Files
vectorcraft/docs/releasing.md
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bflatasticandClaude Opus 5.5 b2c6764472 Fix #295: open files from the macOS Finder and Dock
Finder, Open With, a drop on the Dock icon and `open -a` failed with "VectorCraft cannot open
files in the PDF document format":

- The release Info.plist declared no document types, so Launch Services refused the files before
  the app saw them. Info.plist.in now declares every format File › Open reads (the engine's
  OPEN_EXTS; a test keeps them in step): VectorCraft owns its own documents and templates and is an
  alternate for the others, so it takes over no other app's files. `cargo xtask bundle` now fills
  in the same template instead of its own, shorter plist.
- macOS delivers such files as open-document events, not arguments. winit 0.30's application
  delegate has no `application:openURLs:`, so AppKit fell back to NSDocumentController, which
  refuses every file of a non-NSDocument app (the error in both issues). The new
  `open_documents` module adds that method to the delegate's class when the app is about to finish
  launching (before AppKit delivers launch files), queues the paths and wakes the UI, which opens
  them with `io::open_path` like command-line files; errors go to the status bar too.

New direct macOS dependencies `objc2-foundation` 0.3 and `block2` 0.6 were already in Cargo.lock
(through winit, muda and rfd). The module allows `unsafe_code` for the Objective-C runtime call.

Fixes #354

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 05:28:50 +07:00

10 KiB
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Releasing VectorCraft

Every push to the release branch runs .github/workflows/release.yml. The workflow builds installers for macOS, Windows, Linux and FreeBSD, plus the web build, and creates or updates a draft GitHub Release named VectorCraft v<version>. Nobody sees a draft until a maintainer publishes it.

User-facing names say VectorCraft. Files, binaries and ids stay lowercase (vectorcraft-<version>-<platform>-<arch>.<ext>, ai.storyteller.vectorcraft).

Cutting a release

  1. Bump the version on main. It lives in exactly one place, [workspace.package] version in the root Cargo.toml; every crate inherits it and the packaging scripts read it from there:

    cargo xtask version                 # prints the current version, e.g. 0.3.1
    cargo xtask version set 0.4.0       # or 0.4.0-rc.1; updates Cargo.toml and Cargo.lock
    

    Commit the change (Cargo.toml + Cargo.lock) through the normal review flow, as a Release: VectorCraft v0.4.0 commit whose message says what changed for users.

  2. Merge main into release (or fast-forward it) and push. The workflow starts by itself.

  3. Wait for the draft. When every job is done (macOS notarization is the slow part), the Releases page has a draft VectorCraft v0.4.0, targeting the pushed commit, with every artifact and SHA256SUMS.txt. The notes are generated from the merged pull requests.

  4. Check it. Download an installer or two and read the job summaries. A ::warning:: there means a signing secret was missing and that artifact is unsigned.

  5. Publish the draft in the GitHub UI. Publishing creates the v0.4.0 tag. A version with a pre-release suffix (-rc.1) is marked as a pre-release.

Pushing to release again before you publish rebuilds the same draft and replaces its assets. Once the draft is published, the workflow refuses to touch that version again: bump it first.

Test runs: Actions › Release › Run workflow runs the whole pipeline by hand. The optional version input (such as 0.4.0-rc.1) overrides Cargo.toml for that run only; each build job applies it with cargo xtask version set before building. The jobs run in the release environment, which only the release branch can use, so pick that branch in the dialog.

What gets built

Platform Artifacts Built on
macOS 11+ (universal: Apple silicon and Intel) vectorcraft-<v>-macos-universal.dmg, vectorcraft-cli-<v>-macos-universal.zip macos-15
Windows x64 vectorcraft-<v>-windows-x64.msi, vectorcraft-<v>-windows-x64-portable.zip windows-latest
Windows x86 (32-bit) vectorcraft-<v>-windows-x86.msi, vectorcraft-<v>-windows-x86-portable.zip windows-latest
Windows on ARM64 vectorcraft-<v>-windows-arm64.msi, vectorcraft-<v>-windows-arm64-portable.zip windows-latest (cross-compiled)
Linux x86_64 vectorcraft-<v>-linux-x86_64.{AppImage,deb,rpm,tar.gz} ubuntu-22.04
Linux aarch64 vectorcraft-<v>-linux-aarch64.{AppImage,deb,rpm,tar.gz} ubuntu-22.04-arm
FreeBSD 14 x86_64 vectorcraft-<v>-freebsd-x86_64.tar.gz a FreeBSD 14.3 VM on ubuntu-latest
Web vectorcraft-web-<v>.zip, a static site (see packaging/web/README.md) ubuntu-latest

vectorcraft --version and vectorcraft-cli --version print the version from Cargo.toml.

Fonts. Every build job checks out craft-fonts at a pinned commit (the ref: of its craft-fonts checkout step) and builds with CRAFT_FONTS_DIR and CRAFT_FONTS_REQUIRED=1, so releases embed its Japanese fonts and fail rather than ship without them (the web build embeds only the UI font, BIZ UDPGothic Regular, to stay small). The packages carry each embedded font's licence as OFL-<family>.txt (copy_font_licences in packaging/env.sh). Bump the pins deliberately, in every job at once. The rules are in craftrules standards/fonts.md, the build option in docs/development.md › Fonts.

macOS

packaging/macos/package.sh builds aarch64-apple-darwin and x86_64-apple-darwin with MACOSX_DEPLOYMENT_TARGET=11.0, joins them with lipo and assembles VectorCraft.app:

