182 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 e98a880e75 Part of #472: Escape leaves Presentation Mode; dropped documents open as tabs; .ai off-artboard note
Presentation Mode hides the menus and panels, had no Escape and was saved with the
preferences, so it came back on every restart with no way out. Escape now leaves it (as in
Illustrator), F from it goes back to Normal Screen Mode, and the screen mode is no longer
saved: the app always starts in Normal Screen Mode, and preferences saved in Presentation
Mode by older versions open normally. ui.inspect reports `screenMode` on its own.

Desktop file drags carry no pointer position or modifiers (winit 0.30 on Windows, macOS
and X11), so every drop on a window with a document open was taken for the middle of the
canvas and placed. Where the platform doesn't say, a dropped document (native, SVG, PDF,
.ai, EPS, DXF, EMF/WMF) now opens as a tab of its own and a picture or text is placed in
the middle of the view; pictures dropped together with documents are placed first, so the
last document opened is shown. The web, whose drag events give the position, keeps
Illustrator's choice: placed on the canvas, opened off it (the tab bar).

Illustrator's PDF-compatible part leaves out art outside the artboards (it lives in the
private data alone, which isn't read), so it can't open; importing a file with that
private data now says so in a note. Off-page art a PDF does draw already opens on the
pasteboard; a test keeps it so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:01:12 +07:00
bflatasticandClaude Opus 5.5 c5b5dbb6ad Properties: Fill and Stroke; Shift+F7 opens Align; Alt+wheel zooms
Discord feedback.

- Properties panel: the Appearance section's Fill and Stroke rows now use the
  Control bar's widgets: the chips with their chevron and swatch/mixer
  popover, the underlined Stroke link that opens the Stroke panel as a
  popover (stroke::link, shared with the Control bar) and the weight spinner
  with its presets (stroke::weight_field, which also follows the Type tool's
  selected characters). With nothing selected the Document view shows them
  too, as the Control bar does: they set up the next object drawn.
- Window menu panel keys as in Illustrator: Brushes F5, Layers F7, Align
  Shift+F7, Transform Shift+F8, Info Cmd+F8, Pathfinder Cmd+Shift+F9,
  Symbols Cmd+Shift+F11, Character Cmd+T, Paragraph Cmd+Alt+T, Tabs
  Cmd+Shift+T, OpenType Cmd+Alt+Shift+T (beside the existing Color, Color
  Guide, Appearance, Graphic Styles, Stroke, Gradient, Transparency and
  Attributes keys). The dock's tabs (Properties, Layers, Libraries) join the
  panel shortcut table and the Keyboard Shortcuts editor through
  state::all_panels, which window.panel's name lookup and the catalog's
  label list use too.
- Alt-wheel (Option on the Mac) zooms about the pointer whatever General >
  Zoom with Mouse Wheel says: egui spreads a notch over a few frames, and the
  rest of an Alt turn scrolled once Alt was up (also over the control
  channel's ui.wheel); the turn's own modifiers now decide. Pinch zoom is
  covered by the test too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 16:46:34 +07:00
bflatasticandClaude Opus 5.5 8f771faa9e Fix #457: paste screenshots from the clipboard on macOS, Windows and the web
A screenshot on the clipboard didn't paste everywhere:
- macOS: the Paste menu item (which takes Cmd+V there) was enabled for text
  only, so with nothing copied in the app Cmd+V did nothing; and arboard
  reads the pasteboard's TIFF only. The pasteboard's types now enable Paste,
  and its PNG, else TIFF, pastes as it is.
- Windows: bitmaps came through CF_BITMAP and GetDIBits, which drops alpha.
  Paste now reads PNG, else CF_DIBV5, else CF_DIB, decoded with their colour
  masks and tables (a BMP file header in front, which image's headerless
  decoder gets wrong for masks after a BITMAPINFOHEADER), opaque when the
  alpha is zero throughout as screenshots leave it, capped at 32768 px a side.
- Web: only SVG text pasted. The page's paste event now hands the first
  picture or file that is art to the app (VectorcraftApp::paste_from_host),
  pasted with the chord held, like the desktop's paste keys.
- Linux reads image/png already; its Paste menu item still waits for text
  (no cheap way to ask arboard for a bitmap), the paste keys take one.

Bitmaps paste as embedded images at the view centre, as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 16:15:20 +07:00
bflatasticandClaude Opus 5.5 97906f2104 Toolbar: a click on the tear-off bar floats the group, window.floatTools, strips in workspaces (review of #437)
- A click on a flyout's tear-off bar, or the release of the long press
  that opened it over the bar, tears the flyout off too, as in
  Illustrator; dragging it still does.
- window.floatTools {tool, floating?} floats or puts back the group
  holding a tool, for the control channel and MCP's invoke_menu.
- Floating strips are part of user workspaces; the built-in ones float
  none, so Reset puts them back.
- Loaded preferences keep one strip per group, of known tools.
- No per-frame clone of the strips or copy of the active tool's id.
- docs/control-protocol.md, ROADMAP, Float Tool Group translations.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 13:01:40 +07:00
bflatasticandClaude Opus 5.5 9a5429a325 MCP: inspect_document slices too, stricter find filters (review of #416)
- The inspect_document tool (and the control channel's document.inspect)
  take {depth?, childLimit?}, so MCP clients get the skeleton without
  going through run_command; the tool description points at the
  drill-down path.
- document.find rejects a filter of the wrong type instead of dropping
  it (which widened the search); one opt_u64 helper parses limit, depth
  and childLimit.
- docs/mcp.md spells out find's matching rules; control-protocol.md
  and ROADMAP updated; MCP and engine tests cover the new paths.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 09:17:06 +07:00
bflatasticandClaude Opus 5.5 47bed05ff4 Part of #394: Preferences that act on selection, the wheel, tool tips and the grid
Fifteen Preferences options were stored but read by nothing. They now act,
through the existing plumbing (ToolContext for the tools, the prefs read by the
canvas for the view), and reach agents through prefs.set:

