701 Commits
Author SHA1 Message Date
dotCooCoo 6f9e2d5c16 Part of #1429: Layers panel and artboard commands on many rows take time linear in the document
These commands removed, moved or copied one row or object at a time:
the Layers panel's Delete Selection, Duplicate Selection, Collect in
New Layer, row drags, Merge Selected, Flatten Artwork and Release to
Layers, and Cut Artboard, Duplicate Artboard and the Artboard tool's
Alt-drags that copy art. Each edit moved the later rows of the same
layer or group to other indices. The next lookup by id then walked the
tree, and after every fourth such walk Document::index_path rebuilt
the whole lookup cache. Release to Layers also walked the document
twice for each new layer to name and color it. With 25,000 rectangles
in one layer, a release build of vectorcraft-cli took 11.9 s for
Duplicate Selection and 17.7 s for Release to Layers.

The commands now remove, move and copy the rows in one pass over each
layer or group, with Document::remove_many and Document::wrap, and
with copy_above, the copy pass of duplicate_in, which Duplicate
Selection and the artboard copies now share. Release to Layers names
its new layers from one walk of the document. Merge Selected checks
the target layer's objects against a set of the listed rows, and
Delete Selection checks the top-level layers against such a set. In a
document whose ids are unique, the rows keep their order, new rows and
layers take the same ids, names and colors, and the selection, the
undo step and the journal are the same. A release build with this
change takes 98 ms for Duplicate Selection and 26 ms for Release to
Layers.

Docs: docs/target-app-parity.md.
2026-10-13 05:21:04 +07:00
bflatastic 2ec817e76a Vietnamese: the 3D dialog's and 3D effects' rows the other complete catalogs have 2026-10-13 05:03:41 +07:00
Trần Nhật Duy ec8dc0c2da i18n: add complete Vietnamese localization 2026-10-13 05:02:43 +07:00
bflatastic cf137c8c90 Docs: Image Trace's colour and photo presets, measured (ROADMAP log, parity evidence) 2026-10-13 04:42:29 +07:00
bflatastic 77f81c8944 Image Trace: photos are smoothed within their tones first, and stacked layers go by lightness
A photo's noise is as large as the step from one palette colour to the next, so noise decided pixel by pixel
which of two neighbouring colours a pixel got: tens of thousands of specks, or (since the palette change)
neighbouring tones merged into one.

- A continuous-tone image (eight colours leave much of it unsaid; flat art, however noisy or unevenly lit, is
  not one) is smoothed before it is quantised: three rounds of a small bilateral filter, which averages noise
  away within a tone and keeps the edges between tones where and as sharp as they were.
- With Method: Overlapping, layers are stacked by lightness, from the largest colour's end of the scale,
  instead of by area. Each layer reaches under those above it, so where two colours meet every layer between
  them in the stack ends on that same edge and shows through its anti-aliasing: by area that was an unrelated
  colour's hairline around every region; by lightness it is a neighbouring tone.
- Ignore White with Overlapping: no layer reaches under the white that is left out.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- High Fidelity Photo: colour error 2.37 -> 1.75 (2.30 at the baseline), edge error 2.59 -> 1.98, 639 -> 121
  paths (3,653 at the baseline), 25,604 -> 9,818 anchors, specks 152 -> 10; a 16 megapixel photo-like image is
  traced in 3.5 s (31,131 paths) where it was refused
- Low Fidelity Photo: colour error 2.67 -> 2.45, 55 -> 37 paths
- Shades of Gray: 73 -> 17 paths, colour error 9.33 -> 9.26
- The other presets' numbers are unchanged
2026-10-13 04:28:02 +07:00
bflatastic 4204ce36db Image Trace: a palette of the picture's own colours
Color and Grayscale chose their colours from every pixel, so the blends along anti-aliased edges took palette
entries and traced as slivers, and with more colours asked for than the art has, k-means split flat colours
along their noise and the halves traced as specks all over each other.

