Commit Graph
100 Commits
Author SHA1 Message Date
xXJsonDeruloXx 36b26596ce feat: launch settings as rows instead of a card grid 2026-10-14 10:49:19 -04:00
xXJsonDeruloXx 9dcdbf245a Merge remote-tracking branch 'origin/main' into frontend-quit-return 2026-10-05 21:34:49 -04:00
xXJsonDeruloXx 369e218afb Return frontend-launched sessions to Android Home 2026-10-05 21:34:36 -04:00
xXJsonDeruloXx ba140c4ab5 Merge remote-tracking branch 'origin/main' into preview-history-status-card 2026-10-03 13:30:13 -04:00
xXJsonDeruloXx f5fdbc7941 Move Preview history below the update action 2026-10-03 13:27:09 -04:00
xXJsonDeruloXx 2d8befe1cb Add Preview update history 2026-10-03 00:06:09 -04:00
xXJsonDeruloXx f982ffcaf7 Add game launcher shortcuts 2026-10-02 23:49:26 -04:00
xXJsonDeruloXx 49622623de Merge remote-tracking branch 'origin/main' into fix/steam-idle-wake 2026-10-02 21:43:52 -04:00
xXJsonDeruloXx c236e9711f Restore Steam after idle sleep through session pause and login1 wake 2026-10-02 21:32:12 -04:00
xXJsonDeruloXx 7eb2d1cf1a Trim Deck discovery to mount-ID compatibility fix 2026-10-02 20:35:28 -04:00
xXJsonDeruloXx b4ff83cf9f Recover Deck discovery mount IDs on older kernels 2026-10-02 19:08:01 -04:00
xXJsonDeruloXx 86207f9d0e Record visible Android copy and Steam paste test on Thor 2026-10-02 17:38:16 -04:00
xXJsonDeruloXx eda5ece382 Add Android clipboard text paste into Steam sessions 2026-10-02 17:29:41 -04:00
xXJsonDeruloXx b5a431aa3c Merge remote-tracking branch 'origin/main' into feat/steam-native-network 2026-10-02 16:11:04 -04:00
xXJsonDeruloXx 49249f6541 Add optional Wi-Fi discovery permission flow in Steam settings 2026-10-02 16:05:47 -04:00
xXJsonDeruloXx 5614621d6e Expose Android Wi-Fi names and nearby networks to Steam 2026-10-02 15:39:49 -04:00
xXJsonDeruloXx 0816562065 Report Android Wi-Fi and cellular connections to Steam 2026-10-02 15:05:03 -04:00
xXJsonDeruloXx c66e4ba4b3 Release controls when touch is cancelled 2026-10-02 13:48:19 -04:00
xXJsonDeruloXx e4b033861f Add quick toggle for on-screen controls 2026-10-02 13:28:13 -04:00
xXJsonDeruloXx 85a07a556c Preserve native HID discovery and trace Deck enumeration 2026-10-02 12:00:12 -04:00
xXJsonDeruloXx 8dfc48d58b Fix Deck controller discovery across sysfs layouts 2026-10-02 10:45:25 -04:00
xXJSONDeruloXx 4a5e4b76e3 ci: publish the GitHub release from the Release APKs run, with the notes from docs/releases 2026-10-02 01:34:41 -04:00
xXJSONDeruloXx 43f952b2fb discord link and cleanup 2026-10-02 01:32:12 -04:00
xXJSONDeruloXx 0d86bec34d docs: drop the unused overlay GIF and the 'as above' it left behind 2026-10-02 01:16:04 -04:00
xXJSONDeruloXx 47a6f29ad7 docs: in-game GIF for the faster-in-games highlight 2026-10-02 01:15:25 -04:00
xXJSONDeruloXx 84834f180e docs: GPU drivers shot with DD-Turnip in use 2026-10-02 01:03:16 -04:00
xXJSONDeruloXx bfd445618a docs: dual-screen Deck controller and Stop GIFs, Deck mode for everyone in the 0.3.0 notes 2026-10-02 00:59:48 -04:00
xXJSONDeruloXx eddfd37b93 feat: move every install to Deck mode once, so updated installs get it too 2026-10-02 00:59:48 -04:00
xXJSONDeruloXx d7341863bf docs: show added apps on the Desktop page in the 0.3.0 notes 2026-10-02 00:49:37 -04:00
xXJSONDeruloXx 2f51be7b5a docs: 0.3.0 release notes with screenshots and GIFs 2026-10-02 00:47:35 -04:00
xXJSONDeruloXx fbc0014d14 fix: say Can't install, not Update available, for a build Android would refuse 2026-10-02 00:47:35 -04:00
xXJSONDeruloXx 46df6171fc release: 0.3.0 2026-10-02 00:47:35 -04:00
xXJSONDeruloXx 6d08e59d10 frontend: draw the Steam wall on the first frame and keep it still
The wall waited about a second and a half for the game list on every start: Steam's own
manifests are quick, but the added games' folder walk and art lookups are not. The last list
is now kept in the app's files (LibraryCache) and shown before the first frame, and the fresh
one replaces it in a single update. The wall's order is fixed (last played, then game ID), so
the same games always land in the same capsules and the refresh moves nothing. The added-games
scan on every resume also leaves the main thread, which it stalled for most of a second.
