "aarch64"
private const val TIMEOUT_MS = 20_000
class AppSummary(
val id: String, val name: String, val summary: String, val icon: String?,
val developer: String?, val verified: Boolean, val installs: Int,
)
class Screenshot(val thumb: String, val full: String)
class AppDetails(
val id: String, val name: String, val summary: String, val description: String,
val developer: String?, val icon: String?, val version: String?, val license: String?,
val homepage: String?, val screenshots: List<Screenshot>, val categories: List<String>,
val runtime: String?, val downloadSize: Long, val installedSize: Long, val arches: List<String>,
)
/** A category as Flathub's search filters it, with the name shown for it. */
class Category(val id: String, val label: String)
val categories = listOf(
Category("Game", "Games"), Category("AudioVideo", "Audio & Video"), Category("Graphics", "Graphics"),
Category("Network", "Internet"), Category("Office", "Office"), Category("Development", "Developer"),
Category("Education", "Education"), Category("Science", "Science"), Category("System", "System"),
Category("Utility", "Utilities"),
)
/** Front-page collections: popular, trending, recently-updated, recently-added. */
fun collection(name: String, count: Int = 30): List<AppSummary>? {
// The collections are not filtered by architecture; ask for more and keep what fits.
val body = get("$BASE/collection/$name?page=1&per_page=${count * 2}") ?: return null
return hits(body)?.take(count)
}
/** Search, optionally within one category (Flathub's main_categories facet). */
fun search(query: String, category: String? = null, count: Int = 48): List<AppSummary>? {
val filters = JSONArray().put(JSONObject().put("filterType", "arches").put("value", ARCH))
if (category != null) filters.put(JSONObject().put("filterType", "main_categories").put("value", category))
val payload = JSONObject().put("query", query).put("filters", filters)
.put("hits_per_page", count).put("page", 1)
val body = post("$BASE/search", payload.toString()) ?: return null
return hits(body)
}
/** Flathub's own copy of an app's icon: for apps that export only an SVG, which is not drawn here. */
fun iconUrl(id: String) = "https://dl.flathub.org/media/icons/128x128/$id.png"
fun details(id: String): AppDetails? {
val app = get("$BASE/appstream/${enc(id)}")?.let { runCatching { JSONObject(it) }.getOrNull() } ?: return null
val summary = get("$BASE/summary/${enc(id)}?arch=$ARCH")?.let { runCatching { JSONObject(it) }.getOrNull() }
val shots = app.optJSONArray("screenshots")?.let { arr ->
(0 until arr.length()).mapNotNull { i ->
val sizes = arr.optJSONObject(i)?.optJSONArray("sizes") ?: return@mapNotNull null
val all = (0 until sizes.length()).mapNotNull { sizes.optJSONObject(it) }
.map { (it.optString("width").toIntOrNull() ?: 0) to it.optString("src") }
.filter { it.second.startsWith("http") }.sortedBy { it.first }
if (all.isEmpty()) null
else Screenshot(all.firstOrNull { it.first >= 600 }?.second ?: all.last().second,
all.firstOrNull { it.first >= 1200 }?.second ?: all.last().second)
}
} ?: emptyList()
val release = app.optJSONArray("releases")?.optJSONObject(0)
val cats = app.optJSONArray("categories")?.let { a -> (0 until a.length()).map { a.optString(it) } } ?: emptyList()
val arches = summary?.optJSONArray("arches")?.let { a -> (0 until a.length()).map { a.optString(it) } } ?: emptyList()
return AppDetails(
id = app.optString("id", id),
name = app.optString("name", id),
summary = app.optString("summary"),
description = plainText(app.optString("description")),
developer = app.optString("developer_name").takeIf { it.isNotEmpty() && it != "null" },
icon = app.optString("icon").takeIf { it.startsWith("http") },
version = release?.optString("version")?.takeIf { it.isNotEmpty() && it != "null" },
license = app.optString("project_license").takeIf { it.isNotEmpty() && it != "null" },
homepage = app.optJSONObject("urls")?.optString("homepage")?.takeIf { it.startsWith("http") },
screenshots = shots,
categories = cats,
runtime = summary?.optJSONObject("metadata")?.optString("runtime")?.takeIf { it.isNotEmpty() },
downloadSize = summary?.optLong("download_size") ?: 0L,
installedSize = summary?.optLong("installed_size") ?: 0L,
arches = arches,
)
}
private fun hits(body: String): List<AppSummary>? = try {
val arr = JSONObject(body).getJSONArray("hits")
(0 until arr.length()).mapNotNull { i ->
val o = arr.getJSONObject(i)
val arches = o.optJSONArray("arches")
if (arches != null && (0 until arches.length()).none { arches.optString(it) == ARCH }) return@mapNotNull null
if (o.optString("type", "desktop-application") != "desktop-application") return@mapNotNull null
AppSummary(
id = o.optString("app_id"),
name = o.optString("name"),
summary = o.optString("summary"),
icon = o.optString("icon").takeIf { it.startsWith("http") },
developer = o.optString("developer_name").takeIf { it.isNotEmpty() && it != "null" },
verified = o.optBoolean("verification_verified"),
installs = o.optInt("installs_last_month"),
)
}.filter { it.id.isNotEmpty() }
} catch (e: Exception) {
Log.w(TAG, "hits: $e"); null
}
/** AppStream descriptions are a small HTML subset: paragraphs and lists become lines. */
internal fun plainText(html: String): String = html
.replace(Regex("(?i)<li>\\s*"), "• ")
.replace(Regex("(?i)</(p|li|ul|ol)>"), "\n")
.replace(Regex("<[^>]+>"), "")
.replace("&amp;", "&").replace("&lt;", "<").replace("&gt;", ">").replace("&quot;", "\"").replace("&#39;", "'")
.lines().map { it.trim().replace(Regex("\\s+"), " ") }
.joinToString("\n").replace(Regex("\n{3,}"), "\n\n").trim()
private fun enc(s: String) = URLEncoder.encode(s, "UTF-8")
private fun get(url: String): String? = request(url, null)
private fun post(url: String, json: String): String? = request(url, json)
private fun request(url: String, json: String?): String? {
var c: HttpURLConnection? = null
return try {
c = (URL(url).openConnection() as HttpURLConnection).apply {
connectTimeout = TIMEOUT_MS
readTimeout = TIMEOUT_MS
setRequestProperty("Accept", "application/json")
if (json != null) {
requestMethod = "POST"
doOutput = true
setRequestProperty("Content-Type", "application/json")
outputStream.use { it.write(json.toByteArray()) }
}
}
if (c.responseCode / 100 != 2) { Log.w(TAG, "$url -> HTTP ${c.responseCode}"); null }
else c.inputStream.bufferedReader().use { it.readText() }
} catch (e: Exception) {
Log.w(TAG, "$url: $e"); null
} finally {
c?.disconnect()
}
}
}
@@ -0,0 +1,142 @@
package com.droiddeck.launcher.store
import android.content.Context
import android.os.Handler
import android.os.Looper
import android.widget.Toast
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateMapOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.runtime.FlatpakManager
/**
* The store's state for the life of the process, so an install carries on - and its progress
* shows - while the user moves around the launcher or plays something meanwhile.
*/
object StoreState {
private val main = Handler(Looper.getMainLooper())
var ready by mutableStateOf(false)
private set
var installed by mutableStateOf<List<FlatpakManager.App>>(emptyList())
private set
var updates by mutableStateOf<Set<String>>(emptySet())
private set
var checkingUpdates by mutableStateOf(false)
private set
/** Flathub has been asked this session, so an empty [updates] means up to date. */
var updatesChecked by mutableStateOf(false)
private set
/** What is running: "setup", an app id, or "update-all"; null when idle. */
var busy by mutableStateOf<String?>(null)
private set
var stage by mutableStateOf<String?>(null)
private set
var percent by mutableStateOf(-1)
private set
/** The front page's sections, by collection name; absent until loaded, empty list on failure. */
val sections = mutableStateMapOf<String, List<FlathubApi.AppSummary>>()
var sectionsFailed by mutableStateOf(false)
private set
val details = mutableStateMapOf<String, FlathubApi.AppDetails>()
val detailsFailed = mutableStateMapOf<String, Boolean>()
var searchResults by mutableStateOf<List<FlathubApi.AppSummary>?>(null)
private set
var searching by mutableStateOf(false)
private set
private var searchSeq = 0
val SECTIONS = listOf("popular" to "Popular", "trending" to "Trending", "recently-added" to "New", "recently-updated" to "Updated")
fun refresh(context: Context) {
val app = context.applicationContext
Thread({
val r = FlatpakManager.ready(app)
val list = if (r) FlatpakManager.installedApps(app) else emptyList()
main.post { ready = r; installed = list; updates = updates.filter { id -> list.any { it.id == id } }.toSet() }
}, "store-refresh").start()
}
fun loadSections(force: Boolean = false) {
if (!force && sections.isNotEmpty()) return
sectionsFailed = false
Thread({
var failed = false
for ((key, _) in SECTIONS) {
val apps = FlathubApi.collection(key, 18)
if (apps == null) failed = true
main.post { sections[key] = apps ?: emptyList() }
}
main.post { sectionsFailed = failed }
}, "store-sections").start()
}
fun loadDetails(id: String) {
if (details.containsKey(id)) return
detailsFailed.remove(id)
Thread({
val d = FlathubApi.details(id)
main.post { if (d != null) details[id] = d else detailsFailed[id] = true }
}, "store-details").start()
}
fun search(query: String, category: String?) {
val seq = ++searchSeq
searching = true
Thread({
val r = FlathubApi.search(query, category)
main.post { if (seq == searchSeq) { searchResults = r ?: emptyList(); searching = false } }
}, "store-search").start()
}
fun clearSearch() { searchSeq++; searchResults = null; searching = false }
private fun run(context: Context, what: String, label: String, work: (Context, (String, Int) -> Unit) -> String?) {
if (busy != null) return
val app = context.applicationContext
busy = what; stage = "Starting…"; percent = -1
Thread({
val problem = try {
work(app) { s, p -> main.post { stage = s; percent = p } }
} catch (e: Exception) {
e.message ?: e.toString()
}
val r = FlatpakManager.ready(app)
val list = if (r) FlatpakManager.installedApps(app) else emptyList()
main.post {
busy = null; stage = null; percent = -1
ready = r; installed = list
if (problem != null) Toast.makeText(app, "$label: $problem", Toast.LENGTH_LONG).show()
}
}, "store-$what").start()
}
fun setup(context: Context) = run(context, "setup", "Flatpak setup") { c, p -> FlatpakManager.setup(c, p) }
fun install(context: Context, id: String, name: String) =
run(context, id, name) { c, p -> FlatpakManager.install(c, id, p) }
fun uninstall(context: Context, id: String, name: String) =
run(context, id, name) { c, p -> FlatpakManager.uninstall(c, id, p).also { if (it == null) main.post { updates = updates - id } } }
fun update(context: Context, id: String?, name: String) =
run(context, id ?: "update-all", name) { c, p ->
FlatpakManager.update(c, id, p).also { if (it == null) main.post { updates = if (id == null) emptySet() else updates - id } }
}
fun checkUpdates(context: Context) {
if (checkingUpdates || busy != null) return
val app = context.applicationContext
checkingUpdates = true
Thread({
val u = FlatpakManager.updates(app)
main.post {
checkingUpdates = false
if (u != null) { updates = u; updatesChecked = true } else Toast.makeText(app, "Could not check Flathub for updates", Toast.LENGTH_SHORT).show()
}
}, "store-updates").start()
}
}
@@ -102,6 +102,9 @@ fun ComponentsPage(
onImport: () -> Unit,
onBack: () -> Unit,
requestInitialFocus: Boolean = true,
/** The GPU drivers tab ([GPU_TAB]): what it shows and does. */
gpu: GpuDriversState = GpuDriversState(),
gpuActions: GpuDriversActions = GpuDriversActions(),
) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
@@ -112,23 +115,55 @@ fun ComponentsPage(
var about by remember { mutableStateOf(false) }
var protonMenu by remember { mutableStateOf(false) }
fun ask(title: String, body: String, action: () -> Unit) { confirmTitle = title; confirm = body to action }
// The GPU drivers tab's Advanced pages: one driver list on its own, full page.
