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maxjivi05 b31ab5fa96 Merge remote-tracking branch 'origin/main' into fix/pr103-conflicts
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/App.kt
#	app/src/main/java/com/droiddeck/launcher/MainActivity.kt
#	app/src/main/java/com/droiddeck/launcher/ui/ModeSettingsDialog.kt
2026-09-30 16:56:59 -04:00
MaxsTechReview 8ee1cbe3eb Additional performance fixes (#87)
* perf: answer Turnip's zero-timeout KGSL timestamp polls without blocking

Turnip polls a timeline point with IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID
and a timeout of 0, which KGSL reads as wait forever; Mesa does it under
a lock on every signalling submit, so vkd3d-proton, DXVK, gamescope and
Zink ran in lock-step with the GPU. The session preload now answers
those polls from the context's retired timestamp and passes everything
else to the kernel. Bannerlator measured a D3D12 demo at 614 -> 4335 fps
with the same answer in its Vulkan adapter. BL_NO_KGSL_POLL_FIX=1 turns
it off.

* perf: frame limiter, live panel refresh, opt-in GPU clock pin, cheaper cursor sync

- A per-mode frame limit (Steam and desktop settings, off by default):
  gamescope's -r, the compositor's buffer-release pacer, the display
  layer's frame-rate vote and a panel mode the cap divides evenly, as
  WinNative's per-shortcut limit does. BL_FPS was always 0 and the
  pacer's limit was never set.
- The compositor follows the panel's refresh rate when it changes
  mid-session instead of reporting the rate read at start. (WinNative.)
- Performance > GPU: hold the Adreno clock at its top through KGSL's
  power-control property, no root (Bannerlator's PerfGpuTurbo). Off by
  default; cleared when the session stops and at the next app start if
  a killed process left it set.
- The cursor image is copied across JNI only when its serial changes,
  not on every pointer move.

* perf: stop re-seeding every prefix every 5 s, and run the library helpers only on change

- bannerlator-seed-redists stamped its change check from a block that
  carried the current time, so it never matched: every prefix had ~32
  keys appended to system.reg on every beat. The stamp now comes from
  the names; Proton's prefix template is seeded too (date kept), with
  WinNative's built-in list until the client has the install scripts.
- The library beat runs the seeder every 15 s and steam-compat only
  when a directory it reads has changed, or once a minute.
- The client-core pin reads /proc itself and runs taskset -a only for
  new processes or ones that grew threads.
- The games watcher backs off after a failed ownership probe and does
  not probe while a game runs.
- The Proton launcher runs the newest ARM64 depot by build number, and
  PROTON_USE_PIPEWIRE defaults to 0. (WinNative.)

* perf: Mesa's database shader cache, and proot's tracer above the guest

- MESA_DISK_CACHE_DATABASE=1 for the session: the file cache opens a
  file per lookup and opens and renames one per store, each a proot
  stop; the database is opened once and used with pread/pwrite.
- proot's single tracer thread is raised to nice -6 (under the
  compositor's -8) two seconds after it starts, so the first guest
  process it forks keeps nice 0. setpriority() directly, not
  Process.setThreadPriority, which would also move its cgroup.
2026-09-30 16:43:52 -04:00
MaxsTechReview 6c5d6cda73 Added LSFG/Import/License Checking (#96)
* feat(lsfg): take Lossless Scaling from Steam by itself, import it once owned, rebuild on update

- Lossless.kt owns the DLL and its shader cache. The copy the Steam
  client installs (runtime library or the card's) is taken by itself
  and taken again when the client updates it (size/mtime stamp). The
  DLL is copied in and built into a cache named after its SHA-256, so
  a new DLL hands the compositor a new path; a build that fails keeps
  the working cache. Builds are serialized.
- The Steam session asks the signed-in client once per session whether
  the account owns app 993090 until the answer is yes, then records it
  and the app stops asking (BL_LOSSLESS_OWNED). Once owned, the frame
  generation menu offers "Import Lossless.dll…", on the main screen and
  in the session drawer; an import stays until Steam's copy changes.
- The compositor restarts the LSFG engine when its cache path changes,
  and a new engine selection clears an earlier start failure, so an
  updated DLL or a retry no longer needs the app restarted.
- The HUD says when LSFG is waiting on Lossless Scaling instead of
  "starting"; frame generation strings are resources.
- Removed LsfgNative's unused DLL variant and cache-match calls.

* Find Lossless.dll in added Games libraries too

* LSFG: 120, 90 and 60 fps targets alongside 2x-4x

The pacer's target-rate mode picks 0-3 generations per game frame. While it
is warm the input ring and shared chain follow every frame, so frames that
generate nothing don't leave the next one without history.

* Credit LSFG: Camille LaVey / Eden, ported to WinNative and DroidDeck by @maxjivi05

* LSFG: aim 0.1 fps under the target so output never passes the refresh rate
2026-09-30 16:40:46 -04:00
Kurt Himebauch 38c9b733b5 Feat/step out stop confirm (#105) 2026-09-30 16:26:39 -04:00
Kurt Himebauch 02fa7983e9 Merge branch 'main' into feat/gpu-driver-auto 2026-09-30 16:20:58 -04:00
MaxsTechReview 5e55189d03 DD-Turnip Driver Support (#106) 2026-09-30 16:20:28 -04:00
Kurt Himebauch 27e5f86793 docs: add a join-the-Discord badge and community section to the README (#104) 2026-09-30 14:54:35 -04:00
xXJsonDeruloXx f76a58ea1e feat: pick GPU drivers as matched pairs, set automatically for the device's GPU 2026-09-30 14:32:58 -04:00
Kurt Himebauch f53b844add feat: turn Deck mode on for new installs and add a performance overlay toggle (#101)
* feat: turn Deck mode on for new installs and add a performance overlay toggle

* feat: hide the session fps HUD where Deck mode's performance overlay runs
2026-09-30 13:06:12 -04:00
Kurt Himebauch c729f4c8e7 fix: keep Deck mode on the Steam Deck client branch so Steam stops offering an update (#100) 2026-09-30 12:47:57 -04:00
Kurt Himebauch 9f343278c3 fix: stop update channel cards flashing as a controller moves between them (#99) 2026-09-30 11:45:44 -04:00
Kurt Himebauch 6beeb29486 feat: add an Updates page that installs Stable, Nightly or test builds in-app (#98)
* feat: add an Updates page that installs Stable, Nightly or test builds in-app

* style: put update channels on the left and the build on one line

* style: make the update card read like a system updater

* feat: expand update notes, show the build beside the title, fit with button hints

* style: check for updates with the refresh icon Components uses
2026-09-30 11:25:18 -04:00
Kurt Himebauch ade2e982b6 ci: sign PR test builds in every variant and take stable from the org repo (#97) 2026-09-30 10:53:26 -04:00
Kurt Himebauch 8a61a1898b Merge pull request #94 from Droid-Deck/fix/remove-pr-approval-gates
ci: remove PR approval gates from signed releases
2026-09-30 09:19:58 -04:00
xXJsonDeruloXx dfa3b12f48 ci: remove PR approval gates from signed releases 2026-09-30 09:14:30 -04:00
Kurt HimebauchandMaxsTechReview 9ed25d8ae5 feat: Flatpak apps and a Flathub store (#77)
* feat: run Flatpak apps through a proot bwrap stand-in and add a Flathub store

* feat: give Flatpak apps the KGSL GPU, the controllers and a CPU LLVM can target

* feat: Flatpak games on the desktop, Store apps on the Desktop page, safer remove

* test: cover the sandbox planner and store helpers; docs: explain Flatpak on DroidDeck

* fix: keep controller focus through Store tabs and app pages; show progress per Flatpak step

* fix: let Chromium, Electron and Firefox Flatpaks start without their own sandboxes

* fix: fetch Flatpak's supporting libraries when the runtime lacks them

* fix: add Flathub without a download, log store commands, keep Electron apps on X11 under gamescope

* feat: import ARM64 AppImages from storage and run them from the Desktop page

* fix: report failed Flatpak installs as failures and deploy runtimes that ship a resolv.conf link

* fix: let Flatpak create its repo where Android denies hard links

* fix: point store commands at the current network's DNS

* fix: keep failed Flatpak extensions non-fatal, give Electron AppImages a bus, X11 and time to relaunch

* docs: AppImage import and what x86 apps would take

* feat: put the Flathub Store and AppImage import behind beta toggles in Setup

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-30 00:35:49 -04:00
The412Banner b4b31d5a08 ci: say what each DroidDeck-CI build is at the top of its release notes (#92) 2026-09-30 00:11:55 -04:00
The412Banner f394906726 Merge pull request #91 from Droid-Deck/feat/game-saves
Game saves: import and export save zips for added games
2026-09-29 23:49:50 -04:00
The412Banner b50dfa76d1 Game saves: show Manage saves only on added games 2026-09-29 23:36:49 -04:00
The412Banner 3f81ddff9b Game saves: Manage saves on each game's page instead of a separate page
The floppy disk beside the Steam cog and its Game saves page are gone. A game's
page now has Manage saves beside Proton prefix, a menu with Import saves (a
GameHub or Winlator zip, picked in the app's file picker; the saves there now are
backed up first), Export as GameHub zip, Export as Winlator zip (a folder picked
the same way) and Open save folder. The game's saves are looked for when the menu
opens. The Proton list and config.vdf reader only that page needed are removed.
2026-09-29 23:21:40 -04:00
The412Banner d1dec8d7a4 Game saves: import and export save zips per game
A floppy disk beside the Steam page's cog opens a Game saves page, laid out like
Components: the Proton at the top (from the client's compatibility tools, with
bannerlator-proton-arm64 shown as Proton Experimental), the zip type beside it
(GameHub or Winlator, LB / RB turn it), and the games the client runs with that
Proton (CompatToolMapping, its default for the rest), each with Import and Export.

Import picks a zip in the app's file picker, backs up the game's steamuser profile
to Download/DroidDeck/Saves/backups, then unzips drive_c with any user folder but
Public renamed to steamuser, so GameHub and Winlator zips both land. Export finds
the save folders by name under the usual roots (Bannerlator's SaveLocator), or
takes the whole profile, and writes <Game>_<date>.zip to a folder picked the same
way, under steamuser (GameHub) or xuser (Winlator). Imports wait while a session
runs. Ported from Bannerlator's GameSaveBackup and SaveLocator.
2026-09-29 23:01:21 -04:00
The412Banner e60097e5cb Merge pull request #89 from Droid-Deck/fix/resume-restore-minimized
Restore a game that minimized itself behind the Steam menu
2026-09-29 22:14:53 -04:00
The412Banner 7c7bf2dcbe Merge branch 'main' into fix/resume-restore-minimized 2026-09-29 22:10:04 -04:00
Kurt Himebauch 75593cfd29 feat: the pad as SteamOS has it - Steam Input's virtual pads for games, a Steam Deck controller for the client (#86)
* feat: stand in for /dev/uinput so Steam Input's virtual pads reach games

* feat: present the pad to the Steam client as a Steam Deck controller over hidraw

* docs: log the uinput stand-in and the Steam Deck controller

* feat: feed the handheld's gyro and accelerometer to the Steam Deck controller

* feat: let the Steam page choose between the Steam Deck controller and the Xbox 360 pad

* feat: Deck back grips and trackpads on the second screen

* fix: serialize ring teardown with its writers, fall back to the Xbox pad when the Deck cannot be set up, and read motion only for a Deck

* fix: keep the second screen's choice through sleep and bring it back on wake
2026-09-29 21:57:52 -04:00
The412Banner 00d0f8cd2b gamescope-3.16.29-p4: restore a game minimized behind the Steam menu (patch 0112) 2026-09-29 21:56:42 -04:00
The412Banner faf4b4e8b5 Restore a game that minimized itself behind the Steam menu
The Steam menu is an overlay that takes input without changing gamescope's focus
window. A fullscreen wine game minimizes itself when it loses input, and gamescope
only takes a window out of iconic when the focus window changes, so after Resume
the game stayed minimized: a black screen with its caption in the top-left corner
(Titanfall 2 on GE-Proton 11, proven on device).

gamescope patch 0112 remembers the iconify request and puts the window back to
NormalState before input returns to it, then hands focus over again so wine
restores and activates it. The session script also asks gamescope to restore the
game once input comes back from the client (GAMESCOPE_RESTORE_FOCUS_WINDOW);
BL_RESTORE_ON_RESUME=0 turns that off.
2026-09-29 21:52:34 -04:00
Kurt Himebauch 5a61d37c5d perf: faster local build, skip xalia and gamescope realtime by default, mic off by default, show the saved Deck mode (#85)
* perf: cache pinned downloads, skip unchanged proot rebuilds, and wait out a Docker Desktop restart in the local build

* perf: skip xalia and gamescope realtime queues by default, add a realtime toggle, default the mic off

* fix: show the saved Steam Deck mode on the Steam page before Performance has been opened
2026-09-29 20:00:10 -04:00
Kurt Himebauch 25079ab819 Merge pull request #84 from maxjivi05/fix/performance-misc 2026-09-29 19:41:38 -04:00
maxjivi05 736b7bed5e perf(gamescope): ask X for the pointer only while a cursor is drawn
The gamepad-cursor port queried the X pointer on every vblank, a
blocking round trip to Xwayland on the paint thread. With no cursor
image the position comes from wlserver as upstream; while the cursor is
hidden for inactivity X is asked every 50 ms. The realtime-queue comment
now says it is a no-op on KGSL Turnip.
2026-09-29 18:44:32 -04:00
maxjivi05 a3f4c911e5 perf: poll without starting processes, and stop rewriting unchanged Steam files
The session's watchers slept with sleep(1) and read files with cat, an
exec each under proot; they now wait in bash itself. steam-compat
writes its tool, the adopted wrappers and config.vdf only when they
change, the games watcher probes ownership when its matches change or
every five minutes instead of every 30 s, and Proton no longer inherits
the client's steamrtarm64 library path.
2026-09-29 18:44:32 -04:00
maxjivi05 caa7682c6f perf: default to Turnip sysmem, compact Zink descriptors and the Performance + TSO FEX preset
WinNative's defaults for every Linux session. Choices already saved by
a user are kept.
2026-09-29 18:44:32 -04:00
maxjivi05 e217cbe66d perf: pace buffer releases to the screen, read the requested refresh, drop sustained mode and ADPF
A replaced buffer went straight back to a game with no frame limit, so a
MAILBOX/IMMEDIATE swapchain drew frames that were never shown; it now
comes back once per refresh as in WinNative. gamescope's -r and the
compositor read the rate of the mode the activity asked for rather than
the one the panel was still in, and the zero-copy layer votes it.
Sustained performance mode, which caps clocks on most power HALs, and
the ADPF session, which reported frame intervals as work, are gone.
2026-09-29 18:44:32 -04:00
maxjivi05 4914b2cc69 perf: stop proot's fake_id0 and ioctl traps from stopping every stat, sendmsg and GPU ioctl
fake_id0 (loaded by -i for Xwayland's set*id) now traces only the set*id
family and the xattr fixups when the ids given are proot's own, and the
seccomp filter traces ioctl only for the termios and FICLONE requests
proot rewrites. The faccessat2 and statx exit stops are dropped on
kernels that have the calls.
2026-09-29 18:44:32 -04:00
Kurt Himebauch 6ecd6fa1d0 Merge pull request #81 from Droid-Deck/fix/proot-kompat-utsname-only
perf: stop proot's kompat from trapping hot syscalls, and stop respawning a crashing mangoapp
2026-09-29 15:38:52 -04:00
xXJsonDeruloXx 0f4e83eefd fix: stop gamescope respawning a mangoapp that keeps dying at start 2026-09-29 15:08:28 -04:00
xXJsonDeruloXx d62525f5af perf: stop proot's kompat from trapping futex/epoll/fcntl and stripping the vDSO when only the hostname changes 2026-09-29 14:39:53 -04:00
Kurt Himebauch f4d2c37fbd Merge pull request #78 from Droid-Deck/fix/ci-publish-retention
Fix DroidDeck-CI main build publishing
2026-09-29 10:48:38 -04:00
xXJsonDeruloXx ffd9f92d7b ci: keep main DroidDeck-CI releases published 2026-09-29 10:46:50 -04:00
Kurt Himebauch 213d110766 Merge pull request #55 from Droid-Deck/fix/steamdeck-performance-overlay
Deck mode: working Steam performance overlay (MangoHud)
2026-09-29 09:41:51 -04:00
xXJsonDeruloXx 1a8c91b49b Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/MainActivity.kt
2026-09-29 09:41:11 -04:00
Kurt Himebauch 9644a4cc7f fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner (#73) 2026-09-29 02:10:51 -04:00
Kurt Himebauch 24c250fdb4 fix: send wl_keyboard modifiers so Shift and Caps Lock produce capitals (#71) 2026-09-29 02:10:01 -04:00
Kurt Himebauch d4636afa97 fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press (#70)
* fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press

* fix: start the QAM Guide lead at 80 ms and stretch it only when frames are slow

* fix: set the QAM Guide lead minimum to 80 ms

* fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner

* fix: keep the 500 ms Back double-press window
2026-09-29 02:01:21 -04:00
Kurt Himebauch 32930e704e feat: flood out of Stop and back into the launch button on quit (#72)
* feat: flood out of Stop and back into the launch button on quit

* refactor: drop the stop flood's warble to match the launch
2026-09-29 01:53:13 -04:00
Kurt Himebauch a8b18947a1 perf: cache the Steam client's repeated path lookups to cut startup from 31s to 6s (#69) 2026-09-28 23:18:48 -04:00
Kurt Himebauch 7c422577b6 fix: let the Steam client shut down cleanly when a session stops (#68) 2026-09-28 22:12:19 -04:00
Kurt Himebauch 1cc1ee994d feat: pair wireless debugging from a notification for the child-process gate (#67)
* feat: pair wireless debugging from a notification for the child-process gate

* fix: pair over loopback, handle Android 12 and 14 child-process routes, use D logo for notifications

* fix: read the adb tls port directly before falling back to mdns

* fix: end pairing on the same notification so progress never lingers
2026-09-28 21:37:10 -04:00
MaxsTechReviewandMaxsTechReview d8d375cb9a Steam Owned Games Importing (#62)
* Add ownership-aware Steam game folder imports

* Fix Steam title lookup and installed game manifests

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-28 18:13:08 -04:00
Kurt Himebauch 221644e8be Merge pull request #61 from magarto/guest-hostname-setting 2026-09-28 17:07:59 -04:00
magartus 448feb30bc Let the user choose the guest host name
0.2.0 hardcodes the proot utsname nodename to "DroidDeck". Steam sends
it as the machine name, so an install updated from an earlier build
(which reported Android's "localhost") shows up in Steam under a new
name, with the same machine-id and login. /etc/hostname cannot fix it
from inside: proot's -k override wins.

Add a "Host name" field (Performance > Session identity), stored in
SessionPrefs and passed to guestUtsname(). Only a valid RFC 1123 label
is saved; blank or invalid falls back to the old default, "DroidDeck",
so nothing changes for anyone who leaves it alone. The value is also
listed in device.txt.
2026-09-28 22:58:54 +02:00
Kurt Himebauch 9d891d4db1 Merge branch 'main' into fix/steamdeck-performance-overlay 2026-09-28 16:36:33 -04:00
MaxsTechReviewandMaxsTechReview 240f1194c0 Fix/variables (#60)
* Add editable per-game environment settings below FEX presets

* Add typed preset variable pickers and default D3D12 capability levels

---------

Co-authored-by: MaxsTechReview <[email protected]>
2026-09-28 15:17:57 -04:00
Kurt Himebauch 7b74eebce2 Merge pull request #59 from Droid-Deck/ci/discord-build-announce
ci: publish each signed main build to DroidDeck-CI and post it to Discord
2026-09-28 14:54:29 -04:00
xXJSONDeruloXx 7592684b6f ci: publish to DroidDeck-CI with the org's CI app, not a personal token
DROIDDECK_CI_TOKEN never existed, so PR Release Publish skipped its
upload, and a personal token would expire and belong to one person. Both
workflows now mint a token of the org's DroidDeck CI Publisher app,
installed on DroidDeck-CI only with Contents: write (its ID in the
DROIDDECK_CI_APP_ID variable, its key in DROIDDECK_CI_APP_KEY). No
fallback: a main build without them fails its announce job.
2026-09-28 14:51:13 -04:00
xXJSONDeruloXx 7b78e1629b ci: publish each signed main build to DroidDeck-CI for the Discord post
Run artifacts need a GitHub sign-in to download. Each signed main build
is now also a prerelease main-<sha> of the public DroidDeck-CI (all
variants and their SHA-256s; the last 10 kept, PR releases untouched),
and the Discord post links its standard apk and the release. Without
DROIDDECK_CI_TOKEN the post links the run's artifacts as before.
2026-09-28 14:49:43 -04:00
MaxsTechReview 30741302fb Merge pull request #53 from maxjivi05/fix/adaptive-joysticks
Hide idle adaptive sticks and activate them at touch positions
2026-09-28 14:48:26 -04:00
MaxsTechReview 645f7d0bf1 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 14:48:14 -04:00
xXJSONDeruloXx 124f162ee8 ci: post each signed main build to Discord
A job after the signing of a main build posts to the Discord's builds
channel: the merged PR (or the commit), and a link to the run's signed
apks. The channel's webhook URL is the DISCORD_BUILDS_WEBHOOK secret;
without it the job posts nothing and passes.
2026-09-28 14:46:41 -04:00
Kurt Himebauch 3c577fd9dd Merge pull request #57 from Droid-Deck/fix/desktop-hardware-cursor
Desktop: hand labwc's cursor to the app, so full-screen games scan out
2026-09-28 14:40:02 -04:00
MaxsTechReview 659ff4817f Expand adaptive joystick activation area by fifty percent 2026-09-28 14:39:55 -04:00
Kurt Himebauch 626adb62af Merge branch 'main' into fix/desktop-hardware-cursor 2026-09-28 14:39:52 -04:00
Kurt Himebauch 71cb100a40 Merge pull request #58 from Droid-Deck/tools/local-release-signing
build_local: sign with DroidDeck's key when a local .signing.env has it
2026-09-28 14:39:22 -04:00
xXJSONDeruloXx 68002f3fa7 build_local: sign with DroidDeck's key when a local .signing.env has it
A local build was signed with the testkey alone, which a release refuses
as an update ("signatures do not match"): testing on a device with a CI
build meant uninstalling it and losing its data first.

With an untracked .signing.env (RELEASE_KEYSTORE, RELEASE_STORE_PASSWORD,
RELEASE_KEY_ALIAS) in the checkout, or in the main checkout for a
worktree, build_local.sh finishes with tools/release/sign-apk.sh as CI's
main builds do, and the apk installs over a release. Without the file
nothing changes. DROIDDECK_SIGNING_ENV points at the file explicitly.
2026-09-28 14:33:15 -04:00
xXJSONDeruloXx dae7592788 Desktop: hand labwc's cursor to the app, so full-screen games scan out
The desktop forced a software cursor (WLR_NO_HARDWARE_CURSORS=1) because
labwc's cursor never showed when handed to the app's compositor. With a
software cursor wlroots never scans out: every frame of a full-screen game
was composited by labwc first ("Direct scan-out disabled by software
cursor", 2284 times in one Adreno 825 report).

Why the cursor never showed: wlroots' Wayland backend attaches and commits
its cursor surface before wl_pointer.set_cursor gives it the cursor role,
and sets it again with nothing new committed each time the pointer enters.
The compositor released a role-less surface's buffer on commit, so the
cursor surface had no image by the time it became the cursor.

- A role-less surface's last buffer (cursor-sized only) is held until the
  next commit; set_cursor publishes it, and a repeat set_cursor of the
  surface already shown unhides its last image.
- A dma-buf cursor is read back after the client's implicit render fence,
  as the zero-copy path waits for it.
- The desktop no longer forces a software cursor.

Device-tested on the AYN Thor (Adreno 740, 1920x1080): labwc's own cursor
is drawn, with its shapes (I-beam over a terminal); wlroots logs "Direct
scan-out enabled" for a full-screen glxgears. At the same 60 fps on screen
the GPU is 3.0 % busy against 4.6 % with the software cursor, both at
550 MHz.
2026-09-28 14:33:08 -04:00
MaxsTechReview e10f5b4430 Limit adaptive stick activation near saved positions 2026-09-28 14:21:34 -04:00
MaxsTechReview 3e32b75a63 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 12:53:44 -04:00
Kurt Himebauch 435f7a1b03 Merge pull request #56 from Droid-Deck/ci/sign-all-variants
ci: sign every package variant on main
2026-09-28 12:46:40 -04:00
xXJSONDeruloXx 1fd8c50225 ci: sign every package variant on main
main's build signed only the standard package, so the pubg, antutu and
ludashi variants existed only after a manual Release APKs run. The build job
now reads the variant list from tools/release/variants.txt, as release.yml
does, and main's signing job signs all of them.
2026-09-28 12:42:56 -04:00
xXJSONDeruloXx e797bc5f01 mangoapp: stat sources for more Snapdragon generations
KGSL's files and thermal zone names differ between Snapdragon generations.
Each value now takes the first source that exists, in the order GameNative
and the Winlator forks read them: GPU load from gpu_busy_percentage or
devfreq/gpu_load, GPU clock from devfreq/cur_freq or gpuclk, GPU temperature
from KGSL's temp, devfreq/temp or a zone whose sensor name has "gpu". CPU
zones are any whose name has "cpu" and not "gpu" (cpuss-0, cpu0-silver-usr,
apc1-cpu0-usr, ...), matched without regard to case.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx 0cc3fe6bca mangoapp: GPU memory from KGSL
mangoapp's VRAM figure on a Qualcomm driver comes only from the gpu_mem_total
trace event. The tracefs stand-in's event list now declares that event as
Android kernels do, and reading the stand-in's events answers with one
record carrying the total KGSL reports in /sys/class/kgsl/kgsl/page_alloc,
which every Adreno under Android has and the app can read.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx ab8542e4e5 mangoapp: show Adreno GPU and CPU stats
Valve's mangoapp reads an Adreno GPU's load, clock and temperatures from the
paths of its own hardware, and the CPU temperature from thermal zones named as
mainline kernels name them. Every Adreno under Android keeps the GPU values in
KGSL's sysfs, readable by the app, and Android kernels name the CPU sensors
cpuss-N / cpu-N-M; the session binds each where mangoapp looks. Thermal zones
are found by sensor name, since their numbering differs per device, and
anything that cannot be found is left alone.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx c2bcf20172 mangoapp: run the performance overlay under Android
Three things kept Valve's mangoapp from drawing the overlay in a session:

- GLFW 3.4 takes XDG_SESSION_TYPE=wayland with WAYLAND_DISPLAY set as
  Wayland-only, and mangoapp needs gamescope's X server; the wrapper sets
  XDG_SESSION_TYPE=x11.
- On a Qualcomm display driver it opens a tracefs instance for the GPU memory
  total and aborts when that fails, which it always does for an Android app.
  The session preload now places the instance in an empty directory of its own
  when the real one cannot be made.
- gamescope sends it each frame's timings through a System V message queue,
  and Android kernels have no System V IPC. sysv.c now emulates the queue
  operations gamescope and mangoapp use, beside its semaphores and shared
  memory.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx 2341659cea Deck mode: enable Steam's performance overlay controls
The Quick Access menu's performance overlay toggle and level slider stayed
greyed out: the client exposes SteamClient.System.Perf only with -steamos3,
which SteamOS and Armada pass alongside -steamdeck. Deck mode now launches the
client with both. The session already puts package/beta back to the forced
branch before every start, which keeps -steamos3's own branch switch from
turning into an update loop.

The Deck mode switch moves from the Performance page to the Steam page's
Client settings, next to the client branch it selects by default.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx b2eaf380dc Blend translucent Wayland surfaces
The compositor composed every surface with a blit, which replaces what is under it. gamescope's
Wayland backend hands its overlay and notification planes to the host as full-size translucent
subsurfaces, so a Steam toast, the Quick Access menu or Deck mode's performance overlay blacked
out what was beneath it.

Surfaces whose buffer has alpha and that are not declared opaque now go through an alpha pass
(premultiplied source-over); everything else, and any image the driver cannot sample, keeps the
blit. wl_surface.set_opaque_region is honoured, and only for programs that declare opaque regions
at all, so Wine windows with a meaningless alpha channel are drawn as before. On the SurfaceControl
path a translucent plane is never promoted to the game layer, and the overlay layer is marked
translucent when its plane is.

From WinNative (maxjivi05, feature/wayland-gamescope 69218fc; GPL-3.0), with the SurfaceControl
layer handling added.
2026-09-28 12:18:50 -04:00
Kurt Himebauch 197fc3f163 Merge pull request #52 from maxjivi05/fix/splash-screen
Reduce Steam startup movie software decoding load
2026-09-28 11:35:25 -04:00
MaxsTechReview 9530e7b394 Hide idle adaptive sticks and activate them at touch positions 2026-09-28 10:54:24 -04:00
MaxsTechReview 0e0f133496 Reduce Steam startup movie software decoding load 2026-09-28 10:49:25 -04:00
Kurt Himebauch d98c211168 Merge pull request #50 from Droid-Deck/fix/release-blockers
Fix/release blockers
2026-09-28 10:32:44 -04:00
xXJsonDeruloXx 614b4d4de4 chore(release): set version 0.2.0 and remove code comments 2026-09-28 10:32:12 -04:00
Kurt Himebauch 43a19a831a docs(release): show every 0.2.0 section open (#48) 2026-09-28 10:24:24 -04:00
Kurt Himebauch 0d308af024 Merge branch 'main' into fix/release-blockers 2026-09-28 10:22:22 -04:00
The412Banner 128f73da8f Merge pull request #51 from Droid-Deck/fix/child-process-check
Child-process check: read the Developer options toggle too
2026-09-28 09:30:58 -04:00
The412Banner e22a55e949 Child-process check: read the Developer options toggle too
Developer options' "Disable child process restrictions" writes only the
feature-flag property persist.sys.fflag.override.settings_enable_monitor_phantom_procs,
never the global setting. Android (FeatureFlagUtils.isEnabled) uses the global
setting when it is set and that property otherwise, but the check read only the
global setting, so a device switched off in Developer options stayed flagged as
unset however often Check again was pressed.

The check now follows Android's order, and the Setup card no longer says "On"
for a setting that is unset or unreadable.
2026-09-28 09:24:19 -04:00
Kurt Himebauch 67cb005e6c fix(session): stop the session script's own loops when steam exits 2026-09-28 11:52:03 +00:00
Kurt Himebauch 73f76f6799 fix(home): open drawer apps in their own task 2026-09-28 11:52:03 +00:00
Kurt Himebauch 961a060461 fix(session): keep a retried session's first-frame and hud listeners 2026-09-28 11:52:03 +00:00
Kurt Himebauch dadbbf841a fix(session): cancel a session start that is still setting up 2026-09-28 11:52:02 +00:00
Kurt Himebauch 1ce8280371 fix(session): don't launch a cancelled session or end a newer one 2026-09-28 11:52:02 +00:00
Kurt Himebauch 78bdc0e3b5 chore(release): bump to 0.2.1 and check the version at release time 2026-09-28 11:52:02 +00:00
Kurt Himebauch ce5f2f5513 fix(runtime): keep the user's home when a runtime update fails mid-swap 2026-09-28 11:52:02 +00:00
Kurt Himebauch 0f2792c7ac docs: home app and dual-screen demos, trimmed 0.2.0 visuals, README hero (#47) 2026-09-27 22:48:33 -04:00
Kurt Himebauch 7185b775d4 0.2.0 release notes with screenshots, plus launch transition and UI fixes (#46)
* docs(release): draft 0.2.0 beta notes

* docs(release): credit prs and authors in 0.2.0 notes

* docs(release): add #39 and #45 to 0.2.0 notes

* chore: update readme

* fix(ui): cover the whole screen with the capsule wall

The wall was shifted right and then tilted around its own centre, which
left the bottom-left of the home and loading screens bare. Centre it and
size it to the tilted page's bounding box so every corner stays covered.

* feat(ui): flood from the play button into the throbber

Starting a session from a blue button no longer slides the session up
over the front end. The button stretches out on staggered springs until
the page is the ball's blue, the session opens on that same blue with no
window animation, and the blue gathers into the throbber's ball before
the throbber starts. Re-joining a running session, tiles and reduced
motion keep the old rise.

* docs(release): cover everything since 0.1 in the 0.2.0 notes

0.2.0 is the first release from the org, so list what DroidDeck does
as a whole, grouped by area: org pull requests as #N, pull requests
from before the move as The412Banner/DroidDeck#N, and the early work
that predates pull requests by author. CI and build work gets one
short section instead of a line each.

* docs(release): add screenshots and animations to the 0.2.0 notes

Lead with a game running and a few visual highlights, fold the full
list into collapsible sections by area, and shorten every line to the
feature and its credit. Pre-move pull requests read as legacy#N.

* fix(session): give the desktop its own loading hints

The loading screen's hints were written for Steam, so starting the
desktop or an emulator said the first run downloads Steam and that
leaving the app pauses Steam. Desktop and program sessions now rotate
through hints about the desktop instead.

* fix(build): skip incomplete NDKs when picking one locally

An interrupted sdkmanager install leaves a directory like
28.2.13676358.failed under ndk/, which sorted last and was picked
without a toolchain in it. Only consider directories that carry
source.properties.

* docs(release): show launching straight into Big Picture

* docs(release): credit the launch transition to #46
2026-09-27 22:14:23 -04:00
Kurt Himebauch cda6e89c12 fix(session): clear transient UI on pause (#45) 2026-09-27 20:37:58 -04:00
Kurt Himebauch 5f80898c27 Add game file and Proton prefix shortcuts (#39) 2026-09-27 20:37:43 -04:00
The412Banner 85560d6471 Merge pull request #43 from Droid-Deck/fix/session-stragglers
Session stop: kill guest processes proot lost, and cap the session log
2026-09-27 17:19:58 -04:00
The412Banner be6c875277 Session stop: kill guest processes proot lost, and cap the session log
Twice today a session's Xwayland aborted from one thread ("The futex
facility returned an unexpected error code"), proot lost the tracee, and
the process lived on reparented to init: proot's seccomp filter, with no
tracer left, answers ENOSYS, so Xwayland's main loop logged
"WaitForSomething(): poll: Function not implemented" until something killed
it - 9 GB after Dolphin, 13 GB after PPSSPP. --kill-on-exit and the tree
sweep only reach what proot still traces, and the straggler sweep ran only
at the next session's start.

Now a session stop also kills every process of ours whose executable lives
in the Linux runtime, and bannerlator-session keeps only the first
BL_LOG_CAP bytes (256 MB) of session.log, draining the rest so a writer
that filled it is not killed by SIGPIPE.
2026-09-27 16:52:51 -04:00
Kurt Himebauch 91beced154 Merge pull request #41 from Droid-Deck/fix/ui-ux-critique
Fix/UI ux critique
2026-09-27 16:41:18 -04:00
The412Banner ebc3da08b4 Merge pull request #42 from Droid-Deck/feat/cemu-wiiu
Cemu (Wii U) from the front end and the desktop, and two session fixes
2026-09-27 16:39:17 -04:00
xXJsonDeruloXx 41eb780495 fix(ui): remove duplicate focus imports 2026-09-27 16:34:34 -04:00
The412Banner 65fc2a38a3 Cemu (Wii U) from the front end and the desktop, and two session fixes
Cemu never showed a frame on DroidDeck: its Getting Started dialog blocked
every first launch (the folder picker cannot reach ROMs), the session's
controller helper aborted it, and the desktop's Vulkan renderer drew no
cursor. With the Turnip KGSL fix in the driver and the haptic-optional
Cemu in the catalog, this makes the app side complete:

- bannerlator-pad-defaults seeds Cemu's settings.xml once: the Wii U games
  folder, Vulkan, and Cubeb audio on the default device for both the TV
  and the GamePad speaker at full volume (Wipeout 3 plays through the
  GamePad; Cemu's own default is 20 %).
- The Cemu tile launches full screen (-f).
- libfakeinput.so is preloaded into every session process and exported its
  static C++ runtime (~7000 symbols); programs unwound through it and
  aborted (shadPS4 in pthread_exit, Cemu's controller thread). Link with
  --exclude-libs,ALL, and fail the build if the runtime leaks out again.
- On the Vulkan and GLES desktops the pointer worked but no cursor was
  drawn: wlroots hands the cursor to the app's compositor, which draws
  none. WLR_NO_HARDWARE_CURSORS=1 makes labwc composite it itself.

Device-tested on the FIT: Super Mario 3D World in-game at 35-37 fps with
sound, Deus Ex HR DC and Wipeout 3 launch with sound; RPCS3, Dolphin and a
Steam session (FlatOut) unchanged on the same driver.
2026-09-27 16:30:49 -04:00
Kurt Himebauch 359d1535ac fix(copy): american spelling, clearer keyboard and package labels 2026-09-27 14:23:19 -04:00
Kurt Himebauch 4c3a9f027c fix(focus): land controller focus by frame instead of fixed delays 2026-09-27 14:22:56 -04:00
Kurt Himebauch 5a6cc3c76e fix(motion): honor the system animation scale everywhere and on resume 2026-09-27 14:22:17 -04:00
Kurt Himebauch 89bd7deceb refactor(ui): share one frame generation menu and drop the unused dialog 2026-09-27 14:21:41 -04:00
Kurt Himebauch 169f2c3e34 fix(rail): keep sections in fixed places with an empty games state 2026-09-27 14:21:01 -04:00
Kurt Himebauch e6a797695a fix(setup): trim child-process fix to one line and three actions 2026-09-27 14:20:35 -04:00
Kurt Himebauch f1a2ecc857 fix(ui): raise buttons, chips and tabs to handheld touch sizes 2026-09-27 14:20:03 -04:00
Kurt Himebauch 36916f6bde fix(ui): show launch and tab hints where a pad does that 2026-09-27 14:19:32 -04:00
Kurt Himebauch 1b96d13a51 fix(ui): enable launches like play and say why they are disabled 2026-09-27 14:19:02 -04:00
Kurt Himebauch cb1d70bb14 fix(ui): flip booleans with a switch instead of on/off menus 2026-09-27 14:18:29 -04:00
Kurt Himebauch 37af590ca2 fix(ui): use one name each for child-process limit, proton and components 2026-09-27 14:17:49 -04:00
Kurt Himebauch 02f356f8c0 fix(session): keep ended screen with retry, share logs and back 2026-09-27 14:17:16 -04:00
Kurt Himebauch 5448177814 Merge pull request #40 from Droid-Deck/fix/review-hardening
Fix/review hardening
2026-09-27 13:57:20 -04:00
Kurt Himebauch ed6ce0ca41 Merge branch 'main' into fix/review-hardening 2026-09-27 12:27:22 -04:00
Kurt Himebauch 9b440686c5 Merge pull request #37 from maxjivi05/fix/performance-enhancements 2026-09-27 12:26:53 -04:00
xXJsonDeruloXx e7b7e9dc43 refactor(session): move the overlay setup out of SessionActivity.onCreate 2026-09-27 11:57:43 -04:00
xXJsonDeruloXx 1120040aee refactor(session): split runSession into its setup stages 2026-09-27 11:57:08 -04:00
xXJsonDeruloXx 3506a272da refactor(core): share one checksum helper across downloads 2026-09-27 11:56:15 -04:00
xXJsonDeruloXx b752748b7d refactor(compositor): move zwp_linux_dmabuf_v1 into wl_dmabuf.c 2026-09-27 11:54:48 -04:00
xXJsonDeruloXx 8990e7d7a4 refactor(launcher): resolve displayNameOf on the activity in DriverMenus 2026-09-27 11:48:05 -04:00
xXJsonDeruloXx c92a423ba1 refactor(launcher): move components, decky and proton state out of MainActivity 2026-09-27 11:43:35 -04:00
xXJsonDeruloXx 3b82b3e1f8 refactor(launcher): move driver menu state out of MainActivity 2026-09-27 11:41:21 -04:00
xXJsonDeruloXx e985ce1975 refactor(ui): move the session loading screen out of SessionOverlay 2026-09-27 11:39:57 -04:00
xXJsonDeruloXx 8496ce3e51 refactor(files): split FileManagerScreen helpers, items and dialog 2026-09-27 11:39:57 -04:00
xXJsonDeruloXx 47188f40ed refactor(ui): split FrontEndScreen into per-page files 2026-09-27 11:33:09 -04:00
Kurt Himebauch e186c9bc4c Merge branch 'main' into fix/performance-enhancements 2026-09-27 11:31:48 -04:00
xXJsonDeruloXx 7705f3c222 feat(runtime): install the runtime from a foreground service 2026-09-27 11:01:55 -04:00
xXJsonDeruloXx 5675b4897f build(deps): bump commons-compress to 1.27.1 2026-09-27 11:00:47 -04:00
xXJsonDeruloXx 1c87d92ef7 build(native): enable warnings for the compositor 2026-09-27 10:55:25 -04:00
xXJsonDeruloXx 031e64dfe1 fix(compositor): bound cursor buffer copies by stride and 64-bit size 2026-09-27 10:55:25 -04:00
xXJsonDeruloXx f590dd9763 fix(security): require a verified checksum for proton downloads 2026-09-27 10:54:31 -04:00
xXJsonDeruloXx af7dc40538 fix(security): require sha256 for every catalog and release download 2026-09-27 10:54:05 -04:00
xXJsonDeruloXx a28aae6e4a test: add unit tests for archive paths and log redaction 2026-09-27 10:52:01 -04:00
xXJsonDeruloXx c024470cc7 fix(runtime): refuse hard links that point outside the rootfs 2026-09-27 10:51:14 -04:00
xXJsonDeruloXx 16ae5ab84a fix(ui): keep the launcher alive when a pad connects 2026-09-27 10:49:54 -04:00
xXJsonDeruloXx 144947305a fix(runtime): single-flight the runtime install and reattach after rebuild 2026-09-27 10:49:54 -04:00
Kurt Himebauch 563bc6cad7 Merge pull request #38 from Droid-Deck/feat/steam-startup-toggle
Add optional Steam startup
2026-09-27 09:55:22 -04:00
xXJsonDeruloXx 59cde93821 Add optional Steam startup 2026-09-27 09:27:30 -04:00
maxjivi05 c104e1c276 proot: port WinNative's seccomp and tracee performance fixes
Brings the proot patch set up to WinNative 53836ca9 on top of the #772 port:

- trace prctl, setrlimit and prlimit64 in the seccomp filter only for the
  arguments proot acts on, and uname only where the core rewrites it
- answer a seccomp stop's filter flags from the registers fetched for its
  translation, reuse those registers, and skip the sysexit stop of wait4 left
  to the kernel and accept without a sockaddr; the flags come from proot's list
  merged with the enabled extensions, and a syscall an extension replaced
  keeps its exit stop
- take a clone3 child's flags and exit signal from struct clone_args
- name a thread's /proc/self by its thread group and resolve /proc/thread-self
- translate fchmodat2, send openat2 callers to openat, and bound sysnum lookups
  by the table length
- sweep relatives only for tracees that have children or ptracees, and empty
  the per-stop memory collector instead of reallocating it
2026-09-27 08:10:58 -04:00
Kurt Himebauch b5da0d0db6 Merge pull request #36 from Droid-Deck/fix/steam-startup-movie-overrides
Fix Steam startup movie override paths
2026-09-27 00:31:31 -04:00
xXJsonDeruloXx 5defc3e38b fix: use Steam startup movie override names 2026-09-27 00:16:37 -04:00
Kurt Himebauch 6a9f52f932 Merge pull request #35 from Droid-Deck/ui/launcher-refresh
feat(ui): launcher ui refresh
2026-09-26 23:19:09 -04:00
xXJsonDeruloXx 06a8d75769 feat(session): animate the logo on the loading screen 2026-09-26 22:44:09 -04:00
xXJsonDeruloXx ec12ddd0a8 ui: preserve rail focus on components 2026-09-26 22:16:38 -04:00
xXJsonDeruloXx 570902d5f3 ui: add fullscreen launcher and focus tabs 2026-09-26 22:10:17 -04:00
xXJsonDeruloXx 6120069975 ui: simplify suspended session overlay 2026-09-26 21:56:55 -04:00
xXJsonDeruloXx 3e337c9bda fix(ui): name the desktop cog's click 2026-09-26 21:37:40 -04:00
xXJsonDeruloXx 2869e76406 feat(ui): turn the steam tab into a capsule wall 2026-09-26 21:31:26 -04:00
xXJsonDeruloXx 61fdb80823 feat(ui): add a games tab with list and detail 2026-09-26 21:30:19 -04:00
Kurt Himebauch fd180a108a Merge branch 'main' into ui/launcher-refresh 2026-09-26 20:46:47 -04:00
Kurt Himebauch 4de74c740c Merge pull request #34 from Droid-Deck/fix/droiddeck-logo-white-on-black
Invert DroidDeck logo colors
2026-09-26 20:41:45 -04:00
xXJsonDeruloXx b7c32c92d2 Invert DroidDeck logo colors 2026-09-26 20:39:52 -04:00
xXJsonDeruloXx 8610ca0928 fix(ui): raise small text on the remaining pages 2026-09-26 16:43:46 -04:00
The412Banner a6b1ad37d0 Merge pull request #33 from Droid-Deck/fix/steam-readonly-files
First Steam session: Proton ARM64 ready at sign-in; Steam updates past read-only files
2026-09-26 16:43:35 -04:00
xXJsonDeruloXx 97b13f7488 feat(session): stack the loading screen on small screens 2026-09-26 16:42:58 -04:00
xXJsonDeruloXx 5d5b45a012 feat(session): explain paused sessions and offer stop 2026-09-26 16:42:28 -04:00
xXJsonDeruloXx 5ebafaabda feat(session): compact the session menu on short screens 2026-09-26 16:41:17 -04:00
xXJsonDeruloXx 56627a8aaf feat(session): redesign the session menu header and actions 2026-09-26 16:40:30 -04:00
xXJsonDeruloXx f59ced4e98 feat(ui): rework the components page layout 2026-09-26 16:38:53 -04:00
xXJsonDeruloXx 296e848718 feat(ui): split setup into tabs 2026-09-26 16:36:49 -04:00
xXJsonDeruloXx 8c63413019 feat(ui): redesign the desktop and emulator pages 2026-09-26 16:35:07 -04:00
xXJsonDeruloXx 2861c6d284 feat(ui): fit the game page to narrow screens 2026-09-26 16:33:53 -04:00
xXJsonDeruloXx 69c2d8e566 feat(ui): condense the steam page on small screens 2026-09-26 16:33:19 -04:00
xXJsonDeruloXx 414fddf7b8 feat(ui): scroll launcher pages as one and wrap actions 2026-09-26 16:32:04 -04:00
xXJsonDeruloXx b5ca6145a6 feat(ui): show an icon-only rail on narrow screens 2026-09-26 16:31:10 -04:00
xXJsonDeruloXx 5a5948b071 feat(ui): reflow settings pages in narrow panes 2026-09-26 16:30:21 -04:00
xXJsonDeruloXx e58b5088b3 feat(theme): add readable text colour for signal fills 2026-09-26 16:29:05 -04:00
The412Banner ecbce4c8d3 Steam updates: the client is not uid 0 in the session - drop that test
The session's proot runs with -i <app uid>, and the rootfs names that uid
root, so the client calls itself root while geteuid() returns the app's
uid. The read-only retry required geteuid() == 0 and never ran: the
Proton Experimental (ARM64) update still failed with Missing file
permissions on wineopenxr.dll (2026-09-26 16:07, 2,471 read-only files).

Also recognise the client by the path it was started by: the kernel's
/proc/self/exe names proot's loader for every process in the session.
2026-09-26 16:10:11 -04:00
The412Banner 96bf0a3bf3 First Steam session: Play sends no mode, and no mode is Steam - seed the Proton then too 2026-09-26 15:44:20 -04:00
The412Banner da7522a3ee First Steam session: place Valve's ARM64 Proton before the client first starts
The runtime setup now also fetches Proton Experimental (ARM64) and its
appmanifest from a catalog of their own (steam-seed.json) and unpacks them
where the client keeps them. At the first sign-in the compatibility tool is
already installed and the default, with no install dialog, no download and
no client restart; the client adopts the manifest and updates it like any
other app.

Done once: an install the client fetched itself, or one the user removed,
is left alone. A failed fetch stops nothing - the session asks the client
for it after sign-in, as before.
2026-09-26 15:36:23 -04:00
The412Banner 5605e777ca Merge remote-tracking branch 'org/main' into fix/steam-readonly-files 2026-09-26 15:33:02 -04:00
The412Banner a10e2e1fe8 Merge remote-tracking branch 'org/fix/first-login-proton-timing' into fix/steam-readonly-files 2026-09-26 15:33:01 -04:00
xXJsonDeruloXx 4fb623fa33 fix(ui): guard missing runtime version in setup 2026-09-26 15:19:40 -04:00
xXJsonDeruloXx 3b4956d088 feat(ui): add controller button hints 2026-09-26 15:19:00 -04:00
xXJsonDeruloXx 18deaafc34 feat(session): show staged progress on loading screen 2026-09-26 15:18:35 -04:00
xXJsonDeruloXx 0c4eede6d2 feat(ui): add system check to setup 2026-09-26 15:16:14 -04:00
xXJsonDeruloXx 54681f2647 feat(ui): add hero and launch settings to game page 2026-09-26 15:14:59 -04:00
xXJsonDeruloXx 5271edd972 feat(ui): add continue hero to steam page 2026-09-26 15:13:20 -04:00
xXJsonDeruloXx e4bb9856ef style(ui): drop random hue washes behind pages 2026-09-26 15:12:14 -04:00
xXJsonDeruloXx e462bbb24a feat(ui): replace nav drawer with permanent side rail 2026-09-26 15:11:47 -04:00
xXJsonDeruloXx d8f3090d9b refactor(ui): move build label into setup about 2026-09-26 15:09:34 -04:00
xXJsonDeruloXx d1af8b0114 feat(library): read hero art and last played from steam 2026-09-26 15:09:07 -04:00
xXJsonDeruloXx dae64bbe69 feat(ui): show game titles on library tiles 2026-09-26 15:08:30 -04:00
xXJsonDeruloXx 8b127bed84 fix(ui): raise small text to 12sp minimum 2026-09-26 15:07:42 -04:00
xXJsonDeruloXx 67187b1340 feat(theme): add graphite theme as default 2026-09-26 15:07:10 -04:00
Kurt Himebauch 02cac57438 Merge pull request #31 from Droid-Deck/docs/readme-banner
docs: add readme banner
2026-09-26 15:03:58 -04:00
The412Banner 277dcd174c Steam updates: rewrite read-only content files the way root could
The client runs as proot's root, which the kernel does not see, and
leaves many content files read-only; an update that rewrites one was
refused (EACCES) and cancelled with "Missing file permissions"
(Proton Experimental (ARM64), wineopenxr.dll). For the client's own
processes, a refused write-open of a file the app owns now gets the
owner's write bit - on the file, or on the directory a new file goes
into - and one more try. Games and Wine keep ordinary permissions.
2026-09-26 10:41:06 -04:00
xXJSONDeruloXx 3c23ae7310 docs: add readme banner 2026-09-26 09:48:11 -04:00
The412Banner 8cb13d40b5 First sign-in: ask for the ARM64 Proton after the client's post-logon compat phase, and retry
With Steam publicbeta 1790380355 the client spent 27 s in its post-logon
compat phase and dropped the install request the session sent 15 s after
sign-in, so a clean install never offered Proton Experimental (ARM64).
Wait for the console log's "Waiting for compat in post-logon took" (90 s
at most), then ask, up to three times a minute apart until the install
starts.
2026-09-26 08:21:14 -04:00
The412Banner c950d31960 Merge pull request #29 from Droid-Deck/feat/components-manager
Components manager: swap FEX / DXVK / VKD3D-Proton per Proton, enforced at launch
2026-09-26 06:16:04 -04:00
The412Banner ae570cd5b7 Components drawer: stacked rows so long names never squeeze the text, a focusable Running now card the pad can reach, and only the Proton a game actually runs on counts as running 2026-09-26 05:30:02 -04:00
The412Banner 0fd1dc4fce Proton wrappers: run the components check for non-Steam shortcuts too - decide by the game's own prefix rather than the app id, which is 0 for a shortcut 2026-09-26 05:15:36 -04:00
The412Banner f0854e8518 Merge org main into feat/components-manager 2026-09-26 04:41:10 -04:00
The412Banner ceffd3f759 Merge org main into feat/components-manager
Keeps both onResume additions: the phantom status refresh from main and the queued component swaps.
2026-09-26 04:36:02 -04:00
Kurt Himebauch dc1816612c Merge pull request #28 from Droid-Deck/fix/session-desktop-button-label
Keep the session Desktop button on one line
2026-09-26 00:53:17 -04:00
xXJsonDeruloXx 1d04a7e0e3 Keep session desktop button label on one line 2026-09-26 00:52:53 -04:00
Kurt Himebauch 1e523c4e93 Merge pull request #27 from Droid-Deck/fix/boot-video-pitch-black
Set boot movie background to pitch black
2026-09-26 00:36:22 -04:00
xXJsonDeruloXx d83f766cf3 Set boot movie background to pitch black 2026-09-26 00:35:54 -04:00
The412Banner bb5e1ae63d Proton wrappers: run the components check only for a real game launch (waitforexitandrun, non-zero app id)
With the check reached from the client's own runs right after login, the Steam client segfaulted
within seconds, four sessions out of four; the same build without the check (test/bisect-no-launch-check)
and the last build before it both reach Big Picture. Now every run that is not a game launch -
the client's probes, app id 0 - is left exactly as before. Each check logs one line.
2026-09-26 00:28:49 -04:00
Kurt Himebauch f27a4f6c95 Merge pull request #26 from Droid-Deck/ui/build-info-top-bar
Show build identity in the launcher top bar
2026-09-26 00:24:39 -04:00
The412Banner d7ff92106a Remove a stray __pycache__ from the overlay scripts and ignore it 2026-09-26 00:20:41 -04:00
xXJsonDeruloXx 34a17acaba Show build identity in launcher top bar 2026-09-26 00:03:56 -04:00
The412Banner 110aec0b6f Proton wrappers: drop the per-tool prefix for Steam's tool-0 runs - the client segfaulted right after its probe started (first in 25 sessions); keep the launch-time component check 2026-09-26 00:03:45 -04:00
The412Banner 06502bb49b Components: choices enforced at every game launch; Steam's tool-0 probes get their own prefix per Proton
Steam runs its graphics probe through every registered Proton at once after login, all in
compatdata/0. Prefix system32 links point into the Proton that set it up last, and the other
Protons' Wines, running outside Proton's pfx.lock, wrote their builtin DLLs through them into that
Proton's tree (device: GE's FEX DLLs became Proton Experimental's at session start).

- bannerlator-steam-compat: both wrappers (Valve's depot launcher and the third-party
  bannerlator-proton-wrap) give a tool-0 run STEAM_COMPAT_DATA_PATH=.../compatdata/0-<tool>, and
  before every other launch check the Proton's files against the app's desired.tsv and put back
  anything that differs (same Proton build only), logging to reapplied.log.
- ComponentsManager writes desired.tsv plus unpacked copies of the packages in use into the
  runtime after every change; the page and the drawer show 're-applied at launch'.
2026-09-25 23:54:10 -04:00
Kurt Himebauch c20a166134 Merge pull request #21 from Droid-Deck/fix/phantom-process-setup-gate
Gate Steam sessions on Android process limit
2026-09-25 23:51:11 -04:00
xXJsonDeruloXx 162fa8e2de Merge remote-tracking branch 'origin/main' into fix/phantom-process-setup-gate 2026-09-25 23:50:57 -04:00
xXJsonDeruloXx ae5614d212 Reuse saved wireless ADB pairing and connection 2026-09-25 23:48:47 -04:00
xXJsonDeruloXx b72d8a8bab Clarify Wireless debugging connection address after pairing 2026-09-25 23:39:31 -04:00
Kurt Himebauch d4cf890d8a feat: set DroidDeck startup movie by default (#25) 2026-09-25 23:36:29 -04:00
xXJsonDeruloXx 82e494269d Improve wireless ADB text input 2026-09-25 23:17:28 -04:00
The412Banner c982d65675 Session drawer: tab spacing fits the room between LB and RB, so all four tabs show 2026-09-25 22:59:50 -04:00
The412Banner f4e606fb15 Components: the pad's LB / RB step through FEX, DXVK and VKD3D-Proton (wrapping), with LB / RB badges beside the tabs 2026-09-25 22:49:10 -04:00
The412Banner 9dbdb5e771 Components: fixed columns so details and Download buttons line up; focused button is a solid blue fill with a white outline 2026-09-25 22:37:07 -04:00
The412Banner fa12478fdd Components: compact layout - one toolbar line (title, Proton drop-down, component tabs, in use, (i), refresh) and one list of short rows for installed and available packages 2026-09-25 22:27:25 -04:00
The412Banner c3b0d8ef03 Merge pull request #23 from Droid-Deck/docs/progress-log-0925
Progress log: 2026-09-25
2026-09-25 22:06:23 -04:00
The412Banner cbb9a168e6 Components: FEX, DXVK and VKD3D-Proton per Proton
A Components entry under Desktop opens a page built like the driver pages: a
Proton drop-down, FEX / DXVK / VKD3D-Proton tabs, what is in use, the installed
rows (each Proton build's original bundle and the stored packages; tap to
swap in, trash to delete), downloads from the Nightlies -Linux releases behind
the refresh button, and Import .wcp.

The session drawer gets a fourth tab, Components, for quick swaps between
what is installed. A swap into the Proton a running game uses waits until the
game closes and is applied then (drawer refresh, or the main screen on resume).

