Desktop builds made with CRAFT_FONTS_DIR now load craft-fonts' 12 Arabic families into the document font database. Noto Sans Arabic comes first and is the fallback for Arabic text. Cairo, Tajawal, Almarai, IBM Plex Sans Arabic, Noto Kufi Arabic, Amiri, Alexandria, Fustat, Reem Kufi, Aref Ruqaa and Gulzar can be picked by name from the font menus. The web build doesn't embed these fonts because they would make the wasm too large. It fetches them from beside the wasm instead: - crates/text/web-fonts.txt lists each face as startup or background. - build.rs turns that list into vectorcraft_text::WEB_FONTS, with each face's URL (fonts/<sha16>/<file>) and SRI hash taken from the craft-fonts manifest. - packaging/web/copy-fonts.sh, a Trunk post_build hook, copies the font files and their OFL licences there. - apps/vectorcraft-web/src/fonts.rs fetches Noto Sans Arabic before the app starts, so Arabic text never shows as boxes. It loads the other faces in the background and logs `web font …` for any that fail. Because fonts can now arrive after startup, the Type tool's layout cache also checks the font database's generation, so text lays out again when new fonts arrive. _headers and .htaccess serve fonts/* as font/ttf and cache it as immutable. packaging/web/README.md and docs/development.md explain the fonts folder, and ROADMAP.md lists the Arabic typefaces under Type. Also adds Ahmed Moussa to contributors/people.toml. Signed-off-by: Ahmed Moussa <[email protected]>
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Hosting VectorCraft for the web
vectorcraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a
static site in vectorcraft-web-<version>/:
| File | What it is |
|---|---|
index.html |
The page. It loads everything through relative URLs. |
vectorcraft-web-<hash>.js |
wasm-bindgen glue (generated, ES module) |
vectorcraft-web-<hash>_bg.wasm |
The app, about 13 MB, or 5 MB with compression |
_headers, .htaccess |
Sample header rules for Netlify/Cloudflare Pages and Apache |
There is no server-side code. Upload the folder's contents anywhere that serves static files.
Any path works
All URLs in index.html are relative (public_url = "./" in apps/vectorcraft-web/Trunk.toml),
so the site works at a domain root (https://example.com/), under a prefix
(https://example.com/tools/vectorcraft/) and from a CDN bucket. The asset names carry a content
hash, so they can be cached forever. Only index.html needs revalidation.
Required server settings
- MIME type: serve
.wasmasapplication/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve.jsastext/javascript. Most hosts already do both. For nginx, check thatmime.typeshasapplication/wasm wasm;. - Compression: turn on gzip or Brotli for
.wasm,.jsand.html. That takes the download from about 13 MB to about 5 MB. You can also precompress (brotli -k *.wasm) and let the server sendContent-Encoding: br. - Caching:
Cache-Control: public, max-age=31536000, immutableon the hashed.wasmand.jsfiles, andno-cacheonindex.html. - HTTPS: WebGPU (and the clipboard) only work in a secure context, which means
https://orhttp://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2. - No special isolation headers: VectorCraft doesn't use
SharedArrayBuffer, so it doesn't needCross-Origin-Opener-PolicyorCross-Origin-Embedder-Policy. If your site already sends COEPrequire-corp, also sendCross-Origin-Resource-Policy: same-origin(orcross-originwhen the files live on a CDN) on the app's files.
nginx example:
location /vectorcraft/ {
types { application/wasm wasm; text/javascript js; text/html html; }
gzip on;
gzip_types application/wasm text/javascript text/html;
location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}
Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.
Fonts folder
Builds made with craft-fonts (CRAFT_FONTS_DIR, all releases) have a fonts/ folder beside the
wasm: the Arabic fonts the app fetches instead of embedding (about 8 MB, each next to its OFL
licence). Serve it with the rest of the site. Noto Sans Arabic is fetched before the app starts;
the other families load in the background and appear in the font menus as they arrive.
- Serve
.ttfasfont/ttf(the browser checks each file's SHA-256, so a wrong type or a rewritten file makes the app skip that font and logweb font …in the console). - The folder names are the files' SHA-256 prefixes, so
fonts/*can be cached forever (Cache-Control: public, max-age=31536000, immutable);_headersand.htaccessdo this. - Without the folder the app still runs, but Arabic text shows as boxes.
Embedding in a page (iframe)
<iframe
src="https://example.com/vectorcraft/"
title="VectorCraft vector illustration app"
style="width: 100%; height: 720px; border: 0;"
allow="fullscreen; clipboard-read; clipboard-write"
allowfullscreen>
</iframe>
- The app fills the iframe and follows its size, so size the iframe and not the app.
- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
- Cross-origin embeds work. Preferences are kept in the iframe's
localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - Sandboxed iframes need at least
sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Withoutallow-same-originthere's no storage. Withoutallow-downloads, Save and Export (browser downloads) are blocked. - Don't send
X-Frame-Options: DENYor aframe-ancestorsCSP that excludes the embedding page.
Renderer selection and fallback flags
VectorCraft renders with wgpu. It uses WebGPU when the browser has it and falls back to
WebGL2 on its own. URL query flags override this, and they work on the iframe src too:
| Flag | Effect |
|---|---|
| (none) | WebGPU if available, otherwise WebGL2 |
?webgl |
Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
?cpu |
Force the CPU canvas path (slowest, most compatible) |
For example: <iframe src="https://example.com/vectorcraft/?webgl" ...>.
A browser with neither WebGPU nor WebGL2 gets a message in place of the app.