var driverPage by remember { mutableStateOf<String?>(null) }
val gpuTab = comp == GPU_TAB
when (driverPage) {
"rt" -> {
DriverPage(
title = "Runtime driver", hint = "Steam, its games and the desktop draw with it. Applies next session.",
rows = gpu.linuxRows, selected = gpu.linuxSelected, downloads = gpu.linuxDownloads,
status = gpu.releaseStatus, checking = gpu.checking, importLabel = "Import Turnip zip…", canRestore = false,
onSelect = gpuActions.onSelectLinux, onDelete = gpuActions.onRemoveLinux, onRefresh = gpuActions.onRefresh,
onDownload = gpuActions.onDownloadDriver, onImport = gpuActions.onImportLinux, onRestore = {}, onBack = { driverPage = null },
)
return
}
"panel" -> {
DriverPage(
title = "Display driver", hint = "Puts frames on the screen in both modes. Restart the app to apply.",
rows = gpu.androidRows, selected = gpu.androidSelected, downloads = gpu.androidDownloads,
status = gpu.releaseStatus, checking = gpu.checking, importLabel = "Import an AdrenoTools zip…",
canRestore = gpu.canRestoreBundled,
onSelect = gpuActions.onSelectAndroid, onDelete = gpuActions.onRemoveAndroid, onRefresh = gpuActions.onRefresh,
onDownload = gpuActions.onDownloadDriver, onImport = gpuActions.onImportAndroid, onRestore = gpuActions.onRestoreBundled,
onBack = { driverPage = null },
)
return
}
}
val views = snapshot?.protons ?: emptyList()
val view = views.firstOrNull { it.proton.id == protonId } ?: views.firstOrNull()
val label = ComponentsManager.LABEL[comp] ?: comp
val checked = if (catalogAt > 0) DateFormat.getTimeInstance(DateFormat.SHORT).format(Date(catalogAt * 1000)) else "never"
val nightlies = if (busy != null) "$busy…" else "Nightlies checked $checked"
val nightlies = if (gpuTab) gpu.releaseStatus else if (busy != null) "$busy…" else "Nightlies checked $checked"
Column(Modifier.fillMaxSize().padding(horizontal = if (narrow) 16.dp else 22.dp, vertical = if (narrow) 12.dp else 18.dp)) {
// ---- title, and the one thing that goes online -----------------------------------------
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(10.dp), modifier = Modifier.fillMaxWidth()) {
Text(
"Components", fontSize = if (narrow) 22.sp else 26.sp, fontWeight = FontWeight.Bold, color = colors.onBackground,
maxLines = 1, modifier = Modifier.weight(1f),
maxLines = 1,
)
if (!narrow) Text(nightlies, fontSize = 13.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis)
ToolIcon(Icons.Outlined.Info, "About Components") { about = true }
ToolIcon(Icons.Outlined.Refresh, "Check the Nightlies for new packages", busy = checking, enabled = !checking, onClick = onRefresh)
// The status gives way to the title, not the other way round.
if (!narrow) Text(
nightlies, fontSize = 13.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis,
textAlign = androidx.compose.ui.text.style.TextAlign.End, modifier = Modifier.weight(1f),
) else Spacer(Modifier.weight(1f))
if (!gpuTab) ToolIcon(Icons.Outlined.Info, "About Components") { about = true }
if (gpuTab) ToolIcon(Icons.Outlined.Refresh, "Check for new drivers", busy = gpu.checking, enabled = !gpu.checking && gpu.busy == null, onClick = gpuActions.onRefresh)
else ToolIcon(Icons.Outlined.Refresh, "Check the Nightlies for new packages", busy = checking, enabled = !checking, onClick = onRefresh)
}
if (narrow) Text(nightlies, fontSize = 13.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis)
@@ -138,7 +173,7 @@ fun ComponentsPage(
horizontalArrangement = Arrangement.spacedBy(12.dp), verticalArrangement = Arrangement.spacedBy(8.dp),
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
) {
if (view != null) Box {
if (view != null && !gpuTab) Box {
ValueChip(view.proton.name, protonMenu, modifier = Modifier.widthIn(max = 300.dp).heightIn(min = 44.dp)) { protonMenu = !protonMenu }
AnchoredMenu(protonMenu, onDismiss = { protonMenu = false }, title = "Proton",
note = "Valve's own Proton is replaced when Steam updates it; its originals are kept per build.") { first ->
@@ -152,11 +187,12 @@ fun ComponentsPage(
}
}
}
TabStrip(comps.map { ComponentsManager.LABEL.getValue(it) }, comps.indexOf(comp).coerceAtLeast(0), { onComp(comps[it]) })
val tabs = listOf(GPU_TAB) + comps
TabStrip(tabs.map { ComponentsManager.LABEL[it] ?: "GPU drivers" }, tabs.indexOf(comp).coerceAtLeast(0), { onComp(tabs[it]) })
}
// ---- what is in use -----------------------------------------------------------------------
if (view != null) {
if (view != null && !gpuTab) {
val st = view.components.getValue(comp)
val fixedAt = if (view.reappliedAt > 0) " · re-applied at launch " + DateFormat.getTimeInstance(DateFormat.SHORT).format(Date(view.reappliedAt * 1000)) else ""
Row(
@@ -179,6 +215,12 @@ fun ComponentsPage(
// ---- the lists ------------------------------------------------------------------------------
when {
gpuTab -> Column(Modifier.weight(1f).fillMaxWidth().verticalScroll(rememberScrollState()).padding(bottom = 16.dp)) {
GpuDriversPanel(gpu, gpuActions) { driverPage = it }
Row(modifier = Modifier.padding(top = 14.dp)) {
SmallButton("Import .zip", onClick = gpuActions.onImportZip)
}
}
snapshot == null -> Row(verticalAlignment = Alignment.CenterVertically, modifier = Modifier.padding(16.dp)) {
CircularProgressIndicator(strokeWidth = 2.dp, modifier = Modifier.size(18.dp))
Spacer(Modifier.width(12.dp))
@@ -295,7 +337,7 @@ fun ComponentsPage(
}
@Composable
private fun ToolIcon(icon: ImageVector, description: String, busy: Boolean = false, enabled: Boolean = true, onClick: () -> Unit) {
internal fun ToolIcon(icon: ImageVector, description: String, busy: Boolean = false, enabled: Boolean = true, onClick: () -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val src = remember { MutableInteractionSource() }
@@ -304,7 +346,7 @@ private fun ToolIcon(icon: ImageVector, description: String, busy: Boolean = fal
contentAlignment = Alignment.Center,
modifier = Modifier.size(40.dp).clip(RoundedCornerShape(12.dp))
.background(if (hot) pal.signal.copy(alpha = 0.16f) else Color.Transparent)
.border(if (hot) 2.dp else 1.dp, if (hot) pal.signal else pal.line2, RoundedCornerShape(12.dp))
.glideBorder(hot, RoundedCornerShape(12.dp), pal.signal, pal.line2)
.hoverable(src).clickable(interactionSource = src, indication = null, enabled = enabled, onClick = onClick)
.controllerConfirm(enabled = enabled, onClick = onClick),
) {
@@ -327,7 +369,7 @@ private fun SmallButton(text: String, enabled: Boolean = true, accent: Boolean =
contentAlignment = Alignment.Center,
modifier = modifier.heightIn(min = 44.dp).clip(RoundedCornerShape(10.dp))
.background(if (hot) pal.signal else colors.surfaceVariant)
.border(2.dp, if (hot) colors.onBackground else pal.line2, RoundedCornerShape(10.dp))
.glideBorder(hot, RoundedCornerShape(10.dp), colors.onBackground, pal.line2, restWidth = 2.dp)
.hoverable(src).clickable(interactionSource = src, indication = null, enabled = enabled, onClick = onClick)
.controllerConfirm(enabled = enabled, onClick = onClick)
.padding(horizontal = 14.dp, vertical = 8.dp),
@@ -369,7 +411,7 @@ private fun InstalledLine(item: InstalledItem, modifier: Modifier = Modifier, on
Row(
verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.weight(1f).heightIn(min = 56.dp).then(modifier)
.border(2.dp, if (hot) pal.signal else Color.Transparent, ROW_SHAPE)
.glideBorder(hot, ROW_SHAPE, pal.signal)
.hoverable(src).clickable(interactionSource = src, indication = null, onClick = onSelect)
.controllerConfirm(onClick = onSelect)
.padding(start = 14.dp, end = 8.dp, top = 8.dp, bottom = 8.dp),
@@ -398,7 +440,7 @@ private fun InstalledLine(item: InstalledItem, modifier: Modifier = Modifier, on
contentAlignment = Alignment.Center,
modifier = Modifier.padding(end = 6.dp).size(40.dp).clip(ROW_SHAPE)
.background(if (delHot) colors.error.copy(alpha = 0.14f) else Color.Transparent)
.border(2.dp, if (delHot) colors.error else Color.Transparent, ROW_SHAPE)
.glideBorder(delHot, ROW_SHAPE, colors.error)
.hoverable(delSrc).clickable(interactionSource = delSrc, indication = null, onClick = onDelete)
.controllerConfirm(onClick = onDelete),
) { Icon(Icons.Outlined.Delete, contentDescription = "Delete ${item.name}", tint = if (delHot) colors.error else colors.onSurfaceVariant, modifier = Modifier.size(19.dp)) }
@@ -432,3 +474,6 @@ private fun AvailableLine(d: CatalogItem, progress: Int?, enabled: Boolean, onDo
}
Box(Modifier.fillMaxWidth().height(1.dp).background(pal.line))
}
/** The Components page's tab for the GPU drivers, before the Proton components' own. */
const val GPU_TAB = "gpu"
@@ -92,7 +92,7 @@ fun DriverPage(
contentAlignment = Alignment.Center,
modifier = Modifier.size(40.dp).clip(RoundedCornerShape(10.dp))
.background(if (refreshHot) pal.signal.copy(alpha = 0.16f) else Color.Transparent)
.border(if (refreshHot) 2.dp else 1.dp, if (refreshHot) pal.signal else pal.line, RoundedCornerShape(10.dp))
.glideBorder(refreshHot, RoundedCornerShape(10.dp), pal.signal, pal.line)
.focusRequester(refreshFocus)
.hoverable(refreshSrc)
.clickable(interactionSource = refreshSrc, indication = null, enabled = !checking, onClick = onRefresh),
@@ -141,6 +141,7 @@ fun DriverPage(
text = {
Text(
if (row.tag == DriverRow.BUNDLED) "It is built into the app, so this removes its unpacked files and hides it. \"Restore built-in drivers\" brings it back, and Auto still uses it on a GPU that needs it."
else if (row.tag == DriverRow.BUNDLE) "It is one half of an Android + Linux bundle, so its runtime and display drivers are both removed. A driver in use goes back to the default."
