UI.9: integrate shared docking and preserve panel workflows

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skylar taylor-barrick committed 2026-10-10 14:49:35 -06:00
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`vectorcraft --control <port>` listens on `127.0.0.1:<port>` (loopback only). One JSON request per line:
`{"id": 1, "method": "ui.inspect", "params": {}}` → `{"id": 1, "ok": true, "result": {...}}` or `{"id":1,"ok":false,"error":"..."}`.
Set `VECTORCRAFT_CONFIG_DIR` to a dedicated directory for an isolated native test profile. Preferences,
logs, recovery and user libraries then use that root, without importing the legacy DrawCraft profile.
An unset override preserves the usual platform paths and legacy migration; an explicitly empty override
disables those paths. `VECTORCRAFT_NO_PREFS` continues to disable preference reads and writes.
**Only requests are read.** Every line must be a JSON object with a string `method` (`id` and `params`
are optional; blank lines are skipped). Anything else gets one error reply
(`{"ok": false, "error": "… closing the connection"}`) and the server **closes the connection**, so
@@ -676,3 +681,34 @@ drags its points (a press on a point focuses it, and a press on one of the focus
handle); a Mesh tool click inside a mesh envelope adds a row and a column. While an envelope or its content is
selected the Control bar shows its controls (Edit Envelope / Edit Contents, warp style, orientation, bend and
distortions or mesh rows and columns, Reset, Envelope Options); each runs an `object.envelope.*` command.
## Shared panel docking
Panel arrangements support tab grouping and reordering, horizontal and vertical splits,
and movable, resizable floating groups inside the application window. Drag a panel tab,
or use its context menu. Floating groups remain within the application viewport.
The shared layout begins with the existing workspace on the first docking operation.
Workspace saves retain its groups, active tabs, split sizes, floating geometry, and the
positions of hidden panels. Resetting a built-in workspace restores its default dock.
- `window.panel.move {panel, anchor, zone?, before?}` moves a panel into the target group.
`zone` is `tab` (default), `center`, `left`, `right`, `top`, or `bottom`; `before` reorders
tabs by panel ID. The destination must already be visible.
- `window.panel.float {panel, x?, y?, width?, height?}` detaches a panel.
- `window.panel.dock {panel, anchor?, zone?, before?}` returns a panel to its previous
dock placement when possible, or to the supplied destination.
- `window.panel.activate {panel}` reveals and selects a panel, restoring its saved
position when possible. `window.panel.close {panel}` hides it.
Panel IDs are stable across themes. Invalid IDs, non-finite or invalid geometry, and
invalid destinations return an error without changing the arrangement.
`window.panel.layout {action}` also accepts the shared, externally tagged action schema.
For example, `{"action":{"MoveFloating":{"panel":"properties","rect":[44,66,360,450]}}}`
updates a floating group's position and size; `{"action":{"ResizeSplit":{"path":[],"size":{"Ratio":0.35}}}}`
resizes the root divider (`false`/`true` path entries select first/second children).
`Move` with `placement: {"Tab":{"before":"swatches"}}` reorders tabs, and
`SetStackOpen {panel,open}` / `ResizeStack {panel,height}` control accordion entries.
The UI dispatches these same commands. Unknown panel IDs, invalid geometry, and stale
split paths return an error without changing the workspace.