- General: Show Tool Tips (off: no widget's tool tip comes due), Double Click
  To Isolate, Zoom with Mouse Wheel (the wheel zooms about the pointer,
  Shift-wheel scrolls up and down, Cmd/Ctrl-wheel sideways), Use Precise
  Cursors (Pen, Eyedropper, Slice and Blend pointers become a crosshair).
- Selection & Anchor Display: Tolerance (objects, anchors and handles, in
  place of the fixed 3 and 4 px), Object Selection by Path Only (compound
  paths too), Command Click to Select Objects Behind (cycles down the objects
  under the pointer; not when Cmd only borrows the selection tool), Zoom to
  Selection (Zoom In/Out centre the selection), anchor Size, Highlight anchors
  on mouse over (Direct Selection).
- Type: Number of Recent Fonts (up to 15 Recent Fonts slots).
- Guides & Grid: guide and grid Color and Style (lines or dots), Grids In Back.

The canvas's context menu, panel drops and hover highlight pick objects like
the selection tools. The control channel gets ui.wheel (with modifiers held
like ui.click) so agents can turn the wheel. The rest of #394 stays open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 08:22:24 +07:00
theironchefandClaude Sonnet 5.5 02582f318d Fix #388: Pencil, Paintbrush, Smooth, Blob Brush and Eraser Tool Options on double-click
The five freehand tools keep options (Fidelity, fill, the two
tolerances, the brush size) that last across tool switches and are
saved with the preferences, but nothing in the window showed or changed
them: a double-click on the tool's button answered "the pencil tool has
no options", which the toolbar drops. It now opens a Tool Options dialog
with the options the tool has, and OK sets them with tool.setOption. The
dialog's strings are in the Japanese, Chinese (both scripts) and
Brazilian Portuguese catalogs.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-08 07:32:09 +07:00
bflatasticandClaude Opus 5.5 b05c14f8eb Fix #381: round single corners with Direct Selection (per-corner Live Corners)
A live rectangle stored four corner radii but drew them all with the largest,
and the corner widgets always rounded all four corners, so one corner could not
be rounded on its own.

- geom: rectangle_with_corners draws each corner with its own radius and kind
  (Round, Inverted Round, Chamfer); a sharp corner is one anchor, a cut one two.
  Uniform corners keep the exact rounded-rectangle anchors.
- doc: LiveShape::Rectangle gains `kinds` (saved only when a corner isn't round;
  older files read as round), plus helpers mapping anchors to corners.
- engine: object.setLiveShape takes `corners` and `kind`; without `corners` it
  edits the Direct-Selected corners, else all four, and keeps the selected
  corners selected as their anchors change.
- tools: with Direct Selection, only the selected corners show widgets and a
  drag rounds just those; Alt-click cycles the corner kind; double-click opens
  the new Corners dialog (also `ui.corners`).
- ui: Properties/Transform radius fields show and set the selected corners;
  CSS export keeps per-corner radii and skips cut-in corners.
- docs: mcp.md (Live Corners), control-protocol.md (Corners dialog), ROADMAP.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 06:56:32 +07:00
theironchefandClaude Sonnet 5.5 5883b6c1fd Enter opens the tool's dialog; the selection tools open Move
The Rotate, Scale, Reflect and Shear tools answer Enter with their
dialog, but the shortcut handler only applied what a tool asks of the
UI for the keys it claims, so the request was dropped and Enter did
nothing. It now applies it for Enter, and consumes the key when a
dialog opened, since a dialog takes Enter as its OK in the same frame.