else "Its files are removed from the app." + if (row.id == selected) " It is the driver in use, so the default takes its place." else "",
fontSize = 13.sp,
)
@@ -173,7 +174,7 @@ private fun InstalledRow(row: DriverRow, selected: Boolean, onSelect: () -> Unit
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.fillMaxWidth().padding(3.dp).clip(shape)
.background(if (hot) pal.signal.copy(alpha = 0.14f) else if (selected) pal.signal.copy(alpha = 0.08f) else Color.Transparent)
.border(2.dp, if (hot) pal.signal else Color.Transparent, shape),
.glideBorder(hot, shape, pal.signal),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
@@ -209,7 +210,7 @@ private fun InstalledRow(row: DriverRow, selected: Boolean, onSelect: () -> Unit
contentAlignment = Alignment.Center,
modifier = Modifier.padding(end = 8.dp).size(40.dp).clip(RoundedCornerShape(10.dp))
.background(if (delHot) colors.error.copy(alpha = 0.16f) else Color.Transparent)
.border(2.dp, if (delHot) colors.error else Color.Transparent, RoundedCornerShape(10.dp))
.glideBorder(delHot, RoundedCornerShape(10.dp), colors.error)
.focusRequester(delFocus)
.focusProperties { left = mainFocus }
.hoverable(delSrc).clickable(interactionSource = delSrc, indication = null, onClick = onDelete),
@@ -229,7 +230,7 @@ internal fun FocusText(text: String, color: Color, modifier: Modifier = Modifier
text, fontSize = 14.sp, fontWeight = FontWeight.SemiBold, color = color,
modifier = modifier.clip(shape)
.background(if (hot) color.copy(alpha = 0.14f) else Color.Transparent)
.border(2.dp, if (hot) color else Color.Transparent, shape)
.glideBorder(hot, shape, color)
.hoverable(src).clickable(interactionSource = src, indication = null, onClick = onClick)
.padding(horizontal = 12.dp, vertical = 8.dp),
)
@@ -0,0 +1,253 @@
package com.droiddeck.launcher.ui
import android.view.View
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Box
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshotFlow
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.runtime.withFrameNanos
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Rect
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Outline
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.layout.LayoutCoordinates
import androidx.compose.ui.layout.onGloballyPositioned
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.platform.LocalLayoutDirection
import androidx.compose.ui.platform.LocalView
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.dp
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import kotlin.math.abs
// One focus ring for a whole screen that slides from control to control. When focus moves, the
// edge on the side it is heading springs ahead and the trailing edge catches up a beat later, so
// the ring stretches like a drop and snaps into the new control's shape.
/** A control that can show the ring: where it is and what its ring looks like there. */
internal class GlideSource {
var coords: LayoutCoordinates? = null
var shape: Shape by mutableStateOf<Shape>(androidx.compose.ui.graphics.RectangleShape)
var color by mutableStateOf(Color.Transparent)
var width by mutableStateOf(2.dp)
}
internal class FocusGlide(val view: View) {
var host: LayoutCoordinates? = null
/** Controls that are hot, the latest last: focus and a hovering pointer can each hold one. */
val hot = mutableStateListOf<GlideSource>()
/** Bumped when the current control moves (a scroll, a relayout). */
var moves by mutableIntStateOf(0)
val current: GlideSource? get() = hot.lastOrNull()
fun claim(s: GlideSource) { hot.remove(s); hot.add(s) }
fun release(s: GlideSource) { hot.remove(s) }
fun moved(s: GlideSource) { if (hot.lastOrNull() === s) moves++ }
/** [s]'s bounds in the host, cut to what is on screen; null when it is not laid out or is scrolled away. */
fun boundsOf(s: GlideSource): Rect? {
val h = host ?: return null
val c = s.coords ?: return null
if (!h.isAttached || !c.isAttached) return null
val b = h.localBoundingBoxOf(c, clipBounds = true)
return if (b.width < 1f || b.height < 1f) null else b
}
}
internal val LocalFocusGlide = staticCompositionLocalOf<FocusGlide?> { null }
private fun cornerOf(shape: Shape, size: Size, dir: LayoutDirection, density: Density): Float =
when (val o = shape.createOutline(size, dir, density)) {
is Outline.Rounded -> o.roundRect.topLeftCornerRadius.x
is Outline.Rectangle -> 0f
is Outline.Generic -> minOf(size.width, size.height) / 2f
}
/**
* A control's outline: [restColor] at [restWidth] always, and [hotColor] at [hotWidth] while [hot].
* Under a [FocusGlideHost] the hot outline is the host's one sliding ring; elsewhere (a dialog, a
* popup, a screen with no host) it is drawn here, as a plain border.
*/
@Composable
internal fun Modifier.glideBorder(
hot: Boolean,
shape: Shape,
hotColor: Color,
restColor: Color = Color.Transparent,
hotWidth: Dp = 2.dp,
restWidth: Dp = 1.dp,
): Modifier {
val glide = LocalFocusGlide.current
if (glide == null || glide.view !== LocalView.current) {
return border(if (hot) hotWidth else restWidth, if (hot) hotColor else restColor, shape)
}
val src = remember { GlideSource() }
src.shape = shape
src.color = hotColor
src.width = hotWidth
DisposableEffect(glide, hot) {
if (hot) glide.claim(src)
onDispose { glide.release(src) }
}
val base = if (restColor.alpha > 0f) border(restWidth, restColor, shape) else this
return base.onGloballyPositioned { src.coords = it; glide.moved(src) }
}
/** Leading edge on a focus move: quick and a little loose. */
private fun lead(): AnimationSpec<Float> = Motion.sp(0.62f, 700f)
/** Trailing edge: slower, settles without a bounce to speak of. */
private fun trail(): AnimationSpec<Float> = Motion.sp(0.78f, 360f)
/** Following a control that moves under the ring (a scroll): tight, no wobble. */
private fun follow(): AnimationSpec<Float> = Motion.sp(1f, 2400f)
/** How long after a focus move the ring keeps its stretchy springs and keeps checking where it is. */
private const val SETTLE_MS = 450L
/**
* Hosts the sliding focus ring for everything inside it. The ring is drawn over [content], in the
* host's space, so put the host inside anything that moves as a whole (a sheet that slides in).
*/
@Composable
internal fun FocusGlideHost(modifier: Modifier = Modifier, content: @Composable () -> Unit) {
val view = LocalView.current
val density = LocalDensity.current
val dir = LocalLayoutDirection.current
val glide = remember(view) { FocusGlide(view) }
val edges = remember { List(4) { Animatable(0f) } } // left, top, right, bottom
val corner = remember { Animatable(0f) }
val alpha = remember { Animatable(0f) }
val scope = rememberCoroutineScope()
val jobs = remember { arrayOfNulls<Job>(5) }
val cur = glide.current
var lastColor by remember { mutableStateOf(Color.Transparent) }
if (cur != null) lastColor = cur.color
val color by animateColorAsState(cur?.color ?: lastColor, Motion.tw(160), label = "glideColor")
var width by remember { mutableStateOf(2.dp) }
if (cur != null) width = cur.width
LaunchedEffect(glide) {
var shown: GlideSource? = null
var movedAt = 0L
var dirSpecs: List<AnimationSpec<Float>> = List(4) { follow() }
var delays = LongArray(4)
fun go(i: Int, v: Float, spec: AnimationSpec<Float>, wait: Long) {
jobs[i]?.cancel()
jobs[i] = scope.launch {
if (wait > 0) delay(Motion.ms(wait.toInt()).toLong())
edges[i].animateTo(v, spec)
}
}
fun cornerTo(s: GlideSource, b: Rect, snap: Boolean) {
val size = s.coords?.size?.let { Size(it.width.toFloat(), it.height.toFloat()) } ?: b.size
val r = cornerOf(s.shape, size, dir, density)
jobs[4]?.cancel()
jobs[4] = scope.launch { if (snap) corner.snapTo(r) else corner.animateTo(r, Motion.sp(0.8f, 500f)) }
}
snapshotFlow { glide.current to glide.moves }.collectLatest { (src, _) ->
if (src == null) {
// Focus passing between two controls can let go of one a moment before the next
// takes it: wait a beat, so that reads as a move and not a fade out and back in.
delay(60)
scope.launch { alpha.animateTo(0f, Motion.tw(140)) }
shown = null
return@collectLatest
}
var first = src !== shown
val start = System.nanoTime()
var last: Rect? = null
while (true) {
val b = glide.boundsOf(src)
if (b == null) {
if (first) scope.launch { alpha.animateTo(0f, Motion.tw(140)) }
} else if (first) {
val prev = shown
val wasShowing = prev != null && alpha.targetValue > 0f
shown = src
first = false
if (!wasShowing) {
// Appearing: a hair bigger, pulled in onto the control as it fades up.
val out = with(density) { 3.dp.toPx() }
val grown = listOf(b.left - out, b.top - out, b.right + out, b.bottom + out)
jobs.forEach { it?.cancel() }
scope.launch { edges.forEachIndexed { i, e -> e.snapTo(grown[i]) } }.join()
dirSpecs = List(4) { Motion.sp(0.6f, 700f) }
delays = LongArray(4)
cornerTo(src, b, snap = true)
scope.launch { alpha.animateTo(1f, Motion.tw(140)) }
} else {
// Moving: the edges on the side it is heading lead.
val dx = b.center.x - (edges[0].value + edges[2].value) / 2f
val dy = b.center.y - (edges[1].value + edges[3].value) / 2f
val horizontal = abs(dx) >= abs(dy)
val leadIdx = if (horizontal) (if (dx >= 0) 2 else 0) else (if (dy >= 0) 3 else 1)
val trailIdx = (leadIdx + 2) % 4
dirSpecs = List(4) { i -> when (i) { leadIdx -> lead(); trailIdx -> trail(); else -> Motion.sp(0.7f, 520f) } }
delays = LongArray(4) { i -> if (i == trailIdx) 30L else 0L }
cornerTo(src, b, snap = false)
scope.launch { alpha.animateTo(1f, Motion.tw(120)) }
}
movedAt = System.nanoTime()
listOf(b.left, b.top, b.right, b.bottom).forEachIndexed { i, v -> go(i, v, dirSpecs[i], delays[i]) }
last = b
} else if (b != last) {
// It moved under the ring: keep the stretch while the move is fresh, else follow.
val fresh = (System.nanoTime() - movedAt) / 1_000_000 < SETTLE_MS
listOf(b.left, b.top, b.right, b.bottom).forEachIndexed { i, v -> go(i, v, if (fresh) dirSpecs[i] else follow(), 0L) }
if (last == null) scope.launch { alpha.animateTo(1f, Motion.tw(120)) }
last = b
}
// Layer animations (a tile growing, a row sliding) move it without a relayout, so
// look again each frame for a moment after anything changes.
if ((System.nanoTime() - start) / 1_000_000 > SETTLE_MS) break
withFrameNanos { }
}
}
}
Box(
modifier
.onGloballyPositioned { glide.host = it }
.drawWithContent {
drawContent()
val a = alpha.value
if (a <= 0.01f) return@drawWithContent
val w = width.toPx()
val l = edges[0].value; val t = edges[1].value; val r = edges[2].value; val b = edges[3].value
val sw = (r - l - w).coerceAtLeast(0f)
val sh = (b - t - w).coerceAtLeast(0f)
val rad = (corner.value - w / 2f).coerceIn(0f, minOf(sw, sh) / 2f)
drawRoundRect(
color, topLeft = Offset(l + w / 2f, t + w / 2f), size = Size(sw, sh),
cornerRadius = CornerRadius(rad), style = Stroke(w), alpha = a,
)
},
) {
CompositionLocalProvider(LocalFocusGlide provides glide) { content() }
}
}
@@ -1,22 +1,48 @@
package com.droiddeck.launcher.ui
import androidx.compose.runtime.Composable
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.stringResource
import com.droiddeck.launcher.R
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.Lossless
/**
* The frame generation picker, anchored to whatever opened it (host key "fg"). One copy for Setup,
* a game's launch settings and the session drawer, so they say the same thing.
