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docs: written touch configs are queued for Steam Cloud
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@@ -35,7 +35,7 @@ and no patching of Steam, and the parts it depends on are the ones Valve has to
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the Steam Link apps already installed on phones and TVs: the device's ids and report format.
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Not settled yet: saving an edited layout goes through a file write rather than a Steam call (Steam
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did load the written file; whether it uploads it to Steam Cloud is untested); the overlay must
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loads the written file and queues it for Steam Cloud like its own autosaves); the overlay must
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reproduce Steam Link's default layout and its hiding of unbound controls; touch menus and gyro
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were not exercised.
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@@ -332,8 +332,11 @@ Loaded Config for Local Selection Path for App ID 8400, Controller 0:
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```
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Steam used it as the game's touch config and left the file (and its `touch_layout`) as written.
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Whether a file changed this way is uploaded to Steam Cloud was not checked. Both files were put
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back afterwards.
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**Steam Cloud picked it up too**: Steam Controller Configs sync as app 241100's cloud files, and
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`userdata/<account>/241100/remotecache.vdf` gained an entry for
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`392297941/config/8400/controller_mobile_touch.vdf` (`syncstate` 3, `remotetime` 0: queued for
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upload), the same bookkeeping as the account's other touch configs. Both files were put back
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afterwards.
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Also seen: pressing A on the touch device logged `Seating controller 1 in slot 0`. Steam moves the
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controller in use to the first player slot, which softens the two-controller problem even before
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