The Selection, Direct Selection and Group Selection tools open the
Move dialog the same way, on Enter and on a double-click on their
toolbar button (`tool.options`), as Object > Transform > Move does.
With nothing selected neither opens anything.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-08 06:24:24 +07:00
bflatasticandClaude Opus 5.5 87d1acd589 MCP: panel names from the dock's own tables, object-read errors kept apart, docs (review of #328)
normalize_panel walks DockTab::ALL and ICON_PANELS instead of repeating the
dock tab ids. vectorcraft://object/{id} turns only a missing object into
-32602; no document or an unreachable app stay backend errors, as before.
docs/mcp.md documents document.node's summary flag and the panel names
open_panel takes; control-protocol.md the window.panel names. The ROADMAP
states the measured speed-up (a leaf read on 2,000 objects: ~20 ms to ~0.06 ms).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 05:24:44 +07:00
BFlatandClaude Opus 5.5 f8e3cfbf35 Layers: document the Layers panel commands and update the ROADMAP
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 22:29:15 +07:00
BFlatandClaude Opus 5.5 f16403a851 Fix #293: the dock's double arrow collapses its panels to icons
The » at the top of the right dock was only painted. Its header strip is
now a click target (hover highlight, "Collapse to Icons" tooltip) that
runs the new window.collapseDock UI command: the Properties | Layers |
Libraries group hides and its three panels become icons at the top of
the icon column, under a « strip ("Expand Panels") that expands them
again. While collapsed, those icons and window.panel pop the panel out
next to the column like the other icon panels (dock-width flyout, Layers
and Properties given a height that keeps them on screen); expanding with
one popped out shows its tab.

The flyout now follows the icon column's real left edge (recorded each
frame) instead of assuming a 300-point dock, so it also tracks a resized
or collapsed dock. The collapsed state is kept with the UI preferences
and in user workspaces; the built-in workspaces expand the dock.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 22:21:59 +07:00
theironchefandClaude Opus 5.5 308c096889 Fix #264: double-clicking Hand, Zoom and the transform tools works
A double-click on a tool button runs tool.options, which only knew a few
tools, so the common double-clicks did nothing: the Hand tool now fits
the artboard in the window, the Zoom tool shows 100%, and Rotate, Scale,
Reflect and Shear open their Object > Transform dialog (when something
is selected, like the menu items).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 12:15:45 +07:00
Luskish 339eb78a9b Control: close the connection on input that isn't a request
A line that is not a JSON object with a string `method` (an HTTP request
line, other non-JSON text, a JSON array, invalid UTF-8, a line over 4 MiB)
now gets one error reply and the connection is closed, so a browser's
cross-origin fetch can't smuggle a command in its body. Connections are
capped at 16. Same transport as LightCraft (storytold/lightcraft#129) and
FilmCraft (storytold/filmcraft#123).
2026-10-06 22:54:21 -04:00
bflatasticandClaude Opus 5.5 cdb734aede Fix #219: right-click on the canvas opens a context menu
Right-clicking the canvas now opens a context menu, as the reference app
does. The object under the pointer is selected first unless it already is.
The menu then lists what applies to the selection: Undo and Redo, Cut, Copy,
Paste, Isolate Selected Group or Exit Isolation Mode, Group and Ungroup,
Join and Average, Make or Release Clipping Mask and Compound Path, Make
Guides, the Transform, Arrange and Select submenus, and Export Selection.
On empty canvas it lists Paste, the zoom commands, the ruler, grid and guide
toggles and Select All. Commands that can't run now are left out (Undo and
Redo stay, greyed out), and a press on the canvas only closes the menu. Agents list the same menu with the
`ui.contextMenu.list` control method.

Root cause: the canvas ignored the secondary button except in the toolbar's
tool flyouts; there was no context menu at all. The menu reuses the menu
bar's items, rendering and dispatch; Object > Transform and Arrange are now
shared lists.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 02:28:52 +07:00
bflatasticandClaude Opus 5.5 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 12:16:59 +07:00
bflatasticandClaude Opus 5.5 0889f13cd8 M8.11: Perspective grid widgets: ground-level points move the grid, separate extents, cell size widget, screen-fixed Plane Switching Widget with 1-4 keys
The Perspective Grid tool's left and right ground-level points move the whole
grid; the left and right extents are separate (extentRight; Alt drags both,
Shift goes by whole cells); a cell size widget sits up the line where the planes
meet; Shift keeps a vanishing point on the horizon and the ground points and
origin on one axis. The Plane Switching Widget stays put in a corner of the
document window (ViewInfo/ToolContext carry the window as a ScreenFrame), takes
its clicks with any tool while the grid shows (the Perspective Selection tool
too while it's hidden), and 1-4 pick the left, horizontal, right and no plane.
Double-clicking the Perspective Grid tool opens Perspective Grid Options
(show the widget, its corner; perspective.widget.options, kept with the
preferences).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 12:16:39 +07:00
bflatasticandClaude Opus 5.5 e9abc62f1a M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 12:00:52 +07:00
bflatasticandClaude Opus 5.5 e3b079de8c M8.10: Perspective grid view options: Lock Grid, Lock Station Point, Snap to Grid, Show Rulers
View > Perspective Grid gains Show/Hide Rulers, Snap to Grid (on by default),
Lock/Unlock Grid and Lock Station Point, with flipping labels and checkmarks (and
Show/Hide Grid's label). Lock Grid stops the grid widgets from dragging; Lock
Station Point swings the other vanishing point around the station point; Snap to
Grid lands drawn corners and moved edges on gridlines within a quarter cell
(perspective.draw/move take snap?); Show Rulers draws a ruler up the true height
line in the grid's units. Gridlines draw in the Define Grid colours and opacity.
New commands perspective.grid.lock/lockStation/snap/rulers (view state).