* a game's launch settings and the session drawer, so they say the same thing. Importing a
* Lossless.dll is offered once the account is known to own Lossless Scaling.
*/
@Composable
internal fun FrameGenMenu(
host: MenuHost, engine: String, multiplier: Int, lsfgReady: Boolean,
onPick: (engine: String, multiplier: Int) -> Unit,
host: MenuHost, mode: FrameGen.Mode, lossless: Lossless.State,
onPick: (FrameGen.Mode) -> Unit,
onImportLossless: () -> Unit,
) {
AnchoredMenu(host.open == "fg", onDismiss = { if (host.open == "fg") host.open = null }, title = "Frame generation") { firstItemFocus ->
val need = if (lsfgReady) null else "Needs Lossless Scaling installed in Steam"
fun pick(e: String, m: Int) { onPick(e, m); host.open = null }
MenuItem("Off", checked = engine == FrameGen.ENGINE_OFF, focusRequester = firstItemFocus) { pick(FrameGen.ENGINE_OFF, 2) }
for (m in 2..4) MenuItem(FrameGen.label(FrameGen.ENGINE_WINFG, m), checked = engine == FrameGen.ENGINE_WINFG && multiplier == m) { pick(FrameGen.ENGINE_WINFG, m) }
for (m in 2..4) MenuItem(FrameGen.label(FrameGen.ENGINE_LSFG, m), checked = engine == FrameGen.ENGINE_LSFG && multiplier == m, enabled = lsfgReady, detail = need) { pick(FrameGen.ENGINE_LSFG, m) }
val context = LocalContext.current
AnchoredMenu(host.open == "fg", onDismiss = { if (host.open == "fg") host.open = null }, title = stringResource(R.string.frame_gen_title)) { firstItemFocus ->
val need = when {
lossless.ready -> null
lossless.owned -> stringResource(R.string.lsfg_needs_install)
else -> stringResource(R.string.lsfg_needs_steam)
}
@Composable
fun item(m: FrameGen.Mode, enabled: Boolean = true, detail: String? = null, focus: FocusRequester? = null) =
MenuItem(FrameGen.label(context, m), checked = mode == m, enabled = enabled, detail = detail, focusRequester = focus) {
onPick(m); host.open = null
}
item(FrameGen.Mode.OFF, focus = firstItemFocus)
for (m in 2..4) item(FrameGen.Mode(FrameGen.ENGINE_WINFG, m))
val lsfg = (2..4).map { FrameGen.Mode(FrameGen.ENGINE_LSFG, it) } +
FrameGen.ADAPTIVE_TARGETS.map { FrameGen.Mode(FrameGen.ENGINE_LSFG, target = it) }
lsfg.forEachIndexed { i, m -> item(m, enabled = lossless.ready, detail = need.takeIf { i == 0 }) }
if (lossless.owned) {
val using = when (lossless.source) {
Lossless.Source.STEAM -> stringResource(R.string.lsfg_using_steam)
Lossless.Source.IMPORT -> stringResource(R.string.lsfg_using_import)
Lossless.Source.NONE -> null
}
MenuItem(stringResource(R.string.lsfg_import), checked = false, detail = using) { host.open = null; onImportLossless() }
}
}
}
@@ -118,13 +118,12 @@ private fun GameTile(t: Tile, wide: Boolean, square: Boolean, src: MutableIntera
val lift by animateFloatAsState(if (hot) -5f else 0f, Motion.sp(0.6f), label = "tileLift")
val elev by animateFloatAsState(if (hot) 18f else 2f, Motion.tw(300), label = "tileElev")
val pal = LocalPalette.current
val ring by animateColorAsState(if (hot) pal.signal else Color.Transparent, Motion.tw(220), label = "tileRing")
Column(
modifier = track
.graphicsLayer { scaleX = scale; scaleY = scale; translationY = lift.dp.toPx(); shadowElevation = elev.dp.toPx(); shape = Shape12; clip = false; ambientShadowColor = if (hot) pal.signal else Color.Black; spotShadowColor = if (hot) pal.signal else Color.Black; transformOrigin = androidx.compose.ui.graphics.TransformOrigin(0.5f, 0.9f) }
.clip(Shape12)
.background(colors.surface)
.border(2.5.dp, ring, Shape12)
.glideBorder(hot, Shape12, pal.signal, hotWidth = 2.5.dp)
.alpha(if (t.dim && !hot) 0.55f else 1f)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, onClick = t.onClick),
) {
@@ -149,11 +149,20 @@ private fun Content(
}
return
}
if (selected == "updates") {
UpdatesPage(s, a, modifier.padding(horizontal = padH, vertical = padV))
return
}
// Steam is a full-bleed wall of the library with Play over it.
if (selected == "steam") {
SteamHome(s, a, modifier)
return
}
// The Store scrolls and navigates inside itself (its tabs and an app's page).
if (selected == "store" && s.storeEnabled) {
StorePage(s, a, modifier)
return
}
// The Games tab lays out its own list and detail.
if (selected == "games" || selected.startsWith("app:")) {
GamesPage(s, a, selected, onSelect, modifier)
@@ -192,6 +201,8 @@ private fun Content(
Rise(3) { SectionTitle("Emulators", "${installed.size} installed") }
Rise(4) { EmulatorGrid(installed, first = true, onSelect = onSelect) }
}
if (s.storeEnabled) Rise(5) { InstalledAppsGrid(a) }
if (s.appImagesEnabled) Rise(5) { AppImagesSection(a, s.ready) }
if (available.isNotEmpty()) {
Rise(5) { SectionTitle("Available to install", available.size.toString()) }
Rise(6) { EmulatorGrid(available, first = installed.isEmpty(), onSelect = onSelect) }
@@ -392,7 +403,7 @@ private fun EmulatorTile(e: Library.Emulator, modifier: Modifier, isFirst: Boole
.graphicsLayer { scaleX = scale; scaleY = scale }
.clip(Shape14)
.background(if (hot) pal.signal.copy(alpha = 0.10f) else if (e.installed) colors.surface else Color.Transparent)
.border(if (hot) 2.dp else 1.dp, if (hot) pal.signal else pal.line, Shape14)
.glideBorder(hot, Shape14, pal.signal, pal.line)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Button, onClick = onClick)
.padding(horizontal = 12.dp, vertical = 10.dp),
) {
@@ -220,7 +220,7 @@ private fun GameRow(g: Library.SteamGame, selected: Boolean, onSelect: () -> Uni
modifier = Modifier.fillMaxWidth().paneItem("game:${g.appId}")
.clip(Shape12)
.background(if (selected) pal.signal.copy(alpha = 0.14f) else if (hovered) Color.White.copy(alpha = 0.05f) else Color.Transparent)
.border(2.dp, if (selected || focused) pal.signal else Color.Transparent, Shape12)
.glideBorder(focused, Shape12, pal.signal, if (selected) pal.signal else Color.Transparent, restWidth = 2.dp)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, onClick = onSelect)
.controllerConfirm(onClick = onLaunch)
.padding(horizontal = 10.dp, vertical = 6.dp),
@@ -14,7 +14,6 @@ import androidx.compose.animation.expandVertically
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.shrinkVertically
import androidx.compose.foundation.Image
import androidx.compose.foundation.LocalIndication
import androidx.compose.foundation.background
import androidx.compose.foundation.border
@@ -26,10 +25,11 @@ import androidx.compose.foundation.interaction.collectIsHoveredAsState
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.key
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
@@ -43,6 +43,8 @@ import androidx.compose.material.icons.outlined.Apps
import androidx.compose.material.icons.outlined.DesktopWindows
import androidx.compose.material.icons.outlined.Layers
import androidx.compose.material.icons.outlined.SportsEsports
import androidx.compose.material.icons.outlined.Storefront
import androidx.compose.material.icons.outlined.SystemUpdate
import androidx.compose.material.icons.outlined.Tune
import androidx.compose.material.icons.outlined.VideoLibrary
import androidx.compose.ui.graphics.vector.ImageVector
@@ -65,15 +67,14 @@ import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.semantics.contentDescription
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.droiddeck.launcher.R
import com.droiddeck.launcher.core.PhantomProcessLimit
// The front end's side rail: the page list, the resume entry and the controller hints under it.
@@ -134,21 +135,26 @@ internal fun SideRail(
horizontalAlignment = Alignment.CenterHorizontally,
modifier = modifier.width(if (iconOnly) 64.dp else 92.dp).background(colors.surface).padding(vertical = if (compact) 8.dp else 12.dp),
) {
Image(painterResource(R.drawable.logo), contentDescription = "DroidDeck", modifier = Modifier.size(if (compact) 28.dp else 34.dp))
Spacer(Modifier.height(if (compact) 6.dp else 12.dp))
// Every section on screen at once: items shrink (to 44dp, still a touch target) before the rail scrolls.
val count = 6 + (if (s.storeEnabled) 1 else 0) + (if (s.isHomeApp) 1 else 0)
BoxWithConstraints(Modifier.weight(1f).fillMaxWidth()) {
val fit = (maxHeight / count - 4.dp).coerceIn(44.dp, if (iconOnly) 48.dp else if (compact) 52.dp else 60.dp)
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(4.dp),
modifier = Modifier.weight(1f).fillMaxWidth().verticalScroll(rememberScrollState()),
modifier = Modifier.fillMaxSize().verticalScroll(rememberScrollState()),
) {
RailItem("Steam", Icons.Outlined.SportsEsports, "steam", selected == "steam", compact, iconOnly, onFocus = { onFocusSelect("steam") }) { onSelect("steam") }
RailItem("Steam", Icons.Outlined.SportsEsports, "steam", selected == "steam", compact, iconOnly, fit, onFocus = { onFocusSelect("steam") }) { onSelect("steam") }
// Always there, so the items below it never move; an empty library says how to fill it.
RailItem("Games", Icons.Outlined.VideoLibrary, "games", selected == "games", compact, iconOnly, onFocus = { onFocusSelect("games") }) { onSelect("games") }
RailItem("Desktop", Icons.Outlined.DesktopWindows, "desktop", selected == "desktop", compact, iconOnly, onFocus = { onFocusSelect("desktop") }) { onSelect("desktop") }
RailItem("Components", Icons.Outlined.Layers, "components", selected == "components", compact, iconOnly, onFocus = { onFocusSelect("components") }) { onSelect("components") }
RailItem("Games", Icons.Outlined.VideoLibrary, "games", selected == "games", compact, iconOnly, fit, onFocus = { onFocusSelect("games") }) { onSelect("games") }
RailItem("Desktop", Icons.Outlined.DesktopWindows, "desktop", selected == "desktop", compact, iconOnly, fit, onFocus = { onFocusSelect("desktop") }) { onSelect("desktop") }
if (s.storeEnabled) RailItem("Store", Icons.Outlined.Storefront, "store", selected == "store", compact, iconOnly, fit, onFocus = { onFocusSelect("store") }) { onSelect("store") }
RailItem("Components", Icons.Outlined.Layers, "components", selected == "components", compact, iconOnly, fit, onFocus = { onFocusSelect("components") }) { onSelect("components") }
// Home mode's extra section goes last, so it shifts nothing above it.