- The palette is made from the picture's own colours: a pixel that lies between the pixels on opposite sides
  of it is a blend and counts for nothing (lines one pixel wide and noise are no blends).
- Colours that noise made of one colour merge: close colours whose pixels are mixed through each other. The
  bands of a gradient keep to themselves and stay apart.
- A blend pixel whose nearest palette colour is a third colour (halfway from navy to yellow lies an olive that
  is nearer to a green elsewhere) goes to the nearer of the two colours it lies between.
- Boxes are cut where their two sides differ most (Otsu's criterion) instead of at the median, which split the
  largest colour of flat art along its noise and left two smaller colours in one box.
- Colours are compared in Oklab when pixels are assigned and in k-means.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- 16 Colors: 69.9 -> 4.2 paths, 1743 -> 66 anchors, outlines 5.08 -> 0.13 px off on average (largest 85.9 ->
  1.09), kinks 1376 -> 4.4, paths in a colour the art doesn't have 5.9 -> 0
- 6 Colors: 21.2 -> 4.0 paths, 4.44 -> 0.14 px off; 3 Colors: colour error 4.86 -> 0.43, 0.33 -> 0.09 px off
- High Fidelity Photo: 3636 -> 639 paths, 81,597 -> 25,604 anchors, colour error 2.50 -> 2.37; a 1 megapixel
  photo-like image 1.98 -> 0.42 s (51,389 -> 4,298 paths), a 4 megapixel one traced (27,583 paths) where it was
  refused
- Low Fidelity Photo: 128 -> 55 paths, colour error 2.59 -> 2.67; Shades of Gray: 91 -> 73 paths, 9.29 -> 9.33
2026-10-13 03:48:30 +07:00
BFlat a891530ef2 Merge pull request #1500 from storytold/fix/1471-text-overflow
Fix #1471: making and restyling type reports text that doesn't fit its frame
2026-10-13 03:44:26 +07:00
BFlat c372585b73 Merge pull request #1501 from storytold/docs/progress-1013a
Docs: ROADMAP 2026-10-12 adds #1430–#1497 (later merges of the day)
2026-10-13 03:43:38 +07:00
bflatastic 8b8fd1476b Fix #1471: making and restyling type reports text that doesn't fit its frame
text.create, text.createInPath, text.setText and text.setStyle answer with
overflow: [id…] for the area type and type on a path whose text doesn't fit (left
out when all fits), and MCP add_text with overflow: true. add_text takes area
type's fit and fitMinPercent.
2026-10-13 03:27:13 +07:00
bflatastic c1be8b82db Docs: ROADMAP 2026-10-12 adds #1434–#1497 (later merges of the day)
Progress log, evidence, checklist rows and revision history for the
changes merged late on 2026-10-12 that the progress docs didn't have.
2026-10-13 03:25:37 +07:00
Ayberk A. b3ada24da7 3D and Materials: curves follow a tolerance, and Rotate takes large outlines
Extrude & Bevel, Inflate and Rotate sampled every curve at sixteen points and
refused a shape past 1,024 points, about 64 curves: outlined words reached
that quickly, and Rotate refused them although it only turns the outline.

- Each curve takes as many straight pieces as keep it within 1/2000 of the
  shape's size (at least 0.05 pt), by Wang's bound: 1 to 32.
- Extrude & Bevel and Inflate take up to 2,048 points, Rotate 65,536.
- Inflate's distance and crossing tests use a bucketed edge index, and
  cells no edge crosses skip clipping: about 80 ms at 2,000 points (it was
  over 600 ms with the old search; 95 ms at the old 1,024-point limit).

Revolve's own sampling is unchanged.
2026-10-13 03:14:50 +07:00
bflatastic 3acc29f8e0 Fix #1442: an unknown parameter key is an error naming it and the nearest accepted key 2026-10-13 02:54:33 +07:00
bflatastic cb9d93b647 Fix #1462: Split Into Grid has its row and column sizes, gutters, totals, Add Guides and Preview
Object > Path > Split Into Grid took a number of rows and columns and one gutter, and split each
selected path on its own. The dialog now has the documented options, the rows beside the columns:
number, height or width, gutter and total, with Add Guides and Preview. Several selected paths
become one grid over them all, painted as the topmost one, as documented.

object.path.splitIntoGrid takes rowGutter and columnGutter (gutter still sets both), totalHeight
and totalWidth, height and width (the size of each row and column, which sets the total) and
addGuides, which adds ruler guides along the row and column edges on the grid's layer.

