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3D and Materials: Extrude & Bevel's Twist runs 0° to 360°, as documented
The public 3D and Materials panel options give Twist as up to 360°; it took -360° to 360°. Values beyond either end now hold at that end (the effect is a day old, so only fresh files carry a negative twist).
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@@ -949,7 +949,7 @@ See [Revolve](revolve.md) for the scope and limitations.
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the other 3D types to a path or compound path, live like Revolve (the source stays editable; SVG/PDF exports and
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`effect.expandAppearance` use the same shaded faces). An object takes one 3D effect, Revolve included.
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`threeD.extrude`: `depth` (points, 0..2000, default 50), `twist` (degrees, -360..360, 0), `taper` (1..100%, 100),
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`threeD.extrude`: `depth` (points, 0..2000, default 50), `twist` (degrees, 0..360, 0), `taper` (1..100%, 100),
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`cap` (true solid, false hollow), `bevel` (`none`, `classic`, `rounded`, `cove`, `step`, `ogee`), `bevelWidth`
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and `bevelHeight` (points, default 4), `bevelRepeat` (1..32), `bevelSpace` (0..90%), `bevelInside`,
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`bevelBothSides`. `threeD.inflate`: `depth` (points, default 0), `volume` (0..100%, default 50), `bothSides`.
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