if (s.isHomeApp) RailItem("Apps", Icons.Outlined.Apps, "android-apps", selected == "android-apps", compact, iconOnly, onFocus = { onFocusSelect("android-apps") }) { onSelect("android-apps") }
RailItem("Setup", Icons.Outlined.Tune, "setup", selected == "setup", compact, iconOnly, badge = setupNeedsAttention, onFocus = { onFocusSelect("setup") }) { onSelect("setup") }
if (s.isHomeApp) RailItem("Apps", Icons.Outlined.Apps, "android-apps", selected == "android-apps", compact, iconOnly, fit, onFocus = { onFocusSelect("android-apps") }) { onSelect("android-apps") }
RailItem("Setup", Icons.Outlined.Tune, "setup", selected == "setup", compact, iconOnly, fit, badge = setupNeedsAttention, onFocus = { onFocusSelect("setup") }) { onSelect("setup") }
RailItem("Updates", Icons.Outlined.SystemUpdate, "updates", selected == "updates", compact, iconOnly, fit, badge = s.updates.hasUpdate, onFocus = { onFocusSelect("updates") }) { onSelect("updates") }
}
}
AnimatedVisibility(s.busy, enter = expandVertically() + fadeIn(), exit = shrinkVertically() + fadeOut()) {
Column(horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.padding(bottom = 8.dp)) {
@@ -170,7 +176,7 @@ internal fun SideRail(
@Composable
private fun RailItem(
label: String, icon: ImageVector, key: String, current: Boolean, compact: Boolean, iconOnly: Boolean,
label: String, icon: ImageVector, key: String, current: Boolean, compact: Boolean, iconOnly: Boolean, height: Dp,
badge: Boolean = false, onFocus: () -> Unit = {}, onClick: () -> Unit,
) {
val colors = MaterialTheme.colorScheme
@@ -195,24 +201,23 @@ private fun RailItem(
if (current) pal.signal.copy(alpha = 0.14f) else if (focused || hovered) Color.White.copy(alpha = 0.05f) else Color.Transparent,
Motion.tw(220), label = "railFill",
)
val ring by animateColorAsState(if (focused) pal.signal else Color.Transparent, Motion.tw(180), label = "railRing")
val scale by animateFloatAsState(if (pressed) 0.95f else 1f, Motion.sp(0.5f, Spring.StiffnessMedium), label = "railScale")
Box(
contentAlignment = Alignment.Center,
modifier = Modifier
.then(if (frontFocus != null) Modifier.focusRequester(frontFocus.railFor(key)) else Modifier)
.graphicsLayer { scaleX = scale; scaleY = scale }
.size(width = if (iconOnly) 52.dp else 80.dp, height = if (iconOnly) 48.dp else if (compact) 52.dp else 60.dp)
.size(width = if (iconOnly) 52.dp else 80.dp, height = height)
.clip(Shape14)
.background(fill)
.border(2.dp, ring, Shape14)
.glideBorder(focused, Shape14, pal.signal)
.hoverable(src)
.clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Tab, onClick = onClick)
.then(if (iconOnly) Modifier.semantics { contentDescription = label } else Modifier),
) {
if (iconOnly) Icon(icon, contentDescription = null, tint = fg, modifier = Modifier.size(22.dp))
else Column(horizontalAlignment = Alignment.CenterHorizontally, verticalArrangement = Arrangement.spacedBy(3.dp)) {
Icon(icon, contentDescription = null, tint = fg, modifier = Modifier.size(if (compact) 20.dp else 22.dp))
Icon(icon, contentDescription = null, tint = fg, modifier = Modifier.size(if (height < 56.dp) 20.dp else 22.dp))
Text(label, fontSize = 12.sp, fontWeight = FontWeight.SemiBold, color = fg, maxLines = 1, softWrap = false)
}
if (badge) Box(
@@ -242,7 +247,7 @@ private fun ResumeRailItem(name: String, compact: Boolean, iconOnly: Boolean, on
.width(if (iconOnly) 52.dp else 80.dp)
.clip(Shape14)
.background(pal.good.copy(alpha = if (focused || hovered) 0.20f else 0.12f))
.border(2.dp, if (focused) pal.signal else Color.Transparent, Shape14)
.glideBorder(focused, Shape14, pal.signal)
.hoverable(src)
.clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Button, onClick = onResume)
.semantics { contentDescription = "Resume $name" }
@@ -68,6 +68,7 @@ import androidx.compose.ui.unit.sp
import com.droiddeck.launcher.HomeApp
import com.droiddeck.launcher.frontend.Library
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.input.SecondScreenDisplay
import com.droiddeck.launcher.core.PhantomProcessLimit
import com.droiddeck.launcher.core.PhantomProcessStatus
@@ -91,9 +92,8 @@ class FrontEndState(
val steamGames: List<Library.SteamGame>,
val emulators: List<Library.Emulator>,
val running: String?,
val frameGenEngine: String = FrameGen.ENGINE_OFF,
val frameGenMultiplier: Int = 2,
val lsfgReady: Boolean = false,
val frameGen: FrameGen.Mode = FrameGen.Mode.OFF,
val lossless: Lossless.State = Lossless.State.NONE,
val pageKey: String? = null,
val theme: String = Themes.GRAPHITE,
val isHomeApp: Boolean = false,
@@ -114,6 +114,11 @@ class FrontEndState(
val phantomProcessStatus: PhantomProcessStatus = PhantomProcessStatus.NOT_APPLICABLE,
val showPhantomGate: Boolean = false,
val launcherFullscreen: Boolean = true,
/** Beta features the user turns on in Setup: the Flathub Store and AppImage import. */
val storeEnabled: Boolean = false,
val appImagesEnabled: Boolean = false,
/** The Updates page: DroidDeck's own builds and the channel followed. */
val updates: UpdatesState = UpdatesState(),
)
class FrontEndActions(
@@ -122,6 +127,11 @@ class FrontEndActions(
val onSteamGame: (Library.SteamGame) -> Unit,
val onDesktop: () -> Unit,
val onEmulator: (Library.Emulator) -> Unit,
/** A Flatpak app by id and name, from the Store. */
val onFlatpakApp: (String, String) -> Unit = { _, _ -> },
/** Pick an AppImage to import; open an imported one by its directory and name. */
val onImportAppImage: () -> Unit = {},
val onAppImage: (String, String) -> Unit = { _, _ -> },
val onRom: (Library.Rom) -> Unit,
val onResume: () -> Unit,
val onSteamSettings: () -> Unit,
@@ -129,7 +139,8 @@ class FrontEndActions(
val onInstallPackage: (String) -> Unit,
val onRemovePackage: (String) -> Unit,
val onRuntime: () -> Unit,
val onFrameGenPick: (engine: String, multiplier: Int) -> Unit,
val onFrameGenPick: (FrameGen.Mode) -> Unit,
val onImportLossless: () -> Unit,
val onProtons: () -> Unit,
/** The Components page: FEX / DXVK / VKD3D-Proton per Proton. */
val onComponents: (focusContent: Boolean) -> Unit,
@@ -142,16 +153,17 @@ class FrontEndActions(
val onBrowseFiles: (File) -> Unit = {},
val onLogs: () -> Unit,
val onShareLogs: () -> Unit = {},
val onClearLogs: () -> Unit = {},
val onOffline: () -> Unit,
val onCredits: () -> Unit,
val onPageBack: () -> Unit = {},
val onTheme: (String) -> Unit = {},
val onLauncherFullscreen: (Boolean) -> Unit = {},
val onStoreEnabled: (Boolean) -> Unit = {},
val onAppImagesEnabled: (Boolean) -> Unit = {},
val onHomeApp: () -> Unit = {},
val onHomeScreen: (Boolean) -> Unit = {},
val onAndroidApp: (HomeApp.LaunchableApp, Int?) -> Unit = { _, _ -> },
val onBackActionsInverted: (Boolean) -> Unit = {},
val onCheckLatestBuild: () -> Unit = {},
val onRefreshPhantomStatus: () -> Unit = {},
val onOpenDeveloperOptions: (Int?) -> Unit = {},
val onWirelessAdbPair: (String, Int, String, (String?) -> Unit) -> Unit = { _, _, _, done -> done("Wireless debugging is unavailable") },
@@ -163,6 +175,7 @@ class FrontEndActions(
val onStartWirelessAdbPairing: () -> Unit = {},
val onOpenNotificationSettings: () -> Unit = {},
val controller: ControllerActions? = null,
val updates: UpdatesActions = UpdatesActions(),
)
internal object Motion {
@@ -353,6 +366,8 @@ private fun FrontEndScreenBody(s: FrontEndState, a: FrontEndActions, page: (@Com
selected = if (selected.startsWith("emu:")) "desktop" else "emu:" + selected.removePrefix("rom:").substringBefore(':')
}
LaunchedEffect(s.isHomeApp) { if (!s.isHomeApp && selected == "android-apps") selected = "steam" }
// The Store turned off in Setup takes its page with it.
LaunchedEffect(s.storeEnabled) { if (!s.storeEnabled && selected == "store") selected = "steam" }
// The last game uninstalled leaves the Games tab on its empty state.
LaunchedEffect(s.steamGames.isEmpty()) {
if (s.steamGames.isEmpty() && selected.startsWith("app:")) selected = "games"
@@ -59,6 +59,7 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.draw.clip
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalInputModeManager
@@ -73,6 +74,7 @@ import com.droiddeck.launcher.core.DeviceSupport
import com.droiddeck.launcher.core.PhantomProcessLimit
import com.droiddeck.launcher.core.PhantomProcessStatus
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.R
// The Setup page: runtime and device checks, tools, frame generation and launch settings.
@@ -151,15 +153,18 @@ internal fun SetupPanel(
}
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val gpuOk = remember { DeviceSupport.adreno() }
// Tested hardware passes; an Adreno below it (a 610, say) warns rather than claiming support.
val gpu = remember { com.droiddeck.launcher.gpu.GpuInfo.detect() }
val gpuOk = gpu.support == com.droiddeck.launcher.gpu.GpuInfo.Support.TESTED
val gpuName = remember { DeviceSupport.gpuName() }
val limitBlocks = PhantomProcessLimit.blocksSteam(s.phantomProcessStatus)
val signedIn = s.offlineAccount != null
var showLimitDetails by rememberSaveable { mutableStateOf(false) }
val checks = 4
val readyCount = listOf(gpuOk, s.ready && !s.busy, !limitBlocks, signedIn).count { it }
// Five tabs instead of one long scroll; LB and RB turn them from anywhere on the page.
val tabs = listOf("Overview", "Controller", "Session", "Launcher", "About")
// Four tabs instead of one long scroll; LB and RB turn them from anywhere on the page. Build
// and credits are on the Updates page.