Behaviour reference:
https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/divide-or-split-objects.html
2026-10-13 02:48:36 +07:00
dotCooCoo 571289ddb6 Part of #1429: Alt-drags with the selection and transform tools copy the objects once per drag
On each pointer move of an Alt-drag with the Selection, Direct
Selection, Group Selection, Rotate, Scale, Reflect or Shear tool,
Session::preview put the drag's snapshot back and ran object.transform
with copy again, and duplicate_in copied every selected object again.
The Move, Rotate, Scale, Reflect and Shear dialogs with Copy and Preview
on copied every selected object again on each change of a value.

The interaction now keeps the untransformed copies that its first
preview with copy makes of the snapshot. Each later preview that
copies the same objects of the same snapshot transforms only those
copies. The copies keep their ids, and the document, the selection,
the undo step and the journal are the same as before. With 25,000
rectangles selected, a release build of vectorcraft-cli took a median
of 138.5 ms for each Alt-drag move after the first preview and takes
105.7 ms with this change.

Docs: docs/target-app-parity.md.
2026-10-13 02:21:35 +07:00
webdevtodayjason 08c8c11798 Plug-ins: numeric defaults stay in their declared range 2026-10-13 02:21:35 +07:00
bflatastic fcd7e3b42d Image Trace: edges to a fraction of a pixel in Black and White, Grayscale and Color
Each crack between an inside and an outside pixel is moved to where the pixels across it say the edge is (the
blend of the two tones in the column of pixels across the crack; a thin line by the centroid and sum of its
tone; hard-edged images are read as staircases), and the outline is fitted as Flat Logo mode fits its own:
corners put back, straight runs as lines, a round outline as a circle, the rest as few curves as Paths allows.
Snap Curves To Lines straightens slightly curved runs and makes arcs. A fit that strays from its outline
gives way to a plainer one, and at last to the outline's own points.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md):
- Default: outlines 0.313 -> 0.091 px off on average, largest 1.51 -> 1.02; edge error 17.2 -> 10.1;
  gaps between abutting paths 63.5 -> 22.2 px, overlaps 67.0 -> 22.4 px
- Black and White Logo: 0.270 -> 0.064 px off, kinks 15.3 -> 0.3, anchors 3.78 -> 2.73 times the art's
- Technical Drawing: 0.201 -> 0.086 px off; Line Art: 0.158 -> 0.093
- Worse: anchors on blurred and scanned thin lines (Line Art 25 -> 77 on average), High Fidelity Photo
  (colour error 2.30 -> 2.50, anchors 46,866 -> 81,597, 1 megapixel photo-like image 0.37 -> 1.98 s)
2026-10-13 01:55:17 +07:00
bflatastic 2cf2b972f5 3D and Materials: the bevel and rotation options take their documented names, and the new messages are in every catalog
Bevel Shape, Space, Bevel Inside, Bevel both sides and Presets, as the public 3D and Materials panel
options page names them. The 3D effects' error messages get rows in the twelve complete catalogs.
2026-10-13 00:52:40 +07:00
Ayberk A. 8a3458a974 Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
2026-10-13 00:35:07 +07:00
dotCooCoo f4e72fe6a5 Render: raster effects are made again when patterns, symbols, images, settings or fonts change
The renderer kept the rasters of an object's drop shadows, outer glows
and filtered content (Gaussian Blur, Feather and the Photoshop-style
filters), and drew them again while the object, the zoom and rotation
and the ink plane stayed the same. The content drawn into a raster also
reads things outside the object: patterns, symbols, brushes, images,
document, layer and color settings, the knockout a group inherits, the
fonts, and the options the frame is drawn with. When one of them
changed, a renderer that had drawn the object went on drawing the
raster it had kept, made from the old values.