ComponentsManager keeps the same package format, originals layout and state as
the Decky Components Manager plugin and takes its data over once. A swap clears
only the component's own DLLs, so files a Proton keeps beside them stay.
2026-09-25 22:04:38 -04:00
The412Banner 73e2fc58a0 Merge pull request #24 from Droid-Deck/feat/drawer-tab-icons
Session drawer: QAM-style page tabs (Display, Controls, Settings)
2026-09-25 21:55:16 -04:00
The412Banner 500f4c69eb Session drawer: QAM-style page tabs - Display, Controls, Settings
The three page dots between LB and RB become icons standing in a line in page order, as in
Steam's Quick Access Menu. The selected one steps forward (full size, bright, a soft glow in the
accent), the others step back to half size and fade, and the line leans a little toward the
selection; tapping or picking a tab with the pad, and LB / RB, turn the page as before. The
first page's heading becomes Display to match its icon.
2026-09-25 18:11:04 -04:00
xXJsonDeruloXx aa843b5a31 Merge remote-tracking branch 'origin/main' into fix/phantom-process-setup-gate 2026-09-25 17:23:08 -04:00
xXJsonDeruloXx f249acc50f Compact Steam process limit recovery for split screen 2026-09-25 17:21:43 -04:00
xXJsonDeruloXx 9422608960 Replace process gate dialogs with compact pages 2026-09-25 16:34:30 -04:00
Kurt Himebauch de37ddcfb5 Merge branch 'main' into fix/phantom-process-setup-gate 2026-09-25 16:28:53 -04:00
xXJsonDeruloXx 4c90196890 Replace process gate dialogs with pages 2026-09-25 16:28:15 -04:00
xXJsonDeruloXx 30f6ca6ffc Replace wireless ADB modal with setup page 2026-09-25 16:19:01 -04:00
xXJsonDeruloXx ecff3240a6 Add reversible process limit controls 2026-09-25 14:52:04 -04:00
xXJsonDeruloXx ddd4a0c24d Add wireless ADB process-limit repair 2026-09-25 14:35:37 -04:00
xXJsonDeruloXx 019949847a Auto-dismiss process limit gate after status clears 2026-09-25 13:55:04 -04:00
xXJsonDeruloXx 4dcbf269d2 Gate Steam sessions on Android process limit 2026-09-25 13:49:58 -04:00
272 changed files with 26155 additions and 4507 deletions

