i18n: Spanish translations for error and status-bar messages

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Eliezer Hernandez authored and bflatastic committed 2026-10-08 14:34:20 +07:00
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@@ -109,8 +109,8 @@ international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or
- The language is VectorCraft › Language (the `app.language` UI command, `{lang: auto|<code>}`) or Edit ›
Preferences › User Interface › Language; both set the `interfaceLanguage` preference (`auto` or a language
code; `auto` follows the system locale: `VECTORCRAFT_LOCALE`, then `LC_ALL`/`LC_MESSAGES`/`LANG`/`LANGUAGE`,
the macOS preferred languages, the Windows user locale). The web build has no locale detection yet and
starts in English. The Preferences dialog previews the chosen language before OK.
the macOS preferred languages, the Windows user locale; on the web, `?lang=<code>` in the address, then
the browser's `navigator.languages`). The Preferences dialog previews the chosen language before OK.
- To add a language: add `<code>.tsv` and one row in `i18n::LANGUAGES` (code, native name, catalog, plural
rule). The Language menu, the dropdown, locale matching and the catalog tests (well-formed, no duplicates,
placeholders and ellipses agree, command ids exist, every row of a partial catalog is a string the UI
@@ -119,9 +119,19 @@ international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or
(`VECTORCRAFT_I18N_DUMP=strings.txt cargo test -p vectorcraft-ui-egui dump_source_strings` lists them).
- Translations are clean-room: written from the meaning of the English text in ordinary vocabulary, never
from another product's localisation resources. Product and technology names stay in Latin letters.
- Not translated on purpose: status-bar messages and errors (agents and tests read them), names that are
user data (layers, swatches, fonts, documents), the tab title's colour mode. Not done yet: locale-aware
number and date formats, right-to-left layout, locale detection on the web. Chinese and Japanese UI text
- Status-bar messages and errors stay English where they are made (`app.ui.status`, `EngineError`: the
control channel, MCP and tests read them) and are translated only where the status bar draws them
(`i18n::msg`). `@msg` catalog rows hold a whole message or a template such as
`Couldn't open {name}: {e}`; `{_1}`, `{_2}` … stand for the format string's `{}`, and the values in the
placeholders are translated in turn (the reason after `: {e}` is often a message too). Spanish covers every
message literal the test scan finds (`complete_languages_translate_every_message`, languages listed in
`COMPLETE_MESSAGES`): a new `Err("…")`, `Other(…)`, `#[error(…)]` or `status(…)` message needs an `es.tsv`
row (`VECTORCRAFT_I18N_DUMP_MESSAGES=messages.txt cargo test -p vectorcraft-ui-egui
complete_languages_translate_every_message` lists them all). Other languages show messages in English
until they add `@msg` rows.
- Not translated on purpose: names that are user data (layers, swatches, fonts, documents), the tab
title's colour mode, command ids and parameter names inside messages. Not done yet: locale-aware number
and date formats, right-to-left layout. Chinese and Japanese UI text
is drawn with craft-fonts' BIZ UDPGothic when the build embeds it (see Fonts above), else with an installed
system font; the glyph test checks Latin-script catalogs always and the CJK ones only with craft-fonts.
A Traditional Chinese UI font is still to be added to craft-fonts for the web build.