Each kept raster now records what its content was drawn from: which of
those things the object reads, found by walking the object when the
raster is made, and a hash of their values then. The renderer draws
the raster only while that hash is the same in the current frame. Once
a frame, the renderer hashes the document's patterns, symbols and
images. It hashes their art and pixels by the addresses of their
shared values, and it keeps weak references to those values while a
raster made with them is kept, so no other value can take one of those
addresses. A filtered raster also records the color channels its
filters split, and under De-Interlace the raster resolution.

A temporary release test timed the inputs of 400 kept rasters at about
10 microseconds a frame.
2026-10-13 00:34:41 +07:00
BFlat 9f0a91b638 Merge pull request #1449 from storytold/fix/1423-affinity-short-frame
Fix #1423: an Affinity text frame too short for its first line is made taller instead of showing nothing
2026-10-13 00:30:41 +07:00
bflatastic 182a2cda4b Image Trace: a quality harness and the baseline numbers for every preset
crates/trace/tests/quality draws its inputs from known vector art (no image files), traces them with every
built-in preset and measures fidelity, distance from the true outlines, economy, artefacts, time and memory.
docs/image-trace-quality.md records the numbers on main before any change, beside the same measures of an
open tracer run as a black box. No change to the tracer.
2026-10-12 23:56:36 +07:00
bflatastic 988f52ecc8 Fix #1423: an Affinity text frame too short for its first line is made taller instead of showing nothing 2026-10-12 23:42:56 +07:00
dotCooCoo ffa948dcc3 Part of #1429: Edit and Object commands on many objects take time linear in the document
Delete, Cut, Group, Make Compound Path, Make Clipping Mask, Send to
Current Layer, Ungroup and Release Compound Path removed, inserted or
moved one object at a time. duplicate_in inserted one copy at a time;
Duplicate, Copy in the Move, Rotate, Scale, Reflect and Shear dialogs,
Transform Again after a copy, Transform Each with Copy, the perspective
copies and each move of an Alt-drag call it. Each insertion or removal
moved the later objects of the same layer or group to other indices.
The next lookup by id then walked the tree, and after every fourth such
walk Document::index_path rebuilt the whole lookup cache. Each command
did work that grew with the number of objects times the size of the
document: with 25,000 rectangles selected, a release build of
vectorcraft-cli took 7.2 s to group them and 11.5 s to copy them with
object.transform.

Document::remove_many, Document::wrap and Document::insert_beside
remove nodes, wrap them in a new node, or put nodes directly above or
in place of their anchors, in one pass over the children of each
parent. Each finds the nodes with one index_paths call, checks every id
before it changes anything, and clears the lookup cache once. The
commands above use them. The objects keep their order, the copies take
their ids in the same order, and the selection, the undo step and the
journal are the same. duplicate_in still copies one root at a time when
a root is listed twice or lies inside another root. A release build
with this change groups the 25,000 rectangles in 27 ms and copies them
in 121 ms.