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+162 -6
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@@ -22,11 +22,13 @@ permissions:
pull-requests: write
concurrency:
group: build-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
# Replace older builds only for the same PR. Each push/dispatch gets its own group so one main
# build cannot cancel another before it signs and publishes.
group: build-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
PRELOAD_CACHE_VERSION: v1
PRELOAD_CACHE_VERSION: v2
jobs:
build:
@@ -34,12 +36,18 @@ jobs:
if: ${{ github.event_name != 'pull_request' || !github.event.pull_request.draft }}
runs-on: ubuntu-24.04
timeout-minutes: 45
outputs:
variants: ${{ steps.variants.outputs.list }}
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event_name == 'pull_request' && github.event.pull_request.head.sha || github.sha }}
fetch-depth: 0
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
- name: No private key in the tree
run: |
set -euo pipefail
@@ -140,6 +148,8 @@ jobs:
label="${BUILD_REF} at ${BUILD_SHA:0:7}"
fi
echo "label=$label" >> "$GITHUB_OUTPUT"
echo "DROIDDECK_SOURCE_COMMIT=${PR_HEAD_SHA:-$BUILD_SHA}" >> "$GITHUB_ENV"
echo "DROIDDECK_PR_NUMBER=${PR_NUMBER:-0}" >> "$GITHUB_ENV"
echo "Build: \`$label\`" >> "$GITHUB_STEP_SUMMARY"
- name: Cache the preloads
@@ -160,7 +170,7 @@ jobs:
D=app/src/main/assets/linuxfs
mkdir -p "$D"
aarch64-linux-gnu-g++ -shared -fPIC -O2 -Wall -Wno-attributes -Wno-nonnull-compare \
-pthread -std=c++17 -static-libstdc++ -static-libgcc \
-pthread -std=c++17 -static-libstdc++ -static-libgcc -Wl,--exclude-libs,ALL \
-o "$D/libfakeinput.so" app/src/main/cpp/fakeinput_steam.cpp -ldl
aarch64-linux-gnu-strip --strip-unneeded "$D/libfakeinput.so"
aarch64-linux-gnu-gcc -shared -fPIC -O2 -Wall -pthread \
@@ -270,6 +280,12 @@ jobs:
for sym in open openat ioctl read close poll ppoll select stat fstat access scandir; do
grep -qx "$sym" <<<"$FAKE" || { echo "::error::libfakeinput.so does not export $sym"; exit 1; }
done
# The static C++ runtime stays private: every session process preloads this library,
# and an exported personality routine takes over other programs' unwinding (shadPS4
# aborted in pthread_exit).
if grep -qxE '__gxx_personality_v0|__cxa_throw|_Unwind_Resume' <<<"$FAKE"; then
echo "::error::libfakeinput.so exports the C++ runtime"; exit 1
fi
SESSION=$(syms "$D/libblsession.so")
for sym in socket bind getsockname setsockopt statfs statvfs; do
grep -qx "$sym" <<<"$SESSION" || { echo "::error::libblsession.so does not export $sym"; exit 1; }
@@ -295,6 +311,12 @@ jobs:
set -o pipefail
./gradlew assembleRelease --console=plain -PndkVersion="$NDK_VERSION" 2>&1 | tee /tmp/build.log
- name: Steam import and game environment tests
run: python3 -m unittest discover -s tools/tests -p 'test_*.py'
- name: Unit tests
run: ./gradlew testReleaseUnitTest --console=plain -PndkVersion="$NDK_VERSION"
- name: Check the native dependency closure
run: |
set -euo pipefail
@@ -365,7 +387,7 @@ jobs:
success)
echo "### Build passed"
echo
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key. After approval, a maintainer can run **PR Release Publish** from \`main\` to create an APK that installs over the release."
echo "The \`droiddeck-apk\` artifact is [on this run]($RUN_URL), signed with the public test key. A maintainer can run **PR Release Publish** from \`main\` to create an APK that installs over the release."
;;
failure)
echo "### ERROR: Build failed"
@@ -418,5 +440,139 @@ jobs:
uses: ./.github/workflows/sign.yml
with:
environment: signing-main
variants: '["standard"]'
variants: ${{ needs.build.outputs.variants }}
secrets: inherit
# Each signed main build as a prerelease of the public Droid-Deck/DroidDeck-CI (main-<sha>, the
# last KEEP kept), where anyone can download it without a GitHub account, then a post in the
# Discord's builds channel linking to it. The release is made with a token of the org's
# "DroidDeck CI Publisher" app (installed on DroidDeck-CI only, Contents: write): its ID in the
# DROIDDECK_CI_APP_ID variable, its private key in the DROIDDECK_CI_APP_KEY secret.
# DISCORD_BUILDS_WEBHOOK is the channel's webhook URL.
announce:
needs: [build, sign]
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/main'
runs-on: ubuntu-24.04
timeout-minutes: 10
permissions:
contents: read
pull-requests: read
env:
CI_REPO: Droid-Deck/DroidDeck-CI
KEEP: 10
steps:
- uses: actions/download-artifact@v4
with:
pattern: droiddeck-signed-*
merge-multiple: true
path: signed
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
# What this build is, for the top of the release notes: the merged PR's title and the first
# paragraph of its description, or the commit's subject for a push made without a PR.
- name: Describe the change
env:
GH_TOKEN: ${{ github.token }}
run: |
set -euo pipefail
pr=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA/pulls" \
--jq '[.[] | select(.merged_at != null and .base.ref == "main")] | first // empty')
if [ -n "$pr" ]; then
number=$(jq -r .number <<<"$pr")
title=$(jq -r .title <<<"$pr")
merged=$(jq -r '.merged_at[:10]' <<<"$pr")
summary=$(jq -r '.body // ""' <<<"$pr" | tr -d '\r' | { grep -v '^🤖' || true; } |
awk '!p && /^#/ { next } NF { p = 1; print; next } p { exit }' | head -n 6 | cut -c1-400)
{
echo "**Merged to main** - [PR #$number]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$number): $title (merged $merged)"
if [ -n "$summary" ]; then
echo
echo "$summary"
fi
} > notes-head.md
else
subject=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA" --jq '.commit.message | split("\n")[0]')
echo "**Pushed to main** without a PR - $subject" > notes-head.md
fi
cat notes-head.md
- name: Publish to DroidDeck-CI
id: publish
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
run: |
set -euo pipefail
tag=main-${GITHUB_SHA::7}
cat signed/SHA256SUMS-*.txt > signed/SHA256SUMS.txt
rm signed/SHA256SUMS-*.txt
notes="$(cat notes-head.md)
Signed build of $GITHUB_SERVER_URL/$GITHUB_REPOSITORY/commit/$GITHUB_SHA - in main, not yet in a DroidDeck release; for testing.
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
\`\`\`
$(cat signed/SHA256SUMS.txt)
\`\`\`"
gh release delete "$tag" -R "$CI_REPO" --yes --cleanup-tag 2>/dev/null || true
gh release create "$tag" -R "$CI_REPO" --target main --prerelease \
--title "main ${GITHUB_SHA::7}" --notes "$notes" signed/*
# Keep the newest main builds by publication time. GitHub App releases can share createdAt.
gh release list -R "$CI_REPO" -L 200 --json tagName,publishedAt \
--jq '[.[] | select(.tagName | startswith("main-"))] | sort_by(.publishedAt) | reverse | .['"$KEEP"':][] | .tagName' |
while IFS= read -r old; do
# Never remove this run's release, even if the API returns an unexpected ordering.
if [ "$old" = "$tag" ]; then
continue
fi
# Another main publish may have removed the same old release concurrently.
if ! gh release delete "$old" -R "$CI_REPO" --yes --cleanup-tag 2>/dev/null; then
if gh release view "$old" -R "$CI_REPO" >/dev/null 2>&1; then
echo "::error::Could not delete old release $old"
exit 1
fi
fi
done
published=$(gh release view "$tag" -R "$CI_REPO" --json tagName,assets)
jq -e --arg tag "$tag" '.tagName == $tag and (.assets | length) > 0' <<< "$published" >/dev/null
url="$GITHUB_SERVER_URL/$CI_REPO/releases/tag/$tag"
apk=$(cd signed && ls DroidDeck-*.apk | awk 'length(a) == 0 || length($0) < length(a) { a = $0 } END { print a }')
echo "release=$url" >> "$GITHUB_OUTPUT"
echo "apk=$GITHUB_SERVER_URL/$CI_REPO/releases/download/$tag/$apk" >> "$GITHUB_OUTPUT"
echo "Published $url"
- name: Post to Discord
env:
WEBHOOK: ${{ secrets.DISCORD_BUILDS_WEBHOOK }}
GH_TOKEN: ${{ github.token }}
RELEASE: ${{ steps.publish.outputs.release }}
APK: ${{ steps.publish.outputs.apk }}
run: |
set -euo pipefail
if [ -z "$WEBHOOK" ]; then
echo "::notice::No DISCORD_BUILDS_WEBHOOK secret; nothing posted"
exit 0
fi
commit=$(gh api "repos/$GITHUB_REPOSITORY/commits/$GITHUB_SHA")
subject=$(jq -r '.commit.message | split("\n")[0]' <<<"$commit")
# A merge commit's subject is "Merge pull request #N from ..."; its body's first line is
# the PR's title, which says more.
title=$(jq -r '.commit.message | split("\n") | map(select(length > 0)) | .[1] // ""' <<<"$commit")
pr=$(sed -n 's/^Merge pull request #\([0-9]*\).*/\1/p' <<<"$subject")
if [ -n "$pr" ]; then
what="[#$pr]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$pr): ${title:-$subject}"
else
what="[\`${GITHUB_SHA::7}\`]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/commit/$GITHUB_SHA): $subject"
fi
get=$(printf 'Download: [standard APK](<%s>) · [all variants](<%s>)' "$APK" "$RELEASE")
content=$(printf '**New signed build** `main-%s`\n%s\n%s' "${GITHUB_SHA::7}" "$what" "$get")
jq -n --arg content "$content" '{content: $content, allowed_mentions: {parse: []}}' |
curl -fsS -H 'Content-Type: application/json' -d @- "$WEBHOOK" -o /dev/null
echo "Posted: $content"
+39
View File
@@ -0,0 +1,39 @@
name: PR Release Cleanup
run-name: remove PR #${{ github.event.pull_request.number }}'s test build
# A merged or closed PR's test build leaves DroidDeck-CI, so the app's Updates page stops offering it
# (a merged fix is in the next Nightly). pull_request_target for the publisher app's secrets; nothing
# from the PR is checked out or run.
on:
pull_request_target:
types: [ closed ]
branches: [ main ]
permissions: {}
jobs:
cleanup:
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Delete the test build
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ github.event.pull_request.number }}
run: |
set -euo pipefail
tag="pr-$PR_NUMBER"
if gh release view "$tag" -R Droid-Deck/DroidDeck-CI >/dev/null 2>&1; then
gh release delete "$tag" -R Droid-Deck/DroidDeck-CI --yes --cleanup-tag
echo "Deleted $tag"
else
echo "No test build for PR #$PR_NUMBER"
fi
+65 -38
View File
@@ -5,7 +5,7 @@ on:
workflow_dispatch:
inputs:
pr_number:
description: Open, approved pull request
description: Open pull request
required: true
type: number
@@ -26,8 +26,16 @@ jobs:
run_id: ${{ steps.gate.outputs.run_id }}
head_sha: ${{ steps.gate.outputs.head_sha }}
label: ${{ steps.gate.outputs.label }}
variants: ${{ steps.variants.outputs.list }}
steps:
- name: Check the PR, review, and build
- uses: actions/checkout@v4
with:
persist-credentials: false
# Every variant a main build ships, so a PR build can be tried under any of them.
- name: The packages a signed build ships as
id: variants
run: echo "list=$(awk '!/^#/ && NF { print $1 }' tools/release/variants.txt | jq -R . | jq -sc .)" >> "$GITHUB_OUTPUT"
- name: Check the PR and build
id: gate
env:
GH_TOKEN: ${{ github.token }}
@@ -52,24 +60,11 @@ jobs:
any(.pull_requests[]?; .number == $number and .head.sha == $head and .base.sha == $base)
' <<<"$run" >/dev/null
approved=$(gh api --paginate --slurp \
"repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER/reviews?per_page=100" |
jq -r --arg head "$head" '[.[][] | select(.commit_id == $head)] |
group_by(.user.login) | map(max_by(.id)) | .[] |
select(.state == "APPROVED") | .user.login')
maintainer_approved=false
while IFS= read -r reviewer; do
[[ -n "$reviewer" ]] || continue
permission=$(gh api "repos/$GITHUB_REPOSITORY/collaborators/$reviewer/permission" --jq .permission)
[[ "$permission" == write || "$permission" == admin ]] && maintainer_approved=true
done <<<"$approved"
[[ "$maintainer_approved" == true ]] || { echo '::error::A maintainer must approve this commit'; exit 1; }
sdk=${ANDROID_HOME:-${ANDROID_SDK_ROOT:-}}
tools=$(find "$sdk/build-tools" -mindepth 1 -maxdepth 1 -type d | sort -V | tail -1)
stable_tag=$(gh api repos/The412Banner/DroidDeck/releases/latest --jq .tag_name)
stable_tag=$(gh api "repos/$GITHUB_REPOSITORY/releases/latest" --jq .tag_name)
mkdir -p "$RUNNER_TEMP/stable" "$RUNNER_TEMP/pr"
gh release download "$stable_tag" -R The412Banner/DroidDeck \
gh release download "$stable_tag" -R "$GITHUB_REPOSITORY" \
-p "DroidDeck-$stable_tag.apk" -D "$RUNNER_TEMP/stable"
gh run download "$run_id" -R "$GITHUB_REPOSITORY" -n droiddeck-apk -D "$RUNNER_TEMP/pr"
mapfile -t apks < <(find "$RUNNER_TEMP/pr" -type f -name '*.apk')
@@ -79,8 +74,9 @@ jobs:
}
stable=$(package_line "$RUNNER_TEMP/stable/DroidDeck-$stable_tag.apk")
candidate=$(package_line "${apks[0]}")
[[ "$stable" =~ ^com\.droiddeck\.launcher\ [0-9]+$ && "$candidate" == "$stable" ]] || {
echo "::error::PR package/versionCode '$candidate' differs from stable '$stable'"; exit 1;
[[ "$stable" =~ ^com\.droiddeck\.launcher\ [0-9]+$ && "$candidate" =~ ^com\.droiddeck\.launcher\ [0-9]+$ &&
${candidate##* } -ge ${stable##* } ]] || {
echo "::error::PR package/versionCode '$candidate' cannot install over stable '$stable'"; exit 1;
}
current=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
@@ -88,9 +84,6 @@ jobs:
.state == "open" and .draft == false and .base.ref == "main" and
.head.sha == $head and .base.sha == $base
' <<<"$current" >/dev/null
[[ $(gh pr view "$PR_NUMBER" -R "$GITHUB_REPOSITORY" --json reviewDecision --jq .reviewDecision) == APPROVED ]] || {
echo '::error::The current PR revision still needs approval'; exit 1;
}
{
echo "run_id=$run_id"
echo "head_sha=$head"
@@ -102,7 +95,7 @@ jobs:
uses: ./.github/workflows/sign.yml
with:
environment: signing-main
variants: '["standard"]'
variants: ${{ needs.authorize.outputs.variants }}
run_id: ${{ needs.authorize.outputs.run_id }}
label: ${{ needs.authorize.outputs.label }}
artifact: droiddeck-pr-signed
@@ -114,37 +107,71 @@ jobs:
permissions:
actions: read
contents: read
pull-requests: read
steps:
- uses: actions/download-artifact@v4
with:
name: droiddeck-pr-signed-standard
pattern: droiddeck-pr-signed-*
merge-multiple: true
path: signed
- name: Publish to DroidDeck-CI when configured
# What this build is, for the top of the release notes: the PR's title and the first
# paragraph of its description.
- name: Describe the change
env:
GH_TOKEN: ${{ secrets.DROIDDECK_CI_TOKEN }}
GH_TOKEN: ${{ github.token }}
PR_NUMBER: ${{ inputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
LABEL: ${{ needs.authorize.outputs.label }}
run: |
set -euo pipefail
if [[ -z "$GH_TOKEN" ]]; then
echo '::warning::No CI token; download the signed APK from this run'
exit 0
fi
pr=$(gh api "repos/$GITHUB_REPOSITORY/pulls/$PR_NUMBER")
title=$(jq -r .title <<<"$pr")
summary=$(jq -r '.body // ""' <<<"$pr" | tr -d '\r' | { grep -v '^🤖' || true; } |
awk '!p && /^#/ { next } NF { p = 1; print; next } p { exit }' | head -n 6 | cut -c1-400)
{
echo "**Not merged** - a test build of open [PR #$PR_NUMBER]($GITHUB_SERVER_URL/$GITHUB_REPOSITORY/pull/$PR_NUMBER): $title"
if [ -n "$summary" ]; then
echo
echo "$summary"
fi
} > notes-head.md
cat notes-head.md
# A token of the org's "DroidDeck CI Publisher" app, as build.yml's announce job uses.
- uses: actions/create-github-app-token@v2
id: ci-token
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-CI
- name: Publish to DroidDeck-CI
env:
GH_TOKEN: ${{ steps.ci-token.outputs.token }}
PR_NUMBER: ${{ inputs.pr_number }}
HEAD_SHA: ${{ needs.authorize.outputs.head_sha }}
run: |
set -euo pipefail
repo=Droid-Deck/DroidDeck-CI
tag="pr-$PR_NUMBER"
apk="DroidDeck-$LABEL.apk"
sha=$(sha256sum "signed/$apk" | cut -d ' ' -f 1)
notes="Source: https://github.com/$GITHUB_REPOSITORY/pull/$PR_NUMBER
cat signed/SHA256SUMS-*.txt > signed/SHA256SUMS.txt
rm signed/SHA256SUMS-*.txt
notes="$(cat notes-head.md)
Source: https://github.com/$GITHUB_REPOSITORY/pull/$PR_NUMBER
Commit: $HEAD_SHA
APK SHA-256: $sha"
Each apk installs over a DroidDeck release and keeps its data. \`standard\` is the normal app; the others are the same app under another package name, installed beside it.
SHA-256:
\`\`\`
$(cat signed/SHA256SUMS.txt)
\`\`\`"
if ! gh release view "$tag" -R "$repo" >/dev/null 2>&1; then
gh release create "$tag" -R "$repo" --target main --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
fi
gh release upload "$tag" "signed/$apk" -R "$repo" --clobber
gh release upload "$tag" signed/* -R "$repo" --clobber
gh release edit "$tag" -R "$repo" --title "PR #$PR_NUMBER" --notes "$notes" --prerelease
# Drop the previous build's files: anything this build did not just upload.
keep=$(cd signed && ls | jq -R . | jq -sc .)
gh api "repos/$repo/releases/tags/$tag" |
jq -r --arg keep "$apk" '.assets[] | select(.name | endswith(".apk")) | select(.name != $keep) | .id' |
jq -r --argjson keep "$keep" '.assets[] | select(.name as $n | $keep | index($n) | not) | .id' |
while IFS= read -r id; do
gh api --method DELETE "repos/$repo/releases/assets/$id" >/dev/null
done
+4
View File
@@ -35,6 +35,10 @@ jobs:
run: |
set -euo pipefail
[[ $VERSION =~ ^[0-9A-Za-z._-]+$ ]] || { echo "::error::version '$VERSION': letters, digits, . _ - only"; exit 1; }
name=$(sed -n 's/^ *versionName "\(.*\)"$/\1/p' app/build.gradle)
[[ $VERSION == "$name" || $VERSION == "$name"-* ]] || {
echo "::error::version '$VERSION' does not match versionName '$name' in app/build.gradle: bump versionName and versionCode first"; exit 1;
}
runs=$(gh run list -R "$GITHUB_REPOSITORY" --workflow build.yml --branch main --commit "$GITHUB_SHA" \
--status success --json databaseId,event,headSha -L 20)
id=$(jq -r --arg sha "$GITHUB_SHA" \
+5
View File
@@ -12,6 +12,7 @@ captures/
# copies cannot drift.
app/src/main/assets/linuxfs/
app/src/main/jniLibs/arm64-v8a/libproot.so
app/src/main/jniLibs/arm64-v8a/.proot-inputs
app/src/main/jniLibs/arm64-v8a/libproot-loader.so
# Kotlin compiler session files (build-tool state, never source).
@@ -28,3 +29,7 @@ app/src/main/jniLibs/arm64-v8a/libproot-loader.so
!keystore/testkey.p12
droiddeck-release-key/
password.txt
__pycache__/
# Local signing with the release key (tools/build_local.sh); holds a password.
.signing.env
+17 -4
View File
@@ -1,13 +1,26 @@
# DroidDeck
<p align="center">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="artwork/droiddeck-banner-dark.svg">
<img alt="DroidDeck" src="artwork/droiddeck-banner-light.svg" width="100%">
</picture>
</p>
Run Valve's native ARM64 Steam client on an Adreno Android device. Steam runs in a Linux runtime under proot, with gamescope and an in-app Vulkan compositor. Windows games use Valve's ARM64 Proton and FEX. A desktop with LXQt, Firefox, and emulators is also available.
DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.
<p align="center"><a href="https://discord.gg/JRGAvawjsm"><img src="https://img.shields.io/badge/Discord-Join%20the%20community-5865F2?logo=discord&logoColor=white" alt="Join the DroidDeck Discord"></a></p>
<p align="center"><img src="docs/releases/media/0.2.0/launch-into-steam.gif" width="80%" alt="Tapping DroidDeck on the Android home screen and landing in Steam Big Picture"></p>
## Requirements and install
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/The412Banner/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators.
Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from [Releases](https://github.com/The412Banner/DroidDeck/releases), install the Linux runtime, then press **Play** and sign in. Steam downloads on first launch. Install **Desktop & apps** to use the desktop and emulators. The **Store** installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; see [docs/development/flatpak.md](docs/development/flatpak.md).
On Android 12+, if Steam exits without a log, turn off **Restrict child processes** in Developer options.
## Community
Join the [DroidDeck Discord](https://discord.gg/JRGAvawjsm) for help, nightly builds, and device reports. Bug reports go in its **#bug-reports** forum; attach the session folder from `Download/DroidDeck/` so the logs come with it.
## Build
Run `tools/build_local.sh` with Docker, Java 17, the Android SDK/NDK, and `zstd` installed. It builds the ARM64 audio sinks from PulseAudio 13.0 and packages them into the APK at `app/build/outputs/apk/release/app-release.apk`. Set `DROIDDECK_PA13_SOURCE_DIR` to an existing PulseAudio 13.0 source directory to skip downloading it. To install the APK on an attached device, run `tools/deploy_local.sh`.
@@ -18,4 +31,4 @@ Compatibility and performance vary by device; hardware validation is limited. De
## Credits and licence
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). LSFG frame generation is from the work of Camille LaVey and the [Eden](https://eden-emu.dev) emulator project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported to WinNative and DroidDeck by [@maxjivi05](https://github.com/maxjivi05); it needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders. See [LICENSE](LICENSE). Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.
+37 -3
View File
@@ -49,6 +49,20 @@ if (!(treeState in ['clean', 'dirty'])) {
buildLabel = "${buildOrigin} ${treeState} · ${buildLabel}"
def escapedBuildLabel = buildLabel.replace('\\', '\\\\').replace('"', '\\"')
// What the in-app updater compares against the published builds: the commit this build is of (a PR
// build's head, not the merge CI makes of it), its PR, and whether CI made it at all.
def sourceCommit = providers.environmentVariable('DROIDDECK_SOURCE_COMMIT').getOrNull()
?: providers.environmentVariable('GITHUB_SHA').getOrNull() ?: gitValue(['rev-parse', 'HEAD']) ?: ''
def prNumber = (providers.environmentVariable('DROIDDECK_PR_NUMBER').getOrNull() ?: '0').with { it.isInteger() ? it : '0' }
def ciBuild = providers.environmentVariable('GITHUB_ACTIONS').getOrNull() == 'true'
// When the source was committed, for "built 3 hours ago": fixed per commit, so it costs no rebuilds.
def commitTime = (gitValue(['show', '-s', '--format=%ct', 'HEAD']) ?: '0').with { it.isLong() ? it : '0' }
// tools/release/variants.txt as "package=suffix;...", so the updater picks the apk of the package it runs as.
def variantSuffixes = rootProject.file('tools/release/variants.txt').readLines()
.findAll { it.trim() && !it.startsWith('#') }
.collect { def f = it.trim().split(/\s+/); "${f[1]}=${f[2] == '-' ? '' : f[2]}" }
.join(';')
android {
namespace 'com.droiddeck.launcher'
compileSdk 34
@@ -63,9 +77,14 @@ android {
// file out of its own data directory, and this app's entire job is to exec a rootfs:
// proot, gamescope, the Steam client and everything it launches all live under files/.
targetSdkVersion 28
versionCode 8
versionName "0.1.7"
versionCode 9
versionName "0.2.0"
buildConfigField "String", "BUILD_LABEL", "\"${escapedBuildLabel}\""
buildConfigField "String", "SOURCE_COMMIT", "\"${sourceCommit}\""
buildConfigField "int", "PR_NUMBER", "${prNumber}"
buildConfigField "boolean", "CI_BUILD", "${ciBuild}"
buildConfigField "long", "COMMIT_TIME", "${commitTime}L * 1000L"
buildConfigField "String", "VARIANT_SUFFIXES", "\"${variantSuffixes}\""
ndk {
abiFilters 'arm64-v8a'
@@ -121,6 +140,10 @@ android {
}
packagingOptions {
resources {
// Kadb's Bouncy Castle artifacts repeat the same multi-release JAR manifest.
excludes += ['META-INF/versions/9/OSGI-INF/MANIFEST.MF']
}
jniLibs {
// The PulseAudio daemon is executed from the native library directory and its
// libraries are read out of the apk by the class loader: both want the old,
@@ -136,6 +159,11 @@ android {
buildConfig true
}
testOptions {
// Plain JVM tests: a stray android.util.Log call returns a default instead of throwing.
unitTests.returnDefaultValues = true
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
@@ -148,7 +176,7 @@ android {
dependencies {
// The runtime tarball is a zstd-compressed tar.
implementation 'com.github.luben:zstd-jni:1.5.2-3@aar'
implementation 'org.apache.commons:commons-compress:1.20'
implementation 'org.apache.commons:commons-compress:1.27.1'
// The UI: every menu, dialog and overlay is Compose. The session's SurfaceView and the
// on-screen pad are Views underneath it, which is what they are in every Compose app.
implementation platform('androidx.compose:compose-bom:2024.02.00')
@@ -160,6 +188,12 @@ dependencies {
implementation 'androidx.compose.material:material-icons-extended'
implementation 'io.coil-kt:coil-compose:2.6.0'
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.7.3'
// ADB-over-Wi-Fi pairing and authenticated shell client. Users still approve pairing from
// Android's Wireless debugging screen; DroidDeck only runs its one fixed setting command.
implementation 'com.flyfishxu:kadb-android:1.2.1'
// Android terminal view/emulator used by the in-session secondary-display Linux shell.
implementation 'com.termux.termux-app:terminal-view:0.118.0'
testImplementation 'junit:junit:4.13.2'
testImplementation 'org.robolectric:robolectric:4.16.1'
}
+12 -1
View File
@@ -2,6 +2,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- Session logs go to Downloads so a failed run can be handed over as one folder. -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
@@ -21,6 +22,8 @@
relay helper opens the input stream under this uid, and PulseAudio exposes it to the
Steam client as DirectAudioMic. -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Installs DroidDeck's own updates (Updates page) over itself, after the user allows it. -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
@@ -47,7 +50,8 @@
<activity
android:name=".MainActivity"
android:exported="true"
android:screenOrientation="sensorLandscape">
android:screenOrientation="sensorLandscape"
android:configChanges="keyboard|keyboardHidden|navigation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -124,6 +128,13 @@
android:name=".session.SessionService"
android:exported="false"
android:stopWithTask="false" />
<!-- Holds the process in the foreground while the Linux runtime downloads and unpacks. -->
<service
android:name=".runtime.RuntimeInstallService"
android:exported="false" />
<service
android:name=".core.WirelessAdbPairingService"
android:exported="false" />
<!-- Hands a zipped session folder to the share sheet; nothing else is exposed. -->
<provider
android:name="androidx.core.content.FileProvider"
File diff suppressed because it is too large. Load diff
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_alpha.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_beta.hpp"
#include "lsfg_shaders.hpp"
+3 -4
View File
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_chain.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_common.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_delta.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+3 -33
View File
@@ -1,9 +1,9 @@
// See lsfg_dll.h. PE resource walk + on-device SPIR-V cache for the Lossless
// Scaling frame-generation chain.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), LSFG port credited to
// Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk
// (PancakeTAS). Bannerlator is GPL-3.0.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
#include "lsfg_dll.h"
#include "lsfg_dxbc.h"
@@ -478,20 +478,6 @@ DllStatus validateDll(const std::string& dllPath) {
return status;
}
Variant dllVariant(const std::string& dllPath, bool preferFp16) {
if (dllPath.empty()) return Variant::None;
PeImage img;
if (!img.open(dllPath)) return Variant::None;
ResourceTable table;
if (parseResources(img, table) != DllStatus::Ok) return Variant::None;
Variant v = selectVariant(table, preferFp16);
if (v == Variant::None && hasBaseChain(table)) v = Variant::DxbcTranslated;
return v;
}
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16) {
if (dllPath.empty() || cachePath.empty()) return DllStatus::NotInstalled;
@@ -547,22 +533,6 @@ DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, b
return DllStatus::Ok;
}
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches) {
outMatches = false;
if (cachePath.empty() || dllPath.empty()) return DllStatus::CacheUnusable;
CacheHeader header{};
if (!readCacheHeader(cachePath, header)) return DllStatus::CacheUnusable;
PeImage img;
if (!img.open(dllPath)) return DllStatus::NotInstalled;
outMatches = header.sourceSize == (uint64_t)img.size()
&& header.sourceHash == fnv1a64(img.data(), img.size());
return DllStatus::Ok;
}
DllStatus cacheVariant(const std::string& cachePath, Variant& outVariant) {
outVariant = Variant::None;
CacheHeader header{};
+4 -11
View File
@@ -7,7 +7,7 @@
// ship as RCDATA resources inside Lossless.dll from the user's own paid copy
// of Lossless Scaling (Steam app 993090). Every implementation - upstream
// lsfg-vk, LSFG-Android, eden, WinNative - requires the user to supply their
// own DLL and extracts the resources on device. Bannerlator does the same, and
// own DLL and extracts the resources on device. DroidDeck does the same, and
// bundles nothing.
//
// The DLL is mmap'd READ-ONLY and parsed as data. It is never loaded as a
@@ -26,9 +26,9 @@
// Both producers fill the same shader-id -> SPIR-V words map, so everything
// downstream of this file is source-agnostic.
//
// Derived from WinNative's lsfg_dll.c (GPL-3.0-or-later), whose LSFG port is
// credited to Camille LaVey / the Eden Emulator Project, and which follows
// upstream lsfg-vk (PancakeTAS). Bannerlator is GPL-3.0; see THIRD-PARTY-LICENSES.md.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk (PancakeTAS). Ported to WinNative (lsfg_dll.c) and DroidDeck
// by @maxjivi05. GPL-3.0-or-later.
// ============================================================================
#include <cstdint>
@@ -98,18 +98,11 @@ const char* variantName(Variant v);
// reported as valid - the translator handles it.
DllStatus validateDll(const std::string& dllPath);
// Which producer would be used for this DLL.
Variant dllVariant(const std::string& dllPath, bool preferFp16);
// Parse the DLL, produce all 25 SPIR-V modules, and write them to cachePath
// (via temp file + rename, so a failed build cannot leave a half-written
// cache behind). Records which producer ran in the cache header.
DllStatus buildCache(const std::string& dllPath, const std::string& cachePath, bool preferFp16);
// Is the cache current for this DLL? Compares source size + content hash.
DllStatus cacheMatchesSource(const std::string& cachePath, const std::string& dllPath,
bool& outMatches);
// Load a previously built cache.
DllStatus loadModules(const std::string& cachePath, ModuleSet& outSet);
+4 -3
View File
@@ -1,9 +1,10 @@
// See lsfg_dxbc.h. DXBC -> SPIR-V via DXVK's vendored translator.
//
// Follows upstream lsfg-vk's src/extract/trans.cpp, including its
// encounter-order binding renumber. Derived from WinNative's lsfg_dxbc.cpp
// (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed, vendored
// under cpp/thirdparty/dxbc.
// encounter-order binding renumber. Ported to WinNative (lsfg_dxbc.cpp) and
// DroidDeck by @maxjivi05 from the work of Camille LaVey / the Eden Emulator
// Project (GPL-3.0-or-later); the translator itself is DXVK's, zlib licensed,
// vendored under cpp/thirdparty/dxbc.
#include "lsfg_dxbc.h"
@@ -1,7 +1,8 @@
// See lsfg_engine.h.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
#include "lsfg_engine.h"
@@ -269,7 +270,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// nothing. Copy only when generating, on the one priming frame that
// precedes generation, or while the governor is warming up towards a
// probe - so the ring is populated by the time it is needed.
const bool needHistory = generations > 0 || primeHistory_
const bool needHistory = generations > 0 || primeHistory_ || followEveryFrame()
|| (governorEnabled_ && governor_.wantsHistory());
if (needHistory) {
copyPresentedFrame(cmd, source, chain_->Input(count), VkExtent2D{width, height});
@@ -284,7 +285,7 @@ void Engine::process(VkCommandBuffer cmd, VkImage source, uint32_t width, uint32
// regardless of the game's own settings, and it fed straight back into the
// governor: the chain made the source rate collapse, the governor saw the
// collapse and refused to generate, and refusing did not stop the chain.
if (warm_ && generations > 0) chain_->DispatchShared(cmd, count);
if (warm_ && (generations > 0 || followEveryFrame())) chain_->DispatchShared(cmd, count);
}
void Engine::generateInto(VkCommandBuffer cmd, uint32_t generation, uint32_t targetIndex,
+7 -2
View File
@@ -16,8 +16,9 @@
// unavoidable cost of interpolating rather than extrapolating; no placement of
// this code changes it.
//
// Ported from WinNative's vkr_lsfg.cpp (GPL-3.0-or-later), LSFG port credited
// to Camille LaVey / the Eden Emulator Project, following upstream lsfg-vk.
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative (vkr_lsfg.cpp) and DroidDeck by
// @maxjivi05, where it runs on gamescope's output in the compositor.
// ============================================================================
#include <cstdint>
@@ -109,6 +110,10 @@ private:
// generation last stopped.
bool historyFresh() const { return haveCopied_ && lastCopiedCount_ + 1 == frameCount_; }
// With a target rate the pacer plans 0..3 generations frame by frame, so the ring and the
// shared chain have to follow every frame it keeps warm, not just the ones that generate.
bool followEveryFrame() const { return warm_ && pacer_.Config().target_rate != 0; }
Device device_{};
std::string cachePath_;
std::unique_ptr<LsfgShaders> shaders_;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_gamma.hpp"
#include "lsfg_shaders.hpp"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_generate.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -27,12 +27,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeValidateDll(JNIEnv* env, jclass
return (jint)lsfg::validateDll(toStdString(env, dllPath));
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeDllVariant(JNIEnv* env, jclass, jstring dllPath,
jboolean preferFp16) {
return (jint)lsfg::dllVariant(toStdString(env, dllPath), preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass, jstring dllPath,
jstring cachePath, jboolean preferFp16) {
@@ -40,16 +34,6 @@ Java_com_droiddeck_launcher_gpu_LsfgNative_nativeBuildCache(JNIEnv* env, jclass,
preferFp16 == JNI_TRUE);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheMatchesSource(JNIEnv* env, jclass,
jstring cachePath,
jstring dllPath) {
bool matches = false;
const lsfg::DllStatus status = lsfg::cacheMatchesSource(toStdString(env, cachePath),
toStdString(env, dllPath), matches);
return (jboolean)(status == lsfg::DllStatus::Ok && matches);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_gpu_LsfgNative_nativeCacheVariant(JNIEnv* env, jclass, jstring cachePath) {
lsfg::Variant variant = lsfg::Variant::None;
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_mipmaps.hpp"
#include "lsfg_dll.h"
@@ -4,10 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_pacer.hpp"
@@ -22,6 +21,8 @@ constexpr float SOURCE_SMOOTHING = 0.15f;
constexpr float SOURCE_STALE_SECONDS = 0.5f;
constexpr float DISCONTINUITY_SECONDS = 0.25f;
constexpr float HEADROOM_EPSILON = 0.02f;
// A target is aimed just under, so rounding never puts output past the panel's refresh rate.
constexpr float TARGET_MARGIN = 0.1f;
constexpr float CREDIT_EPSILON = 1.0e-4f;
constexpr float SOURCE_ACCUM_FLOOR = 0.01f;
constexpr uint32_t MIN_RATE_SAMPLES = 12;
@@ -117,6 +118,7 @@ LsfgPlan LsfgPacer::Plan(size_t capacity, uint64_t source_frames) {
if (target_rate > 0.0f && config.refresh_rate > 0.0f) {
target_rate = std::min(target_rate, config.refresh_rate);
}
if (target_rate > 0.0f) target_rate -= TARGET_MARGIN;
if (target_rate == 0.0f) {
// No explicit target rate: the multiplier is the multiplier, full stop.
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#include "lsfg_shaders.hpp"
#include "lsfg_common.hpp"
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Ported into Bannerlator's compositor from WinNative (GPL-3.0-or-later),
// whose LSFG port is credited to Camille LaVey / the Eden Emulator Project and
// follows upstream lsfg-vk. Only the Vulkan dispatch differs: Bannerlator
// resolves entry points through the renderer's own table (see lsfg_vkd.h).
// LSFG from the work of Camille LaVey / the Eden Emulator Project, following
// upstream lsfg-vk. Ported to WinNative and DroidDeck by @maxjivi05; only the
// Vulkan dispatch differs here (see lsfg_vkd.h).
#pragma once
+2 -2
View File
@@ -2,10 +2,10 @@
// ============================================================================
// lsfg_vkd - the Vulkan entry points the LSFG chain calls, as a single global.
//
// Two dispatch styles meet here. Bannerlator's compositor resolves Vulkan
// Two dispatch styles meet here. DroidDeck's compositor resolves Vulkan
// through a per-context VkTable (`vk_`), because an adrenotools-loaded driver
// lives in an isolated linker namespace and shares no global symbols with the
// system loader. The LSFG chain, ported from eden by way of WinNative, calls
// system loader. The LSFG chain, ported from Eden by way of WinNative, calls
// through a file-scope `vkd`. Rather than rewrite ~2,300 lines of proven chain
// code to thread a table through every call, this shim exposes exactly the 34
// entry points the chain uses and is filled from the renderer's own table when
@@ -13,11 +13,13 @@ add_library(bannerwayland SHARED
src/ahb_swapchain.c
src/waylandcomp_jni.c
src/banner_ext.c
src/wl_dmabuf.c
src/wl_clipboard.c
src/wl_text_input.c
src/wl_toplevel_icon.c
src/wl_color_mgmt.c
src/hdr_compose.c
src/blend_pass.c
generated/color-management-v1-protocol.c
generated/xdg-shell-protocol.c
generated/linux-dmabuf-v1-protocol.c
@@ -33,6 +35,9 @@ add_library(bannerwayland SHARED
src/framegen_bridge.c
src/framegen_jni.c
)
# Warnings on for the compositor's own C. They do not fail the build; they are there to be read.
target_compile_options(bannerwayland PRIVATE
$<$<COMPILE_LANGUAGE:C>:-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers>)
target_include_directories(bannerwayland PRIVATE
generated
prebuilt/include
@@ -0,0 +1,9 @@
#version 450
// Wayland buffers carry premultiplied alpha; the pipeline blends ONE, ONE_MINUS_SRC_ALPHA.
layout(binding = 0) uniform sampler2D Surface;
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(Surface, uv);
}
@@ -0,0 +1,10 @@
#version 450
// One surface as a quad: dst = the target rectangle in NDC, src = the buffer rectangle in UV.
layout(push_constant) uniform PC { vec4 dst; vec4 src; } pc;
layout(location = 0) out vec2 uv;
void main() {
vec2 t = vec2(gl_VertexIndex & 1, gl_VertexIndex >> 1);
gl_Position = vec4(mix(pc.dst.xy, pc.dst.zw, t), 0.0, 1.0);
uv = mix(pc.src.xy, pc.src.zw, t);
}
@@ -0,0 +1,22 @@
// 1115.1.0
#pragma once
const uint32_t blend_frag_code[] = {
0x07230203,0x00010000,0x0008000b,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00000011,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00050005,0x00000009,0x4374756f,0x726f6c6f,0x00000000,0x00040005,0x0000000d,
0x66727553,0x00656361,0x00030005,0x00000011,0x00007675,0x00040047,0x00000009,0x0000001e,
0x00000000,0x00040047,0x0000000d,0x00000021,0x00000000,0x00040047,0x0000000d,0x00000022,
0x00000000,0x00040047,0x00000011,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,
0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,
0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,
0x00000003,0x00090019,0x0000000a,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
0x00000001,0x00000000,0x0003001b,0x0000000b,0x0000000a,0x00040020,0x0000000c,0x00000000,
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000000,0x00040017,0x0000000f,0x00000006,
0x00000002,0x00040020,0x00000010,0x00000001,0x0000000f,0x0004003b,0x00000010,0x00000011,
0x00000001,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
0x0004003d,0x0000000b,0x0000000e,0x0000000d,0x0004003d,0x0000000f,0x00000012,0x00000011,
0x00050057,0x00000007,0x00000013,0x0000000e,0x00000012,0x0003003e,0x00000009,0x00000013,
0x000100fd,0x00010038
};
@@ -0,0 +1,315 @@
/* Alpha composition: one surface drawn source-over onto the scene - see blend_pass.h. Compositor thread. */
#define _POSIX_C_SOURCE 200809L
#include "blend_pass.h"
#include "vk_loader.h"
#include "vk_present.h" /* banner_log, vkp_gpu_name */
#include <string.h>
/* SPIR-V, pre-compiled (glslangValidator -V blend.vert --vn blend_vert_code, the same for blend.frag)
* and committed next to the GLSL: the NDK build compiles no shaders. */
#include "blend_vert.h"
#include "blend_frag.h"
struct pc_blend { float dst[4]; float src[4]; };
static VkDevice g_dev;
static int g_ready; /* 0 = not built, 1 = ok, -1 = unavailable (said once) */
static VkSampler g_sampler;
static VkDescriptorSetLayout g_dsl;
static VkPipelineLayout g_pl;
static VkDescriptorPool g_dpool;
static VkShaderModule g_vert, g_frag;
static unsigned g_frame = 1;
/* One render pass + pipeline per target format: the screen swapchain's, the scene image's, the HDR
* composition's. */
#define NFMT 4
static struct { VkFormat fmt; VkRenderPass rp; VkPipeline pipe; } g_out[NFMT];
#define NSRC 32
static struct { VkImage img; VkImageView view; VkDescriptorSet ds; unsigned frame; } g_src[NSRC];
#define NDST 12
static struct { VkImage img; VkFormat fmt; int w, h; VkImageView view; VkFramebuffer fb; unsigned frame; } g_dst[NDST];
void blendp_bind_device(VkDevice dev) { g_dev = dev; }
void blendp_begin_frame(void) { g_frame++; }
static void src_release(int i) {
if (g_src[i].ds) g_vk.FreeDescriptorSets(g_dev, g_dpool, 1, &g_src[i].ds);
if (g_src[i].view) g_vk.DestroyImageView(g_dev, g_src[i].view, NULL);
memset(&g_src[i], 0, sizeof(g_src[i]));
}
static void dst_release(int i) {
if (g_dst[i].fb) g_vk.DestroyFramebuffer(g_dev, g_dst[i].fb, NULL);
if (g_dst[i].view) g_vk.DestroyImageView(g_dev, g_dst[i].view, NULL);
memset(&g_dst[i], 0, sizeof(g_dst[i]));
}
void blendp_forget_image(VkImage img) {
if (!g_dev || !img) return;
for (int i = 0; i < NSRC; i++) if (g_src[i].img == img) src_release(i);
for (int i = 0; i < NDST; i++) if (g_dst[i].img == img) dst_release(i);
}
static VkShaderModule shader(const uint32_t *code, size_t size) {
VkShaderModule m = VK_NULL_HANDLE;
VkShaderModuleCreateInfo ci = {.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = size, .pCode = code};
if (g_vk.CreateShaderModule(g_dev, &ci, NULL, &m) != VK_SUCCESS) return VK_NULL_HANDLE;
return m;
}
/* The target keeps what the blits put there (LOAD) and stays in TRANSFER_DST_OPTIMAL for the blits
* that follow. The dependencies order the pass between them. */
static VkRenderPass make_rp(VkFormat fmt) {
VkAttachmentDescription att = {.format = fmt, .samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL};
VkAttachmentReference ref = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription sub = {.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .colorAttachmentCount = 1,
.pColorAttachments = &ref};
VkSubpassDependency deps[2] = {
{.srcSubpass = VK_SUBPASS_EXTERNAL, .dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT},
{.srcSubpass = 0, .dstSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT}};
VkRenderPassCreateInfo rci = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1,
.pAttachments = &att, .subpassCount = 1, .pSubpasses = &sub,
.dependencyCount = 2, .pDependencies = deps};
VkRenderPass rp = VK_NULL_HANDLE;
if (g_vk.CreateRenderPass(g_dev, &rci, NULL, &rp) != VK_SUCCESS) return VK_NULL_HANDLE;
return rp;
}
static VkPipeline make_pipe(VkRenderPass rp) {
VkPipelineShaderStageCreateInfo st[2] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = g_vert, .pName = "main"},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = g_frag, .pName = "main"}};
VkPipelineVertexInputStateCreateInfo vi = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
VkPipelineInputAssemblyStateCreateInfo ia = {.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP};
VkDynamicState dyn[2] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo ds = {.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2, .pDynamicStates = dyn};
VkPipelineViewportStateCreateInfo vp = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1, .scissorCount = 1};
VkPipelineRasterizationStateCreateInfo rs = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f};
VkPipelineMultisampleStateCreateInfo ms = {.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT};
/* The target's alpha is left alone: the screen is opaque whatever is drawn onto it. */
VkPipelineColorBlendAttachmentState ba = {
.blendEnable = VK_TRUE, .srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT};
VkPipelineColorBlendStateCreateInfo cb = {.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1, .pAttachments = &ba};
VkGraphicsPipelineCreateInfo pi = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2,
.pStages = st, .pVertexInputState = &vi, .pInputAssemblyState = &ia,
.pViewportState = &vp, .pRasterizationState = &rs, .pMultisampleState = &ms,
.pColorBlendState = &cb, .pDynamicState = &ds, .layout = g_pl,
.renderPass = rp, .subpass = 0};
VkPipeline p = VK_NULL_HANDLE;
if (g_vk.CreateGraphicsPipelines(g_dev, VK_NULL_HANDLE, 1, &pi, NULL, &p) != VK_SUCCESS) return VK_NULL_HANDLE;
return p;
}
static void objects_destroy(void) {
if (g_vert) g_vk.DestroyShaderModule(g_dev, g_vert, NULL);
if (g_frag) g_vk.DestroyShaderModule(g_dev, g_frag, NULL);
if (g_dpool) g_vk.DestroyDescriptorPool(g_dev, g_dpool, NULL);
if (g_pl) g_vk.DestroyPipelineLayout(g_dev, g_pl, NULL);
if (g_dsl) g_vk.DestroyDescriptorSetLayout(g_dev, g_dsl, NULL);
if (g_sampler) g_vk.DestroySampler(g_dev, g_sampler, NULL);
g_vert = g_frag = VK_NULL_HANDLE; g_dpool = VK_NULL_HANDLE; g_pl = VK_NULL_HANDLE;
g_dsl = VK_NULL_HANDLE; g_sampler = VK_NULL_HANDLE;
}
static int objects_ensure(void) {
if (g_ready) return g_ready == 1 ? 0 : -1;
g_ready = -1;
if (!g_dev || !g_vk.CreateGraphicsPipelines) goto fail;
VkSamplerCreateInfo sci = {.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE};
if (g_vk.CreateSampler(g_dev, &sci, NULL, &g_sampler) != VK_SUCCESS) goto fail;
VkDescriptorSetLayoutBinding b = {.binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT};
VkDescriptorSetLayoutCreateInfo dli = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1, .pBindings = &b};
if (g_vk.CreateDescriptorSetLayout(g_dev, &dli, NULL, &g_dsl) != VK_SUCCESS) goto fail;
VkPushConstantRange pcr = {.stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .offset = 0, .size = sizeof(struct pc_blend)};
VkPipelineLayoutCreateInfo pli = {.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1,
.pSetLayouts = &g_dsl, .pushConstantRangeCount = 1, .pPushConstantRanges = &pcr};
if (g_vk.CreatePipelineLayout(g_dev, &pli, NULL, &g_pl) != VK_SUCCESS) goto fail;
VkDescriptorPoolSize ps = {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, NSRC};
VkDescriptorPoolCreateInfo dpi = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = NSRC,
.poolSizeCount = 1, .pPoolSizes = &ps};
if (g_vk.CreateDescriptorPool(g_dev, &dpi, NULL, &g_dpool) != VK_SUCCESS) goto fail;
if (!(g_vert = shader(blend_vert_code, sizeof(blend_vert_code)))) goto fail;
if (!(g_frag = shader(blend_frag_code, sizeof(blend_frag_code)))) goto fail;
g_ready = 1;
banner_log("gpu", "alpha composition ready on %s: translucent surfaces are blended over what is under them",
vkp_gpu_name());
return 0;
fail:
objects_destroy();
banner_log("error", "gpu: the alpha composition pass could not be built on this driver; translucent surfaces "
"are drawn opaque this session");
return -1;
}
static int out_slot(VkFormat fmt) {
int i;
for (i = 0; i < NFMT && g_out[i].pipe; i++) if (g_out[i].fmt == fmt) return i;
if (i == NFMT) return -1;
VkRenderPass rp = make_rp(fmt);
VkPipeline pipe = rp ? make_pipe(rp) : VK_NULL_HANDLE;
if (!pipe) {
if (rp) g_vk.DestroyRenderPass(g_dev, rp, NULL);
return -1;
}
g_out[i].fmt = fmt; g_out[i].rp = rp; g_out[i].pipe = pipe;
return i;
}
static VkImageView make_view(VkImage img, VkFormat fmt) {
VkImageView v = VK_NULL_HANDLE;
VkImageViewCreateInfo ci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = img,
.viewType = VK_IMAGE_VIEW_TYPE_2D, .format = fmt,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
if (g_vk.CreateImageView(g_dev, &ci, NULL, &v) != VK_SUCCESS) return VK_NULL_HANDLE;
return v;
}
/* The slot to recycle: a free one, else the one unused for longest - never one this command buffer
* already refers to. -1 = every slot is in this frame. */
#define OLDEST(arr, n, out) do { \
unsigned age_ = 0; \
(out) = -1; \
for (int k_ = 0; k_ < (n); k_++) { \
if (!(arr)[k_].img) { (out) = k_; break; } \
if ((arr)[k_].frame != g_frame && g_frame - (arr)[k_].frame > age_) { age_ = g_frame - (arr)[k_].frame; (out) = k_; } \
} \
} while (0)
static VkDescriptorSet src_ensure(VkImage img, VkFormat fmt, VkImageLayout layout) {
int i;
for (i = 0; i < NSRC; i++)
if (g_src[i].img == img) { g_src[i].frame = g_frame; return g_src[i].ds; }
OLDEST(g_src, NSRC, i);
if (i < 0) return VK_NULL_HANDLE;
src_release(i);
if (!(g_src[i].view = make_view(img, fmt))) return VK_NULL_HANDLE;
VkDescriptorSetAllocateInfo ai = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = g_dpool, .descriptorSetCount = 1, .pSetLayouts = &g_dsl};
if (g_vk.AllocateDescriptorSets(g_dev, &ai, &g_src[i].ds) != VK_SUCCESS) {
g_src[i].ds = VK_NULL_HANDLE;
src_release(i);
return VK_NULL_HANDLE;
}
VkDescriptorImageInfo ii = {.sampler = g_sampler, .imageView = g_src[i].view, .imageLayout = layout};
VkWriteDescriptorSet wr = {.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = g_src[i].ds, .dstBinding = 0,
.descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &ii};
g_vk.UpdateDescriptorSets(g_dev, 1, &wr, 0, NULL);
g_src[i].img = img; g_src[i].frame = g_frame;
return g_src[i].ds;
}
static VkFramebuffer dst_ensure(VkImage img, VkFormat fmt, int w, int h, VkRenderPass rp) {
int i;
for (i = 0; i < NDST; i++) {
if (g_dst[i].img != img) continue;
if (g_dst[i].fmt == fmt && g_dst[i].w == w && g_dst[i].h == h) { g_dst[i].frame = g_frame; return g_dst[i].fb; }
if (g_dst[i].frame == g_frame) return VK_NULL_HANDLE;
break;
}
if (i == NDST) OLDEST(g_dst, NDST, i);
if (i < 0) return VK_NULL_HANDLE;
dst_release(i);
if (!(g_dst[i].view = make_view(img, fmt))) return VK_NULL_HANDLE;
VkFramebufferCreateInfo fi = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .renderPass = rp,
.attachmentCount = 1, .pAttachments = &g_dst[i].view, .width = (uint32_t)w,
.height = (uint32_t)h, .layers = 1};
if (g_vk.CreateFramebuffer(g_dev, &fi, NULL, &g_dst[i].fb) != VK_SUCCESS) {
g_dst[i].fb = VK_NULL_HANDLE;
dst_release(i);
return VK_NULL_HANDLE;
}
g_dst[i].img = img; g_dst[i].fmt = fmt; g_dst[i].w = w; g_dst[i].h = h; g_dst[i].frame = g_frame;
return g_dst[i].fb;
}
static void src_layout(VkCommandBuffer cmd, VkImage img, VkImageLayout from, VkImageLayout to) {
int sampling = to == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageMemoryBarrier b = {.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .oldLayout = from, .newLayout = to,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = img, .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
.srcAccessMask = sampling ? VK_ACCESS_TRANSFER_READ_BIT : VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = sampling ? VK_ACCESS_SHADER_READ_BIT : VK_ACCESS_TRANSFER_READ_BIT};
g_vk.CmdPipelineBarrier(cmd, sampling ? VK_PIPELINE_STAGE_TRANSFER_BIT : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
sampling ? VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT : VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, 1, &b);
}
int blendp_draw(VkCommandBuffer cmd, VkImage src, VkFormat src_fmt, int src_w, int src_h, int src_general,
VkImage dst, VkFormat dst_fmt, int dst_w, int dst_h, const VkImageBlit *blit) {
if (!src || !dst || src_w <= 0 || src_h <= 0 || dst_w <= 0 || dst_h <= 0 || objects_ensure() != 0) return -1;
int slot = out_slot(dst_fmt);
if (slot < 0) return -1;
VkImageLayout sampled = src_general ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkDescriptorSet ds = src_ensure(src, src_fmt, sampled);
if (!ds) return -1;
VkFramebuffer fb = dst_ensure(dst, dst_fmt, dst_w, dst_h, g_out[slot].rp);
if (!fb) return -1;
const VkOffset3D *d = blit->dstOffsets, *s = blit->srcOffsets;
int x0 = d[0].x < d[1].x ? d[0].x : d[1].x, x1 = d[0].x < d[1].x ? d[1].x : d[0].x;
int y0 = d[0].y < d[1].y ? d[0].y : d[1].y, y1 = d[0].y < d[1].y ? d[1].y : d[0].y;
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 > dst_w) x1 = dst_w;
if (y1 > dst_h) y1 = dst_h;
if (x1 <= x0 || y1 <= y0) return 0;
struct pc_blend pc = {
.dst = {2.0f * d[0].x / dst_w - 1.0f, 2.0f * d[0].y / dst_h - 1.0f,
2.0f * d[1].x / dst_w - 1.0f, 2.0f * d[1].y / dst_h - 1.0f},
.src = {(float)s[0].x / src_w, (float)s[0].y / src_h, (float)s[1].x / src_w, (float)s[1].y / src_h}};
if (!src_general) src_layout(cmd, src, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, sampled);
VkRenderPassBeginInfo rpi = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = g_out[slot].rp,
.framebuffer = fb,
.renderArea = {{x0, y0}, {(uint32_t)(x1 - x0), (uint32_t)(y1 - y0)}}};
VkViewport vp = {0, 0, (float)dst_w, (float)dst_h, 0, 1};
g_vk.CmdBeginRenderPass(cmd, &rpi, VK_SUBPASS_CONTENTS_INLINE);
g_vk.CmdSetViewport(cmd, 0, 1, &vp);
g_vk.CmdSetScissor(cmd, 0, 1, &rpi.renderArea);
g_vk.CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, g_out[slot].pipe);
g_vk.CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, g_pl, 0, 1, &ds, 0, NULL);
g_vk.CmdPushConstants(cmd, g_pl, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
g_vk.CmdDraw(cmd, 4, 1, 0, 0);
g_vk.CmdEndRenderPass(cmd);
if (!src_general) src_layout(cmd, src, sampled, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
return 0;
}
@@ -0,0 +1,28 @@
#ifndef BLEND_PASS_H
#define BLEND_PASS_H
/*
* Alpha composition. The scene is composed with blits, which replace what is under them; a surface
* with translucent pixels (gamescope's overlay and notification planes over a game, a toolkit's
* shadowed popup) is drawn through this pass instead, source-over with premultiplied alpha.
*
* Compositor thread. Objects are built on the first use; if the driver refuses them the pass is
* unavailable for the session (logged once) and the caller keeps blitting.
*/
#define VK_USE_PLATFORM_ANDROID_KHR
#include <vulkan/vulkan.h>
/* Called from dev_init (device up). */
void blendp_bind_device(VkDevice dev);
/* A source or target image is about to be destroyed: drop what is cached for it. Frames are fenced,
* so nothing submitted still uses it. */
void blendp_forget_image(VkImage img);
/* A new command buffer is being recorded: what the previous one used may be recycled again. */
void blendp_begin_frame(void);
/* Record one surface over `dst`. `dst` is in TRANSFER_DST_OPTIMAL before and after. `src` was created
* with SAMPLED usage and is in GENERAL (src_general) or TRANSFER_SRC_OPTIMAL, and is left there.
* `blit` is the draw as the blit path maps it. 0 = recorded, -1 = unavailable (nothing recorded). */
int blendp_draw(VkCommandBuffer cmd, VkImage src, VkFormat src_fmt, int src_w, int src_h, int src_general,
VkImage dst, VkFormat dst_fmt, int dst_w, int dst_h, const VkImageBlit *blit);
#endif
@@ -0,0 +1,55 @@
// 1115.1.0
#pragma once
const uint32_t blend_vert_code[] = {
0x07230203,0x00010000,0x0008000b,0x0000003a,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0008000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000c,0x0000001b,0x00000031,
0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,0x00030005,
0x00000009,0x00000074,0x00060005,0x0000000c,0x565f6c67,0x65747265,0x646e4978,0x00007865,
0x00060005,0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,
0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00070006,0x00000019,0x00000001,0x505f6c67,
0x746e696f,0x657a6953,0x00000000,0x00070006,0x00000019,0x00000002,0x435f6c67,0x4470696c,
0x61747369,0x0065636e,0x00070006,0x00000019,0x00000003,0x435f6c67,0x446c6c75,0x61747369,
0x0065636e,0x00030005,0x0000001b,0x00000000,0x00030005,0x0000001d,0x00004350,0x00040006,
0x0000001d,0x00000000,0x00747364,0x00040006,0x0000001d,0x00000001,0x00637273,0x00030005,
0x0000001f,0x00006370,0x00030005,0x00000031,0x00007675,0x00040047,0x0000000c,0x0000000b,
0x0000002a,0x00030047,0x00000019,0x00000002,0x00050048,0x00000019,0x00000000,0x0000000b,
0x00000000,0x00050048,0x00000019,0x00000001,0x0000000b,0x00000001,0x00050048,0x00000019,
0x00000002,0x0000000b,0x00000003,0x00050048,0x00000019,0x00000003,0x0000000b,0x00000004,
0x00030047,0x0000001d,0x00000002,0x00050048,0x0000001d,0x00000000,0x00000023,0x00000000,
0x00050048,0x0000001d,0x00000001,0x00000023,0x00000010,0x00040047,0x00000031,0x0000001e,
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
0x00000020,0x00040017,0x00000007,0x00000006,0x00000002,0x00040020,0x00000008,0x00000007,
0x00000007,0x00040015,0x0000000a,0x00000020,0x00000001,0x00040020,0x0000000b,0x00000001,
0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000001,0x0004002b,0x0000000a,0x0000000e,
0x00000001,0x00040017,0x00000015,0x00000006,0x00000004,0x00040015,0x00000016,0x00000020,
0x00000000,0x0004002b,0x00000016,0x00000017,0x00000001,0x0004001c,0x00000018,0x00000006,
0x00000017,0x0006001e,0x00000019,0x00000015,0x00000006,0x00000018,0x00000018,0x00040020,
0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004002b,
0x0000000a,0x0000001c,0x00000000,0x0004001e,0x0000001d,0x00000015,0x00000015,0x00040020,
0x0000001e,0x00000009,0x0000001d,0x0004003b,0x0000001e,0x0000001f,0x00000009,0x00040020,
0x00000020,0x00000009,0x00000015,0x0004002b,0x00000006,0x00000029,0x00000000,0x0004002b,
0x00000006,0x0000002a,0x3f800000,0x00040020,0x0000002e,0x00000003,0x00000015,0x00040020,
0x00000030,0x00000003,0x00000007,0x0004003b,0x00000030,0x00000031,0x00000003,0x00050036,
0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,0x00000008,
0x00000009,0x00000007,0x0004003d,0x0000000a,0x0000000d,0x0000000c,0x000500c7,0x0000000a,
0x0000000f,0x0000000d,0x0000000e,0x0004006f,0x00000006,0x00000010,0x0000000f,0x0004003d,
0x0000000a,0x00000011,0x0000000c,0x000500c3,0x0000000a,0x00000012,0x00000011,0x0000000e,
0x0004006f,0x00000006,0x00000013,0x00000012,0x00050050,0x00000007,0x00000014,0x00000010,
0x00000013,0x0003003e,0x00000009,0x00000014,0x00050041,0x00000020,0x00000021,0x0000001f,
0x0000001c,0x0004003d,0x00000015,0x00000022,0x00000021,0x0007004f,0x00000007,0x00000023,
0x00000022,0x00000022,0x00000000,0x00000001,0x00050041,0x00000020,0x00000024,0x0000001f,
0x0000001c,0x0004003d,0x00000015,0x00000025,0x00000024,0x0007004f,0x00000007,0x00000026,
0x00000025,0x00000025,0x00000002,0x00000003,0x0004003d,0x00000007,0x00000027,0x00000009,
0x0008000c,0x00000007,0x00000028,0x00000001,0x0000002e,0x00000023,0x00000026,0x00000027,
0x00050051,0x00000006,0x0000002b,0x00000028,0x00000000,0x00050051,0x00000006,0x0000002c,
0x00000028,0x00000001,0x00070050,0x00000015,0x0000002d,0x0000002b,0x0000002c,0x00000029,
0x0000002a,0x00050041,0x0000002e,0x0000002f,0x0000001b,0x0000001c,0x0003003e,0x0000002f,
0x0000002d,0x00050041,0x00000020,0x00000032,0x0000001f,0x0000000e,0x0004003d,0x00000015,
0x00000033,0x00000032,0x0007004f,0x00000007,0x00000034,0x00000033,0x00000033,0x00000000,
0x00000001,0x00050041,0x00000020,0x00000035,0x0000001f,0x0000000e,0x0004003d,0x00000015,
0x00000036,0x00000035,0x0007004f,0x00000007,0x00000037,0x00000036,0x00000036,0x00000002,
0x00000003,0x0004003d,0x00000007,0x00000038,0x00000009,0x0008000c,0x00000007,0x00000039,
0x00000001,0x0000002e,0x00000034,0x00000037,0x00000038,0x0003003e,0x00000031,0x00000039,
0x000100fd,0x00010038
};
+220 -397
View File
@@ -30,6 +30,7 @@
#include <time.h>
#include <stdarg.h>
#include <errno.h>
#include <poll.h>
#include <sys/timerfd.h>
#include <sys/syscall.h>
#include <sys/sysmacros.h>
@@ -51,6 +52,7 @@
#include "effects_chain.h"
#include "banner_ext.h"
#include "banner_color.h"
#include "compositor_internal.h"
#define WLOGI(...) __android_log_print(ANDROID_LOG_INFO, "BannerWayland", __VA_ARGS__)
#define WLOGE(...) __android_log_print(ANDROID_LOG_ERROR, "BannerWayland", __VA_ARGS__)
@@ -161,21 +163,9 @@ static int log_budget(void) {
static struct wl_display *g_display;
/* Which program each Wayland client is (from /proc/<pid>/cmdline), for the session log. */
struct client_info {
struct wl_client *client;
struct wl_listener destroy;
pid_t pid;
char name[64];
/* An OpenGL program whose EGL gave up on the GPU: it asked for dma-buf feedback (EGL's
* Wayland GPU path always does), never made a dma-buf buffer, and draws wl_shm frames. */
unsigned asked_feedback : 1, shm_gl_said : 1;
unsigned dmabuf_buffers, shm_frames;
struct client_info *next;
};
static struct client_info *g_clients;
static struct client_info *client_info_of(struct wl_client *client) {
struct client_info *client_info_of(struct wl_client *client) {
for (struct client_info *ci = g_clients; ci; ci = ci->next)
if (ci->client == client) return ci;
return NULL;
@@ -248,6 +238,8 @@ struct surface {
struct dmabuf_buffer *dmabuf_buf; /* its imported image, kept until replaced or the surface goes */
struct wl_listener dmabuf_destroy;
int buf_w, buf_h, has_content;
int buf_alpha;
int opaque[4], pending_opaque[4], pending_opaque_set; /* x, y, w, h; w = 0: none */
int src_set, dst_set;
float src[4];
int dst[2];
@@ -258,6 +250,10 @@ struct surface {
int releases_pending; /* FPS limiter: buffers of this surface still to be released */
enum surface_role role;
/* A role-less surface's last buffer, held unreleased: it may become the pointer's image
* (wl_pointer.set_cursor after the commit, which is wlroots' order). */
struct wl_resource *idle_buffer;
struct wl_listener idle_buffer_destroy;
struct wl_resource *xdg_surface, *xdg_toplevel;
struct wl_resource *viewport;
@@ -439,9 +435,16 @@ static int on_release_timer(int fd, uint32_t mask, void *data) {
* delivered (a swapchain rebuild destroys buffers with queued releases) or that a coarser earlier
* limit had spaced out, and the game's first frames after that waited on empty slots. */
static void release_buffer(struct surface *s, struct wl_resource *buffer, int64_t since_ns) {
int limit = g_fps_limit;
if (limit <= 0 || g_release_timer_fd < 0) { wl_buffer_send_release(buffer); perf_note_release(since_ns); return; }
int64_t interval = 1000000000LL / limit, now = now_ns();
const int limit = g_fps_limit;
/* Without a limit of its own a game is paced to the screen. A swapchain that does not wait for
* frame callbacks (MAILBOX, IMMEDIATE) is held back by nothing else here, so handing a replaced
* buffer straight back let it draw as fast as the GPU allowed and everything above the refresh
* rate was thrown away - 178 frames a second for 91 on screen, measured (WinNative, maxjivi05).
* One release per refresh is the back-pressure X11 gives, and the screen shows the same frames
* either way. */
const int64_t interval = limit > 0 ? 1000000000LL / limit : g_refresh_ns;
if (interval <= 0 || g_release_timer_fd < 0) { wl_buffer_send_release(buffer); perf_note_release(since_ns); return; }
int64_t now = now_ns();
int64_t at = s->next_release_ns + interval;
int64_t latest = now + interval * (int64_t)(s->releases_pending + 1);
if (at < now) at = now;
@@ -472,6 +475,12 @@ static struct seat_pointer g_ptrs[MAX_PTRS];
static int g_nptrs;
static struct seat_keyboard g_kbs[MAX_PTRS];
static int g_nkbs;
/* Modifier state in the keymap's real-modifier bits (Shift=0x1, Lock=0x2, Control=0x4, Mod1=0x8,
* Mod4=0x40). A client of the wayland backend - gamescope, labwc - takes modifiers only from
* wl_keyboard.modifiers and ignores what a Shift key event does to its xkb state, so without this
* every capital arrived lowercase. */
static uint32_t g_mods_depressed, g_mods_locked;
static uint32_t g_mod_keys_held; /* one bit per modifier key below, so a repeat press is harmless */
static struct seat_touch g_touches[MAX_PTRS];
static int g_ntouches;
@@ -486,6 +495,7 @@ static int g_ntouches;
#define CURSOR_MAX_PX (256 * 256)
static pthread_mutex_t g_cursor_lock = PTHREAD_MUTEX_INITIALIZER;
static struct surface *g_cursor_surface; /* compositor thread only */
static struct surface *g_cursor_shown; /* compositor thread: whose image g_cursor_px holds */
static int g_cursor_hx, g_cursor_hy; /* hotspot, surface-local */
static uint32_t g_cursor_px[CURSOR_MAX_PX]; /* guarded by g_cursor_lock: ARGB8888 snapshot */
static uint32_t g_cursor_rb[CURSOR_MAX_PX]; /* compositor thread: GPU readback staging */
@@ -493,6 +503,14 @@ static int g_cursor_w, g_cursor_h; /* 0 = nothing to draw */
static int g_cursor_hidden = 1; /* the client asked for no pointer */
static int g_cursor_serial; /* bumped on every change; the app polls it */
/* The last image again, after a hide: the same surface set as the pointer once more with nothing
* newly committed to it (wlroots re-sets its cursor surface each time the pointer enters). */
static void cursor_publish_shown(void) {
pthread_mutex_lock(&g_cursor_lock);
if (g_cursor_w > 0) { g_cursor_hidden = 0; g_cursor_serial++; } /* serial: the hotspot may be new */
pthread_mutex_unlock(&g_cursor_lock);
}
static void cursor_publish_hidden(void) {
pthread_mutex_lock(&g_cursor_lock);
if (!g_cursor_hidden) { g_cursor_hidden = 1; g_cursor_serial++; }
@@ -500,7 +518,7 @@ static void cursor_publish_hidden(void) {
}
static void cursor_publish_pixels(const uint8_t *src, int w, int h, size_t stride, int hx, int hy) {
if (w <= 0 || h <= 0 || w * h > CURSOR_MAX_PX) return;
if (w <= 0 || h <= 0 || (int64_t)w * h > CURSOR_MAX_PX) return;
pthread_mutex_lock(&g_cursor_lock);
for (int y = 0; y < h; y++)
memcpy(&g_cursor_px[y * w], src + (size_t)y * stride, (size_t)w * 4);
@@ -513,13 +531,23 @@ static void cursor_publish_pixels(const uint8_t *src, int w, int h, size_t strid
static void cursor_publish_shm(struct wl_shm_buffer *shm, int hx, int hy) {
int32_t w = wl_shm_buffer_get_width(shm), h = wl_shm_buffer_get_height(shm);