2026-10-02 00:12:41 -04:00
xXJSONDeruloXx 83cc0fe585 ui: every way out of a session leaves as a session arrives
Backing out of the loading screen, closing the ended screen and the session ending on its own
used the slide-down card exit. Now, while the session is on screen, the blue spreads out of
the throbber's ball (the middle of the screen once a game is up) until it covers the screen,
and the front end opens on it and draws it back into the button the session came from, as it
already did after the drawer's Stop. A retry, a session closing off screen and animations off
still close at once; a timeout closes it should the flood never run.
2026-10-02 00:05:57 -04:00
xXJSONDeruloXx c711c627b8 i18n: add Spanish
All string resources get a Spanish translation except brand names and strings that are only a
format. The app declares English and Spanish in a locale config, so it is offered in Android's
per-app language setting and follows the system language otherwise. Short rail labels keep
to the rail's width (Configuración, Actualizar).
2026-10-01 23:56:02 -04:00
xXJSONDeruloXx 0b34690721 ui: the Games page keeps its game while it animates out
It was drawn with the current selection, so leaving it for another rail item turned the
outgoing page into a copy of the new one for a few frames, which then faded out before the
real page rose in: a flash and a dip moving from Games to Steam.
2026-10-01 23:47:50 -04:00
xXJSONDeruloXx b640734db5 ui: game environment editor works with a pad, on/off variables use the dropdown
Opened with a pad, the editor and its variable dialog put focus on their first control; as
windows of their own they otherwise gave the pad nothing to move from. On/off variables pick
from their two values in the same dropdown as other choices instead of a switch. App dialogs
keep the page's focus ring out of sight behind them. The footer's Add variable button only
appears once the settings are loaded: drawn disabled first, it came up without its box.
2026-10-01 23:37:41 -04:00
xXJSONDeruloXx f8feb63dde ui: rebuild the game environment editor in the app's own style
The settings row gets a one-line hint and the same secondary button as every other row. The
editor moves from a stock Material alert, with a paragraph of explanation and a column of text
buttons, into the app's dialog: a profile chip with its menu, the variables in a panel with
each one's value as a chip whose menu changes, removes or restores it, and a footer to add a
variable, reset the profile or finish. Editing a variable uses the same dialog, its name and
value as chips or the app's text fields, and the variable's note in the footer.
2026-10-01 23:24:11 -04:00
xXJSONDeruloXx 25a5d3fe5d ui: paging the session drawer lands on the page's first option
LB, RB or a tab now start focus at the top of the new page instead of wherever it was last
left on that page; closing a menu or reopening the drawer still returns to where it was. On
Settings the top option is Android apps when DroidDeck is the Home app.
2026-10-01 23:10:01 -04:00
xXJSONDeruloXx 41dd93fd25 ui: long focus jumps travel as a solid dot and take shape on arrival
The ring fills in as it pinches to a dot, crosses as one round dot on a timed ease with no
stretch, and opens into the control as it gets there instead of settling as a circle first.