Docs: docs/target-app-parity.md.
2026-10-12 23:42:43 +07:00
bflatastic 25c33b6927 Docs: ROADMAP 2026-10-12 adds #1397, #1402, #1404, #1409, #1413–#1415, #1418, #1426–#1428 2026-10-12 23:42:39 +07:00
EricKuck 42c923d62a .ai import: editingData "always" and convert --editing-data open a file from its editing data even where its page draws differently 2026-10-12 23:07:25 +07:00
EricKuck 939bc02f6b .ai import: art styles, a clipping path's own fill, compound paths of looks and a group's own transparency from the editing data 2026-10-12 23:07:05 +07:00
EricKuck 77120ada62 .ai import: radial and skewed gradient matrices, focal points and stop order, gradient meshes and artboard names from the editing data 2026-10-12 23:06:51 +07:00
EricKuck 5b413448d9 SVG export: knockout groups of opaque art draw in order, without masks 2026-10-12 23:06:34 +07:00
EricKuck 34b3c59a03 PDF import: an editor's .ai keeps its RGB numbers, and a fill faded or masked by its group keeps its stroke apart 2026-10-12 23:06:19 +07:00
bflatastic 3da2685065 Docs: correct the hyphenation exceptions and appendConverted notes in mcp.md (#1417) 2026-10-12 20:40:44 +07:00
Fabio William Conceição 2c508ea867 Docs: sync mcp.md with acting prefs and shipped command families (#1417). 2026-10-12 20:39:57 +07:00
bflatastic a366e8ee0d Part of #1389: a compound path's members say so instead of claiming no paint; docs 2026-10-12 20:05:34 +07:00
bflatastic 7f5d8a3db1 Fix #1387: a .ai whose PDF part is only text opens from it 2026-10-12 19:50:53 +07:00
bflatastic bfb173e967 Fix #1388: PDF import keeps overprint 2026-10-12 19:50:53 +07:00
bflatastic 106925c74b Docs: ROADMAP 2026-10-12 adds #1375, #1376, #1379, #1382, #1383, #1386, #1390–#1392, #1395 2026-10-12 19:36:41 +07:00
bflatastic ddebe5e479 Part of #1377: Rectangular Grid and Polar Grid tool options (skew, frame, compound path, fill) 2026-10-12 19:22:36 +07:00
Ayberk A. 3073f0ab03 Isolation mode: double-clicking a single object isolates it
With Double Click To Isolate on, the Selection tool isolated groups only. A
double-click on a single path, compound path, image, mesh or placed file now
isolates it too, as the public documentation describes. Type still switches to
the Type tool; blends, envelopes, repeats and symbol instances keep their own
editing modes.

While a single object is isolated only it is hit, marqueed and taken by Select
All, new art goes beside it in its group or layer, and a double-click on the
empty canvas leaves with it selected. object.isolate accepts any object except
type.
2026-10-12 18:56:41 +07:00
dotCooCoo a9a7a4cddf Fix #1257: a dragged object reuses its filter and shadow rasters
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.

The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.

A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.

texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.

Docs: docs/target-app-parity.md.
2026-10-12 18:56:38 +07:00
RealtaNuaandClaude Opus 5.5 4744c2f04b Fix #1373: --control without a valid port stops the desktop before it starts
--control took the next argument as its port and dropped it when it wasn't a number, so the app
started without a control server and `--control --automation-read-root DIR` opened DIR as a
document. automation_args::ControlArg now reads --control <port> or --control=<port> once and
requires a port from 1 to 65535; VECTORCRAFT_CONTROL_PORT must be one too, checked only when
--control isn't given so --control and --version win over a bad value. Errors go through the
same exit as the root flags (#1157).

Tests: unit tests in automation_args.rs; tests/automation_args.rs runs the binary for each bad
form and checks the exact message and a prompt failing exit.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-12 18:56:36 +07:00
bflatastic 39c14abd35 Fix #1264: placed (linked) files in a .ai file's editing data come in as linked images
A .ai file with placed files opened from its PDF part (no guides, no sublayers,
no hidden objects), because the editing-data reader stopped at them.

- Lexer: a placed file's preview section is one token (it was skipped).
- Reader: %AI5_BeginPlace ... ~ becomes a linked image with the file's path,
  showing the preview the data keeps of it (premultiplied ARGB, capped at
  MAX_PIXELS, its rows checked against the bytes there), in its place: the
  matrix takes the file's pixels from the canvas, where they start at the point
  of art space's origin. A placed file without a preview, a path or a matrix
  still makes the file open from its PDF part.
- The open result lists one warning saying linked pictures show the
  low-resolution preview until their files are found (rows in the catalogs).
- Engine: a link nothing is known of whose image shows a preview is read where
  it is found as the document opens, into the image's bounds, and isn't
  reported as modified.
- Tests: lexer, reader (hand-written data), engine open with the link missing
  and found, fuzz tokens.
- Docs: file-format-parity, target-app-parity, gaps, ROADMAP.
2026-10-12 17:46:01 +07:00
bflatastic 9d63926291 PDF import: a PDF saved with its editing data opens on its artboard with its bleed
A PDF-compatible .ai opens on its trim boxes, its editor's artboards,
with the bleed boxes round them as the document's bleed (#1349). A PDF
saved with its editing data (#1345) keeps that data under
AIPDFPrivateData keys, which has_illustrator_data didn't look for, so
such a PDF with a bleed still opened on its crop box: the artboard took
the bleed in and the editing data was refused as being for a different
page. has_illustrator_data now finds either key. has_private_data, which
also decides how a page is clipped, is unchanged.