if (w <= 0 || h <= 0 || w * h > CURSOR_MAX_PX) return;
int32_t stride = wl_shm_buffer_get_stride(shm);
if (w <= 0 || h <= 0 || (int64_t)w * h > CURSOR_MAX_PX) return;
/* libwayland only promises stride >= width; each row copied here is width * 4 bytes, so a
* shorter stride would read past the end of the client's pool. */
if ((int64_t)stride < (int64_t)w * 4) return;
wl_shm_buffer_begin_access(shm);
cursor_publish_pixels((const uint8_t *)wl_shm_buffer_get_data(shm), w, h,
(size_t)wl_shm_buffer_get_stride(shm), hx, hy);
cursor_publish_pixels((const uint8_t *)wl_shm_buffer_get_data(shm), w, h, (size_t)stride, hx, hy);
wl_shm_buffer_end_access(shm);
}
/* The serial alone, without the lock: the app asks on every pointer move, and the snapshot below
* copies up to 256 KB of pixels across JNI and holds the lock the compositor thread takes to
* change the cursor. A torn read is only a missed or an extra snapshot. */
int banner_cursor_serial(void) {
return __atomic_load_n(&g_cursor_serial, __ATOMIC_RELAXED);
}
/* Read by the app (UI thread). out = [serial, hidden, w, h, hotspotX, hotspotY, pixels...].
* Returns the number of ints written, or 0 if out is too small. */
int banner_cursor_snapshot(int *out, int cap) {
@@ -557,40 +585,7 @@ static void constraints_focus_entered(struct wl_resource *target, struct wl_clie
/* ------------------------------------------------------------------ dmabuf buffers */
#define FOURCC(a, b, c, d) \
((uint32_t)(a) | ((uint32_t)(b) << 8) | ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
#define DRM_ARGB8888 FOURCC('A', 'R', '2', '4')
#define DRM_XRGB8888 FOURCC('X', 'R', '2', '4')
#define DRM_ABGR8888 FOURCC('A', 'B', '2', '4')
#define DRM_XBGR8888 FOURCC('X', 'B', '2', '4')
#define MOD_LINEAR VKP_MOD_LINEAR
#define MOD_INVALID VKP_MOD_INVALID
#define MAX_PLANES 4
struct dmabuf_params {
int fd[MAX_PLANES];
uint32_t offset[MAX_PLANES], stride[MAX_PLANES];
uint64_t modifier[MAX_PLANES];
int n_planes;
};
struct dmabuf_buffer {
int fd[MAX_PLANES];
uint32_t offset[MAX_PLANES], stride[MAX_PLANES];
int n_planes;
int32_t width, height;
uint32_t format;
uint64_t modifier;
struct vkp_image *img; /* imported once, reused for every frame */
int import_failed;
/* One reference for the wl_buffer resource, one per surface showing the buffer. Mesa destroys
* a swapchain's wl_buffers the moment the game rebuilds its swapchain, i.e. while the last
* committed one is still what is on screen: the import (and the dma-buf memory it pins) stays
* until the surface commits something newer, so the picture never blinks to black. */
int refs;
void *ahb_state; /* zero-copy: ahb_swapchain.c's record (the game's AHardwareBuffer) */
};
static void dmabuf_buffer_unref(struct dmabuf_buffer *b) {
void dmabuf_buffer_unref(struct dmabuf_buffer *b) {
if (!b || --b->refs > 0) return;
vkp_image_destroy(b->img);
for (int i = 0; i < b->n_planes; i++)
@@ -601,7 +596,7 @@ static void dmabuf_buffer_unref(struct dmabuf_buffer *b) {
static void dbuf_buffer_destroy_req(struct wl_client *c, struct wl_resource *r) {
wl_resource_destroy(r);
}
static const struct wl_buffer_interface dbuf_buffer_impl = {
const struct wl_buffer_interface dbuf_buffer_impl = {
.destroy = dbuf_buffer_destroy_req,
};
@@ -743,6 +738,7 @@ static void take_shm(struct surface *s, struct wl_shm_buffer *shm, struct wl_res
wl_buffer_send_release(buffer);
s->buf_w = w;
s->buf_h = h;
s->buf_alpha = wl_shm_buffer_get_format(shm) == WL_SHM_FORMAT_ARGB8888;
s->has_content = s->shm_img != NULL;
g_stat_shm++;
struct client_info *ci = client_info_of(wl_resource_get_client(s->resource));
@@ -794,6 +790,7 @@ static void take_dmabuf(struct surface *s, struct dmabuf_buffer *b, struct wl_re
}
s->buf_w = b->width;
s->buf_h = b->height;
s->buf_alpha = (b->format & 0xff) == 'A';
s->has_content = b->img != NULL;
g_stat_dmabuf++;
const int announced_now = !s->announced_vulkan;
@@ -965,13 +962,94 @@ static void surface_frame(struct wl_client *c, struct wl_resource *r, uint32_t c
wl_resource_set_implementation(callback, NULL, NULL, frame_callback_destroy);
wl_list_insert(s->pending_frames.prev, wl_resource_get_link(callback));
}
/* The bounding box serves pointer confinement. The exact flag also tells opaque-region handling
* whether the bounding box itself is the whole region. */
struct region { int set, exact; int x, y, w, h; };
/* A wl_surface's opaque region is pending until its next commit. An exact region that covers
* the surface lets the blit path keep handling an otherwise alpha-capable buffer. */
static void surface_set_opaque(struct wl_client *c, struct wl_resource *r,
struct wl_resource *region) {}
struct wl_resource *region) {
struct surface *s = wl_resource_get_user_data(r);
struct region *rg = region ? wl_resource_get_user_data(region) : NULL;
memset(s->pending_opaque, 0, sizeof(s->pending_opaque));
s->pending_opaque_set = 1;
if (rg && rg->set && rg->exact) {
s->pending_opaque[0] = rg->x;
s->pending_opaque[1] = rg->y;
s->pending_opaque[2] = rg->w;
s->pending_opaque[3] = rg->h;
}
struct client_info *ci = client_info_of(c);
if (ci) ci->declares_opaque = 1;
}
static void surface_set_input(struct wl_client *c, struct wl_resource *r,
struct wl_resource *region) {}
static void send_toplevel_configure(struct surface *s);
/* The pointer image from a cursor surface's buffer: wl_shm is copied, a dma-buf (labwc on a GPU
* renderer) is read back once the client's render into it is done - its implicit fence, as the
* zero-copy path waits for it (ahb_swapchain_present). */
static void cursor_publish_buffer(struct surface *s, struct wl_resource *buffer) {
struct dmabuf_buffer *db = get_dmabuf(buffer);
struct wl_shm_buffer *shm = db ? NULL : wl_shm_buffer_get(buffer);
if (shm) {
cursor_publish_shm(shm, g_cursor_hx, g_cursor_hy);
} else if (db && db->n_planes >= 1 && db->width > 0 && db->height > 0 &&
(int64_t)db->width * db->height <= CURSOR_MAX_PX) {
if (!db->img && !db->import_failed) {
db->img = vkp_image_from_dmabuf(db->fd[0], db->format, db->modifier, db->width, db->height,
db->stride[0], db->offset[0]);
if (!db->img) db->import_failed = 1;
}
if (!db->img) return;
struct pollfd p = {.fd = db->fd[0], .events = POLLIN};
int r;
do { r = poll(&p, 1, 100); } while (r < 0 && errno == EINTR);
if (vkp_image_readback(db->img, g_cursor_rb, CURSOR_MAX_PX) != 0) return;
cursor_publish_pixels((const uint8_t *)g_cursor_rb, db->width, db->height,
(size_t)db->width * 4, g_cursor_hx, g_cursor_hy);
} else {
return;
}
g_cursor_shown = s;
}
static void on_idle_buffer_destroyed(struct wl_listener *l, void *data) {
struct surface *s = wl_container_of(l, s, idle_buffer_destroy);
wl_list_remove(&s->idle_buffer_destroy.link);
wl_list_init(&s->idle_buffer_destroy.link);
s->idle_buffer = NULL;
}
/* Only what could be a pointer image is held; anything larger goes straight back. */
static void surface_hold_idle(struct surface *s, struct wl_resource *buffer) {
struct dmabuf_buffer *db = get_dmabuf(buffer);
struct wl_shm_buffer *shm = db ? NULL : wl_shm_buffer_get(buffer);
int64_t px = db ? (int64_t)db->width * db->height
: shm ? (int64_t)wl_shm_buffer_get_width(shm) * wl_shm_buffer_get_height(shm) : 0;
if (px <= 0 || px > CURSOR_MAX_PX) { wl_buffer_send_release(buffer); return; }
s->idle_buffer = buffer;
s->idle_buffer_destroy.notify = on_idle_buffer_destroyed;
wl_resource_add_destroy_listener(buffer, &s->idle_buffer_destroy);
}
/* Lets go of the held buffer; release = give it back to the client (not while it is going away). */
static struct wl_resource *surface_take_idle(struct surface *s) {
struct wl_resource *buffer = s->idle_buffer;
if (!buffer) return NULL;
wl_list_remove(&s->idle_buffer_destroy.link);
wl_list_init(&s->idle_buffer_destroy.link);
s->idle_buffer = NULL;
return buffer;
}
static void surface_drop_idle(struct surface *s) {
struct wl_resource *buffer = surface_take_idle(s);
if (buffer) wl_buffer_send_release(buffer);
}
static void surface_commit(struct wl_client *c, struct wl_resource *r) {
struct surface *s = wl_resource_get_user_data(r);
struct surface *child;
@@ -995,6 +1073,10 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
memcpy(s->dst, s->pending_dst, sizeof(s->dst));
s->pending_dst_set = 0;
}
if (s->pending_opaque_set) {
memcpy(s->opaque, s->pending_opaque, sizeof(s->opaque));
s->pending_opaque_set = 0;
}
if (s->pending_attach) {
struct wl_resource *buffer = s->pending_buffer;
@@ -1011,27 +1093,19 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
s->pending_buffer = NULL;
s->pending_attach = 0;
surface_drop_idle(s); /* replaced, whatever the surface is now */
if (s->role == ROLE_CURSOR) {
/* The client's pointer image, copied out for the app's overlay (see cursor_publish_*)
* rather than composited, so it survives the zero-copy and HDR layer paths. */
if (!buffer) {
cursor_publish_hidden(); /* wlroots clears its cursor surface to hide the pointer */
} else if (shm) {
cursor_publish_shm(shm, g_cursor_hx, g_cursor_hy);
} else if (db && db->n_planes >= 1 && db->width * db->height <= CURSOR_MAX_PX) {
if (!db->img && !db->import_failed) {
db->img = vkp_image_from_dmabuf(db->fd[0], db->format, db->modifier, db->width, db->height,
db->stride[0], db->offset[0]);
if (!db->img) db->import_failed = 1;
}
if (db->img && vkp_image_readback(db->img, g_cursor_rb, CURSOR_MAX_PX) == 0)
cursor_publish_pixels((const uint8_t *)g_cursor_rb, db->width, db->height,
(size_t)db->width * 4, g_cursor_hx, g_cursor_hy);
} else {
cursor_publish_buffer(s, buffer);
wl_buffer_send_release(buffer);
}
if (buffer) wl_buffer_send_release(buffer);
} else if (s->role == ROLE_NONE) {
/* Role-less surface: never drawn. */
if (buffer) wl_buffer_send_release(buffer);
/* Role-less surface: never drawn, but its buffer is kept for a set_cursor to come. */
if (buffer) surface_hold_idle(s, buffer);
} else if (db) {
take_dmabuf(s, db, buffer);
} else if (shm) {
@@ -1103,6 +1177,8 @@ static void surface_resource_destroy(struct wl_resource *r) {
for (int i = 0; i < g_nkbs; i++) if (g_kbs[i].focus == r) g_kbs[i].focus = NULL;
touch_cancel_surface(s);
if (g_cursor_surface == s) { g_cursor_surface = NULL; cursor_publish_hidden(); }
if (g_cursor_shown == s) g_cursor_shown = NULL;
surface_take_idle(s);
if (g_grab == s) g_grab = NULL;
if (g_key_target == s) g_key_target = NULL;
if (g_ime_click == s) g_ime_click = NULL;
@@ -1139,24 +1215,29 @@ static void surface_resource_destroy(struct wl_resource *r) {
/* ------------------------------------------------------------------ wl_region */
/* A region is kept as the bounding box of its rectangles: enough for pointer confinement,
* where winewayland sends one rectangle (the ClipCursor area). Subtractions are ignored. */
struct region { int set; int x, y, w, h; };
static void region_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void region_add(struct wl_client *c, struct wl_resource *r,
int32_t x, int32_t y, int32_t w, int32_t h) {
struct region *rg = wl_resource_get_user_data(r);
if (!rg || w <= 0 || h <= 0) return;
if (!rg->set) { rg->x = x; rg->y = y; rg->w = w; rg->h = h; rg->set = 1; return; }
int x2 = rg->x + rg->w > x + w ? rg->x + rg->w : x + w;
int y2 = rg->y + rg->h > y + h ? rg->y + rg->h : y + h;
if (!rg->set) { rg->x = x; rg->y = y; rg->w = w; rg->h = h; rg->set = rg->exact = 1; return; }
long long x2 = (long long)rg->x + rg->w, y2 = (long long)rg->y + rg->h;
long long nx2 = (long long)x + w, ny2 = (long long)y + h;
int inside = x >= rg->x && y >= rg->y && nx2 <= x2 && ny2 <= y2;
int around = x <= rg->x && y <= rg->y && nx2 >= x2 && ny2 >= y2;
if (!inside && !around) rg->exact = 0;
if (nx2 > x2) x2 = nx2;
if (ny2 > y2) y2 = ny2;
if (x < rg->x) rg->x = x;
if (y < rg->y) rg->y = y;
rg->w = x2 - rg->x; rg->h = y2 - rg->y;
rg->w = (int)(x2 - rg->x > INT32_MAX ? INT32_MAX : x2 - rg->x);
rg->h = (int)(y2 - rg->y > INT32_MAX ? INT32_MAX : y2 - rg->y);
}
static void region_subtract(struct wl_client *c, struct wl_resource *r,
int32_t x, int32_t y, int32_t w, int32_t h) {}
int32_t x, int32_t y, int32_t w, int32_t h) {
struct region *rg = wl_resource_get_user_data(r);
if (rg && w > 0 && h > 0) rg->exact = 0;
}
static void region_resource_destroy(struct wl_resource *r) { free(wl_resource_get_user_data(r)); }
static const struct wl_region_interface region_impl = {
.destroy = region_destroy,
@@ -1179,6 +1260,7 @@ static void compositor_create_surface(struct wl_client *c, struct wl_resource *r
wl_list_init(&s->child_link);
wl_list_init(&s->toplevel_link);
wl_list_init(&s->pending_buffer_destroy.link);
wl_list_init(&s->idle_buffer_destroy.link);
wl_list_insert(&g_surfaces, &s->link);
wl_resource_set_implementation(s->resource, &surface_impl, s, surface_resource_destroy);
}
@@ -1570,319 +1652,6 @@ static void bind_desktop(struct wl_client *c, void *data, uint32_t ver, uint32_t
wl_resource_set_implementation(r, &desktop_impl, NULL, NULL);
}
/* ------------------------------------------------------------ zwp_linux_dmabuf_v1 */
static void dbuf_buffer_resource_destroy(struct wl_resource *r) {
dmabuf_buffer_unref(wl_resource_get_user_data(r));
}
static void params_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void params_add(struct wl_client *c, struct wl_resource *r, int32_t fd, uint32_t plane,
uint32_t offset, uint32_t stride, uint32_t mod_hi, uint32_t mod_lo) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
if (plane >= MAX_PLANES) { close(fd); return; }
if (p->fd[plane] >= 0) close(p->fd[plane]);
p->fd[plane] = fd;
p->offset[plane] = offset;
p->stride[plane] = stride;
p->modifier[plane] = ((uint64_t)mod_hi << 32) | mod_lo;
if ((int)plane + 1 > p->n_planes) p->n_planes = plane + 1;
}
static struct wl_resource *params_do_create(struct wl_client *c, struct wl_resource *r, uint32_t id,
int32_t w, int32_t h, uint32_t format, uint32_t flags) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
struct dmabuf_buffer *b = calloc(1, sizeof(*b));
if (!b) return NULL;
b->n_planes = p->n_planes;
b->refs = 1; /* the wl_buffer resource's */
b->width = w; b->height = h; b->format = format;
b->modifier = p->modifier[0];
for (int i = 0; i < MAX_PLANES; i++) b->fd[i] = -1;
for (int i = 0; i < p->n_planes; i++) {
b->fd[i] = p->fd[i];
b->offset[i] = p->offset[i];
b->stride[i] = p->stride[i];
p->fd[i] = -1; /* ownership moves to the buffer */
}
struct wl_resource *buf = wl_resource_create(c, &wl_buffer_interface, 1, id);
if (!buf) {
for (int i = 0; i < b->n_planes; i++) if (b->fd[i] >= 0) close(b->fd[i]);
free(b);
wl_client_post_no_memory(c);
return NULL;
}
wl_resource_set_implementation(buf, &dbuf_buffer_impl, b, dbuf_buffer_resource_destroy);
struct client_info *ci = client_info_of(c);
if (ci) ci->dmabuf_buffers++;
return buf;
}
static void params_create(struct wl_client *c, struct wl_resource *r, int32_t w, int32_t h,
uint32_t format, uint32_t flags) {
struct wl_resource *buf = params_do_create(c, r, 0, w, h, format, flags);
if (buf) zwp_linux_buffer_params_v1_send_created(r, buf);
else zwp_linux_buffer_params_v1_send_failed(r);
}
static void params_create_immed(struct wl_client *c, struct wl_resource *r, uint32_t buffer_id,
int32_t w, int32_t h, uint32_t format, uint32_t flags) {
params_do_create(c, r, buffer_id, w, h, format, flags);
}
static const struct zwp_linux_buffer_params_v1_interface params_impl = {
.destroy = params_destroy,
.add = params_add,
.create = params_create,
.create_immed = params_create_immed,
};
static void params_resource_destroy(struct wl_resource *r) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
if (!p) return;
for (int i = 0; i < MAX_PLANES; i++)
if (p->fd[i] >= 0) close(p->fd[i]);
free(p);
}
static void dmabuf_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void dmabuf_create_params(struct wl_client *c, struct wl_resource *r, uint32_t id) {
struct dmabuf_params *p = calloc(1, sizeof(*p));
if (!p) { wl_client_post_no_memory(c); return; }
for (int i = 0; i < MAX_PLANES; i++) p->fd[i] = -1;
struct wl_resource *pr = wl_resource_create(c, &zwp_linux_buffer_params_v1_interface,
wl_resource_get_version(r), id);
if (!pr) { free(p); wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(pr, &params_impl, p, params_resource_destroy);
}
static void dmabuf_get_default_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id);
static void dmabuf_get_surface_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id,
struct wl_resource *surface);
static const struct zwp_linux_dmabuf_v1_interface dmabuf_impl = {
.destroy = dmabuf_destroy,
.create_params = dmabuf_create_params,
.get_default_feedback = dmabuf_get_default_feedback,
.get_surface_feedback = dmabuf_get_surface_feedback,
};
/* The advertised format/modifier table, built at the first bind from what the renderer's driver
* can import (vkp_dmabuf_modifiers). INVALID is always offered too (Mesa drops it; other clients
* may use it for the implicit path). Without a renderer the list is LINEAR + INVALID, as before. */
/* The last two rows are HDR10's (banner_color.h): A2B10G10R10 as AB30 (alpha) + XB30 (opaque) - Mesa
* lists a VkFormat only when both are advertised, and it is the one 10-bit layout our zero-copy WSI
* can put in a gralloc buffer (AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM). They are advertised ONLY
* while the HDR gate is open, and after the 8-bit rows, so every other session - and every client that
* takes the first format it sees - gets exactly the table it always had. */
#define DMABUF_NFMT_MAX 6
#define DMABUF_NFMT_SDR 4
#define DMABUF_NMOD 4
#define DRM_ABGR2101010 FOURCC('A', 'B', '3', '0')
#define DRM_XBGR2101010 FOURCC('X', 'B', '3', '0')
static struct { uint32_t fmt; uint64_t mods[DMABUF_NMOD]; int n; } g_dmabuf_fmts[DMABUF_NFMT_MAX] = {
{DRM_ARGB8888}, {DRM_XRGB8888}, {DRM_ABGR8888}, {DRM_XBGR8888}, {DRM_ABGR2101010}, {DRM_XBGR2101010}};
static int g_dmabuf_nfmt = DMABUF_NFMT_SDR; /* rows advertised: the SDR four, + 2 with the HDR gate open */
static int g_dmabuf_fmts_ready;
static void dmabuf_build_feedback(void);
static void dmabuf_build_formats(void) {
char line[320];
int pos = 0, compressed = 0;
g_dmabuf_fmts_ready = 1;
g_dmabuf_nfmt = banner_color_hdr_open() ? DMABUF_NFMT_MAX : DMABUF_NFMT_SDR;
for (int f = 0; f < g_dmabuf_nfmt; f++) {
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(g_dmabuf_fmts[f].fmt, got, DMABUF_NMOD), k = 0;
/* LINEAR first: it is the layout every client and the shm fallback agree on, and the one
* we advertised before this table existed. */
g_dmabuf_fmts[f].mods[k++] = MOD_LINEAR;
for (int i = 0; i < n && k < DMABUF_NMOD - 1; i++) {
if (got[i] == MOD_LINEAR) continue;
if (got[i] == VKP_MOD_QCOM_COMPRESSED && !g_ubwc) continue;
g_dmabuf_fmts[f].mods[k++] = got[i];
if (got[i] == VKP_MOD_QCOM_COMPRESSED) compressed++;
}
g_dmabuf_fmts[f].mods[k++] = MOD_INVALID;
g_dmabuf_fmts[f].n = k;
uint32_t fmt = g_dmabuf_fmts[f].fmt;
pos += snprintf(line + pos, sizeof(line) - (size_t)pos, "%s%c%c%c%c", f ? ", " : "",
fmt & 0xff, (fmt >> 8) & 0xff, (fmt >> 16) & 0xff, (fmt >> 24) & 0xff);
for (int i = 0; i < k - 1 && pos < (int)sizeof(line); i++)
pos += snprintf(line + pos, sizeof(line) - (size_t)pos, "%s%s", i ? "+" : " ",
vkp_modifier_name(g_dmabuf_fmts[f].mods[i]));
if (pos >= (int)sizeof(line)) pos = (int)sizeof(line) - 1;
}
banner_log("dmabuf", "formats: %s%s", line,
!g_ubwc ? " (BANNER_WAYLAND_UBWC=0: qcom_compressed not advertised)" : "");
if (g_ubwc && !compressed)
banner_log("dmabuf", "the compositor's driver (%s) reports no importable qcom_compressed layout: "
"game swapchains stay linear", vkp_gpu_name());
if (g_dmabuf_nfmt > DMABUF_NFMT_SDR) {
/* The rows above always carry LINEAR; say what the compositor's own driver can really import
* for 10-bit, since a gralloc buffer it cannot import is shown on the display layer only. */
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(DRM_XBGR2101010, got, DMABUF_NMOD), ubwc10 = 0;
for (int i = 0; i < n; i++) if (got[i] == VKP_MOD_QCOM_COMPRESSED) ubwc10 = 1;
banner_log("color", "10-bit dma-buf formats AB30/XB30 advertised for HDR10; the compositor's driver (%s) "
"imports XB30 %s", vkp_gpu_name(),
n == 0 ? "with no layout it reports (copy path unlikely; display layer only)"
: ubwc10 ? "linear and UBWC" : "linear only (UBWC 10-bit frames: display layer only)");
}
dmabuf_build_feedback();
}
/* ---- dmabuf feedback (zwp_linux_dmabuf_v1 version 4)
*
* Turnip's Vulkan WSI is happy with the version 3 format/modifier events, so every Vulkan game
* worked while we only advertised 3. Mesa's EGL is not: its Wayland platform only takes the GPU
* (kopper/Zink) path when it can bind this interface with FEEDBACK, and with 3 it silently drops
* to its wl_shm software path. On this Proton layer that path has no software rasteriser to fall
* back to (the gallium build is zink+kopper+swrast, no llvmpipe), so the shm buffer it commits is
* never written: a native OpenGL window came out solid black, ~30 shm commits/s and no GPU frame
* at all (Wizardry: The Labyrinth of Lost Souls). Feedback is what makes that path work.
*
* What a client needs from us is one tranche describing "everything the compositor can import":
* a format table it mmaps read-only, the device to allocate on, and the indices it may use.
* Clients binding versions 1-3 keep getting the old format/modifier events instead. */
#ifndef MFD_CLOEXEC
#define MFD_CLOEXEC 0x0001U
#endif
#ifndef MFD_ALLOW_SEALING
#define MFD_ALLOW_SEALING 0x0002U
#endif
#ifndef F_ADD_SEALS
#define F_ADD_SEALS 1033
#define F_SEAL_SEAL 0x0001
#define F_SEAL_SHRINK 0x0002
#define F_SEAL_GROW 0x0004
#define F_SEAL_WRITE 0x0008
#endif
struct dmabuf_fmt_entry { uint32_t format; uint32_t pad; uint64_t modifier; }; /* the wire layout */
static int g_fmt_table_fd = -1; /* sealed read-only memfd of dmabuf_fmt_entry[] */
static size_t g_fmt_table_size;
static uint16_t g_fmt_table_n; /* entries, == the indices a tranche may name */
static dev_t g_main_device; /* the render node clients should allocate on */
/* The GPU we import through is reached with KGSL, not DRM, so there is no render node of our own
* to name. Clients only use main_device to match "the same device as the compositor" and to pick
* a driver; the one DRM render node this platform has is the right answer, and Zink ignores it
* anyway (it renders on the Vulkan device it already has). 0 if the platform has none. */
static dev_t dmabuf_render_node(void) {
static const char *nodes[] = {"/dev/dri/renderD128", "/dev/dri/renderD129", "/dev/dri/card0"};
struct stat st;
if (g_no_render_node) return 0;
for (size_t i = 0; i < sizeof(nodes) / sizeof(nodes[0]); i++)
if (!stat(nodes[i], &st) && S_ISCHR(st.st_mode)) return st.st_rdev;
return 0;
}
static void dmabuf_build_feedback(void) {
struct dmabuf_fmt_entry entries[DMABUF_NFMT_MAX * DMABUF_NMOD];
int n = 0;
g_main_device = dmabuf_render_node();
for (int f = 0; f < g_dmabuf_nfmt; f++)
for (int m = 0; m < g_dmabuf_fmts[f].n; m++) {
if (g_dmabuf_fmts[f].mods[m] == MOD_INVALID) continue; /* never offer INVALID here */
entries[n].format = g_dmabuf_fmts[f].fmt;
entries[n].pad = 0;
entries[n].modifier = g_dmabuf_fmts[f].mods[m];
n++;
}
if (!n) return;
int fd = (int)syscall(__NR_memfd_create, "banner-dmabuf-formats",
MFD_CLOEXEC | MFD_ALLOW_SEALING);
if (fd < 0) { WLOGE("dmabuf feedback: memfd_create failed (%s)", strerror(errno)); return; }
size_t size = (size_t)n * sizeof(entries[0]);
if (write(fd, entries, size) != (ssize_t)size) {
WLOGE("dmabuf feedback: could not write the format table (%s)", strerror(errno));
close(fd);
return;
}
/* The client mmaps this read-only and trusts it not to change under it. */
fcntl(fd, F_ADD_SEALS, F_SEAL_SEAL | F_SEAL_SHRINK | F_SEAL_GROW | F_SEAL_WRITE);
g_fmt_table_fd = fd;
g_fmt_table_size = size;
g_fmt_table_n = (uint16_t)n;
banner_log("dmabuf", "feedback ready: %d format/modifier pairs, main device %u:%u",
n, (unsigned)major(g_main_device), (unsigned)minor(g_main_device));
/* Vulkan games never need the node. Mesa's EGL did until Wayland layer versionCode 9: without
* one it fell back to a software path that draws nothing here (black window, sound plays). */
if (!g_main_device)
banner_log("dmabuf", "%s: OpenGL games need Wayland layer versionCode 9 or newer, "
"which runs OpenGL on the GPU without a DRM node; older layers show a black window",
g_no_render_node ? "no DRM device named (forced by BANNER_WAYLAND_NO_RENDER_NODE=1)"
: "this device gives apps no display (DRM) device (/dev/dri)");
}
/* One tranche: our device, every pair in the table, no scanout flag. */
static void dmabuf_feedback_send(struct wl_resource *fb) {
struct wl_array dev, idx;
uint16_t *ind;
if (g_fmt_table_fd < 0) { zwp_linux_dmabuf_feedback_v1_send_done(fb); return; }
zwp_linux_dmabuf_feedback_v1_send_format_table(fb, g_fmt_table_fd, (uint32_t)g_fmt_table_size);
wl_array_init(&dev);
memcpy(wl_array_add(&dev, sizeof(dev_t)), &g_main_device, sizeof(dev_t));
zwp_linux_dmabuf_feedback_v1_send_main_device(fb, &dev);
zwp_linux_dmabuf_feedback_v1_send_tranche_target_device(fb, &dev);
wl_array_release(&dev);
wl_array_init(&idx);
ind = wl_array_add(&idx, (size_t)g_fmt_table_n * sizeof(uint16_t));
if (ind) for (uint16_t i = 0; i < g_fmt_table_n; i++) ind[i] = i;
zwp_linux_dmabuf_feedback_v1_send_tranche_formats(fb, &idx);
wl_array_release(&idx);
zwp_linux_dmabuf_feedback_v1_send_tranche_flags(fb, 0);
zwp_linux_dmabuf_feedback_v1_send_tranche_done(fb);
zwp_linux_dmabuf_feedback_v1_send_done(fb);
}
static void dmabuf_feedback_destroy(struct wl_client *c, struct wl_resource *r) {
wl_resource_destroy(r);
}
static const struct zwp_linux_dmabuf_feedback_v1_interface dmabuf_feedback_impl = {
.destroy = dmabuf_feedback_destroy,
};
static void dmabuf_new_feedback(struct wl_client *c, struct wl_resource *parent, uint32_t id) {
struct wl_resource *fb = wl_resource_create(c, &zwp_linux_dmabuf_feedback_v1_interface,
wl_resource_get_version(parent), id);
if (!fb) { wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(fb, &dmabuf_feedback_impl, NULL, NULL);
if (!g_dmabuf_fmts_ready) dmabuf_build_formats();
dmabuf_feedback_send(fb);
}
static void dmabuf_get_default_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id) {
struct client_info *ci = client_info_of(c);
if (ci) ci->asked_feedback = 1;
dmabuf_new_feedback(c, r, id);
}
/* Per-surface feedback would let us hint a different tranche for a window on its own display
* layer; we have nothing better to say per surface, so it is the default one. */
static void dmabuf_get_surface_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id,
struct wl_resource *surface) {
dmabuf_new_feedback(c, r, id);
}
static void bind_dmabuf(struct wl_client *c, void *data, uint32_t ver, uint32_t id) {
struct wl_resource *r = wl_resource_create(c, &zwp_linux_dmabuf_v1_interface, ver, id);
wl_resource_set_implementation(r, &dmabuf_impl, NULL, NULL);
if (!g_dmabuf_fmts_ready) dmabuf_build_formats();
/* From version 4 the format and modifier events are gone: the client asks for feedback
* instead, and sending both would only confuse it about which list is authoritative. */
if (ver >= 4) return;
for (int f = 0; f < g_dmabuf_nfmt; f++) {
zwp_linux_dmabuf_v1_send_format(r, g_dmabuf_fmts[f].fmt);
if (ver >= 3)
for (int m = 0; m < g_dmabuf_fmts[f].n; m++)
zwp_linux_dmabuf_v1_send_modifier(r, g_dmabuf_fmts[f].fmt,
(uint32_t)(g_dmabuf_fmts[f].mods[m] >> 32),
(uint32_t)(g_dmabuf_fmts[f].mods[m] & 0xffffffff));
}
}
/* ------------------------------------------------------------------ wl_output */
/* wl_output v3+ has a request (release); without an implementation the first client to send it
@@ -1942,6 +1711,17 @@ static void note_hdr_unimported(const struct draw_list *dl, struct surface *s, i
g_hdr_unimported_below = dl->n;
}
/* A client that describes opaque regions can intentionally leave part of an alpha buffer see-through.
* Gamescope uses this for its full-size Steam notification and overlay planes. */
static int surface_translucent(const struct surface *s, int w, int h) {
if (!s->buf_alpha) return 0;
const struct client_info *ci = client_info_of(wl_resource_get_client(s->resource));
if (!ci || !ci->declares_opaque) return 0;
const int *o = s->opaque;
return !(o[2] > 0 && o[0] <= 0 && o[1] <= 0 &&
(long long)o[0] + o[2] >= w && (long long)o[1] + o[3] >= h);
}
static void add_surface(struct draw_list *dl, struct surface *s, int ox, int oy) {
struct vkp_image *img = surface_image(s);
float sx = 0, sy = 0, sw = (float)s->buf_w, sh = (float)s->buf_h;
@@ -1961,7 +1741,8 @@ static void add_surface(struct draw_list *dl, struct surface *s, int ox, int oy)
dl->d = d;
dl->cap = cap;
}
dl->d[dl->n++] = (struct vkp_draw){img, sx, sy, sw, sh, ox, oy, dw, dh};
dl->d[dl->n++] = (struct vkp_draw){img, sx, sy, sw, sh, ox, oy, dw, dh,
surface_translucent(s, dw, dh)};
s->drawn = 1;
}
@@ -2032,6 +1813,7 @@ static int on_frame_timer(void *data) {
static int layer_candidate(const struct draw_list *dl, int scene_w, int scene_h) {
for (int i = dl->n - 1; i >= 0 && i >= dl->n - 2; i--) {
const struct vkp_draw *d = &dl->d[i];
if (d->blend) continue; /* the translucent plane must not replace the opaque game layer */
if (!vkp_image_is_dmabuf(d->img)) continue;
if (d->dx != 0 || d->dy != 0 || d->dw != scene_w || d->dh != scene_h) continue;
if (d->sx != 0 || d->sy != 0 || (int)d->sw != vkp_image_width(d->img) ||
@@ -2370,7 +2152,7 @@ static void render_scene(void) {
* its own layer, cropped and placed by the display. */
int go[8], ov = 0;
if (over == 1 && li >= 0 && vkp_map_draw(&dl.d[li + 1], go))
ov = sc_layer_present_overlay(dl.d[li + 1].img, go) == 0 ? 1 : -1;
ov = sc_layer_present_overlay(dl.d[li + 1].img, go, dl.d[li + 1].blend) == 0 ? 1 : -1;
if (ov <= 0) sc_layer_hide_overlay();
if (ov < 0) { /* the overlay layer refused it: draw the whole scene the old way */
sc_layer_hide();
@@ -2496,6 +2278,16 @@ static void pointer_set_cursor(struct wl_client *c, struct wl_resource *r, uint3
g_cursor_surface = s;
g_cursor_hx = hx;
g_cursor_hy = hy;
/* Its content may already be committed: wlroots' Wayland backend attaches and commits the
* cursor surface first and sets it as the pointer after, and sets it again with nothing new
* committed each time the pointer re-enters. */
struct wl_resource *buffer = surface_take_idle(s);
if (buffer) {
cursor_publish_buffer(s, buffer);
wl_buffer_send_release(buffer);
} else if (g_cursor_shown == s) {
cursor_publish_shown();
}
}
static void pointer_release(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static const struct wl_pointer_interface pointer_impl = {
@@ -2643,8 +2435,8 @@ static void keyboard_focus(struct wl_resource *target) {
if (sk->focus == target) continue;
sk->focus = target;
wl_keyboard_send_enter(sk->kb, wl_display_next_serial(g_display), target, &keys);
/* Baseline modifiers = none; Shift/Ctrl arrive as their own key events. */
wl_keyboard_send_modifiers(sk->kb, wl_display_next_serial(g_display), 0, 0, 0, 0);
wl_keyboard_send_modifiers(sk->kb, wl_display_next_serial(g_display),
g_mods_depressed, 0, g_mods_locked, 0);
}
wl_array_release(&keys);
banner_clipboard_keyboard_focus(client); /* wl_data_device selection follows focus */
@@ -3341,7 +3133,34 @@ static void scroll_event(int steps) {
wl_display_flush_clients(g_display);
}
/* Folds a key into the modifier state; returns whether the state changed. */
static int update_modifiers(uint32_t evdev, int pressed) {
static const struct { uint32_t evdev, mask; } mod_keys[] = {
{ 42, 0x1 }, { 54, 0x1 }, /* Shift L/R */
{ 29, 0x4 }, { 97, 0x4 }, /* Control L/R */
{ 56, 0x8 }, { 100, 0x8 }, /* Alt L/R, both Mod1 in this keymap */
{ 125, 0x40 }, { 126, 0x40 }, /* Super L/R */
};
uint32_t depressed = g_mods_depressed, locked = g_mods_locked;
if (evdev == 58) { /* Caps Lock toggles on press */
if (pressed) locked ^= 0x2;
} else {
int i, n = (int)(sizeof(mod_keys) / sizeof(mod_keys[0]));
for (i = 0; i < n && mod_keys[i].evdev != evdev; i++) {}
if (i == n) return 0;
if (pressed) g_mod_keys_held |= 1u << i; else g_mod_keys_held &= ~(1u << i);
depressed = 0;
for (int j = 0; j < n; j++) if (g_mod_keys_held & (1u << j)) depressed |= mod_keys[j].mask;
}
if (depressed == g_mods_depressed && locked == g_mods_locked) return 0;
g_mods_depressed = depressed;
g_mods_locked = locked;
return 1;
}
static void key_event(uint32_t evdev, int pressed) {
/* Tracked even with nothing to deliver to, so a Shift released unseen is not left held. */
int mods_changed = update_modifiers(evdev, pressed);
/* Keys go to the program window the user last clicked (else the topmost non-shell window),
* never to Wine's desktop surface: winewayland hands each key to the hwnd of the surface that
* holds keyboard focus, and a key handed to explorer's desktop hwnd is queued to explorer's
@@ -3361,9 +3180,13 @@ static void key_event(uint32_t evdev, int pressed) {
struct seat_keyboard *sk;
if (!keyboard_for(client)) return;
keyboard_focus(target->resource);
for_each_keyboard_of(client, sk)
for_each_keyboard_of(client, sk) {
wl_keyboard_send_key(sk->kb, wl_display_next_serial(g_display), now_ms(), evdev,
pressed ? WL_KEYBOARD_KEY_STATE_PRESSED : WL_KEYBOARD_KEY_STATE_RELEASED);
if (mods_changed)
wl_keyboard_send_modifiers(sk->kb, wl_display_next_serial(g_display),
g_mods_depressed, 0, g_mods_locked, 0);
}
wl_display_flush_clients(g_display);
}
@@ -0,0 +1,79 @@
/*
* What compositor.c shares with the protocol modules split out of it (wl_dmabuf.c): the dma-buf
* buffer records, the per-client bookkeeping and the few functions and globals both sides use.
* Everything declared here is hidden: it is internal to libbannerwayland, not part of its ABI.
*/
#pragma once
#include <stdint.h>
#include <sys/types.h>
#include <android/log.h>
#include <wayland-server.h>
#include "vk_present.h"
#define COMPOSITOR_INTERNAL __attribute__((visibility("hidden")))
#ifndef WLOGE
#define WLOGE(...) __android_log_print(ANDROID_LOG_ERROR, "BannerWayland", __VA_ARGS__)
#endif
/* ------------------------------------------------------------------ dmabuf buffers */
#define FOURCC(a, b, c, d) \
((uint32_t)(a) | ((uint32_t)(b) << 8) | ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
#define DRM_ARGB8888 FOURCC('A', 'R', '2', '4')
#define DRM_XRGB8888 FOURCC('X', 'R', '2', '4')
#define DRM_ABGR8888 FOURCC('A', 'B', '2', '4')
#define DRM_XBGR8888 FOURCC('X', 'B', '2', '4')
#define MOD_LINEAR VKP_MOD_LINEAR
#define MOD_INVALID VKP_MOD_INVALID
#define MAX_PLANES 4
struct dmabuf_params {
int fd[MAX_PLANES];
uint32_t offset[MAX_PLANES], stride[MAX_PLANES];
uint64_t modifier[MAX_PLANES];
int n_planes;
};
struct dmabuf_buffer {
int fd[MAX_PLANES];
uint32_t offset[MAX_PLANES], stride[MAX_PLANES];
int n_planes;
int32_t width, height;
uint32_t format;
uint64_t modifier;
struct vkp_image *img; /* imported once, reused for every frame */
int import_failed;
/* One reference for the wl_buffer resource, one per surface showing the buffer. Mesa destroys
* a swapchain's wl_buffers the moment the game rebuilds its swapchain, i.e. while the last
* committed one is still what is on screen: the import (and the dma-buf memory it pins) stays
* until the surface commits something newer, so the picture never blinks to black. */
int refs;
void *ahb_state; /* zero-copy: ahb_swapchain.c's record (the game's AHardwareBuffer) */
};
/* Which program each Wayland client is (from /proc/<pid>/cmdline), for the session log. */
struct client_info {
struct wl_client *client;
struct wl_listener destroy;
pid_t pid;
char name[64];
/* An OpenGL program whose EGL gave up on the GPU: it asked for dma-buf feedback (EGL's
* Wayland GPU path always does), never made a dma-buf buffer, and draws wl_shm frames. */
unsigned asked_feedback : 1, shm_gl_said : 1;
/* Clients that describe opaque regions can use alpha outside those regions. Wine windows
* never describe them, and their unused alpha channel must not make them translucent. */
unsigned declares_opaque : 1;
unsigned dmabuf_buffers, shm_frames;
struct client_info *next;
};
/* ---- compositor.c */
COMPOSITOR_INTERNAL struct client_info *client_info_of(struct wl_client *client);
COMPOSITOR_INTERNAL void dmabuf_buffer_unref(struct dmabuf_buffer *b);
COMPOSITOR_INTERNAL extern const struct wl_buffer_interface dbuf_buffer_impl;
extern volatile int g_ubwc; /* BANNER_WAYLAND_UBWC (waylandcomp_jni.c sets it) */
extern volatile int g_no_render_node; /* BANNER_WAYLAND_NO_RENDER_NODE */
/* ---- wl_dmabuf.c */
COMPOSITOR_INTERNAL extern dev_t g_main_device; /* the render node clients are told to allocate on */
COMPOSITOR_INTERNAL void bind_dmabuf(struct wl_client *c, void *data, uint32_t ver, uint32_t id);
@@ -19,6 +19,7 @@ void banner_log(const char *tag, const char *fmt, ...) __attribute__((format(pri
static _Atomic int g_kind = VKP_FG_ENGINE_LSFG;
static _Atomic int g_armed;
static _Atomic int g_mult = 2;
static _Atomic int g_target; /* LSFG adaptive fps, 0 = fixed multiplier */
static _Atomic int g_model = 3;
static _Atomic int g_preset = 2;
static _Atomic int g_cfg_dirty = 1;
@@ -51,6 +52,7 @@ static struct {
/* ---- engine + generation ring (compositor thread) ------------------------------------ */
static int g_engine_kind = -1; /* kind of the running engine, -1 = none */
static int g_engine_cache_gen = -1; /* the LSFG cache it loaded */
static int g_engine_ok;
/* The engine of this kind (with this cache) could not start or build its chain; not retried
* every frame - a new engine selection or a new cache clears it. */
@@ -92,15 +94,20 @@ static int64_t now_ns(void) {
void vkp_framegen_set_engine(int kind) {
if (kind != VKP_FG_ENGINE_LSFG && kind != VKP_FG_ENGINE_WINFG) kind = VKP_FG_ENGINE_LSFG;
atomic_store(&g_kind, kind);
atomic_store(&g_failed_kind, -1);
atomic_store(&g_cfg_dirty, 1);
}
void vkp_framegen_set_armed(int armed, int multiplier) {
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps) {
if (target_fps < 0) target_fps = 0;
/* Adaptive sizes the ring and the swapchain for the most it may ever generate. */
if (target_fps) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (multiplier < 2) multiplier = 2;
if (multiplier > VKP_FG_MAX_GENERATIONS + 1) multiplier = VKP_FG_MAX_GENERATIONS + 1;
if (atomic_exchange(&g_mult, multiplier) != multiplier) atomic_store(&g_cfg_dirty, 1);
if (atomic_exchange(&g_target, target_fps) != target_fps) atomic_store(&g_cfg_dirty, 1);
atomic_store(&g_armed, armed ? 1 : 0);
LOGD("framegen: set_armed(%d, x%d)", armed, multiplier);
LOGD("framegen: set_armed(%d, x%d, target %d fps)", armed, multiplier, target_fps);
}
void vkp_framegen_set_lsfg_cache_path(const char *path) {
@@ -285,7 +292,9 @@ int vkp_framegen_extra_images(void) {
}
static int ensure_engine(int kind) {
if (g_engine_ok && g_engine_kind == kind) return 1;
const int cache_gen = atomic_load(&g_cache_gen);
if (g_engine_ok && g_engine_kind == kind && (kind != VKP_FG_ENGINE_LSFG || g_engine_cache_gen == cache_gen))
return 1;
if (start_failed_for(kind)) return 0;
if (g_engine_ok) { destroy_ring(); fge_stop(); g_engine_ok = 0; g_engine_kind = -1; }
char *path = NULL;
@@ -293,7 +302,7 @@ static int ensure_engine(int kind) {
if (g_cache_path) path = strdup(g_cache_path);
pthread_mutex_unlock(&g_lock);
if (kind == VKP_FG_ENGINE_LSFG && !path) {
FGLOG("LSFG Native can't start: no shader cache (import Lossless.dll in Settings)");
FGLOG("LSFG Native can't start: no shader cache from Lossless.dll");
mark_failed(kind);
return 0;
}
@@ -305,29 +314,39 @@ static int ensure_engine(int kind) {
mark_failed(kind);
return 0;
}
g_engine_ok = 1; g_engine_kind = kind;
g_engine_ok = 1; g_engine_kind = kind; g_engine_cache_gen = cache_gen;
atomic_store(&g_cfg_dirty, 1);
g_built_w = g_built_h = 0;
FGLOG("%s engine ready (%s)", fge_engine_name(kind), fge_build_info());
return 1;
}
static int g_logged_mult;
/* "x3 (2 interpolated frames per game frame)" or "adaptive to 90 fps (up to 3 ...)". */
static const char *describe_mode(char *buf, size_t n, int mult, int target) {
if (target) snprintf(buf, n, "adaptive to %d fps (up to %d interpolated frames per game frame)", target, mult - 1);
else snprintf(buf, n, "x%d (%d interpolated frame%s per game frame)", mult, mult - 1, mult == 2 ? "" : "s");
return buf;
}
static int g_logged_mult, g_logged_target;
static void log_arm_transition(int armed, int kind, int mult) {
const int target = atomic_load(&g_target);
char mode[96];
if (armed == g_was_armed) {
if (armed && mult != g_logged_mult) {
g_logged_mult = mult;
FGLOG("%s multiplier changed to x%d (%d interpolated frames per game frame)", fge_engine_name(kind), mult, mult - 1);
if (armed && (mult != g_logged_mult || target != g_logged_target)) {
g_logged_mult = mult; g_logged_target = target;
FGLOG("%s now %s", fge_engine_name(kind), describe_mode(mode, sizeof(mode), mult, target));
}
return;
}
g_was_armed = armed;
if (armed) {
g_logged_mult = mult;
g_logged_mult = mult; g_logged_target = target;
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
FGLOG("%s x%d armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind), mult, (double)flow, (double)hz);
FGLOG("%s %s armed (flow scale %.2f, panel %.0f Hz): real frames are presented one slot late "
"with the interpolated frames ahead of them", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, target), (double)flow, (double)hz);
} else {
FGLOG("frame generation off (%llu frames generated this session)", (unsigned long long)g_total_generated);
g_generating_logged = 0;
@@ -348,7 +367,8 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
if (atomic_exchange(&g_cfg_dirty, 0)) {
float flow, hz;
pthread_mutex_lock(&g_lock); flow = g_flow; hz = g_refresh_hz; pthread_mutex_unlock(&g_lock);
fge_configure((uint32_t)mult, flow, hz, atomic_load(&g_model), atomic_load(&g_preset));
fge_configure((uint32_t)mult, (uint32_t)atomic_load(&g_target), flow, hz,
atomic_load(&g_model), atomic_load(&g_preset));
}
if (!fge_prepare((uint32_t)w, (uint32_t)h, fmt)) {
if (fmt != VK_FORMAT_R8G8B8A8_UNORM && fge_unavailable()) {
@@ -426,8 +446,9 @@ int vkp_framegen_run(VkCommandBuffer cmd, VkImage scene, VkImageView scene_view,
0, 0, NULL, 0, NULL, nb, bars);
if (!g_generating_logged) {
g_generating_logged = 1;
FGLOG("generating: %s x%d at %dx%d (%u interpolated frame%s per game frame%s)",
fge_engine_name(kind), mult, w, h, n_gen, n_gen == 1 ? "" : "s",
char mode[96];
FGLOG("generating: %s %s at %dx%d%s", fge_engine_name(kind),
describe_mode(mode, sizeof(mode), mult, atomic_load(&g_target)), w, h,
fmt == VK_FORMAT_R16G16B16A16_SFLOAT ? ", FP16: the HDR picture" : "");
}
}
@@ -34,9 +34,10 @@ enum { VKP_FG_ENGINE_LSFG = 0, VKP_FG_ENGINE_WINFG = 1 };
/* ---- app controls (any thread) ------------------------------------------------------- */
void vkp_framegen_set_engine(int kind);
/* multiplier 2..4; armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (LsfgNative.ensureCache). */
/* multiplier 2..4, or target_fps > 0 for LSFG's adaptive mode (up to 4x, as the target needs);
* armed = 0 stops generating (the ring and the engine stay for a re-arm). */
void vkp_framegen_set_armed(int armed, int multiplier, int target_fps);
/* LSFG Native: the SPIR-V cache built from the user's Lossless.dll (Lossless.sync); a new path reloads the engine. */
void vkp_framegen_set_lsfg_cache_path(const char *path);
/* Flow scale 0.25..1.0 and the panel's real refresh rate (the pacer never generates above it). */
void vkp_framegen_set_tuning(float flow_scale, float refresh_hz);
@@ -197,11 +197,11 @@ int fge_unavailable(void) {
return g_lsfg && g_lsfg->unavailable() ? 1 : 0;
}
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset) {
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset) {
if (multiplier < 2) multiplier = 2;
if (g_kind == 1 && g_winfg) g_winfg->configure(multiplier, model, perf_preset, flow_scale);
else if (g_lsfg) g_lsfg->configure(multiplier, 0, flow_scale, refresh_hz);
else if (g_lsfg) g_lsfg->configure(multiplier, target_fps, flow_scale, refresh_hz);
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) {
@@ -45,8 +45,9 @@ int fge_start(int kind, const char *cache_path);
void fge_stop(void);
/* The engine came up but later found it cannot generate (chain build failed). */
int fge_unavailable(void);
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model,
int perf_preset);
/* target_fps > 0: LSFG picks 0..3 generations per frame to reach it (Win-FG ignores it). */
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz,
int model, int perf_preset);
/* Build/rebuild the chain for this extent; the guest extent for the flow pyramid is the same
* (the Wayland scene is the game's own size in fullscreen). 1 = chain valid. */
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt);
@@ -17,8 +17,9 @@ int fge_format_ok(VkFormat fmt) { (void)fmt; return 0; }
int fge_start(int kind, const char *cache_path) { (void)kind; (void)cache_path; return -1; }
void fge_stop(void) {}
int fge_unavailable(void) { return 1; }
void fge_configure(uint32_t multiplier, float flow_scale, float refresh_hz, int model, int perf_preset) {
(void)multiplier; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
void fge_configure(uint32_t multiplier, uint32_t target_fps, float flow_scale, float refresh_hz, int model,
int perf_preset) {
(void)multiplier; (void)target_fps; (void)flow_scale; (void)refresh_hz; (void)model; (void)perf_preset;
}
int fge_prepare(uint32_t w, uint32_t h, VkFormat fmt) { (void)w; (void)h; (void)fmt; return 0; }
uint32_t fge_plan(uint32_t capacity, uint64_t source_frames, float presented_rate) {
@@ -14,9 +14,9 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenEngine(JN
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetFrameGenArmed(JNIEnv *env, jclass clazz,
jboolean armed, jint multiplier) {
jboolean armed, jint multiplier, jint targetFps) {
(void)env; (void)clazz;
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier);
vkp_framegen_set_armed(armed ? 1 : 0, (int)multiplier, (int)targetFps);
}
JNIEXPORT void JNICALL
+10 -9
View File
@@ -85,6 +85,7 @@ static struct {
#define ASC_VISIBILITY_HIDE 0
#define ASC_VISIBILITY_SHOW 1
#define ASC_TRANSPARENCY_TRANSLUCENT 1
#define ASC_TRANSPARENCY_OPAQUE 2
static int load_api(void) {
@@ -766,7 +767,8 @@ static ASurfaceControl *swap_sc_begin(struct layer *l) {
/* The transaction that puts pool slot `idx` of layer `l` on screen at `r`, as `color` (NULL = no
* description). 0 = applied. */
static int present_slot(struct layer *l, int idx, const int r[8], const struct banner_color *color) {
static int present_slot(struct layer *l, int idx, const int r[8], const struct banner_color *color,
int translucent) {
struct slot *s = &l->slots[idx];
ASurfaceTransaction *tx = api.txCreate();
if (!tx) return -1;
@@ -774,9 +776,8 @@ static int present_slot(struct layer *l, int idx, const int r[8], const struct b
if (old) api.setZOrder(tx, l->sc, l->z);
/* The blit was waited for on the CPU, so no acquire fence is needed (-1). */
api.setBuffer(tx, l->sc, s->ahb, -1);
/* The compositor composes with blits, which overwrite: nothing is ever alpha-blended on the
* copy path either, so every layer is opaque and the picture matches it pixel for pixel. */
api.setBufferTransparency(tx, l->sc, ASC_TRANSPARENCY_OPAQUE);
api.setBufferTransparency(tx, l->sc,
translucent ? ASC_TRANSPARENCY_TRANSLUCENT : ASC_TRANSPARENCY_OPAQUE);
apply_geometry(tx, l, r);
apply_frame_rate(tx, l);
apply_colour(tx, l, color);
@@ -883,7 +884,7 @@ int sc_layer_present(struct vkp_image *src, int scene_w, int scene_h, const stru
int idx = take_free_slot(l, sw, sh, AHB_RGBA8, &wait_fd);
if (idx < 0) { log_drop(l); return 0; }
if (vkp_blit_image(src, l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, color) != 0) return -1;
if (present_slot(l, idx, r, color, 0) != 0) return -1;
if (color && color->dataspace) banner_color_frame_shown(color, BANNER_HDR_LAYER_COPY, AHB_RGBA8);
if (!l->first_logged) {
l->first_logged = 1;
@@ -908,7 +909,7 @@ int sc_layer_present_pass(const struct vkp_draw *draws, int n, int scene_w, int
int idx = take_free_slot(l, rw, rh, AHB_RGBA8, &wait_fd);
if (idx < 0) { vkp_pass_abort(); log_drop(l); return 0; }
if (vkp_pass_copy_to(l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, NULL) != 0) return -1; /* the effects chain's result is 8-bit sRGB */
if (present_slot(l, idx, r, NULL, 0) != 0) return -1; /* the effects chain's result is 8-bit sRGB */
if (!l->first_logged) {
l->first_logged = 1;
banner_log("layer", "presenting %dx%d frames on their own SurfaceControl layer (%s pool, %d buffers); "
@@ -950,7 +951,7 @@ int sc_layer_present_hdr_scene(const struct vkp_draw *draws, int n, const struct
}
if (idx < 0) { vkp_pass_abort(); log_drop(l); return 0; }
if (vkp_pass_copy_to(l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, r, tm ? NULL : color) != 0) return -1; /* tone-mapped = plain sRGB: no tag */
if (present_slot(l, idx, r, tm ? NULL : color, 0) != 0) return -1; /* tone-mapped = plain sRGB: no tag */
if (color && color->dataspace)
banner_color_frame_shown(color, tm ? BANNER_HDR_TONEMAPPED : BANNER_HDR_COMPOSED, tm ? AHB_RGBA8 : g_hdr_pool_fmt);
static int said = -1;
@@ -1031,7 +1032,7 @@ int sc_layer_overlay_affordable(void) {
return ok;
}
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]) {
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8], int translucent) {
struct layer *l = layer_of(SC_LAYER_OVERLAY);
if (!src || !geo) return -1;
/* The caller decides with sc_layer_overlay_affordable() BEFORE it commits the game to a layer;
@@ -1046,7 +1047,7 @@ int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]) {
/* The window is copied into the layer buffer 1:1; `geo` crops it and places it, so the layer
* is exactly the window's rectangle on screen and nothing else is blended anywhere. */
if (vkp_blit_image(src, l->slots[idx].img, wait_fd) != 0) return -1;
if (present_slot(l, idx, geo, NULL) != 0) return -1;
if (present_slot(l, idx, geo, NULL, translucent) != 0) return -1;
if (!l->first_logged) {
l->first_logged = 1;
log_layer_count();
+2 -1
View File
@@ -150,8 +150,9 @@ int sc_layer_overlay_affordable(void);
/* OVERLAY layer: show `src` (one window's imported frame) above the game layer, at the placement
* `geo` = {src x0,y0,x1,y1 in image pixels, dst x0,y0,x1,y1 in output pixels} from vkp_map_draw.
* `translucent` preserves a client's alpha over the game for Steam notifications and overlays.
* 0 = shown or dropped, -1 = unavailable (the caller must fall back to the copy path). */
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8]);
int sc_layer_present_overlay(struct vkp_image *src, const int geo[8], int translucent);
/* The scene is not a single fullscreen window this frame: hide every layer that is up. */
void sc_layer_hide(void);
+65 -23
View File
@@ -7,6 +7,7 @@
#include "effects_chain.h"
#include "framegen_bridge.h"
#include "hdr_compose.h"
#include "blend_pass.h"
#include "banner_color.h"
#include <stdio.h>
#include <stdlib.h>
@@ -32,6 +33,8 @@ struct vkp_image {
void *map; /* shm images: persistently mapped linear memory */
VkDeviceSize offset, row_pitch;
int in_general; /* shm images: moved from PREINITIALIZED to GENERAL */
VkFormat fmt;
int sampled; /* created with SAMPLED usage: the alpha pass can read it */
};
static ANativeWindow *g_window; /* the window frames go to; compositor thread only */
@@ -230,6 +233,7 @@ static void destroy_swapchain(void) {
if (g_dev_state != 1) return;
g_vk.DeviceWaitIdle(g_dev);
reset_sync();
for (uint32_t i = 0; i < g_nimg; i++) blendp_forget_image(g_images[i]);
if (g_swapchain) g_vk.DestroySwapchainKHR(g_dev, g_swapchain, NULL);
g_swapchain = VK_NULL_HANDLE;
g_swap_md_identity = 0; /* a new swapchain gets the metadata again */
@@ -525,6 +529,7 @@ static int dev_init(void) {
vkp_effects_bind_device(g_dev, g_pd, &g_memprops);
hdrc_bind_device(g_dev, &g_memprops);
blendp_bind_device(g_dev);
g_dev_state = 1;
reset_sync();
init_black_image();
@@ -873,9 +878,8 @@ const char *vkp_modifier_name(uint64_t modifier) {
return other;
}
/* Can the driver create the image vkp_image_import_dmabuf() creates for this format+modifier
* (2D, DRM_FORMAT_MODIFIER tiling, TRANSFER_SRC, dma-buf memory) - and import it? */
static int modifier_importable(VkFormat fmt, uint64_t modifier) {
/* Can the driver create and import this format/modifier with the requested image usage? */
static int modifier_importable(VkFormat fmt, uint64_t modifier, VkImageUsageFlags usage) {
if (!g_vk.GetPhysicalDeviceImageFormatProperties2) return 1; /* can't ask; the create will tell */
VkPhysicalDeviceExternalImageFormatInfo ext = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
@@ -886,7 +890,7 @@ static int modifier_importable(VkFormat fmt, uint64_t modifier) {
VkPhysicalDeviceImageFormatInfo2 info = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, .pNext = &mod,
.format = fmt, .type = VK_IMAGE_TYPE_2D, .tiling = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT};
.usage = usage};
VkExternalImageFormatProperties extp = {.sType = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES};
VkImageFormatProperties2 props = {.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, .pNext = &extp};
if (g_vk.GetPhysicalDeviceImageFormatProperties2(g_pd, &info, &props) != VK_SUCCESS) return 0;
@@ -914,7 +918,7 @@ int vkp_dmabuf_modifiers(uint32_t drm_format, uint64_t *out, int max) {
if (m != VKP_MOD_LINEAR && m != VKP_MOD_QCOM_COMPRESSED) why = "unknown layout";
else if (props[i].drmFormatModifierPlaneCount != 1) why = "not single-plane";
else if (!(props[i].drmFormatModifierTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) why = "no blit source";
else if (!modifier_importable(fmt, m)) why = "not importable as a dma-buf";
else if (!modifier_importable(fmt, m, VK_IMAGE_USAGE_TRANSFER_SRC_BIT)) why = "not importable as a dma-buf";
if (why) {
LOGI("dmabuf: %c%c%c%c %s reported by the driver but not advertised: %s",
drm_format & 0xff, (drm_format >> 8) & 0xff, (drm_format >> 16) & 0xff,
@@ -942,6 +946,10 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
struct vkp_image *img = calloc(1, sizeof(*img));
if (!img) return NULL;
img->w = w; img->h = h; img->dmabuf = 1; img->blit_dst = as_blit_dst ? 1 : 0;
img->fmt = drm_to_vk(drm_format);
const VkImageUsageFlags sampled_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
img->sampled = !as_blit_dst && g_vk.GetPhysicalDeviceImageFormatProperties2 &&
modifier_importable(img->fmt, modifier, sampled_usage);
VkSubresourceLayout plane = {.offset = offset, .rowPitch = stride};
VkImageDrmFormatModifierExplicitCreateInfoEXT modInfo = {
@@ -952,10 +960,11 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT};
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = &extImg,
.imageType = VK_IMAGE_TYPE_2D, .format = drm_to_vk(drm_format), .extent = {w, h, 1},
.imageType = VK_IMAGE_TYPE_2D, .format = img->fmt, .extent = {w, h, 1},
.mipLevels = 1, .arrayLayers = 1, .samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
.usage = as_blit_dst ? VK_IMAGE_USAGE_TRANSFER_DST_BIT : VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.usage = as_blit_dst ? VK_IMAGE_USAGE_TRANSFER_DST_BIT
: img->sampled ? sampled_usage : VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED};
VkResult cr = g_vk.CreateImage(g_dev, &ici, NULL, &img->image);
if (cr != VK_SUCCESS) {
@@ -1008,18 +1017,35 @@ struct vkp_image *vkp_image_import_dmabuf(int fd, uint32_t drm_format, uint64_t
return img;
}
/* Linear wl_shm images can use the blend pass only if the driver samples them with a linear filter. */
static int shm_sampled(void) {
static int known;
if (!known) {
const VkFormatFeatureFlags need = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
VkFormatProperties2 fp = {.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2};
if (g_vk.GetPhysicalDeviceFormatProperties2)
g_vk.GetPhysicalDeviceFormatProperties2(g_pd, VK_FORMAT_B8G8R8A8_UNORM, &fp);
known = (fp.formatProperties.linearTilingFeatures & need) == need ? 1 : -1;
}
return known == 1;
}
struct vkp_image *vkp_image_create_shm(int w, int h) {
if (w <= 0 || h <= 0 || dev_init() != 0) return NULL;
struct vkp_image *img = calloc(1, sizeof(*img));
if (!img) return NULL;
img->w = w; img->h = h;
img->fmt = VK_FORMAT_B8G8R8A8_UNORM;
img->sampled = shm_sampled();
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_B8G8R8A8_UNORM, .extent = {w, h, 1}, .mipLevels = 1, .arrayLayers = 1,
.format = img->fmt, .extent = {w, h, 1}, .mipLevels = 1, .arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT, .tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | (img->sampled ? VK_IMAGE_USAGE_SAMPLED_BIT : 0),
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED};
if (g_vk.CreateImage(g_dev, &ici, NULL, &img->image) != VK_SUCCESS) { free(img); return NULL; }
@@ -1062,6 +1088,7 @@ int vkp_image_height(const struct vkp_image *img) { return img ? img->h : 0; }
void vkp_image_destroy(struct vkp_image *img) {
if (!img) return;
if (g_dev) {
blendp_forget_image(img->image);
if (img->map) g_vk.UnmapMemory(g_dev, img->mem);
if (img->image) g_vk.DestroyImage(g_dev, img->image, NULL);
if (img->mem) g_vk.FreeMemory(g_dev, img->mem, NULL);
@@ -1111,8 +1138,21 @@ static int draw_to_scene_blit(const struct vkp_draw *d, int scene_w, int scene_h
return map_draw(d, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, (float)scene_w, (float)scene_h, blit);
}
/* A translucent draw needs source-over blending; every other draw keeps the existing blit path. */
static void record_draw(VkCommandBuffer cmd, const struct vkp_draw *d, const VkImageBlit *blit, VkImage target,
VkFormat target_fmt, int target_w, int target_h, VkFilter filter) {
const struct vkp_image *im = d->img;
if (d->blend && im->sampled &&
blendp_draw(cmd, im->image, im->fmt, im->w, im->h, !im->dmabuf, target, target_fmt, target_w, target_h,
blit) == 0)
return;
g_vk.CmdBlitImage(cmd, im->image, im->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
target, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, blit, filter);
}
static void destroy_scene_image(void) {
if (g_scene.img) hdrc_forget_image(g_scene.img); /* the HDR pass may have drawn into it */
if (g_scene.img) blendp_forget_image(g_scene.img);
if (g_scene.img) g_vk.DestroyImage(g_dev, g_scene.img, NULL);
if (g_scene.mem) g_vk.FreeMemory(g_dev, g_scene.mem, NULL);
memset(&g_scene, 0, sizeof(g_scene));
@@ -1150,6 +1190,7 @@ static int ensure_scene_image(int w, int h) {
static int ensure_img(struct vkp_img_slot *s, int w, int h, VkFormat fmt, VkImageUsageFlags usage, const char *what) {
if (s->img && s->w == w && s->h == h && s->fmt == fmt) return 0;
if (s->img) hdrc_forget_image(s->img);
if (s->img) blendp_forget_image(s->img);
if (s->img) g_vk.DestroyImage(g_dev, s->img, NULL);
if (s->mem) g_vk.FreeMemory(g_dev, s->mem, NULL);
memset(s, 0, sizeof(*s));
@@ -1190,7 +1231,8 @@ static int compose_hdr(VkCommandBuffer cmd, const struct vkp_draw *draws, int n,
int scene_w, int scene_h, VkImage out, VkFormat out_fmt, enum hdrc_mode mode) {
if (!hf || !hf->is_hdr || n <= 0) return -1;
if (ensure_img(&g_mixed, scene_w, scene_h, HDR_FMT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
"HDR composition (mixed)") != 0)
return -1;
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
@@ -1214,9 +1256,7 @@ static int compose_hdr(VkCommandBuffer cmd, const struct vkp_draw *draws, int n,
VkImageBlit blit;
if (!draws[i].img || !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit)) continue;
/* A blit converts UNORM to UNORM by value: 8-bit sRGB and 10-bit PQ both land unchanged. */
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
g_mixed.img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
record_draw(cmd, &draws[i], &blit, g_mixed.img, HDR_FMT, scene_w, scene_h, VK_FILTER_LINEAR);
if (hf->is_hdr[i] && lowest_hdr < 0) lowest_hdr = i;
}
static int truncated_said;
@@ -1249,6 +1289,7 @@ static void device_lost(const char *where) {
vkp_framegen_device_lost();
banner_log("error", "GPU device lost (VK_ERROR_DEVICE_LOST in %s): the compositor has stopped presenting; "
"restart the session", where);
for (uint32_t i = 0; i < g_nimg; i++) blendp_forget_image(g_images[i]);
if (g_swapchain) g_vk.DestroySwapchainKHR(g_dev, g_swapchain, NULL);
g_swapchain = VK_NULL_HANDLE;
if (g_surface) g_vk.DestroySurfaceKHR(g_inst, g_surface, NULL);
@@ -1547,6 +1588,7 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
VkCommandBufferBeginInfo bi = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
g_vk.BeginCommandBuffer(cmd, &bi);
blendp_begin_frame();
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
/* Source images: take dmabufs from the client's queue family, move shm images to
@@ -1589,8 +1631,8 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
free(bars);
/* Clear the composition target to black (the letterbox on the direct path, the desktop's
* background on the pass) before the draws land on it. A draw that covers the whole scene
* overwrites every pixel of its rectangle (blits never blend), so then only what lies outside it
* background on the pass) before the draws land on it. An opaque draw that covers the whole scene
* overwrites every pixel of its rectangle, so then only what lies outside it
* needs black: the letterbox bars on the direct path, nothing at all on the pass (the scene image
* is exactly the scene). Anything else - no such draw, the HDR composition - clears the whole
* target as before. */
@@ -1600,7 +1642,8 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
if (!(hf && pass)) {
for (int i = n - 1; i >= 0 && !covered; i--) {
const struct vkp_draw *d = &draws[i];
if (!d->img || d->dx > 0 || d->dy > 0 || d->dx + d->dw < scene_w || d->dy + d->dh < scene_h) continue;
if (!d->img || d->blend || d->dx > 0 || d->dy > 0 || d->dx + d->dw < scene_w ||
d->dy + d->dh < scene_h) continue;
covered = pass ? draw_to_scene_blit(d, scene_w, scene_h, &cover_blit) : draw_to_blit(d, &cover_blit);
}
}
@@ -1633,10 +1676,9 @@ static int render_impl(int scene_w, int scene_h, const struct vkp_draw *draws, i
VkImageBlit blit;
if (!draws[i].img) continue;
if (pass ? !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit) : !draw_to_blit(&draws[i], &blit)) continue;
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
target, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
pass ? VK_FILTER_LINEAR : blit_filter);
record_draw(cmd, &draws[i], &blit, target, pass ? scene_fmt : g_swap_fmt,
pass ? scene_w : (int)g_extent.width, pass ? scene_h : (int)g_extent.height,
pass ? VK_FILTER_LINEAR : blit_filter);
drawn++;
}
@@ -2073,6 +2115,7 @@ static int pass_begin_impl(int scene_w, int scene_h, const struct vkp_draw *draw
VkCommandBufferBeginInfo bi = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
g_vk.BeginCommandBuffer(cmd, &bi);
blendp_begin_frame();
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
/* Same acquisition as vkp_render's compositor pass: the sources come from the client's queue
@@ -2132,9 +2175,8 @@ static int pass_begin_impl(int scene_w, int scene_h, const struct vkp_draw *draw
for (int i = 0; i < n; i++) {
VkImageBlit blit;
if (!draws[i].img || !draw_to_scene_blit(&draws[i], scene_w, scene_h, &blit)) continue;
g_vk.CmdBlitImage(cmd, draws[i].img->image,
draws[i].img->dmabuf ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL,
g_scene.img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
record_draw(cmd, &draws[i], &blit, g_scene.img, SCENE_FMT, scene_w, scene_h,
VK_FILTER_LINEAR);
}
if (vkp_effects_active()) vkp_effects_set_formats(VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM);
}
@@ -79,6 +79,7 @@ struct vkp_draw {
struct vkp_image *img;
float sx, sy, sw, sh;
int dx, dy, dw, dh;
int blend; /* translucent: composed over what is under it (blend_pass.h) */
};
// The GPU the renderer runs on ("Adreno (TM) 750"), empty before the device is up.
@@ -6,6 +6,7 @@
*/
#include <jni.h>
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
@@ -25,6 +26,7 @@ extern int banner_wayland_run(void);
extern void banner_wayland_send_pointer(int action, int x, int y);
extern void banner_wayland_send_touch(int action, int pointer_id, int x, int y);
extern int banner_cursor_snapshot(int *out, int cap);
extern int banner_cursor_serial(void);
extern void banner_wayland_send_key(int evdev, int state);
extern void banner_wayland_send_scene_input(int type, int a, int b);
extern void banner_wayland_vsync(int64_t frame_time_ns);
@@ -294,6 +296,13 @@ Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSnapshot(
return n;
}
/* The serial nativeCursorSnapshot would return, without copying anything. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeCursorSerial(JNIEnv *env, jclass clazz) {
(void)env; (void)clazz;
return banner_cursor_serial();
}
/* Inject a key event. evdev = Linux input keycode (KEY_A=30…); state 1=down 0=up. */
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSendKey(
@@ -670,3 +679,29 @@ JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeTextInputDelete(JNIEnv *env, jclass clazz, jint before, jint after) {
banner_host_text_delete(before, after);
}
/* KGSL's power control, off (the GPU held at its top clock) or back on. The property is the
* device's, not this process's: it outlives the fd and the app, so the caller clears it at stop
* and again at every app start. No root; the kernel's thermal limits still apply. */
extern void adrenotools_set_turbo(bool turbo);
JNIEXPORT void JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeSetGpuTurbo(JNIEnv *env, jclass clazz, jboolean on) {
(void)env; (void)clazz;
adrenotools_set_turbo(on == JNI_TRUE);
}
/* Raises one of our own processes or threads to `nice` with a bare setpriority(), never lowering
