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143 lines
6.7 KiB
Rust
143 lines
6.7 KiB
Rust
//! Blend modes and opacity masks in SVG export look as on the canvas: every mode follows the
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//! reference formulas when resvg draws the file, and masks take luminance the canvas's way.
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// Integration tests: unwrapping and panicking on failure is fine here, unlike in shipped code (AGENTS.md › Robustness).
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#![allow(clippy::unwrap_used, clippy::expect_used, clippy::panic)]
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use vectorcraft_color::blend::blend_rgb;
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use vectorcraft_color::{BlendMode, Color, Paint};
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use vectorcraft_doc::{Appearance, Document, Node, OpacityMask};
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use vectorcraft_geom::{Rect, shapes};
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use vectorcraft_svg::{ExportOptions, export};
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use vectorcraft_testkit::raster::{Image, render_artboard};
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fn rect(d: &mut Document, r: Rect, rgb: [u8; 3]) -> Node {
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Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::basic(Paint::solid(Color::rgb8(rgb[0], rgb[1], rgb[2])), Paint::None, 0.0))
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}
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fn add(d: &mut Document, n: Node) {
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let l = d.layers[0].id;
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d.insert(Some(l), usize::MAX, n).unwrap();
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}
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/// The exported SVG rendered by resvg on white at 1 px/pt.
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fn resvg_render(svg: &str, w: u32, h: u32) -> Image {
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let tree = resvg::usvg::Tree::from_str(svg, &resvg::usvg::Options::default()).expect("parse");
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let mut pm = resvg::tiny_skia::Pixmap::new(w, h).unwrap();
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pm.fill(resvg::tiny_skia::Color::WHITE);
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resvg::render(&tree, resvg::tiny_skia::Transform::identity(), &mut pm.as_mut());
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Image { width: w, height: h, rgba: pm.data().to_vec() }
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}
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fn within(a: [u8; 3], b: [u8; 3], tol: i32) -> bool {
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a.iter().zip(b).all(|(x, y)| (*x as i32 - y as i32).abs() <= tol)
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}
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#[test]
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fn every_blend_mode_follows_the_reference_formulas() {
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// (backdrop, source, whether a non-separable result leaves the gamut). resvg's rasteriser
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// departs from the reference formulas when Hue, Saturation, Color or Luminosity have to clip
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// their result back into the gamut, so those cases are checked on the canvas only
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// (vectorcraft-render's blend tests).
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let pairs: [([u8; 3], [u8; 3], bool); 4] = [
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([51, 128, 230], [153, 64, 128], false),
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([230, 26, 102], [77, 204, 179], true),
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([200, 180, 40], [20, 60, 250], true),
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([10, 90, 160], [128, 128, 128], false),
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];
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for mode in BlendMode::ALL {
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for (b, s, clips) in pairs {
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if clips && !mode.is_separable() {
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continue;
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}
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let mut d = Document::new(20.0, 20.0);
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let below = rect(&mut d, Rect::new(0.0, 0.0, 20.0, 20.0), b);
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let mut top = rect(&mut d, Rect::new(5.0, 5.0, 15.0, 15.0), s);
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top.blend = mode;
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add(&mut d, below);
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add(&mut d, top);
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let svg = export(&d, &ExportOptions::default());
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let px = resvg_render(&svg, 20, 20).over_white(10, 10);
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let f = |c: [u8; 3]| c.map(|v| v as f32 / 255.0);
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let want = blend_rgb(mode, f(b), f(s)).map(|v| (v * 255.0).round() as u8);
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assert!(within(px, want, 1), "{mode:?}, {b:?} under {s:?}: {px:?}, want {want:?}");
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}
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}
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}
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/// A red square under a mask of green art (luminance 0.7152 with Rec. 709 weights, 0.59 with the
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/// blend-mode weights) that covers its left half.