Existing tests that measure exact perspective moves (two in tests_distort.rs,
the persp_session helper of tests_persp_select.rs) turn snapping off first (it is on by
default and would move their exact corners onto gridlines).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 11:49:19 +07:00
bflatasticandClaude Opus 5.5 0f0dbbf9d5 M8.13: Perspective planes move along their normals with widgets, alone, with or copying their objects
The grid keeps per-plane offsets (leftOffset, rightOffset, groundOffset). Each plane has a widget
(a diamond in its colour) that the Perspective Grid and Perspective Selection tools drag: plain
moves the plane, Shift moves the objects on it too, Alt copies them (perspective.plane.move).
Double-clicking a widget, or ui.perspectivePlane, opens the plane's options dialog (location; Do
Not Move / Move All Objects / Copy All Objects). Object › Perspective › Move Plane to Match Object
(perspective.plane.matchObject). New objects attach where the plane is. Grid edits leave
attached art in place as the reference app does; perspective.grid.set {reproject: true} moves it
with the grid.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 11:44:11 +07:00
bflatasticandClaude Opus 5.5 117aa0b5a3 M8.6: Puppet Warp pins appear at once, warp from the rest shape and follow Undo
- Pins show as soon as the tool has art selected: automatic ones at the
  centre and the middle of each limb's end (at least three), until pins are
  placed. They stay across tool switches while the selection is unchanged and
  a new selection starts afresh.
- The pins live in the document (Document.puppet, never saved) with the rest
  shape they started from: every warp starts from it, so warps don't stack and
  dragging a pin back restores the original; Undo/Redo take the pins back with
  the art. Adding and deleting pins are undo steps too.
- object.puppetWarp gains rest: true (the tool's pins); the new query
  object.puppetWarp.pins reads them. A click off the mesh adds nothing and
  says so (not-allowed cursor, canvas label); the command refuses such pins.
- The mesh grid covers the expanded art, so tiny art with a wide Expand no
  longer allocates millions of cells.
- Tests on groups, compound paths and open strokes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 11:16:10 +07:00
bflatasticandClaude Opus 5.5 3d35b8518f M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 11:12:58 +07:00
bflatasticandClaude Opus 5.5 c5985b3f47 M8.18: Blend Options dialog and the Blend tool's anchor targeting
Blend Options is a dedicated dialog (Spacing dropdown with its value,
Align to Page / Align to Path buttons, live preview) opened on the
selected blend's own options, so OK no longer turns Smooth Color into
5 steps; with nothing selected it sets what new blends start with
(object.blend.info reads them). The Blend tool blends from clicked
anchor points (blend spec `starts`), adds keys to an existing blend
instead of nesting it, opens Blend Options on double-click, Alt-click
and its toolbar button, and has its own cursors and hint.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 11:01:18 +07:00
bflatasticandClaude Opus 5.5 c3c4185cef M8.9: Perspective grid presets: built-in views, Save Grid as Preset, presets manager
View > Perspective Grid > One/Two/Three Point Perspective list the built-in views
([1P/2P/3P-Normal View], plus Low and High views generated in code) and the saved
presets of each type; Save Grid as Preset... and Define Grid's Preset menu and Save
Preset... save the fields. Edit > Perspective Grid Presets... (previously a
mislabelled reset to the two-point grid) manages them: New, Edit, Delete, Import,
Export (.vcperspective), stored with the preferences. New commands
perspective.presets.list/save/delete/export/import; perspective.grid.preset takes
a preset name. Preset import is fuzzed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 10:51:12 +07:00
bflatasticandClaude Opus 5.5 92cadd6083 M8.3: Liquify Tool Options dialogs, pen pressure and Brush Affects
Double-clicking a Liquify tool opens its Tool Options (dialog liquifyOptions):
the shared Global Brush Dimensions (Width, Height, Angle, Intensity, Use
Pressure Pen), the tool's options (Detail, Simplify with its checkbox, Twirl
Rate, Complexity, Brush Affects, Horizontal/Vertical) and Show Brush Size.
The canvas captures pen pressure from pen/touch force, ui.pointer and MCP
pointer events take `pressure`, and object.liquify takes [x, y, pressure].
Fixes: LiquifyParams::to_json now sends affectAnchors/In/Out; Alt-drag sizes
the brush from its current size (Shift keeps proportions) instead of
collapsing it. Hint-bar text for the seven tools. Registers the MCP Liquify
tests file added in M8.2.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 10:50:16 +07:00
bflatasticandClaude Opus 5.5 67b2213957 M8.5: Puppet Warp pins rotate, multi-select and Select All; Control bar and hint
- Alt-dragging near (not on) a selected pin turns the art around it; the pin
  keeps that turn through later warps. arap::Pin gains an angle constraint and
  object.puppetWarp takes angles: [deg|null...].
- Shift-click adds pins to the selection or takes them out; dragging a pin
  moves every selected pin. Select All Pins selects them all (it used to
  deselect). Alt-click no longer deletes a pin; Delete removes the selection.
- Control bar: Expand (0 allowed), Show Mesh (on by default), Select All
  Pins. Hint-bar text for the tool.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 10:28:05 +07:00
bflatasticandClaude Opus 5.5 fe6d6640fb M8.15: Envelope dialogs, Reset with Warp/Mesh, full Envelope Options
Make with Warp and Make with Mesh open dedicated dialogs (style dropdown,
orientation, bend and distortion sliders; rows and columns) with live
preview; while an envelope is selected the menu shows Reset with Warp /
Reset with Mesh instead, which switch the envelope's kind and keep its
content (Maintain Envelope Shape samples the current surface). Envelope
Options is a full dialog prefilled from the selection (Anti-Alias,
Preserve Shape, Fidelity, Distort Appearance, Distort Linear Gradients,
Distort Pattern Fills); with nothing selected it sets the defaults for new
envelopes. object.envelope.info reads the settings. Release returns the
warp or mesh shape as a gradient mesh and keeps opacity, blend mode and
mask; Expand keeps name, knockout, isolation and mask; Object > Expand
expands envelopes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 10:11:10 +07:00
bflatasticandClaude Opus 5.5 ecf245b7c9 M8.8: Define Grid dialog prefilled from the grid, with viewing angle, units, scale, colours and opacity
View > Perspective Grid > Define Grid... opens a dedicated `perspectiveGrid` dialog
(ui.perspectiveGridDialog) prefilled from the current grid instead of a generic
form with fixed defaults that forced kind 2. The grid model gains (append-only)
name, viewing angle (the station point), units, scale, plane colours and opacity;
grids with a viewing angle foreshorten each axis as a true camera. New commands:
perspective.grid.get (read-only) and perspective.grid.define (one undo step,
only changed fields apply).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 09:40:26 +07:00
bflatasticandClaude Opus 5.5 08108f693f M8.2: tool options last across tool switches and launches
Each tool keeps its options (a table in vectorcraft_tools::settings) when another
tool is chosen, across document switches, and in the saved preferences
(Prefs::tool_settings). The 7 Liquify tools share one set of Global Brush
Dimensions; the Symbolism tools share their brush. tool.setOption takes
{values} and a `tool` (another tool's options are stored for later), returns
the options, and works headless (MCP host command).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 09:23:44 +07:00
bflatasticandClaude Opus 5.5 285d94a3e6 Fix #122: Object > Vector Halftone
The issue asked for a vector halftone that turns art or an image into
vector dots, lines or shapes by tone, with angle, frequency, shape, mono
or CMYK separations and clipping to the object. Nothing like it existed.