* it. android.os.Process.setThreadPriority is not used for this: it also moves the thread between
* scheduling groups by priority, and a guest process must stay where Android put the app. Returns
* the nice value it is left at, or 100 when it could not be read. */
JNIEXPORT jint JNICALL
Java_com_droiddeck_launcher_wayland_WaylandCompositor_nativeRaisePriority(JNIEnv *env, jclass clazz, jint tid, jint nice) {
(void)env; (void)clazz;
errno = 0;
int before = getpriority(PRIO_PROCESS, (id_t)tid);
if (before == -1 && errno != 0) return 100;
if (before > nice) setpriority(PRIO_PROCESS, (id_t)tid, nice);
errno = 0;
int after = getpriority(PRIO_PROCESS, (id_t)tid);
return after == -1 && errno != 0 ? 100 : after;
}
@@ -0,0 +1,334 @@
/*
* zwp_linux_dmabuf_v1: the buffer params a client builds a dma-buf wl_buffer from, the format and
* modifier table the renderer can import, and dma-buf feedback (version 4). Split out of
* compositor.c; the buffer records themselves are in compositor_internal.h.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/syscall.h>
#include <sys/sysmacros.h>
#include <wayland-server.h>
#include "linux-dmabuf-v1-server-protocol.h"
#include "vk_present.h"
#include "banner_ext.h"
#include "banner_color.h"
#include "compositor_internal.h"
/* ------------------------------------------------------------ zwp_linux_dmabuf_v1 */
static void dbuf_buffer_resource_destroy(struct wl_resource *r) {
dmabuf_buffer_unref(wl_resource_get_user_data(r));
}
static void params_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void params_add(struct wl_client *c, struct wl_resource *r, int32_t fd, uint32_t plane,
uint32_t offset, uint32_t stride, uint32_t mod_hi, uint32_t mod_lo) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
if (plane >= MAX_PLANES) { close(fd); return; }
if (p->fd[plane] >= 0) close(p->fd[plane]);
p->fd[plane] = fd;
p->offset[plane] = offset;
p->stride[plane] = stride;
p->modifier[plane] = ((uint64_t)mod_hi << 32) | mod_lo;
if ((int)plane + 1 > p->n_planes) p->n_planes = plane + 1;
}
static struct wl_resource *params_do_create(struct wl_client *c, struct wl_resource *r, uint32_t id,
int32_t w, int32_t h, uint32_t format, uint32_t flags) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
struct dmabuf_buffer *b = calloc(1, sizeof(*b));
if (!b) return NULL;
b->n_planes = p->n_planes;
b->refs = 1; /* the wl_buffer resource's */
b->width = w; b->height = h; b->format = format;
b->modifier = p->modifier[0];
for (int i = 0; i < MAX_PLANES; i++) b->fd[i] = -1;
for (int i = 0; i < p->n_planes; i++) {
b->fd[i] = p->fd[i];
b->offset[i] = p->offset[i];
b->stride[i] = p->stride[i];
p->fd[i] = -1; /* ownership moves to the buffer */
}
struct wl_resource *buf = wl_resource_create(c, &wl_buffer_interface, 1, id);
if (!buf) {
for (int i = 0; i < b->n_planes; i++) if (b->fd[i] >= 0) close(b->fd[i]);
free(b);
wl_client_post_no_memory(c);
return NULL;
}
wl_resource_set_implementation(buf, &dbuf_buffer_impl, b, dbuf_buffer_resource_destroy);
struct client_info *ci = client_info_of(c);
if (ci) ci->dmabuf_buffers++;
return buf;
}
static void params_create(struct wl_client *c, struct wl_resource *r, int32_t w, int32_t h,
uint32_t format, uint32_t flags) {
struct wl_resource *buf = params_do_create(c, r, 0, w, h, format, flags);
if (buf) zwp_linux_buffer_params_v1_send_created(r, buf);
else zwp_linux_buffer_params_v1_send_failed(r);
}
static void params_create_immed(struct wl_client *c, struct wl_resource *r, uint32_t buffer_id,
int32_t w, int32_t h, uint32_t format, uint32_t flags) {
params_do_create(c, r, buffer_id, w, h, format, flags);
}
static const struct zwp_linux_buffer_params_v1_interface params_impl = {
.destroy = params_destroy,
.add = params_add,
.create = params_create,
.create_immed = params_create_immed,
};
static void params_resource_destroy(struct wl_resource *r) {
struct dmabuf_params *p = wl_resource_get_user_data(r);
if (!p) return;
for (int i = 0; i < MAX_PLANES; i++)
if (p->fd[i] >= 0) close(p->fd[i]);
free(p);
}
static void dmabuf_destroy(struct wl_client *c, struct wl_resource *r) { wl_resource_destroy(r); }
static void dmabuf_create_params(struct wl_client *c, struct wl_resource *r, uint32_t id) {
struct dmabuf_params *p = calloc(1, sizeof(*p));
if (!p) { wl_client_post_no_memory(c); return; }
for (int i = 0; i < MAX_PLANES; i++) p->fd[i] = -1;
struct wl_resource *pr = wl_resource_create(c, &zwp_linux_buffer_params_v1_interface,
wl_resource_get_version(r), id);
if (!pr) { free(p); wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(pr, &params_impl, p, params_resource_destroy);
}
static void dmabuf_get_default_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id);
static void dmabuf_get_surface_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id,
struct wl_resource *surface);
static const struct zwp_linux_dmabuf_v1_interface dmabuf_impl = {
.destroy = dmabuf_destroy,
.create_params = dmabuf_create_params,
.get_default_feedback = dmabuf_get_default_feedback,
.get_surface_feedback = dmabuf_get_surface_feedback,
};
/* The advertised format/modifier table, built at the first bind from what the renderer's driver
* can import (vkp_dmabuf_modifiers). INVALID is always offered too (Mesa drops it; other clients
* may use it for the implicit path). Without a renderer the list is LINEAR + INVALID, as before. */
/* The last two rows are HDR10's (banner_color.h): A2B10G10R10 as AB30 (alpha) + XB30 (opaque) - Mesa
* lists a VkFormat only when both are advertised, and it is the one 10-bit layout our zero-copy WSI
* can put in a gralloc buffer (AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM). They are advertised ONLY
* while the HDR gate is open, and after the 8-bit rows, so every other session - and every client that
* takes the first format it sees - gets exactly the table it always had. */
#define DMABUF_NFMT_MAX 6
#define DMABUF_NFMT_SDR 4
#define DMABUF_NMOD 4
#define DRM_ABGR2101010 FOURCC('A', 'B', '3', '0')
#define DRM_XBGR2101010 FOURCC('X', 'B', '3', '0')
static struct { uint32_t fmt; uint64_t mods[DMABUF_NMOD]; int n; } g_dmabuf_fmts[DMABUF_NFMT_MAX] = {
{DRM_ARGB8888}, {DRM_XRGB8888}, {DRM_ABGR8888}, {DRM_XBGR8888}, {DRM_ABGR2101010}, {DRM_XBGR2101010}};
static int g_dmabuf_nfmt = DMABUF_NFMT_SDR; /* rows advertised: the SDR four, + 2 with the HDR gate open */
static int g_dmabuf_fmts_ready;
static void dmabuf_build_feedback(void);
static void dmabuf_build_formats(void) {
char line[320];
int pos = 0, compressed = 0;
g_dmabuf_fmts_ready = 1;
g_dmabuf_nfmt = banner_color_hdr_open() ? DMABUF_NFMT_MAX : DMABUF_NFMT_SDR;
for (int f = 0; f < g_dmabuf_nfmt; f++) {
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(g_dmabuf_fmts[f].fmt, got, DMABUF_NMOD), k = 0;
/* LINEAR first: it is the layout every client and the shm fallback agree on, and the one
* we advertised before this table existed. */
g_dmabuf_fmts[f].mods[k++] = MOD_LINEAR;
for (int i = 0; i < n && k < DMABUF_NMOD - 1; i++) {
if (got[i] == MOD_LINEAR) continue;
if (got[i] == VKP_MOD_QCOM_COMPRESSED && !g_ubwc) continue;
g_dmabuf_fmts[f].mods[k++] = got[i];
if (got[i] == VKP_MOD_QCOM_COMPRESSED) compressed++;
}
g_dmabuf_fmts[f].mods[k++] = MOD_INVALID;
g_dmabuf_fmts[f].n = k;
uint32_t fmt = g_dmabuf_fmts[f].fmt;
pos += snprintf(line + pos, sizeof(line) - (size_t)pos, "%s%c%c%c%c", f ? ", " : "",
fmt & 0xff, (fmt >> 8) & 0xff, (fmt >> 16) & 0xff, (fmt >> 24) & 0xff);
for (int i = 0; i < k - 1 && pos < (int)sizeof(line); i++)
pos += snprintf(line + pos, sizeof(line) - (size_t)pos, "%s%s", i ? "+" : " ",
vkp_modifier_name(g_dmabuf_fmts[f].mods[i]));
if (pos >= (int)sizeof(line)) pos = (int)sizeof(line) - 1;
}
banner_log("dmabuf", "formats: %s%s", line,
!g_ubwc ? " (BANNER_WAYLAND_UBWC=0: qcom_compressed not advertised)" : "");
if (g_ubwc && !compressed)
banner_log("dmabuf", "the compositor's driver (%s) reports no importable qcom_compressed layout: "
"game swapchains stay linear", vkp_gpu_name());
if (g_dmabuf_nfmt > DMABUF_NFMT_SDR) {
/* The rows above always carry LINEAR; say what the compositor's own driver can really import
* for 10-bit, since a gralloc buffer it cannot import is shown on the display layer only. */
uint64_t got[DMABUF_NMOD];
int n = vkp_dmabuf_modifiers(DRM_XBGR2101010, got, DMABUF_NMOD), ubwc10 = 0;
for (int i = 0; i < n; i++) if (got[i] == VKP_MOD_QCOM_COMPRESSED) ubwc10 = 1;
banner_log("color", "10-bit dma-buf formats AB30/XB30 advertised for HDR10; the compositor's driver (%s) "
"imports XB30 %s", vkp_gpu_name(),
n == 0 ? "with no layout it reports (copy path unlikely; display layer only)"
: ubwc10 ? "linear and UBWC" : "linear only (UBWC 10-bit frames: display layer only)");
}
dmabuf_build_feedback();
}
/* ---- dmabuf feedback (zwp_linux_dmabuf_v1 version 4)
*
* Turnip's Vulkan WSI is happy with the version 3 format/modifier events, so every Vulkan game
* worked while we only advertised 3. Mesa's EGL is not: its Wayland platform only takes the GPU
* (kopper/Zink) path when it can bind this interface with FEEDBACK, and with 3 it silently drops
* to its wl_shm software path. On this Proton layer that path has no software rasteriser to fall
* back to (the gallium build is zink+kopper+swrast, no llvmpipe), so the shm buffer it commits is
* never written: a native OpenGL window came out solid black, ~30 shm commits/s and no GPU frame
* at all (Wizardry: The Labyrinth of Lost Souls). Feedback is what makes that path work.
*
* What a client needs from us is one tranche describing "everything the compositor can import":
* a format table it mmaps read-only, the device to allocate on, and the indices it may use.
* Clients binding versions 1-3 keep getting the old format/modifier events instead. */
#ifndef MFD_CLOEXEC
#define MFD_CLOEXEC 0x0001U
#endif
#ifndef MFD_ALLOW_SEALING
#define MFD_ALLOW_SEALING 0x0002U
#endif
#ifndef F_ADD_SEALS
#define F_ADD_SEALS 1033
#define F_SEAL_SEAL 0x0001
#define F_SEAL_SHRINK 0x0002
#define F_SEAL_GROW 0x0004
#define F_SEAL_WRITE 0x0008
#endif
struct dmabuf_fmt_entry { uint32_t format; uint32_t pad; uint64_t modifier; }; /* the wire layout */
static int g_fmt_table_fd = -1; /* sealed read-only memfd of dmabuf_fmt_entry[] */
static size_t g_fmt_table_size;
static uint16_t g_fmt_table_n; /* entries, == the indices a tranche may name */
dev_t g_main_device; /* the render node clients should allocate on */
/* The GPU we import through is reached with KGSL, not DRM, so there is no render node of our own
* to name. Clients only use main_device to match "the same device as the compositor" and to pick
* a driver; the one DRM render node this platform has is the right answer, and Zink ignores it
* anyway (it renders on the Vulkan device it already has). 0 if the platform has none. */
static dev_t dmabuf_render_node(void) {
static const char *nodes[] = {"/dev/dri/renderD128", "/dev/dri/renderD129", "/dev/dri/card0"};
struct stat st;
if (g_no_render_node) return 0;
for (size_t i = 0; i < sizeof(nodes) / sizeof(nodes[0]); i++)
if (!stat(nodes[i], &st) && S_ISCHR(st.st_mode)) return st.st_rdev;
return 0;
}
static void dmabuf_build_feedback(void) {
struct dmabuf_fmt_entry entries[DMABUF_NFMT_MAX * DMABUF_NMOD];
int n = 0;
g_main_device = dmabuf_render_node();
for (int f = 0; f < g_dmabuf_nfmt; f++)
for (int m = 0; m < g_dmabuf_fmts[f].n; m++) {
if (g_dmabuf_fmts[f].mods[m] == MOD_INVALID) continue; /* never offer INVALID here */
entries[n].format = g_dmabuf_fmts[f].fmt;
entries[n].pad = 0;
entries[n].modifier = g_dmabuf_fmts[f].mods[m];
n++;
}
if (!n) return;
int fd = (int)syscall(__NR_memfd_create, "banner-dmabuf-formats",
MFD_CLOEXEC | MFD_ALLOW_SEALING);
if (fd < 0) { WLOGE("dmabuf feedback: memfd_create failed (%s)", strerror(errno)); return; }
size_t size = (size_t)n * sizeof(entries[0]);
if (write(fd, entries, size) != (ssize_t)size) {
WLOGE("dmabuf feedback: could not write the format table (%s)", strerror(errno));
close(fd);
return;
}
/* The client mmaps this read-only and trusts it not to change under it. */
fcntl(fd, F_ADD_SEALS, F_SEAL_SEAL | F_SEAL_SHRINK | F_SEAL_GROW | F_SEAL_WRITE);
g_fmt_table_fd = fd;
g_fmt_table_size = size;
g_fmt_table_n = (uint16_t)n;
banner_log("dmabuf", "feedback ready: %d format/modifier pairs, main device %u:%u",
n, (unsigned)major(g_main_device), (unsigned)minor(g_main_device));
/* Vulkan games never need the node. Mesa's EGL did until Wayland layer versionCode 9: without
* one it fell back to a software path that draws nothing here (black window, sound plays). */
if (!g_main_device)
banner_log("dmabuf", "%s: OpenGL games need Wayland layer versionCode 9 or newer, "
"which runs OpenGL on the GPU without a DRM node; older layers show a black window",
g_no_render_node ? "no DRM device named (forced by BANNER_WAYLAND_NO_RENDER_NODE=1)"
: "this device gives apps no display (DRM) device (/dev/dri)");
}
/* One tranche: our device, every pair in the table, no scanout flag. */
static void dmabuf_feedback_send(struct wl_resource *fb) {
struct wl_array dev, idx;
uint16_t *ind;
if (g_fmt_table_fd < 0) { zwp_linux_dmabuf_feedback_v1_send_done(fb); return; }
zwp_linux_dmabuf_feedback_v1_send_format_table(fb, g_fmt_table_fd, (uint32_t)g_fmt_table_size);
wl_array_init(&dev);
memcpy(wl_array_add(&dev, sizeof(dev_t)), &g_main_device, sizeof(dev_t));
zwp_linux_dmabuf_feedback_v1_send_main_device(fb, &dev);
zwp_linux_dmabuf_feedback_v1_send_tranche_target_device(fb, &dev);
wl_array_release(&dev);
wl_array_init(&idx);
ind = wl_array_add(&idx, (size_t)g_fmt_table_n * sizeof(uint16_t));
if (ind) for (uint16_t i = 0; i < g_fmt_table_n; i++) ind[i] = i;
zwp_linux_dmabuf_feedback_v1_send_tranche_formats(fb, &idx);
wl_array_release(&idx);
zwp_linux_dmabuf_feedback_v1_send_tranche_flags(fb, 0);
zwp_linux_dmabuf_feedback_v1_send_tranche_done(fb);
zwp_linux_dmabuf_feedback_v1_send_done(fb);
}
static void dmabuf_feedback_destroy(struct wl_client *c, struct wl_resource *r) {
wl_resource_destroy(r);
}
static const struct zwp_linux_dmabuf_feedback_v1_interface dmabuf_feedback_impl = {
.destroy = dmabuf_feedback_destroy,
};
static void dmabuf_new_feedback(struct wl_client *c, struct wl_resource *parent, uint32_t id) {
struct wl_resource *fb = wl_resource_create(c, &zwp_linux_dmabuf_feedback_v1_interface,
wl_resource_get_version(parent), id);
if (!fb) { wl_client_post_no_memory(c); return; }
wl_resource_set_implementation(fb, &dmabuf_feedback_impl, NULL, NULL);
if (!g_dmabuf_fmts_ready) dmabuf_build_formats();
dmabuf_feedback_send(fb);
}
static void dmabuf_get_default_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id) {
struct client_info *ci = client_info_of(c);
if (ci) ci->asked_feedback = 1;
dmabuf_new_feedback(c, r, id);
}
/* Per-surface feedback would let us hint a different tranche for a window on its own display
* layer; we have nothing better to say per surface, so it is the default one. */
static void dmabuf_get_surface_feedback(struct wl_client *c, struct wl_resource *r, uint32_t id,
struct wl_resource *surface) {
dmabuf_new_feedback(c, r, id);
}
void bind_dmabuf(struct wl_client *c, void *data, uint32_t ver, uint32_t id) {
struct wl_resource *r = wl_resource_create(c, &zwp_linux_dmabuf_v1_interface, ver, id);
wl_resource_set_implementation(r, &dmabuf_impl, NULL, NULL);
if (!g_dmabuf_fmts_ready) dmabuf_build_formats();
/* From version 4 the format and modifier events are gone: the client asks for feedback
* instead, and sending both would only confuse it about which list is authoritative. */
if (ver >= 4) return;
for (int f = 0; f < g_dmabuf_nfmt; f++) {
zwp_linux_dmabuf_v1_send_format(r, g_dmabuf_fmts[f].fmt);
if (ver >= 3)
for (int m = 0; m < g_dmabuf_fmts[f].n; m++)
zwp_linux_dmabuf_v1_send_modifier(r, g_dmabuf_fmts[f].fmt,
(uint32_t)(g_dmabuf_fmts[f].mods[m] >> 32),
(uint32_t)(g_dmabuf_fmts[f].mods[m] & 0xffffffff));
}
}
@@ -1,12 +1,23 @@
package com.droiddeck.launcher
import android.app.Application
import com.droiddeck.launcher.runtime.BwrapSpawner
import com.droiddeck.launcher.session.CrashHandler
import com.droiddeck.launcher.session.GpuClockPin
/** Process-wide setup: the crash handler, so a session's folder is finished even when we die. */
/**
* Process-wide setup: the crash handler, so a session's folder is finished even when we die, and
* the GPU clock pin cleared in case a killed process left it set, and the socket Flatpak's
* sandboxes are started through (BwrapSpawner).
*/
class App : Application() {
override fun onCreate() {
super.onCreate()
CrashHandler.install(this)
// Before anything else touches the session prefs: a new install's first read decides it.
com.droiddeck.launcher.session.SessionPrefs.settleDeckModeDefault(this)
com.droiddeck.launcher.session.SessionPrefs.settleGpuDriverMode(this)
GpuClockPin.clearLeftover(this)
BwrapSpawner.start(this)
}
}
@@ -0,0 +1,84 @@
package com.droiddeck.launcher
import android.os.Handler
import android.util.Log
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.ComponentsManager
/**
* The Components page's state and work: the Protons and their DXVK/VKD3D sets, the Nightlies
* catalog, downloads and the swap/restore actions. The launcher screen keeps one and shows it.
*/
internal class ComponentsMenu(private val activity: android.app.Activity, private val ui: android.os.Handler) {
var compSnapshot by mutableStateOf<ComponentsManager.Snapshot?>(null)
var compCatalog by mutableStateOf<List<ComponentsManager.CatalogItem>>(emptyList())
var compCatalogAt by mutableStateOf(0L)
var compProton by mutableStateOf<String?>(null)
var compComp by mutableStateOf(com.droiddeck.launcher.ui.GPU_TAB)
var compChecking by mutableStateOf(false)
var compBusy by mutableStateOf<String?>(null)
var compDownloads by mutableStateOf<Map<String, Int>>(emptyMap())
/** Reads the Protons (and on first open saves their originals) off the UI thread; the Nightlies list comes from its cache. */
fun refreshComponents(snapshotFirst: Boolean = false) {
Thread({
if (snapshotFirst) runCatching { ComponentsManager.snapshotAll(activity) }
runCatching { ComponentsManager.applyQueued(activity) }
val snap = runCatching { ComponentsManager.snapshot(activity) }.onFailure { Log.w(TAG, "components", it) }.getOrNull()
val cat = runCatching { ComponentsManager.catalog(activity, false) }.getOrNull()
ui.post {
compSnapshot = snap ?: ComponentsManager.Snapshot(emptyList(), emptyList())
if (cat != null && cat.fetchedAt > 0) { compCatalog = cat.items; compCatalogAt = cat.fetchedAt }
if (compProton == null || snap?.protons?.none { it.proton.id == compProton } == true) compProton = snap?.protons?.firstOrNull()?.proton?.id
}
}, "components").start()
}
fun componentAction(label: String, work: () -> String) {
if (compBusy != null) return
compBusy = label
Thread({
val message = runCatching(work).getOrElse { e -> "$label failed: ${e.message ?: e.javaClass.simpleName}" }
ui.post {
compBusy = null
android.widget.Toast.makeText(activity, message, android.widget.Toast.LENGTH_LONG).show()
refreshComponents()
}
}, "components-action").start()
}
fun refreshComponentCatalog() {
if (compChecking) return
compChecking = true
Thread({
val cat = runCatching { ComponentsManager.catalog(activity, true) }.getOrNull()
ui.post {
compChecking = false
if (cat == null || cat.items.isEmpty()) android.widget.Toast.makeText(activity, "The Nightlies could not be reached", android.widget.Toast.LENGTH_LONG).show()
else { compCatalog = cat.items; compCatalogAt = cat.fetchedAt }
}
}, "components-catalog").start()
}
fun downloadComponent(item: ComponentsManager.CatalogItem) {
if (compDownloads.containsKey(item.file)) return
compDownloads = compDownloads + (item.file to -1)
Thread({
val message = runCatching {
val pkg = ComponentsManager.download(activity, item) { pc -> ui.post { if (compDownloads.containsKey(item.file)) compDownloads = compDownloads + (item.file to pc) } }
"Stored ${pkg.version}"
}.getOrElse { e -> "Download failed: ${e.message ?: e.javaClass.simpleName}" }
ui.post {
compDownloads = compDownloads - item.file
android.widget.Toast.makeText(activity, message, android.widget.Toast.LENGTH_SHORT).show()
refreshComponents()
}
}, "components-download").start()
}
private companion object {
const val TAG = "MainActivity"
}
}
@@ -0,0 +1,54 @@
package com.droiddeck.launcher
import android.os.Handler
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.runtime.DeckyManager
import com.droiddeck.launcher.session.SessionState
/**
* Decky Loader's state in the launcher: what is installed, the releases on offer and an install
* in progress. The launcher screen keeps one and shows it.
*/
internal class DeckyMenu(private val activity: android.app.Activity, private val ui: android.os.Handler) {
var deckyInstalled by mutableStateOf<String?>(null)
var deckyReleases by mutableStateOf<List<DeckyManager.Release>>(emptyList())
var deckyChecking by mutableStateOf(false)
var deckyStage by mutableStateOf<String?>(null)
var deckyPercent by mutableIntStateOf(-1)
var deckySupervisor by mutableStateOf(false)
var deckyReleaseRequest = 0
fun refreshDecky() {
val request = ++deckyReleaseRequest
deckyChecking = true
Thread({
val channels = runCatching { DeckyManager.releaseChannels(activity) }
.getOrElse { DeckyManager.ReleaseChannels(emptyList(), emptyList()) }
ui.post {
if (request == deckyReleaseRequest) {
// Use the newest compatible stable build, or the newest compatible
// prerelease when the fork has not published a stable ARM64 asset.
deckyReleases = channels.stable.ifEmpty { channels.prerelease }
deckyChecking = false
}
}
}, "decky-releases").start()
}
fun installDecky(release: DeckyManager.Release) {
if (deckyStage != null || SessionState.running) return
deckyStage = "Starting…"; deckyPercent = -1
Thread({
val problem = runCatching {
DeckyManager.install(activity, release) { label, value -> ui.post { deckyStage = label; deckyPercent = value } }
}.getOrElse { error -> "Decky install failed: ${error.message ?: error.javaClass.simpleName}" }
ui.post {
deckyStage = null; deckyPercent = -1; deckyInstalled = DeckyManager.installed(activity)
if (problem != null) android.widget.Toast.makeText(activity, problem, android.widget.Toast.LENGTH_LONG).show()
}
}, "install-decky").start()
}
}
@@ -0,0 +1,461 @@
package com.droiddeck.launcher
import android.app.Activity
import android.content.Context
import java.io.File
import android.net.Uri
import android.provider.OpenableColumns
import android.os.Handler
import android.util.Log
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.runtime.mutableIntStateOf
import com.droiddeck.launcher.gpu.DriverBundle
import com.droiddeck.launcher.gpu.DriverPairs
import com.droiddeck.launcher.gpu.GpuInfo
import com.droiddeck.launcher.gpu.LinuxVulkanDriver
import com.droiddeck.launcher.gpu.LinuxVulkanDriverManager
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.gpu.TurnipReleases
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.ui.DriverRow
import com.droiddeck.launcher.ui.GpuDriversState
import com.droiddeck.launcher.ui.PairRow
import com.droiddeck.launcher.wayland.CompositorHost
/**
* The GPU drivers: what this GPU is, the matched driver pairs the release repos offer for it, and
* - in Auto, the default - keeping the recommended pair installed and set. Under Advanced, the
* Linux (runtime) and Android (display) lists as before, each picked on its own - except a
* bundle's two halves (DriverBundle), which are always picked, and deleted, together. The launcher
* screen keeps one and hands it to the Components page's GPU drivers tab.
*/
internal class DriverMenus(private val activity: Activity, private val ui: Handler) {
var linuxRows by mutableStateOf<List<DriverRow>>(emptyList())
/** The latest Banners-Turnip release as each driver menu offers it (see [refreshReleaseRows]). */
var linuxDownloads by mutableStateOf<List<com.droiddeck.launcher.ui.DownloadRow>>(emptyList())
var androidDownloads by mutableStateOf<List<com.droiddeck.launcher.ui.DownloadRow>>(emptyList())
var releaseStatus by mutableStateOf("Not checked yet - tap refresh to look for new drivers")
var releaseChecking by mutableStateOf(false)
var canRestoreBundled by mutableStateOf(false)
/** Asset name -> download percent, while it downloads. */
private val releaseProgress = HashMap<String, Int>()
var linuxSelected by mutableStateOf("")
val gpu: GpuInfo = GpuInfo.detect()
// Read in refreshDrivers/ensureAuto: the activity has no context yet while its fields are made.
var mode by mutableStateOf(SessionPrefs.GPU_DRIVERS_AUTO)
var pairRows by mutableStateOf<List<PairRow>>(emptyList())
/** The pair being installed, and how far along. */
var pairBusy by mutableStateOf<String?>(null)
var pairPercent by mutableIntStateOf(-1)
/** What Auto last did or found, for the line under the pair in use. */
var autoStatus by mutableStateOf("")
/** The bundle both drivers are set to, as "DD-Turnip 0.1.0", or null when they are not one. */
var activeBundle by mutableStateOf<String?>(null)
private var autoCheckedThisProcess = false
fun state() = GpuDriversState(
gpuName = gpu.name, gpuFamily = gpu.family.label, soc = gpu.soc, supportText = gpu.supportText,
supported = gpu.support == GpuInfo.Support.TESTED, unsupported = gpu.support == GpuInfo.Support.UNSUPPORTED,
auto = mode == SessionPrefs.GPU_DRIVERS_AUTO, pairs = pairRows, busy = pairBusy, percent = pairPercent,
autoStatus = autoStatus, releaseStatus = releaseStatus, checking = releaseChecking,
linuxRows = linuxRows, linuxSelected = linuxSelected, androidRows = androidRows, androidSelected = androidSelected,
linuxDownloads = linuxDownloads, androidDownloads = androidDownloads, canRestoreBundled = canRestoreBundled,
activeBundle = activeBundle,
)
var androidRows by mutableStateOf<List<DriverRow>>(emptyList())
var androidSelected by mutableStateOf("")
fun refreshDrivers() {
val lm = LinuxVulkanDriverManager(activity)
fun origin(id: String) = if (TurnipReleases.isDownloaded(activity, id)) DriverRow.DOWNLOADED else DriverRow.IMPORTED
val bundles = DriverBundle.all(activity)
fun bundleRow(id: String, linux: Boolean) = bundles.firstOrNull { (if (linux) it.linuxId else it.androidId) == id }?.let {
DriverRow(id, it.label, "Android + Linux: sets the ${if (linux) "display" else "runtime"} driver with it", true, DriverRow.BUNDLE)
}
linuxRows = LinuxVulkanDriver.optionValues(activity).map { id ->
if (id.isEmpty()) DriverRow("", "Runtime default", "the Turnip built into the runtime", false)
else bundleRow(id, linux = true) ?: DriverRow(
id, lm.getDriverName(id),
listOfNotNull(
lm.getDriverVersion(id).takeIf { it.isNotEmpty() },
lm.getMinGlibc(id).takeIf { it.isNotEmpty() }?.let { "glibc $it+" },
).joinToString(" · "),
true, origin(id),
)
}
linuxSelected = SessionPrefs.linuxDriver(activity)
mode = SessionPrefs.gpuDriverMode(activity)
val td = TurnipDriver(activity)
val auto = td.autoId()
androidRows = buildList {
add(DriverRow(
TurnipDriver.AUTO, "Auto - picked by GPU",
if (auto == "system") "system Vulkan: no bundled build for this GPU" else "${td.displayName(auto)} (bundled)",
false,
))
for (id in td.visibleBundled()) add(DriverRow(id, td.displayName(id), td.driverVersion(id), true, DriverRow.BUNDLED))
for (id in td.enumerateImported()) add(bundleRow(id, linux = false) ?: DriverRow(id, td.displayName(id), td.driverVersion(id), true, origin(id)))
}
canRestoreBundled = td.hiddenBundled().isNotEmpty()
androidSelected = SessionPrefs.androidDriver(activity)
activeBundle = DriverBundle.active(activity)?.label
refreshReleaseRows()
refreshPairs()
}
/** One line for the settings row that opens this: "Auto · WinNative · Balanced". */
fun summary(): String {
val active = pairRows.firstOrNull { it.active }?.name ?: activeBundle
return (if (mode == SessionPrefs.GPU_DRIVERS_AUTO) "Auto" else "Manual") + (active?.let { " · $it" } ?: "")
}
/** The pairs the last check found, with what is installed and in use; this GPU's first. */
fun refreshPairs() {
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val recommended = DriverPairs.recommendedKey(gpu, pairs)
pairRows = pairs.map { p ->
val bundle = p.bundle?.let { installedBundle(it) }
val displayId = if (p.bundle != null) bundle?.androidId else p.display?.let { TurnipReleases.installedId(activity, it, td::isInstalled) }
val linuxId = if (p.bundle != null) bundle?.linuxId else p.linux?.let { TurnipReleases.installedId(activity, it, lm::isInstalled) }
val mb = p.assets.sumOf { it.size } / 1_048_576.0
PairRow(
key = p.key, name = p.name, version = p.version,
detail = if (!p.complete) "Only one half is published right now" else "%.0f MB for both".format(mb),
recommended = p.key == recommended, suits = p.suits(gpu), complete = p.complete,
installed = displayId != null && linuxId != null,
active = displayId != null && linuxId != null &&
SessionPrefs.androidDriver(activity) == displayId && SessionPrefs.linuxDriver(activity) == linuxId,
)
}.sortedByDescending { it.recommended }
}
fun setMode(auto: Boolean) {
mode = if (auto) SessionPrefs.GPU_DRIVERS_AUTO else SessionPrefs.GPU_DRIVERS_MANUAL
SessionPrefs.setGpuDriverMode(activity, mode)
autoStatus = ""
if (auto) ensureAuto(force = false)
}
/**
* Auto: make the recommended pair for this GPU the one installed and set. Looks online when
* [force]d (refresh), or when the last check is a day old - Banners-Turnip rebuilds hourly, and
* a new pair a day is plenty - otherwise works from the last check. Once per app start on its
* own; the pair it replaces is removed, anything the user imported or picked is left alone.
*/
fun ensureAuto(force: Boolean) {
mode = SessionPrefs.gpuDriverMode(activity)
if (mode != SessionPrefs.GPU_DRIVERS_AUTO || pairBusy != null || releaseChecking) return
if (!force && autoCheckedThisProcess) return
autoCheckedThisProcess = true
if (DriverPairs.recommendedKey(gpu, emptyList()) == null) {
autoStatus = "No drivers to set: ${gpu.supportText.lowercase()}"
return
}
releaseChecking = true
autoStatus = "Checking for the latest drivers…"
Thread({
val cached = TurnipReleases.cached(activity)
val stale = cached == null || System.currentTimeMillis() - cached.checkedAt > 24 * 3_600_000L ||
cached.assets.none { it.pair.isNotEmpty() }
val problem = if (force || stale) runCatching { TurnipReleases.refresh(activity) }.exceptionOrNull()?.message else null
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
val pairs = DriverPairs.from(TurnipReleases.cached(activity))
val key = DriverPairs.recommendedKey(gpu, pairs)
val pair = pairs.firstOrNull { it.key == key }
val row = pairRows.firstOrNull { it.key == key }
when {
row?.active == true -> autoStatus = "Up to date" + (problem?.let { " (couldn't check: $it)" } ?: "")
pair == null || !pair.complete ->
autoStatus = problem?.let { "Couldn't check: $it" } ?: "The recommended drivers aren't published right now"
else -> installPair(pair, auto = true)
}
}
}, "gpu-driver-auto").start()
}
/** Manual: install (if need be) and set both halves of a pair. */
fun selectPair(key: String) {
if (pairBusy != null) return
val pair = DriverPairs.from(TurnipReleases.cached(activity)).firstOrNull { it.key == key && it.complete } ?: return
installPair(pair, auto = false)
}
/**
* Download what is missing of [pair], then set both halves - only once both are in, so a
* failed download never leaves a half-changed pair. Auto's own downloads are recorded, and the
* ones the new pair replaces are removed.
*/
private fun installPair(pair: DriverPairs.DriverPair, auto: Boolean) {
if (!pair.complete) return
pairBusy = pair.key
pairPercent = 0
if (auto) autoStatus = "Downloading ${pair.name} ${pair.version}…"
Thread({
val lm = LinuxVulkanDriverManager(activity)
val td = TurnipDriver(activity)
var downloaded = false
val result = runCatching {
val zips = pair.assets
val ids = zips.mapIndexed { i, asset ->
installedIdOf(asset)
?: installAsset(asset) { pct -> ui.post { pairPercent = (i * 100 + pct) / zips.size } }.also { downloaded = true }
}
if (pair.bundle != null) DriverBundle.get(activity, ids[0])!!.let { listOf(it.androidId, it.linuxId) } else ids
}
ui.post {
pairBusy = null
pairPercent = -1
result.onSuccess { (displayId, linuxId) ->
val displayChanged = SessionPrefs.androidDriver(activity) != displayId
SessionPrefs.setAndroidDriver(activity, displayId)
SessionPrefs.setLinuxDriver(activity, linuxId)
val restart = if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
if (auto) {
val previous = SessionPrefs.gpuAutoInstalled(activity)
for (id in previous - setOf(displayId, linuxId)) {
val bundle = DriverBundle.containing(activity, id, lm.isInstalled(id))
when {
bundle != null -> { DriverBundle.remove(activity, bundle); TurnipReleases.forget(activity, bundle.id) }
lm.isInstalled(id) -> lm.removeDriver(id)
else -> td.remove(id)
}
TurnipReleases.forget(activity, id)
}
SessionPrefs.setGpuAutoInstalled(activity, setOf(displayId, linuxId))
autoStatus = (if (downloaded) "Updated to" else "Switched to") + " ${pair.name} ${pair.version}.$restart"
} else {
android.widget.Toast.makeText(activity, "Using ${pair.name} ${pair.version}.$restart", android.widget.Toast.LENGTH_LONG).show()
}
}.onFailure { e ->
Log.w(TAG, "driver pair ${pair.key}", e)
val why = if (e is IllegalArgumentException) e.message else "Download failed: ${e.message}"
if (auto) autoStatus = why ?: "Download failed"
else android.widget.Toast.makeText(activity, why, android.widget.Toast.LENGTH_LONG).show()
}
refreshDrivers()
}
}, "gpu-driver-pair").start()
}
/** The bundle a release bundle was downloaded as, while both its halves are installed. */
private fun installedBundle(asset: TurnipReleases.Asset): DriverBundle.Bundle? =
TurnipReleases.installedId(activity, asset) { DriverBundle.get(activity, it) != null }?.let { DriverBundle.get(activity, it) }
/** The id a release asset was installed as (a bundle's id for a bundle), or null when it is not installed. */
private fun installedIdOf(asset: TurnipReleases.Asset): String? = when {
asset.bundle -> installedBundle(asset)?.id
asset.linux -> TurnipReleases.installedId(activity, asset, LinuxVulkanDriverManager(activity)::isInstalled)
else -> TurnipReleases.installedId(activity, asset, TurnipDriver(activity)::isInstalled)
}
/**
* One release asset, downloaded, checked and installed through the importer; returns its id,
* a bundle's id for a bundle.
*/
private fun installAsset(asset: TurnipReleases.Asset, progress: (Int) -> Unit): String {
var file: File? = null
try {
file = TurnipReleases.download(activity, asset, progress)
val uri = Uri.fromFile(file)
val id = when {
asset.bundle -> DriverBundle.install(activity, uri).id
asset.linux -> LinuxVulkanDriverManager(activity).installDriver(uri, asset.name)
else -> TurnipDriver(activity).installFromZip(uri, asset.name)
}
TurnipReleases.recordDownload(activity, asset, id)
return id
} finally {
file?.let { com.droiddeck.launcher.core.FileUtils.delete(it) }
}
}
/**
* Import off the main thread - a driver zip is a few MB and the glibc check reads the whole
* library - then say what happened. A refusal's message is the user-facing reason. A bundle,
* from any import, installs both halves and is set as both drivers at once. [linux] null (the
* tab's own Import .zip) takes a single driver to whichever list its libc belongs in.
*/
fun importDriver(uri: Uri, linux: Boolean?) {
val name = activity.displayNameOf(uri)
Thread({
var bundle: DriverBundle.Bundle? = null
val problem = try {
when {
DriverBundle.isBundle(activity, uri) -> bundle = DriverBundle.install(activity, uri)
linux == true -> LinuxVulkanDriverManager(activity).installDriver(uri, name)
linux == false -> TurnipDriver(activity).installFromZip(uri, name)
else -> try {
TurnipDriver(activity).installFromZip(uri, name)
} catch (display: IllegalArgumentException) {
try {
LinuxVulkanDriverManager(activity).installDriver(uri, name)
} catch (runtime: IllegalArgumentException) {
throw IllegalArgumentException("Not a driver zip: neither an AdrenoTools driver, a -Linux Turnip nor an Android + Linux bundle")
}
}
}
null
} catch (e: IllegalArgumentException) {
e.message
} catch (e: Exception) {
Log.w(TAG, "driver import", e)
"Import failed: ${e.message}"
}
ui.post {
val done = bundle?.let { useBundle(it) } ?: "Imported ${name ?: "driver"}"
android.widget.Toast.makeText(
activity, problem ?: done,
if (problem != null || bundle != null) android.widget.Toast.LENGTH_LONG else android.widget.Toast.LENGTH_SHORT,
).show()
refreshDrivers()
}
}, "import-driver").start()
}
/**
* Pick one driver from a list, which is Manual (Auto would put its pair back). A bundle's half
* sets the bundle's other half in the other list as well.
*/
fun selectDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
when {
bundle != null -> useBundle(bundle)
linux -> SessionPrefs.setLinuxDriver(activity, id)
else -> SessionPrefs.setAndroidDriver(activity, id)
}
setMode(false)
refreshDrivers()
}
/** Set both halves of [bundle] as the drivers in use; returns what to tell the user. */
private fun useBundle(bundle: DriverBundle.Bundle): String {
val displayChanged = SessionPrefs.androidDriver(activity) != bundle.androidId
DriverBundle.select(activity, bundle)
if (mode == SessionPrefs.GPU_DRIVERS_AUTO) setMode(false)
return "Using ${bundle.label} as both the runtime and display driver." +
if (displayChanged && CompositorHost.isStarted) " The display driver applies after DroidDeck restarts." else ""
}
/**
* Delete an imported or downloaded driver. A mode still set to it goes back to its default, so a
* session never starts on a driver that is gone; a release download is forgotten, so the menu
* offers it again.
*/
fun deleteDriver(id: String, linux: Boolean) {
val bundle = DriverBundle.containing(activity, id, linux)
if (bundle != null) {
DriverBundle.remove(activity, bundle)
TurnipReleases.forget(activity, bundle.id)
android.widget.Toast.makeText(activity, "Deleted ${bundle.label} (both drivers)", android.widget.Toast.LENGTH_SHORT).show()
refreshDrivers()
return
}
if (linux) {
LinuxVulkanDriverManager(activity).removeDriver(id)
if (SessionPrefs.linuxDriver(activity) == id) SessionPrefs.setLinuxDriver(activity, "")
} else {
val td = TurnipDriver(activity)
if (id in TurnipDriver.BUNDLED) td.hideBundled(id) else td.remove(id)
if (SessionPrefs.androidDriver(activity) == id) SessionPrefs.setAndroidDriver(activity, TurnipDriver.AUTO)
}
TurnipReleases.forget(activity, id)
android.widget.Toast.makeText(activity, "Deleted ${id}", android.widget.Toast.LENGTH_SHORT).show()
refreshDrivers()
}
/** The download entries and the refresh line, from what the last check found. */
fun refreshReleaseRows() {
val check = TurnipReleases.cached(activity)
fun rows(linux: Boolean) = check?.assets.orEmpty()
.filter { it.bundle || it.linux == linux }
.filter { a -> installedIdOf(a) == null }
.map { a ->
val mb = "%.1f MB".format(a.size / 1_048_576.0)
com.droiddeck.launcher.ui.DownloadRow(a.name, "${a.source} ${a.tag}", "${a.label} · $mb", releaseProgress[a.name])
}
linuxDownloads = rows(linux = true)
androidDownloads = rows(linux = false)
if (!releaseChecking) releaseStatus = when (check) {
null -> "Not checked yet - tap refresh to look for new drivers"
else -> "Latest: " + check.latest.joinToString(" · ") { "${it.first} ${it.second}" } +
(if (check.failed.isEmpty()) "" else " · ${check.failed.joinToString()} unreachable") +
" · checked ${ago(check.checkedAt)}"
}
}
private fun ago(t: Long): String {
val m = ((System.currentTimeMillis() - t) / 60_000).coerceAtLeast(0)
return when {
m < 1 -> "just now"
m < 60 -> "$m min ago"
m < 48 * 60 -> "${m / 60} h ago"
else -> "${m / (24 * 60)} days ago"
}
}
/** Only when the user taps refresh: nothing goes online on its own. */
fun checkLatestTurnip() {
if (releaseChecking) return
releaseChecking = true
releaseStatus = "Checking Banners-Turnip, WinNative and DroidDeck…"
Thread({
val problem = try { TurnipReleases.refresh(activity); null } catch (e: Exception) {
Log.w(TAG, "latest Turnip check", e); e.message ?: "check failed"
}
ui.post {
releaseChecking = false
refreshReleaseRows()
refreshPairs()
if (problem != null) releaseStatus = "Couldn't check: $problem"
}
}, "turnip-release-check").start()
}
/** Download one release driver and import it through the same importer a picked zip uses. */
fun downloadReleaseDriver(assetName: String) {
val asset = TurnipReleases.cached(activity)?.assets?.firstOrNull { it.name == assetName } ?: return
if (releaseProgress.containsKey(assetName)) return
releaseProgress[assetName] = 0
refreshReleaseRows()
Thread({
val problem = try {
installAsset(asset) { pct -> ui.post { releaseProgress[assetName] = pct; refreshReleaseRows() } }
null
} catch (e: IllegalArgumentException) {
e.message
} catch (e: Exception) {
Log.w(TAG, "release driver download", e)
"Download failed: ${e.message}"
}
ui.post {
releaseProgress.remove(assetName)
val pick = if (asset.bundle) "pick it in either list to set both drivers" else "pick it in the menu"
android.widget.Toast.makeText(
activity, problem ?: "Installed ${asset.name.removeSuffix(".zip")} - $pick",
android.widget.Toast.LENGTH_LONG,
).show()
refreshDrivers()
}
}, "download-turnip").start()
}
private companion object {
const val TAG = "MainActivity"
}
}
internal fun Context.displayNameOf(uri: Uri): String? = if (uri.scheme == "file") uri.lastPathSegment else try {
contentResolver.query(uri, arrayOf(OpenableColumns.DISPLAY_NAME), null, null, null)
?.use { c -> if (c.moveToFirst()) c.getString(0) else null }
} catch (e: Exception) {
null
}
@@ -97,13 +97,11 @@ object HomeApp {
val intent = Intent(Intent.ACTION_MAIN)
.addCategory(Intent.CATEGORY_LAUNCHER)
.setComponent(ComponentName(app.packageName, app.className))
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
if (displayId == null) {
context.startActivity(intent)
return
}
// Keep the target app's task separate from DroidDeck. Without this, Android can put the
// app on top of the caller's task and move the entire task to the chosen display.
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
val options = ActivityOptions.makeBasic().setLaunchDisplayId(displayId)
context.startActivity(intent, options.toBundle())
}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,62 @@
package com.droiddeck.launcher
import android.os.Handler
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.ProtonExtras
import com.droiddeck.launcher.ui.ProtonRow
import com.droiddeck.launcher.session.SessionState
/**
* The optional ARM64 Protons (GE-Proton, proton-cachyos): the rows the page lists and an install or
* removal in progress. The launcher screen keeps one and shows it.
*/
internal class ProtonMenu(private val activity: android.app.Activity, private val ui: android.os.Handler) {
var protonRows by mutableStateOf<List<ProtonRow>>(emptyList())
var protonBusyId by mutableStateOf<String?>(null)
var protonStage by mutableStateOf<String?>(null)
var protonPercent by mutableIntStateOf(-1)
fun installProton(id: String) {
val tool = ProtonExtras.tools.firstOrNull { it.id == id } ?: return
if (protonBusyId != null || SessionState.running) return
ProtonExtras.unqueue(activity, tool)
protonBusyId = id
protonStage = "Starting…"
protonPercent = -1
Thread({
val problem = ProtonExtras.install(activity, tool) { label, value ->
ui.post { protonStage = label; protonPercent = value }
}
ui.post {
protonBusyId = null
protonStage = null
protonPercent = -1
refreshProtons()
if (problem != null) android.widget.Toast.makeText(activity, problem, android.widget.Toast.LENGTH_LONG).show()
}
}, "install-proton-$id").start()
}
fun removeProton(id: String) {
val tool = ProtonExtras.tools.firstOrNull { it.id == id } ?: return
if (protonBusyId != null || SessionState.running) return
protonBusyId = id
protonStage = "Removing ${tool.name}…"
protonPercent = -1
Thread({
ProtonExtras.remove(activity, tool)
ui.post {
protonBusyId = null
protonStage = null
refreshProtons()
}
}, "remove-proton-$id").start()
}
fun refreshProtons() {
protonRows = ProtonExtras.tools.map { ProtonRow(it.id, it.name, ProtonExtras.installed(activity, it), ProtonExtras.queued(activity, it)) }
}
}
@@ -1,5 +1,6 @@
package com.droiddeck.launcher
import androidx.compose.foundation.layout.fillMaxSize
import android.hardware.input.InputManager
import android.hardware.display.DisplayManager
import android.content.Intent
@@ -23,16 +24,20 @@ import android.widget.FrameLayout
import android.widget.Toast
import androidx.activity.ComponentActivity
import androidx.activity.OnBackPressedCallback
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.unit.dp
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.files.InAppFilePicker
import com.droiddeck.launcher.frontend.Library
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.LsfgNative
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.input.EvdevKeys
import com.droiddeck.launcher.input.KeyboardHost
@@ -45,7 +50,6 @@ import com.droiddeck.launcher.input.SecondScreenMode
import com.droiddeck.launcher.input.TouchpadGestures
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.session.LoadingState
import com.droiddeck.launcher.session.PerfHints
import com.droiddeck.launcher.session.PerfHud
import com.droiddeck.launcher.session.PerfMode
import com.droiddeck.launcher.session.SessionPrefs
@@ -69,6 +73,8 @@ import com.droiddeck.launcher.ui.DroidDeckTheme
import com.droiddeck.launcher.wayland.CompositorHost
import com.droiddeck.launcher.wayland.WaylandCompositor
import java.io.File
import com.droiddeck.launcher.session.ComponentsManager
import com.droiddeck.launcher.ui.DRAWER_PAGES
import kotlin.math.abs
/**
@@ -88,6 +94,17 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private lateinit var loading: LoadingState
private lateinit var hud: PerfHud
private var padBridge: PadBridge? = null
/** The handheld's gyro and accelerometer, fed to the Deck controller while the session shows. */
private var padMotion: com.droiddeck.launcher.input.PadMotion? = null
/** Between onResume and onPause. */
private var resumed = false
private val deckPadListener: () -> Unit = { uiHandler.post { updatePadMotion() } }
/** Motion is read while the session shows and only if the pad is a Deck controller - which
* the service can decide after this activity has resumed (SessionState.deckPadListener). */
private fun updatePadMotion() {
if (resumed && SessionState.deckPad) padMotion?.start() else padMotion?.stop()
}
private var onScreenControls: OnScreenControls? = null
private var keyboard: KeyboardHost? = null
private var watching = true
@@ -95,6 +112,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var touchMode by mutableStateOf(SessionPrefs.TOUCH_AUTO)
private var cursorPos by mutableStateOf(androidx.compose.ui.geometry.Offset(-100f, -100f))
private var cursorVisible by mutableStateOf(false)
/** The blue the front end flooded to on the way in; the loading screen opens on it (LaunchFlood). */
private var floodColor by mutableStateOf<Int?>(null)
private val cursorHide = Runnable { cursorVisible = false }
/** When the pad or the on-screen controls were last used (uptimeMillis); see [showCursor]. */
private var lastPadInputMs = 0L
@@ -140,6 +159,12 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
// Compose reads these; the activity writes them.
private var drawerOpen by mutableStateOf(false)
/** A stop growing out of the dialog's Stop (overlay px); the session ends once it covers the screen. */
private var quitFrom by mutableStateOf<androidx.compose.ui.geometry.Rect?>(null)
/** Left behind that flood: the front end opens on its blue, so no sink of our own. */
private var quitFlooded = false
/** The drawer's Components tab: the Protons as last read (ComponentsManager). */
private var drawerComponents by mutableStateOf<ComponentsManager.Snapshot?>(null)
private var drawerPage by mutableIntStateOf(0)
private var drawerControllerActive by mutableStateOf(false)
private var backActionsInverted by mutableStateOf(false)
@@ -147,22 +172,43 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private var pcKeyboardOpen by mutableStateOf(false)
private var hudOn by mutableStateOf(true)
private var fillScreen by mutableStateOf(true)
private var frameGenLabel by mutableStateOf("Off")
private var frameGenEngine by mutableStateOf(FrameGen.ENGINE_OFF)
private var frameGenMultiplier by mutableStateOf(2)
private var lossless by mutableStateOf(Lossless.State.NONE)
private val pickLossless = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { importLossless(it) }
}
private var frameGen by mutableStateOf(FrameGen.Mode.OFF)
private var fexPreset by mutableStateOf("")
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
private var oscMode by mutableStateOf(SessionPrefs.OSC_AUTO)
private var shapeMode by mutableStateOf(SessionPrefs.SHAPE_AUTO)
private var secondScreenMode by mutableStateOf(SecondScreenMode.NONE)
private var secondScreenMode by mutableStateOf(SessionState.secondScreenMode)
private var secondScreenDisplays by mutableStateOf<List<SecondScreenDisplay>>(emptyList())
private var selectedSecondScreenDisplay by mutableStateOf(-1)
private var selectedSecondScreenDisplay by mutableStateOf(SessionState.secondScreenDisplay)
/** Between onStart and onStop: while stopped the second screen stays closed, its choice kept. */
private var started = false
private lateinit var displayManager: DisplayManager
private var secondScreenPresentation: SecondScreenPresentation? = null
private val displayListener = object : DisplayManager.DisplayListener {
override fun onDisplayAdded(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayRemoved(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayChanged(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayChanged(displayId: Int) {
followPanelRefresh(displayId)
refreshSecondScreenDisplays()
}
}
/**
* The panel's rate, followed for the rest of the session. It is read once at start, and a
* panel that drops from 120 to 60 Hz later (battery saver, heat, a vendor overriding the mode
* asked for) left the compositor telling gamescope every frame took 8.3 ms, so the client and
* its games paced against a vblank that no longer came. (WinNative 53836ca9.)
*/
private fun followPanelRefresh(displayId: Int) {
if (!CompositorHost.isStarted) return
val display = (if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay) ?: return
if (display.displayId != displayId) return
val hz = display.refreshRate
if (hz > 1f) WaylandCompositor.nativeSetOutputRefreshRate(hz)
}
private var isHomeApp by mutableStateOf(false)
private var androidApps by mutableStateOf<List<HomeApp.LaunchableApp>>(emptyList())
@@ -191,9 +237,15 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
SessionEvents.record("agent.start_requested", mapOf("mode" to SessionState.mode))
}
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
// Game-tier power policy for the whole session: a sustained clock floor, the panel's
// fastest mode, and the OS told it is in gameplay. Logged so a slow device says why.
Log.i(TAG, "perf: " + PerfMode.apply(this))
// Game-tier power policy for the whole session: the panel's fastest mode (one the frame cap
// divides, when there is a cap), and the OS told it is in gameplay. Logged so a slow device
// says why. The cap is the session's: an activity re-created mid-session keeps it.
if (!SessionState.running) {
SessionState.fpsLimit = SessionPrefs.fpsLimit(
this, SessionPrefs.prefMode(intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM),
)
}
Log.i(TAG, "perf: " + PerfMode.apply(this, SessionState.fpsLimit))
goFullscreen()
// The device's volume keys change the stream the session plays on (the relay and
// PulseAudio are media playback); they are never forwarded to the guest.
@@ -212,6 +264,11 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
val bridge = PadBridge(File(LinuxRuntime.sessionRoot(this), "dev/input"))
padBridge = bridge
padMotion = com.droiddeck.launcher.input.PadMotion(this) {
@Suppress("DEPRECATION")
(if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay)?.rotation ?: android.view.Surface.ROTATION_0
}
SessionState.deckPadListener = deckPadListener
// A player on the pad or the on-screen controls has no use for the mouse arrow; the next
// touchpad or mouse move brings it back (showCursor), once the pad has been quiet a moment.
bridge.setOnPlayerInput {
@@ -228,12 +285,14 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
root.pointerIcon = noCursor
surfaceView.pointerIcon = noCursor
loading = LoadingState(this)
loading = LoadingState(this, steam = loadingMode() == SessionService.MODE_STEAM)
if (!SessionState.running) {
val needRuntime = com.droiddeck.launcher.runtime.LinuxRuntimeInstaller.installedVersion(this) == null
val needDesktop = intent.getStringExtra(SessionService.EXTRA_MODE) == SessionService.MODE_DESKTOP &&
!com.droiddeck.launcher.runtime.DesktopCatalog.desktopInstalled(this)
if (needRuntime || needDesktop) installThenStart(needRuntime, needDesktop)
val needProton = (intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM) == SessionService.MODE_STEAM &&
com.droiddeck.launcher.runtime.DesktopCatalog.protonSeedNeeded(this)
if (needRuntime || needDesktop || needProton) installThenStart(needRuntime, needDesktop, needProton)
}
hud = PerfHud(this)
hud.onPresentingWindowChanged = {
@@ -246,121 +305,17 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
readPrefs()
// One Compose layer for every menu and overlay. Touches nothing in it consumes fall
// through to the pad and the game underneath.
sessionOverlay = ComposeView(this).apply {
isFocusable = true
isFocusableInTouchMode = true
setContent {
DroidDeckTheme {
CursorOverlay(cursorPos, cursorVisible, resources.displayMetrics.density,
cursorImage, cursorHotX, cursorHotY, cursorImageScale)
if (hud.text.isNotEmpty()) HudText(hud.text)
if (loading.visible) LoadingOverlay(loading.step, loading.percent, loading.elapsed, loading.hint, loading.ended)
// Opening the drawer takes the controller away from the game: release its pad.
androidx.compose.runtime.LaunchedEffect(drawerOpen) {
if (drawerOpen) {
padBridge?.releaseAll()
androidx.compose.runtime.withFrameNanos { }
val requested = sessionOverlay.requestFocus()
Log.i(TAG, "drawer root focus requested=$requested focused=${sessionOverlay.hasFocus()}")
} else {
releaseDrawerDirection()
}
}
// The PC keyboard takes it too, for moving over the keys; the drawer opens over it.
androidx.compose.runtime.LaunchedEffect(pcKeyboardOpen) { if (pcKeyboardOpen) padBridge?.releaseAll() }
if (pcKeyboardOpen) com.droiddeck.launcher.ui.PcKeyboard(
sendKey = { code, down -> if (CompositorHost.isStarted) WaylandCompositor.nativeSendKey(code, if (down) 1 else 0) },
onAndroidKeyboard = { pcKeyboardOpen = false; keyboard?.toggle() },
onClose = { pcKeyboardOpen = false },
)
SessionDrawer(drawerOpen, drawerPage, drawerControllerActive, onPageChange = { drawerPage = it }, a = DrawerActions(
steam = SessionState.mode == SessionService.MODE_STEAM,
title = if (SessionState.mode == SessionService.MODE_RUN)
com.droiddeck.launcher.frontend.Library.nameForProgram(SessionState.program) ?: "Game" else null,
isHomeApp = isHomeApp,
androidApps = androidApps,
hudOn = hudOn,
fillScreen = if (SessionState.mode == SessionService.MODE_STEAM) fillScreen else null,
frameGenEngine = frameGenEngine, frameGenMultiplier = frameGenMultiplier,
lsfgReady = LsfgNative.isInstalled(this@SessionActivity),
oscMode = oscMode, suspendPolicy = suspendPolicy, touchMode = touchMode,
touchAuto = if (usingTouchpad()) "touchpad" else "direct",
shapeMode = shapeMode, fexPreset = fexPreset,
secondScreenMode = secondScreenMode,
secondScreenDisplays = secondScreenDisplays,
selectedSecondScreenDisplay = selectedSecondScreenDisplay,
onHud = { on -> SessionPrefs.setHudEnabled(this@SessionActivity, on); hudOn = on; hud.refresh() },
onFillScreen = { on -> SessionPrefs.setForceFullscreen(this@SessionActivity, on); fillScreen = on },
onFrameGenPick = { engine, multiplier ->
FrameGen.set(this@SessionActivity, engine, multiplier)
readPrefs()
applyFrameGen()
},
onKeyboard = { drawerOpen = false; pcKeyboardOpen = false; keyboard?.toggle() },
onHardwareKeyboard = { drawerOpen = false; pcKeyboardOpen = !pcKeyboardOpen },
onSteamMenu = if (SessionState.mode == SessionService.MODE_STEAM) ({ sendSteamGuide() }) else null,
onQam = if (SessionState.mode == SessionService.MODE_STEAM) ({ triggerSteamQam() }) else null,
// The desktop with Steam's desktop client in it, in this session's place: the
// session ends with status 0 and onSessionEnded starts the relaunch (Stop's
// finish() would skip it).
onSwitchToDesktop = if (SessionState.mode == SessionService.MODE_STEAM) ({
drawerOpen = false
SessionState.relaunch = Intent(this@SessionActivity, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP)
.putExtra(SessionService.EXTRA_STEAM_UI, "desktop")
SessionService.stop(this@SessionActivity)
}) else null,
backActionsInverted = backActionsInverted,
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this@SessionActivity, inverted)
backActionsInverted = inverted
},
onOsc = { v -> SessionPrefs.setOscMode(this@SessionActivity, v); readPrefs(); updateOnScreenControls() },
onSuspendPolicy = { policy ->
SessionPrefs.setSuspendPolicy(this@SessionActivity, SessionState.mode, policy)
suspendPolicy = policy
SessionService.suspendPolicyChanged(this@SessionActivity)
},
onTouch = { v -> SessionPrefs.setTouchMode(this@SessionActivity, v); readPrefs() },
onShape = { v -> SessionPrefs.setShapeMode(this@SessionActivity, v); readPrefs() },
onFexPreset = { v -> SessionPrefs.setFexPreset(this@SessionActivity, v); readPrefs() },
onSecondScreenMode = ::selectSecondScreenMode,
onSecondScreenDisplay = ::selectSecondScreenDisplay,
onLaunchAndroidApp = { app, displayId ->
drawerOpen = false
try {
HomeApp.launch(this@SessionActivity, app, displayId)
} catch (_: Exception) {
val target = if (displayId == null || displayId == Display.DEFAULT_DISPLAY) "the primary screen"
else secondScreenDisplays.firstOrNull { it.id == displayId }?.label ?: "display $displayId"
Toast.makeText(this@SessionActivity, "Could not open ${app.label} on $target", Toast.LENGTH_SHORT).show()
}
},
onBackground = { drawerOpen = false; moveTaskToBack(true) },
onShareLogs = { drawerOpen = false; shareCurrentSessionLogs() },
onStop = { drawerOpen = false; SessionService.stop(this@SessionActivity); finish() },
onClose = { drawerOpen = false },
))
if (SessionState.suspended) SessionPausedOverlay {
SessionService.resume(this@SessionActivity)
}
}
}
intent.getIntExtra(com.droiddeck.launcher.ui.EXTRA_FLOOD, 0).takeIf { it != 0 && loading.visible }?.let {
floodColor = it
window.setBackgroundDrawable(android.graphics.drawable.ColorDrawable(it))
}
sessionOverlay = createSessionOverlay()
root.addView(sessionOverlay)
setContentView(root)
handleHomeGuideIntent(intent)
updateOnScreenControls()
WaylandCompositor.setFirstFrameListener {
SessionEvents.firstFrame()
runOnUiThread {
loading.visible = false
hud.start()
}
}
WaylandCompositor.setFirstFrameListener(firstFrameListener)
SessionEvents.markReadyIfPossible()
SessionState.endListener = endListener
// A single Back opens the session menu; two quick presses/swipes send the Steam QAM chord.
@@ -369,6 +324,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun handleOnBackPressed() {
// The PC keyboard closes first (B on a controller), then Back is the drawer again.
when {
::loading.isInitialized && loading.ended -> finish()
drawerOpen -> drawerOpen = false
pcKeyboardOpen -> pcKeyboardOpen = false
else -> routeBackAction()
@@ -378,6 +334,154 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
watchSession()
}
/**
* One Compose layer for every menu and overlay. Touches nothing in it consumes fall through to
* the pad and the game underneath.
*/
private fun createSessionOverlay(): ComposeView = ComposeView(this).apply {
isFocusable = true
isFocusableInTouchMode = true
setContent {
DroidDeckTheme {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize()) {
CursorOverlay(cursorPos, cursorVisible, resources.displayMetrics.density,
cursorImage, cursorHotX, cursorHotY, cursorImageScale)
if (hud.text.isNotEmpty()) HudText(hud.text)
if (loading.visible) LoadingOverlay(
loading.step, loading.percent, loading.elapsed, loading.hint, loading.ended,
title = loadingTitle(), steam = loadingMode() == SessionService.MODE_STEAM,
// As the drawer's Stop does: the service stops, and a start still installing is cancelled.
onCancel = { SessionService.stop(this@SessionActivity); finish() },
endedDetail = loading.endedDetail,
onRetry = { retrySession() },
onShareLogs = { shareCurrentSessionLogs() },
onClose = { finish() },
flood = floodColor?.let { androidx.compose.ui.graphics.Color(it) },
onFlooded = {
floodColor = null
window.setBackgroundDrawable(android.graphics.drawable.ColorDrawable(android.graphics.Color.BLACK))
},
)
// Opening the drawer takes the controller away from the game: release its pad.
androidx.compose.runtime.LaunchedEffect(drawerOpen) {
if (drawerOpen) {
syncLossless()
padBridge?.releaseAll()
androidx.compose.runtime.withFrameNanos { }
val requested = sessionOverlay.requestFocus()
Log.i(TAG, "drawer root focus requested=$requested focused=${sessionOverlay.hasFocus()}")
} else {
releaseDrawerDirection()
}
}
// The PC keyboard takes it too, for moving over the keys; the drawer opens over it.
androidx.compose.runtime.LaunchedEffect(pcKeyboardOpen) { if (pcKeyboardOpen) padBridge?.releaseAll() }
if (pcKeyboardOpen) com.droiddeck.launcher.ui.PcKeyboard(
sendKey = { code, down -> if (CompositorHost.isStarted) WaylandCompositor.nativeSendKey(code, if (down) 1 else 0) },
onAndroidKeyboard = { pcKeyboardOpen = false; keyboard?.toggle() },
onClose = { pcKeyboardOpen = false },
)
SessionDrawer(drawerOpen, drawerPage, drawerControllerActive, onPageChange = { drawerPage = it }, a = DrawerActions(
steam = SessionState.mode == SessionService.MODE_STEAM,
title = if (SessionState.mode == SessionService.MODE_RUN)
com.droiddeck.launcher.frontend.Library.nameForProgram(SessionState.program) ?: "Game" else null,
isHomeApp = isHomeApp,
androidApps = androidApps,
hudOn = hudOn,
fillScreen = if (SessionState.mode == SessionService.MODE_STEAM) fillScreen else null,
frameGen = frameGen,
lossless = lossless,
oscMode = oscMode, suspendPolicy = suspendPolicy, touchMode = touchMode,
touchAuto = if (usingTouchpad()) "touchpad" else "direct",
shapeMode = shapeMode, fexPreset = fexPreset,
secondScreenMode = secondScreenMode,
secondScreenDisplays = secondScreenDisplays,
selectedSecondScreenDisplay = selectedSecondScreenDisplay,
onHud = { on -> SessionPrefs.setHudEnabled(this@SessionActivity, on); hudOn = on; hud.refresh() },
onFillScreen = { on -> SessionPrefs.setForceFullscreen(this@SessionActivity, on); fillScreen = on },
onFrameGenPick = { mode ->
FrameGen.set(this@SessionActivity, mode)
readPrefs()
applyFrameGen()
},
onImportLossless = {
pickLossless.launch(InAppFilePicker.buildIntent(
this@SessionActivity, listOf("dll"), getString(R.string.lsfg_pick_title)))
},
onKeyboard = { drawerOpen = false; pcKeyboardOpen = false; keyboard?.toggle() },
onHardwareKeyboard = { drawerOpen = false; pcKeyboardOpen = !pcKeyboardOpen },
onSteamMenu = if (SessionState.mode == SessionService.MODE_STEAM) ({ sendSteamGuide() }) else null,
onQam = if (SessionState.mode == SessionService.MODE_STEAM) ({ triggerSteamQam() }) else null,
// The desktop with Steam's desktop client in it, in this session's place: the
// session ends with status 0 and onSessionEnded starts the relaunch (Stop's
// finish() would skip it).
onSwitchToDesktop = if (SessionState.mode == SessionService.MODE_STEAM) ({
drawerOpen = false
SessionState.relaunch = Intent(this@SessionActivity, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP)
.putExtra(SessionService.EXTRA_STEAM_UI, "desktop")
SessionService.stop(this@SessionActivity)
}) else null,
backActionsInverted = backActionsInverted,
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this@SessionActivity, inverted)
backActionsInverted = inverted
},
onOsc = { v -> SessionPrefs.setOscMode(this@SessionActivity, v); readPrefs(); updateOnScreenControls() },
onSuspendPolicy = { policy ->
SessionPrefs.setSuspendPolicy(this@SessionActivity, SessionState.mode, policy)
suspendPolicy = policy
SessionService.suspendPolicyChanged(this@SessionActivity)
},
onTouch = { v -> SessionPrefs.setTouchMode(this@SessionActivity, v); readPrefs() },
onShape = { v -> SessionPrefs.setShapeMode(this@SessionActivity, v); readPrefs() },
onFexPreset = { v -> SessionPrefs.setFexPreset(this@SessionActivity, v); readPrefs() },
onSecondScreenMode = ::selectSecondScreenMode,
onSecondScreenDisplay = ::selectSecondScreenDisplay,
onLaunchAndroidApp = { app, displayId ->
drawerOpen = false
try {
HomeApp.launch(this@SessionActivity, app, displayId)
} catch (_: Exception) {
val target = if (displayId == null || displayId == Display.DEFAULT_DISPLAY) "the primary screen"
else secondScreenDisplays.firstOrNull { it.id == displayId }?.label ?: "display $displayId"
Toast.makeText(this@SessionActivity, "Could not open ${app.label} on $target", Toast.LENGTH_SHORT).show()
}
},
onBackground = { drawerOpen = false; moveTaskToBack(true) },
onShareLogs = { drawerOpen = false; shareCurrentSessionLogs() },
onStop = { drawerOpen = false; SessionService.stop(this@SessionActivity); finish() },
onStopFrom = { onScreen ->
drawerOpen = false
if (onScreen == null || com.droiddeck.launcher.ui.Motion.scale == 0f || quitFrom != null) {
if (quitFrom == null) { SessionService.stop(this@SessionActivity); finish() }
} else {
