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vectorcraft/docs/control-protocol.md
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Control protocol

vectorcraft --control <port> listens on 127.0.0.1:<port> (loopback only). One JSON request per line: {"id": 1, "method": "ui.inspect", "params": {}} → {"id": 1, "ok": true, "result": {...}} or {"id":1,"ok":false,"error":"..."}.

Method Params
engine.execute {command, params} run any engine or UI command (see engine.commands)
engine.commands every command with label, shortcut, params doc, enablement
document.inspect layer tree, selection, history, paint defaults
ui.inspect tool, UI state, view, canvas rect, window size, perf
ui.menu.list / ui.menu.invoke {command, params} the full menu tree / invoke an item
ui.tool.select / ui.tool.list {tool}
ui.pointer `{events:[{kind: down drag
ui.key / ui.text {key, shift?, alt?, cmd?} / {text} synthetic keyboard input
ui.set {brightness?, panel?, rulers?, outline?, grid?, smartGuides?, boundingBox?, controlBar?}
ui.dialog.set / .confirm / .cancel {field, value} fill and submit the open dialog
ui.screenshot {path?} capture the window (PNG). Needs a presented frame: with the screen locked or the window minimized/covered it fails after ~8 s with an explanatory error
ui.render {path?, scale?} render the artboard headlessly (PNG)
ui.resize / ui.focus
app.open / app.save / app.export / app.quit {path} / {path?} / {format, path, scale?} app.quit, file.close and file.closeAll first open a saveChanges dialog for each modified document (they return {"pending": "saveChanges"}): ui.dialog.confirm saves, ui.dialog.set {field: "discard", value: true} then confirm discards, ui.dialog.cancel cancels the whole close or quit