2026-10-01 23:02:37 -04:00
xXJSONDeruloXx adf3c9405d ui: focus ring nits - held moves, far jumps, floods, selection rings
- A held direction runs the ring along as one piece and keeps its speed between steps;
  restarting each edge from rest (and the trailing edge's delay) made it stutter.
- A jump of more than 360dp pinches the ring to a drop, carries it over and opens it onto
  the new control instead of stretching a box across the screen.
- The ring keeps out of launch, stop and return floods (RingVeil) and appears on the
  focused control once they are done.
- Leaving a page by moving along the rail no longer pulls focus into the new pane; only
  backing out of a page hands focus to the control it was opened from.
- Selection is a radio dot or a tick, never a ring: the Updates channels and test builds,
  the GPU modes and driver pairs, the Games list and suggested app icons lose their
  persistent rings, and the GPU cards use the sliding ring for focus like everything else.
2026-10-01 22:57:32 -04:00
xXJSONDeruloXx abf4f57b47 ui: the cog floods its settings in as Play floods a session
The cog's tile stretches over the pane on the same loose springs as Play, far edges first and
blobby in flight, while the page behind sinks; the settings rise in once it is covered. Back
draws the tile down into the cog on critically damped springs. The focus ring stays out of
it and appears on the focused control once the motion is done, replacing the ring riding the
edge of a stretching box.
2026-10-01 22:44:32 -04:00
xXJSONDeruloXx c1e36975d4 ui: the focus ring carries the page bloom, focus returns to its opener
The bloom is now the opening control's own rounded box stretching out to the pane, not a
circle. With a controller the focus ring rides its edge out to the pane's frame and springs
in onto the page's first control; on Back it rides the box back into the control, which
takes focus again. By touch, with no ring up, the bloom traces the same edge itself.

Closing a page used to leave focus on the page while it animated out, so nothing took it
back afterwards.
2026-10-01 22:37:47 -04:00
xXJSONDeruloXx 0bfa0915d4 ui: bloom session settings out of the cog, open it without blocking
The page grows from the cog as a filled disc with an accent rim and folds back into it on
Back, while the pane under it sinks and returns. Pages also keep drawing while they leave
instead of falling back to the missing-page note for a frame.

Opening the settings no longer scans the added-games folders, reads the driver files and the
storage volumes on the main thread first: the page opens at once and those land while it
animates in.
2026-10-01 22:28:32 -04:00
xXJSONDeruloXx 4da87672a2 ui: move remaining launcher and second-screen copy to string resources 2026-10-01 22:15:45 -04:00
xXJSONDeruloXx 3ba0d287e9 ui: move content, games, GPU drivers and loading copy to string resources 2026-10-01 22:14:13 -04:00
xXJSONDeruloXx b4a86cb5bb ui: move store, updates, controller and child-process pages to string resources 2026-10-01 22:12:42 -04:00
xXJSONDeruloXx 0fa1f2f868 ui: move settings, components, drawer and setup copy to string resources, tighten wording 2026-10-01 22:10:22 -04:00
xXJSONDeruloXx 71610ddfdb ui: remove controller hints bar, route all motion through Motion
Compose already scales its animation clock by the system animator duration
scale, so Motion.tw no longer multiplies durations a second time; Motion.ms
stays for coroutine delays. The drawer tabs, launch flood and the default-spec
expand/fade transitions now go through Motion, keeping their current speeds.