object.vectorHalftone renders the selection offscreen, samples its tone
once per cell of a grid turned by the screen angle and places a shape
whose area follows the tone (circle, ellipse, square, diamond or line).
Mono screens follow lightness in one colour; CMYK screens follow the ink
amounts the CMYK output separates, one screen per ink at the classic
angles, multiplied over each other. Dots are clipped to the art's
outline as real geometry (only the dots crossing it go through a
boolean). It is a command rather than a live effect: the live pipeline
can't sample rendered tone when exporting. Its dialog previews live and
OK keeps it as one undo step.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 a844503e4c Fix #122: Mirror & Cut, Line Cut and Rectangle Cut tools
The issue asked for one-step symmetric shapes, splitting all selected art
along a line and cropping art to a rectangle as real geometry. Only the
freehand Knife and the Scissors existed, and neither works on compound
paths as one shape.

New commands path.mirrorCut, path.lineCut and path.rectCut cut the
selected paths and compound paths (inside groups too) with pathops
booleans against a half-plane or rectangle, and split open paths with
the Knife/Path Eraser helpers. Mirror & Cut reflects the kept half and
unites it with itself (open halves are joined on the axis). The draw2
piece helpers now rebuild compound paths too. Three tools (Eraser group,
original icons) preview the cut live while dragging and commit it as one
undo step; Mirror & Cut's axis and kept side are tool options shown in
the Control bar.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 811ad1efd8 Fix #121: sandboxed WebAssembly plug-ins: object filters and live effects
VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port
PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new
vectorcraft-plugins crate (L2), extended for vector documents:

- Object filters read the selected paths and compound paths as JSON (native PathData and
  Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep,
  change, add or delete; the output is validated in full and applied as one undo step
  (plugin.run). A failing plug-in leaves the document untouched.
- Live-effect plug-ins are geometry effects in the appearance stack (effect id
  plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable,
  exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is.
- plugin.list / info / run / install / remove / reload; the preference folder installs
  every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web).
- Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter
  schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original
  example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the
  plug-in boundary (engine/tests/plugin_fuzz.rs).

Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 00:19:41 +07:00
bflatasticandClaude Opus 5.5 72be324732 Fix #86: modifiers sent with ui.key, ui.click and ui.drag reach every handler
The control channel attached its modifiers only to the synthetic key and
button events, while most handlers read egui's held modifiers
(i.modifiers), which only the keyboard set. The raw input hook now sets
egui's modifiers (a ModifiersChanged event) for the frames synthetic input
spans: a key's press, text and release, a click, and a drag from press
through its moves to release; the keyboard's modifiers, tracked from the
host's events, come back after. ui.key's text now comes with the press.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 23:49:20 +07:00
bflatasticandClaude Opus 5.5 7c748a5e3c M4.79: print presets in the Print dialog and Edit > Print Presets
The Print dialog's Print Preset list loads [Default] or a saved preset
(reading [Custom] once the settings differ) and Save Preset... names the
settings as a preset. Edit > Print Presets... lists [Default] (generated,
protected) and the saved presets with how they differ from it; New... and
Edit... open the preset editor (the Print dialog's sections), Delete,
Import... and Export... use .vcprintpresets files, which File > Open also
imports. Commands print.presets.list/save/delete/import/export; the presets
live in Prefs.print_presets and persist with the preferences.

The open-dialog filter count test counts the new Print presets filter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 16:30:46 +07:00
bflatasticandClaude Opus 5.5 ffce1cf686 M4.78: File > Print opens the Print dialog and prints through the system
The Print dialog (Ctrl/Cmd+P) edits the document's print settings in the
sections General, Marks and Bleed, Output, Graphics, Color Management,
Advanced and Summary, with a preview of each printed page under the section
list (drag the art to move its placement). It drives print.setup,
print.preview and file.print; the preview pages now carry their transform,
printed area and trim box. Print sends the job's PDF to the chosen printer
through the new PrintService (lp on macOS/Linux, the shell print verb on
Windows, a hidden frame and the browser's print dialog on the web); without
one, or with PDF File, it saves the PDF. Done only keeps the settings.
UI commands file.print, print.printers and print.printerSetup.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 16:30:35 +07:00
bflatasticandClaude Opus 5.5 c06c13f577 M4.70: PSD export, flat or with layers, groups for sublayers and text layers named after their text
document.export {format: "psd"} writes layered bitmaps (8 bits per channel),
written from the format's public specification: RGB, CMYK (ink amounts) or
grayscale, the resolution and an embedded profile, PackBits channels, and the
merged image (the flat render). layers (default true) draws each top-level
layer alone as a pixel layer, cropped to what it paints, with its name,
opacity and blend mode; a background colour becomes a Background layer.
maxEditability turns layers and sublayers into groups and every object into a
layer named as the Layers panel names it (text by its text); clipping, masked,
knockout or appearance-carrying layers stay one layer. hiddenLayers writes
hidden layers hidden instead of leaving them out; layers: false writes a flat
image on white. At most 30000 pixels a side.

Export As offers PSD with the psdOptions dialog (the PNG Options rows, then
Color Model, Flat Image / Write Layers with Maximum Editability and Include
Hidden Layers, Embed ICC Profile). Tests read the files back with the psd
crate (MIT OR Apache-2.0, a dev-dependency).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 16:12:03 +07:00
bflatasticandClaude Opus 5.5 ed4eceb837 M4.96: Window › CSS Properties shows, copies and exports the CSS of the selection
The svg crate's new CSS writer (css_rules) gives the CSS web pages style objects
with: rectangles and ellipses as background-color / linear-/radial-gradient(),
border and border-radius; type as font, color, spacing and alignment; shadows,
glows and blur as box-shadow, text-shadow and filter. It shares SVG export's
declarations (transparency, fonts, type spacing, colours, gradient stops), which
moved into svg/src/css.rs. Options: units, absolute position, width and height,
unnamed objects, rasterize unsupported art (as a PNG background-image).

Commands css.selection, css.generate and css.export; UI commands css.copy and
css.exportFile; the CSS Properties panel with a highlighted code view.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 16:03:11 +07:00
bflatasticandClaude Opus 5.5 46dc67ca50 M4.66: File > Export Selection collects the selection and opens the Assets tab
Export Selection… (file.exportSelection, a UI command) now collects the
selected objects as assets, one per object (multiple: false makes one),
reusing assets of art already collected, and opens Export for Screens on
its Assets tab with just those checked. document.exportSelection stays the
one-shot export for agents and scripts.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:56 +07:00
bflatasticandClaude Opus 5.5 6757c7f9f3 M4.65: Asset Export panel and the Assets tab of Export for Screens
Window > Asset Export lists the document's assets as thumbnails: art
dragged in off the canvas (or added with +) becomes one asset per object,
or one of them all with Alt; Object > Collect for Export does the same.
Assets name their objects, so they follow edits (moving the art moves the
crop) and deleting the art removes it from its asset. Click selects,
double-click renames, the bin removes. The panel's export settings are
Export for Screens' own format rows on the document's shared settings, and
Export writes each asset alone, cropped to its art, into a picked folder
(the web downloads a zip). Export for Screens' Assets tab lists the assets
with checkboxes and exports the checked ones.

Commands: assets.add, assets.remove, assets.rename, assets.list,
assets.export, assets.settings.set; document.exportForScreens takes
assets. Model: Document.assets (ExportAsset {id, name, nodes}).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:54 +07:00
bflatasticandClaude Opus 5.5 c6450f6f70 M4.90: Save for Web (Legacy) previews and saves optimised GIF, JPEG, PNG-8 and PNG-24 images, slices and HTML
File > Export > Save for Web (Legacy) (Ctrl/Cmd+Alt+Shift+S) opens a dialog with Original,
Optimized, 2-Up and 4-Up views showing each file's size and download time, and settings for
colour reduction, colours, dither, transparency and matte, interlacing, web snap, lossy GIF,
JPEG quality, the colour table (lock, map to transparent, web shift, sort), image size and
anti-aliasing, Clip to Artboard, sRGB, metadata, slices (all or selected), HTML output and
presets. Preview in Browser opens the HTML page.