val at = IntArray(2).also { sessionOverlay.getLocationOnScreen(it) }
quitFrom = onScreen.translate(-at[0].toFloat(), -at[1].toFloat())
}
},
onClose = { drawerOpen = false },
components = drawerComponents,
onComponentsRefresh = { refreshDrawerComponents() },
onComponentSwap = { pid, comp, value -> swapDrawerComponent(pid, comp, value) },
))
if (SessionState.suspended) SessionPausedOverlay(
title = pausedTitle(),
onResume = { SessionService.resume(this@SessionActivity) },
)
quitFrom?.let { from ->
val error = androidx.compose.material3.MaterialTheme.colorScheme.error
com.droiddeck.launcher.ui.LaunchFlood(
from, onProgress = {},
fromColors = error to androidx.compose.ui.graphics.lerp(error, androidx.compose.ui.graphics.Color.Black, 0.12f),
cornerAtRest = 20.dp,
) { finishFlooded() }
}
}
}
}
}
private fun refreshHomeApp() {
isHomeApp = HomeApp.isDefault(this)
androidApps = if (isHomeApp) HomeApp.launchableApps(this) else emptyList()
@@ -408,7 +512,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
performBackAction(double = false)
}
pendingBackAction = pending
uiHandler.postDelayed(pending, BACK_DOUBLE_PRESS_TIMEOUT_MS)
// Android's own double-tap window (300 ms): the single action waits it out, so it is felt.
uiHandler.postDelayed(pending, android.view.ViewConfiguration.getDoubleTapTimeout().toLong())
}
private fun performBackAction(double: Boolean) {
@@ -424,6 +529,62 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
if (SessionState.running && SessionState.mode == SessionService.MODE_STEAM) sendSteamGuide()
}
/** Re-reads the Protons for the drawer's Components tab, first running swaps a closed game was holding back. */
private fun refreshDrawerComponents() {
Thread({
val applied = runCatching { ComponentsManager.applyQueued(this) }.getOrDefault(emptyList())
val snap = runCatching { ComponentsManager.snapshot(this) }.getOrNull()
uiHandler.post {
drawerComponents = snap
if (applied.isNotEmpty()) android.widget.Toast.makeText(this, "Applied: " + applied.joinToString(", "), android.widget.Toast.LENGTH_LONG).show()
}
}, "drawer-components").start()
}
private fun swapDrawerComponent(protonId: String, comp: String, value: String) {
Thread({
val message = runCatching {
val snap = ComponentsManager.snapshot(this)
val queued = snap.protons.firstOrNull { it.proton.id == protonId }?.components?.get(comp)?.queued
val active = snap.protons.firstOrNull { it.proton.id == protonId }?.components?.get(comp)?.activeFile
val build = snap.protons.firstOrNull { it.proton.id == protonId }?.proton?.version?.let(ComponentsManager::safeName)
val current = active ?: "orig:$build"
if (queued != null && value == current) {
// Picking what is already in place again cancels the swap waiting for the game.
ComponentsManager.cancelQueued(this, protonId, comp); "The waiting swap was cancelled."
} else if (value.startsWith("orig:")) ComponentsManager.restore(this, protonId, comp, value.removePrefix("orig:"))
else ComponentsManager.swap(this, protonId, value)
}.getOrElse { e -> "Swap failed: ${e.message ?: e.javaClass.simpleName}" }
uiHandler.post {
android.widget.Toast.makeText(this, message, android.widget.Toast.LENGTH_LONG).show()
refreshDrawerComponents()
}
}, "drawer-components-swap").start()
}
/** The session this screen is bringing up: the live one when re-attached, else the intent's. */
private fun loadingMode(): String =
if (SessionState.running) SessionState.mode
else intent.getStringExtra(SessionService.EXTRA_MODE) ?: SessionService.MODE_STEAM
private fun pausedTitle(): String = when (SessionState.mode) {
SessionService.MODE_DESKTOP -> "The desktop is paused"
SessionService.MODE_RUN -> (com.droiddeck.launcher.frontend.Library.nameForProgram(SessionState.program) ?: "The program") + " is paused"
else -> "Steam is paused"
}
private fun loadingTitle(): String = when (loadingMode()) {
SessionService.MODE_DESKTOP ->
if (!SessionState.running && intent.getStringExtra(SessionService.EXTRA_STEAM_UI) != null) "Starting Steam on the desktop"
else "Starting the desktop"
SessionService.MODE_RUN -> {
val program = if (SessionState.running) SessionState.program else intent.getStringExtra(SessionService.EXTRA_PROGRAM)
"Starting " + (com.droiddeck.launcher.frontend.Library.nameForProgram(program) ?: "the program")
}
else -> "Starting Steam"
}
private fun shareCurrentSessionLogs() {
val folder = SessionPaths.current()
if (folder == null || !folder.isDirectory) {
@@ -452,9 +613,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
hudOn = SessionPrefs.hudEnabled(this)
fillScreen = SessionPrefs.forceFullscreen(this)
touchMode = SessionPrefs.touchMode(this)
frameGenLabel = FrameGen.label(this)
frameGenEngine = FrameGen.engine(this)
frameGenMultiplier = FrameGen.multiplier(this)
frameGen = FrameGen.mode(this)
fexPreset = SessionPrefs.fexPreset(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, SessionState.mode)
oscMode = SessionPrefs.oscMode(this)
@@ -471,17 +630,23 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
* First Play (or Desktop) on a fresh install: the runtime, and for the desktop its package,
* are downloaded and unpacked here, on the loading screen's own line and bar, and the session
* starts when they are in. Nothing else changes.
*
* The first Steam session also gets Valve's ARM64 Proton here, before the client has ever
* started, so the compatibility tool is installed and the default at sign-in with no install
* dialog, download or client restart. Not being able to fetch it stops nothing: the session
* then asks the client for it after sign-in, as it always has.
*/
private fun installThenStart(runtime: Boolean, desktop: Boolean) {
private fun installThenStart(runtime: Boolean, desktop: Boolean, proton: Boolean = false) {
if (SessionState.stopRequested) return
installingRuntime = true
SessionState.installing = if (runtime) "runtime" else "desktop"
SessionState.installing = if (runtime) "runtime" else if (desktop) "desktop" else "proton"
SessionEvents.transition(
SessionPhase.INSTALLING_RUNTIME,
if (runtime) "runtime.installing" else "desktop.installing",
"${SessionState.installing}.installing",
mapOf("component" to SessionState.installing),
)
loading.step = if (runtime) "downloading the Linux runtime" else "downloading the desktop"
loading.step = if (runtime) "downloading the Linux runtime" else if (desktop) "downloading the desktop"
else "downloading Proton Experimental (ARM64)"
loading.percent = -1
Thread({
var failedComponent: String? = null
@@ -496,6 +661,13 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
problem = installDesktop()
if (problem == null) SessionEvents.record("desktop.ready") else failedComponent = "desktop"
}
if (problem == null && proton && !SessionState.stopRequested) {
SessionState.installing = "proton"
SessionEvents.transition(SessionPhase.INSTALLING_RUNTIME, "proton.installing", mapOf("component" to "proton"))
val protonProblem = installProton()
if (protonProblem == null) SessionEvents.record("proton.ready")
else SessionEvents.record("proton.skipped", mapOf("reason" to protonProblem))
}
uiHandler.post {
installingRuntime = false
SessionState.installing = null
@@ -511,6 +683,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
SessionEvents.fail(code, problem)
collectStartArtifacts("session start failed")
loading.showEnded(problem)
focusEndedScreen()
return@post
}
loading.percent = -1
@@ -561,6 +734,15 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return problem?.let { "The desktop did not install ($it). Check the connection and press Desktop again." }
}
/** Null when the ARM64 Proton is in, else why not; the session goes on either way. */
private fun installProton(): String? {
uiHandler.post { loading.percent = -1; loading.step = "downloading Proton Experimental (ARM64)" }
val catalog = com.droiddeck.launcher.runtime.DesktopCatalog
val entry = catalog.fetch(catalog.STEAM_SEED_URL)?.firstOrNull { it.id == catalog.PROTON_SEED_ID }
?: return "catalog unreachable"
return catalog.install(this, entry, progressFor("Proton Experimental (ARM64)", entry.size / 1_000_000))
}
override fun surfaceCreated(holder: SurfaceHolder) {
if (installingRuntime || SessionState.stopRequested) return
if (!SessionState.running) {
@@ -626,12 +808,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
CompositorHost.startOrAttach(
holder.surface, runtimeDir.path,
driverId?.let { turnip.driverPath(it) }, driverId?.let { turnip.libraryName(it) },
applicationInfo.nativeLibraryDir, size.first, size.second, refreshHz(),
applicationInfo.nativeLibraryDir, size.first, size.second, refreshHz(), SessionState.fpsLimit,
)
if (!SessionState.running) SessionEvents.record("compositor.started")
// ADPF: the compositor thread's frame intervals go to the power HAL against the panel's
// period, so a long frame raises CPU clocks now rather than after the load averages up.
PerfHints.arm(this, refreshHz())
// The service owns everything below the compositor. It is started whenever no session is
// running - NOT only when the compositor was just started: the compositor lives for the
// whole process, so the second Play after a session ended used to re-attach the Surface,
@@ -717,9 +896,16 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
return Pair(width and 1.inv(), height and 1.inv())
}
/**
* The rate of the mode PerfMode asked for, not the one the panel is still in: the switch lands
* some frames after onCreate, and read too early it gave gamescope `-r 60` on a 120 Hz panel -
* the client and every game then paced themselves to 60. (WinNative's requestedPanelRefreshRate.)
*/
private fun refreshHz(): Float {
val display = if (Build.VERSION.SDK_INT >= 30) display else windowManager.defaultDisplay
val hz = display?.refreshRate ?: 60f
val wanted = window.attributes.preferredDisplayModeId
val hz = display?.supportedModes?.firstOrNull { wanted != 0 && it.modeId == wanted }?.refreshRate
?: display?.refreshRate ?: 60f
return if (hz > 1f) hz else 60f
}
@@ -731,10 +917,35 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
val hz = refreshHz()
Thread({
val problem = FrameGen.apply(this, hz)
if (problem != null) runOnUiThread { Toast.makeText(this, problem, Toast.LENGTH_LONG).show() }
val state = Lossless.state(this)
runOnUiThread {
lossless = state
if (problem != null) Toast.makeText(this, problem, Toast.LENGTH_LONG).show()
}
}, "frame-gen").start()
}
/** A Lossless Scaling installed or updated in Steam during the session is taken when the drawer opens. */
private fun syncLossless() {
Thread({
Lossless.sync(this)
val state = Lossless.state(this)
runOnUiThread { lossless = state }
}, "lossless-sync").start()
}
private fun importLossless(dll: File) {
Thread({
val message = Lossless.message(this, Lossless.import(this, dll))
val state = Lossless.state(this)
runOnUiThread {
lossless = state
Toast.makeText(this, message, Toast.LENGTH_LONG).show()
if (FrameGen.engine(this) == FrameGen.ENGINE_LSFG) applyFrameGen()
}
}, "lossless-import").start()
}
// ── Session state ───────────────────────────────────────────────────────────────────────
/** Keeps the loading overlay current from the session log, and its clock moving. */
@@ -791,19 +1002,35 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
private fun showEnded(status: Int, hint: String?) {
run {
if (status != 0) {
loading.showEnded(
"The session ended ($status)\n${SessionState.logFile?.path ?: "-"}" +
(if (hint != null) "\n\n$hint" else "")
)
// A moment on screen, so a failure is readable rather than a flash of black;
// longer when there is advice to read.
Handler(Looper.getMainLooper()).postDelayed({ finish() }, if (hint != null) 9000 else 4000)
} else {
finish()
}
if (status == 0) {
finish()
return
}
// It stays until the user leaves: a failure read against a timer is a failure not read.
val what = when (SessionState.mode) {
SessionService.MODE_RUN -> com.droiddeck.launcher.frontend.Library.nameForProgram(SessionState.program) ?: "The program"
SessionService.MODE_DESKTOP -> "The desktop"
else -> "Steam"
}
loading.showEnded(
hint ?: "$what stopped unexpectedly. Share the logs with a bug report, or try again.",
"Exit status $status · ${SessionState.logFile?.path ?: "no log"}",
)
focusEndedScreen()
}
/** The ended screen's buttons take the pad: it is no longer driving a game. */
private fun focusEndedScreen() {
drawerOpen = false
padBridge?.releaseAll()
uiHandler.post { sessionOverlay.requestFocus() }
}
/** The same start again, in a fresh activity: the ended one keeps no session to reuse. */
private fun retrySession() {
val again = Intent(intent)
finish()
startActivity(again)
}
/**
@@ -851,10 +1078,26 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
if (drawerOpen && !drawerControllerActive) sessionOverlay.requestFocus()
drawerControllerActive = true
}
// While the session starts, B is the loading screen's Cancel, as its corner says.
if (fromController && event.keyCode == KeyEvent.KEYCODE_BUTTON_B && ::loading.isInitialized && loading.visible && !loading.ended && !drawerOpen) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) {
SessionService.stop(this)
finish()
}
return true
}
// The ended screen is a page of buttons: the pad drives them, and B leaves.
if (::loading.isInitialized && loading.ended) {
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_B || event.keyCode == KeyEvent.KEYCODE_BACK) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) finish()
return true
}
return super.dispatchKeyEvent(event)
}
if (drawerOpen) {
if (fromController && (event.keyCode == KeyEvent.KEYCODE_BUTTON_L1 || event.keyCode == KeyEvent.KEYCODE_BUTTON_R1)) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) {
drawerPage = (drawerPage + if (event.keyCode == KeyEvent.KEYCODE_BUTTON_R1) 1 else 2) % 3
drawerPage = (drawerPage + if (event.keyCode == KeyEvent.KEYCODE_BUTTON_R1) 1 else DRAWER_PAGES - 1) % DRAWER_PAGES
releaseDrawerDirection()
}
return true
@@ -1071,6 +1314,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
*/
private fun syncClientCursor(): Boolean {
if (!CompositorHost.isStarted) return false
// Asked on every pointer move; the image is copied only when the client has changed it.
if (WaylandCompositor.nativeCursorSerial() == cursorSerial) return false
val n = WaylandCompositor.nativeCursorSnapshot(cursorBuf)
if (n < 6) return false
val serial = cursorBuf[0]
@@ -1112,11 +1357,14 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
}
if (selectedSecondScreenDisplay !in newIds) selectedSecondScreenDisplay = candidates.firstOrNull()?.id ?: -1
if (secondScreenMode != SecondScreenMode.NONE && candidates.isEmpty()) closeSecondScreen(reset = true)
// A choice kept while its display was away (asleep, waking): back as soon as it is.
else if (started && secondScreenMode != SecondScreenMode.NONE && secondScreenPresentation == null) showSecondScreen(secondScreenMode)
}
private fun selectSecondScreenDisplay(displayId: Int) {
if (secondScreenDisplays.none { it.id == displayId }) return
selectedSecondScreenDisplay = displayId
SessionState.secondScreenDisplay = displayId
if (secondScreenMode != SecondScreenMode.NONE) showSecondScreen(secondScreenMode)
}
@@ -1138,8 +1386,9 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private fun showSecondScreen(mode: SecondScreenMode) {
val target = displayManager.getDisplay(selectedSecondScreenDisplay)
if (target == null || !target.isValid || (target.flags and Display.FLAG_PRESENTATION) == 0) {
closeSecondScreen(reset = true)
refreshSecondScreenDisplays()
// Not there right now - a panel still waking, say. The choice is kept; the display
// listener shows it again when the display comes back (refreshSecondScreenDisplays).
closeSecondScreen(reset = false)
return
}
var presentation = secondScreenPresentation
@@ -1171,6 +1420,8 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
if (!presentation.isShowing) presentation.show()
presentation.showMode(mode)
secondScreenMode = mode
SessionState.secondScreenMode = mode
SessionState.secondScreenDisplay = selectedSecondScreenDisplay
} catch (e: Exception) {
Log.w(TAG, "could not show second-screen controls on ${target.name}", e)
closeSecondScreen(reset = true)
@@ -1190,7 +1441,10 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
private fun closeSecondScreen(reset: Boolean) {
secondScreenPresentation?.closeControls()
secondScreenPresentation = null
if (reset) secondScreenMode = SecondScreenMode.NONE
if (reset) {
secondScreenMode = SecondScreenMode.NONE
SessionState.secondScreenMode = SecondScreenMode.NONE
}
}
/** Touchpad on the desktop, direct in Steam, unless the drawer says otherwise. */
@@ -1303,15 +1557,19 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onStart() {
super.onStart()
started = true
displayManager.registerDisplayListener(displayListener, Handler(Looper.getMainLooper()))
refreshSecondScreenDisplays()
if (secondScreenMode != SecondScreenMode.NONE) showSecondScreen(secondScreenMode)
if (secondScreenMode != SecondScreenMode.NONE && secondScreenPresentation == null) showSecondScreen(secondScreenMode)
SessionService.setActivityVisible(this, true)
}
override fun onStop() {
started = false
displayManager.unregisterDisplayListener(displayListener)
closeSecondScreen(reset = true)
// Closed while the session is out of sight (sleep, a closed lid, another app), and kept:
// onStart puts it back.
closeSecondScreen(reset = false)
SessionService.setActivityVisible(this, false)
super.onStop()
}
@@ -1338,6 +1596,7 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
override fun onResume() {
super.onResume()
com.droiddeck.launcher.ui.Motion.refresh(this)
refreshHomeApp()
if (intent?.action == SessionService.ACTION_RESUME) {
intent.action = null
@@ -1347,15 +1606,23 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
?.registerInputDeviceListener(deviceListener, Handler(Looper.getMainLooper()))
onScreenControls?.reload()
updateOnScreenControls()
resumed = true
updatePadMotion()
readPrefs()
if (CompositorHost.isStarted) applyFrameGen()
}
override fun onPause() {
// Do not carry transient session UI across an app/display transition. In particular, the
// drawer's dim layer can otherwise remain over Steam when this activity returns.
drawerOpen = false
pcKeyboardOpen = false
(getSystemService(INPUT_SERVICE) as? InputManager)?.unregisterInputDeviceListener(deviceListener)
releaseDrawerDirection()
// A button held when the app goes away would stay held in the ring for the whole session.
onScreenControls?.releaseAll()
resumed = false
updatePadMotion()
keyboard?.takeIf { it.shown }?.hide()
super.onPause()
}
@@ -1391,6 +1658,13 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
/** Ours, so a finishing activity never unhooks the one that replaced it. */
private val endListener: (Int) -> Unit = { status -> onSessionEnded(status) }
private val firstFrameListener = Runnable {
SessionEvents.firstFrame()
runOnUiThread {
loading.visible = false
hud.start()
}
}
override fun onDestroy() {
// Deliberately does NOT end the session: this activity can be destroyed while the user is
@@ -1402,21 +1676,34 @@ class SessionActivity : ComponentActivity(), SurfaceHolder.Callback {
closeSecondScreen(reset = true)
if (::hud.isInitialized) hud.stop()
padBridge?.stop()
padMotion?.stop()
if (SessionState.deckPadListener === deckPadListener) SessionState.deckPadListener = null
if (SessionState.endListener === endListener) SessionState.endListener = null
WaylandCompositor.setFirstFrameListener(null)
WaylandCompositor.clearFirstFrameListener(firstFrameListener)
super.onDestroy()
}
/** The screen is all blue: the session stops and the front end opens on the same blue (FloodReturn). */
private fun finishFlooded() {
if (isFinishing) return
val signal = com.droiddeck.launcher.ui.Themes.byId(SessionPrefs.theme(this)).signal
com.droiddeck.launcher.ui.QuitFlood.mark(signal.toArgb())
window.setBackgroundDrawable(android.graphics.drawable.ColorDrawable(signal.toArgb()))
quitFlooded = true
SessionService.stop(this)
finish()
}
/** Leaving the session sinks its surface back down onto the front end. */
override fun finish() {
super.finish()
overridePendingTransition(R.anim.session_hold, R.anim.session_sink)
if (quitFlooded) overridePendingTransition(0, 0)
else overridePendingTransition(R.anim.session_hold, R.anim.session_sink)
}
companion object {
private const val TAG = "SessionActivity"
private const val UNBUFFERED_SOURCES = InputDevice.SOURCE_CLASS_JOYSTICK or InputDevice.SOURCE_CLASS_TRACKBALL or InputDevice.SOURCE_CLASS_POSITION
private const val BACK_DOUBLE_PRESS_TIMEOUT_MS = 500L
private const val CURSOR_PAD_HOLD_MS = 1200L
private const val DRAWER_HAT_THRESHOLD = 0.5f
private const val DRAWER_STICK_ENTER_THRESHOLD = 0.55f
@@ -0,0 +1,141 @@
package com.droiddeck.launcher
import android.app.Activity
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageInstaller
import android.os.Build
import android.os.Handler
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.ui.UpdatesActions
import com.droiddeck.launcher.ui.UpdatesState
import com.droiddeck.launcher.update.AppUpdates
import com.droiddeck.launcher.update.SelfInstaller
/**
* The Updates page's state: the channels' latest builds, the one followed, and an update being
* downloaded or installed. Checked when the launcher comes to the front - opening the app, and
* coming back from a session - at most once a minute.
*/
internal class UpdatesMenu(private val activity: Activity, private val ui: Handler) {
// Read in start(): the activity has no context yet while its fields are made.
var catalog by mutableStateOf<AppUpdates.Catalog?>(null)
var follow by mutableStateOf(AppUpdates.Follow(AppUpdates.Channel.STABLE))
var checking by mutableStateOf(false)
var error by mutableStateOf<String?>(null)
var stage by mutableStateOf<String?>(null)
var percent by mutableIntStateOf(-1)
var askPermission by mutableStateOf(false)
// An install waiting for the user to allow "Install unknown apps"; it goes on when they come back.
private var pending: AppUpdates.Release? = null
private var lastCheck = 0L
private var request = 0
fun state() = UpdatesState(catalog, follow, checking, error, stage, percent, askPermission)
fun actions() = UpdatesActions(
onCheck = { check(force = true) },
onFollow = ::choose,
onInstall = ::install,
onAllowInstalls = {
askPermission = false
runCatching { activity.startActivity(SelfInstaller.permissionIntent(activity)) }
.onFailure { error = "Couldn't open Android's \"Install unknown apps\" setting"; pending = null }
},
onDismissPermission = { askPermission = false; pending = null },
)
val hasUpdate: Boolean get() = AppUpdates.hasUpdate(catalog, follow)
/** On every return to the launcher: go on with an install the user just allowed, and check if due. */
fun onResume() {
pending?.let { r ->
if (SelfInstaller.canInstall(activity)) { pending = null; install(r) }
}
if (!SessionState.running) check(force = false)
}
fun check(force: Boolean) {
if (checking || stage != null) return
val now = System.currentTimeMillis()
if (!force && now - lastCheck < 60_000) return
lastCheck = now
val id = ++request
checking = true
Thread({
val result = runCatching { AppUpdates.refresh(activity) }
ui.post {
if (id != request) return@post
checking = false
result.onSuccess {
catalog = it
follow = AppUpdates.follow(activity, it)
error = null
}.onFailure { if (force) error = "Couldn't check: ${it.message ?: it.javaClass.simpleName}" }
}
}, "app-updates").start()
}
private fun choose(f: AppUpdates.Follow) {
AppUpdates.setFollow(activity, f)
follow = f
error = null
}
private fun install(r: AppUpdates.Release) {
if (stage != null) return
val apk = r.apk ?: run { error = "This build has no download for this copy of DroidDeck"; return }
if (SessionState.running) { error = "Stop the running session first, then update"; return }
if (!SelfInstaller.canInstall(activity)) { pending = r; askPermission = true; return }
error = null
stage = "Downloading"
percent = 0
Thread({
val result = runCatching {
val file = SelfInstaller.download(activity, apk) { pct -> ui.post { percent = pct } }
ui.post { stage = "Installing"; percent = -1 }
SelfInstaller.install(activity, file)
}
result.onFailure { e -> ui.post { stage = null; error = e.message ?: "The update failed" } }
}, "app-update-install").start()
}
/** PackageInstaller's answer: Android's confirm prompt to show, or why it failed. Success restarts the app. */
private val receiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
when (val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, PackageInstaller.STATUS_FAILURE)) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm = if (Build.VERSION.SDK_INT >= 33) intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
else @Suppress("DEPRECATION") intent.getParcelableExtra(Intent.EXTRA_INTENT)
if (confirm == null) { stage = null; error = "Android didn't offer to install the update"; return }
stage = "Waiting for you to confirm"
activity.startActivity(confirm.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
}
PackageInstaller.STATUS_SUCCESS -> stage = null
else -> {
stage = null
error = SelfInstaller.describeFailure(status, intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE))
}
}
}
}
/** From onCreate: the last check, the channel followed, and PackageInstaller's answers. */
fun start() {
catalog = AppUpdates.cached(activity)
follow = AppUpdates.follow(activity, catalog)
val filter = IntentFilter(SelfInstaller.ACTION_STATUS)
if (Build.VERSION.SDK_INT >= 33) activity.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
else activity.registerReceiver(receiver, filter)
}
fun unregister() {
runCatching { activity.unregisterReceiver(receiver) }
}
}
@@ -0,0 +1,25 @@
package com.droiddeck.launcher.core;
import java.io.File;
import java.io.IOException;
/**
* Where an archive entry may land. An entry name ("../x", "/etc/x") or a symlink already written
* by an earlier entry can point outside the directory being filled; the canonical path follows
* both, so anything that does not resolve inside it is refused.
*/
public final class ArchivePaths {
private ArchivePaths() {}
/**
* The file for {@code name} under {@code destination}, or null when it would resolve outside
* it. The destination itself counts as inside (a "./" entry).
*/
public static File inside(File destination, String name) throws IOException {
String base = destination.getCanonicalPath();
File file = new File(destination, name);
String path = file.getCanonicalPath();
if (path.equals(base) || path.startsWith(base + File.separator)) return file;
return null;
}
}
@@ -5,7 +5,6 @@ import android.content.Context
import android.os.Build
import android.os.Environment
import android.os.StatFs
import android.provider.Settings
import android.util.Log
import com.droiddeck.launcher.gpu.LinuxVulkanDriver
import com.droiddeck.launcher.gpu.LinuxVulkanDriverManager
@@ -114,19 +113,24 @@ object DeviceReport {
k("Foldable", context.packageManager.hasSystemFeature("android.hardware.sensor.hinge_angle"))
h("Drivers")
val gpu = com.droiddeck.launcher.gpu.GpuInfo.detect()
k("GPU", "${gpu.name} · ${gpu.family.label} · ${gpu.supportText}" + if (gpu.oneUi8Gen2) " · One UI 8 Gen 2" else "")
k("Driver mode", SessionPrefs.gpuDriverMode(context) +
(com.droiddeck.launcher.gpu.DriverPairs.recommendedKey(gpu, com.droiddeck.launcher.gpu.DriverPairs.from(
com.droiddeck.launcher.gpu.TurnipReleases.cached(context)))?.let { " (recommended pair: $it)" } ?: ""))
val turnip = TurnipDriver(context)
val androidChoice = SessionPrefs.androidDriver(context)
k("Display driver (chosen)", if (androidChoice.isEmpty()) "Auto -> ${turnip.autoId()}" else androidChoice)
k(" name / version", "${turnip.displayName(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)} ${turnip.driverVersion(if (androidChoice.isEmpty()) turnip.autoId() else androidChoice)}".trim())
k(" imported available", turnip.enumerateImported().ifEmpty { listOf("none") }.joinToString(", "))
val lm = LinuxVulkanDriverManager(context)
for (m in listOf(SessionService.MODE_STEAM, SessionService.MODE_DESKTOP)) {
val id = SessionPrefs.linuxDriver(context, m)
run {
val id = SessionPrefs.linuxDriver(context)
val label = if (id.isEmpty()) "runtime default (the Turnip built into the runtime)"
else "${lm.getDriverName(id)} ${lm.getDriverVersion(id)}".trim() +
lm.getMinGlibc(id).let { if (it.isEmpty()) "" else " (glibc $it+)" } +
if (lm.isInstalled(id)) "" else " [MISSING - falls back to the runtime's own]"
k("Linux driver ($m)", label)
k("Linux driver", label)
}
k("Runtime's own ICD", LinuxRuntime.vulkanIcd(context)?.path)
@@ -145,9 +149,12 @@ object DeviceReport {
k("Threaded GL (glthread)", SessionPrefs.glThread(context))
k("No GL error checks", SessionPrefs.noGlError(context))
k("Steam Deck mode", SessionPrefs.steamDeckMode(context))
k("Steam controller", SessionPrefs.steamController(context))
k("FEX preset", SessionPrefs.fexPreset(context).ifEmpty { "FEX defaults" })
k("Skip xalia", SessionPrefs.noXalia(context))
k("gamescope realtime", SessionPrefs.gamescopeRealtime(context))
k("proot without seccomp", SessionPrefs.prootNoSeccomp(context))
k("Guest host name", SessionPrefs.guestHostname(context))
k("DirectAudio for games", SessionPrefs.directAudio(context))
k("Stretch games to fill", SessionPrefs.forceFullscreen(context))
k("Client audio", if (SessionPrefs.clientDirectAudio(context)) "DirectAudio" else "classic")
@@ -162,21 +169,7 @@ object DeviceReport {
})
h("Android process limits")
// Android 12 kills "phantom" processes - the children an app forks itself rather than
// starting through the framework - once there are more than a handful of them. A session is
// nothing but those: proot, gamescope, Xwayland, the client, its helpers, Wine, FEX. Where
// this is left on, the OS kills the session and nothing in our logs says why, because
// nothing in the session did it. Some ROMs expose it in Developer options as a
// "restrict child processes" switch; otherwise it is
// adb shell settings put global settings_enable_monitor_phantom_procs false
val phantom = runCatching {
Settings.Global.getString(context.contentResolver, "settings_enable_monitor_phantom_procs")
}.getOrNull()
k("Phantom proc monitor", when (phantom?.lowercase()) {
"false", "0" -> "disabled (good - the OS will not kill the session's children)"
null, "" -> "not set (ROM default, usually ENABLED - see the note below)"
else -> "ENABLED (the OS may kill the session with no log; turn off \"restrict child processes\")"
})
k("Phantom proc monitor", PhantomProcessLimit.reportValue(PhantomProcessLimit.read(context)))
h("Device switch files in Download")
for (name in listOf("droiddeck-env", "droiddeck-tu-debug", "droiddeck-driver",
@@ -1,42 +1,33 @@
package com.droiddeck.launcher.core
/**
* FEXCore presets for the x86 games the Steam client launches, Bannerlator's table carried over
* so a preset means the same thing in both apps. Each is a set of FEX_* variables put into the
* session's environment; the games under FEX inherit them from the client. The default is FEX's
* own defaults - no variables at all - which is what every session has run on so far.
*
* TSO = x86's total store ordering emulated on ARM: safest, slowest. MULTIBLOCK compiles more per
* block. X87REDUCEDPRECISION trades x87 exactness for speed. SMCCHECKS=none is the risky one -
* anything that writes its own code at runtime (JIT, .NET, DRM) can misbehave. DENUVO keeps the
* checks at full and hides the hypervisor bit, which its anti-tamper looks for.
*/
import com.droiddeck.launcher.R
object FexPreset {
class Preset(val id: String, val label: String, val detail: String, val env: List<String>)
class Preset(val id: String, val label: Int, val detail: Int, val env: List<String>)
private fun tso(main: Int, vector: Int, memcpy: Int, halfBarrier: Int) = listOf(
"FEX_TSOENABLED=$main", "FEX_VECTORTSOENABLED=$vector", "FEX_MEMCPYSETTSOENABLED=$memcpy", "FEX_HALFBARRIERTSOENABLED=$halfBarrier",
)
val all: List<Preset> = listOf(
Preset("", "FEX defaults", "Uses FEX defaults.", emptyList()),
Preset("STABILITY", "Stability", "Safest, slowest settings.", tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=0")),
Preset("COMPATIBILITY", "Compatibility", "Full TSO with multiblock.", tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=1")),
Preset("INTERMEDIATE", "Intermediate", "Balanced TSO with reduced x87 precision.", tso(1, 0, 0, 1) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE", "Performance", "All TSO disabled; multiblock.", tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE_TSO", "Performance + TSO", "Performance settings with main TSO enabled.", tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("EXTREME", "Extreme", "Disables self-modifying-code checks. JIT games and DRM may break.",
Preset("", R.string.fex_default_label, R.string.fex_default_detail, emptyList()),
Preset("STABILITY", R.string.fex_stability_label, R.string.fex_stability_detail, tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=0")),
Preset("COMPATIBILITY", R.string.fex_compatibility_label, R.string.fex_compatibility_detail, tso(1, 1, 1, 1) + listOf("FEX_X87REDUCEDPRECISION=0", "FEX_MULTIBLOCK=1")),
Preset("INTERMEDIATE", R.string.fex_intermediate_label, R.string.fex_intermediate_detail, tso(1, 0, 0, 1) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE", R.string.fex_performance_label, R.string.fex_performance_detail, tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("PERFORMANCE_TSO", R.string.fex_performance_tso_label, R.string.fex_performance_tso_detail, tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1")),
Preset("EXTREME", R.string.fex_extreme_label, R.string.fex_extreme_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=none", "FEX_DISABLEL2CACHE=1", "FEX_DYNAMICL1CACHE=1", "FEX_DYNAMICL1CACHEINCREASECOUNTHEURISTIC=250", "FEX_DYNAMICL1CACHEDECREASECOUNTHEURISTIC=50")),
Preset("EXTREME_TSO", "Extreme + TSO", "Extreme settings with main TSO enabled.",
Preset("EXTREME_TSO", R.string.fex_extreme_tso_label, R.string.fex_extreme_tso_detail,
tso(1, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=none", "FEX_DISABLEL2CACHE=1", "FEX_DYNAMICL1CACHE=1", "FEX_DYNAMICL1CACHEINCREASECOUNTHEURISTIC=250", "FEX_DYNAMICL1CACHEDECREASECOUNTHEURISTIC=50")),
Preset("EXTREME_GN", "Extreme-gn", "Performance with TSC and metadata hints. Try before Extreme.",
Preset("EXTREME_GN", R.string.fex_extreme_gn_label, R.string.fex_extreme_gn_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMALLTSCSCALE=1", "FEX_VOLATILEMETADATA=1")),
Preset("DENUVO", "Denuvo", "Performance with full code checks and the hypervisor bit hidden.",
Preset("DENUVO", R.string.fex_denuvo_label, R.string.fex_denuvo_detail,
tso(0, 0, 0, 0) + listOf("FEX_X87REDUCEDPRECISION=1", "FEX_MULTIBLOCK=1", "FEX_SMCCHECKS=full", "FEX_HIDEHYPERVISORBIT=1")),
)
fun byId(id: String): Preset = all.firstOrNull { it.id == id } ?: all[0]
/** The variables for the session's environment, in KEY=VALUE form; empty for the default. */
/** Game-launch variables in KEY=VALUE form. */
fun env(id: String): List<String> = byId(id).env
}
@@ -104,6 +104,7 @@ public final class FileUtils {
public static String sizeToString(long bytes) {
if (bytes >= 1L << 30) return String.format(java.util.Locale.US, "%.1f GB", bytes / (float) (1L << 30));
if (bytes >= 1L << 20) return String.format(java.util.Locale.US, "%.0f MB", bytes / (float) (1L << 20));
if (bytes >= 1L << 10) return String.format(java.util.Locale.US, "%.0f KB", bytes / (float) (1L << 10));
return bytes + " B";
}
}
@@ -0,0 +1,38 @@
package com.droiddeck.launcher.core
object GameEnvironment {
data class Config(
val shared: Map<String, String?> = emptyMap(),
val games: Map<String, Map<String, String?>> = emptyMap(),
) {
fun entries(scope: String) = if (scope.isEmpty()) shared else games[scope].orEmpty()
fun withEntries(scope: String, entries: Map<String, String?>): Config =
if (scope.isEmpty()) copy(shared = entries.toMap())
else copy(games = if (entries.isEmpty()) games - scope else games + (scope to entries.toMap()))
}
private val namePattern = Regex("[A-Za-z_][A-Za-z0-9_]*")
private val unused = setOf(
"WINEESYNC", "WINENTSYNC", "WINE_FAST_YIELD", "WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER",
"WINE_NEW_MEDIASOURCE", "WRAPPER_MAX_IMAGE_COUNT", "WRAPPER_DMAHEAP_CACHED",
"ALSA_LATENCY_MS", "ALSA_VOLUME", "ALSA_BASS_BOOST", "ALSA_PERFORMANCE_MODE",
"DXVK_ASYNC", "DXVK_GPLASYNCCACHE",
)
fun validName(name: String) = namePattern.matches(name)
fun supported(name: String) = name !in unused && !name.startsWith("BOX64_") && !name.startsWith("BOX86_")
fun validValue(value: String) = '\u0000' !in value && value.length <= 8192
fun validScope(scope: String) = scope.isEmpty() || (Regex("[1-9][0-9]*").matches(scope) && scope.toLongOrNull()?.let { it in 1..4294967295L } == true)
fun defaults(preset: String): Map<String, String?> = linkedMapOf<String, String?>(
"MESA_SHADER_CACHE_DISABLE" to "false",
"VKD3D_FEATURE_LEVEL" to "12_2",
"VKD3D_SHADER_MODEL" to "6_9",
).apply {
FexPreset.env(preset).forEach { put(it.substringBefore('='), it.substringAfter('=')) }
}
fun effective(config: Config, preset: String, scope: String): Map<String, String?> =
defaults(preset) + config.shared + if (scope.isEmpty()) emptyMap() else config.games[scope].orEmpty()
}
@@ -0,0 +1,43 @@
package com.droiddeck.launcher.core
import com.droiddeck.launcher.R
object GameEnvironmentOptions {
enum class Type { TOGGLE, CHOICE, MULTIPLE, NUMBER, TEXT }
data class Option(val name: String, val value: String, val detail: Int, val type: Type, val choices: List<String> = emptyList())
val all = listOf(
Option("MESA_SHADER_CACHE_DISABLE", "false", R.string.game_env_cache, Type.TOGGLE, listOf("false", "true")),
Option("VKD3D_FEATURE_LEVEL", "12_2", R.string.game_env_feature, Type.CHOICE, listOf("12_2", "12_1", "12_0", "11_1", "11_0")),
Option("VKD3D_SHADER_MODEL", "6_9", R.string.game_env_shader, Type.CHOICE, listOf("6_9", "6_8", "6_7", "6_6", "6_5", "6_4", "6_3", "6_2", "6_1", "6_0", "5_1")),
Option("VKD3D_CONFIG", "nodxr", R.string.game_env_vkd3d_config, Type.MULTIPLE, listOf("nodxr", "single_queue", "no_upload_hvv")),
Option("MESA_SHADER_CACHE_MAX_SIZE", "1G", R.string.game_env_cache_size, Type.CHOICE, listOf("512M", "1G", "2G", "4G")),
Option("PROTON_LOG", "1", R.string.game_env_proton_log, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_USE_WINED3D", "1", R.string.game_env_wined3d, Type.TOGGLE, listOf("0", "1")),
Option("PROTON_USE_XALIA", "0", R.string.game_env_xalia, Type.TOGGLE, listOf("0", "1")),
Option("DXVK_HUD", "fps", R.string.game_env_hud, Type.MULTIPLE, listOf("scale=0.5", "scale=0.7", "opacity=0.5", "opacity=0.7", "devinfo", "fps", "frametimes", "submissions", "drawcalls", "pipelines", "descriptors", "memory", "gpuload", "version", "api", "cs", "compiler", "samplers")),
Option("DXVK_CONFIG", "dxvk.maxFrameRate = 60", R.string.game_env_dxvk_config, Type.TEXT),
Option("VKD3D_FRAME_RATE", "60", R.string.game_env_vkd3d_limit, Type.NUMBER),
Option("mesa_glthread", "true", R.string.game_env_glthread, Type.TOGGLE, listOf("false", "true")),
Option("ZINK_DESCRIPTORS", "auto", 0, Type.CHOICE, listOf("auto", "lazy", "cached", "notemplates")),
Option("ZINK_DEBUG", "nir", 0, Type.MULTIPLE, listOf("nir", "spirv", "tgsi", "validation", "sync", "compact", "noreorder")),
Option("SteamDeck", "0", 0, Type.TOGGLE, listOf("0", "1")),
Option("FD_DEV_FEATURES", "enable_tp_ubwc_flag_hint=1", 0, Type.MULTIPLE, listOf("enable_tp_ubwc_flag_hint=1", "storage_8bit=1")),
Option("TU_DEBUG", "forcecb", 0, Type.MULTIPLE, listOf("forcecb", "nocb", "startup", "deck_emu", "nir", "nobin", "sysmem", "gmem", "forcebin", "layout", "noubwc", "nomultipos", "nolrz", "nolrzfc", "perf", "perfc", "flushall", "syncdraw", "push_consts_per_stage", "rast_order", "unaligned_store", "log_skip_gmem_ops", "dynamic", "bos", "3d_load", "fdm", "noconform", "rd")),
Option("IR3_SHADER_DEBUG", "nouboopt", 0, Type.MULTIPLE, listOf("nouboopt", "nopreamble", "noearlypreamble")),
Option("MESA_EXTENSION_MAX_YEAR", "", 0, Type.TEXT),
Option("MESA_GL_VERSION_OVERRIDE", "", 0, Type.TEXT),
Option("PULSE_LATENCY_MSEC", "", 0, Type.NUMBER),
Option("WINE_LARGE_ADDRESS_AWARE", "0", 0, Type.TOGGLE, listOf("0", "1")),
Option("WINEDLLOVERRIDES", "", 0, Type.TEXT),
Option("GALLIUM_HUD", "simple", 0, Type.MULTIPLE, listOf("simple", "fps", "frametime")),
)
fun find(name: String): Option? = all.firstOrNull { it.name == name }
fun toggle(value: String, choice: String): String {
val selected = value.split(',').filter { it.isNotEmpty() }.toMutableSet()
if (!selected.remove(choice)) selected.add(choice)
return selected.joinToString(",")
}
}
@@ -0,0 +1,36 @@
package com.droiddeck.launcher.core
import java.io.File
import java.security.MessageDigest
/** File checksums as lowercase hex, and GitHub's release-asset digests, in one place. */
object Hashes {
private val GITHUB_SHA256 = Regex("(?i)sha256:[0-9a-f]{64}")
@JvmStatic
fun sha256(file: File): String = hex(file, "SHA-256")
@JvmStatic
fun sha512(file: File): String = hex(file, "SHA-512")
/** True when [digest] is GitHub's asset digest form, "sha256:" and 64 hex digits. */
@JvmStatic
fun isGithubSha256(digest: String?): Boolean = digest != null && digest.matches(GITHUB_SHA256)
/** The hex of a GitHub asset digest ("sha256:<hex>"), or null when [digest] is not one. */
@JvmStatic
fun githubSha256(digest: String?): String? = digest?.takeIf { isGithubSha256(it) }?.substringAfter(':')
private fun hex(file: File, algorithm: String): String {
val digest = MessageDigest.getInstance(algorithm)
file.inputStream().buffered(1 shl 16).use { input ->
val buffer = ByteArray(1 shl 20)
while (true) {
val n = input.read(buffer)
if (n < 0) break
digest.update(buffer, 0, n)
}
}
return digest.digest().joinToString("") { "%02x".format(it.toInt() and 0xff) }
}
}
@@ -64,7 +64,8 @@ object HostProcess {
}
}
private fun pidOf(process: Process): Int = try {
@JvmStatic
fun pidOf(process: Process): Int = try {
val field = process.javaClass.getDeclaredField("pid")
field.isAccessible = true
val pid = field.getInt(process)
@@ -0,0 +1,131 @@
package com.droiddeck.launcher.core
import android.content.Context
import android.os.Build
import android.provider.Settings
/** Android's phantom process monitor can kill the many child processes used by a Steam session. */
enum class PhantomProcessStatus {
NOT_APPLICABLE,
DISABLED,
ENABLED,
UNSET,
UNREADABLE,
}
object PhantomProcessLimit {
private const val SETTING = "settings_enable_monitor_phantom_procs"
private const val MAX_PHANTOM = "2147483647"
private const val PREFS = "phantom-process-limit"
private const val PREF_ANDROID_12_OFF = "android12-off"
fun usesDeviceConfig(sdk: Int = Build.VERSION.SDK_INT): Boolean = sdk == Build.VERSION_CODES.S
fun shellCommands(enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): List<String> = when {
usesDeviceConfig(sdk) && enabled -> listOf(
"device_config delete activity_manager max_phantom_processes",
"device_config set_sync_disabled_for_tests none",
)
usesDeviceConfig(sdk) -> listOf(
"device_config set_sync_disabled_for_tests persistent",
"device_config put activity_manager max_phantom_processes $MAX_PHANTOM",
)
else -> listOf("settings put global $SETTING ${if (enabled) "true" else "false"}")
}
fun verifyCommand(sdk: Int = Build.VERSION.SDK_INT): String =
if (usesDeviceConfig(sdk)) "device_config get activity_manager max_phantom_processes"
else "settings get global $SETTING"
fun verified(output: String, enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): Boolean {
val value = output.trim()
return if (usesDeviceConfig(sdk)) (value == MAX_PHANTOM) != enabled
else value == if (enabled) "true" else "false"
}
fun adbCommand(enabled: Boolean, sdk: Int = Build.VERSION.SDK_INT): String =
shellCommands(enabled, sdk).joinToString(" && ") { "adb shell $it" }
fun adbCommand(): String = adbCommand(false)
fun rememberAndroid12(context: Context, off: Boolean) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit().putBoolean(PREF_ANDROID_12_OFF, off).apply()
}
fun read(context: Context, sdk: Int = Build.VERSION.SDK_INT): PhantomProcessStatus {
if (sdk < Build.VERSION_CODES.S) return PhantomProcessStatus.NOT_APPLICABLE
if (usesDeviceConfig(sdk)) {
val off = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getBoolean(PREF_ANDROID_12_OFF, false)
return if (off) PhantomProcessStatus.DISABLED else PhantomProcessStatus.UNREADABLE
}
val global = try {
Settings.Global.getString(context.contentResolver, SETTING)
} catch (_: Exception) {
return PhantomProcessStatus.UNREADABLE
}
return status(global, systemProperty(OVERRIDE_PROPERTY))
}
/**
* The value Android itself acts on, in FeatureFlagUtils.isEnabled's order: the global setting
* when it is set, otherwise the feature-flag override property. Developer options' "Disable
* child process restrictions" writes only the property, so a device switched off there has no
* global setting at all and must not be reported as unset.
*/
fun status(global: String?, override: String?): PhantomProcessStatus {
val value = global?.trim()?.lowercase()?.takeIf { it.isNotEmpty() }
?: override?.trim()?.lowercase()?.takeIf { it.isNotEmpty() }
return when (value) {
"false", "0" -> PhantomProcessStatus.DISABLED
null -> PhantomProcessStatus.UNSET
else -> PhantomProcessStatus.ENABLED
}
}
private const val OVERRIDE_PROPERTY = "persist.sys.fflag.override.$SETTING"
private fun systemProperty(name: String): String? = try {
Class.forName("android.os.SystemProperties")
.getMethod("get", String::class.java)
.invoke(null, name) as? String
} catch (_: Exception) {
null
}
fun hasDeveloperToggle(sdk: Int = Build.VERSION.SDK_INT): Boolean = sdk >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE
fun blocksSteam(status: PhantomProcessStatus): Boolean =
status != PhantomProcessStatus.NOT_APPLICABLE && status != PhantomProcessStatus.DISABLED
fun title(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.ENABLED -> "Child-process limit is on"
PhantomProcessStatus.UNSET -> "Child-process limit is unset"
PhantomProcessStatus.UNREADABLE -> "Child-process limit could not be checked"
PhantomProcessStatus.DISABLED -> "Child-process limit is off"
PhantomProcessStatus.NOT_APPLICABLE -> "Child-process limit not required"
}
fun instructions(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.ENABLED, PhantomProcessStatus.UNSET, PhantomProcessStatus.UNREADABLE -> fixSentence() + " If that is not possible, connect this device to a computer with ADB and run the command below. Return here and check again."
PhantomProcessStatus.DISABLED -> "Steam sessions can start."
PhantomProcessStatus.NOT_APPLICABLE -> "This Android version does not use this limit."
}
fun gateInstructions(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.ENABLED, PhantomProcessStatus.UNSET, PhantomProcessStatus.UNREADABLE -> fixSentence()
else -> instructions(status)
}
fun fixSentence(sdk: Int = Build.VERSION.SDK_INT): String =
if (hasDeveloperToggle(sdk)) "Turn on “Disable child process restrictions” in Developer options, and keep Developer options on afterwards."
else "This Android version has no switch for it. Use Wireless debugging to change it from this device."
fun reportValue(status: PhantomProcessStatus): String = when (status) {
PhantomProcessStatus.DISABLED -> "disabled (good - the OS will not kill the session's children)"
PhantomProcessStatus.ENABLED -> "ENABLED (the OS may kill the session with no log; turn off Restrict child processes)"
PhantomProcessStatus.UNSET -> "not set (ROM default applies; DroidDeck requires an explicit disabled value)"
PhantomProcessStatus.UNREADABLE -> "unreadable (DroidDeck could not verify the setting)"
PhantomProcessStatus.NOT_APPLICABLE -> "not applicable before Android 12"
}
}
@@ -37,11 +37,10 @@ public final class TarZst {
destination.mkdirs();
try (InputStream in = new ZstdCompressorInputStream(new BufferedInputStream(source, 1 << 16));
TarArchiveInputStream tar = new TarArchiveInputStream(in)) {
String base = destination.getCanonicalPath() + File.separator;
TarArchiveEntry entry;
while ((entry = tar.getNextTarEntry()) != null) {
File file = new File(destination, entry.getName());
if (!file.getCanonicalPath().startsWith(base)) continue;
File file = ArchivePaths.inside(destination, entry.getName());
if (file == null) continue;
if (entry.isDirectory()) {
//noinspection ResultOfMethodCallIgnored
file.mkdirs();
@@ -0,0 +1,208 @@
package com.droiddeck.launcher.core
import android.content.Context
import android.net.nsd.NsdManager
import android.net.nsd.NsdServiceInfo
import com.flyfishxu.kadb.Kadb
import com.flyfishxu.kadb.cert.KadbCert
import java.io.File
import java.net.Inet4Address
import java.net.InetAddress
import java.net.NetworkInterface
import java.util.concurrent.CountDownLatch
import java.util.concurrent.TimeUnit
import java.util.concurrent.atomic.AtomicBoolean
import java.util.concurrent.atomic.AtomicInteger
import java.util.ArrayDeque
/** A narrowly scoped Wireless debugging client for the child-process setting repair. */
object WirelessAdbFix {
private const val CERT_FILE = "wireless-adb-cert.pem"
private const val KEY_FILE = "wireless-adb-key.pem"
private const val HOST_FILE = "wireless-adb-host.txt"
private const val CONNECTION_FILE = "wireless-adb-connection.txt"
const val LOOPBACK = "127.0.0.1"
private data class SavedConnection(val host: String, val port: Int?)
@Synchronized
private fun loadOrCreateIdentity(context: Context) {
val directory = context.noBackupFilesDir
val cert = File(directory, CERT_FILE)
val key = File(directory, KEY_FILE)
if (cert.isFile && key.isFile) {
KadbCert.set(cert.readBytes(), key.readBytes())
return
}
val identity = KadbCert.get(notAfter = System.currentTimeMillis() + TimeUnit.DAYS.toMillis(3650))
KadbCert.set(identity.first, identity.second)
writeAtomically(cert, identity.first)
writeAtomically(key, identity.second)
}
private fun writeAtomically(destination: File, contents: ByteArray) {
val temporary = File(destination.parentFile, "${destination.name}.tmp")
temporary.writeBytes(contents)
check(temporary.renameTo(destination)) { "Could not save Wireless debugging identity" }
}
suspend fun pair(context: Context, host: String, port: Int, pairingCode: String) {
loadOrCreateIdentity(context.applicationContext)
Kadb.pair(host, port, pairingCode, "DroidDeck")
writeAtomically(File(context.noBackupFilesDir, HOST_FILE), host.toByteArray())
writeAtomically(File(context.noBackupFilesDir, CONNECTION_FILE), ByteArray(0))
}
private fun savedConnection(context: Context): SavedConnection? {
val directory = context.applicationContext.noBackupFilesDir
if (!File(directory, CERT_FILE).isFile || !File(directory, KEY_FILE).isFile) return null
val host = File(directory, HOST_FILE).takeIf(File::isFile)?.readText()?.trim()
?.takeIf(String::isNotEmpty) ?: return null
val lines = File(directory, CONNECTION_FILE).takeIf(File::isFile)?.readLines()
val port = lines?.takeIf { it.size == 2 && it[0] == host }
?.get(1)?.toIntOrNull()?.takeIf { it in 1..65535 }
return SavedConnection(host, port)
}
/** A saved pairing skips the PIN; an unknown connection port can be filled in from Settings. */
fun savedConnectionAddress(context: Context): String? = savedConnection(context)?.let { saved ->
val host = if (':' in saved.host) "[${saved.host}]" else saved.host
"$host:${saved.port ?: ""}"
}
private fun saveConnection(context: Context, host: String, port: Int) {
writeAtomically(
File(context.applicationContext.noBackupFilesDir, CONNECTION_FILE),
"$host\n$port".toByteArray(),
)
}
/** Finds this paired device's separate TLS connection port from Android's ADB mDNS record. */
fun isLocalAddress(address: InetAddress): Boolean = runCatching {
if (address.isLoopbackAddress) return true
NetworkInterface.getNetworkInterfaces()?.toList().orEmpty().any { network ->
network.inetAddresses.toList().any { it.address.contentEquals(address.address) }
}
}.getOrDefault(address is Inet4Address)
fun localConnectPort(context: Context): Int? =
tlsPortProperty()
?: findConnectPort(context, LOOPBACK)
private fun tlsPortProperty(): Int? = runCatching {
Class.forName("android.os.SystemProperties").getMethod("get", String::class.java)
.invoke(null, "service.adb.tls.port") as? String
}.getOrNull()?.trim()?.toIntOrNull()?.takeIf { it in 1..65535 }
fun findConnectPort(context: Context, pairedHost: String, timeoutSeconds: Long = 12): Int? {
val manager = context.applicationContext.getSystemService(Context.NSD_SERVICE) as NsdManager
val paired = runCatching { InetAddress.getByName(pairedHost) }.getOrNull() ?: return null
val matches: (InetAddress) -> Boolean =
if (paired.isLoopbackAddress) ::isLocalAddress else { address -> address.address.contentEquals(paired.address) }
val resolvedPort = AtomicInteger(-1)
val finished = AtomicBoolean(false)
val latch = CountDownLatch(1)
val queue = ArrayDeque<NsdServiceInfo>()
val seen = mutableSetOf<String>()
var resolving = false
val lock = Any()
lateinit var resolveNext: () -> Unit
resolveNext = {
val next = synchronized(lock) {
if (finished.get() || resolving || queue.isEmpty()) null
else queue.removeFirst().also { resolving = true }
}
if (next != null) {
val listener = object : NsdManager.ResolveListener {
override fun onResolveFailed(serviceInfo: NsdServiceInfo, errorCode: Int) {
synchronized(lock) { resolving = false }
resolveNext()
}
override fun onServiceResolved(serviceInfo: NsdServiceInfo) {
val address = serviceInfo.host
if (address != null && matches(address) && finished.compareAndSet(false, true)) {
resolvedPort.set(serviceInfo.port)
latch.countDown()
} else {
synchronized(lock) { resolving = false }
resolveNext()
}
}
}
runCatching { manager.resolveService(next, listener) }.onFailure {
synchronized(lock) { resolving = false }
resolveNext()
}
}
}
val discoveryListener = object : NsdManager.DiscoveryListener {
override fun onDiscoveryStarted(serviceType: String) = Unit
override fun onServiceFound(serviceInfo: NsdServiceInfo) {
if (serviceInfo.serviceType?.contains("_adb-tls-connect._tcp") == true) {
synchronized(lock) {
if (seen.add(serviceInfo.serviceName)) queue.addLast(serviceInfo)
}
resolveNext()
}
}
override fun onServiceLost(serviceInfo: NsdServiceInfo) = Unit
override fun onDiscoveryStopped(serviceType: String) { latch.countDown() }
override fun onStartDiscoveryFailed(serviceType: String, errorCode: Int) { latch.countDown() }
override fun onStopDiscoveryFailed(serviceType: String, errorCode: Int) { latch.countDown() }
}
try {
manager.discoverServices("_adb-tls-connect._tcp.", NsdManager.PROTOCOL_DNS_SD, discoveryListener)
latch.await(timeoutSeconds, TimeUnit.SECONDS)
} catch (_: Exception) {
return null
} finally {
runCatching { manager.stopServiceDiscovery(discoveryListener) }
}
return resolvedPort.get().takeIf { it in 1..65535 }
}
fun setChildProcessLimit(context: Context, host: String, port: Int, enabled: Boolean) {
loadOrCreateIdentity(context.applicationContext)
Kadb.create(host, port).use { adb ->
PhantomProcessLimit.shellCommands(enabled).forEach { command ->
val change = adb.shell(command)
check(change.exitCode == 0) { change.allOutput.ifBlank { "ADB command failed (${change.exitCode})" } }
}
val result = adb.shell(PhantomProcessLimit.verifyCommand())
check(result.exitCode == 0 && PhantomProcessLimit.verified(result.output, enabled)) {
"Android did not confirm the child-process limit was changed: ${result.allOutput.trim()}"
}
}
if (PhantomProcessLimit.usesDeviceConfig()) PhantomProcessLimit.rememberAndroid12(context, !enabled)
saveConnection(context, host, port)
}
/** Tries the app's saved pairing without asking for a new pairing code. */
fun setUsingSavedPairing(context: Context, enabled: Boolean) {
val appContext = context.applicationContext
val saved = savedConnection(appContext)
?: error("No Wireless debugging pairing is saved")
val cachedPort = saved.port
if (cachedPort != null) {
val cachedResult = runCatching {
setChildProcessLimit(appContext, saved.host, cachedPort, enabled)
}
if (cachedResult.isSuccess) return
val discoveredPort = findConnectPort(appContext, saved.host)
if (discoveredPort != null && discoveredPort != cachedPort) {
setChildProcessLimit(appContext, saved.host, discoveredPort, enabled)
} else {
cachedResult.getOrThrow()
}
} else {
val discoveredPort = findConnectPort(appContext, saved.host)
?: error("Enter the current Wireless debugging IP address & Port")
setChildProcessLimit(appContext, saved.host, discoveredPort, enabled)
}
}
}
@@ -0,0 +1,270 @@
package com.droiddeck.launcher.core
import android.app.Notification
import android.app.NotificationChannel
import android.app.NotificationManager
import android.app.PendingIntent
import android.app.RemoteInput
import android.app.Service
import android.content.Context
import android.content.Intent
import android.net.nsd.NsdManager
import android.net.nsd.NsdServiceInfo
import android.os.Build
import android.os.Handler
import android.os.IBinder
import android.os.Looper
import com.droiddeck.launcher.MainActivity
import com.droiddeck.launcher.R
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
class WirelessAdbPairingService : Service() {
sealed interface Stage {
data object Idle : Stage
data object Waiting : Stage
data class CodeNeeded(val error: String? = null) : Stage
data class Working(val step: String) : Stage
data object Done : Stage
data class Failed(val error: String) : Stage
}
private val main = Handler(Looper.getMainLooper())
private var nsd: NsdManager? = null
private var discovery: NsdManager.DiscoveryListener? = null
private var pairingHost: String? = null
private var pairingPort: Int? = null
@Volatile private var working = false
private val timeout = Runnable { finish(Stage.Failed("Timed out waiting for the pairing pop-up. Try again from DroidDeck.")) }
override fun onBind(intent: Intent?): IBinder? = null
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
when (intent?.action) {
ACTION_CODE -> {
val code = RemoteInput.getResultsFromIntent(intent)?.getCharSequence(KEY_CODE)
?.filter(Char::isDigit)?.toString().orEmpty()
onCode(code)
}
ACTION_CANCEL -> finish(Stage.Idle)
else -> begin()
}
return START_NOT_STICKY
}
private fun begin() {
pairingHost = null
pairingPort = null
working = false
publish(Stage.Waiting)
startForeground(NOTIFICATION_ID, notification(Stage.Waiting))
startDiscovery()
main.removeCallbacks(timeout)
main.postDelayed(timeout, TIMEOUT_MS)
}
private fun startDiscovery() {
stopDiscovery()
val manager = getSystemService(Context.NSD_SERVICE) as NsdManager
val listener = object : NsdManager.DiscoveryListener {
override fun onDiscoveryStarted(serviceType: String) = Unit
override fun onServiceFound(serviceInfo: NsdServiceInfo) {
if (serviceInfo.serviceType?.contains(PAIRING_TYPE) != true) return
runCatching { manager.resolveService(serviceInfo, resolveListener()) }
}
override fun onServiceLost(serviceInfo: NsdServiceInfo) = Unit
override fun onDiscoveryStopped(serviceType: String) = Unit
override fun onStartDiscoveryFailed(serviceType: String, errorCode: Int) {
main.post { finish(Stage.Failed("Could not look for the pairing pop-up ($errorCode). Check that Wi-Fi is on.")) }
}
override fun onStopDiscoveryFailed(serviceType: String, errorCode: Int) = Unit
}
runCatching { manager.discoverServices("$PAIRING_TYPE.", NsdManager.PROTOCOL_DNS_SD, listener) }
.onSuccess { nsd = manager; discovery = listener }
.onFailure { finish(Stage.Failed("Could not look for the pairing pop-up: ${it.localizedMessage}")) }
}
private fun resolveListener() = object : NsdManager.ResolveListener {
override fun onResolveFailed(serviceInfo: NsdServiceInfo, errorCode: Int) = Unit
override fun onServiceResolved(serviceInfo: NsdServiceInfo) {
val address = serviceInfo.host ?: return
if (!WirelessAdbFix.isLocalAddress(address)) return
main.post {
if (working || current.value == Stage.Done) return@post
pairingHost = address.hostAddress
pairingPort = serviceInfo.port
if (current.value !is Stage.CodeNeeded) show(Stage.CodeNeeded())
}
}
}
private fun onCode(code: String) {
val host = pairingHost
val port = pairingPort
if (working) return
if (host == null || port == null) {
show(Stage.Waiting)
return
}
if (code.length != 6) {
show(Stage.CodeNeeded("Enter all 6 digits of the code"))
return
}
working = true
show(Stage.Working("Pairing…"))
Thread({
val paired = runCatching { kotlinx.coroutines.runBlocking { WirelessAdbFix.pair(this@WirelessAdbPairingService, WirelessAdbFix.LOOPBACK, port, code) } }
if (paired.isFailure) {
main.post {
working = false
pairingPort = null
show(Stage.CodeNeeded("That code didn't work. Open the pairing pop-up again and enter its new code."))
}
return@Thread
}
main.post {
stopDiscovery()
show(Stage.Working("Paired. Connecting…"))
}
val result = runCatching {
val connectPort = WirelessAdbFix.localConnectPort(this)
?: error("Paired, but the Wireless debugging port was not found. Keep Wireless debugging on and try again.")
main.post { show(Stage.Working("Applying the setting…")) }
WirelessAdbFix.setChildProcessLimit(this, WirelessAdbFix.LOOPBACK, connectPort, false)
}
main.post {
working = false
finish(result.exceptionOrNull()?.let { Stage.Failed(it.localizedMessage ?: "Wireless debugging command failed") } ?: Stage.Done)
}
}, "wireless-adb-pairing").start()
}
private fun show(stage: Stage) {
publish(stage)
getSystemService(NotificationManager::class.java)?.notify(NOTIFICATION_ID, notification(stage))
}
private fun finish(stage: Stage) {
main.removeCallbacks(timeout)
stopDiscovery()
publish(stage)
val manager = getSystemService(NotificationManager::class.java)
if (stage is Stage.Done || stage is Stage.Failed) {
manager?.notify(NOTIFICATION_ID, notification(stage))
stopForeground(STOP_FOREGROUND_DETACH)
} else {
stopForeground(STOP_FOREGROUND_REMOVE)
manager?.cancel(NOTIFICATION_ID)
}
stopSelf()
}
private fun stopDiscovery() {
val listener = discovery ?: return
runCatching { nsd?.stopServiceDiscovery(listener) }
discovery = null
}
override fun onDestroy() {
main.removeCallbacks(timeout)
stopDiscovery()
if (current.value.let { it is Stage.Waiting || it is Stage.CodeNeeded || it is Stage.Working }) publish(Stage.Idle)
super.onDestroy()
}
private fun notification(stage: Stage): Notification {
val manager = getSystemService(NotificationManager::class.java)
manager?.createNotificationChannel(NotificationChannel(CHANNEL_ID, "Wireless debugging setup",
NotificationManager.IMPORTANCE_HIGH).apply {
description = "Asks for the Wireless debugging pairing code while Settings is open"
setShowBadge(false)
setSound(null, null)
enableVibration(false)
})
val open = PendingIntent.getActivity(this, 0,
Intent(this, MainActivity::class.java).setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP or Intent.FLAG_ACTIVITY_REORDER_TO_FRONT),
PendingIntent.FLAG_IMMUTABLE)
val cancel = PendingIntent.getService(this, 1,
Intent(this, WirelessAdbPairingService::class.java).setAction(ACTION_CANCEL), PendingIntent.FLAG_IMMUTABLE)
val builder = Notification.Builder(this, CHANNEL_ID)
.setSmallIcon(R.drawable.ic_stat_session)
.setContentIntent(open)
.setShowWhen(false)
.setCategory(Notification.CATEGORY_STATUS)
when (stage) {
Stage.Waiting, Stage.Idle -> builder
.setContentTitle("Pair Wireless debugging")
.setContentText("Turn on Wireless debugging, then tap “Pair device with pairing code”.")
.setStyle(Notification.BigTextStyle().bigText(
"Turn on Wireless debugging, then tap “Pair device with pairing code”. Stay in Settings: the code goes in this notification."))
.setOngoing(true)
.setOnlyAlertOnce(true)
.addAction(Notification.Action.Builder(null, "Cancel", cancel).build())
is Stage.CodeNeeded -> {
val reply = PendingIntent.getService(this, 2,
Intent(this, WirelessAdbPairingService::class.java).setAction(ACTION_CODE),
if (Build.VERSION.SDK_INT >= 31) PendingIntent.FLAG_MUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
else PendingIntent.FLAG_UPDATE_CURRENT)
val input = RemoteInput.Builder(KEY_CODE).setLabel("6-digit pairing code").build()
val text = stage.error ?: "Tap Enter code and type the 6 digits shown in Settings."
builder
.setContentTitle(if (stage.error == null) "Enter the Wi-Fi pairing code" else "Try the code again")
.setContentText(text)
.setStyle(Notification.BigTextStyle().bigText(text))
.setOngoing(true)
.addAction(Notification.Action.Builder(null, "Enter code", reply).addRemoteInput(input).build())
.addAction(Notification.Action.Builder(null, "Cancel", cancel).build())
}
is Stage.Working -> builder
.setContentTitle("Setting up Steam")
.setContentText(stage.step)
.setProgress(0, 0, true)
.setOngoing(true)
.setOnlyAlertOnce(true)
Stage.Done -> builder
.setContentTitle("Steam is ready")
.setContentText("Tap to go back to DroidDeck. You can turn Wireless debugging off now.")
.setStyle(Notification.BigTextStyle().bigText("Tap to go back to DroidDeck. You can turn Wireless debugging off now."))
.setAutoCancel(true)
is Stage.Failed -> builder
.setContentTitle("Wireless debugging setup stopped")
.setContentText(stage.error)
.setStyle(Notification.BigTextStyle().bigText(stage.error))
.setAutoCancel(true)
}
return builder.build()
}
companion object {
private const val CHANNEL_ID = "wireless-adb-pairing"
private const val NOTIFICATION_ID = 3
private const val PAIRING_TYPE = "_adb-tls-pairing._tcp"
private const val ACTION_CODE = "com.droiddeck.launcher.action.WIRELESS_ADB_CODE"
private const val ACTION_CANCEL = "com.droiddeck.launcher.action.WIRELESS_ADB_CANCEL"
private const val KEY_CODE = "code"
private const val TIMEOUT_MS = 5 * 60_000L
private val current = MutableStateFlow<Stage>(Stage.Idle)
