mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-10-14 19:27:09 -04:00
fix: retain host composition margin for gamescope Wayland planes
This commit is contained in:
1 parent
349a36b3b8
commit
21bbf2f840
1 file changed
+16
@@ -0,0 +1,16 @@
|
||||
--- a/src/Backends/WaylandBackend.cpp
|
||||
+++ b/src/Backends/WaylandBackend.cpp
|
||||
@@ -1183,7 +1183,12 @@
|
||||
wl_display_flush( m_pBackend->GetDisplay() );
|
||||
|
||||
GetVBlankTimer().UpdateWasCompositing( bNeedsFullComposite );
|
||||
- GetVBlankTimer().UpdateLastDrawTime( get_time_in_nanos() - g_SteamCompMgrVBlankTime.ulWakeupTime );
|
||||
+ // Direct planes still need time for the host compositor to dispatch and draw.
|
||||
+ // Measuring only our submission lets the offset decay towards the host's
|
||||
+ // latch deadline, so small dispatch delays make a capped frame miss a refresh.
|
||||
+ GetVBlankTimer().UpdateLastDrawTime( std::max<uint64_t>(
|
||||
+ get_time_in_nanos() - g_SteamCompMgrVBlankTime.ulWakeupTime,
|
||||
+ CVBlankTimer::kDefaultVBlankDrawTimeMinCompositing ) );
|
||||
|
||||
m_pBackend->PollState();
|
||||
|
||||
Reference in new issue
Block a user