Engine: document.exportForWeb, document.exportForWeb.preview (its byte count is the size of
the file Save writes), webExport.settings and webExport.presets.list/save/delete. Saved presets
and the remembered settings are stored in Prefs. Render: quantize_locked, and encode::web for
web snap, colour table edits, lossy GIF and GIF/JPEG comments. PNG files get an sRGB chunk.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:51 +07:00
bflatasticandClaude Opus 5.5 b578c32f4d M4.69: Targa export at 16, 24 or 32 bits per pixel
document.export {format: "tga"} writes uncompressed true-colour Targa files
through the raster export path (resolution, background, anti-aliasing,
artboard ranges): depth 16 (5-5-5 with a one-bit alpha), 24 (flattened on
white) or 32 (8-bit alpha), rows bottom-up, with the version 2 footer.
Export As offers it with the tgaOptions dialog (Depth).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:51 +07:00
bflatasticandClaude Opus 5.5 f2fc8782c7 M4.68: BMP export at 1 to 32 bits, Windows or OS/2, with RLE and flipped rows
document.export {format: "bmp"} writes BMP through the raster export path:
depth 1 (black and white), 4 or 8 (a palette by reduction and dither,
optionally RLE4/RLE8), 16 (5-5-5), 24 or 32 (with alpha, a version 4
header); colorModel rgb or gray; fileFormat windows or os2 (a core header);
flipRows writes top-down rows (a negative height). Impossible combinations
are refused as bad params. Export As offers it with the bmpOptions dialog,
which keeps its choices writable together; BMP moves from read-only to read
and write (tests that used .bmp as the unwritable format now use .dwg).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:35 +07:00
bflatasticandClaude Opus 5.5 d01b2fbd8a M4.67: TIFF export in RGB, CMYK or grayscale, with LZW, either byte order and the profile
document.export {format: "tiff"} writes baseline TIFF through the raster
export path (resolution, background, anti-aliasing, artboard ranges):
colorModel rgb (transparency as unassociated alpha), cmyk (ink amounts,
CMYK colours keep their inks) or gray, lzw (weezl), byteOrder little (II)
or big (MM), embedIcc, and the resolution tags. Export As offers it with
the tiffOptions dialog; TIFF moves from read-only to read and write.

The TIFF writer is shared: EPS previews now use it (and its PackBits)
instead of their own copy, so eps depends on render (layers allow it).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:29 +07:00
bflatasticandClaude Opus 5.5 961ca75a28 M4.95: EMF and WMF open, place and paste as vector objects
crates/metafile import: EMF and WMF (placeable or not) records play on a
small device-context model (objects numbered as GDI does, saved DCs, world
transforms and mapping modes, path brackets, the current position) into one
artboard (the picture's frame) and one layer: paths with fills and strokes
(pens with caps, joins, dashes), clipping groups for clips, images from DIBs
(StretchDIBits, BitBlt, StretchBlt, AlphaBlend, StretchDIB, DIBBitBlt) and
point type in the font the file names. Lines drawn one after another join
into one path; a clip around the whole picture is dropped; objects far
outside it are left out; unknown records are skipped with one warning.

document.open and file.place read .emf and .wmf through the shared loader
(Open and Place filters list them). clipboard.importEmf loads a picture into
the clipboard, and Paste takes image/emf from a system clipboard service
ahead of text and bitmaps. The import fuzzer covers mutated and random-record
metafiles opened, placed and pasted.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:27 +07:00
bflatasticandClaude Opus 5.5 ab1c6b0516 M4.94: EMF and WMF export from Export As and document.export
New crates/metafile (L3, pure Rust): hand-written EMF and WMF writers over
one shared document walk. EMF keeps Bezier paths, solid brushes, geometric
pens (width, caps, joins, miter limit, user-style dashes), clipping masks as
path clips, images (StretchDIBits, or AlphaBlend with transparency) placed by
a world transform, type as outlines; gradients become images clipped to their
shape and pattern fills their tiles clipped to it. The header's frame is the
artboard in 0.01 mm on a 100 px/mm reference device. WMF flattens curves into
polygons in 16-bit units behind a placeable header (with its checksum),
numbers objects as players do, and reports what it leaves out (clipping,
transparency, gradients, rotated images).