val stage: StateFlow<Stage> = current
private fun publish(stage: Stage) { current.value = stage }
fun start(context: Context) {
context.getSystemService(NotificationManager::class.java)?.cancel(NOTIFICATION_ID)
publish(Stage.Waiting)
val intent = Intent(context, WirelessAdbPairingService::class.java)
if (Build.VERSION.SDK_INT >= 26) context.startForegroundService(intent) else context.startService(intent)
}
fun cancel(context: Context) {
if (current.value.let { it is Stage.Done || it is Stage.Failed || it is Stage.Idle }) {
publish(Stage.Idle)
return
}
context.startService(Intent(context, WirelessAdbPairingService::class.java).setAction(ACTION_CANCEL))
}
fun notificationsEnabled(context: Context): Boolean =
context.getSystemService(NotificationManager::class.java)?.areNotificationsEnabled() != false
}
}
@@ -249,7 +249,7 @@ fun CollapsibleRail(
TextButton(onClick = link.onClick, modifier = Modifier.padding(start = 4.dp)) {
Icon(link.icon, null, tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(15.dp))
Spacer(Modifier.width(6.dp))
Text(link.label, fontSize = 11.sp)
Text(link.label, fontSize = 12.sp)
}
}
}
@@ -269,7 +269,7 @@ fun CollapsibleRail(
Text(
section.header,
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f),
fontSize = 9.sp,
fontSize = 11.sp,
fontWeight = FontWeight.Bold,
letterSpacing = 0.6.sp,
modifier = Modifier.padding(start = 14.dp, top = 10.dp, bottom = 2.dp),
@@ -0,0 +1,93 @@
package com.droiddeck.launcher.files
import androidx.compose.runtime.getValue
import androidx.compose.runtime.setValue
import java.io.File
// Reading and setting a file's read-only and hidden attributes (the DOS attribute xattr).
// ── DOS file attributes (Read-only / Hidden) ──
// The in-container file manager (wfm.exe) exposes these in its Properties dialog; this mirrors the
// same two toggles for files browsed from the app side. No root - we only touch permission bits the
// app owns (container files) and the Wine DOS-attribute xattr.
// FILE_ATTRIBUTE_HIDDEN, as Wine encodes it in the user.DOSATTRIB extended attribute.
private const val FILE_ATTRIBUTE_HIDDEN = 0x2
private const val DOSATTRIB_XATTR = "user.DOSATTRIB"
// Snapshot of a file's two toggleable attributes. hiddenSupported is false when the underlying
// filesystem can't store the DOSATTRIB xattr (the FUSE /storage volumes) - the Hidden toggle is then
// disabled while Read-only keeps working.
internal data class FileAttrState(
val readOnly: Boolean,
val hidden: Boolean,
val hiddenSupported: Boolean,
)
// Wine (and Samba) store user.DOSATTRIB as an ASCII hex string ("0x22"), sometimes with trailing
// Samba fields after a separator. We only need the leading DOS-attribute hex, so read from the "0x"
// prefix and stop at the first non-hex character.
private fun parseDosAttrib(raw: ByteArray): Int {
val s = String(raw, Charsets.US_ASCII).trim()
val hex = if (s.startsWith("0x") || s.startsWith("0X")) s.substring(2) else s
val digits = hex.takeWhile { it in '0'..'9' || it in 'a'..'f' || it in 'A'..'F' }
return digits.toIntOrNull(16) ?: 0
}
// Read the current read-only + Wine-hidden state. Never throws: an xattr-unsupported filesystem
// comes back hiddenSupported=false (Hidden toggle disabled), Read-only always resolves.
internal fun readFileAttrs(file: File): FileAttrState {
val path = file.absolutePath
// Read-only reflects the OWNER write bit - that's what Wine maps to FILE_ATTRIBUTE_READONLY.
val readOnly = runCatching {
(android.system.Os.stat(path).st_mode and android.system.OsConstants.S_IWUSR) == 0
}.getOrDefault(!file.canWrite())
var hidden = false
var supported = true
try {
hidden = (parseDosAttrib(android.system.Os.getxattr(path, DOSATTRIB_XATTR)) and FILE_ATTRIBUTE_HIDDEN) != 0
} catch (e: android.system.ErrnoException) {
// ENODATA: xattr namespace works, the attribute just isn't set yet -> still toggleable.
// ENOTSUP/EOPNOTSUPP/anything else: the fs can't store it -> disable the Hidden toggle.
supported = e.errno == android.system.OsConstants.ENODATA
} catch (e: Exception) {
supported = false
}
return FileAttrState(readOnly, hidden, supported)
}
// Toggle read-only by flipping the write bits, preserving every other permission bit. Setting
// read-only clears owner/group/other write (so Wine sees FILE_ATTRIBUTE_READONLY regardless of which
// write bit it checks); clearing it restores owner write. Falls back to File.setWritable if chmod is
// somehow refused. Returns true on success.
internal fun setReadOnly(file: File, readOnly: Boolean): Boolean = runCatching {
val path = file.absolutePath
val mode = android.system.Os.stat(path).st_mode
val writeBits = android.system.OsConstants.S_IWUSR or
android.system.OsConstants.S_IWGRP or android.system.OsConstants.S_IWOTH
val newMode = if (readOnly) mode and writeBits.inv()
else mode or android.system.OsConstants.S_IWUSR
android.system.Os.chmod(path, newMode)
true
}.getOrElse { file.setWritable(!readOnly, true) }
// Flip Wine's DOS hidden bit in user.DOSATTRIB, preserving the other DOS-attribute bits
// (archive/system/read-only) already encoded there, and synthesizing a minimal value when absent.
// Writes Wine's own "0x%x" format, which Wine reads back natively. Returns false when the fs can't
// store the xattr, so the caller can disable just the Hidden toggle.
internal fun setHidden(file: File, hidden: Boolean): Boolean = try {
val path = file.absolutePath
var attr = try {
parseDosAttrib(android.system.Os.getxattr(path, DOSATTRIB_XATTR))
} catch (e: android.system.ErrnoException) {
if (e.errno == android.system.OsConstants.ENODATA) 0 else throw e
}
attr = if (hidden) attr or FILE_ATTRIBUTE_HIDDEN else attr and FILE_ATTRIBUTE_HIDDEN.inv()
val value = "0x%x".format(attr).toByteArray(Charsets.US_ASCII)
android.system.Os.setxattr(path, DOSATTRIB_XATTR, value, 0)
true
} catch (e: Exception) {
false
}
@@ -11,6 +11,7 @@ import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.ui.Modifier
import com.droiddeck.launcher.ui.DroidDeckTheme
import java.io.File
/** The File Manager as a screen of its own, from the Files tile on the main screen. */
class FileManagerActivity : ComponentActivity() {
@@ -19,10 +20,11 @@ class FileManagerActivity : ComponentActivity() {
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(arrayOf(Manifest.permission.READ_EXTERNAL_STORAGE), 1)
}
val initialDir = intent.getStringExtra(EXTRA_START_DIR)?.let(::File)
setContent {
DroidDeckTheme {
Surface(modifier = Modifier.fillMaxSize().systemBarsPadding(), color = MaterialTheme.colorScheme.background) {
FileManagerScreen()
FileManagerScreen(initialDir = initialDir)
}
}
}
@@ -32,4 +34,8 @@ class FileManagerActivity : ComponentActivity() {
super.onRequestPermissionsResult(requestCode, permissions, grantResults)
if (requestCode == 1 && grantResults.firstOrNull() == PackageManager.PERMISSION_GRANTED) recreate()
}
companion object {
const val EXTRA_START_DIR = "com.droiddeck.launcher.files.START_DIR"
}
}
@@ -0,0 +1,599 @@
package com.droiddeck.launcher.files
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.clickable
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Checklist
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material.icons.filled.FileCopy
import androidx.compose.material.icons.filled.Folder
import androidx.compose.material.icons.filled.Info
import androidx.compose.material.icons.filled.InsertDriveFile
import androidx.compose.material.icons.filled.MoreVert
import androidx.compose.material.icons.filled.ContentCut
import androidx.compose.material.icons.filled.Edit
import androidx.compose.material.icons.filled.Star
import androidx.compose.material.icons.filled.StarBorder
import androidx.compose.material.icons.filled.PushPin
import androidx.compose.material.icons.filled.Storage
import androidx.compose.material.icons.filled.Image
import androidx.compose.material3.Card
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.DropdownMenu
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ImageBitmap
import androidx.compose.ui.graphics.asImageBitmap
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.graphics.vector.rememberVectorPainter
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.painterResource
import coil.compose.AsyncImage
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.droiddeck.launcher.R
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
// The File Manager's rows, tiles, favourites and context menu.
// Semantic identity colours for the favourite-card drive badge. Intentionally NOT theme
// accent colours - they identify the storage source at a glance. Returns (background, foreground).
private fun badgeColors(loc: FavLocation): Pair<Color, Color> {
val white = Color(0xFFFFFFFF)
return when {
loc.storage == FavStorage.INTERNAL -> Color(0xFF2E5FB0) to white // blue
loc.storage == FavStorage.SD -> Color(0xFF2E7D32) to white // green
else -> Color(0xFF555555) to white // grey
}
}
// The context-menu item list shared by the list rows (FileItemRow) and the grid tiles
// (FileGridTile), so both open the identical menu. Gating (isDir/canRun/isInno/looksLikeArchive) is
// recomputed from [file] here - one source of truth for what each item shows. Every item dismisses
// the menu first, then runs its action.
@Composable
private fun FileContextMenuItems(
file: File,
isFavorite: Boolean,
onSelect: () -> Unit,
onRename: () -> Unit,
onCopy: () -> Unit,
onCut: () -> Unit,
onDelete: () -> Unit,
onToggleFavorite: () -> Unit,
onProperties: () -> Unit,
onDismissMenu: () -> Unit,
) {
val isDir = file.isDirectory
DropdownMenuItem(
text = { Text("Select") },
leadingIcon = { Icon(Icons.Filled.Checklist, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onSelect() },
)
MenuItemDivider()
// Properties: basic info + Read-only / Hidden toggles, for ANY file or folder (handy for config
// files like .txt/.cfg/.ini). Kept near the top since it's a common reason to open this menu.
DropdownMenuItem(
text = { Text("Properties") },
leadingIcon = { Icon(Icons.Filled.Info, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onProperties() },
)
MenuItemDivider()
// Favorites are directories - only folders get the pin toggle.
if (isDir) {
DropdownMenuItem(
text = { Text(if (isFavorite) "Remove from Favorites" else "Add to Favorites") },
leadingIcon = {
Icon(
if (isFavorite) Icons.Filled.Star else Icons.Filled.StarBorder,
null,
tint = MaterialTheme.colorScheme.primary,
)
},
onClick = { onToggleFavorite() },
)
MenuItemDivider()
}
DropdownMenuItem(
text = { Text("Rename") },
leadingIcon = { Icon(Icons.Filled.Edit, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onRename() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Copy") },
leadingIcon = { Icon(Icons.Filled.FileCopy, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onCopy() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Cut") },
leadingIcon = { Icon(Icons.Filled.ContentCut, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onCut() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Delete") },
leadingIcon = { Icon(Icons.Filled.Delete, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onDelete() },
)
}
@Composable
@OptIn(ExperimentalFoundationApi::class)
internal fun FileItemRow(
file: File,
showActions: Boolean = true,
compact: Boolean = false,
selectionMode: Boolean = false,
selected: Boolean = false,
onLongPress: () -> Unit = {},
onToggleSelect: () -> Unit = {},
onTap: () -> Unit,
onMenu: () -> Unit,
menuExpanded: Boolean,
onDismissMenu: () -> Unit,
onSelect: () -> Unit = {},
onCopy: () -> Unit,
onCut: () -> Unit,
onDelete: () -> Unit,
onRename: () -> Unit,
isFavorite: Boolean = false,
onToggleFavorite: () -> Unit = {},
onProperties: () -> Unit = {},
) {
val dateFormat = remember { SimpleDateFormat("yyyy-MM-dd HH:mm", Locale.getDefault()) }
val isDir = file.isDirectory
val isExe = !isDir && file.name.lowercase().let { it.endsWith(".exe") || it.endsWith(".bat") || it.endsWith(".msi") || it.endsWith(".sh") }
// Image files show a real thumbnail instead of the generic file icon (handy when picking a
// wallpaper/icon). Coil sizes the decode to the 36dp slot and caches it, so scrolling stays smooth.
val isImage = !isDir && file.extension.lowercase() in IMAGE_THUMB_EXTS
// For real PE executables, try to pull out the embedded application icon (async, off the main thread).
var exeIcon by remember(file.absolutePath) { mutableStateOf<ImageBitmap?>(null) }
if (!isDir && file.name.lowercase().endsWith(".exe")) {
LaunchedEffect(file.absolutePath) {
val bmp = withContext(Dispatchers.IO) { PeIconExtractor.extract(file) }
if (bmp != null) exeIcon = bmp.asImageBitmap()
}
}
Card(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 3.dp)
.combinedClickable(
// In selection mode a tap toggles instead of opening, so you can rattle through a
// folder without long-pressing every single row.
onClick = { if (selectionMode) onToggleSelect() else onTap() },
onLongClick = onLongPress,
),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(
containerColor = if (selected) MaterialTheme.colorScheme.primary.copy(alpha = 0.18f)
else MaterialTheme.colorScheme.surfaceContainer,
),
border = BorderStroke(
1.dp,
if (selected) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.outline,
),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(horizontal = 12.dp, vertical = if (compact) 3.dp else 8.dp),
) {
if (selectionMode) {
androidx.compose.material3.Checkbox(checked = selected, onCheckedChange = { onToggleSelect() })
Spacer(Modifier.width(4.dp))
}
when {
// Show the executable's own embedded icon when we managed to extract one.
exeIcon != null -> Image(
bitmap = exeIcon!!,
contentDescription = null,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
isExe -> Icon(
painter = painterResource(R.drawable.icon_menu_container),
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurface,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
isDir -> Icon(
imageVector = Icons.Filled.Folder,
contentDescription = null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
// Real image preview. Falls back to the generic file icon while loading or on decode failure.
isImage -> AsyncImage(
model = file,
contentDescription = null,
contentScale = ContentScale.Crop,
placeholder = rememberVectorPainter(Icons.Filled.InsertDriveFile),
error = rememberVectorPainter(Icons.Filled.InsertDriveFile),
modifier = Modifier
.size(36.dp)
.clip(RoundedCornerShape(6.dp)),
)
else -> Icon(
imageVector = Icons.Filled.InsertDriveFile,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurface,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
}
Spacer(Modifier.width(10.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.Medium,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Text(
text = buildString {
if (!isDir) append(FileOps.formatBytes(file.length())).append(" \u2022 ")
append(dateFormat.format(Date(file.lastModified())))
},
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
)
}
if (showActions) Box {
IconButton(onClick = onMenu) {
Icon(Icons.Filled.MoreVert, "Actions", tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(20.dp))
}
DropdownMenu(
expanded = menuExpanded,
onDismissRequest = onDismissMenu,
modifier = Modifier.outlinedMenuCard(),
) {
FileContextMenuItems(
file = file,
isFavorite = isFavorite,
onSelect = onSelect,
onRename = onRename,
onCopy = onCopy,
onCut = onCut,
onDelete = onDelete,
onToggleFavorite = onToggleFavorite,
onProperties = onProperties,
onDismissMenu = onDismissMenu,
)
}
}
}
}
}
// Dedicated Favorites list that replaces the file list while the star toggle is on.
// Reads the store keyed on [favTick] so it recomposes after any pin/unpin.
@Composable
internal fun FavoritesList(
currentDir: File,
favTick: Int,
onPinCurrent: () -> Unit,
onJump: (File) -> Unit,
onUnpin: (File) -> Unit,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
val favorites = remember(favTick) {
FavoritesStore.list(context).map(::File).filter { it.exists() }
}
val currentAlreadyPinned = remember(favTick, currentDir.absolutePath) {
FavoritesStore.isFavorite(context, currentDir.absolutePath)
}
LazyColumn(modifier = modifier) {
item {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp, vertical = 8.dp),
) {
Text(
text = "Favorites",
color = MaterialTheme.colorScheme.onBackground,
fontSize = 15.sp,
fontWeight = FontWeight.SemiBold,
modifier = Modifier.weight(1f),
)
TextButton(
onClick = onPinCurrent,
enabled = !currentAlreadyPinned,
) {
Icon(Icons.Filled.PushPin, null, tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(16.dp))
Spacer(Modifier.width(6.dp))
Text(
text = "Pin current folder",
color = MaterialTheme.colorScheme.primary,
fontSize = 13.sp,
)
}
}
}
if (favorites.isEmpty()) {
item {
Box(
modifier = Modifier.fillParentMaxSize(),
contentAlignment = Alignment.Center,
) {
Text(
text = "No favorites yet - pin a folder with its ⋮ menu to jump back here fast.",
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 13.sp,
modifier = Modifier.padding(horizontal = 32.dp),
)
}
}
} else {
items(favorites, key = { it.absolutePath }) { file ->
val loc = remember(file.absolutePath) { describeLocation(file) }
FavoriteCard(
file = file,
loc = loc,
onJump = { onJump(file) },
onUnpin = { onUnpin(file) },
)
}
}
}
}
// A single favourite - matches the FileItemRow card style (surfaceContainer + outline +
// RoundedCornerShape(10.dp)). Shows the folder name, a coloured drive badge + origin text,
// and the full display path; tapping jumps into it, the filled star unpins.
@Composable
private fun FavoriteCard(
file: File,
loc: FavLocation,
onJump: () -> Unit,
onUnpin: () -> Unit,
) {
val (badgeBg, badgeFg) = badgeColors(loc)
Card(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 3.dp)
.clickable(onClick = onJump),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.surfaceContainer),
border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(horizontal = 12.dp, vertical = 8.dp),
) {
Icon(
imageVector = Icons.Filled.Folder,
contentDescription = null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(36.dp),
)
Spacer(Modifier.width(10.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.SemiBold,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(2.dp))
// Origin line: coloured drive badge + source description.
Row(verticalAlignment = Alignment.CenterVertically) {
Text(
text = loc.driveLabel,
color = badgeFg,
fontSize = 11.sp,
fontWeight = FontWeight.Bold,
modifier = Modifier
.clip(RoundedCornerShape(4.dp))
.background(badgeBg)
.padding(horizontal = 6.dp, vertical = 2.dp),
)
Spacer(Modifier.width(6.dp))
Text(
text = when (loc.storage) {
FavStorage.INTERNAL -> "Internal storage"
FavStorage.SD -> "SD card"
FavStorage.OTHER -> "Storage"
},
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
)
}
Spacer(Modifier.height(2.dp))
Text(
text = loc.displayPath,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
fontFamily = FontFamily.Monospace,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
}
IconButton(onClick = onUnpin) {
Icon(
Icons.Filled.Star,
contentDescription = "Remove from favorites",
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(22.dp),
)
}
}
}
}
/**
* One entry in the File Manager's grid view: a big thumbnail with the name under it.
*
* Deliberately drops size and date - at this width they truncate to noise. The grid is for
* recognising things by sight (screenshots, covers, game folders); the list stays the view for
* reading details.
*/
@OptIn(ExperimentalFoundationApi::class)
@Composable
internal fun FileGridTile(
file: File,
selectionMode: Boolean,
selected: Boolean,
onLongPress: () -> Unit,
onToggleSelect: () -> Unit,
onTap: () -> Unit,
onMenu: () -> Unit,
menuExpanded: Boolean = false,
onDismissMenu: () -> Unit = {},
isFavorite: Boolean = false,
onSelect: () -> Unit = {},
onRename: () -> Unit = {},
onCopy: () -> Unit = {},
onCut: () -> Unit = {},
onDelete: () -> Unit = {},
onToggleFavorite: () -> Unit = {},
onProperties: () -> Unit = {},
) {
val isDir = file.isDirectory
val isImage = !isDir && file.extension.lowercase() in IMAGE_THUMB_EXTS
var exeIcon by remember(file.absolutePath) { mutableStateOf<ImageBitmap?>(null) }
if (!isDir && file.name.lowercase().endsWith(".exe")) {
LaunchedEffect(file.absolutePath) {
val bmp = withContext(Dispatchers.IO) { PeIconExtractor.extract(file) }
if (bmp != null) exeIcon = bmp.asImageBitmap()
}
}
// The tile has no ⋮ button - long-press opens this menu, anchored to the Box around the Card.
Box {
Card(
modifier = Modifier
.padding(4.dp)
.combinedClickable(
onClick = { if (selectionMode) onToggleSelect() else onTap() },
onLongClick = onLongPress,
),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(
containerColor = if (selected) MaterialTheme.colorScheme.primary.copy(alpha = 0.18f)
else MaterialTheme.colorScheme.surfaceContainer,
),
border = BorderStroke(
1.dp,
if (selected) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.outline,
),
) {
Column(
horizontalAlignment = Alignment.CenterHorizontally,
modifier = Modifier.fillMaxWidth().padding(8.dp),
) {
Box(modifier = Modifier.size(56.dp), contentAlignment = Alignment.Center) {
when {
exeIcon != null -> Image(bitmap = exeIcon!!, contentDescription = null, modifier = Modifier.size(48.dp))
isDir -> Icon(
Icons.Filled.Folder, null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(48.dp),
)
isImage -> AsyncImage(
model = file,
contentDescription = null,
contentScale = ContentScale.Crop,
placeholder = rememberVectorPainter(Icons.Filled.InsertDriveFile),
error = rememberVectorPainter(Icons.Filled.InsertDriveFile),
modifier = Modifier.size(56.dp).clip(RoundedCornerShape(6.dp)),
)
else -> Icon(
Icons.Filled.InsertDriveFile, null,
tint = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.size(44.dp),
)
}
if (selectionMode) {
androidx.compose.material3.Checkbox(
checked = selected,
onCheckedChange = { onToggleSelect() },
modifier = Modifier.align(Alignment.TopStart),
)
}
}
Spacer(Modifier.height(4.dp))
// Always reserve two lines (issue #475): a one-line name used to make its card shorter than
// its neighbours, so grid rows had ragged heights. Fixed min/max keeps every tile the same size.
Text(
file.name,
color = MaterialTheme.colorScheme.onSurface,
fontSize = 12.sp,
minLines = 2,
maxLines = 2,
textAlign = androidx.compose.ui.text.style.TextAlign.Center,
overflow = TextOverflow.Ellipsis,
)
}
}
DropdownMenu(
expanded = menuExpanded,
onDismissRequest = onDismissMenu,
modifier = Modifier.outlinedMenuCard(),
) {
FileContextMenuItems(
file = file,
isFavorite = isFavorite,
onSelect = onSelect,
onRename = onRename,
onCopy = onCopy,
onCut = onCut,
onDelete = onDelete,
onToggleFavorite = onToggleFavorite,
onProperties = onProperties,
onDismissMenu = onDismissMenu,
)
}
}
}
@@ -0,0 +1,101 @@
package com.droiddeck.launcher.files
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.material.icons.filled.Folder
import androidx.compose.material.icons.filled.Storage
import androidx.compose.material.icons.filled.Image
import androidx.compose.runtime.getValue
import androidx.compose.runtime.setValue
import androidx.compose.ui.text.style.TextOverflow
import java.io.File
// The File Manager's non-UI helpers: sorting, paths, conflict choices and favourite locations.
/*
* Bannerlator's File Manager (ui/screens/FileManagerScreen.kt), carried over whole: the same
* browsing, grid and list, sorting, search, multi-select, copy/cut/paste with conflicts and
* progress, rename, delete, new folder, properties, favourites and the locations rail, and the
* same pick modes. What this app has no use for is not here: running a file in a Wine container,
* adding it to a container's shortcuts, the Drive C: / Drive Z: locations and the archive
* unpacker that installs into a prefix. Everything else is line for line the same so a fix in
* either app carries to the other.
*/
/**
* What to do when a pasted item already exists at the destination.
*
* OVERWRITE and MERGE resolve to the same call - `copyWithProgress` recurses into an existing
* directory and truncates existing files - but they mean different things to the user, so both are
* offered and the wording is chosen per item type (files overwrite, folders merge).
*/
enum class ConflictChoice { OVERWRITE, MERGE, KEEP_BOTH, SKIP }
/**
* Shortens a path from the LEFT, keeping whole segments.
*
* Compose's TextOverflow can only ellipsise the tail, which for a path throws away the part that
* matters - `/storage/emulated/0/Games/Racing/Dir…` tells you nothing about where you are.
*/
internal fun elidePathStart(path: String, max: Int): String {
if (path.length <= max) return path
val parts = path.split('/').filter { it.isNotEmpty() }
val out = StringBuilder()
for (part in parts.asReversed()) {
if (out.length + part.length + 1 > max - 2) break
out.insert(0, "/$part")
}
return if (out.isEmpty()) "…" + path.takeLast(max - 1) else "…$out"
}
/** Folder-first ordering stays fixed across both sort directions. */
internal fun comparatorFor(sortBy: String, desc: Boolean): Comparator<File> {
val inner: Comparator<File> = when (sortBy) {
"date" -> compareBy { it.lastModified() }
// Directory length() is meaningless, so folders sort by name within the size ordering
// instead of pretending to have one.
"size" -> compareBy { if (it.isDirectory) -1L else it.length() }
else -> compareBy { it.name.lowercase() }
}
val directed = if (desc) inner.reversed() else inner
return compareBy<File> { if (it.isDirectory) 0 else 1 }.then(directed)
}
// Image extensions that get a real thumbnail (via Coil) instead of the generic file icon.
internal val IMAGE_THUMB_EXTS = setOf("jpg", "jpeg", "png", "webp", "bmp", "gif")
// True when [child] is [ancestor] itself or lives anywhere inside it.
internal fun isWithin(child: File, ancestor: File): Boolean {
val c = runCatching { child.canonicalPath }.getOrDefault(child.absolutePath)
val a = runCatching { ancestor.canonicalPath }.getOrDefault(ancestor.absolutePath)
return c == a || c.startsWith(a + File.separator)
}
// ── Favorites: origin resolution ──
enum class FavStorage { INTERNAL, SD, OTHER }
data class FavLocation(
val storage: FavStorage,
val driveLabel: String, // "Internal", "SD card", or "Storage"
val displayPath: String // the unix absolute path
)
// Resolve where [file] lives (storage source + a friendly label) by prefix-matching its path.
fun describeLocation(file: File): FavLocation {
val abs = file.absolutePath
val internal = "/storage/emulated/0"
if (abs == internal || abs.startsWith("$internal/")) {
return FavLocation(FavStorage.INTERNAL, "Internal", abs)
}
if (abs.startsWith("/storage/")) {
val name = abs.removePrefix("/storage/").substringBefore('/')
if (name.isNotEmpty() && name != "emulated" && name != "self") {
return FavLocation(FavStorage.SD, "SD card", abs)
}
}
return FavLocation(FavStorage.OTHER, "Storage", abs)
}
@@ -7,12 +7,7 @@ import androidx.compose.foundation.Image
import android.content.res.Configuration
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.clickable
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
@@ -21,7 +16,6 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
@@ -33,41 +27,25 @@ import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.lazy.rememberLazyListState
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.ArrowBack
import androidx.compose.material.icons.filled.Bolt
import androidx.compose.material.icons.filled.Checklist
import androidx.compose.material.icons.filled.ContentPaste
import androidx.compose.material.icons.filled.CreateNewFolder
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material.icons.filled.FileCopy
import androidx.compose.material.icons.filled.Folder
import androidx.compose.material.icons.filled.GridView
import androidx.compose.material.icons.filled.Info
import androidx.compose.material.icons.filled.InsertDriveFile
import androidx.compose.material.icons.filled.MoreVert
import androidx.compose.material.icons.filled.ContentCut
import androidx.compose.material.icons.filled.Edit
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material.icons.filled.SdStorage
import androidx.compose.material.icons.filled.Search
import androidx.compose.material.icons.filled.Sort
import androidx.compose.material.icons.filled.Star
import androidx.compose.material.icons.filled.Unarchive
import androidx.compose.material.icons.filled.ViewList
import androidx.compose.material.icons.filled.StarBorder
import androidx.compose.material.icons.filled.PushPin
import androidx.compose.material.icons.filled.Storage
import androidx.compose.material.icons.filled.Smartphone
import androidx.compose.material.icons.filled.Download
import androidx.compose.material.icons.filled.Description
import androidx.compose.material.icons.filled.Image
import androidx.compose.material.icons.filled.SportsEsports
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.Card
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.DropdownMenu
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.ExperimentalMaterial3Api
@@ -95,217 +73,22 @@ import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ImageBitmap
import androidx.compose.ui.graphics.asImageBitmap
import androidx.compose.ui.input.nestedscroll.nestedScroll
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.graphics.vector.rememberVectorPainter
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalLifecycleOwner
import androidx.compose.ui.res.painterResource
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.LifecycleEventObserver
import coil.compose.AsyncImage
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.droiddeck.launcher.R
import com.droiddeck.launcher.session.SessionPrefs
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
/*
* Bannerlator's File Manager (ui/screens/FileManagerScreen.kt), carried over whole: the same
* browsing, grid and list, sorting, search, multi-select, copy/cut/paste with conflicts and
* progress, rename, delete, new folder, properties, favourites and the locations rail, and the
* same pick modes. What this app has no use for is not here: running a file in a Wine container,
* adding it to a container's shortcuts, the Drive C: / Drive Z: locations and the archive
* unpacker that installs into a prefix. Everything else is line for line the same so a fix in
* either app carries to the other.
*/
/**
* What to do when a pasted item already exists at the destination.
*
* OVERWRITE and MERGE resolve to the same call - `copyWithProgress` recurses into an existing
* directory and truncates existing files - but they mean different things to the user, so both are
* offered and the wording is chosen per item type (files overwrite, folders merge).
*/
enum class ConflictChoice { OVERWRITE, MERGE, KEEP_BOTH, SKIP }
/**
* Shortens a path from the LEFT, keeping whole segments.
*
* Compose's TextOverflow can only ellipsise the tail, which for a path throws away the part that
* matters - `/storage/emulated/0/Games/Racing/Dir…` tells you nothing about where you are.
*/
private fun elidePathStart(path: String, max: Int): String {
if (path.length <= max) return path
val parts = path.split('/').filter { it.isNotEmpty() }
val out = StringBuilder()
for (part in parts.asReversed()) {
if (out.length + part.length + 1 > max - 2) break
out.insert(0, "/$part")
}
return if (out.isEmpty()) "…" + path.takeLast(max - 1) else "…$out"
}
/** Folder-first ordering stays fixed across both sort directions. */
private fun comparatorFor(sortBy: String, desc: Boolean): Comparator<File> {
val inner: Comparator<File> = when (sortBy) {
"date" -> compareBy { it.lastModified() }
// Directory length() is meaningless, so folders sort by name within the size ordering
// instead of pretending to have one.
"size" -> compareBy { if (it.isDirectory) -1L else it.length() }
else -> compareBy { it.name.lowercase() }
}
val directed = if (desc) inner.reversed() else inner
return compareBy<File> { if (it.isDirectory) 0 else 1 }.then(directed)
}
// Image extensions that get a real thumbnail (via Coil) instead of the generic file icon.
private val IMAGE_THUMB_EXTS = setOf("jpg", "jpeg", "png", "webp", "bmp", "gif")
// True when [child] is [ancestor] itself or lives anywhere inside it.
private fun isWithin(child: File, ancestor: File): Boolean {
val c = runCatching { child.canonicalPath }.getOrDefault(child.absolutePath)
val a = runCatching { ancestor.canonicalPath }.getOrDefault(ancestor.absolutePath)
return c == a || c.startsWith(a + File.separator)
}
// ── DOS file attributes (Read-only / Hidden) ──
// The in-container file manager (wfm.exe) exposes these in its Properties dialog; this mirrors the
// same two toggles for files browsed from the app side. No root - we only touch permission bits the
// app owns (container files) and the Wine DOS-attribute xattr.
// FILE_ATTRIBUTE_HIDDEN, as Wine encodes it in the user.DOSATTRIB extended attribute.
private const val FILE_ATTRIBUTE_HIDDEN = 0x2
private const val DOSATTRIB_XATTR = "user.DOSATTRIB"
// Snapshot of a file's two toggleable attributes. hiddenSupported is false when the underlying
// filesystem can't store the DOSATTRIB xattr (the FUSE /storage volumes) - the Hidden toggle is then
// disabled while Read-only keeps working.
private data class FileAttrState(
val readOnly: Boolean,
val hidden: Boolean,
val hiddenSupported: Boolean,
)
// Wine (and Samba) store user.DOSATTRIB as an ASCII hex string ("0x22"), sometimes with trailing
// Samba fields after a separator. We only need the leading DOS-attribute hex, so read from the "0x"
// prefix and stop at the first non-hex character.
private fun parseDosAttrib(raw: ByteArray): Int {
val s = String(raw, Charsets.US_ASCII).trim()
val hex = if (s.startsWith("0x") || s.startsWith("0X")) s.substring(2) else s
val digits = hex.takeWhile { it in '0'..'9' || it in 'a'..'f' || it in 'A'..'F' }
return digits.toIntOrNull(16) ?: 0
}
// Read the current read-only + Wine-hidden state. Never throws: an xattr-unsupported filesystem
// comes back hiddenSupported=false (Hidden toggle disabled), Read-only always resolves.
private fun readFileAttrs(file: File): FileAttrState {
val path = file.absolutePath
// Read-only reflects the OWNER write bit - that's what Wine maps to FILE_ATTRIBUTE_READONLY.
val readOnly = runCatching {
(android.system.Os.stat(path).st_mode and android.system.OsConstants.S_IWUSR) == 0
}.getOrDefault(!file.canWrite())
var hidden = false
var supported = true
try {
hidden = (parseDosAttrib(android.system.Os.getxattr(path, DOSATTRIB_XATTR)) and FILE_ATTRIBUTE_HIDDEN) != 0
} catch (e: android.system.ErrnoException) {
// ENODATA: xattr namespace works, the attribute just isn't set yet -> still toggleable.
// ENOTSUP/EOPNOTSUPP/anything else: the fs can't store it -> disable the Hidden toggle.
supported = e.errno == android.system.OsConstants.ENODATA
} catch (e: Exception) {
supported = false
}
return FileAttrState(readOnly, hidden, supported)
}
// Toggle read-only by flipping the write bits, preserving every other permission bit. Setting
// read-only clears owner/group/other write (so Wine sees FILE_ATTRIBUTE_READONLY regardless of which
// write bit it checks); clearing it restores owner write. Falls back to File.setWritable if chmod is
// somehow refused. Returns true on success.
private fun setReadOnly(file: File, readOnly: Boolean): Boolean = runCatching {
val path = file.absolutePath
val mode = android.system.Os.stat(path).st_mode
val writeBits = android.system.OsConstants.S_IWUSR or
android.system.OsConstants.S_IWGRP or android.system.OsConstants.S_IWOTH
val newMode = if (readOnly) mode and writeBits.inv()
else mode or android.system.OsConstants.S_IWUSR
android.system.Os.chmod(path, newMode)
true
}.getOrElse { file.setWritable(!readOnly, true) }
// Flip Wine's DOS hidden bit in user.DOSATTRIB, preserving the other DOS-attribute bits
// (archive/system/read-only) already encoded there, and synthesizing a minimal value when absent.
// Writes Wine's own "0x%x" format, which Wine reads back natively. Returns false when the fs can't
// store the xattr, so the caller can disable just the Hidden toggle.
private fun setHidden(file: File, hidden: Boolean): Boolean = try {
val path = file.absolutePath
var attr = try {
parseDosAttrib(android.system.Os.getxattr(path, DOSATTRIB_XATTR))
} catch (e: android.system.ErrnoException) {
if (e.errno == android.system.OsConstants.ENODATA) 0 else throw e
}
attr = if (hidden) attr or FILE_ATTRIBUTE_HIDDEN else attr and FILE_ATTRIBUTE_HIDDEN.inv()
val value = "0x%x".format(attr).toByteArray(Charsets.US_ASCII)
android.system.Os.setxattr(path, DOSATTRIB_XATTR, value, 0)
true
} catch (e: Exception) {
false
}
// ── Favorites: origin resolution ──
enum class FavStorage { INTERNAL, SD, OTHER }
data class FavLocation(
val storage: FavStorage,
val driveLabel: String, // "Internal", "SD card", or "Storage"
val displayPath: String // the unix absolute path
)
// Resolve where [file] lives (storage source + a friendly label) by prefix-matching its path.
fun describeLocation(file: File): FavLocation {
val abs = file.absolutePath
val internal = "/storage/emulated/0"
if (abs == internal || abs.startsWith("$internal/")) {
return FavLocation(FavStorage.INTERNAL, "Internal", abs)
}
if (abs.startsWith("/storage/")) {
val name = abs.removePrefix("/storage/").substringBefore('/')
if (name.isNotEmpty() && name != "emulated" && name != "self") {
return FavLocation(FavStorage.SD, "SD card", abs)
}
}
return FavLocation(FavStorage.OTHER, "Storage", abs)
}
// Semantic identity colours for the favourite-card drive badge. Intentionally NOT theme
// accent colours - they identify the storage source at a glance. Returns (background, foreground).
private fun badgeColors(loc: FavLocation): Pair<Color, Color> {
val white = Color(0xFFFFFFFF)
return when {
loc.storage == FavStorage.INTERNAL -> Color(0xFF2E5FB0) to white // blue
loc.storage == FavStorage.SD -> Color(0xFF2E7D32) to white // green
else -> Color(0xFF555555) to white // grey
}
}
@OptIn(ExperimentalMaterial3Api::class)
@Composable
@@ -1030,7 +813,7 @@ fun FileManagerScreen(
// when it doesn't fit we drop the /storage/emulated/0 prefix, not the tail.
text = elidePathStart(currentDir.absolutePath, 52),
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
fontSize = 12.sp,
maxLines = 1,
// fill = true: the path takes all remaining width, so the free-space figure
// is pinned to the right edge instead of sliding around with the path length.
@@ -1040,7 +823,7 @@ fun FileManagerScreen(
Text(
"${FileOps.formatBytes(freeSpace)} free",
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
fontSize = 12.sp,
maxLines = 1,
)
}
@@ -1414,675 +1197,3 @@ fun FileManagerScreen(
} // end rail + content Row
}
}
// The context-menu item list shared by the list rows (FileItemRow) and the grid tiles
// (FileGridTile), so both open the identical menu. Gating (isDir/canRun/isInno/looksLikeArchive) is
// recomputed from [file] here - one source of truth for what each item shows. Every item dismisses
// the menu first, then runs its action.
@Composable
private fun FileContextMenuItems(
file: File,
isFavorite: Boolean,
onSelect: () -> Unit,
onRename: () -> Unit,
onCopy: () -> Unit,
onCut: () -> Unit,
onDelete: () -> Unit,
onToggleFavorite: () -> Unit,
onProperties: () -> Unit,
onDismissMenu: () -> Unit,
) {
val isDir = file.isDirectory
DropdownMenuItem(
text = { Text("Select") },
leadingIcon = { Icon(Icons.Filled.Checklist, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onSelect() },
)
MenuItemDivider()
// Properties: basic info + Read-only / Hidden toggles, for ANY file or folder (handy for config
// files like .txt/.cfg/.ini). Kept near the top since it's a common reason to open this menu.
DropdownMenuItem(
text = { Text("Properties") },
leadingIcon = { Icon(Icons.Filled.Info, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onProperties() },
)
MenuItemDivider()
// Favorites are directories - only folders get the pin toggle.
if (isDir) {
DropdownMenuItem(
text = { Text(if (isFavorite) "Remove from Favorites" else "Add to Favorites") },
leadingIcon = {
Icon(
if (isFavorite) Icons.Filled.Star else Icons.Filled.StarBorder,
null,
tint = MaterialTheme.colorScheme.primary,
)
},
onClick = { onToggleFavorite() },
)
MenuItemDivider()
}
DropdownMenuItem(
text = { Text("Rename") },
leadingIcon = { Icon(Icons.Filled.Edit, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onRename() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Copy") },
leadingIcon = { Icon(Icons.Filled.FileCopy, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onCopy() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Cut") },
leadingIcon = { Icon(Icons.Filled.ContentCut, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onCut() },
)
MenuItemDivider()
DropdownMenuItem(
text = { Text("Delete") },
leadingIcon = { Icon(Icons.Filled.Delete, null, tint = MaterialTheme.colorScheme.primary) },
onClick = { onDismissMenu(); onDelete() },
)
}
@Composable
@OptIn(ExperimentalFoundationApi::class)
private fun FileItemRow(
file: File,
showActions: Boolean = true,
compact: Boolean = false,
selectionMode: Boolean = false,
selected: Boolean = false,
onLongPress: () -> Unit = {},
onToggleSelect: () -> Unit = {},
onTap: () -> Unit,
onMenu: () -> Unit,
menuExpanded: Boolean,
onDismissMenu: () -> Unit,
onSelect: () -> Unit = {},
onCopy: () -> Unit,
onCut: () -> Unit,
onDelete: () -> Unit,
onRename: () -> Unit,
isFavorite: Boolean = false,
onToggleFavorite: () -> Unit = {},
onProperties: () -> Unit = {},
) {
val dateFormat = remember { SimpleDateFormat("yyyy-MM-dd HH:mm", Locale.getDefault()) }
val isDir = file.isDirectory
val isExe = !isDir && file.name.lowercase().let { it.endsWith(".exe") || it.endsWith(".bat") || it.endsWith(".msi") || it.endsWith(".sh") }
// Image files show a real thumbnail instead of the generic file icon (handy when picking a
// wallpaper/icon). Coil sizes the decode to the 36dp slot and caches it, so scrolling stays smooth.
val isImage = !isDir && file.extension.lowercase() in IMAGE_THUMB_EXTS
// For real PE executables, try to pull out the embedded application icon (async, off the main thread).
var exeIcon by remember(file.absolutePath) { mutableStateOf<ImageBitmap?>(null) }
if (!isDir && file.name.lowercase().endsWith(".exe")) {
LaunchedEffect(file.absolutePath) {
val bmp = withContext(Dispatchers.IO) { PeIconExtractor.extract(file) }
if (bmp != null) exeIcon = bmp.asImageBitmap()
}
}
Card(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 3.dp)
.combinedClickable(
// In selection mode a tap toggles instead of opening, so you can rattle through a
// folder without long-pressing every single row.
onClick = { if (selectionMode) onToggleSelect() else onTap() },
onLongClick = onLongPress,
),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(
containerColor = if (selected) MaterialTheme.colorScheme.primary.copy(alpha = 0.18f)
else MaterialTheme.colorScheme.surfaceContainer,
),
border = BorderStroke(
1.dp,
if (selected) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.outline,
),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(horizontal = 12.dp, vertical = if (compact) 3.dp else 8.dp),
) {
if (selectionMode) {
androidx.compose.material3.Checkbox(checked = selected, onCheckedChange = { onToggleSelect() })
Spacer(Modifier.width(4.dp))
}
when {
// Show the executable's own embedded icon when we managed to extract one.
exeIcon != null -> Image(
bitmap = exeIcon!!,
contentDescription = null,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
isExe -> Icon(
painter = painterResource(R.drawable.icon_menu_container),
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurface,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
isDir -> Icon(
imageVector = Icons.Filled.Folder,
contentDescription = null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
// Real image preview. Falls back to the generic file icon while loading or on decode failure.
isImage -> AsyncImage(
model = file,
contentDescription = null,
contentScale = ContentScale.Crop,
placeholder = rememberVectorPainter(Icons.Filled.InsertDriveFile),
error = rememberVectorPainter(Icons.Filled.InsertDriveFile),
modifier = Modifier
.size(36.dp)
.clip(RoundedCornerShape(6.dp)),
)
else -> Icon(
imageVector = Icons.Filled.InsertDriveFile,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurface,
modifier = Modifier.size(if (compact) 24.dp else 36.dp),
)
}
Spacer(Modifier.width(10.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.Medium,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Text(
text = buildString {
if (!isDir) append(FileOps.formatBytes(file.length())).append(" \u2022 ")
append(dateFormat.format(Date(file.lastModified())))
},
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
)
}
if (showActions) Box {
IconButton(onClick = onMenu) {
Icon(Icons.Filled.MoreVert, "Actions", tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(20.dp))
}
DropdownMenu(
expanded = menuExpanded,
onDismissRequest = onDismissMenu,
modifier = Modifier.outlinedMenuCard(),
) {
FileContextMenuItems(
file = file,
isFavorite = isFavorite,
onSelect = onSelect,
onRename = onRename,
onCopy = onCopy,
onCut = onCut,
onDelete = onDelete,
onToggleFavorite = onToggleFavorite,
onProperties = onProperties,
onDismissMenu = onDismissMenu,
)
}
}
}
}
}
// Dedicated Favorites list that replaces the file list while the star toggle is on.
// Reads the store keyed on [favTick] so it recomposes after any pin/unpin.
@Composable
private fun FavoritesList(
currentDir: File,
favTick: Int,
onPinCurrent: () -> Unit,
onJump: (File) -> Unit,
onUnpin: (File) -> Unit,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
val favorites = remember(favTick) {
FavoritesStore.list(context).map(::File).filter { it.exists() }
}
val currentAlreadyPinned = remember(favTick, currentDir.absolutePath) {
FavoritesStore.isFavorite(context, currentDir.absolutePath)
}
LazyColumn(modifier = modifier) {
item {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp, vertical = 8.dp),
) {
Text(
text = "Favorites",
color = MaterialTheme.colorScheme.onBackground,
fontSize = 15.sp,
fontWeight = FontWeight.SemiBold,
modifier = Modifier.weight(1f),
)
TextButton(
onClick = onPinCurrent,
enabled = !currentAlreadyPinned,
) {
Icon(Icons.Filled.PushPin, null, tint = MaterialTheme.colorScheme.primary, modifier = Modifier.size(16.dp))
Spacer(Modifier.width(6.dp))
Text(
text = "Pin current folder",
color = MaterialTheme.colorScheme.primary,
fontSize = 13.sp,
)
}
}
}
if (favorites.isEmpty()) {
item {
Box(
modifier = Modifier.fillParentMaxSize(),
contentAlignment = Alignment.Center,
) {
Text(
text = "No favorites yet - pin a folder with its ⋮ menu to jump back here fast.",
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 13.sp,
modifier = Modifier.padding(horizontal = 32.dp),
)
}
}
} else {
items(favorites, key = { it.absolutePath }) { file ->
val loc = remember(file.absolutePath) { describeLocation(file) }
FavoriteCard(
file = file,
loc = loc,
onJump = { onJump(file) },
onUnpin = { onUnpin(file) },
)
}
}
}
}
// A single favourite - matches the FileItemRow card style (surfaceContainer + outline +
// RoundedCornerShape(10.dp)). Shows the folder name, a coloured drive badge + origin text,
// and the full display path; tapping jumps into it, the filled star unpins.
@Composable
private fun FavoriteCard(
file: File,
loc: FavLocation,
onJump: () -> Unit,
onUnpin: () -> Unit,
) {
val (badgeBg, badgeFg) = badgeColors(loc)
Card(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 3.dp)
.clickable(onClick = onJump),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.surfaceContainer),
border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline),
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(horizontal = 12.dp, vertical = 8.dp),
) {
Icon(
imageVector = Icons.Filled.Folder,
contentDescription = null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(36.dp),
)
Spacer(Modifier.width(10.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.SemiBold,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(2.dp))
// Origin line: coloured drive badge + source description.
Row(verticalAlignment = Alignment.CenterVertically) {
Text(
text = loc.driveLabel,
color = badgeFg,
fontSize = 9.sp,
fontWeight = FontWeight.Bold,
modifier = Modifier
.clip(RoundedCornerShape(4.dp))
.background(badgeBg)
.padding(horizontal = 6.dp, vertical = 2.dp),
)
Spacer(Modifier.width(6.dp))
Text(
text = when (loc.storage) {
FavStorage.INTERNAL -> "Internal storage"
FavStorage.SD -> "SD card"
FavStorage.OTHER -> "Storage"
},
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
)
}
Spacer(Modifier.height(2.dp))
Text(
text = loc.displayPath,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
fontFamily = FontFamily.Monospace,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
}
IconButton(onClick = onUnpin) {
Icon(
Icons.Filled.Star,
contentDescription = "Remove from favorites",
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(22.dp),
)
}
}
}
}
/**
* One entry in the File Manager's grid view: a big thumbnail with the name under it.
*
* Deliberately drops size and date - at this width they truncate to noise. The grid is for
* recognising things by sight (screenshots, covers, game folders); the list stays the view for
* reading details.
*/
@OptIn(ExperimentalFoundationApi::class)
@Composable
private fun FileGridTile(
file: File,
selectionMode: Boolean,
selected: Boolean,
onLongPress: () -> Unit,
onToggleSelect: () -> Unit,
onTap: () -> Unit,
onMenu: () -> Unit,
menuExpanded: Boolean = false,
onDismissMenu: () -> Unit = {},
isFavorite: Boolean = false,
onSelect: () -> Unit = {},
onRename: () -> Unit = {},
onCopy: () -> Unit = {},
onCut: () -> Unit = {},
onDelete: () -> Unit = {},
onToggleFavorite: () -> Unit = {},
onProperties: () -> Unit = {},
) {
val isDir = file.isDirectory
val isImage = !isDir && file.extension.lowercase() in IMAGE_THUMB_EXTS
var exeIcon by remember(file.absolutePath) { mutableStateOf<ImageBitmap?>(null) }
if (!isDir && file.name.lowercase().endsWith(".exe")) {
LaunchedEffect(file.absolutePath) {
val bmp = withContext(Dispatchers.IO) { PeIconExtractor.extract(file) }
if (bmp != null) exeIcon = bmp.asImageBitmap()
}
}
// The tile has no ⋮ button - long-press opens this menu, anchored to the Box around the Card.
Box {
Card(
modifier = Modifier
.padding(4.dp)
.combinedClickable(
onClick = { if (selectionMode) onToggleSelect() else onTap() },
onLongClick = onLongPress,
),
shape = RoundedCornerShape(10.dp),
colors = CardDefaults.cardColors(
containerColor = if (selected) MaterialTheme.colorScheme.primary.copy(alpha = 0.18f)
else MaterialTheme.colorScheme.surfaceContainer,
),
border = BorderStroke(
1.dp,
if (selected) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.outline,
),
) {
Column(
horizontalAlignment = Alignment.CenterHorizontally,
modifier = Modifier.fillMaxWidth().padding(8.dp),
) {
Box(modifier = Modifier.size(56.dp), contentAlignment = Alignment.Center) {
when {
exeIcon != null -> Image(bitmap = exeIcon!!, contentDescription = null, modifier = Modifier.size(48.dp))
isDir -> Icon(
Icons.Filled.Folder, null,
tint = MaterialTheme.colorScheme.primary,
modifier = Modifier.size(48.dp),
)
isImage -> AsyncImage(
model = file,
contentDescription = null,
contentScale = ContentScale.Crop,
placeholder = rememberVectorPainter(Icons.Filled.InsertDriveFile),
error = rememberVectorPainter(Icons.Filled.InsertDriveFile),
modifier = Modifier.size(56.dp).clip(RoundedCornerShape(6.dp)),
)
else -> Icon(
Icons.Filled.InsertDriveFile, null,
tint = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.size(44.dp),
)
}
if (selectionMode) {
androidx.compose.material3.Checkbox(
checked = selected,
onCheckedChange = { onToggleSelect() },
modifier = Modifier.align(Alignment.TopStart),
)
}
}
Spacer(Modifier.height(4.dp))
// Always reserve two lines (issue #475): a one-line name used to make its card shorter than
// its neighbours, so grid rows had ragged heights. Fixed min/max keeps every tile the same size.
Text(
file.name,
color = MaterialTheme.colorScheme.onSurface,
fontSize = 11.sp,
minLines = 2,
maxLines = 2,
textAlign = androidx.compose.ui.text.style.TextAlign.Center,
overflow = TextOverflow.Ellipsis,
)
}
}
DropdownMenu(
expanded = menuExpanded,
onDismissRequest = onDismissMenu,
modifier = Modifier.outlinedMenuCard(),
) {
FileContextMenuItems(
file = file,
isFavorite = isFavorite,
onSelect = onSelect,
onRename = onRename,
onCopy = onCopy,
onCut = onCut,
onDelete = onDelete,
onToggleFavorite = onToggleFavorite,
onProperties = onProperties,
onDismissMenu = onDismissMenu,
)
}
}
}
/**
* Properties sheet for a single file or folder: basic info plus the two Windows/Wine file attributes
* the in-container file manager (wfm.exe) also exposes - Read-only and Hidden. Each toggle applies
* immediately (off the main thread) and refreshes the listing via [onChanged].
*
* State is keyed on the file so it always reflects the entry it was opened for. On a filesystem that
* can't store Wine's DOSATTRIB xattr (the FUSE /storage volumes) only the Hidden toggle is disabled;
* Read-only keeps working everywhere.
*/
@Composable
private fun FilePropertiesDialog(
file: File,
onDismiss: () -> Unit,
onChanged: () -> Unit,
) {
val context = LocalContext.current
val scope = rememberCoroutineScope()
val dateFormat = remember { SimpleDateFormat("yyyy-MM-dd HH:mm", Locale.getDefault()) }
var attrs by remember(file.absolutePath) { mutableStateOf<FileAttrState?>(null) }
// Guards against a second toggle landing while the first is still being applied off-thread.
var busy by remember(file.absolutePath) { mutableStateOf(false) }
LaunchedEffect(file.absolutePath) {
attrs = withContext(Dispatchers.IO) { readFileAttrs(file) }
}
OutlinedAlertDialog(
onDismissRequest = onDismiss,
title = { Text("Properties") },
text = {
Column(modifier = Modifier.verticalScroll(rememberScrollState())) {
// ── Basic info ──
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.SemiBold,
maxLines = 2,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(6.dp))
PropertyLine("Location", file.parent ?: "-")
PropertyLine(
"Type",
if (file.isDirectory) "Folder"
else file.extension.uppercase().let { if (it.isBlank()) "File" else "$it file" },
)
if (!file.isDirectory) PropertyLine("Size", FileOps.formatBytes(file.length()))
PropertyLine("Modified", dateFormat.format(Date(file.lastModified())))
Spacer(Modifier.height(10.dp))
HorizontalDivider(color = MaterialTheme.colorScheme.outline)
Spacer(Modifier.height(6.dp))
val state = attrs
// ── Read-only ── checked when the owner can't write (Wine's FILE_ATTRIBUTE_READONLY).
AttributeToggleRow(
label = "Read-only",
description = "Stops games (and Wine) from overwriting or deleting this file.",
checked = state?.readOnly == true,
enabled = state != null && !busy,
onToggle = { want ->
busy = true
scope.launch {
val ok = withContext(Dispatchers.IO) { setReadOnly(file, want) }
busy = false
if (ok) {
attrs = attrs?.copy(readOnly = want)
onChanged()
} else {
Toast.makeText(context, "Couldn't change Read-only", Toast.LENGTH_SHORT).show()
}
}
},
)
Spacer(Modifier.height(2.dp))
// ── Hidden ── Wine's DOS hidden bit in the user.DOSATTRIB xattr.
val hiddenSupported = state?.hiddenSupported == true
AttributeToggleRow(
label = "Hidden",
description = if (state != null && !hiddenSupported)
"This storage can't store the hidden flag."
else "Marks the file hidden in Windows (Wine's hidden attribute).",
checked = state?.hidden == true,
enabled = state != null && hiddenSupported && !busy,
onToggle = { want ->
busy = true
scope.launch {
val ok = withContext(Dispatchers.IO) { setHidden(file, want) }
busy = false
if (ok) {
attrs = attrs?.copy(hidden = want)
onChanged()
} else {
// The write failed after all - disable the toggle rather than lie.
attrs = attrs?.copy(hiddenSupported = false)
Toast.makeText(context, "Couldn't change Hidden on this storage", Toast.LENGTH_SHORT).show()
}
}
},
)
}
},
confirmButton = { TextButton(onClick = onDismiss) { Text("Done") } },
)
}
// One "label: value" line in the Properties info block.
@Composable
private fun PropertyLine(label: String, value: String) {
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 2.dp)) {
Text(
text = label,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
modifier = Modifier.width(76.dp),
)
Text(
text = value,
color = MaterialTheme.colorScheme.onSurface,
fontSize = 12.sp,
maxLines = 2,
overflow = TextOverflow.Ellipsis,
modifier = Modifier.weight(1f),
)
}
}
// A labelled attribute switch with a one-line description, used by the Properties sheet.
@Composable
private fun AttributeToggleRow(
label: String,
description: String,
checked: Boolean,
enabled: Boolean,
onToggle: (Boolean) -> Unit,
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.fillMaxWidth().padding(vertical = 4.dp),
) {
Column(modifier = Modifier.weight(1f)) {
Text(
text = label,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.Medium,
)
Text(
text = description,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 11.sp,
)
}
Spacer(Modifier.width(8.dp))
androidx.compose.material3.Switch(
checked = checked,
enabled = enabled,
onCheckedChange = onToggle,
)
}
}
@@ -0,0 +1,202 @@
package com.droiddeck.launcher.files
import android.widget.Toast
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.width
import androidx.compose.material.icons.filled.Folder
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
// The File Manager's properties dialog.
/**
* Properties sheet for a single file or folder: basic info plus the two Windows/Wine file attributes
* the in-container file manager (wfm.exe) also exposes - Read-only and Hidden. Each toggle applies
* immediately (off the main thread) and refreshes the listing via [onChanged].
*
* State is keyed on the file so it always reflects the entry it was opened for. On a filesystem that
* can't store Wine's DOSATTRIB xattr (the FUSE /storage volumes) only the Hidden toggle is disabled;
* Read-only keeps working everywhere.
*/
@Composable
internal fun FilePropertiesDialog(
file: File,
onDismiss: () -> Unit,
onChanged: () -> Unit,
) {
val context = LocalContext.current
val scope = rememberCoroutineScope()
val dateFormat = remember { SimpleDateFormat("yyyy-MM-dd HH:mm", Locale.getDefault()) }
var attrs by remember(file.absolutePath) { mutableStateOf<FileAttrState?>(null) }
// Guards against a second toggle landing while the first is still being applied off-thread.
var busy by remember(file.absolutePath) { mutableStateOf(false) }
LaunchedEffect(file.absolutePath) {
attrs = withContext(Dispatchers.IO) { readFileAttrs(file) }
}
OutlinedAlertDialog(
onDismissRequest = onDismiss,
title = { Text("Properties") },
text = {
Column(modifier = Modifier.verticalScroll(rememberScrollState())) {
// ── Basic info ──
Text(
text = file.name,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.SemiBold,
maxLines = 2,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(6.dp))
PropertyLine("Location", file.parent ?: "-")
PropertyLine(
"Type",
if (file.isDirectory) "Folder"
else file.extension.uppercase().let { if (it.isBlank()) "File" else "$it file" },
)
if (!file.isDirectory) PropertyLine("Size", FileOps.formatBytes(file.length()))
PropertyLine("Modified", dateFormat.format(Date(file.lastModified())))
Spacer(Modifier.height(10.dp))
HorizontalDivider(color = MaterialTheme.colorScheme.outline)
Spacer(Modifier.height(6.dp))
val state = attrs
// ── Read-only ── checked when the owner can't write (Wine's FILE_ATTRIBUTE_READONLY).
AttributeToggleRow(
label = "Read-only",
description = "Stops games (and Wine) from overwriting or deleting this file.",
checked = state?.readOnly == true,
enabled = state != null && !busy,
onToggle = { want ->
busy = true
scope.launch {
val ok = withContext(Dispatchers.IO) { setReadOnly(file, want) }
busy = false
if (ok) {
attrs = attrs?.copy(readOnly = want)
onChanged()
} else {
Toast.makeText(context, "Couldn't change Read-only", Toast.LENGTH_SHORT).show()
}
}
},
)
Spacer(Modifier.height(2.dp))
// ── Hidden ── Wine's DOS hidden bit in the user.DOSATTRIB xattr.
val hiddenSupported = state?.hiddenSupported == true
AttributeToggleRow(
label = "Hidden",
description = if (state != null && !hiddenSupported)
"This storage can't store the hidden flag."
else "Marks the file hidden in Windows (Wine's hidden attribute).",
checked = state?.hidden == true,
enabled = state != null && hiddenSupported && !busy,
onToggle = { want ->
busy = true
scope.launch {
val ok = withContext(Dispatchers.IO) { setHidden(file, want) }
busy = false
if (ok) {
attrs = attrs?.copy(hidden = want)
onChanged()
} else {
// The write failed after all - disable the toggle rather than lie.
attrs = attrs?.copy(hiddenSupported = false)
Toast.makeText(context, "Couldn't change Hidden on this storage", Toast.LENGTH_SHORT).show()
}
}
},
)
}
},
confirmButton = { TextButton(onClick = onDismiss) { Text("Done") } },
)
}
// One "label: value" line in the Properties info block.
@Composable
private fun PropertyLine(label: String, value: String) {
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 2.dp)) {
Text(
text = label,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
modifier = Modifier.width(76.dp),
)
Text(
text = value,
color = MaterialTheme.colorScheme.onSurface,
fontSize = 12.sp,
maxLines = 2,
overflow = TextOverflow.Ellipsis,
modifier = Modifier.weight(1f),
)
}
}
// A labelled attribute switch with a one-line description, used by the Properties sheet.
@Composable
private fun AttributeToggleRow(
label: String,
description: String,
checked: Boolean,
enabled: Boolean,
onToggle: (Boolean) -> Unit,
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.fillMaxWidth().padding(vertical = 4.dp),
) {
Column(modifier = Modifier.weight(1f)) {
Text(
text = label,
color = MaterialTheme.colorScheme.onBackground,
fontSize = 14.sp,
fontWeight = FontWeight.Medium,
)
Text(
text = description,
color = MaterialTheme.colorScheme.onSurfaceVariant,
fontSize = 12.sp,
)
}
Spacer(Modifier.width(8.dp))
androidx.compose.material3.Switch(
checked = checked,
enabled = enabled,
onCheckedChange = onToggle,
)
}
}
@@ -1,24 +1,15 @@
package com.droiddeck.launcher.frontend
import android.content.Context
import android.os.Environment
import android.util.Log
import com.droiddeck.launcher.runtime.LinuxRuntime
import org.json.JSONObject
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.session.SessionPrefs
import java.io.File
import java.util.zip.CRC32
/**
* The user's own Windows games, added to the Steam client's library.
*
* A Games folder is scanned one level deep: each subfolder is one game, and the program to launch
* is the .exe in it that looks most like the game - the one named after the folder, else the
* largest, never an installer, redistributable or crash reporter - unless the user picked one
* for that game. Each game becomes a non-Steam shortcut in the client, under the ARM64 Proton,
* with the appid the client itself would derive, so launching from the rail and from the
* client's own library are the same thing. Any number of Games folders, from anywhere on the
* device: each is bound into the session under /root/Games on its own.
*/
/** Windows game folders shared with the Steam session. */
object AddedGames {
private const val TAG = "AddedGames"
@@ -29,6 +20,7 @@ object AddedGames {
/** What steam://rungameid/ takes for a shortcut. */
val gameId: Long,
val candidates: List<File>,
val steamAppId: Int? = null,
) {
fun folderName(): String = folder.name
}
@@ -96,12 +88,15 @@ object AddedGames {
fun scan(context: Context): List<Game> {
val out = ArrayList<Game>()
for (root in roots(context)) {
val dir = root.host
val folders = roots(context).map { it.host } + listOfNotNull(
GameStorage.effective(context)?.let { File(it.path) },
GameStorage.effective(context)?.let { File(it.path, "steamapps/common") },
)
for (dir in folders.distinctBy { it.absolutePath }) {
if (!dir.isDirectory) { Log.w(TAG, "$dir is not a folder; skipped"); continue }
for (folder in dir.listFiles { f -> f.isDirectory }?.sortedBy { it.name.lowercase() } ?: emptyList()) scanGame(context, folder, out)
}
return out
return out.distinctBy { it.folder.canonicalPath }
}
private fun scanGame(context: Context, folder: File, out: MutableList<Game>) {
@@ -115,10 +110,23 @@ object AddedGames {
val name = folder.name
val crc = CRC32().apply { update(("\"$guestExe\"" + name).toByteArray()) }.value
val appId = crc or 0x80000000L
out.add(Game(folder, name, exe, guestExe, guestDir, appId, (appId shl 32) or 0x02000000L, candidates))
val steamRoot = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
val steamId = steamRoute(steamRoot, appId)
out.add(Game(folder, name, exe, guestExe, guestDir, appId,
steamId?.toLong() ?: ((appId shl 32) or 0x02000000L), candidates, steamId))
}
}
private fun steamRoute(root: File, appId: Long): Int? = runCatching {
val users = File(root, "config/loginusers.vdf").readText()
val blocks = Regex(""""(\d{5,})"\s*\{([^}]*)\}""")
val recent = blocks.findAll(users).firstOrNull { Regex(""""MostRecent"\s*"1"""").containsMatchIn(it.groupValues[2]) }
?: return@runCatching null
val account = recent.groupValues[1].toLong() - 76561197960265728L
JSONObject(File(root, "userdata/$account/config/.droiddeck-routes.json").readText())
.optInt(appId.toString()).takeIf { it > 0 }
}.getOrNull()
/** The list the session hands the runtime's shortcuts writer; one file per session start. */
fun writeListing(context: Context, games: List<Game>): File {
val file = File(context.filesDir, "session/added-games.json").apply { parentFile?.mkdirs() }