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fn masked(clip: bool, invert: bool) -> Document {
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let mut d = Document::new(40.0, 20.0);
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let art = rect(&mut d, Rect::new(0.0, 0.0, 20.0, 20.0), [0, 255, 0]);
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let mut red = rect(&mut d, Rect::new(0.0, 0.0, 40.0, 20.0), [255, 0, 0]);
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let mut m = OpacityMask::new(art, clip);
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m.invert = invert;
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red.extras_mut().mask = Some(Box::new(m));
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add(&mut d, red);
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d
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}
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#[test]
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fn clip_and_invert_masks_match_the_canvas() {
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for (clip, invert) in [(true, false), (false, false), (true, true), (false, true)] {
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let d = masked(clip, invert);
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let svg = export(&d, &ExportOptions::default());
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assert!(svg.contains("color-interpolation=\"sRGB\""), "{svg}");
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let canvas = render_artboard(&d);
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let written = resvg_render(&svg, 40, 20);
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for x in [10, 30] {
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let (c, w) = (canvas.over_white(x, 10), written.over_white(x, 10));
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assert!(within(c, w, 2), "clip {clip}, invert {invert}, x {x}: canvas {c:?}, svg {w:?}");
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}
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// Over the green art the red shows at the art's luminance (inverted: its complement).
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let lum: f32 = if invert { 1.0 - 0.7152 } else { 0.7152 };
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let g = (255.0 * (1.0 - lum)).round() as u8;
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assert!(within(canvas.over_white(10, 10), [255, g, g], 2), "{:?}", canvas.over_white(10, 10));
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}
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}
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/// A knockout group of opaque art draws its elements plainly: each covers what it knocks out, and
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/// masks of their shapes would leave seams along the antialiased edges. Translucent art still knocks
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/// out through masks.
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#[test]
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fn a_knockout_group_of_opaque_art_needs_no_masks() {
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let knockout = |opacity: f32| {
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let mut d = Document::new(20.0, 20.0);
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let below = rect(&mut d, Rect::new(0.0, 0.0, 20.0, 20.0), [200, 0, 0]);
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let mut top = rect(&mut d, Rect::new(5.0, 5.0, 15.0, 15.0), [0, 0, 200]);
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top.opacity = opacity;
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let mut group = Node::group(d.alloc_id(), vec![below.into(), top.into()]);
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group.knockout = vectorcraft_doc::Knockout::On;
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add(&mut d, group);
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export(&d, &ExportOptions::default())
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};
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let opaque = knockout(1.0);
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assert!(!opaque.contains("<mask"), "{opaque}");
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assert!(within(resvg_render(&opaque, 20, 20).over_white(10, 10), [0, 0, 200], 2));
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let translucent = knockout(0.5);
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assert!(translucent.contains("<mask"), "{translucent}");
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// The top half-shows white, not the red it knocks out.
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assert!(
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within(resvg_render(&translucent, 20, 20).over_white(10, 10), [128, 128, 228], 3),
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"{:?}",
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resvg_render(&translucent, 20, 20).over_white(10, 10)
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);
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}
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/// A brushed stroke is no opaque art: its pieces carry their own opacity (a bristle brush's vary),
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/// so the knockout group keeps its masks.
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#[test]
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fn a_knockout_group_with_a_brushed_stroke_keeps_its_masks() {
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let mut d = Document::new(40.0, 40.0);
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let below = rect(&mut d, Rect::new(0.0, 0.0, 40.0, 40.0), [200, 0, 0]);
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let mut stroke = vectorcraft_doc::StrokeLayer::new(Paint::solid(Color::rgb8(0, 0, 200)), 8.0);
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stroke.brush = Some("Bristle Round".into());
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let line = shapes::line(vectorcraft_geom::Point::new(5.0, 20.0), vectorcraft_geom::Point::new(35.0, 20.0));
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let top = Node::path(d.alloc_id(), line, Appearance { items: vec![vectorcraft_doc::AppearanceItem::Stroke(stroke)], ..Default::default() });
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let mut group = Node::group(d.alloc_id(), vec![below.into(), top.into()]);
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group.knockout = vectorcraft_doc::Knockout::On;
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add(&mut d, group);
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let svg = export(&d, &ExportOptions::default());
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assert!(svg.contains("<mask"), "{svg}");
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}
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