val tabs = listOf("Overview", "Controller", "Session", "Launcher")
var tab by rememberSaveable { mutableStateOf(0) }
val tabFocus = remember { List(tabs.size) { FocusRequester() } }
var tabTurned by remember { mutableStateOf(false) }
@@ -192,8 +197,16 @@ internal fun SetupPanel(
Column(modifier = Modifier.fillMaxWidth().clip(Shape14).background(colors.surface).border(1.dp, pal.line, Shape14)) {
CheckRow(
if (gpuOk) CheckState.OK else CheckState.WARN,
if (gpuOk) "Device supported" else "GPU not supported",
if (gpuOk) gpuName else "Steam draws with an Adreno driver; $gpuName may show a black screen",
when (gpu.support) {
com.droiddeck.launcher.gpu.GpuInfo.Support.TESTED -> "Device supported"
com.droiddeck.launcher.gpu.GpuInfo.Support.UNTESTED -> "Untested GPU"
else -> "GPU not supported"
},
when (gpu.support) {
com.droiddeck.launcher.gpu.GpuInfo.Support.TESTED -> "${gpu.name} · $gpuName"
com.droiddeck.launcher.gpu.GpuInfo.Support.UNTESTED -> "${gpu.name}: ${gpu.supportText.replaceFirstChar { it.lowercase() }}"
else -> "Steam draws with an Adreno driver; $gpuName may show a black screen"
},
)
CheckRow(
when { s.busy -> CheckState.BUSY; !s.ready -> CheckState.WARN; else -> CheckState.OK },
@@ -268,7 +281,7 @@ internal fun SetupPanel(
true to SessionPrefs.BACK_QAM_THEN_MENU,
), s.backActionsInverted, onPick = a.onBackActionsInverted,
)
SettingsRow("Frame generation", "Select the frame generation mode") {
SettingsRow(stringResource(R.string.frame_gen_title), stringResource(R.string.frame_gen_hint)) {
Box {
ValueChip(s.frameGenLabel, host.open == "fg") { host.open = if (host.open == "fg") null else "fg" }
FrameGenMenu(s, a, host)
@@ -276,6 +289,7 @@ internal fun SetupPanel(
}
ToggleRow(host, "logs", "Session logs", "Saved after each session", s.logsEnabled) { a.onLogs() }
ActionRow("Latest session logs", "Send them with a bug report", "Share logs", a.onShareLogs)
ActionRow("Saved session logs", "The newest ${com.droiddeck.launcher.session.SessionPaths.KEEP_SESSIONS} are kept", "Clear logs", a.onClearLogs)
ToggleRow(
host, "offline", "Offline mode",
s.offlineAccount?.let { "Signed in as $it" } ?: "Sign in to Steam first",
@@ -312,11 +326,19 @@ internal fun SetupPanel(
ActionRow("Default Home app", s.defaultHomeLabel ?: "Choose a Home app", "Choose", a.onHomeApp)
}
}
}
else -> {
SettingsGroup("About") {
ActionRow("Build", s.buildLabel, "Check for newer", a.onCheckLatestBuild)
ActionRow("Credits", "The people and projects DroidDeck builds on", "View", a.onCredits)
SettingsGroup("Linux apps (beta)") {
ToggleRow(
host, "store-enabled", "Flathub Store",
if (s.storeEnabled) "The Store is in the menu. Some apps may not start; logs are in Download/DroidDeck"
else "Off: install Linux apps and games from Flathub with Flatpak",
s.storeEnabled,
) { a.onStoreEnabled(it) }
ToggleRow(
host, "appimages-enabled", "AppImages",
if (s.appImagesEnabled) "Add AppImage is on the Desktop page. ARM64 (aarch64) AppImages only"
else "Off: import ARM64 AppImages from your storage",
s.appImagesEnabled,
) { a.onAppImagesEnabled(it) }
}
}
}
@@ -361,7 +383,7 @@ private fun ToolCard(t: ToolSpec, modifier: Modifier) {
.graphicsLayer { scaleX = scale; scaleY = scale }
.clip(Shape14)
.background(if (hot) pal.signal.copy(alpha = 0.10f) else colors.surface)
.border(if (hot) 2.dp else 1.dp, if (hot) pal.signal else pal.line, Shape14)
.glideBorder(hot, Shape14, pal.signal, pal.line)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Button, onClick = t.onClick)
.controllerConfirm(onClick = t.onClick)
.padding(horizontal = 14.dp, vertical = 12.dp),
@@ -374,7 +396,7 @@ private fun ToolCard(t: ToolSpec, modifier: Modifier) {
@Composable
private fun FrameGenMenu(s: FrontEndState, a: FrontEndActions, host: MenuHost) {
FrameGenMenu(host, s.frameGenEngine, s.frameGenMultiplier, s.lsfgReady, a.onFrameGenPick)
FrameGenMenu(host, s.frameGen, s.lossless, a.onFrameGenPick, a.onImportLossless)
}
/**
@@ -390,7 +412,7 @@ internal fun LaunchSettings(s: FrontEndState, a: FrontEndActions, host: MenuHost
add { m -> SettingCard("Components", "FEX, DXVK, VKD3D", "card:components", m) { a.onComponents(true) } }
add { m ->
Box(m) {
SettingCard("Frame generation", s.frameGenLabel, "card:fg", Modifier.fillMaxSize()) {
SettingCard(stringResource(R.string.frame_gen_title), s.frameGenLabel, "card:fg", Modifier.fillMaxSize()) {
host.open = if (host.open == "fg") null else "fg"
}
FrameGenMenu(s, a, host)
@@ -416,14 +438,13 @@ private fun SettingCard(label: String, value: String, id: String, modifier: Modi
val hot = rememberHot(src)
val pressed by src.collectIsPressedAsState()
val scale by animateFloatAsState(if (pressed) 0.97f else 1f, Motion.sp(0.5f, Spring.StiffnessMedium), label = "cardScale")
val edge by animateColorAsState(if (hot) pal.signal else pal.line2, Motion.tw(220), label = "cardEdge")
Column(
verticalArrangement = Arrangement.spacedBy(3.dp),
modifier = modifier.paneItem(id)
.graphicsLayer { scaleX = scale; scaleY = scale }
.clip(Shape14)
.background(if (hot) pal.signal.copy(alpha = 0.10f) else colors.surface)
.border(if (hot) 2.dp else 1.dp, edge, Shape14)
.glideBorder(hot, Shape14, pal.signal, pal.line2)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Button, onClick = onClick)
.controllerConfirm(onClick = onClick)
.padding(horizontal = 14.dp, vertical = 12.dp),
@@ -116,7 +116,7 @@ internal fun BackLink(label: String, compact: Boolean = false, onClick: () -> Un
modifier = Modifier.paneItem("back:$label").heightIn(min = if (compact) 44.dp else 48.dp)
.clip(shape)
.background(if (hot) pal.signal.copy(alpha = 0.14f) else Color.White.copy(alpha = 0.04f))
.border(2.dp, if (hot) pal.signal else Color.Transparent, shape)
.glideBorder(hot, shape, pal.signal)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, role = Role.Button, onClick = onClick)
.controllerConfirm(onClick = onClick)
.padding(start = 8.dp, end = 16.dp),
@@ -180,7 +180,7 @@ internal fun PrimaryButton(
.shine(hot, 0.45f)
// The grow and shine alone barely show on the light fill: outline it when a
// controller is on it, as the other controls are.
.border(2.dp, if (hot) pal.signal else Color.Transparent, Shape12)
.glideBorder(hot, Shape12, pal.signal)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, enabled = enabled) {
placed[0]?.takeIf { it.isAttached }?.let { LaunchOrigin.mark(it.boundsInRoot(), placed) }
onClick()
@@ -209,11 +209,10 @@ internal fun SecondaryButton(text: String, enabled: Boolean = true, compact: Boo
val pressed by src.collectIsPressedAsState()
val scale by animateFloatAsState(if (pressed) 0.955f else if (hot) 1.02f else 1f, Motion.sp(0.5f, Spring.StiffnessMedium), label = "secScale")
val pal = LocalPalette.current
val edge by animateColorAsState(if (hot) pal.signal else pal.line2, Motion.tw(250), label = "secEdge")
val fill by animateColorAsState(if (hot) pal.signal.copy(alpha = 0.14f) else Color.White.copy(alpha = 0.03f), Motion.tw(250), label = "secFill")
Box(
contentAlignment = Alignment.Center,
modifier = modifier.paneItem("btn:$text").downToFirstTile().heightIn(min = if (compact) 44.dp else 48.dp).graphicsLayer { scaleX = scale; scaleY = scale }.clip(Shape12).background(fill).border(1.dp, edge, Shape12)
modifier = modifier.paneItem("btn:$text").downToFirstTile().heightIn(min = if (compact) 44.dp else 48.dp).graphicsLayer { scaleX = scale; scaleY = scale }.clip(Shape12).background(fill).glideBorder(hot, Shape12, pal.signal, pal.line2)
.alpha(if (enabled) 1f else 0.5f)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, enabled = enabled, onClick = onClick)
.controllerConfirm(enabled = enabled, onClick = onClick)
@@ -228,10 +227,9 @@ internal fun Cog(size: androidx.compose.ui.unit.Dp = 48.dp, onClick: () -> Unit)
val hot = rememberHot(src)
val rot by animateFloatAsState(if (hot) 90f else 0f, Motion.sp(0.55f), label = "cog")
val pal = LocalPalette.current
val edge by animateColorAsState(if (hot) pal.signal else pal.line2, Motion.tw(250), label = "cogEdge")
Box(
contentAlignment = Alignment.Center,
modifier = Modifier.paneItem("cog").downToFirstTile().size(size).clip(if (size > 48.dp) Shape14 else Shape12).background(Color.White.copy(alpha = 0.03f)).border(1.dp, edge, if (size > 48.dp) Shape14 else Shape12)
modifier = Modifier.paneItem("cog").downToFirstTile().size(size).clip(if (size > 48.dp) Shape14 else Shape12).background(Color.White.copy(alpha = 0.03f)).glideBorder(hot, if (size > 48.dp) Shape14 else Shape12, pal.signal, pal.line2)
.hoverable(src).clickable(interactionSource = src, indication = LocalIndication.current, onClick = onClick),
) { Icon(Icons.Filled.Settings, "Settings", tint = if (hot) pal.signal else colors.onBackground, modifier = Modifier.size(if (size > 48.dp) 20.dp else 18.dp).rotate(rot)) }
}
@@ -0,0 +1,312 @@
package com.droiddeck.launcher.ui
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.hoverable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.outlined.AutoAwesome
import androidx.compose.material.icons.outlined.Memory
import androidx.compose.material.icons.outlined.Tune
import androidx.compose.material3.DropdownMenu
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.Icon
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
/** One matched driver pair in the list (DriverPairs), and what this device makes of it. */
class PairRow(
val key: String,
val name: String,
val version: String,
val detail: String,
val recommended: Boolean,
/** Built for this GPU's family; the others only show when asked. */
val suits: Boolean,
val complete: Boolean,
val installed: Boolean,
val active: Boolean,
)
class GpuDriversState(
val gpuName: String = "",
val gpuFamily: String = "",
val soc: String = "",
val supportText: String = "",
val supported: Boolean = true,
val unsupported: Boolean = false,
val auto: Boolean = true,
val pairs: List<PairRow> = emptyList(),
/** The pair key being installed, and how far along (-1 = unknown). */
val busy: String? = null,
val percent: Int = -1,
val autoStatus: String = "",
val releaseStatus: String = "",
val checking: Boolean = false,
// Advanced: each driver on its own.
val linuxRows: List<DriverRow> = emptyList(),
val linuxSelected: String = "",
val androidRows: List<DriverRow> = emptyList(),
val androidSelected: String = "",
val linuxDownloads: List<DownloadRow> = emptyList(),
val androidDownloads: List<DownloadRow> = emptyList(),
val canRestoreBundled: Boolean = false,
/** The Android + Linux bundle both drivers are set to ("DD-Turnip 0.1.0"), or null. */
val activeBundle: String? = null,
) {
/** The pair both drivers are set to, if they make one. */
val activePair: PairRow? get() = pairs.firstOrNull { it.active }
}
class GpuDriversActions(
val onAuto: (Boolean) -> Unit = {},
val onPair: (String) -> Unit = {},
val onRefresh: () -> Unit = {},
val onSelectLinux: (String) -> Unit = {},
val onSelectAndroid: (String) -> Unit = {},
val onRemoveLinux: (String) -> Unit = {},
val onRemoveAndroid: (String) -> Unit = {},
val onDownloadDriver: (String) -> Unit = {},
val onImportLinux: () -> Unit = {},
val onImportAndroid: () -> Unit = {},
/** The tab's own import: a bundle, or a single driver of either kind. */
val onImportZip: () -> Unit = {},
val onRestoreBundled: () -> Unit = {},
)
/**
* The GPU drivers tab: this GPU, and the drivers it draws with - a runtime (Linux) driver for the
* games and a display (Android) driver for the screen, set together as one matched pair. Auto keeps
* the pair recommended for the GPU installed and current; Manual picks a pair from the list; the
* two lists each on their own, and imports, are under Advanced.