2026-10-01 22:04:36 -04:00
xXJsonDeruloXx 9928bfe780 ci: keep component releases off latest and pre-release 2026-10-01 21:34:06 -04:00
xXJsonDeruloXx a491dec5c4 fix: check PR test builds against main's versionCode instead of a release 2026-10-01 21:29:01 -04:00
xXJsonDeruloXx 17ef33ee31 fix: find the stable app release and accept fork builds when signing PR test builds 2026-10-01 21:19:55 -04:00
xXJsonDeruloXx 06caaee343 fix: keep Steam-installed second-library games out of non-Steam shortcuts 2026-10-01 20:47:10 -04:00
xXJsonDeruloXx d025aa3c6d Prevent full-screen Android focus highlight in sessions 2026-10-01 16:39:44 -04:00
xXJsonDeruloXx 466419407d Keep secondary-library prefixes and Steam tools on private storage 2026-10-01 16:11:19 -04:00
xXJsonDeruloXx 519091dd86 chore: stage gamescope-3.16.29-p5 2026-10-01 14:53:28 -04:00
xXJsonDeruloXx 972088f1b3 fix: skip the pointer warps that jolted the game as the QAM opened and closed 2026-10-01 14:43:30 -04:00
xXJsonDeruloXx 0a58a7faee fix: keep the game running behind the Steam menu and QAM, as on a Steam Deck 2026-10-01 14:31:30 -04:00
xXJsonDeruloXx 557e346810 perf: read GPU mapping sizes from maps and run costly overlay feeds only while it shows 2026-10-01 13:50:10 -04:00
xXJsonDeruloXx 08b2cf0894 feat: feed the overlay's fan, GPU memory and Valve msm reader paths 2026-10-01 13:28:26 -04:00
xXJsonDeruloXx fb1da1c39a fix: feed the overlay's GPU stats from every Adreno source other Android overlays read 2026-10-01 12:58:47 -04:00
xXJsonDeruloXx b29ece82c8 fix: give the session a live /proc/stat and read GPU load and clock where other overlays do 2026-10-01 12:53:17 -04:00
xXJsonDeruloXx 48054a86ab fix: keep the performance overlay running and fed under an enforcing SELinux policy 2026-10-01 12:38:30 -04:00
xXJsonDeruloXx e1a80c1751 fix: let the Steam client find the Deck controller under an enforcing SELinux policy 2026-10-01 12:00:24 -04:00
xXJsonDeruloXx 1f29cd92a5 fix: log an empty focused-app or touch-mode property as none 2026-10-01 10:37:58 -04:00
xXJsonDeruloXx 4f30356c9b feat: always write the guest pad log to pad.log in the session folder 2026-10-01 10:35:24 -04:00
xXJsonDeruloXx baebf50197 perf: skip the per-event device lookup when input comes from the same pad 2026-10-01 09:59:13 -04:00
xXJsonDeruloXx 01674b7c6f feat: log controller, touch-mode and pad-ring evidence for input reports 2026-10-01 09:58:51 -04:00
xXJsonDeruloXx c4de482b6a ci: publish signed test builds automatically for PRs from this repo's branches 2026-10-01 09:15:03 -04:00
xXJsonDeruloXx 65733c23a1 fix: keep touch scrolling the Steam interface when the client finds no controller at start 2026-10-01 08:18:24 -04:00
xXJsonDeruloXx d6e4ab1824 feat: name session log folders by day, number and mode, keep the newest 30, and add Clear logs 2026-10-01 07:43:21 -04:00
xXJsonDeruloXx c96f2d1070 chore: merge main into fix/adopted-storage-runtime-dir 2026-10-01 06:57:26 -04:00
xXJsonDeruloXx 45422b739b ci: wait for the PR build before publishing a test build instead of failing 2026-10-01 06:54:05 -04:00
xXJsonDeruloXx f58bf9b23c fix: give the guest a short XDG_RUNTIME_DIR so gamescope starts with the app on adopted storage 2026-10-01 06:49:03 -04:00
xXJsonDeruloXx 27920711f0 fix: show QAM battery life and charge time estimates 2026-09-30 23:27:27 -04:00
xXJsonDeruloXx d4c16b5b59 fix: finish PR test publish after signing 2026-09-30 23:25:47 -04:00
xXJsonDeruloXx 3cdb77fd65 fix: allow catalog to inspect active tests 2026-09-30 23:06:09 -04:00
xXJsonDeruloXx a91be68992 fix: reflect republished PR test freshness 2026-09-30 23:04:34 -04:00
xXJsonDeruloXx e16f351540 fix: bypass stale update catalog caches 2026-09-30 22:57:43 -04:00
xXJsonDeruloXx efdab60b22 docs: call main builds Preview 2026-09-30 22:54:32 -04:00