@@ -126,6 +134,7 @@ object AddedGames {
games.forEachIndexed { i, g ->
if (i > 0) json.append(',')
json.append("{\"name\":").append(quote(g.name)).append(",\"exe\":").append(quote(g.guestExe))
.append(",\"folder\":").append(quote(guestPath(context, g.folder) ?: g.guestDir))
.append(",\"dir\":").append(quote(g.guestDir)).append(",\"appid\":").append(g.appId)
// The art, as the session sees it: the app's cache is bound at its own path, a file in
// the game's folder at the folder's guest path.
@@ -145,5 +154,5 @@ object AddedGames {
return guestPath(context, file)
}
private fun quote(s: String) = "\"" + s.replace("\\", "\\\\").replace("\"", "\\\"") + "\""
private fun quote(s: String): String = JSONObject.quote(s)
}
@@ -14,7 +14,18 @@ import java.io.File
*/
object Library {
/** [gameId] is what steam://rungameid/ takes: the appid for a Steam title, the shortcut id for an added game. */
class SteamGame(val appId: Int, val name: String, val art: File?, val library: String, val gameId: Long = appId.toLong())
/**
* [art] is the portrait capsule; [hero] the wide banner Steam shows above a game's page, when
* the client has cached one. [lastPlayed] is Steam's own "LastPlayed" (unix seconds), 0 = never.
*/
class SteamGame(
val appId: Int, val name: String, val art: File?, val library: String, val gameId: Long = appId.toLong(),
val hero: File? = null, val lastPlayed: Long = 0L,
val gameFiles: File? = null, val protonPrefix: File? = null,
)
/** The [SteamGame.library] of a game added to the library rather than installed by Steam. */
const val ADDED = "added"
class Rom(val name: String, val hostPath: File, val guestPath: String, val emulatorId: String, val art: File? = null)
class Emulator(val id: String, val name: String, val system: String, val program: String, val installed: Boolean, val games: List<Rom>) {
/** The emulator's own icon, bundled (the runtime keeps them as theme SVGs the app cannot draw). */
@@ -55,16 +66,35 @@ object Library {
4690330, // Legacy Steam Runtime
)
private val STEAM_CAPSULES = listOf("library_capsule.jpg", "library_600x900.jpg")
private val STEAM_HEROES = listOf("library_hero.jpg")
private val NAME = Regex("^\\s*\"name\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
private val STATE = Regex("^\\s*\"StateFlags\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val LAST_PLAYED = Regex("^\\s*\"LastPlayed\"\\s*\"(\\d+)\"", RegexOption.MULTILINE)
private val INSTALL_DIR = Regex("^\\s*\"installdir\"\\s*\"([^\"]*)\"", RegexOption.MULTILINE)
/** Steam's library roots visible to this launcher: its private default plus the selected library. */
private fun steamLibraries(context: Context): List<Pair<File, String>> {
val root = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
return listOfNotNull(
root to "internal",
GameStorage.effective(context)?.let { File(it.path) to it.label },
)
}
/** Proton keeps each game's prefix below compatdata/<appid>/pfx in a Steam library. */
fun protonPrefix(context: Context, appId: Long, preferredLibrary: File? = null): File? {
val ids = listOf(appId.toString(), java.lang.Integer.toString(appId.toInt())).distinct()
val roots = (listOfNotNull(preferredLibrary) + steamLibraries(context).map { it.first })
.distinctBy { runCatching { it.canonicalPath }.getOrDefault(it.absolutePath) }
return roots.asSequence()
.flatMap { root -> ids.asSequence().map { id -> File(root, "steamapps/compatdata/$id/pfx") } }
.firstOrNull { it.isDirectory }
}
fun steamGames(context: Context): List<SteamGame> {
val root = File(LinuxRuntime.rootDir(context), "root/.local/share/Steam")
val cache = File(root, "appcache/librarycache")
val libraries = listOfNotNull(
root to "internal",
GameStorage.effective(context)?.let { File(it.path) to it.label },
)
val libraries = steamLibraries(context)
val out = LinkedHashMap<Int, SteamGame>()
for ((library, label) in libraries) {
val steamapps = File(library, "steamapps")
@@ -77,19 +107,31 @@ object Library {
val flags = STATE.find(text)?.groupValues?.get(1)?.toIntOrNull() ?: 0
// StateFlags 4 = fully installed; anything else is downloading, updating or broken.
if (name.isEmpty() || flags and 4 == 0) return@forEach
val art = steamCapsule(cache, appId)
out[appId] = SteamGame(appId, name, art, label)
val art = steamCacheImage(cache, appId, STEAM_CAPSULES)
val hero = steamCacheImage(cache, appId, STEAM_HEROES)
val lastPlayed = LAST_PLAYED.find(text)?.groupValues?.get(1)?.toLongOrNull() ?: 0L
// App manifests are Valve KeyValues (VDF) files. installdir is one folder
// below steamapps/common; only expose it when the directory exists and the
// manifest value cannot escape that directory.
val installDir = INSTALL_DIR.find(text)?.groupValues?.get(1)?.trim()
?.takeIf { it.isNotEmpty() && it != "." && it != ".." && '/' !in it && '\\' !in it }
val gameFiles = installDir?.let { File(steamapps, "common/$it").takeIf(File::isDirectory) }
out[appId] = SteamGame(
appId, name, art, label, hero = hero, lastPlayed = lastPlayed,
gameFiles = gameFiles,
protonPrefix = protonPrefix(context, appId.toLong(), library),
)
}
}
return out.values.toList()
}
/** Steam stores current library capsules inside hash-named folders under the app's cache dir. */
private fun steamCapsule(cache: File, appId: Int): File? {
/** Steam stores current library art inside hash-named folders under the app's cache dir. */
private fun steamCacheImage(cache: File, appId: Int, names: List<String>): File? {
val appDir = File(cache, appId.toString())
val dirs = listOf(appDir) + appDir.listFiles()
.orEmpty().filter { it.isDirectory }.sortedBy { it.name }
return STEAM_CAPSULES.asSequence()
return names.asSequence()
.flatMap { name -> dirs.asSequence().map { File(it, name) } }
.firstOrNull { it.isFile && it.length() > 0L }
}
@@ -124,7 +166,13 @@ object Library {
)
/** The emulator's name for a program path from the rail ("ARMSX2"), or null. */
fun nameForProgram(program: String?): String? = specs.firstOrNull { it.program == program }?.name
fun nameForProgram(program: String?): String? =
if (program == com.droiddeck.launcher.runtime.FlatpakManager.LAUNCHER || program == com.droiddeck.launcher.runtime.AppImageManager.LAUNCHER) {
com.droiddeck.launcher.session.SessionState.programArgs.firstOrNull()?.let { flatpakNames[it] ?: it.substringAfterLast('.') }
} else specs.firstOrNull { it.program == program }?.name
/** Flatpak apps' and AppImages' names by id or directory, as launched: the session only knows that. */
val flatpakNames = java.util.concurrent.ConcurrentHashMap<String, String>()
/**
* Whether a program from the rail runs at the panel's own resolution rather than the session's
@@ -278,7 +326,9 @@ object Library {
"-C", "Dolphin.General.HotkeysRequireFocus=False", "-C", "Dolphin.Input.BackgroundInput=True",
"-e", guestPath,
)
"cemu" -> listOf("-g", guestPath)
// Full screen (LaunchSettings.cpp -f); the settings seed keeps the Getting Started
// dialog away (bannerlator-pad-defaults).
"cemu" -> listOf("-f", "-g", guestPath)
// Full screen (CLI.cpp --fullscreen); the guide button leaves it for melonDS's menus and
// comes back (HK_FullscreenToggle, bannerlator-pad-defaults).
"melonds" -> listOf("-f", guestPath)
@@ -0,0 +1,196 @@
package com.droiddeck.launcher.gpu
import android.content.Context
import android.net.Uri
import android.util.Log
import com.droiddeck.launcher.core.FileUtils
import com.droiddeck.launcher.session.SessionPrefs
import org.json.JSONObject
import java.io.File
import java.io.IOException
import java.util.zip.ZipInputStream
/**
* An all-in-one driver package: one zip carrying both halves of a matched pair, the display
* (Android, bionic) driver in one directory and the runtime (Linux, glibc) driver in another,
* indexed by a root `manifest.json` - DroidDeck's own DD-Turnip releases (Droid-Deck/Drivers):
*
* ```
* manifest.json {"package", "version", "drivers": {"android": {"path"}, "linux": {"path"}}}
* android/ meta.json (AdrenoTools) + libvulkan_freedreno.so
* linux/ meta.json + libvulkan_freedreno.so
* ```
*
* Installing one puts each half through its own importer, with that importer's checks, and
* remembers the two as one bundle: picking either half sets both, and deleting either deletes both,
* so a bundle is always used whole. Zips of the older kind, one driver each, never reach this.
*/
object DriverBundle {
private const val TAG = "DriverBundle"
private const val PREFS = "driver_bundles"
private const val MANIFEST = "manifest.json"
/** Refuses a zip that unpacks to more than this: both halves together are about 30 MB. */
private const val MAX_BYTES = 512L shl 20
class Manifest(val name: String, val version: String, val tag: String, val androidPath: String, val linuxPath: String)
/** An installed bundle: [androidId] in TurnipDriver's list, [linuxId] in LinuxVulkanDriverManager's. */
class Bundle(val id: String, val name: String, val version: String, val androidId: String, val linuxId: String) {
/** "DD-Turnip 0.1.0". */
val label: String get() = if (version.isEmpty()) name else "$name $version"
}
/** The manifest of a bundle, or null when [json] is not one (both halves, in two directories). */
fun parseManifest(json: JSONObject): Manifest? {
val drivers = json.optJSONObject("drivers") ?: return null
val android = cleanPath(drivers.optJSONObject("android")?.optString("path").orEmpty()) ?: return null
val linux = cleanPath(drivers.optJSONObject("linux")?.optString("path").orEmpty()) ?: return null
if (android == linux) return null
return Manifest(
json.optString("package").ifEmpty { "Driver bundle" }, json.optString("version"),
json.optString("tag"), android, linux,
)
}
private fun cleanPath(path: String): String? {
val p = path.trim().trim('/')
return p.takeIf { it.isNotEmpty() && it.split('/').none { part -> part.isEmpty() || part == "." || part == ".." } }
}
/** True when the zip at [uri] is a bundle rather than a single driver. */
fun isBundle(context: Context, uri: Uri): Boolean = try {
context.contentResolver.openInputStream(uri)?.use { input ->
ZipInputStream(input).use { zip ->
generateSequence { zip.nextEntry }.firstOrNull { !it.isDirectory && it.name == MANIFEST }
?.let { parseManifest(JSONObject(zip.readBytes().toString(Charsets.UTF_8))) } != null
}
} ?: false
} catch (e: Exception) {
Log.w(TAG, "reading $uri as a bundle", e)
false
}
/**
* Install both halves of the bundle at [uri]. Both or neither: a half that is refused removes
* the one already in. Throws [IllegalArgumentException] with a user-facing reason when the zip
* is not a usable bundle, [IOException] on read failures.
*/
fun install(context: Context, uri: Uri): Bundle {
val work = File(context.cacheDir, "bundle-${System.nanoTime()}")
val td = TurnipDriver(context)
val lm = LinuxVulkanDriverManager(context)
var androidId: String? = null
try {
unzip(context, uri, work)
val manifest = File(work, MANIFEST).takeIf { it.isFile }
?.let { runCatching { parseManifest(JSONObject(FileUtils.readString(it))) }.getOrNull() }
?: throw IllegalArgumentException("Not a driver bundle: no manifest.json naming an android and a linux driver")
val androidDir = File(work, manifest.androidPath)
val linuxDir = File(work, manifest.linuxPath)
val androidStage = td.newStagingDir()
androidId = try {
androidDir.listFiles()?.filter { it.isFile }?.forEach { it.copyTo(File(androidStage, it.name)) }
td.adopt(androidStage, manifest.name)
} catch (e: Exception) {
FileUtils.delete(androidStage)
throw e
}
val linuxStage = lm.newStagingDir()
val linuxId = try {
val library = linuxDir.listFiles()?.firstOrNull { it.isFile && it.name.startsWith("libvulkan_freedreno") && it.name.endsWith(".so") }
library?.copyTo(File(linuxStage, LinuxVulkanDriverManager.LIB_NAME))
val meta = File(linuxDir, LinuxVulkanDriverManager.META_NAME).takeIf { it.isFile }
?.let { runCatching { JSONObject(FileUtils.readString(it)) }.getOrNull() }
lm.adopt(linuxStage, library?.name, meta, manifest.name)
} catch (e: Exception) {
FileUtils.delete(linuxStage)
throw e
}
val base = LinuxVulkanDriverManager.sanitizeId(manifest.tag.ifEmpty { "${manifest.name}-${manifest.version}" })
val saved = registry(context)
var id = base
var n = 2
while (saved.contains(id)) id = "$base-${n++}"
val bundle = Bundle(id, manifest.name, manifest.version, androidId, linuxId)
saved.edit().putString(id, JSONObject().put("name", bundle.name).put("version", bundle.version)
.put("android", androidId).put("linux", linuxId).toString()).apply()
Log.i(TAG, "installed bundle $id: display $androidId, runtime $linuxId")
return bundle
} catch (e: Exception) {
androidId?.let { td.remove(it) }
throw e
} finally {
FileUtils.delete(work)
}
}
private fun unzip(context: Context, uri: Uri, dest: File) {
val root = dest.canonicalFile
var total = 0L
context.contentResolver.openInputStream(uri)?.use { input ->
ZipInputStream(input).use { zip ->
for (entry in generateSequence { zip.nextEntry }) {
if (entry.isDirectory) continue
val out = File(root, entry.name).canonicalFile
if (!out.path.startsWith(root.path + File.separator)) throw IllegalArgumentException("Not a driver bundle: ${entry.name} points outside it")
out.parentFile?.mkdirs()
out.outputStream().use { sink ->
val buf = ByteArray(1 shl 16)
while (true) {
val r = zip.read(buf)
if (r <= 0) break
total += r
if (total > MAX_BYTES) throw IllegalArgumentException("Not a driver bundle: it unpacks to more than ${MAX_BYTES shr 20} MB")
sink.write(buf, 0, r)
}
}
}
}
} ?: throw IOException("cannot open $uri")
}
/** Every installed bundle whose two halves are both still there. */
fun all(context: Context): List<Bundle> {
val td = TurnipDriver(context)
val lm = LinuxVulkanDriverManager(context)
return registry(context).all.mapNotNull { (id, raw) ->
runCatching {
val j = JSONObject(raw as String)
Bundle(id, j.getString("name"), j.optString("version"), j.getString("android"), j.getString("linux"))
}.getOrNull()
}.filter { td.isInstalled(it.androidId) && lm.isInstalled(it.linuxId) }.sortedBy { it.id }
}
fun get(context: Context, id: String): Bundle? = all(context).firstOrNull { it.id == id }
/** The bundle [driverId] is a half of, in the runtime list when [linux], else the display list. */
fun containing(context: Context, driverId: String, linux: Boolean): Bundle? =
all(context).firstOrNull { (if (linux) it.linuxId else it.androidId) == driverId }
/** The bundle both drivers are set to right now, if they are one. */
fun active(context: Context): Bundle? {
val android = SessionPrefs.androidDriver(context)
val linux = SessionPrefs.linuxDriver(context)
return all(context).firstOrNull { it.androidId == android && it.linuxId == linux }
}
/** Set both halves as the drivers in use. */
fun select(context: Context, bundle: Bundle) {
SessionPrefs.setAndroidDriver(context, bundle.androidId)
SessionPrefs.setLinuxDriver(context, bundle.linuxId)
}
/** Delete both halves; a driver still set to either goes back to its default. */
fun remove(context: Context, bundle: Bundle) {
TurnipDriver(context).remove(bundle.androidId)
LinuxVulkanDriverManager(context).removeDriver(bundle.linuxId)
if (SessionPrefs.linuxDriver(context) == bundle.linuxId) SessionPrefs.setLinuxDriver(context, "")
registry(context).edit().remove(bundle.id).apply()
Log.i(TAG, "removed bundle ${bundle.id}")
}
private fun registry(context: Context) = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
}
@@ -0,0 +1,112 @@
package com.droiddeck.launcher.gpu
import com.droiddeck.launcher.gpu.GpuInfo.Family
/**
* The release drivers as matched pairs: a display build (the app's compositor, bionic) and a Linux
* build (the runtime, glibc) that were made to run together. Mixing a runtime driver carrying a
* patch with a display driver that lacks it is where the hard-to-read bugs come from, so the app
* installs and selects both halves of one pair at once.
*
* - Banners-Turnip publishes each variant as a set in every release (`Turnip-<tag><variant>.zip`
* and `...-Linux.zip`), rebuilt from upstream Mesa as it moves: the pair is one variant of the
* newest release that carries both halves.
* - WinNative ships its display (`v1.x`) and Linux (`linux-v0.x`) builds as two release lines with
* their own numbers: the pair is the newest of each, of one flavour (Balanced or Performance).
* - DroidDeck's DD-Turnip ships both halves in one zip per release (DriverBundle): the pair is the
* newest bundle, and it can never be mixed.
*/
object DriverPairs {
const val BANNER = "banner"
const val BANNER_A8XX = "banner-a8xx"
const val BANNER_710 = "banner-710-720-test"
const val BANNER_ONEUI = "banner-8g2-oneui"
const val WN_BALANCED = "wn-b"
const val WN_PERFORMANCE = "wn-p"
const val DD_TURNIP = "dd-turnip"
/** Each DD-Turnip release is its own pair: "dd-turnip:DD-Turnip-v0.1.0". */
fun ddTurnip(tag: String) = "$DD_TURNIP:$tag"
class DriverPair(
val key: String,
/** "Banners-Turnip · Adreno 6xx/7xx", "WinNative · Balanced". */
val name: String,
/** The families the pair is built for; the list only offers it on those unless asked. */
val families: Set<Family>,
val display: TurnipReleases.Asset?,
val linux: TurnipReleases.Asset?,
/** Both halves in one zip, instead of [display] and [linux]. */
val bundle: TurnipReleases.Asset? = null,
) {
val complete: Boolean get() = bundle != null || (display != null && linux != null)
/** The zips to download for the pair: the bundle, or the two halves. */
val assets: List<TurnipReleases.Asset> get() = listOfNotNull(bundle ?: display, if (bundle == null) linux else null)
/** "r4 · 1.19 + 0.1.2": the build of each half. */
val version: String
get() = listOfNotNull(bundle?.tag, display?.tag, linux?.tag).distinct().joinToString(" + ") { it.removePrefix("linux-").removePrefix("DD-Turnip-") }
fun suits(gpu: GpuInfo) = gpu.family in families ||
(gpu.family == Family.ADRENO_UNKNOWN && (Family.A7XX in families || Family.A8XX in families))
}
private val ALL_ADRENO = setOf(Family.A6XX, Family.A7XX, Family.A7XX_LOW, Family.A8XX, Family.ADRENO_UNKNOWN)
private fun describe(key: String): Pair<String, Set<Family>> = when {
key.startsWith(DD_TURNIP) -> "DroidDeck · DD-Turnip" to ALL_ADRENO
else -> describeFixed(key)
}
private fun describeFixed(key: String): Pair<String, Set<Family>> = when (key) {
BANNER -> "Banners-Turnip · Adreno 6xx/7xx" to setOf(Family.A6XX, Family.A7XX)
BANNER_A8XX -> "Banners-Turnip · Adreno 8xx" to setOf(Family.A8XX)
BANNER_710 -> "Banners-Turnip · Adreno 710/720/722 (test)" to setOf(Family.A7XX_LOW)
BANNER_ONEUI -> "Banners-Turnip · 8 Gen 2 on One UI" to setOf(Family.A7XX)
WN_BALANCED -> "WinNative · Balanced" to ALL_ADRENO
WN_PERFORMANCE -> "WinNative · Performance" to ALL_ADRENO
else -> key to ALL_ADRENO
}
/** Every pair the last release check found, in the order the list shows them. */
fun from(check: TurnipReleases.Check?): List<DriverPair> {
val assets = check?.assets.orEmpty().filter { it.pair.isNotEmpty() }
val order = listOf(DD_TURNIP, BANNER, BANNER_A8XX, BANNER_ONEUI, BANNER_710, WN_BALANCED, WN_PERFORMANCE)
return assets.map { it.pair }.distinct()
.sortedBy { key -> order.indexOf(key.substringBefore(':')).let { i -> if (i < 0) order.size else i } }
.map { key ->
val (name, families) = describe(key)
val halves = assets.filter { it.pair == key }
halves.firstOrNull { it.bundle }?.let { return@map DriverPair(key, name, families, null, null, it) }
// The list keeps the newest release of each half; for Banners-Turnip the two halves
// must come from the same release, so a set missing one half in its newest release
// is offered incomplete rather than mixed with an older one.
val display = halves.firstOrNull { !it.linux }
val linux = halves.firstOrNull { it.linux }
val sameRelease = !key.startsWith(BANNER) || display?.tag == linux?.tag
DriverPair(key, name, families, display, if (sameRelease) linux else null)
}
}
/**
* The pair Auto sets for [gpu], among the [pairs] the last release check found: the newest
* official DD-Turnip release on the Adreno 840 (840 and 840v2), WinNative Balanced on the other
* 8xx (Banners' A8xx builds still break on some first boots) and on an 840 while no DD-Turnip
* release is listed, the OneUI build for an 8 Gen 2 under One UI, the patched test builds for
* the 710/720/722, and upstream Banners-Turnip for the rest. Null when nothing fits (not Adreno).
*/
fun recommendedKey(gpu: GpuInfo, pairs: List<DriverPair>): String? = when (gpu.family) {
Family.NOT_ADRENO -> null
Family.A8XX -> if (gpu.model == 840) newestDdTurnip(pairs) ?: WN_BALANCED else WN_BALANCED
Family.A7XX_LOW -> BANNER_710
Family.A7XX -> if (gpu.oneUi8Gen2) BANNER_ONEUI else BANNER
Family.A6XX -> BANNER
// KGSL gave no model: Android 16 arrived with the 8xx, so a device that new is taken as one.
Family.ADRENO_UNKNOWN -> if (android.os.Build.VERSION.SDK_INT >= 36) WN_BALANCED else BANNER
}
/** The complete DD-Turnip pair with the highest version, or null when none is listed. */
fun newestDdTurnip(pairs: List<DriverPair>): String? = pairs
.filter { it.key.startsWith("$DD_TURNIP:") && it.complete }
.maxByOrNull { p ->
Regex("""(\d+)\.(\d+)\.(\d+)$""").find(p.key)?.destructured
?.let { (major, minor, patch) -> major.toLong() * 1_000_000_000_000 + minor.toLong() * 1_000_000 + patch.toLong() } ?: -1L
}?.key
}
@@ -2,6 +2,7 @@ package com.droiddeck.launcher.gpu
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.R
import com.droiddeck.launcher.wayland.WaylandCompositor
/**
@@ -9,7 +10,7 @@ import com.droiddeck.launcher.wayland.WaylandCompositor
*
* Both engines generate on gamescope's final output inside our compositor, so they work for any
* game with nothing changed in the runtime. Win-FG is our own and needs nothing; LSFG needs the
* shader chain from the user's copy of Lossless Scaling (see [LsfgNative]). Every compositor
* shader chain from the user's copy of Lossless Scaling (see [Lossless]). Every compositor
* setter is a value store on the native side, so this can be applied before the compositor is
* up and changed live from the main screen while a session runs.
*/
@@ -26,102 +27,77 @@ object FrameGen {
private const val FLOW_SCALE_WINFG = 0.60f
private const val FLOW_SCALE_LSFG = 0.80f
/** LSFG's adaptive targets: it generates as many frames as it takes to reach one. */
val ADAPTIVE_TARGETS = listOf(120, 90, 60)
private const val PREFS = "frame_gen"
fun engine(context: Context): String =
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getString("engine", ENGINE_OFF) ?: ENGINE_OFF
fun multiplier(context: Context): Int =
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).getInt("multiplier", 2).coerceIn(2, 4)
fun set(context: Context, engine: String, multiplier: Int) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit()
.putString("engine", engine).putInt("multiplier", multiplier).apply()
/** A fixed [multiplier] (2..4), or for LSFG a [target] frame rate (0 = fixed). */
data class Mode(val engine: String, val multiplier: Int = 2, val target: Int = 0) {
companion object {
val OFF = Mode(ENGINE_OFF)
}
}
/** "Off", "Win-FG 2×", "LSFG 3×" - for the main screen. */
fun label(context: Context): String = when (engine(context)) {
ENGINE_WINFG -> "Win-FG ${multiplier(context)}×"
ENGINE_LSFG -> "LSFG ${multiplier(context)}×"
else -> "Off"
fun engine(context: Context): String = mode(context).engine
fun mode(context: Context): Mode {
val prefs = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val engine = prefs.getString("engine", ENGINE_OFF) ?: ENGINE_OFF
val target = prefs.getInt("target", 0)
if (engine == ENGINE_LSFG && target in ADAPTIVE_TARGETS) return Mode(engine, target = target)
return Mode(engine, prefs.getInt("multiplier", 2).coerceIn(2, 4))
}
fun set(context: Context, mode: Mode) {
context.getSharedPreferences(PREFS, Context.MODE_PRIVATE).edit()
.putString("engine", mode.engine).putInt("multiplier", mode.multiplier).putInt("target", mode.target).apply()
}
/** "Off", "Win-FG 2×", "LSFG 3×", "LSFG Adaptive 90". */
fun label(context: Context): String = label(context, mode(context))
fun label(context: Context, mode: Mode): String = when {
mode.engine == ENGINE_WINFG -> context.getString(R.string.frame_gen_winfg, mode.multiplier)
mode.engine == ENGINE_LSFG && mode.target > 0 -> context.getString(R.string.frame_gen_lsfg_adaptive, mode.target)
mode.engine == ENGINE_LSFG -> context.getString(R.string.frame_gen_lsfg, mode.multiplier)
else -> context.getString(R.string.frame_gen_off)
}
/**
* Pushes the saved setting into the compositor. Returns a message for the user when the
* engine cannot run (LSFG without Lossless Scaling), or null.
* engine cannot run (LSFG without Lossless Scaling), or null. Blocks while a new or updated
* Lossless.dll is prepared.
*/
fun apply(context: Context, refreshHz: Float): String? {
val engine = engine(context)
val multiplier = multiplier(context)
var problem: String? = null
when (engine) {
val mode = mode(context)
when (mode.engine) {
ENGINE_LSFG -> {
val status = LsfgNative.ensureCache(context)
if (status != LsfgNative.STATUS_OK) {
problem = if (status == LsfgNative.STATUS_NOT_INSTALLED)
"LSFG needs Lossless Scaling installed from the Steam client"
else "LSFG: " + LsfgNative.statusName(status)
Log.w(TAG, problem)
WaylandCompositor.nativeSetFrameGenArmed(false, 0)
val status = Lossless.sync(context)
val cache = Lossless.cacheFile(context)
if (status != LsfgNative.STATUS_OK || cache == null) {
WaylandCompositor.nativeSetFrameGenArmed(false, 0, 0)
val problem = context.getString(
if (status == LsfgNative.STATUS_NOT_INSTALLED) R.string.lsfg_problem_missing else R.string.lsfg_problem_failed,
)
Log.w(TAG, "$problem (status $status)")
return problem
}
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_LSFG)
WaylandCompositor.nativeSetLsfgCachePath(LsfgNative.cacheFile(context).absolutePath)
WaylandCompositor.nativeSetLsfgCachePath(cache.absolutePath)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_LSFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, multiplier)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, mode.target)
}
ENGINE_WINFG -> {
WaylandCompositor.nativeSetFrameGenEngine(WaylandCompositor.FG_ENGINE_WINFG)
WaylandCompositor.nativeSetWinFgTuning(WINFG_MODEL, WINFG_PERF_PRESET)
WaylandCompositor.nativeSetFrameGenTuning(FLOW_SCALE_WINFG, refreshHz)
WaylandCompositor.nativeSetFrameGenArmed(true, multiplier)
WaylandCompositor.nativeSetFrameGenArmed(true, mode.multiplier, 0)
}
else -> WaylandCompositor.nativeSetFrameGenArmed(false, 0)
else -> WaylandCompositor.nativeSetFrameGenArmed(false, 0, 0)
}
Log.i(TAG, "frame generation: $engine x$multiplier at ${refreshHz}Hz")
return problem
}
/**
* Off, or an engine at 2x/3x/4x; saved on pick, then [onChanged]. The LSFG rows are greyed
* and unpickable until Lossless Scaling is installed in the Steam client - the engine cannot
* run without its DLL, so offering it would only produce a setting that silently does nothing.
*/
fun showPicker(activity: android.app.Activity, onChanged: () -> Unit) {
val lsfgReady = LsfgNative.isInstalled(activity)
val lsfgNote = if (lsfgReady) "" else " - install Lossless Scaling in Steam"
val choices = listOf("Off",
"Win-FG 2×", "Win-FG 3×", "Win-FG 4×",
"LSFG 2×$lsfgNote", "LSFG 3×$lsfgNote", "LSFG 4×$lsfgNote")
val current = when (engine(activity)) {
ENGINE_WINFG -> multiplier(activity) - 1
ENGINE_LSFG -> if (lsfgReady) multiplier(activity) + 2 else 0
else -> 0
}
val adapter = object : android.widget.ArrayAdapter<String>(
activity, android.R.layout.simple_list_item_single_choice, choices) {
override fun isEnabled(position: Int) = lsfgReady || position < 4
override fun areAllItemsEnabled() = lsfgReady
override fun getView(position: Int, convertView: android.view.View?, parent: android.view.ViewGroup): android.view.View {
val view = super.getView(position, convertView, parent)
view.isEnabled = isEnabled(position)
view.alpha = if (isEnabled(position)) 1f else 0.38f
return view
}
}
android.app.AlertDialog.Builder(activity)
.setTitle(com.droiddeck.launcher.R.string.frame_gen_title)
.setSingleChoiceItems(adapter, current) { dialog, which ->
when (which) {
0 -> set(activity, ENGINE_OFF, 2)
in 1..3 -> set(activity, ENGINE_WINFG, which + 1)
else -> set(activity, ENGINE_LSFG, which - 2)
}
dialog.dismiss()
onChanged()
}
.setNeutralButton(android.R.string.ok, null)
.show()
Log.i(TAG, "frame generation: $mode at ${refreshHz}Hz")
return null
}
private const val TAG = "FrameGen"
@@ -0,0 +1,80 @@
package com.droiddeck.launcher.gpu
import android.os.Build
import com.droiddeck.launcher.core.FileUtils
import java.io.File
/**
* What GPU this is, in the terms the driver lists are sorted by. KGSL names the model
* ("Adreno740v2", "Adreno825"); the family decides which Turnip builds run on it at all, and the
* support level is what the app has actually been tested on (Adreno 725 and up) - an Adreno 610
* may start, but it is not "supported" just because it is a Qualcomm chip.
*/
data class GpuInfo(
/** "Adreno 740", or the vendor's own name when this is not an Adreno. */
val name: String,
/** The three-digit Adreno model (740, 825), or 0 when KGSL does not say. */
val model: Int,
val family: Family,
/** The SoC as the device reports it ("SM8550", "QCS8550"), or "" when it does not. */
val soc: String,
/** Samsung's One UI on an 8 Gen 2: its Turnip needs the OneUI build, or frames tear and flicker. */
val oneUi8Gen2: Boolean,
) {
enum class Family(val label: String) {
A8XX("Adreno 8xx"),
/** Adreno 710/720/722: gen 7 cores cut down enough to need their own patches. */
A7XX_LOW("Adreno 710/720/722"),
A7XX("Adreno 7xx"),
A6XX("Adreno 6xx"),
/** An Adreno whose model KGSL does not give: treated as the newest family it could be. */
ADRENO_UNKNOWN("Adreno"),
NOT_ADRENO("Not an Adreno GPU"),
}
enum class Support { TESTED, UNTESTED, UNSUPPORTED }
val support: Support
get() = when {
family == Family.NOT_ADRENO -> Support.UNSUPPORTED
family == Family.A8XX -> Support.TESTED
family == Family.A7XX && model >= 725 -> Support.TESTED
else -> Support.UNTESTED
}
/** One line for the device card and the system check. */
val supportText: String
get() = when (support) {
Support.TESTED -> "Supported"
Support.UNTESTED -> if (family == Family.A7XX_LOW) "Experimental: its drivers are test builds"
else "Below tested hardware (Adreno 725 and newer): it may not run"
Support.UNSUPPORTED -> "Not supported: DroidDeck needs an Adreno (Snapdragon) GPU"
}
companion object {
fun detect(): GpuInfo {
val adreno = File("/sys/class/kgsl/kgsl-3d0").exists() || File("/vendor/lib64/hw/vulkan.adreno.so").exists()
val raw = listOf("/sys/class/kgsl/kgsl-3d0/gpu_model", "/sys/class/kgsl/kgsl-3d0/gpu_chipid")
.firstNotNullOfOrNull { FileUtils.readString(File(it))?.trim()?.takeIf(String::isNotEmpty) }
val soc = if (Build.VERSION.SDK_INT >= 31) Build.SOC_MODEL.takeIf { it.isNotBlank() && it != Build.UNKNOWN }.orEmpty() else ""
val model = raw?.let { Regex("""(\d{3})""").find(it)?.groupValues?.get(1)?.toIntOrNull() } ?: 0
val family = familyOf(adreno, model)
val samsung = Build.MANUFACTURER.equals("samsung", ignoreCase = true)
return GpuInfo(
name = if (!adreno) Build.HARDWARE.ifBlank { "this GPU" } else if (model > 0) "Adreno $model" else "Adreno",
model = model, family = family, soc = soc,
oneUi8Gen2 = samsung && model == 740,
)
}
internal fun familyOf(adreno: Boolean, model: Int): Family = when {
!adreno -> Family.NOT_ADRENO
model == 0 -> Family.ADRENO_UNKNOWN
model >= 800 -> Family.A8XX
model in listOf(710, 720, 722) -> Family.A7XX_LOW
model >= 700 -> Family.A7XX
model >= 600 -> Family.A6XX
else -> Family.ADRENO_UNKNOWN
}
}
}
@@ -126,9 +126,7 @@ public class LinuxVulkanDriverManager {
* Linux driver; {@link IOException} on read/extract failures.
*/
public String installDriver(Uri zipUri, String displayName) throws IOException {
File tmpDir = new File(rootDir, ".tmp-" + System.currentTimeMillis());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
File tmpDir = newStagingDir();
boolean keep = false;
try {
String soName = null;
@@ -156,9 +154,32 @@ public class LinuxVulkanDriverManager {
}
}
// The zip's own freedreno_icd.aarch64.json is dropped on purpose: its
// library_path is relative to itself, and we write an absolute one below.
// library_path is relative to itself, and adopt() writes an absolute one.
}
}
String id = adopt(tmpDir, soName, zipMeta, displayName);
keep = true;
return id;
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
/** An empty directory beside the installed drivers, for a driver's files before {@link #adopt}. */
File newStagingDir() throws IOException {
File tmpDir = new File(rootDir, ".tmp-" + System.nanoTime());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
return tmpDir;
}
/**
* Check a staged driver ({@link #LIB_NAME} in {@code tmpDir}, copied from {@code soName} in
* the zip), write its manifest and meta.json, and move it in. Returns the id; the caller
* deletes {@code tmpDir} when this throws.
*/
String adopt(File tmpDir, String soName, JSONObject zipMeta, String displayName) throws IOException {
try {
if (soName == null) {
throw new IllegalArgumentException("No libvulkan_freedreno*.so in this zip. An Android "
+ "(AdrenoTools) or -Wayland Turnip zip is not a Linux runtime driver.");
@@ -212,13 +233,10 @@ public class LinuxVulkanDriverManager {
if (!FileUtils.writeString(new File(tmpDir, META_NAME), meta.toString(2))) throw new IOException("cannot write meta.json");
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
keep = true;
Log.i(TAG, "imported Linux Vulkan driver " + id + " (" + soName + ", minGlibc=" + minGlibc + ") -> " + dir);
return id;
} catch (org.json.JSONException e) {
throw new IOException("manifest write failed: " + e.getMessage());
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
@@ -0,0 +1,187 @@
package com.droiddeck.launcher.gpu
import android.content.Context
import android.util.Log
import com.droiddeck.launcher.R
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.session.SessionPrefs
import java.io.File
import java.security.DigestOutputStream
import java.security.MessageDigest
/**
* LSFG's shader chain, from the user's own Lossless Scaling (Steam app 993090).
*
* The copy the Steam client installs, in any library it installs to, is taken by
* itself and taken again whenever the client updates it. Once the session has seen the account
* own the app, a Lossless.dll can also be imported by hand; it stays until the Steam copy changes
* or another is imported. The DLL is copied in and its shaders are built into a cache named after
* its contents, so a different DLL hands the compositor a different path and its engine reloads.
* Everything here blocks: call it off the main thread.
*/
object Lossless {
enum class Source { NONE, STEAM, IMPORT }
enum class ImportResult { UPDATED, UNCHANGED, NOT_OWNED, INVALID, FAILED }
data class State(val owned: Boolean, val ready: Boolean, val source: Source) {
companion object {
val NONE = State(owned = false, ready = false, source = Source.NONE)
}
}
private const val TAG = "Lossless"
private const val PREFS = "lossless"
private const val KEY_OWNED = "owned"
private const val KEY_ID = "id"
private const val KEY_SOURCE = "source"
private const val KEY_STEAM_STAMP = "steamStamp"
private const val STEAM_DLL = "steamapps/common/Lossless Scaling/Lossless.dll"
private const val UNCHANGED = -1
fun state(context: Context): State {
val source = prefs(context).getString(KEY_SOURCE, null)
?.let { name -> Source.entries.firstOrNull { it.name == name } } ?: Source.NONE
return State(owned(context), cacheFile(context)?.isFile == true, source)
}
/** Recorded once: by the session's ownership check (a flag in the guest's home) or a Steam copy. */
fun owned(context: Context): Boolean {
if (prefs(context).getBoolean(KEY_OWNED, false)) return true
if (!ownedFlag(context).exists()) return false
markOwned(context)
return true
}
fun cacheFile(context: Context): File? = prefs(context).getString(KEY_ID, null)?.let { cacheFor(context, it) }
/** Takes a new or updated Steam copy and rebuilds a missing or outdated cache. A [LsfgNative] status. */
@Synchronized
fun sync(context: Context): Int {
val steam = steamDll(context)
if (steam != null) {
markOwned(context)
val stamp = "${steam.length()}:${steam.lastModified()}"
if (stamp != prefs(context).getString(KEY_STEAM_STAMP, null)) {
val status = adopt(context, steam, Source.STEAM)
if (status != LsfgNative.STATUS_OK && status != UNCHANGED) {
Log.w(TAG, "Steam copy $steam not taken: ${statusName(status)}")
}
prefs(context).edit().putString(KEY_STEAM_STAMP, stamp).apply()
}
}
return ensureBuilt(context)
}
@Synchronized
fun import(context: Context, dll: File): ImportResult {
if (!owned(context)) return ImportResult.NOT_OWNED
return when (adopt(context, dll, Source.IMPORT)) {
UNCHANGED -> ImportResult.UNCHANGED
LsfgNative.STATUS_OK -> ImportResult.UPDATED
LsfgNative.STATUS_UNREADABLE_FILE, LsfgNative.STATUS_NOT_PORTABLE_EXECUTABLE,
LsfgNative.STATUS_MISSING_SHADERS -> ImportResult.INVALID
else -> ImportResult.FAILED
}
}
fun message(context: Context, result: ImportResult): String = context.getString(
when (result) {
ImportResult.UPDATED -> R.string.lsfg_imported
ImportResult.UNCHANGED -> R.string.lsfg_import_unchanged
ImportResult.NOT_OWNED -> R.string.lsfg_import_not_owned
ImportResult.INVALID -> R.string.lsfg_import_invalid
ImportResult.FAILED -> R.string.lsfg_import_failed
},
)
private fun ensureBuilt(context: Context): Int {
val id = prefs(context).getString(KEY_ID, null) ?: return LsfgNative.STATUS_NOT_INSTALLED
val cache = cacheFor(context, id)
if (usable(cache)) return LsfgNative.STATUS_OK
val dll = storedDll(context)
if (!dll.isFile) return LsfgNative.STATUS_NOT_INSTALLED
return build(dll, cache)
}
private fun adopt(context: Context, source: File, from: Source): Int {
val staged = File(dir(context).apply { mkdirs() }, "Lossless.dll.staged")
try {
val id = copyHashing(source, staged)
if (id == prefs(context).getString(KEY_ID, null) && usable(cacheFor(context, id))) return UNCHANGED
val cache = cacheFor(context, id)
var status = LsfgNative.nativeValidateDll(staged.path)
if (status == LsfgNative.STATUS_OK) status = build(staged, cache)
if (status != LsfgNative.STATUS_OK) {
cache.delete()
return status
}
if (!staged.renameTo(storedDll(context))) {
cache.delete()
return LsfgNative.STATUS_CACHE_UNUSABLE
}
prefs(context).edit().putString(KEY_ID, id).putString(KEY_SOURCE, from.name).apply()
removeStale(context, id)
Log.i(TAG, "Lossless.dll from $source ($from) ready as $id")
return LsfgNative.STATUS_OK
} catch (e: java.io.IOException) {
Log.w(TAG, "could not copy $source", e)
return LsfgNative.STATUS_UNREADABLE_FILE
} catch (t: Throwable) {
Log.e(TAG, "could not take $source", t)
return LsfgNative.STATUS_CACHE_UNUSABLE
} finally {
staged.delete()
}
}
private fun build(dll: File, cache: File): Int = try {
val status = LsfgNative.nativeBuildCache(dll.path, cache.path, true)
Log.i(TAG, "shader cache ${cache.name}: ${statusName(status)}" +
if (status == LsfgNative.STATUS_OK) " (${LsfgNative.nativeVariantName(LsfgNative.nativeCacheVariant(cache.path))})" else "")
status
} catch (t: Throwable) {
Log.e(TAG, "shader cache ${cache.name}", t)
LsfgNative.STATUS_CACHE_UNUSABLE
}
private fun usable(cache: File): Boolean = cache.isFile &&
runCatching { LsfgNative.nativeCacheVariant(cache.path) != LsfgNative.VARIANT_NONE }.getOrDefault(false)
private fun copyHashing(source: File, target: File): String {
val digest = MessageDigest.getInstance("SHA-256")
source.inputStream().use { input ->
DigestOutputStream(target.outputStream(), digest).use { output -> input.copyTo(output) }
}
return digest.digest().take(8).joinToString("") { "%02x".format(it) }
}
private fun removeStale(context: Context, keep: String) {
File(context.filesDir, "lsfg-native").deleteRecursively()
dir(context).listFiles { f -> f.name.startsWith("shaders-") && f.name != cacheFor(context, keep).name }
?.forEach { it.delete() }
}
/** The newest copy in any library the client installs to: its own, the card's, the Games folders. */
private fun steamDll(context: Context): File? {
val libraries = listOfNotNull(
File(LinuxRuntime.rootDir(context), "root/.local/share/Steam"),
GameStorage.effective(context)?.path?.let(::File),
) + SessionPrefs.addedGamesDirs(context).map(::File)
return libraries.map { File(it, STEAM_DLL) }.filter { it.isFile }.maxByOrNull { it.lastModified() }
}
private fun markOwned(context: Context) {
if (!prefs(context).getBoolean(KEY_OWNED, false)) prefs(context).edit().putBoolean(KEY_OWNED, true).apply()
}
private fun statusName(status: Int): String =
runCatching { LsfgNative.nativeStatusName(status) }.getOrDefault("status $status")
private fun ownedFlag(context: Context) = File(LinuxRuntime.rootDir(context), "root/.config/droiddeck/lossless-owned")
private fun dir(context: Context) = File(context.filesDir, "lsfg")
private fun storedDll(context: Context) = File(dir(context), "Lossless.dll")
private fun cacheFor(context: Context, id: String) = File(dir(context), "shaders-$id.cache")
private fun prefs(context: Context) = context.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
}
@@ -1,99 +1,30 @@
package com.droiddeck.launcher.gpu;
import android.content.Context;
import android.util.Log;
import com.droiddeck.launcher.runtime.LinuxRuntime;
import java.io.File;
/**
* LSFG frame generation's shader chain: extracted from the user's own copy of Lossless Scaling
* and cached on device.
*
* <p>The 25 compute shaders are not redistributable. They live as resources inside the user's
* paid {@code Lossless.dll} (Steam app 993090), which in this app the user installs from the
* Steam client itself - so the DLL sits in the runtime's own Steam library. It is mapped
* read-only and parsed as data, never loaded or executed. Extraction is slow enough to be worth
* doing once (the DXBC chain is translated to SPIR-V), so the result is cached, keyed on the
* DLL's size and hash. Call {@link #ensureCache} off the main thread.
*
* <p>Ported from Bannerlator's LsfgNative; the native side is the same lsfg_jni.cpp compiled into
* the compositor library.
* The native half of LSFG's shader cache (lsfg_jni.cpp, compiled into the compositor library):
* {@code Lossless.dll} is mapped read-only and parsed as data, never loaded or executed, and its
* DXBC chain translated to SPIR-V. {@link Lossless} decides when; these calls block.
*/
public final class LsfgNative {
private static final String TAG = "LsfgNative";
final class LsfgNative {
static { System.loadLibrary("bannerwayland"); }
private LsfgNative() {}
// Mirrors lsfg::DllStatus.
public static final int STATUS_OK = 0;
public static final int STATUS_NOT_INSTALLED = 1;
public static final int STATUS_UNREADABLE_FILE = 2;
public static final int STATUS_NOT_PORTABLE_EXECUTABLE = 3;
public static final int STATUS_MISSING_SHADERS = 4;
public static final int STATUS_TRANSLATION_FAILED = 5;
public static final int STATUS_CACHE_UNUSABLE = 6;
static final int STATUS_OK = 0;
static final int STATUS_NOT_INSTALLED = 1;
static final int STATUS_UNREADABLE_FILE = 2;
static final int STATUS_NOT_PORTABLE_EXECUTABLE = 3;
static final int STATUS_MISSING_SHADERS = 4;
static final int STATUS_TRANSLATION_FAILED = 5;
static final int STATUS_CACHE_UNUSABLE = 6;
private static native int nativeValidateDll(String dllPath);
private static native int nativeDllVariant(String dllPath, boolean preferFp16);
private static native int nativeBuildCache(String dllPath, String cachePath, boolean preferFp16);
private static native boolean nativeCacheMatchesSource(String cachePath, String dllPath);
private static native int nativeCacheVariant(String cachePath);
private static native String nativeStatusName(int status);
private static native String nativeVariantName(int variant);
// Mirrors lsfg::Variant.
static final int VARIANT_NONE = 0;
/** Where Lossless Scaling lands when installed from the client inside the runtime. */
public static File losslessDll(Context context) {
return new File(LinuxRuntime.rootDir(context),
"root/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll");
}
/** Where the translated SPIR-V chain is cached. */
public static File cacheFile(Context context) {
return new File(context.getFilesDir(), "lsfg-native/shaders.cache");
}
public static boolean isInstalled(Context context) {
return losslessDll(context).isFile();
}
/**
* Makes sure a usable cache exists for the installed DLL, building it if the DLL is new or
* changed. Returns a {@code STATUS_*} code; {@link #STATUS_OK} means the engine can start.
*/
public static int ensureCache(Context context) {
File dll = losslessDll(context);
if (!dll.isFile()) return STATUS_NOT_INSTALLED;
File cache = cacheFile(context);
try {
if (cache.isFile() && nativeCacheMatchesSource(cache.getPath(), dll.getPath())) {
return STATUS_OK;
}
int status = nativeValidateDll(dll.getPath());
if (status != STATUS_OK) {
Log.w(TAG, "Lossless.dll rejected: " + statusName(status));
return status;
}
//noinspection ResultOfMethodCallIgnored
cache.getParentFile().mkdirs();
status = nativeBuildCache(dll.getPath(), cache.getPath(), true);
Log.i(TAG, "cache build: " + statusName(status)
+ (status == STATUS_OK ? " (" + nativeVariantName(nativeCacheVariant(cache.getPath())) + ")" : ""));
return status;
} catch (Throwable t) {
Log.e(TAG, "ensureCache", t);
return STATUS_CACHE_UNUSABLE;
}
}
public static String statusName(int status) {
try {
return nativeStatusName(status);
} catch (Throwable t) {
return "status " + status;
}
}
static native int nativeValidateDll(String dllPath);
static native int nativeBuildCache(String dllPath, String cachePath, boolean preferFp16);
static native int nativeCacheVariant(String cachePath);
static native String nativeStatusName(int status);
static native String nativeVariantName(int variant);
}
@@ -179,10 +179,7 @@ public final class TurnipDriver {
* {@link IOException} on read/extract failures.
*/
public String installFromZip(Uri zipUri, String displayName) throws IOException {
if (!contentDir.exists()) contentDir.mkdirs();
File tmpDir = new File(contentDir, ".tmp-" + System.currentTimeMillis());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
File tmpDir = newStagingDir();
boolean keep = false;
try {
try (InputStream is = context.getContentResolver().openInputStream(zipUri);
@@ -198,26 +195,44 @@ public final class TurnipDriver {
Files.copy(zis, new File(tmpDir, base).toPath(), StandardCopyOption.REPLACE_EXISTING);
}
}
String rejected = rejectionReason(tmpDir);
if (rejected != null) throw new IllegalArgumentException("Not an AdrenoTools driver: " + rejected);
JSONObject meta = readMetaFile(new File(tmpDir, "meta.json"));
String name = meta != null ? meta.optString("name", "") : "";
if (name.isEmpty()) {
name = displayName != null ? displayName : "adrenotools-driver";
if (name.toLowerCase().endsWith(".zip")) name = name.substring(0, name.length() - 4);
}
String id = uniqueId(LinuxVulkanDriverManager.sanitizeId(name));
File dir = new File(contentDir, id);
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
String id = adopt(tmpDir, displayName);
keep = true;
Log.i(TAG, "imported AdrenoTools driver " + id + " (" + (meta != null ? meta.optString("libraryName", "") : "?") + ") -> " + dir);
return id;
} finally {
if (!keep) FileUtils.delete(tmpDir);
}
}
/** An empty directory beside the installed drivers, for a driver's files before {@link #adopt}. */
File newStagingDir() throws IOException {
if (!contentDir.exists()) contentDir.mkdirs();
File tmpDir = new File(contentDir, ".tmp-" + System.nanoTime());
FileUtils.delete(tmpDir);
if (!tmpDir.mkdirs()) throw new IOException("cannot create " + tmpDir);
return tmpDir;
}
/**
* Check a staged driver (meta.json and its library, flat) and move it in as a new driver.
* Returns the id; the caller deletes {@code tmpDir} when this throws.
*/
String adopt(File tmpDir, String displayName) throws IOException {
String rejected = rejectionReason(tmpDir);
if (rejected != null) throw new IllegalArgumentException("Not an AdrenoTools driver: " + rejected);
JSONObject meta = readMetaFile(new File(tmpDir, "meta.json"));
String name = meta != null ? meta.optString("name", "") : "";
if (name.isEmpty()) {
name = displayName != null ? displayName : "adrenotools-driver";
if (name.toLowerCase().endsWith(".zip")) name = name.substring(0, name.length() - 4);
}
String id = uniqueId(LinuxVulkanDriverManager.sanitizeId(name));
File dir = new File(contentDir, id);
if (!tmpDir.renameTo(dir)) throw new IOException("cannot move into " + dir);
Log.i(TAG, "imported AdrenoTools driver " + id + " (" + (meta != null ? meta.optString("libraryName", "") : "?") + ") -> " + dir);
return id;
}
private static JSONObject readMetaFile(File metaFile) {
try {
return new JSONObject(FileUtils.readString(metaFile));
@@ -1,5 +1,6 @@
package com.droiddeck.launcher.gpu
import com.droiddeck.launcher.core.Hashes
import android.content.Context
import com.droiddeck.launcher.core.FileUtils
import org.json.JSONArray
@@ -27,11 +28,21 @@ object TurnipReleases {
private const val KEY_DOWNLOADS = "downloads"
/** [label] names the variant for the menu: the GPUs it is for, and a build flavour. */
class Asset(val source: String, val tag: String, val name: String, val url: String, val size: Long, val linux: Boolean, val label: String)
/** [sha256] is the release asset's digest from GitHub; empty for a list cached before it was kept. */
/**
* [pair] names the matched set an asset belongs to (DriverPairs): a display build and a Linux
* build of the same pair are made to run together. "" for a list cached before pairs were kept.
*/
/** [bundle]: one zip holding both halves of the pair (DriverBundle); [linux] is false for it. */
class Asset(val source: String, val tag: String, val name: String, val url: String, val size: Long, val linux: Boolean, val label: String,
val sha256: String = "", val pair: String = "", val bundle: Boolean = false)
/** [latest] = each source's newest release tag, for the refresh line. */
class Check(val assets: List<Asset>, val latest: List<Pair<String, String>>, val failed: List<String>, val checkedAt: Long)
private class Source(val label: String, val repo: String, val classify: (name: String, tag: String) -> Pair<Boolean, String>?)
/** What an asset is: a Linux build or not, the menu label, and the pair it belongs to. */
private class Kind(val linux: Boolean, val label: String, val pair: String, val bundle: Boolean = false)
private class Source(val label: String, val repo: String, val classify: (name: String, tag: String) -> Kind?)
private val SOURCES = listOf(
// Turnip-<tag>[-variant][-Linux|-Wayland].zip; -Wayland is for a path this app does not have.
@@ -42,12 +53,14 @@ object TurnipReleases {
if (variant.endsWith("-Wayland")) return@Source null
val linux = variant.endsWith("-Linux")
variant = variant.removeSuffix("-Linux")
linux to when {
val label = when {
variant.isEmpty() -> "Adreno 6xx/7xx"
variant == "-A8xx" -> "Adreno 8xx"
variant.startsWith("-710-720") -> "Adreno 710/720" + if (variant.contains("Test")) " (test)" else ""
variant.contains("OneUI", ignoreCase = true) -> "8 Gen 2 on One UI"
else -> variant.trimStart('-')
}
Kind(linux, label, "banner" + variant.lowercase())
},
// WN-Turnip-<ver>-<b|p>_Axxx.zip (Android) and WN-Linux-Turnip-<ver>-<b|p>_Axxx.zip (Linux):
// b = Balanced, p = Performance, Axxx = every Adreno.
@@ -55,7 +68,13 @@ object TurnipReleases {
val m = Regex("""^WN-(Linux-)?Turnip-[^-]+-([a-z]+)_(\w+)\.zip$""").find(name) ?: return@Source null
val flavour = when (m.groupValues[2]) { "b" -> "Balanced"; "p" -> "Performance"; else -> m.groupValues[2] }
val gpus = if (m.groupValues[3] == "Axxx") "all Adreno" else m.groupValues[3]
(m.groupValues[1].isNotEmpty()) to "$gpus · $flavour"
Kind(m.groupValues[1].isNotEmpty(), "$gpus · $flavour", "wn-" + m.groupValues[2])
},
// DD-Turnip-v<ver>.zip: DroidDeck's own all-in-one build, both halves in one zip, published
// to Drivers-CI (releases only). Every release is offered, not just the newest, each its own pair.
Source("DroidDeck", "Droid-Deck/Drivers-CI") { name, tag ->
if (!Regex("""^DD-Turnip-v\d+\.\d+\.\d+\.zip$""").matches(name)) return@Source null
Kind(false, "Android + Linux · all Adreno", DriverPairs.ddTurnip(tag), bundle = true)
},
)
@@ -88,12 +107,19 @@ object TurnipReleases {
for (j in 0 until list.length()) {
val a = list.getJSONObject(j)
val name = a.getString("name")
val (linux, label) = src.classify(name, tag) ?: continue
val kind = src.classify(name, tag) ?: continue
// A bundle is only offered from an official release, never a pre-release.
if (kind.bundle && r.optBoolean("prerelease")) continue
val linux = kind.linux
val label = kind.label
// Only assets GitHub has a sha256 for are offered: the download is checked against it.
val sha = Hashes.githubSha256(a.optString("digest")) ?: continue
// Newest first: the first release carrying a variant is the one offered.
if (!seen.add("$linux|$label")) continue
if (!seen.add(if (kind.bundle) kind.pair else "$linux|$label")) continue
assets.put(JSONObject().put("source", src.label).put("tag", tag).put("name", name)
.put("url", a.getString("browser_download_url")).put("size", a.optLong("size"))
.put("linux", linux).put("label", label))
.put("linux", linux).put("label", label).put("sha256", sha).put("pair", kind.pair)
.put("bundle", kind.bundle))
}
}
if (newest != null) latest.put(JSONObject().put("source", src.label).put("tag", newest))
@@ -131,7 +157,8 @@ object TurnipReleases {
for (i in 0 until list.length()) {
val a = list.getJSONObject(i)
out.add(Asset(a.getString("source"), a.getString("tag"), a.getString("name"), a.getString("url"),
a.optLong("size"), a.getBoolean("linux"), a.getString("label")))
a.optLong("size"), a.getBoolean("linux"), a.getString("label"), a.optString("sha256", ""), a.optString("pair", ""),
a.optBoolean("bundle", false)))
}
val latest = ArrayList<Pair<String, String>>()
val l = json.optJSONArray("latest") ?: JSONArray()
@@ -167,6 +194,7 @@ object TurnipReleases {
/** Download an asset into the cache; the caller imports it and deletes the file. */
fun download(context: Context, asset: Asset, progress: (Int) -> Unit): File {
if (asset.sha256.isEmpty()) throw IOException("This driver list predates checksums - refresh it and try again")
val target = File(context.cacheDir, asset.name)
val c = URL(asset.url).openConnection() as HttpURLConnection
c.connectTimeout = 15_000
@@ -191,6 +219,9 @@ object TurnipReleases {
}
}
}
if (!asset.sha256.equals(Hashes.sha256(target), ignoreCase = true)) {
throw IOException("Checksum mismatch - the download was discarded")
}
return target
} catch (e: Exception) {
FileUtils.delete(target)
@@ -25,6 +25,7 @@ import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.droiddeck.launcher.ui.DroidDeckTheme
import com.droiddeck.launcher.ui.onSignal
import com.droiddeck.launcher.ui.LocalPalette
class ControllerEditorActivity : ComponentActivity() {
@@ -47,7 +48,7 @@ class ControllerEditorActivity : ComponentActivity() {
.background(MaterialTheme.colorScheme.surface.copy(alpha = 0.9f), RoundedCornerShape(50))
.padding(start = 14.dp, end = 5.dp, top = 5.dp, bottom = 5.dp),
) {
Text("Drag to move", fontSize = 11.sp, color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.padding(end = 4.dp))
Text("Drag to move", fontSize = 12.sp, color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.padding(end = 4.dp))
EditorButton("Reset", false) { controls.resetLayout() }
EditorButton("Cancel", false) { finish() }
EditorButton("Save", true) {
@@ -67,7 +68,7 @@ class ControllerEditorActivity : ComponentActivity() {
val pal = LocalPalette.current
Text(
label, fontSize = 12.sp, fontWeight = FontWeight.SemiBold,
color = if (primary) Color.White else MaterialTheme.colorScheme.onBackground,
color = if (primary) pal.onSignal else MaterialTheme.colorScheme.onBackground,
modifier = Modifier.clip(RoundedCornerShape(50))
.background(if (primary) pal.signal else Color.White.copy(alpha = 0.06f))
.clickable(onClick = onClick)
@@ -0,0 +1,69 @@
package com.droiddeck.launcher.input
/**
* The Steam Deck controller's back grips and trackpads, which a handheld's own pad does not have:
* the second screen's Deck controls (DeckControlsPanel) drive them, and each change goes into the
* pad's ring ([FakeInputWriter.writeDeckControls]) for libfakeinput's Deck report.
*
* Trackpad positions are -1..1 each way with y up, as on a Deck; a pad touched reports its
* position, a pad clicked also reports full pressure.
*/
object DeckControls {
/** Bits of the ring's controls word - MUST match DECK_EXTRA_* in fakeinput_steam.cpp. */
const val L4 = 1
const val R4 = 2
const val L5 = 4
const val R5 = 8
private const val LEFT_TOUCH = 16
private const val RIGHT_TOUCH = 32
private const val LEFT_CLICK = 64
private const val RIGHT_CLICK = 128
/** The pad the Deck controller is made from (PadBridge's slot). */
private const val SLOT = 0
private var controls = 0
private val pads = ShortArray(4)
private val pressure = ShortArray(2)
@Synchronized
fun setGrip(bit: Int, down: Boolean) {
set(bit, down)
publish()
}
/** A finger on (or off) one trackpad at x, y in -1..1, y up. */
@Synchronized
fun setPad(right: Boolean, touching: Boolean, x: Float = 0f, y: Float = 0f) {
val at = if (right) 2 else 0
set(if (right) RIGHT_TOUCH else LEFT_TOUCH, touching)
pads[at] = if (touching) axis(x) else 0
pads[at + 1] = if (touching) axis(y) else 0
publish()
}
@Synchronized
fun setClick(right: Boolean, down: Boolean) {
set(if (right) RIGHT_CLICK else LEFT_CLICK, down)
pressure[if (right) 1 else 0] = if (down) Short.MAX_VALUE else 0
publish()
}
/** Everything let go - for when the panel goes away with a finger still on it. */
@Synchronized
fun releaseAll() {
if (controls == 0 && pads.all { it.toInt() == 0 } && pressure.all { it.toInt() == 0 }) return
controls = 0
pads.fill(0)
pressure.fill(0)
publish()
}
private fun set(bit: Int, on: Boolean) {
controls = if (on) controls or bit else controls and bit.inv()
}
private fun axis(value: Float): Short = (value.coerceIn(-1f, 1f) * Short.MAX_VALUE).toInt().toShort()
private fun publish() = FakeInputWriter.writeDeckControls(SLOT, controls, pads, pressure)
}
@@ -67,6 +67,9 @@ public class FakeInputWriter {
/** Bit 10 of the snapshot word. The first ten are PadState's own bit order; the Steam
* button is not, because PadState keeps 10 and 11 for the triggers. */
private static final int SNAPSHOT_IDX_MODE = 10;
/** Bit 11: the Quick Access button. Snapshot only - an Xbox pad's evdev node has no such key;
* libfakeinput's Deck controller reads it from here. */
private static final int SNAPSHOT_IDX_QAM = 11;
private static final int EVENT_SIZE = 24;
static final int MAX_EVENTS_PER_UPDATE = 32;
@@ -92,6 +95,18 @@ public class FakeInputWriter {
private static final int RING_SNAPSHOT_BUTTONS_OFFSET = 40;
private static final int RING_SNAPSHOT_AXES_OFFSET = 44; // short[8]
private static final String RING_DIR_NAME = "fakeinput-rings";
// After the events - MUST match the block in fakeinput_steam.cpp (DeckImu): what a Deck has and
// an Xbox pad does not - motion, back grips, trackpads - in the Steam Deck controller's axes and
// units, under a seqlock like the snapshot's. Only libfakeinput's Deck controller reads it.
private static final int IMU_OFFSET = RING_SIZE;
private static final int IMU_MAGIC = 0x31554D49; // IMU1
private static final int IMU_SEQ_OFFSET = IMU_OFFSET + 8;
private static final int IMU_ACCEL_OFFSET = IMU_OFFSET + 16; // short[3]
private static final int IMU_GYRO_OFFSET = IMU_OFFSET + 22; // short[3]
private static final int DECK_PADS_OFFSET = IMU_OFFSET + 28; // short[4]: left X, Y, right X, Y
private static final int DECK_PRESSURE_OFFSET = IMU_OFFSET + 36; // short[2]: left, right
private static final int DECK_CONTROLS_OFFSET = IMU_OFFSET + 40; // int: DeckControls bits
private static final int RING_FILE_SIZE = RING_SIZE + 64;
private static final Object RING_LOCK = new Object();
private static final RingSlot[] RING_SLOTS = new RingSlot[MAX_FAKE_INPUT_SLOTS];
@@ -110,6 +125,7 @@ public class FakeInputWriter {
private volatile boolean destroyed = false;
private final boolean[] prevButtonStates = new boolean[12];
private boolean prevQam;
private int prevThumbLX, prevThumbLY, prevThumbRX, prevThumbRY;
private int prevTriggerL, prevTriggerR;
private int prevHatX, prevHatY;
@@ -217,30 +233,40 @@ public class FakeInputWriter {
for (int i = 0; i < 8; i++) {
data.putShort(RING_SNAPSHOT_AXES_OFFSET + (i * 2), (short) 0);
}
data.putInt(IMU_OFFSET, 0);
data.putLong(IMU_SEQ_OFFSET, 0L);
for (int i = 0; i < 12; i++) {
data.putShort(IMU_ACCEL_OFFSET + (i * 2), (short) 0);
}
data.putInt(DECK_CONTROLS_OFFSET, 0);
}
// Lock order: RING_LOCK, then the slot. Every writer holds the slot while it touches data, and
// re-checks it there: a writer that looked the slot up just before this ran finds it gone.
private static void releaseRingSlotLocked(int slot) {
RingSlot ringSlot = RING_SLOTS[slot];
if (ringSlot == null) {
return;
}
ringSlot.data = null;
if (ringSlot.ringChannel != null) {
try {
ringSlot.ringChannel.close();
} catch (IOException ignored) {
synchronized (ringSlot) {
ringSlot.data = null;
if (ringSlot.ringChannel != null) {
try {
ringSlot.ringChannel.close();
} catch (IOException ignored) {
}
ringSlot.ringChannel = null;
}
ringSlot.ringChannel = null;
}
if (ringSlot.ringRaf != null) {
try {
ringSlot.ringRaf.close();
} catch (IOException ignored) {
if (ringSlot.ringRaf != null) {
try {
ringSlot.ringRaf.close();
} catch (IOException ignored) {
}
ringSlot.ringRaf = null;
}
if (ringSlot.ringFile != null && ringSlot.ringFile.exists()) {
ringSlot.ringFile.delete();
}
ringSlot.ringRaf = null;
}
if (ringSlot.ringFile != null && ringSlot.ringFile.exists()) {
ringSlot.ringFile.delete();
}
RING_SLOTS[slot] = null;
}
@@ -289,9 +315,9 @@ public class FakeInputWriter {
FileChannel channel = null;
try {
raf = new RandomAccessFile(ringFile, "rw");
raf.setLength(RING_SIZE);
raf.setLength(RING_FILE_SIZE);
channel = raf.getChannel();
ByteBuffer data = channel.map(FileChannel.MapMode.READ_WRITE, 0, RING_SIZE);
ByteBuffer data = channel.map(FileChannel.MapMode.READ_WRITE, 0, RING_FILE_SIZE);
initializeRingHeader(data);
RingSlot ringSlot = new RingSlot();
@@ -332,6 +358,9 @@ public class FakeInputWriter {
return false;
}
synchronized (ringSlot) {
if (ringSlot.data == null) {
return false;
}
if (!ringSlot.active) {
if (ringSlot.everActivated) {
ringSlot.generation++;
@@ -381,6 +410,9 @@ public class FakeInputWriter {
ByteBuffer source = this.buffer.duplicate();
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null) {
return false;
}
long writeSeq = ring.getLong(RING_WRITE_SEQ_OFFSET);
int sourceLimit = source.limit();
while (source.remaining() >= EVENT_SIZE) {
@@ -416,6 +448,9 @@ public class FakeInputWriter {
buttons |= (1 << i);
}
}
if (this.prevQam) {
buttons |= (1 << SNAPSHOT_IDX_QAM);
}
long seq = ring.getLong(RING_SNAPSHOT_SEQ_OFFSET);
ring.putLong(RING_SNAPSHOT_SEQ_OFFSET, seq + 1); // odd: write in progress
nativeStoreFence();
@@ -434,6 +469,58 @@ public class FakeInputWriter {
ring.putLong(RING_SNAPSHOT_SEQ_OFFSET, seq + 2); // even: write complete
}
/**
* Publishes the pad's motion for slot {@code slot}: accelerometer and gyro, already in the Deck
* controller's axes and units (see PadMotion). Safe from any thread.
*/
public static void writeMotion(int slot, short[] accel, short[] gyro) {
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null) return;
long seq = ring.getLong(IMU_SEQ_OFFSET);
ring.putLong(IMU_SEQ_OFFSET, seq + 1); // odd: write in progress
nativeStoreFence();
for (int i = 0; i < 3; i++) {
ring.putShort(IMU_ACCEL_OFFSET + i * 2, accel[i]);
ring.putShort(IMU_GYRO_OFFSET + i * 2, gyro[i]);
}
ring.putInt(IMU_OFFSET, IMU_MAGIC);
nativeStoreFence();
ring.putLong(IMU_SEQ_OFFSET, seq + 2);
}
}
/**
* Publishes the Deck's back grips and trackpads for slot {@code slot} (see DeckControls):
* {@code controls} is the DeckControls bit set, {@code pads} left X, Y, right X, Y and
* {@code pressure} left, right, already in the Deck's units. Safe from any thread.
*/
public static void writeDeckControls(int slot, int controls, short[] pads, short[] pressure) {
RingSlot ringSlot;
synchronized (RING_LOCK) {
ringSlot = slot >= 0 && slot < RING_SLOTS.length ? RING_SLOTS[slot] : null;
}
if (ringSlot == null) return;
synchronized (ringSlot) {
ByteBuffer ring = ringSlot.data;
if (ring == null) return;
long seq = ring.getLong(IMU_SEQ_OFFSET);
ring.putLong(IMU_SEQ_OFFSET, seq + 1);
nativeStoreFence();
for (int i = 0; i < 4; i++) ring.putShort(DECK_PADS_OFFSET + i * 2, pads[i]);
for (int i = 0; i < 2; i++) ring.putShort(DECK_PRESSURE_OFFSET + i * 2, pressure[i]);
ring.putInt(DECK_CONTROLS_OFFSET, controls);
ring.putInt(IMU_OFFSET, IMU_MAGIC);
nativeStoreFence();
ring.putLong(IMU_SEQ_OFFSET, seq + 2);
}
}
private static short clampShort(int value) {
if (value > Short.MAX_VALUE) {
return Short.MAX_VALUE;
@@ -512,6 +599,11 @@ public class FakeInputWriter {
}
}
if (prevQam) {
prevQam = false;
hasChanges = true;
}
// Zero all axes
if (prevThumbLX != 0) {
prevThumbLX = 0;
@@ -620,6 +712,11 @@ public class FakeInputWriter {
// reports as button 8 - exactly the "guide:b8" in the mapping Steam writes for this pad.
writeButton(SNAPSHOT_IDX_MODE,
state.isDown(PadState.GUIDE));
boolean qam = state.isDown(PadState.QAM);
if (forceResend || qam != prevQam) {
prevQam = qam;
hasChanges = true;
}
// Sticks
int lx = (int) (state.leftX * 32767);
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