  • Info.plist is generated from Info.plist.in (bundle id ai.storyteller.vectorcraft, LSMinimumSystemVersion 11.0, the version and the build commit). The icon is assets/app-icon/vectorcraft.icns. cargo xtask bundle fills in the same template for its development app.
  • Document types: Info.plist.in declares every format File › Open reads, so Finder opens them with VectorCraft (double-click, Open With, a drop on the Dock icon). VectorCraft owns its own formats and is an alternate for the others. A test keeps the list in step with the engine's OPEN_EXTS. AppKit hands the files to the app as open-document events, which apps/vectorcraft/src/open_documents.rs opens like files named on the command line.
  • Signing goes inside-out with the hardened runtime and a secure timestamp: the executable first, then the bundle, with no --deep on the final signature. The entitlements (entitlements.plist) are deliberately empty.
  • Notarization: the app is zipped and sent with xcrun notarytool submit --wait, then the ticket is stapled and checked with stapler validate and spctl. The app goes on a DMG (hdiutil makehybrid and convert, with an Applications link to drag onto), which is signed, notarized and stapled too.
  • CLI: the universal vectorcraft-cli is signed the same way, zipped, and the zip is notarized. A bare executable can't hold a stapled ticket, so Gatekeeper looks the CLI's ticket up online the first time a downloaded copy runs.

Locally, without certificates, the script signs ad hoc (codesign -s -) and skips notarization, which is enough to check the bundle and the DMG on your own Mac:

packaging/macos/package.sh --arch universal   # needs both rustup targets
packaging/macos/package.sh --arch aarch64     # quicker, host only

Windows

packaging/windows/package.ps1 -Arch x64|x86|arm64 builds with -C target-feature=+crt-static, so neither the MSI nor the portable zip needs the Visual C++ redistributable. The flag is scoped to the target triple, so host build scripts aren't affected.

  • Before packaging, the script checks each binary's PE machine type against -Arch (an x64 build can never ship labelled arm64), that vectorcraft.exe is a GUI program (no console window) and that vectorcraft-cli.exe is a console program.

  • vectorcraft.wxs (WiX) is a per-machine install into Program Files with a Start Menu shortcut and an App Paths entry (Win+R vectorcraft). Same-version upgrades are allowed, so release candidates replace each other.

  • The ARM64 build is cross-compiled on the x64 runner. .github/workflows/windows-arm64.yml installs that MSI on a Windows 11 ARM64 runner, checks that both installed programs are ARM64, runs vectorcraft-cli --version natively and uninstalls.

  • Signing: packaging/windows/sign.ps1 signs both .exe files and then the .msi with signtool (SHA-256, RFC 3161 timestamp), using whichever material is present:

    1. a .pfx certificate (WINDOWS_CERTIFICATE, base64, and WINDOWS_CERTIFICATE_PASSWORD), or
    2. Azure Trusted Signing (AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET, AZURE_SIGNING_ENDPOINT, AZURE_SIGNING_ACCOUNT, AZURE_CERT_PROFILE).

    With neither, it warns and leaves the files unsigned, so test builds still produce installers. It is the one place to adapt when the signing setup changes; WINDOWS_TIMESTAMP_URL and SIGNTOOL override the timestamp server and the signtool.exe path.

Linux

packaging/linux/package.sh builds the release binaries and packages them as an AppImage, a .deb and an .rpm (with nfpm, from nfpm.yaml) and a plain .tar.gz tree (bin/, share/). The packages install both programs, the desktop entry, the AppStream metainfo, the MIME type for VectorCraft documents, the icons and the licence files.

The jobs run on ubuntu-22.04, the oldest GitHub-hosted image, so the binaries only need glibc 2.35 or newer: Ubuntu 22.04+, Debian 12+, Fedora 36+ and RHEL 10. Moving the job to a newer image raises that floor, so do it deliberately. After packaging, the job prints the .deb's metadata and contents, runs ldd on the binary and runs each AppImage with --version.

packaging/linux/flatpak/ai.storyteller.vectorcraft.yml is a Flatpak manifest ready for a Flathub submission (its header says how to build it). The release doesn't build a Flatpak; the workflows only check the manifest's id.

FreeBSD

GitHub has no FreeBSD runners, so the job builds in a FreeBSD 14.3 VM on ubuntu-latest (the same image as .github/workflows/freebsd.yml). packaging/freebsd/package.sh writes a /usr/local-style tree; users install it with tar -xzf vectorcraft-*-freebsd-x86_64.tar.gz --strip-components 1 -C /usr/local.

Web

The web job builds apps/vectorcraft-web with trunk and zips the static site (packaging/web/package.sh). packaging/web/README.md covers hosting: any path works, .wasm must be served as application/wasm, and the sample header files for common hosts.

The draft release

The last job waits for every build, downloads their artifacts, writes SHA256SUMS.txt and creates the draft VectorCraft v<version> with notes generated from the merged pull requests. If the draft already exists, it replaces its assets and keeps it a draft. If that version is already published, the job fails and asks for a version bump (cargo xtask version set).

Secrets

All jobs run in the release environment, which only the release branch can use and which holds the signing secrets. Every secret is optional: a missing one produces unsigned artifacts and a warning, never a failed build.

Secret Used for
APPLE_CERTIFICATE, APPLE_CERTIFICATE_PASSWORD, KEYCHAIN_PASSWORD the Developer ID certificate (base64 .p12), imported into a temporary keychain by packaging/macos/import-cert.sh
APPLE_ID, APPLE_PASSWORD, APPLE_TEAM_ID notarization (APPLE_PASSWORD is an app-specific password)
WINDOWS_CERTIFICATE, WINDOWS_CERTIFICATE_PASSWORD Windows signing with a .pfx
AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET, AZURE_SIGNING_ENDPOINT, AZURE_SIGNING_ACCOUNT, AZURE_CERT_PROFILE Windows signing with Azure Trusted Signing