xXJsonDeruloXx 8dc24f244c feat: publish and consume update catalog 2026-09-30 22:46:44 -04:00
xXJsonDeruloXx 8565acf12b Merge main into PR #93 2026-09-30 19:41:59 -04:00
xXJsonDeruloXx a6331e44ae fix: give games the Xbox 360 axis layout when Steam Input is off 2026-09-30 13:36:14 -04:00
xXJsonDeruloXx dfa3b12f48 ci: remove PR approval gates from signed releases 2026-09-30 09:14:30 -04:00
xXJsonDeruloXx 93382ff241 fix: report Adreno 840v2 as the A840 the runtime's Turnip knows 2026-09-30 07:53:12 -04:00
xXJsonDeruloXx 0f4e83eefd fix: stop gamescope respawning a mangoapp that keeps dying at start 2026-09-29 15:08:28 -04:00
xXJsonDeruloXx d62525f5af perf: stop proot's kompat from trapping futex/epoll/fcntl and stripping the vDSO when only the hostname changes 2026-09-29 14:39:53 -04:00
xXJsonDeruloXx ffd9f92d7b ci: keep main DroidDeck-CI releases published 2026-09-29 10:46:50 -04:00
xXJsonDeruloXx 1a8c91b49b Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/MainActivity.kt
2026-09-29 09:41:11 -04:00
xXJSONDeruloXx 7592684b6f ci: publish to DroidDeck-CI with the org's CI app, not a personal token
DROIDDECK_CI_TOKEN never existed, so PR Release Publish skipped its
upload, and a personal token would expire and belong to one person. Both
workflows now mint a token of the org's DroidDeck CI Publisher app,
installed on DroidDeck-CI only with Contents: write (its ID in the
DROIDDECK_CI_APP_ID variable, its key in DROIDDECK_CI_APP_KEY). No
fallback: a main build without them fails its announce job.
2026-09-28 14:51:13 -04:00
xXJSONDeruloXx 7b78e1629b ci: publish each signed main build to DroidDeck-CI for the Discord post
Run artifacts need a GitHub sign-in to download. Each signed main build
is now also a prerelease main-<sha> of the public DroidDeck-CI (all
variants and their SHA-256s; the last 10 kept, PR releases untouched),
and the Discord post links its standard apk and the release. Without
DROIDDECK_CI_TOKEN the post links the run's artifacts as before.
2026-09-28 14:49:43 -04:00
xXJSONDeruloXx 124f162ee8 ci: post each signed main build to Discord
A job after the signing of a main build posts to the Discord's builds
channel: the merged PR (or the commit), and a link to the run's signed
apks. The channel's webhook URL is the DISCORD_BUILDS_WEBHOOK secret;
without it the job posts nothing and passes.
2026-09-28 14:46:41 -04:00
xXJSONDeruloXx 68002f3fa7 build_local: sign with DroidDeck's key when a local .signing.env has it
A local build was signed with the testkey alone, which a release refuses
as an update ("signatures do not match"): testing on a device with a CI
build meant uninstalling it and losing its data first.

With an untracked .signing.env (RELEASE_KEYSTORE, RELEASE_STORE_PASSWORD,
RELEASE_KEY_ALIAS) in the checkout, or in the main checkout for a
worktree, build_local.sh finishes with tools/release/sign-apk.sh as CI's
main builds do, and the apk installs over a release. Without the file
nothing changes. DROIDDECK_SIGNING_ENV points at the file explicitly.
2026-09-28 14:33:15 -04:00
xXJSONDeruloXx dae7592788 Desktop: hand labwc's cursor to the app, so full-screen games scan out
The desktop forced a software cursor (WLR_NO_HARDWARE_CURSORS=1) because
labwc's cursor never showed when handed to the app's compositor. With a
software cursor wlroots never scans out: every frame of a full-screen game
was composited by labwc first ("Direct scan-out disabled by software
cursor", 2284 times in one Adreno 825 report).

Why the cursor never showed: wlroots' Wayland backend attaches and commits
its cursor surface before wl_pointer.set_cursor gives it the cursor role,
and sets it again with nothing new committed each time the pointer enters.
The compositor released a role-less surface's buffer on commit, so the
cursor surface had no image by the time it became the cursor.

