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README: how to skip the 790 MB download on a device that already has the runtime
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@@ -32,6 +32,21 @@ debug-signed arm64 apk. It cross-compiles the two glibc preloads the session nee
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(`libfakeinput.so`, `libblsession.so`) from the sources in this repo before the app build, so
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those can never drift from what ships.
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## If Bannerlator is already installed
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The runtime image is the same one Bannerlator installs, so on a device that already has it the
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790 MB download can be skipped entirely — copy it across with root, once, before the first launch:
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```sh
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su -c 'cp -a /data/data/com.tencent.ig/files/linuxfs /data/data/com.the412banner.steamdeck/files/ \
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&& chown -R $(stat -c %u /data/data/com.the412banner.steamdeck/files) \
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/data/data/com.the412banner.steamdeck/files/linuxfs \
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&& chcon -R u:object_r:app_data_file:s0 /data/data/com.the412banner.steamdeck/files/linuxfs'
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```
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The two runtimes are independent after that: each app has its own Steam install, its own login and
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its own games.
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## Device switches
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Files in `/sdcard/Download`, for a device that cannot be reached with a debugger:
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