#!/usr/bin/env bash # Regenerate every app icon from assets/app-icon/vectorcraft.svg (the canonical artwork). # # Needs: resvg (brew install resvg / cargo install resvg). On macOS, iconutil also writes the # .icns. The outputs are committed, so building and packaging never need these tools. # # packaging/icons.sh set -euo pipefail ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" DIR="$ROOT/assets/app-icon" SVG="$DIR/vectorcraft.svg" ID="ai.storyteller.vectorcraft" TMP="$(mktemp -d)" trap 'rm -rf "$TMP"' EXIT command -v resvg >/dev/null || { echo "error: resvg not found (brew install resvg)" >&2; exit 1; } # The SVG is a full-bleed 512 tile, used as-is on Windows and Linux. macOS icons follow Apple's grid: # the tile is 824/1024 of the canvas with a transparent margin, so widen the viewBox around it. MAC="$TMP/mac.svg" sed 's/viewBox="0 0 512 512"/viewBox="-62.136 -62.136 636.272 636.272"/' "$SVG" >"$MAC" grep -q 'viewBox="-62.136' "$MAC" || { echo "error: $SVG has no 512 viewBox" >&2; exit 1; } render() { resvg -w "$2" -h "$2" "$1" "$3" /dev/null; then SET="$TMP/vectorcraft.iconset" mkdir -p "$SET" for s in 16 32 128 256 512; do render "$MAC" "$s" "$SET/icon_${s}x${s}.png" render "$MAC" $((s * 2)) "$SET/icon_${s}x${s}@2x.png" done iconutil -c icns -o "$DIR/vectorcraft.icns" "$SET" else echo "warning: iconutil not found (macOS only); vectorcraft.icns not regenerated" >&2 fi echo "icons written to $DIR"