- A role-less surface's last buffer (cursor-sized only) is held until the
  next commit; set_cursor publishes it, and a repeat set_cursor of the
  surface already shown unhides its last image.
- A dma-buf cursor is read back after the client's implicit render fence,
  as the zero-copy path waits for it.
- The desktop no longer forces a software cursor.

Device-tested on the AYN Thor (Adreno 740, 1920x1080): labwc's own cursor
is drawn, with its shapes (I-beam over a terminal); wlroots logs "Direct
scan-out enabled" for a full-screen glxgears. At the same 60 fps on screen
the GPU is 3.0 % busy against 4.6 % with the software cursor, both at
550 MHz.
2026-09-28 14:33:08 -04:00
xXJSONDeruloXx 1fd8c50225 ci: sign every package variant on main
main's build signed only the standard package, so the pubg, antutu and
ludashi variants existed only after a manual Release APKs run. The build job
now reads the variant list from tools/release/variants.txt, as release.yml
does, and main's signing job signs all of them.
2026-09-28 12:42:56 -04:00
xXJSONDeruloXx e797bc5f01 mangoapp: stat sources for more Snapdragon generations
KGSL's files and thermal zone names differ between Snapdragon generations.
Each value now takes the first source that exists, in the order GameNative
and the Winlator forks read them: GPU load from gpu_busy_percentage or
devfreq/gpu_load, GPU clock from devfreq/cur_freq or gpuclk, GPU temperature
from KGSL's temp, devfreq/temp or a zone whose sensor name has "gpu". CPU
zones are any whose name has "cpu" and not "gpu" (cpuss-0, cpu0-silver-usr,
apc1-cpu0-usr, ...), matched without regard to case.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx 0cc3fe6bca mangoapp: GPU memory from KGSL
mangoapp's VRAM figure on a Qualcomm driver comes only from the gpu_mem_total
trace event. The tracefs stand-in's event list now declares that event as
Android kernels do, and reading the stand-in's events answers with one
record carrying the total KGSL reports in /sys/class/kgsl/kgsl/page_alloc,
which every Adreno under Android has and the app can read.
2026-09-28 12:28:45 -04:00
xXJSONDeruloXx ab8542e4e5 mangoapp: show Adreno GPU and CPU stats
Valve's mangoapp reads an Adreno GPU's load, clock and temperatures from the
paths of its own hardware, and the CPU temperature from thermal zones named as
mainline kernels name them. Every Adreno under Android keeps the GPU values in
KGSL's sysfs, readable by the app, and Android kernels name the CPU sensors
cpuss-N / cpu-N-M; the session binds each where mangoapp looks. Thermal zones
are found by sensor name, since their numbering differs per device, and
anything that cannot be found is left alone.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx c2bcf20172 mangoapp: run the performance overlay under Android
Three things kept Valve's mangoapp from drawing the overlay in a session:

- GLFW 3.4 takes XDG_SESSION_TYPE=wayland with WAYLAND_DISPLAY set as
  Wayland-only, and mangoapp needs gamescope's X server; the wrapper sets
  XDG_SESSION_TYPE=x11.
- On a Qualcomm display driver it opens a tracefs instance for the GPU memory
  total and aborts when that fails, which it always does for an Android app.
  The session preload now places the instance in an empty directory of its own
  when the real one cannot be made.
- gamescope sends it each frame's timings through a System V message queue,
  and Android kernels have no System V IPC. sysv.c now emulates the queue
  operations gamescope and mangoapp use, beside its semaphores and shared
  memory.
2026-09-28 12:19:01 -04:00
xXJSONDeruloXx 2341659cea Deck mode: enable Steam's performance overlay controls
The Quick Access menu's performance overlay toggle and level slider stayed
greyed out: the client exposes SteamClient.System.Perf only with -steamos3,
which SteamOS and Armada pass alongside -steamdeck. Deck mode now launches the
client with both. The session already puts package/beta back to the forced
branch before every start, which keeps -steamos3's own branch switch from
turning into an update loop.

The Deck mode switch moves from the Performance page to the Steam page's
Client settings, next to the client branch it selects by default.
2026-09-28 12:19:01 -04:00