document.export {format: emf|wmf} (and serialize, export) writes one artboard,
or one file per artboard with useArtboards (false: the art's bounds); raster
effects are rendered to images first, as for PDF. Export As lists EMF and WMF.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:24 +07:00
bflatasticandClaude Opus 5.5 2e6585d7ea M4.93: DXF drawings open and place with layout, scale or fit, centring and merged layers
ASCII DXF of any version opens (document.open) and places (file.place) through
a new reader in vectorcraft-cad: lines, LW/2D/3D polylines with bulge arcs,
circles, arcs, ellipses, NURBS splines (exact Beziers up to cubic, fitted
otherwise), solids, solid and pattern hatches, TEXT/MTEXT/ATTRIB as point
type, named blocks as symbols (one per look for by-block art), anonymous
blocks and dimensions as groups, MINSERT arrays, OCS extrusion; layers keep
off/frozen/locked/plot state; ACI and true colour, lineweights, linetypes and
transparency resolve through layers and blocks. The `dxf` option object picks
the layout, ratio or fit, lineweight scaling, centring and merged layers;
document.dxfInfo lists layouts, layers and units. Binary DXF and DWG answer a
clear error. The DXF Import Options dialog (dxfImport) asks on open and place
with a layout preview. Fuzzed in import_fuzz.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:21 +07:00
bflatasticandClaude Opus 5.5 bf4614669e M4.38: native and .ai save options: each artboard to its own file, linked files, ICC profiles, PDF content
- document.save / Save As / Save a Copy to a native or .ai file take
  separateArtboards + range (also write <name>-<artboard>.<ext> per artboard
  beside the master file, holding that artboard and the art touching it; the
  result lists every file), includeLinked (linked images keep their files' own
  pixels), embedProfiles (ICC profiles loaded from files that the document is
  tagged with; opening installs them where missing) and pdfCompatible (native:
  also carry a PDF of every artboard; .ai: false writes blank pages around the
  native document). .ai files also take compress (compression.compressText).
- File > Save As to a native or .ai file shows the options dialog (VectorCraft
  Options) after the save panel: Save each artboard to a separate file (All or a
  range), Include Linked Files, Embed ICC Profiles, Create PDF-Compatible File,
  Use Compression, Preview; the web's Save As dialog shows them too. Save, Save a
  Copy and Save as Template reuse the options as last saved.
- Format: optional "profiles" and "pdf" members (load_file, pdf_content),
  SaveOptions.include_linked/profiles/pdf; files without them are unchanged.
- Changed test: tests_aisave::save_as_ai_writes_a_pdf_that_reopens_editable now
  confirms the options dialog Save As .ai shows before writing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:19 +07:00
bflatasticandClaude Opus 5.5 975067b44a M4.37: Data Recovery keeps copies of modified documents and offers them after a crash
- Every Preferences > File Handling > Data Recovery interval, modified documents
  changed since their last copy are written to the recovery store in the
  background (the same snapshot and encoder as Background Save; the status bar
  shows it). Complex documents (over 20,000 objects) are skipped while Turn off
  Data Recovery for complex documents is on.
- A copy goes when its document is saved, reverted, closed or undone back to its
  saved state, and when the app quits with nothing unsaved.
- Each running app keeps its copies in an area of its own: a sub-folder whose
  .lock file it keeps locked for its lifetime (File::try_lock), or on the web a
  heartbeat refreshed every minute. Only areas nobody holds (lock free, or no
  heartbeat for three intervals, at least three minutes) are offered, and an
  area is held while it is restored or discarded, so a second running instance
  never offers or deletes a live instance's copies. Empty leftover areas are
  tidied away.
- The next launch after a crash asks with the Recover Documents dialog (Restore /
  Discard / Cancel): restored documents open as "<name> [Recovered]", unsaved, and
  Save asks where to save them, suggesting their original file; the copy moves
  into the new app's area.
- Store: the recoveryFolder preference, else Data Recovery beside the desktop
  app's preferences; browser storage on the web (Services::recovery_store);
  tests use an in-memory store (with in-memory locks, or heartbeats).
- Engine: file.recovery.save, file.recovery.list, file.recovery.restore {file?},
  file.recovery.discard {file?}; DocState.recovered and DocState.recovery.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:24:16 +07:00
bflatasticandClaude Opus 5.5 4c4850e745 M4.76: EPS export (PostScript Level 2 and 3) with EPS Options, TIFF previews and the document embedded
New crates/eps (L3): a hand-written EPS writer. A DSC header with
%%BoundingBox and %%HiResBoundingBox (y up from the origin), %%LanguageLevel
and spot colours; paths filled and stroked with caps, joins, miter limits
and dashes (strokes a plain line can't draw as filled outlines, brushes as
their art), clipping groups, linear and radial gradients as smooth
shadings at Level 3 and stepped fills at Level 2 or with compatible
gradient printing, patterns as tiles, freeform gradients and placed images
as images (Flate with masked transparent pixels at Level 3, run-length at
Level 2), type as glyph outlines, spot colours as Separation spaces and
overprints when preserved; RGB written as CMYK on request. A TIFF preview
(1-bit or colour, transparent or opaque) behind the binary header, a PNG
thumbnail and the native document in comments (eps::native and
eps::thumbnail read them back for a later import).

document.export {format: eps} and document.exportEps: transparency is
flattened first with a flattener preset (built-in or saved) and options;
the visible art's bounds, or with useArtboards one file per artboard named
{stem}_{artboard}.eps. Export As lists EPS, then EPS Options
(ui.epsOptionsDialog for agents, remembered between exports).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 13:50:50 +07:00