*/
@Composable
internal fun GpuDriversPanel(s: GpuDriversState, a: GpuDriversActions, onAdvanced: (String) -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
var showAll by rememberSaveable { mutableStateOf(false) }
Column(verticalArrangement = Arrangement.spacedBy(10.dp), modifier = Modifier.fillMaxWidth().padding(top = 12.dp)) {
DeviceCard(s)
if (!s.unsupported) {
Row(horizontalArrangement = Arrangement.spacedBy(10.dp)) {
ModeCard(Icons.Outlined.AutoAwesome, "Auto", "The best pair for this GPU, kept up to date", s.auto, Modifier.weight(1f)) { a.onAuto(true) }
ModeCard(Icons.Outlined.Tune, "Manual", "Pick a pair yourself", !s.auto, Modifier.weight(1f)) { a.onAuto(false) }
}
if (s.auto) AutoCard(s)
else {
val shown = s.pairs.filter { it.suits || showAll }
if (shown.isEmpty()) Text(
if (s.checking) "Checking for drivers…" else "No drivers listed yet. Tap refresh to look for them.",
fontSize = 13.sp, color = colors.onSurfaceVariant, modifier = Modifier.padding(vertical = 8.dp),
)
for (p in shown) PairLine(p, s.busy == p.key, s.percent, enabled = s.busy == null) { a.onPair(p.key) }
if (s.pairs.any { !it.suits }) FocusText(
if (showAll) "Hide drivers for other GPUs" else "Show drivers for other GPUs", pal.signal,
) { showAll = !showAll }
}
}
SettingsGroup("Advanced") {
val together = s.activeBundle?.let { "Set together with the %s driver: $it carries both." }
SettingsRow("Runtime driver", together?.format("display") ?: "Games and the desktop draw with it.") {
DriverDropdown(s.linuxRows, s.linuxSelected, "Runtime default", a.onSelectLinux) { onAdvanced("rt") }
}
SettingsRow("Display driver", together?.format("runtime") ?: "Puts frames on the screen. Changes apply after DroidDeck restarts.") {
DriverDropdown(s.androidRows, s.androidSelected, "Auto - picked by GPU", a.onSelectAndroid) { onAdvanced("panel") }
}
}
}
}
/**
* One driver list as a drop-down: the installed drivers to pick from, and the full page for
* downloading and deleting them. An Android + Linux bundle's row is tagged, and picking it sets both.
*/
@Composable
private fun DriverDropdown(rows: List<DriverRow>, selected: String, fallback: String, onSelect: (String) -> Unit, onManage: () -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
var open by remember { mutableStateOf(false) }
Box {
SecondaryButton((rows.firstOrNull { it.id == selected }?.name ?: fallback) + " ▾", compact = true) { open = true }
DropdownMenu(open, onDismissRequest = { open = false }, modifier = Modifier.heightIn(max = 360.dp)) {
for (row in rows) DropdownMenuItem(
leadingIcon = { Radio(row.id == selected) },
text = {
Column {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Text(row.name, fontSize = 14.sp, fontWeight = FontWeight.SemiBold, color = if (row.id == selected) pal.signal else colors.onBackground, maxLines = 1, overflow = TextOverflow.Ellipsis)
if (row.tag == DriverRow.BUNDLE) Text(row.tag, fontSize = 10.5.sp, fontWeight = FontWeight.Bold, letterSpacing = 1.sp, color = colors.onSurfaceVariant)
}
if (row.detail.isNotEmpty()) Text(row.detail, fontSize = 12.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis)
}
},
onClick = { open = false; if (row.id != selected) onSelect(row.id) },
)
HorizontalDivider(color = pal.line)
DropdownMenuItem(text = { Text("Download, import or delete…", fontSize = 14.sp, color = pal.signal) }, onClick = { open = false; onManage() })
}
}
}
@Composable
private fun DeviceCard(s: GpuDriversState) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val tint = when {
s.unsupported -> pal.error
s.supported -> pal.good
else -> AttentionAmber
}
Row(
verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(14.dp),
modifier = Modifier.fillMaxWidth().clip(Shape14).background(colors.surface).border(1.dp, pal.line, Shape14).padding(14.dp),
) {
Box(contentAlignment = Alignment.Center, modifier = Modifier.size(44.dp).clip(Shape12).background(tint.copy(alpha = 0.14f))) {
Icon(Icons.Outlined.Memory, contentDescription = null, tint = tint, modifier = Modifier.size(24.dp))
}
Column(Modifier.weight(1f)) {
Text(s.gpuName, fontSize = 18.sp, fontWeight = FontWeight.Bold, color = colors.onBackground)
Text(listOf(s.soc, s.gpuFamily).filter { it.isNotEmpty() }.joinToString(" · "), fontSize = 13.sp, color = colors.onSurfaceVariant)
}
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(6.dp)) {
Box(Modifier.size(7.dp).clip(CircleShape).background(tint))
Text(s.supportText, fontSize = 13.sp, fontWeight = FontWeight.SemiBold, color = tint, maxLines = 2)
}
}
}
/** What Auto has set and what it is doing. */
@Composable
private fun AutoCard(s: GpuDriversState) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val active = s.activePair
val recommended = s.pairs.firstOrNull { it.recommended }
Column(
verticalArrangement = Arrangement.spacedBy(4.dp),
modifier = Modifier.fillMaxWidth().clip(Shape14).background(colors.surface).border(1.dp, pal.line, Shape14).padding(14.dp),
) {
Text("IN USE", fontSize = 11.sp, fontWeight = FontWeight.SemiBold, letterSpacing = 1.2.sp, color = colors.onSurfaceVariant)
Text(
active?.let { "${it.name} ${it.version}" } ?: s.activeBundle ?: "The drivers built into DroidDeck",
fontSize = 16.sp, fontWeight = FontWeight.SemiBold, color = colors.onBackground,
)
Text(
if (active != null || s.activeBundle != null) "Runtime and display drivers set together as a matched pair."
else recommended?.let { "Recommended for this GPU: ${it.name}." } ?: "Tap refresh to look for drivers for this GPU.",
fontSize = 13.sp, color = colors.onSurfaceVariant,
)
if (s.busy != null) {
LinearProgressIndicator(
progress = { (s.percent.coerceAtLeast(0)) / 100f },
modifier = Modifier.fillMaxWidth().padding(top = 8.dp).height(6.dp).clip(CircleShape),
)
}
if (s.autoStatus.isNotEmpty()) Text(s.autoStatus, fontSize = 13.sp, color = colors.onBackground, modifier = Modifier.padding(top = 4.dp))
}
}
@Composable
private fun ModeCard(icon: ImageVector, title: String, hint: String, selected: Boolean, modifier: Modifier, onClick: () -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val src = remember { MutableInteractionSource() }
val hot = rememberHot(src)
val fill = if (hot) pal.signal.copy(alpha = 0.14f) else if (selected) pal.signal.copy(alpha = 0.08f) else Color.Transparent
Row(
verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = modifier.paneItem("gpu-mode:$title").heightIn(min = 56.dp)
.clip(Shape14).background(colors.surface).background(fill)
.border(if (hot) 2.dp else 1.dp, if (hot || selected) pal.signal else pal.line, Shape14)
.hoverable(src).clickable(interactionSource = src, indication = null, role = Role.RadioButton, onClick = onClick)
.controllerConfirm(onClick = onClick)
.padding(horizontal = 14.dp, vertical = 10.dp),
) {
Icon(icon, contentDescription = null, tint = if (selected) pal.signal else colors.onSurfaceVariant, modifier = Modifier.size(22.dp))
Column(Modifier.weight(1f)) {
Text(title, fontSize = 15.sp, fontWeight = FontWeight.SemiBold, color = colors.onBackground)
Text(hint, fontSize = 12.5.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis)
}
Radio(selected)
}
}
@Composable
private fun PairLine(p: PairRow, busy: Boolean, percent: Int, enabled: Boolean, onClick: () -> Unit) {
val colors = MaterialTheme.colorScheme
val pal = LocalPalette.current
val src = remember { MutableInteractionSource() }
val hot = rememberHot(src)
val usable = enabled && p.complete && !p.active
val fill = if (hot) pal.signal.copy(alpha = 0.14f) else if (p.active) pal.signal.copy(alpha = 0.08f) else Color.Transparent
Row(
verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.fillMaxWidth().paneItem("pair:${p.key}").heightIn(min = 56.dp)
.clip(Shape12).background(colors.surface).background(fill)
.border(if (hot) 2.dp else 1.dp, if (hot || p.active) pal.signal else pal.line, Shape12)
.hoverable(src).clickable(interactionSource = src, indication = null, enabled = usable, role = Role.RadioButton, onClick = onClick)
.controllerConfirm(enabled = usable, onClick = onClick)
.padding(horizontal = 14.dp, vertical = 8.dp),
) {
Radio(p.active)
Column(Modifier.weight(1f)) {
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Text(p.name, fontSize = 14.5.sp, fontWeight = FontWeight.SemiBold, color = colors.onBackground, maxLines = 1, overflow = TextOverflow.Ellipsis, modifier = Modifier.weight(1f, fill = false))
if (p.recommended) Text(
"RECOMMENDED", fontSize = 10.5.sp, fontWeight = FontWeight.Bold, letterSpacing = 1.sp, color = pal.good,
modifier = Modifier.clip(RoundedCornerShape(5.dp)).background(pal.good.copy(alpha = 0.12f)).padding(horizontal = 6.dp, vertical = 2.dp),
)
}
Text("${p.version} · ${p.detail}", fontSize = 12.5.sp, color = colors.onSurfaceVariant, maxLines = 1, overflow = TextOverflow.Ellipsis)
}
when {
busy -> Column(horizontalAlignment = Alignment.End, modifier = Modifier.width(96.dp)) {
Text(if (percent >= 0) "$percent%" else "…", fontSize = 12.sp, color = colors.onSurfaceVariant)
LinearProgressIndicator(progress = { percent.coerceAtLeast(0) / 100f }, modifier = Modifier.fillMaxWidth().padding(top = 4.dp))
}
p.active -> Text("In use", fontSize = 13.sp, fontWeight = FontWeight.SemiBold, color = pal.signal)
!p.complete -> Text("Unavailable", fontSize = 13.sp, color = colors.onSurfaceVariant)
p.installed -> Text("Use", fontSize = 13.sp, fontWeight = FontWeight.SemiBold, color = colors.onBackground)
else -> Text("Download", fontSize = 13.sp, fontWeight = FontWeight.SemiBold, color = colors.onBackground)
}
}
}
@Composable
private fun Radio(selected: Boolean) {
val pal = LocalPalette.current
Box(contentAlignment = Alignment.Center, modifier = Modifier.size(20.dp).clip(CircleShape).border(2.dp, if (selected) pal.signal else pal.line2, CircleShape)) {
if (selected) Box(Modifier.size(10.dp).clip(CircleShape).background(pal.signal))
}
}
@@ -51,25 +51,3 @@ fun ConfirmDialog(title: String, text: String, confirm: String, onConfirm: () ->
dismissButton = { TextButton(onClick = onDismiss) { Text("Cancel") } },
)
}
@Composable
fun CreditsDialog(onDismiss: () -> Unit) {
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Credits") },
text = {
Column(modifier = Modifier.verticalScroll(rememberScrollState())) {
Text("The412Banner: app, compositor, runtime, and Steam session.", style = MaterialTheme.typography.bodyMedium)
Spacer(Modifier.height(10.dp))
Text("maxjivi05: gamescope runtime and controller support, based on WinNative.", style = MaterialTheme.typography.bodyMedium)
Spacer(Modifier.height(10.dp))
Text(
"GPL-3.0. Steam, Steam Deck, and Proton are Valve trademarks. Not affiliated with Valve. Third-party software remains under its authors' licenses.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