Test: a_file_with_a_bleed_opens_on_its_artboard_with_the_bleed_round_it
(the .ai case, and the same hand-written file with AIPDFPrivateData).
2026-10-12 16:44:16 +07:00
bflatastic 2cf0452beb Docs: ROADMAP 2026-10-12 adds #1239, #1250, #1252, #1308, #1318, #1335, #1339, #1345–#1359 2026-10-12 16:44:16 +07:00
Ikki Nishihara 29ecab8c48 feat: change and reset the ruler origin (#1212) 2026-10-12 15:17:24 +07:00
Ikki Nishihara 932c127323 fix: the Artboard tool creates an artboard from a clicked shape (#1227) 2026-10-12 15:17:12 +07:00
dotCooCoo 44685d8798 Align: Object › Align follows Align To, and the choice is kept across restarts
Object › Align ran object.align without to, so it aligned to the key
object while there was one and otherwise to the selection. With Align
to Artboard chosen it aligned two objects to the selection's bounds,
and it left a single selected object where it was, while the align
buttons of the Align panel, the Control bar and the Properties panel
move that object to the active artboard. The Align To choice was kept
in egui's temporary memory, so it went back to Align to Selection at
each launch, and ui.inspect did not report it.

The choice is now the UiState field align_to, which the desktop app
saves with its preferences and ui.inspect reports. A saved value other
than "artboard" reads as Selection, and the other preferences still
load. Object › Align now sends the to that the align buttons send: the
artboard when one object is selected, else the key object while there
is one, else the Align To choice. With anchor points selected it sends
its parameters as before, and the points align to their own bounds.
While one object is selected, the Align To row shows Artboard. Agents'
object.align calls without to keep the engine's default.

Docs: docs/control-protocol.md, docs/target-app-parity.md.
2026-10-12 15:17:06 +07:00
Ikki Nishihara c85570c8b2 fix: Pathfinder results keep the source's name and SVG id (#1293) 2026-10-12 15:17:01 +07:00
Ikki Nishihara 18e538ec94 fix(pathfinder): Divide splits shapes with an open cutting line (#1307) 2026-10-12 15:16:57 +07:00
Ikki Nishihara 6ab08dd407 fix(ui): numeric fields keep a drag selection on focus (#1326) 2026-10-12 15:16:55 +07:00
Ikki Nishihara 0d244440a9 fix(cad): a closed control-point DXF SPLINE is read as closed (#1299) 2026-10-12 15:16:43 +07:00
Aaron GuoandClaude Opus 5.5 b29e271b4a Part of #394: Appearance of Black › On Screen shows pure CMYK black as RGB black
Preferences › Appearance of Black › On Screen was stored and never read.
Display All Blacks Accurately (the default) shows pure CMYK black, black
ink alone at 100%, through the working CMYK profile, a dark grey, as the
canvas always did. Display All Blacks as Rich Black now shows it on the
canvas as RGB black: fills, strokes, type, gradient stops, effect colours
and pattern tiles, and in CMYK documents drawn by ink planes a pixel
whose inks come out as black ink alone. Rich blacks, black tints and
placed images show the same either way; exports and printing are
unchanged (Printing / Exporting is a separate option).

The renderer gets RenderOptions::rich_black, painted with a new
Ink::RichBlack (screen colours with pure black as RGB black) and applied
by ink::compose. The canvas sets it from blackOnScreen and keeps it in
its cache key, so changing the preference redraws.

A headless frame test reads the canvas raster: K100 shows its profile
grey by default, RGB black with rich, a rich black unchanged, and grey
again with accurate. A render test covers the opaque and ink-plane paths
and checks that rich blacks, tints and images don't change.

Docs: docs/mcp.md (blackOnScreen), docs/target-app-parity.md,
docs/gaps.md, docs/ui-parity.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 14:50:00 +07:00