},
confirmButton = { TextButton(onClick = onDismiss) { Text("OK") } },
)
}
@@ -33,6 +33,8 @@ class DriverRow(val id: String, val name: String, val detail: String, val remova
const val BUNDLED = "BUNDLED"
const val DOWNLOADED = "DOWNLOADED"
const val IMPORTED = "IMPORTED"
/** One half of an Android + Linux bundle: picked and deleted together with the other. */
const val BUNDLE = "ANDROID + LINUX"
}
}
@@ -47,10 +49,10 @@ class ModeSettings(
val shapeMode: String,
val hdr: Boolean,
val hdrReason: String?,
val linuxRows: List<DriverRow>,
val linuxSelected: String,
val androidRows: List<DriverRow>,
val androidSelected: String,
/** The GPU drivers in use, as the row that opens them on the Components page says it. */
val gpuDrivers: String = "Auto",
/** Frames per second the session is capped at; 0 = none. */
val fpsLimit: Int = 0,
val touchMode: String,
val suspendPolicy: String,
/** Steam only. */
@@ -66,10 +68,13 @@ class ModeSettings(
val fexPreset: String? = null,
/** Steam only: games are stretched to fill the screen (null = not a Steam page). */
val forceFullscreen: Boolean? = null,
val stretch16x9: Boolean? = null,
/** Steam only: the client branch forced on the command line. */
val steamChannel: String? = null,
/** Steam only: enable the SteamOS client interface and its performance controls. */
val steamDeckMode: Boolean = false,
/** Steam, Deck mode: the QAM's performance overlay (mangoapp) is started. */
val mangoapp: Boolean = true,
/** Steam only: what the pad is to the client (SessionPrefs.CONTROLLER_*); null outside Steam. */
val steamController: String? = null,
/** Steam only: start a Steam session when DroidDeck opens. */
@@ -79,12 +84,6 @@ class ModeSettings(
val addedGames: List<AddedGameRow> = emptyList(),
val addedGamesArt: Boolean = true,
/** Latest Banners-Turnip release: what each driver menu offers to download, and the refresh line. */
val linuxDownloads: List<DownloadRow> = emptyList(),
val androidDownloads: List<DownloadRow> = emptyList(),
val releaseStatus: String = "Not checked yet - tap refresh to look for new drivers",
val releaseChecking: Boolean = false,
/** A bundled display driver was deleted: the page offers to restore it. */
val canRestoreBundled: Boolean = false,
/** Steam only: Decky Loader is managed from the Steam session settings. */
val deckyInstalled: String? = null,
val deckyLatestRelease: DeckyManager.Release? = null,
@@ -104,16 +103,9 @@ class ModeSettingsActions(
val onCustomResolution: (Pair<Int, Int>?) -> Unit = {},
val onShape: (String) -> Unit,
val onHdr: (Boolean) -> Unit,
val onSelectLinux: (String) -> Unit,
val onImportLinux: () -> Unit,
val onRemoveLinux: (String) -> Unit,
val onRefreshReleases: () -> Unit = {},
/** Asset name of the release driver to download. */
val onDownloadDriver: (String) -> Unit = {},
val onRestoreBundled: () -> Unit = {},
val onSelectAndroid: (String) -> Unit,
val onImportAndroid: () -> Unit,
val onRemoveAndroid: (String) -> Unit,
/** Opens the GPU drivers on the Components page: they are shared by every session. */
val onGpuDrivers: () -> Unit = {},
val onFpsLimit: (Int) -> Unit = {},
val onTouch: (String) -> Unit,
val onSuspendPolicy: (String) -> Unit,
val onOsc: (String) -> Unit,
@@ -126,8 +118,10 @@ class ModeSettingsActions(
val onPickGameStorageFolder: () -> Unit = {},
val onFexPreset: (String) -> Unit = {},
val onForceFullscreen: (Boolean) -> Unit = {},
val onStretch16x9: (Boolean) -> Unit = {},
val onSteamChannel: (String) -> Unit = {},
val onSteamDeckMode: (Boolean) -> Unit = {},
val onMangoapp: (Boolean) -> Unit = {},
val onSteamController: (String) -> Unit = {},
val onRunSteamAtStartup: (Boolean) -> Unit = {},
val onPickAddedGamesDir: () -> Unit = {},
@@ -147,51 +141,13 @@ fun ModeSettingsPage(s: ModeSettings, a: ModeSettingsActions) {
val steam = s.mode == SessionService.MODE_STEAM
val host = rememberMenuHost()
var confirmDeckyRemoval by remember { mutableStateOf(false) }
// The two driver lists open as full pages over this one ("rt" = runtime, "panel" = display).
// Coming back restores this page as it was left: the same scroll position, and controller focus
// on the driver box that opened the page.
var driverPage by remember { mutableStateOf<String?>(null) }
var returnTo by remember { mutableStateOf<String?>(null) }
val pageScroll = androidx.compose.foundation.rememberScrollState()
val runtimeChip = remember { androidx.compose.ui.focus.FocusRequester() }
val displayChip = remember { androidx.compose.ui.focus.FocusRequester() }
val firstChip = remember { androidx.compose.ui.focus.FocusRequester() }
fun openDriverPage(key: String) { returnTo = key; driverPage = key }
androidx.compose.runtime.LaunchedEffect(driverPage) {
if (driverPage == null) {
// One frame first: the box has to be laid out before it can take focus. Opened from the
// cog, focus starts on the first control (Resolution) so the d-pad works at once; back
// from a driver page, it returns to the driver box that opened it.
androidx.compose.runtime.withFrameNanos { }
val target = when (returnTo) { "rt" -> runtimeChip; "panel" -> displayChip; else -> firstChip }
runCatching { target.requestFocus() }
}
}
when (driverPage) {
"rt" -> {
DriverPage(
title = "Runtime driver",
hint = (if (steam) "Used by Steam and games." else "Used by desktop apps.") + " Applies next session.",
rows = s.linuxRows, selected = s.linuxSelected, downloads = s.linuxDownloads,
status = s.releaseStatus, checking = s.releaseChecking, importLabel = "Import Turnip zip…", canRestore = false,
onSelect = a.onSelectLinux, onDelete = a.onRemoveLinux, onRefresh = a.onRefreshReleases,
onDownload = a.onDownloadDriver, onImport = a.onImportLinux, onRestore = {}, onBack = { driverPage = null },
)
return
}
"panel" -> {
DriverPage(
title = "Display driver",
hint = "Used by the compositor in both modes. Restart the app to apply.",
rows = s.androidRows, selected = s.androidSelected, downloads = s.androidDownloads,
status = s.releaseStatus, checking = s.releaseChecking, importLabel = "Import an AdrenoTools zip…",
canRestore = s.canRestoreBundled,
onSelect = a.onSelectAndroid, onDelete = a.onRemoveAndroid, onRefresh = a.onRefreshReleases,
onDownload = a.onDownloadDriver, onImport = a.onImportAndroid, onRestore = a.onRestoreBundled,
onBack = { driverPage = null },
)
return
}
androidx.compose.runtime.LaunchedEffect(Unit) {
// One frame first: the box has to be laid out before it can take focus. Opened from the
// cog, focus starts on the first control (Resolution) so the d-pad works at once.
androidx.compose.runtime.withFrameNanos { }
runCatching { firstChip.requestFocus() }
}
SettingsPage(
host,
@@ -217,6 +173,12 @@ fun ModeSettingsPage(s: ModeSettings, a: ModeSettingsActions) {
if (custom != null) "Set by the custom resolution." else "Auto uses at least 16:9.",
com.droiddeck.launcher.session.SessionPrefs.shapeChoices, s.shapeMode, enabled = custom == null, onPick = a.onShape,
)
ChoiceRow(
host, "fps", "Frame limit", "Applies next session.",
com.droiddeck.launcher.session.SessionPrefs.fpsLimitChoices, s.fpsLimit,
note = "Caps the whole session. The screen switches to a rate the cap divides evenly.",
onPick = a.onFpsLimit,
)
if (editCustom) CustomResolutionDialog(
initial = custom,
onSave = { size -> editCustom = false; a.onCustomResolution(size) },
@@ -232,17 +194,8 @@ fun ModeSettingsPage(s: ModeSettings, a: ModeSettingsActions) {
)
}
SettingsGroup("Drivers") {
SettingsRow("Runtime driver", (if (steam) "Used by Steam and games." else "Used by desktop apps.") + " Applies next session.") {
ValueChip(
s.linuxRows.firstOrNull { it.id == s.linuxSelected }?.name ?: "Runtime default", open = false,
modifier = androidx.compose.ui.Modifier.focusRequester(runtimeChip),
) { openDriverPage("rt") }
}
SettingsRow("Display driver", "Used by the compositor in both modes. Restart the app to apply.") {
ValueChip(
s.androidRows.firstOrNull { it.id == s.androidSelected }?.name ?: "Auto - picked by GPU", open = false,
modifier = androidx.compose.ui.Modifier.focusRequester(displayChip),
) { openDriverPage("panel") }
SettingsRow("GPU drivers", "Shared by Steam and the desktop, on the Components page.") {
ValueChip(s.gpuDrivers, open = false) { a.onGpuDrivers() }
}
}
SettingsGroup(if (steam) "Touch & controls" else "Touch") {
@@ -359,10 +312,17 @@ fun ModeSettingsPage(s: ModeSettings, a: ModeSettingsActions) {
"Enables Steam's Deck interface and Quick Access performance overlay controls. Applies next session.",
s.steamDeckMode, onChange = a.onSteamDeckMode,
)
ChoiceRow(
if (s.steamDeckMode) ToggleRow(
host, "mangoapp", "Performance overlay",
"The Quick Access Menu's frame-rate and usage overlay. Turn off if games crash or go black with Deck mode on. Applies next session.",
s.mangoapp, onChange = a.onMangoapp,
)
// Deck mode fixes the branch (SessionPrefs.steamChannel); the choice is for Deck mode off.
if (s.steamDeckMode) SettingsRow("Client branch", "Steam Deck public beta: Deck mode needs it, so Steam doesn't keep offering an update") {}
else ChoiceRow(
host, "channel", "Client branch", "The Steam client build the session forces. Applies at the next session start; the client may update itself once.",
listOf("publicbeta" to "Public beta", "steamdeck_publicbeta" to "Steam Deck public beta"), s.steamChannel,
note = "Public beta is what every session ran on before. Steam Deck public beta is the channel Deck mode needs (on public beta it reinstalls the same client at every start) and the one Armada bootstraps from; Deck mode picks it unless you choose here.",
note = "Public beta is what every session ran on before. Steam Deck public beta is the one Armada bootstraps from, and the one Deck mode always uses.",
onPick = a.onSteamChannel,
)
}
@@ -403,6 +363,11 @@ fun ModeSettingsPage(s: ModeSettings, a: ModeSettingsActions) {
"Keeps games that resize their own window (FlatOut) full screen. Turn it off if a game shows up small in a corner (Quake 3). Applies next session.",
s.forceFullscreen, onChange = a.onForceFullscreen,
)
if (s.stretch16x9 != null) ToggleRow(
host, "stretch169", "Stretch 16:9 games to a narrower screen",
"On a screen squarer than 16:9 (a foldable's inner panel), games render at 16:9 and are stretched to fill it: no bars, slightly wider-looking. Applies next session.",
s.stretch16x9, onChange = a.onStretch16x9,
)
}
if (steam && s.directAudio != null && s.mic != null) SettingsGroup("Audio") {
ToggleRow(host, "da", "DirectAudio for games", "Bypasses PulseAudio for lower latency in games.", s.directAudio, onChange = a.onDirectAudio)
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